Unofficial QEdit Wiki Guide https://qedit.info/index.php?title=Main_Page MediaWiki 1.23.6 first-letter Media Special Talk User User talk Unofficial QEdit Wiki Guide Unofficial QEdit Wiki Guide talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Activate paletteX 0 1826 2573 2013-05-23T18:20:23Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>activate_paletteX </span>register</span> * ''register'' = Reserved register 250 players slot number. ==Use== Allows for x button (or <- action palette) to be changed to the call script function button. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 4b6162ac1ec36b307866f840815eaf80d293c186 Add 0 1400 1659 1600 2011-04-12T13:08:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add</span> register1, register2</span> * register1 = Register to add to * register2 = Register to add from ==Use== Used to add the value of one register to another. For adding integers to registers see [[addi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '00000004' <span style='color:orange'>//Set R1 to 4</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> add </span>R1, R2 <span style='color:orange'>//Add R2 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 80634c1a7845bb814693beda27283869f8e8ba75 1600 1599 2011-03-28T12:21:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add</span> register1, register2</span> * register1 = Register to add to * register2 = Register to add from ==Use== Used to add the value of one register to another. For adding integers to registers see [[addi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '00000004' <span style='color:orange'>//Set R1 to 4</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> add </span>R1, R2 <span style='color:orange'>//Add R2 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 06ba66c6ad77d62e066f4040a84a71e5abf1322b 1599 2011-03-28T10:24:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add</span> register1, register2</span> * register1 = Register to add to * register2 = Register to add from ==Use== Used to add the value of one register to another. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '00000004' <span style='color:orange'>//Set R1 to 4</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> add </span>R1, R2 <span style='color:orange'>//Add R2 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] f9d77e2cf68dcf0d684174c0c5217c868567bd55 Add damage to? 0 1749 2449 2448 2013-04-30T06:01:57Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>add_damage_to? </span>register, xxxxxxxx</span> * ''register'' = Reserved register 250 player slot number to add damage to. * ''xxxxxxxx'' = xxxxxxxx amount of damage to add. ==Use== Used to reduce the hit points of players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> add_damage_to? </span>R250, 00000064 <span style='color:orange'>//Deals 100 hit point damage to the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] [[reservedregisters]] 1bafb3662464885643e3be5e7161dccc564f316d 2448 2447 2013-04-30T06:01:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>add_damage_to? </span>register, xxxxxxxx</span> * ''register'' = Reserved register 250 player slot number to add damage to. * ''xxxxxxxx'' = xxxxxxxx amount of damage to add. ==Use== Used to reduce the hit points of players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> add_damage_to? </span>R250, 00000064 <span style='color:orange'>//Deals 100 hit point damage to the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] [[reservedregisters]] ddda65def75eddb85503de71a02f5c450112cb14 2447 2418 2013-04-30T06:01:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>add_damage_to? </span>register, xxxxxxxx</span> * ''register'' = Reserved register 250 player slot number to add damage to. * ''xxxxxxxx'' = xxxxxxxx amount of damage to add. ==Use== Used to reduce the hit points of players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> add_damage_to? </span>R250, 00000064 <span style='color:orange'>//Deals 100 hit point damage to the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] [[reservedregisters]] 661aa3528842e97380426b8a0baf06f0cf4325a5 2418 2417 2013-04-28T22:07:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>add_damage_to? </span>register, xxxxxxxx</span> * ''register'' = Reserved register 250 player slot number to add damage to. * ''xxxxxxxx'' = xxxxxxxx amount of damage to add. ==Use== Used to reduce the hit points of players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>add_damage_to? </span>R250, 00000064 <span style='color:orange'>//Deals 100 hit point damage to the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[reservedregisters]] 8c153197f81e9e3421ca2c818ffc07256e42ffae 2417 2387 2013-04-28T22:06:50Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>add_damage_to? </span>register, xxxxxxxx</span> * ''register'' = reserved register 250 player slot number to add damage to. * ''xxxxxxxx'' = xxxxxxxx amount of damage to add. ==Use== Used to reduce the hit points of players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>add_damage_to? </span>R250, 00000064 <span style='color:orange'>//Deals 100 hit point damage to the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[reservedregisters]] 68c8aae2cdf1e3f68ab78ff395b49f43508cc1af 2387 2013-04-27T23:50:43Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>add_damage_to? </span>T_DWORD 1, T_DWORD 2</span> * ''T_DWORD 1'' = xxxxxxxx player slot number to add damage to. * ''T_DWORD 2'' = xxxxxxxx amount of damage to add. ==Use== Used to reduce the hit points of players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>add_damage_to? </span>00000000, 00000064 <span style='color:orange'>//Deals 100 hit point damage to the red gem player.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 34b29ee6df58020a51adc3db0d93fedef4157525 Add msg 0 1374 3973 1573 2021-04-09T14:04:09Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * string = Message to display * See list of [[Special characters]] ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Also see== [[window_msg]], [[message]], [[ret]], [[mesend]] 251f98a5a197612f15ce2c4ce7194e004113e7e1 1573 1534 2011-03-28T07:19:47Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Also see== [[window_msg]], [[message]], [[ret]], [[mesend]] 96dedcf5c8e03643c96d161284b7f223581af089 1534 1530 2011-03-25T11:59:33Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[message]], [[ret]], [[mesend]] 5e43e8b7cbe406f12b48b22fd621fc44163a2f84 1530 1452 2011-03-24T18:01:25Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[message]], [[ret]], [[mesend]] 81c07ac435d703593a48d6ac7edf2663dbf05df8 1452 1451 2011-03-24T11:54:25Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[message]], [[ret]], [[mesend]] 102dedde56386ae0cbdcc7bca7c01acfe9baa211 1451 1450 2011-03-24T11:54:15Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[message]], [[ret]], [[mesend]] f791f921a0c566cecdd1b717b6477b3d0271d515 1450 1434 2011-03-24T11:53:05Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[message]], [[ret]], [[mesend]] cbd8ecae2a57edc8434044fa084cd78f33a37db5 1434 1433 2011-03-24T08:47:28Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> ==Format== * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[message]], [[ret]], [[mesend]] 67e64a431e25179d47aaca3ab9763efac543f2ab 1433 1432 2011-03-24T08:45:36Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> ==Format== * ''None'' ==Use== Used to add an additional message to a [[message]] or [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[ret]], [[mesend]] 1149fa75cd7d150739164ca71a6302ef9f250be0 1432 2011-03-24T08:45:05Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>add_msg</span></span> ==Format== * ''None'' ==Use== Used to add an additional message to a [[message]]/[[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[window_msg]], [[ret]], [[mesend]] 5113f405c6c34c537283fa1b9d5eb5be33a58771 Addi 0 1401 1660 1601 2011-04-12T13:09:35Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>addi</span> register1, xxxxxxxx</span> * register1 = Register to add to * xxxxxxxx = Integer value to add ==Use== Used to add a integer value to a register. For adding registers to registers see [[add]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message (1)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (2)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (3)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (4)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 29e55bac36873265cc0ffd873aaa9452147259c5 1601 2011-03-28T12:28:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>addi</span> register1, xxxxxxxx</span> * register1 = Register to add to * xxxxxxxx = Integer value to add ==Use== Used to add a integer value to a register. For adding registers to registers see [[add]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> window_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the value of R1 in a window message (1)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the new value of R1 in a window message (2)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the new value of R1 in a window message (3)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the new value of R1 in a window message (4)</span> <span style='color:green'> addi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 5b3dad24f88f36baaa59636f9fa05fa9dc9c4323 Allow weapons 0 2416 4245 2022-06-15T00:07:37Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>allow_weapons </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be us..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>allow_weapons </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if the player can equip weapons ==Use== 00000000 to allow weapons to be equipped 00000001 to not allow weapons to be equipped ==Also See== [[allow_weapons]] 1183415859a9c601ae6a865c4ab95a7181ba602e Alphabetical List 0 2285 4281 3935 2022-10-01T20:03:53Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Objects and Enemies|Numeric List]] ==Objects List== * (516) [[Doors|Big CCA Door]] * (025) [[Teleporter|Boss Teleporter]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (146) [[Fixed Item Box]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (024) [[Fog Collision SW]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (553) [[VR Link]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 2670353afcad066f6420b127052189943d926b20 3935 3933 2021-03-24T00:01:54Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Objects and Enemies|Numeric List]] ==Objects List== * (516) [[Doors|Big CCA Door]] * (025) [[Teleporter|Boss Teleporter]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (024) [[Fog Collision SW]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (553) [[VR Link]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 5666523b3b42c66505ad4db107283e7d64b72a94 3933 3711 2021-03-24T00:01:04Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Objects and Enemies|Numeric List]] ==Objects List== * (516) [[Doors|Big CCA Door]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (024) [[Fog Collision SW]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (553) [[VR Link]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 3dd869d07a6dc2a9683ea38ce3dac9ce93de628b 3711 3702 2018-08-05T03:31:15Z Lemon 20113 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Objects and Enemies|Numeric List]] ==Objects List== * (516) [[Doors|Big CCA Door]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (024) [[Fog Collision SW]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 52f334ebb3f8c5ad862076ffa50b2c3fe6fb4c05 3702 3701 2018-08-05T02:51:47Z RoySilverblade 20391 wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Objects and Enemies|Numeric List]] ==Objects List== * (516) [[Doors|Big CCA Door]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 60ac3b47cb9d972488d9e5f2148621f04129cf79 3701 3700 2018-08-05T02:51:31Z RoySilverblade 20391 wikitext text/x-wiki [[Objects and Enemies|Numeric List]] ==Objects List== * (516) [[Doors|Big CCA Door]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 5ffb6f2f60562bd9e9106cb8b3506b4caabc4fba 3700 2018-08-05T02:48:04Z RoySilverblade 20391 Created page with "==Objects List== * (516) [[Doors|Big CCA Door]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) Doors|C..." wikitext text/x-wiki ==Objects List== * (516) [[Doors|Big CCA Door]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (514) [[Doors|CCA Door]] * (010) [[Elemental Trap]] * (008) [[Event Collision]] * (128) [[Doors|Forest Door]] * (699) [[Doors|Lab Glass Window Door]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (012) [[Heal Trap]] * (256) [[Doors|Mines Door]] * (258) [[Doors|Mines Switch Door]] * (000) [[Player Set]] * (141) [[Rico Message Pod]] * (324) [[Doors|Ruins 1 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (326) [[Doors|Ruins 2 Door]] * (331) [[Doors|Ruins 2-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (325) [[Doors|Ruins 3 Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (018) [[Script Collision]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (402) [[Doors|Spaceship Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (011) [[Status Trap]] * (002) [[Teleporter]] * (072) [[Doors|Teleporter Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (003) [[Warp]] ==Enemy List== * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (220) [[Delbiter]] * (128) [[Dubchic Family|Dubchic]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Gillchic]] * (068) [[Booma Family|Gobooma]] * (064) [[Hildebear]] * (223) [[Recobox]] * (067) [[Wolf Family|Savage Wolf]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] 83b8029033e079420c2c7676fad52043359bc26a And 0 1422 1691 1690 2011-05-10T13:55:47Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>and</span> register1, register2</span> * register1 = Register to perform bitwise AND function on * register2 = Register to perform bitwise AND function with ==Use== Used to perform a bitwise AND operation of one register with the value of another. For performing AND on registers with integers see [[andi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> leti </span>R2, 0000000C <span style='color:orange'>//Set R2 to 00000000000000000000000000001100</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> and </span>R1, R2 <span style='color:orange'>//R1 AND R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 8</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 55e94bad69f9cbaeb2c19fef7c27934ab9e7bf02 1690 2011-05-10T13:55:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>and<span> register1, register2</span> * register1 = Register to perform bitwise AND function on * register2 = Register to perform bitwise AND function with ==Use== Used to perform a bitwise AND operation of one register with the value of another. For performing AND on registers with integers see [[andi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> leti </span>R2, 0000000C <span style='color:orange'>//Set R2 to 00000000000000000000000000001100</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> and </span>R1, R2 <span style='color:orange'>//R1 AND R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 8</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 6bbd6d9b4ce6d7b68c73031c708ad72ae6ed56cc Andi 0 1423 1696 1692 2011-05-11T15:03:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>andi</span> register1, xxxxxxxx</span> * register1 = Register to perform bitwise AND function on * xxxxxxxx = Integer to perform bitwise AND function with ==Use== Used to perform a bitwise AND operation of one register with an integer value. For performing AND on registers with other registers see [[and]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> andi </span>R1, 0000000C <span style='color:orange'>//R1 AND 00000000000000000000000000001100</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 8</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 3ed5939cace6c18fdf93747d87c157bcbfd96ccd 1692 2011-05-10T14:00:45Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>andi</span> register1, xxxxxxxx</span> * register1 = Register to perform bitwise AND function on * xxxxxxxx = Integer to perform bitwise AND function with ==Use== Used to perform a bitwise AND operation of one register with an integer value. For performing AND on registers with other registers see [[and]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> and </span>R1, 0000000C <span style='color:orange'>//R1 AND 00000000000000000000000000001100</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 8</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 0708025fa83af4385a51538ebe07ca891268818b Arg pusha 0 2241 3401 2018-01-23T18:20:52Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pusha</span> register</span> * register = Register to push the address o..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pusha</span> register</span> * register = Register to push the address of. ==Use== Used to push the address in memory of a specific register to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushr]], [[arg_pushs]], [[unknown0C]] 38a1ab68511d52f1f36192a54e979baee4747610 Arg pushb 0 2240 3400 2018-01-23T18:19:04Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushb</span> xx</span> * xx = Integer to push to variable argument funct..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushb</span> xx</span> * xx = Integer to push to variable argument function. ==Use== Used to push a 8bit integer to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushr]], [[arg_pushs]] 4b1f778ac9258282dbd169564b39fcac5427ff73 Arg pushl 0 1863 2681 2680 2014-05-23T07:26:11Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushl</span> xxxxxxxx</span> * xxxxxxxx = Integer to push to variable argument function. ==Use== Used to push a 32bit integer value to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushr]], [[arg_pushb]], [[arg_pushw]], [[arg_pushs]] bf5e40a55ff554165e9242e2718135bcca5f88f1 2680 2014-05-23T07:25:48Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushl</span> xxxxxxxx</span> * xxxxxxxx = Integer to push to variable argument function. ==Use== Used to push an integer value to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushr]], [[arg_pushb]], [[arg_pushw]], [[arg_pushs]] c89f90dec65e385dfa9062bcd4cd931f3e075bf0 Arg pusho 0 2242 3402 2018-01-23T18:21:50Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pusho</span> label</span> * label = Label who's offset to push to variab..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pusho</span> label</span> * label = Label who's offset to push to variable argument function. ==Use== Used to push the offset of a label in bytes of pasm code to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushr]], [[arg_pushs]], [[unknown0D]] f752c298b528fa12475f640cf82b3c9972b61042 Arg pushr 0 1862 2679 2014-05-23T07:24:37Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushr</span> register1</span> * register1 = Register to push to variable argument function. ==Use== Used to push a register to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushw]], [[arg_pushs]] 1b62b14b2e3d740639dbf1318707946a1f3be2a4 Arg pushs 0 1865 2684 2683 2014-05-23T07:29:35Z Tofuman 2 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushs</span> string</span> * string = String to push to variable argument function. ==Use== Used to push a string to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushw]], [[arg_pushr]] a1f0668a79055697b26b0ee692b64d19a5a47a8c 2683 2014-05-23T07:28:10Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushr</span> string</span> * string = String to push to variable argument function. ==Use== Used to push a string to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushw]], [[arg_pushr]] b9b0f775f80e95f2809601b55f3bef560d3dfa81 Arg pushw 0 1864 3399 2682 2018-01-23T18:18:23Z Lemon 20113 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushw</span> xxxx</span> * xxxx = Integer to push to variable argument function. ==Use== Used to push a 16bit integer to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushr]], [[arg_pushs]] deb5bd97bcc73b5d41d8cefe6dd129d85121dd0b 2682 2014-05-23T07:27:20Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>arg_pushw</span> xxxxxxxx</span> * xxxxxxxx = Integer to push to variable argument function. ==Use== Used to push a 16bit integer to a variable argument function. For use with [[va_start]] ==Also see== [[va_start]], [[va_call]], [[va_end]], [[arg_pushl]], [[arg_pushb]], [[arg_pushr]], [[arg_pushs]] f20e134e1496b69d383c116978ff977c23a4e155 Asm.txt 0 2246 4379 4378 2024-11-29T21:35:15Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== <pre> {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x4f, "unknown4F", T_IMED, T_REG, T_REG, T_NONE}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xde, "unknownDE", T_IMED, T_REG, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "ba_set_trap", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf858, "BA_Show_Self_Traps", T_NONE}, {0xf859, "BA_Hide_Self_Traps", T_NONE}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a3, "init_online_key?", T_IMED, T_NONE, T_V2}, // Ralf, name Ralf-Ives, {0xf8a4, "encrypt_gc_entry_auto", T_IMED, T_REG, T_NONE, T_V2}, // Ralf, {0xf8a7, "set_shrink_size", T_IMED, T_REG, T_REG, T_V2}, // Ralf, {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8af, "someone_has_spoken", T_IMED, T_BREG, T_NONE, T_V2}, {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "set_slot_targetable", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, </pre> e34824d993ef59e7f03fbc9e9881876d2b834550 4378 4377 2024-11-29T20:49:12Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== <pre> {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x4f, "unknown4F", T_IMED, T_REG, T_REG, T_NONE}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xde, "unknownDE", T_IMED, T_REG, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf858, "BA_Show_Self_Traps", T_NONE}, {0xf859, "BA_Hide_Self_Traps", T_NONE}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a3, "init_online_key?", T_IMED, T_NONE, T_V2}, // Ralf, name Ralf-Ives, {0xf8a4, "encrypt_gc_entry_auto", T_IMED, T_REG, T_NONE, T_V2}, // Ralf, {0xf8a7, "set_shrink_size", T_IMED, T_REG, T_REG, T_V2}, // Ralf, {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8af, "someone_has_spoken", T_IMED, T_BREG, T_NONE, T_V2}, {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "set_slot_targetable", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, </pre> 5ff06fc83924fbb7814ead28975e6126b242df10 4377 4270 2024-10-04T21:02:37Z Esc 20398 Use <pre> tag wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== <pre> {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xde, "unknownDE", T_IMED, T_REG, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf858, "BA_Show_Self_Traps", T_NONE}, {0xf859, "BA_Hide_Self_Traps", T_NONE}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a3, "init_online_key?", T_IMED, T_NONE, T_V2}, // Ralf, name Ralf-Ives, {0xf8a4, "encrypt_gc_entry_auto", T_IMED, T_REG, T_NONE, T_V2}, // Ralf, {0xf8a7, "set_shrink_size", T_IMED, T_REG, T_REG, T_V2}, // Ralf, {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8af, "someone_has_spoken", T_IMED, T_BREG, T_NONE, T_V2}, {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, </pre> 75ca3a19c35e48cedb2e5b5faba0baaca7b90c38 4270 4203 2022-09-25T23:25:30Z Ender 20403 Fix start_setevt_v3's first argument wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a3, "init_online_key?", T_IMED, T_NONE, T_V2}, // Ralf, name Ralf-Ives,<br /> {0xf8a4, "encrypt_gc_entry_auto", T_IMED, T_REG, T_NONE, T_V2}, // Ralf,<br /> {0xf8a7, "set_shrink_size", T_IMED, T_REG, T_REG, T_V2}, // Ralf,<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender<br /> {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8af, "someone_has_spoken", T_IMED, T_BREG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, fdc1b569e03d363747d7ff52a075ffc095b35336 4203 4201 2022-06-09T23:15:18Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a3, "init_online_key?", T_IMED, T_NONE, T_V2}, // Ralf, name Ralf-Ives,<br /> {0xf8a4, "encrypt_gc_entry_auto", T_IMED, T_REG, T_NONE, T_V2}, // Ralf,<br /> {0xf8a7, "set_shrink_size", T_IMED, T_REG, T_REG, T_V2}, // Ralf,<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender<br /> {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8af, "someone_has_spoken", T_IMED, T_BREG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, bdb6464f668beb4daaf3610efee618be3fa5a595 4201 4200 2022-06-09T14:22:01Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender<br /> {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8af, "someone_has_spoken", T_IMED, T_BREG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 426dcdcf8dbed83dd0fc3a4cdaaafc6a152aa292 4200 4199 2022-06-09T13:08:22Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender<br /> {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8af, "someome_has_spoken", T_IMED, T_BREG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, ec6a6f16dd4d91478ad0daee1c44c38cd9b29820 4199 4057 2022-06-09T13:07:44Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8aa, "is_there_grave_message", T_IMED, T_BREG, T_NONE, T_V2}, // {0xf8ab, "get_ba_record", T_IMED, T_BREG, T_NONE, T_V2}, // Kayak, Ender<br /> {0xf8ac, "get_cmode_prize_rank", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ae, "party_has_name", T_IMED, T_BREG, T_NONE, T_V2}, // <br /> {0xf8af, "someome_has_spoken", T_IMED, T_BREG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 3bb75d4fbaf4d50028b3c5cef530e9a411778eec 4057 4056 2021-10-15T23:07:43Z LunarFuror 20394 Undo revision 4056 by [[Special:Contributions/LunarFuror|LunarFuror]] ([[User talk:LunarFuror|talk]]) wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 5b97633caeceb9ccd2b45aae4784b353b31b1f8c 4056 4006 2021-10-15T23:03:08Z LunarFuror 20394 Updates OCT 14 wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "thread", T_IMED, T_FUNC, T_NONE}, // found in q236 gc, Fix Lee {0x05, "va_start", T_VASTART, T_NONE, T_V3}, // Variable start, Use argments for variables. {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, // name & fix Lee {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, // Lee, found in q71 DC Ver.1 {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // name, Lee {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // name, Lee {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // estimated command, Lee {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // estimated command, Lee {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // estimated command, Lee {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // estimated command, Lee {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // estimated command, Lee {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // estimated command, Lee {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // name, Lee {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // name, Lee {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // estimated command, Lee {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // estimated command, Lee {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, // name, Lee {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, // name, Lee {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "sound_effect", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, //Lee (Displays in dec) {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, //Gatene {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, //Gatene {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, // Gatene {0x65, "npc_talk", T_NONE, T_NONE}, // Gatene {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // Gatene {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, // gc fix Lee {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, // Lee {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // Lee {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, // Lee {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // found in q74 dc Gatene {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, // found in q220 Gatene {0x6c, "p_enablewarp", T_NONE, T_NONE}, // found in q280 gc, fix Schthack & Ives {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, // found in q95 dc {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, // found in q143 BB, q141 gc {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, // fix Lee {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, // Ives & Gatene {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, // Ives & Gatene {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, // found in q74 dc, fix Lee {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // Gatene {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, // Lee {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // Lee {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, // found in q222 {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, // Gatene {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, // Lee {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // found in q222 Gatene, renamed Lee {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, // Lee, renamed {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, // Lee, CM {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // found in q222 {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, // Lee {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // Lee {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, // found in q222, fix Lee {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, // Gatene & Ives {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, // found in q118(mirai) gc {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, // found in q220, name Ives & Schthack {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, // name, Ives {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, // Gatene & Jodin {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, // name, Ives and Lee (sort of :P) {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, // Lee {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, // Lee {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, // found in q201, name Lee {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, // found in q72 xbox, name Lee {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, // Jodin {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, // Lee {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0x9c, "unknown9C", T_IMED, T_REG, T_NONE}, // unknown {0x9d, "unknown9D", T_IMED, T_REG, T_NONE}, // unknown {0x9e, "unknown9E", T_IMED, T_REG, T_NONE}, // unknown {0x9f, "unknown9F", T_IMED, T_REG, T_NONE}, // unknown {0xa0, "UnknownA0", T_ARGS, T_REG, T_STR, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, // name Lee {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, // name, Ives {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, // Gatene & Jodin {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, // found in q280 gc {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, // name, Lee q3 {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, // found in q72 xbox {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xbc, "unknownBC", T_IMED, T_REG, T_NONE}, // unknown {0xbd, "unknownBD", T_IMED, T_REG, T_NONE}, // unknown {0xbe, "unknownBE", T_IMED, T_REG, T_NONE}, // unknown {0xbf, "unknownBF", T_IMED, T_REG, T_NONE}, // unknown {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // name, Ives {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, // name Ives {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, // fix Lee {0xc2, "npc_chkwarp", T_NONE, T_NONE}, // Lee {0xc3, "pl_pkoff", T_NONE, T_NONE}, // Lee {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, // Gatene {0xc6, "masterkey_off", T_NONE, T_NONE}, // Gatene {0xc7, "window_time", T_NONE, T_NONE}, // found in q207, Lee {0xc8, "winend_time", T_NONE, T_NONE}, // found in q222, Lee {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, // found in q207, Lee {0xca, "getmtime", T_IMED, T_REG, T_NONE}, // Lee, q211 bb {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // Gatene {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, // Lee {0xcf, "npc_lang_clean", T_NONE, T_NONE}, // Lee {0xd0, "pl_pkon", T_NONE, T_NONE}, // Lee {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, // Lee {0xd3, "disable_mainmenu, T_NONE, T_NONE}, // Lee, found in q71 DC Ver.1 {0xd4, "start_battlebgm", T_NONE, T_NONE}, // Lee, name firefox276 {0xd5, "end_battlebgm", T_NONE, T_NONE}, // Lee, name firefox276 {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, // name Ives {0xd7, "close_msg_qb", T_NONE, T_NONE}, // name Ives {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, // Lee {0xdc, "load_pvr", T_NONE, T_NONE}, // Lee, found in q71 DC Ver.1 {0xdd, "load_midi", T_NONE, T_NONE}, {0xde, "unknownDE", T_IMED, T_REG, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, // fix Gatene {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, // Lee {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, // found in quest101@gc name Ives {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, // fix Lee {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, // fix Lee {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, // Lee {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, // Schthack, found by Ives, Name Lee {0xe5, "warp_off", T_NONE, T_NONE}, // found in q220 Gatene {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, // fix Lee {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, // Ives & Schthack {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, // Ives & Schthack, Uses Leti, Lee {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, // Ives & Lee {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, // Ives & Lee {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, // Ives & Lee {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, // name Ives {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, // name Ives {0xf2, "default_camera_pos1", T_NONE, T_NONE}, // name Lee (& Ives sorta =P) {0xf3, "unknownF3", T_IMED, T_REG, T_NONE}, // unknown {0xf4, "unknownF4", T_IMED, T_REG, T_NONE}, // unknown {0xf5, "unknownF5", T_ARGS, T_DWORD, T_DWORD, T_NONE}, // unknown {0xf6, "unknownF6", T_IMED, T_REG, T_NONE}, // unknown {0xf7, "unknownF7", T_IMED, T_REG, T_NONE}, // unknown {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, // unknown {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, // Lee, found in q71 DC Ver.1 {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, // Gatene {0xfc, "unknownFC", T_IMED, T_REG, T_NONE}, // unknown {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // q118 mirai (rename Lee) {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "disable_weapon_drop", T_ARGS, T_DWORD, T_NONE, T_V2}, Usable in v2 only {0xf80f, "enable_weapon_drop", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, usable in v2 only {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, // Lee, BA {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, // Ives, fix Lee, BA {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, //F821 {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2}, // Kayak, Pheonixmog {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2}, // Kayak, Pheonixmog 0-norm,1-hard,2,vhard,3,ult {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, // base exp x R1 + ((base exp x R2%) / R3%) {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, //CM {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, // Lee q76 {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, // Lee, found q76(dc) {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83a, "UnknownF83A", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf83b, "UnknownF83B", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "set_area_total", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Pheonixmog {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, // found in q280 gc, Lee {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, // fix Gatene, Lee {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf84a, "enemy_give_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf84b, "enemy_take_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf84e, "enemy_kill_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf851, "ba_set_trap", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf852, "ba_set_target", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, // Lee, CM, Causes level warps to go backwards {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, // Lee, CM {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, // Lee, CM {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "ba_show_self_traps", T_NONE, T_NONE, T_V2}, {0xf859, "ba_hide_self_traps", T_NONE}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria {0xf85d, "change_wep_equippable_status", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85e, "ba_enable_sonar", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf85f, "ba_use_sonar", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf860, "clear_score_announce", T_NONE, T_NONE, T_V2}, // Lee, BA {0xf861, "set_score_announce", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, // found in q86(gc) {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, // found in q86(gc) {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, // found in q86(gc) {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // Pheonixmog {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // Pheonixmog {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, // found in q284(debug) gc {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2}, // Lee, BA {0xf86e, "ba_ignoretrap", T_NONE, T_NONE, T_V2}, // Lee, BA {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, // Ives, Schthack, name Lee {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, // found in q74 dc, name Ives {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, // found in q74 dc, name Ives {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // Lee, q76 {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // found in q236 gc, fix Lee {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "ba_set_dmgtrap", T_IMED, T_REG, T_NONE, T_V2}, // Lee, BA {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, // found in q220 {0xf882, "get_pl_job?", T_IMED, T_REG, T_NONE, T_V2}, // found in q220 {0xf883, "players_in_range", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // Lee q76 {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, // Ives, BA {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, // found in q72 xbox {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2}, // found in q284 {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2}, // Kayak, Hysteria, Ives, Ralf {0xf890, "clear_area_list", T_IMED, T_NONE, T_V2}, // Lee, CH, name Ralf-Ives {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, // found in q72 xbox, name Lee & Ives {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, // found in q72 xbox, name Lee & Ives {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, // found in q72 xbox, name Lee & Ives {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, // found in q72 xbox, name Lee & Ives {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, // found in q72 xbox, name Lee & Ives {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // Lee, q76 {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, // found in q207 {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, // Lee, CM use during a floor change {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, // Lee, name Ives CM {0xf89d, "chl_enable_retry", T_NONE, T_NONE, T_V2}, // Lee, CM {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf89f, "player_recovery", T_IMED, T_REG, T_NONE, T_V2}, // Lee, CH, name Ralf-Ives {0xf8a0, "disable_bosswarp_option", T_NONE, T_NONE, T_V2}, // Lee, Hysteria, Kayak CM {0xf8a1, "enable_bosswarp_option", T_NONE, T_NONE, T_V2}, // Lee, Hysteria, Kayak CM {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2}, // Lee, BA {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, // Lee, CM {0xf8aa, "unknownF8AA", T_IMED, T_REG, T_NONE, T_V2}, // unknown {0xf8ab, "unknownF8AB", T_IMED, T_REG, T_NONE, T_V2}, // unknown {0xf8ac, "unknownF8AC", T_IMED, T_REG, T_NONE, T_V2}, // unknown {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ae, "unknownF8AE", T_IMED, T_REG, T_NONE, T_V2}, // unknown {0xf8af, "unknownF8AF", T_IMED, T_REG, T_NONE, T_V2}, // unknown {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}, {0xf8b8, "disable_retry_menu", T_IMED, T_NONE, T_V2}, // Lee, CH, name Ralf {0xf8b9, "chl_death_recap", T_NONE, T_NONE, T_V2}, // Lee, CM //F8BA //F8BB {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, // found in q86(gc) {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, // Lee, CM2 {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, // Lee, CM2 {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // name, Lee {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q222:08B4 {0xf8cb, "set_slot_targetable?", T_IMED, T_REG, T_NONE, T_V3}, // found in q236 gc {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, // found in q86(gc) {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, // found in q86(gc) {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, // name Ives, renamed fleti Lee {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, // name Lee. Locks to a player {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, // name Lee & Ives {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, // Loop this, Lee {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, // Loop this, Lee {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q220, q284dbg gc {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, // found in q86(gc) {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, // found in q86(gc) {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, // found in q280 gc, Name Lee {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, // found in q280 gc, Name Lee {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, // found in q236 gc, Name Lee {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, // found in q236 gc, Name Lee {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, // found in q86(test), name Lee {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, // found in q86(test) {0xf8f0, "turn_off_bgm", T_NONE, T_NONE, T_V3}, // Name, Lee {0xf8f1, "turn_on_bgm", T_NONE, T_NONE, T_V3}, // Name, Lee {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, // fix Lee {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, // found in q86(test) {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // Ives {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, // found in q86(test) {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, // found in q86(test) {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, // found in q86(test), fix, Lee {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, // found in q86(test), fix, Lee {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, // found in q86(test), fix, Lee {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, // found in q86(test) {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, // found in q86(test) {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, // found in q86(test) {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, // found in q86(test) {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, // fix and name, Lee {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, // fix and name, Lee {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_section_id", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, // found in q86(test) {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, // fix, Lee {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, // fix, Lee {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},// Fix Lee, Gallons Shop {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},// Fix Lee, Gallons Shop {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, // found in q86(test) {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, // Lee, Uses Next 4 registers. {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, // found in q207 {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, // found in q207 (Multiple items from pack select) {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, // found in q207 {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, // Lee, CM2 {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, // found in q86(test) {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, // found in q86(gc) {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, // found in q86(gc) {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, // found in q86(gc) {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, // found in q86 gc {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, // found in q207 {0xf942, "unknownF942", T_IMED, T_REG, T_NONE, T_V3}, unknown {0xf943, "unknownF943", T_IMED, T_REG, T_NONE, T_V3}, unknown {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf948, "unknownF948", T_IMED, T_REG, T_NONE, T_V3}, unknown {0xf949, "unknownF949", T_IMED, T_REG, T_NONE, T_V3}, unknown {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "particle_id_v3_2", T_IMED, T_REG, T_NONE, T_V3}, // found in q201, Lee {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, // found in q284dbg gc / modded for card {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, // Lee, q412 {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, // Blue Burst, Lee {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // q118bb, Lee {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, // Lee, q240 bb {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // q219, Lee {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // q219, Lee {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // q219, Lee {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // q219, Lee {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, // Lee, q708 //F95A {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // Lee, q126 {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, // Lee, q031 {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, // Lee, q031 {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, // Lee, q035 {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, // Lee, DEFAULT QUEST {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, // Lee, DEFAULT QUEST e9d6894ef8e22f0501612bfd7ce58c61317f65a5 4006 4000 2021-05-05T15:12:00Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82a, "reset_kills", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 5b97633caeceb9ccd2b45aae4784b353b31b1f8c 4000 3999 2021-05-05T14:36:26Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf85d, "unknownF85D", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, fdb0bc9bd9a8de94f33b3b738807c431380734bf 3999 3955 2021-05-05T13:34:53Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85c, "QEXIT2", T_ARGS, T_DWORD, T_NONE, T_V2}, Kayak, Hysteria <br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 7f0bbd815433652f2c88907e74a8bbd8b352e828 3955 3954 2021-03-30T01:06:38Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "ba_set_tech", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "ba_set_equip", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "ba_set_mag", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "ba_set_item", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "ba_set_trapmenu", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "ba_set_respawn", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "ba_set_char", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "ba_dropwep", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "ba_teams", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "set_cmode_char_template", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "set_cmode_diff", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 0217acbd372041ef11b057d9dd1d802138356b9d 3954 3953 2021-03-30T01:04:15Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "ba_set_meseta", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "set_cmode_rank", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "check_rank_time", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "ba_box_drops", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "ba_set_trapself", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "set_cmode_grave_rates", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "death_tech_lvl_up2", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 1200dd9978dc839a7220ec1008a06a1802fc1307 3953 3952 2021-03-30T00:50:08Z Kayak 20397 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "particle3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 8382d1b549d70d294d199e733700959762dbe918 3952 3869 2021-03-28T23:18:08Z Esc 20398 Added enable_stealth_suit_effect and disable_stealth_suit_effect wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf875, "enable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf876, "disable_stealth_suit_effect", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 7fdf04b77f0e8f18cf2fb99e3d18064eb2f17097 3869 3868 2020-10-30T15:39:37Z Esc 20398 Changed opcodes f8b0-f8b5 from T_V4 to T_V3. wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, f16ec3a81daffea2be7cde5e3236617f7da8967b 3868 3864 2020-10-23T15:49:21Z Esc 20398 Added definition for get_num_kills. wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf829, "get_num_kills", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V4},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V4},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V4},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V4},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V4},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V4},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 52c1bbf44917edf435d68c6c9699ad68a633ef12 3864 3746 2020-10-23T14:16:55Z Esc 20398 Added definitions for opcodes f8b0-f8b5. wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b0, "read1", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V4},<br /> {0xf8b1, "read2", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V4},<br /> {0xf8b2, "read4", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V4},<br /> {0xf8b3, "write1", T_ARGS, T_DWORD, T_REG, T_NONE, T_V4},<br /> {0xf8b4, "write2", T_ARGS, T_DWORD, T_REG, T_NONE, T_V4},<br /> {0xf8b5, "write4", T_ARGS, T_DWORD, T_REG, T_NONE, T_V4},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 358de0487f6ac86b8eb96778b63c45f6ba8a7e97 3746 3735 2018-10-18T02:34:16Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf858, "BA_Show_Self_Traps", T_NONE},<br /> {0xf859, "BA_Hide_Self_Traps", T_NONE},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 60284293dafbbd83604a2e390f1b74e073d59985 3735 3733 2018-09-28T01:49:47Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "get_game_version", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 32fbf7368012c73994f3ab902c96d4611ff39d63 3733 3437 2018-08-06T18:06:43Z Lemon 20113 Added unknownDE to list. Does not have a page yet and doesn't have a name. Will add that once I have time to run more tests on it. wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xde, "unknownDE", T_IMED, T_REG, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, b963e23865031dffd613997dfeab8348acc53ec9 3437 3423 2018-01-30T17:45:42Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 062f0a25ec71de0b7deddab0b67eb55452f6ad0e 3423 3422 2018-01-23T20:59:55Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE},<br /> {0x01, "ret", T_NONE, T_NONE},<br /> {0x02, "sync", T_NONE, T_NONE},<br /> {0x03, "exit", T_ARGS, T_DWORD, T_NONE},<br /> {0x04, "new_thread", T_IMED, T_FUNC, T_NONE},<br /> {0x05, "va_start", T_VASTART, T_NONE, T_V3},<br /> {0x06, "va_end", T_VAEND, T_NONE, T_V3},<br /> {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3},<br /> {0x08, "let", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE},<br /> {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE},<br /> {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE},<br /> {0x10, "set", T_IMED, T_REG, T_NONE},<br /> {0x11, "clear", T_IMED, T_REG, T_NONE},<br /> {0x12, "rev", T_IMED, T_REG, T_NONE},<br /> {0x13, "gset", T_IMED, T_PFLAG, T_NONE},<br /> {0x14, "gclear", T_IMED, T_PFLAG, T_NONE},<br /> {0x15, "grev", T_IMED, T_PFLAG, T_NONE},<br /> {0x16, "glet", T_IMED, T_PFLAG, T_NONE},<br /> {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE},<br /> {0x18, "add", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x20, "and", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x22, "or", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x28, "jmp", T_IMED, T_FUNC, T_NONE},<br /> {0x29, "call", T_IMED, T_FUNC, T_NONE},<br /> {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE},<br /> {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE},<br /> {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE},<br /> {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE},<br /> {0x42, "stack_push", T_IMED, T_REG, T_NONE},<br /> {0x43, "stack_pop", T_IMED, T_REG, T_NONE},<br /> {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3},<br /> {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3},<br /> {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3},<br /> {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3},<br /> {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3},<br /> {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3},<br /> {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE},<br /> {0x52, "fadein", T_NONE, T_NONE},<br /> {0x53, "fadeout", T_NONE, T_NONE},<br /> {0x54, "se", T_ARGS, T_DWORD, T_NONE},<br /> {0x55, "bgm", T_ARGS, T_DWORD, T_NONE},<br /> {0x58, "enable", T_ARGS, T_DWORD, T_NONE},<br /> {0x59, "disable", T_ARGS, T_DWORD, T_NONE},<br /> {0x5a, "window_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5b, "add_msg", T_ARGS, T_STR, T_NONE},<br /> {0x5c, "mesend", T_NONE, T_NONE},<br /> {0x5d, "gettime", T_IMED, T_REG, T_NONE},<br /> {0x5e, "winend", T_NONE, T_NONE},<br /> {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE},<br /> {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE},<br /> {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE},<br /> {0x64, "npc_nont", T_NONE, T_NONE},<br /> {0x65, "npc_talk", T_NONE, T_NONE},<br /> {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0x6b, "p_disablewarp", T_NONE, T_NONE},<br /> {0x6c, "p_enablewarp", T_NONE, T_NONE},<br /> {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE},<br /> {0x70, "p_action_disable", T_NONE, T_NONE},<br /> {0x71, "p_action_enable", T_NONE, T_NONE},<br /> {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE},<br /> {0x74, "p_noncol", T_NONE, T_NONE},<br /> {0x75, "p_col", T_NONE, T_NONE},<br /> {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE},<br /> {0x77, "p_return_guild", T_NONE, T_NONE},<br /> {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x80, "cam_quake", T_NONE, T_NONE},<br /> {0x81, "cam_adj", T_NONE, T_NONE},<br /> {0x82, "cam_zmin", T_NONE, T_NONE},<br /> {0x83, "cam_zmout", T_NONE, T_NONE},<br /> {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x85, "game_lev_super", T_NONE, T_NONE},<br /> {0x86, "game_lev_reset", T_NONE, T_NONE},<br /> {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE},<br /> {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE},<br /> {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE},<br /> {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE},<br /> {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE},<br /> {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE},<br /> {0x8e, "col_npcin", T_IMED, T_REG, T_NONE},<br /> {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE},<br /> {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE},<br /> {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE},<br /> {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE},<br /> {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE},<br /> {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */<br /> {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0x97, "col_plinaw", T_IMED, T_REG, T_NONE},<br /> {0x98, "hud_hide", T_NONE, T_NONE},<br /> {0x99, "hud_show", T_NONE, T_NONE},<br /> {0x9a, "cine_enable", T_NONE, T_NONE},<br /> {0x9b, "cine_disable", T_NONE, T_NONE},<br /> {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE},<br /> {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE},<br /> {0xa3, "clr_qt_failure", T_NONE, T_NONE},<br /> {0xa4, "clr_qt_success", T_NONE, T_NONE},<br /> {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE},<br /> {0xa6, "clr_qt_cancel", T_NONE, T_NONE},<br /> {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE},<br /> {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE},<br /> {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE},<br /> {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE},<br /> {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE},<br /> {0xbb, "clr_qt_exit", T_NONE, T_NONE},<br /> {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE},<br /> {0xc2, "npc_chkwarp", T_NONE, T_NONE},<br /> {0xc3, "pl_pkoff", T_NONE, T_NONE},<br /> {0xc4, "map_designate", T_IMED, T_REG, T_NONE},<br /> {0xc5, "masterkey_on", T_NONE, T_NONE},<br /> {0xc6, "masterkey_off", T_NONE, T_NONE},<br /> {0xc7, "window_time", T_NONE, T_NONE},<br /> {0xc8, "winend_time", T_NONE, T_NONE},<br /> {0xc9, "winset_time", T_IMED, T_REG, T_NONE},<br /> {0xca, "getmtime", T_IMED, T_REG, T_NONE},<br /> {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE},<br /> {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xcf, "npc_lang_clean", T_NONE, T_NONE},<br /> {0xd0, "pl_pkon", T_NONE, T_NONE},<br /> {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xd2, "enable_mainmenu", T_NONE, T_NONE},<br /> {0xd3, "disable_mainmenu, T_NONE, T_NONE},<br /> {0xd4, "start_battlebgm", T_NONE, T_NONE},<br /> {0xd5, "end_battlebgm", T_NONE, T_NONE},<br /> {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE},<br /> {0xd7, "close_msg_qb", T_NONE, T_NONE},<br /> {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE},<br /> {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */<br /> {0xda, "set_returnhunter", T_NONE, T_NONE},<br /> {0xdb, "set_returncity", T_NONE, T_NONE},<br /> {0xdc, "load_pvr", T_NONE, T_NONE},<br /> {0xdd, "load_midi", T_NONE, T_NONE},<br /> {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xe0, "pad_dragon", T_NONE, T_NONE},<br /> {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE},<br /> {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE},<br /> {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE},<br /> {0xe4, "warp_on", T_NONE, T_NONE},<br /> {0xe5, "warp_off", T_NONE, T_NONE},<br /> {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE},<br /> {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE},<br /> {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE},<br /> {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE},<br /> {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE},<br /> {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE},<br /> {0xec, "sw_send", T_IMED, T_REG, T_NONE},<br /> {0xed, "create_bgmctrl", T_NONE, T_NONE},<br /> {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE},<br /> {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE},<br /> {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3},<br /> {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE},<br /> {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE},<br /> {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf2, "default_camera_pos1", T_NONE, T_NONE},<br /> {0xf8, "unknownF8", T_IMED, T_REG, T_NONE},<br /> {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE},<br /> {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE},<br /> {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf80b, "enable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80c, "disable_map", T_NONE, T_NONE, T_V2},<br /> {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2},<br /> {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2},<br /> {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf831, "release_dragon", T_NONE, T_NONE, T_V2},<br /> {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2},<br /> {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2},<br /> {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2},<br /> {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2},<br /> {0xf858, "unknownF858", T_NONE, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2},<br /> {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2},<br /> {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf860, "unknownF860", T_NONE, T_NONE, T_V2},<br /> {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2},<br /> {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2},<br /> {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2},<br /> {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2},<br /> {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2},<br /> {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2},<br /> {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2},<br /> {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf890, "unknownF890", T_NONE, T_NONE, T_V2},<br /> {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2},<br /> {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2},<br /> {0xf89b, "reset_map", T_NONE, T_NONE, T_V2},<br /> {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2},<br /> {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2},<br /> {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2},<br /> {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2},<br /> {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2},<br /> {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2},<br /> {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2},<br /> {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3},<br /> {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3},<br /> {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3},<br /> {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3},<br /> {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3},<br /> {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3},<br /> {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3},<br /> {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3},<br /> {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3},<br /> {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3},<br /> {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3},<br /> {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3},<br /> {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3},<br /> {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3},<br /> {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3},<br /> {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3},<br /> {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3},<br /> {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3},<br /> {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3},<br /> {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3},<br /> {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3},<br /> {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}<br /> {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3}<br /> {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3},<br /> {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3},<br /> {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3},<br /> {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3},<br /> {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3},<br /> {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3},<br /> {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3},<br /> {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3},<br /> {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3},<br /> {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3},<br /> {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3},<br /> {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3},<br /> {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3},<br /> {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3},<br /> {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3},<br /> {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3},<br /> {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4},<br /> {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4},<br /> {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4},<br /> {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4},<br /> {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4},<br /> {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4},<br /> {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4},<br /> {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4},<br /> {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, cf1b48adcfa6675d390c11c90e59a96668fa5d7c 3422 3421 2018-01-23T20:55:57Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== <nowiki>{0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, </nowiki> 0ec9e85df58fe10f4c6f555389eaf46ab2d9db4d 3421 3420 2018-01-23T20:55:12Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== <nowiki> {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4} </nowiki> 52383d660b09299b26e967adbe515bedfff16b51 3420 3415 2018-01-23T20:54:03Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 13104e8be1ebf91f9e8040c4983498d666a13fcc 3415 3413 2018-01-23T20:48:08Z Lemon 20113 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "letb", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "letw", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "leta", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "leto", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, 5b9eea220be1211973e9ff37ee29e7b07fd92a70 3413 3412 2018-01-23T18:56:36Z Lemon 20113 wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named asm.txt and put that file into the same directory as qedit.exe. ==Contents== {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "leti8", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "leti16", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "unknown0C", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "unknown0D", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, b369a6ade241a8d468614aae58290b3f42021937 3412 2018-01-23T18:54:48Z Lemon 20113 Created page with "{0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_N..." wikitext text/x-wiki {0x00, "nop", T_NONE, T_NONE}, {0x01, "ret", T_NONE, T_NONE}, {0x02, "sync", T_NONE, T_NONE}, {0x03, "exit", T_ARGS, T_DWORD, T_NONE}, {0x04, "new_thread", T_IMED, T_FUNC, T_NONE}, {0x05, "va_start", T_VASTART, T_NONE, T_V3}, {0x06, "va_end", T_VAEND, T_NONE, T_V3}, {0x07, "va_call", T_IMED, T_FUNC, T_NONE, T_V3}, {0x08, "let", T_IMED, T_REG, T_REG, T_NONE}, {0x09, "leti", T_IMED, T_REG, T_DWORD, T_NONE}, {0x0A, "leti8", T_IMED, T_REG, T_BYTE, T_NONE}, {0x0B, "leti16", T_IMED, T_REG, T_WORD, T_NONE}, {0x0C, "unknown0C", T_IMED, T_REG, T_REG, T_NONE}, {0x0D, "unknown0D", T_IMED, T_REG, T_FUNC, T_NONE}, {0x10, "set", T_IMED, T_REG, T_NONE}, {0x11, "clear", T_IMED, T_REG, T_NONE}, {0x12, "rev", T_IMED, T_REG, T_NONE}, {0x13, "gset", T_IMED, T_PFLAG, T_NONE}, {0x14, "gclear", T_IMED, T_PFLAG, T_NONE}, {0x15, "grev", T_IMED, T_PFLAG, T_NONE}, {0x16, "glet", T_IMED, T_PFLAG, T_NONE}, {0x17, "gget", T_IMED, T_PFLAG, T_REG, T_NONE}, {0x18, "add", T_IMED, T_REG, T_REG, T_NONE}, {0x19, "addi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1a, "sub", T_IMED, T_REG, T_REG, T_NONE}, {0x1b, "subi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1c, "mul", T_IMED, T_REG, T_REG, T_NONE}, {0x1d, "muli", T_IMED, T_REG, T_DWORD, T_NONE}, {0x1e, "div", T_IMED, T_REG, T_REG, T_NONE}, {0x1f, "divi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x20, "and", T_IMED, T_REG, T_REG, T_NONE}, {0x21, "andi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x22, "or", T_IMED, T_REG, T_REG, T_NONE}, {0x23, "ori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x24, "xor", T_IMED, T_REG, T_REG, T_NONE}, {0x25, "xori", T_IMED, T_REG, T_DWORD, T_NONE}, {0x26, "mod", T_IMED, T_REG, T_REG, T_NONE}, {0x27, "modi", T_IMED, T_REG, T_DWORD, T_NONE}, {0x28, "jmp", T_IMED, T_FUNC, T_NONE}, {0x29, "call", T_IMED, T_FUNC, T_NONE}, {0x2a, "jmp_on", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2b, "jmp_off", T_IMED, T_FUNC, T_SWITCH2B, T_NONE}, {0x2c, "jmp_=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2d, "jmpi_=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x2e, "jmp_!=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x2f, "jmpi_!=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x30, "ujmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x31, "ujmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x32, "jmp_>", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x33, "jmpi_>", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x34, "ujmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x35, "ujmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x36, "jmp_<", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x37, "jmpi_<", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x38, "ujmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x39, "ujmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3a, "jmp_>=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3b, "jmpi_>=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3c, "ujmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3d, "ujmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x3e, "jmp_<=", T_IMED, T_REG, T_REG, T_FUNC, T_NONE}, {0x3f, "jmpi_<=", T_IMED, T_REG, T_DWORD, T_FUNC, T_NONE}, {0x40, "switch_jmp", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x41, "switch_call", T_IMED, T_REG, T_SWITCH, T_NONE}, {0x42, "stack_push", T_IMED, T_REG, T_NONE}, {0x43, "stack_pop", T_IMED, T_REG, T_NONE}, {0x44, "stack_pushm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x45, "stack_popm", T_IMED, T_REG, T_DWORD, T_NONE}, {0x48, "arg_pushr", T_PUSH, T_REG, T_NONE, T_V3}, {0x49, "arg_pushl", T_PUSH, T_DWORD, T_NONE, T_V3}, {0x4a, "arg_pushb", T_PUSH, T_BREG, T_NONE, T_V3}, {0x4b, "arg_pushw", T_PUSH, T_WORD, T_NONE, T_V3}, {0x4C, "arg_pusha", T_PUSH, T_REG, T_NONE, T_V3}, {0x4D, "arg_pusho", T_PUSH, T_FUNC, T_NONE, T_V3}, {0x4e, "arg_pushs", T_PUSH, T_STR, T_NONE, T_V3}, {0x50, "message", T_ARGS, T_DWORD, T_STR, T_NONE}, {0x51, "list", T_ARGS, T_BREG, T_STR, T_NONE}, {0x52, "fadein", T_NONE, T_NONE}, {0x53, "fadeout", T_NONE, T_NONE}, {0x54, "se", T_ARGS, T_DWORD, T_NONE}, {0x55, "bgm", T_ARGS, T_DWORD, T_NONE}, {0x58, "enable", T_ARGS, T_DWORD, T_NONE}, {0x59, "disable", T_ARGS, T_DWORD, T_NONE}, {0x5a, "window_msg", T_ARGS, T_STR, T_NONE}, {0x5b, "add_msg", T_ARGS, T_STR, T_NONE}, {0x5c, "mesend", T_NONE, T_NONE}, {0x5d, "gettime", T_IMED, T_REG, T_NONE}, {0x5e, "winend", T_NONE, T_NONE}, {0x60, "npc_crt_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x60, "npc_crt_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x61, "npc_stop", T_ARGS, T_DWORD, T_NONE}, {0x62, "npc_play", T_ARGS, T_DWORD, T_NONE}, {0x63, "npc_kill", T_ARGS, T_DWORD, T_NONE}, {0x64, "npc_nont", T_NONE, T_NONE}, {0x65, "npc_talk", T_NONE, T_NONE}, {0x66, "npc_crp_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x66, "npc_crp_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x68, "create_pipe", T_ARGS, T_DWORD, T_NONE}, {0x69, "p_hpstat_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x69, "p_hpstat_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0x6a, "p_dead_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6a, "p_dead_V3", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0x6b, "p_disablewarp", T_NONE, T_NONE}, {0x6c, "p_enablewarp", T_NONE, T_NONE}, {0x6d, "p_move_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x6d, "p_move_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x6e, "p_look", T_ARGS, T_DWORD, T_NONE}, {0x70, "p_action_disable", T_NONE, T_NONE}, {0x71, "p_action_enable", T_NONE, T_NONE}, {0x72, "disable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x73, "enable_movement1", T_ARGS, T_DWORD, T_NONE}, {0x74, "p_noncol", T_NONE, T_NONE}, {0x75, "p_col", T_NONE, T_NONE}, {0x76, "p_setpos", T_ARGS, T_DWORD, T_BREG, T_NONE}, {0x77, "p_return_guild", T_NONE, T_NONE}, {0x78, "p_talk_guild", T_ARGS, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x79, "npc_talk_pl_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7a, "npc_talk_kill, T_ARGS, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7b, "npc_crtpk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7c, "npc_crppk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7c, "npc_crppk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7d, "npc_crptalk_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7d, "npc_crptalk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x7e, "p_look_at", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x7f, "npc_crp_id_v3", T_IMED, T_REG, T_NONE, T_V3}, {0x80, "cam_quake", T_NONE, T_NONE}, {0x81, "cam_adj", T_NONE, T_NONE}, {0x82, "cam_zmin", T_NONE, T_NONE}, {0x83, "cam_zmout", T_NONE, T_NONE}, {0x84, "cam_pan_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x84, "cam_pan_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x85, "game_lev_super", T_NONE, T_NONE}, {0x86, "game_lev_reset", T_NONE, T_NONE}, {0x87, "pos_pipe_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0x87, "pos_pipe_V3", T_IMED, T_REG, T_NONE, T_V3}, {0x88, "if_zone_clear", T_IMED, T_REG, T_REG, T_NONE}, {0x89, "chk_ene_num", T_IMED, T_REG, T_NONE}, {0x8a, "unhide_obj", T_IMED, T_REG, T_NONE}, {0x8b, "unhide_ene", T_IMED, T_REG, T_NONE}, {0x8c, "at_coords_call", T_IMED, T_REG, T_NONE}, {0x8d, "at_coords_talk", T_IMED, T_REG, T_NONE}, {0x8e, "col_npcin", T_IMED, T_REG, T_NONE}, {0x8f, "col_npcinr", T_IMED, T_REG, T_NONE}, {0x90, "switch_on", T_ARGS, T_DWORD, T_NONE}, {0x91, "switch_off", T_ARGS, T_DWORD, T_NONE}, {0x92, "playbgm_epi", T_ARGS, T_DWORD, T_NONE}, {0x93, "set_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0x94, "set_obj_param", T_IMED, T_REG, T_BREG, T_NONE}, {0x95, "set_floor_handler", T_ARGS, T_DWORD, T_FUNC2, T_NONE}, /* GC */ {0x96, "clr_floor_handler", T_ARGS, T_DWORD, T_NONE}, {0x97, "col_plinaw", T_IMED, T_REG, T_NONE}, {0x98, "hud_hide", T_NONE, T_NONE}, {0x99, "hud_show", T_NONE, T_NONE}, {0x9a, "cine_enable", T_NONE, T_NONE}, {0x9b, "cine_disable", T_NONE, T_NONE}, {0xa1, "set_qt_failure", T_IMED, T_FUNC2, T_NONE}, {0xa2, "set_qt_success", T_IMED, T_FUNC2, T_NONE}, {0xa3, "clr_qt_failure", T_NONE, T_NONE}, {0xa4, "clr_qt_success", T_NONE, T_NONE}, {0xa5, "set_qt_cancel", T_IMED, T_FUNC2, T_NONE}, {0xa6, "clr_qt_cancel", T_NONE, T_NONE}, {0xa8, "pl_walk_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xa8, "pl_walk_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xb0, "pl_add_meseta", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xb1, "thread_stg", T_IMED, T_FUNC, T_NONE}, {0xb2, "del_obj_param", T_IMED, T_REG, T_NONE}, {0xb3, "item_create", T_IMED, T_REG, T_REG, T_NONE}, {0xb4, "item_create2", T_IMED, T_REG, T_REG, T_NONE}, {0xb5, "item_delete", T_IMED, T_REG, T_REG, T_NONE}, {0xb6, "item_delete2", T_IMED, T_REG, T_REG, T_NONE}, {0xb7, "item_check", T_IMED, T_REG, T_REG, T_NONE}, {0xb8, "setevt", T_ARGS, T_DWORD, T_NONE}, {0xb9, "get_difflvl", T_IMED, T_REG, T_NONE}, {0xba, "set_qt_exit", T_IMED, T_FUNC2, T_NONE}, {0xbb, "clr_qt_exit", T_NONE, T_NONE}, {0xc0, "particle_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xc0, "particle_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xc1, "npc_text", T_ARGS, T_DWORD, T_STR, T_NONE}, {0xc2, "npc_chkwarp", T_NONE, T_NONE}, {0xc3, "pl_pkoff", T_NONE, T_NONE}, {0xc4, "map_designate", T_IMED, T_REG, T_NONE}, {0xc5, "masterkey_on", T_NONE, T_NONE}, {0xc6, "masterkey_off", T_NONE, T_NONE}, {0xc7, "window_time", T_NONE, T_NONE}, {0xc8, "winend_time", T_NONE, T_NONE}, {0xc9, "winset_time", T_IMED, T_REG, T_NONE}, {0xca, "getmtime", T_IMED, T_REG, T_NONE}, {0xcb, "set_quest_board_handler", T_ARGS, T_DWORD, T_FUNC2, T_STR, T_NONE}, {0xcc, "clear_quest_board_handler", T_ARGS, T_DWORD, T_NONE}, {0xcd, "particle_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xcd, "particle_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xce, "npc_crptalk_id_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xce, "npc_crptalk_id_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xcf, "npc_lang_clean", T_NONE, T_NONE}, {0xd0, "pl_pkon", T_NONE, T_NONE}, {0xd1, "pl_chk_item2", T_IMED, T_REG, T_REG, T_NONE}, {0xd2, "enable_mainmenu", T_NONE, T_NONE}, {0xd3, "disable_mainmenu, T_NONE, T_NONE}, {0xd4, "start_battlebgm", T_NONE, T_NONE}, {0xd5, "end_battlebgm", T_NONE, T_NONE}, {0xd6, "disp_msg_qb", T_ARGS, T_STR, T_NONE}, {0xd7, "close_msg_qb", T_NONE, T_NONE}, {0xd8, "set_eventflag_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xd8, "set_eventflag_v3", T_ARGS, T_DWORD, T_DWORD, T_NONE}, {0xd9, "sync_leti", T_DC, T_DREG, T_DWORD, T_NONE}, /* DC ONLY? */ {0xda, "set_returnhunter", T_NONE, T_NONE}, {0xdb, "set_returncity", T_NONE, T_NONE}, {0xdc, "load_pvr", T_NONE, T_NONE}, {0xdd, "load_midi", T_NONE, T_NONE}, {0xdf, "npc_param_V1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xdf, "npc_param_V3", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xe0, "pad_dragon", T_NONE, T_NONE}, {0xe1, "clear_mainwarp", T_ARGS, T_DWORD, T_NONE}, {0xe2, "pcam_param_V1", T_DC, T_DREG, T_NONE}, {0xe2, "pcam_param_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xe3, "start_setevt_v1", T_DC, T_DREG, T_DWORD, T_NONE}, {0xe3, "start_setevt_v3", T_ARGS, T_BREG, T_DWORD, T_NONE}, {0xe4, "warp_on", T_NONE, T_NONE}, {0xe5, "warp_off", T_NONE, T_NONE}, {0xe6, "get_slotnumber", T_IMED, T_REG, T_NONE}, {0xe7, "get_servernumber", T_IMED, T_REG, T_NONE}, {0xe8, "set_eventflag2", T_ARGS, T_DWORD, T_REG, T_NONE}, {0xe9, "res", T_IMED, T_REG, T_REG, T_NONE}, {0xea, "unknownEA", T_IMED, T_REG, T_DWORD, T_NONE}, {0xeb, "enable_bgmctrl", T_ARGS, T_DWORD, T_NONE}, {0xec, "sw_send", T_IMED, T_REG, T_NONE}, {0xed, "create_bgmctrl", T_NONE, T_NONE}, {0xee, "pl_add_meseta2", T_ARGS, T_DWORD, T_NONE}, {0xef, "sync_let", T_DC, T_DREG, T_DREG, T_NONE}, {0xef, "sync_register", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xef, "sync_register2", T_ARGS, T_BREG, T_REG, T_NONE, T_V3}, {0xf0, "send_regwork", T_DC, T_DREG, T_DWORD, T_NONE}, {0xf1, "leti_fixed_camera_V1", T_DC, T_DREG, T_NONE}, {0xf1, "leti_fixed_camera_V3", T_IMED, T_REG, T_NONE, T_V3}, {0xf2, "default_camera_pos1", T_NONE, T_NONE}, {0xf8, "unknownF8", T_IMED, T_REG, T_NONE}, {0xfa, "get_gc_number", T_IMED, T_REG, T_NONE}, {0xfb, "unknownFB", T_IMED, T_DATA, T_NONE}, {0xf801, "set_chat_callback?", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf808, "get_difflvl2", T_IMED, T_REG, T_NONE, T_V2}, {0xf809, "get_number_of_player1", T_IMED, T_REG, T_NONE, T_V2}, {0xf80a, "get_coord_of_player", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf80b, "enable_map", T_NONE, T_NONE, T_V2}, {0xf80c, "disable_map", T_NONE, T_NONE, T_V2}, {0xf80d, "map_designate_ex", T_IMED, T_REG, T_NONE, T_V2}, {0xf80e, "unknownF80E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf80f, "unknownF80F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf810, "ba_initial_floor", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf811, "set_ba_rules", T_NONE, T_NONE, T_V2}, {0xf812, "unknownF812", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf813, "unknownF813", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf814, "unknownF814", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf815, "unknownF815", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf816, "unknownF816", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf817, "unknownF817", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf818, "unknownF818", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf819, "unknownF819", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81a, "unknownF81A", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81b, "unknownF81B", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81c, "ba_disp_msg", T_ARGS, T_STR, T_NONE, T_V2}, {0xf81d, "death_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf81e, "death_tech_lvl_up", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf820, "cmode_stage", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf823, "unknownF823", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf824, "unknownF824", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf825, "exp_multiplication", T_IMED, T_REG, T_NONE, T_V2}, {0xf826, "exp_division?", T_IMED, T_REG, T_NONE, T_V2}, {0xf827, "get_user_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf828, "go_floor", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf82b, "unlock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82c, "lock_door2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf82d, "if_switch_not_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82e, "if_switch_pressed", T_IMED, T_REG, T_NONE, T_V2}, {0xf82f, "unknownF82F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V2}, {0xf830, "control_dragon", T_IMED, T_REG, T_NONE, T_V2}, {0xf831, "release_dragon", T_NONE, T_NONE, T_V2}, {0xf838, "shrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf839, "unshrink", T_IMED, T_REG, T_NONE, T_V2}, {0xf83c, "display_clock2?", T_IMED, T_REG, T_NONE, T_V2}, {0xf83d, "unknownF83D", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf83e, "delete_area_title?", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf840, "load_npc_data", T_NONE, T_NONE, T_V2}, {0xf841, "get_npc_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf848, "give_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf849, "take_damage_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84a, "unk_score_F84A", T_IMED, T_REG, T_NONE, T_V2}, {0xf84b, "unk_score_F84B", T_IMED, T_REG, T_NONE, T_V2}, {0xf84c, "kill_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84d, "death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf84e, "unk_score_F84E", T_IMED, T_REG, T_NONE, T_V2}, {0xf84f, "enemy_death_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf850, "meseta_score", T_IMED, T_REG, T_NONE, T_V2}, {0xf851, "unknownF851", T_IMED, T_REG, T_NONE, T_V2}, {0xf852, "unknownF852", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf853, "reverse_warps", T_NONE, T_NONE, T_V2}, {0xf854, "unreverse_warps", T_NONE, T_NONE, T_V2}, {0xf855, "set_ult_map", T_NONE, T_NONE, T_V2}, {0xf856, "unset_ult_map", T_NONE, T_NONE, T_V2}, {0xf857, "set_area_title", T_ARGS, T_STR, T_NONE, T_V2}, {0xf858, "unknownF858", T_NONE, T_NONE, T_V2}, {0xf85a, "equip_item_v2", T_DC, T_DREG, T_NONE, T_V2}, {0xf85a, "equip_item_v3", T_IMED, T_REG, T_NONE, T_V3}, {0xf85b, "unequip_item_V2", T_DC, T_DREG, T_DWORD, T_NONE, T_V2}, {0xf85b, "unequip_item_V3", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf85e, "unknownF85E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf85f, "unknownF85F", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf860, "unknownF860", T_NONE, T_NONE, T_V2}, {0xf861, "unknownF861", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf864, "cmode_rank", T_ARGS, T_DWORD, T_STR, T_NONE, T_V2}, {0xf865, "award_item_name?", T_NONE, T_NONE, T_V2}, {0xf866, "award_item_select?", T_NONE, T_NONE, T_V2}, {0xf867, "award_item_give_to?", T_IMED, T_REG, T_NONE, T_V2}, {0xf868, "unknownF868", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf869, "unknownF869", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86a, "item_create_cmode", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf86b, "unknownF86B", T_IMED, T_REG, T_NONE, T_V2}, {0xf86c, "award_item_ok?", T_IMED, T_REG, T_NONE, T_V2}, {0xf86d, "unknownF86D", T_NONE, T_NONE, T_V2}, {0xf86e, "unknownF86E", T_NONE, T_NONE, T_V2}, {0xf86f, "ba_set_lives", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf870, "ba_set_tech_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf871, "ba_set_lvl", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf872, "ba_set_time_limit", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf873, "boss_is_dead?", T_IMED, T_REG, T_NONE, T_V2}, {0xf877, "enable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf878, "disable_techs", T_IMED, T_REG, T_NONE, T_V2}, {0xf879, "get_gender", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87a, "get_chara_class", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87b, "take_slot_meseta", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf87f, "read_guildcard_flag", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf880, "unknownF880", T_IMED, T_REG, T_NONE, T_V2}, {0xf881, "get_pl_name?", T_IMED, T_REG, T_NONE, T_V2}, {0xf883, "unknownF883", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf888, "ba_close_msg", T_NONE, T_NONE, T_V2}, {0xf88a, "get_player_status", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf88b, "send_mail", T_ARGS, T_BREG, T_STR, T_NONE, T_V2}, {0xf88c, "online_check", T_IMED, T_REG, T_NONE, T_V2}, {0xf88d, "chl_set_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88e, "chl_get_timerecord?", T_IMED, T_REG, T_NONE, T_V2}, {0xf88f, "unknownF88F", T_IMED, T_REG, T_NONE, T_V2}, {0xf890, "unknownF890", T_NONE, T_NONE, T_V2}, {0xf891, "load_enemy_data", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf892, "get_physical_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf893, "get_attack_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf894, "get_resist_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf895, "get_movement_data", T_IMED, T_DATA, T_NONE, T_V2}, {0xf898, "shift_left", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf899, "shift_right", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89a, "get_random", T_IMED, T_REG, T_REG, T_NONE, T_V2}, {0xf89b, "reset_map", T_NONE, T_NONE, T_V2}, {0xf89c, "disp_chl_retry_mnu", T_IMED, T_REG, T_NONE, T_V2}, {0xf89d, "chl_reverser?", T_NONE, T_NONE, T_V2}, {0xf89e, "unknownF89E", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf89f, "unknownF89F", T_IMED, T_REG, T_NONE, T_V2}, {0xf8a0, "unknownF8A0", T_NONE, T_NONE, T_V2}, {0xf8a1, "unknownF8A1", T_NONE, T_NONE, T_V2}, {0xf8a8, "unknownF8A8", T_ARGS, T_DWORD, T_NONE, T_V2}, {0xf8a9, "unknownF8A9", T_IMED, T_REG, T_NONE, T_V2}, {0xf8ad, "get_number_of_player2", T_IMED, T_REG, T_NONE, T_V2}, {0xf8b8, "unknownF8B8", T_NONE, T_NONE, T_V2}, {0xf8b9, "chl_recovery?", T_NONE, T_NONE, T_V2}, {0xf8bc, "set_episode", T_IMED, T_DWORD, T_NONE, T_V3}, {0xf8c0, "file_dl_req", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf8c1, "get_dl_status", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c2, "gba_unknown4?", T_NONE, T_NONE, T_V3}, {0xf8c3, "get_gba_state?", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c4, "unknownF8C4", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c5, "unknownF8C5", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c6, "QEXIT", T_NONE, T_NONE, T_V3}, {0xf8c7, "use_animation", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8c8, "stop_animation", T_IMED, T_REG, T_NONE, T_V3}, {0xf8c9, "run_to_coord", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ca, "set_slot_invincible", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8cb, "unknownF8CB", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cc, "set_slot_poison", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cd, "set_slot_paralyse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8ce, "set_slot_shock", T_IMED, T_REG, T_NONE, T_V3}, {0xf8cf, "set_slot_freeze", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d0, "set_slot_slow", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d1, "set_slot_confuse", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d2, "set_slot_shifta", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d3, "set_slot_deband", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d4, "set_slot_jellen", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d5, "set_slot_zalure", T_IMED, T_REG, T_NONE, T_V3}, {0xf8d6, "fleti_fixed_camera", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf8d7, "fleti_locked_camera", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf8d8, "default_camera_pos2", T_NONE, T_NONE, T_V3}, {0xf8d9, "set_motion_blur", T_NONE, T_NONE, T_V3}, {0xf8da, "set_screen_b&w", T_NONE, T_NONE, T_V3}, {0xf8db, "unknownF8DB", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_FUNC, T_NONE, T_V3}, {0xf8dc, "NPC_action_string", T_IMED, T_REG, T_REG, T_STRDATA, T_NONE, T_V3}, {0xf8dd, "get_pad_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8de, "get_button_cond", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8df, "freeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e0, "unfreeze_enemies", T_NONE, T_NONE, T_V3}, {0xf8e1, "freeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e2, "unfreeze_everything", T_NONE, T_NONE, T_V3}, {0xf8e3, "restore_hp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e4, "restore_tp", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e5, "close_chat_bubble", T_IMED, T_REG, T_NONE, T_V3}, {0xf8e6, "unknownF8E6", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e7, "unknownF8E7", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e8, "unknownF8E8", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8e9, "unknownF8E9", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ea, "unknownF8EA", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8eb, "unknownF8EB", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ec, "unknownF8EC", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ed, "animation_check", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf8ee, "call_image_data", T_ARGS, T_DWORD, T_DATA, T_NONE, T_V3}, {0xf8ef, "unknownF8EF", T_NONE, T_NONE, T_V3}, {0xf8f0, "turn_off_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f1, "turn_on_bgm_p2", T_NONE, T_NONE, T_V3}, {0xf8f2, "load_unk_data", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_BREG, T_DATA, T_NONE, T_V3}, {0xf8f3, "particle2", T_ARGS, T_BREG, T_DWORD, T_FLOAT, T_NONE, T_V3}, {0xf901, "dec2float", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf902, "float2dec", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf903, "flet", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf904, "fleti", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf908, "fadd", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf909, "faddi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90a, "fsub", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90b, "fsubi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90c, "fmul", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90d, "fmuli", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf90e, "fdiv", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf90f, "fdivi", T_IMED, T_REG, T_FLOAT, T_NONE, T_V3}, {0xf910, "get_unknown_count?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf911, "get_stackable_item_count", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf912, "freeze_and_hide_equip", T_NONE, T_NONE, T_V3}, {0xf913, "thaw_and_show_equip", T_NONE, T_NONE, T_V3}, {0xf914, "set_paletteX_callback", T_ARGS, T_REG, T_FUNC2, T_NONE, T_V3}, {0xf915, "activate_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf916, "enable_paletteX", T_ARGS, T_REG, T_NONE, T_V3}, {0xf917, "restore_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf918, "disable_paletteX", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf919, "get_paletteX_activated", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91a, "get_unknown_paletteX_status?", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf91b, "disable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91c, "enable_movement2", T_ARGS, T_REG, T_NONE, T_V3}, {0xf91d, "get_time_played", T_IMED, T_REG, T_NONE, T_V3}, {0xf91e, "get_guildcard_total", T_IMED, T_REG, T_NONE, T_V3}, {0xf91f, "get_slot_meseta", T_IMED, T_REG, T_NONE, T_V3}, {0xf920, "get_player_level", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf921, "get_Section_ID", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf922, "get_player_hp", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf923, "get_floor_number", T_ARGS, T_REG, T_BREG, T_NONE, T_V3}, {0xf924, "get_coord_player_detect", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf925, "read_global_flag", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3} {0xf926, "write_global_flag", T_ARGS, T_DWORD, T_REG, T_NONE, T_V3} {0xf927, "unknownF927", T_IMED, T_REG, T_REG, T_NONE, T_V3}, {0xf928, "floor_player_detect", T_IMED, T_REG, T_NONE, T_V3}, {0xf929, "read_disk_file?", T_ARGS, T_STR, T_NONE, T_V3}, {0xf92a, "open_pack_select", T_NONE, T_NONE, T_V3}, {0xf92b, "item_select", T_IMED, T_REG, T_NONE, T_V3}, {0xf92c, "get_item_id", T_IMED, T_REG, T_NONE, T_V3}, {0xf92d, "color_change", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92e, "send_statistic?", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf92f, "unknownF92F", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf930, "chat_box", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_STR, T_NONE, T_V3}, {0xf931, "chat_bubble", T_ARGS, T_DWORD, T_STR, T_NONE, T_V3}, {0xf933, "unknownF933", T_IMED, T_REG, T_NONE, T_V3}, {0xf934, "scroll_text", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FLOAT, T_BREG, T_STR, T_NONE, T_V3}, {0xf935, "gba_unknown1", T_NONE, T_NONE, T_V3}, {0xf936, "gba_unknown2", T_NONE, T_NONE, T_V3}, {0xf937, "gba_unknown3", T_NONE, T_NONE, T_V3}, {0xf938, "add_damage_to?", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf939, "item_delete2", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93a, "get_item_info", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf93b, "item_packing1", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf93c, "item_packing2", T_ARGS, T_DWORD, T_DWORD, T_NONE, T_V3}, {0xf93d, "get_lang_setting?", T_ARGS, T_BREG, T_NONE, T_V3}, {0xf93e, "prepare_statistic?", T_ARGS, T_DWORD, T_FUNC, T_FUNC, T_NONE, T_V3}, {0xf93f, "keyword_detect", T_NONE, T_NONE, T_V3}, {0xf940, "Keyword", T_ARGS, T_BREG, T_DWORD, T_STR, T_NONE, T_V3}, {0xf941, "get_guildcard_num", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf944, "get_wrap_status", T_ARGS, T_DWORD, T_BREG, T_NONE, T_V3}, {0xf945, "initial_floor", T_ARGS, T_DWORD, T_NONE, T_V3}, {0xf946, "sin", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf947, "cos", T_ARGS, T_BREG, T_DWORD, T_NONE, T_V3}, {0xf94a, "boss_is_dead2?", T_IMED, T_REG, T_NONE, T_V3}, {0xf94b, "unknownF94B", T_IMED, T_REG, T_NONE, T_V3}, {0xf94c, "unknownF94C", T_IMED, T_REG, T_NONE, T_V3}, {0xf94d, "is_there_cardbattle?", T_IMED, T_REG, T_NONE, T_V3}, {0xf950, "BB_p2_menu", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf951, "BB_Map_Designate", T_IMED, T_BYTE, T_WORD, T_BYTE, T_BYTE, T_NONE, T_V4}, {0xf952, "BB_get_number_in_pack", T_IMED, T_REG, T_NONE, T_V4}, {0xf953, "BB_swap_item", T_ARGS, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf954, "BB_check_wrap", T_ARGS, T_REG, T_BREG, T_NONE, T_V4}, {0xf955, "BB_exchange_PD_item", T_ARGS, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf956, "BB_exchange_PD_srank", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf957, "BB_exchange_PD_special", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf958, "BB_exchange_PD_percent", T_ARGS, T_REG, T_REG, T_REG, T_REG, T_REG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf959, "unknownF959", T_ARGS, T_DWORD, T_NONE, T_V4}, {0xf95c, "BB_exchange_SLT, T_ARGS, T_DWORD, T_BREG, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0xf95d, "BB_exchange_PC", T_NONE, T_NONE, T_V4}, {0xf95e, "BB_box_create_BP", T_ARGS, T_DWORD, T_FLOAT, T_FLOAT, T_NONE, T_V4}, {0Xf95f, "BB_exchage_PT", T_ARGS, T_BREG, T_BREG, T_DWORD, T_FUNC2, T_FUNC2, T_NONE, T_V4}, {0Xf960, "unknownF960", T_ARGS, T_REG, T_NONE, T_V4}, {0Xf961, "unknownF961", T_IMED, T_REG, T_NONE, T_V4}, ca5ce516f1ba4baac6838eb9b99b9738df48e476 At coords call 0 1807 4360 2525 2024-01-26T02:41:55Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5th register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> <span style='color:green'> at_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>'You just stepped in a<cr>script collision made<cr>through scripting.' <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] d0d0d86b64da00db83fc8bebc4fdb3e80b17c00e 2525 2523 2013-05-03T11:01:36Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> <span style='color:green'> at_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] facedbd197120db2135e375c5e58974e39986702 2523 2521 2013-05-03T10:59:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> at_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 101).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] 5c0530a8ba199aabdeee2c85b0e8cda396c98aa8 2521 2520 2013-05-03T10:48:00Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> at_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 101).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1<span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] 0fa4964321317c144b4548be58d5de4969011834 2520 2519 2013-05-03T10:46:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> at_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 101).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1<span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> ret </span> <span style='color:orange'>//.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] a7825a2dc36cde493b1622a5f3931e626bbc9cbb 2519 2013-05-03T10:46:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_call </span>register1</span> * ''register1'' - start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> at_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 101).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1<span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> ret </span> <span style='color:orange'>//.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] 298299294a973885862283194d93ab73bfb47c65 At coords talk 0 1808 4380 2526 2024-12-25T12:57:13Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_talk </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5th register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. When standing in the collision radius the center action pallet will be changed to a chat icon. The center action pallet needs to be pressed to call the function specified in the 5th register of register1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> <span style='color:green'> at_coords_talk </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102). Changes the center action pallet to a talk icon when standing in the collision radius. The center action pallet talk icon needs to be pressed to call the function specified in register 5.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] b9168c3394c311ecceaabff2159098643039ba45 2526 2524 2013-05-03T11:02:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_talk </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. When standing in the collision radius the center action pallet will be changed to a chat icon. The center action pallet needs to be pressed to call the function specified in the 5th register of register1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> <span style='color:green'> at_coords_talk </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102). Changes the center action pallet to a talk icon when standing in the collision radius. The center action pallet talk icon needs to be pressed to call the function specified in register 5.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] d800e7342890abfd3fd9b7a88dc1e4d3ceedf4ae 2524 2522 2013-05-03T10:59:50Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_talk </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. When standing in the collision radius the center action pallet will be changed to a chat icon. The center action pallet needs to be pressed to call the function specified in the 5th register of register1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> at_coords_talk </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 101). Changes the center action pallet to a talk icon when standing in the collision radius. The center action pallet talk icon needs to be pressed to call the function specified in register 5.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] a5a4471c8eeb3149c84c953458cf54dcbbdb1c65 2522 2013-05-03T10:58:16Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>at_coords_talk </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision through scripting. When standing in the collision radius the center action pallet will be changed to a chat icon. The center action pallet needs to be pressed to call the function specified in the 5th register of register1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> at_coords_talk </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 101). Changes the center action pallet to a talk icon when standing in the collision radius. The center action pallet talk icon needs to be pressed to call the function specified in register 5.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1<span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>You just stepped in a<cr>script collision made<cr>through scripting. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] 68c79e3eca0053d15baaf3a1a09a79c3cb623596 BB:1-1:Planet Ragol 0 2011 3016 3015 2015-08-18T11:51:17Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 401 | 1-1:Planet Ragol '''Information''' Go down to Ragol's surface and report on the conditions there. '''Description''' Client: Principal Quest: We need expert hunters like yourself to explore and gather data from Ragol's surface. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest401_e.qst quest401_e.qst] (Official English translation) 370e234ad1743b8cb54699b8e4face9d324668c6 3015 2015-08-18T11:50:59Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 401 | 1-1:Planet Ragol '''Information''' G..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 401 | 1-1:Planet Ragol '''Information''' Go down to Ragol's surface and report on the conditions there. '''Description''' Client: Principal Quest: We need expert hunters like yourself to explore and gather data from Ragol's surface. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode I/Multiplayer/Government/quest401_e.qst quest401_e.qst] (Official English translation) 6d659e9efb4249a325feb04a3ee5977f0948502f BB:1-2:Torrential Woods 0 2012 3017 2015-08-18T11:53:05Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 402 | 1-2:Torrential Woods '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 402 | 1-2:Torrential Woods '''Information''' Eliminate the hostile animals prowling around the Central Dome area! '''Description''' Client: Principal Quest: Please eliminate the dangerous wildlife in the area around the Central Dome. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest402_e.qst quest402_e.qst] (Official English translation) c8b3622a76e02cfab14ae8014a44eb9d8bb09a1f BB:1-3:Subterranean Den 0 2013 3018 2015-08-18T11:55:37Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 403 | 1-3:Subterranean Den '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 403 | 1-3:Subterranean Den '''Information''' Nobody has come back from beneath the Central Dome alive... '''Description''' Client: Principal Quest: Nobody that we've sent beneath the Central Dome has come back alive. Please go down and investigate. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest403_e.qst quest403_e.qst] (Official English translation) 9299ebd652ab5755ee1deea20a28318d8a14c3db BB:2-1:Infernal Cavern 0 2014 3019 2015-08-18T11:57:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 404 | 2-1:Infernal Cavern '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 404 | 2-1:Infernal Cavern '''Information''' A cave has been found beneath Ragol. Go and investigate. '''Description''' Client: Principal Quest: A network of subterranean caverns has been found under the surface of Ragol. Please investigate. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest404_e.qst quest404_e.qst] (Official English translation) 6ab872bae553830435a2cdd43bef171efd98a71e BB:2-2:Deep Within 0 2015 3020 2015-08-18T11:58:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 405 | 2-2:Deep Within '''Information''' A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 405 | 2-2:Deep Within '''Information''' A bizarre monument, has been found within the caverns... '''Description''' Client: Principal Quest: Please get some data readings on the strange monument discovered in the caverns. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest405_e.qst quest405_e.qst] (Official English translation) c0478fb011f5e7c537be023a868a2b5e345a1f49 BB:2-3:The Mutation 0 2016 3021 2015-08-18T11:59:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 406 | 2-3:The Mutation '''Information''' G..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 406 | 2-3:The Mutation '''Information''' Gather data on the creatures that live underground. '''Description''' Client: Principal Quest: We have no data on the creatures living in the caves. Please go and take some data readings on them. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest406_e.qst quest406_e.qst] (Official English translation) 2aa0d8e750c800743ea331bf1d7baea109c262fb BB:2-4:Waterway Shadow 0 2017 3022 2015-08-18T12:01:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 407 | 2-4:Waterway Shadow '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 407 | 2-4:Waterway Shadow '''Information''' Mysterious "thing" seen in the underground waterway. '''Description''' Client: Principal Quest: Make your way to the underground waterway in the caverns. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest407_e.qst quest407_e.qst] (Official English translation) fdf8981a92e3e23fea536b523c222c36fa080331 BB:3-1:The Facility 0 2018 3023 2015-08-18T16:36:09Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 408 | 3-1:The Facility '''Information''' W..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 408 | 3-1:The Facility '''Information''' Why is there a large-scale facility underneath Ragol? '''Description''' Client: Principal Quest: Please investigate the strange, large-scale facility that was discovered beneath Ragol's surface. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest408_e.qst quest408_e.qst] (Official English translation) f7782c15a85a7b4c9a0a980db2abaebcf7a3210a BB:3-2:Machines Attack 0 2019 3024 2015-08-18T16:37:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 409 | 3-2:Machines Attack '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 409 | 3-2:Machines Attack '''Information''' Annihilate the machines that are down in the mines! '''Description''' Client: Principal Quest: Annihilate the machines that have begun attacking everything in the underground mine area. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest409_e.qst quest409_e.qst] (Official English translation) 049581af2891dcddf5a7f44c1e1b9bc8096e4db5 BB:3-3:Central Control 0 2020 3025 2015-08-18T16:38:35Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 410 | 3-3:Central Control '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 410 | 3-3:Central Control '''Information''' Find the control room to the underground facility! '''Description''' Client: Principal Quest: There must be some sort of central control room to the underground facility. Try to find it. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest410_e.qst quest410_e.qst] (Official English translation) d2b2b87bad5fb54cf8addc5c931936222017acaa BB:4-1:The Lost Ruins 0 2021 3027 3026 2015-08-18T16:41:01Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 411 | 4-1:The Lost Ruins '''Information''' Break the seal to the ruins and get inside! '''Description''' Client: Principal Quest: We believe that we have found ruins under the surface of Ragol. The entrance is sealed, however. Please try to find a way inside in order to investigate. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest411_e.qst quest411_e.qst] (Official English translation) e319043e29ab683e88ed6183a82ae9d93be9abe2 3026 2015-08-18T16:40:34Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 411 | 4-1:The Lost Ruins '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 411 | 4-1:The Lost Ruins '''Information''' Break the seal to the ruins and get inside! '''Description''' Client: Principal Quest: We believe that we have found ruins under the surface of Ragol. The entrance is sealed, however. Please try to find a way inside in order to investigate. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest411_e.qst quest410_e.qst] (Official English translation) 6cdda4894de0744ff89fd29493201caaeed0f8a5 BB:4-2:Buried Relics 0 2022 3028 2015-08-18T16:43:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 412 | 4-2:Buried Relics '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 412 | 4-2:Buried Relics '''Information''' Get data on the writing from the stone monument in the ruins! '''Description''' Client: Principal Quest: Please take some data of the writing on the stone relics in the ruins. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest412_e.qst quest412_e.qst] (Official English translation) e8c658aa882cc1d4f4d418cf440f7244a7f8f3a3 BB:4-3:Hero & Daughter 0 2023 3029 2015-08-18T16:44:55Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 413 | 4-3:Hero & Daughter '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 413 | 4-3:Hero & Daughter '''Information''' A secret request from the Principal. What could he want? '''Description''' Client: Principal Quest: Details pending. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest413_e.qst quest413_e.qst] (Official English translation) 736724d5874a12815b1f576315c2bf35ada2bba0 BB:4-4:The Tomb Stirs 0 2024 3031 3030 2015-08-18T16:48:46Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 414 | 4-4:The Tomb Stirs '''Information''' Exterminate the enemies and secure a path through the ruins! '''Description''' Client: Principal Quest: Exterminate the strange life forms in the ruins, and secure a path to the bottom. ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest414_e.qst quest414_e.qst] (Official English translation) 51ed5bd700bed4c9a2bb0819bc948404132eecb6 3030 2015-08-18T16:48:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 414 | 4-4:The Tomb Stirs '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 414 | 4-4:The Tomb Stirs '''Information''' Exterminate the enemies and secure a path through the ruins! '''Description''' Client: Principal Quest: Exterminate the strange life forms in the ruins, and secure a path to the bottom.  ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest414_e.qst quest414_e.qst] (Official English translation) c8d391bb5130ef9c1e0a8f30ba43f1f9e7b0babb BB:4-5:Dark Inheritance 0 2025 3032 2015-08-18T16:49:31Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 415 | 4-5:Dark Inheritance '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 415 | 4-5:Dark Inheritance '''Information''' Get to the bottom of the ruins! The answers must lie there! '''Description''' Client: Principal Quest: Whatever is down in those sealed ruins is what brings this all together... ※ Job can be joined while in progress. '''Episode I > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest415_e.qst quest415_e.qst] (Official English translation) 357d9262bf31715818c1cdbc7de75c731f88ef12 BB:5-1:Test/VR Temple 1 0 2142 3216 3194 2015-08-20T16:48:30Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 451 | 5-1:Test/VR Temple 1 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest451_e.qst quest451_e.qst] (Official English translation) 743604bf9b9d041461a6cfd3a7101e4e7d9d7cb1 3194 2015-08-20T16:37:25Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 451 | 5-1:Test/VR Temple 1 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 451 | 5-1:Test/VR Temple 1 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest451_e.qst quest451_e.qst] (Official English translation) 017d689cc0b14e91122c59694d1428ee32453859 BB:5-2:Test/VR Temple 2 0 2143 3215 3195 2015-08-20T16:48:24Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 452 | 5-2:Test/VR Temple 2 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest452_e.qst quest452_e.qst] (Official English translation) c17e36bb17f4fc0e691fa48a3ebe08da3850f195 3195 2015-08-20T16:39:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 452 | 5-2:Test/VR Temple 2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 452 | 5-2:Test/VR Temple 2 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest452_e.qst quest452_e.qst] (Official English translation) fbb2c9b800f82f138f70eda289eeeb1ebf232e25 BB:5-3:Test/VR Temple 3 0 2144 3214 3196 2015-08-20T16:48:20Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 453 | 5-3:Test/VR Temple 3 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest453_e.qst quest453_e.qst] (Official English translation) 9858694b4d972c2eb6517bd2ba6b52529f01ec09 3196 2015-08-20T16:39:28Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 453 | 5-3:Test/VR Temple 3 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 453 | 5-3:Test/VR Temple 3 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest453_e.qst quest453_e.qst] (Official English translation) fafb51bba2f37d40189aca26576158beaf687f73 BB:5-4:Test/VR Temple 4 0 2145 3213 3197 2015-08-20T16:48:16Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 454 | 5-4:Test/VR Temple 4 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest454_e.qst quest454_e.qst] (Official English translation) 62572b2ef6363250b4b7cc5b4a0a8a37397bdaf7 3197 2015-08-20T16:39:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 454 | 5-4:Test/VR Temple 4 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 454 | 5-4:Test/VR Temple 4 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest454_e.qst quest454_e.qst] (Official English translation) f0ba42ef7a1a65b041b09bf4a491086034c70bdf BB:5-5:Test/VR Temple 5 0 2146 3212 3198 2015-08-20T16:48:12Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 455 | 5-5:Test/VR Temple 5 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest455_e.qst quest455_e.qst] (Official English translation) 8e80da4194f68d0d9961852267cc681cf38bee85 3198 2015-08-20T16:40:01Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 455 | 5-5:Test/VR Temple 5 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 455 | 5-5:Test/VR Temple 5 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest455_e.qst quest455_e.qst] (Official English translation) e788306d13873aa0dca88851033f6c4dbcdf67be BB:6-1:Test/Spaceship 1 0 2147 3211 3199 2015-08-20T16:48:07Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 456 | 6-1:Test/Spaceship 1 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest456_e.qst quest456_e.qst] (Official English translation) 7bb4f6d15bc45587299e680ddc90959b1c877cbb 3199 2015-08-20T16:40:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 456 | 6-1:Test/Spaceship 1 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 456 | 6-1:Test/Spaceship 1 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest456_e.qst quest456_e.qst] (Official English translation) 9f878ec989932eec8540af20bbfab16258510ff4 BB:6-2:Test/Spaceship 2 0 2148 3210 3200 2015-08-20T16:48:01Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 457 | 6-2:Test/Spaceship 2 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest457_e.qst quest457_e.qst] (Official English translation) 941ceaa6e45a48a48d8648672d83d6e65ed58ba4 3200 2015-08-20T16:42:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 457 | 6-2:Test/Spaceship 2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 457 | 6-2:Test/Spaceship 2 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest457_e.qst quest457_e.qst] (Official English translation) 087cc7c47606b27ecbf83776569af0f43bb85a72 BB:6-3:Test/Spaceship 3 0 2149 3206 3201 2015-08-20T16:47:42Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 458 | 6-3:Test/Spaceship 3 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest458_e.qst quest458_e.qst] (Official English translation) d477fa267018e2a189f06bcf064d8f2a4fe1d9bf 3201 2015-08-20T16:43:04Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 458 | 6-3:Test/Spaceship 3 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 458 | 6-3:Test/Spaceship 3 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest458_e.qst quest458_e.qst] (Official English translation) 2b449c6a9c809d340fe12c59b5d50793075ef077 BB:6-4:Test/Spaceship 4 0 2150 3207 3202 2015-08-20T16:47:46Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 459 | 6-4:Test/Spaceship 4 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest459_e.qst quest459_e.qst] (Official English translation) 965fd975c157597e2627ea141b78db70399af7c1 3202 2015-08-20T16:43:37Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 459 | 6-4:Test/Spaceship 4 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 459 | 6-4:Test/Spaceship 4 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest459_e.qst quest459_e.qst] (Official English translation) 3df3b87f7fcf33516bff87e9d66ec41f91f7fb5b BB:6-5:Test/Spaceship 5 0 2151 3208 3203 2015-08-20T16:47:49Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 460 | 6-5:Test/Spaceship 5 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest460_e.qst quest460_e.qst] (Official English translation) 91f21662f155e570dc2fa55a716d30eb67d1a39d 3203 2015-08-20T16:44:06Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 460 | 6-5:Test/Spaceship 5 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 460 | 6-5:Test/Spaceship 5 '''Information''' What is the Lab's top- secret request? '''Description''' Client: Lab Quest: Are you fit to carry out the tasks we'll ask of you? We'd like to find out. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest460_e.qst quest460_e.qst] (Official English translation) 7bc89e994ab466f8836fff6676fac6eab522b744 BB:7-1:From the Past 0 2152 3209 3204 2015-08-20T16:47:53Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 461 | 7-1:From the Past '''Information''' Investigate the island Gal Da Val in the southern sea. '''Description''' Client: Lab Quest: We have decided to send you to investigate Gal Da Val Island, in the waters south of the Central Dome. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest461_e.qst quest461_e.qst] (Official English translation) 992ab92e28d6406bfec20f8a2da7cfc9d08678c7 3204 2015-08-20T16:45:25Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 461 | 7-1:From the Past '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 461 | 7-1:From the Past '''Information''' Investigate the island Gal Da Val in the southern sea. '''Description''' Client: Lab Quest: We have decided to send you to investigate Gal Da Val Island, in the waters south of the Central Dome. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest461_e.qst quest461_e.qst] (Official English translation) 331cdc2e64f09fa50ee9988738854ab7facc6c95 BB:7-2:Seeking Clues 0 2153 3220 3205 2015-08-20T16:51:38Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 462 | 7-2:Seeking Clues '''Information''' Investigate the island Gal Da Val in the southern sea. '''Description''' Client: Lab Quest: We have decided to send you to investigate Gal Da Val Island, in the waters south of the Central Dome. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest462_e.qst quest462_e.qst] (Official English translation) e79bf442c3c016170ae0c24bc83d6b83e65558c7 3205 2015-08-20T16:46:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 462 | 7-2:Seeking Clues '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 462 | 7-2:Seeking Clues '''Information''' Investigate the island Gal Da Val in the southern sea. '''Description''' Client: Lab Quest: We have decided to send you to investigate Gal Da Val Island, in the waters south of the Central Dome. *Job can be joined while in progress. '''Episode II > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest462_e.qst quest462_e.qst] (Official English translation) f1da89224d8bb44bb41e59f477ff5cf27ceb5462 BB:7-3:Silent Beach 0 2156 3219 2015-08-20T16:51:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 463 | 7-3:Silent Beach '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 463 | 7-3:Silent Beach '''Information''' Investigate the island Gal Da Val in the southern sea. '''Description''' Client: Lab Quest: We have decided to send you to investigate Gal Da Val Island, in the waters south of the Central Dome. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest463_e.qst quest463_e.qst] (Official English translation) 1f27f58758b96a976ccd14bd6603aca516791d52 BB:7-4:Central Control 0 2155 3218 2015-08-20T16:50:16Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 464 | 7-4:Central Control '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 464 | 7-4:Central Control '''Information''' Investigate the now accessible Central Control Area. '''Description''' Client: Lab Quest: The island's security mode has been disabled. Please investigate the Central Control Area. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest464_e.qst quest464_e.qst] (Official English translation) ee0987b3d9a43b41f848ef87ffdd79ce368faaec BB:7-5:Isle of Mutants 0 2154 3217 2015-08-20T16:49:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 465 | 7-5:Isle of Mutants '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 465 | 7-5:Isle of Mutants '''Information''' Investigate the Central Control Area again. '''Description''' Client: Lab Quest: Abnormal Photon readings have been detected from Gal Da Val Island. Investigate the Central Control Area once more. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest465_e.qst quest465_e.qst] (Official English translation) b5d24566f253b59440f98e8c8778928bc438f4e4 BB:8-1:Below the Waves 0 2157 3221 2015-08-20T16:52:46Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 466 | 8-1:Below the Waves '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 466 | 8-1:Below the Waves '''Information''' Investigate the facility found on the seabed. '''Description''' Client: Lab Quest: We've located a strange facility on the seabed. Enter the facility and investigate. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest466_e.qst quest466_e.qst] (Official English translation) 3181cc64536b9c20fcdca22d689773d473849ec8 BB:8-2:Desire's End 0 2158 3222 2015-08-20T16:53:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 467 | 8-2:Desire's End '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 467 | 8-2:Desire's End '''Information''' Investigate the facility found on the seabed. '''Description''' Client: Lab Quest: We've located a strange facility on the seabed. Enter the facility and investigate. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest467_e.qst quest467_e.qst] (Official English translation) f8dbc7b0f28e35bf5c6c714a105ef5fdb26caf96 BB:8-3:Purple Lamplight 0 2159 3223 2015-08-20T16:54:49Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 468 | 8-3:Purple Lamplight '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 468 | 8-3:Purple Lamplight '''Information''' Confirm whether Heathcliff Flowen is alive or dead. '''Description''' Client: Lab Quest: Search for the "Test Subject Disposal Site." The origin of this mystery starts here. *Job can be joined while in progress. '''Episode II > Normal > Lab''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest468_e.qst quest468_e.qst] (Official English translation) 0e829e28970e54514e4050aa931f447664f1953b BB:9-1:Missing Research 0 2096 3141 3140 2015-08-20T13:46:06Z Spoghead 6674 /* Details */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 701 | 9-1:Missing Research '''Information''' Contact with our research team was lost near the Crater. '''Description''' Client: Principal Quest: We've lost contact with our research team. Go search the area around the Crater. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest701_e.qst quest701_e.qst] (Official English translation) dfdd1e520f0498f6ed08878765ec464c4bd73824 3140 3139 2015-08-20T13:45:42Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 415 | 4-5:Dark Inheritance '''Information''' Contact with our research team was lost near the Crater. '''Description''' Client: Principal Quest: We've lost contact with our research team. Go search the area around the Crater. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest701_e.qst quest701_e.qst] (Official English translation) 26bb1a71a03d42761a085cdf7348caba06aa097f 3139 2015-08-20T13:45:34Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 415 | 4-5:Dark Inheritance '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 415 | 4-5:Dark Inheritance '''Information''' Contact with our research team was lost near the Crater. '''Description''' Client: Principal Quest: We've lost contact with our research team. Go search the area around the Crater. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest701_e.qst quest701_e.qst] (Official English translation) 6e099890adc292739e9d1bc04eaa5dd17788fcb8 BB:9-2:Data Retrieval 0 2097 3144 3142 2015-08-20T13:47:56Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 702 | 9-2:Data Retrieval '''Information''' Recover data that was lost in an enemy attack. '''Description''' Client: Principal Quest: A team sent by the Lab has been attacked, and their research data was lost. We need you to go and retrieve it. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest702_e.qst quest702_e.qst] (Official English translation) 92053a468e8672569e6266e817b81924dd3a1016 3142 2015-08-20T13:47:07Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 702 | 9-2:Data Retrieval '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 702 | 9-2:Data Retrieval '''Information''' Recover data that was lost in an enemy attack. '''Description''' Client: Principal Quest: A team sent by the Lab has been attacked, and their research data was lost. We need you to go and retrieve it. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest702_e.qst quest702_e.qst] (Official English translation) 7f4f7b62734b1efe08eff2f8d5cdfe132fbebeb6 BB:9-3:Reality & Truth 0 2098 3143 2015-08-20T13:47:49Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 703 | 9-3:Reality & Truth '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 703 | 9-3:Reality & Truth '''Information''' Secure the southern route to the Crater. '''Description''' Client: Principal Quest: We need the southern route to the Crater area secured in order to dispatch our primary advance team. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest703_e.qst quest703_e.qst] (Official English translation) 9bac3f2992d4ba987301fed22d13632c1ce30b7b BB:9-4:Pursuit 0 2099 3145 2015-08-20T13:51:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 704 | 9-4:Pursuit '''Information''' Track..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 704 | 9-4:Pursuit '''Information''' Track down Rupika and Leo Grahart. '''Description''' Client: Principal Quest: Rupika and Leo Grahart are now both missing. Please follow their tracks and find them. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest704_e.qst quest704_e.qst] (Official English translation) 460cc64c9882ff91bc3d27c34f4384b2eef4bcff BB:9-5:The Chosen, Part 1 0 2100 3146 2015-08-20T13:51:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 705 | 9-5:The Chosen, Part 1 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 705 | 9-5:The Chosen, Part 1 '''Information''' Rescue Rupika. Search for her in the Crater. '''Description''' Client: Principal Quest: Leo Grahart has taken Rupika into the Crater. Rescue her. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest705_e.qst quest705_e.qst] (Official English translation) c8fe4d2578a2106493428448eaa4cd8af7010cff BB:9-6:The Chosen, Part 2 0 2101 3147 2015-08-20T13:51:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 706 | 9-6:The Chosen, Part 2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 706 | 9-6:The Chosen, Part 2 '''Information''' Find Rupika and protect her. '''Description''' Client: Principal Quest: Rupika must be found and then kept safe. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest706_e.qst quest706_e.qst] (Official English translation) fddd4aa48c19765c5f83aff9214098b457295178 BB:9-7:Sacred Ground 0 2103 3149 2015-08-20T13:51:59Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 707 | 9-7:Sacred Ground '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 707 | 9-7:Sacred Ground '''Information''' Extract a meteor fragment from within the Crater depths. '''Description''' Client: Principal Quest: Go to the subterranean desert and bring back a meteor fragment from the area. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest707_e.qst quest707_e.qst] (Official English translation) 3690df36797bf6b97aece29ac2092f939fe84d67 BB:9-8:The Final Cycle 0 2102 3148 2015-08-20T13:51:46Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 708 | 9-8:The Final Cycle '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 708 | 9-8:The Final Cycle '''Information''' Find Rupika and protect her at all costs. '''Description''' Client: Principal Quest: Rupika has run off on her own. Get her back before it's too late. * Job can be joined while in progress. '''Episode IV > Normal > Government''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest708_e.qst quest708_e.qst] (Official English translation) c0d3f3ae36b62db31a6d7cceac1489b4a4884e38 BB:AOL CUP -Maximum Attack- 0 2168 3240 2015-08-20T17:42:02Z Spoghead 6674 Spoghead moved page [[BB:AOL CUP -Maximum Attack-]] to [[BB:AOL CUP -Maximum Attack- (E)]] wikitext text/x-wiki #REDIRECT [[BB:AOL CUP -Maximum Attack- (E)]] 9d628871679f82f42de37cb316554b75aa4443af BB:AOL CUP -Maximum Attack- (E) 0 2166 3239 3235 2015-08-20T17:42:02Z Spoghead 6674 Spoghead moved page [[BB:AOL CUP -Maximum Attack-]] to [[BB:AOL CUP -Maximum Attack- (E)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 142 | AOL CUP -Maximum Attack- '''Information''' Hunters: Defeat all enemies! '''Description''' Client: Principal Quest: Defeat as many enemies as you can in the simulator within the time limit. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest142_e.qst quest142_e.qst] (Official English translation) 47d7b1fc122c7a96a7268cd2e9f0898ef2b227dc 3235 2015-08-20T17:27:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 142 | AOL CUP -Maximum Attack- '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 142 | AOL CUP -Maximum Attack- '''Information''' Hunters: Defeat all enemies! '''Description''' Client: Principal Quest: Defeat as many enemies as you can in the simulator within the time limit. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest142_e.qst quest142_e.qst] (Official English translation) 47d7b1fc122c7a96a7268cd2e9f0898ef2b227dc BB:AOL CUP -Sunset Base- 0 2167 3237 3236 2015-08-20T17:28:22Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 143 | AOL CUP -Sunset Base- '''Information''' Get to the bottom of this strange request! '''Description''' Client: Rapeel Quest: A strange request has arrived via mail. It seems that somebody desperately needs help. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest143_e.qst quest143_e.qst] (Official English translation) 974f0f4a10f81cb95c0be2fe9e7683470df1e3d7 3236 2015-08-20T17:28:09Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 143 | AOL CUP -Sunset Base- '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 143 | AOL CUP -Sunset Base- '''Information''' Get to the bottom of this strange request! '''Description''' Client: Rapeel Quest: A strange request has arrived via mail. It seems that somebody desperately needs help. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest142_e.qst quest142_e.qst] (Official English translation) 2cbcee7c2249a0df6a90c8e7dc329bafe6ed9dab BB:Addicting Food 0 1897 4120 2798 2022-02-12T21:02:26Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 010 | Addicting Food '''Information''' Possible food problem aboard Pioneer 2. '''Description''' Client: Trekka Quest: I want to eat something sweet! Reward: 1500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest10_e.qst quest10_e.qst] (Official English translation) e8164db29cb28e4bd6e57da42cc0291d0928091c 2798 2015-08-14T05:13:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 010 | Addicting Food '''Information''' Possible f..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 010 | Addicting Food '''Information''' Possible food problem aboard Pioneer 2. '''Description''' Client: Trekka Quest: I want to eat something sweet! Reward: 1500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest10_e.qst quest10_e.qst] (Official English translation) 48f193c385a5805c6527e4e99fb557467a263640 BB:Battle1 0 1940 2853 2852 2015-08-14T18:31:04Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 501 | Battle1 '''Information''' SPACESHIP :10 minutes Fight a duel without changing player levels and parameters. '''Description''' [Most kills wins] Use the walls to ambush your opponents. Teams will be assigned automatically when 4 players join. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest501_e.qst quest501_e.qst] (Official English translation) dd5a2e63ab216d8d089de7b30805d71b43093cf7 2852 2851 2015-08-14T18:30:55Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 501 | Battle1 '''Information''' SPACESHIP :10 minutes Fight a duel without changing player levels and parameters. '''Description''' [Most kills wins] Use the walls to ambush your opponents. Teams will be assigned automatically when 4 players join. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest501_e.qst quest501_e.qst] (Official English translation) 6e3fe64af148e4a031b8bf15ea6fec9528fa971a 2851 2015-08-14T18:24:29Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] ==Details== '''ID/Name''' 501 | Battle1 '''Information''' SPACESHIP :10 minutes Fight a duel without changing play..." wikitext text/x-wiki [[Category:Blue Burst Quests]] ==Details== '''ID/Name''' 501 | Battle1 '''Information''' SPACESHIP :10 minutes Fight a duel without changing player levels and parameters. '''Description''' [Most kills wins] Use the walls to ambush your opponents. Teams will be assigned automatically when 4 players join. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest501_e.qst quest501_e.qst] (Official English translation) 6685bd7aeb74ff07ebfe085b4689343c5cda054c BB:Battle2 0 1942 2855 2015-08-14T18:41:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 502 | Battle2 '''Information''' PALACE:10 minutes All players' levels w..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 502 | Battle2 '''Information''' PALACE:10 minutes All players' levels will revert to Level 1. '''Description''' [Most kills wins] Item boxes appear on the field. Be careful, if you are killed, you lose points. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest502_e.qst quest502_e.qst] (Official English translation) df0c69f36980caa66aa633724c0f31984cca7bd6 BB:Battle3 0 1943 2857 2015-08-14T18:42:49Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 503 | Battle3 '''Information''' SPACESHIP :10 minutes Warp Battle..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 503 | Battle3 '''Information''' SPACESHIP :10 minutes Warp Battle All players' levels are equal, so use warps to win this battle. '''Description''' [WARP battle] Use the warps to get behind your rivals. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest503_e.qst quest503_e.qst] (Official English translation) 0e2eeb14aabc674257c15e6e94bef6af02608395 BB:Battle4 0 1944 2858 2015-08-14T19:15:17Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 504 | Battle4 '''Information''' PALACE:10 minutes Meseta Battle All lev..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 504 | Battle4 '''Information''' PALACE:10 minutes Meseta Battle All levels are equal, so use the map to find Meseta. '''Description''' [Meseta Battle] Get the highest amount of Meseta to win. Kill other players before they get Meseta. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest504_e.qst quest504_e.qst] (Official English translation) 0147f0e9860a0bafb1ffd5611b9b6f82f02d97ab BB:Battle5 0 1945 2859 2015-08-14T19:16:33Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 505 | Battle5 '''Information''' PALACE:10 minutes Meseta battle There a..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 505 | Battle5 '''Information''' PALACE:10 minutes Meseta battle There are no revivals and no level limits. '''Description''' [Meseta Battle] Bring plenty of health items and equip healing spells. Get the highest amount of Meseta to win. Notice : Mag is unusable. Teams will be assigned automatically when 4 players join. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest505_e.qst quest505_e.qst] (Official English translation) 8cf3165188f321cddf5f54218a30ae93c92940a0 BB:Battle6 0 1946 2860 2015-08-14T19:49:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 506 | Battle6 '''Information''' SPACESHIP :10 minutes Battle it o..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 506 | Battle6 '''Information''' SPACESHIP :10 minutes Battle it out and shoot at each other from behind walls. '''Description''' [Most kills wins] Use the walls to ambush your opponents. Teams will be assigned automatically when 4 players join. '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest506_e.qst quest506_e.qst] (Official English translation) 3265f1ffe8cdca269689540f6217687ae87a07ad BB:Battle7 0 1947 2862 2861 2015-08-14T19:55:01Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 507 | Battle7 '''Information''' SPACESHIP :10 minutes Obstacle Race '''Description''' [Obstacle Race] Avoid obstacles Get Meseta Avoid enemies 15 lives '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest507_e.qst quest507_e.qst] (Official English translation) 1627c3541edefc87249e8bd0c9564424c571fc53 2861 2015-08-14T19:54:43Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 507 | Battle7 '''Information''' SPACESHIP :10 minutes Obstacle Race..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 507 | Battle7 '''Information''' SPACESHIP :10 minutes Obstacle Race '''Description''' [Obstacle Race] Avoid obstacles Get Meseta Avoid enemies 15 lives '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest507_e.qst quest507_e.qst] (Official English translation) 6519e48a9f112448041f80dd4b631840581cc4e6 BB:Battle8 0 1948 2863 2015-08-14T19:56:12Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 508 | Battle8 '''Information''' SPACESHIP:10 minutes Battle it out through..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==Details== '''ID/Name''' 508 | Battle8 '''Information''' SPACESHIP:10 minutes Battle it out through trap hell. '''Description''' [Trap Hell] Watch out for random traps! '''Battle''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest508_e.qst quest508_e.qst] (Official English translation) 6c12c50253c0e3237cc5ef7fb647675c7328228a BB:Battle Training 0 1891 4113 2787 2022-02-12T21:01:13Z Spoghead 6674 https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 004 | The Value of Money '''Information''' Find a hunter who is working down on Ragol. '''Description''' Client: Zidd Quest: Please find a hunter and bring him back. He went down to Ragol for a quest. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest4_e.qst quest4_e.qst] (Official English translation) 827cf61b6764a36b481a14b78396975bd049f77b 2787 2786 2015-08-14T05:03:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 004 | The Value of Money '''Information''' Find a hunter who is working down on Ragol. '''Description''' Client: Zidd Quest: Please find a hunter and bring him back. He went down to Ragol for a quest. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest4_e.qst quest4_e.qst] (Official English translation) 54f212df15e3876627f09cc5d5762bbeb4381fb8 2786 2015-08-14T05:02:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 004 | The Value of Money '''Information''' Find a hun..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 004 | The Value of Money '''Information''' Find a hunter who is working down on Ragol. '''Description''' Client: Zidd Quest: Please find a hunter and bring him back. He went down to Ragol for a quest. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest4_e.qst quest4_e.qst] (Official English translation) 42212dd709eed78cb752a35700c08c45eb32cccb BB:Beach Laughter 0 2121 3171 2015-08-20T14:36:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 239 | Beach Laughter '''Information''' Br..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 239 | Beach Laughter '''Information''' Bring life to the Rappys! '''Description''' Client: ??? Quest: Give life to the rappies! '''Episode II > Normal > Event''' ==Notes== Official translation from GameCube version. Not wholly translated. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest239_e.qst quest239_e.qst] (Official English translation) 612064c70678f95fa1161a421c9837b5c3766578 BB:Beach Laughter (Ver ?) 0 2303 3849 2020-04-08T19:09:35Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 214 | Beach Laughter '''Information''' Br..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 214 | Beach Laughter '''Information''' Bring life to the rappies! '''Description''' Client: ??? Quest: Give life to the rappies! '''Episode II > Normal > Event''' ==Notes== Official translation (from GameCube version?) Not wholly translated. This seems to be exactly the same as [[BB:Beach_Laughter | Beach Laughter]]. It is not clear why there are two versions, if they are supposed to be the same e.t.c. If you know better then please edit this. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest214_e_Text_Fixes_Not_Fully_Translated.qst quest214_e_Text_Fixes_Not_Fully_Translated.qst] (Official English translation) 9f31f5d5afc8831aeb0c9b7aa3eedd257e4c714d BB:Beyond the Horizon 0 2234 3779 3381 2019-12-09T18:50:17Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 313 | Beyond the Horizon '''Information''' Defeat enemies within the time limit! '''Description''' Request: Want to challenge our new VR? Anyone can, for a fee! Waiting for challengers... Reward: ??? Meseta '''Episode IV > Normal > VR''' ==Notes== Unofficial translation provided by Sodaboy. ==Download== [https://dl.dropboxusercontent.com/s/l06gs6tiq3xot4e/quest313_e.qst quest313_e.qst] (Unofficial English translation) c0d8a8d7ced38694a538e5cbcae37b653a254a2b 3381 2015-09-27T20:08:39Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 313 | Beyond the Horizon '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 313 | Beyond the Horizon '''Information''' Defeat enemies within the time limit! '''Description''' Request: Want to challenge our new VR? Anyone can, for a fee! Waiting for challengers... Reward: ??? Meseta '''Episode IV > Normal > VR''' ==Notes== Unofficial translation provided by Sodaboy. ==Download== [https://puu.sh/kqn7I/6d2b7af469.qst quest313_e.qst] (Unofficial English translation) b6fa215d1896bf8c4ba1a2143ac0d6c1d8ba515b BB:Black Paper 0 1901 4123 2803 2022-02-12T21:03:34Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 013 | Black Paper '''Information''' The mastermind behind the missing hunters is a trader? '''Description''' Client: Kroe, hunter Quest: Black Paper is the mastermind behind the missing hunters! Reward: 2000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest13_e.qst quest13_e.qst] (Official English translation) b7d61741c37a6a3dc965361c0f207ffc089c70b6 2803 2015-08-14T05:53:28Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 013 | Black Paper '''Information''' The mastermin..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 013 | Black Paper '''Information''' The mastermind behind the missing hunters is a trader? '''Description''' Client: Kroe, hunter Quest: Black Paper is the mastermind behind the missing hunters! Reward: 2000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest13_e.qst quest13_e.qst] (Official English translation) 62a69e163f4bed8a828f741da62755f96caba9ad BB:Black Paper's Dangerous Deal 0 2229 3372 2015-09-22T14:37:20Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 031 | Black Paper's Dangerous Deal '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 031 | Black Paper's Dangerous Deal '''Information''' What mysterious power lies within the crystals? '''Description''' Client: Unknown Quest: Anyone who has in their possession a high-grade Photon crystal can participate in this program. The reward you receive depends on your luck and skill. '''Episode IV > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://puu.sh/kkeac/3354343aac.qst quest31_e.qst] (Official English translation) 3207291c5c1bef5d208e52f82c2fe0c1401d4156 BB:Black Paper's Dangerous Deal 2 0 2233 3770 3383 2019-12-09T18:47:47Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 034 | Black Paper's Dangerous Deal 2 '''Information''' What mysterious power lies within the crystals? '''Description''' Client: ??? Quest: The Photon Crystal experiment is advancing to the next stage. Anyone who wants these dangerous rewards, please contact... '''Episode IV > Solo > Side Story''' ==Notes== Unofficial Translation provided by Matt. ==Download== [https://dl.dropboxusercontent.com/s/4te8veuwgbde962/quest34_e.qst] (Unofficial English translation) 19138b39fb449df3781bbcb375a2694ca714cc27 3383 3379 2016-11-02T16:47:06Z Matt 11630 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 034 | Black Paper's Dangerous Deal 2 '''Information''' What mysterious power lies within the crystals? '''Description''' Client: ??? Quest: The Photon Crystal experiment is advancing to the next stage. Anyone who wants these dangerous rewards, please contact... '''Episode IV > Solo > Side Story''' ==Notes== Unofficial Translation provided by Matt. ==Download== [https://puu.sh/s47Mc/55e1d0bbf8.qst] (Unofficial English translation) 70ec4f608d3cab5d43238c85f9d7f45f6fd7b81d 3379 3378 2015-09-27T20:01:39Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 034 | Black Paper's Dangerous Deal 2 '''Information''' What mysterious power lies within the crystals? '''Description''' Client: ??? Quest: The Photon Crystal experiment is advancing to the next stage. Anyone who wants these dangerous rewards, please contact... '''Episode IV > Solo > Side Story''' ==Notes== Unofficial Translation provided by Matt. ==Download== [https://puu.sh/kqmPM/e3afa19df9.qst quest34_e.qst] (Unofficial English translation) f6b3f686202741ff98444e70fdf19154e19a62d1 3378 2015-09-27T19:51:01Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 034 | Black Paper's Dangerous Deal 2 '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 034 | Black Paper's Dangerous Deal 2 '''Information''' What mysterious power lies within the crystals? '''Description''' Client: ??? Quest: The Photon Crystal experiment is advancing to the next stage. Anyone who wants these dangerous rewards, please contact... '''Episode IV > Solo > Side Story''' ==Notes== Unofficial Translation provided by Matt. ==Download== [https://puu.sh/kqlSX/66753afeaf.qst quest34_e.qst] (Unofficial English translation) 3629b54130524e2e6d5d540d6080cb98175c526f BB:Blue Star Memories 0 2213 3348 3346 2015-09-02T14:30:27Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 486 | Blue Star Memories '''Information''' Work with two aspiring hunters in a new VR trial simulation. '''Description''' Client: Nef Request: I designed a new VR system. I'd like to ask for your assistance in testing this simulation. Reward: ??? Meseta '''Episode II > One Player > ???/Side Story''' ==Notes== Official translation. Blue Burst port from Gamecube original provided by [https://forum.edenserv.net/viewtopic.php?f=21&t=1546 pornaga and XxNaHtExX]. The port may have had items added as rewards. It's worth checking the credits supplied with the quest file in the link above in order to guarantee as authentic an experience as desired is gained. Not too sure which category it should occupy. Obviously a one player quest, but whether it occupied the same category as Seat of the Heart or not...? ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest486_e_BB_Port.qst quest486_e_BB_Port.qst] (Official English translation) 9745447d6264403b34b4250563748aafe6335d4c 3346 3345 2015-09-02T14:07:55Z Spoghead 6674 /* Notes */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 486 | Blue Star Memories '''Information''' Work with two aspiring hunters in a new VR trial simulation. '''Description''' Client: Nef Request: I designed a new VR system. I'd like to ask for your assistance in testing this simulation. Reward: ??? Meseta '''Episode II > One Player > ???/Side Story''' ==Notes== Official translation. Blue Burst port from Gamecube original provided by [https://forum.edenserv.net/viewtopic.php?f=21&t=1546 pornaga and XxNaHtExX] Not too sure which category it should occupy. Obviously a one player quest, but whether it occupied the same category as Seat of the Heart or not...? ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest486_e_BB_Port.qst quest486_e_BB_Port.qst] (Official English translation) 512154d2195cb43b2595dfb534096e685a87e738 3345 2015-09-02T14:07:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 486 | Blue Star Memories '''Information''' Work..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 486 | Blue Star Memories '''Information''' Work with two aspiring hunters in a new VR trial simulation. '''Description''' Client: Nef Request: I designed a new VR system. I'd like to ask for your assistance in testing this simulation. Reward: ??? Meseta '''Episode II > One Player > ???/Side Story''' ==Notes== Official translation. Blue Burst port from Gamecube original provided by [https://forum.edenserv.net/viewtopic.php?f=21&t=1546 pornaga and XxNaHtExX] Not too sure which category it should occupy. Obvious a one player quest, but whether it occupied the same category as Seat of the Heart or not...? ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest486_e_BB_Port.qst quest486_e_BB_Port.qst] (Official English translation) 59cab5fd161a8f124bdbf7ac9030b65b3a002c3e BB:Central Dome Fire Swirl (Offline Version) 0 1938 2848 2015-08-14T17:40:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 026 | Central Dome Fire Swirl '''Information''' R..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 026 | Central Dome Fire Swirl '''Information''' Rescue the people engulfed in a mysterious fire! '''Description''' Client: Pioneer 2 Quest: Mysterious fires are breaking out in the Ragol forest area. Rescue the people caught up in this! Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest26_e.qst quest26_e.qst] (Official English translation) 0fe77db97866481ac4d84ec108d356d98d4a6e30 BB:Central Dome Fire Swirl (Online Version) (V2) 0 2293 3782 3780 2020-04-05T18:42:14Z Spoghead 6674 Spoghead moved page [[BB:Central Dome Fire Swirl (Online version) (V2)]] to [[BB:Central Dome Fire Swirl (Online Version) (V2)]]: matching the existing convention wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 072 | Central Dome Fire Swirl '''Information''' Rescue the people engulfed in a mysterious fire! '''Description''' Client: Pioneer 2 Quest: Mysterious fires are breaking out in the Ragol forest area. Rescue the people caught up in this! Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. Not sure where this quest really lives. Only ever seen it next to the offline version. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest27_e.qst quest27_e.qst] (Official English translation) 9e1e928525b65b48d0c72bc777edb85adadcd726 3780 2020-04-05T18:37:28Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 072 | Central Dome Fire Swirl '''Information''' R..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 072 | Central Dome Fire Swirl '''Information''' Rescue the people engulfed in a mysterious fire! '''Description''' Client: Pioneer 2 Quest: Mysterious fires are breaking out in the Ragol forest area. Rescue the people caught up in this! Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. Not sure where this quest really lives. Only ever seen it next to the offline version. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest27_e.qst quest27_e.qst] (Official English translation) 9e1e928525b65b48d0c72bc777edb85adadcd726 BB:Central Dome Fire Swirl (Online version) (V2) 0 2294 3783 2020-04-05T18:42:14Z Spoghead 6674 Spoghead moved page [[BB:Central Dome Fire Swirl (Online version) (V2)]] to [[BB:Central Dome Fire Swirl (Online Version) (V2)]]: matching the existing convention wikitext text/x-wiki #REDIRECT [[BB:Central Dome Fire Swirl (Online Version) (V2)]] 2c3e103190fd7bc8938ed210bbd462626a31a7b3 BB:Claiming a Stake 0 1889 4115 2789 2022-02-12T21:01:26Z Spoghead 6674 https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 002 | Claiming a Stake '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Racton's son Quest: My father, Racton, has gone to claim land on Ragol. Find him. Reward: 700 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_e.qst quest2_e.qst] (Official English translation) b56e4bc4af898e3dde529b10d24b466d3575ea51 2789 2784 2015-08-14T05:03:37Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 002 | Claiming a Stake '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Racton's son Quest: My father, Racton, has gone to claim land on Ragol. Find him. Reward: 700 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_e.qst quest2_e.qst] (Official English translation) c51746386b21f1e7a9c105c88c9336ced1d6e8a2 2784 2015-08-14T04:38:10Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 002 | Claiming a Stake '''Information''' Find and bri..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 002 | Claiming a Stake '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Racton's son Quest: My father, Racton, has gone to claim land on Ragol. Find him. Reward: 700 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_e.qst quest2_e.qst] (Official English translation) 42d283d7aad41a7573f5b5c3310d0147ec05d06f BB:Doc's Secret Plan 0 1911 2814 2015-08-14T06:18:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 023 | Doc's Secret Plan '''Information''' Dr. Mon..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 023 | Doc's Secret Plan '''Information''' Dr. Montague is a renowned scientist in bio-technology. He needs help. '''Description''' Client: Dr. Montague Quest: I need someone to test my prototype weapon. Reward: 5000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest23_e.qst quest23_e.qst] (Official English translation) 94ccbbd1c93dbb85ab4bf49e980e0e09f4d106f3 BB:Dr. Osto's Research 0 1908 4130 2810 2022-02-12T21:04:23Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 020 | Dr. Osto's Research '''Information''' Find Dr. Osto's notes. He was onboard Pioneer 1! '''Description''' Client: Three scientists Quest: We want to see Dr. Osto's Research memo. Dr. Osto is a renowned doctor who was aboard Pioneer One. Reward: 4000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest20_e.qst quest20_e.qst] (Official English translation) 079fc1a0248f8780b698d9ac8c0835b33ac53c81 2810 2015-08-14T06:08:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 020 | Dr. Osto's Research '''Information''' Find..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 020 | Dr. Osto's Research '''Information''' Find Dr. Osto's notes. He was onboard Pioneer 1! '''Description''' Client: Three scientists Quest: We want to see Dr. Osto's Research memo. Dr. Osto is a renowned doctor who was aboard Pioneer One. Reward: 4000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest20_e.qst quest20_e.qst] (Official English translation) f6001ecca9c4c9a08061dcc56a244abe1648a9b3 BB:Dream Messenger 0 2221 3821 3820 2020-04-06T11:40:43Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 201 | Dream Messenger '''Information''' Help a boy's mysterious dream come true. '''Description''' Client: A father Job description: My son insists on going down to Ragol, and won't take no for an answer. Go to Ragol and find out what my son is looking for. Reward: ??? Meseta '''Episode II > Normal > Event''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest201_e.qst quest201_e.qst] (Official English translation) 03231eba14f8c209c9f9860d8ec129104f827662 3820 3774 2020-04-06T11:38:57Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 201 | Dream Messenger '''Information''' Help a boy's mysterious dream come true. '''Description''' Client: A father Job description: My son insists on going down to Ragol, and won't take no for an answer. Go to Ragol and find out what my son is looking for. Reward: ??? Meseta '''Episode II > Normal > Event''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest201_e.qst quest201_e.qst] (Official English translation) 4880ac56a52f522e8ce70bb98a092f9af4fea656 3774 3362 2019-12-09T18:48:51Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 201 | Dream Messenger '''Information''' Help a boy's mysterious dream come true. '''Description''' Client: A father Job description: My son insists on going down to Ragol, and won't take no for an answer. Go to Ragol and find out what my son is looking for. Reward: ??? Meseta '''Episode II > Normal > Event''' ==Notes== Official GC translation. ==Download== [https://dl.dropboxusercontent.com/s/eh5c42rn1f6mihi/quest201_e.qst quest201_e.qst] (Official English translation) 0b6ae6d1c7bf3162f39445ecd81d2b6e71f00282 3362 2015-09-22T11:18:23Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 201 | Dream Messenger '''Information''' H..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 201 | Dream Messenger '''Information''' Help a boy's mysterious dream come true. '''Description''' Client: A father Job description: My son insists on going down to Ragol, and won't take no for an answer. Go to Ragol and find out what my son is looking for. Reward: ??? Meseta '''Episode II > Normal > Event''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk5Hy/530b112ebc.qst quest201_e.qst] (Official English translation) b087219d570f3642599d78ee93cf9089e46727f6 BB:EDY CUP -Maximum Attack- 0 2298 3825 2020-04-06T20:20:12Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 142 | EDY CUP -Maximum A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 142 | EDY CUP -Maximum Attack- '''短い説明''' ハンターズ全員で エネミーを倒しまくれ! '''長い説明''' 依頼主:総督 依頼内容:  ハンターズ全員で協力し、  シミュレーター内のエネミーを  撃破しつづけ決められた日までに  規定ポイントをためてほしい。 '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest142_j.qst quest142_j.qst] 9e7188c6aa2544a4303c3eeb7ec259b45a6413fa BB:EDY CUP -夕焼けの秘密基地- 0 2299 3826 2020-04-06T20:36:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 143 | EDY CUP -夕焼け..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 143 | EDY CUP -夕焼けの秘密基地- '''短い説明''' 謎の依頼を解き明かせ! '''長い説明''' 依頼主:ラピール 依頼内容:  メールで謎の依頼が届いた。  誰かを助けて欲しいらしい。  報酬: ???メセタ '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest143_j.qst quest143_j.qst] 2edf38ec98eaee67a3dd0a453fa4f3a0b18c0884 BB:Endless Nightmare 1 0 2004 3005 3004 2015-08-18T10:52:50Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 108 | Endless Nightmare #1 '''Information''' Exterminate all monsters in the forest on Ragol. '''Description''' Client: soldier Quest: Monsters seem to be constantly regenerating in one area of the forest. Exterminate them. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest108_e.qst quest108_e.qst] (Official English translation) 2aaeb882bb44e2608f2464f7e21b527ed27207ce 3004 2015-08-18T10:52:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 108 | Endless Nightmare 1 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 108 | Endless Nightmare 1 '''Information''' Exterminate all monsters in the forest on Ragol. '''Description''' Client: soldier Quest: Monsters seem to be constantly regenerating in one area of the forest. Exterminate them. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest108_e.qst quest108_e.qst] (Official English translation) 86dc266306c00b5d30257764119d12a305a45b75 BB:Endless Nightmare 2 0 2005 3006 2015-08-18T10:53:33Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 109 | Endless Nightmare #2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 109 | Endless Nightmare #2 '''Information''' Mission: Exterminate all monsters in a cave on Ragol. '''Description''' Client: soldier Quest: Monsters seem to be constantly regenerating in one area of the caves. Exterminate them. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest109_e.qst quest109_e.qst] (Official English translation) e7ba80b33241cd5afe15d7746f686dc1a6e9ac78 BB:Endless Nightmare 3 0 2006 3007 2015-08-18T10:54:32Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 110 | Endless Nightmare #3 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 110 | Endless Nightmare #3 '''Information''' Exterminate all monsters in the mines on Ragol. '''Description''' Client: soldier Quest: Monsters seem to be constantly regenerating in one area of the mines. Exterminate them. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest110_e.qst quest110_e.qst] (Official English translation) 885558670a9aac30503ec5521211771ead142261 BB:Endless Nightmare 4 0 2007 3008 2015-08-18T11:02:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 111 | Endless Nightmare #4 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 111 | Endless Nightmare #4 '''Information''' Exterminate all monsters in the ruins on Ragol. '''Description''' Client: soldier Quest: Monsters seem to be constantly regenerating in one area of the ruins. Exterminate them. Reward: ??? Meseta * This quest requires at least 2 players. '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest111_e.qst quest111_e.qst] (Official English translation) fa7055b42966688b53ada4e47252517da2e508f3 BB:Festivity On The Beach 0 2211 3335 3334 2015-08-31T07:38:55Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 232 | Festivity On The Beach '''Information''' ??? '''Description''' The Lab is closed for the night... '''Episode II > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest232_e.qst quest232_e.qst] (Official English translation) b14b50701ae377e4bd939bb3df5079861ef0e947 3334 2015-08-31T07:38:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 232 | Festivity On The Beach '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 232 | Festivity On The Beach '''Information''' ??? '''Description''' The Lab is closed for the night... '''Episode II > Normal > Tower''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest232_e.qst quest232_e.qst] (Official English translation) 46eec27e48a804104538562b20472c8ba4323fa5 BB:Forest of Sorrow 0 1895 4118 2796 2022-02-12T21:02:11Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 008 | Forest of Sorrow '''Information''' The data from the capsules is unusual... '''Description''' Client: Alicia Quest: I don't believe the results taken from the data capsules. I want to go see for myself! Reward: 1500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest8_e.qst quest8_e.qst] (Official English translation) cf54480d89368f43a00c532c275417c2a36c25c0 2796 2015-08-14T05:10:23Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 008 | Forest of Sorrow '''Information''' The data..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 008 | Forest of Sorrow '''Information''' The data from the capsules is unusual... '''Description''' Client: Alicia Quest: I don't believe the results taken from the data capsules. I want to go see for myself! Reward: 1500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest8_e.qst quest8_e.qst] (Official English translation) 34bcf2865412376ba01e1c67ca8d1d4b7a26c3f4 BB:Fragments of a Memory 0 2231 3854 3377 2020-08-20T11:52:04Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 119 | Fragments of a Memory '''Information''' The search for message capsules left in the Ruins. '''Description''' Client: Military Request: Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Sodaboy ([https://www.pioneer2.net/phpBB3/viewtopic.php?p=5305#p5305 here]). The previous links were dead (the one above too) so the SCHT translation is provided below. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest119_e_SCHT's_Translation.qst quest119_e_SCHT's_Translation.qst] (Unofficial English translation) 487ecb2701bbc49db15e8d9d05ff737e8f4012da 3377 3375 2015-09-25T16:00:47Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 119 | Fragments of a Memory '''Information''' The search for message capsules left in the Ruins. '''Description''' Client: Military Request: Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Sodaboy ([https://www.pioneer2.net/phpBB3/viewtopic.php?p=5305#p5305 here]). ==Download== [https://files.pioneer2.net/quest119_e.qst quest119_e.qst] (Unofficial English translation) a3283ef20e0bed792a1ccb0f7fafd4255c7b8b0c 3375 3374 2015-09-23T01:26:28Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 119 | Fragments of a Memory '''Information''' The search for message capsules left in the Ruins. '''Description''' Client: Military Request: Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Sodaboy ([https://www.pioneer2.net/phpBB3/viewtopic.php?p=5305#p5305 here]). ==Download== [https://puu.sh/kkR5K/c7adf145ec.qst quest119_e.qst] (Unofficial English translation) 4a770acf14896db03d4f3c5e7a7dce9d34e98e18 3374 2015-09-23T01:25:56Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 119 | Fragments of a Memory '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 119 | Fragments of a Memory '''Information''' The search for message capsules left in the Ruins. '''Description''' Client: Military Request: Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by [https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=2 Sodaboy]. ==Download== [https://puu.sh/kkR5K/c7adf145ec.qst quest119_e.qst] (Unofficial English translation) 82361786b9983256c0152b08bf8cc99aa8050a0b BB:From the Depths 0 1913 2816 2015-08-14T06:21:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 025 | From the Depths '''Information''' A researc..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 025 | From the Depths '''Information''' A research team was lost when a big earthquake struck. Find them. '''Description''' Client: Irene, secretary Quest: A big earthquake occurred on Ragol. The research team that was underground there has disappeared. Find them A.S.A.P. Reward: 4500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest25_e.qst quest25_e.qst] (Official English translation) 98a168efb068a7a6aab13260aea0172abb0aa4c3 BB:Gallon's Plan 0 2227 3771 3370 2019-12-09T18:48:09Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 035 | Gallon's Plan '''Information''' What's this "thing" you can obtain in the forests of Ragol? '''Description''' Client: Gallon Information: I want you to go down on Ragol and bring me a certain thing that can be found in the forest. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Quest number changed to 35 from 1 so that it doesn't lock after clearing Magnitude of Metal and doesn't require full story clear to unlock. ==Download== [https://dl.dropboxusercontent.com/s/6nigdw5d28fc0yz/quest35_e.qst quest35_e.qst] (Official English translation) b5fe5ae028af77849fccddfb3617136b4cdbd0e2 3370 2015-09-22T14:27:18Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 035 | Gallon's Plan '''Information''' What's this..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 035 | Gallon's Plan '''Information''' What's this "thing" you can obtain in the forests of Ragol? '''Description''' Client: Gallon Information: I want you to go down on Ragol and bring me a certain thing that can be found in the forest. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Quest number changed to 35 from 1 so that it doesn't lock after clearing Magnitude of Metal and doesn't require full story clear to unlock. ==Download== [https://puu.sh/kkdNv/85ee26bbcd.qst quest35_e.qst] (Official English translation) c4197d552dd405e2f07a6fa99b5ea33a337f0572 BB:Gallon's Shop 0 2106 3152 2015-08-20T14:02:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 204 | Gallon's Shop '''Information''' The..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 204 | Gallon's Shop '''Information''' The greedy merchant, Gallon, runs a shop. What lies within!? '''Description''' Client: Gallon Details: This isn't exactly a quest... I just want to invite all you hunters to my shop. Those of you looking for a change... welcome. Reward: 0 Meseta '''Episode II > Normal > Shop''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Shops/quest204_e.qst quest204_e.qst] (Official English translation) c750f9209d3dbb888517fe4f2c7fc9be00e45f31 BB:Gallon's Treachery 0 2209 3308 2015-08-28T12:55:04Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 138 | Gallon's Treachery '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 138 | Gallon's Treachery '''Information''' "Shoot a movie on the surface of Ragol" What are Gallon's expectations? '''Description''' Client: Gallon Details: Partake in a movie! Apply now for lead roles! Active duty hunters welcome. Need 2 to 4 roles. Reward: ??? Meseta * This quest requires at least 2 players. '''Episode I > Normal > Retrieval''' ==Notes== Official translation. That being said, what the heck is up with the "Information" section's text? ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest138_e.qst quest138_e.qst] (Official English translation) 463fece620ade5cee5dc784cde124145fe475b53 BB:Gran Squall 0 1896 4119 2797 2022-02-12T21:02:19Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 009 | Gran Squall '''Information''' Gran Squall, a pleasure boat, departed before the explosion. Find the survivors. '''Description''' Client: Travel Agency Quest: The pleasure boat, Gran Squall, is lost. Find the survivors. Reward: 1000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest9_e.qst quest9_e.qst] (Official English translation) 6f448613204bd8569cd9cadfdec752a3e5340648 2797 2015-08-14T05:11:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 009 | Gran Squall '''Information''' Gran Squall,..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 009 | Gran Squall '''Information''' Gran Squall, a pleasure boat, departed before the explosion. Find the survivors. '''Description''' Client: Travel Agency Quest: The pleasure boat, Gran Squall, is lost. Find the survivors. Reward: 1000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest9_e.qst quest9_e.qst] (Official English translation) efa1beb2e0d88f1bd7da0b6aef7baeb3c541177e BB:Item Present 0 2230 3775 3373 2019-12-09T18:49:06Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 205 | Item Present '''Information''' When you take an Item Ticket... '''Description''' Client: ??? Quest: There is a secret shop... Bring us Item Tickets and we'll hand you a few things under the table! Reward: 0 Meseta. '''Episode II > Normal > Shop''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://dl.dropboxusercontent.com/s/ga4asxyerpchtau/quest205_e.qst quest205_e.qst] (Official English translation) 783f6cd1d15c7a7046ba75c6d9a4d2f9e8aaf778 3373 2015-09-22T14:41:12Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 205 | Item Present '''Information''' When..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 205 | Item Present '''Information''' When you take an Item Ticket... '''Description''' Client: ??? Quest: There is a secret shop... Bring us Item Tickets and we'll hand you a few things under the table! Reward: 0 Meseta. '''Episode II > Normal > Shop''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://puu.sh/kkew5/56307c8d02.qst quest205_e.qst] (Official English translation) c018123a5fdc35a14f9b0654d930621473464d8a BB:Journalistic Pursuit 0 1892 4112 2792 2022-02-12T21:01:04Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 005 | Journalistic Pursuit '''Information''' A journalist wants to go down to Ragol. '''Description''' Client: Nol, Journalist Quest: It's my duty to report what's on Ragol. Take me with you. Reward: 1200 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_e.qst quest5_e.qst] (Official English translation) 9dc4a6f520dc3ab3f5e9b24f47d2b25b94e4133a 2792 2791 2015-08-14T05:05:04Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 005 | Journalistic Pursuit '''Information''' A journalist wants to go down to Ragol. '''Description''' Client: Nol, Journalist Quest: It's my duty to report what's on Ragol. Take me with you. Reward: 1200 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_e.qst quest5_e.qst] (Official English translation) cc741df06dddb6fb0902f07424778b6f5869f717 2791 2015-08-14T05:04:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 005 | Journalistic Pursuit '''Information''' A jour..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 005 | Journalistic Pursuit '''Information''' A journalist wants to go down to Ragol. '''Description''' Client: Nol, Journalist Quest: It's my duty to report what's on Ragol. Take me with you. Reward: 1200 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_e.qst quest5_e.qst] (Official English translation) 41b8d7aec449f0750de1d8bb6d1f92990b17f0ef BB:Knowing One's Heart 0 1906 4128 2808 2022-02-12T21:04:09Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 018 | Knowing One's Heart '''Information''' Messages from a dead friend? '''Description''' Client: Elly Person Quest: I got a message from a friend, Calus, who was aboard Pioneer 1. He's alive! Find him! Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest18_e.qst quest18_e.qst] (Official English translation) ee9adfe97c6461ac00a3b0d5c8141ab7ee3b328d 2808 2015-08-14T06:05:57Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 018 | Knowing One's Heart '''Information''' Messa..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 018 | Knowing One's Heart '''Information''' Messages from a dead friend? '''Description''' Client: Elly Person Quest: I got a message from a friend, Calus, who was aboard Pioneer 1. He's alive! Find him! Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest18_e.qst quest18_e.qst] (Official English translation) 3a70d21b5c30687ad334902059d4bdb65e22549d BB:LOGiN presents 勇場のマッチレース 0 2084 3127 3126 2015-08-20T13:25:08Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 306 | 勇場のマッチレース '''短い説明''' 訓練用対戦型シミュレータの 耐久テストと試験運用を行ってもらう。 '''長い説明''' 依頼主:軍部 依頼内容: 軍部とラボが協力して製作された 訓練用対戦型シミュレータが完成した。 その試験運用に協力して欲しい。 報酬:???メセタ(勝ちチームのみ) ※このクエストは4人プレイ専用です。 '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest306_j.qst quest306_j.qst] a29b09f4c2fb1889568f02455f6a6fadc8fe0fba 3126 2015-08-20T13:24:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 306 | 勇場のマッ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 306 | 勇場のマッチレース '''短い説明''' 訓練用対戦型シミュレータの 耐久テストと試験運用を行ってもらう。 '''長い説明''' 依頼主:軍部 依頼内容: 軍部とラボが協力して製作された 訓練用対戦型シミュレータが完成した。 その試験運用に協力して欲しい。 報酬:???メセタ(勝ちチームのみ) ※このクエストは4人プレイ専用です。 '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest306_j.qst quest306_j.qst] 8087ac00bd4757a7a0072606bd0ee383a02daf2b BB:Labyrinthine Trial 0 2210 3333 2015-08-30T21:47:57Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 141 | Labyrinthine Trial '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 141 | Labyrinthine Trial '''Information''' Build a strong bond with your teammates using the Principal's simulation! '''Description''' Client: Irene Job description: A combat simulation has been prepared to help you build your team skills. * This quest requires more than one player. Reward: 0 Meseta '''Episode I > Normal > VR''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest141_e.qst quest141_e.qst] (Official English translation) 1e4d5bfab100a439d9308fc04f07eeb01202ab4f BB:Letter from Lionel 0 1904 4126 2806 2022-02-12T21:03:55Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 016 | Letter from Lionel '''Information''' A mysterious letter was delivered to the Hunter's Guild. '''Description''' Client: Lionel Quest: A letter signed by Lionel is asking to rescue "all of him?" Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest16_e.qst quest16_e.qst] (Official English translation) f05f62662d18a891629a30a8aa8c17dc72919329 2806 2015-08-14T06:03:34Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 016 | Letter from Lionel '''Information''' A myst..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 016 | Letter from Lionel '''Information''' A mysterious letter was delivered to the Hunter's Guild. '''Description''' Client: Lionel Quest: A letter signed by Lionel is asking to rescue "all of him?" Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest16_e.qst quest16_e.qst] (Official English translation) 5ec0f4f3c11cc589a33324e3334032c13f4d8732 BB:Lost HEAT SWORD 0 2205 3303 3302 2015-08-28T12:48:33Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 105 | Lost HEAT SWORD '''Information''' Retrieve a weapon from a Dragon! '''Description''' Client: Hopkins, hunter Quest: My weapon was taken from me when I was fighting a Dragon. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest105_e.qst quest105_e.qst] (Official English translation) 4e78750bfd684019d7ba653c18991394645127f9 3302 2015-08-28T12:48:24Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 105 | Lost HEAT SWORD '''Information''' Re..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 105 | Lost HEAT SWORD '''Information''' Retrieve a weapon from a Dragon! '''Description''' Client: Hopkins, hunter Quest: My weapon was taken from me when I was fighting a Dragon. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest105_e.qst quest105_e.qst] (Official English translation) 1bc73dd6164f20002639f87f03f3bf9d025bc68a BB:Lost HELL PALLASCH 0 2232 3376 2015-09-23T01:29:08Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 120 | Lost HELL PALLASCH '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 120 | Lost HELL PALLASCH '''Information''' Will this be the final request from Hopkins? Retrieve a weapon from an enemy!!!! '''Description''' Client: Hopkins, Force Request: My weapon was taken from me when I was fighting in the Ruins. I want to get it back! Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Sodaboy ([https://www.pioneer2.net/phpBB3/viewtopic.php?p=5305#p5305 here]). ==Download== [https://files.pioneer2.net/quest120_e.qst quest120_e.qst] (Unofficial English translation) bd28c949f3342a18e03bc61f2bd0347c1b071e49 BB:Lost ICE SPINNER 0 2207 3305 2015-08-28T12:50:00Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 106 | Lost ICE SPINNER '''Information''' R..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 106 | Lost ICE SPINNER '''Information''' Retrieve a weapon from a De Rol Le!! '''Description''' Client: Hopkins, hunter Quest: My weapon was taken from me when I was fighting a De Rol Le. Reward: ??? Meseta *This quest requires at least 2 players. '''Episode I > Normal > Retrieval''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest106_e.qst quest106_e.qst] (Official English translation) eb918b12a82989de880f948039457c84788ed928 BB:Lost SOUL BLADE 0 2206 3304 2015-08-28T12:49:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 107 | Lost SOUL BLADE '''Information''' Re..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 107 | Lost SOUL BLADE '''Information''' Retrieve a weapon from a Vol Opt!!! '''Description''' Client: Hopkins, hunter Quest: My weapon was taken from me when I was fighting a Vol Opt. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest107_e.qst quest107_e.qst] (Official English translation) dcc69f6edd38d3daf50624af113ba65b1b1f852a BB:MAXIMUM ATTACK 1 Ver2 (Eng) 0 2217 3818 3777 2020-04-06T11:32:22Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 237 | MAXIMUM ATTACK 1 Ver2 '''Information''' Use teamwork to defeat the enemies. '''Description''' Client: Man in highfaluting clothes. Quest: All hunters must cooperate to keep destroying enemies in the simulator to save specific points. '''Episode I > Normal > VR''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest237_e.qst quest237_e.qst] (Official English translation) bb08edc47e468de211690c83df7eae447d305935 3777 3358 2019-12-09T18:49:37Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 237 | MAXIMUM ATTACK 1 Ver2 '''Information''' Use teamwork to defeat the enemies. '''Description''' Client: Man in highfaluting clothes. Quest: All hunters must cooperate to keep destroying enemies in the simulator to save specific points. '''Episode I > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://dl.dropboxusercontent.com/s/f0jkai3ucqkhy3y/quest237_e.qst quest237_e.qst] (Official English translation) 016fb786336df8442f56eb878ab8b008744b6fc9 3358 2015-09-22T11:04:15Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 237 | MAXIMUM ATTACK 1 Ver2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 237 | MAXIMUM ATTACK 1 Ver2 '''Information''' Use teamwork to defeat the enemies. '''Description''' Client: Man in highfaluting clothes. Quest: All hunters must cooperate to keep destroying enemies in the simulator to save specific points. '''Episode I > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk5fy/66a05e1bdf.qst quest237_e.qst] (Official English translation) 6ce0955bbdde6090cf727e76dd06c861646a22a6 BB:MAXIMUM ATTACK 1 Ver2 (J) 0 2002 2999 2015-08-17T11:47:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 237 | MAXIMUM ATTACK 1 V..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 237 | MAXIMUM ATTACK 1 Ver2 '''短い説明''' ハンターズ全員で エネミーを倒しまくれ! '''長い説明''' 依頼主:エラそうな服の男 依頼内容:  ハンターズ全員で協力し、  シミュレーター内のエネミーを  撃破しつづけ、規定ポイントを  ためて欲しい。 '''エピソード1 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest237_j.qst quest237_j.qst] d34fab846cd260fae533cd0b28ac9fab407e5ae8 BB:MAXIMUM ATTACK 2 Ver2 (Eng) 0 2218 3819 3778 2020-04-06T11:35:21Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 238 | MAXIMUM ATTACK 2 Ver2 '''Information''' Use teamwork to defeat the enemies '''Description''' Client: Man in highfaluting clothes. Quest: All hunters must cooperate to keep destroying enemies in the simulator to save specific points. '''Episode II > Normal > VR''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest238_e.qst quest238_e.qst] (Official English translation) 6bfc0fef401839ed2b51fcb09555e1f0e5c48fb8 3778 3359 2019-12-09T18:49:56Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 238 | MAXIMUM ATTACK 2 Ver2 '''Information''' Use teamwork to defeat the enemies '''Description''' Client: Man in highfaluting clothes. Quest: All hunters must cooperate to keep destroying enemies in the simulator to save specific points. '''Episode II > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://dl.dropboxusercontent.com/s/blbxtod0spthbm7/quest238_e.qst quest238_e.qst] (Official English translation) 0a4310a4e56a4a65da4548b94dada3fca176220b 3359 2015-09-22T11:07:52Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 238 | MAXIMUM ATTACK 2 Ver2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 238 | MAXIMUM ATTACK 2 Ver2 '''Information''' Use teamwork to defeat the enemies '''Description''' Client: Man in highfaluting clothes. Quest: All hunters must cooperate to keep destroying enemies in the simulator to save specific points. '''Episode II > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk5mM/04b1d01736.qst quest238_e.qst] (Official English translation) fbbbe2dd781f6153c4ff0c4a2b41fc5dee3f9600 BB:MAXIMUM ATTACK 2 Ver2 (J) 0 2045 3060 2015-08-19T16:08:50Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 238 | MAXIMUM ATTACK 2..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 238 | MAXIMUM ATTACK 2 Ver2 '''短い説明''' ハンターズ全員で エネミーを倒しまくれ! '''長い説明''' 依頼主:エラそうな服の男 依頼内容: ハンターズ全員で協力し、 シミュレーター内のエネミーを 撃破しつづけ、規定ポイントを ためて欲しい。 '''エピソード2 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest238_j.qst quest238_j.qst] 8696e917a0e34e566c84df0c8698a719e4dd8a78 BB:Magnitude of Metal 0 1877 4111 3238 2022-02-12T21:00:35Z Spoghead 6674 https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. Despite having an ID of 1 the quest is third down the list of solo side story quests. Typo fixed, wherein a ranger is referred to as a "[https://www.pioneer2.net/phpBB3/viewtopic.php?f=21&t=180 renger]". ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_e.qst quest1_e.qst] (Official English translation) df3ba6ed5978b5b7a1edb5eeaa1aadba9abc04bb 3238 2820 2015-08-20T17:35:00Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. Despite having an ID of 1 the quest is third down the list of solo side story quests. Typo fixed, wherein a ranger is referred to as a "[https://www.pioneer2.net/phpBB3/viewtopic.php?f=21&t=180 renger]". ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_e.qst quest1_e.qst] (Official English translation) 8f73ff542cf337921f4516d23d66b08adbf2dd89 2820 2788 2015-08-14T16:23:34Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. Typo fixed, wherein a ranger is referred to as a "[https://www.pioneer2.net/phpBB3/viewtopic.php?f=21&t=180 renger]". ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_e.qst quest1_e.qst] (Official English translation) 4c41afa2c2bc3af43f9e967f9b1648b5006c223e 2788 2782 2015-08-14T05:03:32Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_e.qst quest1_e.qst] (Official English translation) 1b9b1f979a11e777335a85cbc6fcd26334961d3f 2782 2781 2015-08-13T12:54:19Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_e.qst quest1_e.qst] (Official English translation) 48d48f9771af44f8c1af4deead814cdd18848065 2781 2769 2015-08-13T12:53:58Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Storyquest1_e.qst quest1_e.qst] (Official English translation) f42b677378768ea5efd8fb23cd28231e223a954f 2769 2764 2015-08-12T18:59:46Z Spoghead 6674 Spoghead moved page [[QuestBB:Magnitude of Metal]] to [[BB:Magnitude of Metal]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) 23fe478a0b26dd9590f6f9102ccf7b6a80ce861b 2764 2763 2015-08-12T18:51:47Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) 23fe478a0b26dd9590f6f9102ccf7b6a80ce861b 2763 2762 2015-08-12T18:51:32Z Spoghead 6674 /* Details */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) 86ec9a9af3ee800e6f2cdee56608c2ab19196712 2762 2761 2015-08-12T18:00:27Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''Episode I > Solo > Side Story''' '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta ==Notes== Official translation. File originally provided with a default Tethealla implementation. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) fe90e932d74f9b27b7b53e78c36fc60da4a39aa1 2761 2758 2015-08-12T17:56:37Z Spoghead 6674 wikitext text/x-wiki [[Category:QuestBB]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== Episode I > Solo > Side Story '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta ==Notes== Official translation. File provided with default Tethealla release. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) 33d8508405f00675ffc12504fe300d554df5d58f 2758 2754 2015-08-12T17:53:24Z Spoghead 6674 wikitext text/x-wiki [[Category:QuestBB]] ==Details== Episode I > Solo > Side Story '''ID/Name''' 001 | Magnitude of Metal '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta ==Notes== Official translation. File provided with default Tethealla release. Despite having an ID of 1 the quest is third down the list of solo side story quests. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) 8d5663997cc276e9c434425146c117267bba1431 2754 2753 2015-08-12T15:36:41Z Spoghead 6674 Spoghead moved page [[Magnitude of Metal]] to [[QuestBB:Magnitude of Metal]]: parsimony! wikitext text/x-wiki [[Category:QuestBB]] ==Details== '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta category/placement. ==Notes== Official translation. File provided with default Tethealla release. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. The following files are available: [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) ==Also see== 27936150ed08aa07dddf95aac3dd13bd5f966239 2753 2745 2015-08-12T15:31:27Z Spoghead 6674 wikitext text/x-wiki [[Category:QuestBB]] ==Details== '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta category/placement. ==Notes== Official translation. File provided with default Tethealla release. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. The following files are available: [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) ==Also see== 27936150ed08aa07dddf95aac3dd13bd5f966239 2745 2744 2015-08-12T14:54:43Z Spoghead 6674 wikitext text/x-wiki ==Details== '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta category/placement. ==Notes== Official translation. File provided with default Tethealla release. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. The following files are available: [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) ==Also see== f3f46ede82537426d34d3fdff27fdc05651af365 2744 2743 2015-08-12T14:52:25Z Spoghead 6674 wikitext text/x-wiki ==Details== '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta category/placement. ==Notes== Official translation. File provided with default Tethealla release. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. The following files are available: [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) ==Also see== 98e57a94367c4d622294a380a119e960f4c0238e 2743 2740 2015-08-12T14:46:21Z Spoghead 6674 wikitext text/x-wiki ==Details== '''Information''' A valuable commodity on Ragol was lost?! '''Description''' Client: Garon, trader Quest: Retrieve items that were stolen on a trip back from Ragol. Reward: 500 Meseta category/placement. ==Notes== Official translation. File provided with default teth release. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. The following files are available: [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) ==Also see== 89ea9980a857304583ae9683e25c075bfdb139b1 2740 2732 2015-08-12T07:18:58Z Spoghead 6674 wikitext text/x-wiki ==Details== ID, Name, Information Window text, and Description Window text, category/placement. ==Notes== Regarding the file, the quest's history, translations e.t.c. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. The following files are available: [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst quest1_e.qst] (Official English translation) ==Also see== b110f7abe48089c397c2ae9339636de485ec9461 2732 2727 2015-08-11T19:13:12Z Spoghead 6674 wikitext text/x-wiki ==Details== ID, Name, Information Window text, and Description Window text, category/placement. ==Notes== Regarding the file, the quest's history, translations e.t.c. ==Download== [https://www.qedit.info/quests/HuntersGuild/Solo/Ep1/SideStory/quest1_e.qst Click here] to download the QST file. ==Also see== eb3c5723ad77ead44e21f9551de87667792741dd 2727 2015-08-11T05:58:26Z Spoghead 6674 Created page with "Test" wikitext text/x-wiki Test 640ab2bae07bedc4c163f679a746f7ab7fb5d1fa BB:Maximum Attack 2 0 2164 3231 2015-08-20T17:04:07Z Spoghead 6674 Spoghead moved page [[BB:Maximum Attack 2]] to [[BB:Maximum Attack 2 (E)]] wikitext text/x-wiki #REDIRECT [[BB:Maximum Attack 2 (E)]] fcf425b6004044973695313b0d15ea61ea5f5e30 BB:Maximum Attack 2 (E) 0 2163 3230 3228 2015-08-20T17:04:07Z Spoghead 6674 Spoghead moved page [[BB:Maximum Attack 2]] to [[BB:Maximum Attack 2 (E)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 211 | Maximum Attack 2 '''Information''' Use teamwork to defeat the enemies. '''Description''' Client: Principal Job description: Work together with other hunters to obliterate the enemies to achieve your goal under a time limit. Reward: ??? '''Episode II > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest211_e.qst quest211_e.qst] (Official English translation) bea4c8ff9eeb6f8a5f1d4a5b187d360eba884623 3228 2015-08-20T17:02:58Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 211 | Maximum Attack 2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 211 | Maximum Attack 2 '''Information''' Use teamwork to defeat the enemies. '''Description''' Client: Principal Job description: Work together with other hunters to obliterate the enemies to achieve your goal under a time limit. Reward: ??? '''Episode II > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest211_e.qst quest211_e.qst] (Official English translation) bea4c8ff9eeb6f8a5f1d4a5b187d360eba884623 BB:Maximum Attack 3 Ver2 (J) 0 2050 3071 3070 2015-08-19T16:27:57Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 314 | MAXIMUM ATTACK 3 Ver2 '''短い説明''' ハンターズ全員で エネミーを倒しまくれ! '''長い説明''' 依頼主:エラそうな服の男 依頼内容:  ハンターズ全員で協力し、  シミュレーター内のエネミーを  撃破して欲しい。 '''エピソード4 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/VR/quest314_j.qst quest314_j.qst] 82d27b2ac027c99db01be1ad4852f089d830f301 3070 2015-08-19T16:27:23Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 314 | MAXIMUM ATTACK 3..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 314 | MAXIMUM ATTACK 3 Ver2 '''短い説明''' ハンターズ全員で エネミーを倒しまくれ! '''長い説明''' 依頼主:エラそうな服の男 依頼内容:  ハンターズ全員で協力し、  シミュレーター内のエネミーを  撃破して欲しい。 '''エピソード4 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/VR/quest314_j.qst quest314_j.qst] d926e3e81b3e237edcb3724e1f3c2ff1fe36207c BB:Maximum Attack 4th Stage -A- (Ep I, J) 0 2009 3010 2015-08-18T11:06:56Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 144 | Maximum Attack 4th..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 144 | Maximum Attack 4th Stage -A- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest144_j.qst quest144_j.qst] 7cafe11a3bf7085f80f1c9657879e17cde817be7 BB:Maximum Attack 4th Stage -A- (Ep II, J) 0 2117 3167 2015-08-20T14:22:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 241 | Maximum Attack 4t..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 241 | Maximum Attack 4th Stage -A- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest241_j.qst quest241_j.qst] d451835072c1ebda8fd9a2ddee182b2308acc58f BB:Maximum Attack 4th Stage -A- (Ep IV, J) 0 2081 3123 2015-08-20T13:21:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 303 | Maximum Attack 4t..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 303 | Maximum Attack 4th Stage -A- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest303_j.qst quest303_j.qst] aeee388fd1b22d36a4a2b2546a7938521f1e6cb1 BB:Maximum Attack 4th Stage -B- (Ep I, J) 0 2010 3011 2015-08-18T11:06:58Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 145 | Maximum Attack 4th..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 145 | Maximum Attack 4th Stage -B- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest145_j.qst quest145_j.qst] 53a5a49064919b0a81f31fc3579e0e55ba6875ea BB:Maximum Attack 4th Stage -B- (Ep II, J) 0 2118 3168 2015-08-20T14:22:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 242 | Maximum Attack 4t..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 242 | Maximum Attack 4th Stage -B- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest242_j.qst quest242_j.qst] 5bedde06d437751c0adf14cb5e2070cce017f0b9 BB:Maximum Attack 4th Stage -B- (Ep IV, J) 0 2082 3124 2015-08-20T13:22:54Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 304 | Maximum Attack 4t..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 304 | Maximum Attack 4th Stage -B- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest304_j.qst quest304_j.qst] ccdf0d45798145db69f6c9eeaa6a6e705cd6b19c BB:Maximum Attack 4th Stage -C- (Ep I, J) 0 2008 3009 2015-08-18T11:05:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 146 | Maximum Attack 4th..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 146 | Maximum Attack 4th Stage -C- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest146_j.qst quest146_j.qst] bfed80b22be68962b64bed3c8b6801aac9e12a6d BB:Maximum Attack 4th Stage -C- (Ep II, J) 0 2116 3166 2015-08-20T14:21:34Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 243 | Maximum Attack 4t..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 243 | Maximum Attack 4th Stage -C- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest243_j.qst quest243_j.qst] 09f018d97a1153ad7d33dc21a5673bd899185cfc BB:Maximum Attack 4th Stage -C- (Ep IV, J) 0 2083 3125 2015-08-20T13:22:59Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 305 | Maximum Attack 4t..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 305 | Maximum Attack 4th Stage -C- '''短い説明''' PSO BB 3周年記念クエスト。 3つの戦場をまたにかけ、 ラグオル存亡の危機を救え! '''長い説明''' 依頼主:合同対策本部 依頼内容: 謎のフォトン濃度が急激に上昇。 ラグオル各地で生物が大量発生した。 ハンターズの力で駆除して欲しい。 報酬: ???メセタ '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest305_j.qst quest305_j.qst] 4f5a4aafdd87f9eec890969c601a07563c2b3f3e BB:Mop-up Operation 1 0 1988 2981 2980 2015-08-17T08:54:10Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 101 | Mop-up Operation #1 '''Information''' Mission: Sweep monsters from forest. '''Description''' Client: lieutenant Quest: I want the monsters in the forest around the Central Dome to be swept away. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest101_e.qst quest101_e.qst] (Official English translation) 2c594673a26525bfa34a75766e8eb07df8b26576 2980 2015-08-17T08:53:54Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 101 | Mop-up Operation #1 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 101 | Mop-up Operation #1 '''Information''' Mission: Sweep monsters from forest. '''Description''' Client: lieutenant Quest: I want the monsters in the forest around the Central Dome to be swept away. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on mediawiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest101_e.qst quest101_e.qst] (Official English translation) c42e6082154245b0159fc5f76b80a02b7ef98611 BB:Mop-up Operation 2 0 1989 2982 2015-08-17T08:55:55Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 102 | Mop-up Operation #2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 102 | Mop-up Operation #2 '''Information''' Mission: Sweep monsters from caves. '''Description''' Client: lieutenant Quest: I want the monsters in the underground caves to be swept away. Reward: ??? Meseta *This quest requires at least 2 players. '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest102_e.qst quest102_e.qst] (Official English translation) 3df70cd70258221e122ea894dee993340ba17ac0 BB:Mop-up Operation 3 0 1990 2983 2015-08-17T08:56:31Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 103 | Mop-up Operation #3 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 103 | Mop-up Operation #3 '''Information''' Mission: Sweep machines in the mines. '''Description''' Client: lieutenant Quest: I want the machines in the mines underground to be swept out. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest103_e.qst quest103_e.qst] (Official English translation) f8ea505c4437a4283b95a5f4a9d8ef7c728aae83 BB:Mop-up Operation 4 0 1991 2984 2015-08-17T08:57:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 104 | Mop-up Operation #4 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 104 | Mop-up Operation #4 '''Information''' Mission: Sweep monsters from the ruins. '''Description''' Client: lieutenant Quest: I want the monsters in the ruins underground to be swept out. Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest104_e.qst quest104_e.qst] (Official English translation) 5c8c1d81cab41ebc2cccaf653a2e1e6edbda8908 BB:Native Research 0 1894 4117 2795 2022-02-12T21:02:04Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 007 | Native Research '''Information''' Collect data on the native animals. '''Description''' Client: Alicia Quest: To help our study, collect data on native animals on Ragol. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest7_e.qst quest7_e.qst] (Official English translation) 977eac0275f3371cc7abc080918f4d4ac9b7ab22 2795 2794 2015-08-14T05:08:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 007 | Native Research '''Information''' Collect data on the native animals. '''Description''' Client: Alicia Quest: To help our study, collect data on native animals on Ragol. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest7_e.qst quest7_e.qst] (Official English translation) 6056a50956fef9cd9d789803e0ad3de8d0d32fe2 2794 2015-08-14T05:07:54Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 005 | Native Research '''Information''' Collect d..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 005 | Native Research '''Information''' Collect data on the native animals. '''Description''' Client: Alicia Quest: To help our study, collect data on native animals on Ragol. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest7_e.qst quest7_e.qst] (Official English translation) 9aa1908a73284fcffbd495da51b1a277ee5f1980 BB:New Mop-up Operation 1 0 2072 3792 3113 2020-04-05T20:10:55Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 816 | New Mop-up Operation #1 '''Information''' Military Commission: Eradicate the outbreak of monsters around the crater. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-696]). There was said to be a bug that didn't allow completion of the quest, and therefore collection of the quest's unique prize, and this was reportedly fixed by changing the switch IDs of laser fences #65 and #66 in the Crater Area (Eastern Route) to 20 from 26. The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_e_No_Debug_Unofficial_Translation.qst quest816_e_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) 2e5756da604759bd0aac5dabd60984ab43c88de6 3113 3110 2015-08-20T13:01:28Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 816 | New Mop-up Operation #1 '''Information''' Military Commission: Eradicate the outbreak of monsters around the crater. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). There was said to be a bug that didn't allow completion of the quest, and therefore collection of the quest's unique prize, and this was reportedly fixed by changing the switch IDs of laser fences #65 and #66 in the Crater Area (Eastern Route) to 20 from 26. The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_e_No_Debug_Unofficial_Translation.qst quest816_e_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) 3af84b2dd9b3215d219d0047b18d5eb3c2dd6363 3110 3107 2015-08-20T13:00:51Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 816 | New Mop-up Operation #1 '''Information''' Military Commission: Eradicate the outbreak of monsters around the crater. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). There was said to be a bug that didn't allow completion of the quest, and therefore collection of the quest's unique prize, and this was reportedly fixed by changing the switch IDs of laser fences #65 and #66 in the Crater Area (Eastern Route) to 20 from 26. The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_j_No_Debug_Unofficial_Translation.qst quest816_j_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) c2ef45b6ce5d45b43b22300695bd3794e29bda26 3107 2015-08-20T12:56:24Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 816 | New Mop-up Operation #1 '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 816 | New Mop-up Operation #1 '''Information''' Military Commission: Eradicate the outbreak of monsters around the crater. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). There was said to be a bug that didn't allow completion of the quest, and therefore collection of the quest's unique prize, and this was reportedly fixed by changing the switch IDs of laser fences #65 and #66 in the Crater Area (Eastern Route) to 20 from 26. The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_e_No_Debug_Unofficial_Translation.qst quest816_e_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) 3af84b2dd9b3215d219d0047b18d5eb3c2dd6363 BB:New Mop-up Operation 2 0 2073 3793 3114 2020-04-05T20:11:17Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 817 | New Mop-up Operation #2 '''Information''' Military Commission: Eradicate the outbreak of monsters in the crater interior. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater interior. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-697 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest817_e_No_Debug_Unofficial_Translation.qst quest817_e_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) 5b2ef41c1c4f5bf61c4f14bf35224f15d8741520 3114 3111 2015-08-20T13:01:39Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 817 | New Mop-up Operation #2 '''Information''' Military Commission: Eradicate the outbreak of monsters in the crater interior. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater interior. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest817_e_No_Debug_Unofficial_Translation.qst quest817_e_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) c4aa43739f41dc93c250acb8d67f0d485c452942 3111 3108 2015-08-20T13:01:06Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 817 | New Mop-up Operation #2 '''Information''' Military Commission: Eradicate the outbreak of monsters in the crater interior. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater interior. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest817_j_No_Debug_Unofficial_Translation.qst quest817_j_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) cf3426476ceeee67f5be4835a9b583f24c8bffe0 3108 2015-08-20T12:57:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 817 | New Mop-up Operation #2 '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 817 | New Mop-up Operation #2 '''Information''' Military Commission: Eradicate the outbreak of monsters in the crater interior. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters around the crater interior. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest817_e_No_Debug_Unofficial_Translation.qst quest817_e_No_Debug_Unofficial_Translation.qst] (Unofficial English translation) c4aa43739f41dc93c250acb8d67f0d485c452942 BB:New Mop-up Operation 3 0 2074 3794 3115 2020-04-05T20:11:33Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 818 | New Mop-up Operation #3 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's upper levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's upper levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-698 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest818_e_Unofficial_Translation.qst quest818_e_Unofficial_Translation.qst] (Unofficial English translation) 073572f007bd5ac83bdc2afe0779530d3f423852 3115 3112 2015-08-20T13:01:49Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 818 | New Mop-up Operation #3 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's upper levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's upper levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest818_e_Unofficial_Translation.qst quest818_e_Unofficial_Translation.qst] (Unofficial English translation) 448cd34cc45f07d15cf7470a16d16aebf7b36676 3112 3109 2015-08-20T13:01:12Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 818 | New Mop-up Operation #3 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's upper levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's upper levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest818_j_Unofficial_Translation.qst quest818_j_Unofficial_Translation.qst] (Unofficial English translation) 34febc60103b6b18866cae4b48809d6a09799873 3109 2015-08-20T12:59:56Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 818 | New Mop-up Operation #3 '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 818 | New Mop-up Operation #3 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's upper levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's upper levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest818_e_Unofficial_Translation.qst quest818_e_Unofficial_Translation.qst] (Unofficial English translation) 448cd34cc45f07d15cf7470a16d16aebf7b36676 BB:New Mop-up Operation 4 0 2075 3797 3795 2020-04-05T20:12:45Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 819 | New Mop-up Operation #4 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's middle levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's middle levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-699 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest819_e_Unofficial_Translation.qst quest819_e_Unofficial_Translation.qst] (Unofficial English translation) a493cf6e1b3fcdd303e7420bbe2c5a725bd7fc7c 3795 3116 2020-04-05T20:11:45Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 819 | New Mop-up Operation #4 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's middle levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's middle levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-699]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest819_e_Unofficial_Translation.qst quest819_e_Unofficial_Translation.qst] (Unofficial English translation) 1d44f55eeeb2d3bdc4a9f89535cdcad9e82ab60a 3116 2015-08-20T13:03:29Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 819 | New Mop-up Operation #4 '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 819 | New Mop-up Operation #4 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's middle levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's middle levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest819_e_Unofficial_Translation.qst quest819_e_Unofficial_Translation.qst] (Unofficial English translation) edf9fd8f9f6f5958741f66edfa06834325f967f8 BB:New Mop-up Operation 5 0 2076 3796 3117 2020-04-05T20:12:07Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 820 | New Mop-up Operation #5 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's lower levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's lower levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-700 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest820_e_Unofficial_Translation.qst quest820_e_Unofficial_Translation.qst] (Unofficial English translation) f2d39d7540dfc740785c1ed3bc4f2a06bfb6ffe4 3117 2015-08-20T13:04:17Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 820 | New Mop-up Operation #5 '''Information''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 820 | New Mop-up Operation #5 '''Information''' Military Commission: Eradicate the outbreak of monsters around the subterranean desert's lower levels. '''Description''' Client: Military Personnel Commission Details: We would like you to eradicate the outbreak of monsters in the subterranean desert's lower levels. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). The debug menu has been removed from this quest. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest820_e_Unofficial_Translation.qst quest820_e_Unofficial_Translation.qst] (Unofficial English translation) 5fba1945ecaef40b72b281abccd311dfdb208ba2 BB:Phantasmal World 1 0 2111 3160 2015-08-20T14:10:31Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 233 | Phantasmal World #1 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 233 | Phantasmal World #1 '''Information''' Vast numbers of monsters have appeared on Gal Da Val Island. Destroy them. '''Description''' Client: Lab Quest: A large number of monsters has appeared on Gal Da Val island. We'd like you to eliminate them all. Sections: Jungle Area Seaside Area Reward: ??? Meseta '''Episode II > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest233_e.qst quest233_e.qst] (Official English translation) ba30237cba8b6ff2ca9b794a70e7a7c86b8a03c8 BB:Phantasmal World 2 0 2112 3161 2015-08-20T14:11:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 234 | Phantasmal World #2 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 234 | Phantasmal World #2 '''Information''' Vast numbers of monsters have appeared on Gal Da Val Island. Destroy them. '''Description''' Client: Lab Quest: A large number of monsters has appeared on Gal Da Val island. We'd like you to eliminate them all. Sections: Mountain Area Central Control Area Reward: ??? Meseta '''Episode II > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest234_e.qst quest234_e.qst] (Official English translation) 426b7cea79e52d1a852a918bccca10795aeccbd6 BB:Phantasmal World 3 0 2113 3162 2015-08-20T14:12:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 235 | Phantasmal World #3 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 235 | Phantasmal World #3 '''Information''' Vast numbers of monsters have appeared on Gal Da Val Island. Destroy them. '''Description''' Client: Lab Quest: A large number of monsters has appeared on Gal Da Val island. We'd like you to eliminate them all. Sections: Seabed Upper Levels Seabed Lower Levels Reward: ??? Meseta '''Episode II > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest235_e.qst quest235_e.qst] (Official English translation) b9e843e3da15bbdaaeedb9312351bb71f677c98f BB:Phantasmal World 4 0 2114 3163 2015-08-20T14:14:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 236 | Phantasmal World #4 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 236 | Phantasmal World #4 '''Information''' Vast numbers of monsters have appeared on Gal Da Val Island. Destroy them. '''Description''' Client: Lab Quest: A large number of monsters has appeared on Gal Da Val island. We'd like you to eliminate them all. Sections: East Control Tower West Control Tower Reward: ??? Meseta '''Episode II > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. No # character in page name as it doesn't behave nicely on MediaWiki. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest236_e.qst quest236_e.qst] (Official English translation) 304c705457dc7dd4d91437b76d89e00740768e37 BB:Pioneer Christmas 0 2120 3170 2015-08-20T14:26:24Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 240 | Pioneer Christmas '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 240 | Pioneer Christmas '''Information''' Please deliver the cake wrapping paper to the cake shop. '''Description''' Client: Naura sisters Quest: I came to purchase cake wrapping paper for the Christmas cake, but I'm caught up in some busywork. Can you deliver it to my sisters? Reward: 500 Meseta '''Episode II > Normal > Event''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest240_e.qst quest240_e.qst] (Official English translation) 09e64ae0959fd7c39d4d39e302c8c65853adea41 BB:Pioneer Halloween 0 2162 3227 2015-08-20T16:59:52Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 207 | Pioneer Halloween '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 207 | Pioneer Halloween '''Information''' Find some legendary cake to hand out to the children! '''Description''' Client: Young woman Quest: I need you to get me the best cake in the universe! But the 3 Naura Sisters are somewhere on Gal Da Val Island! Reward: ??? '''Episode II > Normal > Event''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest207_e.qst quest207_e.qst] (Official English translation) a21eef927c719d888022fff64db8e7c464349c9d BB:Pioneer Spirits 0 1966 2922 2015-08-15T18:23:17Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 033 | Pioneer Spirits '''Information''' Eliminat..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 033 | Pioneer Spirits '''Information''' Eliminate the enemies near the meteor impact point. '''Description''' Client: Principal Tyrell Quest: Eliminate the enemy infestation near the meteor impact point. '''Episode IV > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest33_e.qst quest33_e.qst] (Official English translation) f38a13f88bdd5b9bdffe0ca29967f50e4bc56eee BB:Pioneer Warehouse 0 2222 3814 3812 2020-04-06T09:32:03Z Spoghead 6674 /* Download */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 334 | Pioneer Warehouse '''Information''' Look what's inside of the warehouse! '''Description''' You can download a mini game into the Game Boy(R) Advance in this Quest. '''Episode II > Normal > Shop''' ==Notes== Official translation. Fixed GC port originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] The ID was taken from the file. It is apparently not 202 as listed elsewhere and so perhaps there is another version. Quest has no function on BB due to a lack of the GBA statue, but is here for the sake of completion. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Shops/quest334_e_Fixed_GC_Port.qst quest334_e_Fixed_GC_Port.qst] (Official English translation) 1de458941e0c6d451dc970d564422587a6f9e653 3812 3811 2020-04-06T09:28:54Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 334 | Pioneer Warehouse '''Information''' Look what's inside of the warehouse! '''Description''' You can download a mini game into the Game Boy(R) Advance in this Quest. '''Episode II > Normal > Shop''' ==Notes== Official translation. Fixed GC port originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] The ID was taken from the file. It is apparently not 202 as listed elsewhere and so perhaps there is another version. Quest has no function on BB due to a lack of the GBA statue, but is here for the sake of completion. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest334_e_Fixed_GC_Port.qst quest334_e_Fixed_GC_Port.qst] (Official English translation) 51c802bb40b72b56210c5cf2c8b5ee9e4b56acab 3811 3810 2020-04-06T09:26:58Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 334 | Pioneer Warehouse '''Information''' Look what's inside of the warehouse! '''Description''' You can download a mini game into the Game Boy(R) Advance in this Quest. '''Episode II > Normal > Shop''' ==Notes== Official translation. GC port originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] The ID was taken from the file. It is apparently not 202 as listed elsewhere and so perhaps there is another version. Quest has no function on BB due to a lack of the GBA statue, but is here for the sake of completion. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest334_e_GC_Port.qst quest334_e_GC_Port.qst] (Official English translation) 6a39c34b842ca5c59a5b6592744e643dc3f93db9 3810 3363 2020-04-06T09:26:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 202 | Pioneer Warehouse '''Information''' Look what's inside of the warehouse! '''Description''' You can download a mini game into the Game Boy(R) Advance in this Quest. '''Episode II > Normal > Shop''' ==Notes== Official translation. GC port originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] The ID was taken from the file. It is apparently not 202 as listed elsewhere and so perhaps there is yet another online version. Quest has no function on BB due to a lack of the GBA statue, but is here for the sake of completion. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest334_e.qst quest334_e.qst] (Official English translation) 149d38733c43030d5e39f6afb04df30d3884eefb 3363 2015-09-22T11:22:13Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 202 | Pioneer Warehouse '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 202 | Pioneer Warehouse '''Information''' Look what's inside of the warehouse! '''Description''' You can download a mini game into the Game Boy(R) Advance in this Quest. '''Episode II > Normal > Shop''' ==Notes== Official GC Translation. File converted from a GC quest file. Quest has no function on BB due to a lack of the GBA statue, but is here for the sake of completion. ==Download== [https://puu.sh/kk5PA/d807f7c819.qst quest202_e.qst] (Official English translation) 444f52b76efc5a89b09bb8c792e9a492495293a9 BB:Point of Disaster 0 2078 3119 2015-08-20T13:12:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 709 | Point of Disaster '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 709 | Point of Disaster '''Information''' Destroy the giant creatures amassing below the meteor impact site. '''Description''' Client: WORKS General Quest: Eliminate all the giant creatures that are infesting the meteor impact site. *Only members of your team can accept this quest. '''Episode IV > Normal > Team''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest709_e.qst quest709_e.qst] (Official English translation) 0736ab27ad6155f5b8a6e013050c7895daa4cfee BB:Rappy's Holiday 0 2208 3307 3306 2015-08-28T12:54:00Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 137 | Rappy's Holiday '''Information''' Let's play with Rappy! '''Description''' The Rappies are having a festival. Participate and get excited. '''Episode I > Normal > Retrieval''' ==Notes== Official translation. That being said, what the heck is up with the "Information" section's text, and the title for that matter? ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest137_e.qst quest137_e.qst] (Official English translation) e82f7ee8693964e8f133afb9be0c5922f0a34156 3306 2015-08-28T12:53:02Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 137 | Rappy's Holiday '''Information''' Le..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 137 | Rappy's Holiday '''Information''' Let's play with Rappy! '''Description''' The Rappies are having a festival. Participate and get excited. '''Episode I > Normal > Retrieval''' ==Notes== Official translation. That being said, what the heck is up with the "Information" section's text? ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest137_e.qst quest137_e.qst] (Official English translation) f77a96f6469b0b6149844639332f72c68b863522 BB:Reach for the Dream 0 2042 3056 2015-08-19T16:02:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 203 | Reach for the Dream '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 203 | Reach for the Dream '''Information''' New simulator that attempts to improve communication among hunters! '''Description''' Client: Nol Rinale Job Description: Try the new simulator built to improve communication among hunters! Reward: 300 Meseta '''Episode II > Normal > VR''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest203_e.qst quest203_e.qst] (Official English translation) b080c91c611605b07c4acacc63b981441f122d13 BB:Respective Tomorrow 0 2220 3823 3822 2020-04-06T11:45:36Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 231 | Respective Tomorrow '''Information''' Test a new prototype simulator! '''Description''' Client: Lab Quest: A prototype creature simulator has just been completed. We would like veteran Hunters to test this out so we can see its performance. Reward: ??? Meseta '''Episode II > Normal > VR''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] There are a few untranslated parts. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest231_e.qst quest231_e.qst] (Official English translation) c32e321b419dd7f64b372aa75c2f259053317a7d 3822 3776 2020-04-06T11:45:08Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 231 | Respective Tomorrow '''Information''' Test a new prototype simulator! '''Description''' Client: Lab Quest: A prototype creature simulator has just been completed. We would like veteran Hunters to test this out so we can see its performance. Reward: ??? Meseta '''Episode II > Normal > VR''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest231_e.qst quest231_e.qst] (Official English translation) fa607ee3a36515064f4f8b6b1fbdd3f36c478f9c 3776 3361 2019-12-09T18:49:22Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 231 | Respective Tomorrow '''Information''' Test a new prototype simulator! '''Description''' Client: Lab Quest: A prototype creature simulator has just been completed. We would like veteran Hunters to test this out so we can see its performance. Reward: ??? Meseta '''Episode II > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://dl.dropboxusercontent.com/s/1q23flgglpq9h8z/quest231_e.qst quest231_e.qst] (Official English translation) e1d3abd3ffd28aa2f814dc442b89fd0a36009c65 3361 2015-09-22T11:14:20Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 231 | Respective Tomorrow '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 231 | Respective Tomorrow '''Information''' Test a new prototype simulator! '''Description''' Client: Lab Quest: A prototype creature simulator has just been completed. We would like veteran Hunters to test this out so we can see its performance. Reward: ??? Meseta '''Episode II > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk5z8/468bf7530a.qst quest231_e.qst] (Official English translation) 91e35c2b1aab70a6a84ba33be299fcfb8610e4fa BB:Seat of The Heart (Offline Verison) 0 1963 2890 2015-08-14T21:46:23Z Spoghead 6674 Spoghead moved page [[BB:Seat of The Heart (Offline Verison)]] to [[BB:Seat of The Heart (Offline Version)]] wikitext text/x-wiki #REDIRECT [[BB:Seat of The Heart (Offline Version)]] b2e43b112e0fd2c21889647c90b613ff3527786d BB:Seat of The Heart (Offline Version) 0 2296 3802 2020-04-05T20:35:43Z Spoghead 6674 Spoghead moved page [[BB:Seat of The Heart (Offline Version)]] to [[BB:Seat of the Heart (Offline Version)]]: matching the existing convention wikitext text/x-wiki #REDIRECT [[BB:Seat of the Heart (Offline Version)]] 832863ede3cf3c0b8e2c9b4851e18c1070efde87 BB:Seat of the Heart (Offline Version) 0 1957 3801 2889 2020-04-05T20:35:43Z Spoghead 6674 Spoghead moved page [[BB:Seat of The Heart (Offline Version)]] to [[BB:Seat of the Heart (Offline Version)]]: matching the existing convention wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Quest: I have something to ask of you, not as your operator, but as a partner. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Currently not sure whether the quest was a fan-done GC port or not. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_e.qst quest27_e.qst] (Official English translation) fb64be2d753add0fdae278c08ae7e963aaa05f78 2889 2883 2015-08-14T21:46:23Z Spoghead 6674 Spoghead moved page [[BB:Seat of The Heart (Offline Verison)]] to [[BB:Seat of The Heart (Offline Version)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Quest: I have something to ask of you, not as your operator, but as a partner. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Currently not sure whether the quest was a fan-done GC port or not. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_e.qst quest27_e.qst] (Official English translation) fb64be2d753add0fdae278c08ae7e963aaa05f78 2883 2879 2015-08-14T21:37:01Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Quest: I have something to ask of you, not as your operator, but as a partner. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. Currently not sure whether the quest was a fan-done GC port or not. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_e.qst quest27_e.qst] (Official English translation) fb64be2d753add0fdae278c08ae7e963aaa05f78 2879 2878 2015-08-14T21:26:00Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Quest: I have something to ask of you, not as your operator, but as a partner. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_e.qst quest27_e.qst] (Official English translation) 8fa6dfab61f7bc459b9d119dfe214ddab6af9be8 2878 2877 2015-08-14T21:25:53Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Quest: I have something to ask of you, not as your operator, but as a partner. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_e.qst quest271_e.qst] (Official English translation) 31b17f7b8630ca816e58156f20a3585727d6d003 2877 2015-08-14T21:25:29Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can yo..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 027 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Quest: I have something to ask of you, not as your operator, but as a partner. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode II/Solo/Side Story/quest27_e.qst quest271_e.qst] (Official English translation) caeb0fc4194296d1b3d5ce03fa17e2fff53a3a9a BB:Seat of the Heart (Online Version) 0 2295 3798 2020-04-05T20:29:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 477 | Seat of The Heart '''Information''' Can yo..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 477 | Seat of The Heart '''Information''' Can you do me a personal favor? '''Description''' Client: Elly Person Job description: Elly has a personal request. Reward: ??? Meseta '''Episode II > Solo > Side Story''' ==Notes== Official translation. Fixed GC port originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] The ID was taken from the file. It is apparently not 222 as listed elsewhere and so perhaps there is yet another online version. The category is taken to be the same one as the offline version. The description is also different to the offline version's for some reason. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest477_Fixed_GC_Port.qst quest477_Fixed_GC_Port.qst] (Official English translation) cc2162dd4277fe509e84745648840ab96726f704 BB:Secret Delivery 0 1902 4124 2804 2022-02-12T21:03:42Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 014 | Secret Delivery '''Information''' Deliver a top secret package underground! '''Description''' Client: Simons Quest: I want this package to be dropped off on Ragol, underground, immediately. Reward: 3000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest14_e.qst quest14_e.qst] (Official English translation) 6ed982c0d4682aedcda58d4cd41a13d919484e56 2804 2015-08-14T05:55:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 014 | Secret Delivery '''Information''' Deliver a..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 014 | Secret Delivery '''Information''' Deliver a top secret package underground! '''Description''' Client: Simons Quest: I want this package to be dropped off on Ragol, underground, immediately. Reward: 3000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest14_e.qst quest14_e.qst] (Official English translation) 8fd74243920f00a2a58252f93cbf4b23dd8ba6e8 BB:Seek my Master 0 1912 2815 2015-08-14T06:20:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 024 | Seek my Master '''Information''' A hunter's..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 024 | Seek my Master '''Information''' A hunter's lost on Ragol. What happened? '''Description''' Client: Shino, android Quest: My master, "Great Sword Zoke" disappeared. Help me find him. Reward: 4000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest24_e.qst quest24_e.qst] (Official English translation) 2b28151307dba884e307d78e504026ee39e08962 BB:Singing by the Beach 0 2301 3829 2020-04-07T08:53:28Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 216 | Singing by the Beach '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 216 | Singing by the Beach '''Information''' Party with the Rappies! '''Description''' Client: ??? Job description: Rappies are throwing a party! Please come join us! Reward: ??? '''Episode II > Normal > Event''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest216_e.qst quest216_e.qst] (Official English translation) 79c0110ff74de8f9d9b30b37235c7916b6e05e96 BB:Soul of Steel 0 1910 3342 2812 2015-09-02T13:33:30Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 022 | Soul of Steel '''Information''' Rescue Ult! '''Description''' Client: Montague Quest: Please! Can you help me find my darling android that I crafted with my own two hands? Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. [https://forum.edenserv.net/viewtopic.php?f=21&t=2645 Rika] created a version of the quest where the ability to receive Marina's Bag was put back into the quest after Sega removed it. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_e.qst quest22_e.qst] (Official English translation) [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_e_Rika's_Fix.qst quest22_e_Rika's_Fix.qst] 1f46e4b49bffeac385ecda4158f12ae59f75a6bf 2812 2015-08-14T06:16:32Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 022 | Soul of Steel '''Information''' Rescue Ult!..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 022 | Soul of Steel '''Information''' Rescue Ult! '''Description''' Client: Montague Quest: Please! Can you help me find my darling android that I crafted with my own two hands? Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_e.qst quest22_e.qst] (Official English translation) 162183694c4a6abe24de37bb185b4637405fa0a0 BB:Soul of a Blacksmith 0 1903 4125 2805 2022-02-12T21:03:49Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 015 | Soul of a Blacksmith '''Information''' A blacksmith wants to make a weapon using Ragol's unknown materials. '''Description''' Client: Ozwald Quest: I want to make a new weapon using unknown materials on Ragol. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest15_e.qst quest15_e.qst] (Official English translation) 4485b5f6e2a76185e7ffb3397001acb13e375678 2805 2015-08-14T05:59:56Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 015 | Soul of a Blacksmith '''Information''' A bl..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 015 | Soul of a Blacksmith '''Information''' A blacksmith wants to make a weapon using Ragol's unknown materials. '''Description''' Client: Ozwald Quest: I want to make a new weapon using unknown materials on Ragol. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest15_e.qst quest15_e.qst] (Official English translation) 870c5475a888ecd24edc6acf2c33f2641a0a054c BB:St. Valentine's Day 0 2223 3806 3805 2020-04-06T09:12:13Z Spoghead 6674 Downloads and descriptions were tweaked wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 124 | St. Valentine's Day '''Information''' Special Quest for a single player. Females only. '''Description''' Borrow utensils from patisserie sisters and let's make a handmade chocolate. '''Episode I > Solo > Event''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest124_e.qst quest124_e.qst] (Official English translation) 229fba1be215a4e0abcb8ec44e0ce513350e40d6 3805 3772 2020-04-06T09:10:11Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 124 | St. Valentine's Day '''Information''' Special Quest for a single player. Females only. '''Description''' Borrow utensils from patisserie sisters and let's make a handmade chocolate. '''Episode I > Solo > Event''' ==Notes== Official GC translation in a BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest124_e.qst quest124_e.qst] (Official English translation) 988ec63b046b91f7582bb011b5d3107f36b6b1e0 3772 3366 2019-12-09T18:48:23Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 124 | St. Valentine's Day '''Information''' Special Quest for a single player. Females only. '''Description''' Borrow utensils from patisserie sisters and let's make a handmade chocolate. '''Episode I > Solo > Event''' ==Notes== Official GC translation. ==Download== [https://dl.dropboxusercontent.com/s/mkkvtq0wd0hkdhb/quest124_e.qst quest124_e.qst] (Official English translation) 4ce33f5702eda42da3f409fa2793139be82aefc2 3366 2015-09-22T11:27:23Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 124 | St. Valentine's Day '''Information''' Speci..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 124 | St. Valentine's Day '''Information''' Special Quest for a single player. Females only. '''Description''' Borrow utensils from patisserie sisters and let's make a handmade chocolate. '''Episode I > Solo > Event''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk63z/2cf5309c0c.qst quest124_e.qst] (Official English translation) e1878bb5183a6f839b14cb0b9e41207e4fa0cced BB:Stage1 (1c1) 0 1976 3251 2964 2015-08-28T11:31:57Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage1 '''Information''' --Stage 1-- Composition Area 01 - 03 '''Description''' Challenge Mode --Stage 1-- Composition : Area 01 - 03 Target Time : <nowiki>00'40''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c1_e.qst 1c1_e.qst] (Official English translation) aea49e720a83427422fe396b6459b699246dbb07 2964 2015-08-15T20:03:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage1 '''Information''' --Stage 1-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage1 '''Information''' --Stage 1-- Composition Area 01 - 03 '''Description''' Challenge Mode --Stage 1-- Composition : Area 01 - 03 Target Time : <nowiki>00'40''00</nowiki> '''Challenge''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c1_e.qst 1c1_e.qst] (Official English translation) 8a1a3e38e1bdbaa583b6ad887d123f6960d5cb7a BB:Stage1 (2c1) 0 2194 3289 3284 2015-08-28T12:10:07Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage1 '''Information''' --Stage 1-- Composition Area 01 - 07 '''Description''' EP2 Challenge Mode --Stage 1-- Composition : Area 01 - 07 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c1_e.qst 2c1_e.qst] (Official English translation) c86a4cbeaecdf7f24ae47fe6cc172fb0a20a3974 3284 2015-08-28T12:05:08Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage1 '''Information''' --Stage 1-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage1 '''Information''' --Stage 1-- Composition Area 01 - 07 '''Description''' Challenge Mode --Stage 1-- Composition : Area 01 - 07 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c1_e.qst 2c1_e.qst] (Official English translation) e5e094c5a934c6b47aa7e1cc2002574124891a5f BB:Stage2 (1c2) 0 2170 3250 2015-08-28T11:31:35Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage2 '''Information''' --Stage 2-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage2 '''Information''' --Stage 2-- Composition Area 04 - 08 '''Description''' Challenge Mode --Stage 2-- Composition : Area 04 - 08 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c2_e.qst 1c2_e.qst] (Official English translation) 168060e2d78d20701c666b1f3cc1830232dd967d BB:Stage2 (2c2) 0 2195 3290 3285 2015-08-28T12:10:09Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage2 '''Information''' --Stage 2-- Composition Area 08 - 14 '''Description''' EP2 Challenge Mode --Stage 2-- Composition : Area 08 - 14 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c2_e.qst 2c2_e.qst] (Official English translation) 7431eaa9ea5c8f2d89fa7a63f8393aeec0a1465a 3285 2015-08-28T12:05:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage2 '''Information''' --Stage 2-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage2 '''Information''' --Stage 2-- Composition Area 08 - 14 '''Description''' Challenge Mode --Stage 2-- Composition : Area 08 - 14 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c2_e.qst 2c2_e.qst] (Official English translation) b8107f24301834645a12caa6bde997dcc6758683 BB:Stage3 (1c3) 0 2171 3252 2015-08-28T11:33:01Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage3 '''Information''' --Stage 3-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage3 '''Information''' --Stage 3-- Composition Area 09 - 13 '''Description''' Challenge Mode --Stage 3-- Composition : Area 09 - 13 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c3_e.qst 1c3_e.qst] (Official English translation) 11a4dedeb5ae6b4913f2e3c68f58101021dd5fbe BB:Stage3 (2c3) 0 2196 3291 3286 2015-08-28T12:10:12Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage3 '''Information''' --Stage 3-- Composition Area 15 - 20 '''Description''' EP2 Challenge Mode --Stage 3-- Composition : Area 15 - 20 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c3_e.qst 2c3_e.qst] (Official English translation) 56436bfebbf5ce0765efdc29ae9779a7d392842f 3286 2015-08-28T12:07:16Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage3 '''Information''' --Stage 3-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage3 '''Information''' --Stage 3-- Composition Area 15 - 20 '''Description''' Challenge Mode --Stage 3-- Composition : Area 15 - 20 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c3_e.qst 2c3_e.qst] (Official English translation) 5d5ff6823996690192cb4821e0adab352f21075a BB:Stage4 (1c4) 0 2172 3253 2015-08-28T11:33:29Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage4 '''Information''' --Stage 4-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage4 '''Information''' --Stage 4-- Composition Area 14 - 19 '''Description''' Challenge Mode --Stage 4-- Composition : Area 14 - 19 Target Time : <nowiki>01'40''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c4_e.qst 1c4_e.qst] (Official English translation) 150c59fa4a7cf370777efc480cfde354c02ea731 BB:Stage4 (2c4) 0 2197 3292 3287 2015-08-28T12:10:16Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage4 '''Information''' --Stage 4-- Composition Area 21 - 27 '''Description''' EP2 Challenge Mode --Stage 4-- Composition : Area 21 - 27 Target Time : <nowiki>02'00''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c4_e.qst 2c4_e.qst] (Official English translation) ae51ae1935f3572cb5f9691e85afb144651e60b0 3287 2015-08-28T12:07:41Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage4 '''Information''' --Stage 4-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage4 '''Information''' --Stage 4-- Composition Area 21 - 27 '''Description''' Challenge Mode --Stage 4-- Composition : Area 21 - 27 Target Time : <nowiki>02'00''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c4_e.qst 2c4_e.qst] (Official English translation) c1df94d47017d9a976388008e70bcf6639c8872d BB:Stage5 (1c5) 0 2173 3254 2015-08-28T11:34:31Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage5 '''Information''' --Stage 5-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage5 '''Information''' --Stage 5-- Composition Area 20 - 24 '''Description''' Challenge Mode --Stage 5-- Composition : Area 20 - 24 Target Time : <nowiki>01'20''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c5_e.qst 1c5_e.qst] (Official English translation) 1d432217e8e45d0adf9a1b35fabd6571421264f4 BB:Stage5 (2c5) 0 2198 3293 3288 2015-08-28T12:10:19Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage5 '''Information''' --Stage 5-- Composition Area 28 - 29 '''Description''' EP2 Challenge Mode --Stage 5-- Composition : Area 28 - 29 Target Time : <nowiki>01'00''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c5_e.qst 2c5_e.qst] (Official English translation) ea425ab384e2a3a319a722fde62b529c1e2518a1 3288 2015-08-28T12:08:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage5 '''Information''' --Stage 5-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage5 '''Information''' --Stage 5-- Composition Area 28 - 29 '''Description''' Challenge Mode --Stage 5-- Composition : Area 28 - 29 Target Time : <nowiki>01'00''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c5_e.qst 2c5_e.qst] (Official English translation) e9a8db443ea81c1ce2e517352fc9c72cd799acc3 BB:Stage6 (1c6) 0 2174 3255 2015-08-28T11:35:46Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage6 '''Information''' --Stage 6-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage6 '''Information''' --Stage 6-- Composition Area 25 - 30 '''Description''' Challenge Mode --Stage 6-- Composition : Area 25 - 30 Target Time : <nowiki>01'40''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c6_e.qst 1c6_e.qst] (Official English translation) 926a7c55a3bac252187d7891ea8417e6186a66b9 BB:Stage7 (1c7) 0 2175 3256 2015-08-28T11:36:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage7 '''Information''' --Stage 7-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage7 '''Information''' --Stage 7-- Composition Area 31 - 35 '''Description''' Challenge Mode --Stage 7-- Composition : Area 31 - 35 Target Time : <nowiki>01'30''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c7_e.qst 1c7_e.qst] (Official English translation) 0665b917e255dd4a72fe8f42fec859b377656f51 BB:Stage8 (1c8) 0 2176 3257 2015-08-28T11:37:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage8 '''Information''' --Stage 8-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage8 '''Information''' --Stage 8-- Composition Area 36 - 40 '''Description''' Challenge Mode --Stage 8-- Composition : Area 36 - 40 Target Time : <nowiki>01'30''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c8_e.qst 1c8_e.qst] (Official English translation) 0bddd60d164c226474a96785145a3c73b7805e15 BB:Stage9 (1c9) 0 2177 3258 2015-08-28T11:38:37Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage9 '''Information''' --Stage 9-- Composition A..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==Details== '''ID/Name''' 65535 | Stage9 '''Information''' --Stage 9-- Composition Area 41 - 46 '''Description''' Challenge Mode --Stage 4-- Composition : Area 41 - 46 Target Time : <nowiki>02'00''00</nowiki> '''Challenge''' ==Notes== Official translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c9_e.qst 1c9_e.qst] (Official English translation) 2a91436b91183fcf013047537df22903a7500bf7 BB:Sugoroku 0 2169 3790 3249 2020-04-05T20:07:17Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 127 | Sugoroku '''Information''' Hunters: Defeat all enemies! '''Description''' Client: Principal Quest: Defeat as many enemies as you can in the simulator within the time limit. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-701 here]). An error in the code from the original quest that caused the wrong player to be targeted in a certain menu was fixed. There is still the potential issue of not being able to select from any menu properly in the quest if playing with the keyboard - this is the same bug that affects how the dragon is controlled in Towards the Future. [https://en.wikipedia.org/wiki/Sugoroku Sugoroku] is the English name for 双六 or SUGOROKU, at least as far as Wikipedia is concerned. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest127_e_Bug_Fixed_Unofficial_Translation.qst quest127_e_Bug_Fixed_Unofficial_Translation.qst] (Unofficial English translation) d12df3b8ae2498ad0ed4c7721e758312d20944dc 3249 3248 2015-08-21T16:06:32Z Spoghead 6674 /* Notes */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 127 | Sugoroku '''Information''' Hunters: Defeat all enemies! '''Description''' Client: Principal Quest: Defeat as many enemies as you can in the simulator within the time limit. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). An error in the code from the original quest that caused the wrong player to be targeted in a certain menu was fixed. There is still the potential issue of not being able to select from any menu properly in the quest if playing with the keyboard - this is the same bug that affects how the dragon is controlled in Towards the Future. [https://en.wikipedia.org/wiki/Sugoroku Sugoroku] is the English name for 双六 or SUGOROKU, at least as far as Wikipedia is concerned. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest127_e_Bug_Fixed_Unofficial_Translation.qst quest127_e_Bug_Fixed_Unofficial_Translation.qst] (Unofficial English translation) ee51010ba2bd166725896fa379cf858dee4ab6a1 3248 3247 2015-08-21T16:06:07Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 127 | Sugoroku '''Information''' Hunters: Defeat all enemies! '''Description''' Client: Principal Quest: Defeat as many enemies as you can in the simulator within the time limit. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). An error in the code from the original quest that caused the wrong player to be targeted in a certain menu was fixed. There is still the potential issue of not being able to select from any menu properly in the quest if playing with the keyboard - this is the same bug that affects how the dragon is controlled in Towards the Future. [https://en.wikipedia.org/wiki/Sugoroku Sugoroku] is the English name of 双六 or SUGOROKU, at least as far as Wikipedia is concerned. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest127_e_Bug_Fixed_Unofficial_Translation.qst quest127_e_Bug_Fixed_Unofficial_Translation.qst] (Unofficial English translation) c04909a88d3ba307f9da9dd78d4ff7ca8031bc0f 3247 2015-08-21T16:05:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 127 | Sugoroku '''Information''' Hunters:..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 127 | Sugoroku '''Information''' Hunters: Defeat all enemies! '''Description''' Client: Principal Quest: Defeat as many enemies as you can in the simulator within the time limit. Reward: ??? Meseta '''Episode I > Normal > Event''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget (here). An error in the code from the original quest that caused the wrong player to be targeted in a certain menu was fixed. There is still the potential issue of not being able to select from any menu properly in the quest if playing with the keyboard - this is the same bug that affects how the dragon is controlled in Towards the Future. [https://en.wikipedia.org/wiki/Sugoroku Sugoroku] is the English name of 双六 or SUGOROKU, at least as far as Wikipedia is concerned. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest127_e_Bug_Fixed_Unofficial_Translation.qst quest127_e_Bug_Fixed_Unofficial_Translation.qst] (Unofficial English translation) bbfc2a91fcb69ee8c4fded166774b08c773f2ce5 BB:The East Tower (Offline Version) 0 2215 3769 3767 2019-12-09T18:47:30Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 028 | The East Tower '''Information''' Elimate all the monsters roaming around the Control Tower. '''Description''' Client: Natasha Milarose Job Description: Eliminate all the monsters that have inhabited the Control Tower on Gal Da Val Island. Reward: ??? Meseta '''Episode II > Solo > Tower''' ==Notes== Official GC translation. File ripped from US version of PSO Plus and converted to BB. Should be no issues, but if you find any, please inform [https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Matt]. ==Download== [https://dl.dropboxusercontent.com/s/f8q9ed6reowtz10/quest28_e.qst quest28_e.qst] (Official English translation) d2826e980c245b133c6fccd59d216fed47fd95da 3767 3352 2019-12-09T18:46:37Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 028 | The East Tower '''Information''' Elimate all the monsters roaming around the Control Tower. '''Description''' Client: Natasha Milarose Job Description: Eliminate all the monsters that have inhabited the Control Tower on Gal Da Val Island. Reward: ??? Meseta '''Episode II > Solo > Tower''' ==Notes== Official GC translation. File ripped from US version of PSO Plus and converted to BB. Should be no issues, but if you find any, please inform [https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Matt]. ==Download== [https://dl.dropboxusercontent.com/s/f8q9ed6reowtz10/quest28_e.qst] (Official English translation) 2467453dbd1a7383b9d36355b727bed168212cea 3352 2015-09-21T02:42:38Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 028 | The East Tower '''Information''' Elimate a..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 028 | The East Tower '''Information''' Elimate all the monsters roaming around the Control Tower. '''Description''' Client: Natasha Milarose Job Description: Eliminate all the monsters that have inhabited the Control Tower on Gal Da Val Island. Reward: ??? Meseta '''Episode II > Solo > Tower''' ==Notes== Official GC translation. File ripped from US version of PSO Plus and converted to BB. Should be no issues, but if you find any, please inform [https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Matt]. ==Download== [https://puu.sh/kiDtD/61cfb658a2.qst quest28_e.qst] (Official English translation) afab9bc2f18b5b8e5a30558074747c767dd0f7bd BB:The East Tower (Online Version) 0 2048 3067 2015-08-19T16:20:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 223 | The East Tower '''Information''' El..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 223 | The East Tower '''Information''' Eliminate all the monsters roaming around the Control Tower. '''Description''' Client: Natasha Milarose Details: Eliminate all the monsters have have inhabited the Control Tower on Gal Da Val island. Reward: ??? Meseta '''Episode II > Normal > Tower''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Tower/quest223_e.qst quest223_e.qst] (Official English translation) 42856d6e6986eea4d14d62ac45059525aad67308 BB:The Fake in Yellow 0 1893 4116 2793 2022-02-12T21:01:57Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 006 | The Fake in Yellow '''Information''' What is the biologist on Ragol doing? '''Description''' Client: Guls' Assistant Quest: Dr. Guls, a biologist who's crazy about Ragol's native life, is missing. Find him. Reward: 800 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest6_e.qst quest6_e.qst] (Official English translation) 242bacc09ab48de109aac270a0b25ff821587184 2793 2015-08-14T05:06:33Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 006 | The Fake in Yellow '''Information''' What i..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 006 | The Fake in Yellow '''Information''' What is the biologist on Ragol doing? '''Description''' Client: Guls' Assistant Quest: Dr. Guls, a biologist who's crazy about Ragol's native life, is missing. Find him. Reward: 800 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest6_e.qst quest6_e.qst] (Official English translation) 82513292f283df265620581f33c0462f43f0b477 BB:The Grave's Butler 0 1905 4127 2807 2022-02-12T21:04:03Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 017 | The Grave's Butler '''Information''' Grave's butler disappeared. Why? '''Description''' Client: Matha Grave Quest: My butler, Blant, has disappeared. He's been like a father to me. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest17_e.qst quest17_e.qst] (Official English translation) bb75876f2e0bd056b09510fffe5e4f0d116a2677 2807 2015-08-14T06:04:57Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 017 | The Grave's Butler '''Information''' Grave'..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 017 | The Grave's Butler '''Information''' Grave's butler disappeared. Why? '''Description''' Client: Matha Grave Quest: My butler, Blant, has disappeared. He's been like a father to me. Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest17_e.qst quest17_e.qst] (Official English translation) f94c8d686fdb0aa615df8e0b8dcdaf7eadf91483 BB:The Lost Bride 0 1898 4121 2800 2022-02-12T21:03:18Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 011 | The Lost Bride '''Information''' Cicil got fat by using too many recovery items. Help her diet! '''Description''' Client: Cicil, Force Quest: I'm too fat to go back to my fiance. Please help me diet! Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest11_e.qst quest11_e.qst] (Official English translation) 21f4e7a97c8ceb1a5f7f789abf5ecaf74a0e1374 2800 2799 2015-08-14T05:15:07Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 011 | The Lost Bride '''Information''' Cicil got fat by using too many recovery items. Help her diet! '''Description''' Client: Cicil, Force Quest: I'm too fat to go back to my fiance. Please help me diet! Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest11_e.qst quest11_e.qst] (Official English translation) c889915ddebce59d19eadc3322fa4545b511bf89 2799 2015-08-14T05:14:50Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 011 | The Lost Bride '''Information''' Cicil got..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 011 | The Lost Bride '''Information''' Cicil got fat by using too many recovery items. Help her diet! '''Description''' Client: Cicil, Force Quest: I'm too fat to go back to my fiance. Please help me diet! Reward: 2500 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_e.qst quest5_e.qst] (Official English translation) e4783135607137b2e970ac7d2454f087a95b8fcf BB:The Missing Maracas 0 2212 3338 3337 2015-09-01T14:22:16Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 068 | The Missing Maracas '''Information''' Get out there and find the missing maracas! '''Description''' Client: Memory Hunter Quest: Search for the missing maracas to regain lost memories. Reward: ??? Meseta '''Episode I > Normal > Retrieval''' ==Notes== Official translation. Fairly certain this was a DC quest that received an (unofficial?) port to Blue Burst. Doesn't write to any flags so it's likely fine to use on a server. Not too sure which quest category it should occupy, but Retrieval was suggested in one of the sources and that seemed reasonable. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest68_e.qst quest68_e.qst] (Official English translation) 54bb951a4de2eed23e09add8a0b182086f2663d2 3337 3336 2015-09-01T14:21:59Z Spoghead 6674 /* Notes */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 068 | The Missing Maracas '''Information''' Get out there and find the missing maracas! '''Description''' Client: Memory Hunter Quest: Search for the missing maracas to regain lost memories. Reward: ??? Meseta '''Episode II > Normal > Retrieval''' ==Notes== Official translation. Fairly certain this was a DC quest that received an (unofficial?) port to Blue Burst. Doesn't write to any flags so it's likely fine to use on a server. Not too sure which quest category it should occupy, but Retrieval was suggested in one of the sources and that seemed reasonable. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest68_e.qst quest68_e.qst] (Official English translation) c37c2b712073fc59ba5044ef68e0e48cbfeaceca 3336 2015-09-01T14:20:54Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 068 | The Missing Maracas '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 068 | The Missing Maracas '''Information''' Get out there and find the missing maracas! '''Description''' Client: Memory Hunter Quest: Search for the missing maracas to regain lost memories. Reward: ??? Meseta '''Episode II > Normal > Retrieval''' ==Notes== Official translation. Fairly certain this was a DC quest that received an (unofficial?) port to Blue Burst. Doesn't write to any flags so it's likely fine to use on a server. Not too sure which quest category it should occupy, but Retrieval was suggested in one of the sources and that seemed reasonable. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest68_e.qst quest68_e.qst] (Official English translation) 849104bf996df88746c25a2985b869b27aaf639c BB:The Restless Lion 0 1965 2921 2015-08-15T18:21:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 032 | The Restless Lion '''Information''' Infilt..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 032 | The Restless Lion '''Information''' Infiltrate the secret base in the subterranean desert. '''Description''' Client: Principal Tyrell Quest: Infiltrate Leo Grahart's secret base. '''Episode IV > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest32_e.qst quest32_e.qst] (Official English translation) b3d2fe841b79d0e960d218c097b24e9c4b8f886f BB:The Retired Hunter 0 1907 4129 2809 2022-02-12T21:04:16Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 019 | The Retired Hunter '''Information''' I will kill 10000 monsters before I die! '''Description''' Client: Donoph Quest: An old hunter, Donoph, is about to die. Defeat 99 monsters to fulfill his dream. Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest19_e.qst quest19_e.qst] (Official English translation) ce4d7f89c8bed295eb12e7c3685a3eb79e66d188 2809 2015-08-14T06:07:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 019 | The Retired Hunter '''Information''' I will..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 019 | The Retired Hunter '''Information''' I will kill 10000 monsters before I die! '''Description''' Client: Donoph Quest: An old hunter, Donoph, is about to die. Defeat 99 monsters to fulfill his dream. Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest19_e.qst quest19_e.qst] (Official English translation) e6451bf951eed30d11c792c53a278bbdd728cf5c BB:The Robots' Reckoning 0 2214 3789 3788 2020-04-05T20:06:08Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 710 | The Robots' Reckoning '''Information''' The robots in the museum's exhibitions have gone haywire. Hurry and stop them! '''Description''' Client: Pioneer 2 Museum Details: Stop the rampaging robots. ※ This quest can only be played by two or more members of the same team. Reward: 5000 Meseta '''Episode IV > Normal > Team''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-705 here]). ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest710_e_Unofficial_Translation.qst quest710_e_Unofficial_Translation.qst] (Unofficial English translation) 2b255b559daee1569d44c90d3e1b7840e5eb0a3d 3788 3787 2020-04-05T20:05:50Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 710 | The Robots' Reckoning '''Information''' The robots in the museum's exhibitions have gone haywire. Hurry and stop them! '''Description''' Client: Pioneer 2 Museum Details: Stop the rampaging robots. ※ This quest can only be played by two or more members of the same team. Reward: 5000 Meseta '''Episode IV > Normal > Team''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-705 here]). ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest710_e_Unofficial_Translation.qst quest710_e.qst] (Unofficial English translation) 581d8849837fd9dc89e48573cc134aab36ae4b67 3787 3786 2020-04-05T20:04:13Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 710 | The Robots' Reckoning '''Information''' The robots in the museum's exhibitions have gone haywire. Hurry and stop them! '''Description''' Client: Pioneer 2 Museum Details: Stop the rampaging robots. ※ This quest can only be played by two or more members of the same team. Reward: 5000 Meseta '''Episode IV > Normal > Team''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-705 here]). ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest710_e.qst quest710_e.qst] (Unofficial English translation) 0729e309ec33a7b97dc637af1436b54124151889 3786 3351 2020-04-05T20:02:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 710 | The Robots' Reckoning '''Information''' The robots in the museum's exhibitions have gone haywire. Hurry and stop them! '''Description''' Client: Pioneer 2 Museum Details: Stop the rampaging robots. ※ This quest can only be played by two or more members of the same team. Reward: 5000 Meseta '''Episode IV > Normal > Team''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/community/threads/sega-quest-english-translations.80/#post-705 here]). ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest710_e.qst quest710_e.qst] (Fan translation) 9ebaabde13f5215853bfc969f1ebd465e2858a3f 3351 2015-09-05T02:42:57Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 710 | The Robots' Reckoning '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 710 | The Robots' Reckoning '''Information''' The robots in the museum's exhibitions have gone haywire. Hurry and stop them! '''Description''' Client: Pioneer 2 Museum Details: Stop the rampaging robots. ※ This quest can only be played by two or more members of the same team. Reward: 5000 Meseta '''Episode IV > Normal > Team''' ==Notes== No official translation available, but a free-to-use fan translation has been provided by Fudgenugget ([https://www.pioneer2.net/phpBB3/viewtopic.php?f=14&t=90 here]). ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest710_e.qst quest710_e.qst] (Official English translation) d5d22cb359da953bb120fb45a6f45c49ddcfd942 BB:The Tinkerbell's Dog 2 0 2228 3815 3371 2020-04-06T11:19:11Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | The Tinkerbell's Dog 2 '''Information''' Find a pet that ran away! '''Description''' Client: Neighborhood child Quest: A pet that was kept in secret ran away. Owner wants it brought home. Reward: ??? Meseta. '''Episode I > Solo > Event''' ==Notes== Official translation. Fixed GC port originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] Guildcard flag has been removed, so "Sonic's Glove" is never received as that particular flag was meant for V2. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest73_e_Fixed_GC_Port.qst quest73_e_Fixed_GC_Port.qst] (Official English translation) 2c9292a3f73e5ea6b8b2f9833d966c68f9f28172 3371 2015-09-22T14:31:55Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | The Tinkerbell's Dog 2 '''Information''' Fi..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | The Tinkerbell's Dog 2 '''Information''' Find a pet that ran away! '''Description''' Client: Neighborhood child Quest: A pet that was kept in secret ran away. Owner wants it brought home. Reward: ??? Meseta. '''Episode I > Solo > Event''' ==Notes== Official translation. Guildcard flag has been removed, so "Sonic's Glove" is never received as that particular flag was meant for V2. ==Download== [https://puu.sh/kke2o/117595a54b.qst quest73_e.qst] (Official English translation) 8d3383d02d6e775dc5c9edd01f4f17b400ae15fc BB:The Value of Money 0 1890 4114 3785 2022-02-12T21:01:19Z Spoghead 6674 https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 003 | The Value of Money '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Gizel's wife Quest: I want my husband to stop wasting money. He buys too many weapons. Reward: 300 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. The file originally provided with a default Tethealla implementation is cannot be opened by QEdit, this is an official editable version. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_e.qst quest3_e.qst] (Official English translation) bc5768eec9d9c2b698e79f3006ee49be45ab2316 3785 2790 2020-04-05T18:54:03Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 003 | The Value of Money '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Gizel's wife Quest: I want my husband to stop wasting money. He buys too many weapons. Reward: 300 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. The file originally provided with a default Tethealla implementation is cannot be opened by QEdit, this is an official editable version. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_e.qst quest3_e.qst] (Official English translation) f0e24e0c89521544b2411f039cf5a5495d649c86 2790 2785 2015-08-14T05:03:44Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 003 | The Value of Money '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Gizel's wife Quest: I want my husband to stop wasting money. He buys too many weapons. Reward: 300 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. The file originally provided with a default Tethealla implementation is cannot be opened by QEdit, thus both the Tethealla file and an editable version have been provided. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_e_Editable%20Version.qst quest3_e_Editable Version.qst] (Official English translation) [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_e_Tethealla%20Original.qst quest3_e_Tethealla Original.qst] (Official English translation) 5cc18ecacf9013bfd8f66e5d8ea1a54f1b6551be 2785 2015-08-14T05:00:46Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 003 | The Value of Money '''Information''' Find and b..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 003 | The Value of Money '''Information''' Find and bring back a greedy landlord! '''Description''' Client: Gizel's wife Quest: I want my husband to stop wasting money. He buys too many weapons. Reward: 300 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. The file originally provided with a default Tethealla implementation is cannot be opened by QEdit, thus both the Tethealla file and an editable version have been provided. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_e_Editable%20Version.qst quest3_e_Editable Version.qst] (Official English translation) [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_e_Tethealla%20Original.qst quest3_e_Tethealla Original.qst] (Official English translation) b6d71071fd35e5c78d4df5774839c23e8db91f95 BB:The West Tower (Offline Version) 0 2225 3768 3368 2019-12-09T18:47:11Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 029 | The West Tower '''Information''' Search for the Control Tower entry and secure a route to the top. '''Description''' Client: Natasha Milarose Job Description: Find the entrance to the Control Tower and secure a route to the top floor. Reward: ??? Meseta '''Episode II > Solo > Tower''' ==Notes== Official GC translation. File ripped from US version of PSO Plus and converted to BB. Should be no issues, but if you find any, please inform [https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Matt]. ==Download== [https://dl.dropboxusercontent.com/s/iwawqgb0c7k0kka/quest29_e.qst quest29_e.qst] (Official English translation) 15d0b0450fcf7b7b8347195f335557784d76cca7 3368 2015-09-22T11:32:05Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 029 | The West Tower '''Information''' Search fo..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 029 | The West Tower '''Information''' Search for the Control Tower entry and secure a route to the top. '''Description''' Client: Natasha Milarose Job Description: Find the entrance to the Control Tower and secure a route to the top floor. Reward: ??? Meseta '''Episode II > Solo > Tower''' ==Notes== Official GC translation. File ripped from US version of PSO Plus and converted to BB. Should be no issues, but if you find any, please inform [https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Matt]. ==Download== [https://puu.sh/kk6ef/902e2f2530.qst quest29_e.qst] (Official English translation) c9def68d07393f1bcf0225fca8805f77fa848eda BB:The West Tower (Online Version) 0 2049 3068 2015-08-19T16:21:19Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 224 | The West Tower '''Information''' Se..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 224 | The West Tower '''Information''' Search for the Control Tower entry and secure a route to the top. '''Description''' Client: Natasha Milarose Details: Find the entrance to the entrance to the Control Tower and secure a route to the top floor. Reward: ??? Meseta '''Episode II > Normal > Tower''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Tower/quest224_e.qst quest224_e.qst] (Official English translation) 2a6540102d86e38e4bf71453065e15fc0183e428 BB:Today's Rate 0 1992 2986 2985 2015-08-17T08:58:50Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 117 | Today's Rate '''Information''' Infiltrate the depths of the laboratory and delete the research data! '''Description''' Client: A spy who infiltrated the lab Quest: Prevent the disclosure of the research to the outside world! Destroy the host computer to prevent the disclosure! Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest117_e.qst quest117_e.qst] (Official English translation) 25425c0360831887e651127f9d92cec71662a3e1 2985 2015-08-17T08:58:39Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 117 | Today's Rate '''Information''' Infil..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 117 | Today's Rate '''Information''' Infiltrate the depths of the laboratory and delete the research data! '''Description''' Client: A spy who infiltrated the lab Quest: Prevent the disclosure of the research to the outside world! Destroy the host computer to prevent the disclosure! Reward: ??? Meseta '''Episode I > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest117_e.qst quest117_e.qst] (Official English translation) 6ba40c8052530da91621968cad0f21098d9ee1e7 BB:Towards the Future 0 2219 3824 3791 2020-04-06T11:52:24Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 118 | Towards the Future '''Information''' Challenge the new simulator. '''Description''' Client: Principal Quest: Wishes to have hunters challenge the new simulator. Reward: ??? Meseta '''Episode I > Normal > VR''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest118_e.qst quest118_e.qst] (Official English translation) b71f1aa14703f8cbeb059c3194fbe0bc25d89089 3791 3360 2020-04-05T20:09:35Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 118 | Towards the Future '''Information''' Challenge the new simulator. '''Description''' Client: Principal Quest: Wishes to have hunters challenge the new simulator. Reward: ??? Meseta '''Episode I > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest118_e.qst quest118_e.qst] (Official English translation) 7e576b5d12dad22d5742ee7a496891ae75bf1604 3360 2015-09-22T11:11:35Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 118 | Towards the Future '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 118 | Towards the Future '''Information''' Challenge the new simulator. '''Description''' Client: Principal Quest: Wishes to have hunters challenge the new simulator. Reward: ??? Meseta '''Episode I > Normal > VR''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk5uh/a5cb82267f.qst quest118_e.qst] (Official English translation) 39a559b7a18b1d27acc807d87f997c58a4caaa42 BB:Unsealed Door 0 1909 2813 2811 2015-08-14T06:17:25Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 021 | Unsealed Door '''Information''' We've unlocked Dr. Osto's report! I want to see what he uncovered! '''Description''' Client: Three scientists Quest: We want to see sample Beta772, mentioned in Dr. Osto's records. Reward: 4000 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest21_e.qst quest21_e.qst] (Official English translation) 9b860e98fab27235514a18bbb9953a4ccf49d720 2811 2015-08-14T06:15:14Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 022 | Unsealed Door '''Information''' Rescue Ult!..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 022 | Unsealed Door '''Information''' Rescue Ult! '''Description''' Client: Montague Quest: Please! Can you help me find my darling android that I crafted with my own two hands? Reward: ??? Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_e.qst quest22_e.qst] (Official English translation) 3c50a94ffe278870f07362f9536416cdb3987df9 BB:War of Limits 1 0 2062 3094 2015-08-19T21:06:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 811 | War of Limits 1 '''Information''' E..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 811 | War of Limits 1 '''Information''' Eliminate all enemies infesting the crater area. '''Description''' Client: Soldier Quest Details: There's been a constant outbreak of enemies in one area near the crater. Eliminate them all. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest811_e.qst quest811_e.qst] (Official English translation) 535b58cc1d5310c95e0bccc9b331cac0e3553c36 BB:War of Limits 2 0 2066 3098 2015-08-19T21:10:09Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 812 | War of Limits 2 '''Information''' E..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 812 | War of Limits 2 '''Information''' Eliminate all enemies infesting the crater interior. '''Description''' Client: Soldier Quest Details: There's been a constant outbreak of enemies in one area inside the crater. Eliminate them all. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest812_e.qst quest812_e.qst] (Official English translation) 1920d5093e6003cf2d86a3ae363f69f5ff69999d BB:War of Limits 3 0 2065 3097 2015-08-19T21:09:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 813 | War of Limits 3 '''Information''' E..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 813 | War of Limits 3 '''Information''' Eliminate all enemies in the subterranean desert's upper level. '''Description''' Client: Soldier Quest Details: There's been a constant outbreak of enemies in one area inside the upper level of the subterranean desert. Eliminate them all. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest813_e.qst quest813_e.qst] (Official English translation) e0d77cf1a3dc77b0b23d41f95522b80a21efc93e BB:War of Limits 4 0 2064 3096 2015-08-19T21:08:12Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 814 | War of Limits 4 '''Information''' E..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 814 | War of Limits 4 '''Information''' Eliminate all enemies in the subterranean desert's central level. '''Description''' Client: Soldier Quest Details: There's been a constant outbreak of enemies in one area inside the central level of the subterranean desert. Eliminate them all. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest814_e.qst quest814_e.qst] (Official English translation) cfc3dc9442ef6920bef13455a095a8ad0d899746 BB:War of Limits 5 0 2063 3095 2015-08-19T21:07:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 815 | War of Limits 5 '''Information''' E..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 815 | War of Limits 5 '''Information''' Eliminate all enemies in the subterranean desert's lower level. '''Description''' Client: Soldier Quest Details: There's been a constant outbreak of enemies in one area inside the lower level of the subterranean desert. Eliminate them all. Reward: ??? Meseta '''Episode IV > Normal > Extermination''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest815_e.qst quest815_e.qst] (Official English translation) 939999b063ae4a12e7ca5558009b04a6a6f1524a BB:Warrior's Pride 0 1964 2920 2015-08-15T18:19:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 030 | Warrior's Pride '''Information''' Eliminat..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 030 | Warrior's Pride '''Information''' Eliminate any enemies that remain in and around the crater area. '''Description''' Client: Principal Tyrell Quest: Cooperate with military personnel to eliminate enemies remaining in and around the crater. '''Episode IV > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest30_e.qst quest30_e.qst] (Official English translation) aa45989327aaef2e278deb75011adb50690d41b4 BB:Waterfall Tears 0 1900 4122 2802 2022-02-12T21:03:27Z Spoghead 6674 /* Download */ https wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 012 | Waterfall Tears '''Information''' A female hunter and the hunters seeking her are missing. '''Description''' Client: Kroe, hunter Quest: Find my sister. She's a hunter who disappeared recently. Reward: 1800 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest12_e.qst quest12_e.qst] (Official English translation) 0de89a2b26248f9fee3a4e2c57b9631e549dbd41 2802 2015-08-14T05:47:07Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 012 | Waterfall Tears '''Information''' A female..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 012 | Waterfall Tears '''Information''' A female hunter and the hunters seeking her are missing. '''Description''' Client: Kroe, hunter Quest: Find my sister. She's a hunter who disappeared recently. Reward: 1800 Meseta '''Episode I > Solo > Side Story''' ==Notes== Official translation. File originally provided with a default Tethealla implementation. ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest12_e.qst quest12_e.qst] (Official English translation) fad2891e50a70b803118cc948dd26a0e11f39355 BB:White Day 0 2224 3807 3773 2020-04-06T09:14:17Z Spoghead 6674 Downloads and descriptions were tweaked wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 125 | White Day '''Information''' Let's make a bouquet as a present for White Day! '''Description''' Ask Naula sisters where the flowers are blooming and make a bouquet for White Day! '''Episode I > Normal > Event''' ==Notes== Official GC translation put into the JP BB quest, originally provided [https://www.pioneer2.net/community/threads/quest-download-directory-%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88%E3%83%80%E3%82%A6%E3%83%B3%E3%83%AD%E3%83%BC%E3%83%89%E4%B8%80%E8%A6%A7.243/#post-2617 here] ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest125_e.qst quest125_e.qst] (Official English translation) 22f2ec12c2fbfec13dcf79d72f34a1a46dcd841e 3773 3367 2019-12-09T18:48:37Z Matt 11630 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 125 | White Day '''Information''' Let's make a bouquet as a present for White Day! '''Description''' Ask Naula sisters where the flowers are blooming and make a bouquet for White Day! '''Episode I > Normal > Event''' ==Notes== Official GC translation. ==Download== [https://dl.dropboxusercontent.com/s/7dx1cwxnuvb9agp/quest125_e.qst quest125_e.qst] (Official English translation) 166c39d12078e41da3d942ba4c7a4908faf73bb5 3367 2015-09-22T11:29:36Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 125 | White Day '''Information''' Let's ma..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==Details== '''ID/Name''' 125 | White Day '''Information''' Let's make a bouquet as a present for White Day! '''Description''' Ask Naula sisters where the flowers are blooming and make a bouquet for White Day! '''Episode I > Normal > Event''' ==Notes== Official GC translation. ==Download== [https://puu.sh/kk68U/5c32c7f8a2.qst quest125_e.qst] (Official English translation) d009f3b7d5c017e16ebe8e23ee7a9ddb8d3d3b55 BB:それぞれの明日 0 2044 3059 2015-08-19T16:05:52Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 231 | それぞれの..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 231 | それぞれの明日 '''短い説明''' 新作シミュレータに 挑戦せよ! '''長い説明''' 依頼主:ラボ 依頼内容: エネミー・シミュレータの 新作の試作品が完成した。 歴戦のハンターズ達に その出来を確認してほしい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest231_j.qst quest231_j.qst] 4da40b480df3f42ddbf05765f2e7c62e4c030f17 BB:アイテムプレゼント 0 2080 3122 3121 2015-08-20T13:18:26Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 205 | アイテムプレゼント '''短い説明''' 「アイテム引換券」を 持っていくと…… '''長い説明''' 依頼主:??? 依頼内容: ここは秘密の店。 「アイテム引換券」と交換で 他では目にすることができない 色んなアイテムをお渡しします! 報酬: 0メセタ '''エピソード4 > 通常冒険 > プレゼント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Presents/quest205_j.qst quest205_j.qst] d7b9e5114f3ef9a4248bb5742166ff43e7af95ef 3121 2015-08-20T13:17:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 205 | アイテムプ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 205 | アイテムプレゼント '''短い説明''' 「アイテム引換券」を 持っていくと…… '''長い説明''' 依頼主:??? 依頼内容: ここは秘密の店。 「アイテム引換券」と交換で 他では目にすることができない 色んなアイテムをお渡しします! 報酬: 0メセタ '''エピソード4 > 通常冒険 > プレゼント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Present/quest205_j.qst quest205_j.qst] 91c6c6ddf1aac7ba2629de9f4b8aaee388e42c80 BB:オスト博士の研究 0 1932 2945 2898 2015-08-15T19:32:17Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 020 | オスト博士の研究 '''短い説明''' パイオニア1の科学者 オスト博士の 研究資料を探せ! '''長い説明''' 依頼主:モーム博士 依頼内容: 高名なパイオニア1の科学者 オスト博士の 研究データを 探し出してほしい。 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest20_j.qst quest20_j.qst] 960853eab1eccfa6723ad6b38998a6cafff76a41 2898 2841 2015-08-14T22:08:21Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 020 | オスト博士の研究 '''短い説明''' パイオニア1の科学者 オスト博士の 研究資料を探せ! '''長い説明''' 依頼主:モーム博士 依頼内容: 高名なパイオニア1の科学者 オスト博士の 研究データを 探し出してほしい。 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest20_j.qst quest20_j.qst] 0c701a988684fff8e2debf08153a1817899c2811 2841 2015-08-14T17:16:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 020 | オスト博士の研究 '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 020 | オスト博士の研究 '''短い説明''' パイオニア1の科学者 オスト博士の 研究資料を探せ! '''長い説明''' 依頼主:モーム博士 依頼内容: 高名なパイオニア1の科学者 オスト博士の 研究データを 探し出してほしい。 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest20_j.qst quest20_j.qst] 04df80f14df7ed1f481e97d3edca08b935c90e24 BB:ガロンの計画 0 1973 2961 2960 2015-08-15T19:49:09Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 035 | ガロンの計画 '''短い説明''' ラグオルの森で 入手できる「あるもの」とは? '''長い説明''' 依頼主:商人ガロン 依頼内容:  ラグオルに降りて、  森で入手できる  「あるもの」をとってください。 報酬: 500メセタ '''エピソード1 > 一人用 > ネットカフェ用''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Net%20Café/quest35_j.qst quest35_j.qst] a09ce2a98712b0aadf1c49a9e24b9f099267d526 2960 2015-08-15T19:48:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 035 | ガロンの計画 '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 035 | ガロンの計画 '''短い説明''' ラグオルの森で 入手できる「あるもの」とは? '''長い説明''' 依頼主:商人ガロン 依頼内容:  ラグオルに降りて、  森で入手できる  「あるもの」をとってください。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Net%20Café/quest35_j.qst quest35_j.qst] f1192fc5cceea81ad97e1915075a0a9892dd5409 BB:ガロンの野望 0 1999 2993 2015-08-17T11:40:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 138 | ガロンの野望..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 138 | ガロンの野望 '''短い説明''' 『ラグオル地表で 映画を撮りたい』 強欲ガロンの思惑とは… '''長い説明''' 依頼主:商人 ガロン 依頼内容: 映画を撮りたい! 容姿端麗・質実剛健 主演希望のハンターズ募集! 現役ハンターズ特に優遇。 希望人数 2人~4人迄。 報酬: ???メセタ ※このクエストは一人ではプレイできません。 '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest138_j.qst quest138_j.qst] bc7b302a70598964c8365e22ba358686036d3339 BB:ガロンズ・ショップ 0 2104 3150 2015-08-20T13:55:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 204 | ガロンズ・..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 204 | ガロンズ・ショップ '''短い説明''' 強欲商人ガロンが 営業している店。 一体そこでは何が!? '''長い説明''' 依頼主:ガロン 依頼内容: これは正確には依頼ではない。 諸君らハンターズをわしの 店に招待したいのだ。 変化を求める若人は 訪れるがよい。 報酬: 0メセタ '''エピソード2 > 通常冒険 > ショップ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Shops/quest204_j.qst quest204_j.qst] 15f67eac46c6d8fe52edf8b7220e4759e65a3ba4 BB:ガロンズ・ショップ(バレンタイン) 0 2105 3151 2015-08-20T13:58:37Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 219 | ガロンズ・..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 219 | ガロンズ・ショップ (バレンタイン) '''短い説明''' 強欲商人ガロンが 営業している店。 一体そこでは何が!? '''長い説明''' 依頼主:ガロン 依頼内容: これは正確には依頼ではない。 諸君らハンターズをわしの 店に招待したいのだ。 変化を求める若人は 訪れるがよい。 報酬: 0メセタ '''エピソード2 > 通常冒険 > ショップ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Shops/quest219_j.qst quest219_j.qst] c279b5a2e9a5b048b6c7a950aab1e723b8e991b1 BB:クレアの取引4 0 2085 3128 2015-08-20T13:26:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 311 | クレアの取..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 311 | クレアの取引4 '''短い説明''' ハンターズと物々交換を 行っています。 興味がある方は是非! '''長い説明''' 依頼主:クレア 依頼内容: 私はハンターズのみなさんと 物々交換を行っています。 私が求めているものを 集めてきて頂ければ、 ラグオルにまだ出回ってない 新しいアイテムと交換致します! '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest311_j.qst quest311_j.qst] e5e1c1e4ba9096fdb486c6b930c9d66286b8e6f5 BB:クレアの取引5 0 2086 3129 2015-08-20T13:27:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 312 | クレアの取..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 312 | クレアの取引5 '''短い説明''' ハンターズと物々交換を 行っています。 興味がある方は是非! '''長い説明''' 依頼主:クレア 依頼内容: 私はハンターズのみなさんと 物々交換を行っています。 私が求めているものを 集めてきて頂ければ、 ラグオルにまだ出回ってない 新しいアイテムと交換致します! '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest312_j.qst quest312_j.qst] f245a2f7e101cc2e962fec3eefdd54a2ee5986eb BB:グッドラック! 0 1975 3233 2963 2015-08-20T17:21:55Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 126 | グッドラック! '''短い説明''' アイテムパックの中に 招待状が……? '''長い説明''' 依頼主:??? 依頼内容:  おめでとうございます!  あなたは「幸運の黄色いカジノ」の  名誉ビジターとして、多数の  ハンターズの中から選ばれました!  この一生に一度のチャンスを  逃さずに、ぜひご来場ください!! '''エピソード1 > 一人用 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest126_j.qst quest126_j.qst] 16b151613953ece4247bd53c1cf5bf3a6b701ac8 2963 2015-08-15T19:55:49Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 126 | グッドラック!..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 126 | グッドラック! '''短い説明''' アイテムパックの中に 招待状が……? '''長い説明''' 依頼主:??? 依頼内容:  おめでとうございます!  あなたは「幸運の黄色いカジノ」の  名誉ビジターとして、多数の  ハンターズの中から選ばれました!  この一生に一度のチャンスを  逃さずに、ぜひご来場ください!! '''エピソード1 > 一人用 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest126_j.qst quest126_j.qst] c00a83ae7b7e8b1f00aa87b8f8252c83bb1b516a BB:グラン·スコール号 0 1921 2934 2909 2015-08-15T19:30:24Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 009 | グラン·スコール号 '''短い説明''' 爆発前に地表へ出発した グラン・スコール号。 生存者はいるのか? '''長い説明''' 依頼主:旅行代理店長 依頼内容: 行方知れずの遊覧船 グラン・スコール号。 生存者を捜索してほしい。 報酬: 1000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest9_j.qst quest9_j.qst] f6ff5a48b08f68c31badd19136eb79b21a850990 2909 2829 2015-08-14T22:09:54Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 009 | グラン·スコール号 '''短い説明''' 爆発前に地表へ出発した グラン・スコール号。 生存者はいるのか? '''長い説明''' 依頼主:旅行代理店長 依頼内容: 行方知れずの遊覧船 グラン・スコール号。 生存者を捜索してほしい。 報酬: 1000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest9_j.qst quest9_j.qst] 8589ee46f785f88dd8fa778f134c8c3edd0951d6 2829 2015-08-14T16:50:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 009 | グラン·スコール号 '..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 009 | グラン·スコール号 '''短い説明''' 爆発前に地表へ出発した グラン・スコール号。 生存者はいるのか? '''長い説明''' 依頼主:旅行代理店長 依頼内容: 行方知れずの遊覧船 グラン・スコール号。 生存者を捜索してほしい。 報酬: 1000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest9_j.qst quest9_j.qst] 3a26b150dbb1fafbab3aec87f275d4255a55751b BB:グレイブ家の執事 0 1929 2942 2901 2015-08-15T19:31:55Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 017 | グレイブ家の執事 '''短い説明''' グレイブ家の執事が 少女をおいて消えた そのわけは? '''長い説明''' 依頼主:マァサ・グレイブ 依頼内容: 育ての親であるグレイブ家の 執事ブラントが行方不明に。 探しに行きたいので手伝って! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest17_j.qst quest17_j.qst] 31636f48b700a7567d3e1e4381fd2fdb92d9e07c 2901 2838 2015-08-14T22:08:50Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 017 | グレイブ家の執事 '''短い説明''' グレイブ家の執事が 少女をおいて消えた そのわけは? '''長い説明''' 依頼主:マァサ・グレイブ 依頼内容: 育ての親であるグレイブ家の 執事ブラントが行方不明に。 探しに行きたいので手伝って! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest17_j.qst quest17_j.qst] e37a588a5379b218d3d0e481efed6aed661affe1 2838 2015-08-14T17:11:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 017 | グレイブ家の執事 '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 017 | グレイブ家の執事 '''短い説明''' グレイブ家の執事が 少女をおいて消えた そのわけは? '''長い説明''' 依頼主:マァサ・グレイブ 依頼内容: 育ての親であるグレイブ家の 執事ブラントが行方不明に。 探しに行きたいので手伝って! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest17_j.qst quest17_j.qst] 9259f97dfb0e8bfd2482ea0bc3f0ff280636efed BB:サイフの紐 0 1915 2929 2915 2015-08-15T19:28:31Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 003 | サイフの紐 '''短い説明''' 浪費家ハンターの 妻の憂鬱 '''長い説明''' 依頼主:ハンター・ギゼルの妻 依頼内容: ウチの旦那は 浪費家で、 ちょっと今のよりイイ武器が あったら、すぐに買い替えて しまうのです。何とか説得して もらえないでしょうか。 報酬: 300メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_j.qst quest3_j.qst] f28e6842475f16234b6e673e741e199bdbee69be 2915 2823 2015-08-14T22:10:42Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 003 | サイフの紐 '''短い説明''' 浪費家ハンターの 妻の憂鬱 '''長い説明''' 依頼主:ハンター・ギゼルの妻 依頼内容: ウチの旦那は 浪費家で、 ちょっと今のよりイイ武器が あったら、すぐに買い替えて しまうのです。何とか説得して もらえないでしょうか。 報酬: 300メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_j.qst quest3_j.qst] 938b1cc39fe1acbbee4888ae1968322df8a59ff0 2823 2015-08-14T16:33:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 003 | サイフの紐 '''短い説..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 003 | サイフの紐 '''短い説明''' 浪費家ハンターの 妻の憂鬱 '''長い説明''' 依頼主:ハンター・ギゼルの妻 依頼内容: ウチの旦那は 浪費家で、 ちょっと今のよりイイ武器が あったら、すぐに買い替えて しまうのです。何とか説得して もらえないでしょうか。 報酬: 300メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest3_j.qst quest3_j.qst] 9e2c3390626e341f25dfdda18dab715200ef1da9 BB:ステージ1 0 2184 3267 2015-08-28T11:54:20Z Spoghead 6674 Spoghead moved page [[BB:ステージ1]] to [[BB:ステージ1(1c1)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ1(1c1)]] 3d56b26e45c41922b911a8566d6ac6d2b52bd1d9 BB:ステージ1(1C1) 0 2178 3269 3266 2015-08-28T11:56:55Z Spoghead 6674 Spoghead moved page [[BB:ステージ1(1c1)]] to [[BB:ステージ1(1C1)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明''' エリア1〜エリア3 '''長い説明''' 目標時間:00:50 '''チャレンジ''' ==備考== このクエストの短い説明の文字セットはなぜか他のクエストのと違います。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c1_j.qst 1c1_j.qst] ea7c63e03f6c23df2591dfc9ab659d139831ad67 3266 3264 2015-08-28T11:54:20Z Spoghead 6674 Spoghead moved page [[BB:ステージ1]] to [[BB:ステージ1(1c1)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明''' エリア1〜エリア3 '''長い説明''' 目標時間:00:50 '''チャレンジ''' ==備考== このクエストの短い説明の文字セットはなぜか他のクエストのと違います。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c1_j.qst 1c1_j.qst] ea7c63e03f6c23df2591dfc9ab659d139831ad67 3264 3259 2015-08-28T11:52:03Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明''' エリア1〜エリア3 '''長い説明''' 目標時間:00:50 '''チャレンジ''' ==備考== このクエストの短い説明の文字セットはなぜか他のクエストのと違います。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c1_j.qst 1c1_j.qst] ea7c63e03f6c23df2591dfc9ab659d139831ad67 3259 2015-08-28T11:42:10Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明''' エリア1〜エリア3 '''長い説明''' 目標時間:00:50 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c1_j.qst 1c1_j.qst] 63508a2af9107397c1d99963eccc43d4c4613b84 BB:ステージ1(1c1) 0 2185 3270 2015-08-28T11:56:55Z Spoghead 6674 Spoghead moved page [[BB:ステージ1(1c1)]] to [[BB:ステージ1(1C1)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ1(1C1)]] 86d6aaa5f8796a572f4a1864589d57284697df56 BB:ステージ1(2C1) 0 2199 3294 2015-08-28T12:11:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ1 '''短い説明''' エリア1〜エリア7 '''長い説明''' 目標時間:01:20 '''チャレンジ''' ==備考== また短い説明に文字セット間違いか?! ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c1_j.qst 2c1_j.qst] 7e56874d3561618c18347449f8dabb00b89abbad BB:ステージ2 0 2186 3272 2015-08-28T11:57:30Z Spoghead 6674 Spoghead moved page [[BB:ステージ2]] to [[BB:ステージ2(1C2)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ2(1C2)]] 54cb49ea33e67031a8b35c7042e0bc0c77f3b41a BB:ステージ2(1C2) 0 2179 3271 3260 2015-08-28T11:57:30Z Spoghead 6674 Spoghead moved page [[BB:ステージ2]] to [[BB:ステージ2(1C2)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ2 '''短い説明''' エリア04〜エリア08 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c2_j.qst 1c2_j.qst] d887b22cebe5e8bb4f2e38424828c4d59569fbac 3260 2015-08-28T11:43:53Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ2 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ2 '''短い説明''' エリア04〜エリア08 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c2_j.qst 1c2_j.qst] d887b22cebe5e8bb4f2e38424828c4d59569fbac BB:ステージ2(2C2) 0 2200 3295 2015-08-28T12:12:31Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ2 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ2 '''短い説明''' エリア8〜エリア14 '''長い説明''' 目標時間:01:20 '''チャレンジ''' ==備考== また短い説明に文字セット間違いか?! ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c2_j.qst 2c2_j.qst] 25d2f3ab8abe40f67f203818a1288b717215d3a1 BB:ステージ3 0 2187 3274 2015-08-28T11:57:37Z Spoghead 6674 Spoghead moved page [[BB:ステージ3]] to [[BB:ステージ3(1C3)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ3(1C3)]] b5f2f8f143db530c73c98a65efc5a8505c6d277f BB:ステージ3(1C3) 0 2180 3273 3261 2015-08-28T11:57:37Z Spoghead 6674 Spoghead moved page [[BB:ステージ3]] to [[BB:ステージ3(1C3)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ3 '''短い説明''' エリア09〜エリア13 '''長い説明''' 目標時間:02:00 ;チャレンジ関連の設定 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c3_j.qst 1c3_j.qst] bf598c941b5b870b56125411dc1cbc1baea848f2 3261 2015-08-28T11:44:28Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ3 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ3 '''短い説明''' エリア09〜エリア13 '''長い説明''' 目標時間:02:00 ;チャレンジ関連の設定 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c3_j.qst 1c3_j.qst] bf598c941b5b870b56125411dc1cbc1baea848f2 BB:ステージ3(2C3) 0 2201 3296 2015-08-28T12:13:28Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ3 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ3 '''短い説明''' エリア15〜エリア20 '''長い説明''' 目標時間:01:20 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c3_j.qst 2c3_j.qst] 1fea6662a10a607e35687b807d925115927715ab BB:ステージ4 0 2188 3276 2015-08-28T11:57:45Z Spoghead 6674 Spoghead moved page [[BB:ステージ4]] to [[BB:ステージ4(1C4)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ4(1C4)]] 81e445701f9bdf1d1ff4d9e0735cf5c61f7728ce BB:ステージ4(1C4) 0 2181 3275 3262 2015-08-28T11:57:45Z Spoghead 6674 Spoghead moved page [[BB:ステージ4]] to [[BB:ステージ4(1C4)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ4 '''短い説明''' エリア14〜エリア19 '''長い説明''' 目標時間:02:30 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c4_j.qst 1c4_j.qst] 4e1df09f0ee8f8040eed7650eb4563b2176cbf2f 3262 2015-08-28T11:47:08Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ4 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ4 '''短い説明''' エリア14〜エリア19 '''長い説明''' 目標時間:02:30 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c4_j.qst 1c4_j.qst] 4e1df09f0ee8f8040eed7650eb4563b2176cbf2f BB:ステージ4(2C4) 0 2202 3297 2015-08-28T12:13:59Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ4 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ4 '''短い説明''' エリア21〜エリア27 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c4_j.qst 2c4_j.qst] 1b6ac1aba0307ee41c3991b6402dd61061f84199 BB:ステージ5 0 2189 3278 2015-08-28T11:57:54Z Spoghead 6674 Spoghead moved page [[BB:ステージ5]] to [[BB:ステージ5(1C5)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ5(1C5)]] 432adf7bf499d44ef047a014b3bfb2d24dcba200 BB:ステージ5(1C5) 0 2182 3277 3263 2015-08-28T11:57:54Z Spoghead 6674 Spoghead moved page [[BB:ステージ5]] to [[BB:ステージ5(1C5)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ5 '''短い説明''' エリア20〜エリア24 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c5_j.qst 1c5_j.qst] eec648f9b29f8f25510f634685f44eff504e1f0d 3263 2015-08-28T11:47:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ5 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ5 '''短い説明''' エリア20〜エリア24 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c5_j.qst 1c5_j.qst] eec648f9b29f8f25510f634685f44eff504e1f0d BB:ステージ5(2C5) 0 2203 3298 2015-08-28T12:14:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ5 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ5 '''短い説明''' エリア28〜エリア29 '''長い説明''' 目標時間:01:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep2/2c5_j.qst 2c5_j.qst] 75ac9f2665cb9e91292a25ddab6ca0962d16e986 BB:ステージ6 0 2190 3280 2015-08-28T11:58:15Z Spoghead 6674 Spoghead moved page [[BB:ステージ6]] to [[BB:ステージ6(1C6)]] wikitext text/x-wiki #REDIRECT [[BB:ステージ6(1C6)]] f9813f2cb523fccf53147bc23d0935e41014cc2d BB:ステージ6(1C6) 0 2183 3279 3265 2015-08-28T11:58:15Z Spoghead 6674 Spoghead moved page [[BB:ステージ6]] to [[BB:ステージ6(1C6)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ6 '''短い説明''' エリア25〜エリア30 '''長い説明''' 目標時間:02:30 '''チャレンジ''' ==備考== このクエストの短い説明のエリア数がファイルにはなぜかステージ5のと同じです。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c6_j.qst 1c6_j.qst] cbf389a44444765f13e2e8a3d53d9d97955a0ba4 3265 2015-08-28T11:53:06Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ6 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ6 '''短い説明''' エリア25〜エリア30 '''長い説明''' 目標時間:02:30 '''チャレンジ''' ==備考== このクエストの短い説明のエリア数がファイルにはなぜかステージ5のと同じです。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c6_j.qst 1c6_j.qst] cbf389a44444765f13e2e8a3d53d9d97955a0ba4 BB:ステージ7(1C7) 0 2191 3281 2015-08-28T12:00:19Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ7 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ7 '''短い説明''' エリア31〜エリア35 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c7_j.qst 1c7_j.qst] 97a4c2b143ae7e0db471a8f891bd4759f6c5ae95 BB:ステージ8(1C8) 0 2192 3282 2015-08-28T12:01:38Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ8 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ8 '''短い説明''' エリア36〜エリア40 '''長い説明''' 目標時間:02:00 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c8_j.qst 1c8_j.qst] 183167377effad694fae7c4c09c4ced83757ff1c BB:ステージ9(1C9) 0 2193 3283 2015-08-28T12:01:54Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ9 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Challenge Quests]] ==詳細== '''ID | クエスト名''' 65535 | ステージ9 '''短い説明''' エリア41〜エリア46 '''長い説明''' 目標時間:02:30 '''チャレンジ''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Challenge/Ep1/1c9_j.qst 1c9_j.qst] 3edf96b0e680d598b674f8ded4f96555a5fa31ad BB:セントラルドームの炎渦(オフライン版) 0 1939 2951 2892 2015-08-15T19:33:12Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 026 | セントラルドームの炎渦 '''短い説明''' 謎の火災に 巻きこまれた人々を 救助せよ! '''長い説明''' 依頼主:パイオニア2 依頼内容: ラグオル森林地帯で 謎の火災発生。 巻きこまれた人達を 救助して欲しい! 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest26_j.qst quest26_j.qst] 7bb631ef3f3d4d60994ef03ecb0b124d8f0a49a6 2892 2850 2015-08-14T22:07:26Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 026 | セントラルドームの炎渦 '''短い説明''' 謎の火災に 巻きこまれた人々を 救助せよ! '''長い説明''' 依頼主:パイオニア2 依頼内容: ラグオル森林地帯で 謎の火災発生。 巻きこまれた人達を 救助して欲しい! 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest26_j.qst quest26_j.qst] 4385a23ae73a1c1cb6e2d2ee93745b41f503d5e9 2850 2015-08-14T18:15:07Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 026 | セントラルドームの炎..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 026 | セントラルドームの炎渦 '''短い説明''' 謎の火災に 巻きこまれた人々を 救助せよ! '''長い説明''' 依頼主:パイオニア2 依頼内容: ラグオル森林地帯で 謎の火災発生。 巻きこまれた人達を 救助して欲しい! 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest26_j.qst quest26_j.qst] 58a80b29fa9c218fc2a660c049af7c59422d56a3 BB:ティンカーベル家の犬2 0 2297 3840 3837 2020-04-07T13:58:33Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID | クエスト名''' 073 | ティンカーベル家の犬2 '''短い説明''' 逃げたペットを 探し出せ! '''長い説明''' 依頼主:居住区に住む子供 依頼内容:  こっそり飼っていた  ペットが逃げ出して  しまった。連れ戻して  ほしい。 報酬: ???メセタ '''エピソード1 > 一人用 > イベント''' ==備考== 英語版はGCからのものですが日本語版は”素性”が不明です。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest73_j.qst quest73_j.qst] 6d7cb38754478ff1232ede6a193e5bc4bfd0a579 3837 3817 2020-04-07T13:17:09Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | ティンカーベル家の犬2 '''Information''' 逃げたペットを 探し出せ! '''Description''' 依頼主:居住区に住む子供 依頼内容:  こっそり飼っていた  ペットが逃げ出して  しまった。連れ戻して  ほしい。 報酬: ???メセタ '''エピソード1 > 一人用 > イベント''' ==Notes== 英語版はGCからのものですが日本語版は”素性”が不明です。 ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest73_j.qst quest73_j.qst] 198515df00da95b366693af0c78a147e20625d60 3817 3816 2020-04-06T11:26:30Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | ティンカーベル家の犬2 '''Information''' 逃げたペットを 探し出せ! '''Description''' 依頼主:居住区に住む子供 依頼内容:  こっそり飼っていた  ペットが逃げ出して  しまった。連れ戻して  ほしい。 報酬: ???メセタ '''エピソード1 > 一人用 > イベント''' ==Notes== 英語版はGCからのものですが日本語版はわかりません。 ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest73_j.qst quest73_j.qst] fa80d4864bb00c960b04b6c962f7a52cb2c94196 3816 2020-04-06T11:25:52Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | ティンカーベル家の犬2 '''Infor..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 073 | ティンカーベル家の犬2 '''Information''' 逃げたペットを 探し出せ! '''Description''' 依頼主:居住区に住む子供 依頼内容:  こっそり飼っていた  ペットが逃げ出して  しまった。連れ戻して  ほしい。 報酬: ???メセタ '''エピソード1 > 一人用 > イベント''' ==Notes== 英語版はGCからのものですが日本語版はわかりません。 ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest73_j.qst quest73_j.qst] 357dad7f7dfd4dc52abe9fe068c05de1bc23c5e1 BB:ハンターの右腕 0 1936 2949 2894 2015-08-15T19:32:58Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 024 | ハンターの右腕 '''短い説明''' ラグオルに降りたまま 戻らぬ凄腕のハンター。 彼の身に 何が? '''長い説明''' 依頼主:アンドロイド・シノ 依頼内容: ハンターとして名高い 「豪刀」ゾークの謎の失踪。 マスターを探し出すのに 協力してほしい。 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest24_j.qst quest24_j.qst] 33ec53e468093f94afb50c653fe6284f6a571437 2894 2845 2015-08-14T22:07:44Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 024 | ハンターの右腕 '''短い説明''' ラグオルに降りたまま 戻らぬ凄腕のハンター。 彼の身に 何が? '''長い説明''' 依頼主:アンドロイド・シノ 依頼内容: ハンターとして名高い 「豪刀」ゾークの謎の失踪。 マスターを探し出すのに 協力してほしい。 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest24_j.qst quest24_j.qst] b7fcff19a951a839b44b3e566e4cc31041ea3a3c 2845 2015-08-14T17:27:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 024 | ハンターの右腕 '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 024 | ハンターの右腕 '''短い説明''' ラグオルに降りたまま 戻らぬ凄腕のハンター。 彼の身に 何が? '''長い説明''' 依頼主:アンドロイド・シノ 依頼内容: ハンターとして名高い 「豪刀」ゾークの謎の失踪。 マスターを探し出すのに 協力してほしい。 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest24_j.qst quest24_j.qst] 063a8217ba161e16acacc6de18517fe862eda8e8 BB:バトル1 0 1949 2875 2864 2015-08-14T20:51:20Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 501 | バトル1 '''短い説明''' 宇宙船面 そのままのパラメータにて 雌雄を決する 初心者用 '''長い説明''' 『一番倒した人の勝ち』 プレイヤーのパラメータや 装備品はそのままで戦いあう ソナーをうまく使って 相手を探し出せ 4人のときのみ パーティーバトル可能 '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest501_j.qst quest501_j.qst] e694b4173ddf89da5c2d06dd01a12f3bef706bad 2864 2015-08-14T20:26:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 501 | オスト博士の研究 '''短い説明''' 宇宙..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 501 | オスト博士の研究 '''短い説明''' 宇宙船面 そのままのパラメータにて 雌雄を決する 初心者用 '''長い説明''' 『一番倒した人の勝ち』 プレイヤーのパラメータや 装備品はそのままで戦いあう ソナーをうまく使って 相手を探し出せ 4人のときのみ パーティーバトル可能 '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest501_j.qst quest501_j.qst] cd5a37f170ff4d015da49567307985e8f12df022 BB:バトル2 0 1950 2865 2015-08-14T20:32:02Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 502 | バトル2 '''短い説明''' 神殿面10分..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 502 | バトル2 '''短い説明''' 神殿面10分間 レベルを均一にして 雌雄を決する 初心者用 '''長い説明''' 『一番倒した人の勝ち』 逆に、倒されると減点 されるので気をつけろ! アイテムボックスは 時間で再び出現する '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest502_j.qst quest502_j.qst] e35831168f4d4a98a83f626fbe8abcaab997c1bf BB:バトル3 0 1951 2874 2867 2015-08-14T20:51:09Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 503 | バトル3 '''短い説明''' 宇宙船面10分間 レベルを均一にして ワープを繰り返しながら 雌雄を決する '''長い説明''' 『一番倒した人の勝ち』 次々にワープしても ループしているので すぐに戻ってこれるぞ うまくワープして 相手の背後をとれ! '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest503_j.qst quest503_j.qst] 2dce4d9ceae89c7052171c5a42dc2fcef0636efa 2867 2866 2015-08-14T20:37:59Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 503 | オスト博士の研究 '''短い説明''' 宇宙船面10分間 レベルを均一にして ワープを繰り返しながら 雌雄を決する '''長い説明''' 『一番倒した人の勝ち』 次々にワープしても ループしているので すぐに戻ってこれるぞ うまくワープして 相手の背後をとれ! '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest503_j.qst quest503_j.qst] 7dea9dafa62356c8b0ea0e399b2b9c7b1c7785b5 2866 2015-08-14T20:33:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 503 | オスト博士の研究 '''短い説明''' 宇宙..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 503 | オスト博士の研究 '''短い説明''' 宇宙船面10分間 レベルを均一にして ワープを繰り返しながら 雌雄を決する '''長い説明''' 『一番倒した人の勝ち』 次々にワープしても ループしているので すぐに戻ってこれるぞ うまくワープして 相手の背後をとれ! '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest503_j.qst quest503_j.qst] 43ebe260dc99748da3b048f2622df2af4cb93de3 BB:バトル4 0 1952 2868 2015-08-14T20:40:32Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 504 | バトル4 '''短い説明''' 神殿面10分..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 504 | バトル4 '''短い説明''' 神殿面10分間 レベルを均一にして マップ内に散らばる メセタを取り合う '''長い説明''' 『一番多く メセタを集めた人の勝ち』 人を倒してでも メセタを集めろ '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest504_j.qst quest504_j.qst] e74323119d88cf2c0da12086ed915416e531ab3b BB:バトル5 0 1953 2869 2015-08-14T20:44:06Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 505 | バトル5 '''短い説明''' 神殿面10分..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 505 | バトル5 '''短い説明''' 神殿面10分間 レベル制限なし 復活なし真剣勝負 他のプレイヤーを倒して メセタを奪え '''長い説明''' 『メセタ争奪戦』 プレイヤーレベル制限なし 装備品持込可 復活できない状態で 相手のメセタを奪え 4人のときのみ パーティーバトル可能 '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest505_j.qst quest505_j.qst] 327fbbb30c53f8f0810f2b9c059cb74d4baf0d97 BB:バトル6 0 1954 2870 2015-08-14T20:47:10Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 506 | バトル6 '''短い説明''' 宇宙船面10..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 506 | バトル6 '''短い説明''' 宇宙船面10分間 一つの部屋の中で 壁越しに撃ち合って 雌雄を決する '''長い説明''' 『多く倒せば勝ち』 壁をうまく使って、 隠れながら敵を撃て! 4人ならば自動的に パーティーバトルになるぞ! '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest506_j.qst quest506_j.qst] c3f7cd95e8f0cea76e50ffffc9afdaedd10dd876 BB:バトル7 0 1955 2872 2871 2015-08-14T20:49:33Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 507 | バトル7 '''短い説明''' 宇宙船面10分間 メセタ争奪競走 '''長い説明''' 『メセタ争奪競走』 マップにしかけられた、障害物に 気をつけながら、奥にあるメセタを とって逃げ切った人の勝ち 敵は無敵だ。逃げ切れ! 復活は15回まで '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest507_j.qst quest507_j.qst] a1a9942c5f3d2e6880617d792c3faeda2137671b 2871 2015-08-14T20:49:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 507 | オスト博士の研究 '''短い説明''' 宇宙..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 507 | オスト博士の研究 '''短い説明''' 宇宙船面10分間 メセタ争奪競走 '''長い説明''' 『メセタ争奪競走』 マップにしかけられた、障害物に 気をつけながら、奥にあるメセタを とって逃げ切った人の勝ち 敵は無敵だ。逃げ切れ! 復活は15回まで '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest507_j.qst quest507_j.qst] 3d6bb208122aa90a3c5f31bb78168fd7d7bfa7b4 BB:バトル8 0 1956 2873 2015-08-14T20:50:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 508 | バトル8 '''短い説明''' 宇宙船面10..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Battle Quests]] ==詳細== '''ID/クエスト名''' 508 | バトル8 '''短い説明''' 宇宙船面10分間 トラップ地獄 '''長い説明''' 『トラップ地獄』 狭いマップ内で 時間で出現するトラップに 気をつけながら戦え! '''バトル''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Battle/quest508_j.qst quest508_j.qst] 6de41dec831d1aa436a6935b28096efb5c798c6a BB:バレンタインイベント 0 1974 2962 2015-08-15T19:53:17Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 124 | バレンタインイベ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 124 | バレンタインイベント '''短い説明''' 女の子限定。 1人用の特別クエスト。 '''長い説明''' ケーキ屋3姉妹が 貸してくれる道具を使って 手作りチョコをつくろう。 '''エピソード1 > 一人用 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest124_j.qst quest124_j.qst] f7b56d8d17a57eb985d3b85c7ca2b5bbf3a6f046 BB:パイオニア クリスマス 0 2119 3169 2015-08-20T14:25:14Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 240 | パイオニア..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 240 | パイオニア クリスマス '''短い説明''' ケーキを包むための 包装紙を届けてください。 '''長い説明''' 依頼主:ナウラ三姉妹 依頼内容: クリスマスケーキを包む 包装紙を買出しに来たのですが、 急用が出来て戻れなくなって しまいました。 代わりに、包装紙を届けてください。 報酬: 500メセタ '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest240_j.qst quest240_j.qst] d0c0d612ba2e1851428bba8ddd6cc6243f8f8aba BB:パイオニア·スピリッツ 0 1969 2955 2015-08-15T19:36:59Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 033 | パイオニア·スピ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 033 | パイオニア·スピリッツ '''短い説明''' 隕石落下地点から大量発生した エネミーを掃討せよ。 '''長い説明''' 依頼主:総督府 依頼内容:  隕石落下地点より大量発生している  エネミーを掃討せよ。 '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest33_j.qst quest33_j.qst] b1cddb28e0c142158bda19db3de8ef40b9a898dc BB:パイオニア・ハロウィン 0 2161 3226 3225 2015-08-20T16:58:43Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 207 | パイオニア・ハロウィン '''短い説明''' 子供に配るため、 伝説のお菓子“ケーキ”を 取ってきて欲しい! '''長い説明''' 依頼主:お姉さん 依頼内容: 伝説のお菓子“ケーキ”を 取ってきて欲しい! あのナウラ三姉妹が ガル・ダ・バル島のどこかに…? 報酬:??? '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest207_j.qst quest207_j.qst] 8dac6f977d37c017a2d83d885c35b73cd9774e6b 3225 2015-08-20T16:58:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 207 | パイオニア..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 207 | パイオニア・ハロウィン '''短い説明''' 子供に配るため、 伝説のお菓子“ケーキ”を 取ってきて欲しい! '''長い説明''' 依頼主:お姉さん 依頼内容: 伝説のお菓子“ケーキ”を 取ってきて欲しい! あのナウラ三姉妹が ガル・ダ・バル島のどこかに…? 報酬:??? '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest207_j.qst quest207_j.qst] b74a010024dbf022387df0bf35ea9ed22f9216b1 BB:パイオニア2の新聞 0 1917 2930 2913 2015-08-15T19:28:36Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 005 | パイオニア2の新聞 '''短い説明''' ラグオルに初めて降りた 女性ジャーナリストは… '''長い説明''' 依頼主:女性記者ノル 依頼内容: ジャーナリストとして ラグオルの取材がしたい! いっしょに連れてって! 報酬: 1200メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_j.qst quest5_j.qst] 37d70aa015e8ae662700ff9317fad2cd9e778c79 2913 2825 2015-08-14T22:10:23Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 005 | パイオニア2の新聞 '''短い説明''' ラグオルに初めて降りた 女性ジャーナリストは… '''長い説明''' 依頼主:女性記者ノル 依頼内容: ジャーナリストとして ラグオルの取材がしたい! いっしょに連れてって! 報酬: 1200メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_j.qst quest5_j.qst] 38a9ef238f55fbc347404b18b83bfaf9d6b97cff 2825 2015-08-14T16:44:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 005 | パイオニア2の新聞..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 005 | パイオニア2の新聞 '''短い説明''' ラグオルに初めて降りた 女性ジャーナリストは… '''長い説明''' 依頼主:女性記者ノル 依頼内容: ジャーナリストとして ラグオルの取材がしたい! いっしょに連れてって! 報酬: 1200メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest5_j.qst quest5_j.qst] 94e8083ff4e3eec85ba41fd10f129b031d919692 BB:ヒミツの届け物 0 1926 2937 2904 2015-08-15T19:31:10Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 014 | ヒミツの届け物 '''短い説明''' 出所不明の依頼。 地下に運ぶ箱の 中身とは…? '''長い説明''' 依頼主:研究助手 シモンズ 依頼内容: ラグオル地下に 大至急 運んで欲しいものがある。 報酬: 3000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest14_j.qst quest14_j.qst] eea16a640e6cb3791cd72dffb4a5e052e395a41f 2904 2835 2015-08-14T22:09:12Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 014 | ヒミツの届け物 '''短い説明''' 出所不明の依頼。 地下に運ぶ箱の 中身とは…? '''長い説明''' 依頼主:研究助手 シモンズ 依頼内容: ラグオル地下に 大至急 運んで欲しいものがある。 報酬: 3000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest14_j.qst quest14_j.qst] ec5de026dbe43471d078c4bfaeca9b0b64e79361 2835 2015-08-14T17:06:58Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 014 | ヒミツの届け物 '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 014 | ヒミツの届け物 '''短い説明''' 出所不明の依頼。 地下に運ぶ箱の 中身とは…? '''長い説明''' 依頼主:研究助手 シモンズ 依頼内容: ラグオル地下に 大至急 運んで欲しいものがある。 報酬: 3000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest14_j.qst quest14_j.qst] 96f85520db940bdcadfd23f332ec8b077f2e196f BB:ブラックペッパーのもっと危険な取引 0 1971 2958 2015-08-15T19:43:07Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 034 | ブラックペッパー..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 034 | ブラックペッパーのもっと危険な取引 '''短い説明''' 冒険で拾ったクリスタルには 秘められた力が? '''長い説明''' 依頼主:??? 依頼内容: 高純度のフォトン結晶体における 実験プログラムは次の段階へと進んだ。 危険を承知で報酬を望む者は、 連絡員とコンタクトを…… '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest34_j.qst quest34_j.qst] 3a1d009295d85fa8620200716301b5da56451816 BB:ブラックペーパー 0 1925 2938 2905 2015-08-15T19:31:15Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 013 | ブラックペーパー '''短い説明''' ハンター失踪事件の 裏に暗躍する 謎の武器商人… '''長い説明''' 依頼主:女性ハンター・クロエ 依頼内容: ハンター失踪事件の黒幕、 ブラックペーパー逮捕に 協力してほしい! 報酬: 2000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest13_j.qst quest13_j.qst] a1c906edceb5a0e3d7fca6bc3dac6ff489ed7f17 2905 2834 2015-08-14T22:09:16Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 013 | ブラックペーパー '''短い説明''' ハンター失踪事件の 裏に暗躍する 謎の武器商人… '''長い説明''' 依頼主:女性ハンター・クロエ 依頼内容: ハンター失踪事件の黒幕、 ブラックペーパー逮捕に 協力してほしい! 報酬: 2000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest13_j.qst quest13_j.qst] f9e2f8fa35bd9948f0dba3bc683513ebff3eb90c 2834 2015-08-14T17:00:51Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 013 | ブラックペーパー '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 013 | ブラックペーパー '''短い説明''' ハンター失踪事件の 裏に暗躍する 謎の武器商人… '''長い説明''' 依頼主:女性ハンター・クロエ 依頼内容: ハンター失踪事件の黒幕、 ブラックペーパー逮捕に 協力してほしい! 報酬: 2000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest13_j.qst quest13_j.qst] 468c41c79c765a23d7d4e552b819f7c39f2ca088 BB:ブラックペーパーの危険な取引 0 1970 2957 2956 2015-08-15T19:38:39Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 031 | ブラックペーパーの危険な取引 '''短い説明''' 冒険で拾ったクリスタルには 秘められた力が? '''長い説明''' 依頼主:??? 依頼内容: 高純度のフォトン結晶体を持っている者は ぜひこのプログラムに協力してほしい。 報酬は、貴方の腕と運次第である……。 '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest31_j.qst quest31_j.qst] c16c724fc25e59962f622fdbccc9dfa6530fc052 2956 2015-08-15T19:38:27Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 031 | ブラックペーパー..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 031 | ブラックペーパーの危険な取引 '''短い説明''' 冒険で拾ったクリスタルには 秘められた力が? '''長い説明''' 依頼主:??? 依頼内容: 高純度のフォトン結晶体を持っている者は ぜひこのプログラムに協力してほしい。 報酬は、貴方の腕と運次第である……。 '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest31_j.qst quest31_j.qst] 1efaa548fb6422d0216756b210eb7c679a4d1c80 BB:ホワイトデーイベント 0 2165 3234 3232 2015-08-20T17:22:08Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 125 | ホワイトデーイベント '''短い説明''' ホワイトデーに贈る 花束を作ろう! '''長い説明''' ケーキ屋ナウラ3姉妹から 花の咲いている場所を聞き ホワイトデーに贈る花束を 作ろう! '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest125_j.qst quest125_j.qst] f8aecc78c3f01c2bce56be17e1d484e934fb5e60 3232 2015-08-20T17:21:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 125 | ホワイトデーイベ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 125 | ホワイトデーイベント '''短い説明''' ホワイトデーに贈る 花束を作ろう! '''長い説明''' ケーキ屋ナウラ3姉妹から 花の咲いている場所を聞き ホワイトデーに贈る花束を 作ろう! '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest125_j.qst quest125_j.qst] 1833d98f365cb51a4d8fa57b74779b7556ae2045 BB:ライオネルのメール 0 1928 2941 2902 2015-08-15T19:31:39Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 016 | ライオネルのメール '''短い説明''' ハンターズギルドに届いた 謎の依頼メール。 その真相は? '''長い説明''' 依頼主:ライオネルと名乗る男 依頼内容: ライオネルと名乗る男からの 「俺を 全部 助け出してくれ」 という謎のメール依頼。 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest16_j.qst quest16_j.qst] ff168f42ededc592f9949157b0a3ba8350dadb57 2902 2837 2015-08-14T22:08:54Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 016 | ライオネルのメール '''短い説明''' ハンターズギルドに届いた 謎の依頼メール。 その真相は? '''長い説明''' 依頼主:ライオネルと名乗る男 依頼内容: ライオネルと名乗る男からの 「俺を 全部 助け出してくれ」 という謎のメール依頼。 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest16_j.qst quest16_j.qst] 9c16d12b5c2dd54657c610bf47e7f8449d3dca6e 2837 2015-08-14T17:10:16Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 016 | ライオネルのメール..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 016 | ライオネルのメール '''短い説明''' ハンターズギルドに届いた 謎の依頼メール。 その真相は? '''長い説明''' 依頼主:ライオネルと名乗る男 依頼内容: ライオネルと名乗る男からの 「俺を 全部 助け出してくれ」 という謎のメール依頼。 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest16_j.qst quest16_j.qst] 4ca15fb7565ccd9a6c63244d8aadb6ac738d65ba BB:ラグオルの大地主 0 1914 2928 2923 2015-08-15T19:28:26Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 002 | ラグオルの大地主 '''短い説明''' 土地に目がくらんだ 強欲オヤジを 連れ帰れ! '''長い説明''' 依頼主:ラクトンの息子 依頼内容: ラグオルの土地を手に入れん と飛び出していった父ラクトン を連れ帰って欲しい。 報酬: 700メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_j.qst quest2_j.qst] 59a10013288d668b96028a7fab507844f68ca4ad 2923 2916 2015-08-15T18:51:18Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID / クエスト名''' 002 / ラグオルの大地主 '''短い説明''' 土地に目がくらんだ 強欲オヤジを 連れ帰れ! '''長い説明''' 依頼主:ラクトンの息子 依頼内容: ラグオルの土地を手に入れん と飛び出していった父ラクトン を連れ帰って欲しい。 報酬: 700メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_j.qst quest2_j.qst] 60d1987ce0253140cadd66f2e14f90d2177dac8f 2916 2822 2015-08-14T22:10:47Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 002 | ラグオルの大地主 '''短い説明''' 土地に目がくらんだ 強欲オヤジを 連れ帰れ! '''長い説明''' 依頼主:ラクトンの息子 依頼内容: ラグオルの土地を手に入れん と飛び出していった父ラクトン を連れ帰って欲しい。 報酬: 700メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_j.qst quest2_j.qst] 335302c7a6014d3421f37aa7500e4e86c9281602 2822 2015-08-14T16:31:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 002 | ラグオルの大地主 '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 002 | ラグオルの大地主 '''短い説明''' 土地に目がくらんだ 強欲オヤジを 連れ帰れ! '''長い説明''' 依頼主:ラクトンの息子 依頼内容: ラグオルの土地を手に入れん と飛び出していった父ラクトン を連れ帰って欲しい。 報酬: 700メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest2_j.qst quest2_j.qst] b0aa3d628751fdd0488102a6c924c94e87ca3ab7 BB:ラッピーの休日 0 1998 2992 2015-08-17T11:39:29Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 137 | ラッピーの休..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 137 | ラッピーの休日 '''短い説明''' ラッピーと一緒に 遊ぼう! '''長い説明''' ラッピー達が お祭りをしているよ みんなで参加して 盛り上がろう! '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest137_j.qst quest137_j.qst] a26c53ca33ae0eb608190ee520dec015dbbb4626 BB:匠の魂 0 1927 2936 2903 2015-08-15T19:31:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 015 | 匠の魂 '''短い説明''' ラグオルの未知の素材で 自分の腕を確かめたい 職人たっての願い。 '''長い説明''' 依頼主:刀剣工・オズワルド 依頼内容: 未知の素材で 武器を作ってみたい刀剣工。 その材料を集めてきてほしい。 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest15_j.qst quest15_j.qst] d488caa7e1ec4f98bd468dc114ea3f2cec4cd2a5 2903 2836 2015-08-14T22:09:09Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 015 | 匠の魂 '''短い説明''' ラグオルの未知の素材で 自分の腕を確かめたい 職人たっての願い。 '''長い説明''' 依頼主:刀剣工・オズワルド 依頼内容: 未知の素材で 武器を作ってみたい刀剣工。 その材料を集めてきてほしい。 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest15_j.qst quest15_j.qst] 3475ab0231de1f78c14ee74ec3c8c306326611ef 2836 2015-08-14T17:08:03Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 015 | 匠の魂 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 015 | 匠の魂 '''短い説明''' ラグオルの未知の素材で 自分の腕を確かめたい 職人たっての願い。 '''長い説明''' 依頼主:刀剣工・オズワルド 依頼内容: 未知の素材で 武器を作ってみたい刀剣工。 その材料を集めてきてほしい。 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest15_j.qst quest15_j.qst] 0245a1dfcb54f7a030d3d3d3ccb100b8958500ee BB:博士の密かな欲望 0 1935 2948 2895 2015-08-15T19:32:54Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 023 | 博士の密かな欲望 '''短い説明''' 生体科学の権威 モンタギュー博士。 彼の依頼とは…? '''長い説明''' 依頼主:モンタギュー博士 依頼内容: 新しい武器の 試作実験に 協力してほしい。 報酬: 5000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest23_j.qst quest23_j.qst] 8dd7d4e23de93e22fadc27ee3a17b493ce0b5cbd 2895 2844 2015-08-14T22:08:02Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 023 | 博士の密かな欲望 '''短い説明''' 生体科学の権威 モンタギュー博士。 彼の依頼とは…? '''長い説明''' 依頼主:モンタギュー博士 依頼内容: 新しい武器の 試作実験に 協力してほしい。 報酬: 5000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest23_j.qst quest23_j.qst] 48c41ba376aadd2b1eb21cf0802485e001dbd972 2844 2015-08-14T17:25:50Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 023 | 博士の密かな欲望 '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 023 | 博士の密かな欲望 '''短い説明''' 生体科学の権威 モンタギュー博士。 彼の依頼とは…? '''長い説明''' 依頼主:モンタギュー博士 依頼内容: 新しい武器の 試作実験に 協力してほしい。 報酬: 5000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest23_j.qst quest23_j.qst] f2d124f17d2d3676b6ce140a38fa32432afd3d42 BB:夢からの使者 0 2160 3224 2015-08-20T16:57:24Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 201 | 夢からの使..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 201 | 夢からの使者 '''短い説明''' 不思議な夢を見た少年。 その夢でした約束を かなえてあげて欲しい。 '''長い説明''' 依頼主:少年の父親 依頼内容: うちの子が ラグオルに降りるんだ!と 言い出して聞きません。 うちの子の代わりに ラグオルの様子を 見てきてください。 報酬: ???メセタ '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest201_j.qst quest201_j.qst] c49be0acb641a88c561c04036a9682a14818ec71 BB:夢幻のごとく 1 0 1983 2975 2015-08-17T08:45:06Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 108 | 夢幻のごとく..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 108 | 夢幻のごとく 1 '''短い説明''' ラグオル森林の一区画で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオルの森林で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest108_j.qst quest108_j.qst] 5095515df2f117b88826fb6d841d3d3597310307 BB:夢幻のごとく 2 0 1984 2976 2015-08-17T08:46:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 109 | 夢幻のごとく..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 109 | 夢幻のごとく 2 '''短い説明''' ラグオル洞窟の一区画で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオルの洞窟で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest109_j.qst quest109_j.qst] 5a3813099bb04e8a17ded5ccca00214e17a048d8 BB:夢幻のごとく 3 0 1985 2977 2015-08-17T08:47:19Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 110 | 夢幻のごとく..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 110 | 夢幻のごとく 3 '''短い説明''' ラグオル坑道の一区画で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオルの坑道で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest110_j.qst quest110_j.qst] 98c81ade77ce86e24f343ffe9c3093a334b61321 BB:夢幻のごとく 4 0 1986 2978 2015-08-17T08:47:58Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 111 | 夢幻のごとく..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 111 | 夢幻のごとく 4 '''短い説明''' ラグオル遺跡の一区画で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオルの遺跡で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬: ???メセタ ※このクエストは一人ではクリアできません。 '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest111_j.qst quest111_j.qst] f10aa54f01c382c7ad209e7a40b7c6de20396b96 BB:大地の呼び声 0 1919 2932 2911 2015-08-15T19:29:08Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 007 | 大地の呼び声 '''短い説明''' 出所不明の ラグオル調査依頼。 原生生物のデータを採取せよ。 '''長い説明''' 依頼主:研究助手 アリシア 依頼内容: 生態研究のために ラグオル原生生物のデータを 採取してきてほしい。 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest7_j.qst quest7_j.qst] 1096d0784c2297de0ff1659c7189eb30d235d594 2911 2827 2015-08-14T22:10:08Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 007 | 大地の呼び声 '''短い説明''' 出所不明の ラグオル調査依頼。 原生生物のデータを採取せよ。 '''長い説明''' 依頼主:研究助手 アリシア 依頼内容: 生態研究のために ラグオル原生生物のデータを 採取してきてほしい。 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest7_j.qst quest7_j.qst] f96da6f97e38ba795419101437145c3be1a30bf6 2827 2015-08-14T16:48:16Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 007 | 大地の呼び声 '''短い..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 007 | 大地の呼び声 '''短い説明''' 出所不明の ラグオル調査依頼。 原生生物のデータを採取せよ。 '''長い説明''' 依頼主:研究助手 アリシア 依頼内容: 生態研究のために ラグオル原生生物のデータを 採取してきてほしい。 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest7_j.qst quest7_j.qst] 8b4b5fabcb47eebdf6375f6ed9e62937a2698c92 BB:奪われたアイススピナー 0 1994 2988 2015-08-17T11:34:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 106 | 奪われたアイ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 106 | 奪われたアイススピナー '''短い説明''' デ=ロル=レに飲まれた 武器を 取り返せ! '''長い説明''' 依頼主:フォース ホプキンス 依頼内容: デ=ロル=レと戦った際に 持っていた武器を奪われ、 食われてしまった。 取り返して欲しい! 報酬: ???メセタ ※このクエストは一人ではクリアできません。 '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest106_j.qst quest106_j.qst] 71309e0645e6362aff5ae35fb6ecd4763c03703b BB:奪われたソウルブレイド 0 1995 2989 2015-08-17T11:35:09Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 107 | 奪われたソウ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 107 | 奪われたソウルブレイド '''短い説明''' ボルオプトに飲まれた 武器を 取り返せ! '''長い説明''' 依頼主:フォース ホプキンス 依頼内容: ボルオプトと戦った際に 持っていた武器を奪われて しまった。取り返して欲しい! 報酬: ???メセタ '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest107_j.qst quest107_j.qst] 024167a4ac29177d80b80c176b7ba675643173a5 BB:奪われたヒートソード 0 1993 2987 2015-08-17T11:31:39Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 105 | 奪われたヒー..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 105 | 奪われたヒートソード '''短い説明''' ドラゴンに飲み込まれた 武器を 取り返せ! '''長い説明''' 依頼主:フォース ホプキンス 依頼内容: ドラゴンと戦った際に 持っていた武器を奪われ、 食われてしまった。 取り返して欲しい! 報酬: ???メセタ '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest105_j.qst quest105_j.qst] bc2571f19935762797598aa5c26565ee24b82e53 BB:奪われたヘルパラッシュ 0 1996 2990 2015-08-17T11:35:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 120 | 奪われたヘル..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 120 | 奪われたヘルパラッシュ '''短い説明''' ホプキンスの頼みごとも ついに最後!? エネミーに飲まれた 武器を取り返せ! '''長い説明''' 依頼主:フォース ホプキンス 依頼内容: 遺跡のエネミーと戦った際に 持っていた武器を奪われて しまった。取り返して欲しい! 報酬: ???メセタ '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest120_j.qst quest120_j.qst] b8d18d2716977dfb24f75edf6f3287c26bca2fd6 BB:届け、この想い 0 2043 3058 3057 2015-08-19T16:04:52Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 203 | 届け、この想い '''短い説明''' ハンターズ同士の コミュニケートを円滑に する画期的シミュレーター! '''長い説明''' 依頼主:ノル・リネイル 依頼内容: ハンターズ同士の コミュニケートを円滑に する画期的シミュレーターを 体験してほしい! 報酬: 300メセタ '''エピソード2 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest203_j.qst quest203_j.qst] 09f7f9a6d3a2eae8b585f45d286f8bb11a93ea01 3057 2015-08-19T16:04:19Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 203 | 届け、この想..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 203 | 届け、この想い '''短い説明''' ハンターズ同士の コミュニケートを円滑に する画期的シミュレーター! '''長い説明''' 依頼主:ノル・リネイル 依頼内容: ハンターズ同士の コミュニケートを円滑に する画期的シミュレーターを 体験してほしい! 報酬: 300メセタ '''エピソード2 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/VR/quest203_j.qst quest203_j.qst] 658cd629e0b186935143a5b3f691dca77bf1dbb8 BB:帰らずの滝 0 1924 2939 2906 2015-08-15T19:31:19Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 012 | 帰らずの滝 '''短い説明''' 失踪した女性ハンター。 それを探しに行った ハンターズたちも次々と 行方不明に…? '''長い説明''' 依頼主:女性ハンター・クロエ 依頼内容: 失踪した 姉ハンターを探し出して。 報酬: 1800メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest12_j.qst quest12_j.qst] 1703e007a5fdca8fc325be53310b45e83af50be5 2906 2833 2015-08-14T22:09:20Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 012 | 帰らずの滝 '''短い説明''' 失踪した女性ハンター。 それを探しに行った ハンターズたちも次々と 行方不明に…? '''長い説明''' 依頼主:女性ハンター・クロエ 依頼内容: 失踪した 姉ハンターを探し出して。 報酬: 1800メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest12_j.qst quest12_j.qst] 42ef270db9bae7766f477b745f9d85b081bc8204 2833 2015-08-14T16:59:55Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 012 | 帰らずの滝 '''短い説..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 012 | 帰らずの滝 '''短い説明''' 失踪した女性ハンター。 それを探しに行った ハンターズたちも次々と 行方不明に…? '''長い説明''' 依頼主:女性ハンター・クロエ 依頼内容: 失踪した 姉ハンターを探し出して。 報酬: 1800メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest12_j.qst quest12_j.qst] 3f25801491b5aa71f96754404603676ca130da90 BB:幻界の果てに 1 0 2107 3155 3154 2015-08-20T14:05:52Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 233 | 幻界の果てに 1 '''短い説明''' ガル・ダ・バル島に 大量発生した エネミーを殲滅せよ。 '''長い説明''' 依頼主:ラボ 依頼内容:  ガル・ダ・バル島に  大量発生したエネミーを  至急殲滅してほしい。 担当地区:  密林地区  海岸地区 報酬: ???メセタ '''エピソード2 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest233_j.qst quest233_j.qst] ae6b1547e91159d875a5ea43948393c5eaf58d3f 3154 2015-08-20T14:05:35Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 233 | 幻界の果て..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 233 | 幻界の果てに 1 '''短い説明''' ガル・ダ・バル島に 大量発生した エネミーを殲滅せよ。 '''長い説明''' 依頼主:ラボ 依頼内容:  ガル・ダ・バル島に  大量発生したエネミーを  至急殲滅してほしい。 担当地区:  密林地区  海岸地区 報酬: ???メセタ '''エピソード2 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest231_j.qst quest231_j.qst] 73e2d8a5589c7aa70528c2606ac97a67f295161f BB:幻界の果てに 2 0 2108 3156 2015-08-20T14:07:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 234 | 幻界の果て..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 234 | 幻界の果てに 2 '''短い説明''' ガル・ダ・バル島に 大量発生した エネミーを殲滅せよ。 '''長い説明''' 依頼主:ラボ 依頼内容:  ガル・ダ・バル島に  大量発生したエネミーを  至急殲滅してほしい。 担当地区:  高山地区  中央管理区 報酬: ???メセタ '''エピソード2 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest234_j.qst quest234_j.qst] 31ae3292b154149b48b023e25cb246cc0a2ef3e0 BB:幻界の果てに 3 0 2110 3159 3158 2015-08-20T14:09:01Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 235 | 幻界の果てに 3 '''短い説明''' ガル・ダ・バル島に 大量発生した エネミーを殲滅せよ。 '''長い説明''' 依頼主:ラボ 依頼内容:  ガル・ダ・バル島に  大量発生したエネミーを  至急殲滅してほしい。 担当地区:  海底プラント上層  海底プラント下層 報酬: ???メセタ '''エピソード2 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest235_j.qst quest235_j.qst] 5156742b658be0e8d29447f74984e9bf39b5d314 3158 2015-08-20T14:08:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 235 | 幻界の果て..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 235 | 幻界の果てに 2 '''短い説明''' ガル・ダ・バル島に 大量発生した エネミーを殲滅せよ。 '''長い説明''' 依頼主:ラボ 依頼内容:  ガル・ダ・バル島に  大量発生したエネミーを  至急殲滅してほしい。 担当地区:  海底プラント上層  海底プラント下層 報酬: ???メセタ '''エピソード2 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest235_j.qst quest235_j.qst] eb32e744844c541e62559306390c0ecfd4a57b3f BB:幻界の果てに 4 0 2109 3157 2015-08-20T14:08:45Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 236 | 幻界の果て..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 236 | 幻界の果てに 4 '''短い説明''' ガル・ダ・バル島に 大量発生した エネミーを殲滅せよ。 '''長い説明''' 依頼主:ラボ 依頼内容:  ガル・ダ・バル島に  大量発生したエネミーを  至急殲滅してほしい。 担当地区:  制御塔『東塔』  制御塔『西塔』 報酬: ???メセタ '''エピソード2 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Extermination/quest236_j.qst quest236_j.qst] 48d028d9a240895b7bb0186c3a25b1b98dfe176e BB:心のかたち 0 1930 2943 2900 2015-08-15T19:32:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 018 | 心のかたち '''短い説明''' 死んだと思っていた 人から 通信が? '''長い説明''' 依頼主:エリ・パーソン 依頼内容: パイオニア1のメール友達、 カルスから 通信が届いた。 カルスは 実は生きているの? だったら 探しに行きたいっ! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest18_j.qst quest18_j.qst] fbf71fb2ba2a8950d976f248388be214f3d374c8 2900 2839 2015-08-14T22:08:42Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 018 | 心のかたち '''短い説明''' 死んだと思っていた 人から 通信が? '''長い説明''' 依頼主:エリ・パーソン 依頼内容: パイオニア1のメール友達、 カルスから 通信が届いた。 カルスは 実は生きているの? だったら 探しに行きたいっ! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest18_j.qst quest18_j.qst] d961c383eb254ab3631d96270f3b20eff3b89b50 2839 2015-08-14T17:13:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 018 | 心のかたち '''短い説..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 018 | 心のかたち '''短い説明''' 死んだと思っていた 人から 通信が? '''長い説明''' 依頼主:エリ・パーソン 依頼内容: パイオニア1のメール友達、 カルスから 通信が届いた。 カルスは 実は生きているの? だったら 探しに行きたいっ! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest18_j.qst quest18_j.qst] b0513ea1ffed93ec68ae9818414d4151fd604872 BB:心の座 0 1962 2886 2015-08-14T21:44:07Z Spoghead 6674 Spoghead moved page [[BB:心の座]] to [[BB:心の座(オフライン板)]] wikitext text/x-wiki #REDIRECT [[BB:心の座(オフライン板)]] c30f0572df48efb1027d65c092ec99586076a239 BB:心の座(オフライン板) 0 1961 2952 2891 2015-08-15T19:33:17Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 027 | 心の座 '''短い説明''' ヒミツのお願い 聞いてください。 '''長い説明''' 依頼主:エリ・パーソン 依頼内容:  オペレータではなくパートナー  として、私からのお願い  聞いてもらえませんか? 報酬: ???メセタ '''エピソード2 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_j.qst quest27_j.qst] bf2bd945dee8e92d7063a4381b81958ce4d9ba73 2891 2885 2015-08-14T22:07:04Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 027 | 心の座 '''短い説明''' ヒミツのお願い 聞いてください。 '''長い説明''' 依頼主:エリ・パーソン 依頼内容:  オペレータではなくパートナー  として、私からのお願い  聞いてもらえませんか? 報酬: ???メセタ '''エピソード2 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_j.qst quest27_j.qst] 227d146754ea9bf9fb11eb6d9f79d5b198e6eb5f 2885 2884 2015-08-14T21:44:07Z Spoghead 6674 Spoghead moved page [[BB:心の座]] to [[BB:心の座(オフライン板)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 027 | 心の座 '''短い説明''' ヒミツのお願い 聞いてください。 '''長い説明''' 依頼主:エリ・パーソン 依頼内容:  オペレータではなくパートナー  として、私からのお願い  聞いてもらえませんか? 報酬: ???メセタ '''エピソード2 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_j.qst quest27_j.qst] fef8d58490eb88585f92d6381f4b5f9a7a700cae 2884 2015-08-14T21:41:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 027 | 心の座 '''短い説明''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 027 | 心の座 '''短い説明''' ヒミツのお願い 聞いてください。 '''長い説明''' 依頼主:エリ・パーソン 依頼内容:  オペレータではなくパートナー  として、私からのお願い  聞いてもらえませんか? 報酬: ???メセタ '''エピソード2 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Solo/Side%20Story/quest27_j.qst quest27_j.qst] fef8d58490eb88585f92d6381f4b5f9a7a700cae BB:思戦の彼方 0 2051 3072 2015-08-19T16:28:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 313 | 思戦の彼方..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 313 | 思戦の彼方 '''短い説明''' 闘技場と呼ばれる新型VRで 制限時間以内に一定数 以上のエネミーを倒せ! '''長い説明''' 依頼内容: 新型VRに参加しないか? 参加費さえ払えば、誰でも参加可能! 挑戦したい人を待っている。 報酬: ???メセタ '''エピソード4 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/VR/quest313_j.qst quest313_j.qst] 2777c3df23bc2c29e7e4f9ccaf943cfef06e4fa5 BB:悪魔の食物 0 1922 2935 2908 2015-08-15T19:30:34Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 010 | 悪魔の食物 '''短い説明''' 高度に 栄養摂取内容が 管理された パイオニア2の悲劇。 '''長い説明''' 依頼主:トレッカ どうしても 食べたいの 甘いものが。 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest10_j.qst quest10_j.qst] 0181fa4c1235785dfee1ea47c3f1b3b744d8a659 2908 2831 2015-08-14T22:09:48Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 010 | 悪魔の食物 '''短い説明''' 高度に 栄養摂取内容が 管理された パイオニア2の悲劇。 '''長い説明''' 依頼主:トレッカ どうしても 食べたいの 甘いものが。 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest10_j.qst quest10_j.qst] dfc5c6429ce578b8b399fbc6e2eca301f3ca9e89 2831 2830 2015-08-14T16:52:42Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 010 | 悪魔の食物 '''短い説明''' 高度に 栄養摂取内容が 管理された パイオニア2の悲劇。 '''長い説明''' 依頼主:トレッカ どうしても 食べたいの 甘いものが。 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest10_j.qst quest10_j.qst] 2e3bcf63bf398fa6e814c4c1449e02c8a935c8fd 2830 2015-08-14T16:52:31Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 010 | 悪魔の食物 '''短い説..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 010 | 悪魔の食物 '''短い説明''' 高度に 栄養摂取内容が 管理された パイオニア2の悲劇。 '''長い説明''' 依頼主:トレッカ どうしても 食べたいの 甘いものが。 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] a00e9608b91325b3ebb346a909315bedca3f41da BB:慟哭の森 0 1920 2933 2910 2015-08-15T19:29:18Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 008 | 慟哭の森 '''短い説明''' 原生生物から 採取されたデータが 不自然で… '''長い説明''' 依頼主:研究助手アリシア 依頼内容: データに納得がいかない! 実際に現地で調査をしたい。 いっしょに連れてって! 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest8_j.qst quest8_j.qst] bd411c86bdb339ff5c933db11149655dde9369a0 2910 2828 2015-08-14T22:10:02Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 008 | 慟哭の森 '''短い説明''' 原生生物から 採取されたデータが 不自然で… '''長い説明''' 依頼主:研究助手アリシア 依頼内容: データに納得がいかない! 実際に現地で調査をしたい。 いっしょに連れてって! 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest8_j.qst quest8_j.qst] eee2b89102ad115e2da37b52fc673c015fcd2840 2828 2015-08-14T16:49:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 008 | 慟哭の森 '''短い説明..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 008 | 慟哭の森 '''短い説明''' 原生生物から 採取されたデータが 不自然で… '''長い説明''' 依頼主:研究助手アリシア 依頼内容: データに納得がいかない! 実際に現地で調査をしたい。 いっしょに連れてって! 報酬: 1500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest8_j.qst quest8_j.qst] 38e1dbef31f4dda25fe7e7d532bf28db56840842 BB:戦いのいしずえ 0 1916 2926 2914 2015-08-15T19:23:35Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 004 | 戦いのいしずえ '''短い説明''' ラグオル地表を 調査中のハンターを 無事 連れ戻したい。 '''長い説明''' 依頼主:調査員ジッド 依頼内容: 現在ラグオル調査中の ハンターを探し出し 救出してほしい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest4_j.qst quest4_j.qst] abcda42f245f4c40e585833a6da5aa53ad53c6cb 2914 2824 2015-08-14T22:10:38Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 004 | 戦いのいしずえ '''短い説明''' ラグオル地表を 調査中のハンターを 無事 連れ戻したい。 '''長い説明''' 依頼主:調査員ジッド 依頼内容: 現在ラグオル調査中の ハンターを探し出し 救出してほしい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest4_j.qst quest4_j.qst] 6c133de8695d4e2c7b60b66b630a72b995cde313 2824 2015-08-14T16:42:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 004 | 戦いのいしずえ '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 004 | 戦いのいしずえ '''短い説明''' ラグオル地表を 調査中のハンターを 無事 連れ戻したい。 '''長い説明''' 依頼主:調査員ジッド 依頼内容: 現在ラグオル調査中の ハンターを探し出し 救出してほしい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest4_j.qst quest4_j.qst] d5c4ca1541a10cc6f1328c6acaf747e47dfabc7d BB:戦士の誇り 0 1967 2953 2015-08-15T19:35:00Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 030 | 戦士の誇り '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 030 | 戦士の誇り '''短い説明''' クレーター周辺および内部に 残存するエネミーを掃討せよ。 '''長い説明''' 依頼主:総督府 依頼内容:  軍部の隊員と協力して、  クレーター周辺および内部に  残存するエネミーを掃討せよ。 '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest30_j.qst quest30_j.qst] cb7c647b388203f653bdd91e1d439e00fcf2bd3f BB:掃討作戦 第一号 0 1978 2970 2015-08-17T08:36:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 101 | 掃討作戦 第..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 101 | 掃討作戦 第一号 '''短い説明''' 作戦依頼 森林部に生息する 凶悪原生生物の一掃。 '''長い説明''' 依頼主:軍人 依頼内容: セントラルドーム周辺の 森林区域の エネミーを 一掃して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest101_j.qst quest101_j.qst] af939566868d141a1ac2958ab82cc6819e3d0de6 BB:掃討作戦 第三号 0 1981 2973 2015-08-17T08:42:03Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 103 | 掃討作戦 第..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 103 | 掃討作戦 第三号 '''短い説明''' 作戦依頼 坑道を徘徊する 機械生命体の一掃。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオル地下の坑道に 生息する、機械生命体群を 一掃して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest103_j.qst quest103_j.qst] 0d8ac8005c57c8bc61a5b0ebee18d4bcfe577d3c BB:掃討作戦 第二号 0 1980 2972 2015-08-17T08:39:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 102 | 掃討作戦 第..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 102 | 掃討作戦 第二号 '''短い説明''' 作戦依頼 洞窟に生息する 怪生命体の一掃。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオル地下の洞窟に 生息する、奇怪な生命体群を 一掃して欲しい。 報酬: ???メセタ ※このクエストは一人ではクリアできません。 '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest102_j.qst quest102_j.qst] f3d2ccafbb03cce21b0bdc3a2574e71b46ba49d7 BB:掃討作戦 第四号 0 1982 2974 2015-08-17T08:42:36Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 104 | 掃討作戦 第..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 104 | 掃討作戦 第四号 '''短い説明''' 作戦依頼 遺跡に出現する 特異生命体の一掃。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオル地下の遺跡に 出現する、特異生命体群を 一掃して欲しい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest104_j.qst quest104_j.qst] aa5db157381e0a946c5e796285e019115d913f02 BB:新掃討作戦第一号 0 2067 3299 3106 2015-08-28T12:19:49Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 816 | 新掃討作戦第一号 '''短い説明''' 作戦依頼 クレーター周辺に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター周辺に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== 完成できないバグがあったそうです。 バグフィックスとしてクレーター周辺(東ルート)の#65、#66のレーザー柵のスウィッチIDは20にしました。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_j.qst quest816_j.qst] (オリジナル) [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_j_Bug_Fixed.qst quest816_j_Bug_Fixed.qst] (バグフィックス) fcc97dd4ac09a5efed8eb400aeeea2fac43b0262 3106 3099 2015-08-20T12:47:09Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 816 | 新掃討作戦第一号 '''短い説明''' 作戦依頼 クレーター周辺に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター周辺に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== 完成できないバッグがあったそうです。 バッグフィックスとしてクレーター周辺(東ルート)の#65、#66のレーザー柵のスウィッチIDは20にしました。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_j.qst quest816_j.qst] (オリジナル) [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_j_Bug_Fixed.qst quest816_j_Bug_Fixed.qst] (バッグフィックス) 5d3e942f619b4ea8034125be31329c59114ec665 3099 2015-08-19T21:11:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 816 | 新掃討作戦..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 816 | 新掃討作戦第一号 '''短い説明''' 作戦依頼 クレーター周辺に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター周辺に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest816_j.qst quest816_j.qst] a144c6a87d8c4dd769811e1a593d7ceec9c49590 BB:新掃討作戦第三号 0 2069 3102 3101 2015-08-19T21:13:41Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 818 | 新掃討作戦第三号 '''短い説明''' 作戦依頼 地下砂漠上層部に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠上層部に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest818_j.qst quest818_j.qst] e93316eabfc0cdd67b9bb58f18757ff10eed9a05 3101 2015-08-19T21:13:33Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 818 | 新掃討作戦..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 818 | 新掃討作戦第三号 '''短い説明''' 作戦依頼 地下砂漠上層部に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠上層部に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest818_j.qst quest818_j.qst] 455ddb3565a1b4aa988845310ccadea65dcbac08 BB:新掃討作戦第二号 0 2068 3100 2015-08-19T21:12:45Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 817 | 新掃討作戦..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 817 | 新掃討作戦第二号 '''短い説明''' 作戦依頼 クレーター内部に発生した 凶暴エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター内部に発生した 凶暴エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest817_j.qst quest817_j.qst] 7179adb30848cfa3a2eb1a820136e38fc5a992f1 BB:新掃討作戦第五号 0 2071 3105 3104 2015-08-19T21:15:27Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 820 | 新掃討作戦第五号 '''短い説明''' 作戦依頼 地下砂漠下層部に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠下層部に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest820_j.qst quest820_j.qst] 3a298dbb0c0d216de0a7a01ee4fa49392f55db5f 3104 2015-08-19T21:15:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 820 | 新掃討作戦..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 820 | 新掃討作戦第五号 '''短い説明''' 作戦依頼 地下砂漠下層部に発生した 凶悪エネミーの一掃。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠下層部に発生した 凶悪エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest820_j.qst quest820_j.qst] 4c41b92feff231b00355835bcf98f9f5888a92a6 BB:新掃討作戦第四号 0 2070 3103 2015-08-19T21:14:29Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 819 | 新掃討作戦..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 819 | 新掃討作戦第四号 '''短い説明''' 作戦依頼 地下砂漠中層部に発生した 凶暴エネミーの一掃 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠中層部に発生した 凶暴エネミーを 一掃して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest819_j.qst quest819_j.qst] cb0829321a26983ef2c066bc71ce6a1ed00a3355 BB:明日の代価 0 1987 2979 2015-08-17T08:50:56Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 117 | 明日の代価..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 117 | 明日の代価 '''短い説明''' 研究所の深層部へ 潜入し、研究データを 抹消せよ! '''長い説明''' 依頼主:研究所に潜入していたスパイ 依頼内容: 研究が外部に漏洩するのを 阻止して欲しい! そのために、地下研究所の ブレインコンピューターを 破壊せよ!! 報酬: ???メセタ '''エピソード1 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Extermination/quest117_j.qst quest117_j.qst] fb5375d3d4f36b2a9a33e3471bfc5f8e6246befb BB:未来へむかって 0 2000 3001 2997 2015-08-17T11:48:16Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 118 | 未来へむかって '''短い説明''' 新作シミュレーターに 挑戦せよ。 '''長い説明''' 依頼主:総督 依頼内容: エネミー・シミュレーターが完成した ハンターズ達に挑戦して欲しい 報酬: ???メセタ '''エピソード1 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest118_j.qst quest118_j.qst] f302a5eea2dd4e18711b3039c7a0d2675bdff928 2997 2995 2015-08-17T11:44:11Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 118 | 未来へむかって '''短い説明''' 新作シミュレーターに 挑戦せよ。 '''長い説明''' 依頼主:総督 依頼内容: エネミー・シミュレーターが完成した ハンターズ達に挑戦して欲しい 報酬: ???メセタ '''エピソード1 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest118_j.qst quest118_j.qst] e1b0aaab73008eccbc6df25161f2fc3975526439 2995 2994 2015-08-17T11:42:05Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 118 | 未来へむかって '''短い説明''' 新作シミュレーターに 挑戦せよ。 '''長い説明''' 依頼主:総督 依頼内容: エネミー・シミュレーターが完成した ハンターズ達に挑戦して欲しい 報酬: ???メセタ '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest118_j.qst quest118_j.qst] fcaa0260d77bbb21e77f7770e2929c7fb869f3b5 2994 2015-08-17T11:41:55Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 118 | 未来へむかっ..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 118 | 未来へむかって '''短い説明''' 新作シミュレーターに 挑戦せよ。 '''長い説明''' 依頼主:総督 依頼内容: エネミー・シミュレーターが完成した ハンターズ達に挑戦して欲しい 報酬: ???メセタ '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest118_j.qst quest118_j.qst] b3f28cffb31ab579539032362f2273dc82cc9907 BB:東天の塔(オフライン版) 0 2216 3353 2015-09-21T03:03:51Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 028 | 東天の塔 '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 028 | 東天の塔 '''短い説明''' 制御塔内に巣くう モンスターの全排除。 '''長い説明''' 依頼主:  ナターシャ・ミラローズ 依頼内容:  ガル・ダ・バル島の  制御塔に巣くう  モンスターを  全て排除して欲しい。 報酬: ???メセタ '''エピソード2 > 一人用 > 制御塔''' ==備考== GC ver. (PSO Plus US ver.から) 問題があれば、[https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Mattさんを連絡しな。] (pioneer2.netのBBSで) ==ダウンロード== [https://puu.sh/kiEyi/651a856b60.qst quest28_j.qst] 8adc1c73323cfa4b3dc91027b97b49c298df82d4 BB:東天の塔(オンライン版) 0 2046 3064 2015-08-19T16:17:24Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 223 | 東天の塔 '..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 223 | 東天の塔 '''短い説明''' 制御塔内に巣くう エネミーの全排除。 '''長い説明''' 依頼主: ナターシャ・ミラローズ 依頼内容: ガル・ダ・バル島の 制御塔に巣くう エネミーを 全て排除して欲しい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > 制御塔''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Tower/quest223_j.qst quest223_j.qst] c6090e9b4aa0c83c50f885a34d58d73e1873c695 BB:極幻の戦火へ 1 0 2052 3081 3073 2015-08-19T17:27:15Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 1]] to [[BB:極幻の戦火へ 1]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 811 | 極幻の戦火へ 1 '''短い説明''' クレーター周辺で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター周辺で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest811_j.qst quest811_j.qst] 672bdd253bc41339c0e60a46eec95df00b60d416 3073 2015-08-19T16:53:01Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 811 | 極幻の戦火..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 811 | 極幻の戦火へ 1 '''短い説明''' クレーター周辺で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター周辺で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest811_j.qst quest811_j.qst] 672bdd253bc41339c0e60a46eec95df00b60d416 BB:極幻の戦火へ 2 0 2053 3089 3075 2015-08-19T17:27:58Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 2]] to [[BB:極幻の戦火へ 2]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 812 | 極幻の戦火へ 2 '''短い説明''' クレーター内部で 大量発生する エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター内部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest812_j.qst quest812_j.qst] 18f53c0a8f78286669d71ce75e93762dfacfa75f 3075 3074 2015-08-19T16:54:56Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 812 | 極幻の戦火へ 2 '''短い説明''' クレーター内部で 大量発生する エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター内部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest812_j.qst quest812_j.qst] 18f53c0a8f78286669d71ce75e93762dfacfa75f 3074 2015-08-19T16:54:45Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 812 | 極幻の戦火..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 812 | 極幻の戦火へ 2 '''短い説明''' クレーター内部で 大量発生する エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: クレーター内部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest812_j.qst quest812_j.qst] 6fbcf0bd765889e223c542dbca28ecc0d1a9a218 BB:極幻の戦火へ 3 0 2054 3087 3076 2015-08-19T17:27:55Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 3]] to [[BB:極幻の戦火へ 3]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 813 | 極幻の戦火へ 3 '''短い説明''' 地下砂漠の上層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の上層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest813_j.qst quest813_j.qst] 1155480bd1deb7a290131c35f03665af01c840e2 3076 2015-08-19T16:55:54Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 813 | 極幻の戦火..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 813 | 極幻の戦火へ 3 '''短い説明''' 地下砂漠の上層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の上層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest813_j.qst quest813_j.qst] 1155480bd1deb7a290131c35f03665af01c840e2 BB:極幻の戦火へ 4 0 2055 3085 3077 2015-08-19T17:27:42Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 4]] to [[BB:極幻の戦火へ 4]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 814 | 極幻の戦火へ 4 '''短い説明''' 地下砂漠の中層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の中層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest814_j.qst quest814_j.qst] f78de1e0a1cc99a41cd04d01632f0722e75b2c13 3077 2015-08-19T16:56:43Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 814 | 極幻の戦火..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 814 | 極幻の戦火へ 4 '''短い説明''' 地下砂漠の中層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の中層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest814_j.qst quest814_j.qst] f78de1e0a1cc99a41cd04d01632f0722e75b2c13 BB:極幻の戦火へ 5 0 2056 3083 3079 2015-08-19T17:27:37Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 5]] to [[BB:極幻の戦火へ 5]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 815 | 極幻の戦火へ 5 '''短い説明''' 地下砂漠の下層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の下層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest815_j.qst quest815_j.qst] 00534227f9c7e930f649af8cfb6a4c928deb8315 3079 3078 2015-08-19T16:57:32Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 815 | 極幻の戦火へ 5 '''短い説明''' 地下砂漠の下層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の下層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest815_j.qst quest815_j.qst] 00534227f9c7e930f649af8cfb6a4c928deb8315 3078 2015-08-19T16:57:24Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 815 | 極幻の戦火..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 815 | 極幻の戦火へ 5 '''短い説明''' 地下砂漠の下層部で 大量発生しつづける エネミーの全排除。 '''長い説明''' 依頼主:軍人 依頼内容: 地下砂漠の下層部で エネミーが多量に 発生しつづける区画がある。 その区画のエネミーを 全て排除して欲しい。 報酬:???メセタ '''エピソード4 > 通常冒険 > 殲滅''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Extermination/quest815_j.qst quest815_j.qst] 71d6f4aca6bb84cd601878b94895479e4163d78e BB:浜辺の祭典 0 2122 3172 2015-08-20T14:38:41Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 232 | 浜辺の祭典..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 232 | 浜辺の祭典 '''短い説明''' ??? '''長い説明''' 現在ラボは、就寝時間です・・・。 '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest232_j.qst quest232_j.qst] 93ccac2b3c0080ac93e2590aac712e84c940fa75 BB:海辺で笑えば (Ver ?) 0 2304 3852 3851 2020-04-08T19:19:51Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 214 | 海辺で笑えば '''短い説明''' ラッピー達に、 元気をあげよう! '''長い説明''' 依頼主:??? 依頼内容: ラッピー達に、 元気をあげよう! '''エピソード2 > 通常冒険 > イベント''' ==備考== なぜか[[BB:海辺で笑えば | 239番]]のクエストとまったく同じみたいです。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest214_j.qst quest214_j.qst] 81b95ff1d067ee795fa2fb617b378881b60742f3 3851 3850 2020-04-08T19:19:05Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 214 | 海辺で笑えば '''短い説明''' ラッピー達に、 元気をあげよう! '''長い説明''' 依頼主:??? 依頼内容: ラッピー達に、 元気をあげよう! '''エピソード2 > 通常冒険 > イベント''' ==備考== なぜか[[BB:海辺で笑えば | 239番]]のクエストとまったく同じみたいです。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest216_j.qst quest216_j.qst] 91f5804dea56871de075c15de287376415146caa 3850 2020-04-08T19:18:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 214 | 海辺で笑え..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 214 | 海辺で笑えば '''短い説明''' ラッピー達に、 元気をあげよう! '''長い説明''' 依頼主:??? 依頼内容: ラッピー達に、 元気をあげよう! '''エピソード2 > 通常冒険 > イベント''' ==備考== なぜか[[BB:海辺で笑えば | 239番]]のクエストとまったく同じみたいです。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest125_j.qst quest125_j.qst] 79602b6a08363f8374f4b29f76f57b94c7d977a5 BB:消えた花嫁 0 1923 2940 2907 2015-08-15T19:31:24Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 011 | 消えた花嫁 '''短い説明''' 回復剤の過剰摂取で 太ってしまったシシル。 愛のダイエット作戦! '''長い説明''' 依頼主:女性フォース・シシル 依頼内容: 太りすぎて婚約者に 顔を合わせられない シシル。 ダイエットを手伝って! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest11_j.qst quest11_j.qst] 38345dc25054c41890a6f2c53fc9b5c9e13563c0 2907 2832 2015-08-14T22:09:42Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 011 | 消えた花嫁 '''短い説明''' 回復剤の過剰摂取で 太ってしまったシシル。 愛のダイエット作戦! '''長い説明''' 依頼主:女性フォース・シシル 依頼内容: 太りすぎて婚約者に 顔を合わせられない シシル。 ダイエットを手伝って! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest11_j.qst quest11_j.qst] 4dab713337b2e299d625ac441ef92a0d94960d31 2832 2015-08-14T16:54:09Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 011 | 消えた花嫁 '''短い説..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 011 | 消えた花嫁 '''短い説明''' 回復剤の過剰摂取で 太ってしまったシシル。 愛のダイエット作戦! '''長い説明''' 依頼主:女性フォース・シシル 依頼内容: 太りすぎて婚約者に 顔を合わせられない シシル。 ダイエットを手伝って! 報酬: 2500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest11_j.qst quest11_j.qst] f36abe77d515ed7134f412676094c99672d922a5 BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用) 0 2115 3165 2015-08-20T14:19:45Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 248 | 深遠なる藍..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 248 | 深遠なる藍の底へと -MA4 特設会場- '''短い説明''' ラグオル存亡を かけた戦いに臨んだ ハンターズたちに 待ち受ける運命とは!? '''長い説明''' 依頼主:合同対策本部 依頼内容:  頑張っているハンターズの  みなさんに補給物資を用意  しました。  ぜひ、ご活用して下さいね。  8000万討伐おめでとう! '''エピソード2 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Event/quest248_j.qst quest248_j.qst] f9724c61ac0425d37faf9207973fa26a21becc43 BB:淵より来るもの 0 1937 2950 2893 2015-08-15T19:33:03Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 025 | 淵より来るもの '''短い説明''' ラグオル地下で発生した 大規模な地震。 調査隊の行方は…? '''長い説明''' 依頼主:秘書アイリーン 依頼内容: ラグオル地下で 大規模な地震 発生。 帰らぬ調査隊の 救助に急げ! 報酬: 4500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest25_j.qst quest25_j.qst] 33f5d2a1626ba03cbc3caf2971faf5327be3b147 2893 2846 2015-08-14T22:07:34Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 025 | 淵より来るもの '''短い説明''' ラグオル地下で発生した 大規模な地震。 調査隊の行方は…? '''長い説明''' 依頼主:秘書アイリーン 依頼内容: ラグオル地下で 大規模な地震 発生。 帰らぬ調査隊の 救助に急げ! 報酬: 4500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest25_j.qst quest25_j.qst] f8d3282fff0d36e6b6a2d3898002f6895d72258f 2846 2015-08-14T17:27:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 025 | 淵より来るもの '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 025 | 淵より来るもの '''短い説明''' ラグオル地下で発生した 大規模な地震。 調査隊の行方は…? '''長い説明''' 依頼主:秘書アイリーン 依頼内容: ラグオル地下で 大規模な地震 発生。 帰らぬ調査隊の 救助に急げ! 報酬: 4500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest25_j.qst quest25_j.qst] b9d324d73af5740566d10dadc0bf5f40dbfada39 BB:災禍の中枢へ 0 2077 3118 2015-08-20T13:08:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 709 | 災禍の中枢..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 709 | 災禍の中枢へ '''短い説明''' 隕石落下地点に巣食う 巨大エネミーを駆逐せよ。 '''長い説明''' 依頼主:WORKS上級将官 依頼内容: 隕石落下地点に潜んでいる 巨大エネミーを駆逐せよ。 ※このクエストは同じチームに所属している  メンバーでないと受けられません。 '''エピソード4 > 通常冒険 > チーム専用''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest709_j.qst quest709_j.qst] a24a54cda1aaa87d777387dd0e0b22104cb8c8fa BB:総督の贈り物 0 2003 3002 2015-08-17T11:51:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 220 | 総督の贈り物..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 220 | 総督の贈り物 '''短い説明''' 「ほわいとでえ」に ちなんで総督が作った 新しいVRプログラム。 その内容とは……? '''長い説明''' 依頼主:総督 依頼内容: 「ほわいとでえ」にちなんだ 新しいVRプログラムを製作した。 ハンターズ同士の絆を強める ためにも、是非体験してもらいたい。 報酬: 300メセタ ※このクエストは二人プレイ専用です。 '''エピソード1 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest220_j.qst quest220_j.qst] e33f34999a5ae3f1f0025111572fbdc11bac7090 BB:荒野のくちばし亭 0 2300 3827 2020-04-06T20:45:06Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 302 | 荒野のくち..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 302 | 荒野のくちばし亭 '''短い説明''' ラッピーたちが何やら アヤシイお店を……? '''長い説明''' 依頼主:??? 依頼内容: クレーター周辺部に、今話題の 「ドリル喫茶」がオープン!! キュートなドリルたちに囲まれて、 あなたも癒されてみませんか? '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest302_j.qst quest302_j.qst] 8c6a59b270ed5de4a8db859457acc8d21ffea3b6 BB:荒野のくちばし亭Ver2 0 2087 3130 2015-08-20T13:28:46Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 315 | 荒野のくち..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 315 | 荒野のくちばし亭Ver2 '''短い説明''' ラッピーたちが何やら アヤシイお店を……? '''長い説明''' 依頼主:??? 依頼内容: クレーター周辺部に、今話題の 「ドリル喫茶」がオープン!! キュートなドリルたちに囲まれて、 あなたも癒されてみませんか? '''エピソード4 > 通常冒険 > イベント''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Event/quest315_j.qst quest315_j.qst] b155ff4467956621935e1b8b150a42447d957a8c BB:荒野の果てに 0 1972 2959 2015-08-15T19:46:00Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 036 | 荒野の果てに ''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 036 | 荒野の果てに '''短い説明''' 仲間を集め 荒野に 潜むエネミーを撃破せよ。 '''長い説明''' 依頼主:調査員 依頼内容:  クレーター周辺の地表調査を頼みたい。  同行するメンバーはそちらで探して欲しい。 報酬:???メセタ '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest36_j.qst quest36_j.qst] 7c07a98e0800886404d64423667db5a90f2d2280 BB:蠢動の獅子 0 1968 2954 2015-08-15T19:36:06Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 032 | 蠢動の獅子 '''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 032 | 蠢動の獅子 '''短い説明''' 地下砂漠に築かれた 秘密部隊の拠点に潜入せよ。 '''長い説明''' 依頼主:総督府 依頼内容:  レオ=グラハートが指揮する、   秘密部隊の拠点に潜入せよ。 '''エピソード4 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Solo/Side%20Story/quest32_j.qst quest32_j.qst] 82d291beb5631fce3cc393511713d909d1b86ae2 BB:西天の塔(オフライン版) 0 2226 3369 2015-09-22T11:34:29Z Matt 11630 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 029 | 西天の塔 '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 029 | 西天の塔 '''短い説明''' 制御塔への進入口探索と 最上階へのルート確保。 '''長い説明''' 依頼主:  ナターシャ・ミラローズ 依頼内容:  制御塔への入り口を  探し出し  最上階へのルートを  確保してきて欲しい。 報酬: ???メセタ '''エピソード2 > 一人用 > 制御塔''' ==備考== GC ver. (PSO Plus US ver.から) 問題があれば、[https://www.pioneer2.net/phpBB3/memberlist.php?mode=viewprofile&u=303 Mattさんを連絡しな。] (pioneer2.netのBBSで) ==ダウンロード== [https://puu.sh/kk6jy/2b7d0d1236.qst quest29_j.qst] ed8c252c762454aaec1aad3816d1e414323fcf4f BB:西天の塔(オンライン版) 0 2047 3066 3065 2015-08-19T16:18:56Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 224 | 西天の塔 '''短い説明''' 制御塔への進入口探索と 最上階へのルート確保。 '''長い説明''' 依頼主: ナターシャ・ミラローズ 依頼内容: 制御塔への入り口を 探し出し 最上階へのルートを 確保してきて欲しい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > 制御塔''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Tower/quest224_j.qst quest224_j.qst] 488cad8519dd4bc95dfb56e61bcd2b563a134ad4 3065 2015-08-19T16:18:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 224 | 西天の塔 '..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 224 | 西天の塔 '''短い説明''' 制御塔への進入口探索と 最上階へのルート確保。 '''長い説明''' 依頼主: ナターシャ・ミラローズ 依頼内容: 制御塔への入り口を 探し出し 最上階へのルートを 確保してきて欲しい。 報酬: ???メセタ '''エピソード2 > 通常冒険 > 制御塔''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Tower/quest224_j.qst quest224_j.qst] 77c51330d1fbbff2005a50789bf1403e1b6d4717 BB:記憶のかけら 0 1997 2991 2015-08-17T11:38:05Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 119 | 記憶のかけら..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 119 | 記憶のかけら '''短い説明''' 遺跡に残されていた メッセージカプセルを探せ。 '''長い説明''' 依頼主:軍人 依頼内容: ラグオル地下で発見された遺跡に パイオニア1軍部が残したと 思われるメッセージカプセルが 存在していると情報を得た。 それを探してもらいたい。 報酬: ???メセタ '''エピソード1 > 通常冒険 > 奪回''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest119_j.qst quest119_j.qst] b086cc97db824383b7aa34f6f44831209d6131c8 BB:迷窟の試練 0 2001 3000 2996 2015-08-17T11:48:14Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 141 | 迷窟の試練 '''短い説明''' 総督府が考案した 実戦試験に参加し、 パーティーの団結力を示せ! '''長い説明''' 依頼主:アイリーン 依頼内容:  パーティーで活躍するハンターズの"団結力"を  測るために実戦試験をご用意しました。  パーティーの絆を強めるためにも、  是非参加してください。 報酬:0メセタ ※このクエストは一人では  プレイできません。 '''エピソード1 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/VR/quest141_j.qst quest141_j.qst] cda5c3d6a869bca087a1dad2c2eb6e25db24bc17 2996 2015-08-17T11:43:58Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 141 | 迷窟の試練..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 141 | 迷窟の試練 '''短い説明''' 総督府が考案した 実戦試験に参加し、 パーティーの団結力を示せ! '''長い説明''' 依頼主:アイリーン 依頼内容:  パーティーで活躍するハンターズの"団結力"を  測るために実戦試験をご用意しました。  パーティーの絆を強めるためにも、  是非参加してください。 報酬:0メセタ ※このクエストは一人では  プレイできません。 '''エピソード1 > 通常冒険 > VR''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Retrieval/quest141_j.qst quest141_j.qst] 869956e3e6ef521454be0683fbf9b89b26cc96ef BB:鋼の心 0 1899 2927 2925 2015-08-15T19:24:12Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 001 | 鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] ecc58128629ce33198e316eb1d4c200ca0189bd2 2925 2924 2015-08-15T18:51:36Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID / クエスト名''' 001 / 鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 4160a47c3fbffdfddec60e15ce5ac48856f4aaad 2924 2919 2015-08-15T18:51:27Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID / クエスト名''' 001/鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] f4ea31b7d6fa6fda33ac06073eefac8ce7f81ba2 2919 2918 2015-08-15T18:13:38Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 001/鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] b9f0e020fd26f86c3a0f3d2e0a4616d7bf15f383 2918 2917 2015-08-14T22:11:26Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 001|鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 322cb47d11c8da08280eb735cc73a241ec5f3cd1 2917 2821 2015-08-14T22:10:52Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 001 | 鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 278a1a30ebe376c7bf3f1ff7502a2ed4dee49037 2821 2818 2015-08-14T16:28:46Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 001 | 鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 2e0e4c27a9b6f877316f9062ce2f45ac8265f9ff 2818 2817 2015-08-14T07:31:15Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/クエスト名''' 001 | 鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''長い説明''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 714f5e8466553f66442fee4f7e5a94c100a61334 2817 2801 2015-08-14T07:21:41Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/クエスト名''' 001 | 鋼の心 '''短い説明''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''Description''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 6ea61869926de1f999e56d22f5a77b2492694d2b 2801 2015-08-14T05:27:30Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/クエスト名''' 001 | 鋼の心 '''Information'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/クエスト名''' 001 | 鋼の心 '''Information''' ラグオルから 運んでくるはずの 大事な商品が紛失? '''Description''' 依頼主:商人 ガロン 依頼内容: ラグオルから 運ばせたアイテムが 途中で 全部奪われた。 取り返してきて欲しい。 報酬: 500メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest1_j.qst quest1_j.qst] 02598fc8cbad3dc6b5d73aebbdbeb96fb34611ce BB:鋼の魂 0 1934 2947 2896 2015-08-15T19:32:38Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 022 | 鋼の魂 '''短い説明''' ウルトを取り戻せ! '''長い説明''' 依頼主:モンタギュー 依頼内容: ウフフ…ボクの作った かわいいアンドロイドを 一緒に探してくれないか? 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_j.qst quest22_j.qst] 5f55cb86e2a47b6c762ab54a39f5ea358ec28408 2896 2843 2015-08-14T22:08:13Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 022 | 鋼の魂 '''短い説明''' ウルトを取り戻せ! '''長い説明''' 依頼主:モンタギュー 依頼内容: ウフフ…ボクの作った かわいいアンドロイドを 一緒に探してくれないか? 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_j.qst quest22_j.qst] e03cd1b78a6659da23235931d5bf073b10058d84 2843 2015-08-14T17:20:13Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 022 | 鋼の魂 '''短い説明'''..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 022 | 鋼の魂 '''短い説明''' ウルトを取り戻せ! '''長い説明''' 依頼主:モンタギュー 依頼内容: ウフフ…ボクの作った かわいいアンドロイドを 一緒に探してくれないか? 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest22_j.qst quest22_j.qst] 844841d27513ac5d73785414b0853e6900d01318 BB:閉ざされた扉 0 1933 2946 2897 2015-08-15T19:32:33Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 021 | 閉ざされた扉 '''短い説明''' 明らかになった オスト博士の研究。 その研究成果を この目で見てみたい! '''長い説明''' 依頼主:モーム博士 依頼内容: オスト博士の研究データに 記録されていた被検体、 β772を 確認したい! 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest21_j.qst quest21_j.qst] 7ace20a1f45c4a10e23ba2a56aae3753b3966520 2897 2842 2015-08-14T22:08:18Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 021 | 閉ざされた扉 '''短い説明''' 明らかになった オスト博士の研究。 その研究成果を この目で見てみたい! '''長い説明''' 依頼主:モーム博士 依頼内容: オスト博士の研究データに 記録されていた被検体、 β772を 確認したい! 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest21_j.qst quest21_j.qst] fac9d413b17b01ef5feea9575ae2bc4d07520491 2842 2015-08-14T17:18:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 021 | 閉ざされた扉 '''短い..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 021 | 閉ざされた扉 '''短い説明''' 明らかになった オスト博士の研究。 その研究成果を この目で見てみたい! '''長い説明''' 依頼主:モーム博士 依頼内容: オスト博士の研究データに 記録されていた被検体、 β772を 確認したい! 報酬: 4000メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest21_j.qst quest21_j.qst] 8c58c6ec45ef592a7eb9b17608fe93e8d9b539b3 BB:隠居ハンター 0 1931 2944 2899 2015-08-15T19:32:13Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 019 | 隠居ハンター '''短い説明''' モンスター1万匹斬りを 果たしてから死にたい! 老ハンターの執念の行方 '''長い説明''' 依頼主:老ハンター・ドノフ 依頼内容: 老ハンターの命 残りわずか。 1万匹斬りまで あと99匹。 残された時間の中で 99匹 モンスターを倒せ! 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest19_j.qst quest19_j.qst] e469bb333730efb807e1cd8329bd7ffbe6e7e6fe 2899 2840 2015-08-14T22:08:38Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 019 | 隠居ハンター '''短い説明''' モンスター1万匹斬りを 果たしてから死にたい! 老ハンターの執念の行方 '''長い説明''' 依頼主:老ハンター・ドノフ 依頼内容: 老ハンターの命 残りわずか。 1万匹斬りまで あと99匹。 残された時間の中で 99匹 モンスターを倒せ! 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest19_j.qst quest19_j.qst] 92cd1b86e4e78d8bf81ac2005fdc30a714c90259 2840 2015-08-14T17:14:56Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 019 | 隠居ハンター '''短い..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 019 | 隠居ハンター '''短い説明''' モンスター1万匹斬りを 果たしてから死にたい! 老ハンターの執念の行方 '''長い説明''' 依頼主:老ハンター・ドノフ 依頼内容: 老ハンターの命 残りわずか。 1万匹斬りまで あと99匹。 残された時間の中で 99匹 モンスターを倒せ! 報酬: ???メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest19_j.qst quest19_j.qst] c51572648e447b6301fa2b8eb6d57cd415070aaa BB:黄昏る遊具達 0 2079 3120 2015-08-20T13:15:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 710 | 黄昏る遊具..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 710 | 黄昏る遊具達 '''短い説明''' 博物館の展示ロボットが暴走。 沈静化を急げ。 '''長い説明''' 依頼主:パイオニア2博物館 依頼内容: 暴走したロボットを止めろ。 ※このクエストは同じチームに所属している メンバーでないと受けられません。 報酬:5000メセタ '''エピソード4 > 通常冒険 > チーム専用''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Team/quest710_j.qst quest710_j.qst] cf63a7a479385389da9b6f37b9e8a375e7b4059e BB:黄色いフェイク 0 1918 2931 2912 2015-08-15T19:29:01Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 006 | 黄色いフェイク '''短い説明''' ラグオルの原生生物に 心奪われし 生物学者の とった行動は? '''長い説明''' 依頼主:生物学者ガルスの助手 依頼内容: ラグオルの原生生物に 心奪われた 生物学者の ガルスが消えた。 行方を さがして欲しい。 報酬: 800メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest6_j.qst quest6_j.qst] b562ca4f7e32e25df010c1afac9cf34bdf76b5e8 2912 2826 2015-08-14T22:10:18Z Spoghead 6674 /* 詳細 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 006 | 黄色いフェイク '''短い説明''' ラグオルの原生生物に 心奪われし 生物学者の とった行動は? '''長い説明''' 依頼主:生物学者ガルスの助手 依頼内容: ラグオルの原生生物に 心奪われた 生物学者の ガルスが消えた。 行方を さがして欲しい。 報酬: 800メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest6_j.qst quest6_j.qst] 8a2998a3fa8b7811a232af38848301b478f28e78 2826 2015-08-14T16:45:57Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 006 | 黄色いフェイク '''短..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID/クエスト名''' 006 | 黄色いフェイク '''短い説明''' ラグオルの原生生物に 心奪われし 生物学者の とった行動は? '''長い説明''' 依頼主:生物学者ガルスの助手 依頼内容: ラグオルの原生生物に 心奪われた 生物学者の ガルスが消えた。 行方を さがして欲しい。 報酬: 800メセタ '''エピソード1 > 一人用 > サイドストーリー''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Side%20Story/quest6_j.qst quest6_j.qst] 68a8f461915aea392c33c296e5c8982c0db6248e BB:1-1:惑星ラグオル 0 2026 3034 3033 2015-08-18T16:56:43Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 401 | 1-1:惑星ラグオル '''短い説明''' ラグオル地表に降りて その状況を調査・報告せよ。 '''長い説明''' 依頼主:総督府 依頼内容:  ラグオル地表の  有人探査の実行が 決定した。  その第一陣を、  優秀なハンターズである  君達に 頼みたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest401_j.qst quest401_j.qst] e36bc02dcee3840d956c59a1eeca00ffdd1a7780 3033 2015-08-18T16:56:34Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 401 | 1-1:惑星..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 401 | 1-1:惑星ラグオル '''短い説明''' ラグオル地表に降りて その状況を調査・報告せよ。 '''長い説明''' 依頼主:総督府 依頼内容:  ラグオル地表の  有人探査の実行が 決定した。  その第一陣を、  優秀なハンターズである  君達に 頼みたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest401_j.qst quest401_j.qst] 867c7d654a573dcbe0d17bffb53a068171d11ed5 BB:1-2:降りしきる雨の森 0 2027 3035 2015-08-18T16:58:25Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 402 | 1-2:降り..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 402 | 1-2:降りしきる雨の森 '''短い説明''' セントラルドーム周辺を うろつく、凶暴化した 大型原生生物を排除せよ! '''長い説明''' 依頼主:総督府 依頼内容:  セントラルドーム周辺を  うろつく、凶暴化した  大型原生生物の排除を  頼みたい。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest402_j.qst quest402_j.qst] 498f6e884eb0c599f25f948932e85970550a77cf BB:1-3:地下の巣窟 0 2028 3036 2015-08-18T16:59:33Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 403 | 1-3:地下..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 403 | 1-3:地下の巣窟 '''短い説明''' 誰一人として帰ってこない セントラルドームの地下。 そこで一体、何が… '''長い説明''' 依頼主:総督府 依頼内容:  誰一人として帰ってこない  セントラルドームの地下へ  降り、何が起きているか  確認してもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest403_j.qst quest403_j.qst] a6b0425d763b2e71e744249cfaf616d7cb398908 BB:2-1:灼熱の洞窟 0 2029 3038 2015-08-18T17:12:48Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 404 | 2-1:灼熱..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 404 | 2-1:灼熱の洞窟 '''短い説明''' ラグオル地下で 発見された洞窟。 その新たなる 未知の地帯へ 調査に向かえ! '''長い説明''' 依頼主:総督府 依頼内容:  ラグオル地下で  洞窟が発見された。  その内部調査を  協力してもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest404_j.qst quest404_j.qst] 05855c537384bb64b6c39c3519b4eab9ce015de0 BB:2-2:地中深くで 0 2030 3040 3039 2015-08-18T17:14:24Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 405 | 2-2:地中深くで '''短い説明''' 洞窟でも発見された 謎のモニュメント。 これはいったい…? '''長い説明''' 依頼主:総督府 依頼内容:  洞窟でも発見された  謎のモニュメント。  詳しく調査する為、  そのデータを取って  きてもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest405_j.qst quest405_j.qst] 8188df223963b261c5b7342f15407e98ed41f1c2 3039 2015-08-18T17:13:52Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 405 | 2-2:地中..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 405 | 2-2:地中深くで '''短い説明''' 洞窟でも発見された 謎のモニュメント。 これはいったい…? '''長い説明''' 依頼主:総督府 依頼内容:  洞窟でも発見された   謎のモニュメント。  詳しく調査する為、  そのデータを取って  きてもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest405_j.qst quest405_j.qst] 120f1b148bf524937bda03d4fbc32f3e833f429e BB:2-3:突然変異体 0 2031 3041 2015-08-18T17:15:14Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 406 | 2-3:突然..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 406 | 2-3:突然変異体 '''短い説明''' 洞窟地帯に生息する エネミーの生体データを 採取せよ。 '''長い説明''' 依頼主:総督府 依頼内容:  洞窟地帯に生息するエネミーは、  全くこれまでのデータに ないものだった。  その未知なるエネミーから  生体データを採取してきて欲しい。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest406_j.qst quest406_j.qst] b0f44e08357755396461c573e7a94e0fddb86cc5 BB:2-4:水脈に潜む影 0 2032 3043 3042 2015-08-19T15:44:22Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 407 | 2-4:水脈に潜む影 '''短い説明''' 洞窟からつながっていた 地下水脈で 見たものとは… '''長い説明''' 依頼主:総督府 依頼内容:  洞窟からつながっていた  地下水脈へ至急、  向かってもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest407_j.qst quest407_j.qst] 388047c249e71af45abdd9c3fc128ba18974709a 3042 2015-08-19T15:44:07Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 407 | 2-4:水脈..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 407 | 2-4:水脈に潜む影 '''短い説明''' 洞窟からつながっていた 地下水脈で 見たものとは… '''長い説明''' 依頼主:総督府 依頼内容:  洞窟からつながっていた  地下水脈へ至急、  向かってもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest407_j.qst quest407_j.qst] 089e00cd0a3350920cc144e08fffd139b66ca83f BB:3-1:地に塗れた施設 0 2033 3044 2015-08-19T15:45:15Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 408 | 3-1:地に..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 408 | 3-1:地に塗れた施設 '''短い説明''' ラグオル地下に 大規模な施設が発見された。 そんな施設が何故、地下に…? '''長い説明''' 依頼主:総督府 依頼内容:  ラグオル地下に  大規模な施設が発見された。  その施設の調査を頼みたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest408_j.qst quest408_j.qst] 633f6e3440510158492b88dbf6ec12e809f2be9d BB:3-2:襲いくる機械 0 2034 3045 2015-08-19T15:46:02Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 409 | 3-2:襲い..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 409 | 3-2:襲いくる機械 '''短い説明''' 坑道地帯のある一画で 発生するメカエネミーを 殲滅せよ! '''長い説明''' 依頼主:総督府 依頼内容:  現在、坑道地帯のある一画で  大量に発生している  メカエネミーを  殲滅してもらいたい。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest409_j.qst quest409_j.qst] bd359a1db52d4435ee8af44f0094bfeb85e24ddd BB:3-3:中央管理室 0 2041 3053 2015-08-19T15:53:08Z Spoghead 6674 Spoghead moved page [[BB:3-3:中央管理室]] to [[BB:3-3:中央管理室 (J)]] wikitext text/x-wiki #REDIRECT [[BB:3-3:中央管理室 (J)]] dcb6f1b46108155b582030a7616474f73221298b BB:3-3:中央管理室 (J) 0 2035 3052 3046 2015-08-19T15:53:08Z Spoghead 6674 Spoghead moved page [[BB:3-3:中央管理室]] to [[BB:3-3:中央管理室 (J)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 410 | 3-3:中央管理室 '''短い説明''' 地下施設の 中央管理室を 目指せ! '''長い説明''' 依頼主:総督府 依頼内容:  地下施設を監視・管理していたと  思われる中央管理室へ  調査に 向かってもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest410_j.qst quest410_j.qst] c64bd5c2028c3a1886ecde8249245abc33f58598 3046 2015-08-19T15:47:02Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 410 | 3-3:中央..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 410 | 3-3:中央管理室 '''短い説明''' 地下施設の 中央管理室を 目指せ! '''長い説明''' 依頼主:総督府 依頼内容:  地下施設を監視・管理していたと  思われる中央管理室へ  調査に 向かってもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest410_j.qst quest410_j.qst] c64bd5c2028c3a1886ecde8249245abc33f58598 BB:4-1:地下に眠る遺跡 0 2036 3047 2015-08-19T15:50:22Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 411 | 4-1:地下..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 411 | 4-1:地下に眠る遺跡 '''短い説明''' 遺跡と思しき 入り口の封印を解き、 その内部を調査せよ! '''長い説明''' 依頼主:総督府 依頼内容:  ラグオル地下深くに  遺跡と思しきものが発見された。  しかし、入り口に封印が  施されており、中には入れない。  なんとか 封印を解き、  その内部を調査してもらいたい。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest411_j.qst quest411_j.qst] d690ed3d3ff67863ff78c4137b7522616aec8ad8 BB:4-2:地底の石碑 0 2037 3048 2015-08-19T15:50:53Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 412 | 4-2:地底..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 412 | 4-2:地底の石碑 '''短い説明''' 遺跡内の点在する 石碑に記されている 文字データを 入手せよ! '''長い説明''' 依頼主:総督府 依頼内容:  遺跡内に点在する  石碑の文字データを  取ってきてもらいたい。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest412_j.qst quest412_j.qst] 9b93be86fa752b5fd29abeecd24e285b849daaa6 BB:4-3:英雄と娘 0 2038 3049 2015-08-19T15:51:20Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 413 | 4-3:英雄..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 413 | 4-3:英雄と娘 '''短い説明''' 総督府から極秘依頼。 その内容は? '''長い説明''' 依頼主:総督府 依頼内容:  詳細は後ほど伝える。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest413_j.qst quest413_j.qst] 7c7af36638adea2e14151672158290b54e95dfec BB:4-4:胎動する墓 0 2039 3050 2015-08-19T15:51:58Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 414 | 4-4:胎動..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 414 | 4-4:胎動する墓 '''短い説明''' 遺跡内の敵を排除し、 最深部までの ルートを確保せよ! '''長い説明''' 依頼主:総督府 依頼内容:  遺跡内の襲いくる謎の生命体を  排除し、最深部までのルートを  確保してもらいたい。 ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest414_j.qst quest414_j.qst] 3c2d37465ed20f45b1438c4790189728462fe570 BB:4-5:闇の遺産 0 2040 3051 2015-08-19T15:52:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 415 | 4-5:闇の..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 415 | 4-5:闇の遺産 '''短い説明''' 遺跡の最深部を 目指せ! すべてはそこに… '''長い説明''' 依頼主:総督府 依頼内容:  封印されていた  遺跡の最深部に  眠っていたもの。  そこに全てが… ※このクエストは途中参加可能です。 '''エピソード1 > 通常冒険 > 赤い輪の英雄―レッドリング・リコ―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Government/quest415_j.qst quest415_j.qst] d1c3c322e78711e74d149ed99825753b40881c8f BB:5-1:適合試験1 VR神殿1 0 2123 3173 2015-08-20T16:13:26Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 451 | 5-1:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 451 | 5-1:適合試験1 VR神殿1 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest451_j.qst quest451_j.qst] 093f4c41bdc44d63c2a496f85703e11e95746c1c BB:5-2:適合試験2 VR神殿2 0 2127 3177 2015-08-20T16:16:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 452 | 5-2:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 452 | 5-2:適合試験2 VR神殿2 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest452_j.qst quest452_j.qst] f82af0df273f79601822607ec2501659a5c1e981 BB:5-3:適合試験3 VR神殿3 0 2126 3176 2015-08-20T16:16:02Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 453 | 5-3:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 453 | 5-3:適合試験3 VR神殿3 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest453_j.qst quest453_j.qst] c33f1d84e0e151a149edd0a3a1a1846795a6125a BB:5-4:適合試験4 VR神殿4 0 2125 3175 2015-08-20T16:15:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 454 | 5-4:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 454 | 5-4:適合試験4 VR神殿4 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest454_j.qst quest454_j.qst] 9e1193efee3b78593e018f8ff6e39185ac8259aa BB:5-5:適合試験5 VR神殿5 0 2124 3174 2015-08-20T16:14:33Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 455 | 5-5:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 455 | 5-5:適合試験5 VR神殿5 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest455_j.qst quest455_j.qst] 3f1b3055cb86ae0f5dd25975bc5418a7df51b519 BB:6-1:適合試験6 VR宇宙船1 0 2128 3178 2015-08-20T16:20:11Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 456 | 6-1:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 456 | 6-1:適合試験6 VR宇宙船1 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest456_j.qst quest456_j.qst] 72d355520ae421556c28af468b0635f89c89cca1 BB:6-2:適合試験7 VR宇宙船2 0 2132 3182 2015-08-20T16:24:17Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 457 | 6-2:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 457 | 6-2:適合試験7 VR宇宙船2 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest457_j.qst quest457_j.qst] bd70136dc0346ff10f329d45b254f786b3492c79 BB:6-3:適合試験8 VR宇宙船3 0 2131 3181 2015-08-20T16:23:25Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 458 | 6-3:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 458 | 6-3:適合試験8 VR宇宙船3 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest458_j.qst quest458_j.qst] 82a94df68b2d404b55a211ee99d479cd7d4ab472 BB:6-4:適合試験9 VR宇宙船4 0 2130 3180 2015-08-20T16:22:42Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 459 | 6-4:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 459 | 6-4:適合試験9 VR宇宙船4 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: 我々の依頼に耐えうる 適合性を備えているか。 それを見極めたい。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest459_j.qst quest459_j.qst] 420b9b4c661d04f976e5883a1b71c3b662acb66c BB:6-5:適合試験10 VR宇宙船5 0 2129 3179 2015-08-20T16:21:41Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 460 | 6-5:適..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 460 | 6-5:適合試験10 VR宇宙船5 '''短い説明''' ラボが依頼する 重要機密任務とは? '''長い説明''' 依頼主:ラボ 依頼内容: これが最後の適合試験だ。 我々の納得する成績を出すべく ベストを尽くしてくれたまえ。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest460_j.qst quest460_j.qst] 4a19a4aebc72a721d99a3f6418891d3085a935e9 BB:7-1:過去からの伝言 0 2133 3183 2015-08-20T16:25:50Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 461 | 7-1:過..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 461 | 7-1:過去からの伝言 '''短い説明''' 南海の孤島 ガル・ダ・バルを調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: 君に新ポイントの地表調査を 任せることを決定した。 セントラルドームから 南に離れた沖合いに浮かぶ孤島。 ガル・ダ・バル島の調査に あたってもらう。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest461_j.qst quest461_j.qst] 5d06579b4b23dc5f665bb237101b4e82e0996fe3 BB:7-2:手がかりを求めて 0 2137 3187 2015-08-20T16:29:47Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 462 | 7-2:手..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 462 | 7-2:手がかりを求めて '''短い説明''' 南海の孤島 ガル・ダ・バルを調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: 君に新ポイントの地表調査を 任せることを決定した。 セントラルドームから 南に離れた沖合いに浮かぶ孤島。 ガル・ダ・バル島の調査に あたってもらう。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest462_j.qst quest462_j.qst] 408b4b8c66714b7046c8f15c99b55491aaec7f7a BB:7-3:静寂の砂浜 0 2136 3186 2015-08-20T16:28:52Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 463 | 7-3:静..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 463 | 7-3:静寂の砂浜 '''短い説明''' 南海の孤島 ガル・ダ・バルを調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: 君に新ポイントの地表調査を 任せることを決定した。 セントラルドームから 南に離れた沖合いに浮かぶ孤島。 ガル・ダ・バル島の調査に あたってもらうことになる。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest463_j.qst quest463_j.qst] 9d35d5fecaf3c918e24460c8126dbb52f1e8cd92 BB:7-4:中央管理区 0 2141 3193 2015-08-20T16:35:18Z Spoghead 6674 Spoghead moved page [[BB:7-4:中央管理区]] to [[BB:7-4:中央管理区 (J)]] wikitext text/x-wiki #REDIRECT [[BB:7-4:中央管理区 (J)]] 6f86792b9d283db1419c234ea3d8d2b0df3cbf4c BB:7-4:中央管理区 (J) 0 2135 3192 3185 2015-08-20T16:35:18Z Spoghead 6674 Spoghead moved page [[BB:7-4:中央管理区]] to [[BB:7-4:中央管理区 (J)]] wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 464 | 7-4:中央管理区 '''短い説明''' 開放された 中央管理区を調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: セキュリティロックを 全て開放した結果、 セキュリティモードが解除された。 中央管理区に進入し、 現地を調査せよ。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest464_j.qst quest464_j.qst] 4dfa5d808f0695257b18fe48bec768d316493fc0 3185 2015-08-20T16:28:02Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 464 | 7-4:中..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 464 | 7-4:中央管理区 '''短い説明''' 開放された 中央管理区を調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: セキュリティロックを 全て開放した結果、 セキュリティモードが解除された。 中央管理区に進入し、 現地を調査せよ。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest464_j.qst quest464_j.qst] 4dfa5d808f0695257b18fe48bec768d316493fc0 BB:7-5:亜生命体の島 0 2134 3184 2015-08-20T16:27:21Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 465 | 7-5:亜..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 465 | 7-5:亜生命体の島 '''短い説明''' 中央管理区を 再調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: ガル・ダ・バル島から 異常フォトン反応が検出された。 中央管理区に進入し現地を 再調査せよ。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest465_j.qst quest465_j.qst] cbdda17a4b99d6d1e8f364c2dba73851b7a438c6 BB:8-1:水底で眠るモノ 0 2138 3188 2015-08-20T16:31:12Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 466 | 8-1:水..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 466 | 8-1:水底で眠るモノ '''短い説明''' 海底に存在する施設を 調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: これまでの調査により、 海底に謎の施設が 存在することが確認された。 施設に潜入し、 内部を調査せよ。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest466_j.qst quest466_j.qst] f36f20157cb12fc230706d9620e5eeedfa564d21 BB:8-2 欲望の果て 0 2139 3189 2015-08-20T16:32:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 467 | 8-2 欲望..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 467 | 8-2 欲望の果て '''短い説明''' 海底プラントを 調査せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: ヒースクリフのメッセージが 発信された座標は このプラント内部。 彼はきっとここに居るはずだ。 どんなかたちにせよ… ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest467_j.qst quest467_j.qst] 829bc06e8ff295b9742853517e83873d2bd247d0 BB:8-3:紫紺の灯火 0 2140 3190 2015-08-20T16:33:14Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 468 | 8-3:紫..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode II Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 468 | 8-3:紫紺の灯火 '''短い説明''' ヒースクリフ・フロウウェンの 生死を確認せよ。 '''長い説明''' 依頼主:ラボ 依頼内容: 井戸の底のような場所… 「実験体廃棄場」 此処に全ての始まりがある。 ※このクエストは途中参加可能です。 '''エピソード2 > 通常冒険 > 軍の英雄―ヒースクリフ・フロウウェン―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20II/Multiplayer/Lab/quest468_j.qst quest468_j.qst] a019029378cc9cebd1ab49cb3037b2f1fded0e28 BB:9-1:調査部隊を追って 0 2088 3131 2015-08-20T13:33:05Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 701 | 9-1:調..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 701 | 9-1:調査部隊を追って '''短い説明''' 連絡が途絶えた調査部隊の 安否確認及び、クレーター周辺の 状況調査をせよ。 '''長い説明''' 依頼主:総督府 依頼内容: クレーターへ向かった 調査部隊からの連絡がありません。 その安否確認とクレーター周辺の 状況調査をお願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest701_j.qst quest701_j.qst] 8aee4ff94ac25b94b2036cd1ecf3d6b7a0486079 BB:9-2:調査データ回収作戦 0 2089 3132 2015-08-20T13:37:44Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 702 | 9-2:調..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 702 | 9-2:調査データ回収作戦 '''短い説明''' ラボの調査班がエネミーに 襲われ、調査データを失った。 そのデータを回収せよ。 '''長い説明''' 依頼主:総督府 依頼内容: ラボ調査班がエネミーに襲われ、 調査データを紛失してしまった。 そのデータの回収作業をお願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest702_j.qst quest702_j.qst] c7148b5d8555ce89c0d22a53ae32309d620fff36 BB:9-3:現実と真実と 0 2090 3133 2015-08-20T13:40:27Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 703 | 9-3:現..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 703 | 9-3:現実と真実と '''短い説明''' クレーター周辺・南ルートを 安全確保せよ。 '''長い説明''' 依頼主:総督府 依頼内容: クレーター周辺・南ルートの 本格調査の実施に備え、先遣隊として そのルートの安全確保をお願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest703_j.qst quest703_j.qst] 13762af7ddafaff3a7487a90a9154d3555511ca9 BB:9-4:追跡 0 2091 3134 2015-08-20T13:41:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 704 | 9-4:追..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 704 | 9-4:追跡 '''短い説明''' ルピカと共に行方をくらました レオ・グラハートを追跡せよ。 '''長い説明''' 依頼主:総督府 依頼内容: ルピカと共に消えた レオ・グラハート…… その足取りをたどり、 追跡をお願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest704_j.qst quest704_j.qst] 8a61aba778c7f81092f6407cd2663e4d3795013f BB:9-5:選ばれし者(前編) 0 2092 3135 2015-08-20T13:42:16Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 705 | 9-5:選..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 705 | 9-5:選ばれし者(前編) '''短い説明''' クレーターの地下へと 消えたルピカを連れ戻せ。 '''長い説明''' 依頼主:総督府 依頼内容: クレーターの地下へと向かった レオ・グラハートとルピカ。 彼の手からルピカを 連れ戻してください。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest705_j.qst quest705_j.qst] 4887160313c5c0ca1b8bee958b1f06527be2ca35 BB:9-6:選ばれし者(後編) 0 2093 3136 2015-08-20T13:42:56Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 706 | 9-6:選..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 706 | 9-6:選ばれし者(後編) '''短い説明''' 行方不明となったルピカを 捜索し、保護せよ。 '''長い説明''' 依頼主:総督府 依頼内容: 行方不明となった ルピカを捜索し、 保護をお願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest706_j.qst quest706_j.qst] 40487c83857ebc60be8abe4b642035fe5a4a11ab BB:9-7:深奥の遺子 0 2094 3137 2015-08-20T13:43:40Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 707 | 9-7:深..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 707 | 9-7:深奥の遺子 '''短い説明''' 地下砂漠の最深部に 向かい、隕石の破片を 採取せよ。 '''長い説明''' 依頼主:総督府 依頼内容: 地下砂漠の最深部にて 周辺調査及び、隕石の破片採取を お願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest707_j.qst quest707_j.qst] cf6e9ed0e78b4d35b0593b4f0b775d697f066174 BB:9-8:廻る時の終わりに 0 2095 3138 2015-08-20T13:44:16Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 708 | 9-8:廻..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode IV Quests]] [[Category:Multiplayer Quests]] ==詳細== '''ID | クエスト名''' 708 | 9-8:廻る時の終わりに '''短い説明''' 失踪したルピカを探索し、 是が非でも保護せよ。 '''長い説明''' 依頼主:総督府 依頼内容: ルピカが自ら抜け出し、失踪しました。 最悪の事態になる前に、 ルピカの保護をお願いします。 ※このクエストは途中参加可能です。 '''エピソード4 > 通常冒険 > 政府高官―レオ・グラハート―''' ==備考== なし ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20IV/Multiplayer/Government/quest708_j.qst quest708_j.qst] a90f80cadbe3776ecc5f6b63d787ed7c0e8fed6e BB:PSOファミ通CUPver.2 0 2302 3846 3845 2020-04-08T14:58:07Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID | クエスト名''' 070 | PSOファミ通CUPver.2 '''短い説明''' ハンターズランキングに 挑め!   協 賛 株式会社  エンターブレイン 株式会社  eアクセス '''長い説明''' 依頼主?:エラそうな服の男 依頼内容:  ハンターズ諸君の  ランキングを決定したいので  我々の出す課題をクリアして  くれたまえ。 '''エピソード1 > 一人用 > イベント''' ==備考== 「イベントだ」ということは推測にすぎません。元々はダウンロードクエストでしたね。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest70_j.qst quest70_j.qst] 7e6a7c03531f8261423a0ccf073ea3dea096c7f2 3845 3841 2020-04-07T16:44:16Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID | クエスト名''' 070 | PSOファミ通CUPver.2 '''短い説明''' ハンターズランキングに 挑め!   協 賛 株式会社  エンターブレイン 株式会社  eアクセス '''長い説明''' 依頼主?:エラそうな服の男 依頼内容:  ハンターズ諸君の  ランキングを決定したいので  我々の出す課題をクリアして  くれたまえ。 '''エピソード1 > 一人用 > イベント''' ==備考== 「イベントだ」っということは推測にすぎません。元々はダウンロードクエストでしたね。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest70_j.qst quest70_j.qst] d6ba5c8e70815d381935a31fb28a820c17bc20f2 3841 3838 2020-04-07T13:58:35Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID | クエスト名''' 070 | PSOファミ通CUPver.2 '''短い説明''' ハンターズランキングに 挑め!   協 賛 株式会社  エンターブレイン 株式会社  eアクセス '''長い説明''' 依頼主?:エラそうな服の男 依頼内容:  ハンターズ諸君の  ランキングを決定したいので  我々の出す課題をクリアして  くれたまえ。 '''エピソード1 > 一人用 > イベント''' ==備考== 「イベントだ」っということは推測にすぎません。元々はダウンロードクエストですね。 ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest70_j.qst quest70_j.qst] 3c11173026625488d8906c5dc192420a1faf6d51 3838 2020-04-07T13:27:05Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 070 | PSOファミ通CUPver.2..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==Details== '''ID/Name''' 070 | PSOファミ通CUPver.2 '''Information''' ハンターズランキングに 挑め!   協 賛 株式会社  エンターブレイン 株式会社  eアクセス '''Description''' 依頼主?:エラそうな服の男 依頼内容:  ハンターズ諸君の  ランキングを決定したいので  我々の出す課題をクリアして  くれたまえ。 '''エピソード1 > 一人用 > イベント''' ==Notes== 「イベントだ」っということは推測にすぎません。元々はダウンロードクエストですね。 ==Download== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Solo/Event/quest70_j.qst quest70_j.qst] be4d4971472bcda819eea88bb14110162f149d8f BB:SUGOROKU 0 2204 3301 3300 2015-08-28T12:28:12Z Spoghead 6674 /* 備考 */ wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 127 | SUGOROKU '''短い説明''' アイテムパックの中に 招待状が……? '''長い説明''' 依頼主:??? 依頼内容:  おめでとうございます!  あなたは「幸運の黄色いカジノ」の  名誉ビジターとして、多数の  ハンターズの中から選ばれました!  この一生に一度のチャンスを  逃さずに、ぜひご来場ください!! '''エピソード1 > 通常冒険 > イベント''' ==備考== 小さなメニューバグがあったそうです。 バグフィックスとして: 692: list R60, '緑<cr>黄<cr>青<cr>なにもしない<cr>' switch_jmp R60, 4:279:293:293:1 ret ↓↓ 692: list R60, '緑<cr>黄<cr>青<cr>なにもしない<cr>' switch_jmp R60, 4:279:'''''285''''':293:1 ret ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest127_j_Bug_Fixed.qst quest127_j_Bug_Fixed.qst](バグフィックス) 8bbf09fa7a221fb61904ab0deb7f9b99a39a1ce8 3300 2015-08-28T12:27:18Z Spoghead 6674 Created page with "[[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 127 | SUGOROKU..." wikitext text/x-wiki [[Category:Blue Burst Quests]] [[Category:Episode I Quests]] [[Category:Solo Quests]] ==詳細== '''ID | クエスト名''' 127 | SUGOROKU '''短い説明''' アイテムパックの中に 招待状が……? '''長い説明''' 依頼主:??? 依頼内容:  おめでとうございます!  あなたは「幸運の黄色いカジノ」の  名誉ビジターとして、多数の  ハンターズの中から選ばれました!  この一生に一度のチャンスを  逃さずに、ぜひご来場ください!! '''エピソード1 > 通常冒険 > イベント''' ==備考== 小さなメニューバグがあったそうです。 バグフィックスとして: 692: list R60, '緑<cr>黄<cr>青<cr>なにもしない<cr>' switch_jmp R60, 4:279:293:293:1 ret ↓↓ 692: list R60, '緑<cr>黄<cr>青<cr>なにもしない<cr>' switch_jmp R60, 4:279:'''285''':293:1 ret ==ダウンロード== [https://www.qedit.info/quests/BB%20Quest%20Directory/Episode%20I/Multiplayer/Event/quest127_j_Bug_Fixed.qst quest127_j_Bug_Fixed.qst](バグフィックス) 7fb40a40306b6479d9672b75d640a50bddc27c49 BB Map Designate 0 2245 4346 4223 2023-12-12T23:44:09Z Ender 20403 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. The xxxx parameter is incorrectly identified in Qedit. It's actually two separate fields of one byte each, making all five arguments match [[map_designate_ex]] in usage. Changing the definition in the asm.txt for Qedit will break how Qedit recognizes maps designated with this opcode. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. Map numbers can be found in the table [[Map_ID_Table]]. For Blue Burst use only. For GC see [[map_designate_ex]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 48dae8b7b2dab18e4beb8db973151c0f2077e030 4223 4069 2022-06-10T22:23:37Z Ender 20403 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. The xxxx parameter is incorrectly identified in Qedit. It's actually two separate fields of one byte each, making all five arguments match [[map_designate_ex]] in usage. Changing the definition in the asm.txt for Qedit will break how Qedit recognizes maps designated with this opcode. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. Map numbers can be found in the table [[Map_ID_Table]]. For Blue Burst use only. For GC see [[map_designate_ex]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 9661c0f9f00b36dcd55b8ef3b33144295d602e28 4069 3428 2021-11-30T20:50:23Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. Map numbers can be found in the table [[Map_ID_Table]]. For Blue Burst use only. For GC see [[map_designate_ex]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 7683aee5ba5cd080cfed2cfee026114f8068a306 3428 3410 2018-01-23T21:03:10Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. For Blue Burst use only. For GC see [[map_designate_ex]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 7c9eb8a8cd2f3cfb0694d85c9db24e386d17b221 3410 3409 2018-01-23T18:43:40Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table here :https://sharnoth.com/psodevwiki/client/assets/area_mappings. For Blue Burst use only. For GC see [[map_designate_ex]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] b25f069b0872f150199905a0ed9e8ed025cce11a 3409 3408 2018-01-23T18:43:24Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table here :https://sharnoth.com/psodevwiki/client/assets/area_mappings. For Blue Burst use only. For GC see [[map_designate_ex]] and v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 526230c194ba2ba95ff475d51fac946b47fc8144 3408 3407 2018-01-23T18:43:16Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table here :https://sharnoth.com/psodevwiki/client/assets/area_mappings. For Blue Burst use only. For GC see [[map_designate_ex]] and v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 9cda335538b92291002fc7b4f199eceaeb50c8c5 3407 2018-01-23T18:42:10Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>BB_Map_Designate</span> ww, xxxx, yy, zz</span> * ww = Floor number to place the map on. * xxxx = Map number to place on that floor. * yy = Map variation number. * zz = unknown, leave at 00. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table <a href="https://sharnoth.com/psodevwiki/client/assets/area_mappings>here</a>. For Blue Burst use only. For GC see [[map_designate_ex]] and v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> BB_Map_Designate </span>00, 0012, 00, 00<span style='color:orange'> //Sets floor 0 to Labo</span> <span style='color:green'> BB_Map_Designate </span>0A, 001C, 02, 00<span style='color:orange'> //Sets floor 10 to Seabed Upper variation 3</span> <span style='color:green'> BB_Map_Designate </span>0B, 001D, 02, 00<span style='color:orange'> //Sets floor 11 to Seabed Lower variation 3</span> <span style='color:green'> BB_Map_Designate </span>0D, 001F, 00, 00<span style='color:orange'> //Sets floor 13 to Olga Flow</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[map_designate_ex]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 5c0322f36a2b735ed723bf2484a8d85a4fd25fcd BB exchange PC 0 1874 2699 2698 2015-01-14T00:20:50Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:pink'>BB_exchange_PC</span></span> ==Use== This opcode is used to remove 1 photon crystal from a players inventory. Note 1: This opcode only works in one person mode. Note 2: This opcode disables all drops for the quest. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span><span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 = 00000000. this is unknown as to why it is needed but it is needed to make the get_stackable_item_count work.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. Used for pc hex value byte.</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. Used for pc hex value byte.</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. Used for pc hex value byte.</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Stores the current number of items in the stack defined above in registers 2,3,and 4 in Register 5. In short it tells register 5 how many photon crystals the player is currently holding. So you can use Register 5's value to make sure that the player is holding a photon crystal in their inventory and how many of photon crystals they have currently.</span> <span style='color:green'> jmpi_= </span>R5, 00000000, 101 <span style='color:orange'>//If register 5 = 00000000 then jump to function 101.</span> <span style='color:green'> window_msg </span>I will take away 1 Photon crystal now. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:pink'> BB_exchange_PC </span> <span style='color:orange'>//Removes 1 photon crystal from the players inventory.</span> <span style='color:green'> ret </span> <span style='color:blue'>101:</span><span style='color:green'> window_msg </span>Error. You do not have a photon crystal.<span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[get_stackable_item_count]], [[Jmpiue]], [[window_msg]], [[winend]], [[ret]] e5e6eb7a5a82610c6debf9c0875801522bb18df0 2698 2015-01-14T00:18:48Z Japanaman2 222 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:pink'>BB_exchange_PC</span></span> ==Use== This opcode is used to remove 1 photon c..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:pink'>BB_exchange_PC</span></span> ==Use== This opcode is used to remove 1 photon crystal from a players inventory. Note 1: This opcode only works in one person mode. Note 2: This opcode disables all drops for the quest. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span><span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 = 00000000. this is unknown as to why it is needed but it is needed to make the get_stackable_item_count work.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. Used for pc hex value byte.</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. Used for pc hex value byte.</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. Used for pc hex value byte.</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Stores the current number of items in the stack defined above in registers 2,3,and 4 in Register 5. In short it tells register 5 how many photon crystals the player is currently holding. So you can use Register 5's value to make sure that the player is holding a photon crystal in their inventory and how many of photon crystals they have currently.</span> <span style='color:green'> jmpi_= </span>R5, 00000000, 101 <span style='color:orange'>//If register 5 = 00000000 then jump to function 101.</span> <span style='color:green'> window_msg </span>I will take away 1 Photon crystal now. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:pink'> BB_exchange_PC </span> <span style='color:orange'>//Removes 1 photon crystal from the players inventory.</span> <span style='color:green'> ret </span> <span style='color:blue'>101:</span><span style='color:green'> window_msg </span>Error. You do not have a photon crystal.<span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [leti], [get_stackable_item_count], [Jmpiue], [window_msg], [winend], [ret] 4e01eef54ebdc8cada334c803540a41bf972a8cd BB get number in pack 0 1372 1587 1541 2011-03-28T07:24:55Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> register</span> * Register = Register to set ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span>R10, 0000001E, 101 <span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] 150d08b83f81920b03507f649dbc53a83961da25 1541 1502 2011-03-25T12:03:42Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> register</span> * Register = Register to set ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span>R10, 0000001E, 101 <span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] 88b176e793912b9eeafcba38afb42359918fc75c 1502 1501 2011-03-24T15:18:08Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> register</span> * Register = Register to set ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>\\Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span>R10, 0000001E, 101 <span style='color:orange'>\\If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] ab9af03dd0d2b04d2662692a7fa317374231ec73 1501 1464 2011-03-24T15:15:24Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> reg</span> * Reg = Register to set ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>\\Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span>R10, 0000001E, 101 <span style='color:orange'>\\If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] 23f59bc884b4383938b57d7d501a3fbb19467901 1464 1463 2011-03-24T12:42:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> reg</span> * Reg = Register to set ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>\\Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>\\If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] ffc342f75f1cebe33442cdf77df8297a758da2b3 1463 1431 2011-03-24T12:36:00Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> * WW (Reg) = Get number of items in inventory and set register to value ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>\\Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>\\If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] 65384605d7791a186479efe8f2f5ca239431d205 1431 1427 2011-03-24T08:40:43Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>\\Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>\\If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] e18d6223eba5438c246ec043efee0750085eeacd 1427 1426 2011-03-24T08:18:18Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Use== Used to count the number of items in your inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:orange'>//Have NPC with ID 80 dec (00000050 hex) display message</span> <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] 3411976971649b4024d99995015b408321baa77d 1426 1425 2011-03-24T00:18:24Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:orange'>//Have NPC with ID 80 dec (00000050 hex) display message</span> <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] b117df07e62ea3e4b401c46515531ef91ca5c447 1425 1424 2011-03-24T00:16:22Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:orange'>//Have NPC with ID 80 dec (00000050 hex) display message</span> <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> 9ff3cea439b13a4c55960ee1e5c3aeecd8c65087 1424 1423 2011-03-24T00:14:22Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101<span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> 626b87a9d6908abca1c41f9f0009a91cb91a9fbb 1423 1422 2011-03-24T00:13:18Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> 30f1ec98f9b49d875171b8e8522a935a8007f03b 1422 1421 2011-03-24T00:11:46Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ffd879fa7192221ee6be4b7740984ff2ca9ef496 1421 1420 2011-03-24T00:09:25Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:green'> ret</span> <span style='color:blue'>101: </span> </span> 049951b93025a6fa014555f907c908657bc46cf5 1420 1419 2011-03-24T00:09:06Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:green'>jmpi_= </span> R10, 0000001E, 101 <span style='color:green'>ret</span> <span style='color:blue'>101: </span> </span> c8ab0aefda5b70d98fe5e2c2a925c536e0c492fa 1419 1418 2011-03-24T00:05:30Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:green'>jmpi_= </span> R10, 0000001E, 100 </span> 470c144c12f4872e9d4d39b521a2d70eead8043a 1418 1417 2011-03-24T00:02:59Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> hello </span> 5a823bcdd575aaf76b8e3964b56681f6349838e1 1417 1416 2011-03-24T00:02:51Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> hello </span> 61a08bad7f73cc4caf3301b82d9d87116ccad814 1416 1415 2011-03-24T00:02:42Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value ==Example== <span style='font-size:12px;font-family:courier'> hello </span> 08f74bf48660f2509718ab2e25e0c68bfcb4b303 1415 1414 2011-03-24T00:01:40Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span> WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value 8ed79a17dbd692e534e379c2317dd224f185a9e4 1414 1413 2011-03-24T00:01:27Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:purple'>BB_get_number_in_pack</span>WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value 018792ec8b46c77a1bea594445348e2caccd2573 1413 1412 2011-03-24T00:00:06Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='color:purple;font-size:12px;font-family:courier'>BB_get_number_in_pack</span> WW ==Format== * WW (Reg) = Get number of items in inventory and set register to value 75fa9a05ec71c209870199ceb5b12edba8a9ed44 1412 1411 2011-03-23T23:59:42Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='color:purple;font-size:12px;font-family:courier'>BB_get_number_in_pack WW</span> ==Format== * WW (Reg) = Get number of items in inventory and set register to value 89d8a3eab9125f6ccfeafafad3e89f8c19e9c0d1 1411 1410 2011-03-23T23:59:25Z Tofuman 2 wikitext text/x-wiki ''Syntax: <span style='color:purple;font-size:12px;font-family:courier'>BB_get_number_in_pack WW</span>'' ==Format== * WW (Reg) = Get number of items in inventory and set register to value 3daa7e4a484b71b221e780012c7737f61bcd13c9 1410 1409 2011-03-23T23:59:16Z Tofuman 2 wikitext text/x-wiki ''Syntax: <span style='color:purple;font-size:8px;font-family:courier'>BB_get_number_in_pack WW</span>'' ==Format== * WW (Reg) = Get number of items in inventory and set register to value 1fc95aa64970832f96b9ee9e1eebe74b32f03169 1409 1408 2011-03-23T23:58:52Z Tofuman 2 wikitext text/x-wiki ''Syntax: <span style='color:purple;font-size:8px;font-face:courier'>BB_get_number_in_pack WW</span>'' ==Format== * WW (Reg) = Get number of items in inventory and set register to value c1ef83ebcb3f05eeaa0eb1625e8db15af60700b5 1408 1407 2011-03-23T23:58:16Z Tofuman 2 wikitext text/x-wiki ''Syntax: <pre style='color:purple;font-size:8px;font-face:courier'>BB_get_number_in_pack WW</pre>'' ==Format== * WW (Reg) = Get number of items in inventory and set register to value abcbcefa48bc4e280b70ec5cfbaace42fbb8479d 1407 1406 2011-03-23T23:57:48Z Tofuman 2 wikitext text/x-wiki ''Syntax: <pre style='color:purple;font-size:8px;font-face:courier'>BB_get_number_in_pack WW</pre>'' ==Format== * WW (Reg) = Get number of items in inventory and set register to value af19dbe3e06bedf75496a9e5bbfa6afe53313858 1406 1405 2011-03-23T23:52:51Z Tofuman 2 wikitext text/x-wiki ''Syntax: BB_get_number_in_pack WW'' ==Format== * WW (Reg) = Get number of items in inventory and set register to value b79f5518e7238b1418f3c4e6e9ca9f3ccda3064e 1405 2011-03-23T23:52:15Z Tofuman 2 wikitext text/x-wiki ''Syntax: BB_get_number_in_pack RR'' ==Format== * RR (Reg) = Get number of items in inventory and set register to value 0b3225226f53183dd6cb9b160413a2e87489108d BB is ep4boss dying 0 2412 4226 4225 2022-06-10T22:30:22Z Ender 20403 Ender moved page [[UnknownF95A]] to [[BB is ep4boss dying]]: Fixing name wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>BB_is_ep4boss_dying </span>register</span> * ''register'' = Output register set to 1 if and only if the Episode 4 Boss death cutscene is playing. The output register is set to 0 otherwise, including if the boss has already died. 8b5e3ada6db6f9cbfa2556609b6feb229eab80e4 4225 2022-06-10T22:30:02Z Ender 20403 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>BB_is_ep4boss_dying </span>register</span> * ''register'' = Output register s..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>BB_is_ep4boss_dying </span>register</span> * ''register'' = Output register set to 1 if and only if the Episode 4 Boss death cutscene is playing. The output register is set to 0 otherwise, including if the boss has already died. 8b5e3ada6db6f9cbfa2556609b6feb229eab80e4 BB p2 menu 0 2289 3745 3744 2018-10-04T00:10:05Z Lemon 20113 wikitext text/x-wiki 0 - Weapon Shop 1 - Med Center 2 - Armour Shop 3 - Item Shop 4 - Quest Counter 5 - Bank 6 - Tekker 7 - Gov Quest DOES NOT FILTER INPUT To Use: leti R1, 00000001 arg_pusha R1 BB_p2_menu This opens up the Med Center. This opcode will also move the camera, so you should really only use it while standing at the location to do so. a5cd58035b343176749bd59a910cf7ead150d6da 3744 3743 2018-10-04T00:08:55Z Lemon 20113 wikitext text/x-wiki 0 - Weapon Shop 1 - Med Center 2 - Armour Shop 3 - Item Shop 4 - Quest Counter 5 - Bank 6 - Tekker 7 - Gov Quest DOES NOT FILTER INPUT To Use: leti R1, 00000001 leta R2,R1 BB_p2_menu R2 This opens up the Med Center. This opcode will also move the camera, so you should really only use it while standing at the location to do so. 3c46e4265fee590b29efba8d010d1584054404f3 3743 3742 2018-10-04T00:08:44Z Lemon 20113 wikitext text/x-wiki 0 - Weapon Shop 1 - Med Center 2 - Armour Shop 3 - Item Shop 4 - Quest Counter 5 - Bank 6 - Tekker 7 - Gov Quest DOES NOT FILTER INPUT To Use: leti R1, 00000001 leta R2,R1 BB_p2_menu R2 This opens up the Med Center. This opcode will also move the camera, so you should really only use it while standing at the location to do so. 273443be12b8eaac5534612e51d5b7ac7bbfc6dc 3742 3741 2018-10-04T00:07:03Z Lemon 20113 wikitext text/x-wiki 0 - Weapon Shop 1 - Med Center 2 - Armour Shop 3 - Item Shop 4 - Quest Counter 5 - Bank 6 - Tekker 7 - Gov Quest DOES NOT FILTER INPUT f27e35f68087ebbedccc64b6854d3e9aa6b9c3d4 3741 2018-10-03T23:59:26Z Lemon 20113 Created page with "0 - Weapon Shop 1 - Med Center 2 - Armour Shop 3 - Item Shop 4 - Quest Counter 5 - Bank 6 - Tekker 7 - Gov Quest" wikitext text/x-wiki 0 - Weapon Shop 1 - Med Center 2 - Armour Shop 3 - Item Shop 4 - Quest Counter 5 - Bank 6 - Tekker 7 - Gov Quest 36a01f03617d700c0ced74176d87d5c1d127b5f4 BB set ep4boss can escape 0 2411 4285 4222 2022-10-02T02:41:34Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>BB_set_ep4boss_can_escape </span>DWORD</span> * ''DWORD'' = Either 0 or 1 indicating the Episode 4 Boss can escape after 20 minutes of play. ==Use== By default, the Episode 4 Boss can escape after 20 minutes of play. When the boss does escape, the party receives no drop and no experience. However, the clear events for the map event will play normally. This opcode must run before the boss is spawned by the map event, such as before entering the boss floor. Calling this after the boss has spawned will have no effect. There is no way to configure the 20 minute timer. <span style='color:blue'> BB_set_ep4boss_can_escape</span> 00000000 <span style='color:orange'> // Disables the boss escape sequence.</span> Although government quest 9-5 re-enables the escape sequence after leaving the floor, the destructor for the boss in the client will re-enable the behavior by default. 16aa739c02806358241ddfb11cca2a5749f38be0 4222 2022-06-10T22:21:53Z Ender 20403 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>BB_set_ep4boss_can_escape </span>DWORD</span> * ''DWORD'' = Either 0 or 1 ind..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>BB_set_ep4boss_can_escape </span>DWORD</span> * ''DWORD'' = Either 0 or 1 indicating the Episode 4 Boss can escape after 20 minutes of play. ==Use== By default, the Episode 4 Boss can escape after 20 minutes of play. When the boss does escape, the party receives no drop and no experience. However, the clear events for the map event will play normally. This opcode must run before the boss is spawned by the map event, such as before entering the boss floor. Calling this after the boss has spawned will have no effect. There is way to configure the 20 minute timer. <span style='color:blue'> BB_set_ep4boss_can_escape</span> 00000000 <span style='color:orange'> // Disables the boss escape sequence.</span> Although government quest 9-5 re-enables the escape sequence after leaving the floor, the destructor for the boss in the client will re-enable the behavior by default. d77f6ecfe82685e52a2b436be0f27ece11dfee3f Ba drop wep 0 2336 3923 2021-03-04T13:10:25Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_drop_wep </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_drop_wep </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if player drops weapon upon death ==Use== Useable only in Battle Mode, used to determine if player drops weapon on death 00000000 to make the player keep their weapon upon death 00000001 to make the player drop their weapon upon death 8ca60a3d50fe50b02791910b446e910100dc4db8 Ba enable sonar 0 2340 3927 2021-03-04T13:39:38Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_enable_sonar </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_enable_sonar </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if sonar is enabled ==Use== 00000000 to not allow sonar 00000001 to allow sonar (You can set the amount of sonar with unknownF85F) ==Also See== [[UnknownF85F]] 4bee5fadb2bdd025d41cdb917730755846a6655b Ba initial floor 0 2389 4141 2022-03-11T01:19:30Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_initial_floor </span>xxxxxxxx</span> * ''xxxxxxxx'' = Floor id the players..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_initial_floor </span>xxxxxxxx</span> * ''xxxxxxxx'' = Floor id the players will start the quest on. ==Use== Used in function 0 to change the floor players start the quest on. Sega used this prior to [[initial floor]] for Challenge and Battle Mode in DC. * ''00000000'' = Player will spawn on floor 16, Battle Spaceship. * ''00000001'' = Player will spawn on floor 17, Palace. * ''00000002'' = Player will spawn on floor 0, Pioneer 2. All subsequent floors follow the normal pattern (Forest 1, Forest 2, etc.). Values above 18 (00000012) are not recommended. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Quests episode set to episode 1. On DC this OpCode is not needed.</span> <span style='color:blue'> ba_initial_floor </span>00000001 <span style='color:orange'>//Players will start the quest on floor 17.</span> <span style='color:green'> ret </span> </span> ==Also see== [[initial floor]], [[ret]] 7fa41ffad26f1c3bc66bf73e8206be5bf017dd69 Ba set char 0 2335 3948 3947 2021-03-28T16:20:08Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_char </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine character stats and levels ==Use== Useable only in Battle Mode, used to determine what stats get used 00000000 to keep current stats/levels 00000001 to completely reset stats 00000002 to set your own stats with use of [[ba_set_lv]] ==Also See== [[ba_set_lv]] a449507517c0fdb49062ed5b77d928585077b6cf 3947 3922 2021-03-28T16:16:52Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_char </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine character stats and levels ==Use== Useable only in Battle Mode, used to determine what stats get used 00000000 to keep current stats/levels 00000001 to completely reset stats 00000002 to set your own stats with use of ba_set_lv ==Also See== [[ba_set_lv]] 7f91e697b49d3072f338e6baf4df404f49585e04 3922 3921 2021-03-04T13:08:42Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_char </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine character stats and levels ==Use== Useable only in Battle Mode, used to determine what stats get used 00000000 to completely reset stats 00000001 to keep current stats/levels 00000002 to set your own stats with use of ba_set_lv ==Also See== [[ba_set_lv]] d9e7fea5709b565149e1542222ac06ddcadf99f6 3921 2021-03-04T13:08:29Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_char </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_char </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine character stats and levels ==Use== Useable only in Battle Mode, used to determine what stats get used 00000000 to completely reset stats 00000001 to keep current stats/levels 00000002 to set your own stats with use of ba_set_lv ==Also See== [[ba_set_lv]] 50b59880245da869b42dfff40cdcfce3fde58673 Ba set equip 0 2330 4034 3914 2021-05-22T18:06:00Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_equip </span>xxxxxxxx</span> ==Use== Useable only in Battle Mode, used to determine if equipment is allowed 00000000 to remove equipment 00000001 to keep current equipment 00000002 to allow equipment e8e18e7afc26425c9ed191aace2c88940379c611 3914 2021-03-04T12:57:13Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_equip </span>xxxxxxxx</span> ==Use== Useable only in Battle Mode, use..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_equip </span>xxxxxxxx</span> ==Use== Useable only in Battle Mode, used to determine if equipment is allowed 00000000 to remove equipment 00000001 to keep current equipment 00000002 to allow equipment c61f5a03b1e54d4a86f37477e47632e4bff898c3 Ba set item 0 2332 3917 3916 2021-03-04T13:00:36Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_item </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if items are allowed ==Use== Useable only in Battle Mode, used to determine if items can be used (tool items) 00000000 to disable items 00000001 to keep current items 00000002 to allow items to be used fb2e9ff57f09a9eca1ff3f09aeffbb344439c71b 3916 2021-03-04T13:00:25Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_tech </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_tech </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if items are allowed ==Use== Useable only in Battle Mode, used to determine if items can be used (tool items) 00000000 to disable items 00000001 to keep current items 00000002 to allow items to be used 8b85ca1a3598290bb1f294f097fa7ba9cb61b5b3 Ba set mag 0 2331 3915 2021-03-04T12:58:34Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_mag </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_mag </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if mags are enable/disabled/keep character's original ==Use== Useable only in Battle Mode, used to determine what mags are used 00000000 to remove mags 00000001 to keep current mags 00000002 to allow mags 1b6813d66cc6c76800a373a36ab950149dd4468c Ba set meseta 0 2366 4033 4032 2021-05-22T18:05:46Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_meseta </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine meseta rules ==Use== Useable only in Battle Mode, used to determine meseta carryover. 00000000 to keep current meseta 00000001 to remove and prevent meseta 00000002 to reset meseta and allow pickup 2063223a9585c39a632a8f859a0930b0798b3e49 4032 2021-05-22T18:05:07Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_meseta </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be us..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_meseta </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine meseta rules ==Use== Useable only in Battle Mode, used to determine meseta carryover. 00000000 to keep current meseta 00000001 to remove and prevent meseta 00000002 to reset meseta and allow pickup 4255be3c734078d415e3f103f88b215f3c10a23c Ba set respawn 0 2334 4035 3920 2021-05-22T18:08:29Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_respawn </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if respawning is allowed ==Use== Useable only in Battle Mode, used to determine if respawning is allowed 00000000 to make the battle end at first death 00000001 to make respawning allowed b0edebe0fa69466e586017d6030d30fd47e84829 3920 2021-03-04T13:05:44Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_respawn </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be u..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_respawn </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if respawning is allowed ==Use== Useable only in Battle Mode, used to determine if respawning is allowed 00000000 to make the battle end at first death 00000001 to make respawning allowed fea54628e3980210432560749ff14243bf379873 Ba set target 0 2339 3926 2021-03-04T13:36:30Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_target </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be us..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_target </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if a target reticle is visible or not ==Use== 00000000 to keep the target reticles 00000001 to remove the target reticles 9534034733cab00349b59e2636354f6947249c8f Ba set tech 0 2329 3913 2021-03-04T12:54:42Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_tech </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_tech </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if techs are enable/disabled/keep character's original ==Use== Useable only in Battle Mode, used to determine what techs are used 00000000 to remove techs 00000001 to keep current techs 00000002 to allow techs on map to be set by ba_set_tech_lv ==Also see== [[ba_set_tech_lv]] 13b23f632a6878d4c98f92b01786f602704211f1 Ba set time limit 0 2365 4031 4030 2021-05-22T17:57:17Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_time_limit </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes for the Battle to take.'' ==Use== Used to set the Battle Timer for how many minutes the Battle will run. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:blue'>set_ba_rules </span><span style='color:orange'>//Begins the argument of Battle Mode rules to use.</span> <span style='color:blue'> ba_set_time_limit </span>0000000A, 1 <span style='color:orange'>//Sets the Battle Timer to 10 minutes. Time begins after countdown.</span> <span style='color:blue'> ba_disp_msg </span>'The battle will be for 10 minutes.' <span style='color:orange'>//Initiates the Battle with a message.</span> <span style='color:green'> ret </span> ==Also see== [[set_ba_rules]], [[ba_disp_msg]] 55f1e1a030aedecfeca215e3c2e9b7d5ad85949e 4030 2021-05-22T17:56:48Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_time_limit </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_time_limit </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes for the Battle to take.'' ==Use== Used to set the Battle Timer for how many minutes the Battle will run. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:blue'>set_ba_rules </span><span style='color:orange'>//Begins the argument of Battle Mode rules to use.</span> <span style='color:blue'> ba_set_time_limit </span>0000000A, 1 <span style='color:orange'>//Sets the Battle Timer to 10 minutes. Time begins after countdown.</span> <span style='color:blue'> ba_disp_msg ,</span>'The battle will be for 10 minutes.' <span style='color:orange'>//Initiates the Battle with a message.</span> <span style='color:green'> ret </span> ==Also see== [[set_ba_rules]], [[ba_disp_msg]] e24a3c6c6c43b4ac46d572e9b6e2bf93f4416724 Ba set trap 0 2338 3997 3996 2021-04-19T03:44:41Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_trap </span>R1, R2</span> register1 = start of continuous registers. 2 registers. 1st register = Type of Trap 00000000 = Damage Trap 00000001 = Slow Trap 00000002 = Confuse Trap 00000003 = Freeze Trap 2nd register = Starting Number of Trap ==Use== Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003.</span> <span style='color:blue'> ba_set_trap </span>R1 <span style='color:orange'>//Starts the player with 3 damage traps.</span> <span style='color:green'> ret </span> </span> ==Also See== [[ba_set_trapmenu]] db02612abcb07187db3a934afd24fcecc6f6ed61 3996 3995 2021-04-19T03:42:58Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_trap </span>R1, R2</span> register1 = start of continuous registers. 2 registers. 1st register = Type of Trap 00000000 = Damage Trap 00000001 = Slow Trap 00000002 = Confuse Trap 00000003 = Freeze Trap 2nd register = Starting Number of Trap ==Use== Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003.</span> <span style='color:blue'> ba_set_trap </span>R1 <span style='color:orange'>//Starts the player with 3 damage traps.</span> <span style='color:green'> ret </span> </span> ==Also See== [[ba_set_trapmenu]] 1fdc8e5c0ba19d696f367568169cc00002c580e0 3995 3993 2021-04-19T03:42:41Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span> register1 = start of continuous registers. 2 registers. 1st register = Type of Trap 00000000 = Damage Trap 00000001 = Slow Trap 00000002 = Confuse Trap 00000003 = Freeze Trap 2nd register = Starting Number of Trap ==Use== Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003.</span> <span style='color:blue'> ba_set_trap </span>R1 <span style='color:orange'>//Starts the player with 3 damage traps.</span> <span style='color:green'> ret </span> </span> ==Also See== [[ba_set_trapmenu]] 1f7997f633478549753f8bb4c6ff595f2682bb07 3993 3925 2021-04-19T03:39:11Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span> register1 = start of continuous registers. 2 registers. 1st register = Type of Trap 00000000 = Damage Trap 00000001 = Slow Trap 00000002 = Confuse Trap 00000003 = Freeze Trap 2nd register = Starting Number of Trap ==Use== Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003.</span> <span style='color:blue'> ba_set_trap </span>R1 <span style='color:orange'>//Starts the player with 3 damage traps.</span> <span style='color:green'> ret </span> </span> ==Also See== [[ba_set_trapmenu]] 83d2c1b9d7eaa9860661e17a9508eb0a1b794d83 3925 2021-03-04T13:34:41Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span> * xxxxxxxx (DWORD) = Hex value to be used t..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span> * xxxxxxxx (DWORD) = Hex value to be used to determine how many traps the players have ==Use== Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003.</span> <span style='color:blue'> ba_set_trap </span>R1 <span style='color:orange'>//Starts the player with 3 damage traps.</span> <span style='color:green'> ret </span> </span> ==Also See== [[ba_set_trapmenu]] 41bec675ff4c3bde8afdc4ed3611768dc0f2f585 Ba set trapmenu 0 2333 3919 3918 2021-03-04T13:04:02Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trapmenu </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if traps are usable or not ==Use== Useable only in Battle Mode, used to determine if traps are usable 00000000 to not allow traps for non-droids 00000001 to allow traps for all, you can set trap totals with ba_set_trap ==Also See== [[ba_set_trap]] bafb646222b2d7095db663ab2f001f8af9b52388 3918 2021-03-04T13:03:44Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trapmenu </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trapmenu </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if traps are usable or not ==Use== Useable only in Battle Mode, used to determine if traps are usable 00000000 to not allow traps for non-droids 00000001 to allow traps for all, you can set traps with ba_set_trap ==Also See== [[ba_set_trap]] 062a6143893e7194d370391bee176f12109991f3 Ba set trapself 0 2341 3928 2021-03-04T13:42:10Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trapself </span></span> ==Use== Only useable in battle mode, makes t..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trapself </span></span> ==Use== Only useable in battle mode, makes traps hurt the player who sets them. 3b72a0587e1cedc36976f5c7c36a4f8152c635a5 Ba teams 0 2337 3924 2021-03-04T13:14:36Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_teams </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_teams </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if team match or free for all ==Use== Useable only in Battle Mode, used to determine what techs are used 00000000 to not allow teams 00000001 to allow teams c72440a2d890762da853b114e5b4d2dae07cbd29 Ba use sonar 0 2415 4244 2022-06-15T00:06:46Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85F</span> xxxxxxxx</span> * ''xxxxxxxx = Hex value that determines..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85F</span> xxxxxxxx</span> * ''xxxxxxxx = Hex value that determines how many Sonar uses are given'' ==Use== Used to set the number of Sonar uses players get at the start of a Battle Mode match for use throughout. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>set_ba_rules </span> <span style='color:orange'>//Allows the rules of the Battle Mode game to be set underneath</span> <span style='color:green'> </span>... <span style='color:green'> unknownF58F </span>00000005 <span style='color:orange'>//Sets the number of Sonar uses to 5</span> <span style='color:green'> </span>... <span style='color:green'> ret </span> </span> ==Also see== [[set_ba_rules]], [[ret]] 110dbae417fc7ed013cc9799a3baad6b1d2ff731 Barbarous Wolf 0 2276 3588 2018-08-04T18:48:17Z RoySilverblade 20391 RoySilverblade moved page [[Barbarous Wolf]] to [[Wolf Family]] wikitext text/x-wiki #REDIRECT [[Wolf Family]] 6d52962df15c37f70cea0db0818b8530d0f7f73a Barebones function 0 0 1615 2640 2014 2013-09-30T23:28:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:red'> get_guildcard_num </span>R250, R23 <span style='color:orange'>//Stores the players guild card number in register 23.</span> <span style='color:blue'> get_gender </span>R250, R24 <span style='color:orange'>//Stores the players gender in register 24.</span> <span style='color:red'> get_Section_ID </span>R250, R28 <span style='color:orange'>//Stores the players section id in register 28.</span> <span style='color:blue'> get_chara_class </span>R250, R29 <span style='color:orange'>//Stores the characters class in register 29.</span> <span style='color:red'> initial_floor </span>00000000 <span style='color:orange'>//Tells the quest what floor to start on.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:red'> get_guildcard_num </span>R250, R23 <span style='color:orange'>//Stores the players guild card number in register 23.</span> <span style='color:blue'> get_gender </span>R250, R24 <span style='color:orange'>//Stores the players gender in register 24.</span> <span style='color:red'> get_Section_ID </span>R250, R28 <span style='color:orange'>//Stores the players section id in register 28.</span> <span style='color:blue'> get_chara_class </span>R250, R29 <span style='color:orange'>//Stores the characters class in register 29.</span> <span style='color:red'> initial_floor </span>00000000 <span style='color:orange'>//Tells the quest what floor to start on.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:red'> get_guildcard_num </span>R250, R23 <span style='color:orange'>//Stores the players guild card number in register 23.</span> <span style='color:blue'> get_gender </span>R250, R24 <span style='color:orange'>//Stores the players gender in register 24.</span> <span style='color:red'> get_Section_ID </span>R250, R28 <span style='color:orange'>//Stores the players section id in register 28.</span> <span style='color:blue'> get_chara_class </span>R250, R29 <span style='color:orange'>//Stores the characters class in register 29.</span> <span style='color:red'> initial_floor </span>00000000 <span style='color:orange'>//Tells the quest what floor to start on.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]], [[get_guildcard_num]], [[get_gender]], [[get_Section_ID]], [[get_chara_class]], [[initial_floor]], [[ret]], [[Barebones function 10000]] ebf2286a10c018faca91a8ec98cb8fb7c850a450 2014 2012 2013-03-16T20:03:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]], [[ret]], [[Barebones function 10000]] c3d711d2ade819a12729c91b0b5009ca70018dcc 2012 2011 2013-03-16T19:50:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]], [[ret]], [[Barebones function 10000]] bc3344e387176d3fee1faf7cc6c6c7680001ac61 2011 2010 2013-03-16T19:46:57Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]], [[Barebones function 10000]] 86a4e984e8878e8c0d00f366bd9576411240e830 2010 2009 2013-03-16T19:44:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]] c8db9d9572516df6812e1c3a3df1e76d59b7812a 2009 2008 2013-03-16T19:43:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]] 00ee961ed3b8d39def276f9b065cc2b068f24a95 2008 2007 2013-03-16T19:43:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]] c06a180b8e3de4bdef55b5d7aeb88e26929d791b 2007 2006 2013-03-16T19:41:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Sets the episode to 1.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 00, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000001 <span style='color:orange'>//Sets the episode to 2.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime Labo is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 12, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, Labo, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]] 101d927d45d9e98c76cb2126e6547a198902a4f3 2006 2005 2013-03-16T19:35:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'> set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'> BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'> set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'> set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]] a901733af9fe64e8d10bcafe2bb1683265b0dfac 2005 2013-03-16T19:30:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Used to start the quest. Function 0 is called upon loading the quest. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>2 <span style='color:orange'>//Sets the episode to 4.</span> <span style='color:green'>set_floor_handler </span>00000000, 10000 <span style='color:orange'>//calls function 10000 anytime pioneer2 is entered.</span> <span style='color:purple'>BB_Map_Designate </span>00, 2D, 00, 00 <span style='color:orange'>//Lets the quest know that floor 0, EP4 pioneer 2, map variant 0, unknown.</span> <span style='color:green'>set_qt_success </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 250 when register 255 is set.</span> <span style='color:green'>set_qt_failure </span>250 <span style='color:orange'>//Lets the guild lady know to go to function 300 when register 253 is set.</span> <span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:blue'>get_difflvl2 </span>R251 <span style='color:orange'>//Stores the room's difficulty level in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[set_qt_success]], [[set_qt_failure]], [[get_slotnumber]], [[get_difflvl2]] [[ret]] f0ffc9678a07153ea31e7d1be1536d5457aedf63 Barebones function 1 0 1616 2015 2013-03-16T20:09:27Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1== ''Function 1:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1:</span></span> * ''Function 1'' ==Use== Ret. Used as a shortcut. Usually jumped to to end functions and threads. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span><span style='color:orange'>//Returns control to the player, ends a function or, thread.</span> </span> ==Also see== [[ret]] 997570e5deb3ed327712de01cd52887f91a2e875 Barebones function 10 0 1625 2054 2053 2013-03-17T03:51:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' = Part of 2 jump sequence lists. ==Jump sequence list 1== [[Barebones function 50]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Jump sequence list 2== [[Barebones function 70]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]], [[Barebones function 223]], [[Barebones function 50]], [[Barebones function 70]] 1d8a6029f2572143b3059adea7e8f7028dc6389d 2053 2052 2013-03-17T03:50:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' = Part of 2 jump sequence lists. ==Jump sequence list 1== [[Barebones function 50]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Jump sequence list 2== [[Barebones function 70]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]], [[Barebones function 223]], [[Barebones function 50]], [[Barebones function 70]] 327bbcc914669905ce3fbd9d054af1c70f415bcb 2052 2051 2013-03-17T03:49:47Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' = Part of 2 jump sequence lists. ==Jump sequence list 1== [[Barebones function 50]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Jump sequence list 2== [[Barebones function 70]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]], [[Barebones function 223]] 343574c41cc53bfe2b3ddaf76fd4b68b64d691f7 2051 2032 2013-03-17T03:47:34Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' = Part of a jump sequence. ==Jump sequence== [[Barebones function 223]], Can jump to function 10. [[Barebones function 10]] Ends the jump sequence. ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]], [[Barebones function 223]] 4126d56626c1c1d04e88801b17e35b448be5d595 2032 2031 2013-03-16T20:48:58Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]], [[Barebones function 223]] c5d3e21ffb69813f4bd57c21fea4e6530051ef40 2031 2030 2013-03-16T20:48:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]] [[Barebones function 223]] 53af684e44084d29c4f3d2c4a00fcdac70d08a34 2030 2029 2013-03-16T20:47:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span> R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]] [[Barebones function 223]] c296d0278e1a210d200425e13bcf8ea77e3a6f9a 2029 2013-03-16T20:47:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10== ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> * ''Function 10'' ==Use== Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'>clear </span> R210 <span style='color:orange'>//Clears register 210.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[call]], [[ret]] [[Barebones function 223]] fa093ba7195d7a384dcda91a9bfb9b54ad4951c7 Barebones function 100 0 1674 2235 2223 2013-03-22T13:00:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 100== ''Function 100:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>100:</span></span> * ''Function 100'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 100 - Gets the current number of frames in the day and stores it in register 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>gettime </span>R103 <span style='color:orange'>//gets the current number of frames in the day and stores it in register 103.</span> <span style='color:green'> ret </span> </span> ==Also see== [[gettime]], [[ret]], [[Barebones function 60]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 7806a68ad475d3c05f36ebe0a16d3fc29cd8cecf 2223 2214 2013-03-22T11:56:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 100== ''Function 100:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>100:</span></span> * ''Function 100'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 100 - Gets the current number of frames in the day and stores it in register 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>gettime </span>R103 <span style='color:orange'>//gets the current number of frames in the day and stores it in register 103.</span> <span style='color:green'> ret </span> </span> ==Also see== [[gettime]], [[ret]], [[Barebones function 60]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] d1ee10890d30c0c7654cfb2f9f183117e79fe85b 2214 2211 2013-03-22T11:15:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 100== ''Function 100:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>100:</span></span> * ''Function 100'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 100 - Gets the current number of frames in the day and stores it in register 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>gettime </span>R103 <span style='color:orange'>//gets the current number of frames in the day and stores it in register 103.</span> <span style='color:green'> ret </span> </span> ==Also see== [[gettime]], [[ret]], [[Barebones function 60]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 1f78f2649470e3f8bc2d7d76c00feb7b689baf92 2211 2013-03-22T10:56:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 100== ''Function 100:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>100:</span></span> * ''Function 100'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 100 - Gets the current number of frames in the day and stores it in register 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>gettime </span>R103 <span style='color:orange'>//gets the current number of frames in the day and stores it in register 103.</span> <span style='color:green'> ret </span> </span> ==Also see== [[gettime]], [[ret]], [[Barebones function 60]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] a6d6ba96366e8008247b14af5427b8c3ab34d68c Barebones function 1000 0 1726 2343 2340 2013-04-20T03:12:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1000== ''Function 1000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1000:</span></span> * ''Function 1000'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1000: </span><span style='color:green'>jmpi_= </span>R255, 00000001, 1004 <span style='color:orange'>//If register 255 equals 00000001 jump to function 1004.</span> <span style='color:green'> jmpi_= </span>R25, 00000003, 1006 <span style='color:orange'>//If register 25 equals 00000003 jump to function 1006.</span> <span style='color:green'> jmpi_= </span>R25, 00000002, 1003 <span style='color:orange'>//If register 25 equals 00000002 jump to function 1003.</span> <span style='color:green'> jmpi_= </span>R25, 00000001, 1002 <span style='color:orange'>//If register 25 equals 00000001 jump to function 1002.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[Barebones function 1002]], [[Barebones function 1003]], [[Barebones function 1004]], [[Barebones function 1006]] 79c4929e749036d65242ff0c93e0c2ec38bb9237 2340 2339 2013-04-20T02:47:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1000== ''Function 1000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1000:</span></span> * ''Function 1000'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1000: </span><span style='color:green'>jmpi_= </span>R255, 00000001, 1004 <span style='color:orange'>//If register 255 equals 00000001 jump to function 1004.</span> <span style='color:green'> jmpi_= </span>R25, 00000003, 1006 <span style='color:orange'>//If register 25 equals 00000003 jump to function 1006.</span> <span style='color:green'> jmpi_= </span>R25, 00000002, 1003 <span style='color:orange'>//If register 25 equals 00000002 jump to function 1003.</span> <span style='color:green'> jmpi_= </span>R25, 00000001, 1002 <span style='color:orange'>//If register 25 equals 00000001 jump to function 1002.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[Barebones function 1002]], [[Barebones function 1003]], [[Barebones function 1004]], [[Barebones function 1006]] 5ef6fc29395b701663e635df6c221f77b02c6284 2339 2338 2013-04-20T02:45:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1000== ''Function 1000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1000:</span></span> * ''Function 1000'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1000: </span><span style='color:green'>jmpi_= </span>R255, 00000001, 1004 <span style='color:orange'>//If register 255 equals 00000001 jump to function 1004.</span> <span style='color:green'> jmpi_= </span>R25, 00000003, 1006 <span style='color:orange'>//If register 25 equals 00000003 jump to function 1006.</span> <span style='color:green'> jmpi_= </span>R25, 00000002, 1003 <span style='color:orange'>//If register 25 equals 00000002 jump to function 1003.</span> <span style='color:green'> jmpi_= </span>R25, 00000001, 1002 <span style='color:orange'>//If register 25 equals 00000001 jump to function 1002.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[Barebones function 1002]], [[Barebones function 1003]], [[Barebones function 1004]], [[Barebones function 1006]] e730158d43aab6d7a3fcbb7f2234e752c9772fdd 2338 2013-04-20T02:44:33Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1000== ''Function 1000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1000:</span></span> * ''Function 1000'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1000: </span><span style='color:green'>jmpi_= </span>R255, 00000001, 1004 <span style='color:orange'>//If register 255 equals 00000001 jump to function 1004.</span> <span style='color:green'> jmpi_= </span>R25, 00000003, 1006 <span style='color:orange'>//If register 25 equals 00000003 jump to function 1006.</span> <span style='color:green'> jmpi_= </span>R25, 00000002, 1003 <span style='color:orange'>//If register 25 equals 00000002 jump to function 1003.</span> <span style='color:green'> jmpi_= </span>R25, 00000001, 1002 <span style='color:orange'>//If register 25 equals 00000001 jump to function 1002.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[Barebones function 1002]], [[Barebones function 1003]], [[Barebones function 1004]], [[Barebones function 1006]] 168d482b89b1b041541a5e0f9ec272e0664c2cb7 Barebones function 10000 0 1733 2350 2349 2013-04-21T04:18:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10000== ''Function 10000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10000:</span></span> * ''Function 10000'' = Quest board handler function for Pioneer2/Labo. ==Quest board handler function for Pioneer2/Labo== The quest board handler function for Pioneer2/Labo is called whenever a player enters Pioneer2/Labo and takes priority before anything else happens anytime Pioneer2/Labo is entered. [[Barebones function 10000]] = Function 10000 quest board handler function for Pioneer2/Labo contains jump checks for what functions to go to anytime Pioneer2/Labo is entered. ==Use== Function 10000 quest board handler function for Pioneer2/Labo contains jump checks for what functions to go to anytime Pioneer2/Labo is entered. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10000: </span><span style='color:green'>jmpi_= </span>R98, 00000001, 11500 <span style='color:orange'>//If register 98 equals 00000001 jump to function 11500.</span> <span style='color:green'> switch_jmp </span>R0, 2:10500:1 <span style='color:orange'>//The value of register 0 acts like a switch there are 2 switches when register 0 equals 00000000 jump to function 10500, when register 0 equals 00000001 jump to function 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[switch_jmp]], [[ret]], [[set_floor_handler]], [[Barebones function 0]], [[Barebones function 1]], [[Barebones function 23]], [[Barebones function 33]], [[Barebones function 10500]], [[Barebones function 11500]], [[Barebones registers lists]] a45c683ba317a69c256473f69f591d3066d909ff 2349 2013-04-21T04:16:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10000== ''Function 10000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10000:</span></span> * ''Function 10000'' = Quest board handler function for Pioneer2/Labo. ==Quest board handler function for Pioneer2/Labo== The Quest board handler function for Pioneer2/Labo is called whenever a player enters Pioneer2/Labo and takes priority before anything else happens anytime Pioneer2/Labo is entered. [[Barebones function 10000]] = Function 10000 Quest board handler function for Pioneer2/Labo contains jump checks for what functions to go to anytime Pioneer2/Labo is entered. ==Use== Function 10000 Quest board handler function for Pioneer2/Labo contains jump checks for what functions to go to anytime Pioneer2/Labo is entered. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10000: </span><span style='color:green'>jmpi_= </span>R98, 00000001, 11500 <span style='color:orange'>//If register 98 equals 00000001 jump to function 11500.</span> <span style='color:green'> switch_jmp </span>R0, 2:10500:1 <span style='color:orange'>//The value of register 0 acts like a switch there are 2 switches when register 0 equals 00000000 jump to function 10500, when register 0 equals 00000001 jump to function 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[switch_jmp]], [[ret]], [[set_floor_handler]], [[Barebones function 0]], [[Barebones function 1]], [[Barebones function 23]], [[Barebones function 33]], [[Barebones function 10500]], [[Barebones function 11500]], [[Barebones registers lists]] 251a1550e94cf11af7415ad060c7c9705e8b1d7c Barebones function 1001 0 1727 2342 2341 2013-04-20T03:12:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1001== ''Function 1001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1001:</span></span> * ''Function 1001'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1001: </span><span style='color:green'>call </span>220 <span style='color:orange'>//Calls function 220.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>opening cinematic talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> set_mainwarp </span>00000000 <span style='color:orange'>//Lets the main ragol teleporter allow players to travel to floor 00000000. (This is a placeholder edit the floor number in to suit the needs of your quest.)</span> <span style='color:green'> leti </span>R25, 00000001 <span style='color:orange'>//Makes register 25 equal 00000001.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[call]], [[message]], [[mesend]], [[set_mainwarp]], [[leti]], [[jmp]], [[Barebones function 2]], [[Barebones function 220]], [[Barebones function 1000]], [[Barebones function 1002]], [[Barebones function 10500]] db0882f75fe15d3fa0d27bec20ddc206f13ec4e3 2341 2013-04-20T03:05:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1001== ''Function 1001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1001:</span></span> * ''Function 1001'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1001: </span><span style='color:green'>call </span>220 <span style='color:orange'>//Calls function 220.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>opening cinematic talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> set_mainwarp </span>00000000 <span style='color:orange'>//Lets the main ragol teleporter allow players to travel to floor 00000000. (This is a placeholder edit the floor number in to suit the needs of your quest.)</span> <span style='color:green'> leti </span>R25, 00000001 <span style='color:orange'>//Makes register 25 equal 00000001.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[call]], [[message]], [[mesend]], [[set_mainwarp]], [[leti]], [[jmp]], [[Barebones function 2]], [[Barebones function 220]], [[Barebones function 1000]], [[Barebones function 1002]], [[Barebones function 10500]] 8f85699bd3f05556f85084681574c7bfad8ae607 Barebones function 1002 0 1728 2344 2013-04-20T03:19:03Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1002== ''Function 1002:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1002:</span></span> * ''Function 1002'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1002 contains the quest giver's after opening dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1002: </span><span style='color:green'>call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>after opening talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> jmp </span>9 <span style='color:orange'>//Jumps to function 9.</span> </span> ==Also see== [[call]], [[message]], [[jmp]], [[Barebones function 9]], [[Barebones function 222]], [[Barebones function 1000]], [[Barebones function 1001]] 5f63097ff3eff2e93f4895376504cf1c4a379728 Barebones function 1003 0 1729 2345 2013-04-21T03:00:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1003== ''Function 1003:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1003:</span></span> * ''Function 1003'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1003: </span><span style='color:green'>call </span>220 <span style='color:orange'>//Calls function 220.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>winning cinematic ending<cr>talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> set </span>R255 <span style='color:orange'>//Makes register 255 equal 1.</span> <span style='color:green'> bgm </span>00000001 <span style='color:orange'>//Plays back ground music 00000001. (A small quest cleared tune.)</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[call]], [[message]], [[mesend]], [[set]], [[bgm]], [[jmp]], [[Barebones function 2]], [[Barebones function 26]], [[Barebones function 36]], [[Barebones function 220]], [[Barebones registers lists]] d219030f79fe012b30ed77b3008f5d1d6bf10daf Barebones function 1004 0 1730 2346 2013-04-21T03:04:45Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1004== ''Function 1004:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1004:</span></span> * ''Function 1004'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1004 contains the quest giver's after wining dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1004: </span><span style='color:green'>call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>winning after complete<cr>talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> jmp </span>9 <span style='color:orange'>//Jumps to function 9.</span> </span> ==Also see== [[call]], [[message]], [[jmp]], [[Barebones function 9]], [[Barebones function 1000]], [[Barebones function 1003]], [[Barebones function 222]] 780f62f74c2fe2dd7b70a9e8248e9da6f72a8b78 Barebones function 1005 0 1731 2347 2013-04-21T03:26:03Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1005== ''Function 1005:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1005:</span></span> * ''Function 1005'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1005: </span><span style='color:green'>call </span>220 <span style='color:orange'>//Calls function 220.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>quest failed<cr>cinematic talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> clear_mainwarp </span>00000000 <span style='color:orange'>//Remove the option to go down to floor 00000000 from the main Ragol teleporter. (This is a placeholder edit in your floor numbers used in your quest, and more of the same op code if needed with different floors used here to suit the needs of your quest.)</span> <span style='color:green'> warp_on </span> <span style='color:orange'>//Re enables access to use warps and warps such as the office and the main area of episode 2 pioneer 2.</span> <span style='color:green'> leti </span>R25, 00000003 <span style='color:orange'>//makes register 25 equal 00000003.</span> <span style='color:green'> set </span>R253 <span style='color:orange'>//Makes register 253 equal 00000001.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[call]], [[message]], [[mesend]], [[clear_mainwarp]], [[warp_on]], [[leti]], [[set]], [[jmp]], [[Barebones function 2]], [[Barebones function 23]], [[Barebones function 33]], [[Barebones function 220]], [[Barebones function 1000]], [[Barebones function 1006]], [[Barebones function 11500]], [[Barebones registers lists]] 6e3978be6544cc248db066356077199131e381c5 Barebones function 1006 0 1732 2348 2013-04-21T03:30:00Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 1006== ''Function 1006:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>1006:</span></span> * ''Function 1006'' = Part of quest givers dialogue. ==Quest givers dialogue== [[Barebones function 1000]] = Function 1000 is the opening jump arguments to determine what will be said by the quest giver spoken to based on what point you are at in the quest.function 1000 is also the quest giver's script id so when ever spoken to the quest giver will 1st check what should be said to the player by checking the jump arguments in function 1000. (When you make npc's who you want to say different things at different times you always want to have there script id be the set of jump arguments that will lead to other functions containing what will actually be said, and the order in which the jump arguments appear in the function does matter.) [[Barebones function 1001]] = Function 1001 quest givers opening cinematic dialogue also tells the main Ragol telepoorter what floor to access with set_mainwarp. Puts in place the jump argument for quest giver to tell the player their after cinematic opening dialogue. [[Barebones function 1002]] = Function 1002 contains the quest giver's after opening dialogue. [[Barebones function 1003]] = Function 1003 contains the quest giver's cinematic winning dialogue. sets register 255 to say the quest has been cleared, and to allow for the quest givers after wining dialogue to be said to the player. Plays bgm 00000001 to confirm to the player that the quest has been cleared. [[Barebones function 1004]] = Function 1004 contains the quest giver's after wining dialogue. [[Barebones function 1005]] = Function 1005 contains the quest giver's quest failed cinematic dialogue. clear_mainwarp for the ragol teleporter for all stages used in the quest (You may need to add in more clear_mainwarp op codes here, and specify the floors used in your quest.) Re-enables the warps with warp_on (Needed to get to the office and the main part of Episode 2 pioneer 2. these warps are disabled when time runs out.) Sets the jump argument for the after cinematic quest fail dialogue. Sets register 253 saying the quest is failed. [[Barebones function 1006]] = Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==Use== Function 1006 contains the quest giver's after cinematic quest failed dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1006: </span><span style='color:green'>call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> message </span>000000C8, Insert quest givers<cr>quest failed after<cr>cinematic talk here! <span style='color:orange'>//Makes character id 200 quest giver say a message.</span> <span style='color:green'> jmp </span>9 <span style='color:orange'>//Jumps to function 9.</span> </span> ==Also see== [[call]], [[message]], [[jmp]], [[Barebones function 9]], [[Barebones function 222]], [[Barebones function 1000]], [[Barebones function 1005]] 7cd9e6698b1b50ee2f1776428706ba1cd12049c3 Barebones function 101 0 1675 2234 2224 2013-03-22T13:00:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 101== ''Function 101:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>101:</span></span> * ''Function 101'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 4b600aeb20962773324d6f044b9cc79eb05c6ee8 2224 2219 2013-03-22T11:56:25Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 101== ''Function 101:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>101:</span></span> * ''Function 101'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 649d9ffe431a50519a2e2453c5c117aa136308e3 2219 2217 2013-03-22T11:42:58Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 101== ''Function 101:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>101:</span></span> * ''Function 101'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 763a913c51123e2ff745c4c8f648f6a7857d08f5 2217 2213 2013-03-22T11:27:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 101== ''Function 101:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>101:</span></span> * ''Function 101'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 1dd6edb4be3fcbaa8808fe96e015eb8eb928aea5 2213 2212 2013-03-22T11:14:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 101== ''Function 101:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>101:</span></span> * ''Function 101'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] b4e3049692c1be196655c8f93965aabcf4da0ebd 2212 2013-03-22T11:02:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 101== ''Function 101:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>101:</span></span> * ''Function 101'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] c5bdf6c8060a2ee94e48fa22e55107e4055a3684 Barebones function 102 0 1676 2233 2225 2013-03-22T12:59:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 102== ''Function 102:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>102:</span></span> * ''Function 102'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 38537e1238e196e836f6afcc6a68d3403648597c 2225 2220 2013-03-22T11:56:36Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 102== ''Function 102:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>102:</span></span> * ''Function 102'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] a287dd010c2e6832061c1bd21af130c4703df1b0 2220 2218 2013-03-22T11:43:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 102== ''Function 102:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>102:</span></span> * ''Function 102'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] 22834e7de8c5e22657cb3dfad016e511f9319a79 2218 2216 2013-03-22T11:27:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 102== ''Function 102:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>102:</span></span> * ''Function 102'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] c495a2944fe7618fc89eff32cf2300a6426e801e 2216 2215 2013-03-22T11:20:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 102== ''Function 102:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>102:</span></span> * ''Function 102'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> </span> ==Also see== [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] e169b8066e5a3d8364030c1d158bfef5c13f7da9 2215 2013-03-22T11:16:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 102== ''Function 102:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>102:</span></span> * ''Function 102'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 103]], [[Barebones function 104]], [[Barebones function 105]] b388fa303e870f915df341b0e34d8dfd29e4932c Barebones function 103 0 1677 2232 2226 2013-03-22T12:59:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 103== ''Function 103:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>103:</span></span> * ''Function 103'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 104]], [[Barebones function 105]] 4a9148292f2d29d1940bcd17276f5c2dd7fbb606 2226 2221 2013-03-22T11:56:49Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 103== ''Function 103:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>103:</span></span> * ''Function 103'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 104]], [[Barebones function 105]] 4e98e1797af5bc48f1370091fbb84eabc1902553 2221 2013-03-22T11:44:16Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 103== ''Function 103:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>103:</span></span> * ''Function 103'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R100, 00000000, 105 <span style='color:orange'>//If register 100 equals 00000000 jump to function 105</span> <span style='color:green'> leti </span>R101, 00000000 <span style='color:orange'>//Makes register 101 equal 00000000.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R101, 00000001 <span style='color:orange'>//Adds 00000001 to register 101.</span> <span style='color:green'> jmpi_< </span>R101, 0000001E, 102 <span style='color:orange'>//If register 101 is less then 0000001E (30) jump to function 102.</span> <span style='color:green'> gettime </span>R104 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 104.</span> <span style='color:green'> sub </span>R104, R103 <span style='color:orange'>//Subtracts the value of register 103 from register R104.</span> <span style='color:green'> let </span>R102, R105 <span style='color:orange'>//Makes register 102 equal register 105.</span> <span style='color:green'> sub </span>R102, R104 <span style='color:orange'>//Subtracts the value of register 104 from register 102.</span> <span style='color:blue'>103: </span><span style='color:green'>winset_time </span>R102 <span style='color:orange'>//Register 102 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_<= </span>R102, 00000000, 104 <span style='color:orange'>//If register 102 is equal to or less then 00000000 jump to function 104.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equal 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jump to function 103.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[let]], [[winset_time]], [[window_time]], [[jmpiule|jmpi_<=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 104]], [[Barebones function 105]] a8583aac3a61a3d70c837512a3e649f986b35c12 Barebones function 104 0 1678 2231 2227 2013-03-22T12:59:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 104== ''Function 104:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>104:</span></span> * ''Function 104'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>104: </span><span style='color:green'>winend_time </span> <span style='color:orange'>//Turns off the display timer.</span> <span style='color:red'> sync_register </span>R105, 00000000 <span style='color:orange'>//Makes register 105 equal 00000000 for all players.</span> <span style='color:green'> leti </span>R100, 00000000 <span style='color:orange'>//Makes register 100 equal 00000000.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[winend_time]], [[sync_register]], [[leti]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 105]] 080b6568de022dcea27b27b8c9db6c5abc66f4c1 2227 2222 2013-03-22T11:57:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 104== ''Function 104:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>104:</span></span> * ''Function 104'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>104: </span><span style='color:green'>winend_time </span> <span style='color:orange'>//Turns off the display timer.</span> <span style='color:red'> sync_register </span>R105, 00000000 <span style='color:orange'>//Makes register 105 equal 00000000 for all players.</span> <span style='color:green'> leti </span>R100, 00000000 <span style='color:orange'>//Makes register 100 equal 00000000.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[winend_time]], [[sync_register]], [[leti]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 105]] 6a119f5892cc31cb85b90ff30cac4b6cee230d17 2222 2013-03-22T11:55:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 104== ''Function 104:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>104:</span></span> * ''Function 104'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>104: </span><span style='color:green'>winend_time </span> <span style='color:orange'>//Turns off the display timer.</span> <span style='color:red'> sync_register </span>R105, 00000000 <span style='color:orange'>//Makes register 105 equal 00000000 for all players.</span> <span style='color:green'> leti </span>R100, 00000000 <span style='color:orange'>//Makes register 100 equal 00000000.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[winend_time]], [[sync_register]], [[leti]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 105]] 3fba67be1f7bf41ccb145128c595c09303405245 Barebones function 105 0 1679 2230 2229 2013-03-22T12:58:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 105== ''Function 105:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>105:</span></span> * ''Function 105'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded in function 10500. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equals 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[sync]], [[sync_register]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]] 92fe74c051625c554c762af829f1d297eb330577 2229 2228 2013-03-22T12:03:55Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 105== ''Function 105:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>105:</span></span> * ''Function 105'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equals 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[sync]], [[sync_register]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 104]] 1d8db5f5c99c6ce4ae1a813781bb96039a5d6bd0 2228 2013-03-22T12:03:25Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 105== ''Function 105:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>105:</span></span> * ''Function 105'' = Part of count down timer code. ==Count down timer code.== Count down timer code. (In [[Barebones function 60]]. where it says sync_register 105, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 30 minutes. You may edit this to suit the needs of your quest.) [[Barebones function 100]] = Function 100 - Gets the current number of frames in the day and stores it in register 103. [[Barebones function 101]] = Function 101 - Threaded. Stays in function 105 until register 100 equals 00000001, If not makes register 101 equal 0000000, then continue on to function 102, and function 103. [[Barebones function 102]] = Function 102 - Counts 30 frames in register 101. Then Gets the current number of frames in the day and stores it in register 104. Subtracts the value of register 103 from register R104. Makes register 102 equal register 105. Subtracts the value of register 104 from register 102. Continue to function 103. [[Barebones function 103]] = Function 103 - Register 102 will be used to a the time to display. wait 1 frame. Display the clock. If register 102 is less then or equal to 00000000 jump to function 104. If register 100 equals 00000001 jump to function 101. Jump to function 103. [[Barebones function 104]] = Function 104 - Turn off the display clock. Make register 105 equal 00000000 for all players. Make register 100 equal 00000000. Jump to function 105. [[Barebones function 105]] = Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==Use== Function 105 - Waits 1 frame. If register 100 equals 00000001 jump to function 101. Jump to function 105. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R100, 00000001, 101 <span style='color:orange'>//If register 100 equals 00000001 jump to function 101.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[sync]], [[sync_register]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 100]], [[Barebones function 101]], [[Barebones function 102]], [[Barebones function 103]], [[Barebones function 105]] e02ad97db33009c2cf055ce61d2ca021e455436d Barebones function 10500 0 1734 2625 2622 2013-09-30T21:27:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10500== ''Function 10500:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10500:</span></span> * ''Function 10500'' = Things that need to happen before anything else. ==Things that need to happen before anything else== Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it depending on the needs of your quest such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. K.O.'s are counted. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. [[Barebones function 10500]] = Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. K.O.'s are counted. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==Use== Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. K.O.'s are counted. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> thread </span>137 <span style='color:orange'>//Threads function 137.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> thread </span>137 <span style='color:orange'>//Threads function 137.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000001 <span style='color:orange'>//Unlocks door id 1 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> unlock_door2 </span>00000000, 00000002 <span style='color:orange'>//Unlocks door id 2 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> thread </span>137 <span style='color:orange'>//Threads function 137.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[unlock_door2]], [[leti]], [[call]], [[ret]], [[Barebones function 0]], [[Barebones function 27]], [[Barebones function 37]], [[Barebones function 101]], [[Barebones function 111]], [[Barebones function 120]], [[Barebones function 130]], [[Barebones function 137]], [[Barebones function 200]], [[Barebones function 1001]], [[Barebones function 10000]], [[Barebones registers lists]] ef52bbed1379ec8620e1f99b046ef7eff0762910 2622 2621 2013-09-30T20:30:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10500== ''Function 10500:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10500:</span></span> * ''Function 10500'' = Things that need to happen before anything else. ==Things that need to happen before anything else== Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it depending on the needs of your quest such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. [[Barebones function 10500]] = Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==Use== Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000001 <span style='color:orange'>//Unlocks door id 1 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> unlock_door2 </span>00000000, 00000002 <span style='color:orange'>//Unlocks door id 2 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[unlock_door2]], [[leti]], [[call]], [[ret]], [[Barebones function 0]], [[Barebones function 27]], [[Barebones function 37]], [[Barebones function 101]], [[Barebones function 111]], [[Barebones function 120]], [[Barebones function 130]], [[Barebones function 200]], [[Barebones function 1001]], [[Barebones function 10000]], [[Barebones registers lists]] c014caf7241d064cd182d107b207bdd13bdf3add 2621 2351 2013-09-30T20:29:46Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10500== ''Function 10500:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10500:</span></span> * ''Function 10500'' = Things that need to happen before anything else. ==Things that need to happen before anything else== Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it depending on the needs of your quest such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. [[Barebones function 10500]] = Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==Use== Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. HP and TP are constantly monitored. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000001 <span style='color:orange'>//Unlocks door id 1 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> unlock_door2 </span>00000000, 00000002 <span style='color:orange'>//Unlocks door id 2 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> thread </span>130 <span style='color:orange'>//Threads function 130.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[unlock_door2]], [[leti]], [[call]], [[ret]], [[Barebones function 0]], [[Barebones function 27]], [[Barebones function 37]], [[Barebones function 101]], [[Barebones function 111]], [[Barebones function 120]], [[Barebones function 130]], [[Barebones function 200]], [[Barebones function 1001]], [[Barebones function 10000]], [[Barebones registers lists]] 135d82b1a10e9dd0603ea47ac9da45759629742a 2351 2013-04-21T20:59:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 10500== ''Function 10500:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10500:</span></span> * ''Function 10500'' = Things that need to happen before anything else. ==Things that need to happen before anything else== Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it depending on the needs of your quest such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. [[Barebones function 10500]] = Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==Use== Function 10500 Things that need to happen before anything else. (Note: everything before leti R0, 00000001 in this function will be encountered by all players you may want to add more things to it such as additional threads and quest board handlers ect...) What happens here is the clocks are ready. Doors that need to be open ahead of time are done so. (Most noticeable with episode labo doors.) The quest is said to begin with leti R0, 00000001. The players are told where to stand at the start of the quest by calling function 200. The quest giver begins his opening talk by calling function 1001. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000001 <span style='color:orange'>//Unlocks door id 1 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> unlock_door2 </span>00000000, 00000002 <span style='color:orange'>//Unlocks door id 2 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10500: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>27 <span style='color:orange'>//Threads function 27.</span> <span style='color:green'> thread </span>111 <span style='color:orange'>//Threads function 111.</span> <span style='color:green'> thread </span>37 <span style='color:orange'>//Threads function 37.</span> <span style='color:green'> thread </span>120 <span style='color:orange'>//Threads function 120.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks door id 0 on floor 0. (Placeholder you may have doors you want to unlock at the start of your quest and need to add more of these if needed with the correct id and floor numbers.)</span> <span style='color:green'> leti </span>R0, 00000001 <span style='color:orange'>//Makes register 0 equal 00000001.</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1001 <span style='color:orange'>//Calls function 1001.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[unlock_door2]], [[leti]], [[call]], [[ret]], [[Barebones function 0]], [[Barebones function 27]], [[Barebones function 37]], [[Barebones function 101]], [[Barebones function 111]], [[Barebones function 200]], [[Barebones function 1001]], [[Barebones function 10000]], [[Barebones registers lists]] 60315c0524a160375bac9ad01ac97fdaf6e1666d Barebones function 110 0 1680 2236 2013-03-26T18:30:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 110== ''Function 110:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>110:</span></span> * ''Function 110'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 110 - Gets the current number of frames in the day and stores it in register 113. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>110: </span><span style='color:green'>gettime </span>R113 <span style='color:orange'>//gets the current number of frames in the day and stores it in register 113.</span> <span style='color:green'> ret </span> </span> ==Also see== [[gettime]], [[ret]], [[Barebones function 80]], [[Barebones function 111]], [[Barebones function 112]], [[Barebones function 113]], [[Barebones function 114]], [[Barebones function 115]] 81a8f4ba69320a5224c046315dc34964dc926db4 Barebones function 111 0 1681 2237 2013-03-26T19:04:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 111== ''Function 111:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>111:</span></span> * ''Function 111'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>111: </span><span style='color:green'>jmpi_= </span>R110, 00000000, 115 <span style='color:orange'>//If register 110 equals 00000000 jump to function 115</span> <span style='color:green'> leti </span>R111, 00000000 <span style='color:orange'>//Makes register 111 equal 00000000.</span> <span style='color:blue'>112: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R111, 00000001 <span style='color:orange'>//Adds 00000001 to register 111.</span> <span style='color:green'> jmpi_< </span>R111, 0000001E, 112 <span style='color:orange'>//If register 111 is less then 0000001E (30) jump to function 112.</span> <span style='color:green'> gettime </span>R114 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 114.</span> <span style='color:green'> sub </span>R114, R113 <span style='color:orange'>//Subtracts the value of register 113 from register R114.</span> <span style='color:blue'>113: </span><span style='color:green'>winset_time </span>R114 <span style='color:orange'>//Register 114 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_= </span>R112, 00000001, 114 <span style='color:orange'>//If register 112 is equal to 00000001 jump to function 114.</span> <span style='color:green'> jmp_> </span>R114, R115, 114 <span style='color:orange'>//If register 115 is greater then register 114 jump to function 114.</span> <span style='color:green'> jmpi_= </span>R110, 00000001, 111 <span style='color:orange'>//If register 110 is equal to 00000001 jump to function 111.</span> <span style='color:green'> jmp </span>113 <span style='color:orange'>//Jump to function 113.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[winset_time]], [[window_time]], [[jmpug|jmp_>]], [[jmp]], [[Barebones function 80]], [[Barebones function 110]], [[Barebones function 112]], [[Barebones function 113]], [[Barebones function 114]], [[Barebones function 115]] 8b5abe587606e960ecaa7bd0ec24a3cf143dfaca Barebones function 112 0 1682 2239 2238 2013-03-26T19:07:58Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 112== ''Function 112:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>112:</span></span> * ''Function 112'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>111: </span><span style='color:green'>jmpi_= </span>R110, 00000000, 115 <span style='color:orange'>//If register 110 equals 00000000 jump to function 115</span> <span style='color:green'> leti </span>R111, 00000000 <span style='color:orange'>//Makes register 111 equal 00000000.</span> <span style='color:blue'>112: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R111, 00000001 <span style='color:orange'>//Adds 00000001 to register 111.</span> <span style='color:green'> jmpi_< </span>R111, 0000001E, 112 <span style='color:orange'>//If register 111 is less then 0000001E (30) jump to function 112.</span> <span style='color:green'> gettime </span>R114 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 114.</span> <span style='color:green'> sub </span>R114, R113 <span style='color:orange'>//Subtracts the value of register 113 from register R114.</span> <span style='color:blue'>113: </span><span style='color:green'>winset_time </span>R114 <span style='color:orange'>//Register 114 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_= </span>R112, 00000001, 114 <span style='color:orange'>//If register 112 is equal to 00000001 jump to function 114.</span> <span style='color:green'> jmp_> </span>R114, R115, 114 <span style='color:orange'>//If register 115 is greater then register 114 jump to function 114.</span> <span style='color:green'> jmpi_= </span>R110, 00000001, 111 <span style='color:orange'>//If register 110 is equal to 00000001 jump to function 111.</span> <span style='color:green'> jmp </span>113 <span style='color:orange'>//Jump to function 113.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[winset_time]], [[window_time]], [[jmpug|jmp_>]], [[jmp]], [[Barebones function 80]], [[Barebones function 110]], [[Barebones function 111]], [[Barebones function 113]], [[Barebones function 114]], [[Barebones function 115]] 838a692a58736a7b5ad51f76efc211d45f517b65 2238 2013-03-26T19:07:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 112== ''Function 112:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>112:</span></span> * ''Function 112'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>111: </span><span style='color:green'>jmpi_= </span>R110, 00000000, 115 <span style='color:orange'>//If register 110 equals 00000000 jump to function 115</span> <span style='color:green'> leti </span>R111, 00000000 <span style='color:orange'>//Makes register 111 equal 00000000.</span> <span style='color:blue'>112: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R111, 00000001 <span style='color:orange'>//Adds 00000001 to register 111.</span> <span style='color:green'> jmpi_< </span>R111, 0000001E, 112 <span style='color:orange'>//If register 111 is less then 0000001E (30) jump to function 112.</span> <span style='color:green'> gettime </span>R114 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 114.</span> <span style='color:green'> sub </span>R114, R113 <span style='color:orange'>//Subtracts the value of register 113 from register R114.</span> <span style='color:blue'>113: </span><span style='color:green'>winset_time </span>R114 <span style='color:orange'>//Register 114 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_= </span>R112, 00000001, 114 <span style='color:orange'>//If register 112 is equal to 00000001 jump to function 114.</span> <span style='color:green'> jmp_> </span>R114, R115, 114 <span style='color:orange'>//If register 115 is greater then register 114 jump to function 114.</span> <span style='color:green'> jmpi_= </span>R110, 00000001, 111 <span style='color:orange'>//If register 110 is equal to 00000001 jump to function 111.</span> <span style='color:green'> jmp </span>113 <span style='color:orange'>//Jump to function 113.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[winset_time]], [[window_time]], [[jmpug|jmp_>]], [[jmp]], [[Barebones function 80]], [[Barebones function 110]], [[Barebones function 112]], [[Barebones function 113]], [[Barebones function 114]], [[Barebones function 115]] d69335b2c1a02af9b29a522e2363d5b8d61bc51c Barebones function 113 0 1683 2240 2013-03-26T19:08:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 113== ''Function 113:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>113:</span></span> * ''Function 113'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>111: </span><span style='color:green'>jmpi_= </span>R110, 00000000, 115 <span style='color:orange'>//If register 110 equals 00000000 jump to function 115</span> <span style='color:green'> leti </span>R111, 00000000 <span style='color:orange'>//Makes register 111 equal 00000000.</span> <span style='color:blue'>112: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> addi </span>R111, 00000001 <span style='color:orange'>//Adds 00000001 to register 111.</span> <span style='color:green'> jmpi_< </span>R111, 0000001E, 112 <span style='color:orange'>//If register 111 is less then 0000001E (30) jump to function 112.</span> <span style='color:green'> gettime </span>R114 <span style='color:orange'>//Gets the current number of frames in the day and stores it in register 114.</span> <span style='color:green'> sub </span>R114, R113 <span style='color:orange'>//Subtracts the value of register 113 from register R114.</span> <span style='color:blue'>113: </span><span style='color:green'>winset_time </span>R114 <span style='color:orange'>//Register 114 will be used as the time to display.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> window_time </span> <span style='color:orange'>//Displays the clock.</span> <span style='color:green'> jmpi_= </span>R112, 00000001, 114 <span style='color:orange'>//If register 112 is equal to 00000001 jump to function 114.</span> <span style='color:green'> jmp_> </span>R114, R115, 114 <span style='color:orange'>//If register 115 is greater then register 114 jump to function 114.</span> <span style='color:green'> jmpi_= </span>R110, 00000001, 111 <span style='color:orange'>//If register 110 is equal to 00000001 jump to function 111.</span> <span style='color:green'> jmp </span>113 <span style='color:orange'>//Jump to function 113.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[leti]], [[sync]], [[addi]], [[jmpiul|jmpi_<]], [[gettime]], [[sub]], [[winset_time]], [[window_time]], [[jmpug|jmp_>]], [[jmp]], [[Barebones function 80]], [[Barebones function 110]], [[Barebones function 111]], [[Barebones function 112]], [[Barebones function 114]], [[Barebones function 115]] cedb7f97dc55bb359b9125ea7d713f718f6c689a Barebones function 114 0 1684 2241 2013-03-26T19:12:58Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 114== ''Function 114:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>114:</span></span> * ''Function 114'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>114: </span><span style='color:green'>winend_time </span> <span style='color:orange'>//Turns off the display timer.</span> <span style='color:red'> sync_register </span>R112, 00000001 <span style='color:orange'>//Makes register 112 equal 00000001 for all players.</span> <span style='color:green'> leti </span>R110, 00000000 <span style='color:orange'>//Makes register 110 equal 00000000.</span> <span style='color:green'> jmp </span>115 <span style='color:orange'>//Jumps to function 115.</span> </span> ==Also see== [[winend_time]], [[sync_register]], [[leti]], [[jmp]], [[Barebones function 80]], [[Barebones function 110]], [[Barebones function 111]], [[Barebones function 112]], [[Barebones function 113]], [[Barebones function 115]] 8f0a76b878f4e63b365fad4c16b2a512f520848f Barebones function 115 0 1685 2242 2013-03-26T19:15:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 115== ''Function 115:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>115:</span></span> * ''Function 115'' = Part of count up timer code. ==Count up timer code.== Count up timer code. (In [[Barebones function 80]]. where it says sync_register 115, xxxxxxxx is the time limit / amount of time to give the clock in seconds. Default is 10 hours. You may edit this to suit the needs of your quest.) [[Barebones function 110]] = Function 110 - Gets the current number of frames in the day and stores it in register 113. [[Barebones function 111]] = Function 111 - Threaded in function 10500. Stays in function 115 until register 110 equals 00000001, If not makes register 111 equal 0000000, then continue on to function 112, and function 113. [[Barebones function 112]] = Function 112 - Counts 30 frames in register 111. Then Gets the current number of frames in the day and stores it in register 114. Subtracts the value of register 113 from register R114. Continue to function 113. [[Barebones function 113]] = Function 113 - Register 114 will be used to a the time to display. wait 1 frame. Display the clock. If register 112 is equal to 00000001 jump to function 114. If register 114 is greater then register 115 jump to function 114. If register 110 equals 00000001 jump to function 111. Jump to function 113. [[Barebones function 114]] = Function 114 - Turn off the display clock. Make register 112 equal 00000001 for all players. Make register 110 equal 00000000. Jump to function 115. [[Barebones function 115]] = Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==Use== Function 115 - Waits 1 frame. If register 110 equals 00000001 jump to function 111. Jump to function 115. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>115: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R110, 00000001, 111 <span style='color:orange'>//If register 110 equals 00000001 jump to function 111.</span> <span style='color:green'> jmp </span>115 <span style='color:orange'>//Jumps to function 115.</span> </span> ==Also see== [[sync]], [[sync_register]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 80]], [[Barebones function 110]], [[Barebones function 111]], [[Barebones function 112]], [[Barebones function 113]], [[Barebones function 114]] 6c8040d8bdb370fa771b1c964bdf9678d99a04ee Barebones function 11500 0 1735 2353 2352 2013-04-21T22:00:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 11500== ''Function 11500:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>11500:</span></span> * ''Function 11500'' = What will be done when the quest is failed immediately when returning to pioneer2/labo. ==What will be done when the quest is failed immediately when returning to pioneer2/labo== What will be done when the quest is failed immediately when returning to pioneer2/labo. Players will be placed in front of the quest giver upon arriving back on pioneer2/labo. And the quest giver will begin a cinematic quest failed dialogue. [[Barebones function 11500]] = Function 11500 What will be done when the quest is failed immediately when returning to pioneer2/labo. Players will be placed in front of the quest giver upon arriving back on pioneer2/labo. And the quest giver will begin a cinematic quest failed dialogue. ==Use== Function 11500 What will be done when the quest is failed immediately when returning to pioneer2/labo. Players will be placed in front of the quest giver upon arriving back on pioneer2/labo. And the quest giver will begin a cinematic quest failed dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>11500: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1005 <span style='color:orange'>//Calls function 1005.</span> <span style='color:green'> ret </span> </span> ==Also see== [[call]], [[ret]], [[Barebones function 0]], [[Barebones function 23]], [[Barebones function 33]], [[Barebones function 200]], [[Barebones function 1005]], [[Barebones function 10000]] 7dd0045ff2680b4d4f59a519746c2c9eecdf089f 2352 2013-04-21T21:59:45Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 11500== ''Function 11500:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>11500:</span></span> * ''Function 11500'' = What will be done when the quest is failed immediately when returning to pioneer2/labo. ==What will be done when the quest is failed immediately when returning to pioneer2/labo== What will be done when the quest is failed immediately when returning to pioneer2/labo. Players will be placed in front of the quest giver upon arriving back on pioneer2/labo. And the quest giver will begin a cinematic quest failed dialogue. [[Barebones function 11500]] = Function 11500 What will be done when the quest is failed immediately when returning to pioneer2/labo. Players will be placed in front of the quest giver upon arriving back on pioneer2/labo. And the quest giver will begin a cinematic quest failed dialogue. ==Use== Function 11500 What will be done when the quest is failed immediately when returning to pioneer2/labo. Players will be placed in front of the quest giver upon arriving back on pioneer2/labo. And the quest giver will begin a cinematic quest failed dialogue. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>11500: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Calls function 200.</span> <span style='color:green'> call </span>1005 <span style='color:orange'>//Calls function 1005.</span> <span style='color:green'> ret </span> </span> ==Also see== [[call]], [[ret]], [[Barebones function 0]], [[Barebones function 23]], [[Barebones function 33]], [[Barebones function 200]], [[Barebones function 1005]], [[Barebones function 10000]] a2377f85addc9c53b9f9bda93a1bdfccbe0d96cd Barebones function 120 0 1686 2248 2247 2013-03-26T23:26:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 120== ''Function 120:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>120:</span></span> * ''Function 120'' = Part of UTC time. ==UTC time== Coordinated Universal Time (UTC) can be used for several things most commonly used to lock events, or access to cretin parts of a quest, or even access to quests by time of day, or run seconds games it is very useful. And anything else you can think of to base time on be creative. For conversions from beat time see beat time conversion tool [https://www.timeanddate.com/time/internettime.html] [[Barebones function 120]] = Function 120 is threaded when the quest begins in [[Barebones function 10500]]. Waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. [[Barebones function 121]] = Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. [[Barebones function 122]] = Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==Use== Function 120 is threaded when the quest begins in [[Barebones function 10500]]. Waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>120: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R64 <span style='color:orange'>//Gets the current number of frames in a day and stores it in register 64.</span> <span style='color:green'> jmp </span>121 <span style='color:orange'>//Jumps to function 121.</span> </span> ==Also see== [[sync]], [[gettime]], [[jmp]], [[Barebones function 121]], [[Barebones function 122]] db4905673210525aba6463c2dab5c06bae3f03e6 2247 2246 2013-03-26T23:21:21Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 120== ''Function 120:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>120:</span></span> * ''Function 120'' = Part of UTC time. ==UTC time== Coordinated Universal Time (UTC) can be used for several things most commonly used to lock events, or access to cretin parts of a quest, or even access to quests by time of day, or run seconds games it is very useful. And anything else you can think of to base time on be creative. For conversions from beat time see beat time conversion tool [https://www.timeanddate.com/time/internettime.html] [[Barebones function 120]] = Function 120 is threaded when the quest begins in [[Barebones function 10500]]. waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. [[Barebones function 121]] = Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. [[Barebones function 122]] = Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==Use== Function 120 is threaded when the quest begins in [[Barebones function 10500]]. waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>120: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R64 <span style='color:orange'>//Gets the current number of frames in a day and stores it in register 64.</span> <span style='color:green'> jmp </span>121 <span style='color:orange'>//Jumps to function 121.</span> </span> ==Also see== [[sync]], [[gettime]], [[jmp]], [[Barebones function 121]], [[Barebones function 122]] ae345a4009042336c1217471573cb38b6d31527b 2246 2245 2013-03-26T23:19:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 120== ''Function 120:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>120:</span></span> * ''Function 120'' = Part of UTC time. ==UTC time== Coordinated Universal Time (UTC) can be used for several things most commonly used to lock events, or access to cretin parts of a quest, or even access to quests by time of day, or run seconds games it is very useful. And anything else you can think of to base time on be creative. For conversions from beat time see [https://www.timeanddate.com/time/internettime.html] [[Barebones function 120]] = Function 120 is threaded when the quest begins in [[Barebones function 10500]]. waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. [[Barebones function 121]] = Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. [[Barebones function 122]] = Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==Use== Function 120 is threaded when the quest begins in [[Barebones function 10500]]. waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>120: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R64 <span style='color:orange'>//Gets the current number of frames in a day and stores it in register 64.</span> <span style='color:green'> jmp </span>121 <span style='color:orange'>//Jumps to function 121.</span> </span> ==Also see== [[sync]], [[gettime]], [[jmp]], [[Barebones function 121]], [[Barebones function 122]] cd19abd09cfe73ba88ac00caa5bc05048a6c0369 2245 2013-03-26T23:18:16Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 120== ''Function 120:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>120:</span></span> * ''Function 120'' = Part of UTC time. ==UTC time== Coordinated Universal Time (UTC) can be used for several things most commonly used to lock events access to cretin parts of a quest or even access to quests by time of day, or run seconds games it is very useful. And anything else you can think of to base time on be creative. For conversions from beat time see [https://www.timeanddate.com/time/internettime.html] [[Barebones function 120]] = Function 120 is threaded when the quest begins in [[Barebones function 10500]]. waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. [[Barebones function 121]] = Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. [[Barebones function 122]] = Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==Use== Function 120 is threaded when the quest begins in [[Barebones function 10500]]. waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>120: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R64 <span style='color:orange'>//Gets the current number of frames in a day and stores it in register 64.</span> <span style='color:green'> jmp </span>121 <span style='color:orange'>//Jumps to function 121.</span> </span> ==Also see== [[sync]], [[gettime]], [[jmp]], [[Barebones function 121]], [[Barebones function 122]] 1bcc918f58d499305eb6f75916360b026b532c5a Barebones function 121 0 1687 2249 2013-03-26T23:57:49Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 121== ''Function 121:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>121:</span></span> * ''Function 121'' = Part of UTC time. ==UTC time== Coordinated Universal Time (UTC) can be used for several things most commonly used to lock events, or access to cretin parts of a quest, or even access to quests by time of day, or run seconds games it is very useful. And anything else you can think of to base time on be creative. For conversions from beat time see beat time conversion tool [https://www.timeanddate.com/time/internettime.html] [[Barebones function 120]] = Function 120 is threaded when the quest begins in [[Barebones function 10500]]. Waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. [[Barebones function 121]] = Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. [[Barebones function 122]] = Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==Use== Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>121: </span><span style='color:green'>let </span>R65, R64 <span style='color:orange'>//Makes register 65 equal to register 64.</span> <span style='color:green'> modi </span>R65, 00015180 <span style='color:orange'>//Preforms modular math on the value of register 65 by 00015180, and stores the new value in register 65.</span> <span style='color:green'> let </span>R66, R65 <span style='color:orange'>//Makes the value of register 66 equal the value of register 65.</span> <span style='color:green'> let </span>R67, R66 <span style='color:orange'>//Makes the value of register 67 equal the value of register 66.</span> <span style='color:green'> divi </span>R67, 00000E10 <span style='color:orange'>//Divides the value of register 67 by 00000E10.</span> <span style='color:green'> let </span>R68, R66 <span style='color:orange'>//Makes the value of register 68 equal the value of register 66.</span> <span style='color:green'> modi </span>R68, 00000E10 <span style='color:orange'>//Preforms modular math on the value of register 65 by 00000E10, and stores the new value in register 68.</span> <span style='color:green'> divi </span>R68, 0000003C <span style='color:orange'>//Divides the value of register 68 by 0000003C.</span> <span style='color:green'> let </span>R69, R66 <span style='color:orange'>//Makes the value of register 69 equal the value of register 66.</span> <span style='color:green'> modi </span>R69, 0000003C <span style='color:orange'>//Preforms modular math on the value of register 69 by 0000003C, and stores the new value in register 69.</span> <span style='color:green'> jmp </span>120 <span style='color:orange'>//Jumps to function 120.</span> </span> ==Also see== [[let]], [[modi]], [[divi]], [[jmp]], [[Barebones function 120]], [[Barebones function 122]] bd4a2b81c4b19e75012b1db7dae6572a17c16d35 Barebones function 122 0 1688 2250 2013-03-27T00:07:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 122== ''Function 122:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>122:</span></span> * ''Function 122'' = Part of UTC time. ==UTC time== Coordinated Universal Time (UTC) can be used for several things most commonly used to lock events, or access to cretin parts of a quest, or even access to quests by time of day, or run seconds games it is very useful. And anything else you can think of to base time on be creative. For conversions from beat time see beat time conversion tool [https://www.timeanddate.com/time/internettime.html] [[Barebones function 120]] = Function 120 is threaded when the quest begins in [[Barebones function 10500]]. Waits 1 frame. Store the current number of frames in a day in register 64. Then jumps to function 121. [[Barebones function 121]] = Function 121 breaks down the current number of frames in the day into current number of seconds in the day, and current UTC time. Then jumps back to function 120 to re get the time and keep the time moving and current. [[Barebones function 122]] = Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==Use== Function 122 Displays a window message telling the player the current UTC time (24hour clock) hours register 67 : minutes register 68 : seconds register 69. the current number of seconds in the day register 66, and the current number of frames in the day register 64. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>122: </span><span style='color:green'>window_msg </span>Current UTC time = <r67>:<r68>:<r69>.<cr>Current seconds in the day = <r66>.<cr>Current frames in the day = <r64>. <span style='color:orange'>//Displays a window message. Informing the player of the current UTC time, seconds in the day, and frames in the day.(This is just here to remind the quest editor what registers are used for what part of the UTC clock.)</span> <span style='color:green'> winend </span> <span style='color:orange'>//closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]], [[Barebones function 120]], [[Barebones function 121]] bbac9072be70853a2183be84117b7eeee0825d8d Barebones function 130 0 1842 2633 2631 2013-09-30T21:58:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 130== ''Function 130:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>130:</span></span> * ''Function 130'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>130: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> get_player_hp </span>R250, R40 <span style='color:orange'>//All players store their current HP and TP values in register 40 through register 43.</span> <span style='color:green'> switch_call </span>R250, 4:131:132:133:134 <span style='color:orange'>//Based on the slot the player is in tells which registers to send their HP and TP information to for all clients see.</span> <span style='color:green'> jmp </span>130 <span style='color:orange'>//Jumps to function 130.</span> </span> ==Also see== [[sync]], [[get_player_hp]], [[switch_call]], [[jmp]], [[thread]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] 0be36a87a6c53ba344f5a6a6e811ca93e25a444c 2631 2630 2013-09-30T21:54:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 130:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>130:</span></span> * ''Function 130'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>130: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> get_player_hp </span>R250, R40 <span style='color:orange'>//All players store their current HP and TP values in register 40 through register 43.</span> <span style='color:green'> switch_call </span>R250, 4:131:132:133:134 <span style='color:orange'>//Based on the slot the player is in tells which registers to send their HP and TP information to for all clients see.</span> <span style='color:green'> jmp </span>130 <span style='color:orange'>//Jumps to function 130.</span> </span> ==Also see== [[sync]], [[get_player_hp]], [[switch_call]], [[jmp]], [[thread]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] f9b63eb994adb87bfb7173f9eb75ddba26ec9a77 2630 2629 2013-09-30T21:53:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 130:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>130:</span></span> * ''Function 130'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>130: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> get_player_hp </span>R250, R40 <span style='color:orange'>//All players store their current HP and TP values in register 40 through register 43.</span> <span style='color:green'> switch_call </span>R250, 4:131:132:133:134 <span style='color:orange'>//Based on the slot the player is in tells which registers to send their HP and TP information to for all clients see.</span> <span style='color:green'> jmp </span>130 <span style='color:orange'>//Jumps to function 130.</span> </span> ==Also see== [[sync]], [[get_player_hp]], [[switch_call]], [[jmp]], [[thread]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones_registers_list]] 58e2f907a1df06216801fdcf991648798301fecc 2629 2628 2013-09-30T21:52:25Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 130:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>130:</span></span> * ''Function 130'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>130: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> get_player_hp </span>R250, R40 <span style='color:orange'>//All players store their current HP and TP values in register 40 through register 43.</span> <span style='color:green'> switch_call </span>R250, 4:131:132:133:134 <span style='color:orange'>//Based on the slot the player is in tells which registers to send their HP and TP information to for all clients see.</span> <span style='color:green'> jmp </span>130 <span style='color:orange'>//Jumps to function 130.</span> </span> ==Also see== [[sync]], [[get_player_hp]], [[switch_call]], [[jmp]], [[thread]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers list]] e9623f73734789f8d73e1b599e2ab77a403b4a44 2628 2013-09-30T21:52:09Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 130:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>130:</span></span> * ''Function 130'' = Part of HP and TP monitoring. ==Part of HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>130: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> get_player_hp </span>R250, R40 <span style='color:orange'>//All players store their current HP and TP values in register 40 through register 43.</span> <span style='color:green'> switch_call </span>R250, 4:131:132:133:134 <span style='color:orange'>//Based on the slot the player is in tells which registers to send their HP and TP information to for all clients see.</span> <span style='color:green'> jmp </span>130 <span style='color:orange'>//Jumps to function 130.</span> </span> ==Also see== [[sync]], [[get_player_hp]], [[switch_call]], [[jmp]], [[thread]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers list]] c93c508f99e8b92e9a94fa87a9aaca3b9a026313 Barebones function 131 0 1843 2634 2013-09-30T22:13:03Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 131== ''Function 131:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>131:</span></span> * ''Function 131'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>131: </span><span style='color:green'>let </span>R44, R40 <span style='color:orange'>//Makes register 44 equal register 40.</span> <span style='color:red'> sync_register </span>R44, R44 <span style='color:orange'>//Makes register 44 equal register 44 for all clients.</span> <span style='color:green'> let </span>R45, R41 <span style='color:orange'>//Makes register 45 equal register 41.</span> <span style='color:red'> sync_register </span>R45, R45 <span style='color:orange'>//Makes register 45 equal register 45 for all clients.</span> <span style='color:green'> let </span>R46, R42 <span style='color:orange'>//Makes register 46 equal register 42.</span> <span style='color:red'> sync_register </span>R46, R46 <span style='color:orange'>//Makes register 46 equal register 46 for all clients.</span> <span style='color:green'> let </span>R47, R43 <span style='color:orange'>//Makes register 47 equal register 43.</span> <span style='color:red'> sync_register </span>R47, R47 <span style='color:orange'>//Makes register 47 equal register 47 for all clients.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[sync_register]], [[ret]], [[Barebones function 130]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] 469e56003eef368ba1d3ee60627a489b2df85a84 Barebones function 132 0 1844 2635 2013-09-30T22:30:46Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 132== ''Function 132:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>132:</span></span> * ''Function 132'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>132: </span><span style='color:green'>let </span>R48, R40 <span style='color:orange'>//Makes register 48 equal register 40.</span> <span style='color:red'> sync_register </span>R48, R48 <span style='color:orange'>//Makes register 48 equal register 48 for all clients.</span> <span style='color:green'> let </span>R49, R41 <span style='color:orange'>//Makes register 49 equal register 41.</span> <span style='color:red'> sync_register </span>R49, R49 <span style='color:orange'>//Makes register 49 equal register 49 for all clients.</span> <span style='color:green'> let </span>R50, R42 <span style='color:orange'>//Makes register 50 equal register 42.</span> <span style='color:red'> sync_register </span>R50, R50 <span style='color:orange'>//Makes register 50 equal register 50 for all clients.</span> <span style='color:green'> let </span>R51, R43 <span style='color:orange'>//Makes register 51 equal register 43.</span> <span style='color:red'> sync_register </span>R51, R51 <span style='color:orange'>//Makes register 51 equal register 51 for all clients.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[sync_register]], [[ret]], [[Barebones function 130]], [[Barebones function 131]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] b062262c54385a14f4d7a12e3a17c01fe69fec51 Barebones function 133 0 1845 2636 2013-09-30T22:36:34Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 133== ''Function 133:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>133:</span></span> * ''Function 133'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>133: </span><span style='color:green'>let </span>R52, R40 <span style='color:orange'>//Makes register 52 equal register 40.</span> <span style='color:red'> sync_register </span>R52, R52 <span style='color:orange'>//Makes register 52 equal register 52 for all clients.</span> <span style='color:green'> let </span>R53, R41 <span style='color:orange'>//Makes register 53 equal register 41.</span> <span style='color:red'> sync_register </span>R53, R53 <span style='color:orange'>//Makes register 53 equal register 53 for all clients.</span> <span style='color:green'> let </span>R54, R42 <span style='color:orange'>//Makes register 54 equal register 42.</span> <span style='color:red'> sync_register </span>R54, R54 <span style='color:orange'>//Makes register 54 equal register 54 for all clients.</span> <span style='color:green'> let </span>R55, R43 <span style='color:orange'>//Makes register 55 equal register 43.</span> <span style='color:red'> sync_register </span>R55, R55 <span style='color:orange'>//Makes register 55 equal register 55 for all clients.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[sync_register]], [[ret]], [[Barebones function 130]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] 29c7a7e450dfc3fbd7c82483daca22e26fd220a6 Barebones function 134 0 1846 2637 2013-09-30T22:42:23Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 134== ''Function 134:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>134:</span></span> * ''Function 134'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>134: </span><span style='color:green'>let </span>R56, R40 <span style='color:orange'>//Makes register 56 equal register 40.</span> <span style='color:red'> sync_register </span>R56, R56 <span style='color:orange'>//Makes register 56 equal register 56 for all clients.</span> <span style='color:green'> let </span>R57, R41 <span style='color:orange'>//Makes register 57 equal register 41.</span> <span style='color:red'> sync_register </span>R57, R57 <span style='color:orange'>//Makes register 57 equal register 57 for all clients.</span> <span style='color:green'> let </span>R58, R42 <span style='color:orange'>//Makes register 58 equal register 42.</span> <span style='color:red'> sync_register </span>R58, R58 <span style='color:orange'>//Makes register 58 equal register 58 for all clients.</span> <span style='color:green'> let </span>R59, R43 <span style='color:orange'>//Makes register 59 equal register 43.</span> <span style='color:red'> sync_register </span>R59, R59 <span style='color:orange'>//Makes register 59 equal register 59 for all clients.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[sync_register]], [[ret]], [[Barebones function 130]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 135]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] 6703b3fe8fe31a200b972f23fdfb6faa7b8cdb29 Barebones function 135 0 1847 2638 2013-09-30T23:07:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 135== ''Function 135:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>135:</span></span> * ''Function 135'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>135: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 00000028, 00000006, 00000002, 1, R73, <color 7>HP: <color 4><r45>/<r44> <color 2><r49>/<r48> <color 6><r53>/<r52> <color 1><r57>/<r56><cr><color 7>TP: <color 4><r47>/<r46> <color 2><r51>/<r50> <color 6><r55>/<r54> <color 1><r59>/<r58><cr><color 7>K.O. count <r39>. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>136: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R73, 00000000, 136 <span style='color:orange'>//If register 73 equals 00000000 jump to function 136.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R73 <span style='color:orange'>//Makes register 73 equal 00000000.</span> <span style='color:green'> jmp </span>135 <span style='color:orange'>//Jumps to function 135.</span> </span> ==Also see== [[sync]], [[scroll_text]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[jmp]], [[Barebones function 130]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 136]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] e229d7833a2b31fcfeefe3be234e6199bd748fba Barebones function 136 0 1848 2639 2013-09-30T23:10:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 136== ''Function 136:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>136:</span></span> * ''Function 136'' = Part of HP and TP monitoring. ==HP and TP monitoring== This is needed to help determine cretin conditions you may want to place in your quest that would use the players HP and TP values. Things such as players death count or overall all players HP and TP or just to inform the players in real time how much HP and TP everyone else has at the moment. This monitors current HP and TP levels and maximum HP and TP levels. It can also be used as an anti cheating device, since all the clients have to report to the quest there actual HP and TP values. This is also helpful because you can actually see how much HP and TP your teammates have. [[Barebones function 130]] = Function 130 is threaded when the quest begins in [[Barebones function 10500]], all players store their current HP and TP values in register 40 through register 43, The players are then told to take their HP and TP values in register 40 through register 43 and [[sync_register]] them up to all players in new registers to be used as what will be displayed and reported to everyone, the function jumps back on it's self to update the monitored values. [[Barebones function 131]] = Function 131 tells the red gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 132]] = Function 132 tells the green gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 133]] = Function 133 tells the yellow gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 134]] = Function 134 tells the blue gem player to [[sync_register]] their HP and TP values to all clients. [[Barebones function 135]] = Function 135 scrolls a text message informing about the current HP and TP values of all players, and the K.O. counter. (This function has to be turned on at the quest makers decision.) [[Barebones function 136]] = Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==Use== Function 136 waits for the scrolling text message in function 135 to finish and when it does scroll the message again for an update. (This function may be edited by the quest maker to work at a timed interval for not so constant updates.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>135: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 00000028, 00000006, 00000002, 1, R73, <color 7>HP: <color 4><r45>/<r44> <color 2><r49>/<r48> <color 6><r53>/<r52> <color 1><r57>/<r56><cr><color 7>TP: <color 4><r47>/<r46> <color 2><r51>/<r50> <color 6><r55>/<r54> <color 1><r59>/<r58><cr><color 7>K.O. count <r39>. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>136: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R73, 00000000, 136 <span style='color:orange'>//If register 73 equals 00000000 jump to function 136.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R73 <span style='color:orange'>//Makes register 73 equal 00000000.</span> <span style='color:green'> jmp </span>135 <span style='color:orange'>//Jumps to function 135.</span> </span> ==Also see== [[sync]], [[scroll_text]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[jmp]], [[Barebones function 130]], [[Barebones function 131]], [[Barebones function 132]], [[Barebones function 133]], [[Barebones function 134]], [[Barebones function 135]], [[Barebones function 137]], [[Barebones function 10500]], [[Barebones registers lists]] 4dcd6661c1035adfd34297532805620f183ed51e Barebones function 137 0 1841 2627 2626 2013-09-30T21:39:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 137== ''Function 137:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>137:</span></span> * ''Function 137'' = K.O. counter. ==K.O. counter== Used to store the current number of defeated enemies in a register. [[Barebones function 137]] = Function 137 is threaded in [[Barebones function 10500]], Stores the current number of defeated enemies in register 39 and constantly updates it. ==Use== Function 137 is threaded in [[Barebones function 10500]], Stores the current number of defeated enemies in register 39 and constantly updates it. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>137: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> chk_ene_num </span>R39 <span style='color:orange'>//Stores the current number of defeated enemies in register 39.</span> <span style='color:green'> jmp </span>137 <span style='color:orange'>//Jumps to function 137.</span> </span> ==Also see== [[sync]], [[chk_ene_num]], [[jmp]], [[Barebones function 135]], [[Barebones function 10500]] 0163dab8589ae07f8de963c5ea5a8adcaf49eef6 2626 2013-09-30T21:39:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 137== ''Function 137:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>137:</span></span> * ''Function 137'' = K.O. counter. ==K.O. counter== Used to store the current number of defeated enemies in a register. [[Barebones function 137]] = Function 137 is threaded in [[Barebones function 10500]], Stores the current number of defeated enemies in register 39 and constantly updates it. ==Use== Function 137 is threaded in [[Barebones function 10500]], Stores the current number of defeated enemies in register 39 and constantly updates it. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>137: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> chk_ene_num </span>R39 <span style='color:orange'>//Stores the current number of defeated enemies in register 39.</span> <span style='color:green'> jmp </span>137 <span style='color:orange'>//Jumps to function 137.</span> </span> ==Also see== [[sync]], [[chk_ene_num]], [[jmp]], [[Barebones function 135]], [[Barebones function 10500]] 5b0406f0e179545607459c8aeb0a1787753dddb3 Barebones function 2 0 1617 2025 2016 2013-03-16T20:37:00Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 2== ''Function 2:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>2:</span></span> * ''Function 2'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>2: </span><span style='color:green'>call </span>221 <span style='color:orange'>//calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[call]], [[ret]], [[Barebones function 221]] 553f9acb431df66a702ea4fee9bc55f2a5d78eea 2016 2013-03-16T20:23:39Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 2== ''Function 2:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>2:</span></span> * ''Function 2'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>2: </span><span style='color:green'>call </span>221 <span style='color:orange'>//calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[Barebones function 221]] f1292b8efc597c91300aa1ea3f2e63eb7c52a824 Barebones function 200 0 1689 2254 2253 2013-03-27T04:41:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 200== ''Function 200:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>200:</span></span> * ''Function 200'' = Forces player sets to appear at the quest giver through scripting. ==Forces player sets to appear at the quest giver through scripting== [[Barebones function 200]] = Function 200 is used to force player sets to appear at the quest giver through scripting. ==Use== Function 200 is used to force player sets to appear at the quest giver through scripting. ==How the function appears in the script episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, FFFFD8E7 <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD8F6 <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD8DC <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD901 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[p_setpos]], [[ret]], [[Barebones function 10000]], [[Barebones function 10500]], [[Barebones function 11500]] 476f90e4929bf0e64df30ce9b49868dbeae1820e 2253 2252 2013-03-27T04:41:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 200== ''Function 200:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>200:</span></span> * ''Function 200'' = Forces player sets to appear at the quest giver through scripting. ==Forces player sets to appear at the quest giver through scripting.== [[Barebones function 200]] = Function 200 is used to force player sets to appear at the quest giver through scripting. ==Use== Function 200 is used to force player sets to appear at the quest giver through scripting. ==How the function appears in the script episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, FFFFD8E7 <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD8F6 <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD8DC <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD901 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[p_setpos]], [[ret]], [[Barebones function 10000]], [[Barebones function 10500]], [[Barebones function 11500]] 7a9812e633d16f604271aeb0127481a954ce05ce 2252 2251 2013-03-27T04:40:11Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 200== ''Function 200:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>200:</span></span> * ''Function 200'' = Forces player sets to appear at the quest giver through scripting. ==Forces player sets to appear at the quest giver through scripting.== [[Barebones function 200]] = Function 200 is used to force player sets to appear at the quest giver through scripting. ==Use== Function 200 is used to force player sets to appear at the quest giver through scripting. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, FFFFD8E7 <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD8F6 <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD8DC <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, FFFFD901 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[p_setpos]], [[ret]], [[Barebones function 10000]], [[Barebones function 10500]], [[Barebones function 11500]] 121a943c99f7ebd6903a9779ee91bc6798837961 2251 2013-03-27T04:37:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 200== ''Function 200:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>200:</span></span> * ''Function 200'' = Forces player sets to appear at the quest giver through scripting. ==Forces player sets to appear at the quest giver through scripting.== [[Barebones function 200]] = Function 200 is used to force player sets to appear at the quest giver through scripting. ==Use== Function 200 is used to force player sets to appear at the quest giver through scripting. ==How the function appears in the script Episode 1== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 2== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, FFFFD8E7 <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, FFFFD8F6 <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF4C <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, FFFFD8DC <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, FFFFD901 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 0000001E <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, FFFFFF45 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, 000000B4 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==How the function appears in the script Episode 4== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R60, 000000ED <span style='color:orange'>//Makes register 60 equal the x position of the red gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the red gem player.</span> <span style='color:green'> leti </span>R62, 0000014D <span style='color:orange'>//Makes register 62 equal the z position of the red gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFF1 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R60 <span style='color:orange'>//Sets the player in the red gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, 000000FF <span style='color:orange'>//Makes register 60 equal the x position of the green gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the green gem player.</span> <span style='color:green'> leti </span>R62, 00000152 <span style='color:orange'>//Makes register 62 equal the z position of the green gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFD5 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R60 <span style='color:orange'>//Sets the player in the green gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, 000000DE <span style='color:orange'>//Makes register 60 equal the x position of the yellow gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the yellow gem player.</span> <span style='color:green'> leti </span>R62, 00000142 <span style='color:orange'>//Makes register 62 equal the z position of the yellow gem player.</span> <span style='color:green'> leti </span>R63, 00000019 <span style='color:orange'>//Makes register 63 equal the facing rotation position of the yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R60 <span style='color:orange'>//Sets the player in the yellow gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'>leti </span>R60, 000000F8 <span style='color:orange'>//Makes register 60 equal the x position of the blue gem player.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal the y position of the blue gem player.</span> <span style='color:green'> leti </span>R62, 00000143 <span style='color:orange'>//Makes register 62 equal the z position of the blue gem player.</span> <span style='color:green'> leti </span>R63, FFFFFFEC <span style='color:orange'>//Makes register 63 equal the facing rotation position of the blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R60 <span style='color:orange'>//Sets the player in the blue gem slot to appear at starting continuation register 60 (position x), register 61 (position y), register 62 (position z), register 63 (facing rotation position).</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[p_setpos]], [[ret]], [[Barebones function 10000]], [[Barebones function 10500]], [[Barebones function 11500]] bdab56544892803a6be0de3b9e31ece741068389 Barebones function 20000 0 1736 2702 2365 2015-03-23T06:42:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20000== ''Function 20000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20000:</span></span> * ''Function 20000'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20000: </span><span style='color:red'>dec2float </span>R243, R242 <span style='color:orange'>//Converts the dec value in register 242 and stores it as a float value in register 243.</span> <span style='color:red'> fsub </span>R236, R230 <span style='color:orange'>//Preforms float value subtraction on the float value of register 236 minus the float value of register 230 and stores the float value result in register 236.</span> <span style='color:red'> fsub </span>R237, R231 <span style='color:orange'>//Preforms float value subtraction on the float value of register 237 minus the float value of register 231 and stores the float value result in register 237.</span> <span style='color:red'> fsub </span>R238, R232 <span style='color:orange'>//Preforms float value subtraction on the float value of register 238 minus the float value of register 232 and stores the float value result in register 238.</span> <span style='color:red'> fsub </span>R239, R233 <span style='color:orange'>//Preforms float value subtraction on the float value of register 239 minus the float value of register 233 and stores the float value result in register 239.</span> <span style='color:red'> fsub </span>R240, R234 <span style='color:orange'>//Preforms float value subtraction on the float value of register 240 minus the float value of register 234 and stores the float value result in register 240.</span> <span style='color:red'> fsub </span>R241, R235 <span style='color:orange'>//Preforms float value subtraction on the float value of register 241 minus the float value of register 235 and stores the float value result in register 241.</span> <span style='color:red'> fdiv </span>R236, R243 <span style='color:orange'>//Preforms float value division on the float value of register 236 divide by the float value of register 243 and stores the float value result in register 236.</span> <span style='color:red'> fdiv </span>R237, R243 <span style='color:orange'>//Preforms float value division on the float value of register 237 divide by the float value of register 243 and stores the float value result in register 237.</span> <span style='color:red'> fdiv </span>R238, R243 <span style='color:orange'>//Preforms float value division on the float value of register 238 divide by the float value of register 243 and stores the float value result in register 238.</span> <span style='color:red'> fdiv </span>R239, R243 <span style='color:orange'>//Preforms float value division on the float value of register 239 divide by the float value of register 243 and stores the float value result in register 239.</span> <span style='color:red'> fdiv </span>R240, R243 <span style='color:orange'>//Preforms float value division on the float value of register 240 divide by the float value of register 243 and stores the float value result in register 240.</span> <span style='color:red'> fdiv </span>R241, R243 <span style='color:orange'>//Preforms float value division on the float value of register 241 divide by the float value of register 243 and stores the float value result in register 241.</span> <span style='color:green'> ret </span> </span> ==Also see== [[dec2float]], [[fsub]], [[fdiv]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 2b90d5a7f8369c6baa6bca867667a6d28040045f 2365 2364 2013-04-23T22:57:45Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20000== ''Function 20000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20000:</span></span> * ''Function 20000'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20000: </span><span style='color:red'>dec2float </span>R243, R242 <span style='color:orange'>//Converts the dec value in register 242 and stores it as a float value in register 243.</span> <span style='color:red'> fsub </span>R236, R230 <span style='color:orange'>//Preforms float value subtraction on the float value of register 236 minus the float value of register 230 and stores the float value result in register 236.</span> <span style='color:red'> fsub </span>R237, R231 <span style='color:orange'>//Preforms float value subtraction on the float value of register 237 minus the float value of register 231 and stores the float value result in register 237.</span> <span style='color:red'> fsub </span>R238, R232 <span style='color:orange'>//Preforms float value subtraction on the float value of register 238 minus the float value of register 232 and stores the float value result in register 238.</span> <span style='color:red'> fsub </span>R239, R233 <span style='color:orange'>//Preforms float value subtraction on the float value of register 239 minus the float value of register 233 and stores the float value result in register 239.</span> <span style='color:red'> fsub </span>R240, R234 <span style='color:orange'>//Preforms float value subtraction on the float value of register 240 minus the float value of register 234 and stores the float value result in register 240.</span> <span style='color:red'> fsub </span>R241, R235 <span style='color:orange'>//Preforms float value subtraction on the float value of register 241 minus the float value of register 235 and stores the float value result in register 241.</span> <span style='color:red'> fdiv </span>R236, R243 <span style='color:orange'>//Preforms float value division on the float value of register 236 divide by the float value of register 243 and stores the float value result in register 236.</span> <span style='color:red'> fdiv </span>R237, R243 <span style='color:orange'>//Preforms float value division on the float value of register 237 divide by the float value of register 243 and stores the float value result in register 237.</span> <span style='color:red'> fdiv </span>R238, R243 <span style='color:orange'>//Preforms float value division on the float value of register 238 divide by the float value of register 243 and stores the float value result in register 238.</span> <span style='color:red'> fdiv </span>R239, R243 <span style='color:orange'>//Preforms float value division on the float value of register 239 divide by the float value of register 243 and stores the float value result in register 239.</span> <span style='color:red'> fdiv </span>R240, R243 <span style='color:orange'>//Preforms float value division on the float value of register 240 divide by the float value of register 243 and stores the float value result in register 240.</span> <span style='color:red'> fdiv </span>R241, R243 <span style='color:orange'>//Preforms float value division on the float value of register 241 divide by the float value of register 243 and stores the float value result in register 241.</span> <span style='color:green'> ret </span> </span> ==Also see== [[dec2float]], [[fsub]], [[fdiv]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 20b4e5c225d894d08a70a6335bb3879336a2fc30 2364 2013-04-23T22:56:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20000== ''Function 20000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20000:</span></span> * ''Function 20000'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20000: </span><span style='color:red'>dec2float </span>R243, R242 <span style='color:orange'>//Converts the dec value in register 242 and stores it as a float value in register 243.</span> <span style='color:red'> fsub </span>R236, R230 <span style='color:orange'>//Preforms float value subtraction on the float value of register 236 minus the float value of register 230 and stores the float value result in register 236.</span> <span style='color:red'> fsub </span>R237, R231 <span style='color:orange'>//Preforms float value subtraction on the float value of register 237 minus the float value of register 231 and stores the float value result in register 237.</span> <span style='color:red'> fsub </span>R238, R232 <span style='color:orange'>//Preforms float value subtraction on the float value of register 238 minus the float value of register 232 and stores the float value result in register 238.</span> <span style='color:red'> fsub </span>R239, R233 <span style='color:orange'>//Preforms float value subtraction on the float value of register 239 minus the float value of register 233 and stores the float value result in register 239.</span> <span style='color:red'> fsub </span>R240, R234 <span style='color:orange'>//Preforms float value subtraction on the float value of register 240 minus the float value of register 234 and stores the float value result in register 240.</span> <span style='color:red'> fsub </span>R241, R235 <span style='color:orange'>//Preforms float value subtraction on the float value of register 241 minus the float value of register 235 and stores the float value result in register 241.</span> <span style='color:red'> fdiv </span>R236, R243 <span style='color:orange'>//Preforms float value division on the float value of register 236 divide by the float value of register 243 and stores the float value result in register 236.</span> <span style='color:red'> fdiv </span>R237, R243 <span style='color:orange'>//Preforms float value division on the float value of register 237 divide by the float value of register 243 and stores the float value result in register 237.</span> <span style='color:red'> fdiv </span>R238, R243 <span style='color:orange'>//Preforms float value division on the float value of register 238 divide by the float value of register 243 and stores the float value result in register 238.</span> <span style='color:red'> fdiv </span>R239, R243 <span style='color:orange'>//Preforms float value division on the float value of register 239 divide by the float value of register 243 and stores the float value result in register 239.</span> <span style='color:red'> fdiv </span>R240, R243 <span style='color:orange'>//Preforms float value division on the float value of register 240 divide by the float value of register 243 and stores the float value result in register 240.</span> <span style='color:red'> fdiv </span>R241, R243 <span style='color:orange'>//Preforms float value division on the float value of register 241 divide by the float value of register 243 and stores the float value result in register 241.</span> <span style='color:green'> ret </span> </span> ==Also see== [[fsub]], [[fdiv]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] e4c5cbfacd43b66e15b15f8172f40102ef78f8ab Barebones function 20001 0 1737 2703 2367 2015-03-23T06:42:36Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20001== ''Function 20001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20001:</span></span> * ''Function 20001'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20001 camera movement. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20001: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R242, 00000000, 1 <span style='color:orange'>//If register 242 equals 00000000 jump to function 1.</span> <span style='color:red'> fadd </span>R230, R236 <span style='color:orange'>//Preforms float value addition on the float value of register 230 plus the float value of register 236 and stores the float value result in register 230.</span> <span style='color:red'> fadd </span>R231, R237 <span style='color:orange'>//Preforms float value addition on the float value of register 231 plus the float value of register 237 and stores the float value result in register 231.</span> <span style='color:red'> fadd </span>R232, R238 <span style='color:orange'>//Preforms float value addition on the float value of register 232 plus the float value of register 238 and stores the float value result in register 232.</span> <span style='color:red'> fadd </span>R233, R239 <span style='color:orange'>//Preforms float value addition on the float value of register 233 plus the float value of register 239 and stores the float value result in register 233.</span> <span style='color:red'> fadd </span>R234, R240 <span style='color:orange'>//Preforms float value addition on the float value of register 234 plus the float value of register 240 and stores the float value result in register 234.</span> <span style='color:red'> fadd </span>R235, R241 <span style='color:orange'>//Preforms float value addition on the float value of register 235 plus the float value of register 241 and stores the float value result in register 235.</span> <span style='color:red'> fleti_fixed_camera </span>R230 <span style='color:orange'>//Tells the fleti_fixed_camera where the continuous registers starts and moves the camera.</span> <span style='color:green'> subi </span>R242, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 242.</span> <span style='color:green'> jmp </span>20001 <span style='color:orange'>//Jump to function 20001.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[fadd]], [[fleti_fixed_camera]], [[suni]], [[jmp]] [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] d0744d10714e23ce53dd3eb03987c534887b80ca 2367 2366 2013-04-23T23:33:55Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20001== ''Function 20001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20001:</span></span> * ''Function 20001'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20001 camera movement. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20001: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R242, 00000000, 1 <span style='color:orange'>//If register 242 equals 00000000 jump to function 1.</span> <span style='color:red'> fadd </span>R230, R236 <span style='color:orange'>//Preforms float value addition on the float value of register 230 plus the float value of register 236 and stores the float value result in register 230.</span> <span style='color:red'> fadd </span>R231, R237 <span style='color:orange'>//Preforms float value addition on the float value of register 231 plus the float value of register 237 and stores the float value result in register 231.</span> <span style='color:red'> fadd </span>R232, R238 <span style='color:orange'>//Preforms float value addition on the float value of register 232 plus the float value of register 238 and stores the float value result in register 232.</span> <span style='color:red'> fadd </span>R233, R239 <span style='color:orange'>//Preforms float value addition on the float value of register 233 plus the float value of register 239 and stores the float value result in register 233.</span> <span style='color:red'> fadd </span>R234, R240 <span style='color:orange'>//Preforms float value addition on the float value of register 234 plus the float value of register 240 and stores the float value result in register 234.</span> <span style='color:red'> fadd </span>R235, R241 <span style='color:orange'>//Preforms float value addition on the float value of register 235 plus the float value of register 241 and stores the float value result in register 235.</span> <span style='color:red'> fleti_fixed_camera </span>R230 <span style='color:orange'>//Tells the fleti_fixed_camera where the continuous registers starts and moves the camera.</span> <span style='color:green'> subi </span>R242, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 242.</span> <span style='color:green'> jmp </span>20001 <span style='color:orange'>//Jump to function 20001.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[fadd]], [[fleti_fixed_camera]], [[suni]], [[jmp]] [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] da05d64ee8d7d6d26acd15028c13fa59b0afc32b 2366 2013-04-23T23:30:58Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20001== ''Function 20001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20001:</span></span> * ''Function 20001'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== [[Barebones function 20001]] = Function 20001 camera movement. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20001: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R242, 00000000, 1 <span style='color:orange'>//If register 242 equals 00000000 jump to function 1.</span> <span style='color:red'> fadd </span>R230, R236 <span style='color:orange'>//Preforms float value addition on the float value of register 230 plus the float value of register 236 and stores the float value result in register 230.</span> <span style='color:red'> fadd </span>R231, R237 <span style='color:orange'>//Preforms float value addition on the float value of register 231 plus the float value of register 237 and stores the float value result in register 231.</span> <span style='color:red'> fadd </span>R232, R238 <span style='color:orange'>//Preforms float value addition on the float value of register 232 plus the float value of register 238 and stores the float value result in register 232.</span> <span style='color:red'> fadd </span>R233, R239 <span style='color:orange'>//Preforms float value addition on the float value of register 233 plus the float value of register 239 and stores the float value result in register 233.</span> <span style='color:red'> fadd </span>R234, R240 <span style='color:orange'>//Preforms float value addition on the float value of register 234 plus the float value of register 240 and stores the float value result in register 234.</span> <span style='color:red'> fadd </span>R235, R241 <span style='color:orange'>//Preforms float value addition on the float value of register 235 plus the float value of register 241 and stores the float value result in register 235.</span> <span style='color:red'> fleti_fixed_camera </span>R230 <span style='color:orange'>//Tells the fleti_fixed_camera where the continuous registers starts and moves the camera.</span> <span style='color:green'> subi </span>R242, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 242.</span> <span style='color:green'> jmp </span>20001 <span style='color:orange'>//Jump to function 20001.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[fadd]], [[fleti_fixed_camera]], [[suni]], [[jmp]] [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 4b4062206e59e358f3fa00972f0e1b7c24ee71fb Barebones function 20002 0 1738 2704 2368 2015-03-23T06:42:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20002== ''Function 20002:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20002:</span></span> * ''Function 20002'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20002 return camera to default position. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20002: </span><span style='color:red'>default_camera_pos2 </span> <span style='color:orange'>//Returns the camera to default position.</span> <span style='color:green'> ret </span> </span> ==Also see== [[default_camera_pos2]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] aabf237685e9c4956db0e029bf3132f7a8313c53 2368 2013-04-23T23:37:23Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20002== ''Function 20002:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20002:</span></span> * ''Function 20002'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20002 return camera to default position. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20002: </span><span style='color:red'>default_camera_pos2 </span> <span style='color:orange'>//Returns the camera to default position.</span> <span style='color:green'> ret </span> </span> ==Also see== [[default_camera_pos2]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] a02aff22d07bfc96f559f33ddfecff8242f4571c Barebones function 20003 0 1739 2705 2369 2015-03-23T06:43:18Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20003== ''Function 20003:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20003:</span></span> * ''Function 20003'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20003 shortcut used to store the last ending transition in temporary registers. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20003: </span><span style='color:red'>flet </span>R224, R236 <span style='color:orange'>//Makes the float value of register 224 equal the float value of register 236.</span> <span style='color:red'> flet </span>R225, R237 <span style='color:orange'>//Makes the float value of register 225 equal the float value of register 237.</span> <span style='color:red'> flet </span>R226, R238 <span style='color:orange'>//Makes the float value of register 226 equal the float value of register 238.</span> <span style='color:red'> flet </span>R227, R239 <span style='color:orange'>//Makes the float value of register 227 equal the float value of register 239.</span> <span style='color:red'> flet </span>R228, R240 <span style='color:orange'>//Makes the float value of register 228 equal the float value of register 240.</span> <span style='color:red'> flet </span>R229, R241 <span style='color:orange'>//Makes the float value of register 229 equal the float value of register 241.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 450ddc9a15dcee8c28a6f7a7e81d6fffd6fc7987 2369 2013-04-24T00:05:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20003== ''Function 20003:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20003:</span></span> * ''Function 20003'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20003 shortcut used to store the last ending transition in temporary registers. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20003: </span><span style='color:red'>flet </span>R224, R236 <span style='color:orange'>//Makes the float value of register 224 equal the float value of register 236.</span> <span style='color:red'> flet </span>R225, R237 <span style='color:orange'>//Makes the float value of register 225 equal the float value of register 237.</span> <span style='color:red'> flet </span>R226, R238 <span style='color:orange'>//Makes the float value of register 226 equal the float value of register 238.</span> <span style='color:red'> flet </span>R227, R239 <span style='color:orange'>//Makes the float value of register 227 equal the float value of register 239.</span> <span style='color:red'> flet </span>R228, R240 <span style='color:orange'>//Makes the float value of register 228 equal the float value of register 240.</span> <span style='color:red'> flet </span>R229, R241 <span style='color:orange'>//Makes the float value of register 229 equal the float value of register 241.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 881554d2aba28564105d260910a90f7aa60f5bba Barebones function 20004 0 1740 2706 2370 2015-03-23T06:43:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20004== ''Function 20004:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20004:</span></span> * ''Function 20004'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20004: </span><span style='color:red'>flet </span>R230, R224 <span style='color:orange'>//Makes the float value of register 230 equal the float value of register 224.</span> <span style='color:red'> flet </span>R231, R225 <span style='color:orange'>//Makes the float value of register 231 equal the float value of register 225.</span> <span style='color:red'> flet </span>R232, R226 <span style='color:orange'>//Makes the float value of register 232 equal the float value of register 226.</span> <span style='color:red'> flet </span>R233, R227 <span style='color:orange'>//Makes the float value of register 233 equal the float value of register 227.</span> <span style='color:red'> flet </span>R234, R228 <span style='color:orange'>//Makes the float value of register 234 equal the float value of register 228.</span> <span style='color:red'> flet </span>R235, R229 <span style='color:orange'>//Makes the float value of register 235 equal the float value of register 229.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 35bc6f4051b537e3c8371d6413835f904ebc908a 2370 2013-04-24T00:09:23Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20004== ''Function 20004:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20004:</span></span> * ''Function 20004'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20004: </span><span style='color:red'>flet </span>R230, R224 <span style='color:orange'>//Makes the float value of register 230 equal the float value of register 224.</span> <span style='color:red'> flet </span>R231, R225 <span style='color:orange'>//Makes the float value of register 231 equal the float value of register 225.</span> <span style='color:red'> flet </span>R232, R226 <span style='color:orange'>//Makes the float value of register 232 equal the float value of register 226.</span> <span style='color:red'> flet </span>R233, R227 <span style='color:orange'>//Makes the float value of register 233 equal the float value of register 227.</span> <span style='color:red'> flet </span>R234, R228 <span style='color:orange'>//Makes the float value of register 234 equal the float value of register 228.</span> <span style='color:red'> flet </span>R235, R229 <span style='color:orange'>//Makes the float value of register 235 equal the float value of register 229.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 55d0132ecb7bef47940fca2ca58126b976567e3f Barebones function 20005 0 1741 2707 2371 2015-03-23T06:44:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20005== ''Function 20005:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20005:</span></span> * ''Function 20005'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20005: </span><span style='color:red'>flet </span>R233, R230 <span style='color:orange'>//Makes the float value of register 233 equal the float value of register 230.</span> <span style='color:red'> flet </span>R234, R231 <span style='color:orange'>//Makes the float value of register 234 equal the float value of register 231.</span> <span style='color:red'> flet </span>R235, R232 <span style='color:orange'>//Makes the float value of register 235 equal the float value of register 232.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] f038ebdf5c81a81e9ae97e448345a0cbac6e48a8 2371 2013-04-24T00:14:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20005== ''Function 20005:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20005:</span></span> * ''Function 20005'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20005: </span><span style='color:red'>flet </span>R233, R230 <span style='color:orange'>//Makes the float value of register 233 equal the float value of register 230.</span> <span style='color:red'> flet </span>R234, R231 <span style='color:orange'>//Makes the float value of register 234 equal the float value of register 231.</span> <span style='color:red'> flet </span>R235, R232 <span style='color:orange'>//Makes the float value of register 235 equal the float value of register 232.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 0d3e9c03d2c647c9bb64f5d30ef4f7e695ea70e6 Barebones function 20006 0 1742 2708 2372 2015-03-23T06:44:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20006== ''Function 20006:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20006:</span></span> * ''Function 20006'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut makes the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut makes the ending psychical camera position equal the ending camera look at position. ==Use== Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20006: </span><span style='color:red'>flet </span>R239, R236 <span style='color:orange'>//Makes the float value of register 239 equal the float value of register 236.</span> <span style='color:red'> flet </span>R240, R237 <span style='color:orange'>//Makes the float value of register 240 equal the float value of register 237.</span> <span style='color:red'> flet </span>R241, R238 <span style='color:orange'>//Makes the float value of register 241 equal the float value of register 238.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 79e6aece16a3994d006da567d1fbbfaf8003f45c 2372 2013-04-24T00:18:09Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 20006== ''Function 20006:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>20006:</span></span> * ''Function 20006'' = Part of camera code. ==Camera code== [[Barebones function 20000]] = Function 20000 dec to float conversion for the number of transition frames to be used. Distance between point a and point b calculation. [[Barebones function 20001]] = Function 20001 camera movement. [[Barebones function 20002]] = Function 20002 return camera to default position. [[Barebones function 20003]] = Function 20003 shortcut used to store the last ending transition in temporary registers. [[Barebones function 20004]] = Function 20004 shortcut to make the last ending transition that is stored in temporary registers be the new starting transition. [[Barebones function 20005]] = Function 20005 shortcut males the starting psychical camera position equal the starting camera look at position. [[Barebones function 20006]] = Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==Use== Function 20006 shortcut males the ending psychical camera position equal the ending camera look at position. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>20006: </span><span style='color:red'>flet </span>R239, R236 <span style='color:orange'>//Makes the float value of register 239 equal the float value of register 236.</span> <span style='color:red'> flet </span>R240, R237 <span style='color:orange'>//Makes the float value of register 240 equal the float value of register 237.</span> <span style='color:red'> flet </span>R241, R238 <span style='color:orange'>//Makes the float value of register 241 equal the float value of register 238.</span> <span style='color:green'> ret </span> </span> ==Also see== [[flet]], [[ret]], [https://forum.edenserv.net/viewtopic.php?f=21&t=2885 No One's camera example and explanation] 3c4902b74d1579e8fcf2fa46bdfd35b0bedad9aa Barebones function 21 0 1626 2079 2076 2013-03-18T06:54:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' = Start of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:red'> sync_register </span>R22, 00000001 <span style='color:orange'>//Makes register 22 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 6a1fa2e2ffdcbbc59e1aca5616e0103a8559985e 2076 2057 2013-03-18T06:37:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' = Start of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:red'> sync_register </span>R22, 00000001 <span style='color:orange'>//Makes register 22 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 1b6c63a4bd4f2b89caf269ab9c055081a94b285c 2057 2055 2013-03-17T15:02:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' = Start of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:red'> sync_register </span>R22, 00000001 <span style='color:orange'>//Makes register 22 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 78e9c4726df4e6b148eee60ccb89e875e25a540c 2055 2043 2013-03-17T14:55:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' = start of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:red'> sync_register </span>R22, 00000001 <span style='color:orange'>//Makes register 22 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 2b37628e117b2c27d147e5c8c96e76745280b2ed 2043 2042 2013-03-17T00:09:12Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:red'> sync_register </span>R22, 00000001 <span style='color:orange'>//Makes register 22 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 24]] 8032177c711c6906337eb5659d071dbae90c3494 2042 2038 2013-03-17T00:08:39Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:red'> sync_register </span>R22, 00000001 <span style='color:orange'>//Makes register 22 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]] [[ret]], [[Barebones function 1]], [[Barebones function 24]] e29c892c7c9141500af87c03b19256722482e9c8 2038 2037 2013-03-16T21:36:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[ret]], [[Barebones function 1]], [[Barebones function 24]] 62ba7ec75bdc04b66118d82cd9d30bb05d516dd1 2037 2013-03-16T21:33:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 21== ''Function 21:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>21:</span></span> * ''Function 21'' ==Use== Ending console for count down timer. Function 21 goes on your ending forest console when using the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>21: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R21, 00000001, 1 <span style='color:orange'>//If Register 21 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R20, 00000001 <span style='color:orange'>//Makes register 20 equal 1.</span> <span style='color:green'> jmpi_= </span>R20, 00000001, 24 <span style='color:orange'>//If Register 20 equals 1 jump to function 24.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpi_=]], [[leti]], [[ret]], [[Barebones function 1]], [[Barebones function 24]] 0b3ff0ceeb70023049d4280998697f7faa45f2bb Barebones function 210 0 1690 2273 2267 2013-03-27T23:49:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> switch_call </span>R70, 2:1:214 <span style='color:orange'>//calls a function based on the value of register 70 if register 70 equals 00000000 call function 1 if register 70 equals 00000001 call function 214.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[switch_call]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] 8c1aff81d2340914372c8374a8002f9765f9a594 2267 2266 2013-03-27T23:00:57Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> switch_call </span>R70, 2:1:214 <span style='color:orange'>//calls a function based on the value of register 70 if register 70 equals 00000000 call function 1 if register 70 equals 00000001 call function 214.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[switch_call]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] 3ad8cd9baade61340ad5c169944bdf7ade4d5cbd 2266 2265 2013-03-27T22:59:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> switch_call </span>R70, 2:1:214 <span style='color:orange'>//calls a function based on the value of register 70 if register 70 equals 00000000 call function 1 if register 70 equals 00000001 call function 214.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[switch_call]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] 91cfca7addda5ad321334c31ce1c289b28b95170 2265 2263 2013-03-27T22:49:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> switch_call </span>R70, 2:1:214 <span style='color:orange'>//calls a function based on the value of register 70 if register 70 equals 00000000 call function 1 if register 70 equals 00000001 call function 214.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[switch_call]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] 49d091274a5522f5f2c65e62fa4d24afaf4f76fe 2263 2262 2013-03-27T18:27:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 ==Use== Function 210 threads function 211, and function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]] e7782a40fe7e188540a71938c14e48e132999b0d 2262 2261 2013-03-27T18:11:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210.waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 ==Use== Function 210 threads function 211, and function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]] d7f73506707ff0f33fb6d3645a51fa893e4dd7ff 2261 2260 2013-03-27T18:09:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You my want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210.waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 ==Use== Function 210 threads function 211, and function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]] 8c64821a22bc736ec706bb2dc3d64e00b9e3fba6 2260 2259 2013-03-27T18:08:24Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You my want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210.waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 ==Use== Function 210 threads function 211, and function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211.</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]] 298d4ba5544bf0c98241ca5847eae90cd6049cad 2259 2258 2013-03-27T18:06:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You my want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210.waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 ==Use== Function 210 threads function 211, and function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]] e3498e64e8230020cae3c2f0287c343868b938c0 2258 2013-03-27T18:06:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 210== ''Function 210:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>210:</span></span> * ''Function 210'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You my want to make your players be invincible for short burst in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210.waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 ==Use== Function 210 threads function 211, and function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>210: </span><span style='color:green'>thread </span>211 <span style='color:orange'>//Threads function 211</span> <span style='color:green'> thread </span>213 <span style='color:orange'>//Threads function 213</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]] b7eed4409ad7e33cf2fdbf51900b6cb19fe29200 Barebones function 211 0 1691 2272 2268 2013-03-27T23:49:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 211== ''Function 211:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>211:</span></span> * ''Function 211'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>211: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R72, 00000000, 212 <span style='color:orange'>//When register 72 equals 00000000 jump to function 212.</span> <span style='color:green'> addi </span>R71, 00000001 <span style='color:orange'>//Adds 00000001 to register 71.</span> <span style='color:green'> jmpi_< </span>R71, 0000001E, 211 <span style='color:orange'>//If register 71 is less then 0000001E (30) jump to function 211.</span> <span style='color:green'> leti </span>R71, 00000000 <span style='color:orange'>//Makes register 71 equal 00000000.</span> <span style='color:green'> subi </span>R72, 00000001 <span style='color:orange'>//Subtracts 00000001 from register 72 .</span> <span style='color:green'> jmp </span>211 <span style='color:orange'>//Jumps to function 211.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[addi]], [[jmpiul|jmpi_<]], [[leti]], [[subi]], [[jmp]], [[Barebones function 210]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] fbb54544423fcb0e003c37b740901732f8d5aa77 2268 2013-03-27T23:29:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 211== ''Function 211:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>211:</span></span> * ''Function 211'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>211: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R72, 00000000, 212 <span style='color:orange'>//When register 72 equals 00000000 jump to function 212.</span> <span style='color:green'> addi </span>R71, 00000001 <span style='color:orange'>//Adds 00000001 to register 71.</span> <span style='color:green'> jmpi_< </span>R71, 0000001E, 211 <span style='color:orange'>//If register 71 is less then 0000001E (30) jump to function 211.</span> <span style='color:green'> leti </span>R71, 00000000 <span style='color:orange'>//Makes register 71 equal 00000000.</span> <span style='color:green'> subi </span>R72, 00000001 <span style='color:orange'>//Subtracts 00000001 from register 72 .</span> <span style='color:green'> jmp </span>211 <span style='color:orange'>//Jumps to function 211.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[addi]], [[jmpiul|jmpi_<]], [[leti]], [[subi]], [[jmp]], [[Barebones function 210]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] 50f30d2db30bdcbcb39556ddc16f2938c7a84bca Barebones function 212 0 1692 2271 2269 2013-03-27T23:48:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 212== ''Function 212:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>212:</span></span> * ''Function 212'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 212 clears the registers used in this from of time also allowing the player to receive damage again. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>212: </span><span style='color:green'>leti </span>R70, 00000000 <span style='color:orange'>//Makes register 70 equal 00000000.</span> <span style='color:green'> leti </span>R71, 00000000 <span style='color:orange'>//Makes register 71 equal 00000000.</span> <span style='color:green'> leti </span>R72, 00000000 <span style='color:orange'>//Makes register 72 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[Barebones function 210]], [[Barebones function 211]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] cbf71e1b821a37ab8c964794aede7ac0d98596c2 2269 2013-03-27T23:35:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 212== ''Function 212:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>212:</span></span> * ''Function 212'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. Based on if register 70 is set to 00000001 on or 00000000 off the player will be invincible until register 72 equals 00000000. Jumps to function 213 [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 212 clears the registers used in this from of time also allowing the player to receive damage again. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>212: </span><span style='color:green'>leti </span>R70, 00000000 <span style='color:orange'>//Makes register 70 equal 00000000.</span> <span style='color:green'> leti </span>R71, 00000000 <span style='color:orange'>//Makes register 71 equal 00000000.</span> <span style='color:green'> leti </span>R72, 00000000 <span style='color:orange'>//Makes register 72 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[Barebones function 210]], [[Barebones function 211]], [[Barebones function 213]], [[Barebones function 214]], [[Barebones function 215]] c9952534013c4fd5cc2ac8fe608a13002b847e9f Barebones function 213 0 1693 2274 2013-03-28T00:00:12Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 213== ''Function 213:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>213:</span></span> * ''Function 213'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>213: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R72, 00000000, 1 <span style='color:orange'>//When register 72 equals 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>213 <span style='color:orange'>//Jumps to function 213.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[set_slot_invincible]], [[jmp]], [[Barebones function 210]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 214]], [[Barebones function 215]] e2fd084b352c8f0e10f735bb8bc47e0cf5b6b0c2 Barebones function 214 0 1694 2275 2013-03-28T00:13:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 214== ''Function 214:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>214:</span></span> * ''Function 214'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 214 threads function 215. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>214: </span><span style='color:green'>thread </span>215 <span style='color:orange'>//Threads function 215.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread]], [[ret]], [[Barebones function 210]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 215]] 996b9d5af14d38d7906f266c55e11e2346df83f8 Barebones function 215 0 1695 2276 2013-04-18T23:13:16Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 215== ''Function 215:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>215:</span></span> * ''Function 215'' = Part of player invincible, or delay/wait seconds countdown timer. ==Player invincible, or delay/wait seconds countdown timer== You may want to make your players be invincible for short bursts in your quests (commonly refereed to in game as a blessing), or just have there be a delay before an script occurs, or just have the players wait longer. This time code dose all that. To use this code make a new function then start by using leti on... Register 70 = Player invincibility off = 00000000. Player invincibility on = 00000001. Register 72 = xxxxxxxx amount of time the timer will countdown in seconds. Then just call 210, or 211 depending on the needs of your quest and end with a ret. [[Barebones function 210]] = Function 210 threads function 211, and function 213.then switch calls if register 70 equals 00000000 call function 1. if register 70 equals 00000001 call function 214. [[Barebones function 211]] = Function 211 threaded in function 210. Waits 1 frame. when register 72 equals 00000000 jump to function 212. Converts frames in register 71 to seconds in register 72. Subtracts 00000001 from the value of the time set in register 72. Jumps to function 211. [[Barebones function 212]] = Function 212 clears the registers used in this from of time also allowing the player to receive damage again. [[Barebones function 213]] = Function 213 threaded in function 210. Waits 1 frame. players will be invincible until register 72 equals 00000000 based on if register 70 is set to 00000001 on or 00000000 off the Jumps to function 213. [[Barebones function 214]] = Function 214 threads function 215. [[Barebones function 215]] = Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==Use== Function 215 threaded in function 214 makes the blessing particles appear on all players on all screens. (The particles may be changed to suit the needs of your quest.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>215: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R72, 00000000, 1 <span style='color:orange'>//If register 72 equals 00000000 jump to function 1.</span> <span style='color:green'> leti </span>R249, 00000000 <span style='color:orange'>//Makes register 249 equal 00000000. For the red gem player.</span> <span style='color:blue'> get_coord_of_player </span>R244, R249 <span style='color:orange'>//Gets the X/Y/Z position of the red gem player and stores them in registers 244(x), 245(y), 246(z).</span> <span style='color:green'> subi </span>R245, 0000000A <span style='color:orange'>//Reduces the value of register 245 (the y particle position) by 10.</span> <span style='color:green'> leti </span>R247, 00000013 <span style='color:orange'>//Register 247 stores the value of the particle to be used to let the player know they are invincible (Blue energy will surround the player starting from there feet and going in an upward motion.) </span> <span style='color:green'> leti </span>R248, 00000003 <span style='color:orange'>//Register 248 holds the value of the number of frames the particle will have before disappearing. Register 248 will automatically countdown in frames when particle_V3 is encountered.</span> <span style='color:red'> particle_V3 </span>R244 <span style='color:orange'>//Informs the particle_V3 optcode where the continuous registers for the particle to be used begin register 244 through register 248. And then displays the particle to be used in register 247 at the positions stated in registers 244, 245, and 246. Then start counting down the value of register 248 subtracting 1 from the value of register 248 each frame that passes, and display the particle until register 248 equals 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> leti </span>R249, 00000001 <span style='color:orange'>//Makes register 249 equal 00000001. For the green gem player.</span> <span style='color:blue'> get_coord_of_player </span>R244, R249 <span style='color:orange'>//Gets the X/Y/Z position of the green gem player and stores them in registers 244(x), 245(y), 246(z).</span> <span style='color:green'> subi </span>R245, 0000000A <span style='color:orange'>//Reduces the value of register 245 (the y particle position) by 10.</span> <span style='color:green'> leti </span>R247, 00000013 <span style='color:orange'>//Register 247 stores the value of the particle to be used to let the player know they are invincible (Blue energy will surround the player starting from there feet and going in an upward motion.) </span> <span style='color:green'> leti </span>R248, 00000003 <span style='color:orange'>//Register 248 holds the value of the number of frames the particle will have before disappearing. Register 248 will automatically countdown in frames when particle_V3 is encountered.</span> <span style='color:red'> particle_V3 </span>R244 <span style='color:orange'>//Informs the particle_V3 optcode where the continuous registers for the particle to be used begin register 244 through register 248. And then displays the particle to be used in register 247 at the positions stated in registers 244, 245, and 246. Then start counting down the value of register 248 subtracting 1 from the value of register 248 each frame that passes, and display the particle until register 248 equals 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> leti </span>R249, 00000002 <span style='color:orange'>//Makes register 249 equal 00000002. For the yellow gem player.</span> <span style='color:blue'> get_coord_of_player </span>R244, R249 <span style='color:orange'>//Gets the X/Y/Z position of the yellow gem player and stores them in registers 244(x), 245(y), 246(z).</span> <span style='color:green'> subi </span>R245, 0000000A <span style='color:orange'>//Reduces the value of register 245 (the y particle position) by 10.</span> <span style='color:green'> leti </span>R247, 00000013 <span style='color:orange'>//Register 247 stores the value of the particle to be used to let the player know they are invincible (Blue energy will surround the player starting from there feet and going in an upward motion.) </span> <span style='color:green'> leti </span>R248, 00000003 <span style='color:orange'>//Register 248 holds the value of the number of frames the particle will have before disappearing. Register 248 will automatically countdown in frames when particle_V3 is encountered.</span> <span style='color:red'> particle_V3 </span>R244 <span style='color:orange'>//Informs the particle_V3 optcode where the continuous registers for the particle to be used begin register 244 through register 248. And then displays the particle to be used in register 247 at the positions stated in registers 244, 245, and 246. Then start counting down the value of register 248 subtracting 1 from the value of register 248 each frame that passes, and display the particle until register 248 equals 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> leti </span>R249, 00000003 <span style='color:orange'>//Makes register 249 equal 00000003. For the blue gem player.</span> <span style='color:blue'> get_coord_of_player </span>R244, R249 <span style='color:orange'>//Gets the X/Y/Z position of the blue gem player and stores them in registers 244(x), 245(y), 246(z).</span> <span style='color:green'> subi </span>R245, 0000000A <span style='color:orange'>//Reduces the value of register 245 (the y particle position) by 10.</span> <span style='color:green'> leti </span>R247, 00000013 <span style='color:orange'>//Register 247 stores the value of the particle to be used to let the player know they are invincible (Blue energy will surround the player starting from there feet and going in an upward motion.) </span> <span style='color:green'> leti </span>R248, 00000003 <span style='color:orange'>//Register 248 holds the value of the number of frames the particle will have before disappearing. Register 248 will automatically countdown in frames when particle_V3 is encountered.</span> <span style='color:red'> particle_V3 </span>R244 <span style='color:orange'>//Informs the particle_V3 optcode where the continuous registers for the particle to be used begin register 244 through register 248. And then displays the particle to be used in register 247 at the positions stated in registers 244, 245, and 246. Then start counting down the value of register 248 subtracting 1 from the value of register 248 each frame that passes, and display the particle until register 248 equals 00000000.</span> <span style='color:green'> jmp </span>215 <span style='color:orange'>//Jumps to function 215.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[get_coord_of_player]], [[subi]], [[particle_V3]], [[jmp]], [[Barebones function 210]], [[Barebones function 211]], [[Barebones function 212]], [[Barebones function 213]], [[Barebones function 214]] 19a1ccf100f4b7f4ca0f90ec3c7a8f2e9aff89e6 Barebones function 216 0 1696 2296 2293 2013-04-19T07:53:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 216== ''Function 216:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>216:</span></span> * ''Function 216'' = Used to start the player invincibility / blessing countdown timer. ==Start the player invincibility / blessing countdown timer== [[Barebones function 216]] = Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==Use== Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>216: </span><span style='color:green'>leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 1 allowing for the invincible / blessing to be active.</span> <span style='color:green'> leti </span>R72, 0000001E <span style='color:orange'>//Makes register 72 equal 0000001E (30 seconds) time to allow the invincibility / blessing to run.</span> <span style='color:green'> call </span>210 <span style='color:orange'>//Calls function 210.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[call]], [[ret]], [[Barebones function 210]] 9ca4dc2a47c13ccf59a9c8dec6df2d86ba3a43a9 2293 2279 2013-04-19T07:51:50Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 216== ''Function 216:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>216:</span></span> * ''Function 216'' Used to start the player invincibility / blessing countdown timer. ==Start the player invincibility / blessing countdown timer== [[Barebones function 216]] = Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==Use== Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>216: </span><span style='color:green'>leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 1 allowing for the invincible / blessing to be active.</span> <span style='color:green'> leti </span>R72, 0000001E <span style='color:orange'>//Makes register 72 equal 0000001E (30 seconds) time to allow the invincibility / blessing to run.</span> <span style='color:green'> call </span>210 <span style='color:orange'>//Calls function 210.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[call]], [[ret]], [[Barebones function 210]] 7059397cf8bb13c0cf4045020ba0b2085372defe 2279 2278 2013-04-19T00:08:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 216== ''Function 216:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>216:</span></span> * ''Function 216'' Used to start the player invincibility / blessing countdown timer. ==Start the player invincibility / blessing countdown timer== [[Barebones function 216]] Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==Use== Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>216: </span><span style='color:green'>leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 1 allowing for the invincible / blessing to be active.</span> <span style='color:green'> leti </span>R72, 0000001E <span style='color:orange'>//Makes register 72 equal 0000001E (30 seconds) time to allow the invincibility / blessing to run.</span> <span style='color:green'> call </span>210 <span style='color:orange'>//Calls function 210.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[call]], [[ret]], [[Barebones function 210]] a0a12210a9aee6906e83d65f04b2a1c3561b88ae 2278 2013-04-18T23:59:34Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 216== ''Function 216:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>216:</span></span> * ''Function 216'' Used to start the player invincibility / blessing countdown timer. ==Start the player invincibility / blessing countdown timer.== [[Barebones function 216]] Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==Use== Function 216 is used as an example to start the player invincibility / blessing countdown timer. It may be called from a 2nd timer to turn invincibility on and off at different intervals, or just called once to let it run for 30 seconds. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>216: </span><span style='color:green'>leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 1 allowing for the invincible / blessing to be active.</span> <span style='color:green'> leti </span>R72, 0000001E <span style='color:orange'>//Makes register 72 equal 0000001E (30 seconds) time to allow the invincibility / blessing to run.</span> <span style='color:green'> call </span>210 <span style='color:orange'>//Calls function 210.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[call]], [[ret]], [[Barebones function 210]] 301277205bb35ede5f231e267400cfedeb487c7c Barebones function 22 0 1627 2094 2093 2013-03-18T07:11:27Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Threaded. Part of thread. Quest failed count down timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If register 105 equals 0000000 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 5c87666c4ba32b1d5bf53f858d9acada82966c44 2093 2092 2013-03-18T07:09:36Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Threaded. Part of thread. Quest failed count down timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0000000 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 213863f4ec4595b86beee32677bf5dfa65a119de 2092 2090 2013-03-18T07:07:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Threaded. Part of thread. Quest failed count down timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 1db89e49fb10fecc425f8b8ab912e31328e3aef7 2090 2088 2013-03-18T07:05:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed count down timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] d89724b80360e909a09c052e66f4714b82e77174 2088 2087 2013-03-18T07:04:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed count down timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 0c50f95e2f477a745f99455cee87440e19057fee 2087 2086 2013-03-18T07:01:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed count down timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] d260084700ac36f848c9c9c9c17dec81f3e11cf5 2086 2061 2013-03-18T07:01:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count down timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] ebf33e42e9fa579d026cb61f595c77feb160e344 2061 2058 2013-03-17T15:08:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 12804368a49ec6ffedb490641ccec445e451803f 2058 2048 2013-03-17T15:07:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when Register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] fc68c804044445e5312441027bd72f0a7f9bea3b 2048 2047 2013-03-17T03:28:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 60]], [[Barebones function 23]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 4228174ca56707b3c0a059f051e3cab5feda75fb 2047 2046 2013-03-17T02:30:11Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Threaded. ==Use== This function will preform a constant check on register 105. When register 105 equals 00000000 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 23]], [[Barebones function 60]] 68ff37baff8c0d0d3b819799b0e770615bf93a49 2046 2044 2013-03-17T02:28:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Threaded. ==Use== This function will preform a constant check on register 105. When register 105 = 0 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 23]], [[Barebones function 60]] 42257e3dfcd2044cd39d225dd366bc9dfc944f31 2044 2013-03-17T00:17:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 22== ''Function 22:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>22:</span></span> * ''Function 22'' = Threaded. ==Use== This function will preform a constant check on Register 105. When r105 = 0 then this function will jump to the starting of quest failed for count down timer. (function 23.) Function 22 becomes threaded in function 60. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>22: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R105, 00000000, 23 <span style='color:orange'>//If Register 105 equals 0 jump to function 23.</span> <span style='color:green'> jmp </span>22 <span style='color:orange'>//Jump to function 22.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 23]], [[Barebones function 60]] 6c59633255bdb457a1267384ea3e4c5c34760844 Barebones function 220 0 1697 2297 2294 2013-04-19T07:54:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 220== ''Function 220:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>220:</span></span> * ''Function 220'' = Cinematic player stops. ==Cinematic player stops== Stops the players movements and actions and enables cinematic mode. [[Barebones function 220]] = Function 220 Stops the players movements and actions and enables cinematic mode. ==Use== Function 220 Stops the players movements and actions and enables cinematic mode. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>220: </span><span style='color:green'>p_action_disable </span> <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> hud_hide </span> <span style='color:orange'>//Removes the heads up display.</span> <span style='color:green'> cine_enable </span> <span style='color:orange'>//Enters cinematic mode black bars at the top and bottom of the screen.</span> <span style='color:green'> cam_zmin </span> <span style='color:orange'>//Zooms in the camera slightly.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[hud_hide]], [[cine_enable]], [[cam_zmin]], [[ret]], [[Barebones function 221]] 40f539cd1cf96c38e0024df32889d4c8b0a7b566 2294 2282 2013-04-19T07:52:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 220== ''Function 220:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>220:</span></span> * ''Function 220'' Cinematic player stops. ==Cinematic player stops== Stops the players movements and actions and enables cinematic mode. [[Barebones function 220]] = Function 220 Stops the players movements and actions and enables cinematic mode. ==Use== Function 220 Stops the players movements and actions and enables cinematic mode. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>220: </span><span style='color:green'>p_action_disable </span> <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> hud_hide </span> <span style='color:orange'>//Removes the heads up display.</span> <span style='color:green'> cine_enable </span> <span style='color:orange'>//Enters cinematic mode black bars at the top and bottom of the screen.</span> <span style='color:green'> cam_zmin </span> <span style='color:orange'>//Zooms in the camera slightly.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[hud_hide]], [[cine_enable]], [[cam_zmin]], [[ret]], [[Barebones function 221]] 2f11ee961e46a55cea9ade83455e2268b07ddc49 2282 2281 2013-04-19T00:53:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 220== ''Function 220:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>220:</span></span> * ''Function 220'' Cinematic player stops. ==Cinematic player stops== Stops the players movements and actions and enables cinematic mode. [[Barebones function 220]] Function 220 Stops the players movements and actions and enables cinematic mode. ==Use== Function 220 Stops the players movements and actions and enables cinematic mode. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>220: </span><span style='color:green'>p_action_disable </span> <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> hud_hide </span> <span style='color:orange'>//Removes the heads up display.</span> <span style='color:green'> cine_enable </span> <span style='color:orange'>//Enters cinematic mode black bars at the top and bottom of the screen.</span> <span style='color:green'> cam_zmin </span> <span style='color:orange'>//Zooms in the camera slightly.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[hud_hide]], [[cine_enable]], [[cam_zmin]], [[ret]], [[Barebones function 221]] 01379d5f9c46a6f8dd55c58cbf872f62d96b0e2b 2281 2280 2013-04-19T00:52:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 220== ''Function 220:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>220:</span></span> * ''Function 220'' Cinematic player stops. ==Cinematic player stops== Stops the players movements and actions and enables cinematic mode. [[Barebones function 220]] Function 220 Stops the players movements and actions and enables cinematic mode. ==Use== Function 220 Stops the players movements and actions and enables cinematic mode. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>220: </span><span style='color:green'>p_action_disable </span>options <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> hud_hide </span> <span style='color:orange'>//Removes the heads up display.</span> <span style='color:green'> cine_enable </span> <span style='color:orange'>//Enters cinematic mode black bars at the top and bottom of the screen.</span> <span style='color:green'> cam_zmin </span> <span style='color:orange'>//Zooms in the camera slightly.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[hud_hide]], [[cine_enable]], [[cam_zmin]], [[ret]], [[Barebones function 221]] fe12eba2ba04c8528a4fe0498d86fabaa872e909 2280 2013-04-19T00:51:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 220== ''Function 220:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>220:</span></span> * ''Function 220'' Cinematic player stops. ==Cinematic player stops== Stops the players movements and actions and enables cinematic mode. [[Barebones function 220]] Function 220 Stops the players movements and actions and enables cinematic mode. ==Use== Function 220 Stops the players movements and actions and enables cinematic mode. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>220: </span><span style='color:green'>p_action_disable </span>options <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> hud_hide </span> <span style='color:orange'>//Removes the heads up display.</span> <span style='color:green'> cine_enable </span> <span style='color:orange'>//Enters cinematic mode black bars at the top and bottom of the screen..</span> <span style='color:green'> cam_zmin </span> <span style='color:orange'>//Zooms in the camera slightly.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[hud_hide]], [[cine_enable]], [[cam_zmin]], [[ret]], [[Barebones function 221]] 66561f12cccbd8b8c269000e9db404706a15ee76 Barebones function 221 0 1698 2298 2295 2013-04-19T07:54:37Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 221== ''Function 221:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>221:</span></span> * ''Function 221'' = Exits cinematic mode and returns controls to the player(s). ==Exits cinematic mode and returns controls to the player(s)== Exits cinematic mode and returns controls to the player(s). [[Barebones function 221]] = Function 221 exits cinematic mode and returns controls to the player(s). ==Use== Function 221 exits cinematic mode and returns controls to the player(s). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>221: </span><span style='color:green'>cam_zmout </span> <span style='color:orange'>//Returns the cameras zoom level to normal.</span> <span style='color:green'> cine_disable </span> <span style='color:orange'>//Gets rid of the black bars at the top and bottom of the screen.</span> <span style='color:green'> hud_show </span> <span style='color:orange'>//Displays the heads up display.</span> <span style='color:green'> enable_movement1 </span>00000000 <span style='color:orange'>//Lets the red gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000001 <span style='color:orange'>//Lets the green gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000002 <span style='color:orange'>//Lets the yellow gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000003 <span style='color:orange'>//Lets the blue gem player walk and run again.</span> <span style='color:green'> p_action_enable </span> <span style='color:orange'>//Lets the players use attacks and techniques again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[cam_zmout]], [[cine_disable]], [[hud_show]], [[enable_movement1]], [[p_action_enable]], [[ret]], [[Barebones function 220]] 6919b63e04025f9459a5d003cee0c58acb1cd6e0 2295 2284 2013-04-19T07:52:18Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 221== ''Function 221:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>221:</span></span> * ''Function 221'' Exits cinematic mode and returns controls to the player(s). ==Exits cinematic mode and returns controls to the player(s)== Exits cinematic mode and returns controls to the player(s). [[Barebones function 221]] = Function 221 exits cinematic mode and returns controls to the player(s). ==Use== Function 221 exits cinematic mode and returns controls to the player(s). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>221: </span><span style='color:green'>cam_zmout </span> <span style='color:orange'>//Returns the cameras zoom level to normal.</span> <span style='color:green'> cine_disable </span> <span style='color:orange'>//Gets rid of the black bars at the top and bottom of the screen.</span> <span style='color:green'> hud_show </span> <span style='color:orange'>//Displays the heads up display.</span> <span style='color:green'> enable_movement1 </span>00000000 <span style='color:orange'>//Lets the red gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000001 <span style='color:orange'>//Lets the green gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000002 <span style='color:orange'>//Lets the yellow gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000003 <span style='color:orange'>//Lets the blue gem player walk and run again.</span> <span style='color:green'> p_action_enable </span> <span style='color:orange'>//Lets the players use attacks and techniques again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[cam_zmout]], [[cine_disable]], [[hud_show]], [[enable_movement1]], [[p_action_enable]], [[ret]], [[Barebones function 220]] a85e4b2202cec50e308b3c3781eae35a4322f7f1 2284 2283 2013-04-19T01:15:03Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 221== ''Function 221:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>221:</span></span> * ''Function 221'' Exits cinematic mode and returns controls to the player(s). ==Exits cinematic mode and returns controls to the player(s)== Exits cinematic mode and returns controls to the player(s). [[Barebones function 221]] Function 221 exits cinematic mode and returns controls to the player(s). ==Use== Function 221 exits cinematic mode and returns controls to the player(s). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>221: </span><span style='color:green'>cam_zmout </span> <span style='color:orange'>//Returns the cameras zoom level to normal.</span> <span style='color:green'> cine_disable </span> <span style='color:orange'>//Gets rid of the black bars at the top and bottom of the screen.</span> <span style='color:green'> hud_show </span> <span style='color:orange'>//Displays the heads up display.</span> <span style='color:green'> enable_movement1 </span>00000000 <span style='color:orange'>//Lets the red gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000001 <span style='color:orange'>//Lets the green gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000002 <span style='color:orange'>//Lets the yellow gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000003 <span style='color:orange'>//Lets the blue gem player walk and run again.</span> <span style='color:green'> p_action_enable </span> <span style='color:orange'>//Lets the players use attacks and techniques again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[cam_zmout]], [[cine_disable]], [[hud_show]], [[enable_movement1]], [[p_action_enable]], [[ret]], [[Barebones function 220]] c4fcf42af0bbd2cdf34180e6015d4e1c8ac7db5f 2283 2013-04-19T01:14:37Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 221== ''Function 221:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>221:</span></span> * ''Function 221'' Exits cinematic mode and returns controls to the player(s). ==Exits cinematic mode and returns controls to the player(s)== Exits cinematic mode and returns controls to the player(s). [[Barebones function 221]] Function 221 exits cinematic mode and returns controls to the player(s). ==Use== Function 221 exits cinematic mode and returns controls to the player(s). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>221: </span><span style='color:green'>cam_zmout </span> <span style='color:orange'>//Returns the cameras zoom level to normal.</span> <span style='color:green'> cine_disable </span> <span style='color:orange'>//Gets rid of the black bars at the top and bottom of the screen.</span> <span style='color:green'> hud_show </span> <span style='color:orange'>//Displays the heads up display.</span> <span style='color:green'> enable_movement1 </span>00000000 <span style='color:orange'>//Lets the red gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000001 <span style='color:orange'>//Lets the green gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000002 <span style='color:orange'>//Lets the yellow gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000003 <span style='color:orange'>//Lets the blue gem player walk and run again.</span> <span style='color:green'> p_action_enable </span> <span style='color:orange'>//Lets the players use attacks and techniques again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[cam_zmout]], [[cine_disable]], [[hud_show]],[[enable_movement1]], [[p_action_enable]], [[ret]], [[Barebones function 220]] db237bf84be96b53bbf41c3eacce3146b6ecec55 Barebones function 222 0 1699 2299 2286 2013-04-19T07:55:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 222== ''Function 222:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>222:</span></span> * ''Function 222'' = Player stops. ==Player stops== Stops the players movements and actions. [[Barebones function 222]] = Function 222 Stops the players movements and actions. ==Use== Function 222 Stops the players movements and actions. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>222: </span><span style='color:green'>p_action_disable </span> <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[ret]], [[Barebones function 223]] b2dc973b8aa627c7f396afff8ad2a06858e2629c 2286 2285 2013-04-19T01:50:12Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 222== ''Function 222:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>222:</span></span> * ''Function 222'' player stops. ==Player stops== Stops the players movements and actions. [[Barebones function 222]] Function 222 Stops the players movements and actions. ==Use== Function 222 Stops the players movements and actions. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>222: </span><span style='color:green'>p_action_disable </span> <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[ret]], [[Barebones function 223]] d11c687b8f35c5b8d7d9a0d7ee9d6bc7084b130b 2285 2013-04-19T01:49:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 222== ''Function 222:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>222:</span></span> * ''Function 222'' player stops. ==player stops== Stops the players movements and actions. [[Barebones function 222]] Function 222 Stops the players movements and actions. ==Use== Function 222 Stops the players movements and actions. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>222: </span><span style='color:green'>p_action_disable </span> <span style='color:orange'>//Disables the players attacks and techniques.</span> <span style='color:green'> disable_movement1 </span>00000000 <span style='color:orange'>//Makes the red gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000001 <span style='color:orange'>//Makes the green gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000002 <span style='color:orange'>//Makes the yellow gem player unable to walk/run.</span> <span style='color:green'> disable_movement1 </span>00000003 <span style='color:orange'>//Makes the blue gem player unable to walk/run.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_action_disable]], [[disable_movement1]], [[ret]], [[Barebones function 223]] 98b35282fd6d5ac377661531ab756a8616eb8492 Barebones function 223 0 1700 2300 2287 2013-04-19T07:55:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 223== ''Function 223:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>223:</span></span> * ''Function 223'' = Returns controls to the player(s). ==Returns controls to the player(s)== Returns controls to the player(s). [[Barebones function 223]] = Function 223 Returns controls to the player(s). ==Use== Function 223 Returns controls to the player(s). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>223: </span><span style='color:green'>enable_movement1 </span>00000000 <span style='color:orange'>//Lets the red gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000001 <span style='color:orange'>//Lets the green gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000002 <span style='color:orange'>//Lets the yellow gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000003 <span style='color:orange'>//Lets the blue gem player walk and run again.</span> <span style='color:green'> p_action_enable </span> <span style='color:orange'>//Lets the players use attacks and techniques again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[enable_movement1]], [[p_action_enable]], [[ret]], [[Barebones function 222]] c60f8be1a18cc073b58de4f247190ecab81dcf23 2287 2013-04-19T01:54:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 223== ''Function 223:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>223:</span></span> * ''Function 223'' Returns controls to the player(s). ==Returns controls to the player(s)== Returns controls to the player(s). [[Barebones function 223]] Function 223 Returns controls to the player(s). ==Use== Function 223 Returns controls to the player(s). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>223: </span><span style='color:green'>enable_movement1 </span>00000000 <span style='color:orange'>//Lets the red gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000001 <span style='color:orange'>//Lets the green gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000002 <span style='color:orange'>//Lets the yellow gem player walk and run again.</span> <span style='color:green'> enable_movement1 </span>00000003 <span style='color:orange'>//Lets the blue gem player walk and run again.</span> <span style='color:green'> p_action_enable </span> <span style='color:orange'>//Lets the players use attacks and techniques again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[enable_movement1]], [[p_action_enable]], [[ret]], [[Barebones function 222]] 984ecd70cc8096bd6b5172d738d8ee8c7b6d2985 Barebones function 23 0 1628 2097 2096 2013-03-18T07:18:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fadeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], fd93ab4aa4de1813907273e9ce3f66bf7dacb652 2096 2091 2013-03-18T07:16:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], e38c6a9a5b23879b6aa1bd354962bf3de6815a4a 2091 2089 2013-03-18T07:05:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If Register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], a0b4f690095d1e85891b2675bd72ced76a8f8efb 2089 2060 2013-03-18T07:04:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If Register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], 03494755f3bed9de893f4eab037d4a591c1ca54e 2060 2059 2013-03-17T15:07:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If Register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], fadd16b74cc27c17853404786db529e141caff5f 2059 2050 2013-03-17T15:07:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23 when Register 105 = 00000000. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If Register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], 15150d4ecbd2ae63c6e45810cee2618aa7fb6277 2050 2049 2013-03-17T03:30:37Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If Register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], 1bda40e10538347865c9ed40f96a735522abe19f 2049 2013-03-17T03:28:45Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 23== ''Function 23:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>23:</span></span> * ''Function 23'' = Part of thread. Quest failed countdown timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed countdown timer. [[Barebones function 60]], = Threads 22. [[Barebones function 22]], = Jumps to function 23. [[Barebones function 23]], = Makes function 1, or function 1000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen [[Barebones function 1]], = Ends the thread. ==Use== Function 23 is used to set up and preform a final check for quest failure for quests that use the count down timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>23: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R22, 00000001, 1 <span style='color:orange'>//If Register 22 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed..</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fsdeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 60]], [[Barebones function 22]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], addd407d17e069bd8d9e95e7b89e3b5f59c292b4 Barebones function 230 0 1701 2407 2301 2013-04-28T08:29:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 230== ''Function 230:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>230:</span></span> * ''Function 230'' = Random number generator. ==Random number generator== Random number generator generates a random number. To use the random number generator make a new function. Then leti register 121 to equal the maximum value that you want it to be (note maximum valid value is 10,000 in dec.) Then call function 230 and end with a ret. Your returned random number will be between 1 and the maximum value you stated in register 121, your random number will be stored in register 122. [[Barebones function 230]] = Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==Use== Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>230: </span><span style='color:green'>leti </span>R120, 00000000 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R123 <span style='color:orange'>//Stores the current number of frames in the day in register 123.</span> <span style='color:green'> clear </span>R122 <span style='color:orange'>//Makes register 122 equal 00000000.</span> <span style='color:blue'> get_random </span>R120, R122 <span style='color:orange'>//Gets a random number between the value of register 120 , and the value of register 121. Then stores the returned random number in register 122.</span> <span style='color:green'> sub </span>R123, R122 <span style='color:orange'>//Subtracts the value of register 122 from the value of register 123 and stores the result in register 123.</span> <span style='color:green'> let </span>R122, R123 <span style='color:orange'>//Makes the value of register 122 equal the value of register 123.</span> <span style='color:green'> sub </span>R121, R120 <span style='color:orange'>//Subtracts the value of register 120 from the value of register 121 and stores the result in register 121.</span> <span style='color:green'> div </span>R123, R121 <span style='color:orange'>//Divides the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> mul </span>R123, R121 <span style='color:orange'>//Multiplies the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> sub </span>R122, R123 <span style='color:orange'>//Subtracts the value of register 123 from the value of register 122 and stores the result in register 122.</span> <span style='color:green'> add </span>R122, R120 <span style='color:orange'>//Adds the value of register 120 to the value of register 122 and stores the result in register 122.</span> <span style='color:green'> addi </span>R122, 00000001 <span style='color:orange'>//Adds 00000001 to the value of register 122.</span> <span style='color:green'> clear </span>R120 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> clear </span>R121 <span style='color:orange'>//Makes register 121 equal 00000000.</span> <span style='color:green'> clear </span>R123 <span style='color:orange'>//Makes register 123 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[sync]], [[gettime]], [[clear]], [[get_random]], [[sub]], [[let]], [[div]], [[mul]], [[add]], [[addi]], [[ret]] fea5564d2606a72ea726f0a44f1125634e937fbb 2301 2289 2013-04-19T07:55:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 230== ''Function 230:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>230:</span></span> * ''Function 230'' = Random number generator. ==Random number generator== Random number generator generates a random number. To use the random number generator make a new function. Then leti register 121 to equal the maximum value that you want it to be (note maximum valid value is 10,000 in dec.) Then call function 230 and end with a ret. Your returned random number will be between 1 and the maximum value you stated in register 121, your random number will be stored in register 122. [[Barebones function 230]] = Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==Use== Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>230: </span><span style='color:green'>leti </span>R120, 00000000 <span style='color:orange'>//makes register 120 equal 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R123 <span style='color:orange'>//Stores the current number of frames in the day in register 123.</span> <span style='color:green'> clear </span>R122 <span style='color:orange'>//Makes register 122 equal 00000000.</span> <span style='color:blue'> get_random </span>R120, R122 <span style='color:orange'>//Gets a random number between the value of register 120 , and the value of register 121. Then stores the returned random number in register 122.</span> <span style='color:green'> sub </span>R123, R122 <span style='color:orange'>//Subtracts the value of register 122 from the value of register 123 and stores the result in register 123.</span> <span style='color:green'> let </span>R122, R123 <span style='color:orange'>//Makes the value of register 122 equal the value of register 123.</span> <span style='color:green'> sub </span>R121, R120 <span style='color:orange'>//Subtracts the value of register 120 from the value of register 121 and stores the result in register 121.</span> <span style='color:green'> div </span>R123, R121 <span style='color:orange'>//Divides the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> mul </span>R123, R121 <span style='color:orange'>//Multiplies the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> sub </span>R122, R123 <span style='color:orange'>//Subtracts the value of register 123 from the value of register 122 and stores the result in register 122.</span> <span style='color:green'> add </span>R122, R120 <span style='color:orange'>//Adds the value of register 120 to the value of register 122 and stores the result in register 122.</span> <span style='color:green'> addi </span>R122, 00000001 <span style='color:orange'>//Adds 00000001 to the value of register 122.</span> <span style='color:green'> clear </span>R120 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> clear </span>R121 <span style='color:orange'>//Makes register 121 equal 00000000.</span> <span style='color:green'> clear </span>R123 <span style='color:orange'>//Makes register 123 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[sync]], [[gettime]], [[clear]], [[get_random]], [[sub]], [[let]], [[div]], [[mul]], [[add]], [[addi]], [[ret]] 3ae8bf89766c6982f7c344717653677b1af09e61 2289 2288 2013-04-19T06:52:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 230== ''Function 230:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>230:</span></span> * ''Function 230'' Random number generator. ==Random number generator== Random number generator generates a random number. To use the random number generator make a new function. Then leti register 121 to equal the maximum value that you want it to be (note maximum valid value is 10,000 in dec.) Then call function 230 and end with a ret. Your returned random number will be between 1 and the maximum value you stated in register 121, your random number will be stored in register 122. [[Barebones function 230]] Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==Use== Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>230: </span><span style='color:green'>leti </span>R120, 00000000 <span style='color:orange'>//makes register 120 equal 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R123 <span style='color:orange'>//Stores the current number of frames in the day in register 123.</span> <span style='color:green'> clear </span>R122 <span style='color:orange'>//Makes register 122 equal 00000000.</span> <span style='color:blue'> get_random </span>R120, R122 <span style='color:orange'>//Gets a random number between the value of register 120 , and the value of register 121. Then stores the returned random number in register 122.</span> <span style='color:green'> sub </span>R123, R122 <span style='color:orange'>//Subtracts the value of register 122 from the value of register 123 and stores the result in register 123.</span> <span style='color:green'> let </span>R122, R123 <span style='color:orange'>//Makes the value of register 122 equal the value of register 123.</span> <span style='color:green'> sub </span>R121, R120 <span style='color:orange'>//Subtracts the value of register 120 from the value of register 121 and stores the result in register 121.</span> <span style='color:green'> div </span>R123, R121 <span style='color:orange'>//Divides the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> mul </span>R123, R121 <span style='color:orange'>//Multiplies the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> sub </span>R122, R123 <span style='color:orange'>//Subtracts the value of register 123 from the value of register 122 and stores the result in register 122.</span> <span style='color:green'> add </span>R122, R120 <span style='color:orange'>//Adds the value of register 120 to the value of register 122 and stores the result in register 122.</span> <span style='color:green'> addi </span>R122, 00000001 <span style='color:orange'>//Adds 00000001 to the value of register 122.</span> <span style='color:green'> clear </span>R120 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> clear </span>R121 <span style='color:orange'>//Makes register 121 equal 00000000.</span> <span style='color:green'> clear </span>R123 <span style='color:orange'>//Makes register 123 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[sync]], [[gettime]], [[clear]], [[get_random]], [[sub]], [[let]], [[div]], [[mul]], [[add]], [[addi]], [[ret]] dc97158b25f1dc7b683965a24908c624be665881 2288 2013-04-19T06:48:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 230== ''Function 230:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>230:</span></span> * ''Function 230'' Random number generator. ==Random number generator== Random number generator generates a random number. To use the random number generator make a new function. Then leti register 121 to equal the maximum value that you want it to be (note maximum valid value is 10,000 in dec.) Then call function 230 and end with a ret. Your returned random number will be between 1 and the maximum value you stated in register 121, your random number will be stored in register 122. [[Barebones function 230]] Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==Use== Function 230 is the random number generator. It is used to generate random numbers for as many different reasons as you can think of why you would need something to be random. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>230: </span><span style='color:green'>leti </span>R120, 00000000 <span style='color:orange'>//makes register 120 equal 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R123 <span style='color:orange'>//Stores the current number of frames in the day in register 123.</span> <span style='color:green'> clear </span>R122 <span style='color:orange'>//Makes register 122 equal 00000000.</span> <span style='color:blue'> get_random </span>R120, R122 <span style='color:orange'>//Gets a random number between the value of register 120 , and the value of register 121. Then stores the returned random number in register 122.</span> <span style='color:green'> sub </span>R123, R122 <span style='color:orange'>//Subtracts the value of register 122 from the value of register 123 and stores the result in register 123.</span> <span style='color:green'> let </span>R122, R123 <span style='color:orange'>//Makes the value of register 122 equal the value of register 123.</span> <span style='color:green'> sub </span>R121, R120 <span style='color:orange'>//Subtracts the value of register 120 from the value of register 121 and stores the result in register 121.</span> <span style='color:green'> div </span>R123, R121 <span style='color:orange'>//Divides the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> mul </span>R123, R121 <span style='color:orange'>//Multiplies the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> sub </span>R122, R123 <span style='color:orange'>//Subtracts the value of register 123 from the value of register 122 and stores the result in register 122.</span> <span style='color:green'> add </span>R122, R120 <span style='color:orange'>//Adds the value of register 120 to the value of register 122 and stores the result in register 122.</span> <span style='color:green'> addi </span>R122, 00000001 <span style='color:orange'>//Adds 1 to the value of register 122.</span> <span style='color:green'> clear </span>R120 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> clear </span>R121 <span style='color:orange'>//Makes register 121 equal 00000000.</span> <span style='color:green'> clear </span>R123 <span style='color:orange'>//Makes register 123 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[sync]], [[gettime]], [[clear]], [[get_random]], [[sub]], [[let]], [[div]], [[mul]], [[add]], [[addi]], [[ret]] 97917febe43926b31250908a731a69e97e08ccdc Barebones function 24 0 1629 2099 2080 2013-03-18T07:38:00Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 24== ''Function 24:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>24:</span></span> * ''Function 24'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 24 is used to disable the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>24: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> sync_register </span>R21, 00000001 <span style='color:orange'>//Makes register 21 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R20, 00000000 <span style='color:orange'>//Makes register 20 equal 0000000 for all players.</span> <span style='color:red'> sync_register </span>R102, R102 <span style='color:orange'>//Makes register 102 equal register 102 for all players.</span> <span style='color:green'> let </span>R106, R102 <span style='color:orange'>//Copies register 102's value to register 106.</span> <span style='color:green'> let </span>R107, R102 <span style='color:orange'>//Copies register 102's value to register 107.</span> <span style='color:green'> let </span>R108, R102 <span style='color:orange'>//Copies register 102's value to register 108.</span> <span style='color:green'> call </span>25 <span style='color:orange'>//Calls function 25.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] f22ec122905237700bd2f2812bf69e7fcc4392cd 2080 2075 2013-03-18T06:54:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 24== ''Function 24:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>24:</span></span> * ''Function 24'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 24 is used to disable the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>24: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> sync_register </span>R21, 00000001 <span style='color:orange'>//Makes register 21 equal 1 for all players.</span> <span style='color:red'> sync_register </span>R20, 00000000 <span style='color:orange'>//Makes register 20 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R102, R102 <span style='color:orange'>//Makes register 102 equal register 102 for all players.</span> <span style='color:green'> let </span>R106, R102 <span style='color:orange'>//Copies register 102's value to register 106.</span> <span style='color:green'> let </span>R107, R102 <span style='color:orange'>//Copies register 102's value to register 107.</span> <span style='color:green'> let </span>R108, R102 <span style='color:orange'>//Copies register 102's value to register 108.</span> <span style='color:green'> call </span>25 <span style='color:orange'>//Calls function 25.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 9b042d788b04c386fb58a89c5226b071c5821ff4 2075 2062 2013-03-18T06:37:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 24== ''Function 24:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>24:</span></span> * ''Function 24'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 24 is used to disable the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>24: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> sync_register </span>R21, 00000001 <span style='color:orange'>//Makes register 21 equal 1 for all players.</span> <span style='color:red'> sync_register </span>R20, 00000000 <span style='color:orange'>//Makes register 20 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R102, R102 <span style='color:orange'>//Makes register 102 equal register 102 for all players.</span> <span style='color:green'> let </span>R106, R102 <span style='color:orange'>//Copies register 102's value to register 106.</span> <span style='color:green'> let </span>R107, R102 <span style='color:orange'>//Copies register 102's value to register 107.</span> <span style='color:green'> let </span>R108, R102 <span style='color:orange'>//Copies register 102's value to register 108.</span> <span style='color:green'> call </span>25 <span style='color:orange'>//Calls function 25.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 5350a82a07817e8058fb921591bf0db5bd14288e 2062 2013-03-17T15:25:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 24== ''Function 24:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>24:</span></span> * ''Function 24'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 24 is used to disable the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>24: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> sync_register </span>R21, 00000001 <span style='color:orange'>//Makes register 21 equal 1 for all players.</span> <span style='color:red'> sync_register </span>R20, 00000000 <span style='color:orange'>//Makes register 20 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R102, R102 <span style='color:orange'>//Makes register 102 equal register 102 for all players.</span> <span style='color:green'> let </span>R106, R102 <span style='color:orange'>//Copies register 102's value to register 106.</span> <span style='color:green'> let </span>R107, R102 <span style='color:orange'>//Copies register 102's value to register 107.</span> <span style='color:green'> let </span>R108, R102 <span style='color:orange'>//Copies register 102's value to register 108.</span> <span style='color:green'> call </span>25 <span style='color:orange'>//Calls function 25.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] c35fc85b321a3c90b517cd22250c65c29deccbbd Barebones function 240 0 1702 2302 2291 2013-04-19T07:55:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 240== ''Function 240:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>240:</span></span> * ''Function 240'' = Used to properly close scrolling text messages. ==Properly closes scrolling text messages== Since when using scrolling text messages they are considered a window message leaving them open can sometimes cause issues. Call function 240 after using a scrolling text message to make sure it closes properly. [[Barebones function 240]] = Function 240 is used to properly close scrolling text messages. ==Use== Function 240 is used to properly close scrolling text messages. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>240: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R73, 00000000, 240 <span style='color:orange'>//If register 73 equals 00000000 jump to function 240.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the scroll text message.</span> <span style='color:green'> clear </span>R73 <span style='color:orange'>//Makes R73 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] 9490534a39075cfb97592b57c81702e84b20b45d 2291 2290 2013-04-19T07:15:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 240== ''Function 240:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>240:</span></span> * ''Function 240'' Used to properly close scrolling text messages. ==Properly closes scrolling text messages== Since when using scrolling text messages they are considered a window message leaving them open can sometimes cause issues. Call function 240 after using a scrolling text message to make sure it closes properly. [[Barebones function 240]] Function 240 is used to properly close scrolling text messages. ==Use== Function 240 is used to properly close scrolling text messages. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>240: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R73, 00000000, 240 <span style='color:orange'>//If register 73 equals 00000000 jump to function 240.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the scroll text message.</span> <span style='color:green'> clear </span>R73 <span style='color:orange'>//Makes R73 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] dc1c839549df15ca1a202ef5bc75adf96d2ebe36 2290 2013-04-19T07:13:34Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 240== ''Function 240:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>240:</span></span> * ''Function 240'' Used to properly close scrolling text messages. ==Properly closes scrolling text messages== Since when using scrolling text messages they are considered a window message leaving them open can sometimes cause issues. Call function 240 after using a scrolling text message to make sure it closes properly. [[Barebones function 240]] Function 240 is used to properly close scrolling text messages. ==Use== Function 240 is used to properly close scrolling text messages. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>240: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R73, 00000000, 240 <span style='color:orange'>//When register 73 equals 00000000 jump to function 240.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the scroll text message.</span> <span style='color:green'> clear </span>R73 <span style='color:orange'>//Makes R73 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] cd4559ee08ac498a443d0dff7589e69a3780d46c Barebones function 249 0 1703 2303 2292 2013-04-19T07:56:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 249== ''Function 249:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>249:</span></span> * ''Function 249'' = Quest credits. ==Quest credits== Quest credits displays a window message at the end of the quest when exiting through the guild lady to tell the players who made and contributed to the quest. [[Barebones function 249]] = Function 249 displays a window message at the end of the quest when exiting through the guild lady to tell the players who made and contributed to the quest. ==Use== Function 249 displays a window message at the end of the quest when exiting through the guild lady to tell the players who made and contributed to the quest. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>249: </span><span style='color:green'>window_msg </span>Insert credits here.<cr>Bare bones script<cr>coded by japanaman2. <span style='color:orange'>//Displays a window message for quest credits.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//Jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]] 8e8752becccb8b38ed0e75a09db4517cf4a9c372 2292 2013-04-19T07:31:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 249== ''Function 249:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>249:</span></span> * ''Function 249'' Quest credits. ==Quest credits== Quest credits displays a window message at the end of the quest when exiting through the guild lady to tell the players who made and contributed to the quest. [[Barebones function 249]] Function 249 displays a window message at the end of the quest when exiting through the guild lady to tell the players who made and contributed to the quest. ==Use== Function 249 displays a window message at the end of the quest when exiting through the guild lady to tell the players who made and contributed to the quest. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>249: </span><span style='color:green'>window_msg </span>Insert credits here.<cr>Bare bones script<cr>coded by japanaman2. <span style='color:orange'>//Displays a window message for quest credits.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//Jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]] abab5c438cd1af248d5fefd57855037c54bed7bd Barebones function 25 0 1630 2102 2081 2013-03-18T07:53:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 25== ''Function 25:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>25:</span></span> * ''Function 25'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 25 is used for the second phase of time attack information conversion. Calls function 26 ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>25: </span><span style='color:green'>divi </span>R106, 00000E10 <span style='color:orange'>//Divides the value of register 106 by 3600 and stores the value in register 106.</span> <span style='color:red'> sync_register </span>R106, R106 <span style='color:orange'>//Makes register 106 equal register 106 for all players.</span> <span style='color:green'> modi </span>R107, 00000E10 <span style='color:orange'>//Preforms modular math on register 107 by 3600 and stores the value in register 107.</span> <span style='color:green'> divi </span>R107, 0000003C <span style='color:orange'>//Divides the value of register 107 by 60 and stores the value in register 107.</span> <span style='color:red'> sync_register </span>R107, R107 <span style='color:orange'>//Makes register 107 equal register 107 for all players.</span> <span style='color:green'> modi </span>R108, 0000003C <span style='color:orange'>//Preforms modular math on register 108 by 60 and stores the value in register 108.</span> <span style='color:red'> sync_register </span>R108, R108 <span style='color:orange'>//Makes register 108 equal register 108 for all players.</span> <span style='color:green'> call </span>26 <span style='color:orange'>//calls function 26.</span> <span style='color:green'> ret </span> </span> ==Also see== [[divi]], [[sync_register]], [[modi]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 2ab1fdb702f23c3f34868a66810ebb3e319ae4de 2081 2074 2013-03-18T06:55:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 25== ''Function 25:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>25:</span></span> * ''Function 25'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 25 is used for the second phase of time attack information conversion. Calls function 26 ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>25: </span><span style='color:green'>divi </span>R106, 00000E10 <span style='color:orange'>//Divides the value of register 106 by 3600 and stores the value in r106.</span> <span style='color:red'> sync_register </span>R106, R106 <span style='color:orange'>//Makes register 106 equal register 106 for all players.</span> <span style='color:green'> modi </span>R107, 00000E10 <span style='color:orange'>//Preforms modular math on register 107 by 3600 and stores the value in register 107.</span> <span style='color:green'> divi </span>R107, 0000003C <span style='color:orange'>//Divides the value of register 107 by 60 and stores the value in r107.</span> <span style='color:red'> sync_register </span>R107, R107 <span style='color:orange'>//Makes register 107 equal register 107 for all players.</span> <span style='color:green'> modi </span>R108, 0000003C <span style='color:orange'>//Preforms modular math on register 108 by 60 and stores the value in register 108.</span> <span style='color:red'> sync_register </span>R108, R108 <span style='color:orange'>//Makes register 108 equal register 108 for all players.</span> <span style='color:green'> call </span>26 <span style='color:orange'>//calls function 26.</span> <span style='color:green'> ret </span> </span> ==Also see== [[divi]], [[sync_register]], [[modi]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] c6507f12fc76d2a70bb091b09665ff1e28c8378a 2074 2064 2013-03-18T06:36:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 25== ''Function 25:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>25:</span></span> * ''Function 25'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 25 is used for the second phase of time attack information conversion. Calls function 26 ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>25: </span><span style='color:green'>divi </span>R106, 00000E10 <span style='color:orange'>//Divides the value of register 106 by 3600 and stores the value in r106.</span> <span style='color:red'> sync_register </span>R106, R106 <span style='color:orange'>//Makes register 106 equal register 106 for all players.</span> <span style='color:green'> modi </span>R107, 00000E10 <span style='color:orange'>//Preforms modular math on register 107 by 3600 and stores the value in register 107.</span> <span style='color:green'> divi </span>R107, 0000003C <span style='color:orange'>//Divides the value of register 107 by 60 and stores the value in r107.</span> <span style='color:red'> sync_register </span>R107, R107 <span style='color:orange'>//Makes register 107 equal register 107 for all players.</span> <span style='color:green'> modi </span>R108, 0000003C <span style='color:orange'>//Preforms modular math on register 108 by 60 and stores the value in register 108.</span> <span style='color:red'> sync_register </span>R108, R108 <span style='color:orange'>//Makes register 108 equal register 108 for all players.</span> <span style='color:green'> call </span>26 <span style='color:orange'>//calls function 26.</span> <span style='color:green'> ret </span> </span> ==Also see== [[divi]], [[sync_register]], [[modi]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 0f0cae87e9e12dee8c53cddaffa9cd3309398cfc 2064 2063 2013-03-17T17:02:18Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 25== ''Function 25:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>25:</span></span> * ''Function 25'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 25 is used for the second phase of time attack information conversion. Calls function 26 ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>25: </span><span style='color:green'>divi </span>R106, 00000E10 <span style='color:orange'>//Divides the value of register 106 by 3600 and stores the value in r106.</span> <span style='color:red'> sync_register </span>R106, R106 <span style='color:orange'>//Makes register 106 equal register 106 for all players.</span> <span style='color:green'> modi </span>R107, 00000E10 <span style='color:orange'>//Preforms modular math on register 107 by 3600 and stores the value in register 107.</span> <span style='color:green'> divi </span>R107, 0000003C <span style='color:orange'>//Divides the value of register 107 by 60 and stores the value in r107.</span> <span style='color:red'> sync_register </span>R107, R107 <span style='color:orange'>//Makes register 107 equal register 107 for all players.</span> <span style='color:green'> modi </span>R108, 0000003C <span style='color:orange'>//Preforms modular math on register 108 by 60 and stores the value in register 108.</span> <span style='color:red'> sync_register </span>R108, R108 <span style='color:orange'>//Makes register 108 equal register 108 for all players.</span> <span style='color:green'> call </span>26 <span style='color:orange'>//calls function 26.</span> <span style='color:green'> ret </span> </span> ==Also see== [[divi]], [[sync_register]], [[modi]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 2bf087ddc2090ba3368183b44c8b60c621c209cc 2063 2013-03-17T16:48:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 25== ''Function 25:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>25:</span></span> * ''Function 25'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 25 is used for the second phase of time attack information conversion. Calls function 26 ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>25: </span><span style='color:green'>divi </span>R106, 00000E10 <span style='color:orange'>//Divides the value of register 106 by 3600 and stores the value in r106.</span> <span style='color:red'> sync_register </span>R106, R106 <span style='color:orange'>//Makes register 106 equal register 106 for all players.</span> <span style='color:green'> modi </span>R107, 00000E10 <span style='color:orange'>//Preforms modular math on register 107 by 3600 and stores the value in register 107.</span> <span style='color:green'> divi </span>R107, 0000003C <span style='color:orange'>//Divides the value of register 107 by 60 and stores the value in r107.</span> <span style='color:red'> sync_register </span>R107, R107 <span style='color:orange'>//Makes register 107 equal register 107 for all players.</span> <span style='color:green'> modi </span>R108, 0000003C <span style='color:orange'>//Preforms modular math on register 108 by 60 and stores the value in register 108.</span> <span style='color:red'> sync_register </span>R108, R108 <span style='color:orange'>//Makes register 108 equal register 108 for all players.</span> <span style='color:green'> call </span>26 <span style='color:orange'>//calls function 26.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 1778c97df379eb23809d319c07ef8dd40182ce3b Barebones function 250 0 1704 2317 2304 2013-04-19T09:41:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 250== ''Function 250:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>250:</span></span> * ''Function 250'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>250: </span><span style='color:green'>jmpi_= </span>R109, 00000001, 251 <span style='color:orange'>//If register 109 equals 00000001 jump to function 251.</span> <span style='color:green'> jmpi_= </span>R119, 00000001, 261 <span style='color:orange'>//If register 119 equals 00000001 jump to function 261.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[set_qt_success]], [[Barebones function 0]], [[Barebones function 60]], [[Barebones function 80]], [[Barebones function 251]], [[Barebones function 261]] b884361606ba344191015def16a716ed1d9559d0 2304 2013-04-19T08:17:57Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 250== ''Function 250:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>250:</span></span> * ''Function 250'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>250: </span><span style='color:green'>jmpi_= </span>R109, 00000001, 251 <span style='color:orange'>//If register 109 equals 00000001 jump to function 251.</span> <span style='color:green'> jmpi_= </span>R119, 00000001, 261 <span style='color:orange'>//If register 119 equals 00000001 jump to function 261.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[set_qt_success]], [[Barebones function 0]], [[Barebones function 60]], [[Barebones function 80]], [[Barebones function 251]], [[Barebones function 261]] f9998c56e5de5917a1ed519c48b9badaae3c3707 Barebones function 251 0 1705 2318 2305 2013-04-19T09:41:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 251== ''Function 251:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>251:</span></span> * ''Function 251'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 251 checks for the room difficulty used. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>251: </span><span style='color:green'>jmpi_= </span>R251, 00000000, 252 <span style='color:orange'>//If register 251 equals 00000000 jump to function 252.</span> <span style='color:green'> jmpi_= </span>R251, 00000001, 253 <span style='color:orange'>//If register 251 equals 00000001 jump to function 253.</span> <span style='color:green'> jmpi_= </span>R251, 00000002, 254 <span style='color:orange'>//If register 251 equals 00000002 jump to function 254.</span> <span style='color:green'> jmpi_= </span>R251, 00000003, 255 <span style='color:orange'>//If register 251 equals 00000003 jump to function 255.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[get_difflvl2]], [[Barebones function 0]], [[Barebones function 250]], [[Barebones function 252]], [[Barebones function 253]], [[Barebones function 254]], [[Barebones function 255]] 7d98666e87f42284cecded5fe200417da28ca90b 2305 2013-04-19T08:28:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 251== ''Function 251:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>251:</span></span> * ''Function 251'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 251 checks for the room difficulty used. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>251: </span><span style='color:green'>jmpi_= </span>R251, 00000000, 252 <span style='color:orange'>//If register 251 equals 00000000 jump to function 252.</span> <span style='color:green'> jmpi_= </span>R251, 00000001, 253 <span style='color:orange'>//If register 251 equals 00000001 jump to function 253.</span> <span style='color:green'> jmpi_= </span>R251, 00000002, 254 <span style='color:orange'>//If register 251 equals 00000002 jump to function 254.</span> <span style='color:green'> jmpi_= </span>R251, 00000003, 255 <span style='color:orange'>//If register 251 equals 00000003 jump to function 255.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[get_difflvl2]], [[Barebones function 0]], [[Barebones function 250]], [[Barebones function 252]], [[Barebones function 253]], [[Barebones function 254]], [[Barebones function 255]] 2dba3017ca5c2b9a6a1c8e404ccacbdf63543901 Barebones function 252 0 1706 2319 2306 2013-04-19T09:41:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 252== ''Function 252:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>252:</span></span> * ''Function 252'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>252: </span><span style='color:green'>window_msg </span>Received 7000 meseta! <span style='color:orange'>//Displays a window message for normal mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00001B58 <span style='color:orange'>//Gives the player 7000 meseta.</span> <span style='color:green'> call </span>61 <span style='color:orange'>//Calls function 61. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 61]], [[Barebones function 249]], [[Barebones function 251]] b6d3776664e70254411defe2840279fc72aa89f5 2306 2013-04-19T08:50:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 252== ''Function 252:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>252:</span></span> * ''Function 252'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>252: </span><span style='color:green'>window_msg </span>Received 7000 meseta! <span style='color:orange'>//Displays a window message for normal mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00001B58 <span style='color:orange'>//Gives the player 7000 meseta.</span> <span style='color:green'> call </span>61 <span style='color:orange'>//Calls function 61. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 61]], [[Barebones function 249]], [[Barebones function 251]] 3cc48be88d9fd4337c84ea5a1025d7f5b8d1d745 Barebones function 253 0 1707 2320 2307 2013-04-19T09:41:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 253== ''Function 253:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>253:</span></span> * ''Function 253'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>253: </span><span style='color:green'>window_msg </span>Received 10000 meseta! <span style='color:orange'>//Displays a window message for hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00002710 <span style='color:orange'>//Gives the player 10000 meseta.</span> <span style='color:green'> call </span>62 <span style='color:orange'>//Calls function 62. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 62]], [[Barebones function 249]], [[Barebones function 251]] 7e8b1a2689998084acd962b8368e3f9d822221b9 2307 2013-04-19T08:55:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 253== ''Function 253:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>253:</span></span> * ''Function 253'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>253: </span><span style='color:green'>window_msg </span>Received 10000 meseta! <span style='color:orange'>//Displays a window message for hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00002710 <span style='color:orange'>//Gives the player 10000 meseta.</span> <span style='color:green'> call </span>62 <span style='color:orange'>//Calls function 62. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 62]], [[Barebones function 249]], [[Barebones function 251]] adcf45d42f2907e4c74ac55c68de6a0d1f1aa16e Barebones function 254 0 1708 2321 2308 2013-04-19T09:43:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 254== ''Function 254:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>254:</span></span> * ''Function 254'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>254: </span><span style='color:green'>window_msg </span>Received 13500 meseta! <span style='color:orange'>//Displays a window message for very hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000034BC <span style='color:orange'>//Gives the player 13500 meseta.</span> <span style='color:green'> call </span>63 <span style='color:orange'>//Calls function 63. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 63]], [[Barebones function 249]], [[Barebones function 251]] 7c110c0f3940c515965e755939c59bdd2e3c55ce 2308 2013-04-19T08:59:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 254== ''Function 254:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>254:</span></span> * ''Function 254'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>254: </span><span style='color:green'>window_msg </span>Received 13500 meseta! <span style='color:orange'>//Displays a window message for very hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000034BC <span style='color:orange'>//Gives the player 13500 meseta.</span> <span style='color:green'> call </span>63 <span style='color:orange'>//Calls function 63. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 63]], [[Barebones function 249]], [[Barebones function 251]] ec256c2ebb64bbadcb86fc2742495c95eb9d68dd Barebones function 255 0 1709 2322 2309 2013-04-19T09:43:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 255== ''Function 255:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>255:</span></span> * ''Function 255'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>255: </span><span style='color:green'>window_msg </span>Received 20000 meseta! <span style='color:orange'>//Displays a window message for ultimate mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00004E20 <span style='color:orange'>//Gives the player 20000 meseta.</span> <span style='color:green'> call </span>64 <span style='color:orange'>//Calls function 64. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 64]], [[Barebones function 249]], [[Barebones function 251]] 860f34225186bb8845384ea6c9c05b56c147791a 2309 2013-04-19T09:02:21Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 255== ''Function 255:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>255:</span></span> * ''Function 255'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>255: </span><span style='color:green'>window_msg </span>Received 20000 meseta! <span style='color:orange'>//Displays a window message for ultimate mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00004E20 <span style='color:orange'>//Gives the player 20000 meseta.</span> <span style='color:green'> call </span>64 <span style='color:orange'>//Calls function 64. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 64]], [[Barebones function 249]], [[Barebones function 251]] 52456134c6b930bd4296295bd83436d9a9ddef58 Barebones function 26 0 1631 2082 2073 2013-03-18T06:55:23Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 26== ''Function 26:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>26:</span></span> * ''Function 26'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 26 turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>26: </span><span style='color:red'>sync_register </span>R105, 00000000 <span style='color:orange'>//Makes register 105 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R100, 00000000 <span style='color:orange'>//Makes register 100 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R25, 00000002 <span style='color:orange'>//Makes register 25 equal 2 for all players.</span> <span style='color:red'> sync_register </span>R26, 00000001 <span style='color:orange'>//Makes register 26 equal 1 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] a0c00eaeb6549ed07358e5ef413d0f9cd9aaa585 2073 2065 2013-03-18T06:36:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 26== ''Function 26:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>26:</span></span> * ''Function 26'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 26 turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>26: </span><span style='color:red'>sync_register </span>R105, 00000000 <span style='color:orange'>//Makes register 105 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R100, 00000000 <span style='color:orange'>//Makes register 100 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R25, 00000002 <span style='color:orange'>//Makes register 25 equal 2 for all players.</span> <span style='color:red'> sync_register </span>R26, 00000001 <span style='color:orange'>//Makes register 26 equal 1 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] 313d0688b8c155b24a9dd89acc213199ba2f2028 2065 2013-03-17T17:21:18Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 26== ''Function 26:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>26:</span></span> * ''Function 26'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 26 turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>26: </span><span style='color:red'>sync_register </span>R105, 00000000 <span style='color:orange'>//Makes register 105 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R100, 00000000 <span style='color:orange'>//Makes register 100 equal 0 for all players.</span> <span style='color:red'> sync_register </span>R25, 00000002 <span style='color:orange'>//Makes register 25 equal 2 for all players.</span> <span style='color:red'> sync_register </span>R26, 00000001 <span style='color:orange'>//Makes register 26 equal 1 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 29]] c139de2ac4ab6cac440d645783fc9981d971edd1 Barebones function 261 0 1710 2323 2310 2013-04-19T09:43:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 261== ''Function 261:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>261:</span></span> * ''Function 261'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 261 checks for the room difficulty used. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>261: </span><span style='color:green'>jmpi_= </span>R251, 00000000, 262 <span style='color:orange'>//If register 251 equals 00000000 jump to function 262.</span> <span style='color:green'> jmpi_= </span>R251, 00000001, 263 <span style='color:orange'>//If register 251 equals 00000001 jump to function 263.</span> <span style='color:green'> jmpi_= </span>R251, 00000002, 264 <span style='color:orange'>//If register 251 equals 00000002 jump to function 264.</span> <span style='color:green'> jmpi_= </span>R251, 00000003, 265 <span style='color:orange'>//If register 251 equals 00000003 jump to function 265.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[get_difflvl2]], [[Barebones function 0]], [[Barebones function 250]], [[Barebones function 262]], [[Barebones function 263]], [[Barebones function 264]], [[Barebones function 265]] 307f1c9d1da91b26d56f0849debcd3d3a6c8ae66 2310 2013-04-19T09:07:50Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 261== ''Function 261:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>261:</span></span> * ''Function 261'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 261 checks for the room difficulty used. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>261: </span><span style='color:green'>jmpi_= </span>R251, 00000000, 262 <span style='color:orange'>//If register 251 equals 00000000 jump to function 262.</span> <span style='color:green'> jmpi_= </span>R251, 00000001, 263 <span style='color:orange'>//If register 251 equals 00000001 jump to function 263.</span> <span style='color:green'> jmpi_= </span>R251, 00000002, 264 <span style='color:orange'>//If register 251 equals 00000002 jump to function 264.</span> <span style='color:green'> jmpi_= </span>R251, 00000003, 265 <span style='color:orange'>//If register 251 equals 00000003 jump to function 265.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[get_difflvl2]], [[Barebones function 0]], [[Barebones function 250]], [[Barebones function 262]], [[Barebones function 263]], [[Barebones function 264]], [[Barebones function 265]] 84fe78aac0f9e0ec07f89e3cf38b87978d43f35b Barebones function 262 0 1711 2324 2311 2013-04-19T09:43:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 262== ''Function 262:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>262:</span></span> * ''Function 262'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>262: </span><span style='color:green'>window_msg </span>Received 7000 meseta! <span style='color:orange'>//Displays a window message for normal mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00001B58 <span style='color:orange'>//Gives the player 7000 meseta.</span> <span style='color:green'> call </span>81 <span style='color:orange'>//Calls function 81. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 81]], [[Barebones function 249]], [[Barebones function 261]] 0c944107c4b400b277a5d1a6e8f07de674589baf 2311 2013-04-19T09:15:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 262== ''Function 262:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>262:</span></span> * ''Function 262'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>262: </span><span style='color:green'>window_msg </span>Received 7000 meseta! <span style='color:orange'>//Displays a window message for normal mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00001B58 <span style='color:orange'>//Gives the player 7000 meseta.</span> <span style='color:green'> call </span>81 <span style='color:orange'>//Calls function 81. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 81]], [[Barebones function 249]], [[Barebones function 261]] 34f60d8fc254c5fa8b426756b06e99422d35a076 Barebones function 263 0 1712 2325 2312 2013-04-19T09:43:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 263== ''Function 263:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>263:</span></span> * ''Function 263'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>263: </span><span style='color:green'>window_msg </span>Received 10000 meseta! <span style='color:orange'>//Displays a window message for hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00002710 <span style='color:orange'>//Gives the player 10000 meseta.</span> <span style='color:green'> call </span>82 <span style='color:orange'>//Calls function 82. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 82]], [[Barebones function 249]], [[Barebones function 261]] e67dc1eb65f4058de84770a5fb3177b896c735f7 2312 2013-04-19T09:17:49Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 263== ''Function 263:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>263:</span></span> * ''Function 263'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>263: </span><span style='color:green'>window_msg </span>Received 10000 meseta! <span style='color:orange'>//Displays a window message for hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00002710 <span style='color:orange'>//Gives the player 10000 meseta.</span> <span style='color:green'> call </span>82 <span style='color:orange'>//Calls function 82. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 82]], [[Barebones function 249]], [[Barebones function 261]] 88417e5648557c3cf3a32990afa5fce513e1f38e Barebones function 264 0 1713 2326 2313 2013-04-19T09:44:11Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 264== ''Function 264:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>264:</span></span> * ''Function 264'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>264: </span><span style='color:green'>window_msg </span>Received 13500 meseta! <span style='color:orange'>//Displays a window message for very hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000034BC <span style='color:orange'>//Gives the player 13500 meseta.</span> <span style='color:green'> call </span>83 <span style='color:orange'>//Calls function 83. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 83]], [[Barebones function 249]], [[Barebones function 261]] 3cfbe3412e0fd9a7b6afe5b5246c8d3a575a1370 2313 2013-04-19T09:19:49Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 264== ''Function 264:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>264:</span></span> * ''Function 264'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>264: </span><span style='color:green'>window_msg </span>Received 13500 meseta! <span style='color:orange'>//Displays a window message for very hard mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000034BC <span style='color:orange'>//Gives the player 13500 meseta.</span> <span style='color:green'> call </span>83 <span style='color:orange'>//Calls function 83. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 83]], [[Barebones function 249]], [[Barebones function 261]] 39cf87737eb68b72490b9a627562c4dc8e03d505 Barebones function 265 0 1714 2327 2314 2013-04-19T09:44:24Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 265== ''Function 265:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>265:</span></span> * ''Function 265'' = Part of guild lady text winning. ==Guild lady text winning== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>265: </span><span style='color:green'>window_msg </span>Received 20000 meseta! <span style='color:orange'>//Displays a window message for ultimate mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00004E20 <span style='color:orange'>//Gives the player 20000 meseta.</span> <span style='color:green'> call </span>84 <span style='color:orange'>//Calls function 84. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 84]], [[Barebones function 249]], [[Barebones function 261]] ed4e4ffa8364f627964af2187d0efdf85596d326 2314 2013-04-19T09:21:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 265== ''Function 265:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>265:</span></span> * ''Function 265'' = Part of guild lady text winning. ==Guild lady text winning.== Determines what the guild lady will say upon winning the quest. [[Barebones function 250]] = Function 250 checks what timer was used count down or count up. If count down continue to function 251. if count up continue to function 261. [[Barebones function 251]] = Function 251 checks for the room difficulty used. [[Barebones function 252]] = Function 252 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 253]] = Function 253 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 254]] = Function 254 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 255]] = Function 255 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 261]] = Function 261 checks for the room difficulty used. [[Barebones function 262]] = Function 262 displays the guild lady's winning message for normal mode. Awards the player normal mode meseta. Then displays time attack information for normal mode, and quest credits. [[Barebones function 263]] = Function 263 displays the guild lady's winning message for hard mode. Awards the player hard mode meseta. Then displays time attack information for hard mode, and quest credits. [[Barebones function 264]] = Function 264 displays the guild lady's winning message for very hard mode. Awards the player very hard mode meseta. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 265]] = Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 265 displays the guild lady's winning message for ultimate mode. Awards the player ultimate mode meseta. Then displays time attack information for ultimate mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>265: </span><span style='color:green'>window_msg </span>Received 20000 meseta! <span style='color:orange'>//Displays a window message for ultimate mode meseta.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>00004E20 <span style='color:orange'>//Gives the player 20000 meseta.</span> <span style='color:green'> call </span>84 <span style='color:orange'>//Calls function 84. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[call]], [[ret]], [[Barebones function 84]], [[Barebones function 249]], [[Barebones function 261]] 62b08edb939af733f317750ac30a34c83af0a26a Barebones function 27 0 1632 2105 2083 2013-03-18T09:57:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 27== ''Function 27:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>27:</span></span> * ''Function 27'' = Threaded. Threaded in [[Barebones function 10500]]. Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 27 will preform a constant check on register 27 (End thread 27.), and register 26. (When register 26 equals 00000001 function 27 will jump to function 28.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>27: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R27, 00000001, 1 <span style='color:orange'>//If register 27 equals 1 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R26, 00000001, 28 <span style='color:orange'>//If register 28 equals 1 jump to function 28.</span> <span style='color:green'> jmp </span>27 <span style='color:orange'>//Jump to function 27.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 26]], [[Barebones function 28]], [[Barebones function 29]] 223d052c88c0e7a99bdbfc54a3220e4abd1a0d05 2083 2072 2013-03-18T06:55:50Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 27== ''Function 27:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>27:</span></span> * ''Function 27'' = Threaded. Threaded in [[Barebones function 10500]]. Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 27 will preform a constant check on register 27 (End thread 27.), and register 26. (When register 26 equals 00000001 function 27 will jump to function 28.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>27: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R27, 00000001, 1 <span style='color:orange'>//If Register 27 equals 1 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R26, 00000001, 28 <span style='color:orange'>//If Register 28 equals 1 jump to function 28.</span> <span style='color:green'> jmp </span>27 <span style='color:orange'>//Jump to function 27.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 26]], [[Barebones function 28]], [[Barebones function 29]] a41f52dad665a6d395bdfbc20d5bfa1a1f28e3c9 2072 2067 2013-03-18T06:35:58Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 27== ''Function 27:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>27:</span></span> * ''Function 27'' = Threaded. Threaded in [[Barebones function 10500]]. Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 27 will preform a constant check on register 27 (End thread 27.), and register 26. (When register 26 equals 00000001 function 27 will jump to function 28.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>27: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R27, 00000001, 1 <span style='color:orange'>//If Register 27 equals 1 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R26, 00000001, 28 <span style='color:orange'>//If Register 28 equals 1 jump to function 28.</span> <span style='color:green'> jmp </span>27 <span style='color:orange'>//Jump to function 27.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 26]], [[Barebones function 28]], [[Barebones function 29]] 0cecd709dea789ac2ea1f1e2a3af1b59ef04c612 2067 2066 2013-03-17T17:40:24Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 27== ''Function 27:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>27:</span></span> * ''Function 27'' = Threaded. Threaded in [[Barebones function 10500]]. Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 27 will preform a constant check on register 27 (End thread 27.), and register 26. (When register 26 equals 00000001 function 27 will jump to function 28.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>27: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R27, 00000001, 1 <span style='color:orange'>//If Register 27 equals 1 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R26, 00000001, 28 <span style='color:orange'>//If Register 28 equals 1 jump to function 28.</span> <span style='color:green'> jmp </span>27 <span style='color:orange'>//Jump to function 27.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 26]], [[Barebones function 28]], [[Barebones function 29]] b69165dc4fc08f46c5f06105dfefc549644c425a 2066 2013-03-17T17:39:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 27== ''Function 27:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>27:</span></span> * ''Function 27'' = Threaded. Threaded in [[Barebones function 10500]] Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 27 will preform a constant check on register 27 (End thread 27.), and register 26. (When register 26 equals 00000001 function 27 will jump to function 28.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>27: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R27, 00000001, 1 <span style='color:orange'>//If Register 27 equals 1 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R26, 00000001, 28 <span style='color:orange'>//If Register 28 equals 1 jump to function 28.</span> <span style='color:green'> jmp </span>27 <span style='color:orange'>//Jump to function 27.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 10500]], [[Barebones function 26]], [[Barebones function 28]], [[Barebones function 29]] 2f3d1c95cac7c348d63af061da717bd11bd3c97d Barebones function 28 0 1633 2107 2084 2013-03-18T10:03:48Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 28== ''Function 28:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>28:</span></span> * ''Function 28'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 28 calls function 29. Sets register to turn off threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>28: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>29 <span style='color:orange'>//Calls function 29.</span> <span style='color:red'> sync_register </span>R27, 00000001 <span style='color:orange'>//Makes register 27 equal register 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[call]], [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]] c993097f41228c4a046d0bc8c24bedd8f044b2de 2084 2071 2013-03-18T06:56:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 28== ''Function 28:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>28:</span></span> * ''Function 28'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 28 calls function 29. Sets register to turn off threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>28: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>29 <span style='color:orange'>//calls function 29.</span> <span style='color:red'> sync_register </span>R27, 00000001 <span style='color:orange'>//Makes register 27 equal register 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[call]], [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]] fcad4ea6188a7818c2f919c1cdcedff25aaaee31 2071 2068 2013-03-18T06:35:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 28== ''Function 28:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>28:</span></span> * ''Function 28'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 28 calls function 29. Sets register to turn off threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>28: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>29 <span style='color:orange'>//calls function 29.</span> <span style='color:red'> sync_register </span>R27, 00000001 <span style='color:orange'>//Makes register 27 equal register 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[call]], [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]] 3269a8a11316317e318041e7b11108b81c147553 2068 2013-03-18T05:57:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 28== ''Function 28:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>28:</span></span> * ''Function 28'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 28 calls function 29. Sets register to turn off threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>28: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>29 <span style='color:orange'>//calls function 29.</span> <span style='color:red'> sync_register </span>R27, 00000001 <span style='color:orange'>//Makes register 27 equal register 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[call]], [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]] 1b40d6117f95cb749167b09d350e24493e099228 Barebones function 29 0 1634 2110 2109 2013-03-18T10:17:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 29== ''Function 29:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>29:</span></span> * ''Function 29'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 29 Enters cinematic mode stopping players. Unlocks a door id (Placeholder - Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo. Edit this to suit the needs of your quest.) Displays winning console message (Edit this to suit the needs of your quest.) Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>29: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>220 <span style='color:orange'>//Calls function 220 locking the players in cinematic mode.</span> <span style='color:blue'> unlcok_door2 </span>00000000, 00000000 <span style='color:orange'>//unlcok_door2 options T_DWORD1 = floor number, T_DWORD2 = door id to unlock. This is currently a placeholder for unlocking either a laser fence containing a teleporter back to pioneer2/labo, or a door to a room containing a teleporter to pioneer 2/labo. You may edit it to suit the needs of your quest.</span> <span style='color:green'> window_msg </span>Insert winning console text here. <span style='color:orange'>//Display a window message. Place holder when using a count down timer insert your winning console message here. You may edit it to suit the needs of your quest.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> switch_call </span>R251, 4:61:62:63:64 <span style='color:orange'>//Calls the function in the switch based on the value of the register used. Gets difficulty level of the room from register 251, 4 switches (0 normal, 1 hard, 2 very hard, 3 ultimate)function to call in this case it calls to display time attack information based on the difficulty level which is contained in functions 61,62,63,and 64. Make sure you edit in the name of your quest where quest name is in functions 61,62,63,and 64.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[sync]], [[call]], [[unlock_door2]], [[window_msg]], [[winend]], [[switch_call]], [[jmp]], [[Barebones function 1]], [[Barebones function 2]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 28]], [[Barebones function 61]], [[Barebones function 62]], [[Barebones function 63]], [[Barebones function 64]], [[Barebones function 220]], 687749425eb1cd5d523d7f4344ecde1d24badbdc 2109 2085 2013-03-18T10:16:34Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 29== ''Function 29:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>29:</span></span> * ''Function 29'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 29 Enters cinematic mode stopping players. Unlocks a door id (Placeholder - Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo. Edit this to suit the needs of your quest.) Displays winning console message (Edit this to suit the needs of your quest.) Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>29: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>220 <span style='color:orange'>//Calls function 220 locking the players in cinematic mode.</span> <span style='color:blue'> unlcok_door2 </span>00000000, 00000000 <span style='color:orange'>//unlcok_door2 options T_DWORD1 = floor number, T_DWORD2 = door id to unlock. This is currently a placeholder for unlocking either a laser fence containing a teleporter back to pioneer2/labo, or a door to a room containing a teleporter to pioneer 2/labo. You may edit it to suit the needs of your quest.</span> <span style='color:green'> window_msg </span>Insert winning console text here. <span style='color:orange'>//Display a window message. Place holder when using a count down timer insert your winning console message here. You may edit it to suit the needs of your quest.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> switch_call </span>R251, 4:61:62:63:64 <span style='color:orange'>//Calls the function in the switch based on the value of the register used. Gets difficulty level of the room from register 251, 4 switches (0 normal, 1 hard, 2 very hard, 3 ultimate)function to call in this case it calls to display time attack information based on the difficulty level which is contained in functions 61,62,63,and 64. Make sure you edit in the name of your quest where quest name is in functions 61,62,63,and 64.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[sync]], [[call]], [[unlock_door2]], [[window_msg]], [[winend]], [[switch_call]], [[jmp]], [[Barebones function 1]], [[Barebones function 2]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]], [[Barebones function 61]], [[Barebones function 62]], [[Barebones function 63]], [[Barebones function 64]], [[Barebones function 220]], adaa1b727a3d31a2a29e61670d9bfda65672098a 2085 2070 2013-03-18T06:56:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 29== ''Function 29:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>29:</span></span> * ''Function 29'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks register 26 and register 27. Option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 29 Enters cinematic mode stopping players. Unlocks a door id (Placeholder - Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message (Edit this to suit the needs of your quest.) Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>29: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>220 <span style='color:orange'>//Calls function 220 locking the players in cinematic mode.</span> <span style='color:blue'> unlcok_door2 </span>00000000, 00000000 <span style='color:orange'>//unlcok_door2 options T_DWORD1 = floor number, T_DWORD2 = door id to unlock. This is currently a placeholder for unlocking either a laser fence containing a teleporter back to pioneer2/labo, or a door to a room containing a teleporter to pioneer 2/labo. You may edit it to suit the needs of your quest.</span> <span style='color:green'> window_msg </span>Insert winning console text here. <span style='color:orange'>//Display a window message. Place holder when useing a count down timer insert your winning console message here. You may edit it to suit the needs of your quest.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> switch_call </span>R251, 4:61:62:63:64 <span style='color:orange'>//Calls the function in the switch based on the value of the register used. Gets difficulty level of the room from register 251, 4 switches (0 normal, 1 hard, 2 very hard, 3 ultimate)function to call in this case it calls to display time attack information based on the difficulty level which is contained in functions 61,62,63,and 64. Make sure you edit in the name of your quest where quest name is in functions 61,62,63,and 64.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[sync]], [[call]], [[unlock_door2]], [[window_msg]], [[winend]], [[switch_call]], [[jmp]], [[Barebones function 1]], [[Barebones function 2]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]], [[Barebones function 61]], [[Barebones function 62]], [[Barebones function 63]], [[Barebones function 64]], [[Barebones function 220]], ba293a17ce3916e8c2cd3b1603373ae14afba7b2 2070 2069 2013-03-18T06:34:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 29== ''Function 29:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>29:</span></span> * ''Function 29'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 29 Enters cinematic mode stopping players. Unlocks a door id (Placeholder - Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message (Edit this to suit the needs of your quest.) Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>29: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>220 <span style='color:orange'>//Calls function 220 locking the players in cinematic mode.</span> <span style='color:blue'> unlcok_door2 </span>00000000, 00000000 <span style='color:orange'>//unlcok_door2 options T_DWORD1 = floor number, T_DWORD2 = door id to unlock. This is currently a placeholder for unlocking either a laser fence containing a teleporter back to pioneer2/labo, or a door to a room containing a teleporter to pioneer 2/labo. You may edit it to suit the needs of your quest.</span> <span style='color:green'> window_msg </span>Insert winning console text here. <span style='color:orange'>//Display a window message. Place holder when useing a count down timer insert your winning console message here. You may edit it to suit the needs of your quest.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> switch_call </span>R251, 4:61:62:63:64 <span style='color:orange'>//Calls the function in the switch based on the value of the register used. Gets difficulty level of the room from register 251, 4 switches (0 normal, 1 hard, 2 very hard, 3 ultimate)function to call in this case it calls to display time attack information based on the difficulty level which is contained in functions 61,62,63,and 64. Make sure you edit in the name of your quest where quest name is in functions 61,62,63,and 64.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[sync]], [[call]], [[unlock_door2]], [[window_msg]], [[winend]], [[switch_call]], [[jmp]], [[Barebones function 1]], [[Barebones function 2]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]], [[Barebones function 61]], [[Barebones function 62]], [[Barebones function 63]], [[Barebones function 64]], [[Barebones function 220]], 856470320ad408733d3d829bc77ded95fe35ae5a 2069 2013-03-18T06:33:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 28== ''Function 28:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>28:</span></span> * ''Function 28'' = Part of jump sequence. Forest console count down timer winning. ==Jump sequence== Jump sequence name: Forest console count down timer winning. [[Barebones function 21]], = Function 21 goes on the forest console when using a count down timer for winning console. Has a disable console use to start with after being used once, Sets register 22 which disables quest failure message count down timer. Jumps to function 24. [[Barebones function 24]], = Disables the use for the forest console for a count down timer winning. Begins the first phase of time attack info conversion. Call function 25. [[Barebones function 25]], = Second phase of time attack information conversion. Calls function 26 [[Barebones function 26]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. [[Barebones function 27]], = Threaded when the quest began in function 10500. Constantly checks Register 26 and register 27. option to turn off threaded function 27. Jumps to function 28. [[Barebones function 28]], = Calls function 29. Sets register to turn off threaded function 27. [[Barebones function 29]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 29 Enters cinematic mode stopping players. Unlocks a door id (Placeholder - Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message (Edit this to suit the needs of your quest.) Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>28: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>220 <span style='color:orange'>//Calls function 220 locking the players in cinematic mode.</span> <span style='color:blue'> unlcok_door2 </span>00000000, 00000000 <span style='color:orange'>//unlcok_door2 options T_DWORD1 = floor number, T_DWORD2 = door id to unlock. This is currently a placeholder for unlocking either a laser fence containing a teleporter back to pioneer2/labo, or a door to a room containing a teleporter to pioneer 2/labo. You may edit it to suit the needs of your quest.</span> <span style='color:green'> window_msg </span>Insert winning console text here. <span style='color:orange'>//Display a window message. Place holder when useing a count down timer insert your winning console message here. You may edit it to suit the needs of your quest.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> switch_call </span>R251, 4:61:62:63:64 <span style='color:orange'>//Calls the function in the switch based on the value of the register used. Gets difficulty level of the room from register 251, 4 switches (0 normal, 1 hard, 2 very hard, 3 ultimate)function to call in this case it calls to display time attack information based on the difficulty level which is contained in functions 61,62,63,and 64. Make sure you edit in the name of your quest where quest name is in functions 61,62,63,and 64.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[sync]], [[call]], [[unlock_door2]], [[window_msg]], [[winend]], [[switch_call]], [[jmp]], [[Barebones function 1]], [[Barebones function 2]], [[Barebones function 21]], [[Barebones function 24]], [[Barebones function 25]], [[Barebones function 26]], [[Barebones function 10500]], [[Barebones function 27]], [[Barebones function 29]], [[Barebones function 61]], [[Barebones function 62]], [[Barebones function 63]], [[Barebones function 64]], [[Barebones function 220]], 8eee433d162a6c4769c64732e7d5c757655aa7b5 Barebones function 3 0 1618 2024 2017 2013-03-16T20:36:39Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 3== ''Function 3:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>3:</span></span> * ''Function 3'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>3: </span><span style='color:green'>call </span>223 <span style='color:orange'>//calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[call]], [[ret]], [[Barebones function 223]] 07fecd7e81bee88969af9827665df58b40942e15 2017 2013-03-16T20:26:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 3== ''Function 3:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>3:</span></span> * ''Function 3'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>3: </span><span style='color:green'>call </span>223 <span style='color:orange'>//calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[Barebones function 223]] f53c2852a9dddf724e66b4a7e43521bf4c223a63 Barebones function 300 0 1715 2316 2315 2013-04-19T09:41:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 300== ''Function 300:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>300:</span></span> * ''Function 300'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>jmpi_= </span>R109, 00000001, 301 <span style='color:orange'>//If register 109 equals 00000001 jump to function 301.</span> <span style='color:green'> jmpi_= </span>R119, 00000001, 311 <span style='color:orange'>//If register 119 equals 00000001 jump to function 311.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[set_qt_failure]], [[Barebones function 0]], [[Barebones function 60]], [[Barebones function 80]], [[Barebones function 301]], [[Barebones function 311]] 41965749316a90a5a8c26168c4299cb17e366ce3 2315 2013-04-19T09:40:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 300== ''Function 300:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>300:</span></span> * ''Function 300'' = Part of guild lady text failed. ==Guild lady text failed.== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>jmpi_= </span>R109, 00000001, 301 <span style='color:orange'>//If register 109 equals 00000001 jump to function 301.</span> <span style='color:green'> jmpi_= </span>R119, 00000001, 311 <span style='color:orange'>//If register 119 equals 00000001 jump to function 311.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[set_qt_failure]], [[Barebones function 0]], [[Barebones function 60]], [[Barebones function 80]], [[Barebones function 301]], [[Barebones function 311]] 7125a5adc74cf0be128c6445a5b7696543ac6a5e Barebones function 30000 0 1743 2375 2013-04-24T00:45:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 30000== ''Function 30000:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>30000:</span></span> * ''Function 30000'' = Part of item create delete. ==Item create delete== [[Barebones function 30000]] = Function 30000 makes all registers used in item creation and deletion equal 00000000. [[Barebones function 30001]] = Function 30001 gets the current number of items in the players inventory and stores the value in register 79. Then checks if they have no more space in their inventory if they do not have any space left display an error message by jumping to function 300002. [[Barebones function 30002]] = Function 30002 display an error message when a players inventory is full. ==Use== Function 30000 makes all registers used in item creation and deletion equal 00000000. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>30000: </span><span style='color:green'>leti </span>R80, 00000000 <span style='color:orange'>//Makes register 80 equal 00000000.</span> <span style='color:green'> leti </span>R81, 00000000 <span style='color:orange'>//Makes register 81 equal 00000000.</span> <span style='color:green'> leti </span>R82, 00000000 <span style='color:orange'>//Makes register 82 equal 00000000.</span> <span style='color:green'> leti </span>R83, 00000000 <span style='color:orange'>//Makes register 83 equal 00000000.</span> <span style='color:green'> leti </span>R84, 00000000 <span style='color:orange'>//Makes register 84 equal 00000000.</span> <span style='color:green'> leti </span>R85, 00000000 <span style='color:orange'>//Makes register 85 equal 00000000.</span> <span style='color:green'> leti </span>R86, 00000000 <span style='color:orange'>//Makes register 86 equal 00000000.</span> <span style='color:green'> leti </span>R87, 00000000 <span style='color:orange'>//Makes register 87 equal 00000000.</span> <span style='color:green'> leti </span>R88, 00000000 <span style='color:orange'>//Makes register 88 equal 00000000.</span> <span style='color:green'> leti </span>R89, 00000000 <span style='color:orange'>//Makes register 89 equal 00000000.</span> <span style='color:green'> leti </span>R90, 00000000 <span style='color:orange'>//Makes register 90 equal 00000000.</span> <span style='color:green'> leti </span>R91, 00000000 <span style='color:orange'>//Makes register 91 equal 00000000.</span> <span style='color:green'> leti </span>R92, 00000000 <span style='color:orange'>//Makes register 92 equal 00000000.</span> <span style='color:green'> leti </span>R93, 00000000 <span style='color:orange'>//Makes register 93 equal 00000000.</span> <span style='color:green'> leti </span>R94, 00000000 <span style='color:orange'>//Makes register 94 equal 00000000.</span> <span style='color:green'> leti </span>R95, 00000000 <span style='color:orange'>//Makes register 95 equal 00000000.</span> <span style='color:green'> leti </span>R96, 00000000 <span style='color:orange'>//Makes register 96 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 61b980a144b814b0fa5296f6d8d436aa8b5e707a Barebones function 30001 0 1744 2378 2376 2013-04-24T01:05:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 30001== ''Function 30001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>30001:</span></span> * ''Function 30001'' = Part of item create delete. ==Item create delete== [[Barebones function 30000]] = Function 30000 makes all registers used in item creation and deletion equal 00000000. [[Barebones function 30001]] = Function 30001 gets the current number of items in the players inventory and stores the value in register 79. Then checks if they have no more space in their inventory if they do not have any space left display an error message by jumping to function 300002. [[Barebones function 30002]] = Function 30002 display an error message when a players inventory is full. ==Use== Function 30001 gets the current number of items in the players inventory and stores the value in register 79. Then checks if they have no more space in their inventory if they do not have any space left display an error message by jumping to function 300002. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>30001: </span><span style='color:purple'>BB_get_number_in_pack </span>R79 <span style='color:orange'>//Gets the current number of items in the players inventory and stores the value in register 79.</span> <span style='color:green'> jmpi_= </span>R79, 0000001E, 30002 <span style='color:orange'>//If register 79 equals 0000001E (30) jump to function 30002.</span> <span style='color:green'> ret </span> </span> ==Also see== [[BB_get_number_in_pack]], [[jmpiue|jmpi_=]], [[ret]], [[Barebones function 30002]] 844b9db46f015f09908eebc34a04a64cf5faf528 2376 2013-04-24T00:52:55Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 30001== ''Function 30001:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>30001:</span></span> * ''Function 30001'' = Part of item create delete. ==Item create delete== [[Barebones function 30000]] = Function 30000 makes all registers used in item creation and deletion equal 00000000. [[Barebones function 30001]] = Function 30001 gets the current number of items in the players inventory and stores the value in register 79. Then checks if they have no more space in their inventory if they do not have any space left display an error message by jumping to function 300002. [[Barebones function 30002]] = Function 30002 display an error message when a players inventory is full. ==Use== Function 30001 gets the current number of items in the players inventory and stores the value in register 79. Then checks if they have no more space in their inventory if they do not have any space left display an error message by jumping to function 300002. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>30001: </span><span style='color:purple'>BB_get_number_in_pack </span>R79 <span style='color:orange'>//Gets the current number of items in the players inventory and stores the value in register 79.</span> <span style='color:green'> jmpi_= </span>R79, 0000001E, 30002 <span style='color:orange'>//If register 79 equals 0000001E (30) jump to function 30002.</span> <span style='color:green'> ret </span> </span> ==Also see== [[BB_get_number_in_pack]], [[jmpiue|jmpi_=]], [[ret]] 062e1a2c71ed8598b9907b34f97bdbcb4308f1c4 Barebones function 30002 0 1745 2377 2013-04-24T00:57:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 30002== ''Function 30002:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>30002:</span></span> * ''Function 30002'' = Part of item create delete. ==Item create delete== [[Barebones function 30000]] = Function 30000 makes all registers used in item creation and deletion equal 00000000. [[Barebones function 30001]] = Function 30001 gets the current number of items in the players inventory and stores the value in register 79. Then checks if they have no more space in their inventory if they do not have any space left display an error message by jumping to function 300002. [[Barebones function 30002]] = Function 30002 display an error message when a players inventory is full. ==Use== Function 30002 display an error message when a players inventory is full. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>30002: </span><span style='color:green'>window_msg </span>Inventory is full. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//Jump to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 30001]] 5ca51ed37d113c9b912b86dad7327fd3aa0071fa Barebones function 301 0 1716 2328 2013-04-19T09:48:09Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 301== ''Function 301:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>301:</span></span> * ''Function 301'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 301 checks for the room difficulty used. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>301: </span><span style='color:green'>jmpi_= </span>R251, 00000000, 302 <span style='color:orange'>//If register 251 equals 00000000 jump to function 302.</span> <span style='color:green'> jmpi_= </span>R251, 00000001, 303 <span style='color:orange'>//If register 251 equals 00000001 jump to function 303.</span> <span style='color:green'> jmpi_= </span>R251, 00000002, 304 <span style='color:orange'>//If register 251 equals 00000002 jump to function 304.</span> <span style='color:green'> jmpi_= </span>R251, 00000003, 305 <span style='color:orange'>//If register 251 equals 00000003 jump to function 305.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[get_difflvl2]], [[Barebones function 0]], [[Barebones function 300]], [[Barebones function 302]], [[Barebones function 303]], [[Barebones function 304]], [[Barebones function 305]] 3f6c2b18ca912f4a438495181cd1a107b7d3a7cf Barebones function 302 0 1717 2329 2013-04-19T09:52:27Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 302== ''Function 302:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>302:</span></span> * ''Function 302'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>302: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>normal<cr>guild lady text here. <span style='color:orange'>//Displays a window message for normal mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>61 <span style='color:orange'>//Calls function 61. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 61]], [[Barebones function 249]], [[Barebones function 301]] 08f09062efcde77e1c0f23874fef915f777640aa Barebones function 303 0 1718 2330 2013-04-19T09:56:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 303== ''Function 303:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>303:</span></span> * ''Function 303'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>303: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>hard<cr>guild lady text here. <span style='color:orange'>//Displays a window message for hard mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>62 <span style='color:orange'>//Calls function 62. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 62]], [[Barebones function 249]], [[Barebones function 301]] 6467559be413a6c2d3d9239f6dab75ca2918bb04 Barebones function 304 0 1719 2331 2013-04-19T09:58:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 304== ''Function 304:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>304:</span></span> * ''Function 304'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>304: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>very hard<cr>guild lady text here. <span style='color:orange'>//Displays a window message for very hard mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>63 <span style='color:orange'>//Calls function 63. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 63]], [[Barebones function 249]], [[Barebones function 301]] 458f8b633d554d4f32aaaa38dcf29e081f7f2944 Barebones function 305 0 1720 2332 2013-04-19T10:01:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 305== ''Function 305:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>305:</span></span> * ''Function 305'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>305: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>ultimate<cr>guild lady text here. <span style='color:orange'>//Displays a window message for ultimate mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>64 <span style='color:orange'>//Calls function 64. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 64]], [[Barebones function 249]], [[Barebones function 301]] 101d5a4261cdea38d45e2c4ad95828b3eadc1fcb Barebones function 31 0 1635 2078 2077 2013-03-18T06:53:49Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 31== ''Function 31:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>31:</span></span> * ''Function 31'' = Start of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Ending console for count up timer. Function 31 goes on your ending forest console when using the count up timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>31: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R31, 00000001, 1 <span style='color:orange'>//If Register 31 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R30, 00000001 <span style='color:orange'>//Makes register 30 equal 1.</span> <span style='color:red'> sync_register </span>R32, 00000001 <span style='color:orange'>//Makes register 32 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R30, 00000001, 34 <span style='color:orange'>//If Register 30 equals 1 jump to function 34.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 34]], [[Barebones function 35]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 39]] 0f1ceb943a518b4aa11b2813a480da6a7db40b3e 2077 2013-03-18T06:53:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 31== ''Function 31:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>31:</span></span> * ''Function 31'' = Start of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Ending console for count up timer. Function 21 goes on your ending forest console when using the count up timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>31: </span><span style='color:green'>sync </span> <span style='color:orange'>//waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R31, 00000001, 1 <span style='color:orange'>//If Register 31 equals 1 jump to function 1.</span> <span style='color:green'> leti </span>R30, 00000001 <span style='color:orange'>//Makes register 30 equal 1.</span> <span style='color:red'> sync_register </span>R32, 00000001 <span style='color:orange'>//Makes register 32 equal 1 for all players.</span> <span style='color:green'> jmpi_= </span>R30, 00000001, 34 <span style='color:orange'>//If Register 30 equals 1 jump to function 34.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[Barebones function 1]], [[Barebones function 34]], [[Barebones function 35]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 39]] c9e4b4df046929652b88e915f77de0e556b780cd Barebones function 311 0 1721 2333 2013-04-19T10:05:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 311== ''Function 311:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>311:</span></span> * ''Function 311'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 311 checks for the room difficulty used. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>311: </span><span style='color:green'>jmpi_= </span>R251, 00000000, 312 <span style='color:orange'>//If register 251 equals 00000000 jump to function 312.</span> <span style='color:green'> jmpi_= </span>R251, 00000001, 313 <span style='color:orange'>//If register 251 equals 00000001 jump to function 313.</span> <span style='color:green'> jmpi_= </span>R251, 00000002, 314 <span style='color:orange'>//If register 251 equals 00000002 jump to function 314.</span> <span style='color:green'> jmpi_= </span>R251, 00000003, 315 <span style='color:orange'>//If register 251 equals 00000003 jump to function 315.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[ret]], [[get_difflvl2]], [[Barebones function 0]], [[Barebones function 300]], [[Barebones function 312]], [[Barebones function 313]], [[Barebones function 314]], [[Barebones function 315]] 2277213341a3661cde6f8367cd4f641d5085ba8d Barebones function 312 0 1722 2334 2013-04-19T10:07:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 312== ''Function 312:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>312:</span></span> * ''Function 312'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>312: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>normal<cr>guild lady text here. <span style='color:orange'>//Displays a window message for normal mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>81 <span style='color:orange'>//Calls function 81. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 81]], [[Barebones function 249]], [[Barebones function 311]] 0fb6d367aba0c7ca6c63472d54d0611b38eca24d Barebones function 313 0 1723 2335 2013-04-19T10:09:47Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 313== ''Function 313:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>313:</span></span> * ''Function 313'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>313: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>hard<cr>guild lady text here. <span style='color:orange'>//Displays a window message for hard mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>82 <span style='color:orange'>//Calls function 82. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 82]], [[Barebones function 249]], [[Barebones function 311]] 2678389bb5ddaa67d3c9f5ba11b4594023eca0d2 Barebones function 314 0 1724 2336 2013-04-19T10:11:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 314== ''Function 314:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>314:</span></span> * ''Function 314'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>314: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>very hard<cr>guild lady text here. <span style='color:orange'>//Displays a window message for very hard mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>83 <span style='color:orange'>//Calls function 83. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 83]], [[Barebones function 249]], [[Barebones function 311]] b12e47315d18090bab5dcfb80efb0de45c28c4e3 Barebones function 315 0 1725 2337 2013-04-19T10:13:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 315== ''Function 315:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>315:</span></span> * ''Function 315'' = Part of guild lady text failed. ==Guild lady text failed== Determines what the guild lady will say upon failing the quest. [[Barebones function 300]] = Function 300 checks what timer was used count down or count up. If count down continue to function 301. if count up continue to function 311. [[Barebones function 301]] = Function 301 checks for the room difficulty used. [[Barebones function 302]] = Function 302 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 303]] = Function 303 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 304]] = Function 304 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 305]] = Function 305 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. [[Barebones function 311]] = Function 311 checks for the room difficulty used. [[Barebones function 312]] = Function 312 displays the guild lady's quest failed message for normal mode. Then displays time attack information for normal mode, and quest credits. [[Barebones function 313]] = Function 313 displays the guild lady's quest failed message for hard mode. Then displays time attack information for hard mode, and quest credits. [[Barebones function 314]] = Function 314 displays the guild lady's quest failed message for very hard mode. Then displays time attack information for very hard mode, and quest credits. [[Barebones function 315]] = Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==Use== Function 315 displays the guild lady's quest failed message for ultimate mode. Then displays time attack information for ultimate mode, and quest credits. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>315: </span><span style='color:green'>window_msg </span>Insert quest failed<cr>ultimate<cr>guild lady text here. <span style='color:orange'>//Displays a window message for ultimate mode quest failure.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> call </span>84 <span style='color:orange'>//Calls function 84. (To display time attack info.)</span> <span style='color:green'> call </span>249 <span style='color:orange'>//Calls function 249. (To display quest credits.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[Barebones function 84]], [[Barebones function 249]], [[Barebones function 311]] 2f9169240e084aa501911d3401c26c638a701e62 Barebones function 32 0 1636 2095 2013-03-18T07:11:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 32== ''Function 32:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>32:</span></span> * ''Function 32'' = Threaded. Part of thread. Quest failed count up timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count up timer. [[Barebones function 80]], = Threads 32. [[Barebones function 32]], = Jumps to function 33 when register 112 = 00000001. [[Barebones function 33]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== This function will preform a constant check on register 112. When register 112 equals 00000001 then this function will jump to the starting of quest failed for count down timer. (function 33.) Function 32 becomes threaded in function 80. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>32: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R112, 00000001, 33 <span style='color:orange'>//If register 112 equals 00000001 jump to function 33.</span> <span style='color:green'> jmp </span>32 <span style='color:orange'>//Jump to function 32.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 80]], [[Barebones function 33]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]] 05241bf9977ab16224df3a5dd44b893d3325a6b5 Barebones function 33 0 1637 2098 2013-03-18T07:21:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 33== ''Function 33:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>33:</span></span> * ''Function 33'' = Part of thread. Quest failed count up timer. ==Functions contained in this thread in order of activation.== Name of thread: Quest failed count up timer. [[Barebones function 80]], = Threads 32. [[Barebones function 32]], = Jumps to function 33 when register 112 = 00000001. [[Barebones function 33]], = Makes function 1, or function 10000 happen. [[Barebones function 10000]], = Makes function 11500 happen. [[Barebones function 11500]], = Makes function 1005 happen. [[Barebones function 1005]] = Makes function 1 happen. [[Barebones function 1]], = Ends the thread. ==Use== Function 33 is used to set up and preform a final check for quest failure for quests that use the count up timer. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>33: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R32, 00000001, 1 <span style='color:orange'>//If register 32 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:red'> freeze_enemies </span> <span style='color:orange'>//Freezes all the enemies making them not move as well as making all enemies un-target-able.</span> <span style='color:red'> sync_register </span>R98, 00000001 <span style='color:orange'>//Makes register 98 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R119, 00000001 <span style='color:orange'>//Makes register 119 equal 00000001 for all players.</span> <span style='color:green'> p_disablewarp </span> <span style='color:orange'>//Makes telepipes and ryuker un-use-able as well as removing any telepipes that may currently exist.</span> <span style='color:green'> warp_off </span> <span style='color:orange'>//Disables access to the main ragol teleporter, principals office, lab area, and any warps you may have placed.</span> <span style='color:green'> window_msg </span>Time is up! <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> fadeout </span> <span style='color:orange'>//Makes the camera fade to black.</span> <span style='color:red'> unfreeze_enemies </span> <span style='color:orange'>//Restores enemy movement and makes the enemies target able again.</span> <span style='color:green'> leti </span>R97, 00000000 <span style='color:orange'>//Makes register 97 equal 00000000.</span> <span style='color:blue'> go_floor </span>R250, R97 <span style='color:orange'>//Sends the players back to floor 0.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[call]], [[freeze_enemies]], [[sync_register]], [[p_disablewarp]], [[warp_off]], [[window_msg]], [[winend]], [[fadeout]], [[unfreeze_enemies]], [[leti]], [[go_floor]], [[ret]], [[Barebones function 80]], [[Barebones function 32]], [[Barebones function 10000]], [[Barebones function 11500]], [[Barebones function 1005]], [[Barebones function 1]], b01286691638524a06a3f7fb3e84507b29031afd Barebones function 34 0 1638 2101 2100 2013-03-18T07:42:23Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 34== ''Function 34:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>34:</span></span> * ''Function 34'' = Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 34 is used to disable the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>34: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> sync_register </span>R31, 00000001 <span style='color:orange'>//Makes register 31 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R30, 00000000 <span style='color:orange'>//Makes register 30 equal 00000000 for all players.</span> <span style='color:red'> sync_register </span>R114, R114 <span style='color:orange'>//Makes register 114 equal register 114 for all players.</span> <span style='color:green'> let </span>R116, R114 <span style='color:orange'>//Copies register 114's value to register 116.</span> <span style='color:green'> let </span>R117, R114 <span style='color:orange'>//Copies register 114's value to register 117.</span> <span style='color:green'> let </span>R118, R114 <span style='color:orange'>//Copies register 114's value to register 118.</span> <span style='color:green'> call </span>35 <span style='color:orange'>//Calls function 35.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 31]], [[Barebones function 35]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 39]] 314900ab551064020be2488bb9fa374c4725fe88 2100 2013-03-18T07:41:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 34== ''Function 34:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>34:</span></span> * ''Function 34'' = Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 34 is used to disable the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>34: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> sync_register </span>R31, 00000001 <span style='color:orange'>//Makes register 31 equal 00000001 for all players.</span> <span style='color:red'> sync_register </span>R30, 00000000 <span style='color:orange'>//Makes register 30 equal 00000000 for all players.</span> <span style='color:red'> sync_register </span>R114, R114 <span style='color:orange'>//Makes register 114 equal register 114 for all players.</span> <span style='color:green'> let </span>R116, R114 <span style='color:orange'>//Copies register 114's value to register 116.</span> <span style='color:green'> let </span>R117, R114 <span style='color:orange'>//Copies register 114's value to register 117.</span> <span style='color:green'> let </span>R118, R114 <span style='color:orange'>//Copies register 114's value to register 118.</span> <span style='color:green'> call </span>35 <span style='color:orange'>//Calls function 25.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[sync_register]], [[let]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 31]], [[Barebones function 35]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 39]] f8078e4fbf3aa595c375d3fd18b7544f279fb100 Barebones function 35 0 1639 2103 2013-03-18T07:55:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 35== ''Function 35:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>35:</span></span> * ''Function 35'' = Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 35 is used for the second phase of time attack information conversion. Calls function 36 ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>35: </span><span style='color:green'>divi </span>R116, 00000E10 <span style='color:orange'>//Divides the value of register 116 by 3600 and stores the value in register 116.</span> <span style='color:red'> sync_register </span>R116, R116 <span style='color:orange'>//Makes register 116 equal register 116 for all players.</span> <span style='color:green'> modi </span>R117, 00000E10 <span style='color:orange'>//Preforms modular math on register 117 by 3600 and stores the value in register 117.</span> <span style='color:green'> divi </span>R117, 0000003C <span style='color:orange'>//Divides the value of register 117 by 60 and stores the value in register 117.</span> <span style='color:red'> sync_register </span>R117, R117 <span style='color:orange'>//Makes register 117 equal register 117 for all players.</span> <span style='color:green'> modi </span>R118, 0000003C <span style='color:orange'>//Preforms modular math on register 118 by 60 and stores the value in register 118.</span> <span style='color:red'> sync_register </span>R118, R118 <span style='color:orange'>//Makes register 118 equal register 118 for all players.</span> <span style='color:green'> call </span>36 <span style='color:orange'>//calls function 36.</span> <span style='color:green'> ret </span> </span> ==Also see== [[divi]], [[sync_register]], [[modi]], [[call]], [[ret]], [[Barebones function 1]], [[Barebones function 31]], [[Barebones function 34]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 39]] a6a3b0d17f253e902d3cbc88b407767187610ed1 Barebones function 36 0 1640 2104 2013-03-18T08:05:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 36== ''Function 36:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>36:</span></span> * ''Function 36'' = Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 36 turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 27. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>36: </span><span style='color:red'>sync_register </span>R112, 00000001 <span style='color:orange'>//Makes register 112 equal 1 for all players.</span> <span style='color:red'> sync_register </span>R25, 00000002 <span style='color:orange'>//Makes register 25 equal 2 for all players.</span> <span style='color:red'> sync_register </span>R36, 00000001 <span style='color:orange'>//Makes register 36 equal 1 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 31]], [[Barebones function 34]], [[Barebones function 35]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 39]] af7b9469e374fe5ac6d450d124ee8dfb1985223d Barebones function 37 0 1641 2106 2013-03-18T09:58:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 37== ''Function 37:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>37:</span></span> * ''Function 37'' = Threaded. Threaded in [[Barebones function 10500]]. Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 37 will preform a constant check on register 37 (End thread 37.), and register 36. (When register 36 equals 00000001 function 37 will jump to function 38.) ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>37: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R37, 00000001, 1 <span style='color:orange'>//If register 37 equals 1 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R36, 00000001, 38 <span style='color:orange'>//If register 38 equals 1 jump to function 38.</span> <span style='color:green'> jmp </span>37 <span style='color:orange'>//Jump to function 37.</span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[Barebones function 1]], [[Barebones function 31]], [[Barebones function 34]], [[Barebones function 35]], [[Barebones function 10500]], [[Barebones function 36]], [[Barebones function 38]], [[Barebones function 39]] bef0514ce839116480c95db4875e39ed27037ba8 Barebones function 38 0 1642 2108 2013-03-18T10:05:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 38== ''Function 38:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>38:</span></span> * ''Function 38'' = Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 38 calls function 39. Sets register to turn off threaded function 37. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>38: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>39 <span style='color:orange'>//Calls function 39.</span> <span style='color:red'> sync_register </span>R37, 00000001 <span style='color:orange'>//Makes register 37 equal register 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[call]], [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 31]], [[Barebones function 34]], [[Barebones function 35]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 39]] 96ff21b6c6eee1d6cb26e3c53f6e6c9c2774936d Barebones function 39 0 1643 2111 2013-03-18T10:18:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 39== ''Function 39:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>39:</span></span> * ''Function 39'' = Part of jump sequence. Forest console count up timer winning. ==Jump sequence== Jump sequence name: Forest console count up timer winning. [[Barebones function 31]], = Function 31 goes on the forest console when using a count up timer for winning console. Has a disable console use to start with after being used once, Sets register 32 which disables quest failure message count up timer. Jumps to function 34. [[Barebones function 34]], = Disables the use for the forest console for a count up timer winning. Begins the first phase of time attack info conversion. Call function 35. [[Barebones function 35]], = Second phase of time attack information conversion. Calls function 36 [[Barebones function 36]], = Turns off the clock. Tells the quest giver to now say the winning cinematic speech when encountered. Sets the register choice for threaded function 37. [[Barebones function 37]], = Threaded when the quest began in function 10500. Constantly checks register 36 and register 37. Option to turn off threaded function 37. Jumps to function 38. [[Barebones function 38]], = Calls function 39. Sets register to turn off threaded function 37. [[Barebones function 39]], = Enters cinematic mode stopping players. Unlocks a door (Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo.) Displays winning console message. Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. [[Barebones function 1]], = Used to end threads or functions. ==Use== Function 39 Enters cinematic mode stopping players. Unlocks a door id (Placeholder - Usually this will be to turn off a laser fence or open a door to a room containing teleporter leading back to pioneer 2/labo. Edit this to suit the needs of your quest.) Displays winning console message (Edit this to suit the needs of your quest.) Closes winning console message. Displays time attack information. Exits cinematic mode returning control to the player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>39: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> call </span>220 <span style='color:orange'>//Calls function 220 locking the players in cinematic mode.</span> <span style='color:blue'> unlcok_door2 </span>00000000, 00000000 <span style='color:orange'>//unlcok_door2 options T_DWORD1 = floor number, T_DWORD2 = door id to unlock. This is currently a placeholder for unlocking either a laser fence containing a teleporter back to pioneer2/labo, or a door to a room containing a teleporter to pioneer 2/labo. You may edit it to suit the needs of your quest.</span> <span style='color:green'> window_msg </span>Insert winning console text here. <span style='color:orange'>//Display a window message. Place holder when using a count up timer insert your winning console message here. You may edit it to suit the needs of your quest.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> switch_call </span>R251, 4:81:82:83:84 <span style='color:orange'>//Calls the function in the switch based on the value of the register used. Gets difficulty level of the room from register 251, 4 switches (0 normal, 1 hard, 2 very hard, 3 ultimate)function to call in this case it calls to display time attack information based on the difficulty level which is contained in functions 81,82,83,and 84. Make sure you edit in the name of your quest where quest name is in functions 81,82,83,and 84.</span> <span style='color:green'> jmp </span>2 <span style='color:orange'>//Jumps to function 2.</span> </span> ==Also see== [[sync]], [[call]], [[unlock_door2]], [[window_msg]], [[winend]], [[switch_call]], [[jmp]], [[Barebones function 1]], [[Barebones function 2]], [[Barebones function 31]], [[Barebones function 34]], [[Barebones function 35]], [[Barebones function 36]], [[Barebones function 10500]], [[Barebones function 37]], [[Barebones function 38]], [[Barebones function 81]], [[Barebones function 82]], [[Barebones function 83]], [[Barebones function 84]], [[Barebones function 220]], 100548817bf9c93ed6d57a4249c46a0a9c0edc30 Barebones function 4 0 1619 2021 2019 2013-03-16T20:32:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 4== ''Function 4:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>4:</span></span> * ''Function 4'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>4: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[ret]] 358fe995c51b5b24ec8194a7265d8cdbd6dcdd4f 2019 2018 2013-03-16T20:28:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 4== ''Function 4:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>4:</span></span> * ''Function 4'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>2: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[ret]] d11549fa710f7d07c2b0764cb1a1ad62de9a35e0 2018 2013-03-16T20:28:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 4== ''Function 4:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>4:</span></span> * ''Function 4'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>2: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[winend]] d86db19f274e3056b240272e2708f48f12bf718e Barebones function 5 0 1620 2036 2023 2013-03-16T20:50:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 5== ''Function 5:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>5:</span></span> * ''Function 5'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>5: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> call </span>221 <span style='color:orange'>//Calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[call]], [[ret]], [[Barebones function 221]] 277c1ffb4b90ad8b4b3e3d53508fb4e5ceffc2d1 2023 2020 2013-03-16T20:36:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 5== ''Function 5:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>5:</span></span> * ''Function 5'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>5: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> call </span>221 <span style='color:orange'>//Calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[call]], [[ret]] [[Barebones function 221]] b4c24d3486edd2f5f177d3189decc8ecdef17b08 2020 2013-03-16T20:32:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 5== ''Function 5:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>5:</span></span> * ''Function 5'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>5: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> call </span>221 <span style='color:orange'>//Calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[ret]] [[Barebones function 221]] f0a8646e83dfbc9ef9ffbef4c4ba7ab00a5f9232 Barebones function 50 0 1644 2166 2156 2013-03-18T17:53:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 539b4482d6a8d31187b876974d6e5f8b0ca0081c 2156 2155 2013-03-18T17:12:21Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] f465314052a2e25fe7ea7d1e0c35655550822a59 2155 2135 2013-03-18T16:51:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] b785a802c6595fea775560d9766fce2f998d30d9 2135 2128 2013-03-18T16:20:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 04dfbf5b8f65c2cd6dff151e8569834cc6ad25f2 2128 2117 2013-03-18T15:59:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 7cbe39f5468aa09c41ff85f49b40b9abdea366bb 2117 2116 2013-03-18T15:20:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 3f83e73729d8fce94a1feaf178c3c8e3be9083d8 2116 2013-03-18T15:19:18Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 50== ''Function 50:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>50:</span></span> * ''Function 50'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. a message letting them know when the mission will begin what kind of timer will be used and that a door or fence will be opened and asking the players to start waiting for everyone to arrive. it then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement (no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>50: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count down timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//next continuous window message..</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 51 <span style='color:orange'>//If register 210 equals 00000000 jump to function 51.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 66ace10f250fc1a44799c6d63bdecad461630517 Barebones function 51 0 1645 2165 2154 2013-03-18T17:52:45Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 51== ''Function 51:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>51:</span></span> * ''Function 51'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>51: </span><span style='color:green'>window_msg </span>Waitng for all players to arrive. <span style='color:orange'>Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> set </span>R99 <span style='color:orange'>//Makes resister 99 equal 1.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//stores the players slot number in register 250.</span> <span style='color:green'> switch_call </span>R250, 4:52:53:54:55 <span style='color:orange'>//calls a function dependent on the players slot number.</span> <span style='color:green'> thread_stg </span>56 <span style='color:orange'>//Threads function 56 until the players leave the floor.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[set]], [[get_slotnumber]], [[switch_call]], [[thread_stg]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 655e0e47cb714bfd9052c1de23a74584de2ef428 2154 2134 2013-03-18T16:51:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 51== ''Function 51:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>51:</span></span> * ''Function 51'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>51: </span><span style='color:green'>window_msg </span>Waitng for all players to arrive. <span style='color:orange'>Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> set </span>R99 <span style='color:orange'>//Makes resister 99 equal 1.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//stores the players slot number in register 250.</span> <span style='color:green'> switch_call </span>R250, 4:52:53:54:55 <span style='color:orange'>//calls a function dependent on the players slot number.</span> <span style='color:green'> thread_stg </span>56 <span style='color:orange'>//Threads function 56 until the players leave the floor.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[set]], [[get_slotnumber]], [[switch_call]], [[thread_stg]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 8d5f5a3ec15b9d85a73646892d31ecb7e51879b1 2134 2127 2013-03-18T16:20:33Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 51== ''Function 51:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>51:</span></span> * ''Function 51'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>51: </span><span style='color:green'>window_msg </span>Waitng for all players to arrive. <span style='color:orange'>Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> set </span>R99 <span style='color:orange'>//Makes resister 99 equal 1.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//stores the players slot number in register 250.</span> <span style='color:green'> switch_call </span>R250, 4:52:53:54:55 <span style='color:orange'>//calls a function dependent on the players slot number.</span> <span style='color:green'> thread_stg </span>56 <span style='color:orange'>//Threads function 56 until the players leave the floor.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[set]], [[get_slotnumber]], [[switch_call]], [[thread_stg]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 295230986f76c3e7c544d06d23ebec9d4a19677b 2127 2118 2013-03-18T15:59:09Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 51== ''Function 51:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>51:</span></span> * ''Function 51'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>51: </span><span style='color:green'>window_msg </span>Waitng for all players to arrive. <span style='color:orange'>Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> set </span>R99 <span style='color:orange'>//Makes resister 99 equal 1.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//stores the players slot number in register 250.</span> <span style='color:green'> switch_call </span>R250, 4:52:53:54:55 <span style='color:orange'>//calls a function dependent on the players slot number.</span> <span style='color:green'> thread_stg </span>56 <span style='color:orange'>//Threads function 56 until the players leave the floor.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[set]], [[get_slotnumber]], [[switch_call]], [[thread_stg]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 16c544f85c9767ce7f6ddbda1b20bdb639b44747 2118 2013-03-18T15:38:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 51== ''Function 51:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>51:</span></span> * ''Function 51'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>51: </span><span style='color:green'>window_msg </span>Waitng for all players to arrive. <span style='color:orange'>Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> set </span>R99 <span style='color:orange'>//Makes resister 99 equal 1.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//stores the players slot number in register 250.</span> <span style='color:green'> switch_call </span>R250, 4:52:53:54:55 <span style='color:orange'>//calls a function dependent on the players slot number.</span> <span style='color:green'> thread_stg </span>56 <span style='color:orange'>//Threads function 56 until the players leave the floor.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[set]], [[get_slotnumber]], [[switch_call]], [[thread_stg]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] d622777407186cac24b7c695e53578c649b9b66a Barebones function 52 0 1646 2164 2153 2013-03-18T17:52:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 52== ''Function 52:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>52:</span></span> * ''Function 52'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>52: </span><span style='color:red'>sync_register </span>R215, 00000001 <span style='color:orange'>//Makes register 215 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] f921d8a0726b985ce5e9cbc48fc2f61fbb0e0168 2153 2133 2013-03-18T16:51:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 52== ''Function 52:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>52:</span></span> * ''Function 52'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>52: </span><span style='color:red'>sync_register </span>R215, 00000001 <span style='color:orange'>//Makes register 215 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] c825713636fbcc8fde2d8ae53526d158b2e46e71 2133 2126 2013-03-18T16:20:11Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 52== ''Function 52:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>52:</span></span> * ''Function 52'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>52: </span><span style='color:red'>sync_register </span>R215, 00000001 <span style='color:orange'>//Makes register 215 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] ad0d166e3fecbc69eecfa96964beb7de8e0f27d8 2126 2119 2013-03-18T15:58:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 52== ''Function 52:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>52:</span></span> * ''Function 52'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>52: </span><span style='color:red'>sync_register </span>R215, 00000001 <span style='color:orange'>//Makes register 215 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] d1a6e9049fa1de7d1bcc24500f68d4fef90dffc6 2119 2013-03-18T15:52:12Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 52== ''Function 52:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>52:</span></span> * ''Function 52'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>52: </span><span style='color:red'>sync_register </span>R215, 00000001 <span style='color:orange'>//Makes register 215 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 7d89b928bed391ebbcc6a5ecf19d830699d0b93a Barebones function 53 0 1647 2163 2152 2013-03-18T17:52:00Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 53== ''Function 53:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>53:</span></span> * ''Function 53'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>53: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] c3590f772d4683ca5aa137a64f99167d6a3261ee 2152 2132 2013-03-18T16:51:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 53== ''Function 53:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>53:</span></span> * ''Function 53'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>53: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 3293d97c3c516a6803a5256646a88b3b235073d5 2132 2125 2013-03-18T16:19:03Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 53== ''Function 53:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>53:</span></span> * ''Function 53'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>53: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] af3df6b721d57c363390237fb9d5028e5c17b608 2125 2121 2013-03-18T15:58:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 53== ''Function 53:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>53:</span></span> * ''Function 53'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>53: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] b69d52c24ee6246e02f7ed42b10f046112e11a4a 2121 2120 2013-03-18T15:54:26Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 53== ''Function 53:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>53:</span></span> * ''Function 53'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>53: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 69003d074b983e472f9736bb7a827ce32cb9972a 2120 2013-03-18T15:54:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 53== ''Function 53:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>53:</span></span> * ''Function 53'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>53: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 1e221fd5ca88c9702179097b57bde0b7c150bcc8 Barebones function 54 0 1648 2162 2151 2013-03-18T17:51:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 54== ''Function 54:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>54:</span></span> * ''Function 54'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 42147b8a852ca69511dec8b9e49267767cec2546 2151 2136 2013-03-18T16:50:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 54== ''Function 54:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>54:</span></span> * ''Function 54'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] ce4593606f9b472ad8d14d18fbdbaec7b50b4fab 2136 2131 2013-03-18T16:21:16Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 54== ''Function 54:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>54:</span></span> * ''Function 54'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] cbb6ac29cab021bdb6e40e11d2389f41799d2e99 2131 2124 2013-03-18T16:17:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 54== ''Function 54:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>54:</span></span> * ''Function 54'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] a0eda57a38ff4d53b3fda7a0c3d64a8cdf40938d 2124 2122 2013-03-18T15:58:24Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 54== ''Function 54:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>54:</span></span> * ''Function 54'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] a70142edc2a94bed23388eec9540f43c88f3abee 2122 2013-03-18T15:56:33Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 54== ''Function 54:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>54:</span></span> * ''Function 54'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 52 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 006bb87056929a05f3892c766a2f776ca3b2819a Barebones function 55 0 1649 2161 2150 2013-03-18T17:40:18Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 55== ''Function 55:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>55:</span></span> * ''Function 55'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>55: </span><span style='color:red'>sync_register </span>R218, 00000001 <span style='color:orange'>//Makes register 218 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 473ea1223f6ac2308ba6cbfc6edad96b02e607df 2150 2137 2013-03-18T16:50:46Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 55== ''Function 55:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>55:</span></span> * ''Function 55'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>55: </span><span style='color:red'>sync_register </span>R218, 00000001 <span style='color:orange'>//Makes register 218 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 8af130537b150052acd63a5b4699cc4205e57b57 2137 2130 2013-03-18T16:21:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 55== ''Function 55:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>55:</span></span> * ''Function 55'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>55: </span><span style='color:red'>sync_register </span>R218, 00000001 <span style='color:orange'>//Makes register 218 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 40221488ce50e69bce9d45e03d9be72d33c1540d 2130 2123 2013-03-18T16:16:27Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 55== ''Function 55:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>55:</span></span> * ''Function 55'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>55: </span><span style='color:red'>sync_register </span>R218, 00000001 <span style='color:orange'>//Makes register 218 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] a9a22278ae5526f9348b6152e7cacfe101170bf6 2123 2013-03-18T15:58:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 55== ''Function 55:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>55:</span></span> * ''Function 55'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>55: </span><span style='color:red'>sync_register </span>R218, 00000001 <span style='color:orange'>//Makes register 218 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 68ce999543d96bfc0531ce9b992a785b6c10d32d Barebones function 56 0 1650 2194 2160 2013-03-18T21:05:47Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57.</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] a26b6a6dfbee0cb12d8d3f44e1a7e6a1f2cf145c 2160 2149 2013-03-18T17:39:57Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57.</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 0d72a7fd5713a55bd8b99ba8b6f2c3080b4795d9 2149 2141 2013-03-18T16:50:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57.</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 0c6e13e56f26e484db292f159a39f93c0e827d16 2141 2140 2013-03-18T16:31:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57.</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] d3a70f5db2ea86a6bf0210961009fa230b2a4d83 2140 2139 2013-03-18T16:29:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57..</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56..</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 7f6d2303c868e2b245bf22fc9a42ac4f51de1219 2139 2138 2013-03-18T16:24:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57..</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56..</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] de8ef1193880f70eaaeea0a4ceb7efbbf2401168 2138 2129 2013-03-18T16:21:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57..</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56..</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] c33ccbcad3d77709796f022ce3f0783a8248a3ae 2129 2013-03-18T16:15:24Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 56== ''Function 56:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>56:</span></span> * ''Function 56'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the red green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>56: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 57 <span style='color:orange'>//If register 219 equals 00000000 jump to function 57..</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56..</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 03c13394aeb76520a4d71459d8bebeccdd2d9565 Barebones function 57 0 1651 2193 2159 2013-03-18T21:05:30Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 57== ''Function 57:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>57:</span></span> * ''Function 57'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 57 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>57: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 58 <span style='color:orange'>//If register 220 equals 00000000 jump to function 58.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 56 <span style='color:orange'>//If register 216 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 1d9fafc59fa7e8d4bfc9aa686617ef2eb07019ae 2159 2148 2013-03-18T17:39:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 57== ''Function 57:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>57:</span></span> * ''Function 57'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 57 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>57: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 58 <span style='color:orange'>//If register 220 equals 00000000 jump to function 58.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 56 <span style='color:orange'>//If register 216 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] a4141f0fe807debdc093b5c1ce93737a33a5521d 2148 2143 2013-03-18T16:50:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 57== ''Function 57:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>57:</span></span> * ''Function 57'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 57 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>57: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 58 <span style='color:orange'>//If register 220 equals 00000000 jump to function 58.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 56 <span style='color:orange'>//If register 216 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 3431bcab98fc5104b67342e9b31277bb0916767b 2143 2142 2013-03-18T16:36:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 57== ''Function 57:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>57:</span></span> * ''Function 57'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 57 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>57: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 58 <span style='color:orange'>//If register 220 equals 00000000 jump to function 58.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 56 <span style='color:orange'>//If register 216 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] 68dfb002cadddb0f02ca1e62d84bb1b2582b704b 2142 2013-03-18T16:33:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 57== ''Function 57:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>57:</span></span> * ''Function 57'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 57 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>57: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 58 <span style='color:orange'>//If register 220 equals 00000000 jump to function 58.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 56 <span style='color:orange'>//If register 215 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 58]], [[Barebones function 59]], [[Barebones function 60]] c96901fc1a96a980f9f04405eeb4bd8dc832ff06 Barebones function 58 0 1652 2192 2158 2013-03-18T21:05:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 58== ''Function 58:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>58:</span></span> * ''Function 58'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 58 begins taking attendance for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>58: </span><span style='color:green'>jmpi_= </span>R221, 00000000, 59 <span style='color:orange'>//If register 221 equals 00000000 jump to function 59.</span> <span style='color:green'> jmpi_= </span>R217, 00000000, 56 <span style='color:orange'>//If register 217 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 59]], [[Barebones function 60]] 2c875886f71487495835707bbcfd18e52527b5c4 2158 2147 2013-03-18T17:39:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 58== ''Function 58:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>58:</span></span> * ''Function 58'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 58 begins taking attendance for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>58: </span><span style='color:green'>jmpi_= </span>R221, 00000000, 59 <span style='color:orange'>//If register 221 equals 00000000 jump to function 59.</span> <span style='color:green'> jmpi_= </span>R217, 00000000, 56 <span style='color:orange'>//If register 217 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 59]], [[Barebones function 60]] 591324d82333a136b56a778901fd9e7736dcd130 2147 2144 2013-03-18T16:49:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 58== ''Function 58:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>58:</span></span> * ''Function 58'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 58 begins taking attendance for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>58: </span><span style='color:green'>jmpi_= </span>R221, 00000000, 59 <span style='color:orange'>//If register 221 equals 00000000 jump to function 59.</span> <span style='color:green'> jmpi_= </span>R217, 00000000, 56 <span style='color:orange'>//If register 217 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 59]], [[Barebones function 60]] 850a1fa6ed5eb4b27cc8922f0aee337bfc5e9600 2144 2013-03-18T16:37:32Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 58== ''Function 58:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>58:</span></span> * ''Function 58'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 58 begins taking attendance for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>58: </span><span style='color:green'>jmpi_= </span>R221, 00000000, 59 <span style='color:orange'>//If register 221 equals 00000000 jump to function 59.</span> <span style='color:green'> jmpi_= </span>R217, 00000000, 56 <span style='color:orange'>//If register 217 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 59]], [[Barebones function 60]] 571de1fe07b50e79c5766b9cec008b2fec50e850 Barebones function 59 0 1653 2189 2157 2013-03-18T21:04:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 59== ''Function 59:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>59:</span></span> * ''Function 59'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 59 begins taking attendance for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>59: </span><span style='color:green'>jmpi_= </span>R222, 00000000, 60 <span style='color:orange'>//If register 222 equals 00000000 jump to function 60.</span> <span style='color:green'> jmpi_= </span>R218, 00000000, 56 <span style='color:orange'>//If register 218 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 60]] a5983eba2166c72ea1455d82e98b9c0b9fecfef9 2157 2146 2013-03-18T17:38:36Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 59== ''Function 59:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>59:</span></span> * ''Function 59'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 59 begins taking attendance for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>59: </span><span style='color:green'>jmpi_= </span>R222, 00000000, 60 <span style='color:orange'>//If register 222 equals 00000000 jump to function 60.</span> <span style='color:green'> jmpi_= </span>R218, 00000000, 56 <span style='color:orange'>//If register 218 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 60]] eaa08610eefa81ff5d3bcfaefd6c75959261802a 2146 2145 2013-03-18T16:49:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 59== ''Function 59:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>59:</span></span> * ''Function 59'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 59 begins taking attendance for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>59: </span><span style='color:green'>jmpi_= </span>R222, 00000000, 60 <span style='color:orange'>//If register 222 equals 00000000 jump to function 60.</span> <span style='color:green'> jmpi_= </span>R218, 00000000, 56 <span style='color:orange'>//If register 218 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 60]] a7eba29b43cd267af5f5180c03310f09a86917da 2145 2013-03-18T16:42:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 59== ''Function 59:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>59:</span></span> * ''Function 59'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1and stores it in register 225. jump checks if register 210 is equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 59 begins taking attendance for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>59: </span><span style='color:green'>jmpi_= </span>R222, 00000000, 60 <span style='color:orange'>//If register 222 equals 00000000 jump to function 60.</span> <span style='color:green'> jmpi_= </span>R218, 00000000, 56 <span style='color:orange'>//If register 218 equals 00000000 jump to function 56.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 60]] bff9f95d153200ef89345546c972990729d2ce73 Barebones function 6 0 1621 2035 2022 2013-03-16T20:50:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 6== ''Function 6:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>6:</span></span> * ''Function 6'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>6: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[call]], [[ret]], [[Barebones function 223]] 76353de296d0b4c2170dd1a4ad66791cf0742d05 2022 2013-03-16T20:35:09Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 6== ''Function 6:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>6:</span></span> * ''Function 6'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>6: </span><span style='color:green'>winend </span> <span style='color:orange'>//Closes a window message.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[call]], [[ret]] [[Barebones function 223]] a7f79ea9b134c4750f766a425ca3da65523697ba Barebones function 60 0 1654 2355 2195 2013-04-23T20:59:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 60== ''Function 60:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>60:</span></span> * ''Function 60'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 223. Jump checks if register 210 is not equal to register 223 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 60 get_number_of_player1 and stores it in register 223. Jump checks if register 210 is not equal to register 223 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>60: </span><span style='color:blue'>get_number_of_player1 </span>R223 <span style='color:orange'>//get_number_of_player1 and stores it in register 223.</span> <span style='color:green'> jmp_!= </span>R210, R223, 56 <span style='color:orange'>//Compares register 210 and register 223 if they do not have the same value jump to function 56.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:red'> sync_register </span>R105, 00000708 <span style='color:orange'>//Makes register 105 equal 00000708 for all players. This is the amount of time your count down timer clock will have. Edit it's value to suit the needs of your quest. This is a 30 minute count down timer by default.</span> <span style='color:red'> sync_register </span>R100, 00000001 <span style='color:orange'>//Makes register 100 equal 00000001 for all players. Starting the count down timer clock.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>22 <span style='color:orange'>//Threads function 22.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 22]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]] c6369b40a773966ba4a6f818307579d9f5f8a139 2195 2169 2013-03-18T21:10:53Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 60== ''Function 60:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>60:</span></span> * ''Function 60'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>60: </span><span style='color:blue'>get_number_of_player1 </span>R225 <span style='color:orange'>//get_number_of_player1 and stores it in register 225.</span> <span style='color:green'> jmp_!= </span>R210, R225, 56 <span style='color:orange'>//Compares register 210 and register 225 if they do not have the same value jump to function 56.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:red'> sync_register </span>R105, 00000708 <span style='color:orange'>//Makes register 105 equal 00000708 for all players. This is the amount of time your count down timer clock will have. Edit it's value to suit the needs of your quest. This is a 30 minute count down timer by default.</span> <span style='color:red'> sync_register </span>R100, 00000001 <span style='color:orange'>//Makes register 100 equal 00000001 for all players. Starting the count down timer clock.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>22 <span style='color:orange'>//Threads function 22.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 22]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]] c4cdc253fdf9207bf63bfdbc0b18fd533e64b611 2169 2168 2013-03-18T18:01:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 60== ''Function 60:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>60:</span></span> * ''Function 60'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>60: </span><span style='color:blue'>get_number_of_player1 </span>R225 <span style='color:orange'>//get_number_of_player1 and stores it in register 225.</span> <span style='color:green'> jmp_!= </span>R210, R225, 56 <span style='color:orange'>//Compares register 210 and register 225 if they do not have the same value jump to function 56.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:red'> sync_register </span>R105, 00000708 <span style='color:orange'>//Makes register 105 equal 00000708 for all players. This is the amount of time your count down timer clock will have. Edit it's value to suit the needs of your quest. This is a 30 minute count down timer by default.</span> <span style='color:red'> sync_register </span>R100, 00000001 <span style='color:orange'>//Makes register 100 equal 00000001 for all players. Starting the count down timer clock.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>22 <span style='color:orange'>//Threads function 22.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 22]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]] 608d20238f6e402511bdd3f40d3d06eaa45a4336 2168 2167 2013-03-18T18:00:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 60== ''Function 60:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>60:</span></span> * ''Function 60'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>60: </span><span style='color:blue'>get_number_of_player1 </span>R225 <span style='color:orange'>//get_number_of_player1 and stores it in register 225.</span> <span style='color:green'> jmp_!= </span>R210, R225, 56 <span style='color:orange'>//Compares register 210 and register 225 if they do not have the same value jump to function 56.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:red'> sync_register </span>R105, 00000708 <span style='color:orange'>//Makes register 105 equal 00000708 for all players. This is the amount of time your count down timer clock will have. Edit it's value to suit the needs of your quest. This is a 30 minute count down timer by default</span> <span style='color:red'> sync_register </span>R100, 00000001 <span style='color:orange'>//Makes register 100 equal 00000001 for all players. Starting the count down timer clock.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>22 <span style='color:orange'>//Threads function 22.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 22]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]] 460da3dcfe54e0e048a48f8735ec7a91a7912e11 2167 2013-03-18T17:59:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 60== ''Function 60:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>60:</span></span> * ''Function 60'' = Part of a jump sequence. Starting forest console count down timer. ==Jump sequence== Jump sequence name: Starting forest console count down timer. [[Barebones function 50]] = Function 50 goes on a forest console to be used as the start of a count down timer. Function 50 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 51]] = Function 51 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count down timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 56 until the players leave the floor. [[Barebones function 52]] = Function 52 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 53]] = Function 53 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 54]] = Function 54 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 55]] = Function 55 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 56]] = Function 56 is thread_stg in function 51. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 57]] = Function 57 begins taking attendance for the green gem player. [[Barebones function 58]] = Function 58 begins taking attendance for the yellow gem player. [[Barebones function 59]] = Function 59 begins taking attendance for the blue gem player. [[Barebones function 60]] = Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 60 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 56. Clears registers 215, 216, 217, 218. Calls function 100. sync_register register 105 to 00000708 for a 30 minute count down timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 100 to 00000001 to start the count down timer. sync_registers register 109 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 22 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>60: </span><span style='color:blue'>get_number_of_player1 </span>R225 <span style='color:orange'>//get_number_of_player1 and stores it in register 225.</span> <span style='color:green'> jmp_!= </span>R210, R225, 56 <span style='color:orange'>//Compares register 210 and register 225 if they do not have the same value jump to function 56.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:red'> sync_register </span>R105, 00000708 <span style='color:orange'>//Makes register 105 equal 00000708 for all players. This is the amount of time your count down timer clock will have. Edit it's value to suit the needs of your quest. This is a 30 minute count down timer by default</span> <span style='color:red'> sync_register </span>R100, 00000001 <span style='color:orange'>//Makes register 100 equal 00000001 for all players. Starting the count down timer clock.</span> <span style='color:red'> sync_register </span>R109, 00000001 <span style='color:orange'>//Makes register 109 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>22 <span style='color:orange'>//Threads function 22.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 22]], [[Barebones function 50]], [[Barebones function 51]], [[Barebones function 52]], [[Barebones function 53]], [[Barebones function 54]], [[Barebones function 55]], [[Barebones function 56]], [[Barebones function 57]], [[Barebones function 58]], [[Barebones function 59]] 592da2805c2cb1b8ef1b0141ee1f8d90f89d872f Barebones function 61 0 1655 2206 2170 2013-03-18T21:39:55Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 61== ''Function 61:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>61:</span></span> * ''Function 61'' = Normal mode count down timer time attack info message. ==Use== Function 61 is used to display the normal mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>61: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Normal.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the normal mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 252]], [[Barebones function 302]] 1003a37b32ac94c9c741fbd6b8f7cc8a1effcdf7 2170 2013-03-18T18:30:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 61== ''Function 61:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>61:</span></span> * ''Function 61'' = Normal mode count down timer time attack info message. ==Use== Function 61 is used to display the normal mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>61: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Normal.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the normal mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 252]] 7ccc5ed67245199585da5f1af1cc7d672f04b90e Barebones function 62 0 1656 2207 2173 2013-03-18T21:40:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 62== ''Function 62:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>62:</span></span> * ''Function 62'' = Hard mode count down timer time attack info message. ==Use== Function 62 is used to display the hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>62: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 253]], [[Barebones function 303]] 4ac08c034228e10a187b05bff5285b6d665635bb 2173 2172 2013-03-18T18:33:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 62== ''Function 62:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>62:</span></span> * ''Function 62'' = Hard mode count down timer time attack info message. ==Use== Function 62 is used to display the hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>62: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 253]] 0efc29909c4d384baa7648b8c1d624c104226003 2172 2171 2013-03-18T18:32:49Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 62== ''Function 62:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>62:</span></span> * ''Function 62'' = Hard mode count down timer time attack info message. ==Use== Function 62 is used to display the hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>62: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the Hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 253]] 3b1cba5147627d1b2a1b859d6b93f6878ee76702 2171 2013-03-18T18:32:34Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 62== ''Function 62:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>62:</span></span> * ''Function 62'' = Normal mode count down timer time attack info message. ==Use== Function 62 is used to display the hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>62: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the Hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 253]] 1cf4c0ff57b74409cce04c0a2b760a82290c2f11 Barebones function 63 0 1657 2208 2177 2013-03-18T21:40:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 63== ''Function 63:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>63:</span></span> * ''Function 63'' = Very hard mode count down timer time attack info message. ==Use== Function 63 is used to display the very hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>63: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Very hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the very hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 254]], [[Barebones function 304]] 788b17988fc32e1fa1e77332291692c9a7d46ced 2177 2174 2013-03-18T18:38:37Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 63== ''Function 63:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>63:</span></span> * ''Function 63'' = Very hard mode count down timer time attack info message. ==Use== Function 63 is used to display the very hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>63: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Very hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the very hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 254]] ec04a0f64a144d31acd25c70aa4485707778653a 2174 2013-03-18T18:35:25Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 63== ''Function 63:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>63:</span></span> * ''Function 63'' = Very hard mode count down timer time attack info message. ==Use== Function 63 is used to display the Very hard mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>63: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Very hard.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the very hard mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 254]] 94c3c80ad5754ed9da4cca1630b397101eb424f0 Barebones function 64 0 1658 2209 2176 2013-03-18T21:41:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 64== ''Function 64:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>64:</span></span> * ''Function 64'' = Ultimate mode count down timer time attack info message. ==Use== Function 64 is used to display the ultimate mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>64: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Ultimate.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the ultimate mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 255]], [[Barebones function 305]] e61e5953b27d12fac59b03c0b5464e2ae9ce5aa7 2176 2175 2013-03-18T18:38:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 64== ''Function 64:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>64:</span></span> * ''Function 64'' = Ultimate mode count down timer time attack info message. ==Use== Function 64 is used to display the ultimate mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>64: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Ultimate.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the ultimate mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 255]] c56dd42465d612314ebd2bb1883de25f2ab3ccd0 2175 2013-03-18T18:37:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 64== ''Function 64:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>64:</span></span> * ''Function 64'' = Ultimate mode count down timer time attack info message. ==Use== Function 64 is used to display the ultimate mode count down timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>63: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Ultimate.<cr>Time attack score <color 4><r106>:<r107>:<r108>. <span style='color:orange'>//Display the ultimate mode count down timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 29]], [[Barebones function 255]] 52fc985081794cd447ed61abf620fd2c9150ec9e Barebones function 7 0 1622 2026 2013-03-16T20:39:35Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 7== ''Function 7:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>7:</span></span> * ''Function 7'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>7: </span><span style='color:green'>mesend </span> <span style='color:orange'>//Closes a message bubble.</span> <span style='color:green'> ret </span> </span> ==Also see== [[mesend]], [[ret]] 473d695e526b4e0bc7aa889c550eb6704c7f1011 Barebones function 70 0 1659 2178 2013-03-18T20:36:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 70== ''Function 70:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>70:</span></span> * ''Function 70'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>70: </span><span style='color:green'>jmpi_= </span>R99, 00000001, 1 <span style='color:orange'>//If register 99 equals 00000001 jump to function 1.</span> <span style='color:green'> call </span>222 <span style='color:orange'>//Calls function 222.</span> <span style='color:green'> window_msg </span>The mission will<cr>start when all<cr>players have arrived. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Count up timer will start<cr>and door or fence<cr>will open when all arrive. <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> add_msg </span>start waiting? <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message..</span> <span style='color:green'> list </span>R210, Yes.<cr>No. <span style='color:orange'>//Display a list of choices what choice the player selects will define the value of register 210.</span> <span style='color:green'> jmpi_= </span>R210, 00000000, 71 <span style='color:orange'>//If register 210 equals 00000000 jump to function 71.</span> <span style='color:green'> jmpi_= </span>R210, 00000001, 10 <span style='color:orange'>//If register 210 equals 00000001 jump to function 10.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[call]], [[window_msg]], [[add_msg]], [[winend]], [[list]], [[Barebones function 1]], [[Barebones function 10]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] bdcc5bdd6c2eeab2f9469b7e31bdbe061edde999 Barebones function 71 0 1660 2179 2013-03-18T20:40:48Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 71== ''Function 71:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>71:</span></span> * ''Function 71'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>71: </span><span style='color:green'>window_msg </span>Waitng for all players to arrive. <span style='color:orange'>Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> set </span>R99 <span style='color:orange'>//Makes resister 99 equal 1.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//stores the players slot number in register 250.</span> <span style='color:green'> switch_call </span>R250, 4:72:73:74:75 <span style='color:orange'>//calls a function dependent on the players slot number.</span> <span style='color:green'> thread_stg </span>76 <span style='color:orange'>//Threads function 76 until the players leave the floor.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[set]], [[get_slotnumber]], [[switch_call]], [[thread_stg]], [[ret]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] 546c4d9917789fff82e6ae2c41cdc0886b39a317 Barebones function 72 0 1661 2180 2013-03-18T20:43:52Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 72== ''Function 72:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>72:</span></span> * ''Function 72'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>72: </span><span style='color:red'>sync_register </span>R215, 00000001 <span style='color:orange'>//Makes register 215 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] c46312c72397d252726f8736b037061d9833f847 Barebones function 73 0 1662 2181 2013-03-18T20:46:12Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 73== ''Function 73:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>73:</span></span> * ''Function 73'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>73: </span><span style='color:red'>sync_register </span>R216, 00000001 <span style='color:orange'>//Makes register 216 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] a8686b588ee43b37e67ab93e79ef7cf68cdfad6d Barebones function 74 0 1663 2184 2182 2013-03-18T20:50:46Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 74== ''Function 74:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>74:</span></span> * ''Function 74'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>74: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] ff4b6b40ec9d65e988bfc367e55ae80706929910 2182 2013-03-18T20:48:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 74== ''Function 74:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>74:</span></span> * ''Function 74'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>54: </span><span style='color:red'>sync_register </span>R217, 00000001 <span style='color:orange'>//Makes register 217 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] a37e5b4b02f6a3ae8deeda23c0069a0a340e4c0c Barebones function 75 0 1664 2183 2013-03-18T20:50:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 75== ''Function 75:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>75:</span></span> * ''Function 75'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>75: </span><span style='color:red'>sync_register </span>R218, 00000001 <span style='color:orange'>//Makes register 218 equal 00000001 for all players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[ret]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] f55f6563bbb6d3997a1b174764a003759d901a91 Barebones function 76 0 1665 2191 2185 2013-03-18T21:04:47Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 76== ''Function 76:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>76:</span></span> * ''Function 76'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>76: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 77 <span style='color:orange'>//If register 219 equals 00000000 jump to function 77.</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 76 <span style='color:orange'>//If register 215 equals 00000000 jump to function 76.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] 94da675ed5ef3ae7b084f4ec38584aa263256b35 2185 2013-03-18T20:55:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 76== ''Function 76:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>76:</span></span> * ''Function 76'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>76: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> clear </span>R210 <span style='color:orange'>//makes register 210 equal 00000000.</span> <span style='color:red'> floor_player_detect </span>R219 <span style='color:orange'>//floor_player_detect and stores it in register 219.</span> <span style='color:green'> jmpi_= </span>R219, 00000000, 77 <span style='color:orange'>//If register 219 equals 00000000 jump to function 77.</span> <span style='color:green'> jmpi_= </span>R215, 00000000, 76 <span style='color:orange'>//If register 215 equals 00000000 jump to function 76.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[sync]], [[floor_player_detect]], [[clear]], [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] e2ab7bcb4f102289c784c53db75cda0d1c9c46c8 Barebones function 77 0 1666 2190 2186 2013-03-18T21:04:28Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 77== ''Function 77:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>77:</span></span> * ''Function 77'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 77 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>77: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 78 <span style='color:orange'>//If register 220 equals 00000000 jump to function 78.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 76 <span style='color:orange'>//If register 216 equals 00000000 jump to function 76.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] 8401f391123950fda0d429685196835469e4bb26 2186 2013-03-18T20:57:48Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 77== ''Function 77:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>77:</span></span> * ''Function 77'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 77 begins taking attendance for the green gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>77: </span><span style='color:green'>jmpi_= </span>R220, 00000000, 78 <span style='color:orange'>//If register 220 equals 00000000 jump to function 78.</span> <span style='color:green'> jmpi_= </span>R216, 00000000, 76 <span style='color:orange'>//If register 216 equals 00000000 jump to function 76.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 78]], [[Barebones function 79]], [[Barebones function 80]] 29ea1a3b3fb2d3a4adc55b6037788546c704f40d Barebones function 78 0 1667 2187 2013-03-18T21:00:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 78== ''Function 78:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>78:</span></span> * ''Function 78'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 78 begins taking attendance for the yellow gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>78: </span><span style='color:green'>jmpi_= </span>R221, 00000000, 79 <span style='color:orange'>//If register 221 equals 00000000 jump to function 79.</span> <span style='color:green'> jmpi_= </span>R217, 00000000, 76 <span style='color:orange'>//If register 217 equals 00000000 jump to function 76.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 79]], [[Barebones function 80]] a4dacbf6c54cc0b45ba36cd339385c9afbed93b2 Barebones function 79 0 1668 2188 2013-03-18T21:03:41Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 79== ''Function 79:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>79:</span></span> * ''Function 79'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 79 begins taking attendance for the blue gem player. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>79: </span><span style='color:green'>jmpi_= </span>R222, 00000000, 80 <span style='color:orange'>//If register 222 equals 00000000 jump to function 80.</span> <span style='color:green'> jmpi_= </span>R218, 00000000, 76 <span style='color:orange'>//If register 218 equals 00000000 jump to function 76.</span> <span style='color:green'> addi </span>R210, 00000001 <span style='color:orange'>//Adds 1 to register 210.</span> </span> ==Also see== [[jmpiue|jmpi_=]], [[addi]], [[Barebones function 1]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 80]] 47f50235d74ccbd4ce06c2977c326b9b47e36e4d Barebones function 8 0 1623 2034 2027 2013-03-16T20:49:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 8== ''Function 8:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>8:</span></span> * ''Function 8'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>8: </span><span style='color:green'>mesend </span> <span style='color:orange'>//Closes a message bubble.</span> <span style='color:green'> call </span>221 <span style='color:orange'>//Calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[mesend]], [[call]], [[ret]], [[Barebones function 221]] 976e2991c74e08831d66903ab927f064452f6637 2027 2013-03-16T20:41:07Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 8== ''Function 8:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>8:</span></span> * ''Function 8'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>8: </span><span style='color:green'>mesend </span> <span style='color:orange'>//Closes a message bubble.</span> <span style='color:green'> call </span>221 <span style='color:orange'>//Calls function 221.</span> <span style='color:green'> ret </span> </span> ==Also see== [[mesend]], [[call]], [[ret]] [[Barebones function 221]] 16737301b4e4091ae131763d2d8bd55782c0ef5f Barebones function 80 0 1669 2356 2196 2013-04-23T21:00:51Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 80== ''Function 80:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>80:</span></span> * ''Function 80'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 223. Jump checks if register 210 is not equal to register 223 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 80 get_number_of_player1 and stores it in register 223. Jump checks if register 210 is not equal to register 223 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>80: </span><span style='color:blue'>get_number_of_player1 </span>R223 <span style='color:orange'>//get_number_of_player1 and stores it in register 223.</span> <span style='color:green'> jmp_!= </span>R210, R223, 76 <span style='color:orange'>//Compares register 210 and register 223 if they do not have the same value jump to function 76.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>110 <span style='color:orange'>//Calls function 110.</span> <span style='color:red'> sync_register </span>R115, 00008CA0 <span style='color:orange'>//Makes register 115 equal 00008CA0 for all players. This is the amount of time your count up timer clock will have. Edit it's value to suit the needs of your quest. This is a 10 hour count up timer by default.</span> <span style='color:red'> sync_register </span>R110, 00000001 <span style='color:orange'>//Makes register 110 equal 00000001 for all players. Starting the count up timer clock.</span> <span style='color:red'> sync_register </span>R119, 00000001 <span style='color:orange'>//Makes register 119 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>32 <span style='color:orange'>//Threads function 32.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 32]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]] ee4460f3749fb00d816c65b06ba3057e3aa6141b 2196 2013-03-18T21:18:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 80== ''Function 80:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>80:</span></span> * ''Function 80'' = Part of a jump sequence. Starting forest console count up timer. ==Jump sequence== Jump sequence name: Starting forest console count up timer. [[Barebones function 70]] = Function 70 goes on a forest console to be used as the start of a count up timer. Function 70 contains a shutoff of the console at the start. Stops players movement. A message letting them know the mission will begin, what kind of timer will be used, and that a door or fence will be opened when all players have arrived. Asks the players to start waiting for everyone to arrive. It then has a list for a choice the player can make to start waiting wile staying unmovable and continue the jump sequence (yes), or to not wait and resume there movement(no). [[Barebones function 71]] = Function 71 displays a window message that says the player is now waiting on other to arrive. sets register 99 so that the forest console count up timer can not be reused. Re stores the current players slot number in register 250. Makes a switch call depending on the slot number the player is in to sync_register registers used in taking attendance. thread_stg function 76 until the players leave the floor. [[Barebones function 72]] = Function 72 sync_registers the attendance register 215 to 00000001 used for the red gem player. [[Barebones function 73]] = Function 73 sync_registers the attendance register 216 to 00000001 used for the green gem player. [[Barebones function 74]] = Function 74 sync_registers the attendance register 217 to 00000001 used for the yellow gem player. [[Barebones function 75]] = Function 75 sync_registers the attendance register 218 to 00000001 used for the blue gem player. [[Barebones function 76]] = Function 76 is thread_stg in function 71. Clears register 210. floor_player_detect and stores it in register 219. Begins taking attendance for the red gem player. [[Barebones function 77]] = Function 77 begins taking attendance for the green gem player. [[Barebones function 78]] = Function 78 begins taking attendance for the yellow gem player. [[Barebones function 79]] = Function 79 begins taking attendance for the blue gem player. [[Barebones function 80]] = Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. [[Barebones function 1]] = Used to end threads or functions. ==Use== Function 80 get_number_of_player1 and stores it in register 225. Jump checks if register 210 is not equal to register 225 jump to function 76. Clears registers 215, 216, 217, 218. Calls function 110. sync_register register 115 to 00008CA0 for a 10 hour count up timer.(this can be edited with a custom time to suit the needs of your quest.) sync_registers register 110 to 00000001 to start the count up timer. sync_registers register 119 to 00000001 to let the guild lady know what kind of time attack information to display at the end. Threads function 32 to constantly check if the time limit has been reached to start the quest failure sequence. se 00000007 plays a sound effect to alert players that the clock has started. Displays a window message informing the players ready, go. Closes the window message. Unlocks the opening door or laser fence.(placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.) Jumps to function 3 restoring the players movement and ending the jump sequence. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>80: </span><span style='color:blue'>get_number_of_player1 </span>R225 <span style='color:orange'>//get_number_of_player1 and stores it in register 225.</span> <span style='color:green'> jmp_!= </span>R210, R225, 76 <span style='color:orange'>//Compares register 210 and register 225 if they do not have the same value jump to function 76.</span> <span style='color:green'> clear </span>R215 <span style='color:orange'>//Makes register 215 equal 00000000.</span> <span style='color:green'> clear </span>R216 <span style='color:orange'>//Makes register 216 equal 00000000.</span> <span style='color:green'> clear </span>R217 <span style='color:orange'>//Makes register 217 equal 00000000.</span> <span style='color:green'> clear </span>R218 <span style='color:orange'>//Makes register 218 equal 00000000.</span> <span style='color:green'> call </span>110 <span style='color:orange'>//Calls function 110.</span> <span style='color:red'> sync_register </span>R115, 00008CA0 <span style='color:orange'>//Makes register 115 equal 00008CA0 for all players. This is the amount of time your count up timer clock will have. Edit it's value to suit the needs of your quest. This is a 10 hour count up timer by default.</span> <span style='color:red'> sync_register </span>R110, 00000001 <span style='color:orange'>//Makes register 110 equal 00000001 for all players. Starting the count up timer clock.</span> <span style='color:red'> sync_register </span>R119, 00000001 <span style='color:orange'>//Makes register 119 equal 00000001 for all players. So the guild lady will know which time attack info to display.</span> <span style='color:green'> thread </span>32 <span style='color:orange'>//Threads function 32.</span> <span style='color:green'> se </span>00000007 <span style='color:orange'>//Plays a sound effect to let players know the clock has started.</span> <span style='color:green'> window_msg </span>Ready? <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> add_msg </span>Go! <span style='color:orange'>//Next continuous window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> unlock_door2 </span>00000000, 00000000 <span style='color:orange'>//Unlocks the opening door or laser fence.(Placeholder you need to edit in the in for for the floor you are on and the door id to open in this opt code to suit the needs of your quest.).</span> <span style='color:green'> jmp </span>3 <span style='color:orange'>//Jumps to function 3.</span> </span> ==Also see== [[get_number_of_player1]], [[jmpuexe|jmp_!=]], [[clear]], [[call]], [[sync_register]], [[thread]], [[se]], [[window_msg]], [[add_msg]], [[winend]], [[unlock_door2]], [[ret]], [[Barebones function 1]], [[Barebones function 3]], [[Barebones function 32]], [[Barebones function 70]], [[Barebones function 71]], [[Barebones function 72]], [[Barebones function 73]], [[Barebones function 74]], [[Barebones function 75]], [[Barebones function 76]], [[Barebones function 77]], [[Barebones function 78]], [[Barebones function 79]] b730a26862e8cb5c5a44495ce46a56cb3aa549b9 Barebones function 81 0 1670 2202 2197 2013-03-18T21:37:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 81== ''Function 81:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>81:</span></span> * ''Function 81'' = Normal mode count up timer time attack info message. ==Use== Function 81 is used to display the normal mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>81: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Normal.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the normal mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 262]], [[Barebones function 312]] 5131c89392e0f9e929c54e9cac246efdea25d6a9 2197 2013-03-18T21:29:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 81== ''Function 81:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>81:</span></span> * ''Function 81'' = Normal mode count up timer time attack info message. ==Use== Function 81 is used to display the normal mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>81: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Normal.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the normal mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 302]] 648385c2eb141fdceb228b91b68628167c7d4b6d Barebones function 82 0 1671 2203 2200 2013-03-18T21:37:45Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 82== ''Function 82:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>82:</span></span> * ''Function 82'' = Hard mode count up timer time attack info message. ==Use== Function 82 is used to display the hard mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>82: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the hard mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 263]], [[Barebones function 313]] a8b53b2e2b82151f3e3bdbd27f935733894700c3 2200 2198 2013-03-18T21:33:05Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 82== ''Function 82:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>82:</span></span> * ''Function 82'' = Hard mode count up timer time attack info message. ==Use== Function 82 is used to display the hard mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>82: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the hard mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 303]] 5893c2bbc00dd048f9f961b439fa93a71ceaccb9 2198 2013-03-18T21:30:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 82== ''Function 82:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>82:</span></span> * ''Function 82'' = Hard mode count up timer time attack info message. ==Use== Function 81 is used to display the hard mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>82: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Hard.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the hard mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 303]] 1d288dedddc88009a65c07876ca0c2642191612c Barebones function 83 0 1672 2204 2199 2013-03-18T21:38:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 83== ''Function 83:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>83:</span></span> * ''Function 83'' = Very hard mode count up timer time attack info message. ==Use== Function 83 is used to display the very hard mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>83: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Very hard.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the very hard mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 264]], [[Barebones function 314]] e2b944a390ceb19c25298c4807fb658588f9a13a 2199 2013-03-18T21:32:10Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 83== ''Function 83:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>83:</span></span> * ''Function 83'' = Very hard mode count up timer time attack info message. ==Use== Function 83 is used to display the very hard mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>83: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Very hard.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the very hard mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 304]] acfa5eaed8825744e4a0c979f0be99615774bb37 Barebones function 84 0 1673 2205 2201 2013-03-18T21:38:40Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 84== ''Function 84:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>84:</span></span> * ''Function 84'' = Ultimate mode count up timer time attack info message. ==Use== Function 84 is used to display the ultimate mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>84: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Ultimate.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the ultimate mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 265]], [[Barebones function 315]] 8caa34a914110f032e1803456bd424cad1ade74c 2201 2013-03-18T21:34:29Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 84== ''Function 84:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>84:</span></span> * ''Function 84'' = Ultimate mode count up timer time attack info message. ==Use== Function 84 is used to display the ultimate mode count up timer time attack info message. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>84: </span><span style='color:green'>window_msg </span>Quest: Quest name.<cr>Difficulty: Ultimate.<cr>Time attack score <color 4><r116>:<r117>:<r118>. <span style='color:orange'>//Display the ultimate mode count up timer time attack info message. Remember to edit in the name of your quest where it says quest name.</span> <span style='color:green'> jmp </span>4 <span style='color:orange'>//jumps to function 4.</span> </span> ==Also see== [[window_msg]], [[jmp]], [[Barebones function 4]], [[Barebones function 39]], [[Barebones function 305]] 500a9227382c0722986f60ac32de45ee4d214ded Barebones function 9 0 1624 2033 2028 2013-03-16T20:49:31Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 9== ''Function 9:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>9:</span></span> * ''Function 9'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>9: </span><span style='color:green'>mesend </span> <span style='color:orange'>//Closes a message bubble.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[mesend]], [[call]], [[ret]], [[Barebones function 223]] da761782704ce49298a26502db882f151a42c1af 2028 2013-03-16T20:42:44Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 9== ''Function 9:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>9:</span></span> * ''Function 9'' ==Use== Used to lessen the code needed by jumping to this function. It is like using a common ending to a function. But instead of writing out that common ending each time you would just jump to this function to end your function that ends in this way. ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>9: </span><span style='color:green'>mesend </span> <span style='color:orange'>//Closes a message bubble.</span> <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> <span style='color:green'> ret </span> </span> ==Also see== [[mesend]], [[call]], [[ret]] [[Barebones function 223]] 0d194bf7878deba77bee4730257261f6bd05c3bf Barebones function template 0 1614 2013 2004 2013-03-16T20:02:04Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Brief description of use ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in the function. dca26c12f0ed500bc22c545451c1a62867d66ec4 2004 2013-03-16T19:06:50Z Japanaman2 222 wikitext text/x-wiki ==Barebones function 0== ''Function 0:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>0:</span></span> * ''Function 0'' ==Use== Brief description of use ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in the function. 05f1595e5041cb11c13e77f74eb38c2f0653b711 Barebones functions list 0 1613 2643 2642 2013-10-01T00:20:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones functions list== [https://www.dropbox.com/s/epvajmhuacze8bx/all%20episodes%20barebones%20version%206.zip Barebones quests for all episodes version 6 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 130]] [[Barebones function 131]] [[Barebones function 132]] [[Barebones function 133]] [[Barebones function 134]] [[Barebones function 135]] [[Barebones function 136]] [[Barebones function 137]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 6f7717a71538fa6e4fc6b28f8dd062364eda7549 2642 2624 2013-10-01T00:19:34Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/epvajmhuacze8bx/all%20episodes%20barebones%20version%206.zip Barebones quests for all episodes version 6 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 130]] [[Barebones function 131]] [[Barebones function 132]] [[Barebones function 133]] [[Barebones function 134]] [[Barebones function 135]] [[Barebones function 136]] [[Barebones function 137]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 596d8174401936b009c81dc107f225c3b26de2ad 2624 2593 2013-09-30T21:21:38Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 130]] [[Barebones function 131]] [[Barebones function 132]] [[Barebones function 133]] [[Barebones function 134]] [[Barebones function 135]] [[Barebones function 136]] [[Barebones function 137]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 396fda495b4247fe972879fc805e50d98ac4b1d5 2593 2373 2013-06-20T02:12:37Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 130]] [[Barebones function 131]] [[Barebones function 132]] [[Barebones function 133]] [[Barebones function 134]] [[Barebones function 135]] [[Barebones function 136]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 0358bf3a4be1d03415edcededb2ff97d861583aa 2373 2363 2013-04-24T00:27:04Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] f62b7e129669bfc90bf29b0e5f4eb32e60aed3ab 2363 2362 2013-04-23T22:31:08Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] cb598cbe23132002b0568683723fec350d52d569 2362 2360 2013-04-23T22:07:59Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 42b9719740c52d9168ff3c1cda7c80d1f1eff725 2360 2358 2013-04-23T22:06:42Z Japanaman2 222 wikitext text/x-wiki [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests version 4 download.] This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 30a69099c306ff667c229e964539c5b54e704b27 2358 2277 2013-04-23T21:19:38Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 545fc682f316d31905baa4907fb3ca078e2c5f2a 2277 2270 2013-04-18T23:46:14Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 216]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 0558269620291977b5b17ea3e1c7bc4976c6c504 2270 2257 2013-03-27T23:40:57Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 214]] [[Barebones function 215]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 184a1dcd1d92c639aea18513fdebe81dfd2a117b 2257 2244 2013-03-27T16:12:20Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 212]] [[Barebones function 213]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] c05f1faaed6ba0ce7e707e0679e8ba78c6ecda23 2244 2114 2013-03-26T22:41:31Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 120]] [[Barebones function 121]] [[Barebones function 122]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] f1f205146e168c343ae0415711f1a5fbfbd2584e 2114 2056 2013-03-18T10:50:08Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 88c352ecb0d8b8f984775e301f57abee28ce41b9 2056 2041 2013-03-17T15:00:05Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the following [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 0e569f07fe68e0861acd646159414538c104a248 2041 2003 2013-03-16T22:11:32Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the flowing [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 200]] [[Barebones function 210]] [[Barebones function 211]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 60e06bb73fc82654f133d0dfcf98aa712911ed2c 2003 2002 2013-03-16T19:06:14Z Japanaman2 222 wikitext text/x-wiki This list is under construction. Please use the flowing [[Barebones function template|template]] when adding a new function. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 200]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 5abb3adc5c1a8637e61f31b77f4437b7188547dc 2002 2001 2013-03-16T18:52:17Z Japanaman2 222 wikitext text/x-wiki This list is under construction. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function 101]] [[Barebones function 102]] [[Barebones function 103]] [[Barebones function 104]] [[Barebones function 105]] [[Barebones function 110]] [[Barebones function 111]] [[Barebones function 112]] [[Barebones function 113]] [[Barebones function 114]] [[Barebones function 115]] [[Barebones function 200]] [[Barebones function 220]] [[Barebones function 221]] [[Barebones function 222]] [[Barebones function 223]] [[Barebones function 230]] [[Barebones function 240]] [[Barebones function 249]] [[Barebones function 250]] [[Barebones function 251]] [[Barebones function 252]] [[Barebones function 253]] [[Barebones function 254]] [[Barebones function 255]] [[Barebones function 261]] [[Barebones function 262]] [[Barebones function 263]] [[Barebones function 264]] [[Barebones function 265]] [[Barebones function 300]] [[Barebones function 301]] [[Barebones function 302]] [[Barebones function 303]] [[Barebones function 304]] [[Barebones function 305]] [[Barebones function 311]] [[Barebones function 312]] [[Barebones function 313]] [[Barebones function 314]] [[Barebones function 315]] [[Barebones function 1000]] [[Barebones function 1001]] [[Barebones function 1002]] [[Barebones function 1003]] [[Barebones function 1004]] [[Barebones function 1005]] [[Barebones function 1006]] [[Barebones function 10000]] [[Barebones function 10500]] [[Barebones function 11500]] [[Barebones function 20000]] [[Barebones function 20001]] [[Barebones function 20002]] [[Barebones function 20003]] [[Barebones function 20004]] [[Barebones function 20005]] [[Barebones function 20006]] [[Barebones function 20304]] [[Barebones function 20305]] [[Barebones function 20306]] [[Barebones function 20307]] [[Barebones function 20308]] [[Barebones function 20309]] [[Barebones function 30000]] [[Barebones function 30001]] [[Barebones function 30002]] 623bb6ba2de9f56b2aa40c2b8a597e5308a34a7c 2001 2000 2013-03-16T18:40:20Z Japanaman2 222 wikitext text/x-wiki This list is under construction. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] e88dc86431efcc594fa544e7fa8e9c0faa9e94ce 2000 1999 2013-03-16T18:38:35Z Japanaman2 222 wikitext text/x-wiki This list is under construction. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] 69fd0a430de060213ed28946f693cb74823082cf 1999 1998 2013-03-16T18:38:17Z Japanaman2 222 wikitext text/x-wiki This list is under construction. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] e3d4dddd61cc334a4fd9d294070f81a0a984d153 1998 1996 2013-03-16T18:37:51Z Japanaman2 222 wikitext text/x-wiki This list is under construction. The following is a list of what function do and how to use them in the bare bones quests. [[Barebones function 0]] [[Barebones function 1]] [[Barebones function 2]] [[Barebones function 3]] [[Barebones function 4]] [[Barebones function 5]] [[Barebones function 6]] [[Barebones function 7]] [[Barebones function 8]] [[Barebones function 9]] [[Barebones function 10]] [[Barebones function 21]] [[Barebones function 22]] [[Barebones function 23]] [[Barebones function 24]] [[Barebones function 25]] [[Barebones function 26]] [[Barebones function 27]] [[Barebones function 28]] [[Barebones function 29]] [[Barebones function 31]] [[Barebones function 32]] [[Barebones function 33]] [[Barebones function 34]] [[Barebones function 35]] [[Barebones function 36]] [[Barebones function 37]] [[Barebones function 38]] [[Barebones function 39]] [[Barebones function 40]] [[Barebones function 41]] [[Barebones function 43]] [[Barebones function 44]] [[Barebones function 50]] [[Barebones function 51]] [[Barebones function 52]] [[Barebones function 53]] [[Barebones function 54]] [[Barebones function 55]] [[Barebones function 56]] [[Barebones function 57]] [[Barebones function 58]] [[Barebones function 59]] [[Barebones function 60]] [[Barebones function 61]] [[Barebones function 62]] [[Barebones function 63]] [[Barebones function 64]] [[Barebones function 70]] [[Barebones function 71]] [[Barebones function 72]] [[Barebones function 73]] [[Barebones function 74]] [[Barebones function 75]] [[Barebones function 76]] [[Barebones function 77]] [[Barebones function 78]] [[Barebones function 79]] [[Barebones function 80]] [[Barebones function 81]] [[Barebones function 82]] [[Barebones function 83]] [[Barebones function 84]] [[Barebones function 100]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] [[Barebones function ]] 7f5a2750012dabfda2280fc9173446c85284076a 1996 2013-03-16T17:56:37Z Japanaman2 222 wikitext text/x-wiki This list is under construction. The following is a list of what function do and how to use them in the bare bones quest. ==Function 0== * ''Notes'' ==Function 1== 970a13101ff8a303db7749ebc35ab25465c6883b Barebones registers lists 0 1612 2641 2632 2013-10-01T00:19:00Z Japanaman2 222 /* Barebones registers lists */ wikitext text/x-wiki ==Barebones registers lists== [https://www.dropbox.com/s/epvajmhuacze8bx/all%20episodes%20barebones%20version%206.zip Barebones quests for all episodes version 6 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Stores players guild card number. [[get_guildcard_num]] Register 24 = Stores players gender. [[get_gender]] Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Stores players section id. [[get_Section_ID]] Register 29 = stores players class. [[get_chara_class]] Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Used in [[chk_ene_num]]. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) f5cc4bcde74b0447e670d106559abbd60cd78d7d 2632 2623 2013-09-30T21:54:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones registers lists== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Stores players guild card number. [[get_guildcard_num]] Register 24 = Stores players gender. [[get_gender]] Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Stores players section id. [[get_Section_ID]] Register 29 = stores players class. [[get_chara_class]] Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Used in [[chk_ene_num]]. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 093bc1f63c8bc85654989348384ec687c49a0d09 2623 2600 2013-09-30T21:15:00Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Stores players guild card number. [[get_guildcard_num]] Register 24 = Stores players gender. [[get_gender]] Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Stores players section id. [[get_Section_ID]] Register 29 = stores players class. [[get_chara_class]] Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Used in [[chk_ene_num]]. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 8d5e0ebb512cab4ebd6171f54226e5ff4d4de422 2600 2599 2013-07-12T06:57:10Z Japanaman2 222 /* Barebones_registers_list */ wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Stores players guild card number. [[get_guildcard_num]] Register 24 = Stores players gender. [[get_gender]] Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Stores players section id. [[get_Section_ID]] Register 29 = stores players class. [[get_chara_class]] Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) bb97a086874fad4a41eb2e9eb1cbb1d74f21b065 2599 2594 2013-07-12T06:52:31Z Japanaman2 222 /* Barebones_registers_list */ wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Stores players guild card number. Register 24 = Stores players gender(male/female). Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Stores players section id. Register 29 = stores players class (mar/marl/cast). Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 6bb26547691b6d802317fdbc24445f3d460215ba 2594 2592 2013-06-23T00:21:17Z Japanaman2 222 /* Barebones_registers_list */ wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 6b7fc4975f04f3ee8f4884f002a2a11c5d1c0a14 2592 2379 2013-06-20T00:32:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in [[get_player_hp]]. Register 41 = Used in [[get_player_hp]]. Register 42 = Used in [[get_player_hp]]. Register 43 = Used in [[get_player_hp]]. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the red blue player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) dbbd4bd79668aed806eb1cedf31868d4640fa80c 2379 2374 2013-04-24T01:16:20Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 4398ca04c9ae82ec886fd963477813f36126d406 2374 2361 2013-04-24T00:30:02Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) a72f0ad71f7af904a0ae7283176d535417234824 2361 2359 2013-04-23T22:07:36Z Japanaman2 222 /* Barebones_registers_list */ wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests for all episodes version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 8ee82bba3ac62df0e438506ae120b9c063d40e77 2359 2357 2013-04-23T22:06:09Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== [https://www.dropbox.com/s/fn4nntq6eatn4y6/all%20episodes%20bare%20bones%20quests%20version%204.zip Barebones quests version 4 download.] Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 97548358cd7df5c9ce9d127ad323052e61152260 2357 2354 2013-04-23T21:07:21Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) fd178b15a81d1edef450a3f069339f82bf5b5e1f 2354 2264 2013-04-23T20:58:17Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Open free to use. Register 225 = Open free to use. Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) d69702ca1ff66ec7979e01ee87cc80ce13c03d62 2264 2256 2013-03-27T22:06:08Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 602cec6e902a568d9437ab3b691e5218a06dc46c 2256 2255 2013-03-27T13:32:38Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) e5d8c075008f5f2514fa7e661a8dc61a57fc969c 2255 2243 2013-03-27T12:58:55Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time. Register 72 = Set with the value of time in seconds for how long the player should remain invincible Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 8187ec17f1d4158826ffb0017015ca8288bbd6bc 2243 2210 2013-03-26T21:33:05Z Japanaman2 222 /* Barebones_registers_list */ wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Used in sync delay clock. Register 71 = Used in sync delay clock. Register 72 = Used in sync delay clock. Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 65781c4dcd898f1018dba01bdab2790bfc13f09f 2210 2115 2013-03-19T19:20:21Z Japanaman2 222 /* Barebones_registers_list */ wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in sync delay clock. Register 41 = Used in sync delay clock. Register 42 = Used in sync delay clock. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 341989e375a652da6fc964a98a5b4d957c87e393 2115 2112 2013-03-18T10:53:13Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Sync delay clock. Used to turn a sync frame delay clock into seconds delay clock instead of frames. Register 24 = Sync delay clock. Used to adjust the number of seconds to wait on the sync delay clock. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Sync delay clock. Used to choose what function to jump to that holds the amount of time for the sync delay clock. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Open free to use. Register 41 = Open free to use. Register 42 = Open free to use. Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Used to store and clear scrolling text data. [[scroll_text]] Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) aa8535970167ad23f00af18ee1c920b20eea9235 2112 2045 2013-03-18T10:35:54Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Sync delay clock. Used to turn a sync frame delay clock into seconds delay clock instead of frames. Register 24 = Sync delay clock. Used to adjust the number of seconds to wait on the sync delay clock. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Sync delay clock. Used to choose what function to jump to that holds the amount of time for the sync delay clock. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.) 989a9791a614d487e69d1839497ac35f2c46ebd1 2045 2040 2013-03-17T01:06:14Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Sync delay clock. Used to turn a sync frame delay clock into seconds delay clock instead of frames. Register 24 = Sync delay clock. Used to adjust the number of seconds to wait on the sync delay clock. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Sync delay clock. Used to choose what function to jump to that holds the amount of time for the sync delay clock. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 330bccce40b93d70a614c7dd37db8657de5f63bf 2040 2039 2013-03-16T22:10:43Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Sync delay clock. Used to turn a sync frame delay clock into seconds delay clock instead of frames. Register 24 = Sync delay clock. Used to adjust the number of seconds to wait on the sync delay clock. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 27278221b045f5eb2e99241579e2d525ef300813 2039 1995 2013-03-16T22:02:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). f0d4fd407aa61b228a3208d3dc6492598a8b5432 1995 1994 2013-03-16T17:34:56Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Adjust for time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). f4d119be6afa644ac08dc785534a810b1d9d497e 1994 1993 2013-03-16T17:27:39Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 84a6fd926c7e621a33040e8c596e7a64fddd311b 1993 1992 2013-03-16T17:24:22Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting look at position x. Register 234 = Stores float camera data. Starting look at position y. Register 235 = Stores float camera data. Starting look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending look at position x. Register 240 = Stores float camera data. Ending look at position y. Register 241 = Stores float camera data. Ending look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). cab84d09a0641f54e40b0a1cc05b73cba1f796ad 1992 1991 2013-03-16T17:23:06Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting look at position x. Register 234 = Stores float camera data. Starting look at position y. Register 235 = Stores float camera data. Starting look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending look at position x. Register 240 = Stores float camera data. Ending look at position y. Register 241 = Stores float camera data. Ending look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. adjust to set the time it will take to move for starting to ending position. Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 677b80ebfa60c66886d5dd313053a48dcf34c76c 1991 1990 2013-03-16T17:04:27Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Used in opening console. (time count up and count down.) Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). ca127cd1c4fb66c2de09bca952e3304e2e92e2e2 1990 1989 2013-03-16T16:57:57Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory. [[BB_get_number_in_pack]] Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with [[go_floor]]. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range) Register 121 = Used in random number generator. (Adjust to set maximum range) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Register 216 = Register 217 = Register 218 = Register 219 = Register 220 = Register 221 = Register 222 = Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). da076cd627ace95545d7724af3dc67a3bab73d25 1989 1988 2013-03-16T16:40:01Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot. Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = stores the number of items in the players inventory [[BB_get_number_in_pack]] Register 80 = Register 81 = Register 82 = Register 83 = Register 84 = Register 85 = Register 86 = Register 87 = Register 88 = Register 89 = Register 90 = Register 91 = Register 92 = Register 93 = Register 94 = Register 95 = Register 96 = Register 97 = Register 98 = Register 99 = Register 100 = Register 101 = Register 102 = Register 103 = Register 104 = Register 105 = Register 106 = Register 107 = Register 108 = Register 109 = Register 110 = Register 111 = Register 112 = Register 113 = Register 114 = Register 115 = Register 116 = Register 117 = Register 118 = Register 119 = Register 120 = Register 121 = Register 122 = Register 123 = Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Register 216 = Register 217 = Register 218 = Register 219 = Register 220 = Register 221 = Register 222 = Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 9c8d57fa60ecfed99a40adcb59141e3b484c4c79 1988 1987 2013-03-16T16:36:19Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Time to allow player invincibility. Register 15 = Allow/disallow player invincibility. Register 16 = Set to make red gem player not encounter cut scene a 2nd time. Register 17 = Set to make green gem player not encounter cut scene a 2nd time. Register 18 = Set to make yellow gem player not encounter cut scene a 2nd time. Register 19 = Set to make blue gem player not encounter cut scene a 2nd time. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Used in starting console (no time.) Register 41 = Used in ending console (no time.) Register 42 = Used to store and clear scrolling text data. [[scroll_text]] Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Register 61 = Register 62 = Register 63 = Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Register 80 = Register 81 = Register 82 = Register 83 = Register 84 = Register 85 = Register 86 = Register 87 = Register 88 = Register 89 = Register 90 = Register 91 = Register 92 = Register 93 = Register 94 = Register 95 = Register 96 = Register 97 = Register 98 = Register 99 = Register 100 = Register 101 = Register 102 = Register 103 = Register 104 = Register 105 = Register 106 = Register 107 = Register 108 = Register 109 = Register 110 = Register 111 = Register 112 = Register 113 = Register 114 = Register 115 = Register 116 = Register 117 = Register 118 = Register 119 = Register 120 = Register 121 = Register 122 = Register 123 = Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Register 216 = Register 217 = Register 218 = Register 219 = Register 220 = Register 221 = Register 222 = Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 2dcd766279dedd0783e320ce97c1bc1676a6d9ca 1987 1985 2013-03-16T16:16:15Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Says the quest has begun. Register 1 = Used for player rank storage. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Register 15 = Register 16 = Register 17 = Register 18 = Register 19 = Register 20 = Register 21 = Register 22 = Open free to use. Register 23 = Open free to use. Register 24 = Open free to use. Register 25 = Register 26 = Register 27 = Register 28 = Open free to use. Register 29 = Open free to use. Register 30 = Register 31 = Register 32 = Open free to use. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Register 37 = Register 38 = Open free to use. Register 39 = Open free to use. Register 40 = Register 41 = Register 42 = Register 43 = Open free to use. Register 44 = Open free to use. Register 45 = Open free to use. Register 46 = Open free to use. Register 47 = Open free to use. Register 48 = Open free to use. Register 49 = Open free to use. Register 50 = Open free to use. Register 51 = Open free to use. Register 52 = Open free to use. Register 53 = Open free to use. Register 54 = Open free to use. Register 55 = Open free to use. Register 56 = Open free to use. Register 57 = Open free to use. Register 58 = Open free to use. Register 59 = Open free to use. Register 60 = Register 61 = Register 62 = Register 63 = Register 64 = Open free to use. Register 65 = Open free to use. Register 66 = Open free to use. Register 67 = Open free to use. Register 68 = Open free to use. Register 69 = Open free to use. Register 70 = Open free to use. Register 71 = Open free to use. Register 72 = Open free to use. Register 73 = Open free to use. Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Register 80 = Register 81 = Register 82 = Register 83 = Register 84 = Register 85 = Register 86 = Register 87 = Register 88 = Register 89 = Register 90 = Register 91 = Register 92 = Register 93 = Register 94 = Register 95 = Register 96 = Register 97 = Register 98 = Register 99 = Register 100 = Register 101 = Register 102 = Register 103 = Register 104 = Register 105 = Register 106 = Register 107 = Register 108 = Register 109 = Register 110 = Register 111 = Register 112 = Register 113 = Register 114 = Register 115 = Register 116 = Register 117 = Register 118 = Register 119 = Register 120 = Register 121 = Register 122 = Register 123 = Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Register 216 = Register 217 = Register 218 = Register 219 = Register 220 = Register 221 = Register 222 = Register 223 = Open free to use. Register 224 = Open free to use. Register 225 = Register 226 = Open free to use. Register 227 = Open free to use. Register 228 = Open free to use. Register 229 = Open free to use. Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Open free to use. Register 245 = Open free to use. Register 246 = Open free to use. Register 247 = Open free to use. Register 248 = Open free to use. Register 249 = Open free to use. Register 250 = Holds players slot number. [[get_slotnumber]] Register 251 = Holds room's difficulty level. [[get_difflvl2]] Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed). Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared). 8c22e3dfb097180fd3260121133be5d0556e13a2 1985 1981 2013-03-16T15:57:59Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Register 1 = Register 2 = Register 3 = Register 4 = Register 5 = Register 6 = Register 7 = Register 8 = Register 9 = Register 10 = Register 11 = Register 12 = Register 13 = Register 14 = Register 15 = Register 16 = Register 17 = Register 18 = Register 19 = Register 20 = Register 21 = Register 22 = Register 23 = Register 24 = Register 25 = Register 26 = Register 27 = Register 28 = Register 29 = Register 30 = Register 31 = Register 32 = Register 33 = Register 34 = Register 35 = Register 36 = Register 37 = Register 38 = Register 39 = Register 40 = Register 41 = Register 42 = Register 43 = Register 44 = Register 45 = Register 46 = Register 47 = Register 48 = Register 49 = Register 50 = Register 51 = Register 52 = Register 53 = Register 54 = Register 55 = Register 56 = Register 57 = Register 58 = Register 59 = Register 60 = Register 61 = Register 62 = Register 63 = Register 64 = Register 65 = Register 66 = Register 67 = Register 68 = Register 69 = Register 70 = Register 71 = Register 72 = Register 73 = Register 74 = Register 75 = Register 76 = Register 77 = Register 78 = Register 79 = Register 80 = Register 81 = Register 82 = Register 83 = Register 84 = Register 85 = Register 86 = Register 87 = Register 88 = Register 89 = Register 90 = Register 91 = Register 92 = Register 93 = Register 94 = Register 95 = Register 96 = Register 97 = Register 98 = Register 99 = Register 100 = Register 101 = Register 102 = Register 103 = Register 104 = Register 105 = Register 106 = Register 107 = Register 108 = Register 109 = Register 110 = Register 111 = Register 112 = Register 113 = Register 114 = Register 115 = Register 116 = Register 117 = Register 118 = Register 119 = Register 120 = Register 121 = Register 122 = Register 123 = Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Register 211 = Register 212 = Register 213 = Register 214 = Register 215 = Register 216 = Register 217 = Register 218 = Register 219 = Register 220 = Register 221 = Register 222 = Register 223 = Register 224 = Register 225 = Register 226 = Register 227 = Register 228 = Register 229 = Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Register 245 = Register 246 = Register 247 = Register 248 = Register 249 = Register 250 = Register 251 = Register 252 = Register 253 = Register 254 = Register 255 = e28ffb251e891af3298214985ee3ee4d10e8e3c3 1981 2013-03-16T15:26:27Z Japanaman2 222 wikitext text/x-wiki ==Barebones_registers_list== Currently under construction! Register 0 = Register 1 = Register 2 = Register 3 = Register 4 = Register 5 = Register 6 = Register 7 = Register 8 = Register 9 = Register 10 = Register 11 = Register 12 = Register 13 = Register 14 = Register 15 = Register 16 = Register 17 = Register 18 = Register 19 = Register 20 = Register 21 = Register 22 = Register 23 = Register 24 = Register 25 = Register 26 = Register 27 = Register 28 = Register 29 = Register 30 = Register 31 = Register 32 = Register 33 = Register 34 = Register 35 = Register 36 = Register 37 = Register 38 = Register 39 = Register 40 = Register 41 = Register 42 = Register 43 = Register 44 = Register 45 = Register 46 = Register 47 = Register 48 = Register 49 = Register 50 = Register 51 = Register 52 = Register 53 = Register 54 = Register 55 = Register 56 = Register 57 = Register 58 = Register 59 = Register 60 = Register 61 = Register 62 = Register 63 = Register 64 = Register 65 = Register 66 = Register 67 = Register 68 = Register 69 = Register 70 = Register 71 = Register 72 = Register 73 = Register 74 = Register 75 = Register 76 = Register 77 = Register 78 = Register 79 = Register 80 = Register 81 = Register 82 = Register 83 = Register 84 = Register 85 = Register 86 = Register 87 = Register 88 = Register 89 = Register 90 = Register 91 = Register 92 = Register 93 = Register 94 = Register 95 = Register 96 = Register 97 = Register 98 = Register 99 = Register 100 = Register 101 = Register 102 = Register 103 = Register 104 = Register 105 = Register 106 = Register 107 = Register 108 = Register 109 = Register 110 = Register 111 = Register 112 = Register 113 = Register 114 = Register 115 = Register 116 = Register 117 = Register 118 = Register 119 = Register 120 = Register 121 = Register 122 = Register 123 = Register 124 = Register 125 = Register 126 = Register 127 = Register 128 = Register 129 = Register 130 = Register 131 = Register 132 = Register 133 = Register 134 = Register 135 = Register 136 = Register 137 = Register 138 = Register 139 = Register 140 = Register 141 = Register 142 = Register 143 = Register 144 = Register 145 = Register 146 = Register 147 = Register 148 = Register 149 = Register 150 = Register 151 = Register 152 = Register 153 = Register 154 = Register 155 = Register 156 = Register 157 = Register 158 = Register 159 = Register 160 = Register 161 = Register 162 = Register 163 = Register 164 = Register 165 = Register 166 = Register 167 = Register 168 = Register 169 = Register 170 = Register 171 = Register 172 = Register 173 = Register 174 = Register 175 = Register 176 = Register 177 = Register 178 = Register 179 = Register 180 = Register 181 = Register 182 = Register 183 = Register 184 = Register 185 = Register 186 = Register 187 = Register 188 = Register 189 = Register 190 = Register 191 = Register 192 = Register 193 = Register 194 = Register 195 = Register 196 = Register 197 = Register 198 = Register 199 = Register 200 = Register 201 = Register 202 = Register 203 = Register 204 = Register 205 = Register 206 = Register 207 = Register 208 = Register 209 = Register 210 = Register 211 = Register 212 = Register 213 = Register 214 = Register 215 = Register 216 = Register 217 = Register 218 = Register 219 = Register 220 = Register 221 = Register 222 = Register 223 = Register 224 = Register 225 = Register 226 = Register 227 = Register 228 = Register 229 = Register 230 = Register 231 = Register 232 = Register 233 = Register 234 = Register 235 = Register 236 = Register 237 = Register 238 = Register 239 = Register 240 = Register 241 = Register 242 = Register 243 = Register 244 = Register 245 = Register 246 = Register 247 = Register 248 = Register 249 = Register 250 = Register 251 = Register 252 = Register 253 = Register 254 = Register 255 = 7cff192137bcd51bb33f3fb72caa55d61e83d332 Bgm 0 1763 3957 3931 2021-03-30T22:49:44Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>bgm </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either quest starting 00000001, or quest completion 00000000. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>bgm </span>00000001 <span style='color:orange'>//Plays bgm 00000001 quest has begun.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] d1561400646c1ac6e80e8d0fd7065e53f03890af 3931 3930 2021-03-21T23:27:55Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>bgm </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either quest starting 00000001, or quest completion 00000000. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>bgm </span>00000000 <span style='color:orange'>//Plays bgm 00000001 quest has begun.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 08d5068e3a0464f541be335c600e0e369d365c32 3930 3898 2021-03-21T22:34:50Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>bgm </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either quest starting 00000001, or quest completion 00000000. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>bgm </span>00000000 <span style='color:orange'>//Plays bgm 00000000 quest has begun.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] a684a0d1d572fd337a332de95999c8d81ee3be48 3898 2416 2021-02-11T03:26:47Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>bgm </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either quest starting 00000000, or quest completion 00000001. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>bgm </span>00000000 <span style='color:orange'>//Plays bgm 00000000 quest has begun.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 4cc3e03c7bbd0791da64d586351280dfc8582ef9 2416 2013-04-28T21:37:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>bgm </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either quest starting 00000000, or quest completion 00000001. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>ngm </span>00000000 <span style='color:orange'>//Plays bgm 00000000 quest has begun.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] e9174e716478d86008870b558d05e70ed89d9a0f Booma 0 2275 3584 2018-08-04T18:45:53Z RoySilverblade 20391 RoySilverblade moved page [[Booma]] to [[Booma Family]] wikitext text/x-wiki #REDIRECT [[Booma Family]] 13b64e9aa202bf9c0667d1f2e78cbbf51b3aa1cb Booma:Booma 0 2274 3578 2018-08-04T18:43:52Z RoySilverblade 20391 RoySilverblade moved page [[Booma:Booma]] to [[Booma]] wikitext text/x-wiki #REDIRECT [[Booma]] 1a9626b0e517eb214c66bf9bea28b6dab98b8709 Booma Family 0 2273 4233 3725 2022-06-10T22:47:22Z Ender 20403 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - The roam radius around the enemy's spawn point when there is no target within range. If the value is 0, the enemy returns to spawn and stays still. Recommend values 0, 10, 20, 30 for what Sega commonly used. * '''(6) Subtype''' - Choose which type of booma spawns: ** ''0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]'' ** ''1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]'' ** ''2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]'' c9f1e59ec7e254377b2b9c2bbc6987dc678e5c6a 3725 3680 2018-08-05T03:57:33Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** ''0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]'' ** ''1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]'' ** ''2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]'' 42d1b669d345b70ce56baab7e11259a62ffeb1e2 3680 3674 2018-08-05T00:30:59Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] eb84629bbdb0dc45145bff9942c5603695a2876c 3674 3615 2018-08-05T00:29:52Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 1472d0ed41417e63c75db6de59e6304cbabf7cff 3615 3608 2018-08-04T19:07:19Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 2a97b07238ff4087821a2cd4d429ee496f1c6548 3608 3603 2018-08-04T19:03:30Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 4264dc7be20d3f6dcaf3da99f0a8ae0e8e0cf2ea 3603 3602 2018-08-04T19:01:09Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 544ee251149607a1106d96fab9ad57c989ce6d3a 3602 3601 2018-08-04T19:01:02Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ===== Unique Arguments ===== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] af229d7879771f44de4aca454d78b3e22c6ea124 3601 3600 2018-08-04T19:00:44Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 544ee251149607a1106d96fab9ad57c989ce6d3a 3600 3599 2018-08-04T19:00:34Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). === Unique Arguments === * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 67590dca805f26c3e14e92cb208f9298c9ca191d 3599 3598 2018-08-04T19:00:08Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). Unique Arguments: * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] f237475d06ad3b9f6afb33b62e33a63e7686b423 3598 3583 2018-08-04T18:59:48Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). * '''(6) Subtype''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 7ccb656fa539f8a6af64bcd05f67deba6c369cf9 3583 3582 2018-08-04T18:45:53Z RoySilverblade 20391 RoySilverblade moved page [[Booma]] to [[Booma Family]] wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' * '''Idle Distance''' - ???? (Recommend values 0 or 20). * '''3''' * '''4''' * '''5''' * '''Subtype (6)''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 74665e241193511911c3a700e5e83cf3eeabb901 3582 3581 2018-08-04T18:45:38Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' * '''Idle Distance''' - ???? (Recommend values 0 or 20). * '''3''' * '''4''' * '''5''' * '''Subtype (6)''' - Choose which type of booma spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 74665e241193511911c3a700e5e83cf3eeabb901 3581 3577 2018-08-04T18:45:21Z RoySilverblade 20391 /* Enemy */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' * '''Idle Distance''' - ???? (Recommend values 0 or 20). * '''3''' * '''4''' * '''5''' * '''Subtype (6)''' - Choose which type of booma spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] b6e5eb8d2d9c20fa1a99241d2469625150689dc6 3577 3576 2018-08-04T18:43:52Z RoySilverblade 20391 RoySilverblade moved page [[Booma:Booma]] to [[Booma]] wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' * '''Idle Distance''' - ???? (Recommend values 0 or 20). * '''3''' * '''4''' * '''5''' * '''Subtype (6)''' - Choose which type of booma spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 69294666159d6648f18d7455746e0c6d489184d7 3576 2018-08-04T18:40:57Z RoySilverblade 20391 Created page with "==Enemy== [http://wiki.pioneer2.net/index.php?title=Booma Booma] [http://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [http://wiki.pioneer2.net/index.php?title=Gigobooma..." wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Booma Booma] [https://wiki.pioneer2.net/index.php?title=Gobooma Gobooma] [https://wiki.pioneer2.net/index.php?title=Gigobooma Gigobooma] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' * '''Idle Distance''' - ???? (Recommend values 0 or 20). * '''3''' * '''4''' * '''5''' * '''Subtype (6)''' - Choose which type of booma spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] 69294666159d6648f18d7455746e0c6d489184d7 Box Detect Object 0 2361 4020 2021-05-12T13:58:25Z Kayak 20397 Created page with "==Object== This object is used to make a switch only activate if a specific item type is dropped on it. Typically used with Floor Panel 2. ==Parameters== ==== Generic Argumen..." wikitext text/x-wiki ==Object== This object is used to make a switch only activate if a specific item type is dropped on it. Typically used with Floor Panel 2. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 32 object ID. Defines this object as a Box Detect Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which you can drop the items on it (usually 30). * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Plate ID''' - Lock ID of the switch you want to unlock * '''(5) Item Type''' - This is the type of item you set to be dropped. Choices are 0 - 7 * '''(6) Amount''' - Set the amount to be dropped. (0 based, 0=1, 1=2 etc.) ==== Item Types ==== * '''0''' - is anything * '''1''' - is weapon * '''2''' - is armor * '''3''' - is shield * '''4''' - is unit * '''5''' - is mag * '''6''' - is tool * '''7''' - is meseta 8cd7bb4bb130f9ed9bfd305beda2edb96dee99f5 Call 0 1379 1570 1538 2011-03-28T07:18:11Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>call </span>Function</span> * Function = Function number to call up ==Use== Used to call a function and then return to the function that called it. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[sync]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] 4b807c2651d4df5907bb7d8f455486bc519effe8 1538 1466 2011-03-25T12:01:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>call </span>Function</span> * Function = Function number to call up ==Use== Used to call a function and then return to the function that called it. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[sync]], [[window_msg]], [[winend]] 30c6974841a83eccf31ecbaf9c4f1110d25a2453 1466 2011-03-24T12:49:27Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>call </span>Function</span> * Function = Function number to call up ==Use== Used to call a function and then return to the function that called it. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[sync]], [[window_msg]], [[winend]] fb16cde3973de2e3c9b5d992950122593257c0ff Call image data 0 2320 4345 4311 2023-12-09T04:31:12Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 (Max of 256x256) etc Dreamcast/PCv2 - .pvr Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr Use this program to get the desired file type: https://upd.schtserv.com/vmt.zip ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span><span style='color:green'>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 094bf616efb14a6744bfe62fb0c55050e42e24bf 4311 4310 2022-12-18T21:50:06Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc Dreamcast/PCv2 - .pvr Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr Use this program to get the desired file type: https://upd.schtserv.com/vmt.zip ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span><span style='color:green'>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] a9077d48227e481e425881fbdc0fffbfecf6891a 4310 4309 2022-12-18T04:15:46Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr Use this program to get the desired file type: https://upd.schtserv.com/vmt.zip ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span><span style='color:green'>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 79d2d651d427a0a04538bd036c0e5861ab68418e 4309 4308 2022-12-18T04:14:31Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span><span style='color:green'>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] e87b9771d159963d0237d8124905ec4986a81355 4308 4052 2022-12-18T04:13:50Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:red'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] fef223f3dac9dcf843d58378178f99505ce3d28d 4052 4051 2021-09-08T23:51:26Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a measurement divisible by 2 and a perfect square. Ex. 2x2 4x4 8x8 etc Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 51816d5f95464f7590da7241fbc2cd0678edb68f 4051 3888 2021-09-08T23:43:05Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .xvr Blue Burst - .xvr ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 1cad50e1ccde98f18d797abdb5397e5aa4e5c091 3888 3887 2020-12-08T14:54:30Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Data string that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .bmp Blue Burst - .bmp/.xvr ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 1dd84212f9081e79b0fa45770eb0fe232ebf69ea 3887 3886 2020-12-08T14:16:02Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Function # that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .bmp Blue Burst - .bmp/.xvr ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] f8b9ca23c36ffd00436a426fcacb454e3fbd7143 3886 3885 2020-12-08T14:15:17Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Function # that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox - .xvr/.bmp Blue Burst - .bmp ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] b17ee5d6203e3687b3c7b2affae5d525d4f2905c 3885 3884 2020-12-08T03:22:58Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Function # that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox/Blue Burst - .bmp ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the specified floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 87852e1ac99f62fad35599a03d6c5d2a1d7c2bdb 3884 3883 2020-12-08T03:22:37Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Function # that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox/Blue Burst - .bmp ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 100 </span><span style='color:orange'>//Sets the function to be loaded when arriving on the floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 549520e44235897535d53a7b05871a90359f56bf 3883 3882 2020-12-08T02:57:51Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Function # that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2 NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox/Blue Burst - .bmp ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 </span> '100' <span style='color:orange'>//Sets the function to be loaded when arriving on the floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] f8cc5d0d45af634cd5c0a30184c50c453522eb98 3882 2020-12-08T02:56:45Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Call image data </span>XXXXXXXX, Function</span> * Function = Function that calls the image data * x = Function # that contains the image data (auto generated by the function itself) ==Use== Used to inject an image into a quest. NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 Dreamcast/PCv2 - .pvm Gamecube - .gvr Xbox/Blue Burst - .bmp ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_floor_handler 00000000 </span> '100' <span style='color:orange'>//Sets the function to be loaded when arriving on the floor</span> <span style='color:blue'>100: </span><span style='color:green'>Call_image_data 1000 <span style='color:orange'>//Image data to be called at the desired function (Brings up a file load window)</span> <span style='color:blue'>1000: </span>HEX: <span style='color:orange'>//The data in this function will be automatically generated when you choose the image to load in function 100.</span> </span> ==Also see== [[set_floor_handler]] 36805b2be55b2413cb4af618e230eb8851ef3b4a Cam adj 0 1408 1635 2011-03-30T07:27:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_adj</span></span> * ''None'' ==Use== Used to adjust the camera to point at where your character is looking. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>p_look_at </span>00000000, 00000001 <span style='color:orange'>//Player 1 look at Player 2</span> <span style='color:green'> cam_adj </span><span style='color:orange'>//Adjust camera</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_look_at]], [[ret]] d29be694f962c64f6606edb30c9d4b5051919972 Cam pan V3 0 2315 3872 3871 2020-11-22T20:25:44Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_pan_v3</span> register1</span> * ''register1 = Camera destination location x co cords.'' * ''register2 = Camera destination location y co cords.'' * ''register3 = Camera destination location z co cords.'' * ''register4 = Amount of time in frames to pan.'' * ''register5 = Amount of time to return camera to normal.'' ==Use== Used to make a camera pan from 1 direction to another. ==Example== <span style='color:orange'>//This opcode is further improved by using leti_fixed_camera_v3 if you want to create a specific starting point for the pan. Otherwise it will start panning from where the player currently is positioned.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of where you want the pan to finish.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of where you want the pan to finish.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of where you want the pan to finish.</span> <span style='color:green'> leti </span>R4, 0000005A <span style='color:orange'>//Amount of time in frames to pan the camera from starting point to finishing point. 5A = 90 frames = 3 seconds </span> <span style='color:green'> leti </span>R5, 0000001E <span style='color:orange'>//Amount of time in frames to return the camera to normal. 1E = 30 frames = 1 second</span> <span style='color:green'> cam_pan_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 79523572cdc786a987f892e37e71e62d496f4186 3871 2020-11-22T20:07:58Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pan_cam_v3</span> register1</span> * ''register1 = Camera destination locati..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pan_cam_v3</span> register1</span> * ''register1 = Camera destination location x co cords.'' * ''register2 = Camera destination location y co cords.'' * ''register3 = Camera destination location z co cords.'' * ''register4 = Amount of time in frames to pan.'' * ''register5 = Amount of time to return camera to normal.'' ==Use== Used to make a camera pan from 1 direction to another. ==Example== <span style='color:orange'>//This opcode is further improved by using leti_fixed_camera_v3 if you want to create a specific starting point for the pan. Otherwise it will start panning from where the player currently is positioned.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of where you want the pan to finish.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of where you want the pan to finish.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of where you want the pan to finish.</span> <span style='color:green'> leti </span>R4, 0000005A <span style='color:orange'>//Amount of time in frames to pan the camera from starting point to finishing point. 5A = 90 frames = 3 seconds </span> <span style='color:green'> leti </span>R5, 0000001E <span style='color:orange'>//Amount of time in frames to return the camera to normal. 1E = 30 frames = 1 second</span> <span style='color:green'> cam_pan_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] c5c2c13cdf42c324a539f05a09352cbf4d7c1c2d Cam quake 0 1383 1864 1580 2013-02-15T16:34:07Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 51f607964c2d42c5fe90f606f5af8ca3c9e7b8f3 1580 1547 2011-03-28T07:21:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 9c952a53085ae7f2ca22003166cd7b7e258375e9 1547 1482 2011-03-25T12:12:19Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 9be8ec1f2168cfdb2a980441e65067eafe6e9b70 1482 1481 2011-03-24T14:36:48Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 781635f0b61f96886ce212d318bd306939f20231 1481 1480 2011-03-24T14:35:41Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable</span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 0e5520a6f8074ea3a0cf6dc03e14af17ff844de4 1480 1479 2011-03-24T14:26:48Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[]], [[]], [[]] e204075cebb7bcfea76599fe1599b2652b07637f 1479 1478 2011-03-24T14:26:21Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span>p_action_disable<span style='color:green'></span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[]], [[]], [[]] 0dc4ca46567f4dd9024c053a24814cc526ff9b0b 1478 1477 2011-03-24T14:22:33Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> </span> ==Related== bb16883ef109c0871fbfd031b852d1fd7c2bb40b 1477 1476 2011-03-24T14:22:02Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable</span> <span style='color:green'> disable_movement1 </span>000000000<span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001<span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002<span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003<span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000<span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001<span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002<span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003<span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> </span> ==Related== 584c04e2ea8df3841508aaed004fbeef831848ec 1476 1475 2011-03-24T14:03:45Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:green'> call </span>210 <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:green'> disable_movement1 </span>000000001 <span style='color:green'> disable_movement1 </span>000000002 <span style='color:green'> disable_movement1 </span>000000003 <span style='color:green'> hud_hide </span> <span style='color:green'> cine_enable </span> <span style='color:green'> cam_zmin </span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span> <span style='color:green'> cine_disable </span> <span style='color:green'> hud_show </span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:green'> enable_movement1 </span>000000001 <span style='color:green'> enable_movement1 </span>000000002 <span style='color:green'> enable_movement1 </span>000000003 <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>cam_quake </span> <span style='color:green'> ret </span> </span> ==Related== 72a7ba2f7818f98b9a0a349928eac15ac0a1c5a1 1475 1474 2011-03-24T14:01:26Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:green'> call </span>210 <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable</span> <span style='color:green'> disable_movement1 </span>000000000</span> <span style='color:green'> disable_movement1 </span>000000001</span> <span style='color:green'> disable_movement1 </span>000000002</span> <span style='color:green'> disable_movement1 </span>000000003</span> <span style='color:green'> hud_hide </span></span> <span style='color:green'> cine_enable </span></span> <span style='color:green'> cam_zmin </span></span> <span style='color:green'> ret </span></span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span></span> <span style='color:green'> cine_disable </span></span> <span style='color:green'> hud_show </span></span> <span style='color:green'> enable_movement1 </span>000000000</span> <span style='color:green'> enable_movement1 </span>000000001</span> <span style='color:green'> enable_movement1 </span>000000002</span> <span style='color:green'> enable_movement1 </span>000000003</span> <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>cam_quake </span></span> <span style='color:green'> ret </span> </span> ==Related== 744418a7ed6babbe699a31939f5462fb91a84ba1 1474 2011-03-24T14:00:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:green'> call </span>210 <span style='color:green'> window_msg </span> 'Earthquake!' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable</span> <span style='color:green'> disable_movement1 </span>000000000</span> <span style='color:green'> disable_movement1 </span>000000001</span> <span style='color:green'> disable_movement1 </span>000000002</span> <span style='color:green'> disable_movement1 </span>000000003</span> <span style='color:green'> hud_hide </span></span> <span style='color:green'> cine_enable </span></span> <span style='color:green'> cam_zmin </span></span> <span style='color:green'> ret </span></span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span></span> <span style='color:green'> cine_disable </span></span> <span style='color:green'> hud_show </span></span> <span style='color:green'> enable_movement1 </span>000000000</span> <span style='color:green'> enable_movement1 </span>000000001</span> <span style='color:green'> enable_movement1 </span>000000002</span> <span style='color:green'> enable_movement1 </span>000000003</span> <span style='color:green'> p_action_enable</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>cam_quake </span></span> <span style='color:green'> ret </span> </span> ==Related== c83ee34de0eab3e67cda7871c91d7f2e6955e4a1 Cam zmin 0 1390 1869 1855 2013-02-15T16:39:20Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmin</span></span> * ''None'' ==Use== Used to zoom in the camera. Use [[cam_zmout]] to zoom out. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_quake]], [[cam_zmout]] 5f9259c652da030830d4ead4c3579d8a957b134a 1855 1581 2013-02-15T09:24:13Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmin</span></span> * ''None'' ==Use== Used to zoom in the camera. Use [[cam_zmout]] to zoom out. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_quake]], [[cam_zmout]] f893a43e47917462b3211e32fa9511b3c7b7a57e 1581 1552 2011-03-28T07:22:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmin</span></span> * ''None'' ==Use== Used to zoom in the camera. Can be used multiple times. Use [[cam_zmout]] to zoom out. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_quake]], [[cam_zmout]] a8d9ae8c19e399b717a3bdaeae806cce758792ed 1552 1495 2011-03-25T12:19:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmin</span></span> * ''None'' ==Use== Used to zoom in the camera. Can be used multiple times. Use [[cam_zmout]] to zoom out. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_quake]], [[cam_zmout]] ca0b3fa3afc01c493a736d1c41bffb2da574ade2 1495 1493 2011-03-24T15:01:44Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmin</span></span> * ''None'' ==Use== Used to zoom in the camera. Can be used multiple times. Use [[cam_zmout]] to zoom out. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_quake]], [[cam_zmout]] 876cb1de8db54efd3eb543333064743526cf634e 1493 2011-03-24T14:59:24Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmin</span></span> * ''None'' ==Use== Used to zoom in the camera. Can be used multiple times. Use [[cam_zmout]] to Zoom out. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_quake]], [[cam_zmout]] 1eeca007edea12ef19c40a5b12d027af1aa41498 Cam zmout 0 1391 1870 1856 2013-02-15T16:39:41Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmout</span></span> * ''None'' ==Use== Used to zoom out the camera. Use [[cam_zmin]] to zoom in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_quake]] da76109d6611a97cb76234a0e3224b6409e6f99f 1856 1582 2013-02-15T09:24:27Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmout</span></span> * ''None'' ==Use== Used to zoom out the camera. Use [[cam_zmin]] to zoom in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_quake]] 09aabbee3f2504bef25ed30d94765a1d32ff9227 1582 1553 2011-03-28T07:22:40Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmout</span></span> * ''None'' ==Use== Used to zoom out the camera. Can be used multiple times. Use [[cam_zmin]] to zoom in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_quake]] ff176049d58853bbfffdd7ae671f625d4b525858 1553 1494 2011-03-25T12:20:31Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmout</span></span> * ''None'' ==Use== Used to zoom out the camera. Can be used multiple times. Use [[cam_zmin]] to zoom in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_quake]] b8f59d7d0be81cd1b0cfc9b614a4f6541279b1d0 1494 2011-03-24T15:01:04Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_zmout</span></span> * ''None'' ==Use== Used to zoom out the camera. Can be used multiple times. Use [[cam_zmin]] to zoom in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_quake]] b414b1b6be9e0214820087e9faedcedbfd1ca5f7 Canadine 0 2268 3677 3676 2018-08-05T00:30:30Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 51b27edb4922e03ac53d1e6996de5984984c0e46 3676 3617 2018-08-05T00:30:14Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 4267a3dbc6a4b78db6b200f290f20dbcff1a9287 3617 3610 2018-08-04T19:07:42Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 022ac731cf03f096067e599e161076b6dc0f47d1 3610 3555 2018-08-04T19:04:07Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. aac0235598eacce6f57563e788e8ef94d42cd4bc 3555 3551 2018-08-04T16:02:13Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== * '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 623fd37c742529bf7f69816f1142b017d6b35ad0 3551 3521 2018-08-04T16:01:32Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== * '''Skin''' - Value = 131, enemy ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 31cc3987fecede900825a734e1df4974e5f625c9 3521 3520 2018-08-04T15:43:04Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 7f249a48b0c09316311ff5f2695ad4b117dd998d 3520 3519 2018-08-04T15:42:44Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. fd774ba5052d9b72443e9e69f8672b54269e2020 3519 3518 2018-08-04T15:41:33Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Boolean''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning. * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. d71471c78484bebe798b2d99bc1c9a4c3ae921ca 3518 3509 2018-08-04T15:41:20Z RoySilverblade 20391 wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Canadine Canadine] ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Boolean''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\ * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. c1e93f90fd294c5a0ff289c94ccbf4d853cb9d2e 3509 3504 2018-08-04T15:32:15Z Lemon 20113 some formatting wikitext text/x-wiki ==Use== Canadine. ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Zoning Boolean''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning.\ * '''2''' - Unknown. * '''3''' - Unknown. * '''4''' - Unknown. * '''5''' - Unknown. * '''6''' - Unknown. 6549830f9218d79c4862b629885f1857a86d42c8 3504 2018-08-04T14:03:26Z Lemon 20113 Created page with "==Use== Canadine. ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the e..." wikitext text/x-wiki ==Use== Canadine. ==Parameters== * '''Skin''' - Value = 131, object ID. Defines this object as a Canadine. * '''Child Count''' - No Use * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' - Zoning Boolean. A value of 1 here will cause the Canadine to remain in the air and fire lightning. 73706893053696bc1af5db37729fa2f8ecd821d0 Chat box 0 1824 3981 2611 2021-04-09T14:08:10Z LunarFuror 20394 /* Values of windowed options. */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_box </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box width. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will display text with no underlay. * ''T_STR'' = Text string what you want your message to say goes here. ** See list of [[Special characters]] ==Use== Used to display a text message in a chat box at the screen location, in the box size, and the box windowed option type that are defined by the T_DWORD(s) of the opcode. Note: To close the chat box use [[winend]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_box </span>00000000, 00000000, 0000001E, 0000005, 00000001, This<cr>is<cr>a<cr>chat_box<cr>test. <span style='color:orange'>//Displays a chat_box_message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the chat_box message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[ret]] cf96fda8c262d3ed8f34d738cc7a1e5692748682 2611 2570 2013-07-15T13:13:26Z Spoghead 6674 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_box </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box width. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will display text with no underlay. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a text message in a chat box at the screen location, in the box size, and the box windowed option type that are defined by the T_DWORD(s) of the opcode. Note: To close the chat box use [[winend]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_box </span>00000000, 00000000, 0000001E, 0000005, 00000001, This<cr>is<cr>a<cr>chat_box<cr>test. <span style='color:orange'>//Displays a chat_box_message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the chat_box message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[ret]] 96a5d5a643b28267024142e56cc790b3ac1626d5 2570 2013-05-23T17:38:36Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_box </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will display text with no underlay. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a text message in a chat box at the screen location, in the box size, and the box windowed option type that are defined by the T_DWORD(s) of the opcode. Note: To close the chat box use [[winend]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_box </span>00000000, 00000000, 0000001E, 0000005, 00000001, This<cr>is<cr>a<cr>chat_box<cr>test. <span style='color:orange'>//Displays a chat_box_message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the chat_box message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[winend]], [[ret]] 6e4129498bb0f723cb73c9319df1bf957b693074 Chat bubble 0 1825 3982 2587 2021-04-09T14:08:25Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. * ''T_STR'' = Text string what you want your message to say goes here. ** See list of [[Special characters]] ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] fdf50818dd98f04163f0a340bada220804749b19 2587 2586 2013-05-23T21:45:07Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 819670436ea585c742cb29ae17399afd16b7e506 2586 2585 2013-05-23T21:44:38Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get-slotnumber]], [[ret]] 8973eb74e5a0c0d56da9d7aab0e09977bdc65803 2585 2584 2013-05-23T21:37:58Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. (Can also use reserved register 250 players slot number.) * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:red'> close_chat_bubble </span>R250 <span style='color:orange'>//Closes the chat bubble.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get-slotnumber]], [[ret]], [[close_chat_bubble]] 058b772601687404e68bd31f42d2ce118ec0569c 2584 2583 2013-05-23T21:35:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:red'> close_chat_bubble </span>R250 <span style='color:orange'>//Closes the chat bubble.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get-slotnumber]], [[ret]], [[close_chat_bubble]] 34fde6357a091838def44e65f5d25de53ed618b3 2583 2571 2013-05-23T21:34:54Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:red'> close_chat_bubble </span>R250 <span style='color:orange'>//Closes the chat bubble.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get-slotnumber]], [[ret]] [[close_chat_bubble]] 89387e0baf5cd6fdff52626d0e79ddee1ac67045 2571 2013-05-23T18:14:20Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_bubble </span>T_DWORD, T_STR</span> * ''T_DWORD'' = Hex value of the character id to say the chat_bubble message. * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a chat bubble message from the character id defined in the T_DWORD of this opcode. Note: About closing chat_bubble, just like a normal entered message from a player they will automatically close themselves after a few seconds. So no winend or mesend should be needed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>chat_bubble </span>00000000, chat_bubble<cr>message test. <span style='color:orange'>//Displays a chat bubble message from character id 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] b615f65065192e47535826dfcb6b390990742539 Chat detect 0 2409 4209 2022-06-10T02:22:38Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_detect</span> register1,</span> * ''register1 = X coordinate of the radiu..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>chat_detect</span> register1,</span> * ''register1 = X coordinate of the radius.'' * ''register2 = Y coordinate of the radius.'' * ''register3 = Z coordinate of the radius.'' * ''register4 = Size of Radius.'' * ''register5 = # of Function to call.'' ==Use== Similar to an [[at_coords_call]], it defines a space on the map to call a function if any dialogue is spoken within the defined radius. cf6dc94edc11738b38d658685a68dc3a92b1226c Chk ene num 0 1755 2401 2013-04-28T06:28:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>chk_ene_num </span>register 1</span> * ''register 1'' = Register to store the current number of defeated enemies in. ==Use== Used to store the current number of enemies killed in the quest in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>chk_ene_num </span>R1 <span style='color:orange'>//Stores the current number of enemies defeated in the quest in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] b7f637db3da5c67b1a54a1ab40b39af998c20726 Cine disable 0 1389 1868 1586 2013-02-15T16:39:03Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_disable</span></span> * ''None'' ==Use== Used to disable the cinematic effect after being enabled using [[cine_enable]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cam_quake]], [[cam_zmin]], [[cam_zmout]] f87609242a76d17c189c5af215e3fc7ea61b6030 1586 1551 2011-03-28T07:24:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_disable</span></span> * ''None'' ==Use== Used to disable the cinematic effect after being enabled using [[cine_enable]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cam_quake]], [[cam_zmin]], [[cam_zmout]] f380b8a5c2008c26b43c36005a93c61ff48a2505 1551 1492 2011-03-25T12:18:10Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_disable</span></span> * ''None'' ==Use== Used to disable the cinematic effect after being enabled using [[cine_enable]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cam_quake]], [[cam_zmin]], [[cam_zmout]] 586ffa1ee644533541dc8eccc85d0998b7549ec5 1492 2011-03-24T14:55:16Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_disable</span></span> * ''None'' ==Use== Used to disable the cinematic effect after being enabled using [[cine_enable]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cam_quake]], [[cam_zmin]], [[cam_zmout]] a0446d0c53ad1df422f021b2a0c3455bd5e22176 Cine enable 0 1388 1867 1585 2013-02-15T16:38:46Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_enable</span></span> * ''None'' ==Use== Used to add a cinematic effect. (Black bars appear at top and bottom of screen). Use [[cine_disable]] to remove. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cam_quake]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 8a9f89fb5f5a6c404ecaf39e4a85eeecd74b220b 1585 1550 2011-03-28T07:23:34Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_enable</span></span> * ''None'' ==Use== Used to add a cinematic effect. (Black bars appear at top and bottom of screen). Use [[cine_disable]] to remove. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cam_quake]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 3e19803dd2d618611786d6f953ca3d62e6c4775a 1550 1491 2011-03-25T12:16:53Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_enable</span></span> * ''None'' ==Use== Used to add a cinematic effect. (Black bars appear at top and bottom of screen). Use [[cine_disable]] to remove. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cam_quake]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] e57378eedcb232408e0f6605807f46a06825abc2 1491 2011-03-24T14:53:43Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cine_enable</span></span> * ''None'' ==Use== Used to add a cinematic effect. (Black bars appear at top and bottom of screen). Use [[cine_disable]] to remove. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cam_quake]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 929152facfe3316c41013a5712502a71f8171cdf Clear 0 1399 1598 2011-03-28T09:27:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>clear</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 0 (false). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!<cr>Unless Function 101 is called of course...' <span style='color:green'> winend </span> <span style='color:green'> set </span>R1 <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>clear </span>R1 <span style='color:orange'>//Clear R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[set]], [[ret]] c3832a68184d3f3ec49b6e47715e804d51fa4cf0 Clear mainwarp 0 1798 2488 2487 2013-05-01T22:26:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>clear_mainwarp </span>xxxxxxxx</span> * ''xxxxxxxx'' = Floor value to remove from the list of avaibale floors to go to from the main Ragol teleporter. ==Use== Used to remove the value of the floor given from the list of floors that can be accessed from the main Ragol teleporter. (To allow access to a floor from the main Ragol teleporter see [[set_mainwarp]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>clear_mainwarp </span>00000003 <span style='color:orange'>//The main Ragol teleporter will no longer allow access to floor 3.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] f205105fd4abb00364b3827616236c8ae104d730 2487 2013-05-01T22:25:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>clear_mainwarp </span>xxxxxxxx</span> * ''xxxxxxxx'' = Floor value to remove from the list of avaibale floors to go to from the main Ragol teleporter. ==Use== Used to remove the value of the floor given from the list of floors that can be accessed from the main Ragol teleporter. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>clear_mainwarp </span>00000003 <span style='color:orange'>//The main Ragol teleporter will no longer allow access to floor 3.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 63d34321b11afd1679512de21e18bfcf71050781 Clear quest board handler 0 1569 1885 1883 2013-02-15T21:41:43Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>clear_quest_board_handler</span></span> * ''xxxxxxxx (DWORD) = Hex value of the quest board item it will clear from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to clear a quest board item so that it is no longer selectable and make the quest board item no longer be visible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>clear_quest_board_handler </span>00000000' <span style='color:orange'>//00000000 the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.)</span> <span style='color:green'> clear R74 </span><span style='color:orange'>//Allows for the most left quest board item to no longer display. (To get the other quest board items to no longer display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[Reservedregisters]], [[ret]] 10f8d1772d919d4cb51fbe67d691cd8633efdda1 1883 2013-02-15T20:28:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>clear_quest_board_handler</span></span> * ''xxxxxxxx (DWORD) = Hex value of the quest board item it will clear from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to clear a quest board item so that it is no longer selectable and make the quest board item no longer be visible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>clear_quest_board_handler </span>00000000' <span style='color:orange'>//00000000 the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.)</span> <span style='color:green'> clear R74 </span><span style='color:orange'>//Allows for the most left quest board item to no longer display. (To get the other quest board items to no longer display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[clear]], [[Reservedregisters]] b395c7ba8ddca1c3b356e3e5a97f1c50aed83d68 Clear score announce 0 2363 4025 4024 2021-05-22T17:28:35Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>clear_score_announce ==Use== Used to remove all timed announcements set by <span style='color:blue'>set_score_announce ==Also see== [[set_score_announce]] ac8437c6ebc5cfba02593a1c544fe7f3e7dc68e3 4024 2021-05-22T17:27:41Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>clear_score_announce ==Use== Used to remove all timed announcements set by <..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>clear_score_announce ==Use== Used to remove all timed announcements set by <span style='color:blue'>set_score_announce d9c0ba65c11ea754dcd1d8436c4d3148fd079c35 Close msg qb 0 1571 1891 1889 2013-02-15T21:49:13Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>close_msg_qb</span></span> * ''None'' ==Use== Used to close quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board window message.' <span style='color:orange'>//Displays the text above in a quest board window message.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[disp_msg_qb]], [[ret]] 28a8be318d3af7df69c20630ce31fec578b1b801 1889 1888 2013-02-15T21:48:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>close_msg_qb</span></span> * ''None'' ==Use== Used to close quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board window message.' <span style='color:orange'>//Displays the text above in a quest board message window.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[disp_msg_qb]], [[ret]] 41a41c6bfd2505637900b68d70e0108c16f8bf9b 1888 2013-02-15T21:47:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>close_msg_qb</span></span> * ''None'' ==Use== Used to close quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board message window.' <span style='color:orange'>//Displays the text above in a quest board message window.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[disp_msg_qb]], [[ret]] 3888ca590dea29b87d7d53db28ddb10a3cd03c92 Color change 0 2326 3907 3906 2021-02-14T17:39:31Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>color_change </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5</span> * ''T_DWORD1'' = Red Color 0-255 * ''T_DWORD2'' = Green Color 0-255 * ''T_DWORD3'' = Blue Color 0-255 * ''T_DWORD4'' = Contrast 0-255 * ''T_DWORD5'' = Frames for color change to take effect ==Use== Used to do a color change, you can use this in a floor handler if you want the color change to take place when you go to a specific floor. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>color_change </span>00000000, 00000000, 00000000, 000000FF, 00000078,</span> ///Turns the screen black in 120 frames (4 seconds) <span style='color:green'> ret </span> ==Also see== [[ret]] e4adf5f551e276bbc8ba0fc580b43030ac9d9129 3906 3905 2021-02-14T17:39:20Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>color_change </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5</span> * ''T_DWORD1'' = Red Color 0-255 * ''T_DWORD2'' = Green Color 0-255 * ''T_DWORD3'' = Blue Color 0-255 * ''T_DWORD4'' = Contrast 0-255 * ''T_DWORD5'' = Frames for color change to take effect ==Use== Used to do a color change, you can use this in a floor handler if you want the color change to take place when you go to a specific floor. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>color_change </span>00000000, 00000000, 00000000, 00000FF, 00000078,</span> ///Turns the screen black in 120 frames (4 seconds) <span style='color:green'> ret </span> ==Also see== [[ret]] 4f6164fae3e07e8f4b6961296fdbeb47b482c122 3905 2021-02-14T17:37:36Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>color_change </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5</span> *..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>color_change </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5</span> * ''T_DWORD1'' = Red Color 0-255 * ''T_DWORD2'' = Green Color 0-255 * ''T_DWORD3'' = Blue Color 0-255 * ''T_DWORD4'' = Contrast 0-255 * ''T_DWORD5'' = Frames for color change to take effect ==Use== Used to do a color change, you can use this in a floor handler if you want the color change to take place when you go to a specific floor. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>color_change </span>00000000, 00000000, 00000000, 0000000, 00000078,</span> ///Turns the screen black in 120 frames (4 seconds) <span style='color:green'> ret </span> ==Also see== [[ret]] 6738d9345e794db3cb94cfcf268829a12931acd6 Common functions 0 2291 3766 3762 2019-05-08T20:58:37Z Lemon 20113 /* Count Up Timer */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are There will be comments in this page to help explain in line what things do. Note that QEdit does not support comments and they will have to be removed from your code. ==Common Functions== With the exception of 0, none of these ''needs'' to use the number listed. These are just as I've seen them, and only serve as an example. These will be as/if the community decides on a standard for functions. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. Notice that again, you will need to remove comments (text after and including #'s) when putting this into QEdit. ===Count Up Timer=== Credit: Lemon In use this set of functions you'll likely use this in its own thread. <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 5, 1:255 # exit if we win jmp_on 6, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret # Fake Exit Point (Win) 5: ret # Fake Exit Point (Lose) 6: ret </nowiki> 432154fb978d6e365e404bdc8b9c0cf53d098668 3762 3761 2019-05-08T20:20:34Z LunarFuror 20394 /* Pseudo-reserved Functions */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are There will be comments in this page to help explain in line what things do. Note that QEdit does not support comments and they will have to be removed from your code. ==Common Functions== With the exception of 0, none of these ''needs'' to use the number listed. These are just as I've seen them, and only serve as an example. These will be as/if the community decides on a standard for functions. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. Notice that again, you will need to remove comments (text after and including #'s) when putting this into QEdit. ===Count Up Timer=== Credit: Lemon In use this set of functions you'll likely use this in its own thread. <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> 6f1ff790db59bb71d815396313b3c5f44f177eb9 3761 3760 2019-05-08T20:16:00Z LunarFuror 20394 /* Count Up Timer */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are There will be comments in this page to help explain in line what things do. Note that QEdit does not support comments and they will have to be removed from your code. ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. Notice that again, you will need to remove comments (text after and including #'s) when putting this into QEdit. ===Count Up Timer=== Credit: Lemon In use this set of functions you'll likely use this in its own thread. <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> 47e747d28b553785d8dcdd66b6182918097c2766 3760 3759 2019-05-08T20:14:58Z LunarFuror 20394 /* Count Up Timer */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are There will be comments in this page to help explain in line what things do. Note that QEdit does not support comments and they will have to be removed from your code. ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. Notice that again, you will need to remove comments (text after and including #'s) when putting this into QEdit. ===Count Up Timer=== Credit: Lemon In use this set of functions <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> 08a6a435dea46fd45cf89e1b281f4138cfe73f71 3759 3758 2019-05-08T20:13:28Z LunarFuror 20394 /* Function Intro */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are There will be comments in this page to help explain in line what things do. Note that QEdit does not support comments and they will have to be removed from your code. ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. Notice that again, you will need to remove comments (text after and including #'s) when putting this into QEdit. ===Count Up Timer=== Credit: Lemon In use this set of functions <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> c0f7c23b02201462d23477f08a3ae8c8ce010152 3758 3757 2019-05-08T20:12:33Z LunarFuror 20394 /* Custom Functions */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. Notice that again, you will need to remove comments (text after and including #'s) when putting this into QEdit. ===Count Up Timer=== Credit: Lemon In use this set of functions <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> 1980aa0f6aa713b7196b167ca7ae774b8695386e 3757 3756 2019-05-08T20:11:44Z LunarFuror 20394 /* Count Up Timer */ wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. ===Count Up Timer=== Credit: Lemon In use this set of functions <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> 7ce3ab91b9e094557992b2d8f7ba55a972b88c2f 3756 3755 2019-05-08T20:08:42Z LunarFuror 20394 wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150-151: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 150: switch_jmp R0, 2:151:1 151: set R0 bgm 00000001 ret</nowiki> ==Custom Functions== The labels and non-reserved registers here are purely for example. When using the code in the following functions, please adjust for your needs. ===Count Up Timer=== Credit: Lemon In use this set of functions <nowiki> # Registers # R1 = start time # R2 = current time \ display time # Timer Start 1: gettime R1 # store start time for reference sync_register R1, R1 # sync the register so all clients share the same start time window_time # display the timer jmp 2 # Timer Loop 2: gettime R2 # get current time sub R2, R1 # calculate the elapsed time winset_time R2 # display elapsed time call 3 # wait 30 frames (~1 second) jmp_on 1, 1:255 # exit if we win jmp_on 1, 1:235 # exit if we lose jmp 2 # otherwise loop # Wait 1 second 3: call 4 call 4 call 4 call 4 call 4 ret # Wait 1/5 second 4: sync sync sync sync sync sync ret</nowiki> 3dd0def2c68267664fdb2c69ba7985088c8ca2d0 3755 3754 2019-05-08T17:37:43Z LunarFuror 20394 wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [[common_registers]] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. <nowiki> 150: switch_jmp R0, 2:151:1</nowiki> ===Function 151: First Map Initialize=== Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 151: set R0 bgm 00000001 ret</nowiki> 7aee4f63b3843c2422c296ca13b9352b8f83e8d8 3754 3753 2019-05-08T17:36:45Z LunarFuror 20394 wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [common_registers] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Pseudo-reserved Functions== With the exception of 0, none of these ''needs'' to use the number listed, but it is a good standard and lets people read and write code more quickly. ===Function 0: Main=== '''NOTE:''' This is the only reserved function, and always runs when a quest is loaded. This is your "main". The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ===Function 1: Ret=== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ===Function 2: Start Cinematic=== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ===Function 3: End Cinematic=== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ===Function 150: First Map=== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. <nowiki> 150: switch_jmp R0, 2:151:1</nowiki> ===Function 151: First Map Initialize=== Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 151: set R0 bgm 00000001 ret</nowiki> 73e22488a1136dd144e8e9dae4423c3948d1650a 3753 3752 2019-05-08T17:29:39Z LunarFuror 20394 wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Some functions hold specific numbers because they are so broadly used and treated as if they are reserved they will be labeled as "Function #: Name". It's a best to write any custom functions with a label of 152+. Common function examples that do not have a specific number tied to them will be labeled as "Custom Function #: Name" and placed after the regular functions. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [common_registers] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Function 0: Main== The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <nowiki> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret</nowiki> '''BB:''' ==Function 1: Ret== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <nowiki> 1: ret</nowiki> ==Function 2: Start Cinematic== This function essentially disables the character, hides hud, and zooms in with cinematic bars <nowiki> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret</nowiki> ==Function 3: End Cinematic== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <nowiki> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret</nowiki> ==Function 150: First Map== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. <nowiki> 150: switch_jmp R0, 2:151:1</nowiki> ==Function 151: First Map Initialize== Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <nowiki> 151: set R0 bgm 00000001 ret</nowiki> ac683a70d390c05d507a59b23f1aad4c2978c2fd 3752 2019-05-08T17:20:43Z LunarFuror 20394 Created page with "This page holds many functions that should serve as a helpful reference. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not..." wikitext text/x-wiki This page holds many functions that should serve as a helpful reference. Keep in mind that these snipets are meant to be guides, and show some level of standard, but may not always be suitable for direct reuse. As you learn to use QEdit you will find that any of these may need changes, additions, or that some functions will have strange quirks. Please update any function with the appropriate notes for the betterment of the community, and please keep these in numerical order. You'll also notice some commonly used registers used here. For more information see [common_registers] ==Function Intro== It is highly recommended that you take the time to understand the following before using this page * How setting registers works * How calling vs. jumping works * What the reserved registers are ==Function 0: Main== The following code is the bare minimum 0 required to start a quest. This only sets the variables needed to load into pioneer2 in this example, then calls 150 to set the quest to started. Whatever you do, just be sure that in your chain of functions that 0 sets off, that R0 gets set (done here in 150 -> 151). '''V2:''' '''V1:''' '''GC:''' <code> 0: set_episode 00000000 set_floor_handler 00000000, 150 leti R60, 00000000 leti R61, 00000000 leti R62, 00000000 leti R63, 00000000 leti R64, 00000000 map_designate_ex R60 ret </code> '''BB:''' ==Function 1: Ret== This function is commonly used to be a "do nothing" sort of script. You'll see frequently that this is used in scripts to quickly terminate switches <code> 1: ret </code> ==Function 2: Start Cinematic== This function essentially disables the character, hides hud, and zooms in with cinematic bars <code> 2: p_action_disable npc_nont disable_movement2 R250 hud_hide cine_enable cam_zmin ret </code> ==Function 3: End Cinematic== This undoes the changes that 2 does, but in reverse order. This should help avoid errors, and let the player play again. <code> 3: cam_zmout cine_disable hud_show enable_movement2 R250 npc_talk p_action_enable ret </code> ==Function 150: First Map== Here we see a common use of function 1. If we follow the example from function 0, you will note this is called every time you load into Pioneer 2, so we only jump to 151 if the quest is not yet started, otherwise do nothing by jumping to 1. <code> 150: switch_jmp R0, 2:151:1 </code> ==Function 151: First Map Initialize== Technically speaking the only thing required here is to set R0, but to be slightly more illustrative I've put here to play the jingle in here. Often what is added here is teleporting the player, a call to 2, Quest Giver NPC Intro speech, a call to 3, then setting R0 (sometimes this is done before talking, or during talking), then the music. <code> 151: set R0 bgm 00000001 ret </code> a41da1bad82072b830f29938696c5b0ddaccb7f7 Common registers 0 2292 3765 3764 2019-05-08T20:47:32Z LunarFuror 20394 wikitext text/x-wiki For common functions that these registers may be seen to be use in see [[common_functions]] ==Common Registers== The following registers are reserved and must be used for those purposes. <nowiki>R0 = Says the quest has begun. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R250 = Player slot number. R253 = Is the quest failure flag. (If set quest failed.) R255 = Is the quest success flag. (If set quest cleared.)</nowiki> For the rest of the registers you can mostly use any register for your purposes, here are some common registers and their use for your help. <nowiki>R251 = Number of players R252 = Difficulty R254 = quest win (If true, reward is available)</nowiki> d6bf05824d2812b00eb67479585e2fc4ae9f9aac 3764 3763 2019-05-08T20:25:58Z LunarFuror 20394 /* Common Registers */ wikitext text/x-wiki ==Common Registers== The following registers are reserved and must be used for those purposes. <nowiki>R0 = Says the quest has begun. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R250 = Player slot number. R253 = Is the quest failure flag. (If set quest failed.) R255 = Is the quest success flag. (If set quest cleared.)</nowiki> For the rest of the registers you can mostly use any register for your purposes, here are some common registers and their use for your help. <nowiki>R251 = Number of players R252 = Difficulty R254 = quest win (If true, reward is available)</nowiki> 2d94504eafcbc796a71d480d282dc7d74735e284 3763 2019-05-08T20:25:24Z LunarFuror 20394 Created page with "==Common Registers== The following registers are reserved and must be used for those purposes. <nowiki>R0 = Says the quest has begun. R74 = Used to hide show quest boar..." wikitext text/x-wiki ==Common Registers== The following registers are reserved and must be used for those purposes. <nowiki>R0 = Says the quest has begun. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R250 = Player slot number. R253 = Is the quest failure flag. (If set quest failed.) R255 = Is the quest success flag. (If set quest cleared.)</nowiki> For the rest of the registers you can mostly use any register for your purposes, here are some common registers and their use for your help. <nowiki>R251 = Number of players R252 = Difficulty R254 = quest win (If true, reward is available)</nowiki> b1e9a06c6103b2665a2826cb5f1abd9dd78e875d Config files 0 2438 4373 4372 2024-10-04T20:49:57Z Ender 20403 wikitext text/x-wiki Various features of QEdit can be customized by using config files placed in your QEdit directory. == [[asm.txt]] == Defines the mnemonics of opcodes and the types of their arguments. == [[FloorSet.ini]] == Defines the monsters and objects that can be placed in each area. == [[Objs.txt]] == Can be used to set the default parameter values for objects. Also defines the names of objects listed in the ''Add object'' menu. == [[itemsname.ini]] == Defines the parameter names for objects. Also defines the names of objects in the ''Objects'' listing. == [[monsters.txt]] == Can be used to set the default parameter values for monsters. Also defines the names of monsters listed in the ''Add monster'' menu. == [[rand05A.cfg]] == Defines the names of the column headers for the random monster configuration table used by Episode 1 Challenge. == [[rand05B.cfg]] == Defines the names of the weighted configuration spawn rates for random monster configuration table used by Episode 1 Challenge. 0e61628535ed8a6ee7807aa6b1bd38ee5e4a31a7 4372 4371 2024-10-04T20:48:12Z Ender 20403 /* monsters.txt */ wikitext text/x-wiki Various features of QEdit can be customized by using config files placed in your QEdit directory. == [[asm.txt]] == Defines the mnemonics of opcodes and the types of their arguments. == [[FloorSet.ini]] == Defines the monsters and objects that can be placed in each area. == [[Objs.txt]] == Can be used to set the default parameter values for objects. Also defines the names of objects listed in the ''Add object'' menu. == [[itemsname.ini]] == Defines the parameter names for objects. Also defines the names of objects in the ''Objects'' listing. == [[monsters.txt]] == Can be used to set the default parameter values for monsters. Also defines the names of monsters listed in the ''Add monster'' menu. ee6cda8c778743e9291814aea9dcfba5e6421267 4371 2024-10-04T20:47:14Z Esc 20398 Created page with "Various features of QEdit can be customized by using config files placed in your QEdit directory. == [[asm.txt]] == Defines the mnemonics of opcodes and the types of their ar..." wikitext text/x-wiki Various features of QEdit can be customized by using config files placed in your QEdit directory. == [[asm.txt]] == Defines the mnemonics of opcodes and the types of their arguments. == [[FloorSet.ini]] == Defines the monsters and objects that can be placed in each area. == [[Objs.txt]] == Can be used to set the default parameter values for objects. Also defines the names of objects listed in the ''Add object'' menu. == [[itemsname.ini]] == Defines the parameter names for objects. Also defines the names of objects in the ''Objects'' listing. == [[monsters.txt]] == ... 0cb452d52f2581203a14fd8afa7bb1e465169174 Cos 0 2384 4110 4105 2022-02-05T18:58:56Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Cos </span>register, dword</span> * ''register'' = Register to write float value to. * ''dword'' = Angle input. The value is decimal 0 - 65535. Can also be a register. ==Use== Applies the trig function Cos using an angle. The value will be between -1 and 1. You can then apply arithmetic to modify its amplitude (fmuli/fdivi) and center (faddi/fsubi). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span> <span style='color:green'>leti</span> R4, 00000000 <span style='color:orange'>//Makes register 4 equal 0, defaulting to 0 degrees</span> <span style='color:blue'>101:</span> <span style='color:green'>sync</span></span> <span style='color:red'>cos </span> R1, R4 <span style='color:orange'>//Makes register 1 equal Cos (R4).</span> <span style='color:red'>fleti </span> R2, 10 <span style='color:red'>fleti </span> R3, 0 <span style='color:red'>fmuli </span> R1, 20 <span style='color:orange'>//Multiplies the Cos output by 20.</span> <span style='color:green'>addi </span>R4, 182 <span style='color:orange'>//Increases R4 by 182 (1 degree)</span> <span style='color:red'>particle2 </span>R1, 000001AC, 1 <span style='color:orange'>//Spawns a Demons symbol for 1 frame that will rotate on the X-coord axis between -20 and 20.</span> <span style='color:green'> jmp </span> 101 ==Also see== [[particle2]], [[faddi]], [[fsubi]], [[fmuli]], [[fdivi]] 1d9586b30877f4cc508193822c08d903050410ff 4105 2022-02-03T03:24:51Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Cos </span>register, dword</span> * ''register'' = Register to write float val..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Cos </span>register, dword</span> * ''register'' = Register to write float value to. * ''dword'' = Angle input. The value is decimal 0 - 65535. Can also be a register. ==Use== Applies the trig function Cos using an angle. The value will be between -1 and 1. You can then apply arithmetic to modify its amplitude (fmuli/fdivi) and center (faddi/fsubi). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span> <span style='color:green'>leti</span> R4, 00000000 <span style='color:orange'>//Makes register 4 equal 0, defaulting to 0 degrees</span> <span style='color:blue'>101:</span> <span style='color:green'>sync</span></span> <span style='color:red'>cos </span> R1, R4 <span style='color:orange'>//Makes register 1 equal Cos (R4).</span> <span style='color:red'>fleti </span> R2, 10 <span style='color:red'>fleti </span> R3, 0 <span style='color:red'>fmuli </span> R1, 20 <span style='color:orange'>//Multiplies the Cos output by 20.</span> <span style='color:green'>addi </span>R4, 182 <span style='color:orange'>//Increases R4 by 182 (1 degree)</span> <span style='color:red'>particle2 </span>R1, 000001AC, 1 <span style='color:orange'>//Spawns a Demons symbol for 1 frame that will rotate on the X-coord axis between -20 and 20.</span> <span style='color:green'> jmp </span> 101 ==Also see== [[particle2]], [[faddi]],[[fsubi]], [[fmuli]], [[fdivi]] bf9f3df74dd54a1552c2d9fbadfeb19ff521d408 Count Down Object 0 2328 4273 4271 2022-09-29T05:32:28Z Ender 20403 /* Parameters */ wikitext text/x-wiki ==Object== Use this to set a countdown timer on a switch, or a countdown on other switches. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Multi-switch''' - Boolean. If set, the object operates in a mode where one switch initiates the countdown and up to three switches are unlocked when the countdown expires. Hidden by default or displayed as '''Unknown''' if not in itemsname.ini. * '''Sound Effect''' - If 1, a sound effect will play every 30 frames for the countdown. Displayed as '''Rotation Y''' by default. * '''Frames''' - This determines how many frames the object waits until it performs its action. Hidden by default or displayed as '''Unknown''' if not in itemsname.ini. ==== Unique Arguments ==== * '''1''' - Unused. * '''2''' - Unused. * '''3''' - Unused. * '''Switch ID''' - The switch that initiates the countdown is in the lower 2 bytes of this field. If the object is in not in multi-switch mode, this switch is relocked after the countdown. If the object is in multi-switch mode, the upper 2 bytes contains one of the three switches to unlock when the countdown expires. * '''Multi-switch ID 2''' - If the object is in multi-switch mode, the upper 2 bytes contains a switch to unlock when the countdown expires. * '''Multi-switch ID 3''' - If the object is in multi-switch mode, the upper 2 bytes contains a switch to unlock when the countdown expires. 8402f39679fae4c6bc2083d5ada52af8ad5696d7 4271 3911 2022-09-29T05:00:38Z Ender 20403 wikitext text/x-wiki ==Object== Use this to set a countdown timer on a switch, or a countdown on other switches. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Multi-switch''' - Boolean. If set, the object operates in a mode where one switch initiates the countdown and three switches are unlocked when the countdown expires. Hidden by default. * '''Sound Effect''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]]) * '''Frames''' - This determines how many frames the object waits until it performs its action. Hidden by default. ==== Unique Arguments ==== * '''1''' - Unused. * '''2''' - Unused. * '''3''' - Unused. * '''Switch ID''' - The switch that initiates the countdown is in the lower 2 bytes of this field. If the object is in not in multi-switch mode, this switch is relocked after the countdown. If the object is in multi-switch mode, the upper 2 bytes contains one of the three switches to unlock when the countdown expires. * '''Multi-switch ID 2''' - If the object is in multi-switch mode, the upper 2 bytes contains a switch to unlock when the countdown expires. * '''Multi-switch ID 3''' - If the object is in multi-switch mode, the upper 2 bytes contains a switch to unlock when the countdown expires. 50deaf89b6a6f5e589bdac92a89744eb0c30dd78 3911 3910 2021-03-02T03:46:15Z Kayak 20397 /* Generic Arguments */ wikitext text/x-wiki ==Object== Use this to set a countdown timer on a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]]) ==== Unique Arguments ==== * '''Frames''' - This determines how many frames the object waits until it relocks. *** '''1''' - Set to 1, does not need to be changed. *** '''2''' - Set to 1, does not need to be changed. *** '''3''' - Set to 1, does not need to be changed. *** '''Switch ID''' - This is the ID of the lock/switch used to open/relock the door or fence you are using. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. dca96285f96f2a1a1807de652faa97452a660f73 3910 2021-03-02T03:43:19Z Kayak 20397 Created page with "==Object== Use this to set a countdown timer on a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible obje..." wikitext text/x-wiki ==Object== Use this to set a countdown timer on a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 37, Count Down Object. Defines this invisible object as a Count Down Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]]) * '''Frames''' - This determines how many frames the object waits until it relocks. *** '''1''' - Set to 1, does not need to be changed. *** '''2''' - Set to 1, does not need to be changed. *** '''3''' - Set to 1, does not need to be changed. *** '''Switch ID''' - This is the ID of the lock/switch used to open/relock the door or fence you are using. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. 968f49ac8b0b2304b91b927c73333d42e3c68c99 Create bgmctrl 0 1794 2483 2482 2013-05-01T00:40:17Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>create_bgmctrl</span></span> * ''None'' ==Use== Used to allow different back ground music to play. (To select what background music to play, and play background music see [[enable_bgmctrl]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[ret]] 85bf45aea4a1aca83f71f2e8e7d2482d28532fc1 2482 2481 2013-05-01T00:40:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>create_bgmctrl</span></span> * ''None'' ==Use== Used to allow different back ground music to play. (To select what background music to play and play background music see [[enable_bgmctrl]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[ret]] 574a84c42536224d6465e1e6d79b5a53a759cc7c 2481 2477 2013-05-01T00:39:22Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>create_bgmctrl</span></span> * ''None'' ==Use== Used to allow different back ground music to play. (To select what background music to play see [[enable_bgmctrl]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[ret]] 359140718f21d3a6c23558ec1c7c899ddcab565c 2477 2013-05-01T00:25:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>create_bgmctrl</span></span> * ''None'' ==Use== Used to allow different back ground music to play. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[ret]] 60c5909563acfafedc4104f53ac5e13bdf811251 Credits 0 1368 1377 1376 2011-03-23T13:25:52Z Tofuman 2 wikitext text/x-wiki The following people made QEdit possible. ;Coder: :* Schthack ;First ASM file: :* Myria :* Clara ;ASM Update: :* Lee (over 50% of the asm) :* Aleron Ives :* Gatten :* Schthack ;Quest file format: :* Schthack :* Lee (chalenge mode data) ;3D Maps structure: :* Schthack ;3D model structure: :* Kryslin (Kryslin@silvite.com) ;Object and Monster model research: :* Lee :* Schthack :* Firefox ;Special thanks to: :* AleronIves :* Lee ;* Firefox276 For their suggestion and being very good guinea pigs 5dd3a2a54a5dcf995fa59917abb7195d60fa736a 1376 1375 2011-03-23T13:25:26Z Tofuman 2 wikitext text/x-wiki The following people made QEdit possible. ;Coder: :* Schthack ;First ASM file: :* Myria :* Clara ;ASM Update: :* Lee (over 50% of the asm) :* Aleron Ives :* Gatten :* Schthack ;Quest file format: :* Schthack :* Lee (chalenge mode data) ;3D Maps structure: :* Schthack ;3D model structure: :* Kryslin (Kryslin@silvite.com) ;Object and Monster model research: :* Lee :* Schthack :* Firefox ;Special thanks to: :* AleronIves :* Lee ; * Firefox276 for theire suggestion and being very good guinea pigs d11c187c0cf103fe546b97dd729222e080dfd10e 1375 1374 2011-03-23T13:24:10Z Tofuman 2 wikitext text/x-wiki The following people made QEdit possible. ;Coder :* Schthack ;First ASM file: :* Myria :* Clara ;ASM Update: :* Lee (over 50% of the asm) :* Aleron Ives :* Gatten :* Schthack ;Quest file format: :* Schthack :* Lee (chalenge mode data) ;3D Maps structure: :* Schthack ;3D model structure: :* Kryslin (Kryslin@silvite.com) ;Object and Monster model research: :* Lee :* Schthack :* Firefox ;Special thanks to: :* AleronIves :* Lee ; * Firefox276 for theire suggestion and being very good guinea pigs efa424ec56597d5ac3b21cb594d970014150e936 1374 1373 2011-03-23T13:23:07Z Tofuman 2 wikitext text/x-wiki The following people made QEdit possible. ;Coder ;* Schthack ;First ASM file: ;* Myria ;* Clara ;ASM Update: ;* Lee (over 50% of the asm) ;* Aleron Ives ;* Gatten ;* Schthack ;Quest file format: ;* Schthack ;* Lee (chalenge mode data) ;3D Maps structure: ;* Schthack ;3D model structure: ;* Kryslin (Kryslin@silvite.com) ;Object and Monster model research: ;* Lee ;* Schthack ;* Firefox ;Special thanks to: ;* AleronIves ;* Lee ; * Firefox276 for theire suggestion and being very good guinea pigs a8afc3fb9d7718b282bfb5e1e79e93a7a6e06ca0 1373 1372 2011-03-23T13:22:33Z Tofuman 2 wikitext text/x-wiki The following people made QEdit possible. ;Coder ; * Schthack ;First ASM file: ; * Myria ; * Clara ;ASM Update: ; * Lee (over 50% of the asm) ; * Aleron Ives ; * Gatten ; * Schthack ;Quest file format: ; * Schthack ; * Lee (chalenge mode data) ;3D Maps structure: ; * Schthack ;3D model structure: ; * Kryslin (Kryslin@silvite.com) ;Object and Monster model research: ; * Lee ; * Schthack ; * Firefox ;Special thanks to: ; * AleronIves ; * Lee ; * Firefox276 for theire suggestion and being very good guinea pigs 8845857d17ccca1f86e3ea3a0986412c04cea3b0 1372 2011-03-23T13:13:54Z Tofuman 2 wikitext text/x-wiki The following people made QEdit possible. Credit: Coder: * Schthack First ASM file: * Myria * Clara ASM Update: * Lee (over 50% of the asm) * Aleron Ives * Gatten * Schthack Quest file format: * Schthack * Lee (chalenge mode data) 3D Maps structure: * Schthack 3D model structure: * Kryslin (Kryslin@silvite.com) Object and Monster model research: * Lee * Schthack * Firefox Special thanks to: * AleronIves * Lee * Firefox276 for theire suggestion and being very good guinea pigs 9e1a27a60491c669c22af82998f23c4e95e44ffc DELETE THIS - Leti16 0 2237 3424 3394 2018-01-23T21:01:18Z Lemon 20113 Lemon moved page [[Leti16]] to [[DELETE THIS - Leti16]]: Renamed the opcode to something more intuitive, but didn't know at the time how to rename pages. wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti16 </span>register, xxxx</span> * register = Register to set value * xxxx = Hex value to set register to ==Use== Used to set a register to specific integer value that is stored as a word. (Name subject to change.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti16 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] f60e7136759780aa43911a488a2712e64cc1d10a 3394 3389 2018-01-23T18:06:42Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti16 </span>register, xxxx</span> * register = Register to set value * xxxx = Hex value to set register to ==Use== Used to set a register to specific integer value that is stored as a word. (Name subject to change.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti16 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] f60e7136759780aa43911a488a2712e64cc1d10a 3389 2018-01-23T18:05:04Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti16 </span>register, xxxx</span> * register = Register to set value * xxx..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti16 </span>register, xxxx</span> * register = Register to set value * xxxx = Hex value to set register to ==Use== Used to set a register to specific integer value that is stored as a word. *Name subject to change. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti16 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] 86adf4e61fe2247ed6cea5cb00c468f32d9642bb DELETE THIS - Leti8 0 2236 3426 3393 2018-01-23T21:01:31Z Lemon 20113 Lemon moved page [[Leti8]] to [[DELETE THIS - Leti8]]: Renamed the opcode to something more intuitive, but didn't know at the time how to rename pages. wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, xx</span> * register = Register to set value * xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. (Name subject to change.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti8 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]] a61b94b1671c992a53be4472315711cdce1360c9 3393 3392 2018-01-23T18:06:22Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, xx</span> * register = Register to set value * xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. (Name subject to change.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti8 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]] a61b94b1671c992a53be4472315711cdce1360c9 3392 3391 2018-01-23T18:05:55Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, xx</span> * register = Register to set value * xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. (Name subject to change.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti8 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]] 9a3b39125cb585ba7fa718f9a3776a7ebaee5703 3391 3390 2018-01-23T18:05:43Z Lemon 20113 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, xx</span> * register = Register to set value * xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. *Name subject to change. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti8 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]] 6fcfe5bd9fd0901878b4e1643e937fe6630a5abe 3390 3388 2018-01-23T18:05:31Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, 000000xx</span> * register = Register to set value * 000000xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. *Name subject to change. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti8 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]] 50bcd23abd5da9f8d862170367206c898de66c56 3388 2018-01-23T18:03:23Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, 000000xx</span> * register = Register to set value *..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti8 </span>register, 000000xx</span> * register = Register to set value * 000000xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti8 </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]] d7df0c8a8ba4896078ad154d5b347fc649c0c4d9 Dark Gunner Spawner 0 2267 3682 3618 2018-08-05T00:31:26Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). 51d5a10b5d1a43f1f78fe2a266c1dc8d58f502dc 3618 3611 2018-08-04T19:07:51Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). 755f92c7c9cb9cde02aa7cad5e5ebb54ded818f2 3611 3554 2018-08-04T19:04:24Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change. * '''Child Count''' - No Use. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). 20e362a8051264292f6a35a6ced6e7624880660a 3554 3552 2018-08-04T16:02:03Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change. * '''Child Count''' - No Use. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). 87fe3119f9759f28ce2c7311f342da23d7be8106 3552 3527 2018-08-04T16:01:44Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, enemy ID. Defines this object as a Dark Gunner Spawner. Do not change. * '''Child Count''' - No Use. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). 90bbc1ce0877a47f2a208a6dbc24ad61a26cc2c2 3527 3522 2018-08-04T15:46:07Z RoySilverblade 20391 /* Enemy */ wikitext text/x-wiki ==Enemy== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, object ID. Defines this object as a Dark Gunner Spawner. Do not change. * '''Child Count''' - No Use. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). 1ad85254e33dea5944d0541734a61027d8e8bf1c 3522 3502 2018-08-04T15:44:22Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, object ID. Defines this object as a Dark Gunner Spawner. Do not change. * '''Child Count''' - No Use. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). 8584b0cc604495a9ce8aec2537123baa668b337f 3502 2018-08-04T13:59:54Z Lemon 20113 Created page with "==Use== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, object ID. Defines th..." wikitext text/x-wiki ==Use== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, object ID. Defines this object as a Dark Gunner Spawner. * '''Child Count''' - No Use. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). b801be84b556acd44f9ff89607393c569ba16e3f Death tech lvl up 0 2367 4036 2021-05-22T18:11:31Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>death_tech_lvl_up </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>death_tech_lvl_up </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine technique level ups on death. ==Use== Useable only in Battle Mode, used to determine the amount of levels on death Techniques go up by. Requires [[ba_set_respawn]]. ==See Also== [[death_lvl_up]], [[ba_set_respawn]] bad1b392f145d894a38e6da993f8d2f119b6a194 Dec2float 0 1750 2392 2390 2013-04-28T00:10:09Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>dec2float </span>register 1, register 2</span> * ''register 1'' = Stores the converted float value from the dec value in register 2. * ''register 2'' = Register containing dec value to convert to a float value. ==Use== Used to convert dec values to float values between registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R2, 0000001E <span style='color:orange'>//Makes register 2 equal 0000001E (30 in dec.)</span> <span style='color:red'> dec2float </span>R1, R2 <span style='color:orange'>//Converts the dec value of register 2 and stores it as a float value in register 1. Register 1 now equals 4.20389539297445E-44 float.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] f4a4ba4d88801b27c43917dd7434e789ac0e0fd1 2390 2388 2013-04-28T00:08:57Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>dec2float </span>register 1, register 2</span> * ''register 1'' = Stores the converted float value from the dec value in register 2. * ''register 1'' = Register containing dec value to convert to a float value. ==Use== Used to convert dec values to float values between registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R2, 0000001E <span style='color:orange'>//Makes register 2 equal 0000001E (30 in dec.)</span> <span style='color:red'> dec2float </span>R1, R2 <span style='color:orange'>//Converts the dec value of register 2 and stores it as a float value in register 1. Register 1 now equals 4.20389539297445E-44 float.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 6ad2fc135c67efcf0fc284cdea59ebc1fc8c5c10 2388 2013-04-28T00:04:09Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>dec2float </span>register 1, register 2</span> * ''register 1'' = Stores the converted float value from the dec value in register 2. * ''register 1'' = Register containing dec value to convert to a float value. ==Use== Used to convert dec values to float values between registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>let </span>R2, 0000001E <span style='color:orange'>//Makes register 2 equal 0000001E (30 in dec.)</span> <span style='color:red'> dec2float </span>R1, R2 <span style='color:orange'>//Converts the dec value of register 2 and stores it as a float value in register 1. Register 1 now equals 4.20389539297445E-44 float.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 55032eb433658c385da01807e0113c9bd07e7f4f Default camera pos1 0 1573 1893 2013-02-15T22:32:05Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>default_camera_pos1</span></span> * ''None'' ==Use== Used to reset the camera to the players control, and come out of a fixed camera angle. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>default_camera_pos1 </span><span style='color:orange'>//Returns the camera angle to normal.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 7b10658ce2fe7781f306aa2d990260f02b48a395 Default camera pos2 0 1797 2485 2013-05-01T21:56:56Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>default_camera_pos2</span></span> * ''None'' ==Use== Used to return the camera to normal. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>default_camera_pos2 </span> <span style='color:orange'>//Returns the camera to normal.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 021d8987c3e66d30ad8528f94a8e26548a58f08d Delbiter 0 2280 3687 3686 2018-08-05T00:35:43Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Delbiter Delbiter] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Howl Percent''' - How often it should howl. Should be a decimal. * '''(2) Confuse Percent''' - Likelyhood of confusing players when howling. Should be a decimal. * '''(3) Confuse Distance''' - Distance around the howling delbiter that can be confused. * '''(4) Laser Percent''' - How often it should fire it's laser. Should be a decimal. * '''(5) Charge Percent''' - How often it should charge. Should be a decimal. * '''(6) Type''' - Boolean to set for a Delbiter to charge as it spawns. 2b8a4fb0beb66b8af56e2e9ed66b9aafe18f2928 3686 3684 2018-08-05T00:34:12Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Delbiter Delbiter] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''Howl Percent''' - How often it should howl. Should be a decimal. * '''Confuse Percent''' - Likelyhood of confusing players when howling. Should be a decimal. * '''Confuse Distance''' - Distance around the howling delbiter that can be confused. * '''Laser Percent''' - How often it should fire it's laser. Should be a decimal. * '''Charge Percent''' - How often it should charge. Should be a decimal. * '''Type''' - Boolean to set for a Delbiter to charge as it spawns. e9a63892ed4b69b96c1b8d974ca5dfd06bca4f6d 3684 3639 2018-08-05T00:31:51Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Delbiter Delbiter] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change. * '''Child Count''' - Unsued. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''Howl Percent''' - How often it should howl. Should be a decimal. * '''Confuse Percent''' - Likelyhood of confusing players when howling. Should be a decimal. * '''Confuse Distance''' - Distance around the howling delbiter that can be confused. * '''Laser Percent''' - How often it should fire it's laser. Should be a decimal. * '''Charge Percent''' - How often it should charge. Should be a decimal. * '''Type''' - Boolean to set for a Delbiter to charge as it spawns. a443135f23ab468b8df46efbe909fda7282949fe 3639 2018-08-04T23:47:39Z Lemon 20113 Created page with "==Enemy== [http://wiki.pioneer2.net/index.php?title=Delbiter Delbiter] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 220, enemy ID. Defines this enemy as..." wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Delbiter Delbiter] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change. * '''Child Count''' - Unsued. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''Howl Percent''' - How often it should howl. Should be a decimal. * '''Confuse Percent''' - Likelyhood of confusing players when howling. Should be a decimal. * '''Confuse Distance''' - Distance around the howling delbiter that can be confused. * '''Laser Percent''' - How often it should fire it's laser. Should be a decimal. * '''Charge Percent''' - How often it should charge. Should be a decimal. * '''Type''' - Boolean to set for a Delbiter to charge as it spawns. 48ef3798f447fc1b60ada413afdfc8218ed7e41a Disable mainmen 0 1822 2568 2013-05-23T16:44:20Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_mainmen</span></span> * ''None'' ==Use== Makes it so the player(s) can not bring up the main menu, and the quick swap menu. Note: To re-enable the ability to bring up the main menu, and the quick swap menu use [[enable_mainmenu]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disable_mainmen </span> <span style='color:orange'>//Disables the ability to bring up both the main menu and the quick swap menu.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>enable_mainmenu </span> <span style='color:orange'>//Re-enables the ability to bring up both the main menu and the quick swap menu.</span> <span style='color:green'> ret </span> </span> ==Also see== [[disable_mainmen]], [[ret]], [[enable_mainmenu]] dd38a2cb26fff02424f8c8b86f0ac99fb69d8edc Disable map 0 2244 3406 2018-01-23T18:26:16Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_map</span></span> ==Use== Used to toggle the mini-map and area map d..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_map</span></span> ==Use== Used to toggle the mini-map and area map display off. ==Also see== [[enable_map]], [[enable_techs]], [[disable_techs]] 6ee87bc8c344220e0e9d8b9ee9356bcada0c2bc1 Disable movement1 0 1393 1862 1861 2013-02-15T16:33:26Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to disable the movement of. ==Use== Used to disable the movements of a specified player. Use [[enable_movement1]] to enable movements. However this has been superseded by [[disable_movement2]] which allows the use of a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 00ffb6c007ae17fb92ead46fbc143e3c6282e685 1861 1578 2013-02-15T16:32:44Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to disable the movement of. ==Use== Used to disable the movements of a specified player. Use [[enable_movement1]] to enable movements. However this has been superseded by [[disable_movement2]] which allows the use of a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] b6d910e0d67ee0bcf3713b92fb4167a97c67dc7e 1578 1546 2011-03-28T07:21:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to disable the movement of. ==Use== Used to disable the movements of a specified player. Use [[enable_movement1]] to enable movements ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 59f7956bac2dfa1943da63e14bacf5811e74f504 1546 1500 2011-03-25T12:11:02Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to disable the movement of. ==Use== Used to disable the movements of a specified player. Use [[enable_movement1]] to enable movements ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 96600a5b1ee5cb9939c1343882765520acf4b953 1500 1497 2011-03-24T15:08:44Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to disable the movement of. ==Use== Used to disable the movements of a specified player. Use [[enable_movement1]] to enable movements ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 6dcd04bf7b52933b7bbb6a65ec913351e038cd32 1497 2011-03-24T15:07:25Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to disable the movement of. ==Use== Used to disable the movements of a specifed player. Use [[enable_movement1]] to enable movements ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 3432974c6114c32325cf93c3429fddc5fd10da2b Disable movement2 0 1565 1875 1872 2013-02-15T16:54:23Z Tofuman 2 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement2 </span>Rx</span> * Rx = Register that contains slot number. ==Use== Used to disable the movements of a specified player. Use [[enable_movement2]] to enable movements. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//R250 is the reserved register used for storing the player slot number</span> <span style='color:green'> ret</span> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement2 </span>R250 <span style='color:orange'>//Disable Character's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement2 </span>R250 <span style='color:orange'>//Enable Character's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement2]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]], [[get_slotnumber]] a6e0644034ada8f414b764724f60acfa63f82b3f 1872 2013-02-15T16:51:54Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_movement2 </span>Rx</span> * Rx = Register that contains slot number. ==Use== Used to disable the movements of a specified player. Use [[enable_movement2]] to enable movements. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//R250 is the reserved register used for storing the player slot number</span> <span style='color:green'> ret</span> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement2 </span>R250 <span style='color:orange'>//Disable Character's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement2 </span>R250 <span style='color:orange'>//Enable Character's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement2]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 643624623c60e41372ac2527427d989d0e053c9f Disable paletteX 0 1829 2576 2013-05-23T18:24:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>disable_paletteX </span>register</span> * ''register'' = Reserved register 250 players slot number. ==Use== Removes the call script function button from x button (or <- action palette). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] e7904e7198c163fd3c2a9bfe44f43f10117bbe8b Disable stealth suit effect 0 2347 3950 2021-03-28T23:16:25Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_stealth_suit_effect</span> register</span> * register = Register con..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disable_stealth_suit_effect</span> register</span> * register = Register containing the player slot number ==Use== Makes the player opaque again. ==Also see== [[enable_stealth_suit_effect]] dd87bae21dce8e39c4db3783d166a88689e3e2d1 Disable techs 0 1819 2565 2563 2013-05-23T16:05:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>disable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to disable all techniques when encountered. Note: Techniques will stay disabled until [[enable_techs]] is encountered. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player(s) who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>enable_techs </span>R250 <span style='color:orange'>//Restores the use of techniques to the player(s) who encounters this op code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[disable_techs]], [[ret]], [[enable_techs]] 0c32ac7194f1125737d035c9348c741cee1ed3ff 2563 2559 2013-05-23T16:04:39Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>disable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to disable all techniques when encountered. Note: Techniques will stay disabled until [[enable_techs]] is encountered. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player(s) who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>enable_techs </span>R250 <span style='color:orange'>//Restores the use of techniques to the player(s) who encounters this op code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[disable_techs]], [[ret]] [[enable_techs]] 929aca4456a8dac0842ef1c863ade25eca9b70d3 2559 2013-05-23T15:54:45Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>disable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to disable all techniques when encountered. Note: Techniques will stay disabled until [[enable_techs]] is encountered. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] 1a2d9b745b3afbefa6c6176821f9cf7d916943b1 Disp msg qb 0 1570 3978 1900 2021-04-09T14:06:18Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disp_msg_qb</span> String</span> * string = Message to display ** See list of [[Special characters]] ==Use== Used to display quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board window message.' <span style='color:orange'>//Displays the text above in a quest board window message.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[close_msg_qb]], [[ret]] 805f2075b824484d946a6ebc398b5f2eb9b98133 1900 1890 2013-02-15T23:21:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disp_msg_qb</span> String</span> * ''String = Message to display.'' ==Use== Used to display quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board window message.' <span style='color:orange'>//Displays the text above in a quest board window message.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[close_msg_qb]], [[ret]] 7f1bb47c327caf2fb06937c8941f3de4fd9586c4 1890 1887 2013-02-15T21:48:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disp_msg_qb</span></span> * ''String = Message to display.'' ==Use== Used to display quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board window message.' <span style='color:orange'>//Displays the text above in a quest board window message.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[close_msg_qb]], [[ret]] 0d9a47ef902a27c64752e386f7abb2c1e925c422 1887 1886 2013-02-15T21:46:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disp_msg_qb</span></span> * ''String = Message to display.'' ==Use== Used to display quest board window messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board message window.' <span style='color:orange'>//Displays the text above in a quest board message window.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[close_msg_qb]], [[ret]] ab6ea30a61cd65d72d299d79c9ff51fa3f340ced 1886 2013-02-15T21:44:30Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>disp_msg_qb</span></span> * ''String = Message to display.'' ==Use== Used to display quest board messages. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disp_msg_qb </span>'Message to display<cr>in the quest board message window.' <span style='color:orange'>//Displays the text above in a quest board message window.</span> <span style='color:green'> close_msg_qb </span> <span style='color:orange'>//Closes the quest board window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[close_msg_qb]], [[ret]] 87ae46a848de27d8b5773ada10f781eeba038d66 Div 0 1420 1687 2011-05-10T12:04:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>div</span> register1, register2</span> * register1 = Register to divide * register2 = Register to divide by ==Use== Used to multiply the value of one register by another. For multiplying registers by integers see [[divi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, '00000002' <span style='color:orange'>//Set R2 to 2</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> div </span>R1, R2 <span style='color:orange'>//Multiply R1 by R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 16223f29e4dc549f58b6749379d814e86a9d64e1 Divi 0 1421 1689 1688 2011-05-10T12:08:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>divi</span> register1, xxxxxxxx</span> * register1 = Register to divide * xxxxxxxx = Integer to divide by ==Use== Used to divide the value of one register by an integer. For dividing registers another register see [[div]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> divi </span>R1, 00000002 <span style='color:orange'>//Multiply R1 by R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] f2a79865bdf9fe9b15437e2de69e8416822d721a 1688 2011-05-10T12:08:28Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>divi</span> register1, xxxxxxxx</span> * register1 = Register to divide * xxxxxxxx = Integer to divide by ==Use== Used to divide the value of one register by an integer. For dividing registers another register see [[divi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> divi </span>R1, 00000002 <span style='color:orange'>//Multiply R1 by R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 1f947162412e9b4932bfb092262809ac36281b81 Door Color Bar 0 2388 4217 4214 2022-06-10T21:41:26Z Ender 20403 /* Parameters */ wikitext text/x-wiki ==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Door Color Bar in reference to the center of the room. * '''Position Y''' - Y coordinate of Door Color Bar Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Door Color Bar Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Door Color Bar object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale''' - Scale multiplier for the icon on the minimap. Decimal numbers such as 1.5 are acceptable. * '''(2) Not used''' * '''(3) Not used ''' * '''(4) Use Fixed Color''' - If set to higher than 0, the icon on the minimap will always use parameter 6 for the color. * '''(5) Num Locks and Lock ID''' - Two separate fields. The upper 2 bytes designates the number of locks and the lower two bytes designate the first lock ID. Using the decimal value of 0x2000A will designate two locks, starting with Lock ID 10. The object is considered unlocked when all of the designated locks are unlocked. * '''(6) ARGB''' - Color Alpha | Red | Green | Blue. 0-255 for each, use hex calculator to transform Hex number into Decimal. If parameter 4 is set, this color is always displayed, regardless of the lock status. The number of locks in parameter 5 can be set up to 255. e3d1d7e962c64f824fbb7e4506c90c2d2f49ef82 4214 4213 2022-06-10T21:22:57Z Ender 20403 /* Parameters */ wikitext text/x-wiki ==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Door Color Bar in reference to the center of the room. * '''Position Y''' - Y coordinate of Door Color Bar Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Door Color Bar Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Door Color Bar object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale''' - Scale multiplier for the icon on the minimap. Decimal numbers such as 1.5 are acceptable. * '''(2) Not used''' * '''(3) Not used ''' * '''(4) Use Fixed Color''' - If set to higher than 0, the icon on the minimap will always use parameter 6 for the color. * '''(5) Num Locks and Lock ID''' - Two separate fields. The upper 2 bytes designates the number of locks and the lower two bytes designate the first lock ID. Using the decimal value of 0x2000A will designate two locks, starting with Lock ID 10. The object is considered unlocked when all of the designated locks are unlocked. * '''(6) ARGB''' - Color Alpha | Red | Green | Blue. 0-255 for each, use hex calculator to transform Hex number into Decimal. If parameter 4 is set, this color is always displayed, regardless of the lock status. e067aa212d1e17645842d4a9725db42b919871c7 4213 4140 2022-06-10T21:22:04Z Ender 20403 /* Unique Arguments */ wikitext text/x-wiki ==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Door Color Bar in reference to the center of the room. * '''Position Y''' - Y coordinate of Door Color Bar Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Door Color Bar Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Door Color Bar object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale''' - Scale multiplier for the icon on the minimap. Decimal numbers such as 1.5 are acceptable. * '''(2) Not used''' * '''(3) Not used ''' * '''(4) Use Fixed Color''' - If set to higher than 0, the icon on the minimap will always use parameter 6 for the color. * '''(5) Num Locks and Lock ID''' - Two separate fields. The upper 2 bytes designates the number of locks and the lower two bytes designate the first lock ID. Using the decimal value of 0x2000A will designate Lock ID 10 as the first lock, and lock 11 as the second lock. * '''(6) ARGB''' - Color Alpha | Red | Green | Blue. 0-255 for each, use hex calculator to transform Hex number into Decimal. If parameter 4 is set, this color is always displayed, regardless of the lock status. 29de7d803f1755a5f433cb9fc3de51d031fc0bcf 4140 4139 2022-02-19T02:48:48Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Door Color Bar in reference to the center of the room. * '''Position Y''' - Y coordinate of Door Color Bar Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Door Color Bar Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Door Color Bar object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Width Scale''' - Width multiplier for the door color object. Decimal numbers such as 1.5 are acceptable. * '''(2) Depth Scale''' - Depth multiplier for the door color object. Decimal numbers such as 1.5 are acceptable. * '''(3) Unknown''' - Default as 1. * '''(4) Invisible''' - If set to higher than 0, object will be completely invisible. * '''(5) Door ID''' - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green. * '''(6) SRGB''' - Saturation of color, Red | Green | Blue, 0-255 for each, use hex calculator to transform Hex number into Decimal. 1c7b063ba3caa3a73da6454d0cd49c339842fa87 4139 2022-02-19T00:58:10Z Kayak 20397 Created page with "==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' -..." wikitext text/x-wiki ==Object== Displays a Door Color Bar on the map. When locked, it shows up as red. When unlocked, shows up as green. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 39, object ID. Defines this object as a Door Color Bar. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Door Color Bar in reference to the center of the room. * '''Position Y''' - Y coordinate of Door Color Bar Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Door Color Bar Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Door Color Bar object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Width Scale''' - Width multiplier for the door color object. Decimal numbers such as 1.5 are acceptable. * '''(2) Depth Scale''' - Depth multiplier for the door color object. Decimal numbers such as 1.5 are acceptable. * '''(3) Unknown''' - Default as 1. * '''(4) Invisible''' - If set to higher than 0, object will be completely invisible. * '''(5) Door ID''' - The number here must be the Lock ID + 65536. Once the lock is unlocked, door color bar will change to green. * '''(6) Unknown''' - Default as 0. 18250f54e390736623215246777f8e44b6e937aa Doors 0 2282 3722 3704 2018-08-05T03:55:43Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ==== ID List: ==== * (072) Teleporter Door * (086) Lab Teleporter Door * (128) Forest Door * (193) Caves 4-Button Door * (194) Caves Normal Door * (206) Caves Switch Door * (256) Mines Door * (258) Mines Switch Door * (324) Ruins 1 Door * (325) Ruins 3 Door * (326) Ruins 2 Door * (327) Ruins 1 1-Button Door * (328) Ruins 2 1-Button Door * (329) Ruins 3 1-Button Door * (330) Ruins 4-Button Door * (331) Ruins 2-Button Door * (402) Spaceship Door * (416) Temple Normal Door * (427) Temple 4-Button Door * (448) Spaceship 4-Button Door * (514) CCA Door * (516) Big CCA Door * (545) Seabed Door 1 * (546) Seabed Door 2 (Always Open) * (699) Lab Glass Window Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** ''-1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed.'' ** ''0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed.'' b3e466bfbbbfd90d08566a681efafcbcb10f2244 3704 3695 2018-08-05T02:52:45Z RoySilverblade 20391 wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ==== ID List: ==== * (072) Teleporter Door * (086) Lab Teleporter Door * (128) Forest Door * (193) Caves 4-Button Door * (194) Caves Normal Door * (206) Caves Switch Door * (256) Mines Door * (258) Mines Switch Door * (324) Ruins 1 Door * (325) Ruins 3 Door * (326) Ruins 2 Door * (327) Ruins 1 1-Button Door * (328) Ruins 2 1-Button Door * (329) Ruins 3 1-Button Door * (330) Ruins 4-Button Door * (331) Ruins 2-Button Door * (402) Spaceship Door * (416) Temple Normal Door * (427) Temple 4-Button Door * (448) Spaceship 4-Button Door * (514) CCA Door * (516) Big CCA Door * (545) Seabed Door 1 * (546) Seabed Door 2 (Always Open) * (699) Lab Glass Window Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** -1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed. ** 0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed. 8320ac46daebdfa2795138d9d1053f2b05929c60 3695 3694 2018-08-05T02:21:30Z RoySilverblade 20391 /* ID List: */ wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ==== ID List: ==== * (072) Teleporter Door * (086) Lab Teleporter Door * (128) Forest Door * (193) Caves 4-Button Door * (194) Caves Normal Door * (206) Caves Switch Door * (256) Mines Door * (258) Mines Switch Door * (324) Ruins 1 Door * (325) Ruins 3 Door * (326) Ruins 2 Door * (327) Ruins 1 1-Button Door * (328) Ruins 2 1-Button Door * (329) Ruins 3 1-Button Door * (330) Ruins 4-Button Door * (331) Ruins 2-Button Door * (402) Spaceship Door * (416) Temple Normal Door * (427) 4-Switch Temple Door * (448) 4-Button Spaceship Door * (514) CCA Door * (516) Big CCA Door * (545) Seabed Door 1 * (546) Seabed Door 2 (Always Open) * (699) Lab Glass Window Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** -1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed. ** 0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed. 0d349bf68bdcae6cef60938384af4c03a61fb9b4 3694 3693 2018-08-05T01:40:02Z RoySilverblade 20391 wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ==== ID List: ==== * (128) Forest Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** -1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed. ** 0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed. fb3af1fe2af63dde398b05e41acd80141c2664a5 3693 3690 2018-08-05T01:39:40Z RoySilverblade 20391 wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ID List: * (128) Forest Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** -1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed. ** 0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed. 618ec45e0951d5282fa2bb3f7640b82dd5c135b1 3690 3689 2018-08-05T01:38:36Z RoySilverblade 20391 RoySilverblade moved page [[Forest Door]] to [[Doors]] wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ID List: * (128) Forest Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** -1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed. ** 0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed. d125c0cfa11f3f223eb7fb22f47c251084b069fb 3689 2018-08-05T01:38:16Z RoySilverblade 20391 Created page with "==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID wil..." wikitext text/x-wiki ==Object== All single button doors behave the same if their Switch ID is -1, it's permanently unlocked. If it has a value, then a button or switch with the same Switch ID will unlock it. If the switch is a floor panel, that object can be set so that a player must remain on it for it to remain pressed which would then in turn apply to the door. For multi-button doors, each switch/button must be activated in order for the door to become unlocked. The switch ID of the door should match the first button of the series and each additional button should increment from that ID (example: 3 Button Door's switch ID 15, it's 3 corresponding buttons would have Switch ID values of 15, 16, and 17). ID List: * (128) Forest Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button, or the first Switch ID in the series. * '''(5) Switch Total''' - Total number of switches/buttons for door. * '''(6) Switch Mode''' - Does door remain unlocked after switches have been pressed. ** -1 = Don't use for single button doors. For multi-button doors, forces door to stay unlocked after all buttons pressed. ** 0 = Use for single button doors. For multi-buttons doors, this door will relock after any associate buttons stops being pressed. d125c0cfa11f3f223eb7fb22f47c251084b069fb Dubchic Family 0 2270 3726 3681 2018-08-05T03:57:44Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Clip Size''' - Specifies the number of lasers it fires in a row. * '''(6) Subtype''' - Choose which type of Dubchic spawns. ** ''0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic]'' ** ''1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]'' d8eed6075292dee6a420b414061d4812ded35a9c 3681 3675 2018-08-05T00:31:11Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Clip Size''' - Specifies the number of lasers it fires in a row. * '''(6) Subtype''' - Choose which type of Dubchic spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] ** 1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] 82ab5373256f729b23196273516d0325ee72daf6 3675 3637 2018-08-05T00:30:05Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Clip Size''' - Specifies the number of lasers it fires in a row. * '''(6) Subtype''' - Choose which type of Dubchic spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] ** 1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] 1e25301b7e385ef292336f76ed9246ac3aa47389 3637 3620 2018-08-04T23:40:34Z Lemon 20113 added clip size (1) wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Clip Size''' - Specifies the number of lasers it fires in a row. * '''(6) Subtype''' - Choose which type of Dubchic spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] ** 1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] b6ffbbd97ef4629df72d58d3b96557d20a913cd7 3620 3619 2018-08-04T19:12:16Z RoySilverblade 20391 RoySilverblade moved page [[Gillchic]] to [[Dubchic Family]] wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(6) Subtype''' - Choose which type of Dubchic spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] ** 1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] 34c929c593a5920907bad55929d322d5c07c46a8 3619 3616 2018-08-04T19:11:58Z RoySilverblade 20391 wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(6) Subtype''' - Choose which type of Dubchic spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic] ** 1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] 34c929c593a5920907bad55929d322d5c07c46a8 3616 3609 2018-08-04T19:07:31Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Gillchic. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''1''' - * '''2''' - * '''3''' - * '''4''' - * '''5''' - * '''6''' - 87b1779f28827862ee3748fbff0282c6a730da23 3609 3550 2018-08-04T19:03:48Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Gillchic. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''1''' - * '''2''' - * '''3''' - * '''4''' - * '''5''' - * '''6''' - 233d47c784a8b7b591c15ec5a24f5a842f0b2b0c 3550 3525 2018-08-04T16:01:24Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== * '''Skin''' - Value = 128, enemy ID. Defines this enemy as a Gillchic. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' - * '''2''' - * '''3''' - * '''4''' - * '''5''' - * '''6''' - 99ce3dacb44eb9f32e0e77e410725b36226ccf1a 3525 3517 2018-08-04T15:45:26Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== * '''Skin''' - Value = 128, object ID. Defines this enemy as a Gillchic. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' - * '''2''' - * '''3''' - * '''4''' - * '''5''' - * '''6''' - d1a46fab0bca5081c5e965aac5333f38167239db 3517 2018-08-04T15:39:49Z RoySilverblade 20391 Created page with "==Enemy== [http://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== * '''Skin''' - Value = 128, Displayed skin, do not change. * '''Child Count''' - * '''F..." wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic] ==Parameters== * '''Skin''' - Value = 128, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' - * '''2''' - * '''3''' - * '''4''' - * '''5''' - * '''6''' - 9a495da011386c3c421b4fd35ed9f8762c70eb65 Effect Object 0 2398 4156 4155 2022-04-28T03:10:02Z Kayak 20397 /* Generic Arguments */ wikitext text/x-wiki ==Object== Object that creates an effect, which is unlocked via a switch ID. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 36, Effect Object. Defines this object as a Effect Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Effect ID''' - Tells the game what effect to use. View the list below. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Damage Radius''' - Determines how wide the damage radius is. * '''Damage Multiplier''' - Determines the damage multiplier for other difficulties. * '''Scale''' - Determines the size of the effect. Must be higher than 0. * '''Switch ID''' - Switch needed to be unlocked for the effect to appear. Cannot use -1. * '''Switch Off ID''' - Switch needed to be unlocked for the effect to disappear. * '''Stay Active''' - Set to 1 if you want the effect to stay active once the switch ID is unlocked. ==== Effect Values ==== * 0: Nothing * 1: Non-looping, cam shake. Probably an explosion like 21+ that didn't render well... * 2: Floating electrical effect - used by Sega when passing through false walls * 3: Looping, blue/green fire (small) * 4: Looping, glowing light-blue 'energy mass'. Wiggles around like fire, but doesn't look like fire. * 5: Looping, sparkly yellow energy orb that releases particles from its top * 6: Looping, large orange fire * 7: Looping, blue/purple orb * 8: Looping, glowing purple orb * 9: Nothing * 10: Looping, small orange fire. Texture kind of looks like smoke. * 11: Looping, small orange fire. Deeper orange than the above; actually looks like fire. * 12: Looping, medium orange/yellow fire. * 13: Looping, very large, glowing, white/yellow/orange... thing. Odd-shaped. Maybe meant to be a catastrophic fire? * 14: Looping, large, smoky masses tumbling out of a central point. * 15: Looping, very large smoky masses shooting upwards a very long way from the spawn point * 16: Looping, extremely large smoke effect. Could affect room fog. Covers about 250 map units! * 17: Looping, small, smoky masses tumbling out of a central point. * 18: Looping, small pink/purple/blue jet fanning out upwards from the spawn point. * 19: Nothing * 20: Looping, small, green/grey/purple smoke clouds, shooting out from a central point. * 21: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 22: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 23: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 24: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 25: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. ead96e42a33f8ef89313d069424f76cbf23f0686 4155 2022-04-28T03:09:45Z Kayak 20397 Created page with "==Object== Object that creates an effect, which is unlocked via a switch ID. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 36, Effect Object. Defines thi..." wikitext text/x-wiki ==Object== Object that creates an effect, which is unlocked via a switch ID. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 36, Effect Object. Defines this object as a Effect Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Effect ID''' - Tells the game what effect to use. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Damage Radius''' - Determines how wide the damage radius is. * '''Damage Multiplier''' - Determines the damage multiplier for other difficulties. * '''Scale''' - Determines the size of the effect. Must be higher than 0. * '''Switch ID''' - Switch needed to be unlocked for the effect to appear. Cannot use -1. * '''Switch Off ID''' - Switch needed to be unlocked for the effect to disappear. * '''Stay Active''' - Set to 1 if you want the effect to stay active once the switch ID is unlocked. ==== Effect Values ==== * 0: Nothing * 1: Non-looping, cam shake. Probably an explosion like 21+ that didn't render well... * 2: Floating electrical effect - used by Sega when passing through false walls * 3: Looping, blue/green fire (small) * 4: Looping, glowing light-blue 'energy mass'. Wiggles around like fire, but doesn't look like fire. * 5: Looping, sparkly yellow energy orb that releases particles from its top * 6: Looping, large orange fire * 7: Looping, blue/purple orb * 8: Looping, glowing purple orb * 9: Nothing * 10: Looping, small orange fire. Texture kind of looks like smoke. * 11: Looping, small orange fire. Deeper orange than the above; actually looks like fire. * 12: Looping, medium orange/yellow fire. * 13: Looping, very large, glowing, white/yellow/orange... thing. Odd-shaped. Maybe meant to be a catastrophic fire? * 14: Looping, large, smoky masses tumbling out of a central point. * 15: Looping, very large smoky masses shooting upwards a very long way from the spawn point * 16: Looping, extremely large smoke effect. Could affect room fog. Covers about 250 map units! * 17: Looping, small, smoky masses tumbling out of a central point. * 18: Looping, small pink/purple/blue jet fanning out upwards from the spawn point. * 19: Nothing * 20: Looping, small, green/grey/purple smoke clouds, shooting out from a central point. * 21: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 22: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 23: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 24: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. * 25: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect. 02fc7a6dd970d1b46d78d7a3285ca66b0611c90a Elemental Trap 0 2255 3714 3662 2018-08-05T03:48:24Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 10, object ID. Defines this object as a Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** ''-1 = No link, explodes in place'' ** ''0 = No link, follows triggering player'' ** ''1+ = Group ID, explodes with all others of the same group.'' * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. abeee918d9c3396d1dbf76e15aa9a6c2ee1339ed 3662 3655 2018-08-05T00:26:11Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 10, object ID. Defines this object as a Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 38eb50e2cefbb56986a39b5298c378c953b1c307 3655 3560 2018-08-05T00:21:33Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 10, object ID. Defines this object as a Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 98f262372c829b6745ce5c2d623392a3fe1ff659 3560 3540 2018-08-04T16:03:34Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, object ID. Defines this object as a Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. a875f8e40e0a9fdfefc79d3b87b55549cfe6ba12 3540 3538 2018-08-04T15:55:03Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, object ID. Defines this object as a Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 46c3f3834e62f9bc5a247be52e9d2aa6c443cfd4 3538 3530 2018-08-04T15:54:38Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, object ID. Defines this object as a Elemental. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. f45c5823ed96c51016d8c6367b4433e6c1f2726a 3530 3486 2018-08-04T15:50:54Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 57461f456d3dff7497249de2492eafbb0905321b 3486 3477 2018-08-04T04:24:08Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 0d62c06de87943c77fae64ae4dee38889bb0e7ea 3477 3464 2018-08-04T04:20:56Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. df5ef324918eef2faae959a0e0072f60ee9d4ebf 3464 3449 2018-08-04T03:47:54Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Pos Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Pos Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 36c76fa42b1cde06de6e64cf55584813b6513fb0 3449 3446 2018-08-04T03:16:44Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 6bfbf908bd12f8460deab34692fc1d9d619a9a25 3446 2018-08-04T03:02:08Z RoySilverblade 20391 Elemental Trap Object Parameters wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 7a69faec910b02ca9db2c4bb270c900a7f34a456 Enable bgmctrl 0 1795 2480 2479 2013-05-01T00:38:00Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_bgmctrl </span>xxxxxxxx</span> * ''xxxxxxxx'' = value of back ground music to play. ==Values of back ground music to play== Nothing 00000000 epi1.adx 00000001 epi2.apx 00000002 ED_Piano 00000003 matter.adx 00000004 open.adx 00000005 dreams.adx 00000006 mambo.adx 00000007 carnival.adx 00000008 hearts.adx 00000009 smiles.adx 0000000A nomal.adx 0000000B chu_f.adx 0000000C Ending_loop.adx 0000000D DreamS_Kids,adx 0000000E Escape.adx 0000000F live.adx 00000010 Miles.adx 00000011 ==Use== Used to start playing the background music specified in the value. Note: If all clients do not interact with this it will only change the back ground music for the player who did interact with this. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> enable_bgmctrl </span>00000001 <span style='color:orange'>//Starts playing back ground music 00000001 epi1.adx.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[create_bgmctrl]], [[ret]], [[call]] 32d8d966d143501d1f2e529281b164d593eb904d 2479 2478 2013-05-01T00:37:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_bgmctrl </span>xxxxxxxx</span> * ''xxxxxxxx'' = value of back ground music to play. ==Values of back ground music to play== Nothing 00000000 epi1.adx 00000001 epi2.apx 00000002 ED_Piano 00000003 matter.adx 00000004 open.adx 00000005 dreams.adx 00000006 mambo.adx 00000007 carnival.adx 00000008 hearts.adx 00000009 smiles.adx 0000000A nomal.adx 0000000B chu_f.adx 0000000C Ending_loop.adx 0000000D DreamS_Kids,adx 0000000E Escape.adx 0000000F live.adx 00000010 Miles.adx 00000011 ==Use== Used to start playing the background music specified in the value. Note if all clients do not interact with this it will only change the music for the player who did interact with this. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> enable_bgmctrl </span>00000001 <span style='color:orange'>//Starts playing back ground music 00000001 epi1.adx.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[create_bgmctrl]], [[ret]], [[call]] 53944b2622924b1699e374ff5bd13f7453dab481 2478 2013-05-01T00:36:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_bgmctrl </span>xxxxxxxx</span> * ''xxxxxxxx'' = value of back ground music to play. ==Values of back ground music to play== Nothing 00000000 epi1.adx 00000001 epi2.apx 00000002 ED_Piano 00000003 matter.adx 00000004 open.adx 00000005 dreams.adx 00000006 mambo.adx 00000007 carnival.adx 00000008 hearts.adx 00000009 smiles.adx 0000000A nomal.adx 0000000B chu_f.adx 0000000C Ending_loop.adx 0000000D DreamS_Kids,adx 0000000E Escape.adx 0000000F live.adx 00000010 Miles.adx 00000011 ==Use== Used to start playing the background music specified in the value. Note if all clients do not interact with this it will only change the music for the player who did interact with this. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> create_bgmctrl </span> <span style='color:orange'>//Allows the back ground music to change.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>100 <span style='color:orange'>//Calls function 100.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> enable_bgmctrl </span>00000001 <span style='color:orange'>//Starts playing back ground music 00000001 epi1.adx.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[create_bgmctrl]], [[ret]], [[call]] cf739a1850035f01d7f61fd0814970015dc5559f Enable mainmenu 0 1823 2569 2013-05-23T16:47:12Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_mainmenu</span></span> * ''None'' ==Use== Used to re-enable the ability to bring up the main menu, and the quick swap menu. Note: To make it so the player(s) can not bring up the main menu, and the quick swap menu use [[disable_mainmen]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>disable_mainmen </span> <span style='color:orange'>//Disables the ability to bring up both the main menu and the quick swap menu.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>enable_mainmenu </span> <span style='color:orange'>//Re-enables the ability to bring up both the main menu and the quick swap menu.</span> <span style='color:green'> ret </span> </span> ==Also see== [[disable_mainmen]], [[ret]], [[enable_mainmenu]] e7d4dade36465bc2db923636c7ce06345c9ea41d Enable map 0 2243 3405 2018-01-23T18:25:52Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_map</span></span> ==Use== Used to toggle the mini-map and area map di..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_map</span></span> ==Use== Used to toggle the mini-map and area map display on. ==Also see== [[disable_map]], [[enable_techs]], [[disable_techs]] 0a3f51bc6cf36d890876c363825888e33269583d Enable movement1 0 1392 1860 1859 2013-02-15T16:32:10Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. However this has been superseded by [[enable_movement2]] which allows the use of a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[cam_quake]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 7ae3e7eb0432209da38350fc0832c87f495a9421 1859 1579 2013-02-15T16:31:45Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. However this has been superseded by [[disable_movement2]] which allows the use of a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[cam_quake]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] b80dab7c557c6a0dde99b25819bfd5af62645a6d 1579 1559 2011-03-28T07:21:38Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[cam_quake]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 75cdf885ba854ce14f08c2f1fbc3ac017303ffd4 1559 1545 2011-03-25T12:52:25Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[cam_quake]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] b622e68a6bd8aa68cc57ab3494570a9cdfed6ac4 1545 1499 2011-03-25T12:09:17Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 262575c332a741fcb3e2e9597c1d718cbc24f834 1499 1498 2011-03-24T15:08:17Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 765efe7686003110963955c209b0c1fd4ab93c80 1498 1496 2011-03-24T15:08:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a specific player after it has been disabled using [[disable_movement1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 56b8b86bcfc862c92ff301d3f8e6f2a14730df88 1496 2011-03-24T15:04:54Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement1 </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of ==Use== Used to enable the movements of a player after it has been disabled using [[disable_movement1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 6db501d3df67e79d51c50a7c2b46c77e0884370b Enable movement2 0 1566 1874 1873 2013-02-15T16:53:47Z Tofuman 2 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement2 </span>Rx</span> * Rx = Register that contains slot number. ==Use== Used to enable the movements of a specified player. Use [[disable_movement2]] to disable movements. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//R250 is the reserved register used for storing the player slot number</span> <span style='color:green'> ret</span> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement2 </span>R250 <span style='color:orange'>//Disable Character's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement2 </span>R250 <span style='color:orange'>//Enable Character's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[disable_movement2]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]], [[get_slotnumber]] b17d08f4050935e981c531e60e9a8dc5633a896b 1873 2013-02-15T16:52:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_movement2 </span>Rx</span> * Rx = Register that contains slot number. ==Use== Used to enable the movements of a specified player. Use [[disable_movement2]] to disable movements. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//R250 is the reserved register used for storing the player slot number</span> <span style='color:green'> ret</span> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement2 </span>R250 <span style='color:orange'>//Disable Character's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement2 </span>R250 <span style='color:orange'>//Enable Character's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[disable_movement2]], [[cam_quake]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] f44810bec028d399f3602a11b19b40bdb9ccdfa9 Enable paletteX 0 1827 2574 2013-05-23T18:21:30Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>enable_paletteX </span>register</span> * ''register'' = Reserved register 250 players slot number. ==Use== Changes the x button (or <- action palette) to the call script function button. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 409e172ea483a8911190f8768cdd7213de234edd Enable stealth suit effect 0 2346 3949 2021-03-28T23:15:31Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_stealth_suit_effect</span> register</span> * register = Register cont..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>enable_stealth_suit_effect</span> register</span> * register = Register containing the player slot number ==Use== Makes the player transparent, similar to the effect of Stealth Suit. ==Also see== [[disable_stealth_suit_effect]] 3b082244bc25384cc50fd3f1a9254c371d9eacc4 Enable techs 0 1820 2564 2562 2013-05-23T16:04:55Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>enable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to re-enable all techniques when encountered. Note: To turn off the techniques use [[disable_techs]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player(s) who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>enable_techs </span>R250 <span style='color:orange'>//Restores the use of techniques to the player(s) who encounters this op code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[disable_techs]], [[ret]], [[enable_techs]] d4b7374e3db3a669d5af502feafd16975d655fcc 2562 2561 2013-05-23T16:04:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>enable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to re-enable all techniques when encountered. Note: To turn off the techniques use [[disable_techs]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player(s) who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>enable_techs </span>R250 <span style='color:orange'>//Restores the use of techniques to the player(s) who encounters this op code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[disable_techs]], [[ret]] c26a4f1da96102014cb5a34d6f4475c80512bf3e 2561 2560 2013-05-23T16:03:09Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>enable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to re-enable all techniques when encountered. Note: To turn off the techniques use [[disable_techs]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>enable_techs </span>R250 <span style='color:orange'>//Restores the use of techniques to the player who encounters this op code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[disable_techs]], [[ret]] 6c8ef2aa90a6d3a017a11544d6f5392795c6f748 2560 2013-05-23T16:02:06Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>enable_techs </span>register</span> * ''register'' = Reserved register 250 player slot number. ==Use== Used to re-enable all techniques when encountered. Note: To turn off the techniques use [[disable_techs]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:blue'> disable_techs </span>R250 <span style='color:orange'>//Makes the player who encounters this op code unable to use any of their techniques.</span> <span style='color:green'> ret </span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>101: </span><span style='color:blue'>enable_techs </span>R250 <span style='color:orange'>//Restores the use of techniques to the player who encounters this op code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[disable_techs]], [[ret]] f50624faf5cb2b2a3fe3d06dc7e4defdefbf4e9e Equip item v3 0 2390 4142 2022-03-11T02:35:37Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>equip_item_v3</span> register1</span> register1 = Start of 4 continuous regist..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>equip_item_v3</span> register1</span> register1 = Start of 4 continuous registers. * register 1 = Player slot (0-3) * register 2 = Item byte 1 (Type) * register 3 = Item byte 2 * register 4 = Item byte 3 ==Use== Used to equip any item to the character, even if they cannot normally. The item be will put in their inventory and put in the appropriate equipment slot. Consumables will just be put in the inventory as they cannot be equipped. Best suited for NPCs due to the items being created. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> R250 <span style='color:orange'>//Puts the player's slot number in R250</span> <span style='color:green'> let</span> R1, R250 <span style='color:orange'>//Puts the player slot into the start of continuous registers</span> <span style='color:green'> leti</span> R2, 00000002 <span style='color:green'> leti</span> R3, 00000030 <span style='color:green'> leti</span> R4, 00000000 <span style='color:orange'>//Sets the three bytes for the item to be made</span> <span style='color:red'> equip_item_v3 </span> R1 <span style='color:orange'>//Creates an Elenor Mag (023000), puts it in the inventory, and equips it.</span> <span style='color:green'> ret</span> </span> ==Also see== [[get_slotnumber]], [[Unequip_item_V3]], [[Item_create2]] 26177c0609dbfc7f1adeb422a1ea4e5d3150763c Event Collision 0 2259 3657 3656 2018-08-05T00:22:40Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''(4) Event Number''' - ID of the event to trigger. 0512fd568b63406650cdebd7a61b6a7421c0db31 3656 3556 2018-08-05T00:22:31Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== ==== Unique Arguments ==== * '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''(4) Event Number''' - ID of the event to trigger. 264b10f2db73168ba67f80d43c3145518169f3f7 3556 3537 2018-08-04T16:02:54Z RoySilverblade 20391 wikitext text/x-wiki ==Object== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. ca074d357176f3571a670ccc5efe57d59f281d42 3537 3485 2018-08-04T15:54:09Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. dd1dfda3b2b5d7f874ee6d56d9cbb452e8d93a89 3485 3476 2018-08-04T04:23:46Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value = 8, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. 6d80d91af0f4fb498ea814a59852b186e8d7578f 3476 3463 2018-08-04T04:20:45Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. 0c37f38097f6a2972157658a51fd8cbc270c81f7 3463 3457 2018-08-04T03:45:58Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Event Collision in reference to the center of the room. * '''Pos Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Pos Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. e8fe0e6d2996c4bbb3c9ae43214c3c6852abec90 3457 3456 2018-08-04T03:29:03Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. e1de545fd5772761a7f02937e4ca98de4a3aedf3 3456 2018-08-04T03:28:42Z RoySilverblade 20391 Created page with "==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown..." wikitext text/x-wiki ==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Radius''' - Radius Distance of the circle surrounding object, any player who steps within the circle triggers the event. * '''Event Number''' - ID of the event to trigger. f15a5b1cc8f5e867c2bb56472109e291e1fe822a Exp multiplication 0 2321 3892 3891 2020-12-09T14:38:30Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Exp_multiplication </span>register</span> * register = Register to begin the multiplication formula ==Use== Used to multiply monster's exp values in challenge mode NOTE: This opcode uses the below formula. It's only available in Challenge Mode base exp x R1 + ((base exp x R2%) / R3%) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>leti R1 00000064 </span> <span style='color:orange'>//First register to be used, multiply by 100.</span> <span style='color:green'> leti R2 0000000A </span> <span style='color:orange'>//Second register to be used, multiply by 10%.</span> <span style='color:green'> leti R3 00000001 </span> <span style='color:orange'>//Second register to be used, divide by 1%.</span> <span style='color:green'> Exp_multiplication R1 </span> <span style='color:orange'>//Tells the quest to start reading the details of this opcode at R1.</span> ==Also see== [[leti]] 24667fecf110face62268805796ed639213adf4e 3891 3890 2020-12-09T04:48:43Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Exp_multiplication </span>register</span> * register = Register to begin the multiplication formula ==Use== Used to multiply monster's exp values in challenge mode NOTE: This opcode uses the below formula. It's only available in Challenge Mode base exp x R1 + ((base exp x R2%) / R3%) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>leti R1 00000064 </span> <span style='color:orange'>//First register to be used, multiply by 100.</span> <span style='color:green'> leti R2 0000000A </span> <span style='color:orange'>//Second register to be used, multiply by 10%.</span> <span style='color:green'> leti R3 00000001 </span> <span style='color:orange'>//Second register to be used, divide by 1%.</span> ==Also see== [[leti]] 855536c2eaeadf8748cffbd0a27699ceef3383ef 3890 3889 2020-12-09T04:28:31Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Exp_multiplication </span>register</span> * register = Register to begin the multiplication formula ==Use== Used to multiply monster's exp values in challenge mode NOTE: This opcode uses the below formula. It's only available in Challenge Mode base exp x R1 + ((base exp x R2%) / R3%) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>leti R1 00000064 </span> <span style='color:orange'>//First register to be used, multiply by 100.</span> <span style='color:green'> leti R2 0000000A </span> <span style='color:orange'>//Second register to be used, multiply by 10.</span> <span style='color:green'> leti R3 00000001 </span> <span style='color:orange'>//Second register to be used, multiply by 1.</span> ==Also see== [[leti]] 1f227ff9f6b6fd37f12bb0dfe7f68b08737591b7 3889 2020-12-09T04:12:10Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Exp_multiplication </span>register</span> * register = Register to begin the..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>Exp_multiplication </span>register</span> * register = Register to begin the multiplication formula ==Use== Used to multiply exp monster's exp values in challenge mode NOTE: This opcode uses the below formula. It's only available in Challenge Mode base exp x R1 + ((base exp x R2%) / R3%) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>leti R1 00000064 </span> <span style='color:orange'>//First register to be used, multiply by 100.</span> <span style='color:green'> leti R2 0000000A </span> <span style='color:orange'>//Second register to be used, multiply by 10.</span> <span style='color:green'> leti R3 00000001 </span> <span style='color:orange'>//Second register to be used, multiply by 1.</span> ==Also see== [[leti]] 19980da728b44a0da8f1bdcf5714bca653e2fc88 Fadd 0 1768 2436 2433 2013-04-29T01:24:00Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fadd </span>register1, register2</span> * ''register 1'' = Register to add float value to, and store end result in. * ''register 2'' = Register containing a float value which will be added to the float value of register 1. ==Use== Used to add 2 register's float values together. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fadd </span>R2, R1 <span style='color:orange'>//Adds the float value of register 1 to the float value of register 2, and stores the result in register 2.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 972ffab6aa1c58e0ae0d1b095fbf30f3909e3a74 2433 2427 2013-04-29T01:22:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fadd </span>register1, register2</span> * ''register1'' = Register to add float value to, and store end result in. * ''register2'' = Register containing a float value which will be added to the float value of register 1. ==Use== Used to add 2 register's float values together. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fadd </span>R2, R1 <span style='color:orange'>//Adds the float value of register 1 to the float value of register 2, and stores the result in register 2.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] fed8c83cc62248f81a5f28ed1514bb16a2ce5a52 2427 2013-04-29T01:05:17Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fadd </span>register1, register2</span> * register1 = Register to add float value to, and store end result in. * register2 = Register containing a float value which will be added to the float value of register 1. ==Use== Used to add 2 register's float values together. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fadd </span>R2, R1 <span style='color:orange'>//Adds the float value of register 1 to the float value of register 2, and stores the result in register 2.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 2ab3a6296d2c91e827e6503150498a112b8af8cc Faddi 0 1769 2432 2431 2013-04-29T01:21:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>faddi </span>register, float value</span> * ''register'' = Register to add float value to, and store end result in. * ''float value'' = Float value which will be added to the float value of the register. ==Use== Used to add a float value to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>faddi </span>R1, 1.40129846432482E-44 <span style='color:orange'>//Adds 1.40129846432482E-44 float value to the float value of register 1, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 3868e86ac5fe643352e421999754855201635bae 2431 2430 2013-04-29T01:18:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>faddi </span>register, float value</span> * register = Register to add float value to, and store end result in. * float value = Float value which will be added to the float value of the register. ==Use== Used to add a float value to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>faddi </span>R1, 1.40129846432482E-44 <span style='color:orange'>//Adds 1.40129846432482E-44 float value to the float value of register 1, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 5933943fd632419675c60371ce9e82c32b658cc4 2430 2013-04-29T01:18:27Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>faddi </span>register, float value</span> * register = Register to add float value to, and store end result in. * float value = Float value which will be added to the float value of register 1. ==Use== Used to add a float value to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>faddi </span>R1, 1.40129846432482E-44 <span style='color:orange'>//Adds 1.40129846432482E-44 float value to the float value of register 1, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 038366ebf725723bc20886bb965dbe9e02d6c60a Fadein 0 1406 1628 1627 2011-03-30T06:59:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> leti </span>R1, 0000001E <span style='color:orange'>//Set wait length to 30 frames (1 second)</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Call wait function</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This will create a wait function</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> jmpi_> </span>R1, 00000000, 200 <span style='color:orange'>//If R1 is greater than 0 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadeout]], [[call]], [[ret]], [[subi]], [[jmpiug|jmpi_>]] ed7ca6972253bdd1e215441fbd1b3c715f9902b7 1627 1626 2011-03-30T06:58:13Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> leti </span>R1, 0000001E <span style='color:orange'>//Set wait length to 30 frames (1 second)</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Call wait function</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This will create a wait function</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> jmpi_> </span>R1, 00000000, 200 <span style='color:orange'>//If R1 is greater than 0 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadeout]], [[call]], [[ret]], [[subi]], [[jmpiule|jmpi_<=]] e8f6bf89e6d101c36d08c0c31be250aab4894567 1626 1625 2011-03-30T06:57:41Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> leti </span>R1, 0000001E <span style='color:orange'>//Set wait length to 30 frames (1 second)</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Call wait function</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This will create a wait function</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 200 <span style='color:orange'>//If R1 is equal to 0 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadeout]], [[call]], [[ret]], [[subi]], [[jmpiule|jmpi_<=]] 5fa5a4472dc30f80a3a9408802c455352767e813 1625 1624 2011-03-30T06:57:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> leti </span>R1, 0000001E <span style='color:orange'>//Set wait length to 30 frames (1 second)</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Call wait function</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a wait function</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 200 <span style='color:orange'>//If R1 is equal to 0 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadeout]], [[call]], [[ret]], [[subi]], [[jmpiule|jmpi_<=]] 767ea5876a9879641745cba4b9807f73a47c28e4 1624 1623 2011-03-30T06:56:45Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> leti </span>R1, 0000001E <span style='color:orange'>//Set wait length</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Call wait function</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a wait function</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 200 <span style='color:orange'>//If R1 is equal to 0 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadeout]], [[call]], [[ret]], [[subi]], [[jmpiule|jmpi_<=]] 8a7382a68193f812a0ae1a73f4e6a91b92afca77 1623 1622 2011-03-30T06:53:12Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> call 200 </span> <span style='color:orange'>//Wait 1 second</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a 1 second wait</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmpi_<= </span>R1, 0000001E, 200 <span style='color:orange'>//If R1 is less or equal to 30 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadeout]], [[call]], [[ret]], [[addi]], [[jmpiule|jmpi_<=]] 266e1d74b2794ffd844cf1f6f13485be54cb2133 1622 1621 2011-03-30T06:53:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> call 200 </span> <span style='color:orange'>//Wait 1 second</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a 1 second wait</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmpi_<= </span>R1, 0000001E, 200 <span style='color:orange'>//If R1 is less or equal to 30 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadein]], [[call]], [[ret]], [[addi]], [[jmpiule|jmpi_<=]] 4532a5b83c197fa4c8558a7bf8bd46be164e6b3f 1621 1620 2011-03-30T06:52:52Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> call 200 </span> <span style='color:orange'>//Wait 1 second</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a 1 second wait</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmpi_<= </span>R1, 0000001E, 200 <span style='color:orange'>//If R1 is less or equal to 30 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadein]], [[call], [[ret]], [[addi]], [[jmpiule|jmpi_<=]] e480edc0cc66fe3656f7ce894265539be08f9548 1620 1619 2011-03-30T06:52:32Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> call 200 </span> <span style='color:orange'>//Wait 1 second</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a 1 second wait</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmpi_<= </span>R1, 0000001E, 200 <span style='color:orange'>//If R1 is less or equal to 30 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadein]], [[call], [[ret]], [[addi]], [[jmpiule|jmpu_<=]] d44dbfc95f597932bfb353125c207a6ab5a97c79 1619 2011-03-30T06:50:52Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadein</span></span> * ''None'' ==Use== Used to fade in the camera after [[fadeout]] is used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> call 200 </span> <span style='color:orange'>//Wait 1 second</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This function will create a 1 second wait</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmpi_<= </span>R1, 0000001E, 200 <span style='color:orange'>//If R1 is less or equal to 30 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. d81bbe9b6a31ceeef3fa52da0c07c9a7cc7d60f8 Fadeout 0 1407 1629 2011-03-30T07:00:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fadeout</span></span> * ''None'' ==Use== Used to fade out the camera. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fadeout </span><span style='color:orange'>//Fade camera out</span> <span style='color:green'> leti </span>R1, 0000001E <span style='color:orange'>//Set wait length to 30 frames (1 second)</span> <span style='color:green'> call </span>200 <span style='color:orange'>//Call wait function</span> <span style='color:green'> fadein </span><span style='color:orange'>//Fade camera in</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>sync </span><span style='color:orange'>//This will create a wait function</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> jmpi_> </span>R1, 00000000, 200 <span style='color:orange'>//If R1 is greater than 0 jump to function 200</span> <span style='color:green'> ret </span> </span> ==Also see== [[fadein]], [[call]], [[ret]], [[subi]], [[jmpiug|jmpi_>]] b337973b7a1ae6f9de385aa1ee0495fecd73faa6 Fdiv 0 1774 2443 2013-04-29T05:43:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fdiv </span>register1, register2</span> * ''register 1'' = Register containing a float value which will be divided amongst the float value in register 2, and store end result in. * ''register 2'' = Register containing a float value to be divided by the float value of register 1. ==Use== Used to divide register 1's float value by register 2's float value and stores the result in register 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fdiv </span>R1, R2 <span style='color:orange'>//Divides the float value of register 1 by the float value of register 2, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 69da1e4ef92dfe06833d8684ad355712f0a6ea80 Fdivi 0 1775 2444 2013-04-29T06:26:56Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fdivi </span>register, float value</span> * ''register'' = Register containing a float value which will be divided by the float value, and store end result in. * ''float value'' = Float value to divide by the float value of the register. ==Use== Used to divide a float value by the float value of a register, and stores the result in the register used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fdivi </span>R1, 1.40129846432482E-44 <span style='color:orange'>//Float value of register 1 divided by 1.40129846432482E-44 float value, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 024b37fe37dbb2bd0b94342d3f823604c442e6c3 Fixed Item Box 0 2423 4284 2022-10-01T20:23:04Z LunarFuror 20394 Created page with "==Object== Often called Box 2 in drop charts. This is usually a brownish box different from the usual grey. Items in side can be of fixed type or even fixed item. ==Parameter..." wikitext text/x-wiki ==Object== Often called Box 2 in drop charts. This is usually a brownish box different from the usual grey. Items in side can be of fixed type or even fixed item. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 146, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''Full Random''' - 1 or 0 ** If this is 1 item is completely random regardless of other settings. * '''Random Item''' - 1 or 0 ** If this is 1 and Fixed Item is 0, it will drop an item of same type as Item Parameter 1 ** If this is 1 and Fixed Item is 1 and item parameter is 0 the weapon will be a random untekked or SPECIAL WEAPON * '''Fixed Item''' - 1 or 0 ** If this is 1 and Random Item is 0, it will drop an item with the exact id of Item Parameter 1 * '''Item Parameter 1''' - Decimal - Item ID ** The following values will result in a random item of a set type *** 0 = Weapons *** 16777216 = Armor *** 33554432 = MAGs *** 50331648 = Consumables *** 67108864 = Meseta * '''Item Parameter 2''' * '''Item Parameter 3''' b08bf99f5053ec4788e4e826ff03f00c303bd671 Flet 0 1766 2437 2434 2013-04-29T01:24:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * ''register 1'' = Register to set float value * ''register 2'' = Register to read float value ==Use== Used to make a register equal the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, 1.40129846432482E-44 <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:red'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] 17cc3a681ce98af5882569e9c0d9ada665cf5afd 2434 2429 2013-04-29T01:22:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * ''register1'' = Register to set float value * ''register2'' = Register to read float value ==Use== Used to make a register equal the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, 1.40129846432482E-44 <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:red'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] b84c8e87fa18c7cdbe22420044733d6f8558cbce 2429 2426 2013-04-29T01:16:14Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * register1 = Register to set float value * register2 = Register to read float value ==Use== Used to make a register equal the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, 1.40129846432482E-44 <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:red'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] 33a0864a658468388fded60a9f50a1ac5ccaa7c5 2426 2424 2013-04-28T22:28:23Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * register1 = Register to set float value * register2 = Register to read float value ==Use== Used to make a register equal the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, '1.40129846432482E-44' <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:red'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] 27038fb59d95f2e56892e838a06b87ac3477cef1 2424 2423 2013-04-28T22:21:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * register1 = Register to set float value * register2 = Register to read float value ==Use== Used to make a register equal the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, '1.40129846432482E-44' <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:red'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] 9afe975c580bfec717873e846c909abeec1d5334 2423 2422 2013-04-28T22:20:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * register1 = Register to set float value * register2 = Register to read float value ==Use== Used to make a register equal the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fleti </span> R1, '1.40129846432482E-44' <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:green'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] ef3aa192c08b0c2e0e3de3adab812675eac4311e 2422 2013-04-28T22:20:14Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>flet </span>register1, register2</span> * register1 = Register to set float value * register2 = Register to read float value ==Use== Used to set a register to the same float value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fleti </span> R1, '1.40129846432482E-44' <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:green'> flet </span>R2, R1 <span style='color:orange'>//Makes register 2 equal the same float value as register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[fleti]] b918dc863561c7929f990195c9db6d5332d98029 Fleti 0 1767 2435 2428 2013-04-29T01:22:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti </span>register, float value</span> * ''register'' = Register to write float value to. * ''float value'' = Float value to read. ==Use== Used to make a register equal a float value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, 1.40129846432482E-44 <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] f21db34b1116c687a51d51e33bbbfd1792e69152 2428 2425 2013-04-29T01:16:01Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti </span>register, float value</span> * register1 = Register to write float value to. * float value = Float value to read. ==Use== Used to make a register equal a float value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, 1.40129846432482E-44 <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 51b7e2cedf91a72d5265eb9bbd5dcc6daa2a6e2c 2425 2013-04-28T22:28:13Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti </span>register, float value</span> * register1 = Register to write float value to. * float value = Float value to read. ==Use== Used to make a register equal a float value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span> R1, '1.40129846432482E-44' <span style='color:orange'>//Makes register 1 equal 1.40129846432482E-44 float.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 636f5b6f5d829e8d989c61fcdc750776efdd751d Fleti fixed camera 0 2386 4137 4136 2022-02-14T12:38:22Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using floats. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:red'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:red'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:red'> fleti </span>R4, 0 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:red'> fleti </span>R5, 13 <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:red'> fleti </span>R6, -1988 <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:red'> fleti_fixed_camera_V3</span> R1<span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 0556b4309783b9cc8cc1cef2fb646ab90a0bc411 4136 4134 2022-02-14T01:35:39Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using floats. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:red'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:red'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:red'> fleti </span>R4, 0 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:red'> fleti </span>R5, 13 <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:red'> fleti </span>R6, -1988 <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:red'> fleti_fixed_camera_V3</span> R1<span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 57d6125f3dda0046bc61aa15cb96c41518a7995c 4134 4133 2022-02-14T01:14:59Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using floats. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:red'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:red'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:red'> fleti </span>R4, 0 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:red'> fleti </span>R5, 13 <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:red'> fleti </span>R6, -1988 <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:red'> fleti_fixed_camera_V3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 8bce84fe7b5c935f028d5cdb8f157a68aa09ba98 4133 4132 2022-02-14T00:16:53Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using floats. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fleti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> fleti </span>R4, 0 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> fleti </span>R5, 13 <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> fleti </span>R6, -1988 <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> fleti_fixed_camera_V3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] cfa430c22d46fbacc808e6c81ac09a0402e763e7 4132 4131 2022-02-14T00:16:40Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using floats. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> fleti </span>R4, 0 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> fleti </span>R5, 13 <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> fleti </span>R6, -1988 <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> fleti_fixed_camera_V3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 4af7ef8cf41ceb9239df1dda855fa77f4627f7d6 4131 2022-02-14T00:16:22Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychic..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>fleti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using floats. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> leti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> leti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> leti </span>R4, 0 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> leti </span>R5, 13 <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> leti </span>R6, -1988 <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> leti_fixed_camera_V3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 11d177cd98d6414234e80add2482370c386d6f2e Fleti locked camera 0 2418 4257 2022-06-18T20:27:03Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti_locked_camera_V3</span> register1</span> * ''register1 = Camera psychica..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fleti_locked_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a camera follow the player without the player able to change the angle. ==Example== <span style='color:orange'>//This example will make the camera follow the player.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>10: </span><span style='color:green'> get_slotnumber </span>R250 <span style='color:green'> </span><span style='color:green'> thread_stg </span>100 <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:blue'> get_coord_of_player</span> R250 R4 <span style='color:red'> fleti </span>R1, 0 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:red'> fleti </span>R2, 13 <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:red'> fleti </span>R3, -1982 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:red'> flet </span>R4, R4 <span style='color:orange'>//Uses the X coordinate from get coord of player.</span> <span style='color:red'> flet </span>R5, R5 <span style='color:orange'>//Uses the Y coordinate from get coord of player.</span> <span style='color:red'> flet </span>R6, R6 <span style='color:orange'>//Uses the Z coordinate from get coord of player.</span> <span style='color:red'> fleti_locked_camera_V3</span> R1<span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> sync </span> <span style='color:green'> jmp 100 </span> ==Also see== [[flet]], [[ret]], [[get_coord_of_player]], [[jmp]], [[fleti]], [[thread_stg]], [[sync]] 6e5a319d730530580efa578d9424f4ba9195a9e8 Float2dec 0 1751 2393 2391 2013-04-28T00:10:50Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>float2dec </span>register 1, register 2</span> * ''register 1'' = Stores the converted dec value from the float value in register 2. * ''register 2'' = Register containing float value to convert to a dec value. ==Use== Used to convert float values to dec values between registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fleti </span>R2, 4.20389539297445E-44 <span style='color:orange'>//Makes register 2 equal 4.20389539297445E-44 float.</span> <span style='color:red'> float2dec </span>R1, R2 <span style='color:orange'>//Converts the float value of register 2 and stores it as a dec value in register 1. Register 1 now equals 0000001E (30 in dec.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[fleti]], [[ret]] 542281a34a77dfe8803b514a30202312b87ab413 2391 2389 2013-04-28T00:10:06Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>float2dec </span>register 1, register 2</span> * ''register 1'' = Stores the converted dec value from the float value in register 2. * ''register 2'' = Register containing float value to convert to a dec value. ==Use== Used to convert float values to dec values between registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fleti </span>R2, 4.20389539297445E-44 <span style='color:orange'>//Makes register 2 equal 4.20389539297445E-44 float.</span> <span style='color:red'> float2dec </span>R1, R2 <span style='color:orange'>//Converts the float value of register 2 and stores it as a dec value in register 1. Register 1 now equals 0000001E (30 in dec.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[fleti]], [[ret]] 2fa04f1d5aac464869be617dca14aa69ab24dab5 2389 2013-04-28T00:08:35Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>float2dec </span>register 1, register 2</span> * ''register 1'' = Stores the converted dec value from the float value in register 2. * ''register 1'' = Register containing float value to convert to a dec value. ==Use== Used to convert float values to dec values between registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>fleti </span>R2, 4.20389539297445E-44 <span style='color:orange'>//Makes register 2 equal 4.20389539297445E-44 float.</span> <span style='color:red'> float2dec </span>R1, R2 <span style='color:orange'>//Converts the float value of register 2 and stores it as a dec value in register 1. Register 1 now equals 0000001E (30 in dec.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[fleti]], [[ret]] 83ca196c5f67972e65bd9eb30acaa9e41018671b FloorSet.ini 0 2439 4374 2024-10-04T20:50:54Z Esc 20398 Created page with "== Instructions == Copy the text in contents below into a new file named FloorSet.ini and put that file into the same directory as qedit.exe. == Contents == <pre> //p2 area 0..." wikitext text/x-wiki == Instructions == Copy the text in contents below into a new file named FloorSet.ini and put that file into the same directory as qedit.exe. == Contents == <pre> //p2 area 0 monsv1 1,2,3,4,5,6,7,8,9,10,11,12,13,14,28,25,26,27,29,30,31,32,33,34,36,37,38,39,40,41,43,44,45,48,49,50 monsv2 1,2,3,4,5,6,7,8,9,10,11,12,13,14,28,25,26,27,29,30,31,32,33,34,36,37,38,39,40,41,43,44,45,48,49,50 monsv3 1,2,3,4,5,6,7,8,9,10,11,12,13,14,28,25,26,27,29,30,31,32,33,34,36,37,38,39,40,41,43,44,45,48,49,50,208,209,51 monsv4 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,25,26,27,28,29,30,31,32,33,34,36,37,38,39,40,41,43,44,45,48,49,50,51,208,209,256 itemv1 0,1,2,3,25,26,4,5,64,65,6,7,8,18,21,9,20,66,22,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84 itemv2 0,1,2,3,25,26,4,5,64,65,6,7,8,18,21,9,20,66,22,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,32,33,36,85,37,38 itemv3 0,1,2,3,25,697,26,4,64,65,6,40,41,7,8,18,21,696,698,9,20,66,22,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,32,33,36,85,37,38,87,695 itemv4 0,1,2,3,25,697,26,4,64,65,6,40,41,7,8,18,21,696,698,9,20,66,22,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,32,33,36,85,37,38,87 //forest 1 area 1 monsv1 65,66,67,68,69 monsv2 65,66,67,68,69 monsv3 65,66,67,68,69,51 monsv4 65,66,67,68,69,51 itemv1 0,1,6,10,11,12,13,15,7,14,8,17,18,21,9,20,22,23,24,128,129,130,131,132,133,134,135,136,145,146,147,137,138,139,140,2,2,27,4,141,142,143,144,5,19 itemv2 0,1,6,10,11,12,13,15,7,14,8,17,18,21,9,20,22,23,24,29,30,128,129,130,150,131,132,133,134,135,136,145,146,147,137,138,139,140,2,3,27,4,141,142,143,144,5,19,149,31,34,35,32,33,36,257,222,37,38 itemv3 0,1,6,40,41,10,11,12,13,15,7,14,8,17,18,21,696,698,9,20,22,23,24,29,30,128,129,130,150,131,132,133,134,135,136,145,146,147,137,139,140,2,3,27,697,4,141,142,143,144,19,149,31,34,35,32,33,36,257,222,37,38 itemv4 0,1,6,40,41,10,11,12,13,15,7,14,8,17,18,21,696,698,9,20,22,23,24,29,30,128,129,130,150,131,132,133,134,135,136,145,146,147,137,139,140,2,3,27,697,4,141,142,143,144,19,149,31,34,35,32,33,36,257,222,37,38 //forest 2 area 2 monsv1 64,65,66,67,68,69,70 monsv2 64,65,66,67,68,69,70 monsv3 51,64,65,66,67,68,69,70 monsv4 51,64,65,66,67,68,69,70 itemv1 0,1,6,10,11,12,13,15,7,14,8,17,18,21,9,20,22,23,24,128,129,130,131,132,133,134,135,136,145,146,147,137,138,139,140,2,3,27,25,4,141,142,143,144,5,19,342 itemv2 0,1,6,10,11,12,13,15,7,14,8,17,18,21,9,20,22,23,24,30,128,129,130,150,131,132,133,134,135,136,145,146,147,137,138,139,140,2,3,27,25,4,141,142,143,144,5,19,342,149,31,34,35,32,33,36,257,222,37,38 itemv3 0,1,6,40,41,10,11,12,13,15,7,14,8,17,18,21,696,698,9,20,22,23,24,30,128,129,130,150,131,132,133,134,135,136,145,146,147,137,139,140,2,3,27,25,697,4,141,142,143,144,19,342,149,31,34,35,32,33,36,257,222,37,38 itemv4 0,1,6,40,41,10,11,12,13,15,7,14,8,17,18,21,696,698,9,20,22,23,24,30,128,129,130,150,131,132,133,134,135,136,145,146,147,137,139,140,2,3,27,25,697,4,141,142,143,144,19,342,149,31,34,35,32,33,36,257,222,37,38 //cave 1 area 3 monsv1 96,97,98,99,101 monsv2 96,97,98,99,101 monsv3 51,96,97,98,99,101 monsv4 51,96,97,98,99,101 itemv1 0,1,4,14,7,8,6,9,20,17,2,3,27,141,10,11,12,13,129,18,21,22,23,24,192,193,194,206,195,207,209,210,211,5,130,131,132,136,145,146,147,19 itemv2 0,1,4,14,7,8,6,9,20,17,2,3,27,141,10,11,12,13,129,18,21,22,23,24,192,193,194,206,195,207,209,210,211,130,150,131,132,136,145,146,147,19,149,31,32,33,34,35,140,222,36,223,139,37,38 itemv3 0,1,4,14,7,8,6,9,20,17,2,3,27,697,141,10,11,12,13,129,18,21,696,698,22,23,24,192,193,194,206,195,207,209,210,211,130,150,131,132,136,145,146,147,19,149,31,32,33,34,35,140,222,36,223,139,37,38 itemv4 0,1,4,14,7,8,6,9,20,17,2,3,27,697,141,10,11,12,13,129,18,21,696,698,22,23,24,192,193,194,206,195,207,209,210,211,130,150,131,132,136,145,146,147,19,149,31,32,33,34,35,140,222,36,223,139,37,38 //cave 2 area 4 monsv1 96,97,98,99,100 monsv2 96,97,98,99,100 monsv3 51,96,97,98,99,100 monsv4 51,96,97,98,99,100 itemv1 0,1,4,14,7,8,6,9,20,17,2,3,27,141,142,10,11,12,13,15,129,192,193,194,206,195,207,23,24,196,197,198,199,200,201,203,204,205,212,213,214,215,216,217,5,18,21,22,130,131,132,136,145,146,147,19,342 itemv2 0,1,4,14,7,8,6,40,41,9,20,17,2,3,27,141,142,10,11,12,13,15,129,192,193,194,206,195,207,23,24,196,197,198,199,200,201,203,204,205,212,213,214,215,216,217,18,21,22,130,150,131,132,136,145,146,147,19,342,149,31,34,35,222,32,33,36,224,139,37,38 itemv3 0,1,4,14,7,8,6,40,41,9,20,17,2,3,27,697,141,142,10,11,12,13,15,129,192,193,194,206,195,207,23,24,196,197,198,199,200,201,203,204,205,212,213,214,215,216,217,18,21,696,698,22,130,150,131,132,136,145,146,147,19,342,149,31,34,35,222,32,33,36,224,139,37,38 itemv4 0,1,4,14,7,8,6,40,41,9,20,17,2,3,27,697,141,142,10,11,12,13,15,129,192,193,194,206,195,207,23,24,196,197,198,199,200,201,203,204,205,212,213,214,215,216,217,18,21,696,698,22,130,150,131,132,136,145,146,147,19,342,149,31,34,35,222,32,33,36,224,139,37,38 //cave 3 area 5 monsv1 29,97,98,99,100,101 monsv2 29,97,98,99,100,101 monsv3 29,51,97,98,99,100,101 monsv4 29,51,97,98,99,100,101 itemv1 0,1,4,14,7,8,6,9,20,23,24,2,3,27,25,141,142,10,11,12,13,15,129,192,193,194,206,195,207,196,197,198,199,200,201,208,218,219,220,5,18,21,22,130,131,132,136,145,146,147,19 itemv2 0,1,4,14,7,8,6,40,41,9,20,23,24,2,3,27,25,141,142,10,11,12,13,15,129,192,193,194,206,195,207,196,197,198,199,200,201,208,218,219,220,18,21,22,130,150,131,132,136,145,146,147,19,149,31,34,35,222,32,33,36,225,139,37,38 itemv3 0,1,4,14,7,8,6,40,41,9,20,23,24,2,3,27,25,697,141,142,10,11,12,13,15,129,192,193,194,206,195,207,196,197,198,199,200,201,208,218,219,220,18,21,696,698,22,130,150,131,132,136,145,146,147,19,149,31,34,35,222,32,33,36,225,139,37,38 itemv4 0,1,4,14,7,8,6,40,41,9,20,23,24,2,3,27,25,697,141,142,10,11,12,13,15,129,192,193,194,206,195,207,196,197,198,199,200,201,208,218,219,220,18,21,696,698,22,130,150,131,132,136,145,146,147,19,149,31,34,35,222,32,33,36,225,139,37,38 //mine 1 area 6 monsv1 128,129,130,131,132,133 monsv2 128,129,130,131,132,133 monsv3 51,128,129,130,131,132,133 monsv4 51,128,129,130,131,132,133 itemv1 0,1,4,14,2,3,27,141,142,10,11,12,13,15,7,144,8,6,18,21,136,145,146,147,19,22,23,24,130,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268 itemv2 0,1,4,14,2,3,27,141,142,10,11,12,13,15,7,144,8,6,40,41,18,21,136,145,146,147,19,22,23,24,130,150,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,149,31,34,35,32,33,222,36,139,37,38,359 itemv3 0,1,4,14,2,3,27,697,141,142,10,11,12,13,15,7,144,8,6,40,41,18,21,696,698,136,145,146,147,19,22,23,24,130,150,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,149,31,34,35,32,33,222,36,139,37,38,359 itemv4 0,1,4,14,2,3,27,697,141,142,10,11,12,13,15,7,144,8,6,40,41,18,21,696,698,136,145,146,147,19,22,23,24,130,150,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,149,31,34,35,32,33,222,36,139,37,38,359 //mine 2 area 7 monsv1 128,129,130,131,132,133 monsv2 128,129,130,131,132,133 monsv3 51,128,129,130,131,132,133 monsv4 51,128,129,130,131,132,133 itemv1 0,1,4,14,2,3,27,25,141,142,10,11,12,13,15,7,144,8,6,18,21,136,145,146,147,19,22,23,24,130,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,342 itemv2 0,1,4,14,2,3,27,25,141,142,10,11,12,13,15,7,144,8,6,40,41,18,21,136,145,146,147,19,22,23,24,130,150,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,342,149,31,34,35,32,33,222,36,139,37,38,359 itemv3 0,1,4,14,2,3,27,25,697,141,142,10,11,12,13,15,7,144,8,6,40,41,18,21,696,698,136,145,146,147,19,22,23,24,130,150,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,342,149,31,34,35,32,33,222,36,139,37,38,359 itemv4 0,1,4,14,2,3,27,25,697,141,142,10,11,12,13,15,7,144,8,6,40,41,18,21,696,698,136,145,146,147,19,22,23,24,130,150,131,132,256,258,257,207,259,260,261,262,263,264,265,266,267,268,342,149,31,34,35,32,33,222,36,139,37,38,359 //ruin 1 area 8 monsv1 160,161,165,166,167,168 monsv2 160,161,165,166,167,168 monsv3 51,160,161,165,166,167,168 monsv4 51,160,161,165,166,167,168 itemv1 0,1,4,14,7,8,6,9,20,18,21,17,22,23,24,141,10,11,12,13,19,332,320,321,322,323,324,327,330,331,333,334,335,336,337,338,339,340,341,345,346,347,348,349,350,351,5,353,354,355,356,352 itemv2 0,1,4,14,7,8,6,40,41,9,20,18,21,17,22,23,24,141,10,11,12,13,19,332,320,321,322,323,324,327,330,331,333,334,335,336,337,338,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,31,34,35,32,33,357,222,36,139,358,150,359,37,38 itemv3 0,1,4,14,7,8,6,40,41,9,20,18,21,696,698,17,22,23,24,141,10,11,12,13,19,332,320,321,322,323,324,327,330,331,333,334,335,336,337,338,688,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,31,34,35,32,33,357,222,36,139,358,150,359,37,38 itemv4 0,1,4,14,7,8,6,40,41,9,20,18,21,696,698,17,22,23,24,141,10,11,12,13,19,332,320,321,322,323,324,327,330,331,333,334,335,336,337,338,688,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,31,34,35,32,33,357,222,36,139,358,150,359,37,38 //ruin 2 area 9 monsv1 160,162,163,164,166,167,168,169 monsv2 160,162,163,164,166,167,168,169 monsv3 51,160,162,163,164,166,167,168,169 monsv4 51,160,162,163,164,166,167,168,169 itemv1 0,1,4,14,7,8,6,9,20,18,21,22,23,24,141,10,11,12,13,19,332,320,321,322,323,326,328,330,331,333,334,335,336,337,338,339,340,341,345,346,347,348,349,350,351,5,353,354,355,356,352 itemv2 0,1,4,14,7,8,6,40,41,9,20,18,21,22,23,24,141,10,11,12,13,19,332,320,321,322,323,326,328,330,331,333,334,335,336,337,338,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,31,34,35,32,33,357,222,36,139,358,150,359,37,38 itemv3 0,1,4,14,7,8,6,40,41,9,20,18,21,696,698,22,23,24,141,10,11,12,13,19,332,320,321,322,323,326,328,330,331,333,334,335,336,337,338,688,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,31,34,35,32,33,357,222,36,139,358,150,359,37,38 itemv4 0,1,4,14,7,8,6,40,41,9,20,18,21,696,698,22,23,24,141,10,11,12,13,19,332,320,321,322,323,326,328,330,331,333,334,335,336,337,338,688,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,31,34,35,32,33,357,222,36,139,358,150,359,37,38 //ruin 3 area 10 monsv1 161,162,163,164,165,166,167,168,169 monsv2 161,162,163,164,165,166,167,168,169 monsv3 51,161,162,163,164,165,166,167,168,169 monsv4 51,161,162,163,164,165,166,167,168,169 itemv1 0,1,4,14,7,8,6,9,20,18,21,22,23,24,141,10,11,12,13,19,332,320,321,25,322,323,325,329,330,331,333,334,335,336,337,338,339,340,341,345,346,347,348,349,350,351,5,353,354,355,356,352,139 itemv2 0,1,4,14,7,8,6,40,41,9,20,18,21,22,23,24,141,10,11,12,13,19,332,320,321,25,322,323,325,329,330,331,333,334,335,336,337,338,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,139,31,34,35,32,33,357,222,36,358,150,359,37,38 itemv3 0,1,4,14,7,8,6,40,41,9,20,18,21,696,698,22,23,24,141,10,11,12,13,19,332,320,321,25,322,323,325,329,330,331,333,334,335,336,337,338,688,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,139,31,34,35,32,33,357,222,36,358,150,359,37,38 itemv4 0,1,4,14,7,8,6,40,41,9,20,18,21,696,698,22,23,24,141,10,11,12,13,19,332,320,321,25,322,323,325,329,330,331,333,334,335,336,337,338,688,339,340,341,345,346,347,348,349,350,351,353,354,355,356,352,139,31,34,35,32,33,357,222,36,358,150,359,37,38 //dragon area 11 monsv1 192 monsv2 192 monsv3 192 monsv4 192 itemv1 0,1,2,3,27,6,7,14,8,18,21,22,23,24,146 itemv2 0,1,2,3,27,6,7,14,8,18,21,22,23,24,146 itemv3 0,1,2,3,27,697,7,14,8,18,21,696,698,22,23,24,146 itemv4 0,1,2,3,27,697,7,14,8,18,21,696,698,22,23,24,146 //de rol le area 12 monsv1 193 monsv2 193 monsv3 193 monsv4 193 itemv1 0,1,2,3,27,6,7,14,8,18,21,22,23,24,146 itemv2 0,1,2,3,27,6,7,14,8,18,21,22,23,24,146 itemv3 0,1,2,3,27,697,7,14,8,18,21,696,698,22,23,24,146 itemv4 0,1,2,3,27,697,7,14,8,18,21,696,698,22,23,24,146 //vol opt area 13 monsv1 194,195,196,197,198,199 monsv2 194,195,196,197,198,199 monsv3 51,194,195,196,197,198,199 monsv4 51,194,195,196,197,198,199 itemv1 0,1,2,3,27,6,7,14,8,18,21,22,23,24,146,304,141,352 itemv2 0,1,2,3,27,6,7,14,8,18,21,22,23,24,146,304,141,352 itemv3 0,1,2,3,27,697,40,41,7,14,8,18,21,696,698,22,23,24,146,304,141,352 itemv4 0,1,2,3,27,697,40,41,7,14,8,18,21,696,698,22,23,24,146,304,141,352 //falz area 14 monsv1 200 monsv2 200 monsv3 200 monsv4 200 itemv1 0,1,2,3,27,28,6,7,8,18,21,22,23,24,146,368,369,370,371,372,17 itemv2 0,1,2,3,27,28,6,7,8,18,21,22,23,24,146,368,369,370,371,372,17 itemv3 0,1,2,3,27,28,697,7,8,18,21,696,698,22,23,24,146,368,369,370,371,372,17 itemv4 0,1,2,3,27,28,697,7,8,18,21,696,698,22,23,24,146,368,369,370,371,372,17 //lobby area 15 monsv1 8 monsv2 8 monsv3 8 monsv4 8 itemv1 0,384,385,22,23,1,4 itemv2 0,384,385,22,23,1,4 itemv3 0,384,385,22,23,1,4,386,544,387,388,389,390,391,392,393,394,395,396 itemv4 0,384,385,22,23,1,4,386,544,387,388,389,390,391,392,393,394,395,396 //space battle area 16 monsv2 64,99,96,130,160,164 monsv3 64,99,96,130,160,164,51 monsv4 64,99,96,130,160,164,51 itemv2 0,4,6,7,1,368,400,401,403,402,20,353,354,355,356,10,11,12,13,8,130,150,131,132,3,144,192,257,205,31,34,35,32,33,357,222,36,139,37,38 itemv3 0,4,6,40,41,7,1,368,400,401,403,402,20,353,354,355,356,10,11,12,13,8,130,150,131,132,3,697,144,192,257,205,31,34,35,32,33,357,222,36,139,37,38 itemv4 0,4,6,40,41,7,1,368,400,401,403,402,20,353,354,355,356,10,11,12,13,8,130,150,131,132,3,697,144,192,257,205,31,34,35,32,33,357,222,36,139,37,38 //temple battle area 17 monsv2 64,99,96,130,160,164 monsv3 64,99,96,130,160,164,51 monsv4 64,99,96,130,160,164,51 itemv2 0,4,6,7,30,424,1,416,417,418,419,420,421,422,423,20,353,354,355,356,10,11,12,13,8,130,150,131,132,3,144,192,257,425,426,31,34,35,32,33,357,222,36,139,37,38 itemv3 0,4,6,40,41,7,30,424,1,416,417,418,419,420,421,422,423,20,353,354,355,356,10,11,12,13,8,130,150,131,132,3,697,144,192,257,425,426,31,34,35,32,33,357,222,36,139,37,38 itemv4 0,4,6,40,41,7,30,424,1,416,417,418,419,420,421,422,423,20,353,354,355,356,10,11,12,13,8,130,150,131,132,3,697,144,192,257,425,426,31,34,35,32,33,357,222,36,139,37,38 //ep2 lab area 18 monsv3 3,6,9,11,13,14,28,25,27,29,31,32,242,243,37,38,39,40,244,245,246,49,247,208,209,210,211,51,240,241,248,249,250,251,252,253,254,255 monsv4 3,6,9,11,13,14,28,25,27,29,31,32,242,243,37,38,39,40,244,245,246,49,247,208,209,210,211,51,240,241,248,249,250,251,252,253,254,255,256 itemv3 0,1,2,3,25,697,26,4,64,65,6,40,41,7,8,18,21,696,698,9,20,66,22,67,68,69,75,76,77,78,79,80,81,82,83,32,33,36,85,37,38,86,39,689,690,691,692,693,694,87,699,701,695 itemv4 0,1,2,3,25,697,26,4,64,65,6,40,41,7,8,18,21,696,698,9,20,66,22,67,68,69,75,76,77,78,79,80,81,82,83,32,33,36,85,37,38,86,39,689,690,691,692,693,694,87,699,701 //vr temple 1 area 19 monsv3 65,64,96,97,66,166,165,51 monsv4 65,64,96,97,66,166,165,51 itemv3 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,416,353,354,355,356,357,30,424,417,418,419,420,421,422,423,425,426,195,359,339,427,19,39,553,36 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,416,353,354,355,356,357,30,424,417,418,419,420,421,422,423,425,426,195,359,339,427,19,39,553,36 //vr temple 2 area 20 monsv3 165,166,96,64,65,66,97 monsv4 165,166,96,64,65,66,97 itemv3 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,416,353,354,355,356,357,30,424,417,418,419,420,421,422,423,425,426,195,359,339,427,19,39,553,36 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,416,353,354,355,356,357,30,424,417,418,419,420,421,422,423,425,426,195,359,339,427,19,39,553,36 //vr space 1 area 21 monsv3 133,128,129,67,101,160,51 monsv4 133,128,129,67,101,160,51 itemv3 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,402,353,354,355,356,357,368,400,401,403,205,195,359,339,448,19,553,39,352 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,402,353,354,355,356,357,368,400,401,403,205,195,359,339,448,19,553,39,352 //vr space 2 area 22 monsv3 133,128,67,101,160,161,51 monsv4 133,128,67,101,160,161,51 itemv3 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,402,353,354,355,356,357,368,400,401,403,205,195,359,339,448,19,553,39,352 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,402,353,354,355,356,357,368,400,401,403,205,195,359,339,448,19,553,39,352 //CCA 1 area 23 monsv3 212,213,214,215,216,217,218,246,253,69,51 monsv4 212,213,214,215,216,217,218,246,253,69,51 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,516,517,518,519,520,521,522,523,338,688,553,552,526,222,3,25,697,527,528,529,530,35,39,36,359 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,516,517,518,519,520,521,522,523,338,688,553,552,526,222,3,25,697,527,528,529,530,35,39,36,359 //CCA 2 area 24 monsv3 212,213,214,215,216,217,218,246,253,69,51 monsv4 212,213,214,215,216,217,218,246,253,69,51 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,544,524,525,553,552,526,222,3,25,697,527,528,529,530,531,35,39,36,359 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,544,524,525,553,552,526,222,3,25,697,527,528,529,530,531,35,39,36,359 //CCA 3 area 25 monsv3 212,213,214,215,216,217,218,246,253,69,51 monsv4 212,213,214,215,216,217,218,246,253,69,51 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,524,525,553,552,526,222,3,25,697,527,528,529,530,531,35,39,36,359 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,524,525,553,552,526,222,3,25,697,527,528,529,530,531,35,39,36,359 //CCA 4 area 26 monsv3 212,213,214,215,216,217,218,246,253,69,51 monsv4 212,213,214,215,216,217,218,246,253,69,51 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,553,552,526,222,3,25,697,527,528,530,531,35,39,36,359 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,553,552,526,222,3,25,697,527,528,530,531,35,39,36,359 //CCA 5 area 27 monsv3 212,213,214,215,216,217,218,246,253,69,51 monsv4 212,213,214,215,216,217,218,246,253,69,51 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,544,524,525,553,552,526,222,3,25,697,527,528,530,531,35,39,36,359 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,133,512,513,514,150,131,19,132,144,192,515,517,518,519,520,521,522,338,688,544,524,525,553,552,526,222,3,25,697,527,528,530,531,35,39,36,359 //seabed 1 area 28 monsv3 221,222,223,224,219,220,51,244 monsv4 221,222,223,224,219,220,51,244 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,544,545,546,513,547,548,549,550,136,145,146,147,359,551,150,131,19,132,144,192,222,3,25,697,552,553,527,528,35,204,39,352,36 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,544,545,546,513,547,548,549,550,136,145,146,147,359,551,150,131,19,132,144,192,222,3,25,697,552,553,527,528,35,204,39,352,36 //seabed 2 area 29 monsv3 221,222,223,224,219,220,51,244 monsv4 221,222,223,224,219,220,51,244 itemv3 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,544,545,546,513,547,548,549,550,136,145,146,147,359,551,150,131,19,132,144,192,222,3,25,697,552,553,527,528,35,204,39,352,36 itemv4 0,4,14,6,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,544,545,546,513,547,548,549,550,136,145,146,147,359,551,150,131,19,132,144,192,222,3,25,697,552,553,527,528,35,204,39,352,36 //gal area 30 monsv3 192 monsv4 192 itemv3 0,1,2,7,14,8,18,21,696,698,22,23,24,512,515,523,39,553,36,513,576 itemv4 0,1,2,7,14,8,18,21,696,698,22,23,24,512,515,523,39,553,36,513,576 //olga area 31 monsv3 202,246 monsv4 202,246 itemv3 0,1,2,28,513,7,14,8,18,21,696,698,22,23,24,136,146,39,553,36,6,40,41,700 itemv4 0,1,2,28,513,7,14,8,18,21,696,698,22,23,24,136,146,39,553,36,6,40,41,700 //barba ray area 32 monsv3 203 monsv4 203 itemv3 0,1,2,7,14,8,18,21,696,698,22,23,24,353,354,39,30,424,553,36,30,640 itemv4 0,1,2,7,14,8,18,21,696,698,22,23,24,353,354,39,30,424,553,36,30,640 //gol dragon area 33 monsv3 204 monsv4 204 itemv3 0,1,2,7,14,8,18,21,696,698,22,23,24,353,354,672,39,553,36 itemv4 0,1,2,7,14,8,18,21,696,698,22,23,24,353,354,672,39,553,36 //sea side area 34 monsv3 221,223,213,215,217,51,253,69 monsv4 221,223,213,215,217,51,253,69 itemv3 0,4,14,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,512,513,514,150,19,132,144,192,515,517,518,519,520,521,522,688,544,524,553,552,526,222,3,25,697,527,528,531,35,39,36,359,83 itemv4 0,4,14,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,512,513,514,150,19,132,144,192,515,517,518,519,520,521,522,688,544,524,553,552,526,222,3,25,697,527,528,531,35,39,36,359,83 //tower area 35 monsv3 214,216,218,223,220,224,97,51,246,225 monsv4 214,216,218,223,220,224,97,51,246,225 itemv3 0,4,14,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,512,513,514,150,19,132,144,192,515,517,522,688,524,525,553,552,526,222,3,697,25,527,528,530,35,39,36,359,261,259,207,195,401,403,547,260 itemv4 0,4,14,40,41,7,24,1,23,20,10,11,12,13,8,18,21,696,698,22,31,34,32,33,139,37,38,512,513,514,150,19,132,144,192,515,517,522,688,524,525,553,552,526,222,3,697,25,527,528,530,35,39,36,359,261,259,207,195,401,403,547,260 //crater 1 area 36 monsv4 272,273,277,276,278,65,243,244,25,211,280,69 itemv4 0,10,11,12,13,2,3,6,8,14,24,30,40,130,131,424,768,769,770,771,35,19,132,18,136,146,902,39,139,37,211,334,335,515,4,41,7,1,23,697,21,696,698,22,150,129,144,192,257,31,34,32,33,222,38,145,147,149,352,142 //crater 2 area 37 monsv4 272,273,277,276,278,65,243,244,25,211,280,69 itemv4 0,10,11,12,13,2,3,6,8,14,24,30,40,130,131,424,768,769,770,771,35,19,132,18,136,146,902,39,139,37,211,334,335,515,4,41,7,1,23,697,21,696,698,22,150,129,144,192,257,31,34,32,33,222,38,145,147,149,352,142 //crater 3 area 38 monsv4 272,273,277,276,278,65,243,244,25,211,280,69 itemv4 0,10,11,12,13,2,3,6,8,14,24,30,40,130,131,424,768,769,770,771,35,19,132,18,136,146,902,39,139,37,211,334,335,515,4,41,7,1,23,697,21,696,698,22,150,129,144,192,257,31,34,32,33,222,38,145,147,149,352,142 //crater 4 area 39 monsv4 272,273,277,276,278,65,243,244,25,211,280,69 itemv4 0,10,11,12,13,2,3,6,8,14,24,30,40,130,131,424,768,769,770,771,35,19,132,18,136,146,902,39,139,37,211,334,335,515,4,41,7,1,23,697,21,696,698,22,150,129,144,192,257,31,34,32,33,222,38,145,147,149,352,142 //crater center area 40 monsv4 272,273,277,276,278,65,243,244,25,280,69 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,130,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,136,145,515,147,149,19,39,352,142,211,334,335,512,30,424,201,769,770,771,902,768 //desert 1 area 41 monsv4 273,274,275,276,279,65,243,244,25,280,69 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,130,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,258,136,145,146,147,149,19,39,352,142,211,334,335,902,907,909,911,913,133,134,205,338,524,529,531,688,769,770,771,896,897,898,899,901,903,904,908,912,768 //desert 2 area 42 monsv4 273,274,275,276,279,65,243,244,25,41,50,280,69 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,130,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,258,136,145,146,147,149,19,39,352,142,211,334,335,902,907,909,911,913,133,134,205,338,524,529,531,688,769,770,771,896,897,898,899,901,903,904,908,912,768 //desert 3 area 43 monsv4 273,274,275,276,279,65,243,244,25,41,50,280,69 itemv4 0,4,14,6,40,41,7,24,1,23,2,3,25,697,10,11,12,13,8,18,21,696,698,22,150,130,131,132,129,144,192,257,31,34,35,32,33,139,222,37,38,258,136,145,146,147,149,19,39,352,142,211,334,335,902,907,909,911,913,133,134,205,338,524,529,531,688,769,770,771,896,897,898,899,901,903,904,908,912,768 //saint million area 44 monsv4 281,243,244,25,41,280 itemv4 0,10,11,12,13,8,146,2,3,27,28,697,14,960,961,768 //ep4 p2 area 45 monsv4 1,2,3,4,5,6,7,8,9,10,11,12,13,14,28,25,26,27,29,30,31,32,33,34,36,37,38,39,40,41,43,44,45,48,49,50,208,209,51,256,243,244,280 itemv4 0,1,2,3,25,697,26,4,64,65,6,40,41,7,8,18,21,696,698,9,20,66,22,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,32,33,36,85,37,38,87 //test map area 46 monsv4 272,273,274,275,276,277,278,279,65,280 itemv4 </pre> b4e0f33e73ea5d4a9bbd5a131493955a0fea6548 Floor Panel Buttons 0 2281 4332 4331 2023-09-11T19:36:39Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** ''-1 = Button releases when player steps off'' ** ''0 = Button stays pressed permanently'' * '''(6) Sound Effect''' - Sound Effect of button press ** ''0 = Nothing'' ** ''1 = Door unlock'' ** ''2 = Wrong/negative selection; trying to use item you can't use'' ** ''3 = Right selection'' ** ''4 = Rare drop sound'' ** ''5 = Inferno Bazooka firing?'' ** ''6 = Megid'' ee8523dabda147b124a9fdadce19b8d63ecf1c9c 4331 3721 2023-09-11T19:36:02Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** ''-1 = Button releases when player steps off'' ** ''0 = Button stays pressed permanently'' * '''(6) Sound Effect''' - Sound Effect of button press ** ''1 = Door unlock'' ** ''2 = Wrong/negative selection; trying to use item you can't use'' ** ''3 = Right selection'' ** ''4 = Rare drop sound'' ** ''5 = Inferno Bazooka firing?'' ** ''6 = Megid'' 8cb864de94bca70e61a69e3f95c55d5a2c5aa036 3721 3671 2018-08-05T03:55:25Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** ''-1 = Button releases when player steps off'' ** ''0 = Button stays pressed permanently'' * '''(6) Sound Effect''' - Sound Effect of button press 7505028ec2fa9cb8d566a33f51820d17b54609b7 3671 3648 2018-08-05T00:29:01Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** -1 = Button releases when player steps off ** 0 = Button stays pressed permanently * '''(6) Sound Effect''' - Sound Effect of button press e3afb48329eba2c5ce6137ae1e18b7154e10e530 3648 3645 2018-08-05T00:16:40Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** -1 = Button releases when player steps off ** 0 = Button stays pressed permanently * '''(6) Sound Effect''' - Sound Effect of button press 136260bdd310c5d64422f3096e00e99c70d0daef 3645 3642 2018-08-05T00:15:33Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** -1 = Button releases when player steps off ** 0 = Button stays pressed permanently * '''(6) Sound Effect''' - Sound Effect of button press c858a28370024b9df1eb7f94fd6077124125c08f 3642 3641 2018-08-05T00:11:32Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** -1 = Button releases when player steps off ** 0 = Button stays pressed permanently * '''(6) Sound Effect''' - Sound Effect of button press c973c8ac7857dfcdbaea643ecfe47198fb21e614 3641 3640 2018-08-05T00:10:17Z RoySilverblade 20391 /* Object */ wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. * Floor Panel 1 - Normal Button * Floor Panel 2 - Re-sizeable Button that can't be pressed? * Floor Panel 3 - Seems like normal button? ==Parameters== * '''Skin''' - Value = 192, 222, or 257 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** -1 = Button releases when player steps off ** 0 = Button stays pressed permanently * '''(6) Sound Effect''' - Sound Effect of button press 2140c20ec063b101f0e2a012b9b754624f6a009f 3640 2018-08-05T00:09:57Z RoySilverblade 20391 Created page with "==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For exa..." wikitext text/x-wiki ==Object== Floor panel buttons can be used to open gates or doors, for special multiple button doors you need to utilize numerous buttons with consecutive switch IDs. For example if your 4 switch door you have setup to have 3 buttons and a switch id of 15, then your three buttons should have ID 15, 16, and 17. Floor Panel 1 - Normal Button Floor Panel 2 - Re-sizeable Button that can't be pressed? Floor Panel 3 - Seems like normal button? ==Parameters== * '''Skin''' - Value = 192, 222, or 257 object ID. Defines this object as a Floor Panel Button. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Scale X''' - X-Axis Scaling * '''(2) Scale Y''' - Y-Axis Scaling * '''(3) Scale Z''' - Z-Axis Scaling * '''(4) Switch ID''' - Switch ID of the button * '''(5) Switch Mode''' - Switch Type ** -1 = Button releases when player steps off ** 0 = Button stays pressed permanently * '''(6) Sound Effect''' - Sound Effect of button press 570e5beda6123c80c3a72a902de9424fca6664c4 Floor player detect 0 1811 4312 2696 2022-12-27T21:37:28Z Ender 20403 wikitext text/x-wiki This opcode is misnamed. The opcode is actually detecting which players exist in the game currently. To figure out which floor number a player is on, see get_floor_number. ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>floor_player_detect </span>register1</span> * ''register1'' = Start of continuous registers. 4 registers 1st register = Red gem. 2nd register = Green gem. 3rd register = Yellow gem. 4th register = Blue gem. Values. 00000000 = Player does not exist in the game. 00000001 = Player does exist in the game. ==Use== Used to set a register based on the players slot number if a player exists in the game. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for as long as you are on the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> floor_player_detect </span>R1 <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[jmp]], [[Barebones function 50]], [[Barebones function 70]] 675bc53e91762d51cd7d1df955483be23c07aa6f 2696 2532 2014-06-17T02:21:57Z Spoghead 6674 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>floor_player_detect </span>register1</span> * ''register1'' = Start of continuous registers. 4 registers 1st register = Value of if red gem player on floor. 2nd register = Value of if green gem player on floor. 3rd register = Value of if yellow gem player on floor. 4th register = Value of if blue gem player on floor?. Values. 00000000 = Player is not on floor. 00000001 = Player is on floor. ==Use== Used to set a register based on the players slot number if a player is on the floor where this op code is encountered. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for as long as you are on the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> floor_player_detect </span>R1 <span style='color:orange'>//Finds out of players are on the floor or not and stores a check for each player slot in register 1 (slot 1), register 2 (slot 2), register 3 (slot 3), register 4 (slot 4) if the player is on the floor the value of their slots register will equal 00000001. if the player is not on the floor the value oftheir slots register will equal 00000000.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[jmp]], [[Barebones function 50]], [[Barebones function 70]] c4ec83826e45223533a949e39f3fa9723fdd3123 2532 2531 2013-05-05T10:36:22Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>floor_player_detect </span>register1</span> * ''register1'' = Start of continuous registers. 4 registers 1st register = Value of if red gem player on floor. 2nd register = Value of if green gem player on floor. 3rd register = Value of if yellow gem player on floor. 4th register = Value of if blue gem player on floor?. Values. 00000000 = Player is not on floor. 00000001 = Player is on floor. ==Use== Used to set a register based on the players slot number if a player is on the floor where this op code is encountered. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for as long as you are on the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> floor_player_detect </span>R1 <span style='color:orange'>//Finds out of players are on the floor or not and stores a check for each player slot in register 1 (slot 1), register 2 (slot 2), register 3 (slot 3), register 4 (slot 4) if the player is on the floor the value of their slots register will equal 00000001. if the player is not on the floor the value of their slots register will equal 00000000.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[jmp]], [[Barebones function 50]], [[Barebones function 70]] 2335b6f7b92eecbb87ef914d7b4c47d6dfd2d8f1 2531 2013-05-05T10:34:36Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>floor_player_detect </span>register1</span> * ''register1'' = Start of continuous registers. 4 registers 1st register = Value of if red gem player on floor. 2nd register = Value of if green gem player on floor. 3rd register = Value of if yellow gem player on floor. 4th register = Value of if blue gem player on floor?. values 00000000 = Player is not on floor. 00000001 = Player is on floor. ==Use== Used to check if players are the floor where this op code is encountered. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for as long as you are on the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> floor_player_detect </span>R1 <span style='color:orange'>//Finds out of players are on the floor or not and stores a check for each player slot in register 1 (slot 1), register 2 (slot 2), register 3 (slot 3), register 4 (slot 4) if the player is on the floor the value of their slots register will equal 00000001. if the player is not on the floor the value of their slots register will equal 00000000.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[jmp]], [[Barebones function 50]], [[Barebones function 70]] 10255225f416765a1724f96a50595678c2bfbeb0 Fmul 0 1772 2441 2013-04-29T01:43:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fmul </span>register1, register2</span> * ''register 1'' = Register containing a float value which will be multiplied by the float value in register 2, and store end result in. * ''register 2'' = Register containing a float value to be multiplied to the float value of register 1. ==Use== Used to multiply register 1's float value by register 2's float value and stores the result in register 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fmul </span>R1, R2 <span style='color:orange'>//Multiplies the float value of register 1 by the float value of register 2, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 9aec74ae44c8b9d0be04ac24f2d8b57a7503cf00 Fmuli 0 1773 2442 2013-04-29T01:50:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fmuli </span>register, float value</span> * ''register'' = Register containing a float value which will be multiplied by the float value, and store end result in. * ''float value'' = Float value to be multiplied to the float value of the register. ==Use== Used to multiply a register by a float value, and stores the result in the register used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fmuli </span>R1, 1.40129846432482E-44 <span style='color:orange'>//Float value of register 1 multiplied by 1.40129846432482E-44 float value, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 03d265f87149439fa0810c2715ef1a683e395059 Fog Collision SW 0 2286 3895 3894 2020-12-20T03:22:33Z Kayak 20397 /* Fog Values */ wikitext text/x-wiki ==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - The area around the object that is effected by the fog. * '''(2) Status''' - Unsure effect, should be set to 1. * '''(3) Start On''' - Boolean to determine if fog should start on or off. * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area * '''(5) Transition''' - Boolean to determine if the fog should appear right away, or fade in. * '''(6) Switch ID ''' - The switch ID that controls the fog. ==== Fog Values ==== * 009 0009 - Dim. But seemed less so than 127. * 010 000A - flashing red * 011 000B - Seemed dim but less than 9. * 012 000C - Really similar to 11. * 015 000F - Green Fog / Jungle East Mericarol * 017 0011 - Dark room, but less so than 127/63. * 030 001E - Foggy look. slightly greenish * 031 001F - Seemed dim but even less than 11/12. * 032 0020 - Slightly more dim than 31. * 040 0028 - Bright. Blueish tint. Seaside Gi Gue * 042 002A - Mid-range Dimness. Between 126/17. * 041 0029 - Dim. Greenish tint. * 045 002D - Flashing Blue * 061 003D - Bright * 062 003E - Yet another level of dimness. * 063 003F - Similar to 127. super dark. * 067 0043 - looked like a stronger version of the ambient cave lighting * 069 0045 - seemed foggy + dim * 071 0047 - seemed foggy + dim. less so than 69 * 072 0048 - Pale Green Fog with oscillating thickness *epilepsy warning* * 073 0049 - Seaside Night color * 076 004C - foggy * 077 004D - fog going in and out * 081 0051 - yet another level of dimness * 089 0059 - bright fog * 103 0067 - Pale pink fog (very thin) * 104 0068 - Blue ambient light * 109 006D - Thinner White Fog * 111 006F - Thin white fog * 125 007D - Thin white Fog * 126 007E - Black in distance. Large ring of visibility * 127 007F - Full Black. Can't see walls or floor * 133 0085 - White Ambient Light * 134 0086 - Thinner White Fog * 137 0089 - Thick Orange Fog, Large Ring of visibility * 140 008C - VERY dim green ambient light * 151 0097 - Thin purple\white fog * 152 0098 - Dark Red Light * 153 0099 - Blue\Green thin fog * 160 00A0 - Faint purple light f45573ee6e456e307e4174e83e61068324861366 3894 3730 2020-12-20T03:21:06Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - The area around the object that is effected by the fog. * '''(2) Status''' - Unsure effect, should be set to 1. * '''(3) Start On''' - Boolean to determine if fog should start on or off. * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area * '''(5) Transition''' - Boolean to determine if the fog should appear right away, or fade in. * '''(6) Switch ID ''' - The switch ID that controls the fog. ==== Fog Values ==== * 009 0009 Dim. But seemed less so than 127. * 010 000A flashing red * 011 000B Seemed dim but less than 9. * 012 000C Really similar to 11. * 015 000F Green Fog / Jungle East Mericarol * 017 0011 Dark room, but less so than 127/63. * 030 001E Foggy look. slightly greenish * 031 001F Seemed dim but even less than 11/12. * 032 0020 Slightly more dim than 31. * 040 0028 Bright. Blueish tint. Seaside Gi Gue * 042 002A Mid-range Dimness. Between 126/17. * 041 0029 Dim. Greenish tint. * 045 002D Flashing Blue * 061 003D Bright * 062 003E Yet another level of dimness. * 063 003F Similar to 127. super dark. * 067 0043 looked like a stronger version of the ambient cave lighting * 069 0045 seemed foggy + dim * 071 0047 seemed foggy + dim. less so than 69 * 072 0048 Pale Green Fog with oscillating thickness *epilepsy warning* * 073 0049 Seaside Night color * 076 004C foggy * 077 004D fog going in and out * 081 0051 yet another level of dimness * 089 0059 bright fog * 103 0067 Pale pink fog (very thin) * 104 0068 Blue ambient light * 109 006D Thinner White Fog * 111 006F Thin white fog * 125 007D Thin white Fog * 126 007E Black in distance. Large ring of visibility * 127 007F Full Black. Can't see walls or floor * 133 0085 White Ambient Light * 134 0086 Thinner White Fog * 137 0089 Thick Orange Fog, Large Ring of visibility * 140 008C VERY dim green ambient light * 151 0097 Thin purple\white fog * 152 0098 Dark Red Light * 153 0099 Blue\Green thin fog * 160 00A0 Faint purple light d0bbc04a3b0cd13ed68b93f15e57108b05ba010e 3730 3729 2018-08-05T04:49:06Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - The area around the object that is effected by the fog. * '''(2) Status''' - Unsure effect, should be set to 1. * '''(3) Start On''' - Boolean to determine if fog should start on or off. * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area * '''(5) Transition''' - Boolean to determine if the fog should appear right away, or fade in. * '''(6) Switch ID ''' - The switch ID that controls the fog. 6339d23b991d39ec36f953712a95a93d5cfd4315 3729 3708 2018-08-05T04:45:31Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - The area around the object that is effected by the fog. * '''(2) Status''' - Unsure effect, should be set to 1. * '''(3) Start On''' - Boolean to determine if fog should start on or off. * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area * '''(5) Sudden Appearance''' - Boolean to determine if the fog should appear right away, or fade in. * '''(6) Switch ID ''' - The switch ID that controls the fog. 2058887ce0a1f4da05c6b6cc14fc231b62c652d7 3708 2018-08-05T03:15:23Z Lemon 20113 Created page with "==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Pa..." wikitext text/x-wiki ==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - The area around the object that is effected by the fog. * '''(2) Unknown ''' - Should be set to 1. * '''(3) Start On''' - Boolean to determine if fog should start on or off. * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area * '''(5) Sudden Appearance''' - Boolean to determine if the fog should appear right away, or fade in. * '''(6) Switch ID ''' - The switch ID that controls the fog. 00eac4a7b71f612f3d469798a43da85752432381 Fog filter 0 2287 3710 2018-08-05T03:25:36Z Lemon 20113 Created page with "{| class="wikitable" |+Fog Filter Table !Dec !Hex !Description |- |009 |0009 |Dim. But seemed less so than 127. |- |010 |000A |flashing red |- |011 |000B |Seemed dim but less..." wikitext text/x-wiki {| class="wikitable" |+Fog Filter Table !Dec !Hex !Description |- |009 |0009 |Dim. But seemed less so than 127. |- |010 |000A |flashing red |- |011 |000B |Seemed dim but less than 9. |- |012 |000C |Really similar to 11. |- |015 |000F |Green Fog |- |017 |0011 |Dark room, but less so than 127/63. |- |030 |001E |Foggy look. slightly greenish |- |031 |001F |Seemed dim but even less than 11/12. |- |032 |0020 |Slightly more dim than 31. |- |040 |0028 |Bright. Blueish tint. |- |042 |002A |Mid-range Dimness. Between 126/17. |- |041 |0029 |Dim. Greenish tint. |- |045 |002D |Flashing Blue |- |061 |003D |Bright |- |062 |003E |Yet another level of dimness. |- |063 |003F |Similar to 127. super dark. |- |067 |0043 |looked like a stronger version of the ambient cave lighting |- |069 |0045 |Rave Party *epilepsy warning* |- |071 |0047 |seemed foggy + dim. less so than 69 |- |072 |0048 |Pale Green Fog with oscillating thickness *epilepsy warning* |- |076 |004C |foggy |- |077 |004D |fog going in and out |- |081 |0051 |yet another level of dimness |- |089 |0059 |bright fog |- |103 |0067 |Pale pink fog (very thin) |- |104 |0068 |Blue ambient light |- |109 |006D |Thinner White Fog |- |111 |006F |Thin white fog |- |125 |007D |Thin white Fog |- |126 |007E |Black in distance. Large ring of visibility |- |127 |007F |Full Black. Can't see walls or floor |- |133 |0085 |White Ambient Light |- |134 |0086 |Thinner White Fog |- |137 |0089 |Thick Orange Fog, Large Ring of visibility |- |140 |008C |VERY dim green ambient light |- |151 |0097 |Thin purple\white fog |- |152 |0098 |Dark Red Light |- |153 |0099 |Blue\Green thin fog |- |160 |00A0 |Faint purple light |} ==Notes== If you use an ID that is not listed, it will remove the local map fog filter. For example if you use a fog filter of 3 in Caves 1, the room will not have the default orange glow. Some rooms require a 0x1000 (4096 in decimal) mask on the ID. However on rooms that do not require this applying the mask may crash the game. It is recommended that you first test without the mask and add only if the fog filter does not appear. 969fe4b5484b6135030b254cc5071867ef29d803 Forest Door 0 2283 3691 2018-08-05T01:38:36Z RoySilverblade 20391 RoySilverblade moved page [[Forest Door]] to [[Doors]] wikitext text/x-wiki #REDIRECT [[Doors]] e2e89b531935881c83c83559310e89a023c55467 Freeze and hide equip 0 1837 2608 2013-07-15T11:29:27Z Spoghead 6674 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>freeze_and_hide_equip</span></span> * ''None'' ==Use== Used to stop the character from moving and hide their equips. (To restore movement and equipment visibility see [[thaw_and_show_equip]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>freeze_and_hide_equip </span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 26c216728d925d3e9ae7e66294cfe4b084749fe6 Freeze enemies 0 1761 2601 2414 2013-07-13T07:47:27Z Spoghead 6674 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>freeze_enemies</span></span> * ''None'' ==Use== Used to stop enemy movement, and makes enemies un-target-able. (To restore enemy movement and make enemies target-able again see [[unfreeze_enemies]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>freeze_enemies </span> <span style='color:orange'>//Used to stop enemy movement, and makes enemies un-target-able.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] aa75f8789212f0d6c6bb6984586b7184e6d72d3e 2414 2013-04-28T09:38:35Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>freeze_enemies</span></span> * ''None'' ==Use== Used to stop enemy movement, and makes enemies un-target-able. (To restore enemy movement and make enemies target-able again see [[unfreeze_enemines]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>freeze_enemies </span> <span style='color:orange'>//Used to stop enemy movement, and makes enemies un-target-able.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 9e891dfe235a75fd517196408be177bac0e2a120 Freeze everything 0 1835 2606 2605 2013-07-15T10:46:36Z Spoghead 6674 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>freeze_everything</span></span> * ''None'' ==Use== Used to stop absolutely everything from moving in-game, the same effect as when someone joins a normal game. F12 menu is still usable. (To restore movement see [[unfreeze_everything]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>freeze_everything </span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] b4ee49f844b415d8a35b369d3b4234180d88eab3 2605 2013-07-15T10:46:21Z Spoghead 6674 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>freeze_enemies</span></span> * ''None'' ==Use== Used to stop absolutely everything from moving in-game, the same effect as when someone joins a normal game. F12 menu is still usable. (To restore movement see [[unfreeze_everything]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>freeze_everything </span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] f942636455f198ca6a6e77124bd01a23b3469f66 Fsub 0 1770 2439 2438 2013-04-29T01:31:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fsub </span>register1, register2</span> * ''register 1'' = Register to subtract float value from, and store end result in. * ''register 2'' = Register containing a float value which will be subtracted from the float value of register 1. ==Use== Used to subtract the float value of register 2 from the float value of register 1, and stores the end result in register 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fsub </span>R1, R2 <span style='color:orange'>//subtracts the float value of register 2 from the float value of register 1, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] ce4d5812f6e63ae084211bccbfe628b1343b41f4 2438 2013-04-29T01:31:06Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fsub </span>register1, register2</span> * ''register 1'' = Register to subtract float value from, and store end result in. * ''register 2'' = Register containing a float value which will be subtracted from the float value of register 1. ==Use== Used to subtract the float value of register 2 from the float value of register 1 and stores the end result in register 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fsub </span>R1, R2 <span style='color:orange'>//subtracts the float value of register 2 from the float value of register 1, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] adbdcbfc2138d4a08ff39205e8b1db17fe7517f3 Fsubi 0 1771 2440 2013-04-29T01:34:49Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>fsubi </span>register, float value</span> * ''register'' = Register to subtract float value from, and store end result in. * ''float value'' = Float value which will be subtracted from the float value of the register. ==Use== Used to subtract a float value from a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>fsubi </span>R1, 1.40129846432482E-44 <span style='color:orange'>//Subtracts 1.40129846432482E-44 float value from the float value of register 1, and stores the result in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 615ea40be50e673aa6e0da194059dc1e28d49278 Functions 0 1590 3751 3750 2019-05-08T16:43:45Z LunarFuror 20394 wikitext text/x-wiki This page is for the main functions. For snippets of common functions used in many quests (useful for those starting up) see [[common_functions]] For the Barebones quests list of reserved functions see [[Barebones_functions_list]] ==Function 0== Function 0 is the only function that is reserved. It is the first function run during any quest. a4bfb36acbfb40e573d1fdcb2023978220c45fa0 3750 1997 2019-05-08T16:42:42Z LunarFuror 20394 wikitext text/x-wiki This page is for the main functions. For the Barebones quests list of reserved functions see [[Barebones_functions_list]] ==Function 0== Function 0 is the only function that is reserved. It is the first function run during any quest. ==Common Functions== [[common_functions]] 00fc585e5d9f956f66f6f3b83001c962be89fe78 1997 1934 2013-03-16T17:57:06Z Japanaman2 222 wikitext text/x-wiki This page is for the main functions. For the Barebones quests list of reserved functions see [[Barebones_functions_list]] ==Function 0== 58730fccba6f54a937e94523ff9d4991380ad2c6 1934 1933 2013-02-16T10:54:02Z Tofuman 2 wikitext text/x-wiki ==Function 0== 070d5678e3bca8eb9d4a02c28399f94d24c1b493 1933 1932 2013-02-16T10:53:53Z Tofuman 2 wikitext text/x-wiki =Function 0= 5733b57d0a61a75e645c138d7e3ba66924d78f35 1932 2013-02-16T10:53:45Z Tofuman 2 wikitext text/x-wiki ==Function 0== 070d5678e3bca8eb9d4a02c28399f94d24c1b493 Gclear 0 1600 1955 2013-02-18T21:42:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>gclear </span>[flag]</span> * [flag] = Flag from the following list [[gflags]] ==Use== These flags are used to store the current progress of a character in story mode quests. These generally aren't used with any quest other than the story mode quests. ==Example== <span style='color:blue'>10: </span><span style='color:green'>message </span>000003E9, 'Let's forget all<cr>about the caves...' <span style='color:green'> gclear</span> 0018 <span style='color:orange'>//Clears Caves unlocked flag</span> <span style='color:green'> add_msg</span> 'Done.' <span style='color:green'> mesend</span> <span style='color:green'> ret</span> ==Also see== [[message]], [[add_msg]], [[mesend]], [[ret]] 790beb4749014b0aeda2419c190eb561f0ca17dc Get Section ID 0 1777 2453 2452 2013-04-30T06:06:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_Section_ID </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Register to store Section ID value in. ==Section ID values== Viridia = 0 Greennill = 1 Skyly = 2 Bluefull = 3 Purplenum = 4 Pinkal = 5 Redria = 6 Oran = 7 Yellowboze = 8 Whitill = 9 ==Use== Used to store the value of the players Section ID values in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_Section_ID </span>R250, R1 <span style='color:orange'>//Stores the Section ID value of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 517d8ff7c4d78d8b93a18d2ae20a90bb8a23b219 2452 2013-04-30T06:05:05Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_Section_ID </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Register to store Section ID value in. ==Section ID values== Viridia = 0 Greennill = 1 Skyly = 2 Bluefull = 3 Purplenum = 4 Pinkal = 5 Redria = 6 Oran = 7 Yellowboze = 8 Whitill = 9 ==Use== Brief description of use ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_Section_ID </span>R250, R1 <span style='color:orange'>//Stores the Section ID value of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] b13c6bc5ed5bf2156a57efc9652fe9c429e8fc84 Get ba record 0 2404 4195 2022-06-09T12:43:23Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_ba_record </span>register 1</span> * ''register 1'' = Starts the string o..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_ba_record </span>register 1</span> * ''register 1'' = Starts the string of registers. ==Use== Returns battle mode record. First register outputs 1st place wins. Second register outputs 2nd place wins. Third register outputs 3rd place wins. Fourth register outputs 4th place wins. Fifth register outputs Disconnects. a1f0f75db8100199dbe4760fae59b2ba67f2908a Get button cond 0 2437 4369 4368 2024-09-22T01:01:58Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_button_cond</span>R1, R2</span> * ''Register 1 needs to be 0'' * ''Register 2 is the output'' ==Use== Gives an output on what button the player pressed while this code is running. It detects every button on the controller. Does not detect the button if it is already pressed when the code started running. Button outputs: * B Button - 0x2 * A Button - 0x4 * Start Button - 0x8 on GC | 0x9 on Xbox * D-Pad Up - 0x10 * D-Pad Left - 0x20 * D-Pad Down - 0x40 * D-Pad Right - 0x80 * Z Button & Black/White - 0x100 * Y Button - 0x200 * X Button - 0x400 * Back Button (Xbox only) - 0x800 * R Button - 0001x0 * L Button - 0002x0 ==Example== 1894c90d20fecba075b61f9451253abaa8bae411 4368 4367 2024-09-21T22:44:28Z Kayak 20397 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_button_cond</span>R1, R2</span> * ''Register 1 needs to be 0'' * ''Register 2 is the output'' ==Use== Gives an output on what button the player pressed while this code is running. It detects every button on the controller. Does not detect the button if it is already pressed when the code started running. Button outputs: * B Button - 0x2 * A Button - 0x4 * Start Button - 0x8 on GC | 0x9 on Xbox * D-Pad Up - 0x10 * D-Pad Left - 0x20 * D-Pad Down - 0x40 * D-Pad Right - 0x80 * Z Button & Black/White - 0x100 * Y Button - 0x200 * X Button - 0x400 * Back Button (Xbox only) - 0x800 * R Button - 1x0 * L Button - 2x0 ==Example== 486ba6769612d812941bf42517e9e4c476c9c162 4367 2024-09-21T22:43:37Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_button_cond</span>R1, R2</span> * ''Register 1 needs to be 0'' * ''Regis..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_button_cond</span>R1, R2</span> * ''Register 1 needs to be 0'' * ''Register 2 is the output'' ==Use== Gives an output on what button the player pressed while this code is running. It detects every button on the controller. Does not detect the button if it is already pressed when the code started running. Button outputs: B Button - 0x2 A Button - 0x4 Start Button - 0x8 on GC | 0x9 on Xbox D-Pad Up - 0x10 D-Pad Left - 0x20 D-Pad Down - 0x40 D-Pad Right - 0x80 Z Button & Black/White - 0x100 Y Button - 0x200 X Button - 0x400 Back Button (Xbox only) - 0x800 R Button - 1x0 L Button - 2x0 7099930945d21bf09fa15752a18c1a4eaeb34275 Get chara class 0 1748 2656 2655 2014-05-22T23:13:24Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_chara_class </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 to get the players slot number. * ''register 2'' = Register to store characters class in. ''NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for ''register 2'' ==Class values== Returned value 1: Human : 00 Newman : 01 Cast : 02 Returned Value 2: Hunter: 00 Ranger : 01 Force : 02 ==Use== Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters' race in register 1 and class type in register 2.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] a36867bca1678883ac5ea540afed322450896896 2655 2654 2014-05-22T23:11:51Z Tofuman 2 /* Class values */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_chara_class </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 to get the players slot number. * ''register 2'' = Register to store characters class in. ''NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for ''register 2'' ==Class values== Returned value 1: Human : 00 Newman : 01 Cast : 02 Returned Value 2: Hunter: 00 Ranger : 01 Force : 02 ==Use== Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters class of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 6b1e8ed9b299b38c068b92656c308705761a1808 2654 2653 2014-05-22T23:11:21Z Tofuman 2 /* Class values */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_chara_class </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 to get the players slot number. * ''register 2'' = Register to store characters class in. ''NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for ''register 2'' ==Class values== Returned value 1: Human : 00 Newman : 01 Cast : 02 Returned Value 2: Hunter: 00 Ranger : 01 Force : 02 ==Use== Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters class of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 662322a80cc82dbb685213639b78e900dba3dd09 2653 2386 2014-05-22T23:07:21Z Tofuman 2 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_chara_class </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 to get the players slot number. * ''register 2'' = Register to store characters class in. ''NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for ''register 2'' ==Class values== Humar 00000000 Huney 00000001 Hucast 00000002 Hucassy 00000002 Ramar 00000000 Ramarl 00000000 Racast 00000002 Racassy 00000002 Fomar 00000000 Fomarl 00000000 Fonewman 00000001 Foney 00000001 mar/marl = 00000000 newman/neweral = 00000001 cast/castel = 00000002 ==Use== Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters class of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 78cb36855891ac691edabe516e601b8c5b0cc549 2386 2385 2013-04-27T23:37:07Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_chara_class </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 to get the players slot number. * ''register 2'' = Register to store characters class in. ==Class values== Humar 00000000 Huney 00000001 Hucast 00000002 Hucassy 00000002 Ramar 00000000 Ramarl 00000000 Racast 00000002 Racassy 00000002 Fomar 00000000 Fomarl 00000000 Fonewman 00000001 Foney 00000001 mar/marl = 00000000 newman/neweral = 00000001 cast/castel = 00000002 ==Use== Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters class of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 9b772b4cea279a02bb3211901e7a09bedf5be72c 2385 2013-04-27T23:36:39Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_chara_class </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 to get the players slot number. * ''register 2'' = Register to store characters class in. ==Class values== Humar 00000000 Huney 00000001 Hucast 00000002 Hucassy 00000002 Ramar 00000000 Ramarl 00000000 Racast 00000002 Racassy 00000002 Fomar 00000000 Fomarl 00000000 Fonewman 00000001 Foney 00000001 mar/marl = 00000000 newman/neweral = 00000001 cast/castel = 00000002 ==Use== Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_chara_class </span>R250, R1 <span style='color:orange'>//Stores the characters class of the players in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 74974d25ec7d65c49a7146897a61608afe3607cf Get cmode prize rank 0 2405 4196 2022-06-09T12:44:57Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_cmode_prize_rank </span>register 1</span> * ''register 1'' = Register for..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_cmode_prize_rank </span>register 1</span> * ''register 1'' = Register for output ==Use== Returns the users rank in challenge mode. It will load dynamically depending what episode you load it in. 0 is not finished. 1 is B Rank. 2 is A Rank. 3 is S Rank. daf663905222d3fe0a395a2b29b28187b5ac5200 Get coord of player 0 1758 2406 2013-04-28T08:02:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_coord_of_player </span>register 1, register 2</span> * ''register 1'' = Start of continuous registers (3 xyz) to store the coordinates in. * ''register 2'' = Contains the value of the slot number of the player to get the coordinates from. ==Use== Gets the coordinates from the slot number value stored in register 2 and stores them in 3 registers starting with register 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R249, 00000000 <span style='color:orange'>//Makes register 249 equal 00000000. For the red gem player.</span> <span style='color:blue'> get_coord_of_player </span>R244, R249 <span style='color:orange'>//Gets the X/Y/Z position of the red gem player and stores them in registers 244(x), 245(y), 246(z).</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 08625760ed1d891568fc88e801c2479396685169 Get coord player detect 0 2354 4247 4221 2022-06-16T15:34:32Z Ender 20403 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_coord_player_detect</span> register1, register4</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Output for slot 0.'' * ''register5 = Output for slot 1.'' * ''register6 = Output for slot 2.'' * ''register7 = Output for slot 3.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> get_coord_player_detect</span> R1, R4 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:blue'></span><span style='color:green'> jmpi_= </span>R4, 00000000, 101 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 0 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>101:</span><span style='color:green'> jmpi_= </span>R5, 00000000, 102 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 1 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>102:</span><span style='color:green'> jmpi_= </span>R6, 00000000, 103 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 2 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>103:</span><span style='color:green'> jmpi_= </span>R7, 00000000, 104 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 3 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>104:</span><span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] fd40dd5359f8576def381aa9c96a8fb93efcbb86 4221 4220 2022-06-10T22:14:24Z Ender 20403 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_coord_player_detect</span> register1, register4</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Output for slot 0.'' * ''register5 = Output for slot 1.'' * ''register6 = Output for slot 2.'' * ''register7 = Output for slot 3.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> get_coord_player_detect</span> R1, R4 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:blue'></span><span style='color:green'> jmpi_= </span>R4, 00000000, 101 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 0 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>101:</span><span style='color:green'> jmpi_= </span>R5, 00000000, 102 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 1 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>102:</span><span style='color:green'> jmpi_= </span>R6, 00000000, 103 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 2 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>103:</span><span style='color:green'> jmpi_= </span>R7, 00000000, 104 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 3 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'> </span><span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] 5ed47448989d289c41001ffd9247af94e65834c8 4220 4219 2022-06-10T22:04:16Z Ender 20403 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_coord_player_detect</span> register1, register4</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Output for slot 0.'' * ''register5 = Output for slot 1.'' * ''register6 = Output for slot 2.'' * ''register7 = Output for slot 3.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> get_coord_player_detect</span> R1, R4 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:blue'></span><span style='color:green'> jmpi_= </span>R4, 00000000, 101 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 0 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>101:</span><span style='color:green'> jmpi_= </span>R5, 00000000, 102 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 1 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>102:</span><span style='color:green'> jmpi_= </span>R6, 00000000, 103 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 2 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'>103:</span><span style='color:green'> jmpi_= </span>>R7, 00000000, 104 <span style='color:blue'> </span><span style='color:green'>window_msg</span> 'Slot 3 is in the radius!' <span style='color:green'> winend </span> <span style='color:blue'> </span><span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] 7c8f0a8be7cdbc5864428df340cc6aa2e263543b 4219 4218 2022-06-10T21:48:39Z Ender 20403 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_coord_player_detect</span> register1, register4</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Output for slot 0.'' * ''register5 = Output for slot 1.'' * ''register6 = Output for slot 2.'' * ''register7 = Output for slot 3.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'> //Gets the player's slot # and puts it in R250.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'> //Set the player slot to R250.</span> <span style='color:green'> get_coord_player_detect</span> R1, R5 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:green'> jmpi_=</span> R5, 00000000, 101 <span style='color:orange'> //If R5 is set to 0, player is not in radius (call function 101).</span> <span style='color:green'> jmpi_=</span> R5, 00000001, 102 <span style='color:orange'> //If R5 is set to 1, player is in radius (call function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg</span> 'You are not in the radius.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg</span> 'You are in the radius!' <span style='color:green'> winend </span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] 8ad7ecaba2d13c58f34d9a10a5b6c7abc81b3212 4218 3994 2022-06-10T21:47:54Z Ender 20403 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register4</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Output for slot 0.'' * ''register5 = Output for slot 1.'' * ''register6 = Output for slot 2.'' * ''register7 = Output for slot 3.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'> //Gets the player's slot # and puts it in R250.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'> //Set the player slot to R250.</span> <span style='color:green'> get_coord_player_detect</span> R1, R5 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:green'> jmpi_=</span> R5, 00000000, 101 <span style='color:orange'> //If R5 is set to 0, player is not in radius (call function 101).</span> <span style='color:green'> jmpi_=</span> R5, 00000001, 102 <span style='color:orange'> //If R5 is set to 1, player is in radius (call function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg</span> 'You are not in the radius.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg</span> 'You are in the radius!' <span style='color:green'> winend </span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] b4ff62f9dbe4551936f8a8627b95caa7367204e8 3994 3992 2021-04-19T03:42:00Z Hysteria 20402 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'> //Gets the player's slot # and puts it in R250.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'> //Set the player slot to R250.</span> <span style='color:green'> get_coord_player_detect</span> R1, R5 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:green'> jmpi_=</span> R5, 00000000, 101 <span style='color:orange'> //If R5 is set to 0, player is not in radius (call function 101).</span> <span style='color:green'> jmpi_=</span> R5, 00000001, 102 <span style='color:orange'> //If R5 is set to 1, player is in radius (call function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg</span> 'You are not in the radius.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg</span> 'You are in the radius!' <span style='color:green'> winend </span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] 24d7ffa09294b1f8adb5094fb3af013a47f5eafb 3992 3991 2021-04-19T03:32:18Z Hysteria 20402 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'> //Gets the player's slot # and puts it in R250.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'> //Set the player slot to R250.</span> <span style='color:green'> get_coord_player_detect</span> R1, R5 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:green'> jmpi_=</span> R5, 00000000, 101 <span style='color:orange'> //If R5 is set to 0, player is not in radius (call function 101).</span> <span style='color:green'> jmpi_=</span> R5, 00000001, 102 <span style='color:orange'> //If R5 is set to 1, player is in radius (call function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg</span> 'You are not in the radius.' <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg</span> 'You are in the radius!' <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] f93236d20cbf5456806499533fd2458166ce6c9d 3991 3990 2021-04-19T03:30:43Z Hysteria 20402 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'> //Gets the player's slot # and puts it in R250.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'> //Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'> //Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'> //Set the radius to 100.</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'> //Set the player slot to R250.</span> <span style='color:green'> get_coord_player_detect R1, R5 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:green'> jmpi_= R5, 00000000, 101 </span><span style='color:orange'> //If R5 is set to 0, player is not in radius (call function 101).</span> <span style='color:green'> jmpi_= R5, 00000001, 102 </span><span style='color:orange'> //If R5 is set to 1, player is in radius (call function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg 'You are not in the radius.' </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg 'You are in the radius!' </span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] 067bd922ab87ca1c25ad4ef468118b6b0eb15066 3990 3988 2021-04-19T03:29:20Z Hysteria 20402 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:orange'>//Detecting the player within the given parameters.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the player's slot # and puts it in R250.</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000014 <span style='color:orange'>//Set Z value to 20.</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set the radius to 100.</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'>//Set the player slot to R250.</span> <span style='color:green'> get_coord_player_detect R1, R5 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span> <span style='color:green'> jmpi_= R5, 00000000, 101 </span><span style='color:orange'>//If R5 is set to 0, player is not in radius (call function 101).</span> <span style='color:green'> jmpi_= R5, 00000001, 102 </span><span style='color:orange'>//If R5 is set to 1, player is in radius (call function 102).</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg 'You are not in the radius.' </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg 'You are in the radius!' </span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]] 59e381a791606a541b464829f8de43621fd8b430 3988 3987 2021-04-19T02:44:00Z Kayak 20397 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:orange'>//Detecting the player within the given parameters.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the player's slot # and puts it in R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Z value to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set the radius to 100</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'>//Set the player slot to R250</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Output if the player is standing within the radius set in R3</span> <span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[get_slotnumber]] [[ret]] a4aa16e2b8ed68516112abcb16b7073440491634 3987 3986 2021-04-19T02:41:51Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:orange'>//Detecting the player within the given parameters.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the player's slot # and puts it in R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Z value to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set the radius to 100</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'>//Set the player slot to R250</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Output if the player is standing within the radius set in R3</span> <span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span> <span style='color:green'> ret </span> ==Also see== [[leti]] [[let]] [[get_slotnumber]] 612fa3cfe1854129e4dd01d635d43ed1152b3b94 3986 2021-04-19T02:35:49Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' *..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1, register5</span> * ''register1 = X value.'' * ''register2 = Z value.'' * ''register3 = Radius.'' * ''register4 = Player slot.'' * ''register5 = Output.'' ==Use== Script version of a touch plate object; used to detect a player's location within specific set parameters. ==Example== <span style='color:orange'>//Detecting the player within the given parameters.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the player's slot # and puts it in R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Z value to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set the radius to 100</span> <span style='color:green'> let </span> R4, R250 <span style='color:orange'>//Set the player slot to R250</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Output if the player is standing within the radius set in R3</span> <span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates</span> <span style='color:green'> ret </span> 533c10d1a33dd1703eec056caeaef4b5ea4d3a94 Get difficulty level2 0 1584 1918 2013-02-16T02:26:38Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_difficulty_level2</span> register1</span> * ''register1 = Used to store the difficulty level of the room.'' ==Use== Stores the difficulty of the room in to a register. 00000000 = Normal. 00000001 = Hard. 00000002 = Very hard. 00000003 = Ultimate. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> get_difficulty_level2 </span>R1 <span style='color:orange'>//Stores the difficulty level in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] a1b7ea47ea467729c42fe64ef9b2e9ce96b97d85 Get difflvl2 0 1821 2567 2566 2013-05-23T16:30:11Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_difflvl2 </span>register</span> * ''register'' = Reserved register 251 stores difficulty level. ==Values of the register used.== 00000000 = Normal mode difficulty level. 00000001 = Hard mode difficulty level. 00000002 = Very hard mode difficulty level. 00000003 = Ultimate mode difficulty level. ==Use== Used to store the value of the rooms difficulty level in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Tells the quest that it is an episode 1 quest.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Gets the difficulty level of the room and stores it in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[ret]], [[Functions]] b665d6c00c9dac3585aa02e0c5e5c63883285e6c 2566 2013-05-23T16:29:06Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_difflvl2 </span>register</span> * ''register'' = Reserved register 251 stores difficulty level. ==Values of the register used.== 00000000 = Normal mode difficulty level. 00000001 = Hard mode difficulty level. 00000002 = Very hard mode difficulty level. 00000003 = Ultimate mode difficulty level. ==Use== Used to store the difficulty level in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Tells the quest that it is an episode 1 quest.</span> <span style='color:blue'> get_difflvl2 </span>R251 <span style='color:orange'>//Gets the difficulty level of the room and stores it in register 251.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[ret]], [[Functions]] ef8556a2046f5607281095fe2b4b40f8f2017c52 Get floor number 0 1805 4313 2513 2022-12-27T21:38:21Z Ender 20403 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register2</span> * ''register1'' = Register containing slot number to check. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. If the player does not exist in the game, both registers are set to 0xFFFFFFFF (-1). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] f24f36d09a4c5b96ec18d8fd75da3e1da6c62338 2513 2509 2013-05-02T11:36:06Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] fa20ca77df096ab07cebab9c1491ec9f7aadc492 2509 2508 2013-05-02T08:11:42Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] dfb8f7ca095bf2fdafb61b94f579184082d03e9d 2508 2504 2013-05-02T08:11:11Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] d9d2b7887ed2c7cb325a6a2ec3e436c0b615d4a4 2504 2503 2013-05-02T08:02:14Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] 6a421dc65a4deb8442925d673f436e1803aedee2 2503 2502 2013-05-02T07:59:22Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span>R250, R1 <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] d34487b9fa6a3f4870cad02c37f372d5de9630b4 2502 2501 2013-05-02T07:58:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span>R250, R1 <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] 3b0e788f4a46a540199f2960cb12d8f5dd34b420 2501 2500 2013-05-02T07:57:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span>R250, R1 <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span></span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] b26fe8afa2dcf1ecb4fc60054d037efd17189000 2500 2499 2013-05-02T07:56:54Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span>R250, R1 <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span></span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] 40b5dbf54a20e2da798f6de2ebf5b73bf9b1989d 2499 2013-05-02T07:55:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_floor_number </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 2 registers. The first register stores the floor id the player is on. The second register stores the room id the player is in. Note: Pioneer2/labo will not store there room values in the second register and will be 00000000. ==Use== Used to store the floor id the player is on, and the room id the player is in. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span>R250, R1 <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R1 <span style='color:orange'>//Stores the floor id the player is on in register 1, and stores the room id the player is in in register 2.</span></span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] 5fbf9bc3c81e2366c72ba917fc3a74e66db74ff7 Get game version 0 2288 4344 3740 2023-12-08T00:32:25Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to store the game version in. ==Use== Get the version code of the game. * 1 = v1 * 2 = v2 * 3 = Gamecube * 4 = Blue Burst & Xbox ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_game_version </span>R1 <span style='color:orange'> //Put the version code in R1</span> <span style='color:green'> jmpi_!=</span> R1, 0000004, 110 <span style='color:orange'>//Jump to 110 if we aren't playing on Blue Burst <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'You can only play this quest on Blue Burst' <span style='color:green'> QEXIT </span> <span style='color:green'> ret </span> </span> ==Also see== [[QEXIT]], [[window_msg]], [[ret]], [[jmpuexe|jmp_!=]] 9c9a21103a5b93711cbce33ae75b94c4429343ed 3740 3739 2018-09-28T01:58:44Z Lemon 20113 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to store the game version in. ==Use== Get the version code of the game. * 1 = v1 * 2 = v2 * 3 = Xbox or Gamecube * 4 = Blue Burst ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_game_version </span>R1 <span style='color:orange'> //Put the version code in R1</span> <span style='color:green'> jmpi_!=</span> R1, 0000004, 110 <span style='color:orange'>//Jump to 110 if we aren't playing on Blue Burst <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'You can only play this quest on Blue Burst' <span style='color:green'> QEXIT </span> <span style='color:green'> ret </span> </span> ==Also see== [[QEXIT]], [[window_msg]], [[ret]], [[jmpuexe|jmp_!=]] d140545d47bcb135d4fa8b5db180ce3b7d47bfd5 3739 3738 2018-09-28T01:58:01Z Lemon 20113 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to store the game version in. ==Use== Get the version code of the game. * 1 = v1 * 2 = v2 * 3 = Xbox or Gamecube * 4 = Blue Burst ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_game_version </span>R1 <span style='color:orange'> //Put the version code in R1</span> <span style='color:green'> jmpi_!=</span> R1, 0000004, 110 <span style='color:orange'>//Jump to 110 if we aren't playing on Blue Burst <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'You can only play this quest on Blue Burst' <span style='color:green'> QEXIT </span> <span style='color:green'> ret </span> </span> ==Also see== [[QEXIT]], [[window_msg]], [[ret]], [[jmpi_!=]] 94e98f499d21706dc3690c795316af7ad30986b7 3738 3737 2018-09-28T01:56:55Z Lemon 20113 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to store the game version in. ==Use== Get the version code of the game. * 1 = v1 * 2 = v2 * 3 = Xbox or Gamecube * 4 = Blue Burst ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_game_version </span>R1 <span style='color:orange'> //Put the version code in R1</span> <span style='color:green'> jmpi_!=</span> R1, 0000004, 110 <span style='color:orange'>//Jump to 110 if we aren't playing on Blue Burst <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'You can only play this quest on Blue Burst' <span style='color:green'> QEXIT </span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. d2a3060c8ba010e35bad1bcb7b9ccf96922d75cb 3737 3736 2018-09-28T01:56:28Z Lemon 20113 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to store the game version in. ==Use== Get the version code of the game. 1 = v1 2 = v2 3 = Xbox or Gamecube 4 = Blue Burst ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_game_version </span>R1 <span style='color:orange'> //Put the version code in R1</span> <span style='color:green'> jmpi_!=</span> R1, 0000004, 110 <span style='color:orange'>//Jump to 110 if we aren't playing on Blue Burst <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'You can only play this quest on Blue Burst' <span style='color:green'> QEXIT </span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. e0763af2013db300ed287f8f24ec4dba1945f0be 3736 2018-09-28T01:56:15Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to st..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_game_version </span>register1</span> * register1 = Output register to store the game version in. ==Use== Get the version code of the game. 1 = v1 2 = v2 3 = Xbox or Gamecube 4 = Blue Burst ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_game_version </span>R1 <span style='color:orange'> //Put the version code in R1</span> <span style='color:green'> jmpi_!=</span> R1, 0000004, 110 <span style='color:orange'>//Jump to 110 if we aren't playing on Blue Burst <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'You can only play this quest on Blue Burst' <span style='color:green'> QEXIT </span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. f6b1add5f32998eff0fd85b0cae443b700aaa0c0 Get gender 0 1747 2384 2383 2013-04-27T02:03:09Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_gender </span>register 1, register 2</span> * ''Register 1'' = Reserved register 250 to get the players slot number. * ''Register 2'' = Register to store gender in. ==Use== Used to store the gender of the players in a register. 00000000 = male. 00000001 = female. For example you could make an npc say different things depending on if you are playing a male or female character with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_gender </span>R250, R1 <span style='color:orange'>//Stores the gender of the players character in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] f990f3d61cd5207b984634fedff4ab6030550dd9 2383 2013-04-27T02:02:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_gender </span>register 1, register 2</span> * ''Register 1'' = Reserved register 250 to get the players slot number. * ''Register 2'' = Register to store gender in. ==Use== Used to store the gender of the players in a register. 00000000 = male. 00000001 = female. For example you could make an npc say different things depending on if you are playing a male or female character with the appropriate jumps. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:blue'> get_gender </span>R250, R1 <span style='color:orange'>//Stores the gender of the players character in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] 14690a39e6f3f5edd81601422d6deb499f5a7772 Get guildcard num 0 1776 2451 2450 2013-04-30T06:02:46Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_guildcard_num </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Register to store the value of the players guild card number in. ==Use== Used to store the players guild card number in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_guildcard_num </span>R250, R1 <span style='color:orange'>//Stores the guild card number of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 6bd249f7cc9845879b8665c592b1bca283b8c5ce 2450 2446 2013-04-30T06:02:31Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_guildcard_num </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Register to store the value of the players guild card number in. ==Use== Used to store the players guild card number in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_guildcard_num </span>R250, R1 <span style='color:orange'>//Stores the guild card number of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 9eaeb23c8788451f305e2bdc9b7a6e04adb8105d 2446 2445 2013-04-29T09:18:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_guildcard_num </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Register to store the value of the players guild card number in. ==Use== Used to store the players guild card number in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_guildcard_num </span>R250, R1 <span style='color:orange'>//Stores the guild card number of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] dfba59a1832c70a991e6fdba4e748b4fb99be554 2445 2013-04-29T09:17:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_guildcard_num </span>register1, register 2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Register to store the value of the players guild cared number in. ==Use== Used to store the players guild card number in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_guildcard_num </span>R250, R1 <span style='color:orange'>//Stores the guild card number of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] 7fd8ffd415f102df29941ebf3cf36c354816d36d Get guildcard total 0 2430 4303 2022-11-16T18:56:26Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_guildcard_total </span>register1</span> * ''register1'' = Register to stor..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_guildcard_total </span>register1</span> * ''register1'' = Register to store the player's total collected guild cards. ==Use== Used to return how many guild cards the player has. 59aefc76c9362ed33264f7b00e5bdb884ae6e87c Get item id 0 2343 4174 3942 2022-04-28T19:11:17Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_id </span>register1</span> * ''register1'' = Puts the item's slot value into a register. ==Use== Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. Full hex lists and info [[item_hex_codes|here]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] 678334846b02f8a8aa9e4acf2ba9f7a16ecc1732 3942 3941 2021-03-27T23:04:57Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_id </span>register1</span> * ''register1'' = Puts the item's slot value into a register. ==Use== Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] f823f77713e6c8f5e8a037582ea2adaf3e90a7d6 3941 2021-03-27T23:02:58Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_id </span>register1</span> * ''register1'' = Puts the item's slot val..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_id </span>register1</span> * ''register1'' = Puts the item's slot value into a register. ==Use== Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span> R100<span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] 1cd6adf8f78c357d864a8ddfd76840a6532b3760 Get item info 0 2345 4175 3945 2022-04-28T19:11:36Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_info </span>register1, register2</span> * ''register1'' = Takes the value used from [[get_item_id]] * ''register2'' = Starts the string of registers to put the item's data in. ==Use== Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_id]] to get the item's full information. Full hex lists and info [[item_hex_codes|here]]. ==Registers== The below registers follow the register that is used for get_item_info. For example if you use get_item_id 100,110 //The item will get put in the registers including 110 and the next 11 registers. * ''register110'' = Item Value (0 for weapon, 1 for armor/shield, 2 for mag, 3 for tool) * ''register111'' = 2nd byte for the item * ''register112'' = 3rd byte for the item (will be the special for an s-rank) * ''register113'' = Next byte of the item if applicable * ''register114'' = Next byte of the item if applicable * ''register115'' = Next byte of the item if applicable * ''register116'' = Next byte of the item if applicable * ''register117'' = Next byte of the item if applicable * ''register118'' = Next byte of the item if applicable * ''register119'' = Next byte of the item if applicable * ''register120'' = Next byte of the item if applicable * ''register121'' = Next byte of the item if applicable ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] a956624b63d9d547d737d701a33479137c1ea37d 3945 2021-03-27T23:28:31Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_info </span>register1, register2</span> * ''register1'' = Takes the v..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_item_info </span>register1, register2</span> * ''register1'' = Takes the value used from [[get_item_id]] * ''register2'' = Starts the string of registers to put the item's data in. ==Use== Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_id]] to get the item's full information. ==Registers== The below registers follow the register that is used for get_item_info. For example if you use get_item_id 100,110 //The item will get put in the registers including 110 and the next 11 registers. * ''register110'' = Item Value (0 for weapon, 1 for armor/shield, 2 for mag, 3 for tool) * ''register111'' = 2nd byte for the item * ''register112'' = 3rd byte for the item (will be the special for an s-rank) * ''register113'' = Next byte of the item if applicable * ''register114'' = Next byte of the item if applicable * ''register115'' = Next byte of the item if applicable * ''register116'' = Next byte of the item if applicable * ''register117'' = Next byte of the item if applicable * ''register118'' = Next byte of the item if applicable * ''register119'' = Next byte of the item if applicable * ''register120'' = Next byte of the item if applicable * ''register121'' = Next byte of the item if applicable ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] c639ada09ce2f3c4c854f8e612459fe60922c42d Get lang setting? 0 2314 3870 2020-11-21T05:50:02Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_lang_setting? </span>register 1</span> * ''register 1'' = Register to st..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_lang_setting? </span>register 1</span> * ''register 1'' = Register to store which language setting the player has. ==Use== Below are the values this OPCode returns. 0 = Japanese 1 = English 2 = German 3 = French 4 = Spanish ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_lang_setting? </span>R1 <span style='color:orange'>//Stores which language setting the player is using.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 3889d531eeeb10a4dea76ddecb1969f0b5e96aa3 Get num kills 0 2313 3867 2020-10-23T15:37:16Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_num_kills </span>register1, register2</span> * register1 = Register cont..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_num_kills </span>register1, register2</span> * register1 = Register containing the index of the player * register2 = The result will be saved in this register ==Use== Returns the number of enemies a player has killed during the quest. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 0 <span style='color:green'> get_num_kills </span>R100, R101 <span style='color:orange'>// Gets the number of enemies the player at index 0 has killed and stores the result in R101.</span> <span style='color:green'> ret </span> </span> 974231d661adcbfde07f1df045df932878be43c0 Get number of player1 0 1789 2469 2468 2013-04-30T09:23:44Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_number_of_player1 </span>register</span> * ''register'' = Register to store the number of players in the room when the op code is encountered. ==Possible values of the register used.== If 1 player is in the room the register used will equal 00000001. If 2 players are in the room the register used will equal 00000002. If 3 players are in the room the register used will equal 00000003. If 4 players are in the room the register used will equal 00000004. ==Use== Used to sore the number of players in the room. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:blue'>get_number_of_player1 </span>R1 <span style='color:orange'>//Stores the number of players in the room in register 1 when the op code is encountered.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 0255153d2c41bbe89c614acb286306cc8986ea3a 2468 2013-04-30T09:22:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_number_of_player1 </span>register</span> * ''register'' = Register to store the number of players in the room when the op code is encountered. ==Possible values of the register used.== If 1 player is in the room the register used will equal 00000001. If 2 player is in the room the register used will equal 00000002. If 3 player is in the room the register used will equal 00000003. If 4 player is in the room the register used will equal 00000004. ==Use== Used to sore the number of players in the room. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:blue'>get_number_of_player1 </span>R1 <span style='color:orange'>//Stores the number of players in the room in register 1 when the op code is encountered.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 67e1e6c3cd0b1e451e5c174ec3d106af85d6564f Get paletteX activated 0 1830 2579 2578 2013-05-23T18:29:15Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_paletteX_activated </span>register1, register2</span> * ''register1'' = Reserved register 250 players slot number. * ''register2'' = Register to set. ==Use== Makes register2 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register2 equal 00000001 if paletteX (or <- action palette) is ready to be pressed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 76ecc06c258fce8c6ceba92fd3eeba149150b49f 2578 2577 2013-05-23T18:27:52Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_paletteX_activated </span>register1, register2</span> * ''register1'' = Reserved register 250 players slot number. * ''register2'' = Register to set. ==Use== Makes register1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 46144392e2a49e56d88bc4d0a434192a13b39194 2577 2013-05-23T18:27:41Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_paletteX_activated </span>register1, register2</span> * ''register1'' = Reserved register 250 players slot number. * ''register2'' = Register to set. ==Use== Makes register1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 52879c017835631f644eb4b31d8825f9483ead8f Get pl name 0 1873 4230 4229 2022-06-10T22:37:27Z Ender 20403 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_pl_name?</span> register 1</span> * ''register 1'' = Register to be used to store the slot of player name data. This register is also used as output, and is set to 0 or 1 depending on failure or success for the opcode. ==Register 1 values== 00000000 = Red gem player. 00000001 = Green gem player. 00000002 = Yellow gem player. 00000003 = Blue gem player. ==Use== This opcode is used to display a players name to be used in text when <pl_name> appears in text. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>sync_register </span>R1, 00000000 <span style='color:orange'>//Tells all clients to store the red gem players character slot number in register 1.</span> <span style='color:blue'> get_pl_name? </span>R1 <span style='color:orange'>//Stores the name of the player in the slot value in register 1 to be displayed when <pl_name> is used in text.</span> <span style='color:green'> window_msg </span><pl_name> has received an item. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[window_msg]], [[winend]], [[ret]] 46fefc56850fedaf77b2b71a2f7ea3e5bc711ad9 4229 3967 2022-06-10T22:36:48Z Ender 20403 /* Register 1 vales */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_pl_name?</span> register 1</span> * ''register 1'' = Register to be used to store the slot of player name data. ==Register 1 values== 00000000 = Red gem player. 00000001 = Green gem player. 00000002 = Yellow gem player. 00000003 = Blue gem player. ==Use== This opcode is used to display a players name to be used in text when <pl_name> appears in text. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>sync_register </span>R1, 00000000 <span style='color:orange'>//Tells all clients to store the red gem players character slot number in register 1.</span> <span style='color:blue'> get_pl_name? </span>R1 <span style='color:orange'>//Stores the name of the player in the slot value in register 1 to be displayed when <pl_name> is used in text.</span> <span style='color:green'> window_msg </span><pl_name> has received an item. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[window_msg]], [[winend]], [[ret]] bb529cc1e651d8d06604e543c8e78927ae51c917 3967 2697 2021-04-09T01:49:34Z Esc 20398 Esc moved page [[Get pl name?]] to [[Get pl name]]: Removed question mark wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_pl_name?</span> register 1</span> * ''register 1'' = Register to be used to store the slot of player name data. ==Register 1 vales== 00000000 = Red gem player. 00000001 = Green gem player. 00000002 = Yellow gem player. 00000003 = Blue gem player. ==Use== This opcode is used to display a players name to be used in text when <pl_name> appears in text. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>sync_register </span>R1, 00000000 <span style='color:orange'>//Tells all clients to store the red gem players character slot number in register 1.</span> <span style='color:blue'> get_pl_name? </span>R1 <span style='color:orange'>//Stores the name of the player in the slot value in register 1 to be displayed when <pl_name> is used in text.</span> <span style='color:green'> window_msg </span><pl_name> has received an item. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[window_msg]], [[winend]], [[ret]] b7e16ef4e4876e1115076fc67ce715b377aad8d3 2697 2014-06-26T22:54:50Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_pl_name?</span> register 1</span> * ''register 1'' = Register to be used to store the slot of player name data. ==Register 1 vales== 00000000 = Red gem player. 00000001 = Green gem player. 00000002 = Yellow gem player. 00000003 = Blue gem player. ==Use== This opcode is used to display a players name to be used in text when <pl_name> appears in text. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>sync_register </span>R1, 00000000 <span style='color:orange'>//Tells all clients to store the red gem players character slot number in register 1.</span> <span style='color:blue'> get_pl_name? </span>R1 <span style='color:orange'>//Stores the name of the player in the slot value in register 1 to be displayed when <pl_name> is used in text.</span> <span style='color:green'> window_msg </span><pl_name> has received an item. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync_register]], [[window_msg]], [[winend]], [[ret]] b7e16ef4e4876e1115076fc67ce715b377aad8d3 Get pl name? 0 2351 3968 2021-04-09T01:49:35Z Esc 20398 Esc moved page [[Get pl name?]] to [[Get pl name]]: Removed question mark wikitext text/x-wiki #REDIRECT [[Get pl name]] 30721b248cdd58b363040bc60e74adf63c1bfd09 Get player hp 0 1806 2518 2517 2013-05-03T06:56:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_hp </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 4 registers. First register = Stores players maximum HP. Second register = Stores players current HP. Third register = Stores players maximum TP. Fourth register = Stores players current TP. ==Use== Used to store and monitor the players maximum HP, current HP, maximum TP, and current TP. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]], [[reservedregisters]] 41fe5ca28034be2974aa830e3628237f23b0b9bc 2517 2516 2013-05-03T06:56:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_hp </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 4 registers. First register = Stores players maximum HP. Second register = Stores players current HP. Third register = Stores players maximum TP. Fourth register = Stores players current TP. ==Use== Used to store and monitor the players maximum HP, current HP, maximum TP, and current TP. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] [[reservedregisters]] d8c9eac9f7efdd1f56a7258a04ed93954b0f427b 2516 2515 2013-05-03T06:55:18Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_hp </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 4 registers. First register = Stores players maximum HP. Second register = Stores players current HP. Third register = Stores players maximum TP. Fourth register = Stores players current TP. ==Use== Used to store and monitor the players maximum HP, current HP, maximum TP, and current TP. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] f687f12ded1d82669ad563c20c1a91c3a764686f 2515 2514 2013-05-03T06:54:42Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_hp </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 4 registers. First register = Stores players maximum HP. Second register = Stores players current HP. Third register = Stores players maximum TP. Fourth register = Stores players current TP. ==Use== Used to monitor the players maximum HP, current HP, maximum TP, and current TP. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] 0eaf8aaf589634490dc0d7e5072d12ad74bae14e 2514 2013-05-03T06:53:30Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_hp </span>register1, register2</span> * ''register1'' = Reserved register 250 for player slot number. * ''register2'' = Start of continuous registers. 4 registers. First register = Stores players maximum HP. Second register = Stores players current HP. Third register = Stores players maximum TP. Fourth register = Stores players current TP. ==Use== Used to monitor the players maximum hp, current hp, maximum tp, and current tp. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum hp in register 1, current hp in register 2, maximum tp in register 3, and current tp in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[get_slotnumber]], [[thread]], [[ret]], [[sync]], [[jmp]] 39e0af8df751073100228ac06f1d1d1f88a82e12 Get player level 0 2318 3877 3876 2020-11-24T06:08:26Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_level </span>Dword, register1</span> * ''dword'' = Reserved register 250 for player slot number. * ''register1'' = Register to store the player's level. ==Use== Used to store the value of the player's level. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_player_level </span>R250, R1 <span style='color:orange'>//Stores the level of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] fa5ec8c0cca0446fc77bc5350d740ea00c41da3a 3876 3875 2020-11-24T06:06:37Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_level </span>Dword, register1</span> * ''dword'' = Reserved register 250 for player slot number. * ''register1'' = Register to store the player's level. ==Use== Used to store the value of the player's level. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_Section_ID </span>R250, R1 <span style='color:orange'>//Stores the level of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 1112496cc5ff7372fdc77464396b199237178fd5 3875 2020-11-24T03:17:09Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_level </span>Dword, register1</span> * ''dword'' = Reserved registe..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_player_level </span>Dword, register1</span> * ''dword'' = Reserved register 250 for player slot number. * ''register1'' = Register to store Section ID value in. ==Use== Used to store the value of the player's level. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:red'> get_Section_ID </span>R250, R1 <span style='color:orange'>//Stores the level of the player in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 0da72937979a2d9e50f2f68ed9a0118583730b97 Get player status 0 2379 4231 4102 2022-06-10T22:39:24Z Ender 20403 /* Values */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_player_status </span>register 1, register 2</span> * ''register 1'' = Register for character slot. * ''register 2'' = Value that tells what state the player is in. ==Use== Returns a value indicating the current state a player is in. ==Values== 00: Invalid player slot or warping on V3 and lower. 01: Standing 02: Walking 03: Running 04: Attacking 05: Casting 06: Initiating Photon Blast 07: Defending 08: Hitstun/Knockdown 09: Dead 0A: Animation or Cutscene 0B: Being Revived 0C: Frozen 0D: Warping (Blue Burst only) There is no warping value for V3 and earlier, but value 00 is assumed to be correct if the player is known to exist. ==Also see== [[get_slotnumber]], [[p_dead_V3]], [[use_animation]] 943547d114b04f736818259323f995451cd8f067 4102 4088 2022-01-25T04:11:13Z Pheonixmog 20401 /* Values */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_player_status </span>register 1, register 2</span> * ''register 1'' = Register for character slot. * ''register 2'' = Value that tells what state the player is in. ==Use== Returns a value indicating the current state a player is in. ==Values== 00: Warping 01: Standing 02: Walking 03: Running 04: Attacking 05: Casting 06: Initiating Photon Blast 07: Defending 08: Hitstun/Knockdown 09: Dead 0A: Animation or Cutscene 0B: Being Revived 0C: Frozen ==Also see== [[get_slotnumber]], [[p_dead_V3]], [[use_animation]] b62287e9c07f8cd0f4b6c07e5ec60a019a7ae19d 4088 2022-01-20T04:25:44Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_player_status </span>register 1, register 2</span> * ''register 1'' = Reg..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_player_status </span>register 1, register 2</span> * ''register 1'' = Register for character slot. * ''register 2'' = Value that tells what state the player is in. ==Use== Returns a value indicating the current state a player is in. ==Values== 00: Warping 01: Standing 02: Walking 03: Running 04: Attacking 05: Casting 06: Initiating Photon Blast 07: Defending 08: Hitstun/Knockdown 09: Dead 0A: Animation or Cutscene 0B: ??? 0C: Frozen ==Also see== [[get_slotnumber]], [[p_dead_V3]], [[use_animation]] b602fb0c2d110322dd0fa8f7bf9f388ac3b04ac2 Get random 0 1759 4381 4232 2025-02-28T05:44:49Z Ender 20403 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_random </span>register 1, register 2</span> * ''register 1'' = Start of continuous registers to determine the lowest and highest possible values. * ''register 2'' = Register that will contain your returned random number. ==Random number generator== Random number generator generates a random number using a specified minimum and maximum. The minimum value is inclusive and the maximum value is exclusive. It's recommended to adjust the minimum and maximum values to ensure the minimum value is always 0. The reason is that this opcode rolls a random number in range [0, maximum). Then if the rolled number is lower than the minimum, the output is set to the minimum. This means using min = 98, max = 100 would return a value of 98 approximately 99% of the time, instead of the expected 50-50 split. ==Use== Used to generate a random number. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:orange'>// Generates a uniform random number between 100 and 150, inclusive </span> <span style='color:green'>leti</span> r120, 0 <span style='color:orange'>// First register should always be 0 unless you want a biased result </span> <span style='color:green'>leti</span> r121, 51 <span style='color:orange'>// Second register = size of the range (51 possible values to cover 100 to 150) </span> <span style='color:blue'>get_random</span> r120, r122 <span style='color:orange'>// Set r122 to a random number in the range 0-50 </span> <span style='color:green'>addi</span> r122, 100 <span style='color:orange'>// Move the random number into the range 100-150 </span> </span> c5beb7af6ceaa90bd824e923c2e9e68d7d087b55 4232 2408 2022-06-10T22:43:34Z Ender 20403 /* Random number generator */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_random </span>register 1, register 2</span> * ''register 1'' = Start of continuous registers to determine the lowest and highest possible values. * ''register 2'' = Register that will contain your returned random number. ==Random number generator== Random number generator generates a random number using a specified minimum and maximum. The minimum value is inclusive and the maximum value is exclusive. It's recommended to adjust the minimum and maximum values to ensure the minimum value is always 0. The reason is that this opcode rolls a random number in range [0, maximum). Then if the rolled number is lower than the minimum, the output is set to the minimum. This means using min = 98, max = 100 would return a value of 98 approximately 99% of the time, instead of the expected 50-50 split. ==Use== Used to generate a random number. ==Example== ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R121, 00002710 <span style='color:orange'>//Makes register 121 equal 00002710. (10000 dec.)</span> <span style='color:green'> call </span>230 <span style='color:orange'>//Calls function 230.</span> <span style='color:green'> ret </span> <span style='color:blue'>230: </span><span style='color:green'>leti </span>R120, 00000000 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R123 <span style='color:orange'>//Stores the current number of frames in the day in register 123.</span> <span style='color:green'> clear </span>R122 <span style='color:orange'>//Makes register 122 equal 00000000.</span> <span style='color:blue'> get_random </span>R120, R122 <span style='color:orange'>//Gets a random number between the value of register 120 , and the value of register 121. Then stores the returned random number in register 122.</span> <span style='color:green'> sub </span>R123, R122 <span style='color:orange'>//Subtracts the value of register 122 from the value of register 123 and stores the result in register 123.</span> <span style='color:green'> let </span>R122, R123 <span style='color:orange'>//Makes the value of register 122 equal the value of register 123.</span> <span style='color:green'> sub </span>R121, R120 <span style='color:orange'>//Subtracts the value of register 120 from the value of register 121 and stores the result in register 121.</span> <span style='color:green'> div </span>R123, R121 <span style='color:orange'>//Divides the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> mul </span>R123, R121 <span style='color:orange'>//Multiplies the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> sub </span>R122, R123 <span style='color:orange'>//Subtracts the value of register 123 from the value of register 122 and stores the result in register 122.</span> <span style='color:green'> add </span>R122, R120 <span style='color:orange'>//Adds the value of register 120 to the value of register 122 and stores the result in register 122.</span> <span style='color:green'> addi </span>R122, 00000001 <span style='color:orange'>//Adds 00000001 to the value of register 122.</span> <span style='color:green'> clear </span>R120 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> clear </span>R121 <span style='color:orange'>//Makes register 121 equal 00000000.</span> <span style='color:green'> clear </span>R123 <span style='color:orange'>//Makes register 123 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[call]], [[ret]], [[sync]], [[gettime]], [[clear]], [[sub]], [[let]], [[div]], [[mul]], [[add]], [[addi]] 2852f609c27bea597b334ef9c90139492e603225 2408 2013-04-28T08:41:12Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>get_random </span>register 1, register 2</span> * ''register 1'' = Start of continuous registers to determine the lowest and highest possible values. * ''register 2'' = Register that will contain your returned random number. ==Random number generator== Random number generator generates a random number. To use the random number generator make a new function. Then leti register 121 to equal the maximum value that you want it to be (note maximum valid value is 10,000 in dec.) Then call function 230 and end with a ret. Your returned random number will be between 1 and the maximum value you stated in register 121, your random number will be stored in register 122. ==Use== Used to generate a random number. ==Example== ==How the function appears in the script== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R121, 00002710 <span style='color:orange'>//Makes register 121 equal 00002710. (10000 dec.)</span> <span style='color:green'> call </span>230 <span style='color:orange'>//Calls function 230.</span> <span style='color:green'> ret </span> <span style='color:blue'>230: </span><span style='color:green'>leti </span>R120, 00000000 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> gettime </span>R123 <span style='color:orange'>//Stores the current number of frames in the day in register 123.</span> <span style='color:green'> clear </span>R122 <span style='color:orange'>//Makes register 122 equal 00000000.</span> <span style='color:blue'> get_random </span>R120, R122 <span style='color:orange'>//Gets a random number between the value of register 120 , and the value of register 121. Then stores the returned random number in register 122.</span> <span style='color:green'> sub </span>R123, R122 <span style='color:orange'>//Subtracts the value of register 122 from the value of register 123 and stores the result in register 123.</span> <span style='color:green'> let </span>R122, R123 <span style='color:orange'>//Makes the value of register 122 equal the value of register 123.</span> <span style='color:green'> sub </span>R121, R120 <span style='color:orange'>//Subtracts the value of register 120 from the value of register 121 and stores the result in register 121.</span> <span style='color:green'> div </span>R123, R121 <span style='color:orange'>//Divides the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> mul </span>R123, R121 <span style='color:orange'>//Multiplies the value of register 123 by the value of register 121 and stores the result in register 123.</span> <span style='color:green'> sub </span>R122, R123 <span style='color:orange'>//Subtracts the value of register 123 from the value of register 122 and stores the result in register 122.</span> <span style='color:green'> add </span>R122, R120 <span style='color:orange'>//Adds the value of register 120 to the value of register 122 and stores the result in register 122.</span> <span style='color:green'> addi </span>R122, 00000001 <span style='color:orange'>//Adds 00000001 to the value of register 122.</span> <span style='color:green'> clear </span>R120 <span style='color:orange'>//Makes register 120 equal 00000000.</span> <span style='color:green'> clear </span>R121 <span style='color:orange'>//Makes register 121 equal 00000000.</span> <span style='color:green'> clear </span>R123 <span style='color:orange'>//Makes register 123 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[call]], [[ret]], [[sync]], [[gettime]], [[clear]], [[sub]], [[let]], [[div]], [[mul]], [[add]], [[addi]] d85eeab4254713ddee799611ae479f37dd661b8b Get servernumber 0 2312 3865 2020-10-23T14:54:34Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_servernumber</span> register</span> * register = Register to store the r..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_servernumber</span> register</span> * register = Register to store the result into ==Use== Returns the index of the player who is the leader of the party. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_servernumber </span>R100 <span style='color:green'> ret </span> </span> 0a7eb68c5e4e34e638058076dbabbc74e873fadc Get slot meseta 0 1778 2454 2013-04-30T06:56:20Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_slot_meseta </span>register</span> * ''register'' = Register to store the value of the players current meseta in their inventory. ==Use== Used to store the value of the players current meseta in their inventory in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>get_slot_meseta </span>R1 <span style='color:orange'>//Stores the value of the players current meseta in their inventory in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] f86f5f28f253ec46cfce67d1829758be45d30057 Get slotnumber 0 1433 1876 1712 2013-02-15T16:55:08Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_slotnumber</span> register1</span> * register1 = Register to store slot number in. ==Use== Used to store the player's slot number in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//R250 is the reserved register used for storing the player slot number</span> <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[switch_jmp]], [[window_msg]], [[winend]], [[ret]] ad8099859cbfc617dae40629ad64108e03dbdfd1 1712 2011-05-19T08:58:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_slotnumber</span> register1</span> * register1 = Register to store slot number in. ==Use== Used to store the player's slot number in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[switch_jmp]], [[window_msg]], [[winend]], [[ret]] 1c9070090646cc268992adfad86ffc91bdc5ec85 Get stackable item count 0 1833 3382 2591 2016-08-10T02:22:24Z Kanashimi 19953 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_stackable_item_count </span>register1, register2</span> * ''register1'' = Start of continuous registers. ==Continuous registers list.== 4 registers. Register 1 = Player slot number Register 2 = Item hex data to check byte 1. Register 3 = Item hex data to check byte 2. Register 4 = Item hex data to check byte 3. * ''register2'' = register to store the current number of stackable items the player has in their inventory. ==Use== Used to store the current number of a defined stackable item the player has in their inventory into a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>let </span>R1, R250 <span style='color:orange'>//Makes register 1 = R250, where the player slot is stored</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. (Item hex byte data 1.)</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. (Item hex byte data 2.)</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. (Item hex byte data 3.)</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Gets the current number of the defined stackable item in the defined player's inventory, starting at continuous register 1 through register 4, and stores the value of the item defined in register 5.</span> <span style='color:green'> window_msg </span> Player in slot <r1> has <r5> photon crystals remaining. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[winend]], [[ret]] 4ded05ed1f1a595eced88971b069c2d3b0cc19c6 2591 2590 2013-06-15T18:52:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_stackable_item_count </span>register1, register2</span> * ''register1'' = Start of continuous registers. ==Continuous registers list.== 4 registers. Register 1 = Unknown but needed for the opcode to work leave at 00000000. Register 2 = Item hex data to check byte 1. Register 3 = Item hex data to check byte 2. Register 4 = Item hex data to check byte 3. * ''register2'' = register to store the current number of stackable items the player has in their inventory. ==Use== Used to store the current number of a defined stackable item the player has in their inventory into a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 = 00000000. (The use of register 1 is unknown but needed for this opcode to work.)</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. (Item hex byte data 1.)</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. (Item hex byte data 2.)</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. (Item hex byte data 3.)</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Gets the current number of the defined stackable item starting at continuous register 1 through register 4 (only registers 2, register 3, and register 4 contain the item to check data register 1's use is unknown but needed to make this opcode work leave it at 00000000.) and stores the value of the item defined in register 5.</span> <span style='color:green'> window_msg </span> You have <r5> photon crystals remaining. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[winend]], [[ret]] 1177b6b3de388ed5b13a238b198be49783fd1621 2590 2589 2013-06-15T18:52:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_stackable_item_count </span>register1, register2</span> * ''register1'' = Start of continuous registers. ==Continuous registers list.== 4 registers. Register 1 = Unknown but needed for the opcode to work leave at 00000000. Register 2 = Item hex data to check byte 1. Register 3 = Item hex data to check byte 2. Register 4 = Item hex data to check byte 3. * ''register2'' = register to store the current number of stackable items the player has in their inventory. ==Use== Used to store the current number of a defined stackable item the player has in their inventory into a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 = 00000000. (The use of register 1 is unknown but needed for this opcode to work.)</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. (Item hex byte data 1.)</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. (Item hex byte data 2.)</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. (Item hex byte data 3.)</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Gets the current number of the defined stackable item starting at continuous register 1 through register 4 (only registers 2, register 3, and register 4 contain the item to check data register 1's use is unknown but needed to make this opcode work leave it at 00000000.) and stores the value of the item defined in register 5.</span> <span style='color:green'> window_msg </span> You have <r5> photon crystals remaining. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[winend]], [[ret]] 02e21866336319efe88ef9854245265a0bd57858 2589 2588 2013-06-15T18:51:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_stackable_item_count </span>register1, register2</span> * ''register1'' = Start of continuous registers. ==Continuous registers list.== 4 registers. Register 1 = Unknown but needed for the opcode to work leave at 00000000. Register 2 = Item hex data to check byte 1. Register 3 = Item hex data to check byte 2. Register 4 = Item hex data to check byte 3. * ''register2'' = register to store the current number of stackable items the player has in their inventory. ==Use== Used to store the current number of a defined stackable item the player has in their inventory into a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 = 00000000. (The use of register 1 is unknown but needed for this opcode to work.)</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. (Item hex byte data 1.)</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. (Item hex byte data 2.)</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. (Item hex byte data 3.)</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Gets the current number of the defined stackable item starting at continuous register 1 through register 4 (only registers 2, register 3, and register 4 contain the item to check data register 1's use is unknown but needed to make this opcode work leave it at 00000000.) and stores the value of the item defined in register 5.</span> <span style='color:green'> window_msg </span> You have <r5> photon crystals remaining. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[winend]], [[ret]] fa4566b204f19172fa08799896924e2bda94b67f 2588 2013-06-15T18:51:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_stackable_item_count </span>register1, register2</span> * ''register1'' = Start of continuous registers. ==Continuous registers list.== 4 registers. Register 1 = Unknown but needed for the opcode to work leave at 00000000. Register 2 = Item hex data to check byte 1. Register 3 = Item hex data to check byte 2. Register 4 = Item hex data to check byte 3. * ''register2'' = register to store the current number of stackable items the player has in their inventory. ==Use== Used to store the current number of a defined stackable item the player has in their inventory into a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 = 00000000. (The use of register 1 is unknown but needed for this opcode to work.)</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 = 00000003. (Item hex byte data 1.)</span> <span style='color:green'> leti </span>R3, 00000010 <span style='color:orange'>//Makes register 3 = 00000010. (Item hex byte data 2.)</span> <span style='color:green'> leti </span>R4, 00000002 <span style='color:orange'>//Makes register 4 = 00000002. (Item hex byte data 3.)</span> <span style='color:red'> get_stackable_item_count </span>R1, R5 <span style='color:orange'>//Gets the current number of the defined stackable item starting at continuous register 1 through register 4 (only registers 2, register 3, and register 4 contain the item to check data register 1's use is unknown but needed to make this opcode work leave it at 00000000.) and stores the value of the item defined in register 5.</span> <span style='color:green'> window_msg </span> You have <r5> photon crystals remaining. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[winend]], [[ret]] 6d844d4b7b3a94744f57a46fd78902a8e6775ced Get time played 0 2429 4302 2022-11-16T18:53:05Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_time_played </span>register1</span> * ''register1'' = Register to store th..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_time_played </span>register1</span> * ''register1'' = Register to store the player's play time in seconds ==Use== Used to store the value the player's play time in seconds ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>get_time_played </span>R1 <span style='color:orange'>//Gets the time played and stores it in Register 1.</span> <span style='color:green'> divi </span>R1, 00000E10 <span style='color:orange'>//Divides time played by 3600 to convert into hours.</span> <span style='color:green'> window_msg </span> You have played <r1> hours on this character.<span style='color:orange'>//Displays final divided value in hours.</span> <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[divi]], [[winend]] 32edf3b932b298908f69fcc05a1cd6131fa30caf Get vector from path 0 2431 4366 4325 2024-06-05T19:49:51Z Kayak 20397 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_vector_from_path</span> dword, dword, dword, dword, breg, data</span> * ''dword1 = The # of sets of data for the vector, must not be a float.'' * ''dword2 = Speed of the vector, can be a float.'' * ''dword3 = Current progress in the loop.'' * ''dword4 = Looping flag.'' * ''breg = Starts a continuous string of 4 registers. First is X, Second is Y, Third is Z, 4th is completion flag which is set to 1.'' * ''data = Contains all of the X, Y, Z, and Duration of the vector.'' ==Use== Used to make a complex path for a camera or particle to follow. Dword1 is a leti for how many sets of XYZ the path is following, includes where it starts and where it ends. Dword2 is the speed in which you want the sets to follow. (The speed is also determined in the opcode itself in how many frames you want it to take to get from 1 point to the next.) Dword3 is an output register in case you want to have specific actions occur during different parts of the vector Dword4 is the Looping flag, set to 1 to have it loop, set to 0 to have it run once. 3a452908fdb76b8c35415f064dba4b69ea00d6a7 4325 4324 2023-03-20T03:23:12Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>get_vector_from_path</span> dword, dword, dword, dword, breg, data</span> * ''dword1 = The # of sets of data for the vector, must not be a float.'' * ''dword2 = Speed of the vector, can be a float.'' * ''dword3 = Current progress in the loop.'' * ''dword4 = Looping flag.'' * ''breg = Starts a continuous string of 4 registers. First is X, Second is Y, Third is Z, 4th is completion flag which is set to 1.'' * ''data = Contains all of the X, Y, Z, and Duration of the vector.'' ==Use== Used to make a complex path for a camera or particle to follow. e961b1c2f288961deae6456213472ddd074d1938 4324 2023-03-20T03:23:02Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_vector_from_path</span> dword, dword, dword, dword, breg, data</span> *..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>get_vector_from_path</span> dword, dword, dword, dword, breg, data</span> * ''dword1 = The # of sets of data for the vector, must not be a float.'' * ''dword2 = Speed of the vector, can be a float.'' * ''dword3 = Current progress in the loop.'' * ''dword4 = Looping flag.'' * ''breg = Starts a continuous string of 4 registers. First is X, Second is Y, Third is Z, 4th is completion flag which is set to 1.'' * ''data = Contains all of the X, Y, Z, and Duration of the vector.'' ==Use== Used to make a complex path for a camera or particle to follow. d7c917f9ba3b366d77bf52662095738bdbf0891c Gettime 0 1752 2394 2013-04-28T00:22:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>gettime </span>register 1</span> * ''register 1'' = Register to store the current number of frames in the day in. ==Use== Stores the current number of frames in the day in a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>gettime </span>R1 <span style='color:orange'>//Stores the current number of frames in the day in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] b1e60766af5449806c4f0cf0137234a2d3998ccf Gflags 0 1597 2644 1952 2014-03-22T21:40:33Z Japanaman2 222 /* Also see */ wikitext text/x-wiki The below is a list of flags used with the [[gget]] and [[gset]] opcodes.<br /> '''List by Rika'''. ==Flags== '''0013''' = Tekker talked to '''0014''' = Unknown //set in 1-1 when entering forest1 '''0015''' = Unknown //set in 1-1 when entering forest2 '''0016''' = Unknown //set in 1-3 when entering the Dragon area '''0018''' = Caves unlocked '''001E''' = Been to Caves 2 //set in gov 2-1 '''0021''' = Mines unlocked '''002D''' = Unknown //cleared in gov 2-2 '''0030''' = Ruins unlocked '''0035''' = Hard mode unlocked '''0036''' = Very Hard mode unlocked '''0037''' = Ultimate unlocked '''0052''' = Defeated Gol dragon in seat of heart '''0065''' = Finished Magnitude of metal '''0067''' = Finished Claiming the snake '''0069''' = finished the value of $ '''006B''' = Finished Battle training '''006D''' = Finished Journalistic pursuit '''006F''' = Finished the fake in yellow '''0071''' = Native research cleared '''0073''' = Forest of Sorrow cleared/Tinkerbell's dog cleared //fail? Main function is the quest clear '''0075''' = Gran squall cleared '''0077''' = Addicting food cleared '''0079''' = The lost bride cleared '''007B''' = Cleared Waterfall of tears '''007D''' = Cleared Black paper '''007F''' = Cleared Secret delivery '''0081''' = Cleared Soul of the blacksmith '''0083''' = Cleared Letter from Lionel '''0085''' = Cleared The grave's butler '''0087''' = Cleared Knowing one's heart/Seat of heart unknown //fail? Main function is the quest clear '''0089''' = Cleared The retired hunter '''008B''' = Cleared Dr.Osto's research '''008D''' = Cleared Unsealed door '''008F''' = Cleared Soul of steel '''0091''' = Cleared Doc's secret plan //able to make enemy part weapons now '''0093''' = Cleared Seek my master '''0095''' = Cleared From the depths '''0096''' = Unknown (set in the fake in yellow) '''0097''' = Seat of heart unknown '''009B''' = Cleared central dome fire swirl '''00A1''' = Cleared seat of heart '''00C9''' = Dr. Osto's research/unsealed door. Made something? '''00CA''' = unknown Fake In Yellow '''00CE''' = unknown Fake In Yellow '''00D3''' = Dr.Osto's research black paper subplot. Told Sue your name '''00D4''' = Dr.Osto's research black paper subplot. Didn't tell Sue your name from before. '''00D5''' = Dr.Osto's research black paper subplot. Did tell Sue your name from before. '''00D6''' = Unsealed door. black paper subplot Talked to Sue. Refused to tell her your name '''00D7''' = Unsealed door. black paper subplot. bernie tells you Sue is part of black paper. '''00D8''' = Black paper subplot in waterfall of tears talking to Sue '''00D9''' = Black paper subplot in Black paper talking to Sue (used option 2) '''00DB''' = Black paper subplot in Black paper talking to Sue (used any option) '''00DE''' = Black paper subplot in Black paper talked to Sue at the end of quest? '''00DF''' = Knowing ones heart talked to Bernie? '''00E0''' = Seek my master. Zoke ,Donoph subplot? '''00E2''' = Gran squall subplot? '''00E7''' = Defeated Kireek in waterfall of tears '''00E8''' = Black paper subplot in black paper. defeated Kireek... '''00EB''' = Black paper subplot in from the depths. Defeated Kireek and got soul eater! '''00F1''' = Secret delivery. Started the Weapons subplot //is cleared if quest is left '''00F3''' = Weapon badge approval for claiming the snake //is cleared if quest is left '''00F4''' = Weapon badge approval for the lost bride //is cleared if quest is left '''00F5''' = Weapon badge approval for gran squall //is cleared if quest is left '''00F6''' = Secret delivery. Got AKIKO's FRYING PAN! '''00FB''' = Got Orochi-agito '''00FD''' = Unknown addicting food '''0105''' = Central dome fire swirl. Got Glory of the past! '''0106''' = Central dome fire swirl. Got Mark3. '''0107''' = Central dome fire swirl. got Sonic knuckles '''0108''' = Central dome fire swirl. got mail from BOGARDE '''0109''' = Central dome fire swirl. got mail from ANNA '''010A''' = Central dome fire swirl. got mail from NADJA '''010B''' = Central dome fire swirl. got mail from Lionel '''010C''' = Soul of the blacksmith. Got one of the 3 special weapons! '''010D''' = The retired hunter. Donoph died? '''010E''' = Seat of heart unknown '''010F''' = Seat of heart unknown '''0110''' = Seat of heart unknown '''0111''' = Seat of heart unknown '''0112''' = Seat of heart unknown '''0113''' = Seat of heart unknown '''0187''' = Soul of steel. Got Marina's bag! //dreamcast '''0188''' = Soul of steel. Unknown. '''01F5''' = Episode1: Cleared government 1-1 '''01F7''' = Episode1: Cleared government 1-2 '''01F9''' = Episode1: Cleared government 1-3 '''01FB''' = Episode1: Cleared government 2-1 '''01FD''' = Episode1: Cleared government 2-2 '''01FF''' = Episode1: Cleared government 2-3 '''0201''' = Episode1: Cleared government 2-4 '''0203''' = Episode1: Cleared government 3-1 '''0205''' = Episode1: Cleared government 3-2 '''0207''' = Episode1: Cleared government 3-3 '''0209''' = Episode1: Cleared government 4-1 '''020B''' = Episode1: Cleared government 4-2 '''020D''' = Episode1: Cleared government 4-3 '''020F''' = Episode1: Cleared government 4-4 '''0211''' = Episode1: Cleared government 4-5 '''0213''' = Episode2: Cleared government 5-1 '''0215''' = Episode2: Cleared government 5-2 '''0217''' = Episode2: Cleared government 5-3 '''0219''' = Episode2: Cleared government 5-4 '''021B''' = Episode2: Cleared government 5-5 '''021D''' = Episode2: Cleared government 6-1 '''021F''' = Episode2: Cleared government 6-2 '''0221''' = Episode2: Cleared government 6-3 '''0223''' = Episode2: Cleared government 6-4 '''0225''' = Episode2: Cleared government 6-5 '''0227''' = Episode2: Cleared government 7-1 '''0229''' = Episode2: Cleared government 7-2 '''022B''' = Episode2: Cleared government 7-3 '''022D''' = Episode2: Cleared government 7-4 '''022F''' = Episode2: Cleared government 7-5 '''0231''' = Episode2: Cleared government 8-1 '''0233''' = Episode2: Cleared government 8-2 '''0235''' = Episode2: Cleared government 8-3 '''02BD''' = Episode4: Cleared government 9-1 '''02BE''' = Episode4: Cleared government 9-2 '''02BF''' = Episode4: Cleared government 9-3 '''02C0''' = Episode4: Cleared government 9-4 '''02C1''' = Episode4: Cleared government 9-5 '''02C2''' = Episode4: Cleared government 9-6 '''02C3''' = Episode4: Cleared government 9-7 '''02C4''' = Episode4: Cleared government 9-8 '''03FA''' = Talked to momo '''03FC''' = Cleared Ep2 government on ultimate '''03FE''' = Cleared Ep2 government on normal-vh List by Lee & Eve~ ==Flags== 0007 // Set by rico capsule in caves 000B // P2 Tyrell Start 000C // P2 Irene Start 000D // P2 Scientist 1 Start 000E // P2 Scientist 2 Start 000F // P2 More Scientist stuff. 0010 // P2 Irene after talking to Tyrell 0011 // Read a rico capsule (any) 0012 // P2 Scientist after talking to Irene. 0013 // P2 Menu 6, quest counter 0016 // Entered Dragon Area 0017 // Dragon defeated 0018 // P2 Princible after defeating dragon 0019 // P2 Scientist after defeating dragon 001E // Entered Caves 1 001F // Entered De Rol Le in 2-4 0020 // De Ro lee defeated 0021 // P2 Tyrell after defeating de ro lee 0028 // Entered Mines 1 0029 // Entered Vol Opt Area 002A // Defeated Vol Opt 002B // Set by rico capsule about the 3 seals (after vol opt). 002C // Activated Forest pillar 002D // Activated Caves pillar 002E // Activated Mines pillar 002F // Activated Mines pillar (002E and 002F together) 0030 // Entered Ruins 1 0032 // Entered Falz 1 0036 // Entered Falz 3 0049 // Entered Laboratory 004A // Lab Assistant Start 004B // Entered Temple Beta 004C // Defeated Barba Ray 004D // Lab Assistant after defeating barba ray 004E // Entered Spaceship Beta 004F // Defeated Gol Dragon 0051 // Entered CCA 0052 // Defeated Gal Gyrphon 0054 // Entered Seabed Upper 0057 // Defeated Olga Flow 005B // Lab Natasha Start 005C // Lab Natasha after VR temple 005D // Lab Natasha after VR Spaceship 005E // Lab Assistant after defeating Gal gryphon 005F // After reading the last capsule from flowen 0060 // Lab Natasha after CCA 0065 // Cleared Magnitude of Metal 0067 // Cleared Claiming a Stake 0069 // Cleared Value of Money 006B // Cleared Battle Training 006D // Cleared Journalistic Pursuit 006F // Cleared The Fake in Yellow 0071 // Cleared Native Research 0073 // Cleared Forest of Sorrow 0075 // Cleared Gran Squall 0077 // Cleared Addicting Food 0079 // Cleared The Lost Bride 007B // Cleared Waterfall Tears 007D // Cleared Black Paper 007F // Cleared Secret Delivery 0081 // Cleared Soul of a Blacksmith 0083 // Cleared Letter from Lionel 0085 // Cleared The Grave's Butler 0087 // Cleared Knowing One's Heart 0089 // Cleared The Retired Hunter 008B // Cleared Dr. Osto's Research 008D // Cleared Unsealed Door 008F // Cleared Soul of Steel 0091 // Cleared Doc's Secret Plan 0093 // Cleared Seek my Master 0095 // Cleared From the Depths 009B // Cleared Central Dome Fire Swirl 00A1 // Cleared Seat of the Heart 00C9 // Got an enemy weapon converted 00D4 // Told your name to sue Dr. Osto's Research 00D5 // Black paper stuff Unsealed Door 00D6 // Black paper stuff Unsealed Door 00D7 // Black paper stuff Unsealed Door 00E2 // Bernie Gran Squall 00EB // Received SOUL EATER 00F5 // Approval in Gran Squall 00FB // Received OROCHI-AGITO! 0105 // Receieved Glory in the past 0106 // Receieved Mark 3 0107 // Received SONIC KNUCKLES 0108 // Mail received from BOGARDE 0109 // Mail received from ANNA 010A // Mail received from NADJA 010B // Mail received from LIONEL 010C // Received Item reward Soul of a Blacksmith 010D // Donoph Baz dies The Retired Hunter 0187 // Received Marina's Handbag 0191 // Capsule Elly VR 0197 // Cleared VR Temple 01AD // Capsule elly CCA 01AE // Capsule elly CCA 01B3 // After reading a capsule from flowen 01D6 // Set after unlocking vr spaceship 0213 // Talked to Tekker 0214 // Entered Forest 1 0217 // Defeated Dragon 0220 // Defeated De Rol Le 022A // Defeated Vol Opt (002A and 022A together on hard mode) 022B // Rico capsule after Vol Opt, at Ruins door 022D // Entered Caves 2 0230 // Entered Ruins 1 0234 // Entered Falz 2 0246 // Activated Jungle East big door switch 0248 // Activated Seaside big door switch 024F // Defeated Gol Dragon 0252 // Defeated Gal Gryphon 0314 // Entered Forest 1 0330 // Entered Ruins 1 03FA // P2 Menu 7, G-Counter 03FB // Nol start BF47 // Activated Mountain big door switch ==Also see== [[gset]], [[gget]] e6892e9f6399c961fbc893c4eef7f7a18725066f 1952 2013-02-18T18:05:41Z Tofuman 2 wikitext text/x-wiki The below is a list of flags used with the [[gget]] and [[gset]] opcodes.<br /> '''List by Rika'''. ==Flags== '''0013''' = Tekker talked to '''0014''' = Unknown //set in 1-1 when entering forest1 '''0015''' = Unknown //set in 1-1 when entering forest2 '''0016''' = Unknown //set in 1-3 when entering the Dragon area '''0018''' = Caves unlocked '''001E''' = Been to Caves 2 //set in gov 2-1 '''0021''' = Mines unlocked '''002D''' = Unknown //cleared in gov 2-2 '''0030''' = Ruins unlocked '''0035''' = Hard mode unlocked '''0036''' = Very Hard mode unlocked '''0037''' = Ultimate unlocked '''0052''' = Defeated Gol dragon in seat of heart '''0065''' = Finished Magnitude of metal '''0067''' = Finished Claiming the snake '''0069''' = finished the value of $ '''006B''' = Finished Battle training '''006D''' = Finished Journalistic pursuit '''006F''' = Finished the fake in yellow '''0071''' = Native research cleared '''0073''' = Forest of Sorrow cleared/Tinkerbell's dog cleared //fail? Main function is the quest clear '''0075''' = Gran squall cleared '''0077''' = Addicting food cleared '''0079''' = The lost bride cleared '''007B''' = Cleared Waterfall of tears '''007D''' = Cleared Black paper '''007F''' = Cleared Secret delivery '''0081''' = Cleared Soul of the blacksmith '''0083''' = Cleared Letter from Lionel '''0085''' = Cleared The grave's butler '''0087''' = Cleared Knowing one's heart/Seat of heart unknown //fail? Main function is the quest clear '''0089''' = Cleared The retired hunter '''008B''' = Cleared Dr.Osto's research '''008D''' = Cleared Unsealed door '''008F''' = Cleared Soul of steel '''0091''' = Cleared Doc's secret plan //able to make enemy part weapons now '''0093''' = Cleared Seek my master '''0095''' = Cleared From the depths '''0096''' = Unknown (set in the fake in yellow) '''0097''' = Seat of heart unknown '''009B''' = Cleared central dome fire swirl '''00A1''' = Cleared seat of heart '''00C9''' = Dr. Osto's research/unsealed door. Made something? '''00CA''' = unknown Fake In Yellow '''00CE''' = unknown Fake In Yellow '''00D3''' = Dr.Osto's research black paper subplot. Told Sue your name '''00D4''' = Dr.Osto's research black paper subplot. Didn't tell Sue your name from before. '''00D5''' = Dr.Osto's research black paper subplot. Did tell Sue your name from before. '''00D6''' = Unsealed door. black paper subplot Talked to Sue. Refused to tell her your name '''00D7''' = Unsealed door. black paper subplot. bernie tells you Sue is part of black paper. '''00D8''' = Black paper subplot in waterfall of tears talking to Sue '''00D9''' = Black paper subplot in Black paper talking to Sue (used option 2) '''00DB''' = Black paper subplot in Black paper talking to Sue (used any option) '''00DE''' = Black paper subplot in Black paper talked to Sue at the end of quest? '''00DF''' = Knowing ones heart talked to Bernie? '''00E0''' = Seek my master. Zoke ,Donoph subplot? '''00E2''' = Gran squall subplot? '''00E7''' = Defeated Kireek in waterfall of tears '''00E8''' = Black paper subplot in black paper. defeated Kireek... '''00EB''' = Black paper subplot in from the depths. Defeated Kireek and got soul eater! '''00F1''' = Secret delivery. Started the Weapons subplot //is cleared if quest is left '''00F3''' = Weapon badge approval for claiming the snake //is cleared if quest is left '''00F4''' = Weapon badge approval for the lost bride //is cleared if quest is left '''00F5''' = Weapon badge approval for gran squall //is cleared if quest is left '''00F6''' = Secret delivery. Got AKIKO's FRYING PAN! '''00FB''' = Got Orochi-agito '''00FD''' = Unknown addicting food '''0105''' = Central dome fire swirl. Got Glory of the past! '''0106''' = Central dome fire swirl. Got Mark3. '''0107''' = Central dome fire swirl. got Sonic knuckles '''0108''' = Central dome fire swirl. got mail from BOGARDE '''0109''' = Central dome fire swirl. got mail from ANNA '''010A''' = Central dome fire swirl. got mail from NADJA '''010B''' = Central dome fire swirl. got mail from Lionel '''010C''' = Soul of the blacksmith. Got one of the 3 special weapons! '''010D''' = The retired hunter. Donoph died? '''010E''' = Seat of heart unknown '''010F''' = Seat of heart unknown '''0110''' = Seat of heart unknown '''0111''' = Seat of heart unknown '''0112''' = Seat of heart unknown '''0113''' = Seat of heart unknown '''0187''' = Soul of steel. Got Marina's bag! //dreamcast '''0188''' = Soul of steel. Unknown. '''01F5''' = Episode1: Cleared government 1-1 '''01F7''' = Episode1: Cleared government 1-2 '''01F9''' = Episode1: Cleared government 1-3 '''01FB''' = Episode1: Cleared government 2-1 '''01FD''' = Episode1: Cleared government 2-2 '''01FF''' = Episode1: Cleared government 2-3 '''0201''' = Episode1: Cleared government 2-4 '''0203''' = Episode1: Cleared government 3-1 '''0205''' = Episode1: Cleared government 3-2 '''0207''' = Episode1: Cleared government 3-3 '''0209''' = Episode1: Cleared government 4-1 '''020B''' = Episode1: Cleared government 4-2 '''020D''' = Episode1: Cleared government 4-3 '''020F''' = Episode1: Cleared government 4-4 '''0211''' = Episode1: Cleared government 4-5 '''0213''' = Episode2: Cleared government 5-1 '''0215''' = Episode2: Cleared government 5-2 '''0217''' = Episode2: Cleared government 5-3 '''0219''' = Episode2: Cleared government 5-4 '''021B''' = Episode2: Cleared government 5-5 '''021D''' = Episode2: Cleared government 6-1 '''021F''' = Episode2: Cleared government 6-2 '''0221''' = Episode2: Cleared government 6-3 '''0223''' = Episode2: Cleared government 6-4 '''0225''' = Episode2: Cleared government 6-5 '''0227''' = Episode2: Cleared government 7-1 '''0229''' = Episode2: Cleared government 7-2 '''022B''' = Episode2: Cleared government 7-3 '''022D''' = Episode2: Cleared government 7-4 '''022F''' = Episode2: Cleared government 7-5 '''0231''' = Episode2: Cleared government 8-1 '''0233''' = Episode2: Cleared government 8-2 '''0235''' = Episode2: Cleared government 8-3 '''02BD''' = Episode4: Cleared government 9-1 '''02BE''' = Episode4: Cleared government 9-2 '''02BF''' = Episode4: Cleared government 9-3 '''02C0''' = Episode4: Cleared government 9-4 '''02C1''' = Episode4: Cleared government 9-5 '''02C2''' = Episode4: Cleared government 9-6 '''02C3''' = Episode4: Cleared government 9-7 '''02C4''' = Episode4: Cleared government 9-8 '''03FA''' = Talked to momo '''03FC''' = Cleared Ep2 government on ultimate '''03FE''' = Cleared Ep2 government on normal-vh ==Also see== [[gset]], [[gget]] 29120db6b7c49d62b1e7aa1fe10bbc4aff4bb215 Gget 0 1598 1953 2013-02-18T18:20:34Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>gget </span>[flag]</span> * [flag] = Flag from the following list [[gflags]] ==Use== These flags are used to store the current progress of a character in story mode quests. These generally aren't used with any quest other than the story mode quests. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>ret</span> <span style='color:blue'>1: </span><span style='color:green'>gget </span>0018, R200 <span style='color:orange'>//Retrieve Caves unlocked flag and store in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_= </span>R200, 00000001, 10 <span style='color:green'> ret </span> <span style='color:blue'>10: </span><span style='color:green'>window_msg </span>'Oh! You've been to the caves?!' <span style='color:blue'> </span><span style='color:green'>winend</span> <span style='color:blue'> </span><span style='color:green'>ret</span> </span> ==Also see== [[ret]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] 196e92ab91ca9553ed650f3d0300f15488ae26c8 Gillchic 0 2277 3621 2018-08-04T19:12:16Z RoySilverblade 20391 RoySilverblade moved page [[Gillchic]] to [[Dubchic Family]] wikitext text/x-wiki #REDIRECT [[Dubchic Family]] 05e1446d5ec471880d7f158a440d2c98d1f9bbf5 Go floor 0 1754 2400 2399 2013-04-28T01:04:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>go_floor </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for the players slot number. * ''register 2'' = Register containing the value of the floor to go to. ==Use== Used to send players to different floors through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000. (For floor 0).</span> <span style='color:blue'> go_floor </span>R250, R1 <span style='color:orange'>//Sends the player in slot stored in register 250 to the floor stored in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[leti]], [[ret]], [[reservedregisters]] 13fbd8da817d92fe5280d7fe2cd43f7c5223c045 2399 2013-04-28T01:04:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>go_floor</span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for the players slot number. * ''register 2'' = Register containing the value of the floor to go to. ==Use== Used to send players to different floors through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Makes register 1 equal 00000000. (For floor 0).</span> <span style='color:blue'> go_floor </span>R250, R1 <span style='color:orange'>//Sends the player in slot stored in register 250 to the floor stored in register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[leti]], [[ret]], [[reservedregisters]] 64ec019c6bcc538a6f39d8c18b5d05e9209a5a8b Grev 0 2235 3386 2018-01-23T04:23:35Z Lemon 20113 Defined grev wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>grev </span>[flag]</span> * [flag] = Flag from the following list [[gflags]] ==Use== These flags are used to store the current progress of a character in story mode quests. These generally aren't used with any quest other than the story mode quests. Sets the flag to whatever it wasn't, the equivalent of a logical NOT operation. ==Example== <span style='color:blue'>9: </span><span style='color:green'>message </span>000003E9, 'You've toggled the switch that lets you go to Mines!' <span style='color:green'> mesend</span> <span style='color:green'> grev</span> 0021 <span style='color:orange'>//Set Mines unlocked flag</span> <span style='color:green'> ret</span> ==Also see== [[message]], [[add_msg]], [[mesend]], [[ret]], [[rev]] a64b331034e39adf18367450380d97a5f69c6145 Gset 0 1599 1956 1954 2013-02-18T21:42:45Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>gset </span>[flag]</span> * [flag] = Flag from the following list [[gflags]] ==Use== These flags are used to store the current progress of a character in story mode quests. These generally aren't used with any quest other than the story mode quests. ==Example== <span style='color:blue'>9: </span><span style='color:green'>message </span>000003E9, 'I heard about the<cr>creatures you've seen<cr>from our Lab scientists.' <span style='color:green'> add_msg</span> 'It seems that our initial<cr>perception of Ragol was<cr>wrong.' <span style='color:green'> add_msg</span> 'What you've said doesn't<cr>match what Pioneer 1 told<cr>us... A paradise... Ha!' <span style='color:green'> add_msg</span> 'And we still don't know<cr>the cause of the<cr>explosion.' <span style='color:green'> add_msg</span> 'On top of that, we<cr>haven't heard anything<cr>from Pioneer 1!' <span style='color:green'> add_msg</span> '<name hero>, please...!<cr>Continue investigating!' <span style='color:green'> mesend</span> <span style='color:green'> gset</span> 0021 <span style='color:orange'>//Set Mines unlocked flag</span> <span style='color:green'> ret</span> ==Also see== [[message]], [[add_msg]], [[mesend]], [[ret]] 7825d0414e411d705fb2a75a3cde6d2e0d45b09c 1954 2013-02-18T21:28:53Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>gset </span>[flag]</span> * [flag] = Flag from the following list [[gflags]] ==Use== These flags are used to store the current progress of a character in story mode quests. These generally aren't used with any quest other than the story mode quests. ==Example== <span style='color:blue'>9: </span><span style='color:green'>message </span>000003E9, 'I heard about the<cr>creatures you've seen<cr>from our Lab scientists.' <span style='color:green'> add_msg</span> 'It seems that our initial<cr>perception of Ragol was<cr>wrong.' <span style='color:green'> add_msg</span> 'What you've said doesn't<cr>match what Pioneer 1 told<cr>us... A paradise... Ha!' <span style='color:green'> add_msg</span> 'And we still don't know<cr>the cause of the<cr>explosion.' <span style='color:green'> add_msg</span> 'On top of that, we<cr>haven't heard anything<cr>from Pioneer 1!' <span style='color:green'> add_msg</span> '<name hero>, please...!<cr>Continue investigating!' <span style='color:green'> mesend</span> <span style='color:green'> gset</span> 0021 <span style='color:orange'>//Set Caves unlocked flag</span> <span style='color:green'> ret</span> ==Also see== [[message]], [[add_msg]], [[mesend]], [[ret]] 4af3cc47a14d93956ebb60fddbf557ea1d76d546 Heal Trap 0 2271 3716 3668 2018-08-05T03:49:13Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Small trap that heals players ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** ''-1 = No link, explodes in place'' ** ''0 = No link, follows triggering player'' ** ''1+ = Group ID, explodes with all others of the same group.'' * '''(4) HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values (Unknown at the moment). * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 3239a5fa1595435626267fffa9d1c0358a6a6a8b 3668 3664 2018-08-05T00:27:43Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Small trap that heals players ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values (Unknown at the moment). * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 89437aace80208f655e86520fae3c4d3447d63a5 3664 3653 2018-08-05T00:26:31Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Small trap that heals players ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values (Unknown at the moment). * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 79fe859eee156a5603a57f3daf85dd7afee574d9 3653 3562 2018-08-05T00:19:54Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Small trap that heals players ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values (Unknown at the moment). * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. e0e2087fe5b5134bff9c7bd4cc57b20044a8da1c 3562 3547 2018-08-04T16:03:55Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Small trap that heals players ==Parameters== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values (Unknown at the moment). * '''Delay''' - Time (in frames) until trap detonates after triggering. a753b5609e469eee89a4f3604c6c612135be2f5b 3547 3546 2018-08-04T16:00:40Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Use== Small trap that heals players ==Parameters== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values (Unknown at the moment). * '''Delay''' - Time (in frames) until trap detonates after triggering. 7ee56f1af98d0f72d34aa12aa30615c4e3138d25 3546 2018-08-04T16:00:25Z RoySilverblade 20391 Created page with "==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 12, object ID. Defines this object as a H..." wikitext text/x-wiki ==Use== Small explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 12, object ID. Defines this object as a Heal Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''HP Healing''' - How much healing the Trap provides to the player, it varies based on difficulty. ** It appears that the provided HP Healing value is the healing applied in Very Hard, it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values (Unknown at the moment). * '''Delay''' - Time (in frames) until trap detonates after triggering. bb950c8a28d03ffdc10092ef59d9832bf39ca96c Hildebear 0 2269 3723 3678 2018-08-05T03:56:35Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn location ** ''0 = Ground'' ** ''1 = Sky'' * '''(6) Subtype''' - Choose which type of hildebear spawns. ** ''0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]'' ** ''1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?'' 411be52f9c31781357c7e1e48ecae98732e76a00 3678 3672 2018-08-05T00:30:41Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn location ** 0 = Ground ** 1 = Sky * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? b0056d646382290e2c6c7ba1cbde22d6fe9eb1b4 3672 3625 2018-08-05T00:29:26Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn location ** 0 = Ground ** 1 = Sky * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 726d233ca3b06986c48e03325ab6728f30e2d0b3 3625 3613 2018-08-04T22:29:30Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn location ** 0 = Ground ** 1 = Sky * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 2d7ac872f21f322fc2f2f120f5d47fcbbc0a27e9 3613 3606 2018-08-04T19:06:57Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? de75504bcbb08a8592fe51621e26ac17abc5d669 3606 3605 2018-08-04T19:02:57Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 169346d397a216cb574d2bde2a3cae65dc1cf564 3605 3597 2018-08-04T19:02:31Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 467173c4d2a8a33bdd9bcaa3906853fa99b843c2 3597 3596 2018-08-04T18:59:15Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 0f709ff93d71be08e458528cec3dba5d53bb3712 3596 3595 2018-08-04T18:58:50Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(2)''' - * '''(3)''' - * '''(4)''' - * '''(5)''' - * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? dfa487c746503545d5eda5ce094527284da22284 3595 3594 2018-08-04T18:58:22Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(2) - ''' * '''(3) - ''' * '''(4) - ''' * '''(5) - ''' * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 3852072bd9e97052cde44bde09616db2ddb02ef9 3594 3593 2018-08-04T18:58:08Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''(2)''' * '''(3)''' * '''(4)''' * '''(5)''' * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 8676c2b7ddf769648103539b44b935a50e4514cb 3593 3569 2018-08-04T18:57:35Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Sky Spawn Flag''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''(6) Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 4fcba528a440aca482f10fd05397d5f14675d303 3569 3568 2018-08-04T16:10:59Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Sky Spawn Flag (1)''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype (6)''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 56739443227250934234fbe960c17ec2fb69d227 3568 3548 2018-08-04T16:10:45Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Sky Spawn Flag (1)''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 2eecca47d7f2f0a0b7ae6d8e0b7db87c38dae301 3548 3523 2018-08-04T16:01:05Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Spawn in Sky''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? cf1630ffb7b59f2bffd1f64dd3c963666951acca 3523 3511 2018-08-04T15:44:53Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, object ID. Defines this enemy as a Hildebear. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Spawn in Sky''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? efc246909fb6dca1a0f4b5c50b37d0f729068fb0 3511 3510 2018-08-04T15:33:36Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Spawn in Sky''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 2788cc91b7eed95fe36eef6e7724cae0f05c53ee 3510 3507 2018-08-04T15:32:49Z RoySilverblade 20391 wikitext text/x-wiki ==Use== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Spawn in Sky''' - Spawn on ground or in air ** 1 = Sky ** 0 = Ground * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns. ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? 8b2473dbc3e9dfbca6f14929f611423c8b0d28b8 3507 3506 2018-08-04T15:28:40Z RoySilverblade 20391 wikitext text/x-wiki ==Use== [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] ==Parameters== [https://www.example.com link title] * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Spawn in Sky''' - Spawn on ground or in air (1=Sky, 0=Ground). * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns (0=Hildebear, 1=Hildetor!?) ab1f5c191550151a4765a688bcd8f61bbcfefe4f 3506 2018-08-04T15:25:31Z RoySilverblade 20391 Created page with "==Use== Hildebear. ==Parameters== * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map S..." wikitext text/x-wiki ==Use== Hildebear. ==Parameters== * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Spawn in Sky''' - Spawn on ground or in air (1=Sky, 0=Ground). * '''2''' * '''3''' * '''4''' * '''5''' * '''Subtype''' - Choose which type of hildebear spawns (0=Hildebear, 1=Hildetor!?) 2230ddcd0a64dd343c60b987859c2e11ee9d43d5 Hud hide 0 1386 1865 1583 2013-02-15T16:34:35Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_hide</span></span> * ''None'' ==Use== Used to hide the players HUD. Use [[hud_show]] to show HUD ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[cam_quake]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 9cc9c951f3e68696ff278c8846be78f18bf0fb1f 1583 1542 2011-03-28T07:22:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_hide</span></span> * ''None'' ==Use== Used to hide the players HUD. Use [[hud_show]] to show HUD ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[cam_quake]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 1466e98cc8bebe7f4b499e378d9957f2abb5a77d 1542 1486 2011-03-25T12:05:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_hide</span></span> * ''None'' ==Use== Used to hide the players HUD. Use [[hud_show]] to show HUD ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[cam_quake]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] c91e067b1aaf9b59ca7f9165e543d5dfd6f5f184 1486 1485 2011-03-24T14:47:10Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_hide</span></span> * ''None'' ==Use== Used to hide the players HUD. Use [[hud_show]] to show HUD ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[cam_quake]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] b7c1bb4b7350f5b829f2a4193b6eb8cf489f6bbb 1485 2011-03-24T14:46:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_hide</span></span> * ''None'' ==Use== Used to hide the players HUD. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[cam_quake]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 0876fea8feffa941da562cc4d5a0b8c2d0908f79 Hud show 0 1387 1866 1584 2013-02-15T16:38:33Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_show</span></span> * ''None'' ==Use== Used to show the players HUD after being hidden using [[hud_hide]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[cam_quake]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] af2448fcf5998bab0422cf884cbe536a8528e702 1584 1549 2011-03-28T07:23:15Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_show</span></span> * ''None'' ==Use== Used to show the players HUD after being hidden using [[hud_hide]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[cam_quake]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] e14124a067283cb0ab63310eba62a21ef7fb3769 1549 1490 2011-03-25T12:14:45Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_show</span></span> * ''None'' ==Use== Used to show the players HUD after being hidden using [[hud_hide]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[cam_quake]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 678385c7df5b84ed7aa71165af7f4f7a913ec670 1490 1489 2011-03-24T14:50:46Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>hud_show</span></span> * ''None'' ==Use== Used to show the players HUD after being hidden using [[hud_hide]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[cam_quake]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 31d27d4dacfc5fd08c6f79a908dc3ebb5a94feb7 1489 2011-03-24T14:49:53Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>cam_quake</span></span> * ''None'' ==Use== Used to shake the cam for dramatic effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[cam_quake]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] f9f93aaaffc100783b12efdeadf9067e6be7f75c If switch not pressed 0 2327 3908 2021-02-16T03:58:59Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_not_pressed </span>register</span> * ''register'' = Start of contin..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_not_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (2 registers.) Register 1 = Switch id Register 2 = Unlock Register ==Use== Used to set a register to check if a switch is not pressed through scripting or map event scripting ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span><span style='color:black'>R1, 00000001 </span><span style='color:orange'>//Makes register 1 equal 00000001 for switch id 1.</span> <span style='color:blue'> if_switch_not_pressed </span><span style='color:black'>R1 </span><span style='color:orange'> <span style='color:green'> leti </span><span style='color:black'>R3, 00000002 </span><span style='color:orange'>//Makes register 2 equal 00000002 for switch id 2.</span> <span style='color:blue'> if_switch_not_pressed </span><span style='color:black'>R3 </span><span style='color:orange'> <span style='color:green'> jmp_on 102 </span><span style='color:black'>2:2:4 </span><span style='color:orange'>//If register 2 and 4 = 1, jump to Function 102 <span style='color:green'> jmp </span><span style='color:black'>101 </span><span style='color:orange'>//Jump to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span><span style='color:black'>Switch IDs 1 and 2 are now pressed </span><span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_on]], [[jmp]], [[window_msg]], [[winend]] 777f437024b91a37d09443b2e69180630e5d44d7 If switch pressed 0 1840 2619 2618 2013-07-30T00:54:13Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register to equal 00000001 if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span><span style='color:black'>R1, 00000004 </span><span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span><span style='color:black'>R2, 00000005 </span><span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span><span style='color:black'>R1 </span><span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span><span style='color:black'>R3, 00000001, 102 </span><span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span><span style='color:black'>101 </span><span style='color:orange'>//Jump to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span><span style='color:black'>Switch id 5<cr>on floor 4<cr>is now unlocked. </span><span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] fcd44786bcd65c8948aaf29d25c44c0058be0f86 2618 2617 2013-07-30T00:13:31Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register to equal 00000001 if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span><span style='color:black'>R1, 00000004 </span><span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span><span style='color:black'>R2, 00000005 </span><span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span><span style='color:black'>R1 </span><span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span><span style='color:black'>R3, 00000001, 102 </span><span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span><span style='color:black'>101 </span><span style='color:orange'>//Jump to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span><span style='color:black'>Switch id 5<cr>on floor 4<cr>is now unlocked. </span><span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] 349eaf6e660fa42529f0feaf7a42eceb5320376a 2617 2616 2013-07-30T00:13:17Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register to equal 00000001 if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span><span style='color:black'>R1, 00000004 </span><span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span><span style='color:black'>R2, 00000005 </span><span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span><span style='color:black'>R1 </span><span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span><span style='color:black'>R3, 00000001, 102 </span><span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span><span style='color:black'>101 </span><span style='color:orange'>//Jump to function 101.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span><span style='color:black'>Switch id 5<cr>on floor 4<cr>is now unlocked. </span><span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] cc1b20d0ffb1f979017f0a8acab01684fee9c2af 2616 2615 2013-07-30T00:11:55Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register to equal 00000001 if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span><span style='color:black'>R1, 00000004 </span><span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span><span style='color:black'>R2, 00000005 </span><span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span><span style='color:black'>R1 </span><span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span><span style='color:black'>R3, 00000001, 102 </span><span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span><span style='color:black'>101 </span><span style='color:orange'>//Jump to function 101.</span> <span style='color:green'> window_msg </span><span style='color:black'>Switch id 5<cr>on floor 4<cr>is now unlocked. </span><span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] 4844a0cd0c1083e809a1eb6468150b6e68e7d37c 2615 2614 2013-07-30T00:10:23Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span><span style='color:black'>R1, 00000004 </span><span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span><span style='color:black'>R2, 00000005 </span><span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span><span style='color:black'>R1 </span><span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span><span style='color:black'>R3, 00000001, 102 </span><span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span><span style='color:black'>101 </span><span style='color:orange'>//Jump to function 101.</span> <span style='color:green'> window_msg </span><span style='color:black'>Switch id 5<cr>on floor 4<cr>is now unlocked. </span><span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] 3a9a9f13f85b7efaad0a49b2a19db3ccbb2a59e3 2614 2613 2013-07-29T23:58:07Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span>R1, 00000004 <span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span>R2, 00000005 <span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span>R1 <span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span>R3, 00000001, 102 <span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jump to function 101.</span> <span style='color:green'> window_msg </span>Switch id 5<cr>on floor 4<cr>is now unlocked. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] 029e5669d244e44f1139a65bd26866e942829cd0 2613 2612 2013-07-29T23:56:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span>R1, 00000004 <span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span>R2, 00000005 <span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span>R1 <span style='color:orange'>//Tells where to start looking for the continuous registers. If switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span>R3, 00000001, 102 <span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jump to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>Switch id 5<cr>on floor 4<cr>is now unlocked.<span style='color:orange'>//Displays a window message. <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] 532187e170cd22eeaba591906308b298c5e4102b 2612 2013-07-29T23:54:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>if_switch_pressed </span>register</span> * ''register'' = Start of continuous registers. ==Continuous registers== (3 registers.) Register 1 = Floor id. Register 2 = Switch id. Register 3 = Register to set is the switch id in register2 on the floor id in register 1 is unlocked. ==Use== Used to set a register if a switch id is unlocked either though scripting or through the map event scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads function 101 for the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. <span style='color:green'> leti </span>R1, 00000004 <span style='color:orange'>//Makes register 1 equal 00000004 for floor id 4.</span> <span style='color:green'> leti </span>R2, 00000005 <span style='color:orange'>//Makes register 2 equal 00000005 for switch id 5.</span> <span style='color:blue'> if_switch_pressed </span>R1 <span style='color:orange'>//Tells there to start looking for the continuous registers. IF switch id 5 on floor 4 is unlocked when this opcode is encountered then register 3 will be set to equal 00000001.</span> <span style='color:green'> jmpi_= </span>R3, 00000001, 102 <span style='color:orange'>//If register 3 equals 00000001 jump to function 102.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jump to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>Switch id 5<cr>on floor 4<cr>is now unlocked.<span style='color:orange'>//Displays a window message. <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[thread_stg]], [[ret]], [[sync]], [[leti]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]] 35e20d5757527ca2875ed8b78a431076e91da8a8 If zone clear 0 1793 2476 2475 2013-04-30T23:03:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>if_zone_clear </span>register1, register2</span> * ''register1'' = Register containing the value of if room is cleared or not. 00000000 equals not cleared. 00000001 equals cleared. * ''register2'' = Start of the continuous registers, containing the value of... Starting register contains the value for the floor id. The next continuous register contains the value for the room id. ==Use== Used to preform a check on if a room on a floor has been cleared of enemies or not. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003. (For floor id 3.)</span> <span style='color:green'> leti </span>R3, 0000000A <span style='color:orange'>//Makes register 3 equal 0000000A. (For room id 10.)</span> <span style='color:green'> if_zone_clear </span>R1, R2 <span style='color:orange'>//If room id 10 on floor id 3 has been cleared of enemies make register 1 equal 00000001.</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[ret]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[jmp]] e3daf1ef4770236a2356dbe9fa9bb2812513ae86 2475 2013-04-30T23:02:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>if_zone_clear </span>register1, register2</span> * ''register1'' = Register containing the value of if room is cleared or not. 00000000 equals not cleared, 00000001 equals cleared. * ''register2'' = Start of the continuous registers, containing the value of... Starting register contains the value for the floor id. The next continuous register contains the value for the room id. ==Use== Used to preform a check on if a room on a floor has been cleared of enemies or not. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Makes register 2 equal 00000003. (For floor id 3.)</span> <span style='color:green'> leti </span>R3, 0000000A <span style='color:orange'>//Makes register 3 equal 0000000A. (For room id 10.)</span> <span style='color:green'> if_zone_clear </span>R1, R2 <span style='color:orange'>//If room id 10 on floor id 3 has been cleared of enemies make register 1 equal 00000001.</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> </span> ==Also see== [[ret]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[leti]], [[sync_register]], [[jmp]] e934f654351fa33ef5d2d3bf577052e826f9e12b Initial floor 0 1812 2534 2533 2013-05-05T10:47:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>initial_floor </span>xxxxxxxx</span> * ''xxxxxxxx'' = Floor id the players will start the quest on. ==Use== Used in function 0 to change the floor players start the quest on. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Quests episode set to episode 1.</span> <span style='color:red'> initial_floor </span>00000003 <span style='color:orange'>//Players will start the quest on floor 3.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[ret]] 2c0b708875bae2305b8f426ad02b9b2476c5a40a 2533 2013-05-05T10:47:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>initial_floor </span>xxxxxxxx</span> * ''xxxxxxxx'' = Floor id the players will start the quest on. ==Use== Used in function 0 to change the floor players start the quest on. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Quests episode set to episode 1.</span> <span style='color:red'> initial_floor </span>00000003 <span style='color:orange'>//Players will start the quest on floor 3.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[ret]], [[Functions]] 48bf24572830fecc90fbee63dfea152a58783b59 Is there grave message 0 2403 4194 2022-06-09T12:38:30Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>is_there_grave_message </span>register 1</span> * ''register 1'' = Register f..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>is_there_grave_message </span>register 1</span> * ''register 1'' = Register for output ==Use== Returns a value of 1 if the player has a grave message. de174b7afe81af02cab853aeddddef59e82b601d Item Light 0 2350 3965 2021-04-09T01:00:56Z LunarFuror 20394 Created page with "==Object== A small 'x' shaped particle of light that disappears when close ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, object ID. Defines this obje..." wikitext text/x-wiki ==Object== A small 'x' shaped particle of light that disappears when close ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 64, object ID. Defines this object as a Item Light. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Subtype''' - How close a player needs to be for the item to disappear? This radius is much smaller than usual. A radius of 20 here is roughly the same size as a range of 5 elsewhere. * '''(2)''' - Unknown * '''(3)''' - Unknown * '''(4)''' - Unknown * '''(5)''' - Unknown * '''(6)''' - Unknown * '''(7)''' - Unknown * '''(8)''' - Unknown * '''(9)''' - Unknown 49e5e8e63984d81a5df317a1c37f66ccd2419c79 Item check 0 2376 4078 4077 2022-01-18T16:55:43Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_check</span> register output</span> * register = Starting register in a set of 3, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Use to check for an item in inventory. This checks the inventory of the player who triggers/encounters this script. IE: If player 1 presses a button that fires the function, it checks their inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 options <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000001 <span style='color:blue'> </span><span style='color:green'>item_check </span>R40 R200 <span style='color:orange'>//Check for the Snow Queen as denoted by register R40 (through 42) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 233ad64cf09537f483e487718afcc723ae10dfcc 4077 4076 2022-01-18T16:48:21Z LunarFuror 20394 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_check</span> register output</span> * register = Starting register in a set of 3, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Use to check for an item in inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 options <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000001 <span style='color:blue'> </span><span style='color:green'>item_check </span>R40 R200 <span style='color:orange'>//Check for the Snow Queen as denoted by register R40 (through 42) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 436b78415bbdcd11df2b8370db7f46a76b0329f4 4076 4075 2022-01-18T16:47:54Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_check</span> register output</span> * register = Starting register in a set of 3, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Use to check for an item in inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 options <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000001 <span style='color:blue'> </span><span style='color:green'>item_check </span>R40 R200 <span style='color:orange'>//Check for the Snow Queen as denoted by register R40 (through 42) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] 3133ff5ecbcafca61d13db18a356ab7f05c72fe1 4075 2022-01-18T16:45:02Z LunarFuror 20394 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_check</span> register output</span> * register = Starting register in a..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_check</span> register output</span> * register = Starting register in a set of 3, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Returns the slot # of the item checked for, if they have it in their inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 options <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000001 <span style='color:blue'> </span><span style='color:green'>item_check </span>R40 R200 <span style='color:orange'>//Check for the Snow Queen as denoted by register R40 (through 42) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] 512b230035db3e9f12bc31b531a2daf633e4af38 Item create 0 2400 4177 4166 2022-04-28T19:12:25Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create </span>register output</span> * ''register'' = Starting register in a set of 3, this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. Full hex lists and info [[item_hex_codes|here]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] e4f92afbdc38e38ac14fbea5024489e402f53780 4166 2022-04-28T17:40:37Z LunarFuror 20394 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create </span>register output</span> * ''register'' = Starting register..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create </span>register output</span> * ''register'' = Starting register in a set of 3, this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 2f153cbff47af071b9e57ac54ba7e93b55a858d0 Item create2 0 2399 4176 4167 2022-04-28T19:12:18Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 12, this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. It should be noted that item_create2 lacks the registers to make a mag properly, which would require 16 registers instead of 12. Full hex lists and info [[item_hex_codes|here]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 12 bytes of 00 45 01 (followed by 0's for safety) this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>leti </span>R203, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R204, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R205, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R206, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R207, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R208, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R209, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R210, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R211, 00000000 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] ebc2643b0160a85215211ec060b91eea9a80d579 4167 4165 2022-04-28T18:05:52Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 12, this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. It should be noted that item_create2 lacks the registers to make a mag properly, which would require 16 registers instead of 12. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 12 bytes of 00 45 01 (followed by 0's for safety) this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>leti </span>R203, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R204, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R205, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R206, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R207, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R208, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R209, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R210, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R211, 00000000 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 70e1ce967900d4f8c891db59262ff7818346e40a 4165 4164 2022-04-28T17:39:15Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 12, this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 12 bytes of 00 45 01 (followed by 0's for safety) this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>leti </span>R203, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R204, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R205, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R206, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R207, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R208, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R209, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R210, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R211, 00000000 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 018e92f2b0b57ec1fdadc9688362ca710a1a871a 4164 4163 2022-04-28T17:36:13Z LunarFuror 20394 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 12 (many items need only 3), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 12 bytes of 00 45 01 (followed by 0's for safety) this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>leti </span>R203, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R204, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R205, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R206, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R207, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R208, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R209, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R210, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R211, 00000000 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 8c4ebe7ee4b4567eb275e59b9e9d15b6abf39bcf 4163 4162 2022-04-28T17:35:56Z LunarFuror 20394 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 12 (many items need only 3), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>leti </span>R203, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R204, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R205, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R206, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R207, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R208, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R209, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R210, 00000000 <span style='color:blue'> </span><span style='color:green'>leti </span>R211, 00000000 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] f64d4f855d39d21862446bbf2b1bf46152b1c98c 4162 4161 2022-04-28T17:34:58Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 12 (many items need only 3), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] d4afa43499aca39fba7b9d05641b5f94cf1aaa73 4161 4160 2022-04-28T17:29:04Z LunarFuror 20394 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 3 (12?), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2 </span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 3229d48f0961792802b75b2ab316592bd523d77d 4160 4159 2022-04-28T17:28:49Z LunarFuror 20394 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 3 (12?), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2</span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450</span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] c9d14feda30ee3ed1102d4629d484f48315a7d84 4159 4158 2022-04-28T17:27:01Z LunarFuror 20394 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 3 (12?), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2</span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450 </span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] afa3bc7ee6f2c02927065f1ed57d6fb22295313d 4158 4157 2022-04-28T17:25:59Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2 </span>register output</span> * ''register'' = Starting register in a set of 3 (12?), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2</span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450 </span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 61a4e1cb02dfc26ad97f7d27f31dbf035f6117ca 4157 2022-04-28T17:25:46Z LunarFuror 20394 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2</span>register output</span> * ''register'' = Starting register..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_create2</span>register output</span> * ''register'' = Starting register in a set of 3 (12?), this denotes the weapon you are checking for. * ''output'' = The register the output of the check is stored in. Returns FFFFFFFF if no item was found (IE: the inventory was full, see getting the Soul Eater in From the Depths). Otherwise returns the slot number. ==Use== Tries to add an item to the inventory of the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R200, 00000000 <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R201, 00000045 <span style='color:blue'> </span><span style='color:green'>leti </span>R202, 00000001 <span style='color:blue'> </span><span style='color:green'>item_create2</span>R200, R220 <span style='color:orange'>//Tries to give the Snow Queen as denoted by register R200 (through 202) and store the result in R220</span> <span style='color:blue'> </span><span style='color:green'>jmpi_! </span>R220, FFFFFFFF, 450 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 450 </span> <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 11e5eca457c110a5136dafeb70c51044567712b0 Item delete2 0 1875 4172 2701 2022-04-28T19:10:40Z LunarFuror 20394 /* Item hex info */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_delete2</span> register1, register2</span> * ''register1'' = Start of continuous registers. 3 registers. Register 1 = item byte hex data 1. Register 2 = item byte hex data 2. Register 3 = item byte hex data 3. * ''register2'' = Register to store complied hex info of item to delete. ==Item hex info== Full hex lists and info [[item_hex_codes|here]]. '''S-Rank Specials:''' 01: Jellen (Weakens Enemy Attack) 02. Zalure (Weakens Enemy Defense 05: Burning (Fire Attribute) 06: Tempest (Thunder Attribute) 07: Blizzard (Ice Attribute) 08: Arrest (Paralysis) 09: Chaos (Confusion) 10: Kings (Drains Enemy XP) 0A: Hell (1 Hit Kill) 0B: Spirit (Drains 10% of Total TP for Double Damage) 0C: Berserk (Drains 10% of Total HP for Double Damage) 0D: Demon's (Reduces HP to 1/4) 0E: Gush (Steals Enemy HP) 0F: Geist (Steals Enemy TP) '''Weapon Values:''' 000100 = Saber 000101 = Brand 000102 = Buster 000103 = Pallasch 000104 = Gladius 000105 = DB's SABER 000106 = KALADGOLG 000107 = DURANDAL 000108 = GALATINE 000200 = Sword 000201 = Gigush 000202 = Breaker 000203 = Claymore 000204 = Calibur 000205 = FLOWEN'S SWORD 000206 = LAST SURVIVOR 000207 = DRAGON SLAYER 000208 = ???? 000300 = Dagger 000301 = Knife 000302 = Blade 000303 = Edge 000304 = Ripper 000305 = BLADE DANCE 000306 = BLOODY ART 000307 = CROSS SCAR 000308 = ZERO DIVIDE 000309 = TWIN KAMUI* 000400 = Partisan 000401 = Halbert 000402 = Glaive 000403 = Berdys 000404 = Gungnir 000405 = BRIONAC 000406 = VJAYA 000407 = GAE BOLG 000408 = ASTERON BELT 000500 = Slicer 000501 = Spinner 000502 = Cutter 000503 = Sawcer 000504 = Diska 000505 = SLICER OF ASSASSIN 000506 = DISKA OF LIBERATOR 000507 = DISKA OF BRAVEMEN 000508 = IZMAELA 000600 = Handgun 000601 = Autogun 000602 = Lockgun 000603 = Railgun 000604 = Raygun 000605 = VARISTA 000606 = CUSTOM RAY Ver.00 000607 = BRAVACE 000608 = TENSION BLASTER 000700 = Rifle 000701 = Sniper 000702 = Blaster 000703 = Beam 000704 = Laser 000705 = VISK'235W 000706 = WALS'MK2 000707 = JUSTY'23ST 000708 = RIANOV 303SNR* 000709 = RIANOV 303SNR-1 00070A = RIANOV 303SNR-2 00070B = RIANOV 303SNR-3 00070C = RIANOV 303SNR-4 00070D = RIANOV 303SNR-5 000800 = Mechgun 000801 = Assault 000802 = Repeater 000803 = Gatling 000804 = Vulcan 000805 = M&A60 VISE 000806 = H&S25 JUSTICE 000807 = L&K14 COMBAT 000808 = ???? 000900 = Shot 000901 = Spread 000902 = Cannon 000903 = Launcher 000904 = Arms 000905 = CRUSH BULLET 000906 = METEOR SMASH 000907 = FINAL IMPACT 000908 = ???? 000A00 = Cane 000A01 = Stick 000A02 = Mace 000A03 = Club 000A04 = CLUB OF LACONIUM 000A05 = MACE OF ADAMAN 000A06 = CLUB OF ZUMIURAN 000A07 = LOLIPOP* 000B00 = Rod 000B01 = Pole 000B02 = Pillar 000B03 = Striker 000B04 = BATTLE VERGE 000B05 = BRAVE HAMMER 000B06 = ALIVE AQHU 000B07 = VALKYRIE* 000C00 = Wand 000C01 = Staff 000C02 = Baton 000C03 = Scepter 000C04 = FIRE SCEPTER:AGNI 000C05 = ICE STAFF:DAGON 000C06 = STORM VAND:INDRA 000C07 = EARTH WAND BROWNIE 000D00 = PHOTON CLAW 000D01 = SILENCE CLAW 000D02 = NEI'S CLAW 000D03 = PHOENIX CLAW* 000E00 = DOUBLE SABER 000E01 = STAG CUTLERY 000E02 = TWIN BRAND 000F00 = BRAVE KNUCKLE 000F01 = ANGRY FIST 000F02 = GOD HAND 000F03 = SONIC KNUCKLE 000F04 = Saber 001000 = OROTIAGITO 001001 = AGITO (1975) 001002 = AGITO (1983) 001003 = AGITO (2001) 001004 = AGITO (1991) 001005 = AGITO (1977) 001006 = AGITO (1980) 001007 = RAIKIRI 001100 = SOUL EATER 001101 = SOUL BANISH 001102 = ???? 001200 = SPREAD NEEDLE 001300 = HOLY RAY 001400 = INFERNO BAZOOKA 001401 = RAMBLING MAY* 001402 = L&K38 COMBAT 001500 = FLAME VISIT 001501 = BURNING VISIT 001600 = AKIKO'S FRYING PAN 001700 = SORCERER'S CANE 001800 = S-BEAT'S BLADE 001900 = P-ARMS'S BLADE 001A00 = DELSABER'S BUSTER 001B00 = BRINGER'S RIFLE 001C00 = EGG BLASTER 001D00 = PSYCHO WAND 001E00 = HEAVEN PUNISHER 001F00 = LAVIS CANNON 002000 = VICTOR AXE 002001 = LACONIUM AXE* 002100 = CHAIN SAWD 002200 = CADUCEUS 002201 = MERCURIUS ROD 002300 = STING TIP 002400 = MAGICAL PIECE 002500 = TECHNICAL CROZIER 002600 = SUPPRESSED GUN 002700 = ANCIENT SABER 002800 = HARISEN BATTLE FAN 002900 = YAMIGARASU 002A00 = AKIKO'S WOK 002B00 = TOY HAMMER 002C00 = ELYSION 002C01 = ???? 002D00 = RED SABER 002E00 = METEOR CUDGEL 002F00 = MONKEY KING BAR 002F01 = BLACK KING BAR 003000 = DOUBLE CANNON 003001 = GIRASOLE 003100 = HUGE BATTLE FAN 003200 = TSUMIKIRI J-SWORD 003300 = SEALED J-SWORD 003400 = RED SWORD 003500 = CRAZY TUNE 003600 = TWIN CHAKRAM 003700 = WOK OF AKIKO'S SHOP 003800 = LAVIS BLADE 003900 = RED DAGGER 003A00 = MADAM'S PARASOL 003B00 = MADAM'S UMBRELLA 003C00 = IMPERIAL PICK 003D00 = BERDYSH 003E00 = RED PARTISAN 003F00 = FLIGHT CUTTER 004000 = FLIGHT FAN 004100 = RED SLICER 004200 = HANDGUN:GULD 004201 = MASTER RAVEN 004300 = HANDGUN:MILLA 004301 = LAST SWAN 004400 = RED HANDGUN 004500 = FROZEN SHOOTER 004501 = SNOW QUEEN 004600 = ANTI ANDROID RIFLE 004700 = ROCKET PUNCH 004800 = SAMBA MARACAS 004900 = TWIN PSYCHOGUN 004A00 = DRILL LAUNCHER 004B00 = GULD MILLA 004B01 = DUAL BIRD* 004C00 = RED MECHGUN 004D00 = BELRA CANNON 004E00 = PANZER FAUST 004E01 = IRON FAUST 004F00 = SUMMIT MOON 005000 = WINDMILL 005100 = EVIL CURST 005200 = FLOWER CANE 005300 = HILDEBEAR'S CANE 005400 = HILDEBLUE'S CANE 005500 = RABBIT WAND 005600 = PLANTAIN LEAF 005601 = FATSIA 005700 = DEMONIC FORK 005800 = STRIKER OF CHAO 005900 = BROOM 005A00 = PROPHETS OF MOTAV 005B00 = THE SIGH OF A GOD 005C00 = TWINKLE STAR 005D00 = PLANTAIN FAN 005E00 = TWIN BLAZE 005F00 = MARINA'S BAG 006000 = DRAGON'S CLAW 006100 = PANTHER'S CLAW 006200 = S-RED'S BLADE 006300 = PLANTAIN HUGE FAN 006400 = CHAMELEON SCYTHE 006500 = YASMINKOV 3000R 006600 = ANO RIFLE 006700 = BARANZ LAUNCHER 006800 = BRANCH OF PAKUPAKU 006900 = HEART OF POUMN 006A00 = YASMINKOV 2000H 006B00 = YASMINKOV 7000V 006C00 = YASMINKOV 9000M 006D00 = MASER BEAM 006D01 = POWER MASER 006E00 = Saber 006E01 = LOGiN 006F00 = FLOWER BOUQUET 007000 = (S Rank Weapon) SABER - FA 007100 = (S Rank Weapon) SWORD - FA 007200 = (S Rank Weapon) BLADE - C8 007300 = (S Rank Weapon) PARTISAN - C8 007400 = (S Rank Weapon) SLICER - 8C 007500 = (S Rank Weapon) GUN - FA 007600 = (S Rank Weapon) RIFLE - DC 007700 = (S Rank Weapon) MECHGUN - 32 007800 = (S Rank Weapon) SHOT - 7D 007900 = (S Rank Weapon) CANE - 78 007A00 = (S Rank Weapon) ROD - B4 007B00 = (S Rank Weapon) WAND 007C00 = (S Rank Weapon) TWIN 007D00 = (S Rank Weapon) CLAW 007E00 = (S Rank Weapon) BAZOOKA 007F00 = (S Rank Weapon) NEEDLE 008000 = (S Rank Weapon) SCYTHE 008100 = (S Rank Weapon) HAMMER 008200 = (S Rank Weapon) MOON 008300 = (S Rank Weapon) PSYCHOGUN 008400 = (S Rank Weapon) PUNCH 008500 = (S Rank Weapon) WINDMILL 008600 = (S Rank Weapon) HARISEN 008700 = (S Rank Weapon) KATANA 008800 = (S Rank Weapon) J-CUTTER 008900 = MUSASHI 008901 = YAMATO 008902 = ASUKA 008903 = SANGE & YASHA 008A00 = SANGE 008A01 = YASHA 008A02 = KAMUI 008B00 = PHOTON LAUNCHER 008B01 = GUILTY LIGHT 008B02 = RED SCORPIO 008B03 = PHONON MASER* 008C00 = TALIS 008C01 = MAHU 008C02 = HITOGATA 008C03 = DANCING HITOGATA 008C04 = KUNAI 008D00 = NUG-2000 BAZOOKA 008E00 = S-BERILL'S HAND #0 008E01 = S-BERILL'S HAND #1 008F00 = FLOWEN'S SWORD AUW 3060 008F01 = FLOWEN'S SWORD AUW 3064 008F02 = FLOWEN'S SWORD AUW 3067 008F03 = FLOWEN'S SWORD AUW 3073 008F04 = FLOWEN'S SWORD AUW 3077 008F05 = FLOWEN'S SWORD AUW 3082 008F06 = FLOWEN'S SWORD AUW 3083 008F07 = FLOWEN'S SWORD AUW 3084 008F08 = FLOWEN'S SWORD AUW 3079 008F09 = ???? 009000 = DB'S SWORD AUW 3062 009001 = DB'S SWORD AUW 3067 009002 = DB'S SWORD AUW 3069 009003 = DB'S SWORD AUW 3064 009004 = DB'S SWORD AUW 3069 009005 = DB'S SWORD AUW 3073 009006 = DB'S SWORD AUW 3070 009007 = DB'S SWORD AUW 3075 009008 = DB'S SWORD AUW 3077 009009 = ???? 009100 = GIGUE BAZOOKA 009200 = GUARDIANNA 009300 = VIRIDIA CARD 009301 = GREENILL CARD 009302 = SKYLY CARD 009303 = BLUEFULL CARD 009304 = PURPLENUM CARD 009305 = PINKAL CARD 009306 = REDRIA CARD 009307 = ORAN CARD 009308 = YELLOWBOZE CARD 009309 = WHITILL CARD 009400 = MORNING GLORY 009500 = PARTISAN OF LIGHTING 009600 = GAL WIND 009700 = ZANBA 009800 = RIKA'S CLAW 009900 = ANGEL HARP 009A00 = DEMOLITION COMET 009B00 = NEI'S CLAW 009C00 = RAINBOW BATON 009D00 = DARK FLOW 009E00 = DARK METEOR 009F00 = DARK BRIDGE 00A000 = G-ASSASIN'S SABERS 00A100 = RAPPY'S FAN 00A200 = BOOMA'S CLAW 00A201 = GOBOOMA'S CLAW 00A202 = GIGOBOOMA'S CLAW 00A300 = RUBY BULLET 00A400 = AMORE ROSE 00A500 = (S Rank Weapon) SWORDS 00A600 = (S Rank Weapon) LAUNCHER 00A700 = (S Rank Weapon) CARD 00A800 = (S Rank Weapon) KNUCKLE 00A900 = (S Rank Weapon) AXE 00AA00 = SLICER OF FANATIC 00AB00 = LAME D'ARGENT 00AC00 = EXCALIBUR 00AD00 = Saber 00AD01 = Saber 00AD02 = Saber 00AD03 = RAGE DE FEU 00AE00 = DAISY CHAIN 00AF00 = OPHELIE SEIZE 00B000 = MILLE MARTEAUX 00B100 = LE COGNEUR 00B200 = COMMANDER BLADE 00B300 = VIVIENNE 00B400 = KUSANAGI 00B500 = SACRED DUSTER 00B600 = GUREN 00B700 = SHOUREN 00B800 = JIZAI 00B900 = FLAMBERGE 00BA00 = YUNCHANG 00BB00 = SNAKE SPIRE 00BC00 = FLAPJACK FLAPPER 00BD00 = GETSUGASAN 00BE00 = MAGUWA 00BF00 = HEAVEN STRIKER 00C000 = CANNON ROUGE 00C100 = METEOR ROUGE 00C200 = SOLFERINO 00C300 = CLIO 00C400 = SIREN GLASS HAMMER 00C500 = GLIDE DIVINE 00C600 = SHICHISHITO 00C700 = MURASAME 00C800 = DAYLIGHT SCAR 00C900 = DECALOG 00CA00 = 5TH ANNIV. BLADE 00CB00 = PRINCIPAL'S GIFT PARASOL 00CC00 = AKIKO'S CLEAVER 00CD00 = TANEGASHIMA 00CE00 = TREE CLIPPERS 00CF00 = NICE SHOT 00D200 = ANO BAZOOKA 00D300 = SYNTHESIZER 00D400 = BAMBOO SPEAR 00D500 = KAN'EI TSUHO 00D600 = JITTE 00D700 = BUTTERFLY NET 00D800 = SYRINGE 00D900 = BATTLEDORE 00DA00 = RACKET 00DB00 = HAMMER 00DC00 = GREAT BOUQUET 00DD00 = TypeSA/Saber 00DE00 = TypeSL/Saber 00DF00 = TypeJS/Saber 00E000 = TypeSW/Sword 00E100 = TypeRO/Sword 00E200 = TypeBL/BLADE 00E300 = TypeKN/Blade 00E400 = TypeHA/HALBERT 00E500 = TypeDS/D.SABER 00E600 = TypeCL/CLAW 00E700 = TypeSS/SWORDS 00E800 = TypeGU/HANDGUN 00E900 = TypeRI/RIFLE 00EA00 = TypeME/MECHGUN 00EB00 = TypeSH/SHOT 00EC00 = TypeWA/WAND 00ED00 = ???? 00EF00 = ???? (Requires GOE) '''Armor slots:''' 1: One Slot 2: Two Slots 3: Three Slots 4: Four Slots '''Armor values:''' 010100 = Frame 010101 = Armor 010102 = Psy Armor 010103 = Giga Frame 010104 = Soul Frame 010105 = Cross Armor 010106 = Solid Frame 010107 = Brave Armor 010108 = Hyper Frame 010109 = Grand Armor 01010A = Shock Frame 01010B = King's Frame 01010C = Dragon Frame 01010D = Absorb Armor 01010E = Protect Frame 01010F = General Armor 010110 = Perfect Frame 010111 = Valiant Frame 010112 = Imperial Armor 010113 = Holiness Armor 010114 = Guardian Armor 010115 = Divinity Armor 010116 = Ultimate Frame 010117 = Celestial Armor 010118 = HUNTER FIELD 010119 = RANGER FIELD 01011A = FORCE FIELD 01011B = REVIVAL GARMENT 01011C = SPIRIT GARMENT 01011D = STINK FRAME 01011E = D-PARTS Ver1.01 01011F = D-PARTS Ver2.10 010120 = PARASITE WEAR:De Rol 010121 = PARASITE WEAR:Nelgal 010122 = PARASITE WEAR:Vajulla 010123 = SENSE PLATE 010124 = GRAVITON PLATE 010125 = ATTRIBUTE PLATE 010126 = FLOWEN'S FRAME 010127 = CUSTOM FRAME Ver.00 010128 = DB's ARMOR 010129 = GUARD WAVE 01012A = DF FIELD 01012B = LUMINOUS FIELD 01012C = CHU CHU FEVER 01012D = LOVE HEART 01012E = FLAME GARMENT 01012F = VIRUS ARMOR:Lafuteria 010130 = BRIGHTNESS CIRCLE 010131 = AURA FIELD 010132 = ELECTRO FRAME 010133 = SACRED CLOTH 010134 = SMOKING PLATE 010135 = STAR CUIRASS 010136 = BLACK HOUND CUIRASS 010137 = MORNING PRAYER 010138 = BLACK ODOSHI DOMARU 010139 = RED ODOSHI DOMARU 01013A = BLACK ODOSHI RED NIMAIDOU 01013B = BLUE ODOSHI VIOLET NIMAIDOU 01013C = DIRTY LIFE JACKET 01013D = Frame 01013E = WEDDING DRESS 01013F = Frame 010140 = RED COAT 010141 = THIRTEEN 010142 = MOTHER GARB 010143 = MOTHER GARB+ 010144 = DRESS PLATE 010145 = SWEETHEART 010146 = IGNITION CLOAK 010147 = CONGEAL CLOAK 010148 = TEMPEST CLOAK 010149 = CURSED CLOAK 01014A = SELECT CLOAK 01014B = SPIRIT CUIRASS 01014C = REVIVAL CUIRASS 01014D = ALLIANCE UNIFORM 01014E = OFFICER UNIFORM 01014F = COMMANDER UNIFORM 010150 = CRIMSON COAT 010151 = INFANTRY GEAR 010152 = LIEUTENANT GEAR 010153 = INFANTRY MANTLE 010154 = LIEUTENANT MANTLE 010155 = UNION FIELD 010156 = SAMURAI ARMOR* 010157 = STEALTH SUIT* 010158 = ???? [Requires GOE] 010159 = Knight/Power [Requires GOE] 01015A = Knight/Power [Requires GOE] '''Shield Values:''' 010200 = Barrier 010201 = Shield 010202 = Core Shield 010203 = Giga Shield 010204 = Soul Barrier 010205 = Hard Shield 010206 = Brave Barrier 010207 = Solid Shield 010208 = Flame Barrier 010209 = Plasma Barrier 01020A = Freeze Barrier 01020B = Psychic Barrier 01020C = General Shield 01020D = Protect Barrier 01020E = Glorious Shield 01020F = Imperial Barrier 010210 = Guardian Shield 010211 = Divinity Barrier 010212 = Ultimate Shield 010213 = Spiritual Shield 010214 = Celestial Shield 010215 = INVISIBLE GUARD 010216 = SACRED GUARD 010217 = S-PARTS Ver1.16 010218 = S-PARTS Ver2.01 010219 = LIGHT RELIEF 01021A = SHIELD OF DELSABER 01021B = FORCE WALL 01021C = RANGER WALL 01021D = HUNTER WALL 01021E = ATTRIBUTE WALL 01021F = SECRET GEAR 010220 = COMBAT GEAR 010221 = PROTO REGENE GEAR 010222 = REGENERATE GEAR 010223 = REGENE GEAR ADV. 010224 = FLOWEN'S SHIELD 010225 = CUSTOM BARRIER Ver.00 010226 = DB'S SHIELD 010227 = RED RING 010228 = TRIPOLIC SHIELD 010229 = STANDSTILL SHIELD 01022A = SAFETY HEART 01022B = KASAMI BRACER 01022C = GODS SHIELD SUZAKU 01022D = GODS SHIELD GENBU 01022E = GODS SHIELD BYAKKO 01022F = GODS SHIELD SEIRYU 010230 = HUNTER'S SHELL 010231 = RIKO'S GLASSES* 010232 = RIKO'S EARRING* 010235 = SECURE FEET 010238 = Barrier 010239 = Barrier 01023A = RESTA MERGE 01023B = ANTI MERGE 01023C = SHIFTA MERGE 01023D = DEBAND MERGE 01023E = FOIE MERGE 01023F = GIFOIE MERGE 010240 = RAFOIE MERGE 010241 = RED MERGE 010242 = BARTA MERGE 010243 = GIBARTA MERGE 010244 = RABARTA MERGE 010245 = BLUE MERGE 010246 = ZONDE MERGE 010247 = GIZONDE MERGE 010248 = RAZONDE MERGE 010249 = YELLOW MERGE 01024A = RECOVERY BARRIER 01024B = ASSIST BARRIER 01024C = RED BARRIER 01024D = BLUE BARRIER 01024E = YELLOW BARRIER 01024F = WEAPONS GOLD SHIELD 010250 = BLACK GEAR 010251 = WORKS GUARD 010252 = RAGOL RING 010253 = BLUE RING (7 Colors) 010259 = BLUE RING 01025F = GREEN RING 010266 = YELLOW RING 01026C = PURPLE RING 010275 = WHITE RING 010280 = BLACK RING 010283 = WEAPONS SILVER SHIELD 010284 = WEAPONS COPPER SHIELD 010285 = GRATIA 010286 = TRIPOLIC REFLECTOR 010287 = STRIKER PLUS 010288 = REGENERATE GEAR B.P. 010289 = RUPIKA 01028A = YATA MIRROR 01028B = BUNNY EARS 01028C = CAT EARS 01028D = THREE SEALS 01028F = DF SHIELD* 010290 = FROM THE DEPTHS 010291 = DE ROL LE SHIELD* 010292 = HONEYCOMB REFLECTOR* 010293 = EPSIGUARD 010294 = ANGEL RING* 010295 = UNION GUARD* 010296 = [Blank]* 010297 = UNION* 010298 = BLACK SHIELD UNION GUARD* 010299 = STINK SHIELD* 01029A = BLACK* 01029B00 *Japanese Text* [GENPEI, Heightened, Your ID] 01029C00 *Japanese Text* [GENPEI, Greenil] 01029D00 *Japanese Text* [GENPEI, Skyly] 01029E00 *Japanese Text* [GENPEI, Blueful] 01029F00 *Japanese Text* [GENPEI, Purplenum] 0102A000 *Japanese Text* [GENPEI, Pinkal] 0102A100 *Japanese Text* [GENPEI, Redria] 0102A200 *Japanese Text* [GENPEI, Oran] 0102A300 *Japanese Text* [GENPEI, Yellowboze] 0102A400 *Japanese Text* [GENPEI, Whitill] 0102A500 Frame 0102A600 Frame 0102FF00 Frame '''Item values:''' 030000 = Monomate 030001 = Dimate 030002 = Trimate 030100 = Monofluid 030101 = Difluid 030102 = Trifluid 030200 = Disk:Foie Lv.1 030300 = Sol Atomizer 030400 = Moon Atomizer 030500 = Star Atomizer 030600 = Antidote 030601 = Antiparalysis 030602 = ???? (x1-x255) 030700 = Telepipe 030800 = Trap Vision 030900 = Scape Doll 030A00 = Monogrinder 030A01 = Digrinder 030A02 = Trigrinder 030A03 = ???? 030B00 = Power Material 030B01 = Mind Material 030B02 = Evade Material 030B03 = HP Material 030B04 = TP Material 030B05 = Def Material 030B06 = Luck Material 030B07 = ???? 030C00 = Cell Of MAG 502 030C01 = Cell Of MAG 213 030C02 = Parts Of RoboChao 030C03 = Heart Of Opa Opa 030C04 = Heart Of Pian 030C05 = Heart Of Chao 030C06 = ???? 030D00 = Sorcerer's Right Arm 030D01 = S-beat's Arms 030D02 = P-arm's Arms 030D03 = Delsaber's Right Arm 030D04 = C-bringer's Right Arm 030D05 = Delsaber's Left Arm 030D06 = S-red's Arms 030D07 = Dragon's Claw 030D08 = Hildebear's Head 030D09 = Hildeblue's Head 030D0A = Parts of Baranz 030D0B = Belra's Right Arm 030D0C = GIGUE'S ARMS 030D0D = S-BERILL'S ARMS 030D0E = G-ASSASIN'S ARMS 030D0F = BOOMA'S RIGHT ARMS 030D10 = GOBOOMA'S RIGHT ARMS 030D11 = GIGOBOOMA'S RIGHT ARMS 030D12 = GAL WIND 030D13 = RAPPY'S WING 030D14 = Cladding of Epsilon 030D15 = De Rol Le Shell 030D16 = ???? 030E00 = BERILL PHOTON 030E01 = PARASITIC GENE FLOW 030E02 = MAGICSTONE IRITISTA 030E03 = BLUE BLACK STONE 030E04 = SYNCESTA 030E05 = MAGIC WATER 030E06 = PARASITIC CELL TYPE D 030E07 = MAGIC ROCK HEART KEY 030E08 = MAGIC ROCK MOOLA 030E09 = STAR AMPLIFIER 030E0A = BOOK OF HITOGATA 030E0B = HEART OF CHU CHU 030E0C = PARTS OF EGG BLASTER 030E0D = HEART OF ANGEL 030E0E = HEART OF DEVIL 030E0F = KIT OF HAMBERGER 030E10 = PANTHER'S SPIRIT 030E11 = KIT OF MARK3 030E12 = KIT OF MASTER SYSTEM 030E13 = KIT OF GENESIS 030E14 = KIT OF SEGA SATURN 030E15 = KIT OF DREAMCAST 030E16 = AMP. RESTA 030E17 = AMP. ANTI 030E18 = AMP. SHIFTA 030E19 = AMP. DEBAND 030E1A = Amplifier of Foie 030E1B = AMP. 030E1C = AMP. 030E1D = AMP. 030E1E = AMP. 030E1F = AMP. 030E20 = AMP. 030E21 = AMP. 030E22 = AMP. 030E23 = AMP. 030E24 = AMP. 030E25 = AMP. YELLOW 030E26 = HEART OF KAPUKAPU 030E27 = PHOTON BOOSTER 030E28 = ???? 030F00 = Addslot 030F01 = ???? 031000 = PHOTON DROP 031001 = PHOTON SPHERE 031002 = PHOTON CRYSTAL 031003 = Secret Lottery Ticket 031004 = (Blank Rare) x1 031005 = ???? x1 031100 = BOOK OF KATANA 1 031101 = BOOK OF KATANA 2 031102 = BOOK OF KATANA 3 031103 = ???? 031200 = WEAPONS BRONZE BADGE 031201 = WEAPONS SILVER BADGE 031202 = WEAPONS GOLD BADGE 031203 = WEAPONS CRYSTAL BADGE 031204 = WEAPONS STEEL BADGE 031205 = WEAPONS ALUMINUM BADGE 031206 = WEAPONS LEATHER BADGE 031207 = WEAPONS BONE BADGE 031208 = FoieLV.1Disk: 031209 = (blank) [Unknown item] 03120A = VALENTINE'S CHOCOLATE 03120B = FoieLV.1Disk: 03120C = FoieLV.1Disk: 03120D = FoieLV.1Disk: 03120E = FoieLV.1Disk: 03120F = FoieLV.1Disk: 031210 = Flower Bouquet 031211 = Cake 031212 = Accessories 031213 = Mr.Naka's Business Card 031214 = ???? 031300 = PRESENT (Set ATT to FF for INVISI PRESENT, Att=COLOR, seperate TXT for present wrapped item) 031400 = CHOCOLATE 031401 = CANDY 031402 = CAKE 031403 = SILVER BADGE 031404 = GOLD BADGE 031405 = CRYSTAL BADGE 031406 = IRON BADGE 031407 = ALUMINUM BADGE 031408 = LEATHER BADGE 031409 = BONE BADGE 03140A = FoieLV.1Disk: 03140B = FoieLV.1Disk: 031500 = Christmas Present 031501 = Easter Egg 031502 = Jack-O-Laturn 031503 = ???? 031600 = DISK VOL.1 031601 = DISK VOL.2 031602 = DISK VOL.3 031603 = Disk: Foie Lv.1 031604 = Disk: Foie LV.1 031605 = DISK VOL.6 031606 = DISK VOL.7 031607 = DISK VOL.8 031608 = DISK VOL.9 031609 = DISK VOL.10 03160A = DISK VOL.11 03160B = DISK VOL.12 03160C = ???? 031700 = HUNTERS REPORT (Selecting "Use" with this item twice will disconnect the user without the defining hex) 031701 = HUNTERS REPORT RANK A 031702 = HUNTERS REPORT RANK B 031703 = HUNTERS REPORT RANK C 031704 = HUNTERS REPORT RANK F 031705 = ???? 031800 = Tablet 031801 = Disk: Foie Lv.1 031802 = Dragon Scale 031803 = Heaven Striker Coat 031804 = Pioneer Parts 031805 = Amitie's Memo 031806 = Heart of Morolian 031807 = Rappy's Beak 031808 = FoieLV.1Disk: 031809 = D-Photon Core 03180A = Liberta Kit 03180B = Cell of MAG 0503 03180C = Cell of MAG 0504 03180D = Cell of MAG 0505 03180F = Cell of MAG 0507 031810 = ???? 031811 = ???? 031812 = ???? 031900 = Team Points 500 031901 = Team Points 1000 031902 = Team Points 5000 031903 = Team Points 10000 031904 = ???? 032000 = ???? '''Unit values:''' 010300 = Knight/Power 010301 = General/Power 010302 = Ogre/Power 010303 = God/Power 010304 = Priest/Mind 010305 = General/Mind 010306 = Angel/Mind 010307 = God/Mind 010308 = Marksman/Arm 010309 = General/Arm 01030A = Elf/Arm 01030B = God/Arm 01030C = Thief/Legs 01030D = General/Legs 01030E = Elf/Legs 01030F = God/Legs 010310 = Digger/HP 010311 = General/HP 010312 = Dragon/HP 010313 = God/HP 010314 = Magician/TP 010315 = General/TP 010316 = Angel/TP 010317 = God/TP 010318 = Warrior/Body 010319 = General/Body 01031A = Metal/Body 01031B = God/Body 01031C = Angel/Luck 01031D = God/Luck 01031E = Master/Ability 01031F = Hero/Ability 010320 = God/Ability 010321 = Resist/Fire 010322 = Resist/Flame 010323 = Resist/Burning 010324 = Resist/Cold 010325 = Resist/Freeze 010326 = Resist/Blizzard 010327 = Resist/Shock 010328 = Resist/Thunder 010329 = Resist/Storm 01032A = Resist/Light 01032B = Resist/Saint 01032C = Resist/Holy 01032D = Resist/Dark 01032E = Resist/Evil 01032F = Resist/Devil 010330 = All/Resist 010331 = Super/Resist 010332 = Perfect/Resist 010333 = HP/Restorate 010334 = HP/Generate 010335 = HP/Revival 010336 = TP/Restorate 010337 = TP/Generate 010338 = TP/Revival 010339 = PB/Amplifier 01033A = PB/Generate 01033B = PB/Create 01033C = Wizard/Technique 01033D = Devil/Technique 01033E = God/Technique 01033F = General/Battle 010340 = Devil/Battle 010341 = God/Battle 010342 = Cure/Poison 010343 = Cure/Paralysis 010344 = Cure/Slow 010345 = Cure/Confuse 010346 = Cure/Freeze 010347 = Cure/Shock 010348 = Yasakani Magatama 010349 = V101 01034A = V501 01034B = V502 01034C = V801 01034D = LIMITER 01034E = ADEPT 01034F = SWORDSMAN LORE 010350 = PROOF OF SWORD-SAINT 010351 = SMARTLINK 010352 = DIVINE PROTECTION 010353 = Heavenly/Battle 010354 = Heavenly/Power 010355 = Heavenly/Mind 010356 = Heavenly/Arms* 010357 = Heavenly/Legs 010358 = Heavenly/Body 010359 = Heavenly/Luck 01035A = Heavenly/Ability 01035B = Centurion/Ability 01035C = Friend Ring 01035D = Heavenly/HP 01035E = Heavenly/TP 01035F = Heavenly/Resist 010360 = Heavenly/Technique 010361 = HP/Resurrection 010362 = TP/Resurrection 010363 = PB/Increase 010364 = ???? 010365 = Mag (Pal Rappy) 010366 = Mag (Pal Rappy) 010367 = Mag (Pal Rappy) 010368 = Mag (Pal Rappy) '''Technique values (HEX, Decimal):''' 00 (00) Foie 01 (01) Gifoie 02 (02) Rafoie 03 (03) Barta 04 (04) Gibarta 05 (05) Rabarta 06 (06) Zonde 07 (07) Gizonde 08 (08) Razonde 09 (09) Grants 0A (10) Deband 0B (11) Jellen 0C (12) Zalure 0D (13) Shifta 0E (14) Ryuker 0F (15) Resta 10 (16) Anti 11 (17) Reverser 12 (18) Megid ==Use== Used to delete an item from the players inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Makes register 1 equal 00000003. For the following example we will use a monomate as the item to be deleted.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Makes register 3 equal 00000000.</span> <span style='color:green'> item_delete2 </span>R1, R4 <span style='color:orange'>//Deletes 1 monomate from the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] abccf4d8e864b1441e2ad4c7f0155447d142e1e4 2701 2700 2015-01-14T01:07:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_delete2</span> register1, register2</span> * ''register1'' = Start of continuous registers. 3 registers. Register 1 = item byte hex data 1. Register 2 = item byte hex data 2. Register 3 = item byte hex data 3. * ''register2'' = Register to store complied hex info of item to delete. ==Item hex info== '''S-Rank Specials:''' 01: Jellen (Weakens Enemy Attack) 02. Zalure (Weakens Enemy Defense 05: Burning (Fire Attribute) 06: Tempest (Thunder Attribute) 07: Blizzard (Ice Attribute) 08: Arrest (Paralysis) 09: Chaos (Confusion) 10: Kings (Drains Enemy XP) 0A: Hell (1 Hit Kill) 0B: Spirit (Drains 10% of Total TP for Double Damage) 0C: Berserk (Drains 10% of Total HP for Double Damage) 0D: Demon's (Reduces HP to 1/4) 0E: Gush (Steals Enemy HP) 0F: Geist (Steals Enemy TP) '''Weapon Values:''' 000100 = Saber 000101 = Brand 000102 = Buster 000103 = Pallasch 000104 = Gladius 000105 = DB's SABER 000106 = KALADGOLG 000107 = DURANDAL 000108 = GALATINE 000200 = Sword 000201 = Gigush 000202 = Breaker 000203 = Claymore 000204 = Calibur 000205 = FLOWEN'S SWORD 000206 = LAST SURVIVOR 000207 = DRAGON SLAYER 000208 = ???? 000300 = Dagger 000301 = Knife 000302 = Blade 000303 = Edge 000304 = Ripper 000305 = BLADE DANCE 000306 = BLOODY ART 000307 = CROSS SCAR 000308 = ZERO DIVIDE 000309 = TWIN KAMUI* 000400 = Partisan 000401 = Halbert 000402 = Glaive 000403 = Berdys 000404 = Gungnir 000405 = BRIONAC 000406 = VJAYA 000407 = GAE BOLG 000408 = ASTERON BELT 000500 = Slicer 000501 = Spinner 000502 = Cutter 000503 = Sawcer 000504 = Diska 000505 = SLICER OF ASSASSIN 000506 = DISKA OF LIBERATOR 000507 = DISKA OF BRAVEMEN 000508 = IZMAELA 000600 = Handgun 000601 = Autogun 000602 = Lockgun 000603 = Railgun 000604 = Raygun 000605 = VARISTA 000606 = CUSTOM RAY Ver.00 000607 = BRAVACE 000608 = TENSION BLASTER 000700 = Rifle 000701 = Sniper 000702 = Blaster 000703 = Beam 000704 = Laser 000705 = VISK'235W 000706 = WALS'MK2 000707 = JUSTY'23ST 000708 = RIANOV 303SNR* 000709 = RIANOV 303SNR-1 00070A = RIANOV 303SNR-2 00070B = RIANOV 303SNR-3 00070C = RIANOV 303SNR-4 00070D = RIANOV 303SNR-5 000800 = Mechgun 000801 = Assault 000802 = Repeater 000803 = Gatling 000804 = Vulcan 000805 = M&A60 VISE 000806 = H&S25 JUSTICE 000807 = L&K14 COMBAT 000808 = ???? 000900 = Shot 000901 = Spread 000902 = Cannon 000903 = Launcher 000904 = Arms 000905 = CRUSH BULLET 000906 = METEOR SMASH 000907 = FINAL IMPACT 000908 = ???? 000A00 = Cane 000A01 = Stick 000A02 = Mace 000A03 = Club 000A04 = CLUB OF LACONIUM 000A05 = MACE OF ADAMAN 000A06 = CLUB OF ZUMIURAN 000A07 = LOLIPOP* 000B00 = Rod 000B01 = Pole 000B02 = Pillar 000B03 = Striker 000B04 = BATTLE VERGE 000B05 = BRAVE HAMMER 000B06 = ALIVE AQHU 000B07 = VALKYRIE* 000C00 = Wand 000C01 = Staff 000C02 = Baton 000C03 = Scepter 000C04 = FIRE SCEPTER:AGNI 000C05 = ICE STAFF:DAGON 000C06 = STORM VAND:INDRA 000C07 = EARTH WAND BROWNIE 000D00 = PHOTON CLAW 000D01 = SILENCE CLAW 000D02 = NEI'S CLAW 000D03 = PHOENIX CLAW* 000E00 = DOUBLE SABER 000E01 = STAG CUTLERY 000E02 = TWIN BRAND 000F00 = BRAVE KNUCKLE 000F01 = ANGRY FIST 000F02 = GOD HAND 000F03 = SONIC KNUCKLE 000F04 = Saber 001000 = OROTIAGITO 001001 = AGITO (1975) 001002 = AGITO (1983) 001003 = AGITO (2001) 001004 = AGITO (1991) 001005 = AGITO (1977) 001006 = AGITO (1980) 001007 = RAIKIRI 001100 = SOUL EATER 001101 = SOUL BANISH 001102 = ???? 001200 = SPREAD NEEDLE 001300 = HOLY RAY 001400 = INFERNO BAZOOKA 001401 = RAMBLING MAY* 001402 = L&K38 COMBAT 001500 = FLAME VISIT 001501 = BURNING VISIT 001600 = AKIKO'S FRYING PAN 001700 = SORCERER'S CANE 001800 = S-BEAT'S BLADE 001900 = P-ARMS'S BLADE 001A00 = DELSABER'S BUSTER 001B00 = BRINGER'S RIFLE 001C00 = EGG BLASTER 001D00 = PSYCHO WAND 001E00 = HEAVEN PUNISHER 001F00 = LAVIS CANNON 002000 = VICTOR AXE 002001 = LACONIUM AXE* 002100 = CHAIN SAWD 002200 = CADUCEUS 002201 = MERCURIUS ROD 002300 = STING TIP 002400 = MAGICAL PIECE 002500 = TECHNICAL CROZIER 002600 = SUPPRESSED GUN 002700 = ANCIENT SABER 002800 = HARISEN BATTLE FAN 002900 = YAMIGARASU 002A00 = AKIKO'S WOK 002B00 = TOY HAMMER 002C00 = ELYSION 002C01 = ???? 002D00 = RED SABER 002E00 = METEOR CUDGEL 002F00 = MONKEY KING BAR 002F01 = BLACK KING BAR 003000 = DOUBLE CANNON 003001 = GIRASOLE 003100 = HUGE BATTLE FAN 003200 = TSUMIKIRI J-SWORD 003300 = SEALED J-SWORD 003400 = RED SWORD 003500 = CRAZY TUNE 003600 = TWIN CHAKRAM 003700 = WOK OF AKIKO'S SHOP 003800 = LAVIS BLADE 003900 = RED DAGGER 003A00 = MADAM'S PARASOL 003B00 = MADAM'S UMBRELLA 003C00 = IMPERIAL PICK 003D00 = BERDYSH 003E00 = RED PARTISAN 003F00 = FLIGHT CUTTER 004000 = FLIGHT FAN 004100 = RED SLICER 004200 = HANDGUN:GULD 004201 = MASTER RAVEN 004300 = HANDGUN:MILLA 004301 = LAST SWAN 004400 = RED HANDGUN 004500 = FROZEN SHOOTER 004501 = SNOW QUEEN 004600 = ANTI ANDROID RIFLE 004700 = ROCKET PUNCH 004800 = SAMBA MARACAS 004900 = TWIN PSYCHOGUN 004A00 = DRILL LAUNCHER 004B00 = GULD MILLA 004B01 = DUAL BIRD* 004C00 = RED MECHGUN 004D00 = BELRA CANNON 004E00 = PANZER FAUST 004E01 = IRON FAUST 004F00 = SUMMIT MOON 005000 = WINDMILL 005100 = EVIL CURST 005200 = FLOWER CANE 005300 = HILDEBEAR'S CANE 005400 = HILDEBLUE'S CANE 005500 = RABBIT WAND 005600 = PLANTAIN LEAF 005601 = FATSIA 005700 = DEMONIC FORK 005800 = STRIKER OF CHAO 005900 = BROOM 005A00 = PROPHETS OF MOTAV 005B00 = THE SIGH OF A GOD 005C00 = TWINKLE STAR 005D00 = PLANTAIN FAN 005E00 = TWIN BLAZE 005F00 = MARINA'S BAG 006000 = DRAGON'S CLAW 006100 = PANTHER'S CLAW 006200 = S-RED'S BLADE 006300 = PLANTAIN HUGE FAN 006400 = CHAMELEON SCYTHE 006500 = YASMINKOV 3000R 006600 = ANO RIFLE 006700 = BARANZ LAUNCHER 006800 = BRANCH OF PAKUPAKU 006900 = HEART OF POUMN 006A00 = YASMINKOV 2000H 006B00 = YASMINKOV 7000V 006C00 = YASMINKOV 9000M 006D00 = MASER BEAM 006D01 = POWER MASER 006E00 = Saber 006E01 = LOGiN 006F00 = FLOWER BOUQUET 007000 = (S Rank Weapon) SABER - FA 007100 = (S Rank Weapon) SWORD - FA 007200 = (S Rank Weapon) BLADE - C8 007300 = (S Rank Weapon) PARTISAN - C8 007400 = (S Rank Weapon) SLICER - 8C 007500 = (S Rank Weapon) GUN - FA 007600 = (S Rank Weapon) RIFLE - DC 007700 = (S Rank Weapon) MECHGUN - 32 007800 = (S Rank Weapon) SHOT - 7D 007900 = (S Rank Weapon) CANE - 78 007A00 = (S Rank Weapon) ROD - B4 007B00 = (S Rank Weapon) WAND 007C00 = (S Rank Weapon) TWIN 007D00 = (S Rank Weapon) CLAW 007E00 = (S Rank Weapon) BAZOOKA 007F00 = (S Rank Weapon) NEEDLE 008000 = (S Rank Weapon) SCYTHE 008100 = (S Rank Weapon) HAMMER 008200 = (S Rank Weapon) MOON 008300 = (S Rank Weapon) PSYCHOGUN 008400 = (S Rank Weapon) PUNCH 008500 = (S Rank Weapon) WINDMILL 008600 = (S Rank Weapon) HARISEN 008700 = (S Rank Weapon) KATANA 008800 = (S Rank Weapon) J-CUTTER 008900 = MUSASHI 008901 = YAMATO 008902 = ASUKA 008903 = SANGE & YASHA 008A00 = SANGE 008A01 = YASHA 008A02 = KAMUI 008B00 = PHOTON LAUNCHER 008B01 = GUILTY LIGHT 008B02 = RED SCORPIO 008B03 = PHONON MASER* 008C00 = TALIS 008C01 = MAHU 008C02 = HITOGATA 008C03 = DANCING HITOGATA 008C04 = KUNAI 008D00 = NUG-2000 BAZOOKA 008E00 = S-BERILL'S HAND #0 008E01 = S-BERILL'S HAND #1 008F00 = FLOWEN'S SWORD AUW 3060 008F01 = FLOWEN'S SWORD AUW 3064 008F02 = FLOWEN'S SWORD AUW 3067 008F03 = FLOWEN'S SWORD AUW 3073 008F04 = FLOWEN'S SWORD AUW 3077 008F05 = FLOWEN'S SWORD AUW 3082 008F06 = FLOWEN'S SWORD AUW 3083 008F07 = FLOWEN'S SWORD AUW 3084 008F08 = FLOWEN'S SWORD AUW 3079 008F09 = ???? 009000 = DB'S SWORD AUW 3062 009001 = DB'S SWORD AUW 3067 009002 = DB'S SWORD AUW 3069 009003 = DB'S SWORD AUW 3064 009004 = DB'S SWORD AUW 3069 009005 = DB'S SWORD AUW 3073 009006 = DB'S SWORD AUW 3070 009007 = DB'S SWORD AUW 3075 009008 = DB'S SWORD AUW 3077 009009 = ???? 009100 = GIGUE BAZOOKA 009200 = GUARDIANNA 009300 = VIRIDIA CARD 009301 = GREENILL CARD 009302 = SKYLY CARD 009303 = BLUEFULL CARD 009304 = PURPLENUM CARD 009305 = PINKAL CARD 009306 = REDRIA CARD 009307 = ORAN CARD 009308 = YELLOWBOZE CARD 009309 = WHITILL CARD 009400 = MORNING GLORY 009500 = PARTISAN OF LIGHTING 009600 = GAL WIND 009700 = ZANBA 009800 = RIKA'S CLAW 009900 = ANGEL HARP 009A00 = DEMOLITION COMET 009B00 = NEI'S CLAW 009C00 = RAINBOW BATON 009D00 = DARK FLOW 009E00 = DARK METEOR 009F00 = DARK BRIDGE 00A000 = G-ASSASIN'S SABERS 00A100 = RAPPY'S FAN 00A200 = BOOMA'S CLAW 00A201 = GOBOOMA'S CLAW 00A202 = GIGOBOOMA'S CLAW 00A300 = RUBY BULLET 00A400 = AMORE ROSE 00A500 = (S Rank Weapon) SWORDS 00A600 = (S Rank Weapon) LAUNCHER 00A700 = (S Rank Weapon) CARD 00A800 = (S Rank Weapon) KNUCKLE 00A900 = (S Rank Weapon) AXE 00AA00 = SLICER OF FANATIC 00AB00 = LAME D'ARGENT 00AC00 = EXCALIBUR 00AD00 = Saber 00AD01 = Saber 00AD02 = Saber 00AD03 = RAGE DE FEU 00AE00 = DAISY CHAIN 00AF00 = OPHELIE SEIZE 00B000 = MILLE MARTEAUX 00B100 = LE COGNEUR 00B200 = COMMANDER BLADE 00B300 = VIVIENNE 00B400 = KUSANAGI 00B500 = SACRED DUSTER 00B600 = GUREN 00B700 = SHOUREN 00B800 = JIZAI 00B900 = FLAMBERGE 00BA00 = YUNCHANG 00BB00 = SNAKE SPIRE 00BC00 = FLAPJACK FLAPPER 00BD00 = GETSUGASAN 00BE00 = MAGUWA 00BF00 = HEAVEN STRIKER 00C000 = CANNON ROUGE 00C100 = METEOR ROUGE 00C200 = SOLFERINO 00C300 = CLIO 00C400 = SIREN GLASS HAMMER 00C500 = GLIDE DIVINE 00C600 = SHICHISHITO 00C700 = MURASAME 00C800 = DAYLIGHT SCAR 00C900 = DECALOG 00CA00 = 5TH ANNIV. BLADE 00CB00 = PRINCIPAL'S GIFT PARASOL 00CC00 = AKIKO'S CLEAVER 00CD00 = TANEGASHIMA 00CE00 = TREE CLIPPERS 00CF00 = NICE SHOT 00D200 = ANO BAZOOKA 00D300 = SYNTHESIZER 00D400 = BAMBOO SPEAR 00D500 = KAN'EI TSUHO 00D600 = JITTE 00D700 = BUTTERFLY NET 00D800 = SYRINGE 00D900 = BATTLEDORE 00DA00 = RACKET 00DB00 = HAMMER 00DC00 = GREAT BOUQUET 00DD00 = TypeSA/Saber 00DE00 = TypeSL/Saber 00DF00 = TypeJS/Saber 00E000 = TypeSW/Sword 00E100 = TypeRO/Sword 00E200 = TypeBL/BLADE 00E300 = TypeKN/Blade 00E400 = TypeHA/HALBERT 00E500 = TypeDS/D.SABER 00E600 = TypeCL/CLAW 00E700 = TypeSS/SWORDS 00E800 = TypeGU/HANDGUN 00E900 = TypeRI/RIFLE 00EA00 = TypeME/MECHGUN 00EB00 = TypeSH/SHOT 00EC00 = TypeWA/WAND 00ED00 = ???? 00EF00 = ???? (Requires GOE) '''Armor slots:''' 1: One Slot 2: Two Slots 3: Three Slots 4: Four Slots '''Armor values:''' 010100 = Frame 010101 = Armor 010102 = Psy Armor 010103 = Giga Frame 010104 = Soul Frame 010105 = Cross Armor 010106 = Solid Frame 010107 = Brave Armor 010108 = Hyper Frame 010109 = Grand Armor 01010A = Shock Frame 01010B = King's Frame 01010C = Dragon Frame 01010D = Absorb Armor 01010E = Protect Frame 01010F = General Armor 010110 = Perfect Frame 010111 = Valiant Frame 010112 = Imperial Armor 010113 = Holiness Armor 010114 = Guardian Armor 010115 = Divinity Armor 010116 = Ultimate Frame 010117 = Celestial Armor 010118 = HUNTER FIELD 010119 = RANGER FIELD 01011A = FORCE FIELD 01011B = REVIVAL GARMENT 01011C = SPIRIT GARMENT 01011D = STINK FRAME 01011E = D-PARTS Ver1.01 01011F = D-PARTS Ver2.10 010120 = PARASITE WEAR:De Rol 010121 = PARASITE WEAR:Nelgal 010122 = PARASITE WEAR:Vajulla 010123 = SENSE PLATE 010124 = GRAVITON PLATE 010125 = ATTRIBUTE PLATE 010126 = FLOWEN'S FRAME 010127 = CUSTOM FRAME Ver.00 010128 = DB's ARMOR 010129 = GUARD WAVE 01012A = DF FIELD 01012B = LUMINOUS FIELD 01012C = CHU CHU FEVER 01012D = LOVE HEART 01012E = FLAME GARMENT 01012F = VIRUS ARMOR:Lafuteria 010130 = BRIGHTNESS CIRCLE 010131 = AURA FIELD 010132 = ELECTRO FRAME 010133 = SACRED CLOTH 010134 = SMOKING PLATE 010135 = STAR CUIRASS 010136 = BLACK HOUND CUIRASS 010137 = MORNING PRAYER 010138 = BLACK ODOSHI DOMARU 010139 = RED ODOSHI DOMARU 01013A = BLACK ODOSHI RED NIMAIDOU 01013B = BLUE ODOSHI VIOLET NIMAIDOU 01013C = DIRTY LIFE JACKET 01013D = Frame 01013E = WEDDING DRESS 01013F = Frame 010140 = RED COAT 010141 = THIRTEEN 010142 = MOTHER GARB 010143 = MOTHER GARB+ 010144 = DRESS PLATE 010145 = SWEETHEART 010146 = IGNITION CLOAK 010147 = CONGEAL CLOAK 010148 = TEMPEST CLOAK 010149 = CURSED CLOAK 01014A = SELECT CLOAK 01014B = SPIRIT CUIRASS 01014C = REVIVAL CUIRASS 01014D = ALLIANCE UNIFORM 01014E = OFFICER UNIFORM 01014F = COMMANDER UNIFORM 010150 = CRIMSON COAT 010151 = INFANTRY GEAR 010152 = LIEUTENANT GEAR 010153 = INFANTRY MANTLE 010154 = LIEUTENANT MANTLE 010155 = UNION FIELD 010156 = SAMURAI ARMOR* 010157 = STEALTH SUIT* 010158 = ???? [Requires GOE] 010159 = Knight/Power [Requires GOE] 01015A = Knight/Power [Requires GOE] '''Shield Values:''' 010200 = Barrier 010201 = Shield 010202 = Core Shield 010203 = Giga Shield 010204 = Soul Barrier 010205 = Hard Shield 010206 = Brave Barrier 010207 = Solid Shield 010208 = Flame Barrier 010209 = Plasma Barrier 01020A = Freeze Barrier 01020B = Psychic Barrier 01020C = General Shield 01020D = Protect Barrier 01020E = Glorious Shield 01020F = Imperial Barrier 010210 = Guardian Shield 010211 = Divinity Barrier 010212 = Ultimate Shield 010213 = Spiritual Shield 010214 = Celestial Shield 010215 = INVISIBLE GUARD 010216 = SACRED GUARD 010217 = S-PARTS Ver1.16 010218 = S-PARTS Ver2.01 010219 = LIGHT RELIEF 01021A = SHIELD OF DELSABER 01021B = FORCE WALL 01021C = RANGER WALL 01021D = HUNTER WALL 01021E = ATTRIBUTE WALL 01021F = SECRET GEAR 010220 = COMBAT GEAR 010221 = PROTO REGENE GEAR 010222 = REGENERATE GEAR 010223 = REGENE GEAR ADV. 010224 = FLOWEN'S SHIELD 010225 = CUSTOM BARRIER Ver.00 010226 = DB'S SHIELD 010227 = RED RING 010228 = TRIPOLIC SHIELD 010229 = STANDSTILL SHIELD 01022A = SAFETY HEART 01022B = KASAMI BRACER 01022C = GODS SHIELD SUZAKU 01022D = GODS SHIELD GENBU 01022E = GODS SHIELD BYAKKO 01022F = GODS SHIELD SEIRYU 010230 = HUNTER'S SHELL 010231 = RIKO'S GLASSES* 010232 = RIKO'S EARRING* 010235 = SECURE FEET 010238 = Barrier 010239 = Barrier 01023A = RESTA MERGE 01023B = ANTI MERGE 01023C = SHIFTA MERGE 01023D = DEBAND MERGE 01023E = FOIE MERGE 01023F = GIFOIE MERGE 010240 = RAFOIE MERGE 010241 = RED MERGE 010242 = BARTA MERGE 010243 = GIBARTA MERGE 010244 = RABARTA MERGE 010245 = BLUE MERGE 010246 = ZONDE MERGE 010247 = GIZONDE MERGE 010248 = RAZONDE MERGE 010249 = YELLOW MERGE 01024A = RECOVERY BARRIER 01024B = ASSIST BARRIER 01024C = RED BARRIER 01024D = BLUE BARRIER 01024E = YELLOW BARRIER 01024F = WEAPONS GOLD SHIELD 010250 = BLACK GEAR 010251 = WORKS GUARD 010252 = RAGOL RING 010253 = BLUE RING (7 Colors) 010259 = BLUE RING 01025F = GREEN RING 010266 = YELLOW RING 01026C = PURPLE RING 010275 = WHITE RING 010280 = BLACK RING 010283 = WEAPONS SILVER SHIELD 010284 = WEAPONS COPPER SHIELD 010285 = GRATIA 010286 = TRIPOLIC REFLECTOR 010287 = STRIKER PLUS 010288 = REGENERATE GEAR B.P. 010289 = RUPIKA 01028A = YATA MIRROR 01028B = BUNNY EARS 01028C = CAT EARS 01028D = THREE SEALS 01028F = DF SHIELD* 010290 = FROM THE DEPTHS 010291 = DE ROL LE SHIELD* 010292 = HONEYCOMB REFLECTOR* 010293 = EPSIGUARD 010294 = ANGEL RING* 010295 = UNION GUARD* 010296 = [Blank]* 010297 = UNION* 010298 = BLACK SHIELD UNION GUARD* 010299 = STINK SHIELD* 01029A = BLACK* 01029B00 *Japanese Text* [GENPEI, Heightened, Your ID] 01029C00 *Japanese Text* [GENPEI, Greenil] 01029D00 *Japanese Text* [GENPEI, Skyly] 01029E00 *Japanese Text* [GENPEI, Blueful] 01029F00 *Japanese Text* [GENPEI, Purplenum] 0102A000 *Japanese Text* [GENPEI, Pinkal] 0102A100 *Japanese Text* [GENPEI, Redria] 0102A200 *Japanese Text* [GENPEI, Oran] 0102A300 *Japanese Text* [GENPEI, Yellowboze] 0102A400 *Japanese Text* [GENPEI, Whitill] 0102A500 Frame 0102A600 Frame 0102FF00 Frame '''Item values:''' 030000 = Monomate 030001 = Dimate 030002 = Trimate 030100 = Monofluid 030101 = Difluid 030102 = Trifluid 030200 = Disk:Foie Lv.1 030300 = Sol Atomizer 030400 = Moon Atomizer 030500 = Star Atomizer 030600 = Antidote 030601 = Antiparalysis 030602 = ???? (x1-x255) 030700 = Telepipe 030800 = Trap Vision 030900 = Scape Doll 030A00 = Monogrinder 030A01 = Digrinder 030A02 = Trigrinder 030A03 = ???? 030B00 = Power Material 030B01 = Mind Material 030B02 = Evade Material 030B03 = HP Material 030B04 = TP Material 030B05 = Def Material 030B06 = Luck Material 030B07 = ???? 030C00 = Cell Of MAG 502 030C01 = Cell Of MAG 213 030C02 = Parts Of RoboChao 030C03 = Heart Of Opa Opa 030C04 = Heart Of Pian 030C05 = Heart Of Chao 030C06 = ???? 030D00 = Sorcerer's Right Arm 030D01 = S-beat's Arms 030D02 = P-arm's Arms 030D03 = Delsaber's Right Arm 030D04 = C-bringer's Right Arm 030D05 = Delsaber's Left Arm 030D06 = S-red's Arms 030D07 = Dragon's Claw 030D08 = Hildebear's Head 030D09 = Hildeblue's Head 030D0A = Parts of Baranz 030D0B = Belra's Right Arm 030D0C = GIGUE'S ARMS 030D0D = S-BERILL'S ARMS 030D0E = G-ASSASIN'S ARMS 030D0F = BOOMA'S RIGHT ARMS 030D10 = GOBOOMA'S RIGHT ARMS 030D11 = GIGOBOOMA'S RIGHT ARMS 030D12 = GAL WIND 030D13 = RAPPY'S WING 030D14 = Cladding of Epsilon 030D15 = De Rol Le Shell 030D16 = ???? 030E00 = BERILL PHOTON 030E01 = PARASITIC GENE FLOW 030E02 = MAGICSTONE IRITISTA 030E03 = BLUE BLACK STONE 030E04 = SYNCESTA 030E05 = MAGIC WATER 030E06 = PARASITIC CELL TYPE D 030E07 = MAGIC ROCK HEART KEY 030E08 = MAGIC ROCK MOOLA 030E09 = STAR AMPLIFIER 030E0A = BOOK OF HITOGATA 030E0B = HEART OF CHU CHU 030E0C = PARTS OF EGG BLASTER 030E0D = HEART OF ANGEL 030E0E = HEART OF DEVIL 030E0F = KIT OF HAMBERGER 030E10 = PANTHER'S SPIRIT 030E11 = KIT OF MARK3 030E12 = KIT OF MASTER SYSTEM 030E13 = KIT OF GENESIS 030E14 = KIT OF SEGA SATURN 030E15 = KIT OF DREAMCAST 030E16 = AMP. RESTA 030E17 = AMP. ANTI 030E18 = AMP. SHIFTA 030E19 = AMP. DEBAND 030E1A = Amplifier of Foie 030E1B = AMP. 030E1C = AMP. 030E1D = AMP. 030E1E = AMP. 030E1F = AMP. 030E20 = AMP. 030E21 = AMP. 030E22 = AMP. 030E23 = AMP. 030E24 = AMP. 030E25 = AMP. YELLOW 030E26 = HEART OF KAPUKAPU 030E27 = PHOTON BOOSTER 030E28 = ???? 030F00 = Addslot 030F01 = ???? 031000 = PHOTON DROP 031001 = PHOTON SPHERE 031002 = PHOTON CRYSTAL 031003 = Secret Lottery Ticket 031004 = (Blank Rare) x1 031005 = ???? x1 031100 = BOOK OF KATANA 1 031101 = BOOK OF KATANA 2 031102 = BOOK OF KATANA 3 031103 = ???? 031200 = WEAPONS BRONZE BADGE 031201 = WEAPONS SILVER BADGE 031202 = WEAPONS GOLD BADGE 031203 = WEAPONS CRYSTAL BADGE 031204 = WEAPONS STEEL BADGE 031205 = WEAPONS ALUMINUM BADGE 031206 = WEAPONS LEATHER BADGE 031207 = WEAPONS BONE BADGE 031208 = FoieLV.1Disk: 031209 = (blank) [Unknown item] 03120A = VALENTINE'S CHOCOLATE 03120B = FoieLV.1Disk: 03120C = FoieLV.1Disk: 03120D = FoieLV.1Disk: 03120E = FoieLV.1Disk: 03120F = FoieLV.1Disk: 031210 = Flower Bouquet 031211 = Cake 031212 = Accessories 031213 = Mr.Naka's Business Card 031214 = ???? 031300 = PRESENT (Set ATT to FF for INVISI PRESENT, Att=COLOR, seperate TXT for present wrapped item) 031400 = CHOCOLATE 031401 = CANDY 031402 = CAKE 031403 = SILVER BADGE 031404 = GOLD BADGE 031405 = CRYSTAL BADGE 031406 = IRON BADGE 031407 = ALUMINUM BADGE 031408 = LEATHER BADGE 031409 = BONE BADGE 03140A = FoieLV.1Disk: 03140B = FoieLV.1Disk: 031500 = Christmas Present 031501 = Easter Egg 031502 = Jack-O-Laturn 031503 = ???? 031600 = DISK VOL.1 031601 = DISK VOL.2 031602 = DISK VOL.3 031603 = Disk: Foie Lv.1 031604 = Disk: Foie LV.1 031605 = DISK VOL.6 031606 = DISK VOL.7 031607 = DISK VOL.8 031608 = DISK VOL.9 031609 = DISK VOL.10 03160A = DISK VOL.11 03160B = DISK VOL.12 03160C = ???? 031700 = HUNTERS REPORT (Selecting "Use" with this item twice will disconnect the user without the defining hex) 031701 = HUNTERS REPORT RANK A 031702 = HUNTERS REPORT RANK B 031703 = HUNTERS REPORT RANK C 031704 = HUNTERS REPORT RANK F 031705 = ???? 031800 = Tablet 031801 = Disk: Foie Lv.1 031802 = Dragon Scale 031803 = Heaven Striker Coat 031804 = Pioneer Parts 031805 = Amitie's Memo 031806 = Heart of Morolian 031807 = Rappy's Beak 031808 = FoieLV.1Disk: 031809 = D-Photon Core 03180A = Liberta Kit 03180B = Cell of MAG 0503 03180C = Cell of MAG 0504 03180D = Cell of MAG 0505 03180F = Cell of MAG 0507 031810 = ???? 031811 = ???? 031812 = ???? 031900 = Team Points 500 031901 = Team Points 1000 031902 = Team Points 5000 031903 = Team Points 10000 031904 = ???? 032000 = ???? '''Unit values:''' 010300 = Knight/Power 010301 = General/Power 010302 = Ogre/Power 010303 = God/Power 010304 = Priest/Mind 010305 = General/Mind 010306 = Angel/Mind 010307 = God/Mind 010308 = Marksman/Arm 010309 = General/Arm 01030A = Elf/Arm 01030B = God/Arm 01030C = Thief/Legs 01030D = General/Legs 01030E = Elf/Legs 01030F = God/Legs 010310 = Digger/HP 010311 = General/HP 010312 = Dragon/HP 010313 = God/HP 010314 = Magician/TP 010315 = General/TP 010316 = Angel/TP 010317 = God/TP 010318 = Warrior/Body 010319 = General/Body 01031A = Metal/Body 01031B = God/Body 01031C = Angel/Luck 01031D = God/Luck 01031E = Master/Ability 01031F = Hero/Ability 010320 = God/Ability 010321 = Resist/Fire 010322 = Resist/Flame 010323 = Resist/Burning 010324 = Resist/Cold 010325 = Resist/Freeze 010326 = Resist/Blizzard 010327 = Resist/Shock 010328 = Resist/Thunder 010329 = Resist/Storm 01032A = Resist/Light 01032B = Resist/Saint 01032C = Resist/Holy 01032D = Resist/Dark 01032E = Resist/Evil 01032F = Resist/Devil 010330 = All/Resist 010331 = Super/Resist 010332 = Perfect/Resist 010333 = HP/Restorate 010334 = HP/Generate 010335 = HP/Revival 010336 = TP/Restorate 010337 = TP/Generate 010338 = TP/Revival 010339 = PB/Amplifier 01033A = PB/Generate 01033B = PB/Create 01033C = Wizard/Technique 01033D = Devil/Technique 01033E = God/Technique 01033F = General/Battle 010340 = Devil/Battle 010341 = God/Battle 010342 = Cure/Poison 010343 = Cure/Paralysis 010344 = Cure/Slow 010345 = Cure/Confuse 010346 = Cure/Freeze 010347 = Cure/Shock 010348 = Yasakani Magatama 010349 = V101 01034A = V501 01034B = V502 01034C = V801 01034D = LIMITER 01034E = ADEPT 01034F = SWORDSMAN LORE 010350 = PROOF OF SWORD-SAINT 010351 = SMARTLINK 010352 = DIVINE PROTECTION 010353 = Heavenly/Battle 010354 = Heavenly/Power 010355 = Heavenly/Mind 010356 = Heavenly/Arms* 010357 = Heavenly/Legs 010358 = Heavenly/Body 010359 = Heavenly/Luck 01035A = Heavenly/Ability 01035B = Centurion/Ability 01035C = Friend Ring 01035D = Heavenly/HP 01035E = Heavenly/TP 01035F = Heavenly/Resist 010360 = Heavenly/Technique 010361 = HP/Resurrection 010362 = TP/Resurrection 010363 = PB/Increase 010364 = ???? 010365 = Mag (Pal Rappy) 010366 = Mag (Pal Rappy) 010367 = Mag (Pal Rappy) 010368 = Mag (Pal Rappy) '''Technique values (HEX, Decimal):''' 00 (00) Foie 01 (01) Gifoie 02 (02) Rafoie 03 (03) Barta 04 (04) Gibarta 05 (05) Rabarta 06 (06) Zonde 07 (07) Gizonde 08 (08) Razonde 09 (09) Grants 0A (10) Deband 0B (11) Jellen 0C (12) Zalure 0D (13) Shifta 0E (14) Ryuker 0F (15) Resta 10 (16) Anti 11 (17) Reverser 12 (18) Megid ==Use== Used to delete an item from the players inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Makes register 1 equal 00000003. For the following example we will use a monomate as the item to be deleted.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Makes register 3 equal 00000000.</span> <span style='color:green'> item_delete2 </span>R1, R4 <span style='color:orange'>//Deletes 1 monomate from the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] f919abdff3221ad820176c08be431d4608de2600 2700 2015-01-14T01:03:21Z Japanaman2 222 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_delete2</span> register1, register2</span> * ''register1'' = Start of c..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>item_delete2</span> register1, register2</span> * ''register1'' = Start of continuous registers. 3 registers. Register 1 = item byte hex data 1. Register 2 = item byte hex data 2. Register 3 = item byte hex data 3. * ''register2'' = Register to store complied hex info of item to delete. ==Item hex info== '''S-Rank Specials:''' 01: Jellen (Weakens Enemy Attack) 02. Zalure (Weakens Enemy Defense 05: Burning (Fire Attribute) 06: Tempest (Thunder Attribute) 07: Blizzard (Ice Attribute) 08: Arrest (Paralysis) 09: Chaos (Confusion) 10: Kings (Drains Enemy XP) 0A: Hell (1 Hit Kill) 0B: Spirit (Drains 10% of Total TP for Double Damage) 0C: Berserk (Drains 10% of Total HP for Double Damage) 0D: Demon's (Reduces HP to 1/4) 0E: Gush (Steals Enemy HP) 0F: Geist (Steals Enemy TP) '''Weapon Values:''' 000100 = Saber 000101 = Brand 000102 = Buster 000103 = Pallasch 000104 = Gladius 000105 = DB's SABER 000106 = KALADGOLG 000107 = DURANDAL 000108 = GALATINE 000200 = Sword 000201 = Gigush 000202 = Breaker 000203 = Claymore 000204 = Calibur 000205 = FLOWEN'S SWORD 000206 = LAST SURVIVOR 000207 = DRAGON SLAYER 000208 = ???? 000300 = Dagger 000301 = Knife 000302 = Blade 000303 = Edge 000304 = Ripper 000305 = BLADE DANCE 000306 = BLOODY ART 000307 = CROSS SCAR 000308 = ZERO DIVIDE 000309 = TWIN KAMUI* 000400 = Partisan 000401 = Halbert 000402 = Glaive 000403 = Berdys 000404 = Gungnir 000405 = BRIONAC 000406 = VJAYA 000407 = GAE BOLG 000408 = ASTERON BELT 000500 = Slicer 000501 = Spinner 000502 = Cutter 000503 = Sawcer 000504 = Diska 000505 = SLICER OF ASSASSIN 000506 = DISKA OF LIBERATOR 000507 = DISKA OF BRAVEMEN 000508 = IZMAELA 000600 = Handgun 000601 = Autogun 000602 = Lockgun 000603 = Railgun 000604 = Raygun 000605 = VARISTA 000606 = CUSTOM RAY Ver.00 000607 = BRAVACE 000608 = TENSION BLASTER 000700 = Rifle 000701 = Sniper 000702 = Blaster 000703 = Beam 000704 = Laser 000705 = VISK'235W 000706 = WALS'MK2 000707 = JUSTY'23ST 000708 = RIANOV 303SNR* 000709 = RIANOV 303SNR-1 00070A = RIANOV 303SNR-2 00070B = RIANOV 303SNR-3 00070C = RIANOV 303SNR-4 00070D = RIANOV 303SNR-5 000800 = Mechgun 000801 = Assault 000802 = Repeater 000803 = Gatling 000804 = Vulcan 000805 = M&A60 VISE 000806 = H&S25 JUSTICE 000807 = L&K14 COMBAT 000808 = ???? 000900 = Shot 000901 = Spread 000902 = Cannon 000903 = Launcher 000904 = Arms 000905 = CRUSH BULLET 000906 = METEOR SMASH 000907 = FINAL IMPACT 000908 = ???? 000A00 = Cane 000A01 = Stick 000A02 = Mace 000A03 = Club 000A04 = CLUB OF LACONIUM 000A05 = MACE OF ADAMAN 000A06 = CLUB OF ZUMIURAN 000A07 = LOLIPOP* 000B00 = Rod 000B01 = Pole 000B02 = Pillar 000B03 = Striker 000B04 = BATTLE VERGE 000B05 = BRAVE HAMMER 000B06 = ALIVE AQHU 000B07 = VALKYRIE* 000C00 = Wand 000C01 = Staff 000C02 = Baton 000C03 = Scepter 000C04 = FIRE SCEPTER:AGNI 000C05 = ICE STAFF:DAGON 000C06 = STORM VAND:INDRA 000C07 = EARTH WAND BROWNIE 000D00 = PHOTON CLAW 000D01 = SILENCE CLAW 000D02 = NEI'S CLAW 000D03 = PHOENIX CLAW* 000E00 = DOUBLE SABER 000E01 = STAG CUTLERY 000E02 = TWIN BRAND 000F00 = BRAVE KNUCKLE 000F01 = ANGRY FIST 000F02 = GOD HAND 000F03 = SONIC KNUCKLE 000F04 = Saber 001000 = OROTIAGITO 001001 = AGITO (1975) 001002 = AGITO (1983) 001003 = AGITO (2001) 001004 = AGITO (1991) 001005 = AGITO (1977) 001006 = AGITO (1980) 001007 = RAIKIRI 001100 = SOUL EATER 001101 = SOUL BANISH 001102 = ???? 001200 = SPREAD NEEDLE 001300 = HOLY RAY 001400 = INFERNO BAZOOKA 001401 = RAMBLING MAY* 001402 = L&K38 COMBAT 001500 = FLAME VISIT 001501 = BURNING VISIT 001600 = AKIKO'S FRYING PAN 001700 = SORCERER'S CANE 001800 = S-BEAT'S BLADE 001900 = P-ARMS'S BLADE 001A00 = DELSABER'S BUSTER 001B00 = BRINGER'S RIFLE 001C00 = EGG BLASTER 001D00 = PSYCHO WAND 001E00 = HEAVEN PUNISHER 001F00 = LAVIS CANNON 002000 = VICTOR AXE 002001 = LACONIUM AXE* 002100 = CHAIN SAWD 002200 = CADUCEUS 002201 = MERCURIUS ROD 002300 = STING TIP 002400 = MAGICAL PIECE 002500 = TECHNICAL CROZIER 002600 = SUPPRESSED GUN 002700 = ANCIENT SABER 002800 = HARISEN BATTLE FAN 002900 = YAMIGARASU 002A00 = AKIKO'S WOK 002B00 = TOY HAMMER 002C00 = ELYSION 002C01 = ???? 002D00 = RED SABER 002E00 = METEOR CUDGEL 002F00 = MONKEY KING BAR 002F01 = BLACK KING BAR 003000 = DOUBLE CANNON 003001 = GIRASOLE 003100 = HUGE BATTLE FAN 003200 = TSUMIKIRI J-SWORD 003300 = SEALED J-SWORD 003400 = RED SWORD 003500 = CRAZY TUNE 003600 = TWIN CHAKRAM 003700 = WOK OF AKIKO'S SHOP 003800 = LAVIS BLADE 003900 = RED DAGGER 003A00 = MADAM'S PARASOL 003B00 = MADAM'S UMBRELLA 003C00 = IMPERIAL PICK 003D00 = BERDYSH 003E00 = RED PARTISAN 003F00 = FLIGHT CUTTER 004000 = FLIGHT FAN 004100 = RED SLICER 004200 = HANDGUN:GULD 004201 = MASTER RAVEN 004300 = HANDGUN:MILLA 004301 = LAST SWAN 004400 = RED HANDGUN 004500 = FROZEN SHOOTER 004501 = SNOW QUEEN 004600 = ANTI ANDROID RIFLE 004700 = ROCKET PUNCH 004800 = SAMBA MARACAS 004900 = TWIN PSYCHOGUN 004A00 = DRILL LAUNCHER 004B00 = GULD MILLA 004B01 = DUAL BIRD* 004C00 = RED MECHGUN 004D00 = BELRA CANNON 004E00 = PANZER FAUST 004E01 = IRON FAUST 004F00 = SUMMIT MOON 005000 = WINDMILL 005100 = EVIL CURST 005200 = FLOWER CANE 005300 = HILDEBEAR'S CANE 005400 = HILDEBLUE'S CANE 005500 = RABBIT WAND 005600 = PLANTAIN LEAF 005601 = FATSIA 005700 = DEMONIC FORK 005800 = STRIKER OF CHAO 005900 = BROOM 005A00 = PROPHETS OF MOTAV 005B00 = THE SIGH OF A GOD 005C00 = TWINKLE STAR 005D00 = PLANTAIN FAN 005E00 = TWIN BLAZE 005F00 = MARINA'S BAG 006000 = DRAGON'S CLAW 006100 = PANTHER'S CLAW 006200 = S-RED'S BLADE 006300 = PLANTAIN HUGE FAN 006400 = CHAMELEON SCYTHE 006500 = YASMINKOV 3000R 006600 = ANO RIFLE 006700 = BARANZ LAUNCHER 006800 = BRANCH OF PAKUPAKU 006900 = HEART OF POUMN 006A00 = YASMINKOV 2000H 006B00 = YASMINKOV 7000V 006C00 = YASMINKOV 9000M 006D00 = MASER BEAM 006D01 = POWER MASER 006E00 = Saber 006E01 = LOGiN 006F00 = FLOWER BOUQUET 007000 = (S Rank Weapon) SABER - FA 007100 = (S Rank Weapon) SWORD - FA 007200 = (S Rank Weapon) BLADE - C8 007300 = (S Rank Weapon) PARTISAN - C8 007400 = (S Rank Weapon) SLICER - 8C 007500 = (S Rank Weapon) GUN - FA 007600 = (S Rank Weapon) RIFLE - DC 007700 = (S Rank Weapon) MECHGUN - 32 007800 = (S Rank Weapon) SHOT - 7D 007900 = (S Rank Weapon) CANE - 78 007A00 = (S Rank Weapon) ROD - B4 007B00 = (S Rank Weapon) WAND 007C00 = (S Rank Weapon) TWIN 007D00 = (S Rank Weapon) CLAW 007E00 = (S Rank Weapon) BAZOOKA 007F00 = (S Rank Weapon) NEEDLE 008000 = (S Rank Weapon) SCYTHE 008100 = (S Rank Weapon) HAMMER 008200 = (S Rank Weapon) MOON 008300 = (S Rank Weapon) PSYCHOGUN 008400 = (S Rank Weapon) PUNCH 008500 = (S Rank Weapon) WINDMILL 008600 = (S Rank Weapon) HARISEN 008700 = (S Rank Weapon) KATANA 008800 = (S Rank Weapon) J-CUTTER 008900 = MUSASHI 008901 = YAMATO 008902 = ASUKA 008903 = SANGE & YASHA 008A00 = SANGE 008A01 = YASHA 008A02 = KAMUI 008B00 = PHOTON LAUNCHER 008B01 = GUILTY LIGHT 008B02 = RED SCORPIO 008B03 = PHONON MASER* 008C00 = TALIS 008C01 = MAHU 008C02 = HITOGATA 008C03 = DANCING HITOGATA 008C04 = KUNAI 008D00 = NUG-2000 BAZOOKA 008E00 = S-BERILL'S HAND #0 008E01 = S-BERILL'S HAND #1 008F00 = FLOWEN'S SWORD AUW 3060 008F01 = FLOWEN'S SWORD AUW 3064 008F02 = FLOWEN'S SWORD AUW 3067 008F03 = FLOWEN'S SWORD AUW 3073 008F04 = FLOWEN'S SWORD AUW 3077 008F05 = FLOWEN'S SWORD AUW 3082 008F06 = FLOWEN'S SWORD AUW 3083 008F07 = FLOWEN'S SWORD AUW 3084 008F08 = FLOWEN'S SWORD AUW 3079 008F09 = ???? 009000 = DB'S SWORD AUW 3062 009001 = DB'S SWORD AUW 3067 009002 = DB'S SWORD AUW 3069 009003 = DB'S SWORD AUW 3064 009004 = DB'S SWORD AUW 3069 009005 = DB'S SWORD AUW 3073 009006 = DB'S SWORD AUW 3070 009007 = DB'S SWORD AUW 3075 009008 = DB'S SWORD AUW 3077 009009 = ???? 009100 = GIGUE BAZOOKA 009200 = GUARDIANNA 009300 = VIRIDIA CARD 009301 = GREENILL CARD 009302 = SKYLY CARD 009303 = BLUEFULL CARD 009304 = PURPLENUM CARD 009305 = PINKAL CARD 009306 = REDRIA CARD 009307 = ORAN CARD 009308 = YELLOWBOZE CARD 009309 = WHITILL CARD 009400 = MORNING GLORY 009500 = PARTISAN OF LIGHTING 009600 = GAL WIND 009700 = ZANBA 009800 = RIKA'S CLAW 009900 = ANGEL HARP 009A00 = DEMOLITION COMET 009B00 = NEI'S CLAW 009C00 = RAINBOW BATON 009D00 = DARK FLOW 009E00 = DARK METEOR 009F00 = DARK BRIDGE 00A000 = G-ASSASIN'S SABERS 00A100 = RAPPY'S FAN 00A200 = BOOMA'S CLAW 00A201 = GOBOOMA'S CLAW 00A202 = GIGOBOOMA'S CLAW 00A300 = RUBY BULLET 00A400 = AMORE ROSE 00A500 = (S Rank Weapon) SWORDS 00A600 = (S Rank Weapon) LAUNCHER 00A700 = (S Rank Weapon) CARD 00A800 = (S Rank Weapon) KNUCKLE 00A900 = (S Rank Weapon) AXE 00AA00 = SLICER OF FANATIC 00AB00 = LAME D'ARGENT 00AC00 = EXCALIBUR 00AD00 = Saber 00AD01 = Saber 00AD02 = Saber 00AD03 = RAGE DE FEU 00AE00 = DAISY CHAIN 00AF00 = OPHELIE SEIZE 00B000 = MILLE MARTEAUX 00B100 = LE COGNEUR 00B200 = COMMANDER BLADE 00B300 = VIVIENNE 00B400 = KUSANAGI 00B500 = SACRED DUSTER 00B600 = GUREN 00B700 = SHOUREN 00B800 = JIZAI 00B900 = FLAMBERGE 00BA00 = YUNCHANG 00BB00 = SNAKE SPIRE 00BC00 = FLAPJACK FLAPPER 00BD00 = GETSUGASAN 00BE00 = MAGUWA 00BF00 = HEAVEN STRIKER 00C000 = CANNON ROUGE 00C100 = METEOR ROUGE 00C200 = SOLFERINO 00C300 = CLIO 00C400 = SIREN GLASS HAMMER 00C500 = GLIDE DIVINE 00C600 = SHICHISHITO 00C700 = MURASAME 00C800 = DAYLIGHT SCAR 00C900 = DECALOG 00CA00 = 5TH ANNIV. BLADE 00CB00 = PRINCIPAL'S GIFT PARASOL 00CC00 = AKIKO'S CLEAVER 00CD00 = TANEGASHIMA 00CE00 = TREE CLIPPERS 00CF00 = NICE SHOT 00D200 = ANO BAZOOKA 00D300 = SYNTHESIZER 00D400 = BAMBOO SPEAR 00D500 = KAN'EI TSUHO 00D600 = JITTE 00D700 = BUTTERFLY NET 00D800 = SYRINGE 00D900 = BATTLEDORE 00DA00 = RACKET 00DB00 = HAMMER 00DC00 = GREAT BOUQUET 00DD00 = TypeSA/Saber 00DE00 = TypeSL/Saber 00DF00 = TypeJS/Saber 00E000 = TypeSW/Sword 00E100 = TypeRO/Sword 00E200 = TypeBL/BLADE 00E300 = TypeKN/Blade 00E400 = TypeHA/HALBERT 00E500 = TypeDS/D.SABER 00E600 = TypeCL/CLAW 00E700 = TypeSS/SWORDS 00E800 = TypeGU/HANDGUN 00E900 = TypeRI/RIFLE 00EA00 = TypeME/MECHGUN 00EB00 = TypeSH/SHOT 00EC00 = TypeWA/WAND 00ED00 = ???? 00EF00 = ???? (Requires GOE) '''Armor slots:''' 1: One Slot 2: Two Slots 3: Three Slots 4: Four Slots '''Armor values:''' 010100 = Frame 010101 = Armor 010102 = Psy Armor 010103 = Giga Frame 010104 = Soul Frame 010105 = Cross Armor 010106 = Solid Frame 010107 = Brave Armor 010108 = Hyper Frame 010109 = Grand Armor 01010A = Shock Frame 01010B = King's Frame 01010C = Dragon Frame 01010D = Absorb Armor 01010E = Protect Frame 01010F = General Armor 010110 = Perfect Frame 010111 = Valiant Frame 010112 = Imperial Armor 010113 = Holiness Armor 010114 = Guardian Armor 010115 = Divinity Armor 010116 = Ultimate Frame 010117 = Celestial Armor 010118 = HUNTER FIELD 010119 = RANGER FIELD 01011A = FORCE FIELD 01011B = REVIVAL GARMENT 01011C = SPIRIT GARMENT 01011D = STINK FRAME 01011E = D-PARTS Ver1.01 01011F = D-PARTS Ver2.10 010120 = PARASITE WEAR:De Rol 010121 = PARASITE WEAR:Nelgal 010122 = PARASITE WEAR:Vajulla 010123 = SENSE PLATE 010124 = GRAVITON PLATE 010125 = ATTRIBUTE PLATE 010126 = FLOWEN'S FRAME 010127 = CUSTOM FRAME Ver.00 010128 = DB's ARMOR 010129 = GUARD WAVE 01012A = DF FIELD 01012B = LUMINOUS FIELD 01012C = CHU CHU FEVER 01012D = LOVE HEART 01012E = FLAME GARMENT 01012F = VIRUS ARMOR:Lafuteria 010130 = BRIGHTNESS CIRCLE 010131 = AURA FIELD 010132 = ELECTRO FRAME 010133 = SACRED CLOTH 010134 = SMOKING PLATE 010135 = STAR CUIRASS 010136 = BLACK HOUND CUIRASS 010137 = MORNING PRAYER 010138 = BLACK ODOSHI DOMARU 010139 = RED ODOSHI DOMARU 01013A = BLACK ODOSHI RED NIMAIDOU 01013B = BLUE ODOSHI VIOLET NIMAIDOU 01013C = DIRTY LIFE JACKET 01013D = Frame 01013E = WEDDING DRESS 01013F = Frame 010140 = RED COAT 010141 = THIRTEEN 010142 = MOTHER GARB 010143 = MOTHER GARB+ 010144 = DRESS PLATE 010145 = SWEETHEART 010146 = IGNITION CLOAK 010147 = CONGEAL CLOAK 010148 = TEMPEST CLOAK 010149 = CURSED CLOAK 01014A = SELECT CLOAK 01014B = SPIRIT CUIRASS 01014C = REVIVAL CUIRASS 01014D = ALLIANCE UNIFORM 01014E = OFFICER UNIFORM 01014F = COMMANDER UNIFORM 010150 = CRIMSON COAT 010151 = INFANTRY GEAR 010152 = LIEUTENANT GEAR 010153 = INFANTRY MANTLE 010154 = LIEUTENANT MANTLE 010155 = UNION FIELD 010156 = SAMURAI ARMOR* 010157 = STEALTH SUIT* 010158 = ???? [Requires GOE] 010159 = Knight/Power [Requires GOE] 01015A = Knight/Power [Requires GOE] '''Shield Values:''' 010200 = Barrier 010201 = Shield 010202 = Core Shield 010203 = Giga Shield 010204 = Soul Barrier 010205 = Hard Shield 010206 = Brave Barrier 010207 = Solid Shield 010208 = Flame Barrier 010209 = Plasma Barrier 01020A = Freeze Barrier 01020B = Psychic Barrier 01020C = General Shield 01020D = Protect Barrier 01020E = Glorious Shield 01020F = Imperial Barrier 010210 = Guardian Shield 010211 = Divinity Barrier 010212 = Ultimate Shield 010213 = Spiritual Shield 010214 = Celestial Shield 010215 = INVISIBLE GUARD 010216 = SACRED GUARD 010217 = S-PARTS Ver1.16 010218 = S-PARTS Ver2.01 010219 = LIGHT RELIEF 01021A = SHIELD OF DELSABER 01021B = FORCE WALL 01021C = RANGER WALL 01021D = HUNTER WALL 01021E = ATTRIBUTE WALL 01021F = SECRET GEAR 010220 = COMBAT GEAR 010221 = PROTO REGENE GEAR 010222 = REGENERATE GEAR 010223 = REGENE GEAR ADV. 010224 = FLOWEN'S SHIELD 010225 = CUSTOM BARRIER Ver.00 010226 = DB'S SHIELD 010227 = RED RING 010228 = TRIPOLIC SHIELD 010229 = STANDSTILL SHIELD 01022A = SAFETY HEART 01022B = KASAMI BRACER 01022C = GODS SHIELD SUZAKU 01022D = GODS SHIELD GENBU 01022E = GODS SHIELD BYAKKO 01022F = GODS SHIELD SEIRYU 010230 = HUNTER'S SHELL 010231 = RIKO'S GLASSES* 010232 = RIKO'S EARRING* 010235 = SECURE FEET 010238 = Barrier 010239 = Barrier 01023A = RESTA MERGE 01023B = ANTI MERGE 01023C = SHIFTA MERGE 01023D = DEBAND MERGE 01023E = FOIE MERGE 01023F = GIFOIE MERGE 010240 = RAFOIE MERGE 010241 = RED MERGE 010242 = BARTA MERGE 010243 = GIBARTA MERGE 010244 = RABARTA MERGE 010245 = BLUE MERGE 010246 = ZONDE MERGE 010247 = GIZONDE MERGE 010248 = RAZONDE MERGE 010249 = YELLOW MERGE 01024A = RECOVERY BARRIER 01024B = ASSIST BARRIER 01024C = RED BARRIER 01024D = BLUE BARRIER 01024E = YELLOW BARRIER 01024F = WEAPONS GOLD SHIELD 010250 = BLACK GEAR 010251 = WORKS GUARD 010252 = RAGOL RING 010253 = BLUE RING (7 Colors) 010259 = BLUE RING 01025F = GREEN RING 010266 = YELLOW RING 01026C = PURPLE RING 010275 = WHITE RING 010280 = BLACK RING 010283 = WEAPONS SILVER SHIELD 010284 = WEAPONS COPPER SHIELD 010285 = GRATIA 010286 = TRIPOLIC REFLECTOR 010287 = STRIKER PLUS 010288 = REGENERATE GEAR B.P. 010289 = RUPIKA 01028A = YATA MIRROR 01028B = BUNNY EARS 01028C = CAT EARS 01028D = THREE SEALS 01028F = DF SHIELD* 010290 = FROM THE DEPTHS 010291 = DE ROL LE SHIELD* 010292 = HONEYCOMB REFLECTOR* 010293 = EPSIGUARD 010294 = ANGEL RING* 010295 = UNION GUARD* 010296 = [Blank]* 010297 = UNION* 010298 = BLACK SHIELD UNION GUARD* 010299 = STINK SHIELD* 01029A = BLACK* 01029B00 *Japanese Text* [GENPEI, Heightened, Your ID] 01029C00 *Japanese Text* [GENPEI, Greenil] 01029D00 *Japanese Text* [GENPEI, Skyly] 01029E00 *Japanese Text* [GENPEI, Blueful] 01029F00 *Japanese Text* [GENPEI, Purplenum] 0102A000 *Japanese Text* [GENPEI, Pinkal] 0102A100 *Japanese Text* [GENPEI, Redria] 0102A200 *Japanese Text* [GENPEI, Oran] 0102A300 *Japanese Text* [GENPEI, Yellowboze] 0102A400 *Japanese Text* [GENPEI, Whitill] 0102A500 Frame 0102A600 Frame 0102FF00 Frame '''Item values:''' 030000 = Monomate 030001 = Dimate 030002 = Trimate 030100 = Monofluid 030101 = Difluid 030102 = Trifluid 030200 = Disk:Foie Lv.1 030300 = Sol Atomizer 030400 = Moon Atomizer 030500 = Star Atomizer 030600 = Antidote 030601 = Antiparalysis 030602 = ???? (x1-x255) 030700 = Telepipe 030800 = Trap Vision 030900 = Scape Doll 030A00 = Monogrinder 030A01 = Digrinder 030A02 = Trigrinder 030A03 = ???? 030B00 = Power Material 030B01 = Mind Material 030B02 = Evade Material 030B03 = HP Material 030B04 = TP Material 030B05 = Def Material 030B06 = Luck Material 030B07 = ???? 030C00 = Cell Of MAG 502 030C01 = Cell Of MAG 213 030C02 = Parts Of RoboChao 030C03 = Heart Of Opa Opa 030C04 = Heart Of Pian 030C05 = Heart Of Chao 030C06 = ???? 030D00 = Sorcerer's Right Arm 030D01 = S-beat's Arms 030D02 = P-arm's Arms 030D03 = Delsaber's Right Arm 030D04 = C-bringer's Right Arm 030D05 = Delsaber's Left Arm 030D06 = S-red's Arms 030D07 = Dragon's Claw 030D08 = Hildebear's Head 030D09 = Hildeblue's Head 030D0A = Parts of Baranz 030D0B = Belra's Right Arm 030D0C = GIGUE'S ARMS 030D0D = S-BERILL'S ARMS 030D0E = G-ASSASIN'S ARMS 030D0F = BOOMA'S RIGHT ARMS 030D10 = GOBOOMA'S RIGHT ARMS 030D11 = GIGOBOOMA'S RIGHT ARMS 030D12 = GAL WIND 030D13 = RAPPY'S WING 030D14 = Cladding of Epsilon 030D15 = De Rol Le Shell 030D16 = ???? 030E00 = BERILL PHOTON 030E01 = PARASITIC GENE FLOW 030E02 = MAGICSTONE IRITISTA 030E03 = BLUE BLACK STONE 030E04 = SYNCESTA 030E05 = MAGIC WATER 030E06 = PARASITIC CELL TYPE D 030E07 = MAGIC ROCK HEART KEY 030E08 = MAGIC ROCK MOOLA 030E09 = STAR AMPLIFIER 030E0A = BOOK OF HITOGATA 030E0B = HEART OF CHU CHU 030E0C = PARTS OF EGG BLASTER 030E0D = HEART OF ANGEL 030E0E = HEART OF DEVIL 030E0F = KIT OF HAMBERGER 030E10 = PANTHER'S SPIRIT 030E11 = KIT OF MARK3 030E12 = KIT OF MASTER SYSTEM 030E13 = KIT OF GENESIS 030E14 = KIT OF SEGA SATURN 030E15 = KIT OF DREAMCAST 030E16 = AMP. RESTA 030E17 = AMP. ANTI 030E18 = AMP. SHIFTA 030E19 = AMP. DEBAND 030E1A = Amplifier of Foie 030E1B = AMP. 030E1C = AMP. 030E1D = AMP. 030E1E = AMP. 030E1F = AMP. 030E20 = AMP. 030E21 = AMP. 030E22 = AMP. 030E23 = AMP. 030E24 = AMP. 030E25 = AMP. YELLOW 030E26 = HEART OF KAPUKAPU 030E27 = PHOTON BOOSTER 030E28 = ???? 030F00 = Addslot 030F01 = ???? 031000 = PHOTON DROP 031001 = PHOTON SPHERE 031002 = PHOTON CRYSTAL 031003 = Secret Lottery Ticket 031004 = (Blank Rare) x1 031005 = ???? x1 031100 = BOOK OF KATANA 1 031101 = BOOK OF KATANA 2 031102 = BOOK OF KATANA 3 031103 = ???? 031200 = WEAPONS BRONZE BADGE 031201 = WEAPONS SILVER BADGE 031202 = WEAPONS GOLD BADGE 031203 = WEAPONS CRYSTAL BADGE 031204 = WEAPONS STEEL BADGE 031205 = WEAPONS ALUMINUM BADGE 031206 = WEAPONS LEATHER BADGE 031207 = WEAPONS BONE BADGE 031208 = FoieLV.1Disk: 031209 = (blank) [Unknown item] 03120A = VALENTINE'S CHOCOLATE 03120B = FoieLV.1Disk: 03120C = FoieLV.1Disk: 03120D = FoieLV.1Disk: 03120E = FoieLV.1Disk: 03120F = FoieLV.1Disk: 031210 = Flower Bouquet 031211 = Cake 031212 = Accessories 031213 = Mr.Naka's Business Card 031214 = ???? 031300 = PRESENT (Set ATT to FF for INVISI PRESENT, Att=COLOR, seperate TXT for present wrapped item) 031400 = CHOCOLATE 031401 = CANDY 031402 = CAKE 031403 = SILVER BADGE 031404 = GOLD BADGE 031405 = CRYSTAL BADGE 031406 = IRON BADGE 031407 = ALUMINUM BADGE 031408 = LEATHER BADGE 031409 = BONE BADGE 03140A = FoieLV.1Disk: 03140B = FoieLV.1Disk: 031500 = Christmas Present 031501 = Easter Egg 031502 = Jack-O-Laturn 031503 = ???? 031600 = DISK VOL.1 031601 = DISK VOL.2 031602 = DISK VOL.3 031603 = Disk: Foie Lv.1 031604 = Disk: Foie LV.1 031605 = DISK VOL.6 031606 = DISK VOL.7 031607 = DISK VOL.8 031608 = DISK VOL.9 031609 = DISK VOL.10 03160A = DISK VOL.11 03160B = DISK VOL.12 03160C = ???? 031700 = HUNTERS REPORT (Selecting "Use" with this item twice will disconnect the user without the defining hex) 031701 = HUNTERS REPORT RANK A 031702 = HUNTERS REPORT RANK B 031703 = HUNTERS REPORT RANK C 031704 = HUNTERS REPORT RANK F 031705 = ???? 031800 = Tablet 031801 = Disk: Foie Lv.1 031802 = Dragon Scale 031803 = Heaven Striker Coat 031804 = Pioneer Parts 031805 = Amitie's Memo 031806 = Heart of Morolian 031807 = Rappy's Beak 031808 = FoieLV.1Disk: 031809 = D-Photon Core 03180A = Liberta Kit 03180B = Cell of MAG 0503 03180C = Cell of MAG 0504 03180D = Cell of MAG 0505 03180F = Cell of MAG 0507 031810 = ???? 031811 = ???? 031812 = ???? 031900 = Team Points 500 031901 = Team Points 1000 031902 = Team Points 5000 031903 = Team Points 10000 031904 = ???? 032000 = ???? '''Unit values:''' 010300 = Knight/Power 010301 = General/Power 010302 = Ogre/Power 010303 = God/Power 010304 = Priest/Mind 010305 = General/Mind 010306 = Angel/Mind 010307 = God/Mind 010308 = Marksman/Arm 010309 = General/Arm 01030A = Elf/Arm 01030B = God/Arm 01030C = Thief/Legs 01030D = General/Legs 01030E = Elf/Legs 01030F = God/Legs 010310 = Digger/HP 010311 = General/HP 010312 = Dragon/HP 010313 = God/HP 010314 = Magician/TP 010315 = General/TP 010316 = Angel/TP 010317 = God/TP 010318 = Warrior/Body 010319 = General/Body 01031A = Metal/Body 01031B = God/Body 01031C = Angel/Luck 01031D = God/Luck 01031E = Master/Ability 01031F = Hero/Ability 010320 = God/Ability 010321 = Resist/Fire 010322 = Resist/Flame 010323 = Resist/Burning 010324 = Resist/Cold 010325 = Resist/Freeze 010326 = Resist/Blizzard 010327 = Resist/Shock 010328 = Resist/Thunder 010329 = Resist/Storm 01032A = Resist/Light 01032B = Resist/Saint 01032C = Resist/Holy 01032D = Resist/Dark 01032E = Resist/Evil 01032F = Resist/Devil 010330 = All/Resist 010331 = Super/Resist 010332 = Perfect/Resist 010333 = HP/Restorate 010334 = HP/Generate 010335 = HP/Revival 010336 = TP/Restorate 010337 = TP/Generate 010338 = TP/Revival 010339 = PB/Amplifier 01033A = PB/Generate 01033B = PB/Create 01033C = Wizard/Technique 01033D = Devil/Technique 01033E = God/Technique 01033F = General/Battle 010340 = Devil/Battle 010341 = God/Battle 010342 = Cure/Poison 010343 = Cure/Paralysis 010344 = Cure/Slow 010345 = Cure/Confuse 010346 = Cure/Freeze 010347 = Cure/Shock 010348 = Yasakani Magatama 010349 = V101 01034A = V501 01034B = V502 01034C = V801 01034D = LIMITER 01034E = ADEPT 01034F = SWORDSMAN LORE 010350 = PROOF OF SWORD-SAINT 010351 = SMARTLINK 010352 = DIVINE PROTECTION 010353 = Heavenly/Battle 010354 = Heavenly/Power 010355 = Heavenly/Mind 010356 = Heavenly/Arms* 010357 = Heavenly/Legs 010358 = Heavenly/Body 010359 = Heavenly/Luck 01035A = Heavenly/Ability 01035B = Centurion/Ability 01035C = Friend Ring 01035D = Heavenly/HP 01035E = Heavenly/TP 01035F = Heavenly/Resist 010360 = Heavenly/Technique 010361 = HP/Resurrection 010362 = TP/Resurrection 010363 = PB/Increase 010364 = ???? 010365 = Mag (Pal Rappy) 010366 = Mag (Pal Rappy) 010367 = Mag (Pal Rappy) 010368 = Mag (Pal Rappy) '''Technique values (HEX, Decimal):''' 00 (00) Foie 01 (01) Gifoie 02 (02) Rafoie 03 (03) Barta 04 (04) Gibarta 05 (05) Rabarta 06 (06) Zonde 07 (07) Gizonde 08 (08) Razonde 09 (09) Grants 0A (10) Deband 0B (11) Jellen 0C (12) Zalure 0D (13) Shifta 0E (14) Ryuker 0F (15) Resta 10 (16) Anti 11 (17) Reverser 12 (18) Megid ==Use== Used to delete an item from the players inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Makes register 1 equal 00000003. For the following example we will use a monomate as the item to be deleted.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Makes register 3 equal 00000000.</span> <span style='color:green'> item_delete2 </span>R1, R4 <span style='color:orange'>//Deletes 1 monomate from the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 8619c5b03405fb089e7f3d76fef84057b5f154b3 Item delete21CF 0 2371 4047 2021-07-14T01:55:25Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_delete21CF </span>DWORD</span> * ''DWORD'' = Deletes the slot ID provided..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_delete21CF </span>DWORD</span> * ''DWORD'' = Deletes the slot ID provided, or register value. ==Use== Use this opcode if you want to delete a specific slot ID in a player's inventory, use of a register is accepted too. Sega uses this often in Gallon's Shop to delete an item, then recreate a new one with [[item_create2]] to change its properties, such as an s-rank. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> item_delete21CF </span> R100<span style='color:orange'>//Deletes the item stored in R100.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]], [[item_create2]] b5d30facca0d2866cc2433221174e45e82c9bbab Item delete slot 0 2387 4173 4135 2022-04-28T19:10:53Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_delete_slot </span>DWORD</span> * ''DWORD'' = Value of the item slot to be deleted. ==Use== This opcode also accepts a register. Used with [[get_item_id]] to determine the slot value of the item the player selects, usually used for trading in items, and deleting it from the player's inventory. This opcode was previously named in Qedit item_delete21FA. Full hex lists and info [[item_hex_codes|here]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:red'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:red'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:red'> item_delete_slot</span> R100<span style='color:orange'>//Delete's the item stored in R100.</span> <span style='color:green'> window_msg </span> Your selected item has been deleted.<span style='color:orange'>//Message stating the item selected has been deleted.</span> <span style='color:green'> winend </span><span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] 4946336d9c1c142d86493b54f122a1710746befb 4135 2022-02-14T01:31:13Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_delete_slot </span>DWORD</span> * ''DWORD'' = Value of the item slot to b..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_delete_slot </span>DWORD</span> * ''DWORD'' = Value of the item slot to be deleted. ==Use== This opcode also accepts a register. Used with [[get_item_id]] to determine the slot value of the item the player selects, usually used for trading in items, and deleting it from the player's inventory. This opcode was previously named in Qedit item_delete21FA. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:red'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:red'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:red'> item_delete_slot</span> R100<span style='color:orange'>//Delete's the item stored in R100.</span> <span style='color:green'> window_msg </span> Your selected item has been deleted.<span style='color:orange'>//Message stating the item selected has been deleted.</span> <span style='color:green'> winend </span><span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] 3fa544e641994a52fa33dba8c7b81b78b6ca2671 Item hex codes 0 2401 4178 4171 2022-04-28T19:16:40Z LunarFuror 20394 wikitext text/x-wiki ==Overview== Everything you need to know about items and how they work in qedit. ==OP Codes== These OP Codes use item identifiers ==Item Hex List== ===S-Rank Specials=== <span style='font-size:12px;font-family:courier'> 01: Jellen (Weakens Enemy Attack) 02: Zalure (Weakens Enemy Defense 05: Burning (Fire Attribute) 06: Tempest (Thunder Attribute) 07: Blizzard (Ice Attribute) 08: Arrest (Paralysis) 09: Chaos (Confusion) 10: Kings (Drains Enemy XP) 0A: Hell (1 Hit Kill) 0B: Spirit (Drains 10% of Total TP for Double Damage) 0C: Berserk (Drains 10% of Total HP for Double Damage) 0D: Demon's (Reduces HP to 1/4) 0E: Gush (Steals Enemy HP) 0F: Geist (Steals Enemy TP) </span> ===Armor slots=== <span style='font-size:12px;font-family:courier'> 1: One Slot 2: Two Slots 3: Three Slots 4: Four Slots </span> ===Technique values (HEX, Decimal)=== <span style='font-size:12px;font-family:courier'> 00 (00): Foie 01 (01): Gifoie 02 (02): Rafoie 03 (03): Barta 04 (04): Gibarta 05 (05): Rabarta 06 (06): Zonde 07 (07): Gizonde 08 (08): Razonde 09 (09): Grants 0A (10): Deband 0B (11): Jellen 0C (12): Zalure 0D (13): Shifta 0E (14): Ryuker 0F (15): Resta 10 (16): Anti 11 (17): Reverser 12 (18): Megid </span> ===Weapon, Armor, and Item values=== {| class="wikitable" style="margin:auto; width: 100%;" |+ Item Hex Values |- !style="width: 33%"| Weapons !style="width: 33%"| Armor !style="width: 34%"| Shield |- style="vertical-align:top;" |rowspan="3"| <span style='font-size:12px;font-family:courier'> 00 01 00: Saber 00 01 01: Brand 00 01 02: Buster 00 01 03: Pallasch 00 01 04: Gladius 00 01 05: DB's SABER 00 01 06: KALADGOLG 00 01 07: DURANDAL 00 01 08: GALATINE 00 02 00: Sword 00 02 01: Gigush 00 02 02: Breaker 00 02 03: Claymore 00 02 04: Calibur 00 02 05: FLOWEN'S SWORD 00 02 06: LAST SURVIVOR 00 02 07: DRAGON SLAYER 00 02 08: ???? 00 03 00: Dagger 00 03 01: Knife 00 03 02: Blade 00 03 03: Edge 00 03 04: Ripper 00 03 05: BLADE DANCE 00 03 06: BLOODY ART 00 03 07: CROSS SCAR 00 03 08: ZERO DIVIDE 00 03 09: TWIN KAMUI* 00 04 00: Partisan 00 04 01: Halbert 00 04 02: Glaive 00 04 03: Berdys 00 04 04: Gungnir 00 04 05: BRIONAC 00 04 06: VJAYA 00 04 07: GAE BOLG 00 04 08: ASTERON BELT 00 05 00: Slicer 00 05 01: Spinner 00 05 02: Cutter 00 05 03: Sawcer 00 05 04: Diska 00 05 05: SLICER OF ASSASSIN 00 05 06: DISKA OF LIBERATOR 00 05 07: DISKA OF BRAVEMEN 00 05 08: IZMAELA 00 06 00: Handgun 00 06 01: Autogun 00 06 02: Lockgun 00 06 03: Railgun 00 06 04: Raygun 00 06 05: VARISTA 00 06 06: CUSTOM RAY Ver.00 00 06 07: BRAVACE 00 06 08: TENSION BLASTER 00 07 00: Rifle 00 07 01: Sniper 00 07 02: Blaster 00 07 03: Beam 00 07 04: Laser 00 07 05: VISK'235W 00 07 06: WALS'MK2 00 07 07: JUSTY'23ST 00 07 08: RIANOV 303SNR* 00 07 09: RIANOV 303SNR-1 00 07 0A: RIANOV 303SNR-2 00 07 0B: RIANOV 303SNR-3 00 07 0C: RIANOV 303SNR-4 00 07 0D: RIANOV 303SNR-5 00 08 00: Mechgun 00 08 01: Assault 00 08 02: Repeater 00 08 03: Gatling 00 08 04: Vulcan 00 08 05: M&A60 VISE 00 08 06: H&S25 JUSTICE 00 08 07: L&K14 COMBAT 00 08 08: ???? 00 09 00: Shot 00 09 01: Spread 00 09 02: Cannon 00 09 03: Launcher 00 09 04: Arms 00 09 05: CRUSH BULLET 00 09 06: METEOR SMASH 00 09 07: FINAL IMPACT 00 09 08: ???? 00 0A 00: Cane 00 0A 01: Stick 00 0A 02: Mace 00 0A 03: Club 00 0A 04: CLUB OF LACONIUM 00 0A 05: MACE OF ADAMAN 00 0A 06: CLUB OF ZUMIURAN 00 0A 07: LOLIPOP* 00 0B 00: Rod 00 0B 01: Pole 00 0B 02: Pillar 00 0B 03: Striker 00 0B 04: BATTLE VERGE 00 0B 05: BRAVE HAMMER 00 0B 06: ALIVE AQHU 00 0B 07: VALKYRIE* 00 0C 00: Wand 00 0C 01: Staff 00 0C 02: Baton 00 0C 03: Scepter 00 0C 04: FIRE SCEPTER:AGNI 00 0C 05: ICE STAFF:DAGON 00 0C 06: STORM VAND:INDRA 00 0C 07: EARTH WAND BROWNIE 00 0D 00: PHOTON CLAW 00 0D 01: SILENCE CLAW 00 0D 02: NEI'S CLAW 00 0D 03: PHOENIX CLAW* 00 0E 00: DOUBLE SABER 00 0E 01: STAG CUTLERY 00 0E 02: TWIN BRAND 00 0F 00: BRAVE KNUCKLE 00 0F 01: ANGRY FIST 00 0F 02: GOD HAND 00 0F 03: SONIC KNUCKLE 00 0F 04: Saber 00 10 00: OROTIAGITO 00 10 01: AGITO (1975) 00 10 02: AGITO (1983) 00 10 03: AGITO (2001) 00 10 04: AGITO (1991) 00 10 05: AGITO (1977) 00 10 06: AGITO (1980) 00 10 07: RAIKIRI 00 11 00: SOUL EATER 00 11 01: SOUL BANISH 00 11 02: ???? 00 12 00: SPREAD NEEDLE 00 13 00: HOLY RAY 00 14 00: INFERNO BAZOOKA 00 14 01: RAMBLING MAY* 00 14 02: L&K38 COMBAT 00 15 00: FLAME VISIT 00 15 01: BURNING VISIT 00 16 00: AKIKO'S FRYING PAN 00 17 00: SORCERER'S CANE 00 18 00: S-BEAT'S BLADE 00 19 00: P-ARMS'S BLADE 00 1A 00: DELSABER'S BUSTER 00 1B 00: BRINGER'S RIFLE 00 1C 00: EGG BLASTER 00 1D 00: PSYCHO WAND 00 1E 00: HEAVEN PUNISHER 00 1F 00: LAVIS CANNON 00 20 00: VICTOR AXE 00 20 01: LACONIUM AXE* 00 21 00: CHAIN SAWD 00 22 00: CADUCEUS 00 22 01: MERCURIUS ROD 00 23 00: STING TIP 00 24 00: MAGICAL PIECE 00 25 00: TECHNICAL CROZIER 00 26 00: SUPPRESSED GUN 00 27 00: ANCIENT SABER 00 28 00: HARISEN BATTLE FAN 00 29 00: YAMIGARASU 00 2A 00: AKIKO'S WOK 00 2B 00: TOY HAMMER 00 2C 00: ELYSION 00 2C 01: ???? 00 2D 00: RED SABER 00 2E 00: METEOR CUDGEL 00 2F 00: MONKEY KING BAR 00 2F 01: BLACK KING BAR 00 30 00: DOUBLE CANNON 00 30 01: GIRASOLE 00 31 00: HUGE BATTLE FAN 00 32 00: TSUMIKIRI J-SWORD 00 33 00: SEALED J-SWORD 00 34 00: RED SWORD 00 35 00: CRAZY TUNE 00 36 00: TWIN CHAKRAM 00 37 00: WOK OF AKIKO'S SHOP 00 38 00: LAVIS BLADE 00 39 00: RED DAGGER 00 3A 00: MADAM'S PARASOL 00 3B 00: MADAM'S UMBRELLA 00 3C 00: IMPERIAL PICK 00 3D 00: BERDYSH 00 3E 00: RED PARTISAN 00 3F 00: FLIGHT CUTTER 00 40 00: FLIGHT FAN 00 41 00: RED SLICER 00 42 00: HANDGUN:GULD 00 42 01: MASTER RAVEN 00 43 00: HANDGUN:MILLA 00 43 01: LAST SWAN 00 44 00: RED HANDGUN 00 45 00: FROZEN SHOOTER 00 45 01: SNOW QUEEN 00 46 00: ANTI ANDROID RIFLE 00 47 00: ROCKET PUNCH 00 48 00: SAMBA MARACAS 00 49 00: TWIN PSYCHOGUN 00 4A 00: DRILL LAUNCHER 00 4B 00: GULD MILLA 00 4B 01: DUAL BIRD* 00 4C 00: RED MECHGUN 00 4D 00: BELRA CANNON 00 4E 00: PANZER FAUST 00 4E 01: IRON FAUST 00 4F 00: SUMMIT MOON 00 50 00: WINDMILL 00 51 00: EVIL CURST 00 52 00: FLOWER CANE 00 53 00: HILDEBEAR'S CANE 00 54 00: HILDEBLUE'S CANE 00 55 00: RABBIT WAND 00 56 00: PLANTAIN LEAF 00 56 01: FATSIA 00 57 00: DEMONIC FORK 00 58 00: STRIKER OF CHAO 00 59 00: BROOM 00 5A 00: PROPHETS OF MOTAV 00 5B 00: THE SIGH OF A GOD 00 5C 00: TWINKLE STAR 00 5D 00: PLANTAIN FAN 00 5E 00: TWIN BLAZE 00 5F 00: MARINA'S BAG 00 60 00: DRAGON'S CLAW 00 61 00: PANTHER'S CLAW 00 62 00: S-RED'S BLADE 00 63 00: PLANTAIN HUGE FAN 00 64 00: CHAMELEON SCYTHE 00 65 00: YASMINKOV 3000R 00 66 00: ANO RIFLE 00 67 00: BARANZ LAUNCHER 00 68 00: BRANCH OF PAKUPAKU 00 69 00: HEART OF POUMN 00 6A 00: YASMINKOV 2000H 00 6B 00: YASMINKOV 7000V 00 6C 00: YASMINKOV 9000M 00 6D 00: MASER BEAM 00 6D 01: POWER MASER 00 6E 00: Saber 00 6E 01: LOGiN 00 6F 00: FLOWER BOUQUET 00 70 00: (S Rank Weapon) SABER - FA 00 71 00: (S Rank Weapon) SWORD - FA 00 72 00: (S Rank Weapon) BLADE - C8 00 73 00: (S Rank Weapon) PARTISAN - C8 00 74 00: (S Rank Weapon) SLICER - 8C 00 75 00: (S Rank Weapon) GUN - FA 00 76 00: (S Rank Weapon) RIFLE - DC 00 77 00: (S Rank Weapon) MECHGUN - 32 00 78 00: (S Rank Weapon) SHOT - 7D 00 79 00: (S Rank Weapon) CANE - 78 00 7A 00: (S Rank Weapon) ROD - B4 00 7B 00: (S Rank Weapon) WAND 00 7C 00: (S Rank Weapon) TWIN 00 7D 00: (S Rank Weapon) CLAW 00 7E 00: (S Rank Weapon) BAZOOKA 00 7F 00: (S Rank Weapon) NEEDLE 00 80 00: (S Rank Weapon) SCYTHE 00 81 00: (S Rank Weapon) HAMMER 00 82 00: (S Rank Weapon) MOON 00 83 00: (S Rank Weapon) PSYCHOGUN 00 84 00: (S Rank Weapon) PUNCH 00 85 00: (S Rank Weapon) WINDMILL 00 86 00: (S Rank Weapon) HARISEN 00 87 00: (S Rank Weapon) KATANA 00 88 00: (S Rank Weapon) J-CUTTER 00 89 00: MUSASHI 00 89 01: YAMATO 00 89 02: ASUKA 00 89 03: SANGE & YASHA 00 8A 00: SANGE 00 8A 01: YASHA 00 8A 02: KAMUI 00 8B 00: PHOTON LAUNCHER 00 8B 01: GUILTY LIGHT 00 8B 02: RED SCORPIO 00 8B 03: PHONON MASER* 00 8C 00: TALIS 00 8C 01: MAHU 00 8C 02: HITOGATA 00 8C 03: DANCING HITOGATA 00 8C 04: KUNAI 00 8D 00: NUG-2000 BAZOOKA 00 8E 00: S-BERILL'S HAND #0 00 8E 01: S-BERILL'S HAND #1 00 8F 00: FLOWEN'S SWORD AUW 3060 00 8F 01: FLOWEN'S SWORD AUW 3064 00 8F 02: FLOWEN'S SWORD AUW 3067 00 8F 03: FLOWEN'S SWORD AUW 3073 00 8F 04: FLOWEN'S SWORD AUW 3077 00 8F 05: FLOWEN'S SWORD AUW 3082 00 8F 06: FLOWEN'S SWORD AUW 3083 00 8F 07: FLOWEN'S SWORD AUW 3084 00 8F 08: FLOWEN'S SWORD AUW 3079 00 8F 09: ???? 00 90 00: DB'S SWORD AUW 3062 00 90 01: DB'S SWORD AUW 3067 00 90 02: DB'S SWORD AUW 3069 00 90 03: DB'S SWORD AUW 3064 00 90 04: DB'S SWORD AUW 3069 00 90 05: DB'S SWORD AUW 3073 00 90 06: DB'S SWORD AUW 3070 00 90 07: DB'S SWORD AUW 3075 00 90 08: DB'S SWORD AUW 3077 00 90 09: ???? 00 91 00: GIGUE BAZOOKA 00 92 00: GUARDIANNA 00 93 00: VIRIDIA CARD 00 93 01: GREENILL CARD 00 93 02: SKYLY CARD 00 93 03: BLUEFULL CARD 00 93 04: PURPLENUM CARD 00 93 05: PINKAL CARD 00 93 06: REDRIA CARD 00 93 07: ORAN CARD 00 93 08: YELLOWBOZE CARD 00 93 09: WHITILL CARD 00 94 00: MORNING GLORY 00 95 00: PARTISAN OF LIGHTING 00 96 00: GAL WIND 00 97 00: ZANBA 00 98 00: RIKA'S CLAW 00 99 00: ANGEL HARP 00 9A 00: DEMOLITION COMET 00 9B 00: NEI'S CLAW 00 9C 00: RAINBOW BATON 00 9D 00: DARK FLOW 00 9E 00: DARK METEOR 00 9F 00: DARK BRIDGE 00 A0 00: G-ASSASIN'S SABERS 00 A1 00: RAPPY'S FAN 00 A2 00: BOOMA'S CLAW 00 A2 01: GOBOOMA'S CLAW 00 A2 02: GIGOBOOMA'S CLAW 00 A3 00: RUBY BULLET 00 A4 00: AMORE ROSE 00 A5 00: (S Rank Weapon) SWORDS 00 A6 00: (S Rank Weapon) LAUNCHER 00 A7 00: (S Rank Weapon) CARD 00 A8 00: (S Rank Weapon) KNUCKLE 00 A9 00: (S Rank Weapon) AXE 00 AA 00: SLICER OF FANATIC 00 AB 00: LAME D'ARGENT 00 AC 00: EXCALIBUR 00 AD 00: Saber 00 AD 01: Saber 00 AD 02: Saber 00 AD 03: RAGE DE FEU 00 AE 00: DAISY CHAIN 00 AF 00: OPHELIE SEIZE 00 B0 00: MILLE MARTEAUX 00 B1 00: LE COGNEUR 00 B2 00: COMMANDER BLADE 00 B3 00: VIVIENNE 00 B4 00: KUSANAGI 00 B5 00: SACRED DUSTER 00 B6 00: GUREN 00 B7 00: SHOUREN 00 B8 00: JIZAI 00 B9 00: FLAMBERGE 00 BA 00: YUNCHANG 00 BB 00: SNAKE SPIRE 00 BC 00: FLAPJACK FLAPPER 00 BD 00: GETSUGASAN 00 BE 00: MAGUWA 00 BF 00: HEAVEN STRIKER 00 C0 00: CANNON ROUGE 00 C1 00: METEOR ROUGE 00 C2 00: SOLFERINO 00 C3 00: CLIO 00 C4 00: SIREN GLASS HAMMER 00 C5 00: GLIDE DIVINE 00 C6 00: SHICHISHITO 00 C7 00: MURASAME 00 C8 00: DAYLIGHT SCAR 00 C9 00: DECALOG 00 CA 00: 5TH ANNIV. BLADE 00 CB 00: PRINCIPAL'S GIFT PARASOL 00 CC 00: AKIKO'S CLEAVER 00 CD 00: TANEGASHIMA 00 CE 00: TREE CLIPPERS 00 CF 00: NICE SHOT 00 D2 00: ANO BAZOOKA 00 D3 00: SYNTHESIZER 00 D4 00: BAMBOO SPEAR 00 D5 00: KAN'EI TSUHO 00 D6 00: JITTE 00 D7 00: BUTTERFLY NET 00 D8 00: SYRINGE 00 D9 00: BATTLEDORE 00 DA 00: RACKET 00 DB 00: HAMMER 00 DC 00: GREAT BOUQUET 00 DD 00: TypeSA/Saber 00 DE 00: TypeSL/Saber 00 DF 00: TypeJS/Saber 00 E0 00: TypeSW/Sword 00 E1 00: TypeRO/Sword 00 E2 00: TypeBL/BLADE 00 E3 00: TypeKN/Blade 00 E4 00: TypeHA/HALBERT 00 E5 00: TypeDS/D.SABER 00 E6 00: TypeCL/CLAW 00 E7 00: TypeSS/SWORDS 00 E8 00: TypeGU/HANDGUN 00 E9 00: TypeRI/RIFLE 00 EA 00: TypeME/MECHGUN 00 EB 00: TypeSH/SHOT 00 EC 00: TypeWA/WAND 00 ED 00: ???? 00 EF 00: ???? (Requires GOE) </span> || <span style='font-size:12px;font-family:courier'> 01 01 00: Frame 01 01 01: Armor 01 01 02: Psy Armor 01 01 03: Giga Frame 01 01 04: Soul Frame 01 01 05: Cross Armor 01 01 06: Solid Frame 01 01 07: Brave Armor 01 01 08: Hyper Frame 01 01 09: Grand Armor 01 01 0A: Shock Frame 01 01 0B: King's Frame 01 01 0C: Dragon Frame 01 01 0D: Absorb Armor 01 01 0E: Protect Frame 01 01 0F: General Armor 01 01 10: Perfect Frame 01 01 11: Valiant Frame 01 01 12: Imperial Armor 01 01 13: Holiness Armor 01 01 14: Guardian Armor 01 01 15: Divinity Armor 01 01 16: Ultimate Frame 01 01 17: Celestial Armor 01 01 18: HUNTER FIELD 01 01 19: RANGER FIELD 01 01 1A: FORCE FIELD 01 01 1B: REVIVAL GARMENT 01 01 1C: SPIRIT GARMENT 01 01 1D: STINK FRAME 01 01 1E: D-PARTS Ver1.01 01 01 1F: D-PARTS Ver2.10 01 01 20: PARASITE WEAR:De Rol 01 01 21: PARASITE WEAR:Nelgal 01 01 22: PARASITE WEAR:Vajulla 01 01 23: SENSE PLATE 01 01 24: GRAVITON PLATE 01 01 25: ATTRIBUTE PLATE 01 01 26: FLOWEN'S FRAME 01 01 27: CUSTOM FRAME Ver.00 01 01 28: DB's ARMOR 01 01 29: GUARD WAVE 01 01 2A: DF FIELD 01 01 2B: LUMINOUS FIELD 01 01 2C: CHU CHU FEVER 01 01 2D: LOVE HEART 01 01 2E: FLAME GARMENT 01 01 2F: VIRUS ARMOR:Lafuteria 01 01 30: BRIGHTNESS CIRCLE 01 01 31: AURA FIELD 01 01 32: ELECTRO FRAME 01 01 33: SACRED CLOTH 01 01 34: SMOKING PLATE 01 01 35: STAR CUIRASS 01 01 36: BLACK HOUND CUIRASS 01 01 37: MORNING PRAYER 01 01 38: BLACK ODOSHI DOMARU 01 01 39: RED ODOSHI DOMARU 01 01 3A: BLACK ODOSHI RED NIMAIDOU 01 01 3B: BLUE ODOSHI VIOLET NIMAIDOU 01 01 3C: DIRTY LIFE JACKET 01 01 3D: Frame 01 01 3E: WEDDING DRESS 01 01 3F: Frame 01 01 40: RED COAT 01 01 41: THIRTEEN 01 01 42: MOTHER GARB 01 01 43: MOTHER GARB+ 01 01 44: DRESS PLATE 01 01 45: SWEETHEART 01 01 46: IGNITION CLOAK 01 01 47: CONGEAL CLOAK 01 01 48: TEMPEST CLOAK 01 01 49: CURSED CLOAK 01 01 4A: SELECT CLOAK 01 01 4B: SPIRIT CUIRASS 01 01 4C: REVIVAL CUIRASS 01 01 4D: ALLIANCE UNIFORM 01 01 4E: OFFICER UNIFORM 01 01 4F: COMMANDER UNIFORM 01 01 50: CRIMSON COAT 01 01 51: INFANTRY GEAR 01 01 52: LIEUTENANT GEAR 01 01 53: INFANTRY MANTLE 01 01 54: LIEUTENANT MANTLE 01 01 55: UNION FIELD 01 01 56: SAMURAI ARMOR* 01 01 57: STEALTH SUIT* 01 01 58: ???? [Requires GOE] 01 01 59: Knight/Power [Requires GOE] 01 01 5A: Knight/Power [Requires GOE] </span> || <span style='font-size:12px;font-family:courier'> 01 02 00: Barrier 01 02 01: Shield 01 02 02: Core Shield 01 02 03: Giga Shield 01 02 04: Soul Barrier 01 02 05: Hard Shield 01 02 06: Brave Barrier 01 02 07: Solid Shield 01 02 08: Flame Barrier 01 02 09: Plasma Barrier 01 02 0A: Freeze Barrier 01 02 0B: Psychic Barrier 01 02 0C: General Shield 01 02 0D: Protect Barrier 01 02 0E: Glorious Shield 01 02 0F: Imperial Barrier 01 02 10: Guardian Shield 01 02 11: Divinity Barrier 01 02 12: Ultimate Shield 01 02 13: Spiritual Shield 01 02 14: Celestial Shield 01 02 15: INVISIBLE GUARD 01 02 16: SACRED GUARD 01 02 17: S-PARTS Ver1.16 01 02 18: S-PARTS Ver2.01 01 02 19: LIGHT RELIEF 01 02 1A: SHIELD OF DELSABER 01 02 1B: FORCE WALL 01 02 1C: RANGER WALL 01 02 1D: HUNTER WALL 01 02 1E: ATTRIBUTE WALL 01 02 1F: SECRET GEAR 01 02 20: COMBAT GEAR 01 02 21: PROTO REGENE GEAR 01 02 22: REGENERATE GEAR 01 02 23: REGENE GEAR ADV. 01 02 24: FLOWEN'S SHIELD 01 02 25: CUSTOM BARRIER Ver.00 01 02 26: DB'S SHIELD 01 02 27: RED RING 01 02 28: TRIPOLIC SHIELD 01 02 29: STANDSTILL SHIELD 01 02 2A: SAFETY HEART 01 02 2B: KASAMI BRACER 01 02 2C: GODS SHIELD SUZAKU 01 02 2D: GODS SHIELD GENBU 01 02 2E: GODS SHIELD BYAKKO 01 02 2F: GODS SHIELD SEIRYU 01 02 30: HUNTER'S SHELL 01 02 31: RIKO'S GLASSES* 01 02 32: RIKO'S EARRING* 01 02 35: SECURE FEET 01 02 38: Barrier 01 02 39: Barrier 01 02 3A: RESTA MERGE 01 02 3B: ANTI MERGE 01 02 3C: SHIFTA MERGE 01 02 3D: DEBAND MERGE 01 02 3E: FOIE MERGE 01 02 3F: GIFOIE MERGE 01 02 40: RAFOIE MERGE 01 02 41: RED MERGE 01 02 42: BARTA MERGE 01 02 43: GIBARTA MERGE 01 02 44: RABARTA MERGE 01 02 45: BLUE MERGE 01 02 46: ZONDE MERGE 01 02 47: GIZONDE MERGE 01 02 48: RAZONDE MERGE 01 02 49: YELLOW MERGE 01 02 4A: RECOVERY BARRIER 01 02 4B: ASSIST BARRIER 01 02 4C: RED BARRIER 01 02 4D: BLUE BARRIER 01 02 4E: YELLOW BARRIER 01 02 4F: WEAPONS GOLD SHIELD 01 02 50: BLACK GEAR 01 02 51: WORKS GUARD 01 02 52: RAGOL RING 01 02 53: BLUE RING (7 Colors) 01 02 59: BLUE RING 01 02 5F: GREEN RING 01 02 66: YELLOW RING 01 02 6C: PURPLE RING 01 02 75: WHITE RING 01 02 80: BLACK RING 01 02 83: WEAPONS SILVER SHIELD 01 02 84: WEAPONS COPPER SHIELD 01 02 85: GRATIA 01 02 86: TRIPOLIC REFLECTOR 01 02 87: STRIKER PLUS 01 02 88: REGENERATE GEAR B.P. 01 02 89: RUPIKA 01 02 8A: YATA MIRROR 01 02 8B: BUNNY EARS 01 02 8C: CAT EARS 01 02 8D: THREE SEALS 01 02 8F: DF SHIELD* 01 02 90: FROM THE DEPTHS 01 02 91: DE ROL LE SHIELD* 01 02 92: HONEYCOMB REFLECTOR* 01 02 93: EPSIGUARD 01 02 94: ANGEL RING* 01 02 95: UNION GUARD* 01 02 96: [Blank]* 01 02 97: UNION* 01 02 98: BLACK SHIELD UNION GUARD* 01 02 99: STINK SHIELD* 01 02 9A: BLACK* 01 02 9B 00: *Japanese Text* [GENPEI, Heightened, Your ID] 01 02 9C 00: *Japanese Text* [GENPEI, Greenil] 01 02 9D 00: *Japanese Text* [GENPEI, Skyly] 01 02 9E 00: *Japanese Text* [GENPEI, Blueful] 01 02 9F 00: *Japanese Text* [GENPEI, Purplenum] 01 02 A0 00: *Japanese Text* [GENPEI, Pinkal] 01 02 A1 00: *Japanese Text* [GENPEI, Redria] 01 02 A2 00: *Japanese Text* [GENPEI, Oran] 01 02 A3 00: *Japanese Text* [GENPEI, Yellowboze] 01 02 A4 00: *Japanese Text* [GENPEI, Whitill] 01 02 A5 00: Frame 01 02 A6 00: Frame 01 02 FF 00: Frame </span> |- ! Item ! Unit |- style="vertical-align:top;" || <span style='font-size:12px;font-family:courier'> 03 00 00: Monomate 03 00 01: Dimate 03 00 02: Trimate 03 01 00: Monofluid 03 01 01: Difluid 03 01 02: Trifluid 03 02 00: Disk:Foie Lv.1 03 03 00: Sol Atomizer 03 04 00: Moon Atomizer 03 05 00: Star Atomizer 03 06 00: Antidote 03 06 01: Antiparalysis 03 06 02: ???? (x1-x255) 03 07 00: Telepipe 03 08 00: Trap Vision 03 09 00: Scape Doll 03 0A 00: Monogrinder 03 0A 01: Digrinder 03 0A 02: Trigrinder 03 0A 03: ???? 03 0B 00: Power Material 03 0B 01: Mind Material 03 0B 02: Evade Material 03 0B 03: HP Material 03 0B 04: TP Material 03 0B 05: Def Material 03 0B 06: Luck Material 03 0B 07: ???? 03 0C 00: Cell Of MAG 502 03 0C 01: Cell Of MAG 213 03 0C 02: Parts Of RoboChao 03 0C 03: Heart Of Opa Opa 03 0C 04: Heart Of Pian 03 0C 05: Heart Of Chao 03 0C 06: ???? 03 0D 00: Sorcerer's Right Arm 03 0D 01: S-beat's Arms 03 0D 02: P-arm's Arms 03 0D 03: Delsaber's Right Arm 03 0D 04: C-bringer's Right Arm 03 0D 05: Delsaber's Left Arm 03 0D 06: S-red's Arms 03 0D 07: Dragon's Claw 03 0D 08: Hildebear's Head 03 0D 09: Hildeblue's Head 03 0D 0A: Parts of Baranz 03 0D 0B: Belra's Right Arm 03 0D 0C: GIGUE'S ARMS 03 0D 0D: S-BERILL'S ARMS 03 0D 0E: G-ASSASIN'S ARMS 03 0D 0F: BOOMA'S RIGHT ARMS 03 0D 10: GOBOOMA'S RIGHT ARMS 03 0D 11: GIGOBOOMA'S RIGHT ARMS 03 0D 12: GAL WIND 03 0D 13: RAPPY'S WING 03 0D 14: Cladding of Epsilon 03 0D 15: De Rol Le Shell 03 0D 16: ???? 03 0E 00: BERILL PHOTON 03 0E 01: PARASITIC GENE FLOW 03 0E 02: MAGICSTONE IRITISTA 03 0E 03: BLUE BLACK STONE 03 0E 04: SYNCESTA 03 0E 05: MAGIC WATER 03 0E 06: PARASITIC CELL TYPE D 03 0E 07: MAGIC ROCK HEART KEY 03 0E 08: MAGIC ROCK MOOLA 03 0E 09: STAR AMPLIFIER 03 0E 0A: BOOK OF HITOGATA 03 0E 0B: HEART OF CHU CHU 03 0E 0C: PARTS OF EGG BLASTER 03 0E 0D: HEART OF ANGEL 03 0E 0E: HEART OF DEVIL 03 0E 0F: KIT OF HAMBERGER 03 0E 10: PANTHER'S SPIRIT 03 0E 11: KIT OF MARK3 03 0E 12: KIT OF MASTER SYSTEM 03 0E 13: KIT OF GENESIS 03 0E 14: KIT OF SEGA SATURN 03 0E 15: KIT OF DREAMCAST 03 0E 16: AMP. RESTA 03 0E 17: AMP. ANTI 03 0E 18: AMP. SHIFTA 03 0E 19: AMP. DEBAND 03 0E 1A: Amplifier of Foie 03 0E 1B: AMP. 03 0E 1C: AMP. 03 0E 1D: AMP. 03 0E 1E: AMP. 03 0E 1F: AMP. 03 0E 20: AMP. 03 0E 21: AMP. 03 0E 22: AMP. 03 0E 23: AMP. 03 0E 24: AMP. 03 0E 25: AMP. YELLOW 03 0E 26: HEART OF KAPUKAPU 03 0E 27: PHOTON BOOSTER 03 0E 28: ???? 03 0F 00: Addslot 03 0F 01: ???? 03 10 00: PHOTON DROP 03 10 01: PHOTON SPHERE 03 10 02: PHOTON CRYSTAL 03 10 03: Secret Lottery Ticket 03 10 04: (Blank Rare) x1 03 10 05: ???? x1 03 11 00: BOOK OF KATANA 1 03 11 01: BOOK OF KATANA 2 03 11 02: BOOK OF KATANA 3 03 11 03: ???? 03 12 00: WEAPONS BRONZE BADGE 03 12 01: WEAPONS SILVER BADGE 03 12 02: WEAPONS GOLD BADGE 03 12 03: WEAPONS CRYSTAL BADGE 03 12 04: WEAPONS STEEL BADGE 03 12 05: WEAPONS ALUMINUM BADGE 03 12 06: WEAPONS LEATHER BADGE 03 12 07: WEAPONS BONE BADGE 03 12 08: FoieLV.1Disk: 03 12 09: (blank) [Unknown item] 03 12 0A: VALENTINE'S CHOCOLATE 03 12 0B: FoieLV.1Disk: 03 12 0C: FoieLV.1Disk: 03 12 0D: FoieLV.1Disk: 03 12 0E: FoieLV.1Disk: 03 12 0F: FoieLV.1Disk: 03 12 10: Flower Bouquet 03 12 11: Cake 03 12 12: Accessories 03 12 13: Mr.Naka's Business Card 03 12 14: ???? 03 13 00: PRESENT Set ATT to FF for INVISI PRESENT, Att=COLOR, seperate TXT for present wrapped item 03 14 00: CHOCOLATE 03 14 01: CANDY 03 14 02: CAKE 03 14 03: SILVER BADGE 03 14 04: GOLD BADGE 03 14 05: CRYSTAL BADGE 03 14 06: IRON BADGE 03 14 07: ALUMINUM BADGE 03 14 08: LEATHER BADGE 03 14 09: BONE BADGE 03 14 0A: FoieLV.1Disk: 03 14 0B: FoieLV.1Disk: 03 15 00: Christmas Present 03 15 01: Easter Egg 03 15 02: Jack-O-Laturn 03 15 03: ???? 03 16 00: DISK VOL.1 03 16 01: DISK VOL.2 03 16 02: DISK VOL.3 03 16 03: Disk: Foie Lv.1 03 16 04: Disk: Foie LV.1 03 16 05: DISK VOL.6 03 16 06: DISK VOL.7 03 16 07: DISK VOL.8 03 16 08: DISK VOL.9 03 16 09: DISK VOL.10 03 16 0A: DISK VOL.11 03 16 0B: DISK VOL.12 03 16 0C: ???? 03 17 00: HUNTERS REPORT Selecting "Use" with this item twice will disconnect the user without the defining hex 03 17 01: HUNTERS REPORT RANK A 03 17 02: HUNTERS REPORT RANK B 03 17 03: HUNTERS REPORT RANK C 03 17 04: HUNTERS REPORT RANK F 03 17 05: ???? 03 18 00: Tablet 03 18 01: Disk: Foie Lv.1 03 18 02: Dragon Scale 03 18 03: Heaven Striker Coat 03 18 04: Pioneer Parts 03 18 05: Amitie's Memo 03 18 06: Heart of Morolian 03 18 07: Rappy's Beak 03 18 08: FoieLV.1Disk: 03 18 09: D-Photon Core 03 18 0A: Liberta Kit 03 18 0B: Cell of MAG 0503 03 18 0C: Cell of MAG 0504 03 18 0D: Cell of MAG 0505 03 18 0F: Cell of MAG 0507 03 18 10: ???? 03 18 11: ???? 03 18 12: ???? 03 19 00: Team Points 500 03 19 01: Team Points 1000 03 19 02: Team Points 5000 03 19 03: Team Points 10000 03 19 04: ???? 03 20 00: ???? </span> || <span style='font-size:12px;font-family:courier'> 01 03 00: Knight/Power 01 03 01: General/Power 01 03 02: Ogre/Power 01 03 03: God/Power 01 03 04: Priest/Mind 01 03 05: General/Mind 01 03 06: Angel/Mind 01 03 07: God/Mind 01 03 08: Marksman/Arm 01 03 09: General/Arm 01 03 0A: Elf/Arm 01 03 0B: God/Arm 01 03 0C: Thief/Legs 01 03 0D: General/Legs 01 03 0E: Elf/Legs 01 03 0F: God/Legs 01 03 10: Digger/HP 01 03 11: General/HP 01 03 12: Dragon/HP 01 03 13: God/HP 01 03 14: Magician/TP 01 03 15: General/TP 01 03 16: Angel/TP 01 03 17: God/TP 01 03 18: Warrior/Body 01 03 19: General/Body 01 03 1A: Metal/Body 01 03 1B: God/Body 01 03 1C: Angel/Luck 01 03 1D: God/Luck 01 03 1E: Master/Ability 01 03 1F: Hero/Ability 01 03 20: God/Ability 01 03 21: Resist/Fire 01 03 22: Resist/Flame 01 03 23: Resist/Burning 01 03 24: Resist/Cold 01 03 25: Resist/Freeze 01 03 26: Resist/Blizzard 01 03 27: Resist/Shock 01 03 28: Resist/Thunder 01 03 29: Resist/Storm 01 03 2A: Resist/Light 01 03 2B: Resist/Saint 01 03 2C: Resist/Holy 01 03 2D: Resist/Dark 01 03 2E: Resist/Evil 01 03 2F: Resist/Devil 01 03 30: All/Resist 01 03 31: Super/Resist 01 03 32: Perfect/Resist 01 03 33: HP/Restorate 01 03 34: HP/Generate 01 03 35: HP/Revival 01 03 36: TP/Restorate 01 03 37: TP/Generate 01 03 38: TP/Revival 01 03 39: PB/Amplifier 01 03 3A: PB/Generate 01 03 3B: PB/Create 01 03 3C: Wizard/Technique 01 03 3D: Devil/Technique 01 03 3E: God/Technique 01 03 3F: General/Battle 01 03 40: Devil/Battle 01 03 41: God/Battle 01 03 42: Cure/Poison 01 03 43: Cure/Paralysis 01 03 44: Cure/Slow 01 03 45: Cure/Confuse 01 03 46: Cure/Freeze 01 03 47: Cure/Shock 01 03 48: Yasakani Magatama 01 03 49: V101 01 03 4A: V501 01 03 4B: V502 01 03 4C: V801 01 03 4D: LIMITER 01 03 4E: ADEPT 01 03 4F: SWORDSMAN LORE 01 03 50: PROOF OF SWORD-SAINT 01 03 51: SMARTLINK 01 03 52: DIVINE PROTECTION 01 03 53: Heavenly/Battle 01 03 54: Heavenly/Power 01 03 55: Heavenly/Mind 01 03 56: Heavenly/Arms* 01 03 57: Heavenly/Legs 01 03 58: Heavenly/Body 01 03 59: Heavenly/Luck 01 03 5A: Heavenly/Ability 01 03 5B: Centurion/Ability 01 03 5C: Friend Ring 01 03 5D: Heavenly/HP 01 03 5E: Heavenly/TP 01 03 5F: Heavenly/Resist 01 03 60: Heavenly/Technique 01 03 61: HP/Resurrection 01 03 62: TP/Resurrection 01 03 63: PB/Increase 01 03 64: ???? 01 03 65: Mag (Pal Rappy) 01 03 66: Mag (Pal Rappy) 01 03 67: Mag (Pal Rappy) 01 03 68: Mag (Pal Rappy) </span> |} ab757695f825ce9cc114c33c96652d33601f20ac 4171 4170 2022-04-28T19:07:58Z LunarFuror 20394 wikitext text/x-wiki ==Overview== Everything you need to know about items and how they work in qedit. ==OP Codes== These OP Codes use item identifiers ==Item Hex List== ===S-Rank Specials=== <span style='font-size:12px;font-family:courier'> 01: Jellen (Weakens Enemy Attack) 02: Zalure (Weakens Enemy Defense 05: Burning (Fire Attribute) 06: Tempest (Thunder Attribute) 07: Blizzard (Ice Attribute) 08: Arrest (Paralysis) 09: Chaos (Confusion) 10: Kings (Drains Enemy XP) 0A: Hell (1 Hit Kill) 0B: Spirit (Drains 10% of Total TP for Double Damage) 0C: Berserk (Drains 10% of Total HP for Double Damage) 0D: Demon's (Reduces HP to 1/4) 0E: Gush (Steals Enemy HP) 0F: Geist (Steals Enemy TP) </span> ===Armor slots=== <span style='font-size:12px;font-family:courier'> 1: One Slot 2: Two Slots 3: Three Slots 4: Four Slots </span> ===Technique values (HEX, Decimal)=== <span style='font-size:12px;font-family:courier'> 00 (00): Foie 01 (01): Gifoie 02 (02): Rafoie 03 (03): Barta 04 (04): Gibarta 05 (05): Rabarta 06 (06): Zonde 07 (07): Gizonde 08 (08): Razonde 09 (09): Grants 0A (10): Deband 0B (11): Jellen 0C (12): Zalure 0D (13): Shifta 0E (14): Ryuker 0F (15): Resta 10 (16): Anti 11 (17): Reverser 12 (18): Megid </span> ===Weapon, Armor, and Item values=== {| class="wikitable" style="margin:auto; width: 100%;" |+ Item Hex Values |- !style="width: 33%"| Weapons !style="width: 33%"| Armor !style="width: 34%"| Shield |- style="vertical-align:top;" | <span style='font-size:12px;font-family:courier'> 00 01 00: Saber 00 01 01: Brand 00 01 02: Buster 00 01 03: Pallasch 00 01 04: Gladius 00 01 05: DB's SABER 00 01 06: KALADGOLG 00 01 07: DURANDAL 00 01 08: GALATINE 00 02 00: Sword 00 02 01: Gigush 00 02 02: Breaker 00 02 03: Claymore 00 02 04: Calibur 00 02 05: FLOWEN'S SWORD 00 02 06: LAST SURVIVOR 00 02 07: DRAGON SLAYER 00 02 08: ???? 00 03 00: Dagger 00 03 01: Knife 00 03 02: Blade 00 03 03: Edge 00 03 04: Ripper 00 03 05: BLADE DANCE 00 03 06: BLOODY ART 00 03 07: CROSS SCAR 00 03 08: ZERO DIVIDE 00 03 09: TWIN KAMUI* 00 04 00: Partisan 00 04 01: Halbert 00 04 02: Glaive 00 04 03: Berdys 00 04 04: Gungnir 00 04 05: BRIONAC 00 04 06: VJAYA 00 04 07: GAE BOLG 00 04 08: ASTERON BELT 00 05 00: Slicer 00 05 01: Spinner 00 05 02: Cutter 00 05 03: Sawcer 00 05 04: Diska 00 05 05: SLICER OF ASSASSIN 00 05 06: DISKA OF LIBERATOR 00 05 07: DISKA OF BRAVEMEN 00 05 08: IZMAELA 00 06 00: Handgun 00 06 01: Autogun 00 06 02: Lockgun 00 06 03: Railgun 00 06 04: Raygun 00 06 05: VARISTA 00 06 06: CUSTOM RAY Ver.00 00 06 07: BRAVACE 00 06 08: TENSION BLASTER 00 07 00: Rifle 00 07 01: Sniper 00 07 02: Blaster 00 07 03: Beam 00 07 04: Laser 00 07 05: VISK'235W 00 07 06: WALS'MK2 00 07 07: JUSTY'23ST 00 07 08: RIANOV 303SNR* 00 07 09: RIANOV 303SNR-1 00 07 0A: RIANOV 303SNR-2 00 07 0B: RIANOV 303SNR-3 00 07 0C: RIANOV 303SNR-4 00 07 0D: RIANOV 303SNR-5 00 08 00: Mechgun 00 08 01: Assault 00 08 02: Repeater 00 08 03: Gatling 00 08 04: Vulcan 00 08 05: M&A60 VISE 00 08 06: H&S25 JUSTICE 00 08 07: L&K14 COMBAT 00 08 08: ???? 00 09 00: Shot 00 09 01: Spread 00 09 02: Cannon 00 09 03: Launcher 00 09 04: Arms 00 09 05: CRUSH BULLET 00 09 06: METEOR SMASH 00 09 07: FINAL IMPACT 00 09 08: ???? 00 0A 00: Cane 00 0A 01: Stick 00 0A 02: Mace 00 0A 03: Club 00 0A 04: CLUB OF LACONIUM 00 0A 05: MACE OF ADAMAN 00 0A 06: CLUB OF ZUMIURAN 00 0A 07: LOLIPOP* 00 0B 00: Rod 00 0B 01: Pole 00 0B 02: Pillar 00 0B 03: Striker 00 0B 04: BATTLE VERGE 00 0B 05: BRAVE HAMMER 00 0B 06: ALIVE AQHU 00 0B 07: VALKYRIE* 00 0C 00: Wand 00 0C 01: Staff 00 0C 02: Baton 00 0C 03: Scepter 00 0C 04: FIRE SCEPTER:AGNI 00 0C 05: ICE STAFF:DAGON 00 0C 06: STORM VAND:INDRA 00 0C 07: EARTH WAND BROWNIE 00 0D 00: PHOTON CLAW 00 0D 01: SILENCE CLAW 00 0D 02: NEI'S CLAW 00 0D 03: PHOENIX CLAW* 00 0E 00: DOUBLE SABER 00 0E 01: STAG CUTLERY 00 0E 02: TWIN BRAND 00 0F 00: BRAVE KNUCKLE 00 0F 01: ANGRY FIST 00 0F 02: GOD HAND 00 0F 03: SONIC KNUCKLE 00 0F 04: Saber 00 10 00: OROTIAGITO 00 10 01: AGITO (1975) 00 10 02: AGITO (1983) 00 10 03: AGITO (2001) 00 10 04: AGITO (1991) 00 10 05: AGITO (1977) 00 10 06: AGITO (1980) 00 10 07: RAIKIRI 00 11 00: SOUL EATER 00 11 01: SOUL BANISH 00 11 02: ???? 00 12 00: SPREAD NEEDLE 00 13 00: HOLY RAY 00 14 00: INFERNO BAZOOKA 00 14 01: RAMBLING MAY* 00 14 02: L&K38 COMBAT 00 15 00: FLAME VISIT 00 15 01: BURNING VISIT 00 16 00: AKIKO'S FRYING PAN 00 17 00: SORCERER'S CANE 00 18 00: S-BEAT'S BLADE 00 19 00: P-ARMS'S BLADE 00 1A 00: DELSABER'S BUSTER 00 1B 00: BRINGER'S RIFLE 00 1C 00: EGG BLASTER 00 1D 00: PSYCHO WAND 00 1E 00: HEAVEN PUNISHER 00 1F 00: LAVIS CANNON 00 20 00: VICTOR AXE 00 20 01: LACONIUM AXE* 00 21 00: CHAIN SAWD 00 22 00: CADUCEUS 00 22 01: MERCURIUS ROD 00 23 00: STING TIP 00 24 00: MAGICAL PIECE 00 25 00: TECHNICAL CROZIER 00 26 00: SUPPRESSED GUN 00 27 00: ANCIENT SABER 00 28 00: HARISEN BATTLE FAN 00 29 00: YAMIGARASU 00 2A 00: AKIKO'S WOK 00 2B 00: TOY HAMMER 00 2C 00: ELYSION 00 2C 01: ???? 00 2D 00: RED SABER 00 2E 00: METEOR CUDGEL 00 2F 00: MONKEY KING BAR 00 2F 01: BLACK KING BAR 00 30 00: DOUBLE CANNON 00 30 01: GIRASOLE 00 31 00: HUGE BATTLE FAN 00 32 00: TSUMIKIRI J-SWORD 00 33 00: SEALED J-SWORD 00 34 00: RED SWORD 00 35 00: CRAZY TUNE 00 36 00: TWIN CHAKRAM 00 37 00: WOK OF AKIKO'S SHOP 00 38 00: LAVIS BLADE 00 39 00: RED DAGGER 00 3A 00: MADAM'S PARASOL 00 3B 00: MADAM'S UMBRELLA 00 3C 00: IMPERIAL PICK 00 3D 00: BERDYSH 00 3E 00: RED PARTISAN 00 3F 00: FLIGHT CUTTER 00 40 00: FLIGHT FAN 00 41 00: RED SLICER 00 42 00: HANDGUN:GULD 00 42 01: MASTER RAVEN 00 43 00: HANDGUN:MILLA 00 43 01: LAST SWAN 00 44 00: RED HANDGUN 00 45 00: FROZEN SHOOTER 00 45 01: SNOW QUEEN 00 46 00: ANTI ANDROID RIFLE 00 47 00: ROCKET PUNCH 00 48 00: SAMBA MARACAS 00 49 00: TWIN PSYCHOGUN 00 4A 00: DRILL LAUNCHER 00 4B 00: GULD MILLA 00 4B 01: DUAL BIRD* 00 4C 00: RED MECHGUN 00 4D 00: BELRA CANNON 00 4E 00: PANZER FAUST 00 4E 01: IRON FAUST 00 4F 00: SUMMIT MOON 00 50 00: WINDMILL 00 51 00: EVIL CURST 00 52 00: FLOWER CANE 00 53 00: HILDEBEAR'S CANE 00 54 00: HILDEBLUE'S CANE 00 55 00: RABBIT WAND 00 56 00: PLANTAIN LEAF 00 56 01: FATSIA 00 57 00: DEMONIC FORK 00 58 00: STRIKER OF CHAO 00 59 00: BROOM 00 5A 00: PROPHETS OF MOTAV 00 5B 00: THE SIGH OF A GOD 00 5C 00: TWINKLE STAR 00 5D 00: PLANTAIN FAN 00 5E 00: TWIN BLAZE 00 5F 00: MARINA'S BAG 00 60 00: DRAGON'S CLAW 00 61 00: PANTHER'S CLAW 00 62 00: S-RED'S BLADE 00 63 00: PLANTAIN HUGE FAN 00 64 00: CHAMELEON SCYTHE 00 65 00: YASMINKOV 3000R 00 66 00: ANO RIFLE 00 67 00: BARANZ LAUNCHER 00 68 00: BRANCH OF PAKUPAKU 00 69 00: HEART OF POUMN 00 6A 00: YASMINKOV 2000H 00 6B 00: YASMINKOV 7000V 00 6C 00: YASMINKOV 9000M 00 6D 00: MASER BEAM 00 6D 01: POWER MASER 00 6E 00: Saber 00 6E 01: LOGiN 00 6F 00: FLOWER BOUQUET 00 70 00: (S Rank Weapon) SABER - FA 00 71 00: (S Rank Weapon) SWORD - FA 00 72 00: (S Rank Weapon) BLADE - C8 00 73 00: (S Rank Weapon) PARTISAN - C8 00 74 00: (S Rank Weapon) SLICER - 8C 00 75 00: (S Rank Weapon) GUN - FA 00 76 00: (S Rank Weapon) RIFLE - DC 00 77 00: (S Rank Weapon) MECHGUN - 32 00 78 00: (S Rank Weapon) SHOT - 7D 00 79 00: (S Rank Weapon) CANE - 78 00 7A 00: (S Rank Weapon) ROD - B4 00 7B 00: (S Rank Weapon) WAND 00 7C 00: (S Rank Weapon) TWIN 00 7D 00: (S Rank Weapon) CLAW 00 7E 00: (S Rank Weapon) BAZOOKA 00 7F 00: (S Rank Weapon) NEEDLE 00 80 00: (S Rank Weapon) SCYTHE 00 81 00: (S Rank Weapon) HAMMER 00 82 00: (S Rank Weapon) MOON 00 83 00: (S Rank Weapon) PSYCHOGUN 00 84 00: (S Rank Weapon) PUNCH 00 85 00: (S Rank Weapon) WINDMILL 00 86 00: (S Rank Weapon) HARISEN 00 87 00: (S Rank Weapon) KATANA 00 88 00: (S Rank Weapon) J-CUTTER 00 89 00: MUSASHI 00 89 01: YAMATO 00 89 02: ASUKA 00 89 03: SANGE & YASHA 00 8A 00: SANGE 00 8A 01: YASHA 00 8A 02: KAMUI 00 8B 00: PHOTON LAUNCHER 00 8B 01: GUILTY LIGHT 00 8B 02: RED SCORPIO 00 8B 03: PHONON MASER* 00 8C 00: TALIS 00 8C 01: MAHU 00 8C 02: HITOGATA 00 8C 03: DANCING HITOGATA 00 8C 04: KUNAI 00 8D 00: NUG-2000 BAZOOKA 00 8E 00: S-BERILL'S HAND #0 00 8E 01: S-BERILL'S HAND #1 00 8F 00: FLOWEN'S SWORD AUW 3060 00 8F 01: FLOWEN'S SWORD AUW 3064 00 8F 02: FLOWEN'S SWORD AUW 3067 00 8F 03: FLOWEN'S SWORD AUW 3073 00 8F 04: FLOWEN'S SWORD AUW 3077 00 8F 05: FLOWEN'S SWORD AUW 3082 00 8F 06: FLOWEN'S SWORD AUW 3083 00 8F 07: FLOWEN'S SWORD AUW 3084 00 8F 08: FLOWEN'S SWORD AUW 3079 00 8F 09: ???? 00 90 00: DB'S SWORD AUW 3062 00 90 01: DB'S SWORD AUW 3067 00 90 02: DB'S SWORD AUW 3069 00 90 03: DB'S SWORD AUW 3064 00 90 04: DB'S SWORD AUW 3069 00 90 05: DB'S SWORD AUW 3073 00 90 06: DB'S SWORD AUW 3070 00 90 07: DB'S SWORD AUW 3075 00 90 08: DB'S SWORD AUW 3077 00 90 09: ???? 00 91 00: GIGUE BAZOOKA 00 92 00: GUARDIANNA 00 93 00: VIRIDIA CARD 00 93 01: GREENILL CARD 00 93 02: SKYLY CARD 00 93 03: BLUEFULL CARD 00 93 04: PURPLENUM CARD 00 93 05: PINKAL CARD 00 93 06: REDRIA CARD 00 93 07: ORAN CARD 00 93 08: YELLOWBOZE CARD 00 93 09: WHITILL CARD 00 94 00: MORNING GLORY 00 95 00: PARTISAN OF LIGHTING 00 96 00: GAL WIND 00 97 00: ZANBA 00 98 00: RIKA'S CLAW 00 99 00: ANGEL HARP 00 9A 00: DEMOLITION COMET 00 9B 00: NEI'S CLAW 00 9C 00: RAINBOW BATON 00 9D 00: DARK FLOW 00 9E 00: DARK METEOR 00 9F 00: DARK BRIDGE 00 A0 00: G-ASSASIN'S SABERS 00 A1 00: RAPPY'S FAN 00 A2 00: BOOMA'S CLAW 00 A2 01: GOBOOMA'S CLAW 00 A2 02: GIGOBOOMA'S CLAW 00 A3 00: RUBY BULLET 00 A4 00: AMORE ROSE 00 A5 00: (S Rank Weapon) SWORDS 00 A6 00: (S Rank Weapon) LAUNCHER 00 A7 00: (S Rank Weapon) CARD 00 A8 00: (S Rank Weapon) KNUCKLE 00 A9 00: (S Rank Weapon) AXE 00 AA 00: SLICER OF FANATIC 00 AB 00: LAME D'ARGENT 00 AC 00: EXCALIBUR 00 AD 00: Saber 00 AD 01: Saber 00 AD 02: Saber 00 AD 03: RAGE DE FEU 00 AE 00: DAISY CHAIN 00 AF 00: OPHELIE SEIZE 00 B0 00: MILLE MARTEAUX 00 B1 00: LE COGNEUR 00 B2 00: COMMANDER BLADE 00 B3 00: VIVIENNE 00 B4 00: KUSANAGI 00 B5 00: SACRED DUSTER 00 B6 00: GUREN 00 B7 00: SHOUREN 00 B8 00: JIZAI 00 B9 00: FLAMBERGE 00 BA 00: YUNCHANG 00 BB 00: SNAKE SPIRE 00 BC 00: FLAPJACK FLAPPER 00 BD 00: GETSUGASAN 00 BE 00: MAGUWA 00 BF 00: HEAVEN STRIKER 00 C0 00: CANNON ROUGE 00 C1 00: METEOR ROUGE 00 C2 00: SOLFERINO 00 C3 00: CLIO 00 C4 00: SIREN GLASS HAMMER 00 C5 00: GLIDE DIVINE 00 C6 00: SHICHISHITO 00 C7 00: MURASAME 00 C8 00: DAYLIGHT SCAR 00 C9 00: DECALOG 00 CA 00: 5TH ANNIV. BLADE 00 CB 00: PRINCIPAL'S GIFT PARASOL 00 CC 00: AKIKO'S CLEAVER 00 CD 00: TANEGASHIMA 00 CE 00: TREE CLIPPERS 00 CF 00: NICE SHOT 00 D2 00: ANO BAZOOKA 00 D3 00: SYNTHESIZER 00 D4 00: BAMBOO SPEAR 00 D5 00: KAN'EI TSUHO 00 D6 00: JITTE 00 D7 00: BUTTERFLY NET 00 D8 00: SYRINGE 00 D9 00: BATTLEDORE 00 DA 00: RACKET 00 DB 00: HAMMER 00 DC 00: GREAT BOUQUET 00 DD 00: TypeSA/Saber 00 DE 00: TypeSL/Saber 00 DF 00: TypeJS/Saber 00 E0 00: TypeSW/Sword 00 E1 00: TypeRO/Sword 00 E2 00: TypeBL/BLADE 00 E3 00: TypeKN/Blade 00 E4 00: TypeHA/HALBERT 00 E5 00: TypeDS/D.SABER 00 E6 00: TypeCL/CLAW 00 E7 00: TypeSS/SWORDS 00 E8 00: TypeGU/HANDGUN 00 E9 00: TypeRI/RIFLE 00 EA 00: TypeME/MECHGUN 00 EB 00: TypeSH/SHOT 00 EC 00: TypeWA/WAND 00 ED 00: ???? 00 EF 00: ???? (Requires GOE) </span> || <span style='font-size:12px;font-family:courier'> 01 01 00: Frame 01 01 01: Armor 01 01 02: Psy Armor 01 01 03: Giga Frame 01 01 04: Soul Frame 01 01 05: Cross Armor 01 01 06: Solid Frame 01 01 07: Brave Armor 01 01 08: Hyper Frame 01 01 09: Grand Armor 01 01 0A: Shock Frame 01 01 0B: King's Frame 01 01 0C: Dragon Frame 01 01 0D: Absorb Armor 01 01 0E: Protect Frame 01 01 0F: General Armor 01 01 10: Perfect Frame 01 01 11: Valiant Frame 01 01 12: Imperial Armor 01 01 13: Holiness Armor 01 01 14: Guardian Armor 01 01 15: Divinity Armor 01 01 16: Ultimate Frame 01 01 17: Celestial Armor 01 01 18: HUNTER FIELD 01 01 19: RANGER FIELD 01 01 1A: FORCE FIELD 01 01 1B: REVIVAL GARMENT 01 01 1C: SPIRIT GARMENT 01 01 1D: STINK FRAME 01 01 1E: D-PARTS Ver1.01 01 01 1F: D-PARTS Ver2.10 01 01 20: PARASITE WEAR:De Rol 01 01 21: PARASITE WEAR:Nelgal 01 01 22: PARASITE WEAR:Vajulla 01 01 23: SENSE PLATE 01 01 24: GRAVITON PLATE 01 01 25: ATTRIBUTE PLATE 01 01 26: FLOWEN'S FRAME 01 01 27: CUSTOM FRAME Ver.00 01 01 28: DB's ARMOR 01 01 29: GUARD WAVE 01 01 2A: DF FIELD 01 01 2B: LUMINOUS FIELD 01 01 2C: CHU CHU FEVER 01 01 2D: LOVE HEART 01 01 2E: FLAME GARMENT 01 01 2F: VIRUS ARMOR:Lafuteria 01 01 30: BRIGHTNESS CIRCLE 01 01 31: AURA FIELD 01 01 32: ELECTRO FRAME 01 01 33: SACRED CLOTH 01 01 34: SMOKING PLATE 01 01 35: STAR CUIRASS 01 01 36: BLACK HOUND CUIRASS 01 01 37: MORNING PRAYER 01 01 38: BLACK ODOSHI DOMARU 01 01 39: RED ODOSHI DOMARU 01 01 3A: BLACK ODOSHI RED NIMAIDOU 01 01 3B: BLUE ODOSHI VIOLET NIMAIDOU 01 01 3C: DIRTY LIFE JACKET 01 01 3D: Frame 01 01 3E: WEDDING DRESS 01 01 3F: Frame 01 01 40: RED COAT 01 01 41: THIRTEEN 01 01 42: MOTHER GARB 01 01 43: MOTHER GARB+ 01 01 44: DRESS PLATE 01 01 45: SWEETHEART 01 01 46: IGNITION CLOAK 01 01 47: CONGEAL CLOAK 01 01 48: TEMPEST CLOAK 01 01 49: CURSED CLOAK 01 01 4A: SELECT CLOAK 01 01 4B: SPIRIT CUIRASS 01 01 4C: REVIVAL CUIRASS 01 01 4D: ALLIANCE UNIFORM 01 01 4E: OFFICER UNIFORM 01 01 4F: COMMANDER UNIFORM 01 01 50: CRIMSON COAT 01 01 51: INFANTRY GEAR 01 01 52: LIEUTENANT GEAR 01 01 53: INFANTRY MANTLE 01 01 54: LIEUTENANT MANTLE 01 01 55: UNION FIELD 01 01 56: SAMURAI ARMOR* 01 01 57: STEALTH SUIT* 01 01 58: ???? [Requires GOE] 01 01 59: Knight/Power [Requires GOE] 01 01 5A: Knight/Power [Requires GOE] </span> || <span style='font-size:12px;font-family:courier'> 01 02 00: Barrier 01 02 01: Shield 01 02 02: Core Shield 01 02 03: Giga Shield 01 02 04: Soul Barrier 01 02 05: Hard Shield 01 02 06: Brave Barrier 01 02 07: Solid Shield 01 02 08: Flame Barrier 01 02 09: Plasma Barrier 01 02 0A: Freeze Barrier 01 02 0B: Psychic Barrier 01 02 0C: General Shield 01 02 0D: Protect Barrier 01 02 0E: Glorious Shield 01 02 0F: Imperial Barrier 01 02 10: Guardian Shield 01 02 11: Divinity Barrier 01 02 12: Ultimate Shield 01 02 13: Spiritual Shield 01 02 14: Celestial Shield 01 02 15: INVISIBLE GUARD 01 02 16: SACRED GUARD 01 02 17: S-PARTS Ver1.16 01 02 18: S-PARTS Ver2.01 01 02 19: LIGHT RELIEF 01 02 1A: SHIELD OF DELSABER 01 02 1B: FORCE WALL 01 02 1C: RANGER WALL 01 02 1D: HUNTER WALL 01 02 1E: ATTRIBUTE WALL 01 02 1F: SECRET GEAR 01 02 20: COMBAT GEAR 01 02 21: PROTO REGENE GEAR 01 02 22: REGENERATE GEAR 01 02 23: REGENE GEAR ADV. 01 02 24: FLOWEN'S SHIELD 01 02 25: CUSTOM BARRIER Ver.00 01 02 26: DB'S SHIELD 01 02 27: RED RING 01 02 28: TRIPOLIC SHIELD 01 02 29: STANDSTILL SHIELD 01 02 2A: SAFETY HEART 01 02 2B: KASAMI BRACER 01 02 2C: GODS SHIELD SUZAKU 01 02 2D: GODS SHIELD GENBU 01 02 2E: GODS SHIELD BYAKKO 01 02 2F: GODS SHIELD SEIRYU 01 02 30: HUNTER'S SHELL 01 02 31: RIKO'S GLASSES* 01 02 32: RIKO'S EARRING* 01 02 35: SECURE FEET 01 02 38: Barrier 01 02 39: Barrier 01 02 3A: RESTA MERGE 01 02 3B: ANTI MERGE 01 02 3C: SHIFTA MERGE 01 02 3D: DEBAND MERGE 01 02 3E: FOIE MERGE 01 02 3F: GIFOIE MERGE 01 02 40: RAFOIE MERGE 01 02 41: RED MERGE 01 02 42: BARTA MERGE 01 02 43: GIBARTA MERGE 01 02 44: RABARTA MERGE 01 02 45: BLUE MERGE 01 02 46: ZONDE MERGE 01 02 47: GIZONDE MERGE 01 02 48: RAZONDE MERGE 01 02 49: YELLOW MERGE 01 02 4A: RECOVERY BARRIER 01 02 4B: ASSIST BARRIER 01 02 4C: RED BARRIER 01 02 4D: BLUE BARRIER 01 02 4E: YELLOW BARRIER 01 02 4F: WEAPONS GOLD SHIELD 01 02 50: BLACK GEAR 01 02 51: WORKS GUARD 01 02 52: RAGOL RING 01 02 53: BLUE RING (7 Colors) 01 02 59: BLUE RING 01 02 5F: GREEN RING 01 02 66: YELLOW RING 01 02 6C: PURPLE RING 01 02 75: WHITE RING 01 02 80: BLACK RING 01 02 83: WEAPONS SILVER SHIELD 01 02 84: WEAPONS COPPER SHIELD 01 02 85: GRATIA 01 02 86: TRIPOLIC REFLECTOR 01 02 87: STRIKER PLUS 01 02 88: REGENERATE GEAR B.P. 01 02 89: RUPIKA 01 02 8A: YATA MIRROR 01 02 8B: BUNNY EARS 01 02 8C: CAT EARS 01 02 8D: THREE SEALS 01 02 8F: DF SHIELD* 01 02 90: FROM THE DEPTHS 01 02 91: DE ROL LE SHIELD* 01 02 92: HONEYCOMB REFLECTOR* 01 02 93: EPSIGUARD 01 02 94: ANGEL RING* 01 02 95: UNION GUARD* 01 02 96: [Blank]* 01 02 97: UNION* 01 02 98: BLACK SHIELD UNION GUARD* 01 02 99: STINK SHIELD* 01 02 9A: BLACK* 01 02 9B 00: *Japanese Text* [GENPEI, Heightened, Your ID] 01 02 9C 00: *Japanese Text* [GENPEI, Greenil] 01 02 9D 00: *Japanese Text* [GENPEI, Skyly] 01 02 9E 00: *Japanese Text* [GENPEI, Blueful] 01 02 9F 00: *Japanese Text* [GENPEI, Purplenum] 01 02 A0 00: *Japanese Text* [GENPEI, Pinkal] 01 02 A1 00: *Japanese Text* [GENPEI, Redria] 01 02 A2 00: *Japanese Text* [GENPEI, Oran] 01 02 A3 00: *Japanese Text* [GENPEI, Yellowboze] 01 02 A4 00: *Japanese Text* [GENPEI, Whitill] 01 02 A5 00: Frame 01 02 A6 00: Frame 01 02 FF 00: Frame </span> |- ! Item ! Unit ! |- style="vertical-align:top;" || <span style='font-size:12px;font-family:courier'> 03 00 00: Monomate 03 00 01: Dimate 03 00 02: Trimate 03 01 00: Monofluid 03 01 01: Difluid 03 01 02: Trifluid 03 02 00: Disk:Foie Lv.1 03 03 00: Sol Atomizer 03 04 00: Moon Atomizer 03 05 00: Star Atomizer 03 06 00: Antidote 03 06 01: Antiparalysis 03 06 02: ???? (x1-x255) 03 07 00: Telepipe 03 08 00: Trap Vision 03 09 00: Scape Doll 03 0A 00: Monogrinder 03 0A 01: Digrinder 03 0A 02: Trigrinder 03 0A 03: ???? 03 0B 00: Power Material 03 0B 01: Mind Material 03 0B 02: Evade Material 03 0B 03: HP Material 03 0B 04: TP Material 03 0B 05: Def Material 03 0B 06: Luck Material 03 0B 07: ???? 03 0C 00: Cell Of MAG 502 03 0C 01: Cell Of MAG 213 03 0C 02: Parts Of RoboChao 03 0C 03: Heart Of Opa Opa 03 0C 04: Heart Of Pian 03 0C 05: Heart Of Chao 03 0C 06: ???? 03 0D 00: Sorcerer's Right Arm 03 0D 01: S-beat's Arms 03 0D 02: P-arm's Arms 03 0D 03: Delsaber's Right Arm 03 0D 04: C-bringer's Right Arm 03 0D 05: Delsaber's Left Arm 03 0D 06: S-red's Arms 03 0D 07: Dragon's Claw 03 0D 08: Hildebear's Head 03 0D 09: Hildeblue's Head 03 0D 0A: Parts of Baranz 03 0D 0B: Belra's Right Arm 03 0D 0C: GIGUE'S ARMS 03 0D 0D: S-BERILL'S ARMS 03 0D 0E: G-ASSASIN'S ARMS 03 0D 0F: BOOMA'S RIGHT ARMS 03 0D 10: GOBOOMA'S RIGHT ARMS 03 0D 11: GIGOBOOMA'S RIGHT ARMS 03 0D 12: GAL WIND 03 0D 13: RAPPY'S WING 03 0D 14: Cladding of Epsilon 03 0D 15: De Rol Le Shell 03 0D 16: ???? 03 0E 00: BERILL PHOTON 03 0E 01: PARASITIC GENE FLOW 03 0E 02: MAGICSTONE IRITISTA 03 0E 03: BLUE BLACK STONE 03 0E 04: SYNCESTA 03 0E 05: MAGIC WATER 03 0E 06: PARASITIC CELL TYPE D 03 0E 07: MAGIC ROCK HEART KEY 03 0E 08: MAGIC ROCK MOOLA 03 0E 09: STAR AMPLIFIER 03 0E 0A: BOOK OF HITOGATA 03 0E 0B: HEART OF CHU CHU 03 0E 0C: PARTS OF EGG BLASTER 03 0E 0D: HEART OF ANGEL 03 0E 0E: HEART OF DEVIL 03 0E 0F: KIT OF HAMBERGER 03 0E 10: PANTHER'S SPIRIT 03 0E 11: KIT OF MARK3 03 0E 12: KIT OF MASTER SYSTEM 03 0E 13: KIT OF GENESIS 03 0E 14: KIT OF SEGA SATURN 03 0E 15: KIT OF DREAMCAST 03 0E 16: AMP. RESTA 03 0E 17: AMP. ANTI 03 0E 18: AMP. SHIFTA 03 0E 19: AMP. DEBAND 03 0E 1A: Amplifier of Foie 03 0E 1B: AMP. 03 0E 1C: AMP. 03 0E 1D: AMP. 03 0E 1E: AMP. 03 0E 1F: AMP. 03 0E 20: AMP. 03 0E 21: AMP. 03 0E 22: AMP. 03 0E 23: AMP. 03 0E 24: AMP. 03 0E 25: AMP. YELLOW 03 0E 26: HEART OF KAPUKAPU 03 0E 27: PHOTON BOOSTER 03 0E 28: ???? 03 0F 00: Addslot 03 0F 01: ???? 03 10 00: PHOTON DROP 03 10 01: PHOTON SPHERE 03 10 02: PHOTON CRYSTAL 03 10 03: Secret Lottery Ticket 03 10 04: (Blank Rare) x1 03 10 05: ???? x1 03 11 00: BOOK OF KATANA 1 03 11 01: BOOK OF KATANA 2 03 11 02: BOOK OF KATANA 3 03 11 03: ???? 03 12 00: WEAPONS BRONZE BADGE 03 12 01: WEAPONS SILVER BADGE 03 12 02: WEAPONS GOLD BADGE 03 12 03: WEAPONS CRYSTAL BADGE 03 12 04: WEAPONS STEEL BADGE 03 12 05: WEAPONS ALUMINUM BADGE 03 12 06: WEAPONS LEATHER BADGE 03 12 07: WEAPONS BONE BADGE 03 12 08: FoieLV.1Disk: 03 12 09: (blank) [Unknown item] 03 12 0A: VALENTINE'S CHOCOLATE 03 12 0B: FoieLV.1Disk: 03 12 0C: FoieLV.1Disk: 03 12 0D: FoieLV.1Disk: 03 12 0E: FoieLV.1Disk: 03 12 0F: FoieLV.1Disk: 03 12 10: Flower Bouquet 03 12 11: Cake 03 12 12: Accessories 03 12 13: Mr.Naka's Business Card 03 12 14: ???? 03 13 00: PRESENT Set ATT to FF for INVISI PRESENT, Att=COLOR, seperate TXT for present wrapped item 03 14 00: CHOCOLATE 03 14 01: CANDY 03 14 02: CAKE 03 14 03: SILVER BADGE 03 14 04: GOLD BADGE 03 14 05: CRYSTAL BADGE 03 14 06: IRON BADGE 03 14 07: ALUMINUM BADGE 03 14 08: LEATHER BADGE 03 14 09: BONE BADGE 03 14 0A: FoieLV.1Disk: 03 14 0B: FoieLV.1Disk: 03 15 00: Christmas Present 03 15 01: Easter Egg 03 15 02: Jack-O-Laturn 03 15 03: ???? 03 16 00: DISK VOL.1 03 16 01: DISK VOL.2 03 16 02: DISK VOL.3 03 16 03: Disk: Foie Lv.1 03 16 04: Disk: Foie LV.1 03 16 05: DISK VOL.6 03 16 06: DISK VOL.7 03 16 07: DISK VOL.8 03 16 08: DISK VOL.9 03 16 09: DISK VOL.10 03 16 0A: DISK VOL.11 03 16 0B: DISK VOL.12 03 16 0C: ???? 03 17 00: HUNTERS REPORT Selecting "Use" with this item twice will disconnect the user without the defining hex 03 17 01: HUNTERS REPORT RANK A 03 17 02: HUNTERS REPORT RANK B 03 17 03: HUNTERS REPORT RANK C 03 17 04: HUNTERS REPORT RANK F 03 17 05: ???? 03 18 00: Tablet 03 18 01: Disk: Foie Lv.1 03 18 02: Dragon Scale 03 18 03: Heaven Striker Coat 03 18 04: Pioneer Parts 03 18 05: Amitie's Memo 03 18 06: Heart of Morolian 03 18 07: Rappy's Beak 03 18 08: FoieLV.1Disk: 03 18 09: D-Photon Core 03 18 0A: Liberta Kit 03 18 0B: Cell of MAG 0503 03 18 0C: Cell of MAG 0504 03 18 0D: Cell of MAG 0505 03 18 0F: Cell of MAG 0507 03 18 10: ???? 03 18 11: ???? 03 18 12: ???? 03 19 00: Team Points 500 03 19 01: Team Points 1000 03 19 02: Team Points 5000 03 19 03: Team Points 10000 03 19 04: ???? 03 20 00: ???? </span> || <span style='font-size:12px;font-family:courier'> 01 03 00: Knight/Power 01 03 01: General/Power 01 03 02: Ogre/Power 01 03 03: God/Power 01 03 04: Priest/Mind 01 03 05: General/Mind 01 03 06: Angel/Mind 01 03 07: God/Mind 01 03 08: Marksman/Arm 01 03 09: General/Arm 01 03 0A: Elf/Arm 01 03 0B: God/Arm 01 03 0C: Thief/Legs 01 03 0D: General/Legs 01 03 0E: Elf/Legs 01 03 0F: God/Legs 01 03 10: Digger/HP 01 03 11: General/HP 01 03 12: Dragon/HP 01 03 13: God/HP 01 03 14: Magician/TP 01 03 15: General/TP 01 03 16: Angel/TP 01 03 17: God/TP 01 03 18: Warrior/Body 01 03 19: General/Body 01 03 1A: Metal/Body 01 03 1B: God/Body 01 03 1C: Angel/Luck 01 03 1D: God/Luck 01 03 1E: Master/Ability 01 03 1F: Hero/Ability 01 03 20: God/Ability 01 03 21: Resist/Fire 01 03 22: Resist/Flame 01 03 23: Resist/Burning 01 03 24: Resist/Cold 01 03 25: Resist/Freeze 01 03 26: Resist/Blizzard 01 03 27: Resist/Shock 01 03 28: Resist/Thunder 01 03 29: Resist/Storm 01 03 2A: Resist/Light 01 03 2B: Resist/Saint 01 03 2C: Resist/Holy 01 03 2D: Resist/Dark 01 03 2E: Resist/Evil 01 03 2F: Resist/Devil 01 03 30: All/Resist 01 03 31: Super/Resist 01 03 32: Perfect/Resist 01 03 33: HP/Restorate 01 03 34: HP/Generate 01 03 35: HP/Revival 01 03 36: TP/Restorate 01 03 37: TP/Generate 01 03 38: TP/Revival 01 03 39: PB/Amplifier 01 03 3A: PB/Generate 01 03 3B: PB/Create 01 03 3C: Wizard/Technique 01 03 3D: Devil/Technique 01 03 3E: God/Technique 01 03 3F: General/Battle 01 03 40: Devil/Battle 01 03 41: God/Battle 01 03 42: Cure/Poison 01 03 43: Cure/Paralysis 01 03 44: Cure/Slow 01 03 45: Cure/Confuse 01 03 46: Cure/Freeze 01 03 47: Cure/Shock 01 03 48: Yasakani Magatama 01 03 49: V101 01 03 4A: V501 01 03 4B: V502 01 03 4C: V801 01 03 4D: LIMITER 01 03 4E: ADEPT 01 03 4F: SWORDSMAN LORE 01 03 50: PROOF OF SWORD-SAINT 01 03 51: SMARTLINK 01 03 52: DIVINE PROTECTION 01 03 53: Heavenly/Battle 01 03 54: Heavenly/Power 01 03 55: Heavenly/Mind 01 03 56: Heavenly/Arms* 01 03 57: Heavenly/Legs 01 03 58: Heavenly/Body 01 03 59: Heavenly/Luck 01 03 5A: Heavenly/Ability 01 03 5B: Centurion/Ability 01 03 5C: Friend Ring 01 03 5D: Heavenly/HP 01 03 5E: Heavenly/TP 01 03 5F: Heavenly/Resist 01 03 60: Heavenly/Technique 01 03 61: HP/Resurrection 01 03 62: TP/Resurrection 01 03 63: PB/Increase 01 03 64: ???? 01 03 65: Mag (Pal Rappy) 01 03 66: Mag (Pal Rappy) 01 03 67: Mag (Pal Rappy) 01 03 68: Mag (Pal Rappy) </span> || |} 4cf28dad1c77c61a6dcb494b90354606af1f6a17 4170 2022-04-28T18:45:43Z LunarFuror 20394 Created page with "==Overview== Everything you need to know about items and how they work in qedit. ==OP Codes== These OP Codes use item identifiers ==Item Hex List== ===S-Rank Specials=== <s..." wikitext text/x-wiki ==Overview== Everything you need to know about items and how they work in qedit. ==OP Codes== These OP Codes use item identifiers ==Item Hex List== ===S-Rank Specials=== <span style='font-size:12px;font-family:courier'> 01: Jellen (Weakens Enemy Attack) 02: Zalure (Weakens Enemy Defense 05: Burning (Fire Attribute) 06: Tempest (Thunder Attribute) 07: Blizzard (Ice Attribute) 08: Arrest (Paralysis) 09: Chaos (Confusion) 10: Kings (Drains Enemy XP) 0A: Hell (1 Hit Kill) 0B: Spirit (Drains 10% of Total TP for Double Damage) 0C: Berserk (Drains 10% of Total HP for Double Damage) 0D: Demon's (Reduces HP to 1/4) 0E: Gush (Steals Enemy HP) 0F: Geist (Steals Enemy TP) </span> ===Weapons=== <span style='font-size:12px;font-family:courier'> 00 01 00: Saber 00 01 01: Brand 00 01 02: Buster 00 01 03: Pallasch 00 01 04: Gladius 00 01 05: DB's SABER 00 01 06: KALADGOLG 00 01 07: DURANDAL 00 01 08: GALATINE 00 02 00: Sword 00 02 01: Gigush 00 02 02: Breaker 00 02 03: Claymore 00 02 04: Calibur 00 02 05: FLOWEN'S SWORD 00 02 06: LAST SURVIVOR 00 02 07: DRAGON SLAYER 00 02 08: ???? 00 03 00: Dagger 00 03 01: Knife 00 03 02: Blade 00 03 03: Edge 00 03 04: Ripper 00 03 05: BLADE DANCE 00 03 06: BLOODY ART 00 03 07: CROSS SCAR 00 03 08: ZERO DIVIDE 00 03 09: TWIN KAMUI* 00 04 00: Partisan 00 04 01: Halbert 00 04 02: Glaive 00 04 03: Berdys 00 04 04: Gungnir 00 04 05: BRIONAC 00 04 06: VJAYA 00 04 07: GAE BOLG 00 04 08: ASTERON BELT 00 05 00: Slicer 00 05 01: Spinner 00 05 02: Cutter 00 05 03: Sawcer 00 05 04: Diska 00 05 05: SLICER OF ASSASSIN 00 05 06: DISKA OF LIBERATOR 00 05 07: DISKA OF BRAVEMEN 00 05 08: IZMAELA 00 06 00: Handgun 00 06 01: Autogun 00 06 02: Lockgun 00 06 03: Railgun 00 06 04: Raygun 00 06 05: VARISTA 00 06 06: CUSTOM RAY Ver.00 00 06 07: BRAVACE 00 06 08: TENSION BLASTER 00 07 00: Rifle 00 07 01: Sniper 00 07 02: Blaster 00 07 03: Beam 00 07 04: Laser 00 07 05: VISK'235W 00 07 06: WALS'MK2 00 07 07: JUSTY'23ST 00 07 08: RIANOV 303SNR* 00 07 09: RIANOV 303SNR-1 00 07 0A: RIANOV 303SNR-2 00 07 0B: RIANOV 303SNR-3 00 07 0C: RIANOV 303SNR-4 00 07 0D: RIANOV 303SNR-5 00 08 00: Mechgun 00 08 01: Assault 00 08 02: Repeater 00 08 03: Gatling 00 08 04: Vulcan 00 08 05: M&A60 VISE 00 08 06: H&S25 JUSTICE 00 08 07: L&K14 COMBAT 00 08 08: ???? 00 09 00: Shot 00 09 01: Spread 00 09 02: Cannon 00 09 03: Launcher 00 09 04: Arms 00 09 05: CRUSH BULLET 00 09 06: METEOR SMASH 00 09 07: FINAL IMPACT 00 09 08: ???? 00 0A 00: Cane 00 0A 01: Stick 00 0A 02: Mace 00 0A 03: Club 00 0A 04: CLUB OF LACONIUM 00 0A 05: MACE OF ADAMAN 00 0A 06: CLUB OF ZUMIURAN 00 0A 07: LOLIPOP* 00 0B 00: Rod 00 0B 01: Pole 00 0B 02: Pillar 00 0B 03: Striker 00 0B 04: BATTLE VERGE 00 0B 05: BRAVE HAMMER 00 0B 06: ALIVE AQHU 00 0B 07: VALKYRIE* 00 0C 00: Wand 00 0C 01: Staff 00 0C 02: Baton 00 0C 03: Scepter 00 0C 04: FIRE SCEPTER:AGNI 00 0C 05: ICE STAFF:DAGON 00 0C 06: STORM VAND:INDRA 00 0C 07: EARTH WAND BROWNIE 00 0D 00: PHOTON CLAW 00 0D 01: SILENCE CLAW 00 0D 02: NEI'S CLAW 00 0D 03: PHOENIX CLAW* 00 0E 00: DOUBLE SABER 00 0E 01: STAG CUTLERY 00 0E 02: TWIN BRAND 00 0F 00: BRAVE KNUCKLE 00 0F 01: ANGRY FIST 00 0F 02: GOD HAND 00 0F 03: SONIC KNUCKLE 00 0F 04: Saber 00 10 00: OROTIAGITO 00 10 01: AGITO (1975) 00 10 02: AGITO (1983) 00 10 03: AGITO (2001) 00 10 04: AGITO (1991) 00 10 05: AGITO (1977) 00 10 06: AGITO (1980) 00 10 07: RAIKIRI 00 11 00: SOUL EATER 00 11 01: SOUL BANISH 00 11 02: ???? 00 12 00: SPREAD NEEDLE 00 13 00: HOLY RAY 00 14 00: INFERNO BAZOOKA 00 14 01: RAMBLING MAY* 00 14 02: L&K38 COMBAT 00 15 00: FLAME VISIT 00 15 01: BURNING VISIT 00 16 00: AKIKO'S FRYING PAN 00 17 00: SORCERER'S CANE 00 18 00: S-BEAT'S BLADE 00 19 00: P-ARMS'S BLADE 00 1A 00: DELSABER'S BUSTER 00 1B 00: BRINGER'S RIFLE 00 1C 00: EGG BLASTER 00 1D 00: PSYCHO WAND 00 1E 00: HEAVEN PUNISHER 00 1F 00: LAVIS CANNON 00 20 00: VICTOR AXE 00 20 01: LACONIUM AXE* 00 21 00: CHAIN SAWD 00 22 00: CADUCEUS 00 22 01: MERCURIUS ROD 00 23 00: STING TIP 00 24 00: MAGICAL PIECE 00 25 00: TECHNICAL CROZIER 00 26 00: SUPPRESSED GUN 00 27 00: ANCIENT SABER 00 28 00: HARISEN BATTLE FAN 00 29 00: YAMIGARASU 00 2A 00: AKIKO'S WOK 00 2B 00: TOY HAMMER 00 2C 00: ELYSION 00 2C 01: ???? 00 2D 00: RED SABER 00 2E 00: METEOR CUDGEL 00 2F 00: MONKEY KING BAR 00 2F 01: BLACK KING BAR 00 30 00: DOUBLE CANNON 00 30 01: GIRASOLE 00 31 00: HUGE BATTLE FAN 00 32 00: TSUMIKIRI J-SWORD 00 33 00: SEALED J-SWORD 00 34 00: RED SWORD 00 35 00: CRAZY TUNE 00 36 00: TWIN CHAKRAM 00 37 00: WOK OF AKIKO'S SHOP 00 38 00: LAVIS BLADE 00 39 00: RED DAGGER 00 3A 00: MADAM'S PARASOL 00 3B 00: MADAM'S UMBRELLA 00 3C 00: IMPERIAL PICK 00 3D 00: BERDYSH 00 3E 00: RED PARTISAN 00 3F 00: FLIGHT CUTTER 00 40 00: FLIGHT FAN 00 41 00: RED SLICER 00 42 00: HANDGUN:GULD 00 42 01: MASTER RAVEN 00 43 00: HANDGUN:MILLA 00 43 01: LAST SWAN 00 44 00: RED HANDGUN 00 45 00: FROZEN SHOOTER 00 45 01: SNOW QUEEN 00 46 00: ANTI ANDROID RIFLE 00 47 00: ROCKET PUNCH 00 48 00: SAMBA MARACAS 00 49 00: TWIN PSYCHOGUN 00 4A 00: DRILL LAUNCHER 00 4B 00: GULD MILLA 00 4B 01: DUAL BIRD* 00 4C 00: RED MECHGUN 00 4D 00: BELRA CANNON 00 4E 00: PANZER FAUST 00 4E 01: IRON FAUST 00 4F 00: SUMMIT MOON 00 50 00: WINDMILL 00 51 00: EVIL CURST 00 52 00: FLOWER CANE 00 53 00: HILDEBEAR'S CANE 00 54 00: HILDEBLUE'S CANE 00 55 00: RABBIT WAND 00 56 00: PLANTAIN LEAF 00 56 01: FATSIA 00 57 00: DEMONIC FORK 00 58 00: STRIKER OF CHAO 00 59 00: BROOM 00 5A 00: PROPHETS OF MOTAV 00 5B 00: THE SIGH OF A GOD 00 5C 00: TWINKLE STAR 00 5D 00: PLANTAIN FAN 00 5E 00: TWIN BLAZE 00 5F 00: MARINA'S BAG 00 60 00: DRAGON'S CLAW 00 61 00: PANTHER'S CLAW 00 62 00: S-RED'S BLADE 00 63 00: PLANTAIN HUGE FAN 00 64 00: CHAMELEON SCYTHE 00 65 00: YASMINKOV 3000R 00 66 00: ANO RIFLE 00 67 00: BARANZ LAUNCHER 00 68 00: BRANCH OF PAKUPAKU 00 69 00: HEART OF POUMN 00 6A 00: YASMINKOV 2000H 00 6B 00: YASMINKOV 7000V 00 6C 00: YASMINKOV 9000M 00 6D 00: MASER BEAM 00 6D 01: POWER MASER 00 6E 00: Saber 00 6E 01: LOGiN 00 6F 00: FLOWER BOUQUET 00 70 00: (S Rank Weapon) SABER - FA 00 71 00: (S Rank Weapon) SWORD - FA 00 72 00: (S Rank Weapon) BLADE - C8 00 73 00: (S Rank Weapon) PARTISAN - C8 00 74 00: (S Rank Weapon) SLICER - 8C 00 75 00: (S Rank Weapon) GUN - FA 00 76 00: (S Rank Weapon) RIFLE - DC 00 77 00: (S Rank Weapon) MECHGUN - 32 00 78 00: (S Rank Weapon) SHOT - 7D 00 79 00: (S Rank Weapon) CANE - 78 00 7A 00: (S Rank Weapon) ROD - B4 00 7B 00: (S Rank Weapon) WAND 00 7C 00: (S Rank Weapon) TWIN 00 7D 00: (S Rank Weapon) CLAW 00 7E 00: (S Rank Weapon) BAZOOKA 00 7F 00: (S Rank Weapon) NEEDLE 00 80 00: (S Rank Weapon) SCYTHE 00 81 00: (S Rank Weapon) HAMMER 00 82 00: (S Rank Weapon) MOON 00 83 00: (S Rank Weapon) PSYCHOGUN 00 84 00: (S Rank Weapon) PUNCH 00 85 00: (S Rank Weapon) WINDMILL 00 86 00: (S Rank Weapon) HARISEN 00 87 00: (S Rank Weapon) KATANA 00 88 00: (S Rank Weapon) J-CUTTER 00 89 00: MUSASHI 00 89 01: YAMATO 00 89 02: ASUKA 00 89 03: SANGE & YASHA 00 8A 00: SANGE 00 8A 01: YASHA 00 8A 02: KAMUI 00 8B 00: PHOTON LAUNCHER 00 8B 01: GUILTY LIGHT 00 8B 02: RED SCORPIO 00 8B 03: PHONON MASER* 00 8C 00: TALIS 00 8C 01: MAHU 00 8C 02: HITOGATA 00 8C 03: DANCING HITOGATA 00 8C 04: KUNAI 00 8D 00: NUG-2000 BAZOOKA 00 8E 00: S-BERILL'S HAND #0 00 8E 01: S-BERILL'S HAND #1 00 8F 00: FLOWEN'S SWORD AUW 3060 00 8F 01: FLOWEN'S SWORD AUW 3064 00 8F 02: FLOWEN'S SWORD AUW 3067 00 8F 03: FLOWEN'S SWORD AUW 3073 00 8F 04: FLOWEN'S SWORD AUW 3077 00 8F 05: FLOWEN'S SWORD AUW 3082 00 8F 06: FLOWEN'S SWORD AUW 3083 00 8F 07: FLOWEN'S SWORD AUW 3084 00 8F 08: FLOWEN'S SWORD AUW 3079 00 8F 09: ???? 00 90 00: DB'S SWORD AUW 3062 00 90 01: DB'S SWORD AUW 3067 00 90 02: DB'S SWORD AUW 3069 00 90 03: DB'S SWORD AUW 3064 00 90 04: DB'S SWORD AUW 3069 00 90 05: DB'S SWORD AUW 3073 00 90 06: DB'S SWORD AUW 3070 00 90 07: DB'S SWORD AUW 3075 00 90 08: DB'S SWORD AUW 3077 00 90 09: ???? 00 91 00: GIGUE BAZOOKA 00 92 00: GUARDIANNA 00 93 00: VIRIDIA CARD 00 93 01: GREENILL CARD 00 93 02: SKYLY CARD 00 93 03: BLUEFULL CARD 00 93 04: PURPLENUM CARD 00 93 05: PINKAL CARD 00 93 06: REDRIA CARD 00 93 07: ORAN CARD 00 93 08: YELLOWBOZE CARD 00 93 09: WHITILL CARD 00 94 00: MORNING GLORY 00 95 00: PARTISAN OF LIGHTING 00 96 00: GAL WIND 00 97 00: ZANBA 00 98 00: RIKA'S CLAW 00 99 00: ANGEL HARP 00 9A 00: DEMOLITION COMET 00 9B 00: NEI'S CLAW 00 9C 00: RAINBOW BATON 00 9D 00: DARK FLOW 00 9E 00: DARK METEOR 00 9F 00: DARK BRIDGE 00 A0 00: G-ASSASIN'S SABERS 00 A1 00: RAPPY'S FAN 00 A2 00: BOOMA'S CLAW 00 A2 01: GOBOOMA'S CLAW 00 A2 02: GIGOBOOMA'S CLAW 00 A3 00: RUBY BULLET 00 A4 00: AMORE ROSE 00 A5 00: (S Rank Weapon) SWORDS 00 A6 00: (S Rank Weapon) LAUNCHER 00 A7 00: (S Rank Weapon) CARD 00 A8 00: (S Rank Weapon) KNUCKLE 00 A9 00: (S Rank Weapon) AXE 00 AA 00: SLICER OF FANATIC 00 AB 00: LAME D'ARGENT 00 AC 00: EXCALIBUR 00 AD 00: Saber 00 AD 01: Saber 00 AD 02: Saber 00 AD 03: RAGE DE FEU 00 AE 00: DAISY CHAIN 00 AF 00: OPHELIE SEIZE 00 B0 00: MILLE MARTEAUX 00 B1 00: LE COGNEUR 00 B2 00: COMMANDER BLADE 00 B3 00: VIVIENNE 00 B4 00: KUSANAGI 00 B5 00: SACRED DUSTER 00 B6 00: GUREN 00 B7 00: SHOUREN 00 B8 00: JIZAI 00 B9 00: FLAMBERGE 00 BA 00: YUNCHANG 00 BB 00: SNAKE SPIRE 00 BC 00: FLAPJACK FLAPPER 00 BD 00: GETSUGASAN 00 BE 00: MAGUWA 00 BF 00: HEAVEN STRIKER 00 C0 00: CANNON ROUGE 00 C1 00: METEOR ROUGE 00 C2 00: SOLFERINO 00 C3 00: CLIO 00 C4 00: SIREN GLASS HAMMER 00 C5 00: GLIDE DIVINE 00 C6 00: SHICHISHITO 00 C7 00: MURASAME 00 C8 00: DAYLIGHT SCAR 00 C9 00: DECALOG 00 CA 00: 5TH ANNIV. BLADE 00 CB 00: PRINCIPAL'S GIFT PARASOL 00 CC 00: AKIKO'S CLEAVER 00 CD 00: TANEGASHIMA 00 CE 00: TREE CLIPPERS 00 CF 00: NICE SHOT 00 D2 00: ANO BAZOOKA 00 D3 00: SYNTHESIZER 00 D4 00: BAMBOO SPEAR 00 D5 00: KAN'EI TSUHO 00 D6 00: JITTE 00 D7 00: BUTTERFLY NET 00 D8 00: SYRINGE 00 D9 00: BATTLEDORE 00 DA 00: RACKET 00 DB 00: HAMMER 00 DC 00: GREAT BOUQUET 00 DD 00: TypeSA/Saber 00 DE 00: TypeSL/Saber 00 DF 00: TypeJS/Saber 00 E0 00: TypeSW/Sword 00 E1 00: TypeRO/Sword 00 E2 00: TypeBL/BLADE 00 E3 00: TypeKN/Blade 00 E4 00: TypeHA/HALBERT 00 E5 00: TypeDS/D.SABER 00 E6 00: TypeCL/CLAW 00 E7 00: TypeSS/SWORDS 00 E8 00: TypeGU/HANDGUN 00 E9 00: TypeRI/RIFLE 00 EA 00: TypeME/MECHGUN 00 EB 00: TypeSH/SHOT 00 EC 00: TypeWA/WAND 00 ED 00: ???? 00 EF 00: ???? (Requires GOE) </span> ===Armor slots=== <span style='font-size:12px;font-family:courier'> 1: One Slot 2: Two Slots 3: Three Slots 4: Four Slots </span> ===Armor Values=== <span style='font-size:12px;font-family:courier'> 01 01 00: Frame 01 01 01: Armor 01 01 02: Psy Armor 01 01 03: Giga Frame 01 01 04: Soul Frame 01 01 05: Cross Armor 01 01 06: Solid Frame 01 01 07: Brave Armor 01 01 08: Hyper Frame 01 01 09: Grand Armor 01 01 0A: Shock Frame 01 01 0B: King's Frame 01 01 0C: Dragon Frame 01 01 0D: Absorb Armor 01 01 0E: Protect Frame 01 01 0F: General Armor 01 01 10: Perfect Frame 01 01 11: Valiant Frame 01 01 12: Imperial Armor 01 01 13: Holiness Armor 01 01 14: Guardian Armor 01 01 15: Divinity Armor 01 01 16: Ultimate Frame 01 01 17: Celestial Armor 01 01 18: HUNTER FIELD 01 01 19: RANGER FIELD 01 01 1A: FORCE FIELD 01 01 1B: REVIVAL GARMENT 01 01 1C: SPIRIT GARMENT 01 01 1D: STINK FRAME 01 01 1E: D-PARTS Ver1.01 01 01 1F: D-PARTS Ver2.10 01 01 20: PARASITE WEAR:De Rol 01 01 21: PARASITE WEAR:Nelgal 01 01 22: PARASITE WEAR:Vajulla 01 01 23: SENSE PLATE 01 01 24: GRAVITON PLATE 01 01 25: ATTRIBUTE PLATE 01 01 26: FLOWEN'S FRAME 01 01 27: CUSTOM FRAME Ver.00 01 01 28: DB's ARMOR 01 01 29: GUARD WAVE 01 01 2A: DF FIELD 01 01 2B: LUMINOUS FIELD 01 01 2C: CHU CHU FEVER 01 01 2D: LOVE HEART 01 01 2E: FLAME GARMENT 01 01 2F: VIRUS ARMOR:Lafuteria 01 01 30: BRIGHTNESS CIRCLE 01 01 31: AURA FIELD 01 01 32: ELECTRO FRAME 01 01 33: SACRED CLOTH 01 01 34: SMOKING PLATE 01 01 35: STAR CUIRASS 01 01 36: BLACK HOUND CUIRASS 01 01 37: MORNING PRAYER 01 01 38: BLACK ODOSHI DOMARU 01 01 39: RED ODOSHI DOMARU 01 01 3A: BLACK ODOSHI RED NIMAIDOU 01 01 3B: BLUE ODOSHI VIOLET NIMAIDOU 01 01 3C: DIRTY LIFE JACKET 01 01 3D: Frame 01 01 3E: WEDDING DRESS 01 01 3F: Frame 01 01 40: RED COAT 01 01 41: THIRTEEN 01 01 42: MOTHER GARB 01 01 43: MOTHER GARB+ 01 01 44: DRESS PLATE 01 01 45: SWEETHEART 01 01 46: IGNITION CLOAK 01 01 47: CONGEAL CLOAK 01 01 48: TEMPEST CLOAK 01 01 49: CURSED CLOAK 01 01 4A: SELECT CLOAK 01 01 4B: SPIRIT CUIRASS 01 01 4C: REVIVAL CUIRASS 01 01 4D: ALLIANCE UNIFORM 01 01 4E: OFFICER UNIFORM 01 01 4F: COMMANDER UNIFORM 01 01 50: CRIMSON COAT 01 01 51: INFANTRY GEAR 01 01 52: LIEUTENANT GEAR 01 01 53: INFANTRY MANTLE 01 01 54: LIEUTENANT MANTLE 01 01 55: UNION FIELD 01 01 56: SAMURAI ARMOR* 01 01 57: STEALTH SUIT* 01 01 58: ???? [Requires GOE] 01 01 59: Knight/Power [Requires GOE] 01 01 5A: Knight/Power [Requires GOE] </span> ===Shield Values=== <span style='font-size:12px;font-family:courier'> 01 02 00: Barrier 01 02 01: Shield 01 02 02: Core Shield 01 02 03: Giga Shield 01 02 04: Soul Barrier 01 02 05: Hard Shield 01 02 06: Brave Barrier 01 02 07: Solid Shield 01 02 08: Flame Barrier 01 02 09: Plasma Barrier 01 02 0A: Freeze Barrier 01 02 0B: Psychic Barrier 01 02 0C: General Shield 01 02 0D: Protect Barrier 01 02 0E: Glorious Shield 01 02 0F: Imperial Barrier 01 02 10: Guardian Shield 01 02 11: Divinity Barrier 01 02 12: Ultimate Shield 01 02 13: Spiritual Shield 01 02 14: Celestial Shield 01 02 15: INVISIBLE GUARD 01 02 16: SACRED GUARD 01 02 17: S-PARTS Ver1.16 01 02 18: S-PARTS Ver2.01 01 02 19: LIGHT RELIEF 01 02 1A: SHIELD OF DELSABER 01 02 1B: FORCE WALL 01 02 1C: RANGER WALL 01 02 1D: HUNTER WALL 01 02 1E: ATTRIBUTE WALL 01 02 1F: SECRET GEAR 01 02 20: COMBAT GEAR 01 02 21: PROTO REGENE GEAR 01 02 22: REGENERATE GEAR 01 02 23: REGENE GEAR ADV. 01 02 24: FLOWEN'S SHIELD 01 02 25: CUSTOM BARRIER Ver.00 01 02 26: DB'S SHIELD 01 02 27: RED RING 01 02 28: TRIPOLIC SHIELD 01 02 29: STANDSTILL SHIELD 01 02 2A: SAFETY HEART 01 02 2B: KASAMI BRACER 01 02 2C: GODS SHIELD SUZAKU 01 02 2D: GODS SHIELD GENBU 01 02 2E: GODS SHIELD BYAKKO 01 02 2F: GODS SHIELD SEIRYU 01 02 30: HUNTER'S SHELL 01 02 31: RIKO'S GLASSES* 01 02 32: RIKO'S EARRING* 01 02 35: SECURE FEET 01 02 38: Barrier 01 02 39: Barrier 01 02 3A: RESTA MERGE 01 02 3B: ANTI MERGE 01 02 3C: SHIFTA MERGE 01 02 3D: DEBAND MERGE 01 02 3E: FOIE MERGE 01 02 3F: GIFOIE MERGE 01 02 40: RAFOIE MERGE 01 02 41: RED MERGE 01 02 42: BARTA MERGE 01 02 43: GIBARTA MERGE 01 02 44: RABARTA MERGE 01 02 45: BLUE MERGE 01 02 46: ZONDE MERGE 01 02 47: GIZONDE MERGE 01 02 48: RAZONDE MERGE 01 02 49: YELLOW MERGE 01 02 4A: RECOVERY BARRIER 01 02 4B: ASSIST BARRIER 01 02 4C: RED BARRIER 01 02 4D: BLUE BARRIER 01 02 4E: YELLOW BARRIER 01 02 4F: WEAPONS GOLD SHIELD 01 02 50: BLACK GEAR 01 02 51: WORKS GUARD 01 02 52: RAGOL RING 01 02 53: BLUE RING (7 Colors) 01 02 59: BLUE RING 01 02 5F: GREEN RING 01 02 66: YELLOW RING 01 02 6C: PURPLE RING 01 02 75: WHITE RING 01 02 80: BLACK RING 01 02 83: WEAPONS SILVER SHIELD 01 02 84: WEAPONS COPPER SHIELD 01 02 85: GRATIA 01 02 86: TRIPOLIC REFLECTOR 01 02 87: STRIKER PLUS 01 02 88: REGENERATE GEAR B.P. 01 02 89: RUPIKA 01 02 8A: YATA MIRROR 01 02 8B: BUNNY EARS 01 02 8C: CAT EARS 01 02 8D: THREE SEALS 01 02 8F: DF SHIELD* 01 02 90: FROM THE DEPTHS 01 02 91: DE ROL LE SHIELD* 01 02 92: HONEYCOMB REFLECTOR* 01 02 93: EPSIGUARD 01 02 94: ANGEL RING* 01 02 95: UNION GUARD* 01 02 96: [Blank]* 01 02 97: UNION* 01 02 98: BLACK SHIELD UNION GUARD* 01 02 99: STINK SHIELD* 01 02 9A: BLACK* 01 02 9B 00: *Japanese Text* [GENPEI, Heightened, Your ID] 01 02 9C 00: *Japanese Text* [GENPEI, Greenil] 01 02 9D 00: *Japanese Text* [GENPEI, Skyly] 01 02 9E 00: *Japanese Text* [GENPEI, Blueful] 01 02 9F 00: *Japanese Text* [GENPEI, Purplenum] 01 02 A0 00: *Japanese Text* [GENPEI, Pinkal] 01 02 A1 00: *Japanese Text* [GENPEI, Redria] 01 02 A2 00: *Japanese Text* [GENPEI, Oran] 01 02 A3 00: *Japanese Text* [GENPEI, Yellowboze] 01 02 A4 00: *Japanese Text* [GENPEI, Whitill] 01 02 A5 00: Frame 01 02 A6 00: Frame 01 02 FF 00: Frame </span> ===Item Values=== <span style='font-size:12px;font-family:courier'> 03 00 00: Monomate 03 00 01: Dimate 03 00 02: Trimate 03 01 00: Monofluid 03 01 01: Difluid 03 01 02: Trifluid 03 02 00: Disk:Foie Lv.1 03 03 00: Sol Atomizer 03 04 00: Moon Atomizer 03 05 00: Star Atomizer 03 06 00: Antidote 03 06 01: Antiparalysis 03 06 02: ???? (x1-x255) 03 07 00: Telepipe 03 08 00: Trap Vision 03 09 00: Scape Doll 03 0A 00: Monogrinder 03 0A 01: Digrinder 03 0A 02: Trigrinder 03 0A 03: ???? 03 0B 00: Power Material 03 0B 01: Mind Material 03 0B 02: Evade Material 03 0B 03: HP Material 03 0B 04: TP Material 03 0B 05: Def Material 03 0B 06: Luck Material 03 0B 07: ???? 03 0C 00: Cell Of MAG 502 03 0C 01: Cell Of MAG 213 03 0C 02: Parts Of RoboChao 03 0C 03: Heart Of Opa Opa 03 0C 04: Heart Of Pian 03 0C 05: Heart Of Chao 03 0C 06: ???? 03 0D 00: Sorcerer's Right Arm 03 0D 01: S-beat's Arms 03 0D 02: P-arm's Arms 03 0D 03: Delsaber's Right Arm 03 0D 04: C-bringer's Right Arm 03 0D 05: Delsaber's Left Arm 03 0D 06: S-red's Arms 03 0D 07: Dragon's Claw 03 0D 08: Hildebear's Head 03 0D 09: Hildeblue's Head 03 0D 0A: Parts of Baranz 03 0D 0B: Belra's Right Arm 03 0D 0C: GIGUE'S ARMS 03 0D 0D: S-BERILL'S ARMS 03 0D 0E: G-ASSASIN'S ARMS 03 0D 0F: BOOMA'S RIGHT ARMS 03 0D 10: GOBOOMA'S RIGHT ARMS 03 0D 11: GIGOBOOMA'S RIGHT ARMS 03 0D 12: GAL WIND 03 0D 13: RAPPY'S WING 03 0D 14: Cladding of Epsilon 03 0D 15: De Rol Le Shell 03 0D 16: ???? 03 0E 00: BERILL PHOTON 03 0E 01: PARASITIC GENE FLOW 03 0E 02: MAGICSTONE IRITISTA 03 0E 03: BLUE BLACK STONE 03 0E 04: SYNCESTA 03 0E 05: MAGIC WATER 03 0E 06: PARASITIC CELL TYPE D 03 0E 07: MAGIC ROCK HEART KEY 03 0E 08: MAGIC ROCK MOOLA 03 0E 09: STAR AMPLIFIER 03 0E 0A: BOOK OF HITOGATA 03 0E 0B: HEART OF CHU CHU 03 0E 0C: PARTS OF EGG BLASTER 03 0E 0D: HEART OF ANGEL 03 0E 0E: HEART OF DEVIL 03 0E 0F: KIT OF HAMBERGER 03 0E 10: PANTHER'S SPIRIT 03 0E 11: KIT OF MARK3 03 0E 12: KIT OF MASTER SYSTEM 03 0E 13: KIT OF GENESIS 03 0E 14: KIT OF SEGA SATURN 03 0E 15: KIT OF DREAMCAST 03 0E 16: AMP. RESTA 03 0E 17: AMP. ANTI 03 0E 18: AMP. SHIFTA 03 0E 19: AMP. DEBAND 03 0E 1A: Amplifier of Foie 03 0E 1B: AMP. 03 0E 1C: AMP. 03 0E 1D: AMP. 03 0E 1E: AMP. 03 0E 1F: AMP. 03 0E 20: AMP. 03 0E 21: AMP. 03 0E 22: AMP. 03 0E 23: AMP. 03 0E 24: AMP. 03 0E 25: AMP. YELLOW 03 0E 26: HEART OF KAPUKAPU 03 0E 27: PHOTON BOOSTER 03 0E 28: ???? 03 0F 00: Addslot 03 0F 01: ???? 03 10 00: PHOTON DROP 03 10 01: PHOTON SPHERE 03 10 02: PHOTON CRYSTAL 03 10 03: Secret Lottery Ticket 03 10 04: (Blank Rare) x1 03 10 05: ???? x1 03 11 00: BOOK OF KATANA 1 03 11 01: BOOK OF KATANA 2 03 11 02: BOOK OF KATANA 3 03 11 03: ???? 03 12 00: WEAPONS BRONZE BADGE 03 12 01: WEAPONS SILVER BADGE 03 12 02: WEAPONS GOLD BADGE 03 12 03: WEAPONS CRYSTAL BADGE 03 12 04: WEAPONS STEEL BADGE 03 12 05: WEAPONS ALUMINUM BADGE 03 12 06: WEAPONS LEATHER BADGE 03 12 07: WEAPONS BONE BADGE 03 12 08: FoieLV.1Disk: 03 12 09: (blank) [Unknown item] 03 12 0A: VALENTINE'S CHOCOLATE 03 12 0B: FoieLV.1Disk: 03 12 0C: FoieLV.1Disk: 03 12 0D: FoieLV.1Disk: 03 12 0E: FoieLV.1Disk: 03 12 0F: FoieLV.1Disk: 03 12 10: Flower Bouquet 03 12 11: Cake 03 12 12: Accessories 03 12 13: Mr.Naka's Business Card 03 12 14: ???? 03 13 00: PRESENT (Set ATT to FF for INVISI PRESENT, Att=COLOR, seperate TXT for present wrapped item) 03 14 00: CHOCOLATE 03 14 01: CANDY 03 14 02: CAKE 03 14 03: SILVER BADGE 03 14 04: GOLD BADGE 03 14 05: CRYSTAL BADGE 03 14 06: IRON BADGE 03 14 07: ALUMINUM BADGE 03 14 08: LEATHER BADGE 03 14 09: BONE BADGE 03 14 0A: FoieLV.1Disk: 03 14 0B: FoieLV.1Disk: 03 15 00: Christmas Present 03 15 01: Easter Egg 03 15 02: Jack-O-Laturn 03 15 03: ???? 03 16 00: DISK VOL.1 03 16 01: DISK VOL.2 03 16 02: DISK VOL.3 03 16 03: Disk: Foie Lv.1 03 16 04: Disk: Foie LV.1 03 16 05: DISK VOL.6 03 16 06: DISK VOL.7 03 16 07: DISK VOL.8 03 16 08: DISK VOL.9 03 16 09: DISK VOL.10 03 16 0A: DISK VOL.11 03 16 0B: DISK VOL.12 03 16 0C: ???? 03 17 00: HUNTERS REPORT (Selecting "Use" with this item twice will disconnect the user without the defining hex) 03 17 01: HUNTERS REPORT RANK A 03 17 02: HUNTERS REPORT RANK B 03 17 03: HUNTERS REPORT RANK C 03 17 04: HUNTERS REPORT RANK F 03 17 05: ???? 03 18 00: Tablet 03 18 01: Disk: Foie Lv.1 03 18 02: Dragon Scale 03 18 03: Heaven Striker Coat 03 18 04: Pioneer Parts 03 18 05: Amitie's Memo 03 18 06: Heart of Morolian 03 18 07: Rappy's Beak 03 18 08: FoieLV.1Disk: 03 18 09: D-Photon Core 03 18 0A: Liberta Kit 03 18 0B: Cell of MAG 0503 03 18 0C: Cell of MAG 0504 03 18 0D: Cell of MAG 0505 03 18 0F: Cell of MAG 0507 03 18 10: ???? 03 18 11: ???? 03 18 12: ???? 03 19 00: Team Points 500 03 19 01: Team Points 1000 03 19 02: Team Points 5000 03 19 03: Team Points 10000 03 19 04: ???? 03 20 00: ???? </span> ===Unit Values=== <span style='font-size:12px;font-family:courier'> 01 03 00: Knight/Power 01 03 01: General/Power 01 03 02: Ogre/Power 01 03 03: God/Power 01 03 04: Priest/Mind 01 03 05: General/Mind 01 03 06: Angel/Mind 01 03 07: God/Mind 01 03 08: Marksman/Arm 01 03 09: General/Arm 01 03 0A: Elf/Arm 01 03 0B: God/Arm 01 03 0C: Thief/Legs 01 03 0D: General/Legs 01 03 0E: Elf/Legs 01 03 0F: God/Legs 01 03 10: Digger/HP 01 03 11: General/HP 01 03 12: Dragon/HP 01 03 13: God/HP 01 03 14: Magician/TP 01 03 15: General/TP 01 03 16: Angel/TP 01 03 17: God/TP 01 03 18: Warrior/Body 01 03 19: General/Body 01 03 1A: Metal/Body 01 03 1B: God/Body 01 03 1C: Angel/Luck 01 03 1D: God/Luck 01 03 1E: Master/Ability 01 03 1F: Hero/Ability 01 03 20: God/Ability 01 03 21: Resist/Fire 01 03 22: Resist/Flame 01 03 23: Resist/Burning 01 03 24: Resist/Cold 01 03 25: Resist/Freeze 01 03 26: Resist/Blizzard 01 03 27: Resist/Shock 01 03 28: Resist/Thunder 01 03 29: Resist/Storm 01 03 2A: Resist/Light 01 03 2B: Resist/Saint 01 03 2C: Resist/Holy 01 03 2D: Resist/Dark 01 03 2E: Resist/Evil 01 03 2F: Resist/Devil 01 03 30: All/Resist 01 03 31: Super/Resist 01 03 32: Perfect/Resist 01 03 33: HP/Restorate 01 03 34: HP/Generate 01 03 35: HP/Revival 01 03 36: TP/Restorate 01 03 37: TP/Generate 01 03 38: TP/Revival 01 03 39: PB/Amplifier 01 03 3A: PB/Generate 01 03 3B: PB/Create 01 03 3C: Wizard/Technique 01 03 3D: Devil/Technique 01 03 3E: God/Technique 01 03 3F: General/Battle 01 03 40: Devil/Battle 01 03 41: God/Battle 01 03 42: Cure/Poison 01 03 43: Cure/Paralysis 01 03 44: Cure/Slow 01 03 45: Cure/Confuse 01 03 46: Cure/Freeze 01 03 47: Cure/Shock 01 03 48: Yasakani Magatama 01 03 49: V101 01 03 4A: V501 01 03 4B: V502 01 03 4C: V801 01 03 4D: LIMITER 01 03 4E: ADEPT 01 03 4F: SWORDSMAN LORE 01 03 50: PROOF OF SWORD-SAINT 01 03 51: SMARTLINK 01 03 52: DIVINE PROTECTION 01 03 53: Heavenly/Battle 01 03 54: Heavenly/Power 01 03 55: Heavenly/Mind 01 03 56: Heavenly/Arms* 01 03 57: Heavenly/Legs 01 03 58: Heavenly/Body 01 03 59: Heavenly/Luck 01 03 5A: Heavenly/Ability 01 03 5B: Centurion/Ability 01 03 5C: Friend Ring 01 03 5D: Heavenly/HP 01 03 5E: Heavenly/TP 01 03 5F: Heavenly/Resist 01 03 60: Heavenly/Technique 01 03 61: HP/Resurrection 01 03 62: TP/Resurrection 01 03 63: PB/Increase 01 03 64: ???? 01 03 65: Mag (Pal Rappy) 01 03 66: Mag (Pal Rappy) 01 03 67: Mag (Pal Rappy) 01 03 68: Mag (Pal Rappy) </span> ===Technique values (HEX, Decimal)=== <span style='font-size:12px;font-family:courier'> 00 (00): Foie 01 (01): Gifoie 02 (02): Rafoie 03 (03): Barta 04 (04): Gibarta 05 (05): Rabarta 06 (06): Zonde 07 (07): Gizonde 08 (08): Razonde 09 (09): Grants 0A (10): Deband 0B (11): Jellen 0C (12): Zalure 0D (13): Shifta 0E (14): Ryuker 0F (15): Resta 10 (16): Anti 11 (17): Reverser 12 (18): Megid </span> 57a51384ff70f1bccecb98102a6a8080ae84fd29 Item select 0 2372 4054 4053 2021-09-19T19:11:33Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_select </span>register</span> ''register1'' = Register obtained from item selected * Prevents an item from being selected when using [[open_pack_select]] ==Use== Used with [[get_item_id]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information, and [[open_pack_select]] to open the menu to select an item. This opcode is primarily used in trading multiple items for another item. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> window_msg </span>OK, please select the next item. <span style='color:orange'>//window message.</span> <span style='color:green'> winend </span><span style='color:orange'>//Closes the window message.</span> <span style='color:blue'>101: select_item</span> R100<span style='color:orange'>//Prevents player from choosing item in slot obtained in R100.</span> <span style='color:green'> </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R101<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R101, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span><span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[get_item_id]], [[winend]], [[get_item_info]], [[Jmpiue]], [[open_pack_select]] 4db93d3bd3d4b2b690b92e777b05811c8c43b6a4 4053 2021-09-19T19:08:42Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_select </span>register</span> ''register1'' = Register obtained from item..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>item_select </span>register</span> ''register1'' = Register obtained from item selected * Prevents an item from being selected when using [[open_pack_select]] ==Use== Used with [[get_item_id]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information, and [[open_pack_select]] to open the menu to select an item. This opcode is primarily used in trading multiple items for another item. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> window_msg </span>OK, please select the next item. <span style='color:orange'>//window message.</span> <span style='color:green'> winend </span><span style='color:orange'>//Closes the window message.</span> <span style='color:blue'>101: select_item</span> R100<span style='color:orange'>//Prevents player from choosing item in slot obtained in R100.</span> <span style='color:green'> </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R101<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R101, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[get_item_id]], [[winend]], [[get_item_info]], [[Jmpiue]], [[open_pack_select]] 5ac8d707bdf2489eafa45b2619bc4cebeef67626 Itemsname.ini 0 2373 4272 4064 2022-09-29T05:02:10Z Ender 20403 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== The following looks goofy, but just trust us, copy and paste it. <pre> 0 Player Set - Rotation Y - Slot ID - - Return Flag - - - 1 Particle - Rotation Y - 1 2 3 4 5 6 - 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag - 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? - 8 Collision Event - - - Radius - - Event Number - - - 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay - 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay - 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay - 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay - 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - - 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 - 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 - 18 Collision Script - - - Radius 1 2 Function Num 4 5 - 19 Heal Ring - Rotation Y - - - - - - - - 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 - 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID - 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 - 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 - 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 - 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 - 30 Unknown Item (30) - Rotation Y - - - - - - - - 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 - 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 - 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7 37 Count Down Object Multi-Switch SFX Frames - - - Act Switch Switch2 lshift 16 Switch3 lshift 16 - 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 - 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 - 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 - 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 - 64 Object Menu - Rotation Y - - - - Menu ID - - - 65 Telepipe Location - Rotation Y - - - - Slot ID - - - 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 - 67 Teleporter Main - Rotation Y - - - - - - - - 68 Teleporter Lobby - Rotation Y - - - - - - - - 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model - 70 Door P2 Shop - Rotation Y - - - - - - - - 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - - 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x 73 Door P2 Medical Centre - Rotation Y - - - - - - - - 74 Elevator - Rotation Y - - - - - - - - 75 Seasonal Easter Egg - Rotation Y - - - - - - - - 76 Seasonal Valentines Heart - Rotation Y - - - - - - - - 77 Seasonal Christmas Tree - Rotation Y - - - - - - - - 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - - 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - - 80 Seasonal 21st Century - Rotation Y - - - - - - - - 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 - 82 Welcome Board - Rotation Y - - - - - - - - 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - - 84 Door P2 Lobby - Rotation Y - - - - - - - - 85 Teleporter Main Battlemode - Rotation Y - - - - - - - - 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 - 87 Touchplate Invisible P2 - - - Radius - - - - - - 128 Door Forest - Rotation Y - - - - Door ID - - - 129 Switch Forest - Rotation Y - - - - Switch ID - Colour - 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model - 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model - 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour - 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - - 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 - 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - - 136 Box Forest Type1 - Rotation Y - - - - - - - - 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 - 138 Battery - Rotation Y - 1 2 3 4 5 6 - 139 Console - Rotation Y - - - - Function Model - - 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect - 141 Message Pod - Rotation Y - 1 2 3 4 5 6 - 142 Door Energy Barrier - Rotation Y - - - - Door ID - - - 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - - 144 Switch Generic - Rotation Y - - - - Switch ID - - - 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 - 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - - 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model - 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model - 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 194 Door Caves - Rotation Y - - - - Door ID - - - 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action - 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 - 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 - 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 - 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 - 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 - 201 Warning Light - Rotation Y - 1 2 3 4 5 6 - 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 - 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 - 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 - 206 Door Caves Switch - Rotation Y - - - - Door ID - - - 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 - 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 - 209 Rock Small Red Caves1 - Rotation Y - - - - - - - - 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - - 211 Rock Large Red Caves1 - Rotation Y - - - - - - - - 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - - 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - - 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - - 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - - 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - - 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - - 218 Rock Small Caves3 - Rotation Y - - - - - - - - 219 Rock Medium Caves3 - Rotation Y - - - - - - - - 220 Rock Large Caves3 - Rotation Y - - - - - - - - 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 - 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 - 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 - 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active - 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active - 259 Cryo-Tube - Rotation Y - - - - - - - - 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 - 261 Data Screen - Rotation Y - 1 2 3 4 5 6 - 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 - 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 - 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 - 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 - 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 - 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - - 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 - 304 Ruins Seal - Rotation Y - - - - - - - - 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number - 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 322 Switch Ruins - Rotation Y - - - - Switch ID - - - 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - - 324 Door Ruins1 - Rotation Y - - - - Door ID - - - 325 Door Ruins3 - Rotation Y - - - - Door ID - - - 326 Door Ruins2 - Rotation Y - - - - Door ID - - - 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - - 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - - 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - - 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 - 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - - 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - - 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - - 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - - 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - - 338 Poison Sac - Rotation Y - - - - - - - - 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) - 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 - 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 - 342 Monument - Rotation Y - 1 2 3 4 5 6 - 345 Rock Ruins 1 - Rotation Y - - - - - - - - 346 Rock Ruins 2 - Rotation Y - - - - - - - - 347 Rock Ruins 3 - Rotation Y - - - - - - - - 348 Rock Ruins 4 - Rotation Y - - - - - - - - 349 Rock Ruins 5 - Rotation Y - - - - - - - - 350 Rock Ruins 6 - Rotation Y - - - - - - - - 351 Rock Ruins 7 - Rotation Y - - - - - - - - 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID - 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - - 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 - 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - - 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - - 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech - 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 - 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 - 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 - 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 - 372 Butterfly - Rotation Y - 1 2 3 4 5 6 - 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 - 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 - 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 - 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 - 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 - 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 - 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 - 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 - 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 - 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 - 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 - 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 - 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 - 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 - 401 Wall Low - Rotation Y - 1 2 3 4 5 6 - 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 - 403 Wall High - Rotation Y - 1 2 3 4 5 6 - 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 - 418 Column Broken - Rotation Y - 1 2 3 4 5 6 - 419 Rubble - Rotation Y - 1 2 3 4 5 6 - 420 Column - Rotation Y - 1 2 3 4 5 6 - 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 - 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 - 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 - 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 - 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 - 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 - 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 - 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 - 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 - 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 - 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 - 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 - 521 Spider Plant - Rotation - 1 2 3 4 5 6 - 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 - 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 - 524 White Bird - Rotation Y - 1 2 3 4 5 6 - 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 - 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag - 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) - 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 - 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 - 531 Seagull - Rotation - 1 2 3 4 5 6 - 544 Fish - Rotation Y - 1 2 3 4 5 6 - 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 - 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 - 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 - 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 - 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 - 551 Dolphin - Rotation Y - 1 2 3 4 5 6 - 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 - 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 - 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - - 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 - 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 - 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 - 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 - 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 - 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 - 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 - 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 - 694 Table Long - Rotation Y - 1 2 3 4 5 6 - 695 GBA Station - Rotation Y - 1 2 3 4 5 6 - 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 - 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 - 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 - 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 - 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 - 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 - 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 - 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - - 770 Rock Brown Large - Rotation Y - - - - Model - - - 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 - 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 - 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 - 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 - 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 - 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 - 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 - 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 - 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 - 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 - 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 - 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 - 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 - 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 - 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 - 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 - 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 - 911 Bee Hive - Rotation Y - - - - Model - - - 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 - 913 Heat - - - Radius 1 2 Fog Index Number 4 5 - 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 - 961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 - </pre> bdbcaf169f35f1de78299a11baa99e46732ccc98 4064 4063 2021-10-15T23:23:14Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== The following looks goofy, but just trust us, copy and paste it. <pre> 0 Player Set - Rotation Y - Slot ID - - Return Flag - - - 1 Particle - Rotation Y - 1 2 3 4 5 6 - 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag - 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? - 8 Collision Event - - - Radius - - Event Number - - - 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay - 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay - 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay - 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay - 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - - 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 - 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 - 18 Collision Script - - - Radius 1 2 Function Num 4 5 - 19 Heal Ring - Rotation Y - - - - - - - - 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 - 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID - 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 - 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 - 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 - 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 - 30 Unknown Item (30) - Rotation Y - - - - - - - - 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 - 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 - 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7 37 Object Countdown - Rotation Y - 1 2 3 4 5 6 - 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 - 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 - 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 - 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 - 64 Object Menu - Rotation Y - - - - Menu ID - - - 65 Telepipe Location - Rotation Y - - - - Slot ID - - - 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 - 67 Teleporter Main - Rotation Y - - - - - - - - 68 Teleporter Lobby - Rotation Y - - - - - - - - 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model - 70 Door P2 Shop - Rotation Y - - - - - - - - 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - - 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x 73 Door P2 Medical Centre - Rotation Y - - - - - - - - 74 Elevator - Rotation Y - - - - - - - - 75 Seasonal Easter Egg - Rotation Y - - - - - - - - 76 Seasonal Valentines Heart - Rotation Y - - - - - - - - 77 Seasonal Christmas Tree - Rotation Y - - - - - - - - 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - - 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - - 80 Seasonal 21st Century - Rotation Y - - - - - - - - 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 - 82 Welcome Board - Rotation Y - - - - - - - - 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - - 84 Door P2 Lobby - Rotation Y - - - - - - - - 85 Teleporter Main Battlemode - Rotation Y - - - - - - - - 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 - 87 Touchplate Invisible P2 - - - Radius - - - - - - 128 Door Forest - Rotation Y - - - - Door ID - - - 129 Switch Forest - Rotation Y - - - - Switch ID - Colour - 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model - 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model - 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour - 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - - 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 - 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - - 136 Box Forest Type1 - Rotation Y - - - - - - - - 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 - 138 Battery - Rotation Y - 1 2 3 4 5 6 - 139 Console - Rotation Y - - - - Function Model - - 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect - 141 Message Pod - Rotation Y - 1 2 3 4 5 6 - 142 Door Energy Barrier - Rotation Y - - - - Door ID - - - 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - - 144 Switch Generic - Rotation Y - - - - Switch ID - - - 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 - 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - - 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model - 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model - 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 194 Door Caves - Rotation Y - - - - Door ID - - - 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action - 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 - 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 - 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 - 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 - 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 - 201 Warning Light - Rotation Y - 1 2 3 4 5 6 - 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 - 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 - 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 - 206 Door Caves Switch - Rotation Y - - - - Door ID - - - 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 - 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 - 209 Rock Small Red Caves1 - Rotation Y - - - - - - - - 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - - 211 Rock Large Red Caves1 - Rotation Y - - - - - - - - 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - - 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - - 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - - 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - - 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - - 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - - 218 Rock Small Caves3 - Rotation Y - - - - - - - - 219 Rock Medium Caves3 - Rotation Y - - - - - - - - 220 Rock Large Caves3 - Rotation Y - - - - - - - - 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 - 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 - 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 - 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active - 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active - 259 Cryo-Tube - Rotation Y - - - - - - - - 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 - 261 Data Screen - Rotation Y - 1 2 3 4 5 6 - 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 - 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 - 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 - 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 - 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 - 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - - 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 - 304 Ruins Seal - Rotation Y - - - - - - - - 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number - 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 322 Switch Ruins - Rotation Y - - - - Switch ID - - - 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - - 324 Door Ruins1 - Rotation Y - - - - Door ID - - - 325 Door Ruins3 - Rotation Y - - - - Door ID - - - 326 Door Ruins2 - Rotation Y - - - - Door ID - - - 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - - 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - - 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - - 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 - 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - - 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - - 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - - 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - - 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - - 338 Poison Sac - Rotation Y - - - - - - - - 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) - 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 - 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 - 342 Monument - Rotation Y - 1 2 3 4 5 6 - 345 Rock Ruins 1 - Rotation Y - - - - - - - - 346 Rock Ruins 2 - Rotation Y - - - - - - - - 347 Rock Ruins 3 - Rotation Y - - - - - - - - 348 Rock Ruins 4 - Rotation Y - - - - - - - - 349 Rock Ruins 5 - Rotation Y - - - - - - - - 350 Rock Ruins 6 - Rotation Y - - - - - - - - 351 Rock Ruins 7 - Rotation Y - - - - - - - - 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID - 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - - 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 - 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - - 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - - 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech - 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 - 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 - 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 - 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 - 372 Butterfly - Rotation Y - 1 2 3 4 5 6 - 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 - 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 - 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 - 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 - 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 - 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 - 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 - 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 - 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 - 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 - 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 - 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 - 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 - 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 - 401 Wall Low - Rotation Y - 1 2 3 4 5 6 - 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 - 403 Wall High - Rotation Y - 1 2 3 4 5 6 - 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 - 418 Column Broken - Rotation Y - 1 2 3 4 5 6 - 419 Rubble - Rotation Y - 1 2 3 4 5 6 - 420 Column - Rotation Y - 1 2 3 4 5 6 - 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 - 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 - 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 - 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 - 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 - 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 - 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 - 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 - 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 - 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 - 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 - 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 - 521 Spider Plant - Rotation - 1 2 3 4 5 6 - 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 - 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 - 524 White Bird - Rotation Y - 1 2 3 4 5 6 - 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 - 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag - 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) - 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 - 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 - 531 Seagull - Rotation - 1 2 3 4 5 6 - 544 Fish - Rotation Y - 1 2 3 4 5 6 - 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 - 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 - 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 - 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 - 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 - 551 Dolphin - Rotation Y - 1 2 3 4 5 6 - 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 - 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 - 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - - 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 - 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 - 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 - 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 - 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 - 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 - 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 - 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 - 694 Table Long - Rotation Y - 1 2 3 4 5 6 - 695 GBA Station - Rotation Y - 1 2 3 4 5 6 - 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 - 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 - 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 - 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 - 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 - 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 - 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 - 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - - 770 Rock Brown Large - Rotation Y - - - - Model - - - 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 - 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 - 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 - 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 - 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 - 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 - 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 - 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 - 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 - 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 - 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 - 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 - 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 - 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 - 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 - 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 - 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 - 911 Bee Hive - Rotation Y - - - - Model - - - 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 - 913 Heat - - - Radius 1 2 Fog Index Number 4 5 - 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 - 961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 - </pre> 4f50438c71d1ff00d7eb62123106dde0f59d6166 4063 4059 2021-10-15T23:22:16Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== <pre> 0 Player Set - Rotation Y - Slot ID - - Return Flag - - - 1 Particle - Rotation Y - 1 2 3 4 5 6 - 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag - 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? - 8 Collision Event - - - Radius - - Event Number - - - 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay - 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay - 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay - 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay - 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - - 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 - 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 - 18 Collision Script - - - Radius 1 2 Function Num 4 5 - 19 Heal Ring - Rotation Y - - - - - - - - 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 - 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID - 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 - 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 - 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 - 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 - 30 Unknown Item (30) - Rotation Y - - - - - - - - 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 - 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 - 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7 37 Object Countdown - Rotation Y - 1 2 3 4 5 6 - 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 - 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 - 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 - 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 - 64 Object Menu - Rotation Y - - - - Menu ID - - - 65 Telepipe Location - Rotation Y - - - - Slot ID - - - 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 - 67 Teleporter Main - Rotation Y - - - - - - - - 68 Teleporter Lobby - Rotation Y - - - - - - - - 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model - 70 Door P2 Shop - Rotation Y - - - - - - - - 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - - 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x 73 Door P2 Medical Centre - Rotation Y - - - - - - - - 74 Elevator - Rotation Y - - - - - - - - 75 Seasonal Easter Egg - Rotation Y - - - - - - - - 76 Seasonal Valentines Heart - Rotation Y - - - - - - - - 77 Seasonal Christmas Tree - Rotation Y - - - - - - - - 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - - 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - - 80 Seasonal 21st Century - Rotation Y - - - - - - - - 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 - 82 Welcome Board - Rotation Y - - - - - - - - 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - - 84 Door P2 Lobby - Rotation Y - - - - - - - - 85 Teleporter Main Battlemode - Rotation Y - - - - - - - - 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 - 87 Touchplate Invisible P2 - - - Radius - - - - - - 128 Door Forest - Rotation Y - - - - Door ID - - - 129 Switch Forest - Rotation Y - - - - Switch ID - Colour - 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model - 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model - 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour - 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - - 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 - 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - - 136 Box Forest Type1 - Rotation Y - - - - - - - - 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 - 138 Battery - Rotation Y - 1 2 3 4 5 6 - 139 Console - Rotation Y - - - - Function Model - - 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect - 141 Message Pod - Rotation Y - 1 2 3 4 5 6 - 142 Door Energy Barrier - Rotation Y - - - - Door ID - - - 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - - 144 Switch Generic - Rotation Y - - - - Switch ID - - - 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 - 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - - 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model - 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model - 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 194 Door Caves - Rotation Y - - - - Door ID - - - 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action - 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 - 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 - 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 - 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 - 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 - 201 Warning Light - Rotation Y - 1 2 3 4 5 6 - 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 - 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 - 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 - 206 Door Caves Switch - Rotation Y - - - - Door ID - - - 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 - 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 - 209 Rock Small Red Caves1 - Rotation Y - - - - - - - - 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - - 211 Rock Large Red Caves1 - Rotation Y - - - - - - - - 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - - 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - - 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - - 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - - 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - - 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - - 218 Rock Small Caves3 - Rotation Y - - - - - - - - 219 Rock Medium Caves3 - Rotation Y - - - - - - - - 220 Rock Large Caves3 - Rotation Y - - - - - - - - 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 - 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 - 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 - 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active - 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active - 259 Cryo-Tube - Rotation Y - - - - - - - - 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 - 261 Data Screen - Rotation Y - 1 2 3 4 5 6 - 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 - 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 - 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 - 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 - 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 - 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - - 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 - 304 Ruins Seal - Rotation Y - - - - - - - - 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number - 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 322 Switch Ruins - Rotation Y - - - - Switch ID - - - 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - - 324 Door Ruins1 - Rotation Y - - - - Door ID - - - 325 Door Ruins3 - Rotation Y - - - - Door ID - - - 326 Door Ruins2 - Rotation Y - - - - Door ID - - - 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - - 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - - 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - - 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 - 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - - 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - - 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - - 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - - 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - - 338 Poison Sac - Rotation Y - - - - - - - - 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) - 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 - 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 - 342 Monument - Rotation Y - 1 2 3 4 5 6 - 345 Rock Ruins 1 - Rotation Y - - - - - - - - 346 Rock Ruins 2 - Rotation Y - - - - - - - - 347 Rock Ruins 3 - Rotation Y - - - - - - - - 348 Rock Ruins 4 - Rotation Y - - - - - - - - 349 Rock Ruins 5 - Rotation Y - - - - - - - - 350 Rock Ruins 6 - Rotation Y - - - - - - - - 351 Rock Ruins 7 - Rotation Y - - - - - - - - 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID - 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - - 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 - 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - - 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - - 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech - 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 - 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 - 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 - 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 - 372 Butterfly - Rotation Y - 1 2 3 4 5 6 - 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 - 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 - 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 - 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 - 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 - 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 - 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 - 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 - 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 - 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 - 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 - 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 - 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 - 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 - 401 Wall Low - Rotation Y - 1 2 3 4 5 6 - 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 - 403 Wall High - Rotation Y - 1 2 3 4 5 6 - 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 - 418 Column Broken - Rotation Y - 1 2 3 4 5 6 - 419 Rubble - Rotation Y - 1 2 3 4 5 6 - 420 Column - Rotation Y - 1 2 3 4 5 6 - 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 - 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 - 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 - 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 - 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 - 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 - 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 - 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 - 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 - 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 - 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 - 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 - 521 Spider Plant - Rotation - 1 2 3 4 5 6 - 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 - 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 - 524 White Bird - Rotation Y - 1 2 3 4 5 6 - 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 - 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag - 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) - 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 - 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 - 531 Seagull - Rotation - 1 2 3 4 5 6 - 544 Fish - Rotation Y - 1 2 3 4 5 6 - 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 - 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 - 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 - 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 - 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 - 551 Dolphin - Rotation Y - 1 2 3 4 5 6 - 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 - 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 - 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - - 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 - 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 - 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 - 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 - 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 - 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 - 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 - 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 - 694 Table Long - Rotation Y - 1 2 3 4 5 6 - 695 GBA Station - Rotation Y - 1 2 3 4 5 6 - 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 - 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 - 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 - 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 - 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 - 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 - 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 - 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - - 770 Rock Brown Large - Rotation Y - - - - Model - - - 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 - 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 - 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 - 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 - 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 - 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 - 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 - 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 - 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 - 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 - 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 - 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 - 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 - 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 - 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 - 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 - 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 - 911 Bee Hive - Rotation Y - - - - Model - - - 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 - 913 Heat - - - Radius 1 2 Fog Index Number 4 5 - 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 - 961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 - </pre> 8a9317dba9b491d66e3df518ba41331b968d5f04 4059 2021-10-15T23:13:12Z LunarFuror 20394 Created page with "==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== 0 Player Set - Rotati..." wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== 0 Player Set - Rotation Y - Slot ID - - Return Flag - - -<br /> 1 Particle - Rotation Y - 1 2 3 4 5 6 -<br /> 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag -<br /> 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -<br /> 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9<br /> 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9<br /> 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7<br /> 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? -<br /> 8 Collision Event - - - Radius - - Event Number - - -<br /> 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9<br /> 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay -<br /> 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay -<br /> 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay -<br /> 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay -<br /> 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - -<br /> 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9<br /> 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 -<br /> 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 -<br /> 18 Collision Script - - - Radius 1 2 Function Num 4 5 -<br /> 19 Heal Ring - Rotation Y - - - - - - - -<br /> 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9<br /> 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9<br /> 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9<br /> 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 -<br /> 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID -<br /> 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 -<br /> 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4<br /> 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 -<br /> 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 -<br /> 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 -<br /> 30 Unknown Item (30) - Rotation Y - - - - - - - -<br /> 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 -<br /> 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7<br /> 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7<br /> 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8<br /> 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 -<br /> 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7<br /> 37 Object Countdown - Rotation Y - 1 2 3 4 5 6 -<br /> 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 -<br /> 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 -<br /> 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 -<br /> 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 -<br /> 64 Object Menu - Rotation Y - - - - Menu ID - - -<br /> 65 Telepipe Location - Rotation Y - - - - Slot ID - - -<br /> 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 -<br /> 67 Teleporter Main - Rotation Y - - - - - - - -<br /> 68 Teleporter Lobby - Rotation Y - - - - - - - -<br /> 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model -<br /> 70 Door P2 Shop - Rotation Y - - - - - - - -<br /> 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - -<br /> 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x<br /> 73 Door P2 Medical Centre - Rotation Y - - - - - - - -<br /> 74 Elevator - Rotation Y - - - - - - - -<br /> 75 Seasonal Easter Egg - Rotation Y - - - - - - - -<br /> 76 Seasonal Valentines Heart - Rotation Y - - - - - - - -<br /> 77 Seasonal Christmas Tree - Rotation Y - - - - - - - -<br /> 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - -<br /> 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - -<br /> 80 Seasonal 21st Century - Rotation Y - - - - - - - -<br /> 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 -<br /> 82 Welcome Board - Rotation Y - - - - - - - -<br /> 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - -<br /> 84 Door P2 Lobby - Rotation Y - - - - - - - -<br /> 85 Teleporter Main Battlemode - Rotation Y - - - - - - - -<br /> 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 -<br /> 87 Touchplate Invisible P2 - - - Radius - - - - - -<br /> 128 Door Forest - Rotation Y - - - - Door ID - - -<br /> 129 Switch Forest - Rotation Y - - - - Switch ID - Colour -<br /> 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model -<br /> 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model -<br /> 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour -<br /> 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - -<br /> 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 -<br /> 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - -<br /> 136 Box Forest Type1 - Rotation Y - - - - - - - -<br /> 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 -<br /> 138 Battery - Rotation Y - 1 2 3 4 5 6 -<br /> 139 Console - Rotation Y - - - - Function Model - -<br /> 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect -<br /> 141 Message Pod - Rotation Y - 1 2 3 4 5 6 -<br /> 142 Door Energy Barrier - Rotation Y - - - - Door ID - - -<br /> 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - -<br /> 144 Switch Generic - Rotation Y - - - - Switch ID - - -<br /> 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br /> 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 -<br /> 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br /> 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - -<br /> 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model -<br /> 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model -<br /> 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - -<br /> 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -<br /> 194 Door Caves - Rotation Y - - - - Door ID - - -<br /> 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action -<br /> 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 -<br /> 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 -<br /> 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 -<br /> 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 -<br /> 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 -<br /> 201 Warning Light - Rotation Y - 1 2 3 4 5 6 -<br /> 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 -<br /> 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 -<br /> 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 -<br /> 206 Door Caves Switch - Rotation Y - - - - Door ID - - -<br /> 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 -<br /> 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 -<br /> 209 Rock Small Red Caves1 - Rotation Y - - - - - - - -<br /> 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - -<br /> 211 Rock Large Red Caves1 - Rotation Y - - - - - - - -<br /> 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - -<br /> 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - -<br /> 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - -<br /> 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - -<br /> 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - -<br /> 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - -<br /> 218 Rock Small Caves3 - Rotation Y - - - - - - - -<br /> 219 Rock Medium Caves3 - Rotation Y - - - - - - - -<br /> 220 Rock Large Caves3 - Rotation Y - - - - - - - -<br /> 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7<br /> 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 -<br /> 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 -<br /> 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 -<br /> 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active -<br /> 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - -<br /> 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active -<br /> 259 Cryo-Tube - Rotation Y - - - - - - - -<br /> 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 -<br /> 261 Data Screen - Rotation Y - 1 2 3 4 5 6 -<br /> 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 -<br /> 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 -<br /> 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 -<br /> 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 -<br /> 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 -<br /> 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - -<br /> 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 -<br /> 304 Ruins Seal - Rotation Y - - - - - - - -<br /> 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number -<br /> 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -<br /> 322 Switch Ruins - Rotation Y - - - - Switch ID - - -<br /> 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - -<br /> 324 Door Ruins1 - Rotation Y - - - - Door ID - - -<br /> 325 Door Ruins3 - Rotation Y - - - - Door ID - - -<br /> 326 Door Ruins2 - Rotation Y - - - - Door ID - - -<br /> 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - -<br /> 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - -<br /> 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - -<br /> 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -<br /> 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -<br /> 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 -<br /> 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - -<br /> 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - -<br /> 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - -<br /> 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - -<br /> 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - -<br /> 338 Poison Sac - Rotation Y - - - - - - - -<br /> 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) -<br /> 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 -<br /> 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 -<br /> 342 Monument - Rotation Y - 1 2 3 4 5 6 -<br /> 345 Rock Ruins 1 - Rotation Y - - - - - - - -<br /> 346 Rock Ruins 2 - Rotation Y - - - - - - - -<br /> 347 Rock Ruins 3 - Rotation Y - - - - - - - -<br /> 348 Rock Ruins 4 - Rotation Y - - - - - - - -<br /> 349 Rock Ruins 5 - Rotation Y - - - - - - - -<br /> 350 Rock Ruins 6 - Rotation Y - - - - - - - -<br /> 351 Rock Ruins 7 - Rotation Y - - - - - - - -<br /> 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID -<br /> 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - -<br /> 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 -<br /> 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br /> 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -<br /> 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - -<br /> 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - -<br /> 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech -<br /> 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 -<br /> 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 -<br /> 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 -<br /> 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 -<br /> 372 Butterfly - Rotation Y - 1 2 3 4 5 6 -<br /> 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 -<br /> 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 -<br /> 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 -<br /> 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 -<br /> 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 -<br /> 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 -<br /> 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 -<br /> 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 -<br /> 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 -<br /> 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 -<br /> 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 -<br /> 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 -<br /> 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 -<br /> 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 -<br /> 401 Wall Low - Rotation Y - 1 2 3 4 5 6 -<br /> 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 -<br /> 403 Wall High - Rotation Y - 1 2 3 4 5 6 -<br /> 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 -<br /> 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 -<br /> 418 Column Broken - Rotation Y - 1 2 3 4 5 6 -<br /> 419 Rubble - Rotation Y - 1 2 3 4 5 6 -<br /> 420 Column - Rotation Y - 1 2 3 4 5 6 -<br /> 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 -<br /> 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 -<br /> 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 -<br /> 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 -<br /> 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 -<br /> 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 -<br /> 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -<br /> 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -<br /> 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 -<br /> 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 -<br /> 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -<br /> 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 -<br /> 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 -<br /> 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 -<br /> 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 -<br /> 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 -<br /> 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 -<br /> 521 Spider Plant - Rotation - 1 2 3 4 5 6 -<br /> 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 -<br /> 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 -<br /> 524 White Bird - Rotation Y - 1 2 3 4 5 6 -<br /> 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 -<br /> 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag -<br /> 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) -<br /> 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 -<br /> 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 -<br /> 531 Seagull - Rotation - 1 2 3 4 5 6 -<br /> 544 Fish - Rotation Y - 1 2 3 4 5 6 -<br /> 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -<br /> 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 -<br /> 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 -<br /> 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 -<br /> 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 -<br /> 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 -<br /> 551 Dolphin - Rotation Y - 1 2 3 4 5 6 -<br /> 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 -<br /> 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 -<br /> 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - -<br /> 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 -<br /> 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 -<br /> 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 -<br /> 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 -<br /> 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 -<br /> 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 -<br /> 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 -<br /> 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 -<br /> 694 Table Long - Rotation Y - 1 2 3 4 5 6 -<br /> 695 GBA Station - Rotation Y - 1 2 3 4 5 6 -<br /> 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 -<br /> 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 -<br /> 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 -<br /> 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 -<br /> 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 -<br /> 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 -<br /> 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 -<br /> 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - -<br /> 770 Rock Brown Large - Rotation Y - - - - Model - - -<br /> 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 -<br /> 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 -<br /> 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 -<br /> 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 -<br /> 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 -<br /> 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 -<br /> 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 -<br /> 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 -<br /> 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 -<br /> 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 -<br /> 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 -<br /> 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 -<br /> 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 -<br /> 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 -<br /> 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 -<br /> 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 -<br /> 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 -<br /> 911 Bee Hive - Rotation Y - - - - Model - - -<br /> 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 -<br /> 913 Heat - - - Radius 1 2 Fog Index Number 4 5 -<br /> 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 -<br /> 961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 - 1b0b977d3f43b5867f97e91fe473f6c7b39d4d1f Jmp 0 1402 1603 1602 2011-03-28T12:38:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp </span>function</span> * function = function to jump to. ==Use== Used to jump to a function with no conditions. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'I'm Here First' <span style='color:green'> winend</span> <span style='color:green'> jmp </span>102 <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'I'm Here Third' <span style='color:green'> winend</span> <span style='color:green'> jmp </span>1 <span style='color:green'> ret</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'I'm Here Second' <span style='color:green'> winend</span> <span style='color:green'> jmp </span>101 <span style='color:green'> ret</span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]] 4372ee9fc1210a16f34ef96e8e4d95b4acc07997 1602 2011-03-28T12:38:32Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp </span>function</span> * function = function to jump to. ==Use== Use to jump to a function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'I'm Here First' <span style='color:green'> winend</span> <span style='color:green'> jmp </span>102 <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'I'm Here Third' <span style='color:green'> winend</span> <span style='color:green'> jmp </span>1 <span style='color:green'> ret</span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'I'm Here Second' <span style='color:green'> winend</span> <span style='color:green'> jmp </span>101 <span style='color:green'> ret</span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]] f9bda5cb06ea5c7fff2306acb00d551db1a0a402 Jmp off 0 1606 1966 1963 2013-02-19T19:32:47Z Tofuman 2 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_off </span>string</span> * ''string:'' contains function to jmp to and registers to test. If the following format: [function], [number of registers]:[register]:[...] ==Use== Used for jumping to a function if all specified registers are off. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//R1 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R2 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//R1 and R2 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//All registers are set. No jump</span> <span style='color:blue'> </span><span style='color:green'>clear </span>R1 <span style='color:blue'> </span><span style='color:green'>clear </span>R2 <span style='color:blue'> </span><span style='color:green'>clear </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//All registers are off. Jump to function 200</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>'All registers have been cleared' <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[clear]], [[window_msg]], [[winend]], [[ret]] 575f260eb6ba7a5bc18fce9af755e85e24c1bb77 1963 2013-02-19T19:30:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_off </span>string</span> * ''string:'' contains function to jmp to and registers to test. If the following format: [function], [number of registers], [register], [...] ==Use== Used for jumping to a function if all specified registers are off. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//R1 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R2 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//R1 and R2 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//All registers are set. No jump</span> <span style='color:blue'> </span><span style='color:green'>clear </span>R1 <span style='color:blue'> </span><span style='color:green'>clear </span>R2 <span style='color:blue'> </span><span style='color:green'>clear </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_off </span>200, 3:1:2:3 <span style='color:orange'>//All registers are off. Jump to function 200</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>'All registers have been cleared' <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[clear]], [[window_msg]], [[winend]], [[ret]] 32e6a91676bec6300a08e3a0671516d739bd608c Jmp on 0 1605 1965 1964 2013-02-19T19:32:28Z Tofuman 2 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_on </span>string</span> * ''string:'' contains function to jmp to and registers to test. If the following format: [function], [number of registers]:[register]:[...] ==Use== Used for jumping to a function if all specified registers are on. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//Only R1 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R2 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//Only R1 and R2 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//All registers are set. Jump to function 200</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>'All registers have been set' <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[window_msg]], [[winend]], [[ret]] 58bac6c9be1c9eed6a25d3394a648dc6ac79cb0c 1964 1962 2013-02-19T19:31:43Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_on </span>string</span> * ''string:'' contains function to jmp to and registers to test. If the following format: [function], [number of registers], [register], [...] ==Use== Used for jumping to a function if all specified registers are on. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//Only R1 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R2 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//Only R1 and R2 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//All registers are set. Jump to function 200</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>'All registers have been set' <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[window_msg]], [[winend]], [[ret]] eb62a59d1c2a7472bbfa186a95c7d3726b4d0f14 1962 2013-02-19T19:17:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_on </span>string</span> * ''string:'' contains function to jmp to and registers to test. If the following format: [function], [number of registers], [register], [...] ==Use== Used for jumping to a function if all specified registers are set. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//Only R1 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R2 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//Only R1 and R2 set. No jump</span> <span style='color:blue'> </span><span style='color:green'>set </span>R3 <span style='color:blue'> </span><span style='color:green'>jmp_on </span>200, 3:1:2:3 <span style='color:orange'>//All registers are set. Jump to function 200</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>'All registers have been set' <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[window_msg]], [[winend]], [[ret]] c7db0a96b7fa608da477e210b91a7e6c92ab48c0 Jmpiue 0 1405 3384 1852 2016-11-09T10:49:35Z Spoghead 6674 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are equal go to function. To compare register with another register use [[jmpue|jmp_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmpi_= </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is equal to 2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] e6b5159397f1ba5b4e6423b1098377fc1cc88e00 1852 1614 2012-09-14T11:21:19Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are equal go to function. To compare register with another register use [[jmpue|jmp_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmp_= </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is equal to 2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] 68ade5ccbbaff7d9dce474dd9696435e67ef6776 1614 1613 2011-03-28T13:30:11Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are equal go to function. To compare register with another register use [[jmpue|jmp_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmp_= </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is equal to 2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] 31bd9d10b14ddd4e6f74aade171055767a843038 1613 1612 2011-03-28T13:29:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are equal go to function. To compare register with another register use [[jmpue|jmp_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmp_= </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is equal to 2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 8889c22416f4abb832405097f5a276d67a09fd6a 1612 1611 2011-03-28T13:28:45Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are equal go to function. To compare register with another register use [[jmpue|jmp_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> jmp_= </span>R1, 00000002, 101 <span style='color:orange'>//If R1 is equal to 2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 16c0bccacc7174a0aaf8f14b2c56ca6a7e7ffaaf 1611 2011-03-28T13:28:20Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are equal go to function. To compare register with another register use [[jmpue|jmp_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> jmp_= </span>R1, 00000002, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 6908023187c48d9e0a83b8078efad704d0c84f09 Jmpiuexe 0 1370 1651 1385 2011-04-05T11:21:46Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_!= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are NOT equal go to function. To compare register with another register use [[jmpuexe|jmp_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_!= </span>R1, 00000000, 101 <span style='color:orange'>//If R1 is NOT equal to 0 go to function 101</span> <span style='color:green'> leti </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 4532b408d0b34f16768c0d3b235fdb0cfefe88a0 1385 2011-03-23T14:03:11Z Tofuman 2 wikitext text/x-wiki . 3a52ce780950d4d969792a2559cd519d7ee8c727 Jmpiug 0 1564 2661 1853 2014-05-22T23:20:22Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_> </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. If register 1 is greater than integer go to function. To compare register with another register use [[jmpug|jmp_>]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmpi_> </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is greater than R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] be1ac2334beef98d02434f22ddcba684519bf06a 1853 2012-09-14T11:24:34Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_> </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. If register 1 is greater than integer go to function. To compare register with another register use [[jmpug|jmp_>]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmp_> </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is greater than R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] 277d1f41caba3c8f97062ebd8feaf541d74c0e6b Jmpiuge 0 1607 1967 2013-02-19T19:49:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_>= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are greater or equal go to function. To compare register with another register use [[jmpuge|jmp_>=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_>= </span>R1, 00000001, 101 <span style='color:orange'>//If R1 is greater or equal to 1 go to function 101</span> <span style='color:green'> leti </span>R1, 00000005 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 5163f2b99fe2ac8ec59efeeb2fb75e7126daf80d Jmpiugl 0 1589 1929 2013-02-16T07:33:28Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_< </span>register1, xxxxxxxx, function</span> * register1 = Register to compare. * xxxxxxxx = Integer to compare with. * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. If register 1 is less than integer go to function. To compare register with another register use [[jmpul|jmp_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmp_< </span>R1, 00000001, 102 <span style='color:orange'>//If R1 is less than xxxxxxxx go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] cca8f689884921cbe748d5550efe41c7dbdede21 Jmpiule 0 1608 1968 2013-02-19T19:59:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmpi_<= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are less or equal go to function. To compare register with another register use [[jmpule|jmp_<=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>90: </span><span style='color:green'>leti </span>R1, 00000010 <span style='color:blue'>100: </span><span style='color:green'>jmpi_<= </span>R1, 0000000A, 101 <span style='color:orange'>//If R1 is less or equal to 10 go to function 101</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[subi]], [[ret]], [[nop]], [[jmp]] 465dd1bfd1f323ddba27c964c14901d5c698d85f Jmpue 0 1404 1850 1617 2012-09-14T11:17:58Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpiue|jmpi_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:blue'>101: </span><span style='color:green'>jmp_= </span>R1, R2, 102 <span style='color:orange'>//If R1 is equal to R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] e2cb3b59d5e976059ca3f82d90b0b5c5b31df91c 1617 1616 2011-03-28T13:32:25Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpiue|jmpi_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:blue'>101: </span><span style='color:green'>jmp_= </span>R1, R2, 102 <span style='color:orange'>//If R1 is equal to R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] ab9f1623c961343333167078c720a844b10cb1cc 1616 1615 2011-03-28T13:31:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpiue|jmpi_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:blue'>101: </span><span style='color:green'>jmp_= </span>R1, R2, 102 <span style='color:orange'>//If R1 is equal to R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 866d443bc0ece5094c05c3fcbf106df8667a9001 1615 1610 2011-03-28T13:31:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpiue|jmpi_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 102 <span style='color:orange'>//If R1 is equal to R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 96efee4a4f1db0bce34ae22311f784fc6be5d2df 1610 1609 2011-03-28T13:26:15Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpiue|jmpi_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 776cc4eb2bef61b8ab623985dfab33e5de7c8949 1609 1608 2011-03-28T13:25:56Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpi_=|jmpiue]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 8c9096d66ac7818fa08bf19d77069c117a2f32aa 1608 1607 2011-03-28T13:25:27Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. To compare register with integer value use [[jmpi_=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] 4e309b67a1cdcaea06c5eb046582e8ac0ceb0789 1607 1606 2011-03-28T13:23:43Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] bafce5441c196c53d70de5b0d20c33033285f48e 1606 1605 2011-03-28T13:23:26Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compate with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]] f22a3e62438cf80bc161d3d6e100dc6aaaa10baf 1605 2011-03-28T13:22:23Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compate with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are equal go to function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:green'> jmp_= </span>R1, R2, 101 <span style='color:orange'>//If R1 is equal to R2 go to function 101</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. c4d13dc96d361292f5079fe4723b43328b162489 Jmpuexe 0 1413 1650 1649 2011-04-05T11:19:31Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are NOT equal go to function. To compare register with an integer use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmp_!= </span>R1, R2, 101 <span style='color:orange'>//If R1 is NOT equal to R2 go to function 101</span> <span style='color:green'> leti </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 84ebf71f9dfa72d9352c6ac8ff76fddb8932f28b 1649 1648 2011-04-05T11:18:58Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are NOT equal go to function. To compare register with another register use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmp_!= </span>R1, R2, 101 <span style='color:orange'>//If R1 is NOT equal to R2 go to function 101</span> <span style='color:green'> leti </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 80457da9a425914f9097082549d9405074662279 1648 1647 2011-04-05T11:17:13Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are NOT equal go to function. To compare register with another register use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmp_!= </span>R1, R2, 101 <span style='color:orange'>//If R1 is NOT equal to R2 go to function 101</span> <span style='color:green'> leti </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 5a4244c0a246ed159690b35b3fca605ba29fbdc8 1647 1646 2011-04-05T11:16:20Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are NOT equal go to function. To compare register with another register use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmp_!= </span>R1, R2, 101 <span style='color:orange'>//If R1 is NOT equal to 0 go to function 102</span> <span style='color:green'> leti </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 41cdc1867ce9cd330d933b3eeea6ddf42cc123c9 1646 1645 2011-04-05T11:15:47Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are NOT equal go to function. To compare register with another register use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:blue'>101: </span><span style='color:green'>jmp_!= </span>R1, R2, 102 <span style='color:orange'>//If R1 is NOT equal to 0 go to function 102</span> <span style='color:green'> leti </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 96db2ba97f5e0b13d92b0d310becc91f6789062a 1645 1644 2011-04-05T11:15:08Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are NOT equal go to function. To compare register with another register use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmp_!= </span>R1, R2, 102 <span style='color:orange'>//If R1 is NOT equal to 0 go to function 102</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 386dc9c1edda55b7d80f4f0e2ffaef2ae502f668 1644 2011-04-05T11:13:42Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_!= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are NOT equal go to function. To compare register with another register use [[jmpiuexe|jmpi_!=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>jmp_!= </span>R1, 00000000, 102 <span style='color:orange'>//If R1 is NOT equal to 0 go to function 102</span> <span style='color:green'> leti </span>R1, 00000000 <span style='color:green'> jmp </span>101 <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] 4d6b08d655275474e9e4d729c602d32cf15bf989 Jmpug 0 1563 1849 2012-09-14T11:17:02Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_> </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If register 1 is greater than register 2 go to function. To compare register with integer value use [[jmpiug|jmpi_>]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:blue'>101: </span><span style='color:green'>jmp_> </span>R1, R2, 102 <span style='color:orange'>//If R1 is greater than R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] 1c4eeea42a7cb5b300cb1233770d9835c93fcf68 Jmpuge 0 1857 2670 2669 2014-05-23T06:37:06Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_>= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are greater or equal go to function. To compare register with an integer use [[jmpiuge|jmpi_>=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmp_>= </span>R1, R2, 101 <span style='color:orange'>//If R1 is greater or equal to R2 go to function 101</span> <span style='color:green'> let </span>R1, R2 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[ret]], [[nop]], [[jmp]] 79bf1141816c2bfd7b41573735a0618f71af7b71 2669 2014-05-23T06:36:43Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_>= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. If they are greater or equal go to function. To compare register with an integer use [[jmpiuge|jmpi_>=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmp_>= </span>R1, R2, 101 <span style='color:orange'>//If R1 is greater or equal to R2 go to function 101</span> <span style='color:green'> let </span>R1, R2 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[ret]], [[nop]], [[jmp]] 47a9cedb837ebd3129a72d704882c195eaf4f149 Jmpul 0 1588 1928 2013-02-16T07:00:05Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_< </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If register 1 is less than register 2 go to function. To compare register with integer value use [[jmpiul|jmpi_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> leti </span>R2, 00000001 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>jmp_< </span>R1, R2, 102 <span style='color:orange'>//If R1 is less than R2 go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] 395f14bc06162d6f325f9c1a64589ff86c8a271f Jmpule 0 1860 2674 2014-05-23T06:50:52Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>jmp_<= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are less or equal go to function. To compare register with an integer use [[jmpiule|jmpi_<=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>90: </span><span style='color:green'>leti </span>R1, 00000010 <span style='color:blue'>100: </span><span style='color:green'>jmp_<= </span>R1, R2, 101 <span style='color:orange'>//If R1 is less or equal to R2 go to function 101</span> <span style='color:green'> subi </span>R1, R2 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[subi]], [[ret]], [[nop]], [[jmp]] 809366f9ce5d86662d8fbf185106316e32f09b99 Keyword 0 1804 2603 2512 2013-07-13T07:52:36Z Spoghead 6674 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Keyword </span>register1, register 2, textsting</span> * ''register1'' = Register to set when Keyword is said. * ''register2'' = Reserved register 250 for player slot number. * ''textstring'' = Keyword to say. ==Use== Used to set a register when a Keyword is said in the players sent message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> Keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jmpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jmpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[Keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] 29476aa0895ddc4de3a2135a165560051d79c86b 2512 2510 2013-05-02T08:17:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Keyword </span>register1, register 2, textsting</span> * ''register1'' = Register to set when Keyword is said. * ''register2'' = Reserved register 250 for player slot number. * ''textstring'' = Keyword to say. ==Use== Used to set a register when a Keyword is said in the players sent message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> Keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[Keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] 6fd065f5c5f29d2b8f3f7e4d0a9ee8cdb003a8cd 2510 2506 2013-05-02T08:15:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Keyword </span>register1, register 2, textsting</span> * ''register1'' = Register to set when keyword is said. * ''register2'' = Reserved register 250 for player slot number. * ''textstring'' = Keyword to say. ==Use== Used to set a register when a Keyword is said in the players sent message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> Keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[Keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] a5309a5b2a389800d639d4d333e2384b81b7e2c4 2506 2505 2013-05-02T08:08:43Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword </span>register1, register 2, textsting</span> * ''register1'' = Register to set when keyword is said. * ''register2'' = Reserved register 250 for player slot number. * ''textstring'' = Keyword to say. ==Use== Used to set a register when a keyword is said in the players sent message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] c1bfb7de6fc8b4549c1aacfd2c762f2d0f0eba1d 2505 2498 2013-05-02T08:07:44Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword </span>register1, register 2, textsting</span> * ''register1'' = Register to set when keyword is said. * ''register2'' = Reserved register 250 for player slot number. * ''textstring'' = Keyword to say. ==Use== Used to set a register when a keyword is said in the players sent message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] b8d261907779eb7f1a1b9fdd54aae8bf62c88187 2498 2013-05-02T07:34:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword </span>register1, register 2, textsting</span> * ''register1'' = Register to set when keyword is said. * ''register2'' = Reserved register 250 for player slot number. * ''textstring'' = Keyword to say. ==Use== Used to set a register when a keyword is said in the players sent message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:red'>get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id, and room id that the players are in. Register 2 equals floor id. Register 3 equals room id.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[keyword]], [[jmp]], [[get_floor_number]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[reservedregisters]] ecc7e28117dedde6ed9f653346f674f3bec675e3 Keyword detect 0 1803 2604 2511 2013-07-13T07:59:16Z Spoghead 6674 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword_detect</span></span> * ''None'' ==Use== Used to allow the searching of Keywords when the player sends a message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> Keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jmpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jmpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[Keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] eb19310f0591b95ef68ef43cf0cc9be7d8327893 2511 2507 2013-05-02T08:16:26Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword_detect</span></span> * ''None'' ==Use== Used to allow the searching of Keywords when the player sends a message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> Keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[Keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] 9b5e0a25d2414d691ef88b17e8f5dfb36233666b 2507 2497 2013-05-02T08:09:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword_detect</span></span> * ''None'' ==Use== Used to allow the searching of keywords when the player sends a message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> thread </span>105 <span style='color:orange'>//Threads function 105.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id the player is on in register 2, and stores the room id the player is in in register 3.</span> <span style='color:green'> jmp </span>105 <span style='color:orange'>//Jumps to function 105.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[keyword]], [[jmp]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[get_floor_number]], [[reservedregisters]] ce75c7a216654fb62801bdd23bed69c670cca7de 2497 2013-05-02T07:05:36Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>keyword_detect</span></span> * ''None'' ==Use== Used to allow the searching of keywords when the player sends a message. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>103 <span style='color:orange'>//Threads function 103.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If register 1 equals 00000001 jump to function 1.</span> <span style='color:green'> jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 00000001 jump to function 102.</span> <span style='color:red'> keyword_detect </span> <span style='color:orange'>//Allows the searching of keywords when the player sends a message.</span> <span style='color:red'> keyword </span>R4, R250, pig <span style='color:orange'>//When the word "pig" is said by a player in there message register 4 will equal 00000001.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:red'>get_floor_number </span>R250, R2 <span style='color:orange'>//Stores the floor id, and room id that the players are in. Register 2 equals floor id. Register 3 equals room id.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:green'> jumpi_!= </span>R2, 00000003, 101 <span style='color:orange'>//If register 2 does NOT equal 00000003 (floor id 3) jump to function 101.</span> <span style='color:green'> jumpi_!= </span>R3, 00000020, 101 <span style='color:orange'>//If register 3 does NOT equal 00000020 (room id 32) jump to function 101.</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Makes register 1 equal 00000001 for all clients.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000001, 104 <span style='color:orange'>//If register 1 equals 00000001 jump to function 104.</span> <span style='color:green'> jmp </span>103 <span style='color:orange'>//Jumps to function 103.</span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>Someone said "pig" on floor 3 in room 32. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[jmpiue|jmpi_=]], [[keyword_detect]], [[keyword]], [[jmp]], [[get_floor_number]], [[jmpiuexe|jmpi_!=]], [[sync_register]], [[window_msg]], [[winend]], [[reservedregisters]] 66607add2f9e562e4f57fd25e214ddfdb18c5b89 Large Elemental Trap 0 2258 3717 3669 2018-08-05T03:49:55Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID: ** ''-1 = No link, explodes in place'' ** ''0 = No link, follows triggering player'' ** ''1+ = Group ID, explodes with all others of the same group'' * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 4084796e8da9b6b90f8d63c7d6f343e81d40522f 3669 3665 2018-08-05T00:27:54Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. e964f74195cd65b589ee2fd5ea22a3881602a870 3665 3652 2018-08-05T00:26:41Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 948c77cfb35ec17ac5e1e2c523f01ee69cba920c 3652 3651 2018-08-05T00:18:40Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. f971fbf50cbda1c0a048eac9fd16ef9ca0f5088a 3651 3563 2018-08-05T00:18:28Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(4)Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''(5) Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. f0755bd652f3801cb0645780ee1ca42d75229108 3563 3541 2018-08-04T16:04:05Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 1c8982fd562b846d0681ec2a4135878e6d758c7f 3541 3532 2018-08-04T15:55:29Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 827e99a717315fba4d7e703fc01b10292b86e8e5 3532 3488 2018-08-04T15:51:28Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 98f5fcf4b9b6444f867a124934a55783a0d2c5de 3488 3479 2018-08-04T04:24:34Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value = 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. b2447d703af8591c5f8add5b6bb135b832dbecfd 3479 3466 2018-08-04T04:21:15Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 84168f63c12fa016ea35265632077875e6f68c37 3466 3452 2018-08-04T03:49:21Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Pos Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Pos Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 6a3f2ecd32da42b01049d66be797e1aec225c376 3452 2018-08-04T03:20:16Z RoySilverblade 20391 Created page with "==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Un..." wikitext text/x-wiki ==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Damage''' - Damage the Trap does to the player, it varies based on difficulty. ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. * '''Subtype''' - Trap Type Values: ** ''1 - Fire Trap(Lesser)'' ** ''2 - Cold Trap(May Freeze)'' ** ''3 - Electric Trap(May Shock)'' ** ''4 - Fire Trap(Greater)'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 399334a4278d88a4c2f026b611ffabcb50c86221 Laser Detect 0 2421 4276 2022-09-30T21:12:39Z Ender 20403 Created page with "==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 528 * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y..." wikitext text/x-wiki ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 528 * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - Unused. * '''(2)''' - Unused. * '''(3) Model''' - Set to 0 for a small laser and >= 1 for a large laser. * '''(4) Switch ID''' - Switch ID of the laser. When the switch is locked, the laser is rotating. When the switch is unlocked, the laser stops rotating. * '''(5) Arc''' - Two separate fields of two bytes each. The upper two bytes are the full range of rotation and the lower two bytes are the integer angle of rotation each frame. * '''(6) Delay''' - The pause in seconds after the laser completes a cycle. If any bits are set in the upper two bytes, the saw will continually perform a full rotation regardless of the range specified by '''Arc'''. Setting to -1 will also achieve this effect. 6fba56690a37db51d3abc30e3423807b93217246 Laser Fence Ex 0 2262 3720 3670 2018-08-05T03:55:07Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of laser fence object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Color''' - Color of the laser fence. * '''(2) Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''(3) Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(6) Model''' - A code to determine the shape of the Laser Fence. ** ''0 - Short'' ** ''1 - Long'' ** ''2 - Invisible (?)'' baf70eb45e202c1efed7d781714eaeea3731ffe7 3670 3649 2018-08-05T00:28:21Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of laser fence object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Color''' - Color of the laser fence. * '''(2) Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''(3) Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(6) Model''' - A code to determine the shape of the Laser Fence. ** 0 - Short ** 1 - Long ** 2 - Invisible (?) c7c3de030a24fafe6e2d89716e03c9e51cf6e01d 3649 3644 2018-08-05T00:16:49Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Color''' - Color of the laser fence. * '''(2) Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''(3) Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(6) Model''' - A code to determine the shape of the Laser Fence. ** 0 - Short ** 1 - Long ** 2 - Invisible (?) 60b22b2fb28c57bb32c833c2ff835921bb516118 3644 3636 2018-08-05T00:14:54Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Color''' - Color of the laser fence. * '''(2) Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''(3) Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(6) Model''' - A code to determine the shape of the Laser Fence. ** 0 - Short ** 1 - Long ** 2 - Invisible (?) 4b3bd3cd24459ae05e17f7335098c03ab3423d5a 3636 3564 2018-08-04T23:36:27Z Lemon 20113 /* Parameters */ wikitext text/x-wiki ==Object== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Color''' - Color of the laser fence. * '''Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''Model''' - A code to determine the shape of the Laser Fence. ** 0 - Short ** 1 - Long ** 2 - Invisible (?) 4726ee59556ea1251ff06b7c9e7b1d56d5d2fe2e 3564 3542 2018-08-04T16:04:15Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Color''' - Color of the laser fence. * '''Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''Model''' - b7d60bafc9a138d103a1a079c311ba266b36ff92 3542 3489 2018-08-04T15:55:51Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value = 150, object ID. Defines this object as a Extend Laser Fence. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Color''' - Color of the laser fence. * '''Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''Model''' - adfea90743fa6b62d5dc3c29efa54326726022b8 3489 3480 2018-08-04T04:24:47Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value = 150, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Color''' - Color of the laser fence. * '''Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''Model''' - 58cdb15584e388bc368589edfa6de4c7430c95da 3480 3469 2018-08-04T04:21:26Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value - 150, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Color''' - Color of the laser fence. * '''Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''Model''' - 6f5924f2f867ee2065e2a9a8545efb06521b94fc 3469 2018-08-04T04:02:26Z RoySilverblade 20391 Created page with "==Use== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value - 150, Displ..." wikitext text/x-wiki ==Use== Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel. ==Parameters== * '''Skin''' - Value - 150, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Pos Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Pos Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Color''' - Color of the laser fence. * '''Collision Width''' - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through). * '''Collision Depth''' - Height of the collision box of the fence (Recommend 25 to match model). * '''Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''Model''' - ded17040e1be499c863d17fca6e83a19eb76bb6a Let 0 1382 1568 1554 2011-03-28T07:16:34Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>let </span>register1, register2</span> * register1 = Register to set value * register2 = Register to read value ==Use== Used to set a register to the same value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span> R1, '0000000A' <span style='color:orange'>//Set R1 to 10 dec</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Set R2 to the same value as R1</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[leti]] 0ac523f5aff06dcf0157c4f1b35e97855332ae01 1554 1473 2011-03-25T12:22:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>let </span>register1, register2</span> * register1 = Register to set value * register2 = Register to read value ==Use== Used to set a register to the same value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span> R1, '0000000A' <span style='color:orange'>//Set R1 to 10 dec</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Set R2 to the same value as R1</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[leti]] d5475e079de4af332a4cb9617e55a401bf1fd2fe 1473 1472 2011-03-24T13:08:12Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>let </span>register1, register2</span> * register1 = Register to set value * register2 = Register to read value ==Use== Used to set a register to the same value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span> R1, '0000000A' <span style='color:orange'>\\Set R1 to 10 dec</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>\\Set R2 to the same value as R1</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[leti]] fa7bb409440ffca7f4d9bdfdb601ce6c5422ab04 1472 1471 2011-03-24T13:07:23Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>let </span>register1, register2</span> * register1 = Register to set value * register2 = Register to read value ==Use== Used to set a register to the same value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span> R1, '0000000A' <span style='color:orange'>\\Set R1 to 10 dec</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>\\Set R2 to the same value as R1</span> <span style='color:green'> ret </span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[leti]] 10287b73290f980b562567b450aa6121653f4a8e 1471 2011-03-24T13:07:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>let </span>register1, register2</span> * register1 = Register to set value * register2 = Register to read value ==Use== Used to set a register to the same value of another register ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span> R1, '0000000A' <span style='color:orange'>\\Set R1 to 10 dec</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>\\Set R2 to the same value as R1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[leti]] 236989a602079f75daaf08e96a530959dc54bd1d Leta 0 2250 3419 2018-01-23T20:50:39Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leta</span> register1, register2</span> * register1 = Register to set value..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leta</span> register1, register2</span> * register1 = Register to set value * register2 = Register to get the address of ==Use== Used to set a register to the memory address of another register. ==Also see== [[arg_pusha]] 8ed76294cfda13f0a7954958508331967d7b8ea7 Letb 0 2247 3416 2018-01-23T20:48:58Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>letb </span>register, xx</span> * register = Register to set value * xx = He..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>letb </span>register, xx</span> * register = Register to set value * xx = Hex value to set register to. Only reads the right most bit. ==Use== Used to set a register to specific integer value that is stored in a single byte. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>letb </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]], [[leti]], [[letw]] f9ec50ad1fbdbb3d1d60dbe85463975fd467c597 Leti 0 1381 1569 1544 2011-03-28T07:16:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti </span>register, xxxxxxxx</span> * register = Register to set value * xxxxxxxx = Hex value to set register to ==Use== Used to set a register to specific integer value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] 419e43d82cd49ec3776f45d458fb34a4eb219d24 1544 1470 2011-03-25T12:07:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti </span>register, xxxxxxxx</span> * register = Register to set value * xxxxxxxx = Hex value to set register to ==Use== Used to set a register to specific integer value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] c7fc26ac6008840266ec53af854ec7366b03ebb9 1470 1469 2011-03-24T13:00:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti </span>register, xxxxxxxx</span> * register = Register to set value * xxxxxxxx = Hex value to set register to ==Use== Used to set a register to specific integer value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] 0d07334145d80e2a6cc8b06d8977609606c993f8 1469 1468 2011-03-24T12:59:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti </span>register, xxxxxxxx</span> * register = Register to set value * xxxxxxxx = Hex value to set register to ==Use== Used to set a register to specific integer value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]] c729d1bf2191439f309b3d6ae1508a108e4f837f 1468 2011-03-24T12:56:27Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti </span>register, xxxxxxxx</span> * register = Register to set value * xxxxxxxx = Hex value to set register to ==Use== Used to set a register to specific value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]] 4e408d518f427a3f6250f7da65e71f8133400452 Leti16 0 2251 3425 2018-01-23T21:01:18Z Lemon 20113 Lemon moved page [[Leti16]] to [[DELETE THIS - Leti16]]: Renamed the opcode to something more intuitive, but didn't know at the time how to rename pages. wikitext text/x-wiki #REDIRECT [[DELETE THIS - Leti16]] 0741179be101d6e194acf54fd66669561f12f922 Leti8 0 2252 3427 2018-01-23T21:01:31Z Lemon 20113 Lemon moved page [[Leti8]] to [[DELETE THIS - Leti8]]: Renamed the opcode to something more intuitive, but didn't know at the time how to rename pages. wikitext text/x-wiki #REDIRECT [[DELETE THIS - Leti8]] 5c97e67204e4805578c6ce776b27551fac2bb5d7 Leti fixed camera V1 0 1572 1898 1892 2013-02-15T23:20:08Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V1</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using integers. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> leti </span>R2, 0000000D <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> leti </span>R3, FFFFF842 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> leti </span>R4, 00000000 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> leti </span>R5, 0000000E <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> leti </span>R6, FFFFF83C <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> leti_fixed_camera_V1 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 18117932f23d57d6123e704fb60b55b15cab59a1 1892 2013-02-15T22:26:20Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V1</span></span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using integers. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> leti </span>R2, 0000000D <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> leti </span>R3, FFFFF842 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> leti </span>R4, 00000000 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> leti </span>R5, 0000000E <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> leti </span>R6, FFFFF83C <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> leti_fixed_camera_V1 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 7f85f5a03bb8d54ab35d15bb1ca3ddc310958df6 Leti fixed camera V3 0 2322 3897 3896 2021-01-08T01:53:01Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V3</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using integers. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> leti </span>R2, 0000000D <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> leti </span>R3, FFFFF842 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> leti </span>R4, 00000000 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> leti </span>R5, 0000000E <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> leti </span>R6, FFFFF83C <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> leti_fixed_camera_V3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 97d8feb6aca5a7872348aa6b77416122af7fc38f 3896 2021-01-08T01:52:51Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V1</span> register1</span> * ''register1 = Camera psychica..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leti_fixed_camera_V1</span> register1</span> * ''register1 = Camera psychical location x co cords.'' * ''register2 = Camera psychical location y co cords.'' * ''register3 = Camera psychical location z co cords.'' * ''register4 = Camera look at location x co cords.'' * ''register5 = Camera look at location y co cords.'' * ''register6 = Camera look at location z co cords.'' ==Use== Used to make a stationary camera angle using integers. ==Example== <span style='color:orange'>//This example will make a stationary camera looking at Principal Tyrell's desk on pioneer 2. Get the values for the registers using the 3d view in qedit.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Camera psychical location x co cords.</span> <span style='color:green'> leti </span>R2, 0000000D <span style='color:orange'>//Camera psychical location y co cords.</span> <span style='color:green'> leti </span>R3, FFFFF842 <span style='color:orange'>//Camera psychical location z co cords.</span> <span style='color:green'> leti </span>R4, 00000000 <span style='color:orange'>//Camera look at location x co cords.</span> <span style='color:green'> leti </span>R5, 0000000E <span style='color:orange'>//Camera look at location y co cords.</span> <span style='color:green'> leti </span>R6, FFFFF83C <span style='color:orange'>//Camera look at location z co cords.</span> <span style='color:green'> leti_fixed_camera_V3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the camera information.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 7ed30ae367ed6c3d228b28c82d36b4218be1d804 Leto 0 2249 3418 2018-01-23T20:50:14Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leto</span> register, label</span> * register = Register to set value * labe..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>leto</span> register, label</span> * register = Register to set value * label = Label to get the offset of. ==Use== Used to set a register to the byte offset of a label in pasm code. ==Also see== [[arg_pusho]] ebc68a1d60f3fee92856447c4bfec46dd7def0f7 Letw 0 2248 3417 2018-01-23T20:49:37Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>letw </span>register, xxxx</span> * register = Register to set value * xxxx..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>letw </span>register, xxxx</span> * register = Register to set value * xxxx = Hex value to set register to ==Use== Used to set a register to specific integer value that is stored as a word. (Name subject to change.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>letw </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[ret]], [[let]] 2e0dd3f4ba3ed3eb039a8d6cb9c4579e9b4028a5 List 0 1431 3975 1706 2021-04-09T14:04:55Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>list</span> register1, string</span> * register1 = Register to store selection value * string = Message to display * See list of [[Special characters]] ==Use== Used to display a list of items and set the selection value to the specified register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>list </span>R1, 'Monkey<cr>Magic' <span style='color:orange'>//add 2 items to a list 0:Monkey, 1:Magic</span> <span style='color:green'> switch_jmp </span>R1, 2:101:102 <span style='color:orange'>//jump to function depending on selection</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You selected "Monkey".' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You selected "Magic".' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[switch_jmp]], [[window_msg]], [[winend]], [[ret]] 1aa16e4d77faa17eb5bd0d5b2a244caf17874f3b 1706 1705 2011-05-19T08:37:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>list</span> register1, string</span> * register1 = Register to store selection value * string = Text to add to list ==Use== Used to display a list of items and set the selection value to the specified register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>list </span>R1, 'Monkey<cr>Magic' <span style='color:orange'>//add 2 items to a list 0:Monkey, 1:Magic</span> <span style='color:green'> switch_jmp </span>R1, 2:101:102 <span style='color:orange'>//jump to function depending on selection</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You selected "Monkey".' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You selected "Magic".' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[switch_jmp]], [[window_msg]], [[winend]], [[ret]] 234eea3c36fa22adb0b128edea9a38b725060ced 1705 2011-05-19T08:36:11Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>list</span> register1, string</span> * register1 = Register to store selection value * string = Text to add to list ==Use== Used to display a list of items and set the selection value to the specified register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>list </span>R1, 'Monkey<cr>Magic' <span style='color:orange'>//add 2 items to a list 0:Monkey, 1: Magic</span> <span style='color:green'> switch_jmp </span>R1, 2:101:102 <span style='color:orange'>//jump to function depending on selection</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You selected "Monkey".' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You selected "Magic".' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[switch_jmp]], [[window_msg]], [[winend]], [[ret]] 360b74b66e398da3d65fc39fa617a651f17f1b9d Load enemy data 0 2253 3436 3435 2018-01-26T02:31:46Z Lemon 20113 /* Codes */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== {| class="wikitable" !Code !Episode 1 !Episode 2 !Episode 4 |- |00 |Mothmant |Mothmant |Boota (Crater) |- |01 |Monest |Monest |Ze Boota (Crater) |- |02 |Savage Wolf |Savage Wolf |N\A |- |03 |Barbarous Wolf |Barbarous Wolf |Ba Boota (Crater) |- |04 |Poison Lily |Poison Lily |N\A |- |05 |Nar Lily |Nar Lily |Sand Rappy (Crater) |- |06 |Sinow Beat |Sinow Berill |Del Rappy (Crater) |- |07 |Canadine |Gee |Zu (Crater) |- |08 |Canadine (Ring) |N\A |Panzuzu (Crater) |- |09 |Canane |N\A |Astark (Crater) |- |0A |Chaos Sorcerer |Chaos Sorcerer |N\A |- |0B |Bee R |Bee R |N\A |- |0C |Bee L |Bee L |N\A |- |0D |Chaos Bringer |Delbiter |Satellite Lizard (Crater) |- |0E |Dark Belra |Dark Belra |Yowie (Crater) |- |0F |De Rol Le (Body) |Barba Ray |Dorphon (Crater) |- |10 |De Rol Le (Shell) |Pig Ray |Dorphon Eclair (Crater) |- |11 |De Rol Le (Mine) |Ul Ray |Goran (Desert) |- |12 |Dragon |Gol Dragon |Pyro Goran (Desert) |- |13 |Sinow Gold |Sinow Spigell |Goran Detonator (Desert) |- |14 |N\A |N\A |N\A |- |15 |N\A |N\A |N\A |- |16 |N\A |N\A |N\A |- |17 |N\A |N\A |Sand Rappy (Desert) |- |18 |Rag Rappy |Rag Rappy |Del Rappy (Desert) |- |19 |Al Rappy |Love Rappy |Merissa A (Desert) |- |1A |Nano Dragon |Gi Gue |Merissa AA (Desert) |- |1B |Dubchic |Dubchic |Zu (Desert) |- |1C |Gilchic |Gillchic |Panzuzu (Desert) |- |1D |Garanz |Garanz |Satellite Lizard (Desert) |- |1E |Dark Gunner |Gal Gryphen |Yowie (Desert) |- |1F |Bul Claw |N\A |Girtablululu (Desert) |- |20 |Claw |N\A |Saint-Million (Phase 1) |- |21 |Vol Opt (phase 1 Core) |N\A |Spinner (Phase 1) |- |22 |Vol Opt (Phase 1 Pillar) |N\A |Saint-Million (Phase 2) |- |23 |Vol Opt (Phase 1 Screen) |Epsilon |Spinner (Phase 2) |- |24 |Vol Opt (Phase 1 Amplifier) |Epsigard |Shambertin (Phase 1) |- |25 |Vol Opt (Phase 2 Core) |Del Lily |Spinner (Phase 1) |- |26 |Vol Opt (Phase 2 Trap) |Ill Gill |Shambertin (Phase 2) |- |27 |N\A |N\A |Spinner (Phase 2) |- |28 |N\A |N\A |Kondrieu (Phase 1) |- |29 |N\A |N\A |Spinner (Phase 1) |- |2A |N\A |N\A |Kondrieu (Phase 2) |- |2B |N\A |Olga Flow (Phase 1) |Spinner (Phase 2) |- |2C |N\A |Olga Flow (Phase 2) |N\A |- |2D |N\A |Gael |N\A |- |2E |N\A |Giel |N\A |- |2F |N\A |N\A |N\A |- |30 |Pofuilly Slime |Deldepth |N\A |- |31 |Pan Arms |Pan Arms |N\A |- |32 |Hidoom |Hidoom |N\A |- |33 |Migiam |Migium |N\A |- |34 |Pouilly Slime |N\A |N\A |- |35 |Darvant (Phase 0 Spinner) |N\A |N\A |- |36 |Dark Falz (Phase 1) |N\A |N\A |- |37 |Dark Falz (Phase 2) |N\A |N\A |- |38 |Dark Falz (Phase 3) |N\A |N\A |- |39 |Darvant (Phase 2 Spinner) |N\A |N\A |- |3A |N\A |Mericarol |N\A |- |3B |N\A |Ul Gibbon |N\A |- |3C |N\A |Zol Gibbon |N\A |- |3D |N\A |Gibbles |N\A |- |3E |N\A |N\A |N\A |- |3F |N\A |N\A |N\A |- |40 |N\A |Morfos |N\A |- |41 |N\A |Recobox |N\A |- |42 |N\A |Recon |N\A |- |43 |N\A |Sinow Zoa |N\A |- |44 |N\A |Sinow Zele |N\A |- |45 |N\A |Merikle |N\A |- |46 |N\A |Mericus |N\A |- |47 |Dubswitch |Dubswitch |N\A |- |48 |Hildebear |Hildebear |N\A |- |49 |Hildeblue |Hildeblue |N\A |- |4A |Booma |Merillia |N\A |- |4B |Gobooma |Meriltas |N\A |- |4C |Gigabooma |N\A |N\A |- |4D |Grass Assassin |Grass Assassin |N\A |- |4E |Evil Shark |Dolmolm |N\A |- |4F |Pal Shark |Dolmdarl |N\A |- |50 |Guil Shark |N\A |N\A |- |51 |Delsaber |Delsaber |N\A |- |52 |Dimenian |Dimenian |N\A |- |53 |La Dimenian |La Dimenian |N\A |- |54 |So Dimenian |So Dimenian |N\A |- |55 |N\A |N\A |N\A |- |56 |N\A |N\A |N\A |- |57 |N\A |N\A |N\A |- |58 |N\A |N\A |N\A |- |59 |N\A |N\A |N\A |- |5A |N\A |N\A |N\A |- |5B |N\A |N\A |N\A |- |5C |N\A |N\A |N\A |- |5D |N\A |N\A |N\A |- |5E |N\A |N\A |N\A |- |5F |N\A |N\A |N\A |- |60 |N\A |N\A |N\A |} ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span style='color:green'> get_physical_data</span> 1531 <span style='color:orange'>//Give Delbiters the physical stats found at label 1531</span> <span style='color:green'> get_resist_data</span> 1532 <span style='color:orange'>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span style='color:green'> get_physical_data</span> 1541 <span style='color:orange'>//Give Deldepths the physical stats found at label 1541</span> <span style='color:green'> get_resist_data</span> 1542 <span style='color:orange'>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] ad0031dff9b876958801bf007a01d336164533e1 3435 3434 2018-01-25T18:25:14Z Lemon 20113 /* Codes */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== {| class="wikitable" !Code !Episode 1 !Episode 2 !Episode 4 |- |0 |Mothmant |Mothmant |Boota (Crater) |- |1 |Monest |Monest |Ze Boota (Crater) |- |2 |Savage Wolf |Savage Wolf |N\A |- |3 |Barbarous Wolf |Barbarous Wolf |Ba Boota (Crater) |- |4 |Poison Lily |Poison Lily |N\A |- |5 |Nar Lily |Nar Lily |Sand Rappy (Crater) |- |6 |Sinow Beat |Sinow Berill |Del Rappy (Crater) |- |7 |Canadine |Gee |Zu (Crater) |- |8 |Canadine (Ring) |N\A |Panzuzu (Crater) |- |9 |Canane |N\A |Astark (Crater) |- |0A |Chaos Sorcerer |Chaos Sorcerer |N\A |- |0B |Bee R |Bee R |N\A |- |0C |Bee L |Bee L |N\A |- |0D |Chaos Bringer |Delbiter |Satellite Lizard (Crater) |- |0E |Dark Belra |Dark Belra |Yowie (Crater) |- |0F |De Rol Le (Body) |Barba Ray |Dorphon (Crater) |- |10 |De Rol Le (Shell) |Pig Ray |Dorphon Eclair (Crater) |- |11 |De Rol Le (Mine) |Ul Ray |Goran (Desert) |- |12 |Dragon |Gol Dragon |Pyro Goran (Desert) |- |13 |Sinow Gold |Sinow Spigell |Goran Detonator (Desert) |- |14 |N\A |N\A |N\A |- |15 |N\A |N\A |N\A |- |16 |N\A |N\A |N\A |- |17 |N\A |N\A |Sand Rappy (Desert) |- |18 |Rag Rappy |Rag Rappy |Del Rappy (Desert) |- |19 |Al Rappy |Love Rappy |Merissa A (Desert) |- |1A |Nano Dragon |Gi Gue |Merissa AA (Desert) |- |1B |Dubchic |Dubchic |Zu (Desert) |- |1C |Gilchic |Gillchic |Panzuzu (Desert) |- |1D |Garanz |Garanz |Satellite Lizard (Desert) |- |1E |Dark Gunner |Gal Gryphen |Yowie (Desert) |- |1F |Bul Claw |N\A |Girtablululu (Desert) |- |20 |Claw |N\A |Saint-Million (Phase 1) |- |21 |Vol Opt (phase 1 Core) |N\A |Spinner (Phase 1) |- |22 |Vol Opt (Phase 1 Pillar) |N\A |Saint-Million (Phase 2) |- |23 |Vol Opt (Phase 1 Screen) |Epsilon |Spinner (Phase 2) |- |24 |Vol Opt (Phase 1 Amplifier) |Epsigard |Shambertin (Phase 1) |- |25 |Vol Opt (Phase 2 Core) |Del Lily |Spinner (Phase 1) |- |26 |Vol Opt (Phase 2 Trap) |Ill Gill |Shambertin (Phase 2) |- |27 |N\A |N\A |Spinner (Phase 2) |- |28 |N\A |N\A |Kondrieu (Phase 1) |- |29 |N\A |N\A |Spinner (Phase 1) |- |2A |N\A |N\A |Kondrieu (Phase 2) |- |2B |N\A |Olga Flow (Phase 1) |Spinner (Phase 2) |- |2C |N\A |Olga Flow (Phase 2) |N\A |- |2D |N\A |Gael |N\A |- |2E |N\A |Giel |N\A |- |2F |N\A |N\A |N\A |- |30 |Pofuilly Slime |Deldepth |N\A |- |31 |Pan Arms |Pan Arms |N\A |- |32 |Hidoom |Hidoom |N\A |- |33 |Migiam |Migium |N\A |- |34 |Pouilly Slime |N\A |N\A |- |35 |Darvant (Phase 0 Spinner) |N\A |N\A |- |36 |Dark Falz (Phase 1) |N\A |N\A |- |37 |Dark Falz (Phase 2) |N\A |N\A |- |38 |Dark Falz (Phase 3) |N\A |N\A |- |39 |Darvant (Phase 2 Spinner) |N\A |N\A |- |3A |N\A |Mericarol |N\A |- |3B |N\A |Ul Gibbon |N\A |- |3C |N\A |Zol Gibbon |N\A |- |3D |N\A |Gibbles |N\A |- |3E |N\A |N\A |N\A |- |3F |N\A |N\A |N\A |- |40 |N\A |Morfos |N\A |- |41 |N\A |Recobox |N\A |- |42 |N\A |Recon |N\A |- |43 |N\A |Sinow Zoa |N\A |- |44 |N\A |Sinow Zele |N\A |- |45 |N\A |Merikle |N\A |- |46 |N\A |Mericus |N\A |- |47 |Dubswitch |Dubswitch |N\A |- |48 |Hildebear |Hildebear |N\A |- |49 |Hildeblue |Hildeblue |N\A |- |4A |Booma |Merillia |N\A |- |4B |Gobooma |Meriltas |N\A |- |4C |Gigabooma |N\A |N\A |- |4D |Grass Assassin |Grass Assassin |N\A |- |4E |Evil Shark |Dolmolm |N\A |- |4F |Pal Shark |Dolmdarl |N\A |- |50 |Guil Shark |N\A |N\A |- |51 |Delsaber |Delsaber |N\A |- |52 |Dimenian |Dimenian |N\A |- |53 |La Dimenian |La Dimenian |N\A |- |54 |So Dimenian |So Dimenian |N\A |- |55 |N\A |N\A |N\A |- |56 |N\A |N\A |N\A |- |57 |N\A |N\A |N\A |- |58 |N\A |N\A |N\A |- |59 |N\A |N\A |N\A |- |5A |N\A |N\A |N\A |- |5B |N\A |N\A |N\A |- |5C |N\A |N\A |N\A |- |5D |N\A |N\A |N\A |- |5E |N\A |N\A |N\A |- |5F |N\A |N\A |N\A |- |60 |N\A |N\A |N\A |} ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span style='color:green'> get_physical_data</span> 1531 <span style='color:orange'>//Give Delbiters the physical stats found at label 1531</span> <span style='color:green'> get_resist_data</span> 1532 <span style='color:orange'>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span style='color:green'> get_physical_data</span> 1541 <span style='color:orange'>//Give Deldepths the physical stats found at label 1541</span> <span style='color:green'> get_resist_data</span> 1542 <span style='color:orange'>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] 72e76f5d9d95a4e8421ef5a14464a09c7580698e 3434 3433 2018-01-25T17:15:06Z Lemon 20113 /* Codes */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== {| class="wikitable" !Code !Episode 1 !Episode 2 !Episode 4 |- |00 |Mothmant |Mothmant |Boota (Crater) |- |01 |Monest |Monest |Ze Boota (Crater) |- |02 |Savage Wolf |Savage Wolf |N\A |- |03 |Barbarous Wolf |Barbarous Wolf |Ba Boota (Crater) |- |04 |Poison Lily |Poison Lily |N\A |- |05 |Nar Lily |Nar Lily |Sand Rappy (Crater) |- |06 |Sinow Beat |Sinow Berill |Del Rappy (Crater) |- |07 |Canadine |Gee |Zu (Crater) |- |08 |Canadine (Ring) |N\A |Panzuzu (Crater) |- |09 |Canane |N\A |Astark (Crater) |- |0A |Chaos Sorcerer |Chaos Sorcerer |N\A |- |0B |Bee R |Bee R |N\A |- |0C |Bee L |Bee L |N\A |- |0D |Chaos Bringer |Delbiter |Satellite Lizard (Crater) |- |0E |Dark Belra |Dark Belra |Yowie (Crater) |- |0F |De Rol Le (Body) |Barba Ray |Dorphon (Crater) |- |10 |De Rol Le (Shell) |Pig Ray |Dorphon Eclair (Crater) |- |11 |De Rol Le (Mine) |Ul Ray |Goran (Desert) |- |12 |Dragon |Gol Dragon |Pyro Goran (Desert) |- |13 |Sinow Gold |Sinow Spigell |Goran Detonator (Desert) |- |14 |N\A |N\A |N\A |- |15 |N\A |N\A |N\A |- |16 |N\A |N\A |N\A |- |17 |N\A |N\A |Sand Rappy (Desert) |- |18 |Rag Rappy |Rag Rappy |Del Rappy (Desert) |- |19 |Al Rappy |Love Rappy |Merissa A (Desert) |- |1A |Nano Dragon |Gi Gue |Merissa AA (Desert) |- |1B |Dubchic |Dubchic |Zu (Desert) |- |1C |Gilchic |Gillchic |Panzuzu (Desert) |- |1D |Garanz |Garanz |Satellite Lizard (Desert) |- |1E |Dark Gunner |Gal Gryphen |Yowie (Desert) |- |1F |Bul Claw |N\A |Girtablululu (Desert) |- |20 |Claw |N\A |Saint-Million (Phase 1) |- |21 |Vol Opt (phase 1 Core) |N\A |Spinner (Phase 1) |- |22 |Vol Opt (Phase 1 Pillar) |N\A |Saint-Million (Phase 2) |- |23 |Vol Opt (Phase 1 Screen) |Epsilon |Spinner (Phase 2) |- |24 |Vol Opt (Phase 1 Amplifier) |Epsigard |Shambertin (Phase 1) |- |25 |Vol Opt (Phase 2 Core) |Del Lily |Spinner (Phase 1) |- |26 |Vol Opt (Phase 2 Trap) |Ill Gill |Shambertin (Phase 2) |- |27 |N\A |N\A |Spinner (Phase 2) |- |28 |N\A |N\A |Kondrieu (Phase 1) |- |29 |N\A |N\A |Spinner (Phase 1) |- |2A |N\A |N\A |Kondrieu (Phase 2) |- |2B |N\A |Olga Flow (Phase 1) |Spinner (Phase 2) |- |2C |N\A |Olga Flow (Phase 2) |N\A |- |2D |N\A |Gael |N\A |- |2E |N\A |Giel |N\A |- |2F |N\A |N\A |N\A |- |30 |Pofuilly Slime |Deldepth |N\A |- |31 |Pan Arms |Pan Arms |N\A |- |32 |Hidoom |Hidoom |N\A |- |33 |Migiam |Migium |N\A |- |34 |Pouilly Slime |N\A |N\A |- |35 |Darvant (Phase 0 Spinner) |N\A |N\A |- |36 |Dark Falz (Phase 1) |N\A |N\A |- |37 |Dark Falz (Phase 2) |N\A |N\A |- |38 |Dark Falz (Phase 3) |N\A |N\A |- |39 |Darvant (Phase 2 Spinner) |N\A |N\A |- |3A |N\A |Mericarol |N\A |- |3B |N\A |Ul Gibbon |N\A |- |3C |N\A |Zol Gibbon |N\A |- |3D |N\A |Gibbles |N\A |- |3E |N\A |N\A |N\A |- |3F |N\A |N\A |N\A |- |40 |N\A |Morfos |N\A |- |41 |N\A |Recobox |N\A |- |42 |N\A |Recon |N\A |- |43 |N\A |Sinow Zoa |N\A |- |44 |N\A |Sinow Zele |N\A |- |45 |N\A |Merikle |N\A |- |46 |N\A |Mericus |N\A |- |47 |N\A |N\A |N\A |- |48 |Dubswitch |Dubswitch |N\A |- |49 |Hildebear |Hildebear |N\A |- |4A |Hildeblue |Hildeblue |N\A |- |4B |Booma |Merillia |N\A |- |4C |Gobooma |Meriltas |N\A |- |4D |Gigabooma |N\A |N\A |- |4E |Grass Assassin |Grass Assassin |N\A |- |4F |Evil Shark |Dolmolm |N\A |- |50 |Pal Shark |Dolmdarl |N\A |- |51 |Guil Shark |N\A |N\A |- |52 |Delsaber |Delsaber |N\A |- |53 |Dimenian |Dimenian |N\A |- |54 |La Dimenian |La Dimenian |N\A |- |55 |So Dimenian |So Dimenian |N\A |- |56 |N\A |N\A |N\A |- |57 |N\A |N\A |N\A |- |58 |N\A |N\A |N\A |- |59 |N\A |N\A |N\A |- |5A |N\A |N\A |N\A |- |5B |N\A |N\A |N\A |- |5C |N\A |N\A |N\A |- |5D |N\A |N\A |N\A |- |5E |N\A |N\A |N\A |- |5F |N\A |N\A |N\A |- |60 |N\A |N\A |N\A |} ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span style='color:green'> get_physical_data</span> 1531 <span style='color:orange'>//Give Delbiters the physical stats found at label 1531</span> <span style='color:green'> get_resist_data</span> 1532 <span style='color:orange'>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span style='color:green'> get_physical_data</span> 1541 <span style='color:orange'>//Give Deldepths the physical stats found at label 1541</span> <span style='color:green'> get_resist_data</span> 1542 <span style='color:orange'>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] fb51bda0693c19abdb12cc6e97a8ae3433447f70 3433 3432 2018-01-25T17:14:08Z Lemon 20113 /* Codes */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== {| class="wikitable" !Code !Episode 1 !Episode 2 !Episode 4 |- |0 |Mothmant |Mothmant |Boota (Crater) |- |1 |Monest |Monest |Ze Boota (Crater) |- |2 |Savage Wolf |Savage Wolf |N\A |- |3 |Barbarous Wolf |Barbarous Wolf |Ba Boota (Crater) |- |4 |Poison Lily |Poison Lily |N\A |- |5 |Nar Lily |Nar Lily |Sand Rappy (Crater) |- |6 |Sinow Beat |Sinow Berill |Del Rappy (Crater) |- |7 |Canadine |Gee |Zu (Crater) |- |8 |Canadine (Ring) |N\A |Panzuzu (Crater) |- |9 |Canane |N\A |Astark (Crater) |- |0A |Chaos Sorcerer |Chaos Sorcerer |N\A |- |0B |Bee R |Bee R |N\A |- |0C |Bee L |Bee L |N\A |- |0D |Chaos Bringer |Delbiter |Satellite Lizard (Crater) |- |0E |Dark Belra |Dark Belra |Yowie (Crater) |- |0F |De Rol Le (Body) |Barba Ray |Dorphon (Crater) |- |10 |De Rol Le (Shell) |Pig Ray |Dorphon Eclair (Crater) |- |11 |De Rol Le (Mine) |Ul Ray |Goran (Desert) |- |12 |Dragon |Gol Dragon |Pyro Goran (Desert) |- |13 |Sinow Gold |Sinow Spigell |Goran Detonator (Desert) |- |14 |N\A |N\A |N\A |- |15 |N\A |N\A |N\A |- |16 |N\A |N\A |N\A |- |17 |N\A |N\A |Sand Rappy (Desert) |- |18 |Rag Rappy |Rag Rappy |Del Rappy (Desert) |- |19 |Al Rappy |Love Rappy |Merissa A (Desert) |- |1A |Nano Dragon |Gi Gue |Merissa AA (Desert) |- |1B |Dubchic |Dubchic |Zu (Desert) |- |1C |Gilchic |Gillchic |Panzuzu (Desert) |- |1D |Garanz |Garanz |Satellite Lizard (Desert) |- |1E |Dark Gunner |Gal Gryphen |Yowie (Desert) |- |1F |Bul Claw |N\A |Girtablululu (Desert) |- |20 |Claw |N\A |Saint-Million (Phase 1) |- |21 |Vol Opt (phase 1 Core) |N\A |Spinner (Phase 1) |- |22 |Vol Opt (Phase 1 Pillar) |N\A |Saint-Million (Phase 2) |- |23 |Vol Opt (Phase 1 Screen) |Epsilon |Spinner (Phase 2) |- |24 |Vol Opt (Phase 1 Amplifier) |Epsigard |Shambertin (Phase 1) |- |25 |Vol Opt (Phase 2 Core) |Del Lily |Spinner (Phase 1) |- |26 |Vol Opt (Phase 2 Trap) |Ill Gill |Shambertin (Phase 2) |- |27 |N\A |N\A |Spinner (Phase 2) |- |28 |N\A |N\A |Kondrieu (Phase 1) |- |29 |N\A |N\A |Spinner (Phase 1) |- |2A |N\A |N\A |Kondrieu (Phase 2) |- |2B |N\A |Olga Flow (Phase 1) |Spinner (Phase 2) |- |2C |N\A |Olga Flow (Phase 2) |N\A |- |2D |N\A |Gael |N\A |- |2E |N\A |Giel |N\A |- |2F |N\A |N\A |N\A |- |30 |Pofuilly Slime |Deldepth |N\A |- |31 |Pan Arms |Pan Arms |N\A |- |32 |Hidoom |Hidoom |N\A |- |33 |Migiam |Migium |N\A |- |34 |Pouilly Slime |N\A |N\A |- |35 |Darvant (Phase 0 Spinner) |N\A |N\A |- |36 |Dark Falz (Phase 1) |N\A |N\A |- |37 |Dark Falz (Phase 2) |N\A |N\A |- |38 |Dark Falz (Phase 3) |N\A |N\A |- |39 |Darvant (Phase 2 Spinner) |N\A |N\A |- |3A |N\A |Mericarol |N\A |- |3B |N\A |Ul Gibbon |N\A |- |3C |N\A |Zol Gibbon |N\A |- |3D |N\A |Gibbles |N\A |- |3E |N\A |N\A |N\A |- |3F |N\A |N\A |N\A |- |40 |N\A |Morfos |N\A |- |41 |N\A |Recobox |N\A |- |42 |N\A |Recon |N\A |- |43 |N\A |Sinow Zoa |N\A |- |44 |N\A |Sinow Zele |N\A |- |45 |N\A |Merikle |N\A |- |46 |N\A |Mericus |N\A |- |47 |N\A |N\A |N\A |- |48 |Dubswitch |Dubswitch |N\A |- |49 |Hildebear |Hildebear |N\A |- |4A |Hildeblue |Hildeblue |N\A |- |4B |Booma |Merillia |N\A |- |4C |Gobooma |Meriltas |N\A |- |4D |Gigabooma |N\A |N\A |- |4E |Grass Assassin |Grass Assassin |N\A |- |4F |Evil Shark |Dolmolm |N\A |- |50 |Pal Shark |Dolmdarl |N\A |- |51 |Guil Shark |N\A |N\A |- |52 |Delsaber |Delsaber |N\A |- |53 |Dimenian |Dimenian |N\A |- |54 |La Dimenian |La Dimenian |N\A |- |55 |So Dimenian |So Dimenian |N\A |- |56 |N\A |N\A |N\A |- |57 |N\A |N\A |N\A |- |58 |N\A |N\A |N\A |- |59 |N\A |N\A |N\A |- |5A |N\A |N\A |N\A |- |5B |N\A |N\A |N\A |- |5C |N\A |N\A |N\A |- |5D |N\A |N\A |N\A |- |5E |N\A |N\A |N\A |- |5F |N\A |N\A |N\A |- |60 |N\A |N\A |N\A |} ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span style='color:green'> get_physical_data</span> 1531 <span style='color:orange'>//Give Delbiters the physical stats found at label 1531</span> <span style='color:green'> get_resist_data</span> 1532 <span style='color:orange'>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span style='color:green'> get_physical_data</span> 1541 <span style='color:orange'>//Give Deldepths the physical stats found at label 1541</span> <span style='color:green'> get_resist_data</span> 1542 <span style='color:orange'>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] 13122fbd03a9b63ca7aa7945663a5bf420823bd1 3432 3431 2018-01-25T16:58:43Z Lemon 20113 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span style='color:green'> get_physical_data</span> 1531 <span style='color:orange'>//Give Delbiters the physical stats found at label 1531</span> <span style='color:green'> get_resist_data</span> 1532 <span style='color:orange'>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span style='color:green'> get_physical_data</span> 1541 <span style='color:orange'>//Give Deldepths the physical stats found at label 1541</span> <span style='color:green'> get_resist_data</span> 1542 <span style='color:orange'>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] 3c0e8a4f47871fe774c7f001fed270dbf4a7aba3 3431 3430 2018-01-25T16:57:46Z Lemon 20113 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span sytle='color:green'> get_physical_data</span> 1531 <span style='color:orange'>//Give Delbiters the physical stats found at label 1531</span> <span sytle='color:green'> get_resist_data</span> 1532 <span style='color:orange'>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span sytle='color:green'> get_physical_data</span> 1541 <span style='color:orange'>//Give Deldepths the physical stats found at label 1541</span> <span sytle='color:green'> get_resist_data</span> 1542 <span style='color:orange'>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] 6d39812494e4debb8aa06892a6fca96ab2d8bd09 3430 3429 2018-01-25T16:57:17Z Lemon 20113 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span sytle='color:green'> get_physical_data</span> 1531 <span style='color:orange>//Give Delbiters the physical stats found at label 1531</span> <span sytle='color:green'> get_resist_data</span> 1532 <span style='color:orange>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span sytle='color:green'> get_physical_data</span> 1541 <span style='color:orange>//Give Deldepths the physical stats found at label 1541</span> <span sytle='color:green'> get_resist_data</span> 1542 <span style='color:orange>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] f54f27f9b377c16d656013d264b131deabb04757 3429 2018-01-25T16:56:54Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster i..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster in the BP file of who's stats to allow editing to. ==Use== Sets the flag used by [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], and [[get_movement_data]] to specify which monster to modify the behavior of. Only takes effect for monsters spawned after the opcodes are run. Cannot be run during function 0. ==Codes== ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> <span sytle='color:green'>get_physical_data</span> 1531 <span style='color:orange>//Give Delbiters the physical stats found at label 1531</span> <span sytle='color:green'>get_resist_data</span> 1532 <span style='color:orange>//Give Delbiters the resistance stats found at label 1532</span> <span style='color:green'>load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> <span sytle='color:green'>get_physical_data</span> 1541 <span style='color:orange>//Give Deldepths the physical stats found at label 1541</span> <span sytle='color:green'>get_resist_data</span> 1542 <span style='color:orange>//Give Deldepths the resistance stats found at label 1542</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_physical_data]], [[get_attack_data]], [[get_resist_data]], [[get_movement_data]], [[ret]] 896a8ce69a77be7612a1d85d1035783a004b9c17 Load npc data 0 1814 2538 2537 2013-05-05T11:27:11Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>load_npc_data</span></span> * ''None'' ==Use== Used to allow the loading of custom npc data. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:blue'>load_npc_data </span> <span style='color:orange'>//Allows the loading of custom npc data.</span> <span style='color:blue'> get_npc_data </span>103 <span style='color:orange'>//Creates the npc hex data from the npc you make in the gui and stores the data in function 103.</span> <span style='color:green'> leti </span>R1, 0000009E <span style='color:orange'>//Makes register 1 equal 0000009E. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 000000E4 <span style='color:orange'>//Makes register 3 equal 000000E4. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 0000278E <span style='color:orange'>//Makes register 4 equal 0000278E. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 00000000. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001. (The slot id to give the npc.)</span> <span style='color:green'> leti </span>R7, 00000011 <span style='color:orange'>//Makes register 7 equal 00000011. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_id_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Used to prevent the npc from following you.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>npc_play </span>00000000 <span style='color:orange'>//Call function 101 to make the npc follow and fight with you.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:blue'>npc_kill </span>00000001 <span style='color:orange'>//Call function 102 to make the npc leave the party and disappear.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>HEX: </span>Bytes of data. <span style='color:orange'>//The npc's data is stored in this function. Unless you know what you are changing leave this function alone.</span> </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 6c6c84e9b655cde721684ce88c0092e6382c341c 2537 2013-05-05T11:25:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>load_npc_data</span></span> * ''None'' ==Use== Used to allow the loading of custom npc data. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:blue'>load_npc_data </span> <span style='color:orange'>//Allows the loading of custom npc data.</span> <span style='color:blue'> get_npc_data </span>103 <span style='color:orange'>//Creates the npc hex data from the npc you make in the gui and stores the data in function 103.</span> <span style='color:green'> leti </span>R1, 0000009E <span style='color:orange'>//Makes register 1 equal 0000009E. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 000000E4 <span style='color:orange'>//Makes register 3 equal 000000E4. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 0000278E <span style='color:orange'>//Makes register 4 equal 0000278E. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 00000000. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001. (The slot id to give the npc.)</span> <span style='color:green'> leti </span>R7, 00000011 <span style='color:orange'>//Makes register 7 equal 00000011. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_id_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Used to prevent the npc from following you.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>npc_play </span>00000000 <span style='color:orange'>//Call function 101 to makes the npc follow and fight with you.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:blue'>npc_kill </span>00000001 <span style='color:orange'>//Call function 102 to makes the npc leave the party and disappear.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>HEX: </span>Bytes of data. <span style='color:orange'>//The npc's data is stored in this function. Unless you know what you are changing leave the function alone</span> </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] ea81dcd02a2571c04a02a9c577b2a722df234a2d Lock door2 0 1586 1922 1921 2013-02-16T03:10:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>lock_door2</span> xxxxxxxx, xxxxxxxx</span> * ''xxxxxxxx (DWORD1) = Floor number.'' * ''xxxxxxxx (DWORD2) = Door id.'' ==Use== Used to lock doors through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>lock_door2 </span>00000003, 00000002 <span style='color:orange'>//locks door id 2 on floor 3.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 171f7ee6113913a16a7e78cb12aa3821d34734f2 1921 2013-02-16T02:44:17Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>lock_door2</span> xxxxxxxx, xxxxxxxx</span> * ''xxxxxxxx (DWORD1) = Floor number.'' * ''xxxxxxxx (DWORD2) = Door id.'' ==Use== Used to lock doors through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>lock_door2 </span>00000003, 00000002 <span style='color:orange'>//locks door id 2 in caves 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 717673123287d6528af0887dc586f4d1b8c56b17 Magnitude of Metal 0 1882 2755 2015-08-12T15:36:41Z Spoghead 6674 Spoghead moved page [[Magnitude of Metal]] to [[QuestBB:Magnitude of Metal]]: parsimony! wikitext text/x-wiki #REDIRECT [[QuestBB:Magnitude of Metal]] 44f08154508f59274bb215f9c4374541eca895fe Main Page 0 1 4375 4152 2024-10-04T20:53:07Z Kayak 20397 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:qedit@schtserv.com the support] to get your account verified. Feel free to join our [https://discord.gg/Ww2G9Zb discord] == Table of contents == :* [[OPCodes]] :* [[Config_files|Config Files]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[objectsenemies|Objects and Enemies]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] :* [https://youtube.com/playlist?list=PLE91Ij65SvIhVSvCl-mF9dw7dOUK1AfE6 Qedit Tutorial Youtube Series] 86618dacc7dd206f4fb233ccc4d498bfd5adebd0 4152 4066 2022-03-30T15:34:56Z Kayak 20397 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:qedit@schtserv.com the support] to get your account verified. Feel free to join our [https://discord.gg/Ww2G9Zb discord] == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[objectsenemies|Objects and Enemies]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] :* [https://youtube.com/playlist?list=PLE91Ij65SvIhVSvCl-mF9dw7dOUK1AfE6 Qedit Tutorial Youtube Series] babdd8aa4c81ec811486fbba94a26d8e17413c67 4066 3442 2021-11-21T13:38:33Z YetAnOtherAdmin 20404 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:qedit@schtserv.com the support] to get your account verified. Feel free to join our [https://discord.gg/Ww2G9Zb discord] == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[objectsenemies|Objects and Enemies]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] fe6646e914b5de61d3e2f72b07ab780986ac4497 3442 3441 2018-08-04T02:23:35Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:tofuman@pioneer2.net Tofuman] to get your account verified. Feel free to join our [https://discord.gg/Ww2G9Zb discord] == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[objectsenemies|Objects and Enemies]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] a35dbd8673635ee70c8fb9aa782c9f11d9c72d82 3441 3440 2018-06-10T16:53:01Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:tofuman@pioneer2.net Tofuman] to get your account verified. Feel free to join our [https://discord.gg/Ww2G9Zb discord] == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 7f1c07ab688b15ce6c8f894d6f01eecacc840f99 3440 3439 2018-06-10T16:36:22Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:tofuman@pioneer2.net Tofuman] to get your account verified. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 47f27a21079ad74571ffeb6e245c54aafc3f814f 3439 3438 2018-04-06T22:45:43Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. QEdit was developed by Schthack and Co. But due to links going dead the download is hosted here to ensure preservation. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:tofuman.pso@gmail.com Tofuman] to get your account verified. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] b92ff6894115b25c68d18ebb29c9fa20f8aef1c1 3438 2876 2018-04-06T22:41:53Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://qedit.info/uploads/qedit.rar download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:tofuman.pso@gmail.com Tofuman] to get your account verified. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] f0cfdab0ea0c7a12942eb094e96b9c600bc33366 2876 2712 2015-08-14T20:57:25Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register, however to be able to contribute to this site please contact [mailto:tofuman.pso@gmail.com Tofuman] to get your account verified. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 39537804c44dc4bbd9fdac31afd4d1cb7aaaf963 2712 2675 2015-08-07T15:06:53Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[quests|Quests]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 2667c36ffdbce0baed6b900c90e8a3421922ce09 2675 1931 2014-05-23T06:54:59Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need to [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] f5655f16dc77aeea13089c89a4dc6b3625d3adcf 1931 1880 2013-02-16T10:53:26Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[functions|Functions]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 7677bac33714ec0c97ed2276b9c25485b32c5568 1880 1879 2013-02-15T17:38:24Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserved Registers]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] e6e4aee1938f5508c99da350a79628ef2168665c 1879 1529 2013-02-15T17:37:39Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Reservedregisters|Reserver Registers]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 4a95c19832b519d233aae49ceb0e0b7e30de9558 1529 1528 2011-03-24T16:15:24Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 9b4e612d20745db6c3bb31b96f4a0946bee2b077 1528 1527 2011-03-24T16:15:04Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] [[image:schtserv.jpg]] a564d66b7e93c38c1735c1e5197af895050caa35 1527 1526 2011-03-24T16:14:51Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] [[file:schtserv.jpg]] 8c80b16946aa73190c65762bb04dcc8bf747d3f3 1526 1525 2011-03-24T16:14:18Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] https://schtserv.com|image:schtserv.jpg efd9d254a01caa56cade6c2dd2b0cabe59dbd5ef 1525 1509 2011-03-24T16:13:58Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] [[https://schtserv.com|image:schtserv.jpg]] 74b5935225f1d68baa3a868807167d2673683ce2 1509 1404 2011-03-24T15:48:59Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> If you would like to make your own quests for Phantasy Star Online first you'll need the [https://www.schtserv.com/forum/viewtopic.php?f=73&t=25115 download QEdit]. Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] 9b4e612d20745db6c3bb31b96f4a0946bee2b077 1404 1403 2011-03-23T19:08:37Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] d5e96fe40591aa79444e8f61bd84b2c7c4a36cb2 1403 1396 2011-03-23T19:08:07Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] [[poo poo]] 1ce765c3c715a877c473715a90c758709fd106ff 1396 1395 2011-03-23T15:00:13Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] :* [https://www.schtserv.com Schtserv] d5e96fe40591aa79444e8f61bd84b2c7c4a36cb2 1395 1394 2011-03-23T14:58:39Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == :* [[OPCodes]] :* [[Credits]] 054024dc42937df3c8f51df13f89c11220bedec1 1394 1393 2011-03-23T14:58:20Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == ;[[OPCodes]] ;[[Credits]] 556f23256f3ffc22bdc9e83242c74e9a22b70085 1393 1378 2011-03-23T14:57:47Z Tofuman 2 /* Table of contents */ wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == [[OPCodes]] [[Credits]] d72ca177031d43c58a51b45bce2b3023455adc24 1378 1371 2011-03-23T13:32:23Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == [[OPCodes]] c70c8e1500e4b4ed8b16e0c5aaf1163893cfd199 1371 1367 2011-03-23T13:08:35Z Tofuman 2 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. == Table of contents == 39b1dbdd388acfcf2691fc9cee19528d0dba2f31 1367 1 2011-03-23T11:58:59Z WikiSysop 1 wikitext text/x-wiki <big>'''Welcome to the Unofficial QEdit Wiki Guide'''</big> Here you'll be able to lookup OPCodes and their use, and more importantly how to use. Feel free to register and update OP Code pages. f157481e9f21dfbd135697057c7a29cbc543bf05 1 2011-03-23T11:15:59Z MediaWiki default 0 wikitext text/x-wiki <big>'''MediaWiki has been successfully installed.'''</big> Consult the [https://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ] * [https://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] cfe9e457290978db5c59f7ed0e6495177716a20e Map Collision 0 2305 4328 4327 2023-04-11T20:53:32Z Ender 20403 /* Known Bitmasks */ wikitext text/x-wiki ==Object== An object that adds an invisible box of map geometry. Depending on the parameters, this invisible box of geometry can be used to section off rooms and cause monsters to lose target. It's also possible to create a type of geometry that will block projectiles and techniques. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 20, object ID. ==== Unique Arguments ==== * '''(1) Length''' - The size of the collision in the direction orthogonal to the rotation in Qedit's 2D display. * '''(2) Height''' - The size of the collision in the Y direction. * '''(3) Width''' - The size of the collision in the remaining axis. * '''(4) Wall Type''' - There are six wall types. Values >= 6 are treated as '''Wall Type''' 1. See below. * '''(5) Additional Bitmask''' - A bitmask to use when blended with the flags from '''Wall Type'''. This parameter can also be left at zero to use the client's masks. * '''(6) Unused''' - Unused == Wall Types == ==== Wall Type 0 ==== Indicates to use '''Additional Bitmask'''. If '''Additional Bitmask''' is 0, then a collision that affects only the camera is enforced. Bitmask 0x0000 or 0x0001 if '''Additional Bitmask''' is 0. ==== Wall Type 1 ==== This collision affects only monsters. Monsters cannot pass through the collision and they cannot see their target through the collision. Bitmask 0x8000. ==== Wall Type 2 ==== This collision affects monsters and players. Monsters and players cannot pass through the collision. Monsters cannot see their target through the collision. Bitmask 0x8900. ==== Wall Type 3 ==== This collision affects monsters and players. Monsters and players cannot pass through the collision. There is no impact on visibility which allows monsters to continue seeing their target. Bitmask 0x0800. ==== Wall Type 4 ==== This collision affects only players. Players cannot pass through the collision. Bitmask 0x2000. ==== Wall Type 5 ==== There is no special collision here. Bitmask 0x0000. ==== Known Bitmasks ==== This section needs verification. * '''0x0001''' - Collision affects the camera. * '''0x0040''' - Collision prevents monsters from crossing but does not affect visibility. These are the blue lines in Qedit's 2D display. * '''0x8000''' - Collision affects monster visibility. * '''0x0100''' - Collision can stop projectiles and techs. * '''0x0800''' - Collision exists for players. * '''0x2000''' - Collision for only players. 12ded9b9b7c3fc1bd1ccefbea19de5d08f9bb296 4327 4292 2023-04-11T20:50:40Z Ender 20403 /* Known Bitmasks */ wikitext text/x-wiki ==Object== An object that adds an invisible box of map geometry. Depending on the parameters, this invisible box of geometry can be used to section off rooms and cause monsters to lose target. It's also possible to create a type of geometry that will block projectiles and techniques. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 20, object ID. ==== Unique Arguments ==== * '''(1) Length''' - The size of the collision in the direction orthogonal to the rotation in Qedit's 2D display. * '''(2) Height''' - The size of the collision in the Y direction. * '''(3) Width''' - The size of the collision in the remaining axis. * '''(4) Wall Type''' - There are six wall types. Values >= 6 are treated as '''Wall Type''' 1. See below. * '''(5) Additional Bitmask''' - A bitmask to use when blended with the flags from '''Wall Type'''. This parameter can also be left at zero to use the client's masks. * '''(6) Unused''' - Unused == Wall Types == ==== Wall Type 0 ==== Indicates to use '''Additional Bitmask'''. If '''Additional Bitmask''' is 0, then a collision that affects only the camera is enforced. Bitmask 0x0000 or 0x0001 if '''Additional Bitmask''' is 0. ==== Wall Type 1 ==== This collision affects only monsters. Monsters cannot pass through the collision and they cannot see their target through the collision. Bitmask 0x8000. ==== Wall Type 2 ==== This collision affects monsters and players. Monsters and players cannot pass through the collision. Monsters cannot see their target through the collision. Bitmask 0x8900. ==== Wall Type 3 ==== This collision affects monsters and players. Monsters and players cannot pass through the collision. There is no impact on visibility which allows monsters to continue seeing their target. Bitmask 0x0800. ==== Wall Type 4 ==== This collision affects only players. Players cannot pass through the collision. Bitmask 0x2000. ==== Wall Type 5 ==== There is no special collision here. Bitmask 0x0000. ==== Known Bitmasks ==== This section needs verification. * '''0x0001''' - Collision affects the camera. * '''0x0040''' - Collision prevents monsters from crossing but does not affect visibility. Similar to the blue lines in Qedit's 2D display. * '''0x8000''' - Collision affects monster visibility. * '''0x0100''' - Collision can stop projectiles and techs. * '''0x0800''' - Collision exists for players. * '''0x2000''' - Collision for only players. 171d1bf62dc070730574d6ca107933381e6c89fd 4292 3856 2022-10-06T03:22:52Z Ender 20403 wikitext text/x-wiki ==Object== An object that adds an invisible box of map geometry. Depending on the parameters, this invisible box of geometry can be used to section off rooms and cause monsters to lose target. It's also possible to create a type of geometry that will block projectiles and techniques. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 20, object ID. ==== Unique Arguments ==== * '''(1) Length''' - The size of the collision in the direction orthogonal to the rotation in Qedit's 2D display. * '''(2) Height''' - The size of the collision in the Y direction. * '''(3) Width''' - The size of the collision in the remaining axis. * '''(4) Wall Type''' - There are six wall types. Values >= 6 are treated as '''Wall Type''' 1. See below. * '''(5) Additional Bitmask''' - A bitmask to use when blended with the flags from '''Wall Type'''. This parameter can also be left at zero to use the client's masks. * '''(6) Unused''' - Unused == Wall Types == ==== Wall Type 0 ==== Indicates to use '''Additional Bitmask'''. If '''Additional Bitmask''' is 0, then a collision that affects only the camera is enforced. Bitmask 0x0000 or 0x0001 if '''Additional Bitmask''' is 0. ==== Wall Type 1 ==== This collision affects only monsters. Monsters cannot pass through the collision and they cannot see their target through the collision. Bitmask 0x8000. ==== Wall Type 2 ==== This collision affects monsters and players. Monsters and players cannot pass through the collision. Monsters cannot see their target through the collision. Bitmask 0x8900. ==== Wall Type 3 ==== This collision affects monsters and players. Monsters and players cannot pass through the collision. There is no impact on visibility which allows monsters to continue seeing their target. Bitmask 0x0800. ==== Wall Type 4 ==== This collision affects only players. Players cannot pass through the collision. Bitmask 0x2000. ==== Wall Type 5 ==== There is no special collision here. Bitmask 0x0000. ==== Known Bitmasks ==== This section needs verification. * '''0x0001''' - Collision affects the camera. * '''0x8000''' - Collision affects monster visibility. * '''0x0100''' - Collision can stop projectiles and techs. * '''0x0800''' - Collision exists for players. * '''0x2000''' - Collision for only players. 93fd6277cea715a7b6ecefdd8a8bb53493757074 3856 2020-08-27T13:50:25Z Kayak 20397 Created page with "Creates an invisible box based on it's coordinates. The X Coord expands in the arrow direction and the Z is lateral. Y is probably not important, but the "Wall Type" like th..." wikitext text/x-wiki Creates an invisible box based on it's coordinates. The X Coord expands in the arrow direction and the Z is lateral. Y is probably not important, but the "Wall Type" like the one on spaceship walls can be modified to treat enemy Aggro to stop when it's between you and the enemy. The collision stops all bullet projectiles, and will allow techs to go through at certain angles except the center point. It is treated as a wall for camera collision 2d9126627a0a7fb03fb4dd1afb86486b3a9fc516 Map ID Table 0 2375 4074 4073 2021-12-03T16:31:04Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Contents== The following is the floor maps to hex code. <pre> Pioneer2_Ep1 = 00000000 Forest1 = 00000001 Forest2 = 00000002 Cave1 = 00000003 Cave2 = 00000004 Cave3 = 00000005 Mines1 = 00000006 Mines2 = 00000007 Ruins1 = 00000008 Ruins2 = 00000009 Ruins3 = 0000000A Boss_Dragon = 0000000B Boss_Derolle = 0000000C Boss_Volopt = 0000000D Boss_Darkfalz = 0000000E Lobby(Battle_Spaceship on GC) = 0000000F Battle_Spaceship(battle_palace on GC) = 00000010 Battle_Ruins(Lobby on GC) = 00000011 Pioneer2_Ep2 = 00000012 Temple_A = 00000013 Temple_B = 00000014 Spaceship_A = 00000015 Spaceship_B = 00000016 CCA = 00000017 Jungle_East = 00000018 Jungle_North = 00000019 Mountain = 0000001A Seaside = 0000001B Seabed_Upper = 0000001C Seabed_Lower = 0000001D Boss_Galgryphon = 0000001E Boss_Olgaflow = 0000001F Boss_Barbaray = 00000020 Boss_Goldragon = 00000021 Seaside_Night = 00000022 Tower = 00000023 Wilds1 = 00000024 Wilds2 = 00000025 Wilds3 = 00000026 Wilds4 = 00000027 Crater = 00000028 Desert1 = 00000029 Desert2 = 0000002A Desert3 = 0000002B Boss_Saintmilion = 0000002C Pioneer2_Ep4 = 0000002D Test_Area = 0000002E </pre> f961c957a192ccb219f468e7cd60d7d42264a28a 4073 4072 2021-12-03T16:26:23Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Contents== The following is the floor maps to hex code. <pre> Pioneer2_Ep1 = 00000000 Forest1 = 00000001 Forest2 = 00000002 Cave1 = 00000003 Cave2 = 00000004 Cave3 = 00000005 Mines1 = 00000006 Mines2 = 00000007 Ruins1 = 00000008 Ruins2 = 00000009 Ruins3 = 0000000A Boss_Dragon = 0000000B Boss_Derolle = 0000000C Boss_Volopt = 0000000D Boss_Darkfalz = 0000000E Lobby(Battle_ruins on BB) = 0000000F Battle_Spaceship = 00000010 Battle_Ruins(Lobby on BB) = 00000011 Pioneer2_Ep2 = 00000012 Temple_A = 00000013 Temple_B = 00000014 Spaceship_A = 00000015 Spaceship_B = 00000016 CCA = 00000017 Jungle_East = 00000018 Jungle_North = 00000019 Mountain = 0000001A Seaside = 0000001B Seabed_Upper = 0000001C Seabed_Lower = 0000001D Boss_Galgryphon = 0000001E Boss_Olgaflow = 0000001F Boss_Barbaray = 00000020 Boss_Goldragon = 00000021 Seaside_Night = 00000022 Tower = 00000023 Wilds1 = 00000024 Wilds2 = 00000025 Wilds3 = 00000026 Wilds4 = 00000027 Crater = 00000028 Desert1 = 00000029 Desert2 = 0000002A Desert3 = 0000002B Boss_Saintmilion = 0000002C Pioneer2_Ep4 = 0000002D Test_Area = 0000002E </pre> e98835c0439eb79911587187472f0b64fddfff1f 4072 4071 2021-12-03T16:24:41Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Contents== The following is the floor maps to hex code. <pre> Pioneer2_Ep1 = 00000000 Forest1 = 00000001 Forest2 = 00000002 Cave1 = 00000003 Cave2 = 00000004 Cave3 = 00000005 Mines1 = 00000006 Mines2 = 00000007 Ruins1 = 00000008 Ruins2 = 00000009 Ruins3 = 0000000A Boss_Dragon = 0000000B Boss_Derolle = 0000000C Boss_Volopt = 0000000D Boss_Darkfalz = 0000000E Lobby(Battle_ruins on GC) = 0000000F Battle_Spaceship = 00000010 Battle_Ruins(Lobby on GC) = 00000011 Pioneer2_Ep2 = 00000012 Temple_A = 00000013 Temple_B = 00000014 Spaceship_A = 00000015 Spaceship_B = 00000016 CCA = 00000017 Jungle_East = 00000018 Jungle_North = 00000019 Mountain = 0000001A Seaside = 0000001B Seabed_Upper = 0000001C Seabed_Lower = 0000001D Boss_Galgryphon = 0000001E Boss_Olgaflow = 0000001F Boss_Barbaray = 00000020 Boss_Goldragon = 00000021 Seaside_Night = 00000022 Tower = 00000023 Wilds1 = 00000024 Wilds2 = 00000025 Wilds3 = 00000026 Wilds4 = 00000027 Crater = 00000028 Desert1 = 00000029 Desert2 = 0000002A Desert3 = 0000002B Boss_Saintmilion = 0000002C Pioneer2_Ep4 = 0000002D Test_Area = 0000002E </pre> 57859a0a314a65a999332dbb2ea81b43681ac813 4071 2021-12-03T15:25:36Z LunarFuror 20394 Created page with "==Contents== The following is the floor maps to hex code. <pre> Pioneer2_Ep1 = 00000000 Forest1 = 00000001 Forest2 = 00000002 Cave1 = 00000003 Cave2 = 00000004 Cav..." wikitext text/x-wiki ==Contents== The following is the floor maps to hex code. <pre> Pioneer2_Ep1 = 00000000 Forest1 = 00000001 Forest2 = 00000002 Cave1 = 00000003 Cave2 = 00000004 Cave3 = 00000005 Mines1 = 00000006 Mines2 = 00000007 Ruins1 = 00000008 Ruins2 = 00000009 Ruins3 = 0000000A Boss_Dragon = 0000000B Boss_Derolle = 0000000C Boss_Volopt = 0000000D Boss_Darkfalz = 0000000E Lobby = 0000000F Battle_Spaceship = 00000010 Battle_Ruins = 00000011 Pioneer2_Ep2 = 00000012 Temple_A = 00000013 Temple_B = 00000014 Spaceship_A = 00000015 Spaceship_B = 00000016 CCA = 00000017 Jungle_East = 00000018 Jungle_North = 00000019 Mountain = 0000001A Seaside = 0000001B Seabed_Upper = 0000001C Seabed_Lower = 0000001D Boss_Galgryphon = 0000001E Boss_Olgaflow = 0000001F Boss_Barbaray = 00000020 Boss_Goldragon = 00000021 Seaside_Night = 00000022 Tower = 00000023 Wilds1 = 00000024 Wilds2 = 00000025 Wilds3 = 00000026 Wilds4 = 00000027 Crater = 00000028 Desert1 = 00000029 Desert2 = 0000002A Desert3 = 0000002B Boss_Saintmilion = 0000002C Pioneer2_Ep4 = 0000002D Test_Area = 0000002E </pre> 20707a40eafc4216fa3c946ac5170624b3ee5a68 Map designate ex 0 2290 4314 4224 2022-12-27T23:46:40Z Ender 20403 Remove dead link. wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [[Map_ID_Table]]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template * 2: Ignore whatever you've put on the floor and use an online map template * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) This opcode is supported by Challenge in V2, all of V3, and all of V4. For Blue Burst see [[BB_Map_Designate]]. For V1 and V2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //leave at 0, could be set to 1, but unless you want to use map defaults best practice is to set to 0</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //leave at 0 to load what we put in the map</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] c6fa7b76e64b20fa2217334323cf1432873b973c 4224 4070 2022-06-10T22:25:11Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. Map numbers can be found in the table [[Map_ID_Table]]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template * 2: Ignore whatever you've put on the floor and use an online map template * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) This opcode is supported by Challenge in V2, all of V3, and all of V4. For Blue Burst see [[BB_Map_Designate]]. For V1 and V2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //leave at 0, could be set to 1, but unless you want to use map defaults best practice is to set to 0</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //leave at 0 to load what we put in the map</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] d3df2d24fe59c5cf2336b77c849ae21bd0935a61 4070 4067 2021-11-30T20:50:44Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. Map numbers can be found in the table [[Map_ID_Table]]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template * 2: Ignore whatever you've put on the floor and use an online map template * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[BB_Map_Designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //leave at 0, could be set to 1, but unless you want to use map defaults best practice is to set to 0</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //leave at 0 to load what we put in the map</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 8e652e51ddc9e3bc07a4b4788e0b0f081f9987e8 4067 4050 2021-11-30T20:49:43Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [[Map_ID_Table]]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template * 2: Ignore whatever you've put on the floor and use an online map template * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[BB_Map_Designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //leave at 0, could be set to 1, but unless you want to use map defaults best practice is to set to 0</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //leave at 0 to load what we put in the map</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] fc2be5675f9b3fc62a2b25954f3c5109a8482ba2 4050 4049 2021-08-15T00:09:59Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template * 2: Ignore whatever you've put on the floor and use an online map template * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[BB_Map_Designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //leave at 0, could be set to 1, but unless you want to use map defaults best practice is to set to 0</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //leave at 0 to load what we put in the map</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] cc7a5f3ce2ad158571bd2f8cb30f1968b900dbff 4049 4048 2021-08-15T00:03:19Z LunarFuror 20394 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template designated by R64 * 2: Ignore whatever you've put on the floor and use an online map template designated by R64 * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[BB_Map_Designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //leave at 0, could be set to 1, but unless you want to use map defaults best practice is to set to 0</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //leave at 0 to load what we put in the map</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>1: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] f877d17970c9d1c27e1e8f21e09bc8bab25f1ac9 4048 3749 2021-08-15T00:00:56Z LunarFuror 20394 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = flag, used in conjunction with R44 R43 = map variation R44 = (0-3) if R42 is set * 0: Use whatever objects and enemies you've put down on the floor * 1: Ignore whatever you've put on the floor and use an offline map template designated by R64 * 2: Ignore whatever you've put on the floor and use an online map template designated by R64 * 3: Ignore whatever you've put on the floor, load no template - floor is completely empty Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[BB_Map_Designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //unknown, leave at 0 (note we only need to set this once)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //unknown leave at 0 (note we only need to set this once)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 36dc05b28aefd7143c704020a1c55d6bdb9f5560 3749 3748 2019-04-29T20:53:58Z LunarFuror 20394 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = ??? (leave at 0) R43 = variation R44 = ??? (leave at 0) Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[BB_Map_Designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //unknown, leave at 0 (note we only need to set this once)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //unknown leave at 0 (note we only need to set this once)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[BB_Map_Designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] 24b8f564d284df55c1937797f53b8f50fca6f4fb 3748 3747 2019-04-29T20:53:04Z LunarFuror 20394 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = ??? (leave at 0) R43 = variation R44 = ??? (leave at 0) Be sure to set the third and fifth value at least once when working with these (consider these reserved at this point to avoid issues if possible) For GC use only. For Blue Burst see [[bb_map_designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //unknown, leave at 0 (note we only need to set this once)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //unknown leave at 0 (note we only need to set this once)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[bb_map_designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] adc4f7f3345eedde9a43a88f8195d569e10f34f9 3747 2019-04-29T20:47:38Z LunarFuror 20394 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start desig..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>map_designate_ex</span> register</span> * register = register to start designations from. ==Use== Specifies which map to load when entering a floor. Floors number up from 0 being pioneer2 or labo. Map numbers can be found in the table [https://sharnoth.com/psodevwiki/client/assets/area_mappings here]. This opcode reads the given register and the 4 following it in order. If we called map_designate_ex R40, it would read R40 R41 R42 R43 and R44. In this example the registers would represent the following. R40 = floor id R41 = map id R42 = ??? (leave at 0) R43 = variation R44 = ??? (leave at 0) if is best For GC use only. For Blue Burst see [[bb_map_designate]]. For v1 and v2 see [[map_designate]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>set_episode</span> 00000001<span style='color:orange'> //Defines we are playing in episode 2</span> <span style='color:green'> leti</span> R40, 00000000<span style='color:orange'> //used to set floor id (floor 0)</span> <span style='color:green'> leti</span> R41, 00000012<span style='color:orange'> //used to set the map id (labo)</span> <span style='color:green'> leti</span> R42, 00000000<span style='color:orange'> //unknown, leave at 0 (note we only need to set this once)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> leti</span> R44, 00000000<span style='color:orange'> //unknown leave at 0 (note we only need to set this once)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 0, to labo</span> <span style='color:green'> leti</span> R40, 0000000A<span style='color:orange'> //used to set floor id (floor 10)</span> <span style='color:green'> leti</span> R41, 0000001C<span style='color:orange'> //used to set the map id (seabed upper)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 10, to seabed upper, variation 3</span> <span style='color:green'> leti</span> R40, 0000000B<span style='color:orange'> //used to set floor id (floor 11)</span> <span style='color:green'> leti</span> R41, 0000001D<span style='color:orange'> //used to set the map id (seabed lower)</span> <span style='color:green'> leti</span> R43, 00000002<span style='color:orange'> //used to set the variation (map 3)</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> leti</span> R40, 0000000D<span style='color:orange'> //used to set floor id (floor 13)</span> <span style='color:green'> leti</span> R41, 0000001F<span style='color:orange'> //used to set the map id (Olga Flow)</span> <span style='color:green'> leti</span> R43, 00000000<span style='color:orange'> //used to set the variation</span> <span style='color:green'> map_designate_ex</span> R40<span style='color:orange'> //use the previously set 5 registers to set floor 11, to seabed lower, variation 3</span> <span style='color:green'> set_floor_handler </span>0000000A, 100<span style='color:orange'> //Run label 100 when entering floor 10 (Seabed Upper)</span> <span style='color:green'> set_floor_handler </span>0000000B, 200<span style='color:orange'> //Run label 200 when entering floor 11 (Seabed Lower)</span> <span style='color:green'> set_floor_handler </span>0000000D, 300<span style='color:orange'> //Run label 300 when entering floor 13 (Olga Flow)</span> <span style='color:green'> initial_floor </span>0000000A<span style='color:orange'> //Start players in Seabed Upper</span> <span style='color:green'> get_difflvl2 </span>R252<span style='color:orange'> //Store off the difficulty for later use</span> <span style='color:green'> get_number_of_player1 </span>R251<span style='color:orange'> //Store off the number of players for later use</span> <span style='color:blue'>0: </span><span style='color:green'>ret</span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[initial_floor]], [[bb_map_designate]], [[map_designate]], [[get_difflvl2]], [[get_number_of_player1]], [[ret]] a4c81cd2992de0dbb21017ab6e681e48a09993a1 Masterkey off 0 2353 3985 2021-04-19T02:06:34Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>masterkey_off</span></span> * ''None'' ==Use== Used to unlock doors previo..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>masterkey_off</span></span> * ''None'' ==Use== Used to unlock doors previously locked with [[masterkey_on]]. 0d56bcc3f9ed8cfc93bf6baa794944eafafb4552 Masterkey on 0 2352 3989 3984 2021-04-19T03:08:33Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>masterkey_on</span></span> * ''None'' ==Use== Used to relock doors that have been previously unlocked. It will even unlock doors that have the lock ID of -1. Use with [[masterkey_off]] to unlock doors locked with [[masterkey_on]] 06b018bda70db2ecba51752e5a9dd10f93fabf5c 3984 3983 2021-04-19T02:05:45Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>masterkey_on</span></span> * ''None'' ==Use== Used to relock doors that have been previously unlocked. It will even unlock doors that have the lock ID of -1. Use with [[masterkey_off]] to relock doors locked with [[masterkey_on]] b4e3e4e3744a154dce6dd28c769f3d0c3ef66776 3983 2021-04-19T02:04:58Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>masterkey_on</span></span> * ''None'' ==Use== Used to relock doors that ha..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>masterkey_on</span></span> * ''None'' ==Use== Used to relock doors that have been previously unlocked. It will even unlock doors that have the lock ID of -1. b1a26b13115e06202f73462e8a756f4467d0becc Mesend 0 1375 1574 1537 2011-03-28T07:20:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mesend</span></span> * ''None'' ==Use== Used to end a message ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Also see== [[message]], [[add_msg]], [[ret]] ff03bc21794916ea0370882c427c505b4ea4fc22 1537 1455 2011-03-25T12:00:50Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mesend</span></span> * ''None'' ==Use== Used to end a message ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[message]], [[add_msg]], [[ret]] 3d56e94334ed274a5ef8d2d8568bac13cd89158a 1455 1454 2011-03-24T11:56:20Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mesend</span></span> * ''None'' ==Use== Used to end a message ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[message]], [[add_msg]], [[ret]] a214e8723ee2303cb48f3bdef9480112ef6ba518 1454 1435 2011-03-24T11:55:45Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mesend</span></span> ==Format== * ''None'' ==Use== Used to end a message ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[message]], [[add_msg]], [[ret]] de19105f3fe260f67318efcd862d1dd9dd5dda3c 1435 2011-03-24T08:49:53Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mesend</span></span> ==Format== * ''None'' ==Use== Used to end a message ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[message]], [[add_msg]], [[ret]] c19be75c1b81e7fdd98f2d3957078af86a1100c3 Message 0 1373 3974 1571 2021-04-09T14:04:31Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> xxxxxxxx, String</span> * xxxxxxxx (DWORD) = Hex value of Character/Object ID * string = Message to display * See list of [[Special characters]] ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Also see== [[add_msg]], [[ret]], [[mesend]] c6cba439292a637cd14d5dca986a3a79ead0f6a6 1571 1536 2011-03-28T07:19:02Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> xxxxxxxx, String</span> * xxxxxxxx (DWORD) = Hex value of Character/Object ID * String = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Also see== [[add_msg]], [[ret]], [[mesend]] e693662fe56589ea074422bed08e93d648d15d74 1536 1531 2011-03-25T12:00:15Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> xxxxxxxx, String</span> * xxxxxxxx (DWORD) = Hex value of Character/Object ID * String = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>//When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>//Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>//Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] 56e0675e019ac37c95c7969fe443154d92a8d822 1531 1459 2011-03-24T18:01:56Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> xxxxxxxx, String</span> * xxxxxxxx (DWORD) = Hex value of Character/Object ID * String = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character with Script ID 300 display message at Character with ID 100</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] d63c930980c4ca3876cbf3345bec3f971116b2f7 1459 1458 2011-03-24T12:32:42Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> xxxxxxxx, String</span> * xxxxxxxx (DWORD) = Hex value of Character/Object ID * String = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] 6afecda6a23ee688b7d323967377fc9df578963a 1458 1457 2011-03-24T12:32:19Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> xxxxxxxx, String</span> * xxxxxxxx (DWORD) = DWORD value of Character/Object ID * String = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] 82cbdd177aea4654913d7f463d3000a835deac7d 1457 1456 2011-03-24T12:31:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> 00000000, String</span> * 00000000 (DWORD) = DWORD value of Character/Object ID * String = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] 6f66790f1297b7606040ffd52d1d6ff18a7e9ab7 1456 1453 2011-03-24T12:31:17Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> WWWWWWWW, X</span> * WWWWWWWW (DWORD) = DWORD value of Character/Object ID * X (String) = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] fe04604783c624264aa3f711acc3e95a70435b93 1453 1430 2011-03-24T11:55:23Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> WWWWWWWW, X</span> ==Format== * WWWWWWWW (DWORD) = DWORD value of Character/Object ID * X (String) = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add another message to the dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] 822f32170b61a462b949fa16f1c123ea2f852c34 1430 1429 2011-03-24T08:39:04Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> WWWWWWWW, X</span> ==Format== * WWWWWWWW (DWORD) = DWORD value of Character/Object ID * X (String) = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] c92383cbf80c173564442384067fe8643845aabd 1429 1428 2011-03-24T08:37:45Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> WWWWWWWW, X</span> ==Format== * WWWWWWWW (DWORD) = DWORD value of Character/Object ID * X (String) = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Charactor/Object with Script ID 300 display message at Charactor/Object with ID 100 dec (00000064 DWORD)</span> <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[ret]], [[mesend]] 6cba8c55a3eb36a751e1db2ca9aab2f41ea01d75 1428 2011-03-24T08:27:02Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>message</span> WWWWWWWW, X</span> ==Format== * WWWWWWWW (DWORD) = DWORD value of Character/Object ID * X (String) = Message to display ==Use== Used to display a message from a Character/Object ID ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:purple'>BB_get_number_in_pack </span> R10 <span style='color:orange'>//Set R10 to number of items in inventory.</span> <span style='color:green'> jmpi_= </span> R10, 0000001E, 101 <span style='color:orange'>//If R10 equals 30 jump to function 101</span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000050, 'Your inventory is full.' <span style='color:orange'>//Have NPC with ID 80 dec (00000050 hex) display message</span> <span style='color:green'> mesend</span> <span style='color:green'> ret</span> </span> ==Related== [[jmpiue|jmpi_=]], [[message]], [[ret]], [[mesend]] d8e6823dd03288982d4716f0fa869d61e5d0ca3d Mod 0 1429 1701 2011-05-19T08:20:55Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mod</span> register1, register2</span> * register1 = Register to perform MOD on * register2 = Register to perform MOD with ==Use== Used to perform modular math on one register with the value of another. For performing MOD on registers with integers see [[modi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000B <span style='color:orange'>//Set R1 to 11</span> <span style='color:green'> leti </span>R2, 00000002 <span style='color:orange'>//Set R2 to 2</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 11</span> <span style='color:green'> mod </span>R1, R2 <span style='color:orange'>//R1 now equals to 1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] a1aecb81fb2f9f8806dfefec1d2fff610d021d73 Modi 0 1430 1704 2011-05-19T08:24:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>modi</span> register1, xxxxxxxx</span> * register1 = Register to perform MOD on * xxxxxxxx = Integer to perform MOD with ==Use== Used to perform modular math on one register with a integer value. For performing MOD on registers with other registers see [[mod]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000B <span style='color:orange'>//Set R1 to 11</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 11</span> <span style='color:green'> modi </span>R1, 00000002 <span style='color:orange'>//R1 now equals to 1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] d479fc75c9ba608227d7175c1df15e56e0348cd3 Modi2 0 2402 4184 2022-05-12T01:49:11Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>modi2</span> register1, xxxxxxxx</span> * register1 = Register to perform MO..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>modi2</span> register1, xxxxxxxx</span> * register1 = Register to perform MOD on * xxxxxxxx = Integer to perform MOD with ==Use== Used to perform modular math on one register with a integer value. For performing MOD on registers with other registers see [[mod]] This opcode is identical to [[modi]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000B <span style='color:orange'>//Set R1 to 11</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 11</span> <span style='color:green'> modi2 </span>R1, 00000002 <span style='color:orange'>//R1 now equals to 1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] fd043801d0a0794ff8cb520235ddd5578ce35009 Mul 0 1418 1686 1684 2011-05-10T11:59:14Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mul</span> register1, register2</span> * register1 = Register to multiply * register2 = Register to multiply by ==Use== Used to multiply the value of one register by another. For multiplying registers by integers see [[muli]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> mul </span>R1, R2 <span style='color:orange'>//Multiply R1 by R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] cfeb128374669f3319c8680033693eab58bd1336 1684 2011-05-10T11:56:43Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>mul</span> register1, register2</span> * register1 = Register to multiply from * register2 = Register to multiply by ==Use== Used to multiply the value of one register by another. For multiplying registers by integers see [[muli]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> mul </span>R1, R2 <span style='color:orange'>//Multiply R1 by R2</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 53a1a9ee7a404bc4bbae4270c535f20914b83f84 Muli 0 1419 1685 2011-05-10T11:58:56Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>muli</span> register1, xxxxxxxx</span> * register1 = Register to multiply * xxxxxxxx = Integer to multiply by ==Use== Used to multiply the value of one register by an integer. For multiplying registers by registers see [[mul]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> muli </span>R1, 00000006 <span style='color:orange'>//Multiply R1 by 6</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 56e9998e6b166012bd8cc8c7bc68c1df5c6af63b Nop 0 1371 1857 1851 2013-02-15T16:20:40Z Tofuman 2 /* Use */ wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>nop</span></span> ==Format== * None ==Use== Does nothing (No Operation). Used to pad the assembly code. Can be used to occupy functions for later ammendments ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>151: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>152: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>153: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] c0ee02422e41449c02d591b66fadb9ca2de2fb49 1851 1566 2012-09-14T11:19:55Z Tofuman 2 /* Use */ wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>nop</span></span> ==Format== * None ==Use== Does nothing. Used to pad the assembly code. Can be used to occupy functions for later ammendments ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>151: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>152: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>153: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 71482506e22035d313cdda4ba35432ec7e69f314 1566 1532 2011-03-28T07:15:45Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>nop</span></span> ==Format== * None ==Use== Does nothing. Used to occupy functions for later ammendments ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>151: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>152: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>153: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 6aea3e1ecb80e8ad31b6d7ad0ab3de28f439f466 1532 1442 2011-03-25T11:56:04Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>nop</span></span> ==Format== * None ==Use== Does nothing. Used to occupy functions for later ammendments ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>151: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>152: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>153: </span><span style='color:green'>nop </span><span style='color:orange'>//Do nothing</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]] ae6ef7311611ff862f412f7e3cda331dca9b708c 1442 1441 2011-03-24T11:20:30Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>nop</span></span> ==Format== * None ==Use== Does nothing. Used to occupy functions for later ammendments ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>151: </span><span style='color:green'>nop </span><span style='color:orange'>\\Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>152: </span><span style='color:green'>nop </span><span style='color:orange'>\\Do nothing</span> <span style='color:green'> ret </span> <span style='color:blue'>153: </span><span style='color:green'>nop </span><span style='color:orange'>\\Do nothing</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]] 284d49d6c407cf6d45a3403c0d5756315d94289f 1441 1440 2011-03-24T09:11:11Z Tofuman 2 Reverted edits by [[Special:Contributions/Tofuman|Tofuman]] ([[User_talk:Tofuman|Talk]]); changed back to last version by [[User:WikiSysop|WikiSysop]] wikitext text/x-wiki . 3a52ce780950d4d969792a2559cd519d7ee8c727 1440 1392 2011-03-24T09:10:38Z Tofuman 2 /* Syntax */ wikitext text/x-wiki ==Syntax== ''test'' 097360ddf0759917c716e4f0b98057d34b2d0f4f 1392 1389 2011-03-23T14:55:38Z Tofuman 2 wikitext text/x-wiki ==Syntax== . 4d3c3df13496f6f11b275024195a4d88cdc202ee 1389 2011-03-23T14:16:09Z WikiSysop 1 wikitext text/x-wiki . 3a52ce780950d4d969792a2559cd519d7ee8c727 Npc check straggle 0 2435 4362 2024-01-26T03:22:01Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_check_straggle </span>register1</span> * ''register1'' = start of contin..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_check_straggle </span>register1</span> * ''register1'' = start of continuous registers. 9 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5th register = Function that includes [[npc_chkwarp]]. (In dec.) 6th register = Radius around player (in dec.) 7th register = Destination x. (in dec.) 8th register = Destination y. (in dec.) 9th register = Destination z. (in dec.) ==Use== Used to create a script collision that checks if the Green slot NPC is outside the Radius around player. It will run the Function that includes [[npc_chkwarp]] if the green slot NPC is lagging behind. If true, the NPC will warp to the destination coordinates. Has no effect on other NPCs or Players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>160 <span style='color:orange'>//Threads function 160.</span> <span style='color:green'> ret </span> <span style='color:blue'>160: </span><span style='color:green'>leti </span>R60, FFFFF92A <span style='color:orange'>//Makes register 60 equal FFFFF92A.</span> <span style='color:green'> leti </span>R61, 00000000 <span style='color:orange'>//Makes register 61 equal 00000000.</span> <span style='color:green'> leti </span>R62, FFFFF911 <span style='color:orange'>//Makes register 62 equal FFFFF911.</span> <span style='color:green'> leti </span>R63, 00000032 <span style='color:orange'>//Makes register 63 equal 00000032.</span> <span style='color:green'> leti </span>R64, 00000121 <span style='color:orange'>//Makes register 64 equal 00000121, Function 289.</span> <span style='color:green'> leti </span>R65, 00000078 <span style='color:orange'>//Makes register 65 equal 00000078.</span> <span style='color:green'> leti </span>R66, FFFFF9F2 <span style='color:orange'>//Makes register 66 equal FFFFF9F2.</span> <span style='color:green'> leti </span>R67, 00000000 <span style='color:orange'>//Makes register 67 equal 00000000.</span> <span style='color:green'> leti </span>R68, FFFFF911 <span style='color:orange'>//Makes register 68 equal FFFFF911.</span> <span style='color:green'> npc_check_straggle </span>R60 <span style='color:orange'>//This example is from The Retired Hunter. If the player is about to enter the final room of Ruins 3, and Donoph is more than register R65 (120 units) away, function 289 triggers and he will warp to the opposite side of the room.</span> <span style='color:green'> ret </span> <span style='color:blue'>289: </span><span style='color:green'>npc_chkwarp <span style='color:orange'>//If triggered, will warp to Destination R66-R68.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[npc_crp_V3]], [[npc_chkwarp]] 14b265e5b5fbe263ae668226bd761df4dceade23 Npc coords call 0 2433 4359 2024-01-26T02:36:13Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_coords_call </span>register1</span> * ''register1'' = start of continuou..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 5 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5ht register = Function to call. (In dec.) ==Use== Used to create a script collision that is only triggered by an NPC. It will call the function as long as an NPC is inside. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> <span style='color:green'> npc_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), and calls function in register 5 (function 102) when a NPC is inside.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>'An NPC just stepped in a<cr>script collision made<cr>through scripting.' <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[leti]], [[at_coords_call]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] 9d85c31469dcd831f63cf193c6daaff5786848a2 Npc crp V3 0 2392 4321 4148 2023-02-20T00:13:12Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in https://www.youtube.com/watch?v=U5HGYTQ5SrM&list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I&index=5) ==Use== Used to create an NPC occupying the 2nd (Green) character slot. If the slot is occupied, moves that player to the spawn location. '''NOTE:''' Creating an NPC with this OPCode Will do the following effects when other players are present: * The player in the Green slot will appear as the NPC for everyone else. * The player in the Green slot will move to the designate spawn argument. Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 6 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_v3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] aeedb718376003ce16f0732e973561558f0f528f 4148 4146 2022-03-16T23:57:36Z Pheonixmog 20401 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) ==Use== Used to create an NPC occupying the 2nd (Green) character slot. If the slot is occupied, moves that player to the spawn location. '''NOTE:''' Creating an NPC with this OPCode Will do the following effects when other players are present: * The player in the Green slot will appear as the NPC for everyone else. * The player in the Green slot will move to the designate spawn argument. Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 6 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_v3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 81f7a6afe1d747a238b98b22b867249c73b2131c 4146 4144 2022-03-16T23:53:23Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) ==Use== Used to create an NPC occupying the 2nd (Green) character slot. If the slot is occupied, moves that player to the spawn location. '''NOTE:''' Creating an NPC with this OPCode Will do the following effects when other players are present: * The player in the Green slot will appear as the NPC for everyone else. * The player in the Green slot will move to the designate spawn argument. Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 6 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_v3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span><span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 86ea44ca2ca24a5797f4b5b5e99ca8efcc12cdbc 4144 2022-03-16T23:45:56Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) ==Use== Used to create an NPC occupying the 2nd (Green) character slot. If the slot is occupied, moves that player to the spawn location. '''NOTE:''' Creating an NPC with this OPCode Will do the following effects when other players are present: * The player in the Green slot will appear as the NPC for everyone else. * The player in the Green slot will move to the designate spawn argument. Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 7 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_v3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span><span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 8dd72baf1fe4357e196d0b46ec59131ad818b6dd Npc crp id v3 0 2391 4143 2022-03-15T02:32:21Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_id_v3</span> ''Register1''</span> * ''Register1'' = Start of continuou..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crp_id_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 7 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = Player slot. (0-3) 7th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) ==Use== Used to create an NPC occupying a character slot. '''WARNING:''' Creating an NPC in a character slot that is occupied by a player will overwrite their character status. It is highly recommended to put failsafes and checks to prevent overwriting a player's character. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 1. (The slot id to give the npc.)</span> <span style='color:green'> leti </span>R7, 00000011 <span style='color:orange'>//Makes register 7 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crp_id_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Used to prevent the npc from following you.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 2d13d6666c3d3516781fd9e01250e58481b6c779 Npc crppk V3 0 2396 4150 2022-03-23T04:08:58Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crppk_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crppk_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 7 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) 7th register = Player slot. (0-3) ==Use== Used to create an NPC occupying a character slot. By default they will begin to attack the player unless [[npc_stop]] is used. '''WARNING:''' Creating an NPC in a character slot that is occupied by a player will overwrite their character status. It is highly recommended to put failsafes and checks to prevent overwriting a player's character. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 0000001B <span style='color:orange'>//Makes register 6 equal 27. (Preset npc number. Determines what the npc will have equipped, level, and type. 0000001B is DACCI)</span> <span style='color:green'> leti </span>R7, 00000002 <span style='color:orange'>//Makes register 7 equal 1. (The slot id to give the npc.)</span> <span style='color:red'> npc_crppk_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> pl_pkon </span>00000001 <span style='color:orange'>//Allows the targeting and combat with other players/NPCs.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] b9231c690e223838013cf80208cab0d73c997f4b Npc crptalk V3 0 2394 4147 2022-03-16T23:57:07Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crptalk_v3</span> ''Register1''</span> * ''Register1'' = Start of continuo..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crptalk_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) ==Use== Used to create an NPC occupying the 2nd (Green) character slot. Often not used for combat, and will have the appropriate colored text box for their slot. If the slot is occupied, moves that player to the spawn location. '''NOTE:''' Creating an NPC with this OPCode Will do the following effects when other players are present: * The player in the Green slot will appear as the NPC for everyone else. * The player in the Green slot will move to the designate spawn argument. Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 6 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:red'> npc_crptalk_v3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 62f134c0adc7a7013594b3814c42a0d5a9a26ae6 Npc crptalk id V3 0 2393 4145 2022-03-16T23:52:59Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crptalk_id_v3</span> ''Register1''</span> * ''Register1'' = Start of conti..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_crptalk_id_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 7 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Rotation of NPC (decimal) 5th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) 7th register = Player slot. (0-3) ==Use== Used to create an NPC occupying a character slot. Often not used for combat, and will have the appropriate colored text box for their slot. '''WARNING:''' Creating an NPC in a character slot that is occupied by a player will overwrite their character status. It is highly recommended to put failsafes and checks to prevent overwriting a player's character. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000014 <span style='color:orange'>//Makes register 4 equal 20. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 6 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:green'> leti </span>R7, 00000001 <span style='color:orange'>//Makes register 7 equal 1. (The slot id to give the npc.)</span> <span style='color:red'> npc_crptalk_id_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above.</span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Used to prevent the npc from following you.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 269bff1173e59d3193926191212d860f2aad132d Npc kill 0 1809 2528 2013-05-05T07:32:52Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_kill </span>xxxxxxxx</span> * xxxxxxxx = Hex value of NPC slot to kill and remove from the party. ==Use== Used to kill a spawned NPC and make it disappear completely. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Kill NPC' <span style='color:green'> winend </span> <span style='color:green'> npc_kill </span>00000001 <span style='color:orange'>//Kills the NPC in slot 2.</span> <span style='color:green'> ret </span> </span> ==Also see== [[npc_play]], [[window_msg]], [[winend]], [[ret]] 598a2a54a05ae231257e191c8a97654d11998cd7 Npc lang clean 0 2378 4087 2022-01-20T04:13:38Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_lang_clean</span> ==Use== Clears all of the string slots used by npc_t..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_lang_clean</span> ==Use== Clears all of the string slots used by [[npc_text]]. Used for cutscenes, changing party members, or NPC fights. ==Also see== [[npc_text]], [[npc_crp_id_v3]], [[npc_crppk_V3]] 890c1541470002e2157ca4f04508a1fb1e4d1894 Npc param V3 0 2426 4352 4350 2024-01-13T08:05:39Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1'', NPC Table Value</span> * ''Register1'' = Start of continuous 14 Registers 1st register = NPC ID (Unused) 2nd register = NPC Base Level 3rd register = Tech Set 4th register = Monster Aggro Range 5th register = ??? 6th register = Distance from Player the NPC will Run (default 0000000E) 7th register = Monster De-aggro Range, to re-follow player 8th register = block range 9th register = Attack Range (Maxes at Monster Aggro Range, does not match weapon's range) 10th register = Attack Technique Level (max 0000000F) 11th register = Heal/Support Technique Level (max 0000000F) 12th register = Attack Frequency (0 to 64 in Hex) 13th register = Technique as Attack Frequency (0 to 64 in Hex) 14th register = ??? ==Use== Used to modify specific behaviors on NPCs. The Table value will modify that specific NPC's parameters when it is called through an NPC OpCode. f33217729c1ec2cec20e4906a195afce4be16576 4350 4349 2024-01-11T05:45:30Z Pheonixmog 20401 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1'', NPC Table Value</span> * ''Register1'' = Start of continuous 14 Registers 1st register = NPC ID (Unused) 2nd register = NPC Base Level 3rd register = Tech Set 4th register = Aggro Range 5th register = ??? 6th register = Distance from Player the NPC will Run 7th register = aggro player range 8th register = block range 9th register = attack range 10th register = Attack Technique Level (max 0000000F) 11th register = Heal/Support Technique Level (max 0000000F) 12th register = Attack Frequency (0 to 64 in Hex) 13th register = Technique as Attack Frequency (0 to 64 in Hex) 14th register = ??? ==Use== Used to modify specific behaviors on NPCs. The Table value will modify that specific NPC's parameters when it is called through an NPC OpCode. c111faf9a2a60cb5677a6709219be99ebd9e34f2 4349 4348 2024-01-11T05:43:45Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1'', NPC Table Value</span> * ''Register1'' = Start of continuous 14 Registers 1st register = NPC ID (Unused) 2nd register = NPC Base Level 3rd register = Tech Set 4th register = Aggro Range 5th register = ??? 6th register = Distance from Player the NPC will Run 7th register = aggro player range 8th register = block range 9th register = attack range 10th register = Attack Technique Level (max 0000000F) 11th register = Heal/Support Technique Level (max 0000000F) 12th register = Attack Frequency (0 to 64 in Hex) 13th register = Technique as Attack Frequency (0 to 64 in Hex) 14th register = ??? ==Use== Used to set specific parameters on NPCs. 1829a2792779bcefafb7154f07d425f98886f08e 4348 4295 2024-01-11T05:42:16Z Pheonixmog 20401 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 14 Registers 1st register = NPC ID (Unused) 2nd register = NPC Base Level 3rd register = Tech Set 4th register = Aggro Range 5th register = ??? 6th register = Distance from Player the NPC will Run 7th register = aggro player range 8th register = block range 9th register = attack range 10th register = Attack Technique Level (max 0000000F) 11th register = Heal/Support Technique Level (max 0000000F) 12th register = Attack Frequency (0 to 64 in Hex) 13th register = Technique as Attack Frequency (0 to 64 in Hex) 14th register = ??? ==Use== Used to set specific parameters on NPCs. c9d7e49dfcfee77dff226c8ad623cd41c715a27d 4295 4294 2022-10-16T23:47:15Z Kayak 20397 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 14 Registers 1st register = NPC ID (Unused) 2nd register = NPC Base Level 3rd register = Tech Set 4th register = Aggro Range 5th register = ??? 6th register = follow player distance 7th register = aggro player range 8th register = block range 9th register = attack range 10th register = attack tech level 11th register = heal/support tech level 12th register = attack agression 13th register = attack tech agression 14th register = ??? ==Use== Used to set specific parameters on NPCs. 6b16f7a3c5c3e929f91ad798697a665593c77746 4294 2022-10-16T23:44:13Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_param_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 6 Registers 1st register = NPC ID (Unused) 2nd register = NPC Base Level 3rd register = Tech Set 4th register = Aggro Range 5th register = ??? 6th register = follow player distance 7th register = aggro player range 8th register = block range 9th register = attack range 10th register = attack tech level 11th register = heal/support tech level 12th register = attack agression 13th register = attack tech agression 14th register = ??? ==Use== Used to set specific parameters on NPCs. 6ae41de3e69330d1a74c2e85738d0613faa27b23 Npc play 0 1411 1640 2011-03-30T08:22:32Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_play </span>00000000</span> * 00000000 = Required to play any NPC spawned. ==Use== Used to set a spawned NPC to follow the player ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>npc_stop </span>00000001 <span style='color:orange'>//Stop NPC in slot 2</span> <span style='color:green'> window_msg </span>'Enable NPC' <span style='color:green'> winend </span> <span style='color:green'> npc_play </span>00000000 <span style='color:orange'>/Play NPC in slot 2</span> <span style='color:green'> ret </span> </span> ==Also see== [[npc_stop]], [[window_msg]], [[winend]], [[ret]] 6713a69372d8c0b920901ca795a48b8df09d55db Npc stop 0 1412 1643 1642 2011-03-30T08:27:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_stop </span>xxxxxxxx</span> * xxxxxxxx = Hex value of NPC slot to stop. ==Use== Used to set a spawned NPC to stop following ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Stop NPC' <span style='color:green'> winend </span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Stop NPC in slot 2</span> <span style='color:green'> ret </span> </span> ==Also see== [[npc_play]], [[window_msg]], [[winend]], [[ret]] 27c05ed7fb107cc0558d4bf691d84b400920c35b 1642 1641 2011-03-30T08:27:38Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_stop </span>xxxxxxxx</span> * xxxxxxxx = Hex value of NPC slot to stop. ==Use== Used to set a spawned NPC to stop following ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Stop NPC' <span style='color:green'> winend </span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Stop NPC in slot 2</span> <span style='color:green'> ret </span> </span> ==Also see== [[npc_start]], [[window_msg]], [[winend]], [[ret]] 59dc57d00b11395d9e2a197b21fe815354365be8 1641 2011-03-30T08:27:20Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_stop </span>xxxxxxxx</span> * xxxxxxxx = Hex value of NPC slot to stop. ==Use== Used to set a spawned NPC stop following ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Stop NPC' <span style='color:green'> winend </span> <span style='color:green'> npc_stop </span>00000001 <span style='color:orange'>//Stop NPC in slot 2</span> <span style='color:green'> ret </span> </span> ==Also see== [[npc_start]], [[window_msg]], [[winend]], [[ret]] 12cab3420f03e0f6497627ac19fcb90567500001 Npc talk pl V3 0 2395 4330 4151 2023-08-08T03:41:35Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_talk_pl_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 8 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Spawn Radius (decimal) 5th register = Rotation of NPC (decimal) 6th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) 7th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 8th register = Player slot. (0-3, takes any open slot) ==Use== Used to create an NPC occupying a character slot. They will spawn/burst in when within the coordinates' radius value, disappear when outside it, and will have the appropriate colored text box for their slot. '''NOTE:''' Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000032 <span style='color:orange'>//Makes register 4 equal 50. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 000000B4 <span style='color:orange'>//Makes register 5 equal 180. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R6, 00000011 <span style='color:orange'>//Makes register 7 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:green'> leti </span>R7, 00000000 <span style='color:orange'>//Makes register 6 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R8, 00000001 <span style='color:orange'>//Makes register 8 equal 1. (The slot id to give the npc.)</span> <span style='color:red'> npc_talk_pl_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above. When you walk within 50 units of its spawn point, the NPC will appear and disappear outside it.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 72ee6711e1452ac78c849ce968064b36c25d4865 4151 4149 2022-03-27T05:59:31Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_talk_pl_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 8 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Spawn Radius (decimal) 5th register = Rotation of NPC (decimal) 6th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 7th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) 8th register = Player slot. (0-3, takes any open slot) ==Use== Used to create an NPC occupying a character slot. They will spawn/burst in when within the coordinates' radius value, disappear when outside it, and will have the appropriate colored text box for their slot. '''NOTE:''' Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000032 <span style='color:orange'>//Makes register 4 equal 50. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 000000B4 <span style='color:orange'>//Makes register 5 equal 180. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R6, 00000000 <span style='color:orange'>//Makes register 6 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R7, 00000011 <span style='color:orange'>//Makes register 7 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:green'> leti </span>R8, 00000001 <span style='color:orange'>//Makes register 8 equal 1. (The slot id to give the npc.)</span> <span style='color:red'> npc_talk_pl_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above. When you walk within 50 units of its spawn point, the NPC will appear and disappear outside it.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] cd0b9a568cc5a759d27f8f0cd09f9c2c0d192759 4149 2022-03-23T03:59:25Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_talk_pl_v3</span> ''Register1''</span> * ''Register1'' = Start of continuo..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>npc_talk_pl_v3</span> ''Register1''</span> * ''Register1'' = Start of continuous 8 Registers 1st register = Position X (decimal) 2nd register = Position Y (decimal) 3rd register = Position Z (decimal) 4th register = Spawn Radius (decimal) 5th register = Rotation of NPC (decimal) 6th register = State (0 is alive, 1 is dead, 2 is Invisible Named Text Box) 7th register = NPC Template (0 - 63 in decimal, look in someusefulinfo.zip) 7th register = Player slot. (0-3, takes any open slot) ==Use== Used to create an NPC occupying a character slot. They will spawn/burst in when within the coordinates' radius value, disappear when outside it, and will have the appropriate colored text box for their slot. '''NOTE:''' Though this OPCode does not overwrite the Player Character's data, it is still highly recommended to put failsafes and checks to prevent spawning an NPC with multiple players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000208 <span style='color:orange'>//Makes register 1 equal 520. (X position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 520. (Y position of where the npc will spawn.).</span> <span style='color:green'> leti </span>R3, 00000022 <span style='color:orange'>//Makes register 3 equal 34. (Z position of where the npc will spawn.)</span> <span style='color:green'> leti </span>R4, 00000032 <span style='color:orange'>//Makes register 4 equal 50. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R5, 000000B4 <span style='color:orange'>//Makes register 5 equal 180. (Rotation of spawned npc.)</span> <span style='color:green'> leti </span>R6, 00000000 <span style='color:orange'>//Makes register 5 equal 0. (Is npc dead flag set to 00000000 for alive, 00000001 for dead and lying on the ground.)</span> <span style='color:green'> leti </span>R7, 00000011 <span style='color:orange'>//Makes register 6 equal 17. (Preset npc number. Determines what the npc will have equipped, level, and type. 00000011 is MONTAGUE)</span> <span style='color:green'> leti </span>R8, 00000001 <span style='color:orange'>//Makes register 7 equal 1. (The slot id to give the npc.)</span> <span style='color:red'> npc_talk_pl_V3 </span>R1 <span style='color:orange'>//Loads the npc with the leti arguments listed above. When you walk within 50 units of its spawn point, the NPC will appear and disappear outside it.</span> <span style='color:green'> ret </span> ==Also see== [[load_npc_data]], [[get_npc_data]], [[leti]], [[npc_crp_id_V3]], [[npc_stop]], [[ret]], [[npc_play]], [[npc_kill]], [[HEX:]] 05dc341c00276029c966b3c37f5447a866cda93b Npc text 0 2368 4351 4296 2024-01-13T02:58:55Z Pheonixmog 20401 /* Slots */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_text</span> xxxxxxxx, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the dialogue slot the NPC will call. * string = Message to display ** See list of [[Special characters]] ==Use== Modifies the different criteria for a party NPC to pull dialogue from while playing. Overwriting a slot replaces the old string. Each individual party NPC will speak them independently. ==Slots== 00: Engaging in combat 01: Near death situation 02: AoE Tech 03: ??? 04: On Death 05: After Death 06: ??? 07: ??? 08: Taunting enemies 09: When player gets a status effect 0A: ??? 0B: Standing still for 2 minutes 0C: ??? 0D: Heavy Attacks 0E: Getting knocked down 0F: Getting hit 10: While walking 11: Being healed 12: Room cleared 13: Using an item 14: No healing items 15: Wave cleared 16: Casting Anti 17: Simple Tech ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>npc_text </span>00000004, 'Oh no, I died!' <span style='color:orange'>//Sets the text that will appear when the NPC dies.</span> <span style='color:green'> ret </span> </span> ==Also see== [[STR:]], [[npc_crp_id_v3]], [[npc_play]] eafe88c4e6df1688769634a441253d144536335b 4296 4103 2022-10-31T00:37:48Z Pheonixmog 20401 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_text</span> xxxxxxxx, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the dialogue slot the NPC will call. * string = Message to display ** See list of [[Special characters]] ==Use== Modifies the different criteria for a party NPC to pull dialogue from while playing. Overwriting a slot replaces the old string. Each individual party NPC will speak them independently. ==Slots== 00: Engaging in combat 01: Near death situation 02: AoE Tech 03: ??? 04: On Death 05: After Death 06: ??? 07: ??? 08: Taunting enemies 09: Casting Anti 0A: ??? 0B: Standing still for 2 minutes 0C: ??? 0D: Heavy Attacks 0E: Getting knocked down 0F: Getting hit 10: While walking 11: Being healed 12: Room cleared 13: Using an item 14: No healing items 15: Wave cleared 16: ??? 17: Simple Tech ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>npc_text </span>00000004, 'Oh no, I died!' <span style='color:orange'>//Sets the text that will appear when the NPC dies.</span> <span style='color:green'> ret </span> </span> ==Also see== [[STR:]], [[npc_crp_id_v3]], [[npc_play]] d9e74a2d8c44f24a3cc3bf5e70104fc3815ec609 4103 4046 2022-01-28T06:03:52Z Pheonixmog 20401 /* Slots */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_text</span> xxxxxxxx, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the dialogue slot the NPC will call. * string = Message to display ** See list of [[Special characters]] ==Use== Modifies the different criteria for a party NPC to pull dialogue from while playing. Overwriting a slot replaces the old string. Each individual party NPC will speak them independently. ==Slots== 00: Engaging in combat 01: Near death situation 02: AoE Tech 03: ??? 04: On Death 05: After Death 06: ??? 07: ??? 08: Taunting enemies 09: Casting Anti 0A: ??? 0B: Standing still for 2 minutes 0C: ??? 0D: Heavy Attacks 0E: Getting knocked down 0F: Getting hit 10: While walking 11: Being healed 12: Room cleared 13: Using an item 14: No healing items 15: Wave cleared 16: ??? 17: Simple Tech ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>npc_text </span>00000004, Oh no, I died!' <span style='color:orange'>//Sets the text that will appear when the NPC dies.</span> <span style='color:green'> ret </span> </span> ==Also see== [[STR:]], [[npc_crp_id_v3]], [[npc_play]] 9b53ae75e96e573836517dec6da2cdea82857a1e 4046 4041 2021-07-10T21:34:09Z Pheonixmog 20401 /* Slots */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_text</span> xxxxxxxx, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the dialogue slot the NPC will call. * string = Message to display ** See list of [[Special characters]] ==Use== Modifies the different criteria for a party NPC to pull dialogue from while playing. Overwriting a slot replaces the old string. Each individual party NPC will speak them independently. ==Slots== 00: Engaging in combat 01: Near death situation 02: AoE Tech 03: ??? 04: On Death 05: After Death 06: ??? 07: ??? 08: Taunting enemies 09: Casting Anti 0A: ??? 0B: Standing still for 2 minutes 0C: ??? 0D: Heavy Attacks 0E: Getting knocked down 0F: Getting hit 10: While walking 11: Being healed 12: Room cleared 13: Killing an enemy 14: No healing items 15: Wave cleared 16: ??? 17: Simple Tech ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>npc_text </span>00000004, Oh no, I died!' <span style='color:orange'>//Sets the text that will appear when the NPC dies.</span> <span style='color:green'> ret </span> </span> ==Also see== [[STR:]], [[npc_crp_id_v3]], [[npc_play]] bb54edf312a108d3a7d0ed96496ccd98b9a9b3ad 4041 2021-05-30T07:18:45Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_text</span> xxxxxxxx, String</span> * ''xxxxxxxx (DWORD1) = Hex value of..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>npc_text</span> xxxxxxxx, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the dialogue slot the NPC will call. * string = Message to display ** See list of [[Special characters]] ==Use== Modifies the different criteria for a party NPC to pull dialogue from while playing. Overwriting a slot replaces the old string. Each individual party NPC will speak them independently. ==Slots== 00: Engaging in combat 01: Near death situation 02: AoE Tech 03: ??? 04: On Death 05: ??? 06: ??? 07: ??? 08: Taunting enemies 09: Casting Anti 0A: ??? 0B: Standing still for 2 minutes 0C: ??? 0D: Heavy Attacks 0E: Getting knocked down 0F: Getting hit 10: While walking 11: Being healed 12: Room cleared 13: Killing an enemy 14: No healing items 15: Wave cleared 16: ??? 17: Simple Tech ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>npc_text </span>00000004, Oh no, I died!' <span style='color:orange'>//Sets the text that will appear when the NPC dies.</span> <span style='color:green'> ret </span> </span> ==Also see== [[STR:]], [[npc_crp_id_v3]], [[npc_play]] 89330c4a81f5b9a8d0343cd91d0a15b869c338c1 Npcname.ini 0 2374 4062 4061 2021-10-15T23:21:54Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named npcname.ini and put that file into the same directory as qedit.exe ==Contents== The following looks goofy, but just trust us, copy and paste it. <pre> 0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty 1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype - 65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype - 66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - - 67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - - 68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - 69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 - 97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8 98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag - 99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - 100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7 101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype - 129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 - 131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 - 132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - - 161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 - 162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype - 167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 192 Dragon / Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype - 213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype - 214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype - 215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype - 216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 - 217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 - 218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 - 219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type - 221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype - 222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa - 224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7 225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 - 240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - </pre> 7a074a6581e691f6e26fe4c6e2112f2b399fc9a2 4061 4060 2021-10-15T23:20:46Z LunarFuror 20394 /* Contents */ wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named npcname.ini and put that file into the same directory as qedit.exe ==Contents== <pre> 0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty<br /> 1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype -<br /> 65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype -<br /> 66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - -<br /> 67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - -<br /> 68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -<br /> 69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 -<br /> 97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8<br /> 98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag -<br /> 99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -<br /> 100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7<br /> 101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype -<br /> 129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 -<br /> 131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 -<br /> 132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - -<br /> 161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 -<br /> 162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype -<br /> 167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 192 Dragon / Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype -<br /> 213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype -<br /> 214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype -<br /> 215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype -<br /> 216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 -<br /> 217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 -<br /> 218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 -<br /> 219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type -<br /> 221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype -<br /> 222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa -<br /> 224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7<br /> 225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 -<br /> 240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - </pre> 7f61c902720b8ad9c47d2d6213ee67094358f9b2 4060 2021-10-15T23:14:18Z LunarFuror 20394 Created page with "==Instructions== Copy the text in contents below into a new file named npcname.ini and put that file into the same directory as qedit.exe ==Contents== 0 Empty Empty Empty Emp..." wikitext text/x-wiki ==Instructions== Copy the text in contents below into a new file named npcname.ini and put that file into the same directory as qedit.exe ==Contents== 0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty<br /> 1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype -<br /> 65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype -<br /> 66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - -<br /> 67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - -<br /> 68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -<br /> 69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 -<br /> 97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8<br /> 98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag -<br /> 99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -<br /> 100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7<br /> 101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype -<br /> 129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 -<br /> 131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 -<br /> 132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - -<br /> 161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 -<br /> 162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype -<br /> 167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 192 Dragon / Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype -<br /> 213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype -<br /> 214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype -<br /> 215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype -<br /> 216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 -<br /> 217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 -<br /> 218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 -<br /> 219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type -<br /> 221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype -<br /> 222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa -<br /> 224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7<br /> 225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 -<br /> 240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br /> 281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br /> 39580cbc383286ee326b30c927e9cae48d1e16c6 OPCodes 0 1813 4358 4266 2024-01-26T02:29:03Z Pheonixmog 20401 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[npc_coords_call]] * [[party_coords_call]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[npc_check_straggle]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[item_create_unknown]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[set_shrink_cam1]] * [[set_shrink_cam2]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[congrats_msg_multi_cm]] * [[stage_end_multi_cm]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[get_vector_from_path]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[npc_coords_call_ex]] * [[party_coords_call_ex]] * [[set_obj_param_ex]] * [[npc_check_straggle_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_total_deaths]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[item_check_bank]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 77df6eb289ae8576accbe4e4f9fe3a5d80d19a2b 4266 4262 2022-06-22T23:48:56Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[item_create_unknown]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[set_shrink_cam1]] * [[set_shrink_cam2]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[congrats_msg_multi_cm]] * [[stage_end_multi_cm]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[get_vector_from_path]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_total_deaths]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[item_check_bank]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 5e056bc31bf8f495f586dfc5f3e4b0765ee9edda 4262 4261 2022-06-21T22:46:05Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[item_create_unknown]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[congrats_msg_multi_cm]] * [[stage_end_multi_cm]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[get_vector_from_path]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[item_check_bank]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 1061b5205eb3e8d701b6c554469ad43d0d62502d 4261 4260 2022-06-21T20:20:49Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[item_create_unknown]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[congrats_msg_multi_cm]] * [[stage_end_multi_cm]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[get_vector_from_path]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 34353018815d1c1a8faee207fa5dba4b6d3c8f8d 4260 4259 2022-06-21T17:40:22Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[item_create_unknown]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[get_vector_from_path]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] adbcf0842046e3233ae0bc92fa90b4737d00184b 4259 4258 2022-06-21T17:28:17Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[item_create_unknown]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] be49e6924a1ec2ed9d08d96f91ff91895661d0fc 4258 4251 2022-06-21T17:26:49Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[get_unknown_mode]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] f1f5ec612bc0c2a8585a98c5d9d4170ec3464b46 4251 4250 2022-06-18T02:14:44Z Ender 20403 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] d7d6fa01053b5bafe70d1ce849e27a2c005a3b77 4250 4246 2022-06-18T01:50:45Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[item_create_multi_cm]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3f_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] e43603ff91b734b3e72687804cf35cf418c1dd69 4246 4243 2022-06-16T03:06:33Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[symchat_unknown]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3f_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 47920757d13f444f382bd201786ae3161f710790 4243 4242 2022-06-15T00:05:41Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[allow_weapons]] * [[ba_enable_sonar]] * [[ba_use_sonar]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3f_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 8d93924cb08708095c25908c47aeecdac42653c0 4242 4241 2022-06-15T00:03:08Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[disable_retry_menu]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3f_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 462a346941f16435d092e51158d02554186a1bf5 4241 4239 2022-06-13T02:55:48Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[tan]] * [[atan]] * [[olga_is_dead2]] * [[particle3]] * [[particle3f_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 38759389c7172ca7a8662b94353bdaa7d675086d 4239 4238 2022-06-13T02:42:57Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[particle3f_id]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 1ee0e219af0c6dea56d636b89d43b3b20164ad89 4238 4237 2022-06-13T00:54:29Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[move_coords_obj]] * [[at_coords_call_ex]] * [[at_coords_talk_ex]] * [[walk_to_coord_call_ex]] * [[col_npcinr_ex]] * [[set_obj_param_ex]] * [[col_plinaw_ex]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] c2a01aa17220106c96c872240a25069504b61fde 4237 4236 2022-06-13T00:42:37Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[get_encryption_key]] * [[kill_player]] * [[get_serial_number]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 025e044439ff9fb3154a0c2ad2f595c48ec5562b 4236 4235 2022-06-13T00:02:51Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[award_srank]] * [[get_mag_stats]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] a515fb8f517d6b0e2868dc2ff45811a16e3cf743 4235 4234 2022-06-12T23:44:42Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[set_cmode_rank]] * [[check_rank_time]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 6a2ad2d20bdfa092d8354dcd237114f5a998ffed 4234 4228 2022-06-10T23:12:43Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[write_guild_flagw]] * [[write_guild_flagl]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[disable_win_pfx]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 3639749ed12543fdb12b52a25c13952b8cee59c0 4228 4210 2022-06-10T22:30:39Z Ender 20403 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[BB_is_ep4boss_dying]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 58223cc4dd1acb1ccff2ffe87e320aa4c832ee9e 4210 4207 2022-06-10T04:11:47Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[symbol_chat_create]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 2f2958faf41c681ad4c4f0bf6d5c077df36ff940 4207 4206 2022-06-10T02:03:04Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[chat_detect]] * [[unknownF8A6]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] e5d8bb4d6c1888661c367b157e15e3b0589267df 4206 4205 2022-06-10T01:39:50Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[get_bosswarp_option]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[unknownF8A5]] * [[unknownF8A6]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] a82d05d7def311e9982e31993fe49e392c729b3e 4205 4204 2022-06-10T00:52:45Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[item_detect_bank]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[unknownF8A5]] * [[unknownF8A6]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] f4bca487f03ada679f28cbb3e0f1e1e395edd711 4204 4202 2022-06-09T23:23:27Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[init_online_key?]] * [[encrypt_gc_entry_auto]] * [[unknownF8A5]] * [[unknownF8A6]] * [[set_shrink_size]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] f6966e6791fcba4183f15761c0b0524f083a939b 4202 4193 2022-06-09T23:09:30Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[read_guildflag_16b]] * [[read_guildflag_32b]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 50bfd5aaa46c74f232ed1ab4f522e784640c3ff5 4193 4183 2022-06-09T12:34:41Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[is_there_grave_message]] * [[get_ba_record]] * [[get_cmode_prize_rank]] * [[get_number_of_player2]] * [[party_has_name]] * [[someone_has_spoken]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] e145ca65e01f2131b3989284677702646bc34c5d 4183 4182 2022-05-12T01:48:00Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[modi2]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 0bbcd2a1fef305f95a4a7e1581bee76422ccc153 4182 4181 2022-04-29T03:29:03Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[set_episode2]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] d0cb933e012c269b55bd446aafdec229a65fd95c 4181 4180 2022-04-29T02:26:42Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[BB_set_ep4boss_can_escape]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 54bfbda03c94ab361cacaf1459b31c6f12dfba47 4180 4179 2022-04-29T02:22:57Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[set_area_total]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] df07c91a5cca25f0e1705a28d94df76595e4494e 4179 4169 2022-04-29T01:45:42Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[clear_area_list]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] ce819a318ced34c7181619845d3b225bd14dce89 4169 4055 2022-04-28T18:26:15Z LunarFuror 20394 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. For information on item hex codes and how items generally work look [[item_hex_codes|here]]. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 76f10071e55eccda8f628cbe1973aeb5f872f42b 4055 4038 2021-09-19T19:45:38Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete_slot]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 01bec16cd8313b8f18758433519283f61df125f9 4038 4037 2021-05-25T23:29:47Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[falz_is_dead]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[volopt_is_dead]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[olga_is_dead2]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 49da1c1af8e52691f112558fb50e7be58ed78f73 4037 4023 2021-05-23T00:26:51Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[disable_weapon_drop]] * [[enable_weapon_drop]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_enable_retry]] * [[unknownF89E]] * [[player_recovery]] * [[disable_bosswarp_option]] * [[enable_bosswarp_option]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 1957498dec94a8a5d75348eaa29099e76eedcb88 4023 4010 2021-05-22T17:17:03Z Pheonixmog 20401 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[enemy_give_score]] * [[enemy_take_score]] * [[kill_score]] * [[death_score]] * [[enemy_kill_score]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[clear_score_announce]] * [[set_score_announce]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_death_recap]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm]] * [[turn_on_bgm]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 4a040ddcf36be4c61b5279ca300a8fb3af4de08b 4010 4005 2021-05-05T16:02:28Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[qexit2]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 7016cb8c7ea81e840ca27f56f9c66e2dda21c37b 4005 3969 2021-05-05T15:11:11Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[reset_kills]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 5abe43a44fc35dd473043af61c1b70021afc98b4 3969 3956 2021-04-09T01:49:59Z Esc 20398 get_pl_name and get_pl_job wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name]] * [[get_pl_job]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 7db8fb521d1abdc52f42736de39f31f5c8921469 3956 3951 2021-03-30T01:10:04Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[set_cmode_char_template]] * [[set_cmode_diff]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] cebf2971564484b40354bf18a00645ba735a1b84 3951 3946 2021-03-28T23:16:58Z Esc 20398 Added enable_stealth_suit_effect and disable_stealth_suit_effect wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[enable_stealth_suit_effect]] * [[disable_stealth_suit_effect]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 28e2af3e45170bc2e09eb300e066e6cf21704da4 3946 3929 2021-03-28T16:03:15Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[ba_set_meseta]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 26385d2f37960c175469f4f3d0b791b7cc618015 3929 3912 2021-03-06T22:10:02Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[particle3]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 56c00044f95b7938ce7f170e06f3a4c2548314aa 3912 3893 2021-03-02T03:57:16Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[ba_set_tech]] * [[ba_set_equip]] * [[ba_set_mag]] * [[ba_set_item]] * [[ba_set_trapmenu]] * [[unknownF817]] * [[ba_set_respawn]] * [[ba_set_char]] * [[ba_drop_wep]] * [[ba_teams]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[ba_set_trap]] * [[ba_set_target]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[ba_enable_sonar]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[ba_box_drops]] * [[award_item_ok?]] * [[ba_set_trapself]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[ba_set_damagetrap]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[death_tech_lvl_up2]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] d5ddf1bf9af1f482aa248f5f6a66964cac39d981 3893 3866 2020-12-09T14:57:16Z Kayak 20397 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[set_cmode_grave_rates]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 304f38c4e19fcb3a0e822fe4ab98c633d3c41e94 3866 3857 2020-10-23T14:55:42Z Esc 20398 Renamed unknownF829 to get_num_kills. wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[get_num_kills]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] e78656c2569f7b86d4a46aabe4cf0b30c0ef826a 3857 3734 2020-10-23T12:16:06Z Esc 20398 Renamed unknown f8b0-f8b5 to read and write. wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[read1]] * [[read2]] * [[read4]] * [[write1]] * [[write2]] * [[write4]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] e02133fa8403bfda5729a911ac9b5916dd4b9e99 3734 3414 2018-09-28T01:49:05Z Lemon 20113 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[get_game_version]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[unknownF8B0]] * [[unknownF8B1]] * [[unknownF8B2]] * [[unknownF8B3]] * [[unknownF8B4]] * [[unknownF8B5]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 0d4114c17955533413ff0456bfd91a21a4bbc5b5 3414 3411 2018-01-23T20:48:07Z Lemon 20113 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[letb]] * [[letw]] * [[leta]] * [[leto]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[unknownF8B0]] * [[unknownF8B1]] * [[unknownF8B2]] * [[unknownF8B3]] * [[unknownF8B4]] * [[unknownF8B5]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 3bf9bef31f5e1d5a644c18f8179c4574c73a0c58 3411 3404 2018-01-23T18:45:40Z Lemon 20113 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. If you run across an opcode that is not in qedit but listed below, install this [[asm.txt]] in qedit's root directory. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[leti8]] * [[leti16]] * [[unknown0C]] * [[unknown0D]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[unknownF8B0]] * [[unknownF8B1]] * [[unknownF8B2]] * [[unknownF8B3]] * [[unknownF8B4]] * [[unknownF8B5]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 140600bd94c782c6b2ce93c814b06b61fc2f6256 3404 3403 2018-01-23T18:23:24Z Lemon 20113 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[leti8]] * [[leti16]] * [[unknown0C]] * [[unknown0D]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[unknownF8B0]] * [[unknownF8B1]] * [[unknownF8B2]] * [[unknownF8B3]] * [[unknownF8B4]] * [[unknownF8B5]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 3acdd5ece39392a91f7a295cb35e74b30ce94702 3403 3387 2018-01-23T18:23:08Z Lemon 20113 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[leti8]] * [[leti16]] * [[unknown0C]] * [[unknown0D]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[enable]] * [[disable]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[unknownF8B0]] * [[unknownF8B1]] * [[unknownF8B2]] * [[unknownF8B3]] * [[unknownF8B4]] * [[unknownF8B5]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 61c5734bd9738ddcfccf21713344c262f6f2c8d1 3387 3385 2018-01-23T04:53:47Z Lemon 20113 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[leti8]] * [[leti16]] * [[unknown0C]] * [[unknown0D]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pusha]] * [[arg_pusho]] * [[arg_pushs]] * [[unknown4F]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[enable]] * [[disable]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[unknownA0]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[unknownBC]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[unknownDE]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[enable_map]] * [[disable_map]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[unknownF80E]] * [[unknownF80F]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF821]] * [[unknownF822]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unknownF829]] * [[unknownF82A]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[unknownF83A]] * [[unknownF83B]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[unknownF859]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85C]] * [[unknownF85D]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[unknownF862]] * [[unknownF863]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[unknownF874]] * [[unknownF875]] * [[unknownF876]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[unknownF87C]] * [[unknownF87D]] * [[unknownF87E]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF882]] * [[players_in_range]] * [[unknownF884]] * [[unknownF885]] * [[unknownF886]] * [[unknownF887]] * [[ba_close_msg]] * [[unknownF889]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[unknownF896]] * [[unknownF897]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A2]] * [[unknownF8A3]] * [[unknownF8A4]] * [[unknownF8A5]] * [[unknownF8A6]] * [[unknownF8A7]] * [[unknownF8A8]] * [[unknownF8A9]] * [[unknownF8AA]] * [[unknownF8AB]] * [[unknownF8AC]] * [[get_number_of_player2]] * [[unknownF8AE]] * [[unknownF8AF]] * [[unknownF8B0]] * [[unknownF8B1]] * [[unknownF8B2]] * [[unknownF8B3]] * [[unknownF8B4]] * [[unknownF8B5]] * [[unknownF8B6]] * [[unknownF8B7]] * [[unknownF8B8]] * [[chl_recovery?]] * [[unknownF8BA]] * [[unknownF8BB]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[set_slot_targetable]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF932]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[unknownF942]] * [[unknownF943]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[unknownF948]] * [[unknownF949]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[unknownF94E]] * [[unknownF94F]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[unknownF95A]] * [[unknownF95B]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 773c3b544553e0030af71053509a392ba5010da6 3385 2539 2017-12-24T00:03:13Z Lemon 20113 /* OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pushs]] * [[unknown4F]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[enable]] * [[disable]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[unknownF80B]] * [[unknownF80C]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[unknownF82F]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF883]] * [[ba_close_msg]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A8]] * [[unknownF8A9]] * [[get_number_of_player2]] * [[unknownF8B8]] * [[chl_recovery?]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[unknownF8CB]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 3f79b8a8e4f9f0e0c4c592aa98f3dacbb8108461 2539 2536 2013-05-05T11:28:03Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==OPCode List== * [[nop]] * [[ret]] * [[sync]] * [[exit]] * [[thread]] * [[va_start]] * [[va_end]] * [[va_call]] * [[let]] * [[leti]] * [[set]] * [[clear]] * [[rev]] * [[gset]] * [[gclear]] * [[grev]] * [[glet]] * [[gget]] * [[add]] * [[addi]] * [[sub]] * [[subi]] * [[mul]] * [[muli]] * [[div]] * [[divi]] * [[and]] * [[andi]] * [[or]] * [[ori]] * [[xor]] * [[xori]] * [[mod]] * [[modi]] * [[jmp]] * [[call]] * [[jmp_on]] * [[jmp_off]] * [[jmpue|jmp_=]] * [[jmpiue|jmpi_=]] * [[jmpuexe|jmp_!=]] * [[jmpiuexe|jmpi_!=]] * [[ujmpug|ujmp_>]] * [[ujmpiug|ujmpi_>]] * [[jmpug|jmp_>]] * [[jmpiug|jmpi_>]] * [[ujmpugl|ujmp_<]] * [[ujmpiugl|ujmpi_<]] * [[jmpul|jmp_<]] * [[jmpiugl|jmpi_<]] * [[ujmpuge|ujmp_>=]] * [[ujmpiuge|ujmpi_>=]] * [[jmpuge|jmp_>=]] * [[jmpiuge|jmpi_>=]] * [[ujmpule|ujmp_<=]] * [[ujmpiule|ujmpi_<=]] * [[jmpule|jmp_<=]] * [[jmpiule|jmpi_<=]] * [[switch_jmp]] * [[switch_call]] * [[stack_push]] * [[stack_pop]] * [[stack_pushm]] * [[stack_popm]] * [[arg_pushr]] * [[arg_pushl]] * [[arg_pushb]] * [[arg_pushw]] * [[arg_pushs]] * [[unknown4F]] * [[message]] * [[list]] * [[fadein]] * [[fadeout]] * [[se]] * [[bgm]] * [[enable]] * [[disable]] * [[window_msg]] * [[add_msg]] * [[mesend]] * [[gettime]] * [[winend]] * [[npc_crt_V1]] * [[npc_crt_V3]] * [[npc_stop]] * [[npc_play]] * [[npc_kill]] * [[npc_nont]] * [[npc_talk]] * [[npc_crp_V1]] * [[npc_crp_V3]] * [[create_pipe]] * [[p_hpstat_V1]] * [[p_hpstat_V3]] * [[p_dead_V1]] * [[p_dead_V3]] * [[p_disablewarp]] * [[p_enablewarp]] * [[p_move_v1]] * [[p_move_V3]] * [[p_look]] * [[p_action_disable]] * [[p_action_enable]] * [[disable_movement1]] * [[enable_movement1]] * [[p_noncol]] * [[p_col]] * [[p_setpos]] * [[p_return_guild]] * [[p_talk_guild]] * [[npc_talk_pl_V1]] * [[npc_talk_pl_V3]] * [[npc_talk_kil]] * [[npc_crtpk_V1]] * [[npc_crtpk_V3]] * [[npc_crppk_V1]] * [[npc_crppk_V3]] * [[npc_crptalk_v1]] * [[npc_crptalk_V3]] * [[p_look_at]] * [[npc_crp_id_V1]] * [[npc_crp_id_v3]] * [[cam_quake]] * [[cam_adj]] * [[cam_zmin]] * [[cam_zmout]] * [[cam_pan_V1]] * [[cam_pan_V3]] * [[game_lev_super]] * [[game_lev_reset]] * [[pos_pipe_V1]] * [[pos_pipe_V3]] * [[if_zone_clear]] * [[chk_ene_num]] * [[unhide_obj]] * [[unhide_ene]] * [[at_coords_call]] * [[at_coords_talk]] * [[col_npcin]] * [[col_npcinr]] * [[switch_on]] * [[switch_off]] * [[playbgm_epi]] * [[set_mainwarp]] * [[set_obj_param]] * [[set_floor_handler]] * [[clr_floor_handler]] * [[col_plinaw]] * [[hud_hide]] * [[hud_show]] * [[cine_enable]] * [[cine_disable]] * [[set_qt_failure]] * [[set_qt_success]] * [[clr_qt_failure]] * [[clr_qt_success]] * [[set_qt_cancel]] * [[clr_qt_cancel]] * [[pl_walk_V1]] * [[pl_walk_V3]] * [[pl_add_meseta]] * [[thread_stg]] * [[del_obj_param]] * [[item_create]] * [[item_create2]] * [[item_delete]] * [[item_delete2]] * [[item_check]] * [[setevt]] * [[get_difflvl]] * [[set_qt_exit]] * [[clr_qt_exit]] * [[particle_V1]] * [[particle_V3]] * [[npc_text]] * [[npc_chkwarp]] * [[pl_pkoff]] * [[map_designate]] * [[masterkey_on]] * [[masterkey_off]] * [[window_time]] * [[winend_time]] * [[winset_time]] * [[getmtime]] * [[set_quest_board_handler]] * [[clear_quest_board_handler]] * [[particle_id_V1]] * [[particle_id_V3]] * [[npc_crptalk_id_V1]] * [[npc_crptalk_id_V3]] * [[npc_lang_clean]] * [[pl_pkon]] * [[pl_chk_item2]] * [[enable_mainmenu]] * [[disable_mainmen]] * [[start_battlebgm]] * [[end_battlebgm]] * [[disp_msg_qb]] * [[close_msg_qb]] * [[set_eventflag_v1]] * [[set_eventflag_v3]] * [[sync_leti]] * [[set_returnhunter]] * [[set_returncity]] * [[load_pvr]] * [[load_midi]] * [[npc_param_V1]] * [[npc_param_V3]] * [[pad_dragon]] * [[clear_mainwarp]] * [[pcam_param_V1]] * [[pcam_param_V3]] * [[start_setevt_v1]] * [[start_setevt_v3]] * [[warp_on]] * [[warp_off]] * [[get_slotnumber]] * [[get_servernumber]] * [[set_eventflag2]] * [[res]] * [[unknownEA]] * [[enable_bgmctrl]] * [[sw_send]] * [[create_bgmctrl]] * [[pl_add_meseta2]] * [[sync_let]] * [[sync_register]] * [[send_regwork]] * [[leti_fixed_camera_V1]] * [[leti_fixed_camera_V3]] * [[default_camera_pos1]] * [[unknownF8]] * [[get_gc_number]] * [[unknownFB]] * [[set_chat_callback?]] * [[get_difflvl2]] * [[get_number_of_player1]] * [[get_coord_of_player]] * [[unknownF80B]] * [[unknownF80C]] * [[map_designate_ex]] * [[unknownF80E]] * [[unknownF80F]] * [[ba_initial_floor]] * [[set_ba_rules]] * [[unknownF812]] * [[unknownF813]] * [[unknownF814]] * [[unknownF815]] * [[unknownF816]] * [[unknownF817]] * [[unknownF818]] * [[unknownF819]] * [[unknownF81A]] * [[unknownF81B]] * [[ba_disp_msg]] * [[death_lvl_up]] * [[death_tech_lvl_up]] * [[cmode_stage]] * [[unknownF823]] * [[unknownF824]] * [[exp_multiplication]] * [[exp_division?]] * [[get_user_is_dead?]] * [[go_floor]] * [[unlock_door2]] * [[lock_door2]] * [[if_switch_not_pressed]] * [[if_switch_pressed]] * [[unknownF82F]] * [[control_dragon]] * [[release_dragon]] * [[shrink]] * [[unshrink]] * [[display_clock2?]] * [[unknownF83D]] * [[delete_area_title?]] * [[load_npc_data]] * [[get_npc_data]] * [[give_damage_score]] * [[take_damage_score]] * [[unk_score_F84A]] * [[unk_score_F84B]] * [[kill_score]] * [[death_score]] * [[unk_score_F84E]] * [[enemy_death_score]] * [[meseta_score]] * [[unknownF851]] * [[unknownF852]] * [[reverse_warps]] * [[unreverse_warps]] * [[set_ult_map]] * [[unset_ult_map]] * [[set_area_title]] * [[unknownF858]] * [[equip_item_v2]] * [[equip_item_v3]] * [[unequip_item_V2]] * [[unequip_item_V3]] * [[unknownF85E]] * [[unknownF85F]] * [[unknownF860]] * [[unknownF861]] * [[cmode_rank]] * [[award_item_name?]] * [[award_item_select?]] * [[award_item_give_to?]] * [[unknownF868]] * [[unknownF869]] * [[item_create_cmode]] * [[unknownF86B]] * [[award_item_ok?]] * [[unknownF86D]] * [[unknownF86E]] * [[ba_set_lives]] * [[ba_set_tech_lvl]] * [[ba_set_lvl]] * [[ba_set_time_limit]] * [[boss_is_dead?]] * [[enable_techs]] * [[disable_techs]] * [[get_gender]] * [[get_chara_class]] * [[take_slot_meseta]] * [[read_guildcard_flag]] * [[unknownF880]] * [[get_pl_name?]] * [[unknownF883]] * [[ba_close_msg]] * [[get_player_status]] * [[send_mail]] * [[online_check]] * [[chl_set_timerecord?]] * [[chl_get_timerecord?]] * [[unknownF88F]] * [[unknownF890]] * [[load_enemy_data]] * [[get_physical_data]] * [[get_attack_data]] * [[get_resist_data]] * [[get_movement_data]] * [[shift_left]] * [[shift_right]] * [[get_random]] * [[reset_map]] * [[disp_chl_retry_mnu]] * [[chl_reverser?]] * [[unknownF89E]] * [[unknownF89F]] * [[unknownF8A0]] * [[unknownF8A1]] * [[unknownF8A8]] * [[unknownF8A9]] * [[get_number_of_player2]] * [[unknownF8B8]] * [[chl_recovery?]] * [[set_episode]] * [[file_dl_req]] * [[get_dl_status]] * [[gba_unknown4?]] * [[get_gba_state?]] * [[unknownF8C4]] * [[unknownF8C5]] * [[QEXIT]] * [[use_animation]] * [[stop_animation]] * [[run_to_coord]] * [[set_slot_invincible]] * [[unknownF8CB]] * [[set_slot_poison]] * [[set_slot_paralyse]] * [[set_slot_shock]] * [[set_slot_freeze]] * [[set_slot_slow]] * [[set_slot_confuse]] * [[set_slot_shifta]] * [[set_slot_deband]] * [[set_slot_jellen]] * [[set_slot_zalure]] * [[fleti_fixed_camera]] * [[fleti_locked_camera]] * [[default_camera_pos2]] * [[set_motion_blur]] * [[set_screen_b&w]] * [[unknownF8DB]] * [[NPC_action_string]] * [[get_pad_cond]] * [[get_button_cond]] * [[freeze_enemies]] * [[unfreeze_enemies]] * [[freeze_everything]] * [[unfreeze_everything]] * [[restore_hp]] * [[restore_tp]] * [[close_chat_bubble]] * [[unknownF8E6]] * [[unknownF8E7]] * [[unknownF8E8]] * [[unknownF8E9]] * [[unknownF8EA]] * [[unknownF8EB]] * [[unknownF8EC]] * [[animation_check]] * [[call_image_data]] * [[unknownF8EF]] * [[turn_off_bgm_p2]] * [[turn_on_bgm_p2]] * [[load_unk_data]] * [[particle2]] * [[dec2float]] * [[float2dec]] * [[flet]] * [[fleti]] * [[fadd]] * [[faddi]] * [[fsub]] * [[fsubi]] * [[fmul]] * [[fmuli]] * [[fdiv]] * [[fdivi]] * [[get_unknown_count?]] * [[get_stackable_item_count]] * [[freeze_and_hide_equip]] * [[thaw_and_show_equip]] * [[set_paletteX_callback]] * [[activate_paletteX]] * [[enable_paletteX]] * [[restore_paletteX]] * [[disable_paletteX]] * [[get_paletteX_activated]] * [[get_unknown_paletteX_status?]] * [[disable_movement2]] * [[enable_movement2]] * [[get_time_played]] * [[get_guildcard_total]] * [[get_slot_meseta]] * [[get_player_level]] * [[get_Section_ID]] * [[get_player_hp]] * [[get_floor_number]] * [[get_coord_player_detect]] * [[read_global_flag]] * [[write_global_flag]] * [[unknownF927]] * [[floor_player_detect]] * [[read_disk_file?]] * [[open_pack_select]] * [[item_select]] * [[get_item_id]] * [[color_change]] * [[send_statistic?]] * [[unknownF92F]] * [[chat_box]] * [[chat_bubble]] * [[unknownF933]] * [[scroll_text]] * [[gba_unknown1]] * [[gba_unknown2]] * [[gba_unknown3]] * [[add_damage_to?]] * [[item_delete21CF]] * [[get_item_info]] * [[item_packing1]] * [[item_packing2]] * [[get_lang_setting?]] * [[prepare_statistic?]] * [[keyword_detect]] * [[Keyword]] * [[get_guildcard_num]] * [[get_wrap_status]] * [[initial_floor]] * [[sin]] * [[cos]] * [[boss_is_dead2?]] * [[unknownF94B]] * [[unknownF94C]] * [[is_there_cardbattle?]] * [[BB_p2_menu]] * [[BB_Map_Designate]] * [[BB_get_number_in_pack]] * [[BB_swap_item]] * [[BB_check_wrap]] * [[BB_exchange_PD_item]] * [[BB_exchange_PD_srank]] * [[BB_exchange_PD_special]] * [[BB_exchange_PD_percent]] * [[unknownF959]] * [[BB_exchange_SL]] * [[BB_exchange_PC]] * [[BB_box_create_BP]] * [[BB_exchage_PT]] * [[unknownF960]] * [[unknownF961]] * [[HEX:]] * [[STR:]] 8296307bbc47d744c794fdff68b2e60d4968767f 2536 2013-05-05T11:25:00Z Tofuman 2 [[OPCodes]] moved to [[OPCodes old]] wikitext text/x-wiki #REDIRECT [[OPCodes old]] 7587267eaaffdce7a4554895ce59817bcfb69e86 OPCodes old 0 1369 2535 2527 2013-05-05T11:25:00Z Tofuman 2 [[OPCodes]] moved to [[OPCodes old]] wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <font color='green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </font> ==V2 OPCode List== <font color='blue'> * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </font> ==V3 OPCode List== <font color='red'> * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] * [[particle_V3]] * [[pl_walk_V3]] * [[p_dead_V3]] </font> ==V4 OPCode List== <font color='purple'> * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </font> 9fa800affbc91d27a92de962de27fb15401ce8e0 2527 1637 2013-05-03T22:37:18Z Tofuman 2 /* V3 OPCode List */ wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <font color='green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </font> ==V2 OPCode List== <font color='blue'> * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </font> ==V3 OPCode List== <font color='red'> * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] * [[particle_V3]] * [[pl_walk_V3]] * [[p_dead_V3]] </font> ==V4 OPCode List== <font color='purple'> * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </font> 9fa800affbc91d27a92de962de27fb15401ce8e0 1637 1634 2011-03-30T07:32:02Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <font color='green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </font> ==V2 OPCode List== <font color='blue'> * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </font> ==V3 OPCode List== <font color='red'> * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] </font> ==V4 OPCode List== <font color='purple'> * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </font> c618383f9945193f917379941ef11b03d0a6eb10 1634 1633 2011-03-30T07:15:34Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <font color='green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </font> ==V2 OPCode List== <font color='blue'> * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </font> ==V3 OPCode List== <font color='red'> * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] </font> ==V4 OPCode List== <font color='purple'> * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </font> 13661ee50c5401da3dccb9afbda8fc41d3817e1d 1633 1632 2011-03-30T07:14:09Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <font color='green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </span> <span style='color:blue'> ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </span> <span style='color:red'> ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] </span> <span style='color:purple'> ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </span> 36e2051cd2cf18bfee30a4a96b87cfd497b6e996 1632 1631 2011-03-30T07:13:54Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <p style='color:green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </span> <span style='color:blue'> ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </span> <span style='color:red'> ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] </span> <span style='color:purple'> ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </span> 2f794ca18cefbb9b701aa44553bfb23e42ca6183 1631 1630 2011-03-30T07:12:36Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <span style='color:green'>* 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </span> <span style='color:blue'> ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </span> <span style='color:red'> ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] </span> <span style='color:purple'> ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </span> cee710aa520385b7a5921629db467eb66358c4fb 1630 1618 2011-03-30T07:10:34Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== <span style='color:green'> * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] </span> <span style='color:blue'> ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] </span> <span style='color:red'> ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] </span> <span style='color:purple'> ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] </span> aecf410bf352d52b6b637171cd1ff313917f6e99 1618 1593 2011-03-30T06:43:56Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti]] (Dreamcast only) * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let]] (Dreamcast Only) * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] 3bb302856a04595732a1abb230e9fe97e4bcd318 1593 1592 2011-03-28T07:39:34Z Tofuman 2 wikitext text/x-wiki Please use the following [[opcodetemplate|template]] when adding a new OP Code page. ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] e27ece9745b3383c692ad7b7227338b53d9b5e62 1592 1402 2011-03-28T07:39:19Z Tofuman 2 wikitext text/x-wiki Please use the following [[template|opcodetemplate]] when adding a new OP Code page. ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] d7c223bdee1d8441c54bda926a542f7b3890a0dc 1402 1401 2011-03-23T15:14:27Z Tofuman 2 /* V4 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT]] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] e027785222501b4ffb4c27c250fdd9bb80fba25f 1401 1400 2011-03-23T15:14:17Z Tofuman 2 /* V4 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== * 0xF950 [[BB_p2_menu]] * 0xF951 [[BB_Map_Designate]] * 0xF952 [[BB_get_number_in_pack]] * 0xF953 [[BB_swap_item]] * 0xF954 [[BB_check_wrap]] * 0xF955 [[BB_exchange_PD_item]] * 0xF956 [[BB_exchange_PD_srank]] * 0xF957 [[BB_exchange_PD_special]] * 0xF958 [[BB_exchange_PD_percent]] * 0xF959 [[unknownF959]] * 0xF95C [[BB_exchange_SLT] * 0xF95D [[BB_exchange_PC]] * 0xF95E [[BB_box_create_BP]] * 0xF95F [[BB_exchage_PT]] * 0xF960 [[unknownF960]] * 0xF961 [[unknownF961]] 49ee9425877be2d8c86170f5c5dcba8541b11aaa 1400 1399 2011-03-23T15:12:20Z Tofuman 2 /* V3 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1 [[get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== 59959aace4eb04edd9412bc6745b3601ea2de5d8 1399 1391 2011-03-23T15:11:52Z Tofuman 2 /* V3 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== * 0x05 [[va_start]] - Variable start, Use argments for variables. * 0x06 [[va_end]] * 0x07 [[va_call]] * 0x48 [[arg_pushr]] * 0x49 [[arg_pushl]] * 0x4A [[arg_pushb]] * 0x4B [[arg_pushw]] * 0x4E [[arg_pushs]] * 0x66 [[set_ally_NPC1_V3]] * 0x69 [[if_char_alive?_V3]] * 0x6A [[if_char_dead_V3]] * 0x6D [[move_slot_V3]] * 0x79 [[set_neutral_NPC1_V3]] * 0x7C [[set_enemy_NPC_V3]] * 0x7D [[set_ally_NPC2_V3]] * 0x7F [[set_ally_NPC3_v3]] * 0x84 [[pan_camera_V3]] * 0x87 [[coord_create_pipe_V3]] * 0xA8 [[walk_to_coord_V3]] * 0xC0 [[light_orb1_V3]] * 0xCD [[chara_effect_V3]] * 0xCE [[set_neutral_NPC2_V3]] * 0xDF [[unknownDF_V3]] * 0xE2 [[set_player_camera_V3]] * 0xEF [[sync_register]] - replaces sync_let and sync_leti * 0xF1 [[leti_fixed_camera_V3]] * 0xF8BC [[set_epiII]] * 0xF8C0 [[file_dl_req]] * 0xF8C1get_dl_status]] * 0xF8C2 [[gba_unknown4?]] * 0xF8C3 [[get_gba_state?]] * 0xF8C4 [[unknownF8C4]] * 0xF8C5 [[unknownF8C5]] * 0xF8C6 [[QEXIT]] * 0xF8C7 [[use_animation]] * 0xF8C8 [[stop_animation]] * 0xF8C9 [[run_to_coord]] * 0xF8CA [[set_slot_invincible]] * 0xF8CB [[unknownF8CB]] * 0xF8CC [[set_slot_poison]] * 0xF8CD [[set_slot_paralyse]] * 0xF8CE [[set_slot_shock]] * 0xF8CF [[set_slot_freeze]] * 0xF8D0 [[set_slot_slow]] * 0xF8D1 [[set_slot_confuse]] * 0xF8D2 [[set_slot_shifta]] * 0xF8D3 [[set_slot_deband]] * 0xF8D4 [[set_slot_jellen]] * 0xF8D5 [[set_slot_zalure]] * 0xF8D6 [[fleti_fixed_camera]] * 0xF8D7 [[fleti_locked_camera]] * 0xF8D8 [[default_camera_pos2]] * 0xF8D9 [[set_motion_blur]] * 0xF8dA [[set_screen_b&w]] * 0xF8DB [[unknownF8DB]] * 0xF8DC [[NPC_action_string]] * 0xF8DD [[get_pad_cond]] * 0xF8DE [[get_button_cond]] * 0xF8DF [[freeze_enemies]] * 0xF8E0 [[unfreeze_enemies]] * 0xF8E1 [[freeze_everything]] * 0xF8E2 [[unfreeze_everything]] * 0xF8E3 [[restore_hp]] * 0xF8E4 [[restore_tp]] * 0xF8E5 [[close_chat_bubble]] * 0xF8E6 [[unknownF8E6]] * 0xF8E7 [[unknownF8E7]] * 0xF8E8 [[unknownF8E8]] * 0xF8E9 [[unknownF8E9]] * 0xF8EA [[unknownF8EA]] * 0xF8EB [[unknownF8EB]] * 0xF8EC [[unknownF8EC]] * 0xF8ED [[animation_check]] * 0xF8EE [[call_image_data]] * 0xF8EF [[unknownF8EF]] * 0xF8F0 [[turn_off_bgm_p2]] * 0xF8F1 [[turn_on_bgm_p2]] * 0xF8F2 [[load_unk_data]] * 0xF8F3 [[light_orb2]] * 0xF901 [[dec2float]] * 0xF902 [[float2dec]] * 0xF903 [[flet]] * 0xF904 [[fleti]] * 0xF908 [[fadd]] * 0xF909 [[faddi]] * 0xF90A [[fsub]] * 0xF90B [[fsubi]] * 0xF90C [[fmul]] * 0xF90D [[fmuli]] * 0xF90E [[fdiv]] * 0xF90F [[fdivi]] * 0xF910 [[get_unknown_count?]] * 0xF911 [[get_stackable_item_count]] * 0xF912 [[freeze_and_hide_equip]] * 0xF913 [[thaw_and_show_equip]] * 0xF914 [[set_paletteX_callback]] * 0xF915 [[activate_paletteX]] * 0xF916 [[enable_paletteX]] * 0xF917 [[restore_paletteX]] * 0xF918 [[disable_paletteX]] * 0xF919 [[get_paletteX_activated]] * 0xF91A [[get_unknown_paletteX_status?]] * 0xF91B [[disable_movement2]] * 0xF91C [[enable_movement2]] * 0xF91D [[get_time_played]] * 0xF91E [[get_guildcard_total]] * 0xF91F [[get_slot_meseta]] * 0xF920 [[get_player_level]] * 0xF921 [[get_Section_ID]] * 0xF922 [[get_player_hp]] * 0xF923 [[get_floor_number]] * 0xF924 [[get_coord_player_detect]] * 0xF925 [[read_global_flag]] * 0xF926 [[write_global_flag]] * 0xF927 [[unknownF927]] * 0xF928 [[floor_player_detect]] * 0xF929 [[read_disk_file?]] * 0xF92A [[open_pack_select]] * 0xF92B [[item_select]] * 0xF92C [[get_item_id]] * 0xF92D [[color_change]] * 0xF92E [[send_statistic?]] * 0xF92F [[unknownF92F]] * 0xF930 [[chat_box]] * 0xF931 [[chat_bubble]] * 0xF933 [[unknownF933]] * 0xF934 [[scroll_text]] * 0xF935 [[gba_unknown1]] * 0xF936 [[gba_unknown2]] * 0xF937 [[gba_unknown3]] * 0xF938 [[add_damage_to?]] * 0xF939 [[item_delete2]] * 0xF93A [[get_item_info]] * 0xF93B [[item_packing1]] * 0xF93C [[item_packing2]] * 0xF93D [[get_lang_setting?]] * 0xF93E [[prepare_statistic?]] * 0xF93F [[keyword_detect]] * 0xF940 [[Keyword]] * 0xF941 [[get_guildcard_num]] * 0xF944 [[get_wrap_status]] * 0xF945 [[initial_floor]] * 0xF946 [[sin]] * 0xF947 [[cos]] * 0xF94A [[boss_is_dead2?]] * 0xF94B [[unknownF94B]] * 0xF94C [[unknownF94C]] * 0xF94D [[is_there_cardbattle]] ==V4 OPCode List== b926a6007b05a16a6edbba88d2bc9893eed32d7f 1391 1390 2011-03-23T14:36:34Z Tofuman 2 /* V2 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [[set_chat_callback?]] * 0xF808 [[get_difficulty_level2]] * 0xF809 [[get_number_of_player1]] * 0xF80A [[get_coord_of_player]] * 0xF80B [[unknownF80B]] * 0xF80C [[unknownF80C]] * 0xF80D [[map_designate_ex]] * 0xF80E [[unknownF80E]] * 0xF80F [[unknownF80F]] * 0xF810 [[initial_floor_ba]] * 0xF811 [[set_ba_rules]] * 0xF812 [[unknownF812]] * 0xF813 [[unknownF813]] * 0xF814 [[unknownF814]] * 0xF815 [[unknownF815]] * 0xF816 [[unknownF816]] * 0xF817 [[unknownF817]] * 0xF818 [[unknownF818]] * 0xF819 [[unknownF819]] * 0xF81A [[unknownF81A]] * 0xF81B [[unknownF81B]] * 0xF81C [[disp_msg_ba]] * 0xF81D [[death_lvl_up]] * 0xF81E [[death_tech_lvl_up]] * 0xF820 [[cmode_stage]] * 0xF823 [[unknownF823]] * 0xF824 [[unknownF824]] * 0xF825 [[exp_multiplication]] * 0xF827 [[get_user_is_dead?]] * 0xF828 [[go_floor]] * 0xF82B [[unlock_door2]] * 0xF82C [[lock_door2]] * 0xF82D [[if_switch_not_pressed]] * 0xF82E [[if_switch_pressed]] * 0xF82F [[unknownF82F]] * 0xF830 [[control_dragon]] * 0xF831 [[release_dragon]] * 0xF838 [[shrink]] * 0xF839 [[unshrink]] * 0xF83C [[display_clock2?]] * 0xF83D [[unknownF83D]] * 0xF83E [[delete_area_title?]] * 0xF840 [[load_npc_data]] * 0xF841 [[get_npc_data]] * 0xF848 [[give_damage_score]] * 0xF849 [[take_damage_score]] * 0xF84A [[unk_score_F84A]] * 0xF84B [[unk_score_F84B]] * 0xF84C [[kill_score]] * 0xF84D [[death_score]] * 0xF84E [[unk_score_F84E]] * 0xF84F [[enemy_death_score]] * 0xF850 [[meseta_score]] * 0xF851 [[unknownF851]] * 0xF852 [[unknownF852]] * 0xF853 [[reverse_warps]] * 0xF854 [[unreverse_warps]] * 0xF855 [[set_ult_map]] * 0xF856 [[unset_ult_map]] * 0xF857 [[set_area_title]] * 0xF858 [[unknownF858]] * 0xF85A [[equip_item]] * 0xF85B [[unequip_item]] * 0xF85E [[unknownF85E]] * 0xF85F [[unknownF85F]] * 0xF860 [[unknownF860]] * 0xF861 [[unknownF861]] * 0xF864 [[cmode_rank]] * 0xF865 [[award_item_name?]] * 0xF866 [[award_item_select?]] * 0xF867 [[award_item_give_to?]] * 0xF868 [[unknownF868]] * 0xF869 [[unknownF869]] * 0xF86A [[item_create_cmode]] * 0xF86B [[unknownF86B]] * 0xF86C [[award_item_ok?]] * 0xF86D [[unknownF86D]] * 0xF86E [[unknownF86E]] * 0xF86F [[set_lives_ba]] * 0xF870 [[ba_set_tech_lvl]] * 0xF871 [[set_lvl_ba]] * 0xF872 [[set_time_limit_ba]] * 0xF873 [[boss_is_dead?]] * 0xF877 [[enable_techs]] * 0xF878 [[disable_techs]] * 0xF879 [[get_gender]] * 0xF87A [[get_chara_class]] * 0xF87B [[take_slot_meseta]] * 0xF87F [[read_guildcard_flag]] * 0xF880 [[unknownF880]] * 0xF881 [[get_pl_name?]] * 0xF883 [[unknownF883]] * 0xF888 [[close_msg_ba]] * 0xF88A [[get_player_status]] * 0xF88B [[send_mail]] * 0xF88C [[online_check]] * 0xF88D [[chl_set_timerecord?]] * 0xF88E [[chl_get_timerecord?]] * 0xF88F [[unknownF88F]] * 0xF890 [[unknownF890]] * 0xF891 [[load_enemy_data]] * 0xF892 [[get_physical_data]] * 0xF893 [[get_attack_data]] * 0xF894 [[get_resist_data]] * 0xF895 [[get_movement_data]] * 0xF898 [[shift_left]] * 0xF899 [[shift_right]] * 0xF89A [[get_random]] * 0xF89B [[reset_map]] * 0xF89C [[disp_chl_retry_mnu]] * 0xF89D [[chl_reverser?]] * 0xF89E [[unknownF89E]] * 0xF89F [[unknownF89F]] * 0xF8A0 [[unknownF8A0]] * 0xF8A1 [[unknownF8A1]] * 0xF8A8 [[unknownF8A8]] * 0xF8A9 [[unknownF8A9]] * 0xF8AD [[get_number_of_player2]] * 0xF8B8 [[unknownF8B8]] * 0xF8B9 [[chl_recovery?]] ==V3 OPCode List== ==V4 OPCode List== f35ac63ce197e94cb7a1178c4d3a0407c7a7b9ca 1390 1388 2011-03-23T14:35:59Z Tofuman 2 /* V2 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== * 0xF801 [set_chat_callback?] * 0xF808 [get_difficulty_level2] * 0xF809 [get_number_of_player1] * 0xF80A [get_coord_of_player] * 0xF80B [unknownF80B] * 0xF80C [unknownF80C] * 0xF80D [map_designate_ex] * 0xF80E [unknownF80E] * 0xF80F [unknownF80F] * 0xF810 [initial_floor_ba] * 0xF811 [set_ba_rules] * 0xF812 [unknownF812] * 0xF813 [unknownF813] * 0xF814 [unknownF814] * 0xF815 [unknownF815] * 0xF816 [unknownF816] * 0xF817 [unknownF817] * 0xF818 [unknownF818] * 0xF819 [unknownF819] * 0xF81A [unknownF81A] * 0xF81B [unknownF81B] * 0xF81C [disp_msg_ba] * 0xF81D [death_lvl_up] * 0xF81E [death_tech_lvl_up] * 0xF820 [cmode_stage] * 0xF823 [unknownF823] * 0xF824 [unknownF824] * 0xF825 [exp_multiplication] * 0xF827 [get_user_is_dead?] * 0xF828 [go_floor] * 0xF82B [unlock_door2] * 0xF82C [lock_door2] * 0xF82D [if_switch_not_pressed] * 0xF82E [if_switch_pressed] * 0xF82F [unknownF82F] * 0xF830 [control_dragon] * 0xF831 [release_dragon] * 0xF838 [shrink] * 0xF839 [unshrink] * 0xF83C [display_clock2?] * 0xF83D [unknownF83D] * 0xF83E [delete_area_title?] * 0xF840 [load_npc_data] * 0xF841 [get_npc_data] * 0xF848 [give_damage_score] * 0xF849 [take_damage_score] * 0xF84A [unk_score_F84A] * 0xF84B [unk_score_F84B] * 0xF84C [kill_score] * 0xF84D [death_score] * 0xF84E [unk_score_F84E] * 0xF84F [enemy_death_score] * 0xF850 [meseta_score] * 0xF851 [unknownF851] * 0xF852 [unknownF852] * 0xF853 [reverse_warps] * 0xF854 [unreverse_warps] * 0xF855 [set_ult_map] * 0xF856 [unset_ult_map] * 0xF857 [set_area_title] * 0xF858 [unknownF858] * 0xF85A [equip_item] * 0xF85B [unequip_item] * 0xF85E [unknownF85E] * 0xF85F [unknownF85F] * 0xF860 [unknownF860] * 0xF861 [unknownF861] * 0xF864 [cmode_rank] * 0xF865 [award_item_name?] * 0xF866 [award_item_select?] * 0xF867 [award_item_give_to?] * 0xF868 [unknownF868] * 0xF869 [unknownF869] * 0xF86A [item_create_cmode] * 0xF86B [unknownF86B] * 0xF86C [award_item_ok?] * 0xF86D [unknownF86D] * 0xF86E [unknownF86E] * 0xF86F [set_lives_ba] * 0xF870 [ba_set_tech_lvl] * 0xF871 [set_lvl_ba] * 0xF872 [set_time_limit_ba] * 0xF873 [boss_is_dead?] * 0xF877 [enable_techs] * 0xF878 [disable_techs] * 0xF879 [get_gender] * 0xF87A [get_chara_class] * 0xF87B [take_slot_meseta] * 0xF87F [read_guildcard_flag] * 0xF880 [unknownF880] * 0xF881 [get_pl_name?] * 0xF883 [unknownF883] * 0xF888 [close_msg_ba] * 0xF88A [get_player_status] * 0xF88B [send_mail] * 0xF88C [online_check] * 0xF88D [chl_set_timerecord?] * 0xF88E [chl_get_timerecord?] * 0xF88F [unknownF88F] * 0xF890 [unknownF890] * 0xF891 [load_enemy_data] * 0xF892 [get_physical_data] * 0xF893 [get_attack_data] * 0xF894 [get_resist_data] * 0xF895 [get_movement_data] * 0xF898 [shift_left] * 0xF899 [shift_right] * 0xF89A [get_random] * 0xF89B [reset_map] * 0xF89C [disp_chl_retry_mnu] * 0xF89D [chl_reverser?] * 0xF89E [unknownF89E] * 0xF89F [unknownF89F] * 0xF8A0 [unknownF8A0] * 0xF8A1 [unknownF8A1] * 0xF8A8 [unknownF8A8] * 0xF8A9 [unknownF8A9] * 0xF8AD [get_number_of_player2] * 0xF8B8 [unknownF8B8] * 0xF8B9 [chl_recovery?] ==V3 OPCode List== ==V4 OPCode List== c4b440ef0b98b64fcd0d653bf305fa260e9d410a 1388 1387 2011-03-23T14:06:22Z Tofuman 2 wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] ==V2 OPCode List== ==V3 OPCode List== ==V4 OPCode List== 30c8d1f9e15b4d461ddee3e5a9b85ddfe7a6d261 1387 1386 2011-03-23T14:05:54Z Tofuman 2 /* V1 OPCode List */ wikitext text/x-wiki ==V1 OPCode List== * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] =V2 OPCode List= =V3 OPCode List= =V4 OPCode List= 45a661b1514eea6f3b3109ad82d42fffe209a0b7 1386 1384 2011-03-23T14:05:27Z Tofuman 2 /* OPCodes V1 */ wikitext text/x-wiki =V1 OPCode List= * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] =V2 OPCode List= =V3 OPCode List= =V4 OPCode List= d29422db78f9cfd0392024b73ae0a70dcf20eadc 1384 1383 2011-03-23T14:01:14Z Tofuman 2 /* OPCodes V1 */ wikitext text/x-wiki =OPCodes V1= * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue|jmp_=]] * 0x2D [[jmpiue|jmpi_=]] * 0x2E [[jmpuexe|jmp_!=]] * 0x2F [[jmpiuexe|jmpi_!=]] * 0x30 [[ujmpug|ujmp_>]] * 0x31 [[ujmpiug|ujmpi_>]] * 0x32 [[jmpug|jmp_>]] * 0x33 [[jmpiug|jmpi_>]] * 0x34 [[ujmpugl|ujmp_<]] * 0x35 [[ujmpiugl|ujmpi_<]] * 0x36 [[jmpul|jmp_<]] * 0x37 [[jmpiugl|jmpi_<]] * 0x38 [[ujmpuge|ujmp_>=]] * 0x39 [[ujmpiuge|ujmpi_>=]] * 0x3A [[jmpuge|jmp_>=]] * 0x3B [[jmpiuge|jmpi_>=]] * 0x3C [[ujmpule|ujmp_<=]] * 0x3D [[ujmpiule|ujmpi_<=]] * 0x3E [[jmpule|jmp_<=]] * 0x3F [[jmpiule|jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] e4ce343b19f0d28e97a1924fd73d390856b083f5 1383 1382 2011-03-23T13:53:28Z Tofuman 2 wikitext text/x-wiki =OPCodes V1= * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmpue jmp_=]] * 0x2D [[jmpiue jmpi_=]] * 0x2E [[jmpuexe jmp_!=]] * 0x2F [[jmpiuexe jmpi_!=]] * 0x30 [[ujmp_>]] * 0x31 [[ujmpi_>]] * 0x32 [[jmp_>]] * 0x33 [[jmpi_>]] * 0x34 [[ujmp_<]] * 0x35 [[ujmpi_<]] * 0x36 [[jmp_<]] * 0x37 [[jmpi_<]] * 0x38 [[ujmp_>=]] * 0x39 [[ujmpi_>=]] * 0x3A [[jmp_>=]] * 0x3B [[jmpi_>=]] * 0x3C [[ujmp_<=]] * 0x3D [[ujmpi_<=]] * 0x3E [[jmp_<=]] * 0x3F [[jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] 47763b09e639a1c1ef39aca3fb9e00b0934dc999 1382 1381 2011-03-23T13:49:49Z Tofuman 2 wikitext text/x-wiki * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmp_&#61;]] * 0x2D [[jmpi_&#61;]] * 0x2E [[jmp_!&#61;]] * 0x2F [[jmpi_!&#61;]] * 0x30 [[ujmp_&#62;]] * 0x31 [[ujmpi_&#62;]] * 0x32 [[jmp_&#62;]] * 0x33 [[jmpi_&#62;]] * 0x34 [[ujmp_&#60;]] * 0x35 [[ujmpi_&#60;]] * 0x36 [[jmp_&#60;]] * 0x37 [[jmpi_&#60;]] * 0x38 [[ujmp_&#62;&#61;]] * 0x39 [[ujmpi_&#62;&#61;]] * 0x3A [[jmp_&#62;&#61;]] * 0x3B [[jmpi_&#62;&#61;]] * 0x3C [[ujmp_&#60;&#61;]] * 0x3D [[ujmpi_&#60;&#61;]] * 0x3E [[jmp_&#60;&#61;]] * 0x3F [[jmpi_&#60;&#61;]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] cc6725c966050c3647f2634a3e148c35294c959c 1381 1380 2011-03-23T13:43:27Z Tofuman 2 /* V1 OPCode List */ wikitext text/x-wiki =V1 OPCode List= * 0x00 [[nop]] * 0x01 [[ret]] * 0x02 [[sync]] * 0x03 [[exit]] * 0x04 [[thread]] * 0x08 [[let]] * 0x09 [[leti]] * 0x10 [[set]] * 0x11 [[clear]] * 0x12 [[rev]] * 0x13 [[gset]] * 0x14 [[gclear]] * 0x15 [[grev]] * 0x16 [[glet]] * 0x17 [[gget]] * 0x18 [[add]] * 0x19 [[addi]] * 0x1A [[sub]] * 0x1B [[subi]] * 0x1C [[mul]] * 0x1D [[muli]] * 0x1E [[div]] * 0x1F [[divi]] * 0x20 [[and]] * 0x21 [[andi]] * 0x22 [[or]] * 0x23 [[ori]] * 0x24 [[xor]] * 0x25 [[xori]] * 0x26 [[mod]] * 0x27 [[modi]] * 0x28 [[jmp]] * 0x29 [[call]] * 0x2A [[jmp_on]] * 0x2B [[jmp_off]] * 0x2C [[jmp_=]] * 0x2D [[jmpi_=]] * 0x2E [[jmp_!=]] * 0x2F [[jmpi_!=]] * 0x30 [[ujmp_>]] * 0x31 [[ujmpi_>]] * 0x32 [[jmp_>]] * 0x33 [[jmpi_>]] * 0x34 [[ujmp_<]] * 0x35 [[ujmpi_<]] * 0x36 [[jmp_<]] * 0x37 [[jmpi_<]] * 0x38 [[ujmp_>=]] * 0x39 [[ujmpi_>=]] * 0x3A [[jmp_>=]] * 0x3B [[jmpi_>=]] * 0x3C [[ujmp_<=]] * 0x3D [[ujmpi_<=]] * 0x3E [[jmp_<=]] * 0x3F [[jmpi_<=]] * 0x40 [[switch_jmp]] * 0x41 [[switch_call]] * 0x42 [[stack_push]] * 0x43 [[stack_pop]] * 0x44 [[stack_pushm]] * 0x45 [[stack_popm]] * 0x4F [[unknown4F]] * 0x50 [[message]] * 0x51 [[list]] * 0x52 [[fadein]] * 0x53 [[fadeout]] * 0x54 [[se]] * 0x55 [[bgm]] * 0x58 [[enable]] * 0x59 [[disable]] * 0x5A [[window_msg]] * 0x5B [[add_msg]] * 0x5C [[mesend]] * 0x5D [[gettime]] * 0x5E [[winend]] * 0x60 [[npc_crt_V1]] * 0x61 [[npc_stop]] * 0x62 [[npc_play]] * 0x63 [[npc_kill]] * 0x64 [[npc_nont]] * 0x65 [[npc_talk]] * 0x66 [[npc_crp_V1]] * 0x68 [[create_pipe]] * 0x69 [[p_hpstat_V1]] * 0x6A [[p_dead_V1]] * 0x6B [[p_disablewarp]] * 0x6C [[p_enablewarp]] * 0x6D [[p_move_v1]] * 0x6E [[p_look]] * 0x70 [[p_action_disable]] * 0x71 [[p_action_enable]] * 0x72 [[disable_movement1]] * 0x73 [[enable_movement1]] * 0x74 [[p_noncol]] * 0x75 [[p_col]] * 0x76 [[p_setpos]] * 0x77 [[p_return_guild]] * 0x78 [[p_talk_guild]] * 0x79 [[npc_talk_pl_V1]] * 0x7A [[npc_talk_kill]] * 0x7B [[npc_crtpk_V1]] * 0x7C [[npc_crppk_V1]] * 0x7D [[npc_crptalk_v1]] * 0x7E [[p_look_at_v1]] * 0x7F [[npc_crp_id_V1]] * 0x80 [[cam_quake]] * 0x81 [[cam_adj]] * 0x82 [[cam_zmin]] * 0x83 [[cam_zmout]] * 0x84 [[cam_pan_V1]] * 0x85 [[game_lev_super]] * 0x86 [[game_lev_reset]] * 0x87 [[pos_pipe_V1]] * 0x88 [[if_zone_clear]] * 0x89 [[chk_ene_num]] * 0x8A [[unhide_obj]] * 0x8B [[unhide_ene]] * 0x8C [[at_coords_call]] * 0x8D [[at_coords_talk]] * 0x8E [[col_npcin]] * 0x8F [[col_npcinr]] * 0x90 [[switch_on]] * 0x91 [[switch_off]] * 0x92 [[playbgm_epi]] * 0x93 [[set_mainwarp]] * 0x94 [[set_obj_param]] * 0x95 [[set_floor_handler]] * 0x96 [[clr_floor_handler]] * 0x97 [[col_plinaw]] * 0x98 [[hud_hide]] * 0x99 [[hud_show]] * 0x9A [[cine_enable]] * 0x9B [[cine_disable]] * 0xA1 [[set_qt_failure]] * 0xA2 [[set_qt_success]] * 0xA3 [[clr_qt_failure]] * 0xA4 [[clr_qt_success]] * 0xA5 [[set_qt_cancel]] * 0xA6 [[clr_qt_cancel]] * 0xA8 [[pl_walk_V1]] * 0xB0 [[pl_add_meseta]] * 0xB1 [[thread_stg]] * 0xB2 [[del_obj_param]] * 0xB3 [[item_create]] * 0xB4 [[item_create2]] * 0xB5 [[item_delete]] * 0xB6 [[item_delete2]] * 0xB7 [[item_check]] * 0xB8 [[setevt]] * 0xB9 [[get_difflvl]] * 0xBA [[set_qt_exit]] * 0xBB [[clr_qt_exit]] * 0xC0 [[particle_V1]] * 0xC1 [[npc_text]] * 0xC2 [[npc_chkwarp]] * 0xC3 [[pl_pkoff]] * 0xC4 [[map_designate]] * 0xC5 [[masterkey_on]] * 0xC6 [[masterkey_off]] * 0xC7 [[window_time]] * 0xC8 [[winend_time]] * 0xC9 [[winset_time]] * 0xCA [[getmtime]] * 0xCB [[set_quest_board_handler]] * 0xCC [[clear_quest_board_handler]] * 0xCD [[particle_id_V1]] * 0xCE [[npc_crptalk_id_V1]] * 0xCF [[npc_lang_clean]] * 0xD0 [[pl_pkon]] * 0xD1 [[pl_chk_item2]] * 0xD2 [[enable_mainmenu]] * 0xD3 [[disable_mainmenu]] * 0xD4 [[start_battlebgm]] * 0xD5 [[end_battlebgm]] * 0xD6 [[disp_msg_qb]] * 0xD7 [[close_msg_qb]] * 0xD8 [[set_eventflag_v1]] * 0xD9 [[sync_leti (Dreamcast only)]] * 0xDA [[set_returnhunter]] * 0xDB [[set_returncity]] * 0xDC [[load_pvr]] * 0xDD [[load_midi]] * 0xDF [[npc_param_V1]] * 0xE1 [[clear_mainwarp]] * 0xE2 [[pcam_param_V1]] * 0xE3 [[start_setevt_v1]] * 0xE4 [[warp_on]] * 0xE5 [[warp_off]] * 0xE6 [[get_slotnumber]] * 0xE7 [[get_servernumber]] * 0xE8 [[set_eventflag2]] * 0xE9 [[res]] * 0xEA [[unknownEA]] * 0xEB [[enable_bgmctrl]] * 0xEC [[sw_send]] * 0xED [[create_bgmctrl]] * 0xEE [[pl_add_meseta2]] * 0xEF [[sync_let (Dreamcast Only)]] * 0xF0 [[send_regwork]] * 0xF1 [[leti_fixed_camera_V1]] * 0xF2 [[default_camera_pos1]] * 0xF8 [[unknownF8]] * 0xFA [[unknownFA]] * 0xFB [[unknownFB]] =V2 OPCode List= =V3 OPCode List= =V4 OPCode List= 5c2bb500fe427e779098f1f4987fbe1309c70323 1380 1379 2011-03-23T13:35:31Z Tofuman 2 wikitext text/x-wiki =V1 OPCode List= =V2 OPCode List= =V3 OPCode List= =V4 OPCode List= a4071ab3fedc7b9112b9c82740d52cd7c17b8928 1379 2011-03-23T13:33:07Z Tofuman 2 wikitext text/x-wiki ==OPCodes== e7fae554b5b7681d95ef89c8628d2e5b94908165 Object template 0 2422 4283 2022-10-01T20:06:56Z LunarFuror 20394 Created page with "==Object== Some description of the object. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '..." wikitext text/x-wiki ==Object== Some description of the object. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - Some Description * '''(2)''' - Some Description * '''(3)''' - Some Description * '''(4)''' - Some Description * '''(5)''' - Some Description * '''(6)''' - Some Description 6b0585002d3bb85668cb3e16fb8ff541ef0fb8de Objects and Enemies 0 2254 4338 4289 2023-11-01T17:05:11Z Kayak 20397 /* Objects List */ wikitext text/x-wiki Please use the following [[object template|template]] when adding a new object page. The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (001) [[Particle]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (034) [[Touch Plate Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (146) [[Fixed Item Box]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (195) [[Smashing Pillar]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (528) [[Laser Detect]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] c296aab979ff913bef5c3e7c3f6a01ffef6f8a3a 4289 4287 2022-10-06T00:47:27Z Ender 20403 /* Objects List */ wikitext text/x-wiki Please use the following [[object template|template]] when adding a new object page. The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (001) [[Particle]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (034) [[Touch Plate Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (146) [[Fixed Item Box]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (528) [[Laser Detect]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] f3dad91830ffbc252f60c0180f63a0b20d428e03 4287 4282 2022-10-06T00:12:25Z Ender 20403 /* Objects List */ wikitext text/x-wiki Please use the following [[object template|template]] when adding a new object page. The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (034) [[Touch Plate Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (146) [[Fixed Item Box]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (528) [[Laser Detect]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 9123d5969cef776f523e7fecb98cf408a00f1bb7 4282 4280 2022-10-01T20:05:26Z LunarFuror 20394 wikitext text/x-wiki Please use the following [[object template|template]] when adding a new object page. The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (146) [[Fixed Item Box]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (528) [[Laser Detect]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] e2b6e4c387c71484fca351c54f004a3045c0e29d 4280 4278 2022-10-01T20:02:32Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (146) [[Fixed Item Box]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (528) [[Laser Detect]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] a94f6d424e77ec698d168eb1867415650c27be2a 4278 4275 2022-09-30T21:13:08Z Ender 20403 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (528) [[Laser Detect]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] f65732cd2bf41a4f0a70b46464e3c4e2647e05c4 4275 4154 2022-09-30T21:07:56Z Ender 20403 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (527) [[Saw]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (553) [[VR Link]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 56307316b2f8f75cabca68cf02e134332dad8a91 4154 4138 2022-04-28T02:49:26Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (036) [[Effect Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 0f1a6ed12e9342a6b88223bd7f6754da9577ea9e 4138 4089 2022-02-19T00:52:46Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (037) [[Count Down Object]] * (039) [[Door Color Bar]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 2313d51f88353de04c96b055650ad54bf7438476 4089 4058 2022-01-21T16:24:08Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (035) [[Targetable Object]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] fa523ee5b653c49559392d0a48c4033505e7aee4 4058 4016 2021-10-15T23:12:30Z LunarFuror 20394 wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). If you run across an object that is not in qedit but listed below, install this [[itemsname.ini]] in qedit's root directory. [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] If you run across an enemy that is not in qedit but listed below, install this [[npcname.ini]] in qedit's root directory. ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] c2222bb43b3738803c494313f05e6b1e5ec8d8b1 4016 4013 2021-05-12T04:01:16Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (032) [[Box Detect Object]] * (033) [[Symbol Chat Object]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 517165a05406695dfac95aeeda118cada5277198 4013 3964 2021-05-12T03:32:56Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (033) [[Symbol Chat Object]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] cb8665fcabb2e4149e975e88f762cbbb991a6a89 3964 3958 2021-04-09T00:54:17Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (022) [[Item Light]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 8d83b0cdbe9f4523b01a014bc6b4845e28960b1e 3958 3934 2021-04-08T17:56:28Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (359) [[Popup Traps (techs)]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] c509e56e4940f42e3ef2abe3a05a80706480bd63 3934 3932 2021-03-24T00:01:40Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (024) [[Fog Collision SW]] * (025) [[Teleporter|Boss Teleporter]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 993b8e0ab6af40a1ed71d680ba4cc150d015cd59 3932 3909 2021-03-24T00:00:42Z LunarFuror 20394 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (024) [[Fog Collision SW]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (553) [[VR Link]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 51909a21eac81cfdad4b74edb4dabc04a568d26a 3909 3855 2021-03-02T03:36:46Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (024) [[Fog Collision SW]] * (037) [[Count Down Object]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] eb722ec75064beb535d186e040c1a32ce4819c4d 3855 3713 2020-08-27T13:49:41Z Kayak 20397 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (020) [[Map Collision]] * (024) [[Fog Collision SW]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 6a280d57b047e2f6e9f8bda6494911699d928b43 3713 3712 2018-08-05T03:46:26Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (024) [[Fog Collision SW]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 89c477181253bc1cf507b15395f9b3c53ad1ed0e 3712 3706 2018-08-05T03:44:31Z RoySilverblade 20391 wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== {{columns-list|colwidth=width| * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (024) [[Fog Collision SW]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] }} ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 104e5065519f3887cdc518e0e267e43599466357 3706 3705 2018-08-05T03:05:12Z Lemon 20113 adding link to Fog Collision SW wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (024) [[Fog Collision SW]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 89c477181253bc1cf507b15395f9b3c53ad1ed0e 3705 3703 2018-08-05T02:53:00Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Button Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 82637a483b88c8ed96d7df6598b5473751bda6b2 3703 3699 2018-08-05T02:52:22Z RoySilverblade 20391 wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|Temple 4-Switch Door]] * (448) [[Doors|Spaceship 4-Button Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 14eb73391ddcbad84db2dc11787575b616f6d8ae 3699 3697 2018-08-05T02:37:05Z RoySilverblade 20391 wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). [[Alphabetical List]] ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|4-Switch Temple Door]] * (448) [[Doors|4-Button Spaceship Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 67a54bac0b4df2b508eead54142453b023fb63b2 3697 3696 2018-08-05T02:36:19Z RoySilverblade 20391 RoySilverblade moved page [[Objectsenemies]] to [[Objects and Enemies]] wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|4-Switch Temple Door]] * (448) [[Doors|4-Button Spaceship Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 58e90293daab16279460a0bd87387e5453940c89 3696 3692 2018-08-05T02:21:33Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (072) [[Doors|Teleporter Door]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (193) [[Doors|Caves 4-Button Door]] * (194) [[Doors|Caves Normal Door]] * (206) [[Doors|Caves Switch Door]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (256) [[Doors|Mines Door]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (258) [[Doors|Mines Switch Door]] * (323) [[Floor Panel Buttons|Floor Panel 4]] * (324) [[Doors|Ruins 1 Door]] * (325) [[Doors|Ruins 3 Door]] * (326) [[Doors|Ruins 2 Door]] * (327) [[Doors|Ruins 1 1-Button Door]] * (328) [[Doors|Ruins 2 1-Button Door]] * (329) [[Doors|Ruins 3 1-Button Door]] * (330) [[Doors|Ruins 4-Button Door]] * (331) [[Doors|Ruins 2-Button Door]] * (402) [[Doors|Spaceship Door]] * (416) [[Doors|Temple Normal Door]] * (427) [[Doors|4-Switch Temple Door]] * (448) [[Doors|4-Button Spaceship Door]] * (514) [[Doors|CCA Door]] * (516) [[Doors|Big CCA Door]] * (545) [[Doors|Seabed Door 1]] * (546) [[Doors|Seabed Door 2]] * (699) [[Doors|Lab Glass Window Door]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 58e90293daab16279460a0bd87387e5453940c89 3692 3688 2018-08-05T01:39:13Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (128) [[Doors|Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 5dd2619d428164dcf800148af0779554e579bc0c 3688 3643 2018-08-05T01:16:26Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (128) [[Forest Door]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] ebc37724a0de9ce78450e2e7352bb218f915ff79 3643 3638 2018-08-05T00:11:49Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] * (323) [[Floor Panel Buttons|Floor Panel 4]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 3611f213cebb7ce36b0f93ed087421eb069752ce 3638 3635 2018-08-04T23:43:00Z Lemon 20113 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (220) [[Delbiter]] * (223) [[Recobox]] 9dedc593deeff75b1a7af0ff75d4b31acc2f71a4 3635 3634 2018-08-04T23:36:09Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 3]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (223) [[Recobox]] 2b514774184179607a783c5b149aea105996ddda 3634 3630 2018-08-04T23:35:48Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] * (192) [[Floor Panel Buttons|Floor Panel 1]] * (222) [[Floor Panel Buttons|Floor Panel 2]] * (257) [[Floor Panel Buttons|Floor Panel 1]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (223) [[Recobox]] b8e9604805e548a17433db5cc230342cc31840cd 3630 3626 2018-08-04T23:28:10Z Lemon 20113 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (141) [[Rico Message Pod]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (223) [[Recobox]] bbecb455d648b7c6f1fe32bd9ac2fecaac9d199e 3626 3622 2018-08-04T22:31:38Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (212) [[Sinow Family|Sinow Berill]] * (212) [[Sinow Family|Sinow Spigell]] * (223) [[Recobox]] b3518da8a376d9dd0bdf2078c6008d7311166453 3622 3589 2018-08-04T19:12:41Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Dubchic Family|Dubchic]] * (128) [[Dubchic Family|Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] bc5589b2d80f227334f1fb04c0ed5ad004b30d29 3589 3586 2018-08-04T18:48:40Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Wolf Family|Savage Wolf]] * (067) [[Wolf Family|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 4164a5a7ea27548d629e1baee1dce44cd4b2439e 3586 3585 2018-08-04T18:47:48Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf|Savage Wolf]] * (067) [[Barbarous Wolf|Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 1b06319b2f578647c256c766b1774ad40e3e350e 3585 3580 2018-08-04T18:46:08Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (068) [[Booma Family|Booma]] * (068) [[Booma Family|Gobooma]] * (068) [[Booma Family|Gigobooma]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] f81e4d8c4bbe28ef8de3572564a0e996f4595847 3580 3579 2018-08-04T18:44:53Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (068) [[Booma|Booma]] * (068) [[Booma|Gobooma]] * (068) [[Booma|Gigobooma]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 6def6bb457f68c761280ad4e74886f4ca37d563e 3579 3575 2018-08-04T18:44:34Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (068) [[Booma|Booma]] * (068) [[Booma:Gobooma|Gobooma]] * (068) [[Booma:Gigobooma|Gigobooma]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] a76b43017c93cd247929d3734235588cb7097fce 3575 3565 2018-08-04T18:38:23Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (068) [[Booma:Booma|Booma]] * (068) [[Booma:Gobooma|Gobooma]] * (068) [[Booma:Gigobooma|Gigobooma]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 30863ea9c94023101309d0e7599067efa4cee4aa 3565 3545 2018-08-04T16:05:29Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (018) [[Script Collision]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] a8f19b66c8f10f58f67e803b1a8da67bd5a89d16 3545 3516 2018-08-04T15:58:24Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (012) [[Heal Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 5b295e0ea7054b2428b481e8fdf3acd1526146a3 3516 3505 2018-08-04T15:39:43Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (128) [[Gillchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 396dd296cd9bb772cbd3958c12f704733636d4e8 3505 3503 2018-08-04T15:22:18Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (064) [[Hildebear]] * (067) [[Barbarous Wolf]] * (128) [[Gilchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] fa081397045301fd6096c1036f9afb3149e7d08a 3503 3501 2018-08-04T14:02:06Z Lemon 20113 adding canadine wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (067) [[Barbarous Wolf]] * (128) [[Gilchic]] * (131) [[Canadine]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 5929027b2347ff6ed12940fc47efa00356a40bac 3501 3499 2018-08-04T13:58:16Z Lemon 20113 added Dark Gunner Spawner wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (067) [[Barbarous Wolf]] * (128) [[Gilchic]] * (163) [[Dark Gunner Spawner]] * (223) [[Recobox]] 508e92810233831866c56a54dd113022fd9ee92a 3499 3497 2018-08-04T13:50:15Z Lemon 20113 added Recobox wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (067) [[Barbarous Wolf]] * (128) [[Gilchic]] * (223) [[Recobox]] 6573ab7250d529e8d72331ecb7d511158e2634f5 3497 3490 2018-08-04T04:33:02Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (002) [[Teleporter]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (067) [[Barbarous Wolf]] * (128) [[Gilchic]] 3aa40344461dad7d317d3ea71732f6f2826a78ca 3490 3470 2018-08-04T04:25:43Z RoySilverblade 20391 /* Enemy List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (067) [[Barbarous Wolf]] * (128) [[Gilchic]] cf382bfe3dc3aaf1e6f52e2709c0fdc658b42bf0 3470 3468 2018-08-04T04:05:38Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] ==Enemy List== * (067) [[Barbarous Wolf]] 191ae1faf9b6625ef334faa63c2956a08b547ef8 3468 3460 2018-08-04T03:54:12Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] * (150) [[Laser Fence Ex]] 7fbbaf7cf4d3d6a1fe4f2b75bdb8071e98e08e34 3460 3458 2018-08-04T03:36:29Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (003) [[Warp]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] 2f73cf608576c43bc92fa7726d67b54782725db4 3458 3455 2018-08-04T03:29:50Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (000) [[Player Set]] * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] 7c6c5cd8334913f428878fe9cc35205a9534247e 3455 3454 2018-08-04T03:25:29Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (008) [[Event Collision]] * (010) [[Elemental Trap]] * (011) [[Status Trap]] * (013) [[Large Elemental Trap]] 0178539aee812890e77ce769b254eb369c5683fb 3454 3453 2018-08-04T03:25:07Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * ( 8) [[Event Collision]] * ( 10) [[Elemental Trap]] * ( 11) [[Status Trap]] * ( 13) [[Large Elemental Trap]] 5b2f42dea903a35aaddf0b4bc0b6b6cfb8f01fc2 3453 3451 2018-08-04T03:22:57Z RoySilverblade 20391 wikitext text/x-wiki The following outlines the parameters of each object that we presently know of (Work in Progress). ==Objects List== * (10) [[Elemental Trap]] * (11) [[Status Trap]] * (13) [[Large Elemental Trap]] 335e92a2f02a37d89ef67b255205dfaf8a06eb5e 3451 3450 2018-08-04T03:19:43Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of. ==Objects List== * (10) [[Elemental Trap]] * (11) [[Status Trap]] * (13) [[Large Elemental Trap]] 5e1b196937716fe71675241bdb6847fbbe83722e 3450 3445 2018-08-04T03:18:53Z RoySilverblade 20391 /* Objects List */ wikitext text/x-wiki The following outlines the parameters of each object that we presently know of. ==Objects List== * (10) [[Elemental Trap]] * (11) [[Status Trap]] 6c6e6779c3ea2819b429452f878ead64077ee3d2 3445 2018-08-04T02:28:24Z RoySilverblade 20391 Created page with "The following outlines the parameters of each object that we presently know of. ==Objects List== * [[Elemental Trap]] * [[Status Trap]]" wikitext text/x-wiki The following outlines the parameters of each object that we presently know of. ==Objects List== * [[Elemental Trap]] * [[Status Trap]] 1f296148704a4075419294ab9fe117d9e4ac0f82 Objectsenemies 0 2284 3698 2018-08-05T02:36:19Z RoySilverblade 20391 RoySilverblade moved page [[Objectsenemies]] to [[Objects and Enemies]] wikitext text/x-wiki #REDIRECT [[Objects and Enemies]] 09802b15b2de7ec1d97521213fb63ee11d5dbfb5 Objs.txt 0 2440 4376 2024-10-04T20:53:21Z Esc 20398 Created page with "== Instructions == Copy the text in contents below into a new file named Objs.txt and put that file into the same directory as qedit.exe. == Contents == <pre> Player Set 1..." wikitext text/x-wiki == Instructions == Copy the text in contents below into a new file named Objs.txt and put that file into the same directory as qedit.exe. == Contents == <pre> Player Set 1 Skin 0 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 0 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Player Set 2 Skin 0 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Player Set 3 Skin 0 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 2 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Player Set 4 Skin 0 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 3 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Particle Skin 1 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Teleporter Skin 2 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Warp Skin 3 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Light Collision Skin 4 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Item Skin 5 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Env Sound Skin 6 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Fog Collision Skin 7 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Event Collision Skin 8 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Chara Collision Skin 9 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Elemental Trap Skin 10 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Status Trap Skin 11 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Heal Trap Skin 12 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Large Elemental Trap Skin 13 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Obj Room ID Skin 14 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Sensor Skin 15 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (16) Skin 16 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lensflare Skin 17 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Script Collision Skin 18 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Heal Ring Skin 19 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Map Collision Skin 20 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Script Collision A Skin 21 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Item Light Skin 22 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Radar Collision Skin 23 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Fog Collision SW Skin 24 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Boss Teleporter Skin 25 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Image Board Skin 26 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Area Warp (Ep1) (excluding warp sound) Skin 27 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Epilogue Skin 28 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (29) Skin 29 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (30) Skin 30 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (31) Skin 31 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Box Detect Object Skin 32 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Symbol Chat Object Skin 33 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Touch plate Object Skin 34 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Targetable Object Skin 35 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Effect object Skin 36 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Count Down Object Skin 37 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (38) Skin 38 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (39) Skin 39 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (40) Skin 40 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (41) Skin 41 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Menu activation Skin 64 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Telepipe Location Skin 65 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 BGM Collision Skin 66 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Main Ragol Teleporter Skin 67 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Teleporter Skin 68 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Principal warp Skin 69 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Principal warp B Skin 69 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 1 Unknow 0 Shop Door Skin 70 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Hunter's Guild Door Skin 71 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Teleporter Door Skin 72 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Medical Center Door Skin 73 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Elevator Skin 74 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Easter Egg Skin 75 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Valentines Heart Skin 76 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Christmas Tree Skin 77 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Christmas Wreath Skin 78 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Halloween Pumpkin Skin 79 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 21st Century Skin 80 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Dr Robotnic Skin 81 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Sonic Skin 81 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 1 unknow 0 Unknow 0 Unknow 0 Knux Skin 81 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 2 unknow 0 Unknow 0 Unknow 0 Tails Skin 81 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 3 unknow 0 Unknow 0 Unknow 0 Welcome Board Skin 82 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Firework Skin 83 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Screen Door Skin 84 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Main Ragol Teleporter (Battle in next area?) Skin 85 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lab Teleporter Door Skin 86 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Pioneer 2 Invisible Touchplate Skin 87 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Door Skin 128 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Switch Skin 129 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Laser Fence Skin 130 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Laser Square Fence Skin 131 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Laser Fence Switch Skin 132 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Light rays Skin 133 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Blue Butterfly Skin 134 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Crashed Probe Skin 135 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 0 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Probe Skin 135 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Random Type Box 1 Skin 136 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Weather Station Skin 137 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Battery Skin 138 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Console 1 Skin 139 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Console 2 Skin 139 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 1 Unknow 0 Unknow 0 Black Sliding Door Skin 140 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Rico Message Pod Skin 141 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Energy Barrier Skin 142 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Forest Rising Bridge Skin 143 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 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unknow 0 Unknow 0 Unknow 0 Laser Fense Ex Skin 150 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Laser Square Fence Ex Skin 151 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floor Panel 1 Skin 192 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 4 Button door Skin 193 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Normal door Skin 194 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Smashing Pillar Skin 195 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Sign 1 Skin 196 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Sign 2 Skin 197 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Sign 3 Skin 198 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Hexagal Tank Skin 199 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Brown Platform Skin 200 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Warning Light Object Skin 201 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Rainbow Skin 203 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floating Jelifish Skin 204 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floating Dragonfly Skin 205 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Switch Door Skin 206 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Robot Recharge Station Skin 207 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves Cake Shop Skin 208 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 1 Small Red Rock Skin 209 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 1 Medium Red Rock Skin 210 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 1 Large Red Rock Skin 211 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 2 Small Rock 1 Skin 212 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 2 Medium Rock 1 Skin 213 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 2 Large Rock 1 Skin 214 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 2 Small Rock 2 Skin 215 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 2 Medium Rock 2 Skin 216 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 2 Large Rock 2 Skin 217 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 3 Small Rock Skin 218 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 3 Medium Rock Skin 219 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Caves 3 Large Rock Skin 220 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floor Panel 2 Skin 222 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Destructable Rock (Caves 1) Skin 223 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Destructable Rock (Caves 2) Skin 224 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Destructable Rock (Caves 3) Skin 225 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Mines Door Skin 256 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floor Panel 3 Skin 257 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Mines Switch Door Skin 258 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Large Cryo-Tube Skin 259 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Computer (like calus) Skin 260 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Green Screen opening and closing Skin 261 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floating Robot Skin 262 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floating Blue Light Skin 263 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Self Destructing Object 1 Skin 264 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Self Destructing Object 2 Skin 265 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Self Destructing Object 3 Skin 266 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Spark Machine Skin 267 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Mines Large Flashing Crate Skin 268 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Seal Skin 304 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Teleporter Skin 320 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Warp (Site to site) Skin 321 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Switch Skin 322 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floor Panel 4 Skin 323 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 1 Door Skin 324 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 3 Door Skin 325 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 2 Door Skin 326 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 1-1 Button Door Skin 327 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 2-1 Button Door Skin 328 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 3-1 Button Door Skin 329 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 4-Button Door Skin 330 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins 2-Button Door Skin 331 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Sensor Skin 332 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Fence Switch Skin 333 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Laser Fence 4x2 Skin 334 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Laser Fence 6x2 Skin 335 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Laser Fence 4x4 Skin 336 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Laser Fence 6x4 Skin 337 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins poison Blob Skin 338 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Pilar Trap Skin 339 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Popup Trap (No Tech) Skin 340 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Crystal Skin 341 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Monument Skin 342 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 1 Skin 345 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 2 Skin 346 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 3 Skin 347 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 4 Skin 348 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 5 Skin 349 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 6 Skin 350 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ruins Rock 7 Skin 351 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Poison Skin 352 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Fixed Box Type (Ruins) Skin 353 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Random Box Type (Ruins) Skin 354 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Enemy Type Box (Yellow) Skin 355 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Enemy Type Box (Blue) Skin 356 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Empty Type Box (Blue) Skin 357 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Destructable Rock Skin 358 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Popup Traps (techs) Skin 359 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Flying White Bird Skin 368 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Tower Skin 369 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floating Rocks Skin 370 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Floating Soul Skin 371 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Butterfly Skin 372 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Game menu Skin 384 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Warp Object Skin 385 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby 1 Event Object (Default Tree) Skin 386 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (387) Skin 387 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (388) Skin 388 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (389) Skin 389 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Event Object (Static Pumpkin) Skin 390 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Event Object (3 Christmas Windows) Skin 391 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Event Object (Red and White Curtain) Skin 392 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (393) Skin 393 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (394) Skin 394 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Fish Tank Skin 395 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lobby Event Object (Butterflies) Skin 396 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (400) Skin 400 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 "grey wall (low, squares) " Skin 401 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Spaceship Door Skin 402 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 "grey wall (high, horizontal lines) " Skin 403 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Temple Normal Door Skin 416 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 "breakable wall wall, but unbreakable " Skin 417 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Broken cilinder and rubble Skin 418 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 3 broken wall pieces on floor Skin 419 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 high brick cilinder Skin 420 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 lying cilinder Skin 421 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 brick cone with flat top Skin 422 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 breakable temple wall Skin 423 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Temple Map Detect Skin 424 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 small brown brick rising bridge Skin 425 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 long rising bridge (with pink high edges) Skin 426 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 4 switch temple door Skin 427 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 4 button spaceship door Skin 448 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 item box cca Skin 512 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Teleporter (Ep 2) Skin 513 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 CCA Door Skin 514 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Special Box CCA Skin 515 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Big CCA Door Skin 516 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Big CCA Door Switch Skin 517 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Little Rock Skin 518 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Little 3 Stone Wall Skin 519 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Medium 3 stone wall Skin 520 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Spider Plant Skin 521 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (522) Skin 522 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (523) Skin 523 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (524) Skin 524 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (525) Skin 525 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Short Saw Skin 527 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 0 Action 0 unknow 0 Unknow 0 Unknow 0 Long Saw Skin 527 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Laser Detect Skin 528 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 0 Action 0 unknow 0 Unknow 0 Unknow 0 Large Laser Detect Skin 528 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (529) Skin 529 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (530) Skin 530 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Seagull Skin 531 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Fish Skin 544 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Seabed Door (with blue edges) Skin 545 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 "Seabed Door (always open, non-triggerable)" Skin 546 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Little Cryotube Skin 547 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Contaner Skin 547 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 1 unknow 0 Unknow 0 Unknow 0 Wide Glass Wall (breakable) Skin 548 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Blue floating robot Skin 549 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Red floating robot Skin 550 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Dolphin Skin 551 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Capture Trap Skin 552 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 VR link Skin 553 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (576) Skin 576 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Warp in Barba Ray Room Skin 640 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (672) Skin 672 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Gee Nest Skin 688 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lab Computer Console Skin 689 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 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Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 GBA Station Skin 695 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Talk (link to support) Skin 696 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 insta-warp Skin 697 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lab Invisible Object Skin 698 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lab Glass window Door Skin 699 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (700) Skin 700 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Lab Celing Warp Skin 701 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Ep4 Light Source Skin 768 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Long cacti Skin 769 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Round cacti Skin 769 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 1 unknow 0 Unknow 0 Unknow 0 Set of cacti Skin 769 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 2 unknow 0 Unknow 0 Unknow 0 Big Brown Rock Medium 1 Skin 770 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Brown Rock Medium 2 Skin 770 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 1 unknow 0 Unknow 0 Unknow 0 Brown Rock small Skin 770 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 2 unknow 0 Unknow 0 Unknow 0 Breakable Brown Rock Skin 771 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (832) Skin 832 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (833) Skin 833 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Poison Plant Skin 896 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (897) Skin 897 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (898) Skin 898 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Oozing Desert Plant Skin 899 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (901) Skin 901 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 big black rocks (Wilds/Crater) Skin 902 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Medium black rocks (Wilds/Crater) Skin 902 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 1 unknow 0 Unknow 0 Unknow 0 small black rocks (Wilds/Crater) Skin 902 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 2 unknow 0 Unknow 0 Unknow 0 Unknown Item (903) Skin 903 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (904) Skin 904 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (905) Skin 905 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (906) Skin 906 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Falling Rock Skin 907 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Desert Plant (has collision) Skin 908 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Desert Fixed Type Box (Breakable Crystals) Skin 909 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (910) Skin 910 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Bee Hive 1 Skin 911 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Bee Hive 2 Skin 911 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 1 unknow 0 Unknow 0 Unknow 0 Unknown Item (912) Skin 912 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Heat Skin 913 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Top of saint million egg Skin 960 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 Unknown Item (961) Skin 961 Unknow 0 Unknow 0 ID 0 Map Section 0 Unknow 0 Pos X 0 Pos Z 0 Pos Y 0 Unknow 0 Rotation 0 Unknow 0 Active Range 1 Unknow 1 Unknow 1 Action 0 unknow 0 Unknow 0 Unknow 0 </pre> 429adc7a92a68a5cc1c07253c20ee4af85e54a2e Opcodetemplate 0 1397 1854 1588 2013-02-01T08:46:34Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>OP Code</span></span> * ''None'' ==Use== Brief description of use ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. a00e62aa97efbf7543ad9f43a1f9e7cdf2624236 1588 2011-03-28T07:28:33Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>OP Code</span></span> * ''None'' ==Use== Brief discription of use ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>opcode </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 413df0b8d7d9e65ed1fad94828b153e93b82d0a1 Open pack select 0 2344 3944 3943 2021-03-27T23:28:13Z Kayak 20397 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>open_pack_select </span></span> * Opens the item pack to select an item. ==Use== Used with [[get_item_id]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [[get_item_id]], [[winend]], [[get_item_info]], [[Jmpiue]] bf4a6f6bd3a73c881121369cbc6bbbaa2ad2833c 3943 2021-03-27T23:15:02Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>open_pack_select </span></span> * Opens the item pack to select an item. ==Us..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>open_pack_select </span></span> * Opens the item pack to select an item. ==Use== Used with [[get_item_id]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>window_msg </span>Canceling your selection I see?<span style='color:orange'>//Cancels their selection.</span> <span style='color:green'> winend </span>R100<span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[ret]], [get_item_id]], [[winend]], [[get_item_info]], [[Jmpiue]] 9dcbcf29f8738deb6cf89e318a78a0c7106578e8 Or 0 1424 1694 1693 2011-05-11T15:00:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>or</span> register1, register2</span> * register1 = Register to perform bitwise OR function on * register2 = Register to perform bitwise OR function with ==Use== Used to perform a bitwise OR operation of one register with the value of another. For performing OR on registers with integers see [[ori]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> leti </span>R2, 0000000C <span style='color:orange'>//Set R2 to 00000000000000000000000000001100</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> or </span>R1, R2 <span style='color:orange'>//R1 OR R2. Now equals 00000000000000000000000000001110</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 14</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] b58ad57488a39be441e31ec390c84304a456a0e3 1693 2011-05-11T15:00:23Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>or</span> register1, register2</span> * register1 = Register to perform bitwise OR function on * register2 = Register to perform bitwise OR function with ==Use== Used to perform a bitwise OR operation of one register with the value of another. For performing OR on registers with integers see [[ori]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> leti </span>R2, 0000000C <span style='color:orange'>//Set R2 to 00000000000000000000000000001100</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> or </span>R1, R2 <span style='color:orange'>//R1 OR R2. Now equals 00000000000000000000000000001110</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 8</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 5dad9f8664a724db81775341e52337a11526f367 Ori 0 1425 1695 2011-05-11T15:02:34Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ori</span> register1, xxxxxxxx</span> * register1 = Register to perform bitwise OR function on * xxxxxxxx = Integer to perform bitwise OR function with ==Use== Used to perform a bitwise OR operation of one register with an integer value. For performing OR on registers with other registers see [[or]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> ori </span>R1, 0000000C <span style='color:orange'>//R1 OR 00000000000000000000000000001100</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 14</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] c2aca38f2c6346e74a5bb48e9c070bda3c9477ce P action disable 0 1384 1871 1858 2013-02-15T16:40:07Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_disable</span></span> * ''None'' ==Use== Used to to disable the actions (Attacks) for all players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] cfdc6069daab05b93bc91c8a33df7835c02cb488 1858 1576 2013-02-15T16:29:25Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_disable</span></span> * ''None'' ==Use== Used to to disable the actions (Attacks) for all players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players' actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players' actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] ce50fb5545cb050f3612932f4eca81c90ca08d33 1576 1543 2011-03-28T07:20:42Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_disable</span></span> * ''None'' ==Use== Used to to disable the actions (Attacks) for all players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 619948973078247182b0d44616d6ce11693ca340 1543 1488 2011-03-25T12:06:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_disable</span></span> * ''None'' ==Use== Used to to disable the actions (Attacks) for all players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] d15dbb502330fa13b079af2d5805a682628b5f59 1488 1483 2011-03-24T14:48:37Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_disable</span></span> * ''None'' ==Use== Used to to disable the actions (Attacks) for all players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[cam_quake]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] bffe0340fba464262288a2451431123c68ae78e1 1483 2011-03-24T14:43:04Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_disable</span></span> * ''None'' ==Use== Used to to disable the actions (Attacks) for all players. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] ccd23015b3f7dce07053e6303fca0cf6b5bb36f1 P action enable 0 1385 1863 1577 2013-02-15T16:33:49Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_enable</span></span> * ''None'' ==Use== Used to enable the actions (Attacks) of all players after they have been disabled using [[p_action disable]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] d80950bc6d1d99b352114c90b9d179c694d39d23 1577 1548 2011-03-28T07:21:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_enable</span></span> * ''None'' ==Use== Used to enable the actions (Attacks) of all players after they have been disabled using [[p_action disable]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 3647bcde28756c47a1cb57937dbf0a80802386db 1548 1487 2011-03-25T12:13:27Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_enable</span></span> * ''None'' ==Use== Used to enable the actions (Attacks) of all players after they have been disabled using [[p_action disable]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>//Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>//Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>//Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>//Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>//Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>//Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>//Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>//Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>//Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>//Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>//Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>//Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>//Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>//Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] f113c96457a9199395fd37f83ee56e1a61a2a352 1487 1484 2011-03-24T14:48:14Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_enable</span></span> * ''None'' ==Use== Used to enable the actions (Attacks) of all players after they have been disabled using [[p_action disable]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] 6f54e438e8f4d9409ebac0d55f1f67783c129db1 1484 2011-03-24T14:44:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_action_enable</span></span> * ''None'' ==Use== Used to enable the actions (Attacks) of all players after they have been disabled using [[p_action disable]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>200 <span style='color:orange'>\\Call cinematic effect start function</span> <span style='color:green'> cam_quake </span><span style='color:orange'>\\Shake Camera</span> <span style='color:green'> window_msg </span>'Earthquake!' <span style='color:green'> winend </span> <span style='color:green'> call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span> <span style='color:green'> ret</span> <span style='color:blue'>200: </span><span style='color:green'>p_action_disable </span><span style='color:orange'>\\Disable all players actions</span> <span style='color:green'> disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span> <span style='color:green'> disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span> <span style='color:green'> disable_movement1 </span>000000002 <span style='color:orange'>\\Disable Character 3's movement</span> <span style='color:green'> disable_movement1 </span>000000003 <span style='color:orange'>\\Disable Character 4's movement</span> <span style='color:green'> hud_hide </span><span style='color:orange'>\\Hide players HUD</span> <span style='color:green'> cine_enable </span><span style='color:orange'>\\Enable cinematic mode</span> <span style='color:green'> cam_zmin </span><span style='color:orange'>\\Zoom in camera</span> <span style='color:green'> ret </span> <span style='color:blue'>201: </span><span style='color:green'>cam_zmout </span><span style='color:orange'>\\Zoom out camera</span> <span style='color:green'> cine_disable </span><span style='color:orange'>\\Disable cinematic mode</span> <span style='color:green'> hud_show </span><span style='color:orange'>\\Show players HUD</span> <span style='color:green'> enable_movement1 </span>000000000 <span style='color:orange'>\\Enable Character 1's movement</span> <span style='color:green'> enable_movement1 </span>000000001 <span style='color:orange'>\\Enable Character 2's movement</span> <span style='color:green'> enable_movement1 </span>000000002 <span style='color:orange'>\\Enable Character 3's movement</span> <span style='color:green'> enable_movement1 </span>000000003 <span style='color:orange'>\\Enable Character 4's movement</span> <span style='color:green'> p_action_enable </span><span style='color:orange'>\\Enable all players actions</span> <span style='color:green'> ret </span> </span> ==Related== [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] c8ef56f8805e962ede75c1547a1cb15a8fdbe8cc P dead V3 0 1817 2552 2551 2013-05-13T10:22:50Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_dead_V3 </span>register1, register2</span> * ''register1'' = Register to set if the player dose not have a a scape doll in their inventory. * ''register2'' = Reserved register 250 stores players slot number. ==Use== Used to make sure players is really dead and not holding on to a scape doll in their inventory. If the player is holding a scape doll in their inventory register1 will not be set and equal 00000000. If the player is not holding a scape doll in their inventory register1 will be set to equal 00000001. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>102 <span style='color:orange'>//Threads function 102.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> switch_call </span>R2, 2:103:1 <span style='color:orange'>//Calls a function based a registers value. If register 2 equals 00000000 call function 103. If register 2 equals 00000001 (or anything else not 00000000) call function 1.</span> <span style='color:green'> jmp </span>102 <span style='color:orange'>//Jumps to function 102.</span> <span style='color:blue'>103: </span><span style='color:red'>p_dead_V3 </span>R5, R250 <span style='color:orange'>//If the player does not a scape doll in their inventory make register 5 equal 00000001.</span> <span style='color:green'> switch_call </span>R5, 2:1:104 <span style='color:orange'>//Calls a function based a registers value. If register 5 equals 00000000 call function 1. If register 5 equals 00000001 (or anything else not 00000000) call function 104.</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>leti </span>R6, 00000000 <span style='color:orange'>//Makes register 6 equal 00000000.</span> <span style='color:green'> clear_mainwarp </span>00000000 <span style='color:orange'>//Dis-allows access to the floor id defined from the main Ragol telepoerter. (Edit in the floors id('s) your quest uses and add more of this opcode as needed to suit the needs of your quest.).</span> <span style='color:green'> set </span>R253 <span style='color:orange'>//Makes register 253 (quest failure flag reserved register) equal 00000001.</span> <span style='color:blue'> go_floor </span>R250, R6 <span style='color:orange'>//Sends the player who encounters this to the floor in the floor id stored in register 6.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[get_player_hp]], [[jmp]], [[switch_call]], [[p_dead_V3]], [[leti]], [[clear_mainwarp]], [[set]], [[go_floor]], [[reservedregisters]] 6e2d465d47d4a4ec89cdbee078fc5f58f0651e3c 2551 2013-05-13T10:20:15Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_dead_V3 </span>register1, register2</span> * ''register1'' = Register to set if the player dose not hold a scape doll. * ''register2'' = Reserved register 250 stores players slot number. ==Use== Used to make sure players is really dead and not holding on to a scape doll. If the player is holding a scape doll register1 will not be set and equal 00000000. If the player is not holding a scape doll register1 will be set to equal 00000001. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> thread </span>102 <span style='color:orange'>//Threads function 102.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_player_hp </span>R250, R1 <span style='color:orange'>//Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> switch_call </span>R2, 2:103:1 <span style='color:orange'>//Calls a function based a registers value. If register 2 equals 00000000 call function 103. If register 2 equals 00000001 (or anything else not 00000000) call function 1.</span> <span style='color:green'> jmp </span>102 <span style='color:orange'>//Jumps to function 102.</span> <span style='color:blue'>103: </span><span style='color:red'>p_dead_V3 </span>R5, R250 <span style='color:orange'>//If the player does not a scape doll in their inventory make register 5 equal 00000001.</span> <span style='color:green'> switch_call </span>R5, 2:1:104 <span style='color:orange'>//Calls a function based a registers value. If register 5 equals 00000000 call function 1. If register 5 equals 00000001 (or anything else not 00000000) call function 104.</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>leti </span>R6, 00000000 <span style='color:orange'>//Makes register 6 equal 00000000.</span> <span style='color:green'> clear_mainwarp </span>00000000 <span style='color:orange'>//Dis-allows access to the floor id defined from the main Ragol telepoerter. (Edit in the floors id('s) your quest uses and add more of this opcode as needed to suit the needs of your quest.).</span> <span style='color:green'> set </span>R253 <span style='color:orange'>//Makes register 253 (quest failure flag reserved register) equal 00000001.</span> <span style='color:blue'> go_floor </span>R250, R6 <span style='color:orange'>//Sends the player who encounters this to the floor in the floor id stored in register 6.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[thread]], [[sync]], [[get_player_hp]], [[jmp]], [[switch_call]], [[p_dead_V3]], [[leti]], [[clear_mainwarp]], [[set]], [[go_floor]], [[reservedregisters]] e9176dd33b8ada49ff91bfdb0febd4717a741892 P disablewarp 0 1576 1902 2013-02-15T23:26:30Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_disablewarp</span></span> * ''None'' ==Use== Used to disable telepipes and ryuker. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>p_disablewarp </span> <span style='color:orange'>//Disables telepipes and ryuker.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 23ee70743b61d8bccabe5c5366096748beb35329 P enablewarp 0 1577 1903 2013-02-15T23:31:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_enablewarp</span></span> * ''None'' ==Use== Used to re-enable telepipes and ryuker if disabled by p_disablewarp. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>p_enablewarp </span><span style='color:orange'>//Re-enable telepipes and ryuker if disabled by p_disablewarp.</span> <span style='color:green'> ret </span> </span> ==Also see== [[p_disablewarp]], [[ret]] aa7ff8c89d8d00478dc00f2eb27f1159525e8987 P hpstat V3 0 2377 4086 4085 2022-01-20T04:05:32Z Pheonixmog 20401 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for OPCode to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. Note: The output of this OPCode overwrites the input in the same register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[p_dead_V3]], [[get_player_hp]], [[pl_pkon]] 8c1a6c1fd9dc1ab2a7c4e0acc28516c4a2be4c33 4085 4084 2022-01-20T04:05:17Z Pheonixmog 20401 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for OPCode to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. Note: The output of this OPCode overwrites the input in the same register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[p_dead_V3]], [[get_player_hp]] [[pl_pkon]] 8995e04e44c75d8b3281aedd4c918d0e38e66fbe 4084 4083 2022-01-20T04:04:42Z Pheonixmog 20401 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for OPCode to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. Note: The output of this OPCode overwrites the input in the same register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[P_dead_v3]], [[get_player_hp]] [[pl_pkon]] f4dc4d9269ce96e9633a80b17463ed172e7ca94e 4083 4082 2022-01-20T04:04:17Z Pheonixmog 20401 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for OPCode to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. Note: The output of this OPCode overwrites the input in the same register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[p_dead_v3]], [[get_player_hp]] [[pl_pkon]] f0bd742a5a2931f7fdfc180dff0a827df6fb8f74 4082 4081 2022-01-20T04:03:40Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for OPCode to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. Note: The output of this OPCode overwrites the input in the same register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[P_dead_V3]], [[get_player_hp]] [[pl_pkon]] 728af83189f7b193e8d71f488a67ec8409adc700 4081 4080 2022-01-20T04:00:53Z Pheonixmog 20401 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for op code to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. Note: The output of this OPCode overwrites the input in the same register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] [[reservedregisters]] f480c3722cd3605a0dfa8cb2e0d8fad50991dd97 4080 4079 2022-01-20T03:56:11Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for op code to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] [[reservedregisters]] 8e01ef991ab5cc9d488ae5247daea0a47a6cdc42 4079 2022-01-20T03:54:21Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for op..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_hpstat_v3 </span>register, xxxxxxxx</span> * ''register'' = Register for op code to use. * ''xxxxxxxx'' = xxxxxxxx player slot (0-3). ==Use== Uses a register to read a character's HP value. The register input will measure: (maximum HP / value) and output 00000000 if current HP is greater than (maximum HP / value), 00000001 if less than. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync</span> <span style='color:green'>leti</span> R1, 00000004 <span style='color:red'> p_hpstat_v3 </span>R1, 00000000 <span style='color:orange'>//Player 1's current HP will be tracked until below 25% maximum HP.</span> <span style='color:green'> jmpi_= </span> R1, 1, 101 <span style='color:green'> jmp </span> 100 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are at low health.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] [[reservedregisters]] 37b9590707f29d640ba04db9d21924040944b337 P look at 0 1409 1636 2011-03-30T07:30:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_look_at </span> xxxxxxxx, yyyyyyyy</span> * xxxxxxxx = Hex value of character to look * yyyyyyyy = Hex value of character to look at ==Use== Used to set a character to look at another ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>p_look_at </span>00000000, 00000001 <span style='color:orange'>//Player 1 look at Player 2</span> <span style='color:green'> cam_adj </span><span style='color:orange'>//Adjust camera</span> <span style='color:green'> ret </span> </span> ==Also see== [[cam_adj]], [[ret]] 571ae491ca71357b34396ff2e11c1998cb78c386 P move V3 0 2317 4341 3881 2023-11-02T11:24:55Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_move_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Number of degrees to rotate the character.'' * ''register5 = Slot Number.'' ==Use== Used to move the player to specified coordinates ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Degrees you want to rotate the player.</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Slot Number (0-3)</span> <span style='color:red'> p_move_v3</span> R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 3d765a57bb4b73cdd1a2c96b7b15aca9be655a9e 3881 3880 2020-12-01T05:15:07Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_move_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Number of degrees to rotate the character.'' * ''register5 = Slot Number.'' ==Use== Used to move the player to specified coordinates ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Degrees you want to rotate the player.</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Slot Number (0-3)</span> <span style='color:green'> p_move_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 5045fde410d55e5b2b16527c1e40e8de37686750 3880 3874 2020-12-01T05:12:20Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_move_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Number of degrees to rotate the character.'' * ''register5 = Slot Number.'' ==Use== Used to move the player to specified coordinates ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Degrees you want to rotate the player.</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Slot Number (0-3)</span> <span style='color:green'> cam_move_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] fb2ee0390d14f3150ae5fc3f3533a0491e338ff9 3874 2020-11-23T02:35:25Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_move_v3</span> register1</span> * ''register1 = Player destination locatio..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_move_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Number of degrees to rotate the character.'' * ''register5 = Slot Number.'' ==Use== Used to move the player to specified coordinates ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of where you want to move the player.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Degrees you want to rotate the player.</span> <span style='color:green'> leti </span>R5, 00000000 <span style='color:orange'>//Slot Number (0-3)</span> <span style='color:green'> cam_pan_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]] 4f5eb48cd6e7f3820d5e96e3a2e27afd4d840dae P return guild 0 1414 4065 1656 2021-11-14T22:31:31Z Pheonixmog 20401 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_return_guild</span></span> * ''None'' ==Use== Used to return players to the guild counter. Usually used if a quest is failed. This OP Code restores an Android player's traps to their max capacity. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Mission: FAILED' <span style='color:green'> winend </span> <span style='color:green'> sync_register</span> R255, 00000001 <span style='color:orange'>//Set reserved register for quest failed to true for all players</span> <span style='color:green'> p_return_guild </span><span style='color:orange'>//Return players to guild counter</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[sync_register]], [[ret]] 663780b5ad5b8e96ffe3c2cb72c1ea9bed82c0fa 1656 1655 2011-04-12T12:02:29Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_return_guild</span></span> * ''None'' ==Use== Used to return players to the guild counter. Usually used if a quest is failed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Mission: FAILED' <span style='color:green'> winend </span> <span style='color:green'> sync_register</span> R255, 00000001 <span style='color:orange'>//Set reserved register for quest failed to true for all players</span> <span style='color:green'> p_return_guild </span><span style='color:orange'>//Return players to guild counter</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[sync_register]], [[ret]] 4d3e08957896f68aa48826c7a046008ed7238b59 1655 1654 2011-04-12T12:01:46Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_return_guild</span></span> * ''None'' ==Use== Used to return players to the guild counter. Usually used if a quest is failed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Mission: FAILED' <span style='color:green'> winend </span> <span style='color:green'> sync_register</span> R255, 00000001 <span style='color:orange'>//Set reserved register for quest failed to true for all players</span> <span style='color:green'> p_return_guild </span><span style='color:orange'>//Return players to guild counter</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 1fa0e52730272ff9714aee56814c0c802b7df821 1654 1653 2011-04-12T12:01:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_return_guild</span></span> * ''None'' ==Use== Used to return players to the guild counter. Usually used if a quest is failed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Mission: FAILED' <span style='color:green'> sync_register</span> R255, 00000001 <span style='color:orange'>//Set reserved register for quest failed to true for all players</span> <span style='color:green'> p_return_guild </span><span style='color:orange'>//Return players to guild counter</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 124db923eb747624833b8bcd8ef9d9270ea83152 1653 2011-04-12T12:00:17Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_return_guild</span></span> * ''None'' ==Use== Used to return players to the guild counter. Usually used if a quest is failed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>Mission: FAILED <span style='color:green'> sync_register R255, 00000001 </span><span style='color:orange'>//Set reserved register for quest failed to true for all players</span> <span style='color:green'> p_return_guild </span><span style='color:orange'>//Return players to guild counter</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 023fea03f5d061facf33b6afa9c18f528b88d6fd P setpos 0 1596 1950 2013-02-18T11:20:16Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>p_setpos</span> xxxxxxxx, Register 1</span> * ''register1 = Position x.'' * ''register2 = Position y.'' * ''register3 = Position z.'' * ''register4 = Rotation.'' * ''xxxxxxxx (DWORD1) = Player slot to use.'' ==Use== Used to set the player(s) position. ==Example 1 - EP1 & EP4 pioneer 2 guild quest giver starting position.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 000000ED <span style='color:orange'>//Position x red gem player.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Position y red gem player.</span> <span style='color:green'> leti </span>R3, 0000014D <span style='color:orange'>//Position z red gem player.</span> <span style='color:green'> leti </span>R4, FFFFFFF1 <span style='color:orange'>//Rotation red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the red gem player.</span> <span style='color:green'> leti </span>R1, 000000FF <span style='color:orange'>//Position x green gem player.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Position y green gem player.</span> <span style='color:green'> leti </span>R3, 00000152 <span style='color:orange'>//Position z green gem player.</span> <span style='color:green'> leti </span>R4, FFFFFFD5 <span style='color:orange'>//Rotation green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the green gem player.</span> <span style='color:green'> leti </span>R1, 000000DE <span style='color:orange'>//Position x yellow gem player.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Position y yellow gem player.</span> <span style='color:green'> leti </span>R3, 00000142 <span style='color:orange'>//Position z yellow gem player.</span> <span style='color:green'> leti </span>R4, 00000019 <span style='color:orange'>//Rotation y yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the yellow gem player.</span> <span style='color:green'> leti </span>R1, 000000F8 <span style='color:orange'>//Position x blue gem player.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Position y blue gem player.</span> <span style='color:green'> leti </span>R3, 00000143 <span style='color:orange'>//Position z blue gem player.</span> <span style='color:green'> leti </span>R4, FFFFFFEC <span style='color:orange'>//Rotation blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the blue gem player.</span> <span style='color:green'> ret </span> </span> ==Example 2 - EP2 Lab quest giver starting position.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, FFFFD8E7 <span style='color:orange'>//Position x red gem player.</span> <span style='color:green'> leti </span>R2, 0000001E <span style='color:orange'>//Position y red gem player.</span> <span style='color:green'> leti </span>R3, FFFFFF4C <span style='color:orange'>//Position z red gem player.</span> <span style='color:green'> leti </span>R4, 000000B4 <span style='color:orange'>//Rotation red gem player.</span> <span style='color:green'> p_setpos </span>00000000, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the red gem player.</span> <span style='color:green'> leti </span>R1, FFFFD8F6 <span style='color:orange'>//Position x green gem player.</span> <span style='color:green'> leti </span>R2, 0000001E <span style='color:orange'>//Position y green gem player.</span> <span style='color:green'> leti </span>R3, FFFFFF4C <span style='color:orange'>//Position z green gem player.</span> <span style='color:green'> leti </span>R4, 000000B4 <span style='color:orange'>//Rotation green gem player.</span> <span style='color:green'> p_setpos </span>00000001, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the green gem player.</span> <span style='color:green'> leti </span>R1, FFFFD8DC <span style='color:orange'>//Position x yellow gem player.</span> <span style='color:green'> leti </span>R2, 0000001E <span style='color:orange'>//Position y yellow gem player.</span> <span style='color:green'> leti </span>R3, FFFFFF45 <span style='color:orange'>//Position z yellow gem player.</span> <span style='color:green'> leti </span>R4, 000000B4 <span style='color:orange'>//Rotation y yellow gem player.</span> <span style='color:green'> p_setpos </span>00000002, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the yellow gem player.</span> <span style='color:green'> leti </span>R1, FFFFD901 <span style='color:orange'>//Position x blue gem player.</span> <span style='color:green'> leti </span>R2, 0000001E <span style='color:orange'>//Position y blue gem player.</span> <span style='color:green'> leti </span>R3, FFFFFF45 <span style='color:orange'>//Position z blue gem player.</span> <span style='color:green'> leti </span>R4, 000000B4 <span style='color:orange'>//Rotation blue gem player.</span> <span style='color:green'> p_setpos </span>00000003, R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the position of the blue gem player.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 448902d354993caa14c3020ecf110edc0e607a74 Particle 0 2425 4291 4290 2022-10-06T01:57:29Z Ender 20403 wikitext text/x-wiki ==Object== An object that creates a particle on the floor. Uses the same particles as the various particle opcodes. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 1, object ID. ==== Unique Arguments ==== * '''(1) Particle Type''' - The type of particle. * '''(2) Unused''' - Unused * '''(3) Unknown''' - Unknown effect. Four valid values: any negative, 2, 3, any other positive value. Leave set to 0 or 1. * '''(4) Increased Draw Distance''' - If set to 1, the particle's draw distance is increased from 200 units to 1500 units. * '''(5) Unknown''' - Unknown effect but seems to break the particle by changing how the client renders it. Renders it at the same layer as map geometry opposed to the default particle and HUD layer. Leave set to 0. * '''(6) Persist''' - If set to 1, the particle's lifetime radius is increased to 100,000,000. The particle will never be destroyed. == Rendering and Lifetime == Particle objects have two implicit radius values on the XZ plane that affect their rendering and lifetime. Both of these consider the distance between the camera and the particle--the player position is irrelevant. The first radius is the draw distance where the particle will be rendered. By default, this value is 200 units but can be increased to 1500 units by setting parameter 4 to 1. If the floor is the Dark Falz arena, this parameter is implicitly set. The other radius is the lifetime distance. If parameter 6 is 0 and if the map is not the Dark Falz arena, then the lifetime distance is equal to the draw distance. When the camera goes beyond this range, the particle is destroyed and will not reappear. If parameter 6 is 1, then the lifetime distance is always 100,000,000 units. 14b62969abdaf9da5234e92b2bdfee60e2dc3b8c 4290 2022-10-06T01:57:05Z Ender 20403 Created page with "==Object== An object that creates a particle on the floor. Uses the same particles as the various particle opcodes. ==Parameters== ==== Generic Arguments ==== * '''Skin''' -..." wikitext text/x-wiki ==Object== An object that creates a particle on the floor. Uses the same particles as the various particle opcodes. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 1, object ID. ==== Unique Arguments ==== * '''(1) Particle Type''' - The type of particle. * '''(2) Unused''' - Unused * '''(3) Unknown''' - Unknown effect. Four valid values: any negative, 2, 3, any other positive value. Leave set to 0 or 1. * '''(4) Increased Draw Distance''' - If set to 1, the particle's draw distance is increased from 200 units to 1500 units. * '''(5) Unknown''' - Unknown effect but seems to break the particle by changing how the client renders it. Renders it at the same layer as map geometry opposed to the default particle and HUD layer. Leave set to 0. * '''(6) Persist''' - If set to 1, the particle's lifetime radius is increased to 100,000,000. The particle will never be destroyed. == Rendering and Lifetime == Particle objects have two implicit radius values on the XZ plane that affect their rendering and lifetime. Both of these consider the distance between the camera and the particle--the player position is irrelevant. The first radius is the draw distance where the particle will be rendered. By default, this value is 200 units but can be increased to 1500 units by setting parameter 4 to 1. If the floor is the Dark Falz arena, this parameter is implicitly set. The other radius is the lifetime distance. If parameter 6 is 0 and if the map is not the Dark Falz arena, then the lifetime distance is equal to the draw distance. When the camera goes beyond this range, the particle is destroyed and will not reappear. If parameter 6 is 1, then the lifetime distance is always 100,000,000 units. 9b13a47bc2f3ca499c0d03d2b59b70eb1298409d Particle2 0 2385 4108 4107 2022-02-05T18:57:50Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle2</span> register1, t_dword, t_float</span> * ''register = Start of continuous registers. Uses float values.'' * ''t_dword = Particle number. Decimal value.'' * ''t_float = Number of frames the particle is active.'' ==Continuous registers== (3 registers.) Register 1 = X-coord of particle in float value. Register 2 = Y-coord of particle in float value. Register 3 = Z-coord of particle in float value. ==Use== Used to set a particle on a specific set of coordinates. Unlike [[Particle_V3]] this op code uses floats and therefore can support things like [[sin]] and [[cos]]. Here's a video showcasing all particles supported by this op code: https://www.youtube.com/watch?v=4wFH3o8e-Os ==Example== <span style='color:orange'>//This example is used to set a specific particle on the map.</span> <span style='color:blue'>100: </span><span style='color:red'>fleti </span>R1, 0 <span style='color:orange'>//Set the X value of the particle to 0.</span> <span style='color:red'> fleti </span>R2, 15 <span style='color:orange'>//Set Y value of the particle to 15</span> <span style='color:red'> fleti </span>R3, 25 <span style='color:orange'>//Set Z value of the particle to 25</span> <span style='color:red'> particle2 </span>R1, 000001AC, 1 <span style='color:orange'>//Spawns a Demons particle at coordinates 0,15,25 for 1 frame.</span> <span style='color:green'> ret </span> ==Also see== [[fleti]] [[sin]] [[cos]] 800ef3ada55eb562c27edf821454b10211a7d063 4107 2022-02-05T18:56:46Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle2</span> register1, t_dword, t_float</span> * ''register = Start of co..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle2</span> register1, t_dword, t_float</span> * ''register = Start of continuous registers. Uses float values.'' * ''t_dword = Particle number. Decimal value.'' * ''t_float = Number of frames the particle is active.'' ==Continuous registers== (3 registers.) Register 1 = X-coord of particle in float value. Register 2 = Y-coord of particle in float value. Register 3 = Z-coord of particle in float value. ==Use== Used to set a particle on a specific set of coordinates. Unlike [[Particle_v3]] this op code uses floats and therefore can support things like [[sin]] and [[cos]]. Here's a video showcasing all particles supported by this op code: https://www.youtube.com/watch?v=4wFH3o8e-Os ==Example== <span style='color:orange'>//This example is used to set a specific particle on the map.</span> <span style='color:blue'>100: </span><span style='color:red'>fleti </span>R1, 0 <span style='color:orange'>//Set the X value of the particle to 0.</span> <span style='color:red'> fleti </span>R2, 15 <span style='color:orange'>//Set Y value of the particle to 15</span> <span style='color:red'> fleti </span>R3, 25 <span style='color:orange'>//Set Z value of the particle to 25</span> <span style='color:red'> particle2 </span>R1, 000001AC, 1 <span style='color:orange'>//Spawns a Demons particle at coordinates 0,15,25 for 1 frame.</span> <span style='color:green'> ret </span> ==Also see== [[fleti]] [[sin]] [[cos]] 375d2a8eba3261fb52e1d42d621a20ef27bd6c5d Particle3 id 0 2414 4256 4255 2022-06-18T02:16:52Z Ender 20403 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle3_id</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I The particle has no clipping and is rendered from any draw distance. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle3_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 7b06f22a551fc0265df5f6b5ff9b84413207448f 4255 4254 2022-06-18T02:16:25Z Ender 20403 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle3f_id</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I The particle has no clipping and is rendered from any draw distance. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle3_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 556598a120e97a61317440e0b1bb1adf47b7876b 4254 4252 2022-06-18T02:15:54Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle3f_id</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I The particle has no clipping and is rendered from any draw distance. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle3f_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] b324a7c64b3254c97c70d09ed31b84b2505a6fa3 4252 4240 2022-06-18T02:15:13Z Ender 20403 Ender moved page [[Particle3f id]] to [[Particle3 id]] wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle3f_id</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle3f_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] b248b0d315856c2bd41f2ebe040f9a255c9d307b 4240 2022-06-13T02:44:12Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle3f_id</span> register1</span> * ''register1 = Particle # Used.'' * '..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle3f_id</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle3f_id R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] b248b0d315856c2bd41f2ebe040f9a255c9d307b Particle3f id 0 2417 4253 2022-06-18T02:15:13Z Ender 20403 Ender moved page [[Particle3f id]] to [[Particle3 id]] wikitext text/x-wiki #REDIRECT [[Particle3 id]] d47ecc9571de4e700b6f51ceb0fbd50194a3f61e Particle V3 0 2325 4286 4106 2022-10-05T22:23:29Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_v3</span> register1</span> * ''register1 = X value of where to place the particle.'' * ''register2 = Y value of where to place the particle.'' * ''register3 = Z value of where to place the particle.'' * ''register4 = Particle ID.'' * ''register5 = # of frames'' ==Use== Used to set a particle on a specific set of coordinates, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I ==Example== <span style='color:orange'>//This example is used to set a specific particle on the map.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value of the particle to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Y value of the particle to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set Z value of the particle to 100</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set particle 1 to use.</span> <span style='color:green'> leti </span>R5, 00000003 <span style='color:orange'>//Set the # of frames to use, 3 is needed for most particles.</span> <span style='color:red'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[leti]] f08159f542e44ad7f369a83ca271eef0ccaaf38e 4106 3904 2022-02-05T18:44:25Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_v3</span> register1</span> * ''register1 = X value of where to place the particle.'' * ''register2 = Y value of where to place the particle.'' * ''register3 = Z value of where to place the particle.'' * ''register4 = Particle ID.'' * ''register5 = # of frames'' ==Use== Used to set a particle on a specific set of coordinates, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view ==Example== <span style='color:orange'>//This example is used to set a specific particle on the map.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value of the particle to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Y value of the particle to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set Z value of the particle to 100</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set particle 1 to use.</span> <span style='color:green'> leti </span>R5, 00000003 <span style='color:orange'>//Set the # of frames to use, 3 is needed for most particles.</span> <span style='color:red'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[leti]] e698e2de124c5e3103ab63082f28aef46d2caefa 3904 3903 2021-02-14T15:29:48Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1</span> * ''register1 = X value of where to place the particle.'' * ''register2 = Y value of where to place the particle.'' * ''register3 = Z value of where to place the particle.'' * ''register4 = Particle ID.'' * ''register5 = # of frames'' ==Use== Used to set a particle on a specific set of coordinates, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view ==Example== <span style='color:orange'>//This example is used to set a specific particle on the map.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value of the particle to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Y value of the particle to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set Z value of the particle to 100</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set particle 1 to use.</span> <span style='color:green'> leti </span>R5, 00000003 <span style='color:orange'>//Set the # of frames to use, 3 is needed for most particles.</span> <span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[leti]] 7e5353973f9295d5e22365941bcff06485385622 3903 2021-02-14T15:26:53Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1</span> * ''register1 = X value of where to plac..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_v3</span> register1</span> * ''register1 = X value of where to place the particle.'' * ''register2 = Y value of where to place the particle.'' * ''register3 = Z value of where to place the particle.'' * ''register4 = Particle ID.'' * ''register5 = # of frames'' ==Use== Used to set a particle on a specific set of coordinates, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view ==Example== <span style='color:orange'>//This example is used to set a specific particle on the map.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set the X value of the particle to 10.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Set Y value of the particle to 0</span> <span style='color:green'> leti </span>R3, 00000064 <span style='color:orange'>//Set Z value of the particle to 100</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set particle 1 to use.</span> <span style='color:green'> leti </span>R5, 00000003 <span style='color:orange'>//Set the # of frames to use, 3 is needed for most particles.</span> <span style='color:green'> particle_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle.</span> <span style='color:green'> ret </span> [[ret]] [[leti]] 0029857b9471bf599b5122d04706e66ff5ac0e74 Particle id V3 0 2324 4347 4336 2023-12-18T03:43:16Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I Can also be used to link a particle to a monster by using 00001000 + Monster # or a Object by using 00004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:red'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 67ce80889acdc3f17d6d4fda09f53c29294a80a4 4336 4335 2023-10-22T14:56:35Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I Can also be used to link a particle to a monster by using 0001000 + Monster # or a Object by using 0004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:red'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] ccf00ec7c2e18a5714516857c396bb75cb3823e4 4335 4334 2023-10-22T14:54:23Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I Can also be used to link a particle to a monster by using 0001000 + Monster # or a Object by using 0004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 2b80fe8f68e01b4f41e657a759f8a132672c22f5 4334 4192 2023-10-22T13:26:31Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I Can also be used to link a particle to a monster by using 0001000 + Monster # or a Object by using 0004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 534099b8f1913c549aafdc166f5323c34cfa73a7 4192 4097 2022-06-03T02:50:09Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 0213d5d33edda57812e2176b206a046ceea0e7dc 4097 3902 2022-01-22T20:01:48Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/0oNcJdiXxCo ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 6243dc6eacaf0c8023683c329ec3ff3929ab3362 3902 3901 2021-02-14T15:20:01Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] e155f51370ff993415a5dbef76724c683b2891e5 3901 3900 2021-02-14T15:14:15Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view ==Example== <span style='color:orange'>//This opcode is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> leti </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 95ab2af2fff82ef153672bf6ff98b48f02b8f171 3900 2021-02-14T15:13:32Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' *..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view ==Example== <span style='color:orange'>//This opcode is used to set a specific particle on player slot 1.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> leti </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 4e9d3c8a0663359a5016919bd92736e3eda3a0ca Particle id v3 0 2436 4364 2024-02-17T14:27:57Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>particle_id_v3</span> register1</span> * ''register1 = Particle # Used.'' * ''register2 = How many frames.'' * ''register3 = Character ID to tie the register to.'' * ''register4 = Y value of the particle.'' ==Use== Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I Can also be used to link a particle to a monster by using 00001000 + Monster # or a Object by using 00004000 + Object #. For Monsters, the # count starts from Pioneer 2, certain monsters will take up more than 1 ID like Pan Arms. For Objects, the # count starts from Pioneer 2, however, not all objects can hold a particle, such as objects without a model. ==Example== <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> <span style='color:red'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> <span style='color:green'> ret </span> ==Also see== [[ret]] [[let]] [[leti]] [[get slotnumber]] 67ce80889acdc3f17d6d4fda09f53c29294a80a4 Party coords call 0 2434 4361 2024-01-26T02:51:56Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>party_coords_call </span>register1</span> * ''register1'' = start of continu..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>party_coords_call </span>register1</span> * ''register1'' = start of continuous registers. 6 registers 1st register = Position x. (In dec.) 2nd register = Position y. (In dec.) 3rd register = Position z. (In dec.) 4th register = Collision radius. (In dec.) 5th register = Collision radius from any player within. (In dec.) 6th register = Function to call. (In dec.) ==Use== Used to create a script collision that is triggered when a player in the 1st radius comes within the 2nd radius of another player or NPC. It will call the function as long as a '''minimum of two''' are within range of each other. Note: This is a V1 OpCode. It is superseded by [[players_in_range]], which allows greater control of the player requirement with [[get_number_of_player1]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>leti </span>R1, 0000002D <span style='color:orange'>//Makes register 1 equal 0000002D.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, FFFFFF56 <span style='color:orange'>//Makes register 3 equal FFFFFF56.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 0000000A <span style='color:orange'>//Makes register 5 equal 0000000A.</span> <span style='color:green'> leti </span>R6, 00000066 <span style='color:orange'>//Makes register 5 equal 00000066.</span> <span style='color:green'> party_coords_call </span>R1 <span style='color:orange'>//Creates a script collision at register 1 (x position), register 2 (y position), register 3(z position), with a collision radius of register 4 (30), a secondary radius of register 5 (10), and calls function in register 6 (function 102) when at any time two players or NPCs are present.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>jmpi_= </span>R6, 00000001, 1 <span style='color:orange'>//IF register 6 equals 00000001 jump to function 1.</span> <span style='color:green'> leti </span>R6, 00000001 <span style='color:orange'>//Makes register 6 equal 00000001.</span> <span style='color:green'> window_msg </span>'Multiple people just stepped in a<cr>script collision made<cr>through scripting.' <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[get_number_of_player1]], [[players_in_range]], [[jmpiue|jmpi_=]], [[window_msg]], [[winend]] da19fa21c110e7f1fabf6aeb5b5eb609862eb1f9 Party has name 0 2406 4197 2022-06-09T12:46:04Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>party_has_name </span>register 1</span> * ''register 1'' = Register for outpu..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>party_has_name </span>register 1</span> * ''register 1'' = Register for output ==Use== Returns a value of 1 if the player's team has a name. ff549e06577d8acd8cd1b27f455e68075730a8a9 Pcam param V3 0 2382 4101 4100 2022-01-23T19:34:57Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pcam_param_V3</span> register1</span> * ''register1 = Camera relative location on player x coords.'' * ''register2 = Camera relative location on player y coords.'' * ''register3 = Camera relative location on player z coords.'' * ''register4 = Camera physical location x coords away from player.'' * ''register5 = Camera physical location y coords away from player.'' * ''register6 = Camera physical location z coords away from player.'' ==Use== Used to make a camera with the player as its centerpoint. The camera can be adjusted by the player's L/R Button. Must be looped with a [[jmp]] and 1 [[sync]] to maintain the camera otherwise it resets to the default camera position. ==Example== <span style='color:orange'>//This example will create the camera that is used often in the Endless Nightmare series of quests.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span> <span style='color:green'>sync</span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Camera focal point from the player in x coords, 0 units (neither left or right).</span> <span style='color:green'> leti </span>R2, 00000010 <span style='color:orange'>//Camera focal point from the player in y coords, 16 units high.</span> <span style='color:green'> leti </span>R3, 00000005 <span style='color:orange'>//Camera focal point from the player in z coords, 5 units away.</span> <span style='color:green'> leti </span>R4, 00000000 <span style='color:orange'>//Physical Camera location away from player x coords, 0 units (neither left or right).</span> <span style='color:green'> leti </span>R5, 0000000C <span style='color:orange'>//Physical Camera location away from player y coords, 12 units high.</span> <span style='color:green'> leti </span>R6, 00000020 <span style='color:orange'>//Physical Camera location away from player z coords, 32 units away.</span> <span style='color:red'> pcam_param_V3</span> R1 <span style='color:orange'>//Performs a camera focused on the player offset by the register coordinates.</span> <span style='color:green'> jmp </span>100 ==Also see== [[leti_fixed_camera_V3]], [[jmp]], [[ret]] bb8dce7dfd7070cfc8ea47fa457f8d7f5ba6714f 4100 2022-01-23T19:31:58Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_cam_param_V3</span> register1</span> * ''register1 = Camera relative locatio..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>p_cam_param_V3</span> register1</span> * ''register1 = Camera relative location on player x coords.'' * ''register2 = Camera relative location on player y coords.'' * ''register3 = Camera relative location on player z coords.'' * ''register4 = Camera physical location x coords away from player.'' * ''register5 = Camera physical location y coords away from player.'' * ''register6 = Camera physical location z coords away from player.'' ==Use== Used to make a camera with the player as its centerpoint. The camera can be adjusted by the player's L/R Button. Must be looped with a [[jmp]] and 1 [[sync]] to maintain the camera otherwise it resets to the default camera position. ==Example== <span style='color:orange'>//This example will create the camera that is used often in the Endless Nightmare series of quests.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span> <span style='color:green'>sync</span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span>R1, 00000000 <span style='color:orange'>//Camera focal point from the player in x coords, 0 units (neither left or right).</span> <span style='color:green'> leti </span>R2, 00000010 <span style='color:orange'>//Camera focal point from the player in y coords, 16 units high.</span> <span style='color:green'> leti </span>R3, 00000005 <span style='color:orange'>//Camera focal point from the player in z coords, 5 units away.</span> <span style='color:green'> leti </span>R4, 00000000 <span style='color:orange'>//Physical Camera location away from player x coords, 0 units (neither left or right).</span> <span style='color:green'> leti </span>R5, 0000000C <span style='color:orange'>//Physical Camera location away from player y coords, 12 units high.</span> <span style='color:green'> leti </span>R6, 00000020 <span style='color:orange'>//Physical Camera location away from player z coords, 32 units away.</span> <span style='color:red'> pcam_param_V3</span> R1 <span style='color:orange'>//Performs a camera focused on the player offset by the register coordinates.</span> <span style='color:green'> jmp </span>100 ==Also see== [[leti_fixed_camera_V3]], [[jmp]], [[ret]] 63e7ca571f92deebc3f33ff6d69f37e71d1824f0 Pl add meseta2 0 1574 1899 1894 2013-02-15T23:21:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_add_meseta2</span> xxxxxxxx</span> * ''xxxxxxxx = Integer value to add.'' ==Use== Used to add meseta to the players inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]] 7c46c56fd790c245ec937197aeec92ff73f1f5dc 1894 2013-02-15T22:43:01Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_add_meseta2</span></span> * ''xxxxxxxx = Integer value to add.'' ==Use== Used to add meseta to the players inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]] 265af533ee504b066a9a6a6ea565385e0cb7377c Pl chk item2 0 2419 4265 4264 2022-06-21T23:55:46Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_chk_item2</span> register output</span> * register = Starting register in a set of 4, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Use to check for an item in inventory. This checks the inventory of the player who triggers/encounters this script. IE: If player 1 presses a button that fires the function, it checks their inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 <span style='color:orange'>//Sets these registers to 4 bytes of 00 08 04 0C this denotes the Charge Vulcan</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000008 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000004 <span style='color:blue'> </span><span style='color:green'>leti </span>R43 0000000C <span style='color:blue'> </span><span style='color:green'>pl_chk_item2 </span>R40 R200 <span style='color:orange'>//Check for the Charge Vulcan as denoted by register R40 (through 43) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 9e40a21133ab44ad121db2d166d2f39690228bd4 4264 4263 2022-06-21T23:54:53Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_chk_item2</span> register output</span> * register = Starting register in a set of 4, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Use to check for an item in inventory. This checks the inventory of the player who triggers/encounters this script. IE: If player 1 presses a button that fires the function, it checks their inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 options <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000008 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000004 <span style='color:blue'> </span><span style='color:green'>leti </span>R43 0000000C <span style='color:blue'> </span><span style='color:green'>pl_chk_item2 </span>R40 R200 <span style='color:orange'>//Check for the Charge Vulcan as denoted by register R40 (through 43) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 3f6ebb78a35ae38c898143f27002e9355032df4b 4263 2022-06-21T23:54:38Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_chk_item2</span> register output</span> * register = Starting register in..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_chk_item2</span> register output</span> * register = Starting register in a set of 4, this denotes the weapon you are checking for. * output = The register the output of the check is stored in. Returns FFFFFFFF if no item was found, otherwise returns the slot number. ==Use== Use to check for an item in inventory. This checks the inventory of the player who triggers/encounters this script. IE: If player 1 presses a button that fires the function, it checks their inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R40 00000000 options <span style='color:orange'>//Sets these registers to 3 bytes of 00 45 01 this denotes the Snow Queen</span> <span style='color:blue'> </span><span style='color:green'>leti </span>R41 00000008 <span style='color:blue'> </span><span style='color:green'>leti </span>R42 00000004 <span style='color:blue'> </span><span style='color:green'>leti </span>R43 0000000C <span style='color:blue'> </span><span style='color:green'>item_check </span>R40 R200 <span style='color:orange'>//Check for the Charge Vulcan as denoted by register R40 (through 43) and store the result in R200</span> <span style='color:blue'> </span><span style='color:green'>jmpi_!= </span>R200, FFFFFFFF, 101 <span style='color:orange'>//If R200 is NOT equal to -1 go to function 101 <span style='color:green'> ret </span> </span> ==Also see== * [[leti]] * [[jmpiuexe|jmpi_!=]] * [[ret]] 1ee2387d83a521d0007290e7706e63c851529750 Pl pkoff 0 1757 2405 2013-04-28T07:46:28Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_pkoff</span></span> * ''None'' ==Use== Used to disable friendly fire. Player kills disabled. Disables pvp. (To turn on pvp see [[pl_pkon]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>pl_pkoff </span> <span style='color:orange'>//stops players from attacking each other..</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 5519db73b25c8b08af9b3311141cc9b31d439798 Pl pkon 0 1756 2404 2403 2013-04-28T07:46:07Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_pkon</span></span> * ''None'' ==Use== Used to enable friendly fire. Player kills enable. Enables pvp. (To turn off pvp see [[pl_pkoff]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>pl_pkon </span> <span style='color:orange'>//Allows players to attack and kill other players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 3e9ee92f68db1c55bd24e9f6552a125358789942 2403 2402 2013-04-28T07:45:52Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_pkon</span></span> * ''None'' ==Use== Used to enable friendly fire. Player kills enable. Enables pvp. To turn off pvp see [[pl_pkoff]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>pl_pkon </span> <span style='color:orange'>//Allows players to attack and kill other players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] cf4f29ed37a27442141923b97305d05ffe8cf480 2402 2013-04-28T07:41:48Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_pkon</span></span> * ''None'' ==Use== Used to enable friendly fire. Player kills enable. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>pl_pkon </span> <span style='color:orange'>//Allows players to attack and kill other players.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 26351f3528a2367e50e311c524c1fca4a8d442f2 Pl walk V3 0 2316 4337 4191 2023-10-29T14:51:57Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pl_walk_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Slot # of the player.'' * ''register5 = Slot # of the player. (Not needed on BB)'' ==Use== Used to make a player walk to a specific destination. 9640853ed2d29338e66768a9a57c3c55ab59c353 4191 3873 2022-06-01T00:21:36Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_walk_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Slot # of the player.'' * ''register5 = Slot # of the player. (Not needed on BB)'' ==Use== Used to make a player walk to a specific destination. d8fafbf4d3e29f6b2e949fc86815380b394eb95a 3873 2020-11-22T20:33:47Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_walk_v3</span> register1</span> * ''register1 = Player destination locati..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>pl_walk_v3</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Slot # of the player.'' ==Use== Used to make a player walk to a specific destination. 390ba8bf4364d5dff81b74471cf37f8e1db82c16 Playbgm epi 0 2323 4188 4187 2022-05-19T03:01:10Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>playbgm_epi </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000001 and 00000002. ==Use== Plays a small back ground music for either happy quest completion bgm 00000001, or sad quest completion 00000002. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>playbgm_epi </span>00000001 <span style='color:orange'>//Plays bgm 00000001 happy quest music.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 50762bf1a2f81cab900a364cb9ccb58c2338aa45 4187 4186 2022-05-19T01:20:29Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>playbgm_epi </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000001 and 00000002. ==Use== Plays a small back ground music for either happy quest completion bgm 00000001, or sad quest completion 00000002. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>playbgm_epi </span>00000000 <span style='color:orange'>//Plays bgm 00000001 happy quest music.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] b5d2c5966594f3574f4d0ba709e6f11759d9f24f 4186 4185 2022-05-19T01:20:05Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>playbgm_epi </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000001 and 00000002. ==Use== Plays a small back ground music for either happy quest completion bgm 00000001, or sad quest completion 00000002. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>playbgm_epi </span>00000000 <span style='color:orange'>//Plays bgm 00000000 happy quest music.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 7d5ad5696ac0315a5b1e27ed5bbb2f04ae183ded 4185 3899 2022-05-19T01:19:54Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>playbgm_epi </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either happy quest completion bgm 00000001, or sad quest completion 00000002. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>playbgm_epi </span>00000000 <span style='color:orange'>//Plays bgm 00000000 happy quest music.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 9e8c6d515b4850218147ec62046777fff94164b2 3899 2021-02-11T03:30:44Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>playbgm_epi </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. v..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>playbgm_epi </span>xxxxxxxx</span> * ''xxxxxxxx'' = Value of bgm to play. valid values are 00000000 and 00000001. ==Use== Plays a small back ground music for either happy quest completion bgm 00000000, or sad quest completion 00000001. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>playbgm_epi </span>00000000 <span style='color:orange'>//Plays bgm 00000000 happy quest music.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 09e9e2fd12f8f111e4c89be7f694a24a36f0c224 Player Set 0 2260 4212 3661 2022-06-10T20:21:30Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Starting location of designated player on floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis, direction player will be facing on spawn ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. * '''(4) Return Flag''' - Set to 0 or 1. 0 if you want the player to spawn in a specific spot when coming from a lower floor value, 1 if you want the player to spawn in a specific spot when coming from a higher floor value. a9c2818f25390de2175d1cba23debd20e611d306 3661 3573 2018-08-05T00:24:04Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Starting location of designated player on floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis, direction player will be facing on spawn ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. * '''(4) Return Flag''' - Unknown 3b372f3342e70835d467aed30e791e0904fbb600 3573 3570 2018-08-04T16:15:47Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''(1) Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. * '''(4) Return Flag''' - Unknown f816263adf56e3712d85c4b0be61c8ccceeeaade 3570 3557 2018-08-04T16:13:45Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID (1)''' - ID of the designated player, equivalent to the value typically stored in R250. * '''Return Flag (4)''' - Unknown 934f3da5247ef72a331aff15028be65d93e98cb7 3557 3533 2018-08-04T16:03:02Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. 09464a1fb2002b8d7e20c006782175b644048717 3533 3483 2018-08-04T15:52:37Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. 07ef7c01bc59b735bdd572aa4c141349cb90a9db 3483 3474 2018-08-04T04:23:15Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value = 0, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. caf3fdfdbebdb194c796ee32c0c5af4e12ebd4ce 3474 3462 2018-08-04T04:20:21Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value - 0, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Player Set in reference to the center of the room. * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. 15cc7b59f1ad5dd4e30ef27dd35296060ae84e31 3462 3459 2018-08-04T03:45:01Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value - 0, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Player Set in reference to the center of the room. * '''Pos Y''' - Y coordinate Player Set in reference to the center of the room. * '''Pos Z''' - Z coordinate Player Set in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. 846eb65ad269b5edd7389f3401623a4d7709e44c 3459 2018-08-04T03:33:33Z RoySilverblade 20391 Created page with "==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value - 0, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' *..." wikitext text/x-wiki ==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value - 0, Displayed skin(Invisible), do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. fa3326ca6be1b5d1e3407fff0f50206f6be69d19 Player recovery 0 2381 4099 4098 2022-01-23T19:00:19Z Pheonixmog 20401 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>player_recovery </span> register 1</span> * ''Register 1: Player slot'' ==Use== Fully restores HP, TP, status, as well as reviving the player if dead when performed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250<span style='color:orange'> //Writes the player's slot number to R250</span> <span style='color:blue'>player_recovery </span>R250<span style='color:orange'> //Refills the player's HP, TP, removes status ailments, and revives the player.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] d3b899b7ddd74d4a651a7bc24577d2fa3097aa47 4098 2022-01-23T18:59:25Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>player_recovery </span> register 1</span> * ''Register 1: Player slot'' ==Us..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>player_recovery </span> register 1</span> * ''Register 1: Player slot'' ==Use== Fully restores HP, TP, status, as well as reviving the player if dead when performed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250<span style='color:orange'> //Writes the player's slot number to R250</span> <span style='color:blue'>player_recovery </span>R250<span style='color:orange'> //Refills the player's HP, TP recovers status, and revives the player.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] f1e7fc0581a7514d3c7c832cf4126b2098a96a7b Players in range 0 2427 4300 2022-11-16T18:12:32Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>players_in_range </span>register 1, register 3</span> * ''Register 1'' = Rese..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>players_in_range </span>register 1, register 3</span> * ''Register 1'' = Reserved register 250 to get the players slot number. * ''Register 2'' = Radius to check for players in range. * ''Register 3'' = Output for # of players in range. ''NOTE: This Opcode requires 2 values to be input. The 2nd Register uses a radius.'' ==Use== Used to see how many players are near you in the given radius in the hidden Register 2. Register 2 is not actually input in the opcode itself. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the value of the slot the player is in in register 250.</span> <span style='color:green'> let </span>R1, R250 <span style='color:orange'>//Stores the player slot in R1.</span> <span style='color:green'> leti </span>R2, 0000001E <span style='color:orange'>//Makes the radius to check 30 units.</span> <span style='color:blue'> players_in_range </span>R1, R3 <span style='color:orange'>//Checks the number of players with the given parameters.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]], [[let]], [[leti]] 607e2792af920d898bfb51080247ac4224670242 Popup Traps (techs) 0 2348 4343 3960 2023-12-06T01:29:58Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Trap that pops up and fires techs at the player ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 359, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - How close a player needs to be to trigger the trap. * '''(2) HP''' - How many hits it takes to destroy the trap, this is number of hits, not damage dealt. * '''(3) Action''' - -1 for always active, 0 for inactive; May be triggerable by switch or map event? (Research needed) * '''(4) Tech''' - The tech that the trap casts ** ''0'' = Foie ** ''1'' = Gizonde ** ''2'' = Gibarta ** ''3'' = Megid ** ''4+''= Gifoie 892080fb8909d433e1fe3599ec5362942bd02a6e 3960 3959 2021-04-08T18:45:56Z LunarFuror 20394 /* Parameters */ wikitext text/x-wiki ==Object== Trap that pops up and fires techs at the player ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 359, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - How close a player needs to be to trigger the trap. * '''(2) HP''' - How many hits it takes to destroy the trap, this is number of hits, not damage dealt. * '''(3) Action''' - -1 for always active, 0 for inactive; May be triggerable by switch or map event? (Research needed) * '''(4) Tech''' - The tech that the trap casts ** ''0'' = Fioe ** ''1'' = Gizonde ** ''2'' = Gibarta ** ''3'' = Megid ** ''4+'' = Gifoie 12718704cb049ecb1b047407da23c35fe5549802 3959 2021-04-08T18:44:56Z LunarFuror 20394 Created page with "==Object== Trap that pops up and fires techs at the player ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 359, object ID. Defines this object as a Large E..." wikitext text/x-wiki ==Object== Trap that pops up and fires techs at the player ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 359, object ID. Defines this object as a Large Elemental Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - How close a player needs to be to trigger the trap. * '''(2) HP''' - How many hits it takes to destroy the trap, this is number of hits, not damage dealt. * '''(3) Action''' - -1 for always active, 0 for inactive; May be triggerable by switch or map event? (Research needed) * '''(4) Tech''' - The tech that the trap casts ** ''0'' = Fioe ** ''1'' = Gizonde ** ''2'' = Gibarta ** ''3'' = Megid ** ''4+'' = Gifoie 32d3aa69127d9ca6cced260056bd10c692d1d71e Pos pipe V3 0 1815 2545 2544 2013-05-06T13:09:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pos_pipe_V3 </span>register1</span> * ''register1'' = start of continuous registers. 4 registers. 1st register = Where pipe should be on the map where the op code is encountered a position X. 2nd register = Where pipe should be on the map where the op code is encountered a position Y. 3rd register = Where pipe should be on the map where the op code is encountered a position Z. 4th register = Gem color of the pipe. (Note: if a player is not in a gems slot then no pipe will be created.) ==Use== Used to create a pipe through scripting that will take take the players back to pioneer2/labo. Pipe will disappear upon being used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R1, 000000F0 <span style='color:orange'>//Makes register 1 equal 000000F0. (x240.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000. (y0.)</span> <span style='color:green'> leti </span>R3, 00000085 <span style='color:orange'>//Makes register 3 equal 00000085. (z113.)</span> <span style='color:green'> let </span>R4, R250 <span style='color:orange'>//Makes register 4 equal register 250. (Determines pipe's color.)</span> <span style='color:red'> pos_pipe_V3 </span>R1 <span style='color:orange'>//Makes a pipe on the floor the op code is encountered on based on the above leti arguments.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[leti]], [[ret]] 317ad61ce837fa33234f8e99c468604c67584294 2544 2543 2013-05-06T13:09:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pos_pipe_V3 </span>register1</span> * ''register1'' = start of continuous registers. 4 registers. 1st register = Where pipe should be on the map where the op code is encountered a position X. 2nd register = Where pipe should be on the map where the op code is encountered a position Y. 3rd register = Where pipe should be on the map where the op code is encountered a position Z. 4th register = Gem color of the pipe. (Note: if a player is not in a gems slot then no pipe will be created.) ==Use== Used to create a pipe through scripting that will take take the players back to pioneer2/labo. Pipe will disappear upon being used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R1, 000000F0 <span style='color:orange'>//Makes register 1 equal 000000F0. (x240.)</span> <span style='color:green'> leti </span>R2, 00000000 <span> style='color:orange'>//Makes register 2 equal 00000000. (y0.)</span> <span style='color:green'> leti </span>R3, 00000085 <span style='color:orange'>//Makes register 3 equal 00000085. (z113.)</span> <span style='color:green'> let </span>R4, R250 <span style='color:orange'>//Makes register 4 equal register 250. (Determines pipe's color.)</span> <span style='color:red'> pos_pipe_V3 </span>R1 <span style='color:orange'>//Makes a pipe on the floor the op code is encountered on based on the above leti arguments.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[leti]], [[ret]] f2b8ed8fe7d59cdb6112624b8ea0efbbd3bc4a4d 2543 2542 2013-05-06T13:07:55Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pos_pipe_V3 </span>register1</span> * ''register1'' = start of continuous registers. 4 registers. 1st register = Where pipe should be on the map where the op code is encountered a position X. 2nd register = Where pipe should be on the map where the op code is encountered a position Y. 3rd register = Where pipe should be on the map where the op code is encountered a position Z. 4th register = Gem color of the pipe. (Note: if a player is not in a gems slot then no pipe will be created.) ==Use== Used to create a pipe through scripting that will take take the players back to pioneer2/labo. Pipe will disappear upon being used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R1, 000000F0 <span style='color:orange'>//Makes register 1 equal 000000F0. (x240.)</span> <span style='color:green'> leti </span>R2, 00000000 <span> style='color:orange'>//Makes register 2 equal 00000000. (y0.)</span> <span style='color:green'> leti </span>R3, 00000085 <span style='color:orange'>//Makes register 3 equal 00000085. (z113.)</span> <span style='color:green'> let </span>R4, R250 <span style='color:orange'>//Makes register 4 equal register 250. (Makes a pipe.)</span> <span style='color:red'> pos_pipe_V3 </span>R1 <span style='color:orange'>//Makes a pipe on the floor the op code is encountered on based on the above leti arguments.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[leti]], [[ret]] 9f6a14b9c0501ac70cc6e1f58dad50cc52e64527 2542 2541 2013-05-06T11:05:46Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pos_pipe_V3 </span>register1</span> * ''register1'' = start of continuous registers. 4 registers. 1st register = Where pipe should be on the map where the op code is encountered a position X. 2nd register = Where pipe should be on the map where the op code is encountered a position Y. 3rd register = Where pipe should be on the map where the op code is encountered a position Z. 4th register = Gem color of the pipe. (Note: if a player is not in a gems slot then no pipe will be created to leave this at 00000000.) ==Use== Used to create a pipe through scripting that will take take the players back to pioneer2/labo. Pipe will disappear upon being used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 000000F0 <span style='color:orange'>//Makes register 1 equal 000000F0. (x240.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000. (y0.)</span> <span style='color:green'> leti </span>R3, 00000085 <span style='color:orange'>//Makes register 3 equal 00000085. (z113.)</span> <span style='color:green'> leti </span>R4, 00000085 <span style='color:orange'>//Makes register 4 equal 00000000. (Makes a red pipe. a player must be in the red gem slot or the pipe will not be made.)</span> <span style='color:red'> pos_pipe_V3 </span>R1 <span style='color:orange'>//Makes a pipe on the floor the op code is encountered on based on the above leti arguments.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] ec5780a66ef51534c6c374ad2720d017a39cab97 2541 2540 2013-05-06T11:04:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pos_pipe_V3 </span>register1</span> * ''register1'' = start of continuous registers. 4 registers. 1st register = Where pipe should be on the map where the op code is encountered a position X. 2nd register = Where pipe should be on the map where the op code is encountered a position Y. 3rd register = Where pipe should be on the map where the op code is encountered a position Z. 4th register = Gem color of the pipe. (Note: if a player is not in a gems slot then no pipe will be created to leave this at 00000000.) ==Use== Used to create a pipe through scripting that will take take the players back to pioneer2/labo. Pipe will disappear upon being used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 000000F0 <span style='color:orange'>//Makes register 1 equal 000000F0. (x240.)</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000. (y0.)</span> <span style='color:green'> leti </span>R3, 00000085 <span style='color:orange'>//Makes register 3 equal 00000085. (z113.)</span> <span style='color:green'> leti </span>R4, 00000085 <span style='color:orange'>//Makes register 4 equal 00000000. (Makes a red pipe. a player must be in the red gem slot or the pipe will not be made.)</span> <span style='color:red'> pos_pipe_V3 </span>R1 <span style='color:orange'>//Makes a pipe on the floor the op code is encountered on based on the above arguments.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 342beb41fdba3370089c6f740accf386a8c43577 2540 2013-05-06T11:03:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>pos_pipe_V3 </span>register1</span> * ''register1'' = start of continuous registers. 4 registers. 1st register = Where pipe should be on the map where the op code is encountered a position X. 2nd register = Where pipe should be on the map where the op code is encountered a position Y. 3rd register = Where pipe should be on the map where the op code is encountered a position Z. 4th register = Gem color of the pipe. (Note: if a player is not in a gems slot then no pipe will be created to leave this at 00000000.) ==Use== Used to create a pipe through scripting that will take take the players back to pioneer2/labo. Pipe will disappear upon being used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 000000F0 <span style='color:orange'>//Makes register 1 equal 00000000. (x240.)</span> <span style='color:green'> leti </span>R2, 000000F0 <span style='color:orange'>//Makes register 2 equal 00000000. (y0.)</span> <span style='color:green'> leti </span>R3, 00000085 <span style='color:orange'>//Makes register 3 equal 00000085. (z113.)</span> <span style='color:green'> leti </span>R4, 00000085 <span style='color:orange'>//Makes register 4 equal 00000000. (Makes a red pipe. a player must be in the red gem slot or the pipe will not be made.)</span> <span style='color:red'> pos_pipe_V3 </span>R1 <span style='color:orange'>//Makes a pipe on the floor the op code is encountered on based on the above arguments.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] bbdcf33143d57fd9e65067d2966d83c22ba09456 Prepare statistic? 0 1849 2651 2650 2014-05-22T22:40:56Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>prepare_statistic? </span>register1, Success Function, Failure Function</span> * ''register1'' = This register must contain the Quest Number. * ''Success Function'' = This must contain the function number for the successful code. * ''Failure Function'' = This must contain the function number for the failure code. ==Use== This Opcode <b>must</b> be used prior to [[send_statistic?]]. It informs the ship of the quest number and which functions are to be called upon success or failure. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[send_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] 15df881d1a05a720ea6189a18e1454e6432c657e 2650 2649 2014-05-22T22:40:44Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>prepare_statistic? </span>register1, Success Function, Failure Function</span> * ''register1'' = This register must contain the Quest Number. * ''Success Function'' = This must contain the function number for the successful code. * ''Failure Function'' = This must contain the function number for the failure code. ==Use== This Opcode <b>must</b> used prior to [[send_statistic?]]. It informs the ship of the quest number and which functions are to be called upon success or failure. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[send_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] 1e767ab55ecd37c14dd277974db99cda94b1df8b 2649 2648 2014-05-22T22:40:06Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>prepare_statistic? </span>register1, Success Function, Failure Function</span> * ''register1'' = This register must contain the Quest Number. * ''Success Function'' = This must contain the function number for the successful code. * ''Failure Function'' = This must contain the function number for the failure code. ==Use== This Opcode is used prior to [[send_statistic?]]. It informs the ship of the quest number and which functions are to be called upon success or failure. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[send_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] 9774ff05277f8628b88f12dec52d69cd0b33a4e7 2648 2647 2014-05-22T22:39:43Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>prepare_statistic? </span>register1, Success Function, Failure Function</span> * ''register1'' This register must contain the Quest Number. * ''Success Function'' This must contain the function number for the successful code. * ''Failure Function'' This must contain the function number for the failure code. ==Use== This Opcode is used prior to [[send_statistic?]]. It informs the ship of the quest number and which functions are to be called upon success or failure. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[send_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] f9469f2e01708df44464135ee1289600524009ab 2647 2646 2014-05-22T22:38:53Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>prepare_statistic? </span>Rx, Success Function, Failure Function</span> * ''Rx'' This register must contain the Quest Number. * ''Success Function'' This must contain the function number for the successful code. * ''Failure Function'' This must contain the function number for the failure code. ==Use== This Opcode is used prior to [[send_statistic?]]. It informs the ship of the quest number and which functions are to be called upon success or failure. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[send_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] f9ff64b64224637b85cfa07c42eccd9cb5b99912 2646 2014-05-22T22:36:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>prepare_statistic? </span>Rx, Success Function, Failure Function</span> * ''Rx'' This register must contain the Quest Number. * ''Success Function'' This must contain the function number for the successful code. * ''Failure Function'' This must contain the function number for the failure code. ==Use== This Opcode is used prior to [[send_statistic?]]. It informs the ship of the quest number and which functions are to be called upon success or failure. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[send_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] caab1ec0bf9e0055c54d6cb4c57754f6cb720a99 QEXIT 0 1746 2382 2381 2013-04-27T01:07:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>QEXIT</span></span> * ''None'' ==Use== When QEXIT is encountered the player will be returned to the lobby ending the quest. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>QEXIT </span> <span style='color:orange'>//Returns players to the lobby ending the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 825a6c93e6e759191358c5c1dd5c5bf77ef74e44 2381 2380 2013-04-27T01:06:52Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>QEXIT</span></span> * ''None'' ==Use== When QEXIT is encountered the player will be returned to the lobby. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>QEXIT </span> <span style='color:orange'>//Returns players to the lobby ending the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] ae0ed305d6e84cfeba34a26103b470bc98590ed4 2380 2013-04-27T01:06:31Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>QEXIT</span></span> * ''None'' ==Use== When QEXIT is encountered the player will be returned to the lobby. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>QEXIT </span>options <span style='color:orange'>//Returns players to the lobby ending the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] c72425fd2f2760d8c9f986308cb7f93d7b646d65 Qexit2 0 2359 4323 4322 2023-02-25T22:15:48Z Miyonura 20407 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>QEXIT2</span> xxxxxxxx</span> * ''xxxxxxxx = Player slot.'' ==Use== Another form of Quest Exit, this will adjust the camera to the guild counter. You can also use [[get_slotnumber]] (R250) instead of a player slot. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>QEXIT2 </span> <span style='color:orange'>//Gives the player the option to exit the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] 2c1c47314fa1e7e5a60970296fa258a5d6d1f1b2 4322 4011 2023-02-25T22:15:04Z Miyonura 20407 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>QEXIT2</span> xxxxxxxx</span> * ''xxxxxxxx = Player slot.'' ==Use== Another form of Quest Exit, this will adjust the camera to the guild counter. You can also use [[get_slotnumber]] (R250) instead of a player slot. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>unknownF85C </span> <span style='color:orange'>//Gives the player the option to exit the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] ebc56380833a8c4239c2846e35cbafc3d06953a1 4011 2021-05-05T16:04:27Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85C</span> xxxxxxxx</span> * ''xxxxxxxx = Player slot.'' ==Use== An..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85C</span> xxxxxxxx</span> * ''xxxxxxxx = Player slot.'' ==Use== Another form of Quest Exit, this will adjust the camera to the guild counter. You can also use [[get_slotnumber]] (R250) instead of a player slot. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>unknownF85C </span> <span style='color:orange'>//Gives the player the option to exit the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] 920c854b976b652e9cd9a2d812b90af545e58fc8 Quest:鋼の心 0 1883 2757 2015-08-12T15:37:25Z Spoghead 6674 Spoghead moved page [[Quest:鋼の心]] to [[QuestBB:鋼の心]]: A keen love of oysters wikitext text/x-wiki #REDIRECT [[QuestBB:鋼の心]] a468bdc733900d89042602751185c23111aca3ac QuestBB:Magnitude of Metal 0 1888 2770 2015-08-12T18:59:46Z Spoghead 6674 Spoghead moved page [[QuestBB:Magnitude of Metal]] to [[BB:Magnitude of Metal]] wikitext text/x-wiki #REDIRECT [[BB:Magnitude of Metal]] 173e92e5cb8cae793148cb5e108b80937a57a699 QuestBB:鋼の心 0 1879 2756 2734 2015-08-12T15:37:25Z Spoghead 6674 Spoghead moved page [[Quest:鋼の心]] to [[QuestBB:鋼の心]]: A keen love of oysters wikitext text/x-wiki Test regarding categories being built ed67f78583369aff688fb25785649ecb4962fbf3 2734 2015-08-11T19:40:29Z Spoghead 6674 Created page with "Test regarding categories being built" wikitext text/x-wiki Test regarding categories being built ed67f78583369aff688fb25785649ecb4962fbf3 Quests 0 1876 3853 3848 2020-04-08T19:46:12Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イー・アクセスの夜明け|イー・アクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || [[BB:-夕焼けの秘密基地- (v2) (???)|-夕焼けの秘密基地- (v2) (???)]] || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (Ver ?)|Beach Laughter (Ver ?)]] || [[BB:海辺で笑えば (Ver ?)|海辺で笑えば (Ver ?)]] || [[BB:若在海边微笑 (Ver ?)|若在海边微笑 (Ver ?)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (Ver ?)|Beach Laughter (Ver ?)]] | [[BB:海辺で笑えば (Ver ?)|海辺で笑えば (Ver ?)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 8893b6b185c641a64289e5850fabd4aea7c7435b 3848 3847 2020-04-08T19:03:32Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イー・アクセスの夜明け|イー・アクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || [[BB:-夕焼けの秘密基地- (v2) (???)|-夕焼けの秘密基地- (v2) (???)]] || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (Ver ?)|Beach Laughter (Ver ?)]] || [[BB:海辺で笑えば (Ver ?)|海辺で笑えば (Ver ?)]] || [[BB:若在海边微笑 (Ver ?)|若在海边微笑 (Ver ?)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] ed3c4a5a77d32709562b99ca732048a902310720 3847 3844 2020-04-08T19:02:41Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イー・アクセスの夜明け|イー・アクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || [[BB:-夕焼けの秘密基地- (v2) (???)|-夕焼けの秘密基地- (v2) (???)]] || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (214)|Beach Laughter (214)]] || [[BB:海辺で笑えば (214)|海辺で笑えば (214)]] || [[BB:若在海边微笑 (214)|若在海边微笑 (214)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] c623aed4d04bf458622ff2df9ba547843b9bccde 3844 3843 2020-04-07T14:04:34Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イー・アクセスの夜明け|イー・アクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || [[BB:-夕焼けの秘密基地- (v2) (???)|-夕焼けの秘密基地- (v2) (???)]] || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] ea7e6a07991828195b75d2924d46626aaa114069 3843 3842 2020-04-07T14:03:02Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イー・アクセスの夜明け|イー・アクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] df151bc63309b77a794c2d8c966478cc62d8b78d 3842 3839 2020-04-07T14:02:41Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イー・アクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 130f5d4f76bc66a8b39b30c494679275714518ee 3839 3836 2020-04-07T13:29:04Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 070 | [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] | [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 388877d71624e3fb3de9b4a52cdb2a0b61244084 3836 3835 2020-04-07T13:02:17Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[BB:PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:PSOファミ通CUPver.2|PSOファミ通CUPver.2]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 41a6b71a78c1ad49d59267424dc6208e001e2d53 3835 3834 2020-04-07T09:12:03Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Beach Laughter (???)|Beach Laughter (???)]] | [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 4ef565ff19e472bb800786a46626deddd9f27e09 3834 3833 2020-04-07T09:10:26Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)|海辺で笑えば (???)]] || [[BB:若在海边微笑 (???)|若在海边微笑 (???)]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 4c332e29c1527e596d0f0d1ac3cf2313a73120cc 3833 3832 2020-04-07T09:08:17Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Beach Laughter (???)|Beach Laughter (???)]] || [[BB:海辺で笑えば (???)]|海辺で笑えば (???)]]] || [[BB:若在海边微笑 (???)]|若在海边微笑 (???)]]] |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] dbf49323c2f195540b31cd8978481c083493f774 3832 3831 2020-04-07T09:06:43Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] | [[BB:海辺で唄えば|海辺で唄えば]] || *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 9dcc9d4980cd048d65e0f6d85dc69aa4389888aa 3831 3830 2020-04-07T08:58:17Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? Are quests 214 and 239 actually identical? Does anyone know better regarding these quests? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 747d1b921c2cfaeeed46d56a983f909564a498d7 3830 3828 2020-04-07T08:54:50Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing by the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 089d4adfcf52fa41df673a73cfe03c56a1b378d7 3828 3813 2020-04-07T08:50:49Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing by the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing by the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] bc77495b00bedff28aa13b6205bf982d8e91e845 3813 3809 2020-04-06T09:30:58Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] *** 334 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 49712595027f02e7b49bd648b1e388c42d3aefef 3809 3808 2020-04-06T09:21:07Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver ?)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 65999ff44053c3744c4524b0fb26f2893f177be0 3808 3803 2020-04-06T09:20:44Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse (Ver ?)|Pioneer Warehouse (Ver ?)]] || [[BB:パイオニア倉庫 (Ver ?)|パイオニア倉庫 (Ver 2)]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (Ver ?)|Blue Star Memories (Ver ?)]] || [[BB:蒼星の記憶 (Ver ?)|蒼星の記憶 (Ver ?)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 334 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. There are some duplicate entries e.g. Pioneer Warehouse, Seat of the Heart (Online Version). The quests have been organised based on the IDs present in the files but why do other sides report other numbers? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] e3bc6755de731b61a55273a006fd58a2ecdb8b12 3803 3800 2020-04-05T20:36:11Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of the Heart (Offline Version)|Seat of the Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] be358b2b03b0f8f10c9449d34944509f1a5b68ef 3800 3799 2020-04-05T20:35:17Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版) (???)|心の座(オンライン版) (???)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] cfb21b4044c6792793026f697cbea39c6ae97568 3799 3784 2020-04-05T20:32:46Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version) (???)|Seat of the Heart (Online Version) (???)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 477 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** 477 | [[BB:Seat of The Heart (Online Version)|Seat of The Heart (Online Version)]] | [[BB:心の座(オンライン板)|心の座(オンライン板)]] *** 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 49c0c3723db9c2cc9bc7c5cc87bfcc2042640d95 3784 3781 2020-04-05T18:42:38Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 70755d70b8f6bbbe09640266bf84e255db1bd97b 3781 3380 2020-04-05T18:40:19Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] *** 072 | [[BB:Central Dome Fire Swirl (Online Version) (V2)|Central Dome Fire Swirl (Online Version) (V2)]] | [[BB:セントラルドームの炎渦(オンライン版)|セントラルドームの炎渦(オンライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 0c7b43239d5f7c29e6d43f44cef3d442cba42bbb 3380 3365 2015-09-27T20:08:26Z Matt 11630 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:Beyond the Horizon|Beyond the Horizon]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:Beyond the Horizon|Beyond the Horizon]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] b134459753c627261e01d8c3a336c8b3ba78d12b 3365 3364 2015-09-22T11:24:22Z Matt 11630 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White Day|White Day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] b74d9b5d53c7dfa30bb7387e691784843b966191 3364 3357 2015-09-22T11:24:04Z Matt 11630 Added missing apostrophe to "St. Valentine's Day" wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentine's Day|St. Valentine's Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White Day|White Day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentine's Day|St. Valentine's Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 7dfdda12d2cb74fbfcd1d3657888addba5e3c522 3357 3356 2015-09-21T03:15:50Z Matt 11630 Also it is Pioneer Spirits, as this was the name used on USBB and the translation of スピリッツ. Issue removed. wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 7a2307d1163970193de899548fccf59446efc225 3356 3355 2015-09-21T03:14:33Z Matt 11630 9-2:調査データ回収作戦 does have 作戦 at the end, so naming issue has been removed. Also removed "Angels We Have Heard on High" issue. wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. * Pioneer Spirit or Spirits? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 3210e016e7ce21720025acc804212526365e3057 3355 3354 2015-09-21T03:12:20Z Matt 11630 Changed Chinese name of "To the End of the Wilderness" back to "*不详*" wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*不详*|*不详*]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Conflicting reports on whether "9-2:調査データ回収作戦" is supposed to have "作戦" at the end. If so, is the simplified Chinese name correct? * Is the simplified Chinese translation of 荒野の果てに correct if indeed the name references the "Angels" thing? * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. * Pioneer Spirit or Spirits? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 7cc8286e9ab42091b5809aa2ea29c6424496960f 3354 3350 2015-09-21T03:11:02Z Matt 11630 "Angels We Have Heard on High" is incorrect translation for the quest "荒野の果てに". This has been corrected to "To the End of the Wilderness" wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:To the End of the Wilderness|To the End of the Wilderness]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:To the End of the Wilderness|To the End of the Wilderness]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Conflicting reports on whether "9-2:調査データ回収作戦" is supposed to have "作戦" at the end. If so, is the simplified Chinese name correct? * Is the simplified Chinese translation of 荒野の果てに correct if indeed the name references the "Angels" thing? * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. * Pioneer Spirit or Spirits? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] e8391d3a37750912373e42d278f54c3373639cc9 3350 3349 2015-09-05T02:39:38Z Spoghead 6674 /* Episode IV | エピソード4 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:The Robots' Reckoning|The Robots' Reckoning]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Conflicting reports on whether "9-2:調査データ回収作戦" is supposed to have "作戦" at the end. If so, is the simplified Chinese name correct? * Is the simplified Chinese translation of 荒野の果てに correct if indeed the name references the "Angels" thing? * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. * Pioneer Spirit or Spirits? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 044ad0d5600072165672af5e1ac838f7210d26d9 3349 3347 2015-09-05T02:39:17Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:The Robots' Reckoning|The Robots' Reckoning]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Conflicting reports on whether "9-2:調査データ回収作戦" is supposed to have "作戦" at the end. If so, is the simplified Chinese name correct? * Is the simplified Chinese translation of 荒野の果てに correct if indeed the name references the "Angels" thing? * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. * Pioneer Spirit or Spirits? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] f27bb84c8a92d814034f839da4ea4dad753d8f80 3347 3344 2015-09-02T14:12:24Z Spoghead 6674 /* Workshop */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' Naming issues: * Conflicting reports on whether "9-2:調査データ回収作戦" is supposed to have "作戦" at the end. If so, is the simplified Chinese name correct? * Is the simplified Chinese translation of 荒野の果てに correct if indeed the name references the "Angels" thing? * Anything marked *不详* or with an * in the name in the simplified Chinese column. * Anything marked *不明* or with an * in the name in the Japanese column. * Pioneer Spirit or Spirits? == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 4e702b1331d558714c40065b8022203e4a41b6ef 3344 3343 2015-09-02T14:02:52Z Spoghead 6674 /* Episode II | エピソード2 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] | [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] *** (???) 486 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] c74968a752c8a4f23badae242da3598d54bd435d 3343 3341 2015-09-02T14:01:54Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories (???)|Blue Star Memories (???)]] || [[BB:蒼星の記憶 (???)|蒼星の記憶 (???)]] || [[BB:蓝色星球的回忆 (???)|蓝色星球的回忆 (???)]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 486 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] e6679035d556c51f189f29acb4867af2440a2e44 3341 3340 2015-09-02T13:28:26Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || [[BB:ファミ通 -MaximumAttack- (v2)|ファミ通 -MaximumAttack- (v2)]] || [[BB:*不详*|*不详*]] |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 3c10c9addeb7c774999e31ae0e2a4ee7849bb0ba 3340 3339 2015-09-02T12:49:04Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== ''Click on the columns to sort the quests.'' {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Workshop == ''Things to add, work on, or fix.'' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] a2ee8070f0415d76fd79787e3075c652c936b4de 3339 3332 2015-09-02T12:40:18Z Spoghead 6674 /* Episode I | エピソード1 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 068 | [[BB:The Missing Maracas|The Missing Maracas]] | [[BB:消えたマラカス|消えたマラカス]] *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] cad3bc8291a7d0d50862abf06634f7918c7e1942 3332 3331 2015-08-29T21:00:29Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不明*|*不明*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 6644376dd5ebf82ae53f8016f7f864b4674a3854 3331 3330 2015-08-29T00:56:06Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 4605d6bc030443859d78577ad664b678bdcbb0a2 3330 3329 2015-08-29T00:37:10Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** (???) 302 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭|荒野のくちばし亭]] *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 57aeb3c3c01275babf9a9a451989cb3a3d40bb98 3329 3328 2015-08-28T22:55:12Z Spoghead 6674 /* Episode II | エピソード2 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3|6-3:Test/Spaceship 3]] | [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 31be47a48970677a915c82f65688cb622bb7aee2 3328 3327 2015-08-28T22:53:26Z Spoghead 6674 /* Episode II | エピソード2 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]*** [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 202 | [[BB:Pioneer Warehouse|Pioneer Warehouse]] | [[BB:パイオニア倉庫|パイオニア倉庫]] *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 054d4a70c9ea33d015cdfeca76642a803b6193ef 3327 3326 2015-08-28T22:51:25Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]*** [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 3646b63570d1046f8e33f3196401283a25f02779 3326 3325 2015-08-28T22:50:50Z Spoghead 6674 /* Episode IV | エピソード4 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]*** [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] | [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] | [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] | [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] | [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] | [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 92b437678b8ee1f1e88e8a716a5de6f01ded2821 3325 3324 2015-08-28T22:49:58Z Spoghead 6674 /* Episode IV | エピソード4 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]*** [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] *** [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] *** [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] *** [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] *** [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] *** [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' *** 701 | [[BB:9-1:Missing Research|9-1:Missing Research]] | [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] *** 702 | [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] | [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] *** 703 | [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] | [[BB:9-3:現実と真実と|9-3:現実と真実と]] *** 704 | [[BB:9-4:Pursuit|9-4:Pursuit]] | [[BB:9-4:追跡|9-4:追跡]] *** 705 | [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] | [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] *** 706 | [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] | [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] *** 707 | [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] | [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] *** 708 | [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] | [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] ** '''Presents | プレゼント''' *** 205 | [[BB:Item Present|Item Present]] | [[BB:アイテムプレゼント|アイテムプレゼント]] ** '''Team | チーム専用''' *** 709 | [[BB:Point of Disaster|Point of Disaster]] | [[BB:災禍の中枢へ|災禍の中枢へ]] *** 710 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:黄昏る遊具達|黄昏る遊具達]] ** '''VR | VR''' *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 314 | [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] | [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' *** 030 | [[BB:Warrior's Pride|Warrior's Pride]] | [[BB:戦士の誇り|戦士の誇り]] *** 031 | [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] | [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] *** 032 | [[BB:The Restless Lion|The Restless Lion]] | [[BB:蠢動の獅子|蠢動の獅子]] *** 033 | [[BB:Pioneer Spirits|Pioneer Spirits]] | [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] *** 034 | [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] | [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] *** 036 | [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] | [[BB:荒野の果てに|荒野の果てに]] == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 0c8e60db6fa756be66d3ed32fce9c195d3f6583c 3324 3323 2015-08-28T22:37:58Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]*** [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' *** 204 | [[BB:Gallon's Shop|Gallon's Shop]] | [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] *** 206 | [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] *** 219 | [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] | [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] ** '''Tower | 制御塔''' *** 223 | [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] | [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] | [[BB:东天之塔|东天之塔]] *** 224 | [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] | [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] | [[BB:西天之塔|西天之塔]] ** '''VR | VR''' *** 203 | [[BB:Reach for the Dream|Reach for the Dream]] | [[BB:届け、この想い|届け、この想い]] *** 231 | [[BB:Respective Tomorrow|Respective Tomorrow]] | [[BB:それぞれの明日|それぞれの明日]] *** 238 | [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 303 | [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] *** 304 | [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] *** 305 | [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] *** 306 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] *** 308 | [[BB:Claire's Deal 1|Claire's Deal 1]] | [[BB:クレアの取引1|クレアの取引1]] *** 309 | [[BB:Claire's Deal 2|Claire's Deal 2]] | [[BB:クレアの取引2|クレアの取引2]] *** 310 | [[BB:Claire's Deal 3|Claire's Deal 3]] | [[BB:クレアの取引3|クレアの取引3]] *** 311 | [[BB:Claire's Deal 4|Claire's Deal 4]] | [[BB:クレアの取引4|クレアの取引4]] *** 312 | [[BB:Claire's Deal 5|Claire's Deal 5]] | [[BB:クレアの取引5|クレアの取引5]] *** 313 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:思戦の彼方|思戦の彼方]] *** 315 | [[BB:*Currently Undecided*|*Currently Undecided*]] | [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || ** '''Extermination | 殲滅''' *** 811 | [[BB:War of Limits 1|War of Limits 1]] *** [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] *** 812 | [[BB:War of Limits 2|War of Limits 2]] *** [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] *** 813 | [[BB:War of Limits 3|War of Limits 3]] *** [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] *** 814 | [[BB:War of Limits 4|War of Limits 4]] *** [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] *** 815 | [[BB:War of Limits 5|War of Limits 5]] *** [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] *** 816 | [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] | [[BB:新掃討作戦第一号|新掃討作戦第一号]] *** 817 | [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] | [[BB:新掃討作戦第二号|新掃討作戦第二号]] *** 818 | [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] | [[BB:新掃討作戦第三号|新掃討作戦第三号]] *** 819 | [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] | [[BB:新掃討作戦第四号|新掃討作戦第四号]] *** 820 | [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] | [[BB:新掃討作戦第五号|新掃討作戦第五号]] ** '''Government | 政府高官―レオ・グラハート―''' ** '''Presents | プレゼント''' ** '''Team | チーム専用''' ** '''VR | VR''' * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 6395b6d009bf1f1ac26df73553e28c6ad7e880d2 3323 3322 2015-08-28T22:30:57Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' *** 201 | [[BB:Dream Messenger|Dream Messenger]] | [[BB:夢からの使者|夢からの使者]] *** 207 | [[BB:Pioneer Halloween|Pioneer Halloween]] | [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] *** 211 | [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] | [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] *** 214 | [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] *** 216 | [[BB:Singing by the Beach|Singing at the Beach]] *** 232 | [[BB:Festivity On The Beach|Festivity On The Beach]] | [[BB:浜辺の祭典|浜辺の祭典]] *** 239 | [[BB:Beach Laughter|Beach Laughter]] | [[BB:海辺で笑えば|海辺で笑えば]] *** 240 | [[BB:Pioneer Christmas|Pioneer Christmas]] | [[BB:パイオニア クリスマス|パイオニア クリスマス]] *** 241 | [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] *** 242 | [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] *** 243 | [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] *** 244 | [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] *** 245 | [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] *** 246 | [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] *** 247 | [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] *** 248 | [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] *** 249 | [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] | [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] ** '''Extermination | 殲滅''' *** 233 | [[BB:Phantasmal World 1|Phantasmal World #1]] | [[BB:幻界の果てに 1|幻界の果てに 1]] *** 234 | [[BB:Phantasmal World 2|Phantasmal World #2]] | [[BB:幻界の果てに 2|幻界の果てに 2]] *** 235 | [[BB:Phantasmal World 3|Phantasmal World #3]] | [[BB:幻界の果てに 3|幻界の果てに 3]] *** 236 | [[BB:Phantasmal World 4|Phantasmal World #4]] | [[BB:幻界の果てに 4|幻界の果てに 4]] ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' *** 451 | [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] | [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] *** 452 | [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] | [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] *** 453 | [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] | [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] *** 454 | [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] | [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] *** 455 | [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] | [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] *** 456 | [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] | [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] *** 457 | [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] | [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] *** 458 | [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]*** [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] *** 459 | [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] | [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] *** 460 | [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] | [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] *** 461 | [[BB:7-1:From the Past|7-1:From the Past]] | [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] *** 462 | [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] | [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] *** 463 | [[BB:7-3:Silent Beach|7-3:Silent Beach]] | [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] *** 464 | [[BB:7-4:Central Control|7-4:Central Control]] | [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] *** 465 | [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] | [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] *** 466 | [[BB:8-1:Below the Waves|8-1:Below the Waves]] | [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] *** 467 | [[BB:8-2:Desire's End|8-2:Desire's End]] | [[BB:8-2 欲望の果て|8-2 欲望の果て]] *** 468 | [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] | [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] ** '''Shop | ショップ''' ** '''Tower | 制御塔''' ** '''VR | VR''' * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' *** 027 | [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] | [[BB:心の座(オフライン板)|心の座(オフライン板)]] *** (???) 230 | [[BB:Blue Star Memories|Blue Star Memories]] | [[BB:蒼星の記憶|蒼星の記憶]] ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' ** '''Extermination | 殲滅''' ** '''Government | 政府高官―レオ・グラハート―''' ** '''Presents | プレゼント''' ** '''Team | チーム専用''' ** '''VR | VR''' * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 42f3fb0a6080097cf3f9555c8402b9299a6b510b 3322 3321 2015-08-28T14:16:09Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' ** '''Extermination | 殲滅''' ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' ** '''Shop | ショップ''' ** '''Tower | 制御塔''' ** '''VR | VR''' * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' ** '''Extermination | 殲滅''' ** '''Government | 政府高官―レオ・グラハート―''' ** '''Presents | プレゼント''' ** '''Team | チーム専用''' ** '''VR | VR''' * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 27ad2923777451f7b8b3b2392b1c4b1d6aea5ab4 3321 3320 2015-08-28T14:13:19Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event | イベント''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination | 殲滅''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government | 赤い輪の英雄―レッドリング・リコ―''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval | 奪回''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR | VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event | イベント''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café | ネットカフェ用''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story | サイドストーリー''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' ** '''Extermination | 殲滅''' ** '''Lab | 軍の英雄―ヒースクリフ・フロウウェン―''' ** '''Shop''' ** '''Tower''' ** '''VR | VR''' * '''One Player | 一人用''' ** '''Side Story | サイドストーリー''' ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険''' ** '''Event | イベント''' ** '''Extermination | 殲滅''' ** '''Government | 政府高官―レオ・グラハート―''' ** '''Presents | プレゼント''' ** '''Team | チーム専用''' ** '''VR | VR''' * '''One Player | 一人用 ** '''Side Story | サイドストーリー''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] e6f9428bcac294d14da34a9f3fbf0304d32f5486 3320 3319 2015-08-28T14:04:17Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event''' *** 073 | [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] | [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] *** 124 | [[BB:St. Valentines Day|St. Valentines Day]] | [[BB:バレンタインイベント|バレンタインイベント]] *** 126 | [[BB:Good Luck!|Good Luck!]] | [[BB:グッドラック!|グッドラック!]] ** '''Net Café''' *** 035 | [[BB:Gallon's Plan|Gallon's Plan]] | [[BB:ガロンの計画|ガロンの計画]] ** '''Side Story''' *** 001 | [[BB:Magnitude of Metal|Magnitude of Metal]] | [[BB:鋼の心|鋼の心]] *** 002 | [[BB:Claiming a Stake|Claiming a Stake]] | [[BB:ラグオルの大地主|ラグオルの大地主]] *** 003 | [[BB:The Value of Money|The Value of Money]] | [[BB:サイフの紐|サイフの紐]] *** 004 | [[BB:Battle Training|Battle Training]] | [[BB:戦いのいしずえ|戦いのいしずえ]] *** 005 | [[BB:Journalistic Pursuit|Journalistic Pursuit]] | [[BB:パイオニア2の新聞|パイオニア2の新聞]] *** 006 | [[BB:The Fake in Yellow|The Fake in Yellow]] | [[BB:黄色いフェイク|黄色いフェイク]] *** 007 | [[BB:Native Research|Native Research]] | [[BB:大地の呼び声|大地の呼び声]] *** 008 | [[BB:Forest of Sorrow|Forest of Sorrow]] | [[BB:慟哭の森|慟哭の森]] *** 009 | [[BB:Gran Squall|Gran Squall]] | [[BB:グラン·スコール号|グラン·スコール号]] *** 010 | [[BB:Addicting Food|Addicting Food]] | [[BB:悪魔の食物|悪魔の食物]] *** 011 | [[BB:The Lost Bride|The Lost Bride]] | [[BB:消えた花嫁|消えた花嫁]] *** 012 | [[BB:Waterfall Tears|Waterfall Tears]] | [[BB:帰らずの滝|帰らずの滝]] *** 013 | [[BB:Black Paper|Black Paper]] | [[BB:ブラックペーパー|ブラックペーパー]] *** 014 | [[BB:Secret Delivery|Secret Delivery]] | [[BB:ヒミツの届け物|ヒミツの届け物]] *** 015 | [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] | [[BB:匠の魂|匠の魂]] *** 016 | [[BB:Letter from Lionel|Letter from Lionel]] | [[BB:ライオネルのメール|ライオネルのメール]] *** 017 | [[BB:The Grave's Butler|The Grave's Butler]] | [[BB:グレイブ家の執事|グレイブ家の執事]] *** 018 | [[BB:Knowing One's Heart|Knowing One's Heart]] | [[BB:心のかたち|心のかたち]] *** 019 | [[BB:The Retired Hunter|The Retired Hunter]] | [[BB:隠居ハンター|隠居ハンター]] *** 020 | [[BB:Dr. Osto's Research|Dr. Osto's Research]] | [[BB:オスト博士の研究|オスト博士の研究]] *** 021 | [[BB:Unsealed Door|Unsealed Door]] | [[BB:閉ざされた扉|閉ざされた扉]] *** 022 | [[BB:Soul of Steel|Soul of Steel]] | [[BB:鋼の魂|鋼の魂]] *** 023 | [[BB:Doc's Secret Plan|Doc's Secret Plan]] | [[BB:博士の密かな欲望|博士の密かな欲望]] *** 024 | [[BB:Seek my Master|Seek my Master]] | [[BB:ハンターの右腕|ハンターの右腕]] *** 025 | [[BB:From the Depths|From the Depths]] | [[BB:淵より来るもの|淵より来るもの]] *** 026 | [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] | [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険 ** '''Event''' ** '''Extermination''' ** '''Lab''' ** '''Shop''' ** '''Tower''' ** '''VR''' * '''One Player | 一人用 ** '''Side Story ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険 ** '''Event''' ** '''Extermination''' ** '''Government''' ** '''Presents''' ** '''Team''' ** '''VR''' * '''One Player | 一人用 ** '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] fe8e65cd021ab6bd66a435ca9506be6c93bd4771 3319 3318 2015-08-28T13:59:39Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== ** 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] ** 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] ** 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] ** 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] ** 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] ** 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] ** 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] ** 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== ** 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] ** 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] ** 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] ** 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] ** 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] ** 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] ** 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] ** 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] ** 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] ** 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] ** 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] ** 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] ** 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] ** 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== * '''Normal | 通常冒険 ** '''Event''' *** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] *** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] *** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] *** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] *** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] *** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] *** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] *** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ** '''Extermination''' *** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] *** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] *** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] *** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] *** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] *** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] *** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] *** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ** '''Government''' *** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] *** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] *** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] *** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] *** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] *** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] *** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] *** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] *** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] *** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] *** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] *** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] *** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] *** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] *** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] ** '''Retrieval''' *** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] *** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] *** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] *** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] *** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] *** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] *** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] ** '''VR''' *** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] *** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] *** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] * '''One Player | 一人用 ** '''Event''' ** '''Net Café''' ** '''Side Story''' ==== Episode II | エピソード2 ==== * '''Normal | 通常冒険 ** '''Event''' ** '''Extermination''' ** '''Lab''' ** '''Shop''' ** '''Tower''' ** '''VR''' * '''One Player | 一人用 ** '''Side Story ==== Episode IV | エピソード4 ==== * '''Normal | 通常冒険 ** '''Event''' ** '''Extermination''' ** '''Government''' ** '''Presents''' ** '''Team''' ** '''VR''' * '''One Player | 一人用 ** '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 3a2d3e0a3ad524114cd7479c26623b73be826963 3318 3317 2015-08-28T13:48:09Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== ===== Normal | 通常冒険 ===== * '''Event''' ** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] ** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] ** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] ** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] ** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] ** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] ** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] ** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] * '''Extermination''' ** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] ** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] ** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] ** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] ** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] ** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] ** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] ** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] * '''Government''' ** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] ** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] ** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] ** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] ** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] ** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] ** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] ** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] ** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] ** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] ** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] ** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] ** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] ** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] ** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] * '''Retrieval''' ** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] ** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] ** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] ** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] ** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] ** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] ** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] * '''VR''' ** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] ** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] ** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] ===== One Player | 一人用 ===== * '''Event''' * '''Net Café''' * '''Side Story''' ==== Episode II | エピソード2 ==== ===== Normal | 通常冒険 ===== * '''Event''' * '''Extermination''' * '''Lab''' * '''Shop''' * '''Tower''' * '''VR''' ===== One Player | 一人用 ===== * '''Side Story ==== Episode IV | エピソード4 ==== ===== Normal | 通常冒険 ===== * '''Event''' * '''Extermination''' * '''Government''' * '''Presents''' * '''Team''' * '''VR''' ===== One Player | 一人用 ===== * '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 5452c003f97d1fcaf8cbd8eec74bd0bfb45a8a07 3317 3316 2015-08-28T13:47:31Z Spoghead 6674 /* One Player | 一人用 */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== ===== Normal | 通常冒険 ===== * '''Event''' ** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] ** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] ** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] ** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] ** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] ** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] ** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] ** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] * '''Extermination''' ** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] ** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] ** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] ** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] ** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] ** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] ** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] ** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] * '''Government''' ** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] ** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] ** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] ** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] ** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] ** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] ** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] ** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] ** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] ** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] ** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] ** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] ** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] ** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] ** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] * '''Retrieval''' ** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] ** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] ** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] ** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] ** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] ** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] ** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] * '''VR''' ** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] ** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] ** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] ===== One Player | 一人用 ===== * '''Event''' * '''Net Café''' * '''Side Story''' ==== Episode II | エピソード2 ==== ===== Normal | 通常冒険 ===== * '''Event''' * '''Extermination''' * '''Lab''' * '''Shop''' * '''Tower''' * '''VR''' ===== One Player | 一人用 ===== * '''Side Story ==== Episode IV | エピソード4 ==== ===== Normal | 通常冒険 ===== * '''Event''' * '''Extermination''' * '''Government''' * '''Presents''' * '''Team''' * '''VR''' ===== One Player | 一人用 ===== * '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] ed594a6086c36570ba9f71090d000df4fc2a42d3 3316 3315 2015-08-28T13:46:09Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle | バトル ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge | チャレンジ ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I | エピソード1 ==== ===== Normal | 通常冒険 ===== * '''Event''' ** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] ** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] ** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] ** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] ** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] ** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] ** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] ** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] * '''Extermination''' ** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] ** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] ** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] ** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] ** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] ** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] ** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] ** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] * '''Government''' ** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] ** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] ** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] ** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] ** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] ** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] ** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] ** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] ** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] ** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] ** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] ** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] ** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] ** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] ** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] * '''Retrieval''' ** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] ** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] ** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] ** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] ** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] ** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] ** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] * '''VR''' ** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] ** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] ** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] ===== One Player | 一人用 ===== * '''Event''' * '''Net Café''' * '''Side Story''' ==== Episode II | エピソード2 ==== ===== Normal | 通常冒険 ===== * '''Event''' * '''Extermination''' * '''Lab''' * '''Shop''' * '''Tower''' * '''VR''' ===== One Player | 一人用 ===== * '''Side Story ==== Episode IV | エピソード4 ==== ===== Normal | 通常冒険 ===== * '''Event''' * '''Extermination''' * '''Government''' * '''Presents''' * '''Team''' * '''VR''' ===== One Player | 一人用 ===== * '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] d8a958b6c1abff457ebe62c12a03355cb203e606 3315 3314 2015-08-28T13:41:45Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I ==== ===== Normal ===== * '''Event''' ** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] ** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] ** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] ** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] ** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] ** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] ** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] ** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] * '''Extermination''' ** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] ** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] ** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] ** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] ** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] ** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] ** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] ** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] * '''Government''' ** 401 | [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] | [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] ** 402 | [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] | [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] ** 403 | [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] | [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] ** 404 | [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] | [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] ** 405 | [[BB:2-2:Deep Within|2-2:Deep Within]] | [[BB:2-2:地中深くで|2-2:地中深くで]] ** 406 | [[BB:2-3:The Mutation|2-3:The Mutation]] | [[BB:2-3:突然変異体|2-3:突然変異体]] ** 407 | [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] | [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] ** 408 | [[BB:3-1:The Facility|3-1:The Facility]] | [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] ** 409 | [[BB:3-2:Machines Attack|3-2:Machines Attack]] | [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] ** 410 | [[BB:3-3:Central Control|3-3:Central Control]] | [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] ** 411 | [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] | [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] ** 412 | [[BB:4-2:Buried Relics|4-2:Buried Relics]] | [[BB:4-2:地底の石碑|4-2:地底の石碑]] ** 413 | [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] | [[BB:4-3:英雄と娘|4-3:英雄と娘]] ** 414 | [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] | [[BB:4-4:胎動する墓|4-4:胎動する墓]] ** 415 | [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] | [[BB:4-5:闇の遺産|4-5:闇の遺産]] * '''Retrieval''' ** 105 | [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] | [[BB:奪われたヒートソード|奪われたヒートソード]] ** 106 | [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] | [[BB:奪われたアイススピナー|奪われたアイススピナー]] ** 107 | [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] | [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] ** 119 | [[BB:Fragments of a Memory|Fragments of a Memory]] | [[BB:記憶のかけら|記憶のかけら]] ** 120 | [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] | [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] ** 137 | [[BB:Rappy's Holiday|Rappy's Holiday]] | [[BB:ラッピーの休日|ラッピーの休日]] ** 138 | [[BB:Gallon's Treachery|Gallon's Treachery]] | [[BB:ガロンの野望|ガロンの野望]] * '''VR''' ** 118 | [[BB:Towards the Future|Towards the Future]] | [[BB:未来へむかって|未来へむかって]] ** 141 | [[BB:Labyrinthine Trial|Labyrinthine Trial]] | [[BB:迷窟の試練|迷窟の試練]] ** 237 | [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] | [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] ===== One Player ===== * '''Event''' * '''Net Café''' * '''Side Story''' ==== Episode II ==== ===== Normal ===== * '''Event''' * '''Extermination''' * '''Lab''' * '''Shop''' * '''Tower''' * '''VR''' ===== One Player ===== * '''Side Story ==== Episode IV ==== ===== Normal ===== * '''Event''' * '''Extermination''' * '''Government''' * '''Presents''' * '''Team''' * '''VR''' ===== One Player ===== * '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 3c541d0001b923bc26058e025af710267831326c 3314 3313 2015-08-28T13:34:07Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I ==== ===== Normal ===== * '''Event''' ** 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] ** 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] ** 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] ** 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] ** 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] ** 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] ** 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] ** 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] * '''Extermination''' ** 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] ** 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] ** 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] ** 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] ** 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] ** 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] ** 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] ** 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] * '''Government''' * '''Retrieval''' * '''VR''' ===== One Player ===== * '''Event''' * '''Net Café''' * '''Side Story''' ==== Episode II ==== ===== Normal ===== * '''Event''' * '''Extermination''' * '''Lab''' * '''Shop''' * '''Tower''' * '''VR''' ===== One Player ===== * '''Side Story ==== Episode IV ==== ===== Normal ===== * '''Event''' * '''Extermination''' * '''Government''' * '''Presents''' * '''Team''' * '''VR''' ===== One Player ===== * '''Side Story''' == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] b1d751243d33dfe17fb8336be00fb0895d0ca0b8 3313 3312 2015-08-28T13:30:31Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I ==== ===== Normal ===== ====== Event ====== * 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] * 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] * 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] * 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] * 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] * 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] * 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] * 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ====== Extermination ====== * 101 | [[BB:Mop-up Operation 1|Mop-up Operation #1]] | [[BB:掃討作戦 第一号|掃討作戦 第一号]] * 102 | [[BB:Mop-up Operation 2|Mop-up Operation #2]] | [[BB:掃討作戦 第二号|掃討作戦 第二号]] * 103 | [[BB:Mop-up Operation 3|Mop-up Operation #3]] | [[BB:掃討作戦 第三号|掃討作戦 第三号]] * 104 | [[BB:Mop-up Operation 4|Mop-up Operation #4]] | [[BB:掃討作戦 第四号|掃討作戦 第四号]] * 109 | [[BB:Endless Nightmare 2|Endless Nightmare #2]] | [[BB:夢幻のごとく 2|夢幻のごとく 2]] * 110 | [[BB:Endless Nightmare 3|Endless Nightmare #3]] | [[BB:夢幻のごとく 3|夢幻のごとく 3]] * 111 | [[BB:Endless Nightmare 4|Endless Nightmare #4]] | [[BB:夢幻のごとく 4|夢幻のごとく 4]] * 117 | [[BB:Today's Rate|Today's Rate]] | [[BB:明日の代価|明日の代価]] ====== Government ====== ====== Retrieval ====== ====== VR ====== ===== One Player ===== ====== Event ====== ====== Net Café ====== ====== Side Story ====== ==== Episode II ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Lab ====== ====== Shop ====== ====== Tower ====== ====== VR ====== ===== One Player ===== ====== Side Story ==== Episode IV ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Government ====== ====== Presents ====== ====== Team ====== ====== VR ====== ===== One Player ===== ====== Side Story ====== == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 8cb8c8d39e7a0e41aa3b1e3e1609dac0b82e7bad 3312 3311 2015-08-28T13:28:04Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I ==== ===== Normal ===== ====== Event ====== * 125 | [[BB:White day|White day]] | [[BB:ホワイトデーイベント|ホワイトデーイベント]] * 127 | [[BB:Sugoroku|Sugoroku]] | [[BB:SUGOROKU|SUGOROKU]] * 142 | [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] | [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] * 143 | [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] | [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] * 144 | [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] * 145 | [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] * 146 | [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] | [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] * 220 | [[BB:Principal's Gift|Principal's Gift]] | [[BB:総督の贈り物|総督の贈り物]] ====== Extermination ====== ====== Government ====== ====== Retrieval ====== ====== VR ====== ===== One Player ===== ====== Event ====== ====== Net Café ====== ====== Side Story ====== ==== Episode II ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Lab ====== ====== Shop ====== ====== Tower ====== ====== VR ====== ===== One Player ===== ====== Side Story ==== Episode IV ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Government ====== ====== Presents ====== ====== Team ====== ====== VR ====== ===== One Player ===== ====== Side Story ====== == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 11b4849170371bdc5cdf0ac2fc1d477384fd488a 3311 3310 2015-08-28T13:24:24Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] | [[BB:バトル2|バトル2]] * 503 | [[BB:Battle3|Battle3]] | [[BB:バトル3|バトル3]] * 504 | [[BB:Battle4|Battle4]] | [[BB:バトル4|バトル4]] * 505 | [[BB:Battle5|Battle5]] | [[BB:バトル5|バトル5]] * 506 | [[BB:Battle6|Battle6]] | [[BB:バトル6|バトル6]] * 507 | [[BB:Battle7|Battle7]] | [[BB:バトル7|バトル7]] * 508 | [[BB:Battle8|Battle8]] | [[BB:バトル8|バトル8]] ==== Challenge ==== * 65535 | [[BB:Stage1 (1c1)|Stage1 (1c1)]] | [[BB:ステージ1(1C1)|ステージ1(1C1)]] * 65535 | [[BB:Stage2 (1c2)|Stage2 (1c2)]] | [[BB:ステージ2(1C2)|ステージ2(1C2)]] * 65535 | [[BB:Stage3 (1c3)|Stage3 (1c3)]] | [[BB:ステージ3(1C3)|ステージ3(1C3)]] * 65535 | [[BB:Stage4 (1c4)|Stage4 (1c4)]] | [[BB:ステージ4(1C4)|ステージ4(1C4)]] * 65535 | [[BB:Stage5 (1c5)|Stage5 (1c5)]] | [[BB:ステージ5(1C5)|ステージ5(1C5)]] * 65535 | [[BB:Stage6 (1c6)|Stage6 (1c6)]] | [[BB:ステージ6(1C6)|ステージ6(1C6)]] * 65535 | [[BB:Stage7 (1c7)|Stage7 (1c7)]] | [[BB:ステージ7(1C7)|ステージ7(1C7)]] * 65535 | [[BB:Stage8 (1c8)|Stage8 (1c8)]] | [[BB:ステージ8(1C8)|ステージ8(1C8)]] * 65535 | [[BB:Stage9 (1c9)|Stage9 (1c9)]] | [[BB:ステージ9(1C9)|ステージ9(1C9)]] * 65535 | [[BB:Stage1 (2c1)|Stage1 (2c1)]] | [[BB:ステージ1(2C1)|ステージ1(2C1)]] * 65535 | [[BB:Stage2 (2c2)|Stage2 (2c2)]] | [[BB:ステージ2(2C2)|ステージ2(2C2)]] * 65535 | [[BB:Stage3 (2c3)|Stage3 (2c3)]] | [[BB:ステージ3(2C3)|ステージ3(2C3)]] * 65535 | [[BB:Stage4 (2c4)|Stage4 (2c4)]] | [[BB:ステージ4(2C4)|ステージ4(2C4)]] * 65535 | [[BB:Stage5 (2c5)|Stage5 (2c5)]] | [[BB:ステージ5(2C5)|ステージ5(2C5)]] ==== Episode I ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Government ====== ====== Retrieval ====== ====== VR ====== ===== One Player ===== ====== Event ====== ====== Net Café ====== ====== Side Story ====== ==== Episode II ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Lab ====== ====== Shop ====== ====== Tower ====== ====== VR ====== ===== One Player ===== ====== Side Story ==== Episode IV ==== ===== Normal ===== ====== Event ====== ====== Extermination ====== ====== Government ====== ====== Presents ====== ====== Team ====== ====== VR ====== ===== One Player ===== ====== Side Story ====== == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] f5448783c9166ed40596f7ea18ed4888135533e6 3310 3309 2015-08-28T13:16:39Z Spoghead 6674 /* Sort By Category */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] | [[BB:バトル1|バトル1]] * 502 | [[BB:Battle2|Battle2]] * 503 | [[BB:Battle3|Battle3]] * 504 | [[BB:Battle4|Battle4]] * 505 | [[BB:Battle5|Battle5]] * 506 | [[BB:Battle6|Battle6]] * 507 | [[BB:Battle7|Battle7]] * 508 | [[BB:Battle8|Battle8]] ==== Challenge ==== ==== Episode I ==== ===== Normal ===== *** Event *** Extermination *** Government *** Retrieval *** VR ** One Player *** Event *** Net Café *** Side Story ==== Episode II ==== ** Normal *** Event *** Extermination *** Lab *** Shop *** Tower *** VR ** One Player *** Side Story ==== Episode IV ==== ** Normal *** Event *** Extermination *** Government *** Presents *** Team *** VR ** One Player *** Side Story == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] c3a82077e5815cb7ec8ba32ee2e1ba3e98daf3ec 3309 3268 2015-08-28T13:15:28Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} ==Sort By Category== ==== Battle ==== * 501 | [[BB:Battle1|Battle1]] * 502 | [[BB:Battle2|Battle2]] * 503 | [[BB:Battle3|Battle3]] * 504 | [[BB:Battle4|Battle4]] * 505 | [[BB:Battle5|Battle5]] * 506 | [[BB:Battle6|Battle6]] * 507 | [[BB:Battle7|Battle7]] * 508 | [[BB:Battle8|Battle8]] ==== Challenge ==== ==== Episode I ==== ** Normal *** Event *** Extermination *** Government *** Retrieval *** VR ** One Player *** Event *** Net Café *** Side Story ==== Episode II ==== ** Normal *** Event *** Extermination *** Lab *** Shop *** Tower *** VR ** One Player *** Side Story ==== Episode IV ==== ** Normal *** Event *** Extermination *** Government *** Presents *** Team *** VR ** One Player *** Side Story == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 918f0bcbd6d009370ed86e699a08c630321d03c3 3268 3246 2015-08-28T11:56:37Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1(1C1)|ステージ1(1C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2(1C2)|ステージ2(1C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3(1C3)|ステージ3(1C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4(1C4)|ステージ4(1C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5(1C5)|ステージ5(1C5)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6(1C6)|ステージ6(1C6)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7(1C7)|ステージ7(1C7)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8(1C8)|ステージ8(1C8)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9(1C9)|ステージ9(1C9)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1(2C1)|ステージ1(2C1)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2(2C2)|ステージ2(2C2)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3(2C3)|ステージ3(2C3)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4(2C4)|ステージ4(2C4)]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5(2C5)|ステージ5(2C5)]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] 85cf6604e116c3ff527e1963dd9cd88f0f1b17bc 3246 3245 2015-08-20T23:22:38Z Spoghead 6674 /* Information */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] *[https://www.noname-serv.org/kbbquests.shtml no_name鯖 - PC版PSOBB クエスト一覧] [[Category:Blue Burst Quests]] d63b755054163685474f55407b61f4700650a7a5 3245 3244 2015-08-20T23:21:14Z Spoghead 6674 /* Credits and Bibliography */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == ==== Information ==== ''Sites from which quest information such as placement and name and script details were gleaned.'' *[https://www.geocities.jp/noel_pso2004/al_b06.html PSOアルバム EdyCup特集] *[https://www31.atwiki.jp/psoemu/pages/186.html PhantasyStarOnline 総合Wiki - EP1のクエスト] *[https://www31.atwiki.jp/psoemu/pages/326.html PhantasyStarOnline 総合Wiki - EP2のクエスト] *[https://www31.atwiki.jp/psoemu/pages/327.html PhantasyStarOnline 総合Wiki - EP4のクエスト] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=23604 SCHTServ PSO Server Forum &bull; View topic - Blue Burst Server Quest Language Support] *[https://www.schtserv.com/forum/viewtopic.php?f=36&t=5227 SCHTServ PSO Server Forum &bull; View topic - BB JAPANESE QUEST TRANSLATIONS] *[https://pso.ffsky.cn/ep1questlist.htm EP1 任务列表] *[https://pso.ffsky.cn/ep2questlist.htm EP2 任务列表] *[https://pso.ffsky.cn/ep4questlist.htm EP4 任务列表] *[https://wikiwiki.jp/psobb/?%A5%AF%A5%A8%A5%B9%A5%C8%B9%B6%CE%AC#header クエスト攻略 - PSOBB Wiki*] [[Category:Blue Burst Quests]] 25a0b3a7b7a635fc62353ad2845a86921219c728 3244 3243 2015-08-20T17:50:27Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 8a9959b06bbceea70ca014e51c7545cb374f9a8d 3243 3242 2015-08-20T17:48:30Z Spoghead 6674 Undo revision 3242 by [[Special:Contributions/Spoghead|Spoghead]] ([[User talk:Spoghead|talk]]) wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 5c4106ac14c23d67e440a2ec446d44e9f692b609 3242 3241 2015-08-20T17:46:32Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(?体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:?之心|?之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥?的大地主|拉古奥?的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金?的价?|金?的价?]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:??|??]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先?者二号的新?|先?者二号的新?]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的?装|黄色的?装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:?哭的森林|?哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン・スコール号|グラン・スコール号]] || [[BB:疾?号|疾?号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:?魔的食物|?魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无?瀑|无?瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑?|黑?]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密?物|秘密?物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内?的?件|莱昂内?的?件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:?居的?人|?居的?人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:??的?扉|??的?扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:?之魂|?之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:?人的右臂|?人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心??的火?|中心??的火?]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:?士的?傲|?士的?傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑???的危?交易|黑???的危?交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢?的?子|蠢?的?子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア・スピリッツ|パイオニア・スピリッツ]] || [[BB:先?者之魂|先?者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不?*|*不?*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的??|加隆的??]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽?|*荒野的尽?]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不?*|*不?*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不?*|*不?*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不?*|*不?*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心??的火?|中心??的火?]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:??作? 第一号|??作? 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:??作? 第二号|??作? 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:??作? 第三号|??作? 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:??作? 第四号|??作? 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被?走的高?大?|被?走的高?大?]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被?走的冰晶投刃|被?走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被?走的魂之匕首|被?走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的?梦 1|*无尽的?梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的?梦 2|*无尽的?梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的?梦 3|*无尽的?梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的?梦 4|*无尽的?梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:??的碎片|??的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被?走的地??耀光?|被?走的地??耀光?]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不?*|*不?*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人?活?|白色情人?活?]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不?*|*不?*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决?双六|决?双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的??|迷窟的??]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕?下的秘密基地-|AOL CUP -夕?下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不?*|*不?*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖?情|指尖?情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不?*|*不?*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不?*|*不?*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不?*|*不?*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:?督的礼物|?督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:?天之塔|?天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:?色星球的回?|?色星球的回?]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海?的?典|海?的?典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽? 1|幻界的尽? 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽? 2|幻界的尽? 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽? 3|幻界的尽? 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽? 4|幻界的尽? 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海?微笑|若在海?微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不?*|*不?*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Undecided* (40,000,000 kills)|*Currently Undecided* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不?*|*不?*]] |- || 245 || [[BB:*Currently Undecided* (80,000,000 kills)|*Currently Undecided* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不?*|*不?*]] |- || 246 || [[BB:*Currently Undecided* (100,000,000 kills)|*Currently Undecided* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不?*|*不?*]] |- || 247 || [[BB:*Currently Undecided* (40,000,000 kills, debug)|*Currently Undecided* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不?*|*不?*]] |- || 248 || [[BB:*Currently Undecided* (80,000,000 kills, debug)|*Currently Undecided* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不?*|*不?*]] |- || 249 || [[BB:*Currently Undecided* (100,000,000 kills, debug)|*Currently Undecided* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不?*|*不?*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者?的?技??|LOGiN presents 勇者?的?技??]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱?的交易1|克莱?的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱?的交易2|克莱?的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱?的交易3|克莱?的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱?的交易4|克莱?的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱?的交易5|克莱?的交易5]] |- || 313 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思?的彼方|思?的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥?|1-1:行星拉古奥?]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下?穴|1-3:地下?穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼?的洞窟|2-1:灼?的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深?|2-2:地底深?]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然??体|2-3:突然??体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施?|3-1:地下施?]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:????的机器|3-2:????的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:?眠地下的?迹|4-1:?眠地下的?迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:??的?墓|4-4:??的?墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之??|4-5:暗之??]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:?格??1 虚?神殿1|5-1:?格??1 虚?神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:?格??2 虚?神殿2|5-2:?格??2 虚?神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:?格??3 虚?神殿3|5-3:?格??3 虚?神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:?格??4 虚?神殿4|5-4:?格??4 虚?神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:?格??5 虚?神殿5|5-5:?格??5 虚?神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 ?格??6 虚?宇宙船1|6-1 ?格??6 虚?宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 ?格??7 虚?宇宙船2|6-2 ?格??7 虚?宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 ?格??8 虚?宇宙船3|6-3 ?格??8 虚?宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 ?格??9 虚?宇宙船4|6-4 ?格??9 虚?宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 ?格??10 虚?宇宙船5|6-5 ?格??10 虚?宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自?去的留言|7-1:来自?去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探??索|7-2:探??索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海?|7-3:寂静的海?]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:?生命体小?|7-5:?生命体小?]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:?眠水底之物|8-1:?眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽?|8-2 欲望的尽?]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:?紫色的灯火|8-3:?紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不?*|*不?*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不?*|*不?*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不?*|*不?*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不?*|*不?*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不?*|*不?*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不?*|*不?*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不?*|*不?*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不?*|*不?*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追???部?|9-1:追???部?]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收??数据|9-2:回收??数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:??与真?|9-3:??与真?]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追?|9-4:追?]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被?中的人(前篇)|9-5:被?中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被?中的人(后篇)|9-6:被?中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:?回的??|9-8:?回的??]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:??的中心|??的中心]] |- || 710 || [[BB:*Currently Undecided*|*Currently Undecided*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游??施|黄昏下的游??施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:?幻?火 1|?幻?火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:?幻?火 2|?幻?火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:?幻?火 3|?幻?火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:?幻?火 4|?幻?火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:?幻?火 5|?幻?火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新??作?第一号|新??作?第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新??作?第二号|新??作?第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新??作?第三号|新??作?第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新??作?第四号|新??作?第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新??作?第五号|新??作?第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不?*|*不?*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不?*|*不?*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] b896c65119617085b3985115a73a2b6b75f616e9 3241 3229 2015-08-20T17:42:34Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack- (E)|AOL CUP -Maximum Attack- (E)]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack- (CS)|AOL CUP -Maximum Attack- (CS)]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 5c4106ac14c23d67e440a2ec446d44e9f692b609 3229 3191 2015-08-20T17:03:45Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2 (E)|Maximum Attack 2 (E)]] || [[BB:Maximum Attack 2 (J)|Maximum Attack 2 (J)]] || [[BB:Maximum Attack 2 (CS)|Maximum Attack 2 (CS)]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] a1c6de121dc88e7134cab2c07c1d253ff848b4a7 3191 3164 2015-08-20T16:34:41Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区 (J)|7-4:中央管理区 (J)]] || [[BB:7-4:中央管理区 (CS)|7-4:中央管理区 (CS)]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] fcf8343651b9f5891678711d4075f694d22f6566 3164 3153 2015-08-20T14:18:10Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐)]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐)]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐)|深遠なる藍の底へと -MA4 特設会場-(1億討伐)]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(4000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(8000万討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)|深遠なる藍の底へと -MA4 特設会場-(1億討伐、デバッグ用)]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] e15630a1e5410332df18082308f8b1774ee2b102 3153 3093 2015-08-20T14:03:01Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ(バレンタイン)]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 063cd067919040d2848e46d454db3f5e5bc6b4cf 3093 3092 2015-08-19T17:36:26Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || [[PSOファミ通CUP|PSOファミ通CUP]] || [[BB:*不详*|*不详*]] |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2 (v1)]] || [[BB:*不詳*|*不詳*]] || [[BB:*不详*|*不详*]] |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access (v1)]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl (Online version) (V2)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack- (v2)]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base (v2)]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] d6452e69a6c3bdfbaf88685d6466d75cc9ba5c91 3092 3091 2015-08-19T17:32:11Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || [[BB:東天の塔(オフライン版)|東天の塔(オフライン版)]] || [[BB:東天之塔|東天之塔]] |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || [[BB:西天の塔(オフライン版)|西天の塔(オフライン版)]] || [[BB:西天之塔|西天之塔]] |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] e39fc42ec5ce534cf03c7f07df011615eedb396e 3091 3080 2015-08-19T17:28:30Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[BB:極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[BB:極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[BB:極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[BB:極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[BB:極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 1a3e3475bf949ef63618abf1b44bd3b842e0d44a 3080 3069 2015-08-19T17:26:28Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 32f1c284c0d565aa3f197d76dfb4da4637f4bbae 3069 3063 2015-08-19T16:26:22Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2 (E)|MAXIMUM ATTACK 3 Ver2 (E)]] || [[BB:Maximum Attack 3 Ver2 (J)|Maximum Attack 3 Ver2 (J)]] || [[BB:Maximum Attack 3 Ver2 (CS)|Maximum Attack 3 Ver2 (CS)]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 6caf15cf9e177d99364efd11931ad1576599ba07 3063 3062 2015-08-19T16:15:30Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || [[BB:心の座(オンライン版)|心の座(オンライン版)]] || [[BB:心之座 |心之座]] |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 08951dc736719211e4f1310c9cf3e0563e69343d 3062 3061 2015-08-19T16:13:02Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || BB:心の座(オンライン版)|心の座(オンライン版) || BB:心之座 |心之座 |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 0e7f6634286831771223527a65ddbe58f9ed445d 3061 3055 2015-08-19T16:12:26Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || BB:心の座(オンライン版)|BB:心の座(オンライン版) || BB:心之座 |BB:心之座 |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔(オンライン版)|東天の塔(オンライン版)]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔(オンライン版)|西天の塔(オンライン版)]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 18972e06402b5810d2c01b17b9d823b374b2ddfa 3055 3054 2015-08-19T15:57:43Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, CS)|Maximum Attack 4th Stage -A- (Ep I, CS)]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, CS)|Maximum Attack 4th Stage -B- (Ep I, CS)]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, CS)|Maximum Attack 4th Stage -C- (Ep I, CS)]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, CS)|Maximum Attack 4th Stage -A- (Ep II, CS)]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, CS)|Maximum Attack 4th Stage -B- (Ep II, CS)]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, CS)|Maximum Attack 4th Stage -C- (Ep II, CS)]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, CS)|Maximum Attack 4th Stage -A- (Ep IV, CS)]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, CS)|Maximum Attack 4th Stage -B- (Ep IV, CS)]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, CS)|Maximum Attack 4th Stage -C- (Ep IV, CS)]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室 (CS)|3-3:中央管理室 (CS)]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 26385fdf3e6efe40767fafe04bae565acf32cc32 3054 3037 2015-08-19T15:53:51Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室 (J)|3-3:中央管理室 (J)]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 74c49ddc3b93f6d602c7d02569cd5a3626521958 3037 3014 2015-08-18T17:04:11Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003 (v2)]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop (???)]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach (???)]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop (Valentines Event)]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart (Online Version)]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower (Online Version)]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower (Online Version)]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown* (100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 8de9e54cea2f9f917a4d936fa763342757ce6aa9 3014 3013 2015-08-18T11:36:43Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep II, J)|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep II, J)|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C- (Ep II, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep II, J)|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*(100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep IV, J)|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep IV, J)|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C- (Ep IV, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep IV, J)|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 12d557e907aa329607eb7113c0dd7695f9e139a5 3013 3012 2015-08-18T11:34:23Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II, E)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II, E)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II, E)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C- (Ep II, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown* (40,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown* (80,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown* (100,000,000 kills)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown* (40,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*(100,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV, E)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV, E)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV, E)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C- (Ep IV, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 240500352cf1848d82086136114214c96d70e57b 3012 3003 2015-08-18T11:10:07Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's Plan|Gallon's Plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 35c3c62a6d6c177a8e60a4fa136094fe4a30d030 3003 2998 2015-08-17T11:53:27Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I, E)|Maximum Attack 4th Stage -A- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -A- (Ep I, J)|Maximum Attack 4th Stage -A- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I, E)|Maximum Attack 4th Stage -B- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -B- (Ep I, J)|Maximum Attack 4th Stage -B- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I, E)|Maximum Attack 4th Stage -C- (Ep I, E)]] || [[BB:Maximum Attack 4th Stage -C- (Ep I, J)|Maximum Attack 4th Stage -C- (Ep I, J)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 5360d8e840a3e495ad699bd81cffb0834190b024 2998 2968 2015-08-17T11:46:32Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2 (Eng)|MAXIMUM ATTACK 1 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 1 Ver2 (J)|MAXIMUM ATTACK 1 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2 (Eng)|MAXIMUM ATTACK 2 Ver2 (E)]] || [[BB:MAXIMUM ATTACK 2 Ver2 (J)|MAXIMUM ATTACK 2 Ver2 (J)]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown* (80,000,000 kills, debug)]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 8f62421800b4ffdaa1100a2c9e3b763d84beb9b5 2968 2967 2015-08-17T08:22:41Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower (Offline Version)]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower (Offline Version)]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Black Paper's Dangerous Deal|Black Paper's Dangerous Deal]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:Black Paper's Dangerous Deal 2|Black Paper's Dangerous Deal 2]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 087c82dbeca83ed58f66a039714078766e921b4b 2967 2965 2015-08-16T14:25:27Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:迷窟的试练|迷窟的试练]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 4bc7be87b0e050713832f54c4510f366e08b0f02 2965 2888 2015-08-15T20:04:50Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1 (1c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2 (1c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3 (1c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4 (1c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5 (1c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6 (1c6)]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7 (1c7)]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8 (1c8)]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9 (1c9)]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1 (2c1)]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2 (2c2)]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3 (2c3)]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4 (2c4)]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5 (2c5)]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 26f7c8832ebe56c6d65a31636e3b79e56d48de99 2888 2887 2015-08-14T21:45:48Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Version)|Seat of The Heart (Offline Version)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Version)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Version)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] e8163d76781f8946b22bf7ab048eb5307ba86eb3 2887 2849 2015-08-14T21:44:39Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart (Offline Verison)]] || [[BB:心の座(オフライン板)|心の座(オフライン板)]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 1c03c4b59b40fe45181b41abed73629eed4a5f03 2849 2847 2015-08-14T18:14:10Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦(オフライン版)|セントラルドームの炎渦(オフライン版)]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart (Offline Verison)]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] c10923dd8d067dc54922ee6e58cf3a8965a9f87f 2847 2819 2015-08-14T17:36:03Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl (Offline Version)]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart (Offline Verison)]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 3b853a620dfb18c92cb6af5d1d48f6188d471fad 2819 2783 2015-08-14T07:39:25Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart (Offline Verison)]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fire Swirl (Online version) (V2)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 5be34e2c3f55b73e38acec2f22acda89081e1c53 2783 2780 2015-08-14T04:26:46Z Spoghead 6674 /* Sort By ID */ wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart (Offline Verison)]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:Dangerous Deal with Black Paper|Dangerous Deal with Black Paper]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 1be8072a6e53fc32b249b8a0c671a71addc95cbe 2780 2779 2015-08-13T08:03:47Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing by the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing by the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 95801ef192d12eaa8b964b2526556c362677f8b4 2779 2778 2015-08-13T07:33:39Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A- (Ep I)]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B- (Ep I)]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C- (Ep I)]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 8e05e918e7ecada76991149cd345b0def60b3f3c 2778 2777 2015-08-13T07:32:25Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of a Memory|Fragments of a Memory]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 79c67f8cdd1ab72f159c795dca03a2a01cf5604e 2777 2776 2015-08-12T20:36:37Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4:中央管理区|7-4:中央管理区]] || [[BB:7-4:中央管理区|7-4:中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5:亜生命体の島|7-5:亜生命体の島]] || [[BB:7-5:亚生命体小岛|7-5:亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1:水底で眠るモノ|8-1:水底で眠るモノ]] || [[BB:8-1:长眠水底之物|8-1:长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 0e7f7b0c3ac58eab15297ca0a7999827d7eb974d 2776 2775 2015-08-12T20:28:04Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4 中央管理区|7-4 中央管理区]] || [[BB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[BB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[BB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == [[Category:Blue Burst Quests]] 57e7ca06799a237a8bdba8818b961426c1132517 2775 2774 2015-08-12T20:27:24Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4 中央管理区|7-4 中央管理区]] || [[BB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[BB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[BB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == c3df394b5dd507c5d00160b03b3533914136d444 2774 2773 2015-08-12T20:27:06Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[aBB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4 中央管理区|7-4 中央管理区]] || [[BB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[BB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[BB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == 78fb9a451459dc727399aee64f7d7954c3d5830e 2773 2772 2015-08-12T20:23:39Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4 中央管理区|7-4 中央管理区]] || [[BB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[BB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[BB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == c3df394b5dd507c5d00160b03b3533914136d444 2772 2771 2015-08-12T20:22:16Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[BB:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[BB:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[BB:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[BB:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[BB:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[BB:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[BB:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4 中央管理区|7-4 中央管理区]] || [[BB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[BB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[BB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[BB:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == 18bac226fe922f94b1e32f31f93eb15ad6069308 2771 2766 2015-08-12T19:00:22Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[BB:Magnitude of Metal|Magnitude of Metal]] || [[BB:鋼の心|鋼の心]] || [[BB:钢之心|钢之心]] |- || 002 || [[BB:Claiming a Stake|Claiming a Stake]] || [[BB:ラグオルの大地主|ラグオルの大地主]] || [[BB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[BB:The Value of Money|The Value of Money]] || [[BB:サイフの紐|サイフの紐]] || [[BB:金钱的价值|金钱的价值]] |- || 004 || [[BB:Battle Training|Battle Training]] || [[BB:戦いのいしずえ|戦いのいしずえ]] || [[BB:试练|试练]] |- || 005 || [[BB:Journalistic Pursuit|Journalistic Pursuit]] || [[BB:パイオニア2の新聞|パイオニア2の新聞]] || [[BB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[BB:The Fake in Yellow|The Fake in Yellow]] || [[BB:黄色いフェイク|黄色いフェイク]] || [[BB:黄色的伪装|黄色的伪装]] |- || 007 || [[BB:Native Research|Native Research]] || [[BB:大地の呼び声|大地の呼び声]] || [[BB:大地的呼声|大地的呼声]] |- || 008 || [[BB:Forest of Sorrow|Forest of Sorrow]] || [[BB:慟哭の森|慟哭の森]] || [[BB:恸哭的森林|恸哭的森林]] |- || 009 || [[BB:Gran Squall|Gran Squall]] || [[BB:グラン·スコール号|グラン·スコール号]] || [[BB:疾风号|疾风号]] |- || 010 || [[BB:Addicting Food|Addicting Food]] || [[BB:悪魔の食物|悪魔の食物]] || [[BB:恶魔的食物|恶魔的食物]] |- || 011 || [[BB:The Lost Bride|The Lost Bride]] || [[BB:消えた花嫁|消えた花嫁]] || [[BB:消失的新娘|消失的新娘]] |- || 012 || [[BB:Waterfall Tears|Waterfall Tears]] || [[BB:帰らずの滝|帰らずの滝]] || [[BB:无归瀑|无归瀑]] |- || 013 || [[BB:Black Paper|Black Paper]] || [[BB:ブラックペーパー|ブラックペーパー]] || [[BB:黑页|黑页]] |- || 014 || [[BB:Secret Delivery|Secret Delivery]] || [[BB:ヒミツの届け物|ヒミツの届け物]] || [[BB:秘密货物|秘密货物]] |- || 015 || [[BB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[BB:匠の魂|匠の魂]] || [[BB:匠之魂|匠之魂]] |- || 016 || [[BB:Letter from Lionel|Letter from Lionel]] || [[BB:ライオネルのメール|ライオネルのメール]] || [[BB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[BB:The Grave's Butler|The Grave's Butler]] || [[BB:グレイブ家の執事|グレイブ家の執事]] || [[BB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[BB:Knowing One's Heart|Knowing One's Heart]] || [[BB:心のかたち|心のかたち]] || [[BB:心的形状|心的形状]] |- || 019 || [[BB:The Retired Hunter|The Retired Hunter]] || [[BB:隠居ハンター|隠居ハンター]] || [[BB:隐居的猎人|隐居的猎人]] |- || 020 || [[BB:Dr. Osto's Research|Dr. Osto's Research]] || [[BB:オスト博士の研究|オスト博士の研究]] || [[BB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[BB:Unsealed Door|Unsealed Door]] || [[BB:閉ざされた扉|閉ざされた扉]] || [[BB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[BB:Soul of Steel|Soul of Steel]] || [[BB:鋼の魂|鋼の魂]] || [[BB:钢之魂|钢之魂]] |- || 023 || [[BB:Doc's Secret Plan|Doc's Secret Plan]] || [[BB:博士の密かな欲望|博士の密かな欲望]] || [[BB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[BB:Seek my Master|Seek my Master]] || [[BB:ハンターの右腕|ハンターの右腕]] || [[BB:猎人的右臂|猎人的右臂]] |- || 025 || [[BB:From the Depths|From the Depths]] || [[BB:淵より来るもの|淵より来るもの]] || [[BB:深渊来客|深渊来客]] |- || 026 || [[BB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[BB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[BB:心の座|心の座]] || [[BB:心之座|心之座]] |- || 028 || [[BB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[BB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[BB:Warrior's Pride|Warrior's Pride]] || [[BB:戦士の誇り|戦士の誇り]] || [[BB:战士的骄傲|战士的骄傲]] |- || 031 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[BB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[BB:The Restless Lion|The Restless Lion]] || [[BB:蠢動の獅子|蠢動の獅子]] || [[BB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[BB:Pioneer Spirits|Pioneer Spirits]] || [[BB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[BB:先驱者之魂|先驱者之魂]] |- || 034 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[BB:*不详*|*不详*]] |- || 035 || [[BB:Gallon's plan|Gallon's plan]] || [[BB:ガロンの計画|ガロンの計画]] || [[BB:加隆的计划|加隆的计划]] |- || 036 || [[BB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[BB:荒野の果てに|荒野の果てに]] || [[BB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[BB:The Missing Maracas|The Missing Maracas]] || [[BB:消えたマラカス|消えたマラカス]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[BB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[BB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[BB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[BB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[BB:*不详*|*不详*]] |- || 072 || [[BB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[BB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[BB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[BB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[BB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[BB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[quest:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[BB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[BB:Mop-up Operation 1|Mop-up Operation #1]] || [[BB:掃討作戦 第一号|掃討作戦 第一号]] || [[BB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[BB:Mop-up Operation 2|Mop-up Operation #2]] || [[BB:掃討作戦 第二号|掃討作戦 第二号]] || [[BB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[BB:Mop-up Operation 3|Mop-up Operation #3]] || [[BB:掃討作戦 第三号|掃討作戦 第三号]] || [[BB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[BB:Mop-up Operation 4|Mop-up Operation #4]] || [[BB:掃討作戦 第四号|掃討作戦 第四号]] || [[BB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[BB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[BB:奪われたヒートソード|奪われたヒートソード]] || [[BB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[BB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[BB:奪われたアイススピナー|奪われたアイススピナー]] || [[BB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[BB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[BB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[BB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[BB:Endless Nightmare 1|Endless Nightmare #1]] || [[BB:夢幻のごとく 1|夢幻のごとく 1]] || [[BB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[BB:Endless Nightmare 2|Endless Nightmare #2]] || [[BB:夢幻のごとく 2|夢幻のごとく 2]] || [[BB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[BB:Endless Nightmare 3|Endless Nightmare #3]] || [[BB:夢幻のごとく 3|夢幻のごとく 3]] || [[BB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[BB:Endless Nightmare 4|Endless Nightmare #4]] || [[BB:夢幻のごとく 4|夢幻のごとく 4]] || [[BB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[BB:Today's Rate|Today's Rate]] || [[BB:明日の代価|明日の代価]] || [[BB:明日的代价|明日的代价]] |- || 118 || [[BB:Towards the Future|Towards the Future]] || [[BB:未来へむかって|未来へむかって]] || [[BB:迎向未来|迎向未来]] |- || 119 || [[BB:Fragments of Memories|Fragments of Memories]] || [[BB:記憶のかけら|記憶のかけら]] || [[BB:记忆的碎片|记忆的碎片]] |- || 120 || [[BB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[BB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[BB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[BB:St. Valentines Day|St. Valentines Day]] || [[BB:バレンタインイベント|バレンタインイベント]] || [[BB:*不详*|*不详*]] |- || 125 || [[BB:White day|White day]] || [[BB:ホワイトデーイベント|ホワイトデーイベント]] || [[BB:白色情人节活动|白色情人节活动]] |- || 126 || [[BB:Good Luck!|Good Luck!]] || [[BB:グッドラック!|グッドラック!]] || [[BB:*不详*|*不详*]] |- || 127 || [[BB:Sugoroku|Sugoroku]] || [[BB:SUGOROKU|SUGOROKU]] || [[BB:决战双六|决战双六]] |- || 137 || [[BB:Rappy's Holiday|Rappy's Holiday]] || [[BB:ラッピーの休日|ラッピーの休日]] || [[BB:拉比的假日|拉比的假日]] |- || 138 || [[BB:Gallon's Treachery|Gallon's Treachery]] || [[BB:ガロンの野望|ガロンの野望]] || [[BB:加隆的野心|加隆的野心]] |- || 140 || [[BB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[BB:Labyrinthine Trial|Labyrinthine Trial]] || [[BB:迷窟の試練|迷窟の試練]] || [[BB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[BB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[BB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[BB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[BB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[BB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[BB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[BB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[BB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[BB:Dream Messenger|Dream Messenger]] || [[BB:夢からの使者|夢からの使者]] || [[BB:梦之使者|梦之使者]] |- || 202 || [[BB:Pioneer Warehouse|Pioneer Warehouse]] || [[BB:パイオニア倉庫|パイオニア倉庫]] || [[BB:*不详*|*不详*]] |- || 203 || [[BB:Reach for the Dream|Reach for the Dream]] || [[BB:届け、この想い|届け、この想い]] || [[BB:指尖传情|指尖传情]] |- || 204 || [[BB:Gallon's Shop|Gallon's Shop]] || [[BB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[BB:加隆的商店|加隆的商店]] |- || 205 || [[BB:Item Present|Item Present]] || [[BB:アイテムプレゼント|アイテムプレゼント]] || [[BB:道具大放送|道具大放送]] |- || 206 || [[BB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[BB:Pioneer Halloween|Pioneer Halloween]] || [[BB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[BB:*不详*|*不详*]] |- || 211 || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] || [[BB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[BB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[BB:Singing at the Beach|Singing at the Beach]] || [[BB:海辺で唄えば|海辺で唄えば]] || [[BB:*不详*|*不详*]] |- || 219 || [[BB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[BB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[BB:*不详*|*不详*]] |- || 220 || [[BB:Principal's Gift|Principal's Gift]] || [[BB:総督の贈り物|総督の贈り物]] || [[BB:总督的礼物|总督的礼物]] |- || 222 || [[BB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[BB:The East Tower (Online Version)|The East Tower]] || [[BB:東天の塔|東天の塔]] || [[BB:东天之塔|东天之塔]] |- || 224 || [[BB:The West Tower (Online Version)|The West Tower]] || [[BB:西天の塔|西天の塔]] || [[BB:西天之塔|西天之塔]] |- || 230 || [[BB:Blue Star Memories|Blue Star Memories]] || [[BB:蒼星の記憶|蒼星の記憶]] || [[BB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[BB:Respective Tomorrow|Respective Tomorrow]] || [[BB:それぞれの明日|それぞれの明日]] || [[BB:各自的明天|各自的明天]] |- || 232 || [[BB:Festivity On The Beach|Festivity On The Beach]] || [[BB:浜辺の祭典|浜辺の祭典]] || [[BB:海滨的庆典|海滨的庆典]] |- || 233 || [[BB:Phantasmal World 1|Phantasmal World #1]] || [[BB:幻界の果てに 1|幻界の果てに 1]] || [[BB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[BB:Phantasmal World 2|Phantasmal World #2]] || [[BB:幻界の果てに 2|幻界の果てに 2]] || [[BB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[BB:Phantasmal World 3|Phantasmal World #3]] || [[BB:幻界の果てに 3|幻界の果てに 3]] || [[BB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[BB:Phantasmal World 4|Phantasmal World #4]] || [[BB:幻界の果てに 4|幻界の果てに 4]] || [[BB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[BB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[BB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[BB:Beach Laughter|Beach Laughter]] || [[BB:海辺で笑えば|海辺で笑えば]] || [[BB:若在海边微笑|若在海边微笑]] |- || 240 || [[BB:Pioneer Christmas|Pioneer Christmas]] || [[BB:パイオニア クリスマス|パイオニア クリスマス]] || [[BB:*不详*|*不详*]] |- || 241 || [[BB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[BB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[BB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[quest:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 245 || [[quest:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 246 || [[quest:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 247 || [[quest:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 248 || [[quest:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 249 || [[quest:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[BB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[BB:*不详*|*不详*]] |- || 301 || [[BB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭|荒野のくちばし亭]] || [[BB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[BB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[BB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[BB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[BB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[BB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[BB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[BB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[BB:Claire's Deal 1|Claire's Deal 1]] || [[BB:クレアの取引1|クレアの取引1]] || [[BB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[BB:Claire's Deal 2|Claire's Deal 2]] || [[BB:クレアの取引2|クレアの取引2]] || [[BB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[BB:Claire's Deal 3|Claire's Deal 3]] || [[BB:クレアの取引3|クレアの取引3]] || [[BB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[BB:Claire's Deal 4|Claire's Deal 4]] || [[BB:クレアの取引4|クレアの取引4]] || [[BB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[BB:Claire's Deal 5|Claire's Deal 5]] || [[BB:クレアの取引5|クレアの取引5]] || [[BB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:思戦の彼方|思戦の彼方]] || [[BB:思战的彼方|思战的彼方]] |- || 314 || [[BB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[BB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[BB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[BB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[BB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[BB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[BB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[BB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[BB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[BB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[BB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[BB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[BB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[BB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[BB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[BB:2-2:Deep Within|2-2:Deep Within]] || [[BB:2-2:地中深くで|2-2:地中深くで]] || [[BB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[BB:2-3:The Mutation|2-3:The Mutation]] || [[BB:2-3:突然変異体|2-3:突然変異体]] || [[BB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[BB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[BB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[BB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[BB:3-1:The Facility|3-1:The Facility]] || [[BB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[BB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[BB:3-2:Machines Attack|3-2:Machines Attack]] || [[BB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[BB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[BB:3-3:Central Control|3-3:Central Control]] || [[BB:3-3:中央管理室|3-3:中央管理室]] || [[BB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[BB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[BB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[BB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[BB:4-2:Buried Relics|4-2:Buried Relics]] || [[BB:4-2:地底の石碑|4-2:地底の石碑]] || [[BB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[BB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[BB:4-3:英雄と娘|4-3:英雄と娘]] || [[BB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[BB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[BB:4-4:胎動する墓|4-4:胎動する墓]] || [[BB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[BB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[BB:4-5:闇の遺産|4-5:闇の遺産]] || [[BB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[BB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[BB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[BB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[BB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[BB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[BB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[BB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[BB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[BB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[BB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[BB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[BB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[BB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[BB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[BB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[BB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[BB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[BB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[BB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[BB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[BB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[BB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[BB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[BB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[BB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[BB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[BB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[BB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[BB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[BB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[BB:7-1:From the Past|7-1:From the Past]] || [[BB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[BB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[BB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[BB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[BB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[BB:7-3:Silent Beach|7-3:Silent Beach]] || [[BB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[BB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[BB:7-4:Central Control|7-4:Central Control]] || [[BB:7-4 中央管理区|7-4 中央管理区]] || [[BB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[BB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[BB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[BB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[BB:8-1:Below the Waves|8-1:Below the Waves]] || [[BB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[BB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[BB:8-2:Desire's End|8-2:Desire's End]] || [[BB:8-2 欲望の果て|8-2 欲望の果て]] || [[BB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[BB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[BB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[BB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[BB:Battle1|Battle1]] || [[BB:バトル1|バトル1]] || [[BB:*不详*|*不详*]] |- || 502 || [[BB:Battle2|Battle2]] || [[BB:バトル2|バトル2]] || [[BB:*不详*|*不详*]] |- || 503 || [[BB:Battle3|Battle3]] || [[BB:バトル3|バトル3]] || [[BB:*不详*|*不详*]] |- || 504 || [[BB:Battle4|Battle4]] || [[BB:バトル4|バトル4]] || [[BB:*不详*|*不详*]] |- || 505 || [[BB:Battle5|Battle5]] || [[BB:バトル5|バトル5]] || [[BB:*不详*|*不详*]] |- || 506 || [[BB:Battle6|Battle6]] || [[BB:バトル6|バトル6]] || [[BB:*不详*|*不详*]] |- || 507 || [[BB:Battle7|Battle7]] || [[BB:バトル7|バトル7]] || [[BB:*不详*|*不详*]] |- || 508 || [[BB:Battle8|Battle8]] || [[BB:バトル8|バトル8]] || [[BB:*不详*|*不详*]] |- || 701 || [[BB:9-1:Missing Research|9-1:Missing Research]] || [[BB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[BB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[BB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[BB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[BB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[BB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[BB:9-3:現実と真実と|9-3:現実と真実と]] || [[BB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[BB:9-4:Pursuit|9-4:Pursuit]] || [[BB:9-4:追跡|9-4:追跡]] || [[BB:9-4:追击|9-4:追击]] |- || 705 || [[BB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[BB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[BB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[BB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[BB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[BB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[BB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[BB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[BB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[BB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[BB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[BB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[BB:Point of Disaster|Point of Disaster]] || [[BB:災禍の中枢へ|災禍の中枢へ]] || [[BB:灾祸的中心|灾祸的中心]] |- || 710 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[BB:黄昏る遊具達|黄昏る遊具達]] || [[BB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[BB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[BB:极幻战火 1|极幻战火 1]] |- || 812 || [[BB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[BB:极幻战火 2|极幻战火 2]] |- || 813 || [[BB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[BB:极幻战火 3|极幻战火 3]] |- || 814 || [[BB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[BB:极幻战火 4|极幻战火 4]] |- || 815 || [[BB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[BB:极幻战火 5|极幻战火 5]] |- || 816 || [[BB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[BB:新掃討作戦第一号|新掃討作戦第一号]] || [[BB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[BB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[BB:新掃討作戦第二号|新掃討作戦第二号]] || [[BB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[BB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[BB:新掃討作戦第三号|新掃討作戦第三号]] || [[BB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[BB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[BB:新掃討作戦第四号|新掃討作戦第四号]] || [[BB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 ||  [[BB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[BB:新掃討作戦第五号|新掃討作戦第五号]] || [[BB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[BB:Stage1 (1c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (1c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (1c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (1c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (1c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage6 (1c6)|Stage6]] || [[BB:ステージ6|ステージ6]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage7 (1c7)|Stage7]] || [[BB:ステージ7|ステージ7]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage8 (1c8)|Stage8]] || [[BB:ステージ8|ステージ8]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage9 (1c9)|Stage9]] || [[BB:ステージ9|ステージ9]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage1 (2c1)|Stage1]] || [[BB:ステージ1|ステージ1]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage2 (2c2)|Stage2]] || [[BB:ステージ2|ステージ2]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage3 (2c3)|Stage3]] || [[BB:ステージ3|ステージ3]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage4 (2c4)|Stage4]] || [[BB:ステージ4|ステージ4]] || [[BB:*不详*|*不详*]] |- || 65535 || [[BB:Stage5 (2c5)|Stage5]] || [[BB:ステージ5|ステージ5]] || [[BB:*不详*|*不详*]] |} == Credits and Bibliography == 8f3d18b95252595b650b911dfa9914f06fbc0c8b 2766 2752 2015-08-12T18:55:03Z Spoghead 6674 wikitext text/x-wiki [[Category:Blue Burst Quests]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[QuestBB:Magnitude of Metal|Magnitude of Metal]] || [[QuestBB:鋼の心|鋼の心]] || [[QuestBB:钢之心|钢之心]] |- || 002 || [[QuestBB:Claiming a Stake|Claiming a Stake]] || [[QuestBB:ラグオルの大地主|ラグオルの大地主]] || [[QuestBB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[QuestBB:The Value of Money|The Value of Money]] || [[QuestBB:サイフの紐|サイフの紐]] || [[QuestBB:金钱的价值|金钱的价值]] |- || 004 || [[QuestBB:Battle Training|Battle Training]] || [[QuestBB:戦いのいしずえ|戦いのいしずえ]] || [[QuestBB:试练|试练]] |- || 005 || [[QuestBB:Journalistic Pursuit|Journalistic Pursuit]] || [[QuestBB:パイオニア2の新聞|パイオニア2の新聞]] || [[QuestBB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[QuestBB:The Fake in Yellow|The Fake in Yellow]] || [[QuestBB:黄色いフェイク|黄色いフェイク]] || [[QuestBB:黄色的伪装|黄色的伪装]] |- || 007 || [[QuestBB:Native Research|Native Research]] || [[QuestBB:大地の呼び声|大地の呼び声]] || [[QuestBB:大地的呼声|大地的呼声]] |- || 008 || [[QuestBB:Forest of Sorrow|Forest of Sorrow]] || [[QuestBB:慟哭の森|慟哭の森]] || [[QuestBB:恸哭的森林|恸哭的森林]] |- || 009 || [[QuestBB:Gran Squall|Gran Squall]] || [[QuestBB:グラン·スコール号|グラン·スコール号]] || [[QuestBB:疾风号|疾风号]] |- || 010 || [[QuestBB:Addicting Food|Addicting Food]] || [[QuestBB:悪魔の食物|悪魔の食物]] || [[QuestBB:恶魔的食物|恶魔的食物]] |- || 011 || [[QuestBB:The Lost Bride|The Lost Bride]] || [[QuestBB:消えた花嫁|消えた花嫁]] || [[QuestBB:消失的新娘|消失的新娘]] |- || 012 || [[QuestBB:Waterfall Tears|Waterfall Tears]] || [[QuestBB:帰らずの滝|帰らずの滝]] || [[QuestBB:无归瀑|无归瀑]] |- || 013 || [[QuestBB:Black Paper|Black Paper]] || [[QuestBB:ブラックペーパー|ブラックペーパー]] || [[QuestBB:黑页|黑页]] |- || 014 || [[QuestBB:Secret Delivery|Secret Delivery]] || [[QuestBB:ヒミツの届け物|ヒミツの届け物]] || [[QuestBB:秘密货物|秘密货物]] |- || 015 || [[QuestBB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[QuestBB:匠の魂|匠の魂]] || [[QuestBB:匠之魂|匠之魂]] |- || 016 || [[QuestBB:Letter from Lionel|Letter from Lionel]] || [[QuestBB:ライオネルのメール|ライオネルのメール]] || [[QuestBB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[QuestBB:The Grave's Butler|The Grave's Butler]] || [[QuestBB:グレイブ家の執事|グレイブ家の執事]] || [[QuestBB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[QuestBB:Knowing One's Heart|Knowing One's Heart]] || [[QuestBB:心のかたち|心のかたち]] || [[QuestBB:心的形状|心的形状]] |- || 019 || [[QuestBB:The Retired Hunter|The Retired Hunter]] || [[QuestBB:隠居ハンター|隠居ハンター]] || [[QuestBB:隐居的猎人|隐居的猎人]] |- || 020 || [[QuestBB:Dr. Osto's Research|Dr. Osto's Research]] || [[QuestBB:オスト博士の研究|オスト博士の研究]] || [[QuestBB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[QuestBB:Unsealed Door|Unsealed Door]] || [[QuestBB:閉ざされた扉|閉ざされた扉]] || [[QuestBB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[QuestBB:Soul of Steel|Soul of Steel]] || [[QuestBB:鋼の魂|鋼の魂]] || [[QuestBB:钢之魂|钢之魂]] |- || 023 || [[QuestBB:Doc's Secret Plan|Doc's Secret Plan]] || [[QuestBB:博士の密かな欲望|博士の密かな欲望]] || [[QuestBB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[QuestBB:Seek my Master|Seek my Master]] || [[QuestBB:ハンターの右腕|ハンターの右腕]] || [[QuestBB:猎人的右臂|猎人的右臂]] |- || 025 || [[QuestBB:From the Depths|From the Depths]] || [[QuestBB:淵より来るもの|淵より来るもの]] || [[QuestBB:深渊来客|深渊来客]] |- || 026 || [[QuestBB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[QuestBB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[QuestBB:心の座|心の座]] || [[QuestBB:心之座|心之座]] |- || 028 || [[QuestBB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[QuestBB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[QuestBB:Warrior's Pride|Warrior's Pride]] || [[QuestBB:戦士の誇り|戦士の誇り]] || [[QuestBB:战士的骄傲|战士的骄傲]] |- || 031 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[QuestBB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[QuestBB:The Restless Lion|The Restless Lion]] || [[QuestBB:蠢動の獅子|蠢動の獅子]] || [[QuestBB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[QuestBB:Pioneer Spirits|Pioneer Spirits]] || [[QuestBB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[QuestBB:先驱者之魂|先驱者之魂]] |- || 034 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[QuestBB:*不详*|*不详*]] |- || 035 || [[QuestBB:Gallon's plan|Gallon's plan]] || [[QuestBB:ガロンの計画|ガロンの計画]] || [[QuestBB:加隆的计划|加隆的计划]] |- || 036 || [[QuestBB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[QuestBB:荒野の果てに|荒野の果てに]] || [[QuestBB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[QuestBB:The Missing Maracas|The Missing Maracas]] || [[QuestBB:消えたマラカス|消えたマラカス]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[QuestBB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[QuestBB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[QuestBB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[QuestBB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[QuestBB:*不详*|*不详*]] |- || 072 || [[QuestBB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[QuestBB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[QuestBB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[QuestBB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[quest:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[QuestBB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[QuestBB:Mop-up Operation 1|Mop-up Operation #1]] || [[QuestBB:掃討作戦 第一号|掃討作戦 第一号]] || [[QuestBB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[QuestBB:Mop-up Operation 2|Mop-up Operation #2]] || [[QuestBB:掃討作戦 第二号|掃討作戦 第二号]] || [[QuestBB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[QuestBB:Mop-up Operation 3|Mop-up Operation #3]] || [[QuestBB:掃討作戦 第三号|掃討作戦 第三号]] || [[QuestBB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[QuestBB:Mop-up Operation 4|Mop-up Operation #4]] || [[QuestBB:掃討作戦 第四号|掃討作戦 第四号]] || [[QuestBB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[QuestBB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[QuestBB:奪われたヒートソード|奪われたヒートソード]] || [[QuestBB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[QuestBB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[QuestBB:奪われたアイススピナー|奪われたアイススピナー]] || [[QuestBB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[QuestBB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[QuestBB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[QuestBB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[QuestBB:Endless Nightmare 1|Endless Nightmare #1]] || [[QuestBB:夢幻のごとく 1|夢幻のごとく 1]] || [[QuestBB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[QuestBB:Endless Nightmare 2|Endless Nightmare #2]] || [[QuestBB:夢幻のごとく 2|夢幻のごとく 2]] || [[QuestBB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[QuestBB:Endless Nightmare 3|Endless Nightmare #3]] || [[QuestBB:夢幻のごとく 3|夢幻のごとく 3]] || [[QuestBB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[QuestBB:Endless Nightmare 4|Endless Nightmare #4]] || [[QuestBB:夢幻のごとく 4|夢幻のごとく 4]] || [[QuestBB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[QuestBB:Today's Rate|Today's Rate]] || [[QuestBB:明日の代価|明日の代価]] || [[QuestBB:明日的代价|明日的代价]] |- || 118 || [[QuestBB:Towards the Future|Towards the Future]] || [[QuestBB:未来へむかって|未来へむかって]] || [[QuestBB:迎向未来|迎向未来]] |- || 119 || [[QuestBB:Fragments of Memories|Fragments of Memories]] || [[QuestBB:記憶のかけら|記憶のかけら]] || [[QuestBB:记忆的碎片|记忆的碎片]] |- || 120 || [[QuestBB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[QuestBB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[QuestBB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[QuestBB:St. Valentines Day|St. Valentines Day]] || [[QuestBB:バレンタインイベント|バレンタインイベント]] || [[QuestBB:*不详*|*不详*]] |- || 125 || [[QuestBB:White day|White day]] || [[QuestBB:ホワイトデーイベント|ホワイトデーイベント]] || [[QuestBB:白色情人节活动|白色情人节活动]] |- || 126 || [[QuestBB:Good Luck!|Good Luck!]] || [[QuestBB:グッドラック!|グッドラック!]] || [[QuestBB:*不详*|*不详*]] |- || 127 || [[QuestBB:Sugoroku|Sugoroku]] || [[QuestBB:SUGOROKU|SUGOROKU]] || [[QuestBB:决战双六|决战双六]] |- || 137 || [[QuestBB:Rappy's Holiday|Rappy's Holiday]] || [[QuestBB:ラッピーの休日|ラッピーの休日]] || [[QuestBB:拉比的假日|拉比的假日]] |- || 138 || [[QuestBB:Gallon's Treachery|Gallon's Treachery]] || [[QuestBB:ガロンの野望|ガロンの野望]] || [[QuestBB:加隆的野心|加隆的野心]] |- || 140 || [[QuestBB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[QuestBB:Labyrinthine Trial|Labyrinthine Trial]] || [[QuestBB:迷窟の試練|迷窟の試練]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[QuestBB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[QuestBB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[QuestBB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[QuestBB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[QuestBB:Dream Messenger|Dream Messenger]] || [[QuestBB:夢からの使者|夢からの使者]] || [[QuestBB:梦之使者|梦之使者]] |- || 202 || [[QuestBB:Pioneer Warehouse|Pioneer Warehouse]] || [[QuestBB:パイオニア倉庫|パイオニア倉庫]] || [[QuestBB:*不详*|*不详*]] |- || 203 || [[QuestBB:Reach for the Dream|Reach for the Dream]] || [[QuestBB:届け、この想い|届け、この想い]] || [[QuestBB:指尖传情|指尖传情]] |- || 204 || [[QuestBB:Gallon's Shop|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[QuestBB:加隆的商店|加隆的商店]] |- || 205 || [[QuestBB:Item Present|Item Present]] || [[QuestBB:アイテムプレゼント|アイテムプレゼント]] || [[QuestBB:道具大放送|道具大放送]] |- || 206 || [[QuestBB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[QuestBB:Pioneer Halloween|Pioneer Halloween]] || [[QuestBB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[QuestBB:*不详*|*不详*]] |- || 211 || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[QuestBB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[QuestBB:Singing at the Beach|Singing at the Beach]] || [[QuestBB:海辺で唄えば|海辺で唄えば]] || [[QuestBB:*不详*|*不详*]] |- || 219 || [[QuestBB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[QuestBB:*不详*|*不详*]] |- || 220 || [[QuestBB:Principal's Gift|Principal's Gift]] || [[QuestBB:総督の贈り物|総督の贈り物]] || [[QuestBB:总督的礼物|总督的礼物]] |- || 222 || [[QuestBB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[QuestBB:The East Tower (Online Version)|The East Tower]] || [[QuestBB:東天の塔|東天の塔]] || [[QuestBB:东天之塔|东天之塔]] |- || 224 || [[QuestBB:The West Tower (Online Version)|The West Tower]] || [[QuestBB:西天の塔|西天の塔]] || [[QuestBB:西天之塔|西天之塔]] |- || 230 || [[QuestBB:Blue Star Memories|Blue Star Memories]] || [[QuestBB:蒼星の記憶|蒼星の記憶]] || [[QuestBB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[QuestBB:Respective Tomorrow|Respective Tomorrow]] || [[QuestBB:それぞれの明日|それぞれの明日]] || [[QuestBB:各自的明天|各自的明天]] |- || 232 || [[QuestBB:Festivity On The Beach|Festivity On The Beach]] || [[QuestBB:浜辺の祭典|浜辺の祭典]] || [[QuestBB:海滨的庆典|海滨的庆典]] |- || 233 || [[QuestBB:Phantasmal World 1|Phantasmal World #1]] || [[QuestBB:幻界の果てに 1|幻界の果てに 1]] || [[QuestBB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[QuestBB:Phantasmal World 2|Phantasmal World #2]] || [[QuestBB:幻界の果てに 2|幻界の果てに 2]] || [[QuestBB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[QuestBB:Phantasmal World 3|Phantasmal World #3]] || [[QuestBB:幻界の果てに 3|幻界の果てに 3]] || [[QuestBB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[QuestBB:Phantasmal World 4|Phantasmal World #4]] || [[QuestBB:幻界の果てに 4|幻界の果てに 4]] || [[QuestBB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[QuestBB:Beach Laughter|Beach Laughter]] || [[QuestBB:海辺で笑えば|海辺で笑えば]] || [[QuestBB:若在海边微笑|若在海边微笑]] |- || 240 || [[QuestBB:Pioneer Christmas|Pioneer Christmas]] || [[QuestBB:パイオニア クリスマス|パイオニア クリスマス]] || [[QuestBB:*不详*|*不详*]] |- || 241 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[quest:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 245 || [[quest:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 246 || [[quest:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 247 || [[quest:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 248 || [[quest:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 249 || [[quest:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 301 || [[QuestBB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭|荒野のくちばし亭]] || [[QuestBB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[QuestBB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[QuestBB:Claire's Deal 1|Claire's Deal 1]] || [[QuestBB:クレアの取引1|クレアの取引1]] || [[QuestBB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[QuestBB:Claire's Deal 2|Claire's Deal 2]] || [[QuestBB:クレアの取引2|クレアの取引2]] || [[QuestBB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[QuestBB:Claire's Deal 3|Claire's Deal 3]] || [[QuestBB:クレアの取引3|クレアの取引3]] || [[QuestBB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[QuestBB:Claire's Deal 4|Claire's Deal 4]] || [[QuestBB:クレアの取引4|クレアの取引4]] || [[QuestBB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[QuestBB:Claire's Deal 5|Claire's Deal 5]] || [[QuestBB:クレアの取引5|クレアの取引5]] || [[QuestBB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:思戦の彼方|思戦の彼方]] || [[QuestBB:思战的彼方|思战的彼方]] |- || 314 || [[QuestBB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[QuestBB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[QuestBB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[QuestBB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[QuestBB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[QuestBB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[QuestBB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[QuestBB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[QuestBB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[QuestBB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[QuestBB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[QuestBB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[QuestBB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[QuestBB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[QuestBB:2-2:Deep Within|2-2:Deep Within]] || [[QuestBB:2-2:地中深くで|2-2:地中深くで]] || [[QuestBB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[QuestBB:2-3:The Mutation|2-3:The Mutation]] || [[QuestBB:2-3:突然変異体|2-3:突然変異体]] || [[QuestBB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[QuestBB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[QuestBB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[QuestBB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[QuestBB:3-1:The Facility|3-1:The Facility]] || [[QuestBB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[QuestBB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[QuestBB:3-2:Machines Attack|3-2:Machines Attack]] || [[QuestBB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[QuestBB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[QuestBB:3-3:Central Control|3-3:Central Control]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[QuestBB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[QuestBB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[QuestBB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[QuestBB:4-2:Buried Relics|4-2:Buried Relics]] || [[QuestBB:4-2:地底の石碑|4-2:地底の石碑]] || [[QuestBB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[QuestBB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[QuestBB:4-3:英雄と娘|4-3:英雄と娘]] || [[QuestBB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[QuestBB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[QuestBB:4-4:胎動する墓|4-4:胎動する墓]] || [[QuestBB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[QuestBB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[QuestBB:4-5:闇の遺産|4-5:闇の遺産]] || [[QuestBB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[QuestBB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[QuestBB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[QuestBB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[QuestBB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[QuestBB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[QuestBB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[QuestBB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[QuestBB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[QuestBB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[QuestBB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[QuestBB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[QuestBB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[QuestBB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[QuestBB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[QuestBB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[QuestBB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[QuestBB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[QuestBB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[QuestBB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[QuestBB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[QuestBB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[QuestBB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[QuestBB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[QuestBB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[QuestBB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[QuestBB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[QuestBB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[QuestBB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[QuestBB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[QuestBB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[QuestBB:7-1:From the Past|7-1:From the Past]] || [[QuestBB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[QuestBB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[QuestBB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[QuestBB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[QuestBB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[QuestBB:7-3:Silent Beach|7-3:Silent Beach]] || [[QuestBB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[QuestBB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[QuestBB:7-4:Central Control|7-4:Central Control]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[QuestBB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[QuestBB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[QuestBB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[QuestBB:8-1:Below the Waves|8-1:Below the Waves]] || [[QuestBB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[QuestBB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[QuestBB:8-2:Desire's End|8-2:Desire's End]] || [[QuestBB:8-2 欲望の果て|8-2 欲望の果て]] || [[QuestBB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[QuestBB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[QuestBB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[QuestBB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[QuestBB:Battle1|Battle1]] || [[QuestBB:バトル1|バトル1]] || [[QuestBB:*不详*|*不详*]] |- || 502 || [[QuestBB:Battle2|Battle2]] || [[QuestBB:バトル2|バトル2]] || [[QuestBB:*不详*|*不详*]] |- || 503 || [[QuestBB:Battle3|Battle3]] || [[QuestBB:バトル3|バトル3]] || [[QuestBB:*不详*|*不详*]] |- || 504 || [[QuestBB:Battle4|Battle4]] || [[QuestBB:バトル4|バトル4]] || [[QuestBB:*不详*|*不详*]] |- || 505 || [[QuestBB:Battle5|Battle5]] || [[QuestBB:バトル5|バトル5]] || [[QuestBB:*不详*|*不详*]] |- || 506 || [[QuestBB:Battle6|Battle6]] || [[QuestBB:バトル6|バトル6]] || [[QuestBB:*不详*|*不详*]] |- || 507 || [[QuestBB:Battle7|Battle7]] || [[QuestBB:バトル7|バトル7]] || [[QuestBB:*不详*|*不详*]] |- || 508 || [[QuestBB:Battle8|Battle8]] || [[QuestBB:バトル8|バトル8]] || [[QuestBB:*不详*|*不详*]] |- || 701 || [[QuestBB:9-1:Missing Research|9-1:Missing Research]] || [[QuestBB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[QuestBB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[QuestBB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[QuestBB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[QuestBB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[QuestBB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[QuestBB:9-3:現実と真実と|9-3:現実と真実と]] || [[QuestBB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[QuestBB:9-4:Pursuit|9-4:Pursuit]] || [[QuestBB:9-4:追跡|9-4:追跡]] || [[QuestBB:9-4:追击|9-4:追击]] |- || 705 || [[QuestBB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[QuestBB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[QuestBB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[QuestBB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[QuestBB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[QuestBB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[QuestBB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[QuestBB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[QuestBB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[QuestBB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[QuestBB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[QuestBB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[QuestBB:Point of Disaster|Point of Disaster]] || [[QuestBB:災禍の中枢へ|災禍の中枢へ]] || [[QuestBB:灾祸的中心|灾祸的中心]] |- || 710 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:黄昏る遊具達|黄昏る遊具達]] || [[QuestBB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[QuestBB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[QuestBB:极幻战火 1|极幻战火 1]] |- || 812 || [[QuestBB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[QuestBB:极幻战火 2|极幻战火 2]] |- || 813 || [[QuestBB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[QuestBB:极幻战火 3|极幻战火 3]] |- || 814 || [[QuestBB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[QuestBB:极幻战火 4|极幻战火 4]] |- || 815 || [[QuestBB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[QuestBB:极幻战火 5|极幻战火 5]] |- || 816 || [[QuestBB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[QuestBB:新掃討作戦第一号|新掃討作戦第一号]] || [[QuestBB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[QuestBB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[QuestBB:新掃討作戦第二号|新掃討作戦第二号]] || [[QuestBB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[QuestBB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[QuestBB:新掃討作戦第三号|新掃討作戦第三号]] || [[QuestBB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[QuestBB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[QuestBB:新掃討作戦第四号|新掃討作戦第四号]] || [[QuestBB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[QuestBB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[QuestBB:新掃討作戦第五号|新掃討作戦第五号]] || [[QuestBB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[QuestBB:Stage1 (1c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (1c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (1c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (1c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (1c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage6 (1c6)|Stage6]] || [[QuestBB:ステージ6|ステージ6]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage7 (1c7)|Stage7]] || [[QuestBB:ステージ7|ステージ7]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage8 (1c8)|Stage8]] || [[QuestBB:ステージ8|ステージ8]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage9 (1c9)|Stage9]] || [[QuestBB:ステージ9|ステージ9]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage1 (2c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (2c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (2c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (2c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (2c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |} == Credits and Bibliography == 7df6046567bddfd0307560560f416a51ad989ea2 2752 2751 2015-08-12T15:29:36Z Tofuman 2 wikitext text/x-wiki [[category:QuestBB]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[QuestBB:Magnitude of Metal|Magnitude of Metal]] || [[QuestBB:鋼の心|鋼の心]] || [[QuestBB:钢之心|钢之心]] |- || 002 || [[QuestBB:Claiming a Stake|Claiming a Stake]] || [[QuestBB:ラグオルの大地主|ラグオルの大地主]] || [[QuestBB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[QuestBB:The Value of Money|The Value of Money]] || [[QuestBB:サイフの紐|サイフの紐]] || [[QuestBB:金钱的价值|金钱的价值]] |- || 004 || [[QuestBB:Battle Training|Battle Training]] || [[QuestBB:戦いのいしずえ|戦いのいしずえ]] || [[QuestBB:试练|试练]] |- || 005 || [[QuestBB:Journalistic Pursuit|Journalistic Pursuit]] || [[QuestBB:パイオニア2の新聞|パイオニア2の新聞]] || [[QuestBB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[QuestBB:The Fake in Yellow|The Fake in Yellow]] || [[QuestBB:黄色いフェイク|黄色いフェイク]] || [[QuestBB:黄色的伪装|黄色的伪装]] |- || 007 || [[QuestBB:Native Research|Native Research]] || [[QuestBB:大地の呼び声|大地の呼び声]] || [[QuestBB:大地的呼声|大地的呼声]] |- || 008 || [[QuestBB:Forest of Sorrow|Forest of Sorrow]] || [[QuestBB:慟哭の森|慟哭の森]] || [[QuestBB:恸哭的森林|恸哭的森林]] |- || 009 || [[QuestBB:Gran Squall|Gran Squall]] || [[QuestBB:グラン·スコール号|グラン·スコール号]] || [[QuestBB:疾风号|疾风号]] |- || 010 || [[QuestBB:Addicting Food|Addicting Food]] || [[QuestBB:悪魔の食物|悪魔の食物]] || [[QuestBB:恶魔的食物|恶魔的食物]] |- || 011 || [[QuestBB:The Lost Bride|The Lost Bride]] || [[QuestBB:消えた花嫁|消えた花嫁]] || [[QuestBB:消失的新娘|消失的新娘]] |- || 012 || [[QuestBB:Waterfall Tears|Waterfall Tears]] || [[QuestBB:帰らずの滝|帰らずの滝]] || [[QuestBB:无归瀑|无归瀑]] |- || 013 || [[QuestBB:Black Paper|Black Paper]] || [[QuestBB:ブラックペーパー|ブラックペーパー]] || [[QuestBB:黑页|黑页]] |- || 014 || [[QuestBB:Secret Delivery|Secret Delivery]] || [[QuestBB:ヒミツの届け物|ヒミツの届け物]] || [[QuestBB:秘密货物|秘密货物]] |- || 015 || [[QuestBB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[QuestBB:匠の魂|匠の魂]] || [[QuestBB:匠之魂|匠之魂]] |- || 016 || [[QuestBB:Letter from Lionel|Letter from Lionel]] || [[QuestBB:ライオネルのメール|ライオネルのメール]] || [[QuestBB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[QuestBB:The Grave's Butler|The Grave's Butler]] || [[QuestBB:グレイブ家の執事|グレイブ家の執事]] || [[QuestBB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[QuestBB:Knowing One's Heart|Knowing One's Heart]] || [[QuestBB:心のかたち|心のかたち]] || [[QuestBB:心的形状|心的形状]] |- || 019 || [[QuestBB:The Retired Hunter|The Retired Hunter]] || [[QuestBB:隠居ハンター|隠居ハンター]] || [[QuestBB:隐居的猎人|隐居的猎人]] |- || 020 || [[QuestBB:Dr. Osto's Research|Dr. Osto's Research]] || [[QuestBB:オスト博士の研究|オスト博士の研究]] || [[QuestBB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[QuestBB:Unsealed Door|Unsealed Door]] || [[QuestBB:閉ざされた扉|閉ざされた扉]] || [[QuestBB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[QuestBB:Soul of Steel|Soul of Steel]] || [[QuestBB:鋼の魂|鋼の魂]] || [[QuestBB:钢之魂|钢之魂]] |- || 023 || [[QuestBB:Doc's Secret Plan|Doc's Secret Plan]] || [[QuestBB:博士の密かな欲望|博士の密かな欲望]] || [[QuestBB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[QuestBB:Seek my Master|Seek my Master]] || [[QuestBB:ハンターの右腕|ハンターの右腕]] || [[QuestBB:猎人的右臂|猎人的右臂]] |- || 025 || [[QuestBB:From the Depths|From the Depths]] || [[QuestBB:淵より来るもの|淵より来るもの]] || [[QuestBB:深渊来客|深渊来客]] |- || 026 || [[QuestBB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[QuestBB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[QuestBB:心の座|心の座]] || [[QuestBB:心之座|心之座]] |- || 028 || [[QuestBB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[QuestBB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[QuestBB:Warrior's Pride|Warrior's Pride]] || [[QuestBB:戦士の誇り|戦士の誇り]] || [[QuestBB:战士的骄傲|战士的骄傲]] |- || 031 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[QuestBB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[QuestBB:The Restless Lion|The Restless Lion]] || [[QuestBB:蠢動の獅子|蠢動の獅子]] || [[QuestBB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[QuestBB:Pioneer Spirits|Pioneer Spirits]] || [[QuestBB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[QuestBB:先驱者之魂|先驱者之魂]] |- || 034 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[QuestBB:*不详*|*不详*]] |- || 035 || [[QuestBB:Gallon's plan|Gallon's plan]] || [[QuestBB:ガロンの計画|ガロンの計画]] || [[QuestBB:加隆的计划|加隆的计划]] |- || 036 || [[QuestBB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[QuestBB:荒野の果てに|荒野の果てに]] || [[QuestBB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[QuestBB:The Missing Maracas|The Missing Maracas]] || [[QuestBB:消えたマラカス|消えたマラカス]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[QuestBB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[QuestBB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[QuestBB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[QuestBB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[QuestBB:*不详*|*不详*]] |- || 072 || [[QuestBB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[QuestBB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[QuestBB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[QuestBB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[quest:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[QuestBB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[QuestBB:Mop-up Operation 1|Mop-up Operation #1]] || [[QuestBB:掃討作戦 第一号|掃討作戦 第一号]] || [[QuestBB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[QuestBB:Mop-up Operation 2|Mop-up Operation #2]] || [[QuestBB:掃討作戦 第二号|掃討作戦 第二号]] || [[QuestBB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[QuestBB:Mop-up Operation 3|Mop-up Operation #3]] || [[QuestBB:掃討作戦 第三号|掃討作戦 第三号]] || [[QuestBB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[QuestBB:Mop-up Operation 4|Mop-up Operation #4]] || [[QuestBB:掃討作戦 第四号|掃討作戦 第四号]] || [[QuestBB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[QuestBB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[QuestBB:奪われたヒートソード|奪われたヒートソード]] || [[QuestBB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[QuestBB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[QuestBB:奪われたアイススピナー|奪われたアイススピナー]] || [[QuestBB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[QuestBB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[QuestBB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[QuestBB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[QuestBB:Endless Nightmare 1|Endless Nightmare #1]] || [[QuestBB:夢幻のごとく 1|夢幻のごとく 1]] || [[QuestBB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[QuestBB:Endless Nightmare 2|Endless Nightmare #2]] || [[QuestBB:夢幻のごとく 2|夢幻のごとく 2]] || [[QuestBB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[QuestBB:Endless Nightmare 3|Endless Nightmare #3]] || [[QuestBB:夢幻のごとく 3|夢幻のごとく 3]] || [[QuestBB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[QuestBB:Endless Nightmare 4|Endless Nightmare #4]] || [[QuestBB:夢幻のごとく 4|夢幻のごとく 4]] || [[QuestBB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[QuestBB:Today's Rate|Today's Rate]] || [[QuestBB:明日の代価|明日の代価]] || [[QuestBB:明日的代价|明日的代价]] |- || 118 || [[QuestBB:Towards the Future|Towards the Future]] || [[QuestBB:未来へむかって|未来へむかって]] || [[QuestBB:迎向未来|迎向未来]] |- || 119 || [[QuestBB:Fragments of Memories|Fragments of Memories]] || [[QuestBB:記憶のかけら|記憶のかけら]] || [[QuestBB:记忆的碎片|记忆的碎片]] |- || 120 || [[QuestBB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[QuestBB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[QuestBB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[QuestBB:St. Valentines Day|St. Valentines Day]] || [[QuestBB:バレンタインイベント|バレンタインイベント]] || [[QuestBB:*不详*|*不详*]] |- || 125 || [[QuestBB:White day|White day]] || [[QuestBB:ホワイトデーイベント|ホワイトデーイベント]] || [[QuestBB:白色情人节活动|白色情人节活动]] |- || 126 || [[QuestBB:Good Luck!|Good Luck!]] || [[QuestBB:グッドラック!|グッドラック!]] || [[QuestBB:*不详*|*不详*]] |- || 127 || [[QuestBB:Sugoroku|Sugoroku]] || [[QuestBB:SUGOROKU|SUGOROKU]] || [[QuestBB:决战双六|决战双六]] |- || 137 || [[QuestBB:Rappy's Holiday|Rappy's Holiday]] || [[QuestBB:ラッピーの休日|ラッピーの休日]] || [[QuestBB:拉比的假日|拉比的假日]] |- || 138 || [[QuestBB:Gallon's Treachery|Gallon's Treachery]] || [[QuestBB:ガロンの野望|ガロンの野望]] || [[QuestBB:加隆的野心|加隆的野心]] |- || 140 || [[QuestBB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[QuestBB:Labyrinthine Trial|Labyrinthine Trial]] || [[QuestBB:迷窟の試練|迷窟の試練]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[QuestBB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[QuestBB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[QuestBB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[QuestBB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[QuestBB:Dream Messenger|Dream Messenger]] || [[QuestBB:夢からの使者|夢からの使者]] || [[QuestBB:梦之使者|梦之使者]] |- || 202 || [[QuestBB:Pioneer Warehouse|Pioneer Warehouse]] || [[QuestBB:パイオニア倉庫|パイオニア倉庫]] || [[QuestBB:*不详*|*不详*]] |- || 203 || [[QuestBB:Reach for the Dream|Reach for the Dream]] || [[QuestBB:届け、この想い|届け、この想い]] || [[QuestBB:指尖传情|指尖传情]] |- || 204 || [[QuestBB:Gallon's Shop|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[QuestBB:加隆的商店|加隆的商店]] |- || 205 || [[QuestBB:Item Present|Item Present]] || [[QuestBB:アイテムプレゼント|アイテムプレゼント]] || [[QuestBB:道具大放送|道具大放送]] |- || 206 || [[QuestBB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[QuestBB:Pioneer Halloween|Pioneer Halloween]] || [[QuestBB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[QuestBB:*不详*|*不详*]] |- || 211 || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[QuestBB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[QuestBB:Singing at the Beach|Singing at the Beach]] || [[QuestBB:海辺で唄えば|海辺で唄えば]] || [[QuestBB:*不详*|*不详*]] |- || 219 || [[QuestBB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[QuestBB:*不详*|*不详*]] |- || 220 || [[QuestBB:Principal's Gift|Principal's Gift]] || [[QuestBB:総督の贈り物|総督の贈り物]] || [[QuestBB:总督的礼物|总督的礼物]] |- || 222 || [[QuestBB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[QuestBB:The East Tower (Online Version)|The East Tower]] || [[QuestBB:東天の塔|東天の塔]] || [[QuestBB:东天之塔|东天之塔]] |- || 224 || [[QuestBB:The West Tower (Online Version)|The West Tower]] || [[QuestBB:西天の塔|西天の塔]] || [[QuestBB:西天之塔|西天之塔]] |- || 230 || [[QuestBB:Blue Star Memories|Blue Star Memories]] || [[QuestBB:蒼星の記憶|蒼星の記憶]] || [[QuestBB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[QuestBB:Respective Tomorrow|Respective Tomorrow]] || [[QuestBB:それぞれの明日|それぞれの明日]] || [[QuestBB:各自的明天|各自的明天]] |- || 232 || [[QuestBB:Festivity On The Beach|Festivity On The Beach]] || [[QuestBB:浜辺の祭典|浜辺の祭典]] || [[QuestBB:海滨的庆典|海滨的庆典]] |- || 233 || [[QuestBB:Phantasmal World 1|Phantasmal World #1]] || [[QuestBB:幻界の果てに 1|幻界の果てに 1]] || [[QuestBB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[QuestBB:Phantasmal World 2|Phantasmal World #2]] || [[QuestBB:幻界の果てに 2|幻界の果てに 2]] || [[QuestBB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[QuestBB:Phantasmal World 3|Phantasmal World #3]] || [[QuestBB:幻界の果てに 3|幻界の果てに 3]] || [[QuestBB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[QuestBB:Phantasmal World 4|Phantasmal World #4]] || [[QuestBB:幻界の果てに 4|幻界の果てに 4]] || [[QuestBB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[QuestBB:Beach Laughter|Beach Laughter]] || [[QuestBB:海辺で笑えば|海辺で笑えば]] || [[QuestBB:若在海边微笑|若在海边微笑]] |- || 240 || [[QuestBB:Pioneer Christmas|Pioneer Christmas]] || [[QuestBB:パイオニア クリスマス|パイオニア クリスマス]] || [[QuestBB:*不详*|*不详*]] |- || 241 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[quest:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 245 || [[quest:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 246 || [[quest:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 247 || [[quest:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 248 || [[quest:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 249 || [[quest:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 301 || [[QuestBB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭|荒野のくちばし亭]] || [[QuestBB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[QuestBB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[QuestBB:Claire's Deal 1|Claire's Deal 1]] || [[QuestBB:クレアの取引1|クレアの取引1]] || [[QuestBB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[QuestBB:Claire's Deal 2|Claire's Deal 2]] || [[QuestBB:クレアの取引2|クレアの取引2]] || [[QuestBB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[QuestBB:Claire's Deal 3|Claire's Deal 3]] || [[QuestBB:クレアの取引3|クレアの取引3]] || [[QuestBB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[QuestBB:Claire's Deal 4|Claire's Deal 4]] || [[QuestBB:クレアの取引4|クレアの取引4]] || [[QuestBB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[QuestBB:Claire's Deal 5|Claire's Deal 5]] || [[QuestBB:クレアの取引5|クレアの取引5]] || [[QuestBB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:思戦の彼方|思戦の彼方]] || [[QuestBB:思战的彼方|思战的彼方]] |- || 314 || [[QuestBB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[QuestBB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[QuestBB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[QuestBB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[QuestBB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[QuestBB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[QuestBB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[QuestBB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[QuestBB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[QuestBB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[QuestBB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[QuestBB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[QuestBB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[QuestBB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[QuestBB:2-2:Deep Within|2-2:Deep Within]] || [[QuestBB:2-2:地中深くで|2-2:地中深くで]] || [[QuestBB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[QuestBB:2-3:The Mutation|2-3:The Mutation]] || [[QuestBB:2-3:突然変異体|2-3:突然変異体]] || [[QuestBB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[QuestBB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[QuestBB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[QuestBB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[QuestBB:3-1:The Facility|3-1:The Facility]] || [[QuestBB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[QuestBB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[QuestBB:3-2:Machines Attack|3-2:Machines Attack]] || [[QuestBB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[QuestBB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[QuestBB:3-3:Central Control|3-3:Central Control]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[QuestBB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[QuestBB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[QuestBB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[QuestBB:4-2:Buried Relics|4-2:Buried Relics]] || [[QuestBB:4-2:地底の石碑|4-2:地底の石碑]] || [[QuestBB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[QuestBB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[QuestBB:4-3:英雄と娘|4-3:英雄と娘]] || [[QuestBB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[QuestBB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[QuestBB:4-4:胎動する墓|4-4:胎動する墓]] || [[QuestBB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[QuestBB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[QuestBB:4-5:闇の遺産|4-5:闇の遺産]] || [[QuestBB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[QuestBB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[QuestBB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[QuestBB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[QuestBB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[QuestBB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[QuestBB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[QuestBB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[QuestBB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[QuestBB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[QuestBB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[QuestBB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[QuestBB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[QuestBB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[QuestBB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[QuestBB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[QuestBB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[QuestBB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[QuestBB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[QuestBB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[QuestBB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[QuestBB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[QuestBB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[QuestBB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[QuestBB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[QuestBB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[QuestBB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[QuestBB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[QuestBB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[QuestBB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[QuestBB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[QuestBB:7-1:From the Past|7-1:From the Past]] || [[QuestBB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[QuestBB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[QuestBB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[QuestBB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[QuestBB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[QuestBB:7-3:Silent Beach|7-3:Silent Beach]] || [[QuestBB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[QuestBB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[QuestBB:7-4:Central Control|7-4:Central Control]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[QuestBB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[QuestBB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[QuestBB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[QuestBB:8-1:Below the Waves|8-1:Below the Waves]] || [[QuestBB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[QuestBB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[QuestBB:8-2:Desire's End|8-2:Desire's End]] || [[QuestBB:8-2 欲望の果て|8-2 欲望の果て]] || [[QuestBB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[QuestBB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[QuestBB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[QuestBB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[QuestBB:Battle1|Battle1]] || [[QuestBB:バトル1|バトル1]] || [[QuestBB:*不详*|*不详*]] |- || 502 || [[QuestBB:Battle2|Battle2]] || [[QuestBB:バトル2|バトル2]] || [[QuestBB:*不详*|*不详*]] |- || 503 || [[QuestBB:Battle3|Battle3]] || [[QuestBB:バトル3|バトル3]] || [[QuestBB:*不详*|*不详*]] |- || 504 || [[QuestBB:Battle4|Battle4]] || [[QuestBB:バトル4|バトル4]] || [[QuestBB:*不详*|*不详*]] |- || 505 || [[QuestBB:Battle5|Battle5]] || [[QuestBB:バトル5|バトル5]] || [[QuestBB:*不详*|*不详*]] |- || 506 || [[QuestBB:Battle6|Battle6]] || [[QuestBB:バトル6|バトル6]] || [[QuestBB:*不详*|*不详*]] |- || 507 || [[QuestBB:Battle7|Battle7]] || [[QuestBB:バトル7|バトル7]] || [[QuestBB:*不详*|*不详*]] |- || 508 || [[QuestBB:Battle8|Battle8]] || [[QuestBB:バトル8|バトル8]] || [[QuestBB:*不详*|*不详*]] |- || 701 || [[QuestBB:9-1:Missing Research|9-1:Missing Research]] || [[QuestBB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[QuestBB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[QuestBB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[QuestBB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[QuestBB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[QuestBB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[QuestBB:9-3:現実と真実と|9-3:現実と真実と]] || [[QuestBB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[QuestBB:9-4:Pursuit|9-4:Pursuit]] || [[QuestBB:9-4:追跡|9-4:追跡]] || [[QuestBB:9-4:追击|9-4:追击]] |- || 705 || [[QuestBB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[QuestBB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[QuestBB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[QuestBB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[QuestBB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[QuestBB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[QuestBB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[QuestBB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[QuestBB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[QuestBB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[QuestBB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[QuestBB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[QuestBB:Point of Disaster|Point of Disaster]] || [[QuestBB:災禍の中枢へ|災禍の中枢へ]] || [[QuestBB:灾祸的中心|灾祸的中心]] |- || 710 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:黄昏る遊具達|黄昏る遊具達]] || [[QuestBB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[QuestBB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[QuestBB:极幻战火 1|极幻战火 1]] |- || 812 || [[QuestBB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[QuestBB:极幻战火 2|极幻战火 2]] |- || 813 || [[QuestBB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[QuestBB:极幻战火 3|极幻战火 3]] |- || 814 || [[QuestBB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[QuestBB:极幻战火 4|极幻战火 4]] |- || 815 || [[QuestBB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[QuestBB:极幻战火 5|极幻战火 5]] |- || 816 || [[QuestBB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[QuestBB:新掃討作戦第一号|新掃討作戦第一号]] || [[QuestBB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[QuestBB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[QuestBB:新掃討作戦第二号|新掃討作戦第二号]] || [[QuestBB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[QuestBB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[QuestBB:新掃討作戦第三号|新掃討作戦第三号]] || [[QuestBB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[QuestBB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[QuestBB:新掃討作戦第四号|新掃討作戦第四号]] || [[QuestBB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[QuestBB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[QuestBB:新掃討作戦第五号|新掃討作戦第五号]] || [[QuestBB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[QuestBB:Stage1 (1c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (1c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (1c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (1c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (1c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage6 (1c6)|Stage6]] || [[QuestBB:ステージ6|ステージ6]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage7 (1c7)|Stage7]] || [[QuestBB:ステージ7|ステージ7]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage8 (1c8)|Stage8]] || [[QuestBB:ステージ8|ステージ8]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage9 (1c9)|Stage9]] || [[QuestBB:ステージ9|ステージ9]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage1 (2c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (2c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (2c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (2c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (2c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |} == Credits and Bibliography == 8bc49a6212b01a62b6dee8fd2dacbdb2aa0172cb 2751 2750 2015-08-12T15:27:00Z Tofuman 2 wikitext text/x-wiki [[category:QuestsBB]] This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[QuestBB:Magnitude of Metal|Magnitude of Metal]] || [[QuestBB:鋼の心|鋼の心]] || [[QuestBB:钢之心|钢之心]] |- || 002 || [[QuestBB:Claiming a Stake|Claiming a Stake]] || [[QuestBB:ラグオルの大地主|ラグオルの大地主]] || [[QuestBB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[QuestBB:The Value of Money|The Value of Money]] || [[QuestBB:サイフの紐|サイフの紐]] || [[QuestBB:金钱的价值|金钱的价值]] |- || 004 || [[QuestBB:Battle Training|Battle Training]] || [[QuestBB:戦いのいしずえ|戦いのいしずえ]] || [[QuestBB:试练|试练]] |- || 005 || [[QuestBB:Journalistic Pursuit|Journalistic Pursuit]] || [[QuestBB:パイオニア2の新聞|パイオニア2の新聞]] || [[QuestBB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[QuestBB:The Fake in Yellow|The Fake in Yellow]] || [[QuestBB:黄色いフェイク|黄色いフェイク]] || [[QuestBB:黄色的伪装|黄色的伪装]] |- || 007 || [[QuestBB:Native Research|Native Research]] || [[QuestBB:大地の呼び声|大地の呼び声]] || [[QuestBB:大地的呼声|大地的呼声]] |- || 008 || [[QuestBB:Forest of Sorrow|Forest of Sorrow]] || [[QuestBB:慟哭の森|慟哭の森]] || [[QuestBB:恸哭的森林|恸哭的森林]] |- || 009 || [[QuestBB:Gran Squall|Gran Squall]] || [[QuestBB:グラン·スコール号|グラン·スコール号]] || [[QuestBB:疾风号|疾风号]] |- || 010 || [[QuestBB:Addicting Food|Addicting Food]] || [[QuestBB:悪魔の食物|悪魔の食物]] || [[QuestBB:恶魔的食物|恶魔的食物]] |- || 011 || [[QuestBB:The Lost Bride|The Lost Bride]] || [[QuestBB:消えた花嫁|消えた花嫁]] || [[QuestBB:消失的新娘|消失的新娘]] |- || 012 || [[QuestBB:Waterfall Tears|Waterfall Tears]] || [[QuestBB:帰らずの滝|帰らずの滝]] || [[QuestBB:无归瀑|无归瀑]] |- || 013 || [[QuestBB:Black Paper|Black Paper]] || [[QuestBB:ブラックペーパー|ブラックペーパー]] || [[QuestBB:黑页|黑页]] |- || 014 || [[QuestBB:Secret Delivery|Secret Delivery]] || [[QuestBB:ヒミツの届け物|ヒミツの届け物]] || [[QuestBB:秘密货物|秘密货物]] |- || 015 || [[QuestBB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[QuestBB:匠の魂|匠の魂]] || [[QuestBB:匠之魂|匠之魂]] |- || 016 || [[QuestBB:Letter from Lionel|Letter from Lionel]] || [[QuestBB:ライオネルのメール|ライオネルのメール]] || [[QuestBB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[QuestBB:The Grave's Butler|The Grave's Butler]] || [[QuestBB:グレイブ家の執事|グレイブ家の執事]] || [[QuestBB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[QuestBB:Knowing One's Heart|Knowing One's Heart]] || [[QuestBB:心のかたち|心のかたち]] || [[QuestBB:心的形状|心的形状]] |- || 019 || [[QuestBB:The Retired Hunter|The Retired Hunter]] || [[QuestBB:隠居ハンター|隠居ハンター]] || [[QuestBB:隐居的猎人|隐居的猎人]] |- || 020 || [[QuestBB:Dr. Osto's Research|Dr. Osto's Research]] || [[QuestBB:オスト博士の研究|オスト博士の研究]] || [[QuestBB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[QuestBB:Unsealed Door|Unsealed Door]] || [[QuestBB:閉ざされた扉|閉ざされた扉]] || [[QuestBB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[QuestBB:Soul of Steel|Soul of Steel]] || [[QuestBB:鋼の魂|鋼の魂]] || [[QuestBB:钢之魂|钢之魂]] |- || 023 || [[QuestBB:Doc's Secret Plan|Doc's Secret Plan]] || [[QuestBB:博士の密かな欲望|博士の密かな欲望]] || [[QuestBB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[QuestBB:Seek my Master|Seek my Master]] || [[QuestBB:ハンターの右腕|ハンターの右腕]] || [[QuestBB:猎人的右臂|猎人的右臂]] |- || 025 || [[QuestBB:From the Depths|From the Depths]] || [[QuestBB:淵より来るもの|淵より来るもの]] || [[QuestBB:深渊来客|深渊来客]] |- || 026 || [[QuestBB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[QuestBB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[QuestBB:心の座|心の座]] || [[QuestBB:心之座|心之座]] |- || 028 || [[QuestBB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[QuestBB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[QuestBB:Warrior's Pride|Warrior's Pride]] || [[QuestBB:戦士の誇り|戦士の誇り]] || [[QuestBB:战士的骄傲|战士的骄傲]] |- || 031 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[QuestBB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[QuestBB:The Restless Lion|The Restless Lion]] || [[QuestBB:蠢動の獅子|蠢動の獅子]] || [[QuestBB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[QuestBB:Pioneer Spirits|Pioneer Spirits]] || [[QuestBB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[QuestBB:先驱者之魂|先驱者之魂]] |- || 034 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[QuestBB:*不详*|*不详*]] |- || 035 || [[QuestBB:Gallon's plan|Gallon's plan]] || [[QuestBB:ガロンの計画|ガロンの計画]] || [[QuestBB:加隆的计划|加隆的计划]] |- || 036 || [[QuestBB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[QuestBB:荒野の果てに|荒野の果てに]] || [[QuestBB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[QuestBB:The Missing Maracas|The Missing Maracas]] || [[QuestBB:消えたマラカス|消えたマラカス]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[QuestBB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[QuestBB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[QuestBB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[QuestBB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[QuestBB:*不详*|*不详*]] |- || 072 || [[QuestBB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[QuestBB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[QuestBB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[QuestBB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[quest:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[QuestBB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[QuestBB:Mop-up Operation 1|Mop-up Operation #1]] || [[QuestBB:掃討作戦 第一号|掃討作戦 第一号]] || [[QuestBB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[QuestBB:Mop-up Operation 2|Mop-up Operation #2]] || [[QuestBB:掃討作戦 第二号|掃討作戦 第二号]] || [[QuestBB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[QuestBB:Mop-up Operation 3|Mop-up Operation #3]] || [[QuestBB:掃討作戦 第三号|掃討作戦 第三号]] || [[QuestBB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[QuestBB:Mop-up Operation 4|Mop-up Operation #4]] || [[QuestBB:掃討作戦 第四号|掃討作戦 第四号]] || [[QuestBB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[QuestBB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[QuestBB:奪われたヒートソード|奪われたヒートソード]] || [[QuestBB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[QuestBB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[QuestBB:奪われたアイススピナー|奪われたアイススピナー]] || [[QuestBB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[QuestBB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[QuestBB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[QuestBB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[QuestBB:Endless Nightmare 1|Endless Nightmare #1]] || [[QuestBB:夢幻のごとく 1|夢幻のごとく 1]] || [[QuestBB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[QuestBB:Endless Nightmare 2|Endless Nightmare #2]] || [[QuestBB:夢幻のごとく 2|夢幻のごとく 2]] || [[QuestBB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[QuestBB:Endless Nightmare 3|Endless Nightmare #3]] || [[QuestBB:夢幻のごとく 3|夢幻のごとく 3]] || [[QuestBB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[QuestBB:Endless Nightmare 4|Endless Nightmare #4]] || [[QuestBB:夢幻のごとく 4|夢幻のごとく 4]] || [[QuestBB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[QuestBB:Today's Rate|Today's Rate]] || [[QuestBB:明日の代価|明日の代価]] || [[QuestBB:明日的代价|明日的代价]] |- || 118 || [[QuestBB:Towards the Future|Towards the Future]] || [[QuestBB:未来へむかって|未来へむかって]] || [[QuestBB:迎向未来|迎向未来]] |- || 119 || [[QuestBB:Fragments of Memories|Fragments of Memories]] || [[QuestBB:記憶のかけら|記憶のかけら]] || [[QuestBB:记忆的碎片|记忆的碎片]] |- || 120 || [[QuestBB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[QuestBB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[QuestBB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[QuestBB:St. Valentines Day|St. Valentines Day]] || [[QuestBB:バレンタインイベント|バレンタインイベント]] || [[QuestBB:*不详*|*不详*]] |- || 125 || [[QuestBB:White day|White day]] || [[QuestBB:ホワイトデーイベント|ホワイトデーイベント]] || [[QuestBB:白色情人节活动|白色情人节活动]] |- || 126 || [[QuestBB:Good Luck!|Good Luck!]] || [[QuestBB:グッドラック!|グッドラック!]] || [[QuestBB:*不详*|*不详*]] |- || 127 || [[QuestBB:Sugoroku|Sugoroku]] || [[QuestBB:SUGOROKU|SUGOROKU]] || [[QuestBB:决战双六|决战双六]] |- || 137 || [[QuestBB:Rappy's Holiday|Rappy's Holiday]] || [[QuestBB:ラッピーの休日|ラッピーの休日]] || [[QuestBB:拉比的假日|拉比的假日]] |- || 138 || [[QuestBB:Gallon's Treachery|Gallon's Treachery]] || [[QuestBB:ガロンの野望|ガロンの野望]] || [[QuestBB:加隆的野心|加隆的野心]] |- || 140 || [[QuestBB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[QuestBB:Labyrinthine Trial|Labyrinthine Trial]] || [[QuestBB:迷窟の試練|迷窟の試練]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[QuestBB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[QuestBB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[QuestBB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[QuestBB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[QuestBB:Dream Messenger|Dream Messenger]] || [[QuestBB:夢からの使者|夢からの使者]] || [[QuestBB:梦之使者|梦之使者]] |- || 202 || [[QuestBB:Pioneer Warehouse|Pioneer Warehouse]] || [[QuestBB:パイオニア倉庫|パイオニア倉庫]] || [[QuestBB:*不详*|*不详*]] |- || 203 || [[QuestBB:Reach for the Dream|Reach for the Dream]] || [[QuestBB:届け、この想い|届け、この想い]] || [[QuestBB:指尖传情|指尖传情]] |- || 204 || [[QuestBB:Gallon's Shop|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[QuestBB:加隆的商店|加隆的商店]] |- || 205 || [[QuestBB:Item Present|Item Present]] || [[QuestBB:アイテムプレゼント|アイテムプレゼント]] || [[QuestBB:道具大放送|道具大放送]] |- || 206 || [[QuestBB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[QuestBB:Pioneer Halloween|Pioneer Halloween]] || [[QuestBB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[QuestBB:*不详*|*不详*]] |- || 211 || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[QuestBB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[QuestBB:Singing at the Beach|Singing at the Beach]] || [[QuestBB:海辺で唄えば|海辺で唄えば]] || [[QuestBB:*不详*|*不详*]] |- || 219 || [[QuestBB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[QuestBB:*不详*|*不详*]] |- || 220 || [[QuestBB:Principal's Gift|Principal's Gift]] || [[QuestBB:総督の贈り物|総督の贈り物]] || [[QuestBB:总督的礼物|总督的礼物]] |- || 222 || [[QuestBB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[QuestBB:The East Tower (Online Version)|The East Tower]] || [[QuestBB:東天の塔|東天の塔]] || [[QuestBB:东天之塔|东天之塔]] |- || 224 || [[QuestBB:The West Tower (Online Version)|The West Tower]] || [[QuestBB:西天の塔|西天の塔]] || [[QuestBB:西天之塔|西天之塔]] |- || 230 || [[QuestBB:Blue Star Memories|Blue Star Memories]] || [[QuestBB:蒼星の記憶|蒼星の記憶]] || [[QuestBB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[QuestBB:Respective Tomorrow|Respective Tomorrow]] || [[QuestBB:それぞれの明日|それぞれの明日]] || [[QuestBB:各自的明天|各自的明天]] |- || 232 || [[QuestBB:Festivity On The Beach|Festivity On The Beach]] || [[QuestBB:浜辺の祭典|浜辺の祭典]] || [[QuestBB:海滨的庆典|海滨的庆典]] |- || 233 || [[QuestBB:Phantasmal World 1|Phantasmal World #1]] || [[QuestBB:幻界の果てに 1|幻界の果てに 1]] || [[QuestBB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[QuestBB:Phantasmal World 2|Phantasmal World #2]] || [[QuestBB:幻界の果てに 2|幻界の果てに 2]] || [[QuestBB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[QuestBB:Phantasmal World 3|Phantasmal World #3]] || [[QuestBB:幻界の果てに 3|幻界の果てに 3]] || [[QuestBB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[QuestBB:Phantasmal World 4|Phantasmal World #4]] || [[QuestBB:幻界の果てに 4|幻界の果てに 4]] || [[QuestBB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[QuestBB:Beach Laughter|Beach Laughter]] || [[QuestBB:海辺で笑えば|海辺で笑えば]] || [[QuestBB:若在海边微笑|若在海边微笑]] |- || 240 || [[QuestBB:Pioneer Christmas|Pioneer Christmas]] || [[QuestBB:パイオニア クリスマス|パイオニア クリスマス]] || [[QuestBB:*不详*|*不详*]] |- || 241 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[quest:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 245 || [[quest:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 246 || [[quest:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 247 || [[quest:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 248 || [[quest:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 249 || [[quest:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 301 || [[QuestBB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭|荒野のくちばし亭]] || [[QuestBB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[QuestBB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[QuestBB:Claire's Deal 1|Claire's Deal 1]] || [[QuestBB:クレアの取引1|クレアの取引1]] || [[QuestBB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[QuestBB:Claire's Deal 2|Claire's Deal 2]] || [[QuestBB:クレアの取引2|クレアの取引2]] || [[QuestBB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[QuestBB:Claire's Deal 3|Claire's Deal 3]] || [[QuestBB:クレアの取引3|クレアの取引3]] || [[QuestBB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[QuestBB:Claire's Deal 4|Claire's Deal 4]] || [[QuestBB:クレアの取引4|クレアの取引4]] || [[QuestBB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[QuestBB:Claire's Deal 5|Claire's Deal 5]] || [[QuestBB:クレアの取引5|クレアの取引5]] || [[QuestBB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:思戦の彼方|思戦の彼方]] || [[QuestBB:思战的彼方|思战的彼方]] |- || 314 || [[QuestBB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[QuestBB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[QuestBB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[QuestBB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[QuestBB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[QuestBB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[QuestBB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[QuestBB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[QuestBB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[QuestBB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[QuestBB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[QuestBB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[QuestBB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[QuestBB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[QuestBB:2-2:Deep Within|2-2:Deep Within]] || [[QuestBB:2-2:地中深くで|2-2:地中深くで]] || [[QuestBB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[QuestBB:2-3:The Mutation|2-3:The Mutation]] || [[QuestBB:2-3:突然変異体|2-3:突然変異体]] || [[QuestBB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[QuestBB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[QuestBB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[QuestBB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[QuestBB:3-1:The Facility|3-1:The Facility]] || [[QuestBB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[QuestBB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[QuestBB:3-2:Machines Attack|3-2:Machines Attack]] || [[QuestBB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[QuestBB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[QuestBB:3-3:Central Control|3-3:Central Control]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[QuestBB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[QuestBB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[QuestBB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[QuestBB:4-2:Buried Relics|4-2:Buried Relics]] || [[QuestBB:4-2:地底の石碑|4-2:地底の石碑]] || [[QuestBB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[QuestBB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[QuestBB:4-3:英雄と娘|4-3:英雄と娘]] || [[QuestBB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[QuestBB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[QuestBB:4-4:胎動する墓|4-4:胎動する墓]] || [[QuestBB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[QuestBB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[QuestBB:4-5:闇の遺産|4-5:闇の遺産]] || [[QuestBB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[QuestBB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[QuestBB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[QuestBB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[QuestBB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[QuestBB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[QuestBB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[QuestBB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[QuestBB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[QuestBB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[QuestBB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[QuestBB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[QuestBB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[QuestBB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[QuestBB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[QuestBB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[QuestBB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[QuestBB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[QuestBB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[QuestBB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[QuestBB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[QuestBB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[QuestBB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[QuestBB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[QuestBB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[QuestBB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[QuestBB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[QuestBB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[QuestBB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[QuestBB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[QuestBB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[QuestBB:7-1:From the Past|7-1:From the Past]] || [[QuestBB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[QuestBB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[QuestBB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[QuestBB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[QuestBB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[QuestBB:7-3:Silent Beach|7-3:Silent Beach]] || [[QuestBB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[QuestBB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[QuestBB:7-4:Central Control|7-4:Central Control]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[QuestBB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[QuestBB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[QuestBB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[QuestBB:8-1:Below the Waves|8-1:Below the Waves]] || [[QuestBB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[QuestBB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[QuestBB:8-2:Desire's End|8-2:Desire's End]] || [[QuestBB:8-2 欲望の果て|8-2 欲望の果て]] || [[QuestBB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[QuestBB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[QuestBB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[QuestBB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[QuestBB:Battle1|Battle1]] || [[QuestBB:バトル1|バトル1]] || [[QuestBB:*不详*|*不详*]] |- || 502 || [[QuestBB:Battle2|Battle2]] || [[QuestBB:バトル2|バトル2]] || [[QuestBB:*不详*|*不详*]] |- || 503 || [[QuestBB:Battle3|Battle3]] || [[QuestBB:バトル3|バトル3]] || [[QuestBB:*不详*|*不详*]] |- || 504 || [[QuestBB:Battle4|Battle4]] || [[QuestBB:バトル4|バトル4]] || [[QuestBB:*不详*|*不详*]] |- || 505 || [[QuestBB:Battle5|Battle5]] || [[QuestBB:バトル5|バトル5]] || [[QuestBB:*不详*|*不详*]] |- || 506 || [[QuestBB:Battle6|Battle6]] || [[QuestBB:バトル6|バトル6]] || [[QuestBB:*不详*|*不详*]] |- || 507 || [[QuestBB:Battle7|Battle7]] || [[QuestBB:バトル7|バトル7]] || [[QuestBB:*不详*|*不详*]] |- || 508 || [[QuestBB:Battle8|Battle8]] || [[QuestBB:バトル8|バトル8]] || [[QuestBB:*不详*|*不详*]] |- || 701 || [[QuestBB:9-1:Missing Research|9-1:Missing Research]] || [[QuestBB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[QuestBB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[QuestBB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[QuestBB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[QuestBB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[QuestBB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[QuestBB:9-3:現実と真実と|9-3:現実と真実と]] || [[QuestBB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[QuestBB:9-4:Pursuit|9-4:Pursuit]] || [[QuestBB:9-4:追跡|9-4:追跡]] || [[QuestBB:9-4:追击|9-4:追击]] |- || 705 || [[QuestBB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[QuestBB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[QuestBB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[QuestBB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[QuestBB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[QuestBB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[QuestBB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[QuestBB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[QuestBB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[QuestBB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[QuestBB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[QuestBB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[QuestBB:Point of Disaster|Point of Disaster]] || [[QuestBB:災禍の中枢へ|災禍の中枢へ]] || [[QuestBB:灾祸的中心|灾祸的中心]] |- || 710 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:黄昏る遊具達|黄昏る遊具達]] || [[QuestBB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[QuestBB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[QuestBB:极幻战火 1|极幻战火 1]] |- || 812 || [[QuestBB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[QuestBB:极幻战火 2|极幻战火 2]] |- || 813 || [[QuestBB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[QuestBB:极幻战火 3|极幻战火 3]] |- || 814 || [[QuestBB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[QuestBB:极幻战火 4|极幻战火 4]] |- || 815 || [[QuestBB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[QuestBB:极幻战火 5|极幻战火 5]] |- || 816 || [[QuestBB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[QuestBB:新掃討作戦第一号|新掃討作戦第一号]] || [[QuestBB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[QuestBB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[QuestBB:新掃討作戦第二号|新掃討作戦第二号]] || [[QuestBB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[QuestBB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[QuestBB:新掃討作戦第三号|新掃討作戦第三号]] || [[QuestBB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[QuestBB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[QuestBB:新掃討作戦第四号|新掃討作戦第四号]] || [[QuestBB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[QuestBB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[QuestBB:新掃討作戦第五号|新掃討作戦第五号]] || [[QuestBB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[QuestBB:Stage1 (1c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (1c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (1c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (1c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (1c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage6 (1c6)|Stage6]] || [[QuestBB:ステージ6|ステージ6]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage7 (1c7)|Stage7]] || [[QuestBB:ステージ7|ステージ7]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage8 (1c8)|Stage8]] || [[QuestBB:ステージ8|ステージ8]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage9 (1c9)|Stage9]] || [[QuestBB:ステージ9|ステージ9]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage1 (2c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (2c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (2c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (2c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (2c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |} == Credits and Bibliography == 74148df43b75298e2a36356751ab1dfbb20a7ae8 2750 2748 2015-08-12T15:26:34Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[QuestBB:Magnitude of Metal|Magnitude of Metal]] || [[QuestBB:鋼の心|鋼の心]] || [[QuestBB:钢之心|钢之心]] |- || 002 || [[QuestBB:Claiming a Stake|Claiming a Stake]] || [[QuestBB:ラグオルの大地主|ラグオルの大地主]] || [[QuestBB:拉古奥尔的大地主|拉古奥尔的大地主]] |- || 003 || [[QuestBB:The Value of Money|The Value of Money]] || [[QuestBB:サイフの紐|サイフの紐]] || [[QuestBB:金钱的价值|金钱的价值]] |- || 004 || [[QuestBB:Battle Training|Battle Training]] || [[QuestBB:戦いのいしずえ|戦いのいしずえ]] || [[QuestBB:试练|试练]] |- || 005 || [[QuestBB:Journalistic Pursuit|Journalistic Pursuit]] || [[QuestBB:パイオニア2の新聞|パイオニア2の新聞]] || [[QuestBB:先驱者二号的新闻|先驱者二号的新闻]] |- || 006 || [[QuestBB:The Fake in Yellow|The Fake in Yellow]] || [[QuestBB:黄色いフェイク|黄色いフェイク]] || [[QuestBB:黄色的伪装|黄色的伪装]] |- || 007 || [[QuestBB:Native Research|Native Research]] || [[QuestBB:大地の呼び声|大地の呼び声]] || [[QuestBB:大地的呼声|大地的呼声]] |- || 008 || [[QuestBB:Forest of Sorrow|Forest of Sorrow]] || [[QuestBB:慟哭の森|慟哭の森]] || [[QuestBB:恸哭的森林|恸哭的森林]] |- || 009 || [[QuestBB:Gran Squall|Gran Squall]] || [[QuestBB:グラン·スコール号|グラン·スコール号]] || [[QuestBB:疾风号|疾风号]] |- || 010 || [[QuestBB:Addicting Food|Addicting Food]] || [[QuestBB:悪魔の食物|悪魔の食物]] || [[QuestBB:恶魔的食物|恶魔的食物]] |- || 011 || [[QuestBB:The Lost Bride|The Lost Bride]] || [[QuestBB:消えた花嫁|消えた花嫁]] || [[QuestBB:消失的新娘|消失的新娘]] |- || 012 || [[QuestBB:Waterfall Tears|Waterfall Tears]] || [[QuestBB:帰らずの滝|帰らずの滝]] || [[QuestBB:无归瀑|无归瀑]] |- || 013 || [[QuestBB:Black Paper|Black Paper]] || [[QuestBB:ブラックペーパー|ブラックペーパー]] || [[QuestBB:黑页|黑页]] |- || 014 || [[QuestBB:Secret Delivery|Secret Delivery]] || [[QuestBB:ヒミツの届け物|ヒミツの届け物]] || [[QuestBB:秘密货物|秘密货物]] |- || 015 || [[QuestBB:Soul of a Blacksmith|Soul of a Blacksmith]] || [[QuestBB:匠の魂|匠の魂]] || [[QuestBB:匠之魂|匠之魂]] |- || 016 || [[QuestBB:Letter from Lionel|Letter from Lionel]] || [[QuestBB:ライオネルのメール|ライオネルのメール]] || [[QuestBB:莱昂内尔的邮件|莱昂内尔的邮件]] |- || 017 || [[QuestBB:The Grave's Butler|The Grave's Butler]] || [[QuestBB:グレイブ家の執事|グレイブ家の執事]] || [[QuestBB:格雷夫家的管家|格雷夫家的管家]] |- || 018 || [[QuestBB:Knowing One's Heart|Knowing One's Heart]] || [[QuestBB:心のかたち|心のかたち]] || [[QuestBB:心的形状|心的形状]] |- || 019 || [[QuestBB:The Retired Hunter|The Retired Hunter]] || [[QuestBB:隠居ハンター|隠居ハンター]] || [[QuestBB:隐居的猎人|隐居的猎人]] |- || 020 || [[QuestBB:Dr. Osto's Research|Dr. Osto's Research]] || [[QuestBB:オスト博士の研究|オスト博士の研究]] || [[QuestBB:奥斯特博士的研究|奥斯特博士的研究]] |- || 021 || [[QuestBB:Unsealed Door|Unsealed Door]] || [[QuestBB:閉ざされた扉|閉ざされた扉]] || [[QuestBB:紧闭的门扉|紧闭的门扉]] |- || 022 || [[QuestBB:Soul of Steel|Soul of Steel]] || [[QuestBB:鋼の魂|鋼の魂]] || [[QuestBB:钢之魂|钢之魂]] |- || 023 || [[QuestBB:Doc's Secret Plan|Doc's Secret Plan]] || [[QuestBB:博士の密かな欲望|博士の密かな欲望]] || [[QuestBB:博士的秘密欲望|博士的秘密欲望]] |- || 024 || [[QuestBB:Seek my Master|Seek my Master]] || [[QuestBB:ハンターの右腕|ハンターの右腕]] || [[QuestBB:猎人的右臂|猎人的右臂]] |- || 025 || [[QuestBB:From the Depths|From the Depths]] || [[QuestBB:淵より来るもの|淵より来るもの]] || [[QuestBB:深渊来客|深渊来客]] |- || 026 || [[QuestBB:Central Dome Fire Swirl (Offline Version)|Central Dome Fire Swirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 027 || [[QuestBB:Seat of The Heart (Offline Verison)|Seat of The Heart]] || [[QuestBB:心の座|心の座]] || [[QuestBB:心之座|心之座]] |- || 028 || [[QuestBB:The East Tower (Offline Verison)|The East Tower]] || || |- || 029 || [[QuestBB:The West Tower (Offline Verison)|The West Tower]] || || |- || 030 || [[QuestBB:Warrior's Pride|Warrior's Pride]] || [[QuestBB:戦士の誇り|戦士の誇り]] || [[QuestBB:战士的骄傲|战士的骄傲]] |- || 031 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペーパーの危険な取引|ブラックペーパーの危険な取引]] || [[QuestBB:黑页组织的危险交易|黑页组织的危险交易]] |- || 032 || [[QuestBB:The Restless Lion|The Restless Lion]] || [[QuestBB:蠢動の獅子|蠢動の獅子]] || [[QuestBB:蠢动的狮子|蠢动的狮子]] |- || 033 || [[QuestBB:Pioneer Spirits|Pioneer Spirits]] || [[QuestBB:パイオニア·スピリッツ|パイオニア·スピリッツ]] || [[QuestBB:先驱者之魂|先驱者之魂]] |- || 034 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:ブラックペッパーのもっと危険な取引|ブラックペッパーのもっと危険な取引]] || [[QuestBB:*不详*|*不详*]] |- || 035 || [[QuestBB:Gallon's plan|Gallon's plan]] || [[QuestBB:ガロンの計画|ガロンの計画]] || [[QuestBB:加隆的计划|加隆的计划]] |- || 036 || [[QuestBB:Angels We Have Heard on High|Angels We Have Heard on High]] || [[QuestBB:荒野の果てに|荒野の果てに]] || [[QuestBB:*荒野的尽头|*荒野的尽头]] |- || 068 || [[QuestBB:The Missing Maracas|The Missing Maracas]] || [[QuestBB:消えたマラカス|消えたマラカス]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 069 || [[QuestBB:Famitsu Cup|Famitsu Cup]] || || |- || 070 || [[QuestBB:Famitsu Cup v2 (v1)|Famitsu Cup v2]] || || |- || 071 || [[QuestBB:Dawn of E-Access (v1)|Dawn of E-Access]] || [[QuestBB:イーアクセスの夜明け|イーアクセスの夜明け]] || [[QuestBB:*不详*|*不详*]] |- || 072 || [[QuestBB:Central Dome Fireswirl (Online version) (V2)|Central Dome Fireswirl]] || [[QuestBB:セントラルドームの炎渦|セントラルドームの炎渦]] || [[QuestBB:中心圆顶的火灾|中心圆顶的火灾]] |- || 073 || [[QuestBB:The Tinkerbell's Dog 2|The Tinkerbell's Dog 2]] || [[QuestBB:ティンカーベル家の犬2|ティンカーベル家の犬2]] || [[QuestBB:小叮当的狗2|小叮当的狗2]] |- || 080 || [[quest:-Famitsu Maximum Attack- (v2)|-Famitsu Maximum Attack-]] || || |- || 081 || [[QuestBB:Sunset at The Secret Base (v2)|Sunset at The Secret Base]] || || |- || 101 || [[QuestBB:Mop-up Operation 1|Mop-up Operation #1]] || [[QuestBB:掃討作戦 第一号|掃討作戦 第一号]] || [[QuestBB:扫荡作战 第一号|扫荡作战 第一号]] |- || 102 || [[QuestBB:Mop-up Operation 2|Mop-up Operation #2]] || [[QuestBB:掃討作戦 第二号|掃討作戦 第二号]] || [[QuestBB:扫荡作战 第二号|扫荡作战 第二号]] |- || 103 || [[QuestBB:Mop-up Operation 3|Mop-up Operation #3]] || [[QuestBB:掃討作戦 第三号|掃討作戦 第三号]] || [[QuestBB:扫荡作战 第三号|扫荡作战 第三号]] |- || 104 || [[QuestBB:Mop-up Operation 4|Mop-up Operation #4]] || [[QuestBB:掃討作戦 第四号|掃討作戦 第四号]] || [[QuestBB:扫荡作战 第四号|扫荡作战 第四号]] |- || 105 || [[QuestBB:Lost HEAT SWORD|Lost HEAT SWORD]] || [[QuestBB:奪われたヒートソード|奪われたヒートソード]] || [[QuestBB:被夺走的高热大剑|被夺走的高热大剑]] |- || 106 || [[QuestBB:Lost ICE SPINNER|Lost ICE SPINNER]] || [[QuestBB:奪われたアイススピナー|奪われたアイススピナー]] || [[QuestBB:被夺走的冰晶投刃|被夺走的冰晶投刃]] |- || 107 || [[QuestBB:Lost SOUL BLADE|Lost SOUL BLADE]] || [[QuestBB:奪われたソウルブレイド|奪われたソウルブレイド]] || [[QuestBB:被夺走的魂之匕首|被夺走的魂之匕首]] |- || 108 || [[QuestBB:Endless Nightmare 1|Endless Nightmare #1]] || [[QuestBB:夢幻のごとく 1|夢幻のごとく 1]] || [[QuestBB:*无尽的恶梦 1|*无尽的恶梦 1]] |- || 109 || [[QuestBB:Endless Nightmare 2|Endless Nightmare #2]] || [[QuestBB:夢幻のごとく 2|夢幻のごとく 2]] || [[QuestBB:*无尽的恶梦 2|*无尽的恶梦 2]] |- || 110 || [[QuestBB:Endless Nightmare 3|Endless Nightmare #3]] || [[QuestBB:夢幻のごとく 3|夢幻のごとく 3]] || [[QuestBB:*无尽的恶梦 3|*无尽的恶梦 3]] |- || 111 || [[QuestBB:Endless Nightmare 4|Endless Nightmare #4]] || [[QuestBB:夢幻のごとく 4|夢幻のごとく 4]] || [[QuestBB:*无尽的恶梦 4|*无尽的恶梦 4]] |- || 117 || [[QuestBB:Today's Rate|Today's Rate]] || [[QuestBB:明日の代価|明日の代価]] || [[QuestBB:明日的代价|明日的代价]] |- || 118 || [[QuestBB:Towards the Future|Towards the Future]] || [[QuestBB:未来へむかって|未来へむかって]] || [[QuestBB:迎向未来|迎向未来]] |- || 119 || [[QuestBB:Fragments of Memories|Fragments of Memories]] || [[QuestBB:記憶のかけら|記憶のかけら]] || [[QuestBB:记忆的碎片|记忆的碎片]] |- || 120 || [[QuestBB:Lost HELL PALLASCH|Lost HELL PALLASCH]] || [[QuestBB:奪われたヘルパラッシュ|奪われたヘルパラッシュ]] || [[QuestBB:被夺走的地狱荣耀光剑|被夺走的地狱荣耀光剑]] |- || 124 || [[QuestBB:St. Valentines Day|St. Valentines Day]] || [[QuestBB:バレンタインイベント|バレンタインイベント]] || [[QuestBB:*不详*|*不详*]] |- || 125 || [[QuestBB:White day|White day]] || [[QuestBB:ホワイトデーイベント|ホワイトデーイベント]] || [[QuestBB:白色情人节活动|白色情人节活动]] |- || 126 || [[QuestBB:Good Luck!|Good Luck!]] || [[QuestBB:グッドラック!|グッドラック!]] || [[QuestBB:*不详*|*不详*]] |- || 127 || [[QuestBB:Sugoroku|Sugoroku]] || [[QuestBB:SUGOROKU|SUGOROKU]] || [[QuestBB:决战双六|决战双六]] |- || 137 || [[QuestBB:Rappy's Holiday|Rappy's Holiday]] || [[QuestBB:ラッピーの休日|ラッピーの休日]] || [[QuestBB:拉比的假日|拉比的假日]] |- || 138 || [[QuestBB:Gallon's Treachery|Gallon's Treachery]] || [[QuestBB:ガロンの野望|ガロンの野望]] || [[QuestBB:加隆的野心|加隆的野心]] |- || 140 || [[QuestBB:St. Valentine's Day 2003 (v2)|St. Valentine's Day 2003]] || || |- || 141 || [[QuestBB:Labyrinthine Trial|Labyrinthine Trial]] || [[QuestBB:迷窟の試練|迷窟の試練]] || [[QuestBB:*消失的沙槌|*消失的沙槌]] |- || 142 || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] || [[QuestBB:EDY CUP -Maximum Attack-|EDY CUP -Maximum Attack-]] || [[QuestBB:AOL CUP -Maximum Attack-|AOL CUP -Maximum Attack-]] |- || 143 || [[QuestBB:AOL CUP -Sunset Base-|AOL CUP -Sunset Base-]] || [[QuestBB:EDY CUP -夕焼けの秘密基地-|EDY CUP -夕焼けの秘密基地-]] || [[QuestBB:AOL CUP -夕阳下的秘密基地-|AOL CUP -夕阳下的秘密基地-]] |- || 144 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep I)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 145 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep I)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 146 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep I)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 201 || [[QuestBB:Dream Messenger|Dream Messenger]] || [[QuestBB:夢からの使者|夢からの使者]] || [[QuestBB:梦之使者|梦之使者]] |- || 202 || [[QuestBB:Pioneer Warehouse|Pioneer Warehouse]] || [[QuestBB:パイオニア倉庫|パイオニア倉庫]] || [[QuestBB:*不详*|*不详*]] |- || 203 || [[QuestBB:Reach for the Dream|Reach for the Dream]] || [[QuestBB:届け、この想い|届け、この想い]] || [[QuestBB:指尖传情|指尖传情]] |- || 204 || [[QuestBB:Gallon's Shop|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ|ガロンズ・ショップ]] || [[QuestBB:加隆的商店|加隆的商店]] |- || 205 || [[QuestBB:Item Present|Item Present]] || [[QuestBB:アイテムプレゼント|アイテムプレゼント]] || [[QuestBB:道具大放送|道具大放送]] |- || 206 || [[QuestBB:Gallon's Shop (???)|Gallon's Shop]] || || |- || 207 || [[QuestBB:Pioneer Halloween|Pioneer Halloween]] || [[QuestBB:パイオニア・ハロウィン|パイオニア・ハロウィン]] || [[QuestBB:*不详*|*不详*]] |- || 211 || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] || [[QuestBB:Maximum Attack 2|Maximum Attack 2]] |- || 214 || [[QuestBB:Singing at the Beach (???)|Singing at the Beach]] || || |- || 216 || [[QuestBB:Singing at the Beach|Singing at the Beach]] || [[QuestBB:海辺で唄えば|海辺で唄えば]] || [[QuestBB:*不详*|*不详*]] |- || 219 || [[QuestBB:Gallon's Shop (Valentines Event)|Gallon's Shop]] || [[QuestBB:ガロンズ・ショップ(バレンタイン)|ガロンズ・ショップ]] || [[QuestBB:*不详*|*不详*]] |- || 220 || [[QuestBB:Principal's Gift|Principal's Gift]] || [[QuestBB:総督の贈り物|総督の贈り物]] || [[QuestBB:总督的礼物|总督的礼物]] |- || 222 || [[QuestBB:Seat of the Heart (Online Version)|Seat of the Heart]] || || |- || 223 || [[QuestBB:The East Tower (Online Version)|The East Tower]] || [[QuestBB:東天の塔|東天の塔]] || [[QuestBB:东天之塔|东天之塔]] |- || 224 || [[QuestBB:The West Tower (Online Version)|The West Tower]] || [[QuestBB:西天の塔|西天の塔]] || [[QuestBB:西天之塔|西天之塔]] |- || 230 || [[QuestBB:Blue Star Memories|Blue Star Memories]] || [[QuestBB:蒼星の記憶|蒼星の記憶]] || [[QuestBB:蓝色星球的回忆|蓝色星球的回忆]] |- || 231 || [[QuestBB:Respective Tomorrow|Respective Tomorrow]] || [[QuestBB:それぞれの明日|それぞれの明日]] || [[QuestBB:各自的明天|各自的明天]] |- || 232 || [[QuestBB:Festivity On The Beach|Festivity On The Beach]] || [[QuestBB:浜辺の祭典|浜辺の祭典]] || [[QuestBB:海滨的庆典|海滨的庆典]] |- || 233 || [[QuestBB:Phantasmal World 1|Phantasmal World #1]] || [[QuestBB:幻界の果てに 1|幻界の果てに 1]] || [[QuestBB:幻界的尽头 1|幻界的尽头 1]] |- || 234 || [[QuestBB:Phantasmal World 2|Phantasmal World #2]] || [[QuestBB:幻界の果てに 2|幻界の果てに 2]] || [[QuestBB:幻界的尽头 2|幻界的尽头 2]] |- || 235 || [[QuestBB:Phantasmal World 3|Phantasmal World #3]] || [[QuestBB:幻界の果てに 3|幻界の果てに 3]] || [[QuestBB:幻界的尽头 3|幻界的尽头 3]] |- || 236 || [[QuestBB:Phantasmal World 4|Phantasmal World #4]] || [[QuestBB:幻界の果てに 4|幻界の果てに 4]] || [[QuestBB:幻界的尽头 4|幻界的尽头 4]] |- || 237 || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] || [[QuestBB:MAXIMUM ATTACK 1 Ver2|MAXIMUM ATTACK 1 Ver2]] |- || 238 || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] || [[QuestBB:MAXIMUM ATTACK 2 Ver2|MAXIMUM ATTACK 2 Ver2]] |- || 239 || [[QuestBB:Beach Laughter|Beach Laughter]] || [[QuestBB:海辺で笑えば|海辺で笑えば]] || [[QuestBB:若在海边微笑|若在海边微笑]] |- || 240 || [[QuestBB:Pioneer Christmas|Pioneer Christmas]] || [[QuestBB:パイオニア クリスマス|パイオニア クリスマス]] || [[QuestBB:*不详*|*不详*]] |- || 241 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep II)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 242 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep II)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 243 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep II)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 244 || [[quest:*Currently Unknown* (40,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 245 || [[quest:*Currently Unknown* (80,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 246 || [[quest:*Currently Unknown* (100,000,000 kills)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 247 || [[quest:*Currently Unknown* (40,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 248 || [[quest:*Currently Unknown* (80,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 249 || [[quest:*Currently Unknown* (100,000,000 kills, debug)|*Currently Unknown*]] || [[QuestBB:深遠なる藍の底へと -MA4 特設会場-|深遠なる藍の底へと -MA4 特設会場-]] || [[QuestBB:*不详*|*不详*]] |- || 301 || [[QuestBB:Maximum Attack -3rd Stage-|Maximum Attack -3rd Stage-]] || || |- || 302 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭|荒野のくちばし亭]] || [[QuestBB:荒野上的喙状亭|荒野上的喙状亭]] |- || 303 || [[QuestBB:Maximum Attack 4th Stage -A- (Ep IV)|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] || [[QuestBB:Maximum Attack 4th Stage -A-|Maximum Attack 4th Stage -A-]] |- || 304 || [[QuestBB:Maximum Attack 4th Stage -B- (Ep IV)|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] || [[QuestBB:Maximum Attack 4th Stage -B-|Maximum Attack 4th Stage -B-]] |- || 305 || [[QuestBB:Maximum Attack 4th Stage -C- (Ep IV)|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] || [[QuestBB:Maximum Attack 4th Stage -C-|Maximum Attack 4th Stage -C-]] |- || 306 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:LOGiN presents 勇場のマッチレース|LOGiN presents 勇場のマッチレース]] || [[QuestBB:LOGiN presents 勇者们的竞技赛场|LOGiN presents 勇者们的竞技赛场]] |- || 308 || [[QuestBB:Claire's Deal 1|Claire's Deal 1]] || [[QuestBB:クレアの取引1|クレアの取引1]] || [[QuestBB:克莱尔的交易1|克莱尔的交易1]] |- || 309 || [[QuestBB:Claire's Deal 2|Claire's Deal 2]] || [[QuestBB:クレアの取引2|クレアの取引2]] || [[QuestBB:克莱尔的交易2|克莱尔的交易2]] |- || 310 || [[QuestBB:Claire's Deal 3|Claire's Deal 3]] || [[QuestBB:クレアの取引3|クレアの取引3]] || [[QuestBB:克莱尔的交易3|克莱尔的交易3]] |- || 311 || [[QuestBB:Claire's Deal 4|Claire's Deal 4]] || [[QuestBB:クレアの取引4|クレアの取引4]] || [[QuestBB:克莱尔的交易4|克莱尔的交易4]] |- || 312 || [[QuestBB:Claire's Deal 5|Claire's Deal 5]] || [[QuestBB:クレアの取引5|クレアの取引5]] || [[QuestBB:克莱尔的交易5|克莱尔的交易5]] |- || 313 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:思戦の彼方|思戦の彼方]] || [[QuestBB:思战的彼方|思战的彼方]] |- || 314 || [[QuestBB:MAXIMUM ATTACK 3 Ver2|MAXIMUM ATTACK 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] || [[QuestBB:Maximum Attack 3 Ver2|Maximum Attack 3 Ver2]] |- || 315 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:荒野のくちばし亭Ver2|荒野のくちばし亭Ver2]] || [[QuestBB:荒野上的喙状亭Ver2|荒野上的喙状亭Ver2]] |- || 401 || [[QuestBB:1-1:Planet Ragol|1-1:Planet Ragol]] || [[QuestBB:1-1:惑星ラグオル|1-1:惑星ラグオル]] || [[QuestBB:1-1:行星拉古奥尔|1-1:行星拉古奥尔]] |- || 402 || [[QuestBB:1-2:Torrential Woods|1-2:Torrential Woods]] || [[QuestBB:1-2:降りしきる雨の森|1-2:降りしきる雨の森]] || [[QuestBB:1-2:多雨的森林|1-2:多雨的森林]] |- || 403 || [[QuestBB:1-3:Subterranean Den|1-3:Subterranean Den]] || [[QuestBB:1-3:地下の巣窟|1-3:地下の巣窟]] || [[QuestBB:1-3:地下巢穴|1-3:地下巢穴]] |- || 404 || [[QuestBB:2-1:Infernal Cavern|2-1:Infernal Cavern]] || [[QuestBB:2-1:灼熱の洞窟|2-1:灼熱の洞窟]] || [[QuestBB:2-1:灼热的洞窟|2-1:灼热的洞窟]] |- || 405 || [[QuestBB:2-2:Deep Within|2-2:Deep Within]] || [[QuestBB:2-2:地中深くで|2-2:地中深くで]] || [[QuestBB:2-2:地底深处|2-2:地底深处]] |- || 406 || [[QuestBB:2-3:The Mutation|2-3:The Mutation]] || [[QuestBB:2-3:突然変異体|2-3:突然変異体]] || [[QuestBB:2-3:突然变异体|2-3:突然变异体]] |- || 407 || [[QuestBB:2-4:Waterway Shadow|2-4:Waterway Shadow]] || [[QuestBB:2-4:水脈に潜む影|2-4:水脈に潜む影]] || [[QuestBB:2-4:水中潜影|2-4:水中潜影]] |- || 408 || [[QuestBB:3-1:The Facility|3-1:The Facility]] || [[QuestBB:3-1:地に塗れた施設|3-1:地に塗れた施設]] || [[QuestBB:3-1:地下施设|3-1:地下施设]] |- || 409 || [[QuestBB:3-2:Machines Attack|3-2:Machines Attack]] || [[QuestBB:3-2:襲いくる機械|3-2:襲いくる機械]] || [[QuestBB:3-2:发动袭击的机器|3-2:发动袭击的机器]] |- || 410 || [[QuestBB:3-3:Central Control|3-3:Central Control]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] || [[QuestBB:3-3:中央管理室|3-3:中央管理室]] |- || 411 || [[QuestBB:4-1:The Lost Ruins|4-1:The Lost Ruins]] || [[QuestBB:4-1:地下に眠る遺跡|4-1:地下に眠る遺跡]] || [[QuestBB:4-1:长眠地下的遗迹|4-1:长眠地下的遗迹]] |- || 412 || [[QuestBB:4-2:Buried Relics|4-2:Buried Relics]] || [[QuestBB:4-2:地底の石碑|4-2:地底の石碑]] || [[QuestBB:4-2:地底石碑|4-2:地底石碑]] |- || 413 || [[QuestBB:4-3:Hero & Daughter|4-3:Hero & Daughter]] || [[QuestBB:4-3:英雄と娘|4-3:英雄と娘]] || [[QuestBB:4-3:英雄儿女|4-3:英雄儿女]] |- || 414 || [[QuestBB:4-4:The Tomb Stirs|4-4:The Tomb Stirs]] || [[QuestBB:4-4:胎動する墓|4-4:胎動する墓]] || [[QuestBB:4-4:骚动的坟墓|4-4:骚动的坟墓]] |- || 415 || [[QuestBB:4-5:Dark Inheritance|4-5:Dark Inheritance]] || [[QuestBB:4-5:闇の遺産|4-5:闇の遺産]] || [[QuestBB:4-5:暗之遗产|4-5:暗之遗产]] |- || 451 || [[QuestBB:5-1:Test/VR Temple 1|5-1:Test/VR Temple 1]] || [[QuestBB:5-1:適合試験1 VR神殿1|5-1:適合試験1 VR神殿1]] || [[QuestBB:5-1:资格测试1 虚拟神殿1|5-1:资格测试1 虚拟神殿1]] |- || 452 || [[QuestBB:5-2:Test/VR Temple 2|5-2:Test/VR Temple 2]] || [[QuestBB:5-2:適合試験2 VR神殿2|5-2:適合試験2 VR神殿2]] || [[QuestBB:5-2:资格测试2 虚拟神殿2|5-2:资格测试2 虚拟神殿2]] |- || 453 || [[QuestBB:5-3:Test/VR Temple 3|5-3:Test/VR Temple 3]] || [[QuestBB:5-3:適合試験3 VR神殿3|5-3:適合試験3 VR神殿3]] || [[QuestBB:5-3:资格测试3 虚拟神殿3|5-3:资格测试3 虚拟神殿3]] |- || 454 || [[QuestBB:5-4:Test/VR Temple 4|5-4:Test/VR Temple 4]] || [[QuestBB:5-4:適合試験4 VR神殿4|5-4:適合試験4 VR神殿4]] || [[QuestBB:5-4:资格测试4 虚拟神殿4|5-4:资格测试4 虚拟神殿4]] |- || 455 || [[QuestBB:5-5:Test/VR Temple 5|5-5:Test/VR Temple 5]] || [[QuestBB:5-5:適合試験5 VR神殿5|5-5:適合試験5 VR神殿5]] || [[QuestBB:5-5:资格测试5 虚拟神殿5|5-5:资格测试5 虚拟神殿5]] |- || 456 || [[QuestBB:6-1:Test/Spaceship 1|6-1:Test/Spaceship 1]] || [[QuestBB:6-1:適合試験6 VR宇宙船1|6-1:適合試験6 VR宇宙船1]] || [[QuestBB:6-1 资格测试6 虚拟宇宙船1|6-1 资格测试6 虚拟宇宙船1]] |- || 457 || [[QuestBB:6-2:Test/Spaceship 2|6-2:Test/Spaceship 2]] || [[QuestBB:6-2:適合試験7 VR宇宙船2|6-2:適合試験7 VR宇宙船2]] || [[QuestBB:6-2 资格测试7 虚拟宇宙船2|6-2 资格测试7 虚拟宇宙船2]] |- || 458 || [[QuestBB:6-3:Test/Spaceship 3 |6-3:Test/Spaceship 3 ]]|| [[QuestBB:6-3:適合試験8 VR宇宙船3|6-3:適合試験8 VR宇宙船3]] || [[QuestBB:6-3 资格测试8 虚拟宇宙船3|6-3 资格测试8 虚拟宇宙船3]] |- || 459 || [[QuestBB:6-4:Test/Spaceship 4|6-4:Test/Spaceship 4]] || [[QuestBB:6-4:適合試験9 VR宇宙船4|6-4:適合試験9 VR宇宙船4]] || [[QuestBB:6-4 资格测试9 虚拟宇宙船4|6-4 资格测试9 虚拟宇宙船4]] |- || 460 || [[QuestBB:6-5:Test/Spaceship 5|6-5:Test/Spaceship 5]] || [[QuestBB:6-5:適合試験10 VR宇宙船5|6-5:適合試験10 VR宇宙船5]] || [[QuestBB:6-5 资格测试10 虚拟宇宙船5|6-5 资格测试10 虚拟宇宙船5]] |- || 461 || [[QuestBB:7-1:From the Past|7-1:From the Past]] || [[QuestBB:7-1:過去からの伝言|7-1:過去からの伝言]] || [[QuestBB:7-1:来自过去的留言|7-1:来自过去的留言]] |- || 462 || [[QuestBB:7-2:Seeking Clues|7-2:Seeking Clues]] || [[QuestBB:7-2:手がかりを求めて|7-2:手がかりを求めて]] || [[QuestBB:7-2:探寻线索|7-2:探寻线索]] |- || 463 || [[QuestBB:7-3:Silent Beach|7-3:Silent Beach]] || [[QuestBB:7-3:静寂の砂浜|7-3:静寂の砂浜]] || [[QuestBB:7-3:寂静的海滩|7-3:寂静的海滩]] |- || 464 || [[QuestBB:7-4:Central Control|7-4:Central Control]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] || [[QuestBB:7-4 中央管理区|7-4 中央管理区]] |- || 465 || [[QuestBB:7-5:Isle of Mutants|7-5:Isle of Mutants]] || [[QuestBB:7-5 亜生命体の島|7-5 亜生命体の島]] || [[QuestBB:7-5 亚生命体小岛|7-5 亚生命体小岛]] |- || 466 || [[QuestBB:8-1:Below the Waves|8-1:Below the Waves]] || [[QuestBB:8-1 水底で眠るモノ|8-1 水底で眠るモノ]] || [[QuestBB:8-1 长眠水底之物|8-1 长眠水底之物]] |- || 467 || [[QuestBB:8-2:Desire's End|8-2:Desire's End]] || [[QuestBB:8-2 欲望の果て|8-2 欲望の果て]] || [[QuestBB:8-2 欲望的尽头|8-2 欲望的尽头]] |- || 468 || [[QuestBB:8-3:Purple Lamplight|8-3:Purple Lamplight]] || [[QuestBB:8-3:紫紺の灯火|8-3:紫紺の灯火]] || [[QuestBB:8-3:蓝紫色的灯火|8-3:蓝紫色的灯火]] |- || 501 || [[QuestBB:Battle1|Battle1]] || [[QuestBB:バトル1|バトル1]] || [[QuestBB:*不详*|*不详*]] |- || 502 || [[QuestBB:Battle2|Battle2]] || [[QuestBB:バトル2|バトル2]] || [[QuestBB:*不详*|*不详*]] |- || 503 || [[QuestBB:Battle3|Battle3]] || [[QuestBB:バトル3|バトル3]] || [[QuestBB:*不详*|*不详*]] |- || 504 || [[QuestBB:Battle4|Battle4]] || [[QuestBB:バトル4|バトル4]] || [[QuestBB:*不详*|*不详*]] |- || 505 || [[QuestBB:Battle5|Battle5]] || [[QuestBB:バトル5|バトル5]] || [[QuestBB:*不详*|*不详*]] |- || 506 || [[QuestBB:Battle6|Battle6]] || [[QuestBB:バトル6|バトル6]] || [[QuestBB:*不详*|*不详*]] |- || 507 || [[QuestBB:Battle7|Battle7]] || [[QuestBB:バトル7|バトル7]] || [[QuestBB:*不详*|*不详*]] |- || 508 || [[QuestBB:Battle8|Battle8]] || [[QuestBB:バトル8|バトル8]] || [[QuestBB:*不详*|*不详*]] |- || 701 || [[QuestBB:9-1:Missing Research|9-1:Missing Research]] || [[QuestBB:9-1:調査部隊を追って|9-1:調査部隊を追って]] || [[QuestBB:9-1:追寻调查部队|9-1:追寻调查部队]] |- || 702 || [[QuestBB:9-2:Data Retrieval|9-2:Data Retrieval]] || [[QuestBB:9-2:調査データ回収作戦|9-2:調査データ回収作戦]] || [[QuestBB:9-2:回收调查数据|9-2:回收调查数据]] |- || 703 || [[QuestBB:9-3:Reality & Truth|9-3:Reality & Truth]] || [[QuestBB:9-3:現実と真実と|9-3:現実と真実と]] || [[QuestBB:9-3:现实与真实|9-3:现实与真实]] |- || 704 || [[QuestBB:9-4:Pursuit|9-4:Pursuit]] || [[QuestBB:9-4:追跡|9-4:追跡]] || [[QuestBB:9-4:追击|9-4:追击]] |- || 705 || [[QuestBB:9-5:The Chosen, Part 1|9-5:The Chosen]] || [[QuestBB:9-5:選ばれし者(前編)|9-5:選ばれし者]] || [[QuestBB:9-5:被选中的人(前篇)|9-5:被选中的人]] |- || 706 || [[QuestBB:9-6:The Chosen, Part 2|9-6:The Chosen]] || [[QuestBB:9-6:選ばれし者(後編)|9-6:選ばれし者]] || [[QuestBB:9-6:被选中的人(后篇)|9-6:被选中的人]] |- || 707 || [[QuestBB:9-7:Sacred Ground|9-7:Sacred Ground]] || [[QuestBB:9-7:深奥の遺子|9-7:深奥の遺子]] || [[QuestBB:9-7:神秘的孤儿|9-7:神秘的孤儿]] |- || 708 || [[QuestBB:9-8:The Final Cycle|9-8:The Final Cycle]] || [[QuestBB:9-8:廻る時の終わりに|9-8:廻る時の終わりに]] || [[QuestBB:9-8:轮回的终结|9-8:轮回的终结]] |- || 709 || [[QuestBB:Point of Disaster|Point of Disaster]] || [[QuestBB:災禍の中枢へ|災禍の中枢へ]] || [[QuestBB:灾祸的中心|灾祸的中心]] |- || 710 || [[quest:*Currently Unknown*|*Currently Unknown*]] || [[QuestBB:黄昏る遊具達|黄昏る遊具達]] || [[QuestBB:黄昏下的游乐设施|黄昏下的游乐设施]] |- || 811 || [[QuestBB:War of Limits 1|War of Limits 1]] || [[極幻の戦火へ 1|極幻の戦火へ 1]] || [[QuestBB:极幻战火 1|极幻战火 1]] |- || 812 || [[QuestBB:War of Limits 2|War of Limits 2]] || [[極幻の戦火へ 2|極幻の戦火へ 2]] || [[QuestBB:极幻战火 2|极幻战火 2]] |- || 813 || [[QuestBB:War of Limits 3|War of Limits 3]] || [[極幻の戦火へ 3|極幻の戦火へ 3]] || [[QuestBB:极幻战火 3|极幻战火 3]] |- || 814 || [[QuestBB:War of Limits 4|War of Limits 4]] || [[極幻の戦火へ 4|極幻の戦火へ 4]] || [[QuestBB:极幻战火 4|极幻战火 4]] |- || 815 || [[QuestBB:War of Limits 5|War of Limits 5]] || [[極幻の戦火へ 5|極幻の戦火へ 5]] || [[QuestBB:极幻战火 5|极幻战火 5]] |- || 816 || [[QuestBB:New Mop-up Operation 1|New Mop-up Operation #1]] || [[QuestBB:新掃討作戦第一号|新掃討作戦第一号]] || [[QuestBB:新扫荡作战第一号|新扫荡作战第一号]] |- || 817 || [[QuestBB:New Mop-up Operation 2|New Mop-up Operation #2]] || [[QuestBB:新掃討作戦第二号|新掃討作戦第二号]] || [[QuestBB:新扫荡作战第二号|新扫荡作战第二号]] |- || 818 || [[QuestBB:New Mop-up Operation 3|New Mop-up Operation #3]] || [[QuestBB:新掃討作戦第三号|新掃討作戦第三号]] || [[QuestBB:新扫荡作战第三号|新扫荡作战第三号]] |- || 819 || [[QuestBB:New Mop-up Operation 4|New Mop-up Operation #4]] || [[QuestBB:新掃討作戦第四号|新掃討作戦第四号]] || [[QuestBB:新扫荡作战第四号|新扫荡作战第四号]] |- || 820 || [[QuestBB:New Mop-up Operation 5|New Mop-up Operation #5]] || [[QuestBB:新掃討作戦第五号|新掃討作戦第五号]] || [[QuestBB:新扫荡作战第五号|新扫荡作战第五号]] |- || 65535 || [[QuestBB:Stage1 (1c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (1c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (1c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (1c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (1c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage6 (1c6)|Stage6]] || [[QuestBB:ステージ6|ステージ6]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage7 (1c7)|Stage7]] || [[QuestBB:ステージ7|ステージ7]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage8 (1c8)|Stage8]] || [[QuestBB:ステージ8|ステージ8]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage9 (1c9)|Stage9]] || [[QuestBB:ステージ9|ステージ9]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage1 (2c1)|Stage1]] || [[QuestBB:ステージ1|ステージ1]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage2 (2c2)|Stage2]] || [[QuestBB:ステージ2|ステージ2]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage3 (2c3)|Stage3]] || [[QuestBB:ステージ3|ステージ3]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage4 (2c4)|Stage4]] || [[QuestBB:ステージ4|ステージ4]] || [[QuestBB:*不详*|*不详*]] |- || 65535 || [[QuestBB:Stage5 (2c5)|Stage5]] || [[QuestBB:ステージ5|ステージ5]] || [[QuestBB:*不详*|*不详*]] |} == Credits and Bibliography == 6ee4b22d9d19b4eea33e7a7ec6ab8dd546d9f4e9 2748 2746 2015-08-12T15:25:18Z Tofuman 2 Tofuman moved page [[QuestsBB:QuestsList]] to [[Quests]] over redirect wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || Maximum Attack -3rd Stage- || Maximum Attack -3rd Stage- |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} == Credits and Bibliography == 72fae4e1209f14c385aba5d7322d40d381487ed2 2746 2742 2015-08-12T15:24:24Z Tofuman 2 Tofuman moved page [[Quests]] to [[QuestsBB:QuestsList]] wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || Maximum Attack -3rd Stage- || Maximum Attack -3rd Stage- |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} == Credits and Bibliography == 72fae4e1209f14c385aba5d7322d40d381487ed2 2742 2741 2015-08-12T07:45:10Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || Maximum Attack -3rd Stage- || Maximum Attack -3rd Stage- |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} == Credits and Bibliography == 72fae4e1209f14c385aba5d7322d40d381487ed2 2741 2739 2015-08-12T07:20:53Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} == Credits and Bibliography == 5ef05ded72e95242248fc5265ac1f8998470285a 2739 2738 2015-08-12T07:11:33Z Spoghead 6674 wikitext text/x-wiki This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} acf5165abf7e15d0b8e48ac3af64d9cecf5ca9aa 2738 2735 2015-08-12T07:11:19Z Spoghead 6674 wikitext text/x-wiki ==Download Directory== This page is the PSOBB quest (multi-language) download directory. Simply sort and browse the table below to access both information about the quests and the actual quest files themselves for use in the Qedit program or a server. Official translations provided wherever possible and unofficial ones marked on their respective pages. ==Sort By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 6fb834b0f5f4949f146d6f6d96651a8fd152dd7c 2735 2731 2015-08-11T19:54:57Z Spoghead 6674 wikitext text/x-wiki ==By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || Angels We Have Heard on High || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 8dc5b3c6b1ff62b18ff2d9b859bc41e3ac27838b 2731 2730 2015-08-11T17:45:09Z Spoghead 6674 wikitext text/x-wiki ==By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || [[Magnitude of Metal]] || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |-style="background:#e9b06b;" || 65535 || Stage1 (1c1) || ステージ1 || *不详* |-style="background:#e9b06b;" || 65535 || Stage2 (1c2) || ステージ2 || *不详* |-style="background:#e9b06b;" || 65535 || Stage3 (1c3) || ステージ3 || *不详* |-style="background:#e9b06b;" || 65535 || Stage4 (1c4) || ステージ4 || *不详* |-style="background:#e9b06b;" || 65535 || Stage5 (1c5) || ステージ5 || *不详* |-style="background:#e9b06b;" || 65535 || Stage6 (1c6) || ステージ6 || *不详* |-style="background:#e9b06b;" || 65535 || Stage7 (1c7) || ステージ7 || *不详* |-style="background:#e9b06b;" || 65535 || Stage8 (1c8) || ステージ8 || *不详* |-style="background:#e9b06b;" || 65535 || Stage9 (1c9) || ステージ9 || *不详* |-style="background:#e9b06b;" || 65535 || Stage1 (2c1) || ステージ1 || *不详* |-style="background:#e9b06b;" || 65535 || Stage2 (2c2) || ステージ2 || *不详* |-style="background:#e9b06b;" || 65535 || Stage3 (2c3) || ステージ3 || *不详* |-style="background:#e9b06b;" || 65535 || Stage4 (2c4) || ステージ4 || *不详* |-style="background:#e9b06b;" || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 5f32caa9524a44e6d44815b638a4f3204e2d18e5 2730 2729 2015-08-11T16:57:27Z Spoghead 6674 wikitext text/x-wiki ==By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |-style="background:#FFFFFF;" || 001 || [[Magnitude of Metal]] || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |-style="background:#e9b06b;" || 65535 || Stage1 (1c1) || ステージ1 || *不详* |-style="background:#e9b06b;" || 65535 || Stage2 (1c2) || ステージ2 || *不详* |-style="background:#e9b06b;" || 65535 || Stage3 (1c3) || ステージ3 || *不详* |-style="background:#e9b06b;" || 65535 || Stage4 (1c4) || ステージ4 || *不详* |-style="background:#e9b06b;" || 65535 || Stage5 (1c5) || ステージ5 || *不详* |-style="background:#e9b06b;" || 65535 || Stage6 (1c6) || ステージ6 || *不详* |-style="background:#e9b06b;" || 65535 || Stage7 (1c7) || ステージ7 || *不详* |-style="background:#e9b06b;" || 65535 || Stage8 (1c8) || ステージ8 || *不详* |-style="background:#e9b06b;" || 65535 || Stage9 (1c9) || ステージ9 || *不详* |-style="background:#e9b06b;" || 65535 || Stage1 (2c1) || ステージ1 || *不详* |-style="background:#e9b06b;" || 65535 || Stage2 (2c2) || ステージ2 || *不详* |-style="background:#e9b06b;" || 65535 || Stage3 (2c3) || ステージ3 || *不详* |-style="background:#e9b06b;" || 65535 || Stage4 (2c4) || ステージ4 || *不详* |-style="background:#e9b06b;" || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 3ccad0781c249fc689cab5251c304f46e575f4af 2729 2728 2015-08-11T09:17:07Z Spoghead 6674 wikitext text/x-wiki ==By ID== {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 58fffecf8d684123f6e1f49cd87ae11bbbaf78b5 2728 2726 2015-08-11T06:02:28Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || *Currently Unknown* || 荒野のくちばし亭 || 荒野上的喙状亭 |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || *Currently Unknown* || 荒野のくちばし亭Ver2 || 荒野上的喙状亭Ver2 |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} eafa9293b2f6300b0978e2bddf5a97b125fe97e3 2726 2725 2015-08-11T05:57:23Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || セントラルドームの炎渦 || 中心圆顶的火灾 |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || バレンタインイベント || *不详* |- || 125 || White day || ホワイトデーイベント || 白色情人节活动 |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || EDY CUP -Maximum Attack- || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- || EDY CUP -夕焼けの秘密基地- || AOL CUP -夕阳下的秘密基地- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || Maximum Attack 2 || Maximum Attack 2 |- || 214 || Singing at the Beach (???) || || |- || 216 || Singing at the Beach || 海辺で唄えば || *不详* |- || 219 || Gallon's Shop (Valentines Event) || ガロンズ・ショップ(バレンタイン) || *不详* |- || 220 || Principal's Gift || 総督の贈り物 || 总督的礼物 |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 2b6eb416e169a194db05371f193f3493662a6f62 2725 2724 2015-08-11T05:29:26Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || 戦士の誇り || 战士的骄傲 |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || ガロンの計画 || 加隆的计划 |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || イーアクセスの夜明け || *不详* |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || ティンカーベル家の犬2 || 小叮当的狗2 |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || グッドラック! || *不详* |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 566acb524702ba54b0e6ef6ef7714a278f413c21 2724 2723 2015-08-11T05:10:47Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || || |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || || |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || || |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || || |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || || |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || 7-4 中央管理区 || 7-4 中央管理区 |- || 465 || 7-5:Isle of Mutants || 7-5 亜生命体の島 || 7-5 亚生命体小岛 |- || 466 || 8-1:Below the Waves || 8-1 水底で眠るモノ || 8-1 长眠水底之物 |- || 467 || 8-2:Desire's End || 8-2 欲望の果て || 8-2 欲望的尽头 |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} d715a093703852b9f0d7825036aafed8c882267c 2723 2722 2015-08-11T05:06:26Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || || |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || || |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || || |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || || |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || || |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || 1-2:降りしきる雨の森 || 1-2:多雨的森林 |- || 403 || 1-3:Subterranean Den || 1-3:地下の巣窟 || 1-3:地下巢穴 |- || 404 || 2-1:Infernal Cavern || 2-1:灼熱の洞窟 || 2-1:灼热的洞窟 |- || 405 || 2-2:Deep Within || 2-2:地中深くで || 2-2:地底深处 |- || 406 || 2-3:The Mutation || 2-3:突然変異体 || 2-3:突然变异体 |- || 407 || 2-4:Waterway Shadow || 2-4:水脈に潜む影 || 2-4:水中潜影 |- || 408 || 3-1:The Facility || 3-1:地に塗れた施設 || 3-1:地下施设 |- || 409 || 3-2:Machines Attack || 3-2:襲いくる機械 || 3-2:发动袭击的机器 |- || 410 || 3-3:Central Control || 3-3:中央管理室 || 3-3:中央管理室 |- || 411 || 4-1:The Lost Ruins || 4-1:地下に眠る遺跡 || 4-1:长眠地下的遗迹 |- || 412 || 4-2:Buried Relics || 4-2:地底の石碑 || 4-2:地底石碑 |- || 413 || 4-3:Hero & Daughter || 4-3:英雄と娘 || 4-3:英雄儿女 |- || 414 || 4-4:The Tomb Stirs || 4-4:胎動する墓 || 4-4:骚动的坟墓 |- || 415 || 4-5:Dark Inheritance || 4-5:闇の遺産 || 4-5:暗之遗产 |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || || |- || 465 || 7-5:Isle of Mutants || || |- || 466 || 8-1:Below the Waves || || |- || 467 || 8-2:Desire's End || || |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 78181a90a5419d98007b8b9414ccdd9150d478d2 2722 2721 2015-08-11T04:52:39Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || 鋼の心 || 钢之心 |- || 002 || Claiming a Stake || ラグオルの大地主 || 拉古奥尔的大地主 |- || 003 || The Value of Money || サイフの紐 || 金钱的价值 |- || 004 || Battle Training || 戦いのいしずえ || 试练 |- || 005 || Journalistic Pursuit || パイオニア2の新聞 || 先驱者二号的新闻 |- || 006 || The Fake in Yellow || 黄色いフェイク || 黄色的伪装 |- || 007 || Native Research || 大地の呼び声 || 大地的呼声 |- || 008 || Forest of Sorrow || 慟哭の森 || 恸哭的森林 |- || 009 || Gran Squall || グラン·スコール号 || 疾风号 |- || 010 || Addicting Food || 悪魔の食物 || 恶魔的食物 |- || 011 || The Lost Bride || 消えた花嫁 || 消失的新娘 |- || 012 || Waterfall Tears || 帰らずの滝 || 无归瀑 |- || 013 || Black Paper || ブラックペーパー || 黑页 |- || 014 || Secret Delivery || ヒミツの届け物 || 秘密货物 |- || 015 || Soul of a Blacksmith || 匠の魂 || 匠之魂 |- || 016 || Letter from Lionel || ライオネルのメール || 莱昂内尔的邮件 |- || 017 || The Grave's Butler || グレイブ家の執事 || 格雷夫家的管家 |- || 018 || Knowing One's Heart || 心のかたち || 心的形状 |- || 019 || The Retired Hunter || 隠居ハンター || 隐居的猎人 |- || 020 || Dr. Osto's Research || オスト博士の研究 || 奥斯特博士的研究 |- || 021 || Unsealed Door || 閉ざされた扉 || 紧闭的门扉 |- || 022 || Soul of Steel || 鋼の魂 || 钢之魂 |- || 023 || Doc's Secret Plan || 博士の密かな欲望 || 博士的秘密欲望 |- || 024 || Seek my Master || ハンターの右腕 || 猎人的右臂 |- || 025 || From the Depths || 淵より来るもの || 深渊来客 |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || || |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || || |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || || |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || || |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || 掃討作戦 第一号 || 扫荡作战 第一号 |- || 102 || Mop-up Operation #2 || 掃討作戦 第二号 || 扫荡作战 第二号 |- || 103 || Mop-up Operation #3 || 掃討作戦 第三号 || 扫荡作战 第三号 |- || 104 || Mop-up Operation #4 || 掃討作戦 第四号 || 扫荡作战 第四号 |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || 奪われたヘルパラッシュ || 被夺走的地狱荣耀光剑 |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || || |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || 迷窟の試練 || *消失的沙槌 |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || 1-1:惑星ラグオル || 1-1:行星拉古奥尔 |- || 402 || 1-2:Torrential Woods || || |- || 403 || 1-3:Subterranean Den || || |- || 404 || 2-1:Infernal Cavern || || |- || 405 || 2-2:Deep Within || || |- || 406 || 2-3:The Mutation || || |- || 407 || 2-4:Waterway Shadow || || |- || 408 || 3-1:The Facility || || |- || 409 || 3-2:Machines Attack || || |- || 410 || 3-3:Central Control || || |- || 411 || 4-1:The Lost Ruins || || |- || 412 || 4-2:Buried Relics || || |- || 413 || 4-3:Hero & Daughter || || |- || 414 || 4-4:The Tomb Stirs || || |- || 415 || 4-5:Dark Inheritance || || |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || || |- || 465 || 7-5:Isle of Mutants || || |- || 466 || 8-1:Below the Waves || || |- || 467 || 8-2:Desire's End || || |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} f836a72970ca0b844d8e38df019cff191b9cd9e9 2721 2720 2015-08-11T04:27:05Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || || |- || 002 || Claiming a Stake || || |- || 003 || The Value of Money || || |- || 004 || Battle Training || || |- || 005 || Journalistic Pursuit || || |- || 006 || The Fake in Yellow || || |- || 007 || Native Research || || |- || 008 || Forest of Sorrow || || |- || 009 || Gran Squall || || |- || 010 || Addicting Food || || |- || 011 || The Lost Bride || || |- || 012 || Waterfall Tears || || |- || 013 || Black Paper || || |- || 014 || Secret Delivery || || |- || 015 || Soul of a Blacksmith || || |- || 016 || Letter from Lionel || || |- || 017 || The Grave's Butler || || |- || 018 || Knowing One's Heart || || |- || 019 || The Retired Hunter || || |- || 020 || Dr. Osto's Research || || |- || 021 || Unsealed Door || || |- || 022 || Soul of Steel || || |- || 023 || Doc's Secret Plan || || |- || 024 || Seek my Master || || |- || 025 || From the Depths || || |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || 心の座 || 心之座 |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || || |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || || |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || 消えたマラカス || *消失的沙槌 |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || || |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || || |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || || |- || 102 || Mop-up Operation #2 || || |- || 103 || Mop-up Operation #3 || || |- || 104 || Mop-up Operation #4 || || |- || 105 || Lost HEAT SWORD || 奪われたヒートソード || 被夺走的高热大剑 |- || 106 || Lost ICE SPINNER || 奪われたアイススピナー || 被夺走的冰晶投刃 |- || 107 || Lost SOUL BLADE || 奪われたソウルブレイド || 被夺走的魂之匕首 |- || 108 || Endless Nightmare #1 || 夢幻のごとく 1 || *无尽的恶梦 1 |- || 109 || Endless Nightmare #2 || 夢幻のごとく 2 || *无尽的恶梦 2 |- || 110 || Endless Nightmare #3 || 夢幻のごとく 3 || *无尽的恶梦 3 |- || 111 || Endless Nightmare #4 || 夢幻のごとく 4 || *无尽的恶梦 4 |- || 117 || Today's Rate || 明日の代価 || 明日的代价 |- || 118 || Towards the Future || 未来へむかって || 迎向未来 |- || 119 || Fragments of Memories || 記憶のかけら || 记忆的碎片 |- || 120 || Lost HELL PALLASCH || || |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || || |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || ラッピーの休日 || 拉比的假日 |- || 138 || Gallon's Treachery || ガロンの野望 || 加隆的野心 |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || || |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || 夢からの使者 || 梦之使者 |- || 202 || Pioneer Warehouse || パイオニア倉庫 || *不详* |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || パイオニア・ハロウィン || *不详* |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || 東天の塔 || 东天之塔 |- || 224 || The West Tower (Online Version) || 西天の塔 || 西天之塔 |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || 幻界の果てに 1 || 幻界的尽头 1 |- || 234 || Phantasmal World #2 || 幻界の果てに 2 || 幻界的尽头 2 |- || 235 || Phantasmal World #3 || 幻界の果てに 3 || 幻界的尽头 3 |- || 236 || Phantasmal World #4 || 幻界の果てに 4 || 幻界的尽头 4 |- || 237 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || パイオニア クリスマス || *不详* |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || || |- || 402 || 1-2:Torrential Woods || || |- || 403 || 1-3:Subterranean Den || || |- || 404 || 2-1:Infernal Cavern || || |- || 405 || 2-2:Deep Within || || |- || 406 || 2-3:The Mutation || || |- || 407 || 2-4:Waterway Shadow || || |- || 408 || 3-1:The Facility || || |- || 409 || 3-2:Machines Attack || || |- || 410 || 3-3:Central Control || || |- || 411 || 4-1:The Lost Ruins || || |- || 412 || 4-2:Buried Relics || || |- || 413 || 4-3:Hero & Daughter || || |- || 414 || 4-4:The Tomb Stirs || || |- || 415 || 4-5:Dark Inheritance || || |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || || |- || 465 || 7-5:Isle of Mutants || || |- || 466 || 8-1:Below the Waves || || |- || 467 || 8-2:Desire's End || || |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 91744249d2c06ac826bc6435edf0e5966d250f94 2720 2719 2015-08-11T02:28:31Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || || |- || 002 || Claiming a Stake || || |- || 003 || The Value of Money || || |- || 004 || Battle Training || || |- || 005 || Journalistic Pursuit || || |- || 006 || The Fake in Yellow || || |- || 007 || Native Research || || |- || 008 || Forest of Sorrow || || |- || 009 || Gran Squall || || |- || 010 || Addicting Food || || |- || 011 || The Lost Bride || || |- || 012 || Waterfall Tears || || |- || 013 || Black Paper || || |- || 014 || Secret Delivery || || |- || 015 || Soul of a Blacksmith || || |- || 016 || Letter from Lionel || || |- || 017 || The Grave's Butler || || |- || 018 || Knowing One's Heart || || |- || 019 || The Retired Hunter || || |- || 020 || Dr. Osto's Research || || |- || 021 || Unsealed Door || || |- || 022 || Soul of Steel || || |- || 023 || Doc's Secret Plan || || |- || 024 || Seek my Master || || |- || 025 || From the Depths || || |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || || |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || || |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || || |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || || |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || || |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || || |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || || |- || 102 || Mop-up Operation #2 || || |- || 103 || Mop-up Operation #3 || || |- || 104 || Mop-up Operation #4 || || |- || 105 || Lost HEAT SWORD || || |- || 106 || Lost ICE SPINNER || || |- || 107 || Lost SOUL BLADE || || |- || 108 || Endless Nightmare #1 || || |- || 109 || Endless Nightmare #2 || || |- || 110 || Endless Nightmare #3 || || |- || 111 || Endless Nightmare #4 || || |- || 117 || Today's Rate || || |- || 118 || Towards the Future || || |- || 119 || Fragment of Memory || || |- || 120 || Lost HELL PALLASCH || || |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || || |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || || |- || 138 || Gallon's Treachery || || |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || || |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || || |- || 202 || Pioneer Warehouse || || |- || 203 || Reach for the Dream || 届け、この想い || 指尖传情 |- || 204 || Gallon's Shop || ガロンズ・ショップ || 加隆的商店 |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop (???) || || |- || 207 || Pioneer Halloween || || |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || || |- || 224 || The West Tower (Online Version) || || |- || 230 || Blue Star Memories || 蒼星の記憶 || 蓝色星球的回忆 |- || 231 || Respective Tomorrow || それぞれの明日 || 各自的明天 |- || 232 || Festivity On The Beach || 浜辺の祭典 || 海滨的庆典 |- || 233 || Phantasmal World #1 || || |- || 234 || Phantasmal World #2 || || |- || 235 || Phantasmal World #3 || || |- || 236 || Phantasmal World #4 || || |- || 237 || MAXIMUM ATTACK 1 Ver2 || || |- || 238 || MAXIMUM ATTACK 2 Ver2 || || |- || 239 || Beach Laughter || 海辺で笑えば || 若在海边微笑 |- || 240 || Pioneer Christmas || || |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || || |- || 402 || 1-2:Torrential Woods || || |- || 403 || 1-3:Subterranean Den || || |- || 404 || 2-1:Infernal Cavern || || |- || 405 || 2-2:Deep Within || || |- || 406 || 2-3:The Mutation || || |- || 407 || 2-4:Waterway Shadow || || |- || 408 || 3-1:The Facility || || |- || 409 || 3-2:Machines Attack || || |- || 410 || 3-3:Central Control || || |- || 411 || 4-1:The Lost Ruins || || |- || 412 || 4-2:Buried Relics || || |- || 413 || 4-3:Hero & Daughter || || |- || 414 || 4-4:The Tomb Stirs || || |- || 415 || 4-5:Dark Inheritance || || |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || || |- || 465 || 7-5:Isle of Mutants || || |- || 466 || 8-1:Below the Waves || || |- || 467 || 8-2:Desire's End || || |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 6eadcf3dbf3ca94127a0ef4b5c5b17d9fd09cd87 2719 2718 2015-08-11T02:09:39Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal || || |- || 002 || Claiming a Stake || || |- || 003 || The Value of Money || || |- || 004 || Battle Training || || |- || 005 || Journalistic Pursuit || || |- || 006 || The Fake in Yellow || || |- || 007 || Native Research || || |- || 008 || Forest of Sorrow || || |- || 009 || Gran Squall || || |- || 010 || Addicting Food || || |- || 011 || The Lost Bride || || |- || 012 || Waterfall Tears || || |- || 013 || Black Paper || || |- || 014 || Secret Delivery || || |- || 015 || Soul of a Blacksmith || || |- || 016 || Letter from Lionel || || |- || 017 || The Grave's Butler || || |- || 018 || Knowing One's Heart || || |- || 019 || The Retired Hunter || || |- || 020 || Dr. Osto's Research || || |- || 021 || Unsealed Door || || |- || 022 || Soul of Steel || || |- || 023 || Doc's Secret Plan || || |- || 024 || Seek my Master || || |- || 025 || From the Depths || || |- || 026 || Central Dome Fire Swirl (Offline Version) || || |- || 027 || Seat of The Heart (Offline Verison) || || |- || 028 || The East Tower (Offline Verison) || || |- || 029 || The West Tower (Offline Verison) || || |- || 030 || Warrior's Pride || || |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan || || |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas || || |- || 069 || Famitsu Cup || || |- || 070 || Famitsu Cup v2 (v1) || || |- || 071 || Dawn of E-Access (v1) || || |- || 072 || Central Dome Fireswirl (Online version) (V2) || || |- || 073 || The Tinkerbell's Dog 2 || || |- || 080 || -Famitsu Maximum Attack- (v2) || || |- || 081 || Sunset at The Secret Base (v2) || || |- || 082 || Rappy's Holiday (v2) || || |- || 095 || St. Valentine's Day 2002 (v2) || || |- || 096 || White Day 2002 (v2) || || |- || 097 || Gallon's Treachary (v2) || || |- || 101 || Mop-up Operation #1 || || |- || 102 || Mop-up Operation #2 || || |- || 103 || Mop-up Operation #3 || || |- || 104 || Mop-up Operation #4 || || |- || 105 || Lost HEAT SWORD || || |- || 106 || Lost ICE SPINNER || || |- || 107 || Lost SOUL BLADE || || |- || 108 || Endless Nightmare #1 || || |- || 109 || Endless Nightmare #2 || || |- || 110 || Endless Nightmare #3 || || |- || 111 || Endless Nightmare #4 || || |- || 117 || Today's Rate || || |- || 118 || Towards the Future || || |- || 119 || Fragment of Memory || || |- || 120 || Lost HELL PALLASCH || || |- || 124 || St. Valentines Day || || |- || 125 || White day || || |- || 126 || Good Luck! || || |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday || || |- || 138 || Gallon's Treachery || || |- || 140 || St. Valentine's Day 2003 (v2) || || |- || 141 || Labyrinthine Trial || || |- || 142 || AOL CUP -Maximum Attack- || || |- || 143 || AOL CUP -Sunset Base- || || |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger || || |- || 202 || Pioneer Warehouse || || |- || 203 || Reach for the Dream || || |- || 204 || Gallon's Shop || || |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop || || |- || 207 || Pioneer Halloween || || |- || 211 || Maximum Attack 2 || || |- || 214 || Singing at the Beach || || |- || 216 || Singing at the Beach || || |- || 219 || Gallon's Shop (Valentines Event) || || |- || 220 || Principles Gift || || |- || 222 || Seat of the Heart (Online Version) || || |- || 223 || The East Tower (Online Version) || || |- || 224 || The West Tower (Online Version) || || |- || 230 || Blue Star Memories || || |- || 231 || The Respective Tomorrow || || |- || 232 || Festivity On The Beach || || |- || 233 || Phantasmal World #1 || || |- || 234 || Phantasmal World #2 || || |- || 235 || Phantasmal World #3 || || |- || 236 || Phantasmal World #4 || || |- || 237 || MAXIMUM ATTACK 1 Ver2 || || |- || 238 || MAXIMUM ATTACK 2 Ver2 || || |- || 239 || Beach Laughter || || |- || 240 || Pioneer Christmas || || |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- || || |- || 302 || wildhouse - The Beak's Cafe || || |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 || || |- || 401 || 1-1:Planet Ragol || || |- || 402 || 1-2:Torrential Woods || || |- || 403 || 1-3:Subterranean Den || || |- || 404 || 2-1:Infernal Cavern || || |- || 405 || 2-2:Deep Within || || |- || 406 || 2-3:The Mutation || || |- || 407 || 2-4:Waterway Shadow || || |- || 408 || 3-1:The Facility || || |- || 409 || 3-2:Machines Attack || || |- || 410 || 3-3:Central Control || || |- || 411 || 4-1:The Lost Ruins || || |- || 412 || 4-2:Buried Relics || || |- || 413 || 4-3:Hero & Daughter || || |- || 414 || 4-4:The Tomb Stirs || || |- || 415 || 4-5:Dark Inheritance || || |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || || |- || 465 || 7-5:Isle of Mutants || || |- || 466 || 8-1:Below the Waves || || |- || 467 || 8-2:Desire's End || || |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || *Currently Unknown* || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} a1b8e2b563df0403279367d63f82a73743246415 2718 2717 2015-08-11T02:03:29Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal |- || 002 || Claiming a Stake |- || 003 || The Value of Money |- || 004 || Battle Training |- || 005 || Journalistic Pursuit |- || 006 || The Fake in Yellow |- || 007 || Native Research |- || 008 || Forest of Sorrow |- || 009 || Gran Squall |- || 010 || Addicting Food |- || 011 || The Lost Bride |- || 012 || Waterfall Tears |- || 013 || Black Paper |- || 014 || Secret Delivery |- || 015 || Soul of a Blacksmith |- || 016 || Letter from Lionel |- || 017 || The Grave's Butler |- || 018 || Knowing One's Heart |- || 019 || The Retired Hunter |- || 020 || Dr. Osto's Research |- || 021 || Unsealed Door |- || 022 || Soul of Steel |- || 023 || Doc's Secret Plan |- || 024 || Seek my Master |- || 025 || From the Depths |- || 026 || Central Dome Fire Swirl (Offline Version) |- || 027 || Seat of The Heart (Offline Verison) |- || 028 || The East Tower (Offline Verison) |- || 029 || The West Tower (Offline Verison) |- || 030 || Warrior's Pride |- || 031 || *Currently Unknown* || ブラックペーパーの危険な取引 || 黑页组织的危险交易 |- || 032 || The Restless Lion || 蠢動の獅子 || 蠢动的狮子 |- || 033 || Pioneer Spirits || パイオニア·スピリッツ || 先驱者之魂 |- || 034 || *Currently Unknown* || ブラックペッパーのもっと危険な取引 || *不详* |- || 035 || Gallon's plan |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas |- || 069 || Famitsu Cup |- || 070 || Famitsu Cup v2 (v1) |- || 071 || Dawn of E-Access (v1) |- || 072 || Central Dome Fireswirl (Online version) (V2) |- || 073 || The Tinkerbell's Dog 2 |- || 080 || -Famitsu Maximum Attack- (v2) |- || 081 || Sunset at The Secret Base (v2) |- || 082 || Rappy's Holiday (v2) |- || 095 || St. Valentine's Day 2002 (v2) |- || 096 || White Day 2002 (v2) |- || 097 || Gallon's Treachary (v2) |- || 101 || Mop-up Operation #1 |- || 102 || Mop-up Operation #2 |- || 103 || Mop-up Operation #3 |- || 104 || Mop-up Operation #4 |- || 105 || Lost HEAT SWORD |- || 106 || Lost ICE SPINNER |- || 107 || Lost SOUL BLADE |- || 108 || Endless Nightmare #1 |- || 109 || Endless Nightmare #2 |- || 110 || Endless Nightmare #3 |- || 111 || Endless Nightmare #4 |- || 117 || Today's Rate |- || 118 || Towards the Future |- || 119 || Fragment of Memory |- || 120 || Lost HELL PALLASCH |- || 124 || St. Valentines Day |- || 125 || White day |- || 126 || Good Luck! |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday |- || 138 || Gallon's Treachery |- || 140 || St. Valentine's Day 2003 (v2) |- || 141 || Labyrinthine Trial |- || 142 || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger |- || 202 || Pioneer Warehouse |- || 203 || Reach for the Dream |- || 204 || Gallon's Shop |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop |- || 207 || Pioneer Halloween |- || 211 || Maximum Attack 2 |- || 214 || Singing at the Beach |- || 216 || Singing at the Beach |- || 219 || Gallon's Shop (Valentines Event) |- || 220 || Principles Gift |- || 222 || Seat of the Heart (Online Version) |- || 223 || The East Tower (Online Version) |- || 224 || The West Tower (Online Version) |- || 230 || Blue Star Memories |- || 231 || The Respective Tomorrow |- || 232 || Festivity On The Beach |- || 233 || Phantasmal World #1 |- || 234 || Phantasmal World #2 |- || 235 || Phantasmal World #3 |- || 236 || Phantasmal World #4 |- || 237 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter |- || 240 || Pioneer Christmas |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- |- || 302 || wildhouse - The Beak's Cafe |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || *Currently Unknown* || 思戦の彼方 || 思战的彼方 |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 |- || 401 || 1-1:Planet Ragol || || |- || 402 || 1-2:Torrential Woods || || |- || 403 || 1-3:Subterranean Den || || |- || 404 || 2-1:Infernal Cavern || || |- || 405 || 2-2:Deep Within || || |- || 406 || 2-3:The Mutation || || |- || 407 || 2-4:Waterway Shadow || || |- || 408 || 3-1:The Facility || || |- || 409 || 3-2:Machines Attack || || |- || 410 || 3-3:Central Control || || |- || 411 || 4-1:The Lost Ruins || || |- || 412 || 4-2:Buried Relics || || |- || 413 || 4-3:Hero & Daughter || || |- || 414 || 4-4:The Tomb Stirs || || |- || 415 || 4-5:Dark Inheritance || || |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control || || |- || 465 || 7-5:Isle of Mutants || || |- || 466 || 8-1:Below the Waves || || |- || 467 || 8-2:Desire's End || || |- || 468 || 8-3:Purple Lamplight || 8-3:紫紺の灯火 || 8-3:蓝紫色的灯火 |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || Toys' Twilight || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 277dec4e2313a57763780ca285fa838a577532dd 2717 2716 2015-08-11T01:43:49Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal |- || 002 || Claiming a Stake |- || 003 || The Value of Money |- || 004 || Battle Training |- || 005 || Journalistic Pursuit |- || 006 || The Fake in Yellow |- || 007 || Native Research |- || 008 || Forest of Sorrow |- || 009 || Gran Squall |- || 010 || Addicting Food |- || 011 || The Lost Bride |- || 012 || Waterfall Tears |- || 013 || Black Paper |- || 014 || Secret Delivery |- || 015 || Soul of a Blacksmith |- || 016 || Letter from Lionel |- || 017 || The Grave's Butler |- || 018 || Knowing One's Heart |- || 019 || The Retired Hunter |- || 020 || Dr. Osto's Research |- || 021 || Unsealed Door |- || 022 || Soul of Steel |- || 023 || Doc's Secret Plan |- || 024 || Seek my Master |- || 025 || From the Depths |- || 026 || Central Dome Fire Swirl (Offline Version) |- || 027 || Seat of The Heart (Offline Verison) |- || 028 || The East Tower (Offline Verison) |- || 029 || The West Tower (Offline Verison) |- || 030 || Warrior's Pride |- || 031 || Black Paper's Deal |- || 032 || The Restless Lion |- || 033 || Pioneer Spirit |- || 034 || Dangerous Deal with Black Paper |- || 035 || Gallon's plan |- || 036 || *Currently Unknown* || 荒野の果てに || *荒野的尽头 |- || 068 || The Missing Maracas |- || 069 || Famitsu Cup |- || 070 || Famitsu Cup v2 (v1) |- || 071 || Dawn of E-Access (v1) |- || 072 || Central Dome Fireswirl (Online version) (V2) |- || 073 || The Tinkerbell's Dog 2 |- || 080 || -Famitsu Maximum Attack- (v2) |- || 081 || Sunset at The Secret Base (v2) |- || 082 || Rappy's Holiday (v2) |- || 095 || St. Valentine's Day 2002 (v2) |- || 096 || White Day 2002 (v2) |- || 097 || Gallon's Treachary (v2) |- || 101 || Mop-up Operation #1 |- || 102 || Mop-up Operation #2 |- || 103 || Mop-up Operation #3 |- || 104 || Mop-up Operation #4 |- || 105 || Lost HEAT SWORD |- || 106 || Lost ICE SPINNER |- || 107 || Lost SOUL BLADE |- || 108 || Endless Nightmare #1 |- || 109 || Endless Nightmare #2 |- || 110 || Endless Nightmare #3 |- || 111 || Endless Nightmare #4 |- || 117 || Today's Rate |- || 118 || Towards the Future |- || 119 || Fragment of Memory |- || 120 || Lost HELL PALLASCH |- || 124 || St. Valentines Day |- || 125 || White day |- || 126 || Good Luck! |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday |- || 138 || Gallon's Treachery |- || 140 || St. Valentine's Day 2003 (v2) |- || 141 || Labyrinthine Trial |- || 142 || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger |- || 202 || Pioneer Warehouse |- || 203 || Reach for the Dream |- || 204 || Gallon's Shop |- || 205 || Item Present || アイテムプレゼント || 道具大放送 |- || 206 || Gallon's Shop |- || 207 || Pioneer Halloween |- || 211 || Maximum Attack 2 |- || 214 || Singing at the Beach |- || 216 || Singing at the Beach |- || 219 || Gallon's Shop (Valentines Event) |- || 220 || Principles Gift |- || 222 || Seat of the Heart (Online Version) |- || 223 || The East Tower (Online Version) |- || 224 || The West Tower (Online Version) |- || 230 || Blue Star Memories |- || 231 || The Respective Tomorrow |- || 232 || Festivity On The Beach |- || 233 || Phantasmal World #1 |- || 234 || Phantasmal World #2 |- || 235 || Phantasmal World #3 |- || 236 || Phantasmal World #4 |- || 237 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter |- || 240 || Pioneer Christmas |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- |- || 302 || wildhouse - The Beak's Cafe |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || Realms of War |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 |- || 401 || 1-1:Planet Ragol |- || 402 || 1-2:Torrential Woods |- || 403 || 1-3:Subterranean Den |- || 404 || 2-1:Infernal Cavern |- || 405 || 2-2:Deep Within |- || 406 || 2-3:The Mutation |- || 407 || 2-4:Waterway Shadow |- || 408 || 3-1:The Facility |- || 409 || 3-2:Machines Attack |- || 410 || 3-3:Central Control |- || 411 || 4-1:The Lost Ruins |- || 412 || 4-2:Buried Relics |- || 413 || 4-3:Hero & Daughter |- || 414 || 4-4:The Tomb Stirs |- || 415 || 4-5:Dark Inheritance |- || 451 || 5-1:Test/VR Temple 1 || 5-1:適合試験1 VR神殿1 || 5-1:资格测试1 虚拟神殿1 |- || 452 || 5-2:Test/VR Temple 2 || 5-2:適合試験2 VR神殿2 || 5-2:资格测试2 虚拟神殿2 |- || 453 || 5-3:Test/VR Temple 3 || 5-3:適合試験3 VR神殿3 || 5-3:资格测试3 虚拟神殿3 |- || 454 || 5-4:Test/VR Temple 4 || 5-4:適合試験4 VR神殿4 || 5-4:资格测试4 虚拟神殿4 |- || 455 || 5-5:Test/VR Temple 5 || 5-5:適合試験5 VR神殿5 || 5-5:资格测试5 虚拟神殿5 |- || 456 || 6-1:Test/Spaceship 1 || 6-1:適合試験6 VR宇宙船1 || 6-1 资格测试6 虚拟宇宙船1 |- || 457 || 6-2:Test/Spaceship 2 || 6-2:適合試験7 VR宇宙船2 || 6-2 资格测试7 虚拟宇宙船2 |- || 458 || 6-3:Test/Spaceship 3 || 6-3:適合試験8 VR宇宙船3 || 6-3 资格测试8 虚拟宇宙船3 |- || 459 || 6-4:Test/Spaceship 4 || 6-4:適合試験9 VR宇宙船4 || 6-4 资格测试9 虚拟宇宙船4 |- || 460 || 6-5:Test/Spaceship 5 || 6-5:適合試験10 VR宇宙船5 || 6-5 资格测试10 虚拟宇宙船5 |- || 461 || 7-1:From the Past || 7-1:過去からの伝言 || 7-1:来自过去的留言 |- || 462 || 7-2:Seeking Clues || 7-2:手がかりを求めて || 7-2:探寻线索 |- || 463 || 7-3:Silent Beach || 7-3:静寂の砂浜 || 7-3:寂静的海滩 |- || 464 || 7-4:Central Control |- || 465 || 7-5:Isle of Mutants |- || 466 || 8-1:Below the Waves |- || 467 || 8-2:Desire's End |- || 468 || 8-3:Purple Lamplight |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || Toys' Twilight || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} c36c9c0e56b5e9f648303a1ae76a67d4d8153947 2716 2715 2015-08-11T01:14:49Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal |- || 002 || Claiming a Stake |- || 003 || The Value of Money |- || 004 || Battle Training |- || 005 || Journalistic Pursuit |- || 006 || The Fake in Yellow |- || 007 || Native Research |- || 008 || Forest of Sorrow |- || 009 || Gran Squall |- || 010 || Addicting Food |- || 011 || The Lost Bride |- || 012 || Waterfall Tears |- || 013 || Black Paper |- || 014 || Secret Delivery |- || 015 || Soul of a Blacksmith |- || 016 || Letter from Lionel |- || 017 || The Grave's Butler |- || 018 || Knowing One's Heart |- || 019 || The Retired Hunter |- || 020 || Dr. Osto's Research |- || 021 || Unsealed Door |- || 022 || Soul of Steel |- || 023 || Doc's Secret Plan |- || 024 || Seek my Master |- || 025 || From the Depths |- || 026 || Central Dome Fire Swirl (Offline Version) |- || 027 || Seat of The Heart (Offline Version) |- || 028 || The East Tower (Offline Verison) |- || 029 || The West Tower (Offline Verison) |- || 030 || Warrior's Pride |- || 031 || Black Paper's Deal |- || 032 || The Restless Lion |- || 033 || Pioneer Spirit |- || 034 || Dangerous Deal with Black Paper |- || 035 || Gallon's plan |- || 036 || In end of wilderness |- || 054 || Mop-up Operation #1 (v1) |- || 055 || Mop-up Operation #2 (v1) |- || 056 || Mop-up Operation #3 (v1) |- || 057 || Mop-up Operation #4 (v1) |- || 058 || Lost HEAT SWORD (v1) |- || 059 || Lost ICE SPINNER (v1) |- || 060 || Lost SOUL BLADE (v1) |- || 062 || Endless Nightmare #1 (v1) |- || 063 || Endless Nightmare #2 (v1) |- || 064 || Endless Nightmare #3 (v1) |- || 065 || Endless Nightmare #4 (v1) |- || 068 || The Missing Maracas |- || 069 || Famitsu Cup |- || 070 || Famitsu Cup v2 (v1) |- || 071 || Dawn of E-Access (v1) |- || 072 || Central Dome Fireswirl (Online version) (V2) |- || 073 || The Tinkerbell's Dog 2 |- || 074 || Today's Rate (v2) |- || 076 || Towards The Future (v2) |- || 078 || Soul of Steel (v2) |- || 080 || -Famitsu Maximum Attack- (v2) |- || 081 || Sunset at The Secret Base (v2) |- || 082 || Rappy's Holiday (v2) |- || 095 || St. Valentine's Day 2002 (v2) |- || 096 || White Day 2002 (v2) |- || 097 || Gallon's Treachary (v2) |- || 101 || Mop-up Operation #1 |- || 102 || Mop-up Operation #2 |- || 103 || Mop-up Operation #3 |- || 104 || Mop-up Operation #4 |- || 105 || Lost HEAT SWORD |- || 106 || Lost ICE SPINNER |- || 107 || Lost SOUL BLADE |- || 108 || Endless Nightmare #1 |- || 109 || Endless Nightmare #2 |- || 110 || Endless Nightmare #3 |- || 111 || Endless Nightmare #4 |- || 117 || Today's Rate |- || 118 || Towards the Future |- || 119 || Fragment of Memory |- || 120 || Lost HELL PALLASCH |- || 124 || St. Valentines Day |- || 125 || White day |- || 126 || Good Luck! |- || 127 || Sugoroku || SUGOROKU || 决战双六 |- || 137 || Rappy's Holiday |- || 138 || Gallon's Treachery |- || 140 || St. Valentine's Day 2003 (v2) |- || 141 || Labyrinthine Trial |- || 142 || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- |- || 144 || Maximum Attack 4th Stage -A- (Ep I) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- (Ep I) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- (Ep I) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger |- || 202 || Pioneer Warehouse |- || 203 || Reach for the Dream |- || 204 || Gallon's Shop |- || 205 || Item present |- || 206 || Gallon's Shop |- || 207 || Pioneer Halloween |- || 211 || Maximum Attack 2 |- || 214 || Singing at the Beach |- || 216 || Singing at the Beach |- || 219 || Gallon's Shop (Valentines Event) |- || 220 || Principles Gift |- || 222 || Seat of the Heart (Online Version) |- || 223 || The East Tower (Online Version) |- || 224 || The West Tower (Online Version) |- || 230 || Blue Star Memories |- || 231 || The Respective Tomorrow |- || 232 || Festivity On The Beach |- || 233 || Phantasmal World #1 |- || 234 || Phantasmal World #2 |- || 235 || Phantasmal World #3 |- || 236 || Phantasmal World #4 |- || 237 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter |- || 240 || Pioneer Christmas |- || 241 || Maximum Attack 4th Stage -A- (Ep II) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- (Ep II) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- (Ep II) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 244 || *Currently Unknown* (40,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 245 || *Currently Unknown* (80,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 246 || *Currently Unknown* (100,000,000 kills) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 247 || *Currently Unknown* (40,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 248 || *Currently Unknown* (80,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 249 || *Currently Unknown* (100,000,000 kills, debug) || 深遠なる藍の底へと -MA4 特設会場- || *不详* |- || 301 || Maximum Attack -3rd Stage- |- || 302 || wildhouse - The Beak's Cafe |- || 303 || Maximum Attack 4th Stage -A- (Ep IV) || Maximum Attack 4th Stage -A- || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- (Ep IV) || Maximum Attack 4th Stage -B- || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- (Ep IV) || Maximum Attack 4th Stage -C- || Maximum Attack 4th Stage -C- |- || 306 || *Currently Unknown* || LOGiN presents 勇場のマッチレース || LOGiN presents 勇者们的竞技赛场 |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || Realms of War |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 |- || 401 || 1-1:Planet Ragol |- || 402 || 1-2:Torrential Woods |- || 403 || 1-3:Subterranean Den |- || 404 || 2-1:Infernal Cavern |- || 405 || 2-2:Deep Within |- || 406 || 2-3:The Mutation |- || 407 || 2-4:Waterway Shadow |- || 408 || 3-1:The Facility |- || 409 || 3-2:Machines Attack |- || 410 || 3-3:Central Control |- || 411 || 4-1:The Lost Ruins |- || 412 || 4-2:Buried Relics |- || 413 || 4-3:Hero & Daughter |- || 414 || 4-4:The Tomb Stirs |- || 415 || 4-5:Dark Inheritance |- || 451 || 5-1:Test/VR Temple 1 |- || 452 || 5-2:Test/VR Temple 2 |- || 453 || 5-3:Test/VR Temple 3 |- || 454 || 5-4:Test/VR Temple 4 |- || 455 || 5-5:Test/VR Temple 5 |- || 456 || 6-1:Test/Spaceship 1 |- || 457 || 6-2:Test/Spaceship 2 |- || 458 || 6-3:Test/Spaceship 3 |- || 459 || 6-4:Test/Spaceship 4 |- || 460 || 6-5:Test/Spaceship 5 |- || 461 || 7-1:From the Past |- || 462 || 7-2:Seeking Clues |- || 463 || 7-3:Silent Beach |- || 464 || 7-4:Central Control |- || 465 || 7-5:Isle of Mutants |- || 466 || 8-1:Below the Waves |- || 467 || 8-2:Desire's End |- || 468 || 8-3:Purple Lamplight |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || Toys' Twilight || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} d28014b81390aec1a22138e6ed0fa6a8a1fea4d8 2715 2714 2015-08-11T00:56:40Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal |- || 002 || Claiming a Stake |- || 003 || The Value of Money |- || 004 || Battle Training |- || 005 || Journalistic Pursuit |- || 006 || The Fake in Yellow |- || 007 || Native Research |- || 008 || Forest of Sorrow |- || 009 || Gran Squall |- || 010 || Addicting Food |- || 011 || The Lost Bride |- || 012 || Waterfall Tears |- || 013 || Black Paper |- || 014 || Secret Delivery |- || 015 || Soul of a Blacksmith |- || 016 || Letter from Lionel |- || 017 || The Grave's Butler |- || 018 || Knowing One's Heart |- || 019 || The Retired Hunter |- || 020 || Dr. Osto's Research |- || 021 || Unsealed Door |- || 022 || Soul of Steel |- || 023 || Doc's Secret Plan |- || 024 || Seek my Master |- || 025 || From the Depths |- || 026 || Central Dome Fire Swirl (Offline Version) |- || 027 || Seat of The Heart (Offline Version) |- || 028 || The East Tower (Offline Verison) |- || 029 || The West Tower (Offline Verison) |- || 030 || Warrior's Pride |- || 031 || Black Paper's Deal |- || 032 || The Restless Lion |- || 033 || Pioneer Spirit |- || 034 || Dangerous Deal with Black Paper |- || 035 || Gallon's plan |- || 036 || In end of wilderness |- || 054 || Mop-up Operation #1 (v1) |- || 055 || Mop-up Operation #2 (v1) |- || 056 || Mop-up Operation #3 (v1) |- || 057 || Mop-up Operation #4 (v1) |- || 058 || Lost HEAT SWORD (v1) |- || 059 || Lost ICE SPINNER (v1) |- || 060 || Lost SOUL BLADE (v1) |- || 062 || Endless Nightmare #1 (v1) |- || 063 || Endless Nightmare #2 (v1) |- || 064 || Endless Nightmare #3 (v1) |- || 065 || Endless Nightmare #4 (v1) |- || 068 || The Missing Maracas |- || 069 || Famitsu Cup |- || 070 || Famitsu Cup v2 (v1) |- || 071 || Dawn of E-Access (v1) |- || 072 || Central Dome Fireswirl (Online version) (V2) |- || 073 || The Tinkerbell's Dog 2 |- || 074 || Today's Rate (v2) |- || 076 || Towards The Future (v2) |- || 078 || Soul of Steel (v2) |- || 080 || -Famitsu Maximum Attack- (v2) |- || 081 || Sunset at The Secret Base (v2) |- || 082 || Rappy's Holiday (v2) |- || 095 || St. Valentine's Day 2002 (v2) |- || 096 || White Day 2002 (v2) |- || 097 || Gallon's Treachary (v2) |- || 101 || Mop-up Operation #1 |- || 102 || Mop-up Operation #2 |- || 103 || Mop-up Operation #3 |- || 104 || Mop-up Operation #4 |- || 105 || Lost HEAT SWORD |- || 106 || Lost ICE SPINNER |- || 107 || Lost SOUL BLADE |- || 108 || Endless Nightmare #1 |- || 109 || Endless Nightmare #2 |- || 110 || Endless Nightmare #3 |- || 111 || Endless Nightmare #4 |- || 117 || Today's Rate |- || 118 || Towards the Future |- || 119 || Fragment of Memory |- || 120 || Lost HELL PALLASCH |- || 124 || St. Valentines Day |- || 125 || White day |- || 126 || Good Luck! |- || 127 || SUGOROKU |- || 137 || Rappy's Holiday |- || 138 || Gallon's Treachery |- || 140 || St. Valentine's Day 2003 (v2) |- || 141 || Labyrinthine Trial |- || 142 || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- |- || 144 || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger |- || 202 || Pioneer Warehouse |- || 203 || Reach for the Dream |- || 204 || Gallon's Shop |- || 205 || Item present |- || 206 || Gallon's Shop |- || 207 || Pioneer Halloween |- || 211 || Maximum Attack 2 |- || 214 || Singing at the Beach |- || 216 || Singing at the Beach |- || 219 || Gallon's Shop (Valentines Event) |- || 220 || Principles Gift |- || 222 || Seat of the Heart (Online Version) |- || 223 || The East Tower (Online Version) |- || 224 || The West Tower (Online Version) |- || 230 || Blue Star Memories |- || 231 || The Respective Tomorrow |- || 232 || Festivity On The Beach |- || 233 || Phantasmal World #1 |- || 234 || Phantasmal World #2 |- || 235 || Phantasmal World #3 |- || 236 || Phantasmal World #4 |- || 237 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter |- || 240 || Pioneer Christmas |- || 241 || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- |- || 244 || MA4 Deep Sea Rendezvous (old version) |- || 245 || MA4 Deep Sea Rendezvous (old version) |- || 246 || MA4 Deep Sea Rendezvous |- || 247 || MA4 Deep Sea Rendezvous (debug version) |- || 248 || MA4 Deep Sea Rendezvous (debug version) |- || 249 || MA4 Deep Sea Rendezvous (debug version) |- || 301 || Maximum Attack -3rd Stage- |- || 302 || wildhouse - The Beak's Cafe |- || 303 || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- |- || 306 || LOGiN presents Isamu place Match race |- || 308 || Claire's Deal 1 || クレアの取引1 || 克莱尔的交易1 |- || 309 || Claire's Deal 2 || クレアの取引2 || 克莱尔的交易2 |- || 310 || Claire's Deal 3 || クレアの取引3 || 克莱尔的交易3 |- || 311 || Claire's Deal 4 || クレアの取引4 || 克莱尔的交易4 |- || 312 || Claire's Deal 5 || クレアの取引5 || 克莱尔的交易5 |- || 313 || Realms of War |- || 314 || MAXIMUM ATTACK 3 Ver2 || Maximum Attack 3 Ver2 || Maximum Attack 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 |- || 401 || 1-1:Planet Ragol |- || 402 || 1-2:Torrential Woods |- || 403 || 1-3:Subterranean Den |- || 404 || 2-1:Infernal Cavern |- || 405 || 2-2:Deep Within |- || 406 || 2-3:The Mutation |- || 407 || 2-4:Waterway Shadow |- || 408 || 3-1:The Facility |- || 409 || 3-2:Machines Attack |- || 410 || 3-3:Central Control |- || 411 || 4-1:The Lost Ruins |- || 412 || 4-2:Buried Relics |- || 413 || 4-3:Hero & Daughter |- || 414 || 4-4:The Tomb Stirs |- || 415 || 4-5:Dark Inheritance |- || 451 || 5-1:Test/VR Temple 1 |- || 452 || 5-2:Test/VR Temple 2 |- || 453 || 5-3:Test/VR Temple 3 |- || 454 || 5-4:Test/VR Temple 4 |- || 455 || 5-5:Test/VR Temple 5 |- || 456 || 6-1:Test/Spaceship 1 |- || 457 || 6-2:Test/Spaceship 2 |- || 458 || 6-3:Test/Spaceship 3 |- || 459 || 6-4:Test/Spaceship 4 |- || 460 || 6-5:Test/Spaceship 5 |- || 461 || 7-1:From the Past |- || 462 || 7-2:Seeking Clues |- || 463 || 7-3:Silent Beach |- || 464 || 7-4:Central Control |- || 465 || 7-5:Isle of Mutants |- || 466 || 8-1:Below the Waves |- || 467 || 8-2:Desire's End |- || 468 || 8-3:Purple Lamplight |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research || 9-1:調査部隊を追って || 9-1:追寻调查部队 |- || 702 || 9-2:Data Retrieval || 9-2:調査データ回収作戦 || 9-2:回收调查数据 |- || 703 || 9-3:Reality & Truth || 9-3:現実と真実と || 9-3:现实与真实 |- || 704 || 9-4:Pursuit || 9-4:追跡 || 9-4:追击 |- || 705 || 9-5:The Chosen, Part 1 || 9-5:選ばれし者(前編) || 9-5:被选中的人(前篇) |- || 706 || 9-6:The Chosen, Part 2 || 9-6:選ばれし者(後編) || 9-6:被选中的人(后篇) |- || 707 || 9-7:Sacred Ground || 9-7:深奥の遺子 || 9-7:神秘的孤儿 |- || 708 || 9-8:The Final Cycle || 9-8:廻る時の終わりに || 9-8:轮回的终结 |- || 709 || Point of Disaster || 災禍の中枢へ || 灾祸的中心 |- || 710 || Toys' Twilight || 黄昏る遊具達 || 黄昏下的游乐设施 |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} 66089b4fc39965db676d4a519d84451895d16552 2714 2713 2015-08-11T00:35:44Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? {|class="wikitable sortable" style="" |- ! style="background:#cedaf2;"|ID ! style="background:#cedaf2;"|English ! style="background:#cedaf2;"|日本語 ! style="background:#cedaf2;"|中文(简体) |- || 001 || Magnitude of Metal |- || 002 || Claiming a Stake |- || 003 || The Value of Money |- || 004 || Battle Training |- || 005 || Journalistic Pursuit |- || 006 || The Fake in Yellow |- || 007 || Native Research |- || 008 || Forest of Sorrow |- || 009 || Gran Squall |- || 010 || Addicting Food |- || 011 || The Lost Bride |- || 012 || Waterfall Tears |- || 013 || Black Paper |- || 014 || Secret Delivery |- || 015 || Soul of a Blacksmith |- || 016 || Letter from Lionel |- || 017 || The Grave's Butler |- || 018 || Knowing One's Heart |- || 019 || The Retired Hunter |- || 020 || Dr. Osto's Research |- || 021 || Unsealed Door |- || 022 || Soul of Steel |- || 023 || Doc's Secret Plan |- || 024 || Seek my Master |- || 025 || From the Depths |- || 026 || Central Dome Fire Swirl (Offline Version) |- || 027 || Seat of The Heart (Offline Version) |- || 028 || The East Tower (Offline Verison) |- || 029 || The West Tower (Offline Verison) |- || 030 || Warrior's Pride |- || 031 || Black Paper's Deal |- || 032 || The Restless Lion |- || 033 || Pioneer Spirit |- || 034 || Dangerous Deal with Black Paper |- || 035 || Gallon's plan |- || 036 || In end of wilderness |- || 054 || Mop-up Operation #1 (v1) |- || 055 || Mop-up Operation #2 (v1) |- || 056 || Mop-up Operation #3 (v1) |- || 057 || Mop-up Operation #4 (v1) |- || 058 || Lost HEAT SWORD (v1) |- || 059 || Lost ICE SPINNER (v1) |- || 060 || Lost SOUL BLADE (v1) |- || 062 || Endless Nightmare #1 (v1) |- || 063 || Endless Nightmare #2 (v1) |- || 064 || Endless Nightmare #3 (v1) |- || 065 || Endless Nightmare #4 (v1) |- || 068 || The Missing Maracas |- || 069 || Famitsu Cup |- || 070 || Famitsu Cup v2 (v1) |- || 071 || Dawn of E-Access (v1) |- || 072 || Central Dome Fireswirl (Online version) (V2) |- || 073 || The Tinkerbell's Dog 2 |- || 074 || Today's Rate (v2) |- || 076 || Towards The Future (v2) |- || 078 || Soul of Steel (v2) |- || 080 || -Famitsu Maximum Attack- (v2) |- || 081 || Sunset at The Secret Base (v2) |- || 082 || Rappy's Holiday (v2) |- || 095 || St. Valentine's Day 2002 (v2) |- || 096 || White Day 2002 (v2) |- || 097 || Gallon's Treachary (v2) |- || 101 || Mop-up Operation #1 |- || 102 || Mop-up Operation #2 |- || 103 || Mop-up Operation #3 |- || 104 || Mop-up Operation #4 |- || 105 || Lost HEAT SWORD |- || 106 || Lost ICE SPINNER |- || 107 || Lost SOUL BLADE |- || 108 || Endless Nightmare #1 |- || 109 || Endless Nightmare #2 |- || 110 || Endless Nightmare #3 |- || 111 || Endless Nightmare #4 |- || 117 || Today's Rate |- || 118 || Towards the Future |- || 119 || Fragment of Memory |- || 120 || Lost HELL PALLASCH |- || 124 || St. Valentines Day |- || 125 || White day |- || 126 || Good Luck! |- || 127 || SUGOROKU |- || 137 || Rappy's Holiday |- || 138 || Gallon's Treachery |- || 140 || St. Valentine's Day 2003 (v2) |- || 141 || Labyrinthine Trial |- || 142 || AOL CUP -Maximum Attack- |- || 143 || AOL CUP -Sunset Base- |- || 144 || Maximum Attack 4th Stage -A- |- || 145 || Maximum Attack 4th Stage -B- |- || 146 || Maximum Attack 4th Stage -C- |- || 201 || Dream Messenger |- || 202 || Pioneer Warehouse |- || 203 || Reach for the Dream |- || 204 || Gallon's Shop |- || 205 || Item present |- || 206 || Gallon's Shop |- || 207 || Pioneer Halloween |- || 211 || Maximum Attack 2 |- || 214 || Singing at the Beach |- || 216 || Singing at the Beach |- || 219 || Gallon's Shop (Valentines Event) |- || 220 || Principles Gift |- || 222 || Seat of the Heart (Online Version) |- || 223 || The East Tower (Online Version) |- || 224 || The West Tower (Online Version) |- || 230 || Blue Star Memories |- || 231 || The Respective Tomorrow |- || 232 || Festivity On The Beach |- || 233 || Phantasmal World #1 |- || 234 || Phantasmal World #2 |- || 235 || Phantasmal World #3 |- || 236 || Phantasmal World #4 |- || 237 || MAXIMUM ATTACK 1 Ver2 |- || 238 || MAXIMUM ATTACK 2 Ver2 |- || 239 || Beach Laughter |- || 240 || Pioneer Christmas |- || 241 || Maximum Attack 4th Stage -A- |- || 242 || Maximum Attack 4th Stage -B- |- || 243 || Maximum Attack 4th Stage -C- |- || 244 || MA4 Deep Sea Rendezvous (old version) |- || 245 || MA4 Deep Sea Rendezvous (old version) |- || 246 || MA4 Deep Sea Rendezvous |- || 247 || MA4 Deep Sea Rendezvous (debug version) |- || 248 || MA4 Deep Sea Rendezvous (debug version) |- || 249 || MA4 Deep Sea Rendezvous (debug version) |- || 301 || Maximum Attack -3rd Stage- |- || 302 || wildhouse - The Beak's Cafe |- || 303 || Maximum Attack 4th Stage -A- |- || 304 || Maximum Attack 4th Stage -B- |- || 305 || Maximum Attack 4th Stage -C- |- || 306 || LOGiN presents Isamu place Match race |- || 308 || Claire's Deal (old version) |- || 309 || Claire's Deal (old version) |- || 310 || Claire's Deal (old version) |- || 311 || Claire's Deal (old version) |- || 312 || Claire's Deal |- || 313 || Realms of War |- || 314 || MAXIMUM ATTACK 3 Ver2 |- || 315 || Wildhouse - The Beak's Cafe Ver.2 |- || 401 || 1-1:Planet Ragol |- || 402 || 1-2:Torrential Woods |- || 403 || 1-3:Subterranean Den |- || 404 || 2-1:Infernal Cavern |- || 405 || 2-2:Deep Within |- || 406 || 2-3:The Mutation |- || 407 || 2-4:Waterway Shadow |- || 408 || 3-1:The Facility |- || 409 || 3-2:Machines Attack |- || 410 || 3-3:Central Control |- || 411 || 4-1:The Lost Ruins |- || 412 || 4-2:Buried Relics |- || 413 || 4-3:Hero & Daughter |- || 414 || 4-4:The Tomb Stirs |- || 415 || 4-5:Dark Inheritance |- || 451 || 5-1:Test/VR Temple 1 |- || 452 || 5-2:Test/VR Temple 2 |- || 453 || 5-3:Test/VR Temple 3 |- || 454 || 5-4:Test/VR Temple 4 |- || 455 || 5-5:Test/VR Temple 5 |- || 456 || 6-1:Test/Spaceship 1 |- || 457 || 6-2:Test/Spaceship 2 |- || 458 || 6-3:Test/Spaceship 3 |- || 459 || 6-4:Test/Spaceship 4 |- || 460 || 6-5:Test/Spaceship 5 |- || 461 || 7-1:From the Past |- || 462 || 7-2:Seeking Clues |- || 463 || 7-3:Silent Beach |- || 464 || 7-4:Central Control |- || 465 || 7-5:Isle of Mutants |- || 466 || 8-1:Below the Waves |- || 467 || 8-2:Desire's End |- || 468 || 8-3:Purple Lamplight |- || 501 || Battle1 || バトル1 || *不详* |- || 502 || Battle2 || バトル2 || *不详* |- || 503 || Battle3 || バトル3 || *不详* |- || 504 || Battle4 || バトル4 || *不详* |- || 505 || Battle5 || バトル5 || *不详* |- || 506 || Battle6 || バトル6 || *不详* |- || 507 || Battle7 || バトル7 || *不详* |- || 508 || Battle8 || バトル8 || *不详* |- || 701 || 9-1:Missing Research |- || 702 || 9-2:Data Retrieval |- || 703 || 9-3:Reality & Truth |- || 704 || 9-4:Pursuit |- || 705 || 9-5:The Chosen, Part 1 |- || 706 || 9-6:The Chosen, Part 2 |- || 707 || 9-7:Sacred Ground |- || 708 || 9-8:The Final Cycle |- || 709 || Point of Disaster |- || 710 || Toys' Twilight |- || 811 || War of Limits 1 || 極幻の戦火へ 1 || 极幻战火 1 |- || 812 || War of Limits 2 || 極幻の戦火へ 2 || 极幻战火 2 |- || 813 || War of Limits 3 || 極幻の戦火へ 3 || 极幻战火 3 |- || 814 || War of Limits 4 || 極幻の戦火へ 4 || 极幻战火 4 |- || 815 || War of Limits 5 || 極幻の戦火へ 5 || 极幻战火 5 |- || 816 || New Mop-up Operation #1 || 新掃討作戦第一号 || 新扫荡作战第一号 |- || 817 || New Mop-up Operation #2 || 新掃討作戦第二号 || 新扫荡作战第二号 |- || 818 || New Mop-up Operation #3 || 新掃討作戦第三号 || 新扫荡作战第三号 |- || 819 || New Mop-up Operation #4 || 新掃討作戦第四号 || 新扫荡作战第四号 |- || 820 || New Mop-up Operation #5 || 新掃討作戦第五号 || 新扫荡作战第五号 |- || 65535 || Stage1 (1c1) || ステージ1 || *不详* |- || 65535 || Stage2 (1c2) || ステージ2 || *不详* |- || 65535 || Stage3 (1c3) || ステージ3 || *不详* |- || 65535 || Stage4 (1c4) || ステージ4 || *不详* |- || 65535 || Stage5 (1c5) || ステージ5 || *不详* |- || 65535 || Stage6 (1c6) || ステージ6 || *不详* |- || 65535 || Stage7 (1c7) || ステージ7 || *不详* |- || 65535 || Stage8 (1c8) || ステージ8 || *不详* |- || 65535 || Stage9 (1c9) || ステージ9 || *不详* |- || 65535 || Stage1 (2c1) || ステージ1 || *不详* |- || 65535 || Stage2 (2c2) || ステージ2 || *不详* |- || 65535 || Stage3 (2c3) || ステージ3 || *不详* |- || 65535 || Stage4 (2c4) || ステージ4 || *不详* |- || 65535 || Stage5 (2c5) || ステージ5 || *不详* |} cd0ee6a17190d741b532835838fdc60d340aea73 2713 2709 2015-08-10T14:08:31Z Spoghead 6674 wikitext text/x-wiki =Quest Directory= hello ==By Category== is it me ==By ID== you're looking for? 5d0873af48494fe78bd58fed0e535440e380868a 2709 2015-08-07T14:51:23Z Spoghead 6674 Created page with "Quests to go here once I familiarise myself with wiki syntax." wikitext text/x-wiki Quests to go here once I familiarise myself with wiki syntax. 2be5442564b48e71de92be515f7be613e86e9a98 QuestsBB:QuestsList 0 1881 2749 2015-08-12T15:25:19Z Tofuman 2 Tofuman moved page [[QuestsBB:QuestsList]] to [[Quests]] over redirect wikitext text/x-wiki #REDIRECT [[Quests]] fb81f289a6fb79f26522f0272dbffb11932fea36 Read1 0 2306 3858 2020-10-23T13:22:36Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read1 </span>register, xxxxxxxx</span> * register = Register to store the re..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read1 </span>register, xxxxxxxx</span> * register = Register to store the result into * xxxxxxxx = Memory address to read from ==Use== Reads a 1-byte value from an arbitrary location in memory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read1 </span>R100, DEADBEEF <span style='color:orange'>// Reads a byte from address 0xDEADBEEF and stores it into R100.</span> <span style='color:green'> ret </span> </span> ==Also see== [[read2]], [[read4]], [[write1]], [[write2]], [[write4]] 0dc1e6ab9ad713c4335618bf5e6ea51d4a227797 Read2 0 2307 3859 2020-10-23T13:23:52Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read2 </span>register, xxxxxxxx</span> * register = Register to store the re..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read2 </span>register, xxxxxxxx</span> * register = Register to store the result into * xxxxxxxx = Memory address to read from ==Use== Reads a 2-byte value from an arbitrary location in memory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read2 </span>R100, DEADBEEF <span style='color:orange'>// Reads a word from address 0xDEADBEEF and stores it into R100.</span> <span style='color:green'> ret </span> </span> ==Also see== [[read1]], [[read4]], [[write1]], [[write2]], [[write4]] b1c16ead5f05877d18a93a618d1579686da71e82 Read4 0 2308 3860 2020-10-23T13:25:06Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read4 </span>register, xxxxxxxx</span> * register = Register to store the re..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read4 </span>register, xxxxxxxx</span> * register = Register to store the result into * xxxxxxxx = Memory address to read from ==Use== Reads a 4-byte value from an arbitrary location in memory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read4 </span>R100, DEADBEEF <span style='color:orange'>// Reads a dword from address 0xDEADBEEF and stores it into R100.</span> <span style='color:green'> ret </span> </span> ==Also see== [[read1]], [[read2]], [[write1]], [[write2]], [[write4]] ed873002c8cb0b3cbedbefe1ee45c09450aea811 Read global flag 0 1609 1975 1974 2013-03-16T02:33:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span> xxxxxxxx, register1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = Register to store the value of global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 44c34d16639e7f46c84677e41e62e7b6f8353808 1974 1973 2013-03-16T02:29:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span> xxxxxxxx, register1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = Register to store the value of global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 0e9480f8fc42dcea3553a31ece8374c05130d2a9 1973 1972 2013-03-16T02:28:44Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span> xxxxxxxx, register 1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = Register to store the value of global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 6b86fb81e738edc14cc8fa10db7e894e1921e5d9 1972 1971 2013-03-16T02:28:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span>xxxxxxxx, register 1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = Register to store the value of global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 948c3cf83fea45ecda7a555233463196840c6f10 1971 1970 2013-03-16T02:27:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span>xxxxxxxx, register 1</span> * ''T_Dword'' = Guild card flag number to use. * ''Register 1'' = Register to store the value of global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 8e1b35c0459862d56a505bafd38e17bef4634ce4 1970 1969 2013-03-16T02:26:58Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span>xxxxxxxx, register 1</span> * ''T_Dword'' = Guild card flag number to use. * ''Register 1'' = Register to store the value of global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores Global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] fa246adffa6cc109210c871f64125b2e24a8ab0e 1969 2013-03-16T02:24:36Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>read_global_flag</span>xxxxxxxx, register 1</span> * ''T_Dword'' = Guild card flag number to use. * ''Register 1'' = Register to store the value of guild card flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores Global flag number 1's value in Register 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] cda17762793a2d96f93321a272488bda5952ae57 Recobox 0 2266 4279 3728 2022-09-30T21:44:16Z Ender 20403 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Recon Floating Height''' - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with '''X Rotation Code''' of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point. * '''(2) Recon Revolving Range''' - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating. * '''(3) - Unused. * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''(5) - Unused. * '''(6) X Rotation Code''' - Rotation on the X axis. ** ''0 = 0 degree rotation'' ** ''1 = 180 degree rotation'' ** ''2 = 90 degree rotation'' 634671af7a04f3289b4fc2b55d9bfe933834cce2 3728 3685 2018-08-05T03:58:55Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''(6) X Rotation Code''' - Rotation on the X axis. ** ''0 = 0 degree rotation'' ** ''1 = 180 degree rotation'' ** ''2 = 90 degree rotation'' e2167544cd4d75ba392cd7b63d96bd4955672325 3685 3624 2018-08-05T00:32:00Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''(6) X Rotation Code''' - Rotation on the X axis. ** 0 = 0 degree rotation ** 1 = 180 degree rotation ** 2 = 90 degree rotation b71ee1755e29c4554a47eeef0fa4c87118a0952d 3624 3623 2018-08-04T21:56:49Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''(6) X Rotation Code''' - Rotation on the X axis. ** 0 = 0 degree rotation ** 1 = 180 degree rotation ** 2 = 90 degree rotation ea8c142720fa0bd2685fb6bc9b3ff9d9a5614b7f 3623 3612 2018-08-04T21:56:33Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''(6) X Rotation Code''' - Rotation on the X axis. ** 0 = 0 degree rotation ** 1 = 180 degree rotation ** 2 = 90 degrees 70a355a752147f85dc4e55920617ca0ad328b76b 3612 3553 2018-08-04T19:05:11Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''(6) X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) 8864d21d5f3f27ae829949b4678729f607d2a276 3553 3528 2018-08-04T16:01:54Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''2''' - Unknown * '''3''' - Unknown * '''Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''5''' - Unknown * '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) 29697f9636e2c480d0f4e91bf32a201e96fb2d68 3528 3526 2018-08-04T15:46:31Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] ==Parameters== * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''2''' - Unknown * '''3''' - Unknown * '''Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''5''' - Unknown * '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) 22dc8208dec5cf23df307fafb987c2a2cb3ba434 3526 3508 2018-08-04T15:45:44Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Recobox. ==Parameters== * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. Do not change. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''2''' - Unknown * '''3''' - Unknown * '''Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''5''' - Unknown * '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) 87708dbb9dd363859328c0464663ae6ae60988b8 3508 3500 2018-08-04T15:31:21Z Lemon 20113 Reformatted wikitext text/x-wiki ==Use== Recobox. ==Parameters== * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Recon Floating Height''' - Defines the height at which child Recon's should hover at. * '''2''' - Unknown * '''3''' - Unknown * '''Number of Active Children''' - Defines the max number of Recon to deploy at once. * '''5''' - Unknown * '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) 1633c137b96b0daedb6fab689b808a7bce402c92 3500 2018-08-04T13:56:29Z Lemon 20113 Created page with "==Use== Recobox. ==Parameters== * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. * '''Child Count''' - Defines the max number of Recon to spawn from..." wikitext text/x-wiki ==Use== Recobox. ==Parameters== * '''Skin''' - Value = 223, object ID. Defines this object as a Recobox. * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''1''' - Recon Floating Height. * '''2''' - Unknown * '''3''' - Unknown * '''4''' - Number of active children. Defines the max number of Recon to deploy at once. * '''5''' - Unknown * '''6''' - X Rotation. Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) b709e1083970a1bbfe47b3960ee24b6cdc594719 Reservedregisters 0 1567 4315 4216 2022-12-27T23:52:38Z Ender 20403 Clarify which registers are reserved and which are good practice. wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. These are registers that always have a special purpose. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R79 = Used to hide show quest board item 5. (Set true. Clear false.) R253 = Is the quest failure flag. (If set quest failed.) R255 = Is the quest success flag. (If set quest cleared.) There are other registers that Sega typically used for storing special values and it may be a good practice to follow the convention. However, none of these are required to be used in this manner. R0 = In older Sega quests, often indicates whether the quest has begun (finished quest giver dialogue). In later Sega quests, typically used as a function return value because it's not affected by va_start/va_end. R250 = Local client's slot number. R252 = The difficulty level. R254 = Quest completed and talking to the quest giver will cause the dialogue that sets R255. 79710fd5951273bc00294ed44b321bfdf6e12acc 4216 2113 2022-06-10T21:40:08Z Kayak 20397 /* Reserved Registers */ wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R0 = Says the quest has begun. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R79 = Used to hide show quest board item 5. (Set true. Clear false.) R250 = Player slot number. R253 = Is the quest failure flag. (If set quest failed.) R255 = Is the quest success flag. (If set quest cleared.) a24683a9abcd6532ca9a2e8ef1f834dcfadca41b 2113 1986 2013-03-18T10:36:14Z Japanaman2 222 wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R0 = Says the quest has begun. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R250 = Player slot number. R253 = Is the quest failure flag. (If set quest failed.) R255 = Is the quest success flag. (If set quest cleared.) 8d06fbe358137e2cb744b9d84f50e85666eaa8ab 1986 1984 2013-03-16T16:01:46Z Japanaman2 222 wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R0 = Says the quest has begun. R74 = Used to hide show quest board item 0. (Set true. Clear false.) R75 = Used to hide show quest board item 1. (Set true. Clear false.) R76 = Used to hide show quest board item 2. (Set true. Clear false.) R77 = Used to hide show quest board item 3. (Set true. Clear false.) R78 = Used to hide show quest board item 4. (Set true. Clear false.) R250 = Player slot number. R253 = Is the quest failure flag. (If set quest failed). R255 = Is the quest success flag. (If set quest cleared). 7644758873cb6f53f90762a3db84023b913f4457 1984 1983 2013-03-16T15:57:28Z Japanaman2 222 wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R0 : Says the quest has begun. R74 : Used to hide show quest board item 0. (Set true. Clear false.) R75 : Used to hide show quest board item 1. (Set true. Clear false.) R76 : Used to hide show quest board item 2. (Set true. Clear false.) R77 : Used to hide show quest board item 3. (Set true. Clear false.) R78 : Used to hide show quest board item 4. (Set true. Clear false.) R250 : Player slot number. R253 : Is the quest failure flag. (If set quest failed). R255 : Is the quest success flag. (If set quest cleared). 35c12d25b606ea5df186c45161b60c5a32336988 1983 1982 2013-03-16T15:46:49Z Japanaman2 222 wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R0 : Says the quest has begun. R74 : Used to hide show quest board item 0. (Set true. Clear false.) R75 : Used to hide show quest board item 1. (Set true. Clear false.) R76 : Used to hide show quest board item 2. (Set true. Clear false.) R77 : Used to hide show quest board item 3. (Set true. Clear false.) R78 : Used to hide show quest board item 4. (Set true. Clear false.) R250 : Player slot number. R253 : Is the quest failure flag. (If true quest failed). R255 : Is the quest success flag. (If true quest cleared). fb0494ae69f39f8ee336a662e548135596558db8 1982 1881 2013-03-16T15:38:55Z Japanaman2 222 wikitext text/x-wiki ==Reserved Registers== This page is for the main reserved registers. For the Barebones quests list of reserved registers see [[Barebones registers lists]]. R0 : Says the quest has begun. R74 : Used to hide show quest board item 0. (Set true. Clear false.) R75 : Used to hide show quest board item 1. (Set true. Clear false.) R76 : Used to hide show quest board item 2. (Set true. Clear false.) R77 : Used to hide show quest board item 3. (Set true. Clear false.) R78 : Used to hide show quest board item 4. (Set true. Clear false.) R250 : Player slot number. R253 : Is the quest failure flag. (If true quest failed). R255 : Is the quest success flag. (If true quest cleared). d189ed1b247c524427714a72354c9b463ffd1cff 1881 1878 2013-02-15T19:37:40Z Japanaman2 222 /* Reserved Registers */ wikitext text/x-wiki ==Reserved Registers== R0 : Says the quest has begun. R74 : Used to hide show quest board item 0. (Set true. Clear false.) R75 : Used to hide show quest board item 1. (Set true. Clear false.) R76 : Used to hide show quest board item 2. (Set true. Clear false.) R77 : Used to hide show quest board item 3. (Set true. Clear false.) R78 : Used to hide show quest board item 4. (Set true. Clear false.) R250 : Player slot number. R253 : Is the quest failure flag. (If true quest failed). R255 : Is the quest success flag. (If true quest cleared). b57003ae8de282f314f5fd7c1340dd038320a1f3 1878 2013-02-15T17:03:51Z Tofuman 2 wikitext text/x-wiki ==Reserved Registers== R250 : Player slot number 4dbe398af55de42cf49d9b9bd003bdbdaafdb843 Reset kills 0 2358 4009 4008 2021-05-05T15:13:37Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>reset_kills </span>register1</span> * register1 = Register containing the index of the player ==Use== Resets the player's kill count. You can also set register1 to R250 with [[get_slotnumber]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> <span style='color:green'> reset_kills </span>R250 <span style='color:orange'>// Resets the # of kills for player slot given.</span> <span style='color:green'> ret </span> </span> ==Also See== [[leti]] [[get_slotnumber]] [[ret]] f58ea7755304497d96c145deea48c99c7ef55f33 4008 4007 2021-05-05T15:13:27Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>reset_kills </span>register1</span> * register1 = Register containing the index of the player ==Use== Resets the player's kill count. You can also set register1 to R250 with [[get_slotnumber]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> <span style='color:green'> unknownF82A </span>R250 <span style='color:orange'>// Resets the # of kills for player slot given.</span> <span style='color:green'> ret </span> </span> ==Also See== [[leti]] [[get_slotnumber]] [[ret]] 61e2172c0e20cbb578cc7c349b8d81f4152001a9 4007 2021-05-05T15:13:14Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF82A </span>register1</span> * register1 = Register containing the in..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF82A </span>register1</span> * register1 = Register containing the index of the player ==Use== Resets the player's kill count. You can also set register1 to R250 with [[get_slotnumber]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> <span style='color:green'> unknownF82A </span>R250 <span style='color:orange'>// Resets the # of kills for player slot given.</span> <span style='color:green'> ret </span> </span> ==Also See== [[leti]] [[get_slotnumber]] [[ret]] 975dfb11036ec6edec0ab35bd23f8c54cd3b699a Restore hp 0 1764 2421 2419 2013-04-28T22:12:00Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>restore_hp </span></span> * ''None'' ==Use== Used to fully restore the hit points of the player who encounters this op code in the script. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>restore_hp </span> <span style='color:orange'>//Used to fully restore the hit points of the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 7789424756ee5270560168123ef3549e010db9b8 2419 2013-04-28T22:10:35Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>restore_hp </span></span> * ''None'' ==Use== Used to fully restore the hit points of the player who encounters this op code in the script. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>restore_hp </span> <span style='color:orange'>//Used to fully restore the hit points of the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 499a5a87499716351b15a4dfe19b4369eec04df3 Restore paletteX 0 1828 2575 2013-05-23T18:23:00Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>restore_paletteX </span>register</span> * ''register'' = Reserved register 250 players slot number. ==Use== Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 1981507de756385f4b0baac822b88365ec201f52 Restore tp 0 1765 2420 2013-04-28T22:11:52Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>restore_tp </span></span> * ''None'' ==Use== Used to fully restore the technique points of the player who encounters this op code in the script. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>restore_tp </span> <span style='color:orange'>//Used to fully restore the technique points of the player who encounters this op code in the script.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] eafad83d90a78ebcc0f967693df1629e629cb40d Ret 0 1376 1567 1533 2011-03-28T07:16:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> * ''None'' ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Also see== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[leti]] 75d73634ca83e31e77ffeb33aca11e0d8b6b4ec1 1533 1462 2011-03-25T11:58:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> * ''None'' ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>//Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>//Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[leti]] 40dfed62bc57e85fc435bd3979b1f89eb3e8906a 1462 1461 2011-03-24T12:34:57Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> * ''None'' ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[leti]] 62e1514e1c3c75de790d9158844e659a3dcd061d 1461 1439 2011-03-24T12:34:47Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> * None ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[leti]] 653d080eb3adf893a04ec4057b00d2a3cf986cd8 1439 1438 2011-03-24T09:06:51Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> ==Format== * None ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]], [[leti]] 7459ee140c3ed7c2d3c495aec35c8c5bfcf47bb6 1438 1437 2011-03-24T09:06:25Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> ==Format== * None ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)' <span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001' <span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret </span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]] e2b6b51319db4ff7b8fbb142c6f770cc0292c504 1437 1436 2011-03-24T09:05:49Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> ==Format== * None ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)'<span style='color:orange'>\\Display message that prints the value of R1</span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)'<span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001'<span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret</span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]] 8289376b84e50e7ab163f0b8ad3340cc953bae15 1436 2011-03-24T09:05:23Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ret</span></span> ==Format== * None ==Use== Used to return function back to caller ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span> 'You have seen this <R1> time(s)'<span style='color:orange'>\\Display message that prints the value of <R1></span> <span style='color:green'> call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> msg_add </span> 'You have seen this <R1> time(s)'<span style='color:orange'>\\Display message with the new value of R1</span> <span style='color:green'> mesend </span> <span style='color:green'> ret</span> <span style='color:blue'>101: </span><span style='color:green'>leti </span> R1, '00000001'<span style='color:orange'>\\Set R1 to 1</span> <span style='color:green'> ret</span><span style='color:orange'>\\Function will now return to caller. Function 100</span> </span> ==Related== [[add_msg]], [[mesend]], [[call]], [[window_msg]] 2caef5e7aee39ac0a3aa28d562095d27774d8cea Rev 0 1601 1957 2013-02-18T21:57:46Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>rev</span> register</span> * register = register to toggle ==Use== Used to toggle a register's boolean value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>rev </span>R1 <span style='color:orange'>//toggle R1 on</span> <span style='color:green'> window_msg </span>'r1 is equal to <r1>' <span style='color:orange'>//R1 is equal to 1</span> <span style='color:blue'> </span><span style='color:green'>rev </span>R1 <span style='color:orange'>//toggle R1 off</span> <span style='color:green'> add_msg </span>'r1 is equal to <r1>' <span style='color:orange'>//R1 is equal to 0</span> <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[add_msg]], [[winend]], [[ret]] d3b97efdf2443eb53e60b47e00d2efb5054b90f1 Rico Message Pod 0 2279 4021 3709 2021-05-13T02:27:30Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== A pod that displays a message for players who use it. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. * '''(5) Message ID''' - Message ID to be used with the "message" opcode. * '''(6) Function Label''' - Function to be called when the player interacts with the message pod. 603e1d9854a5cbea6edf5622d032ef1699fad75a 3709 3707 2018-08-05T03:16:40Z Lemon 20113 Undo revision 3707 by [[Special:Contributions/Lemon|Lemon]] ([[User talk:Lemon|talk]]) wikitext text/x-wiki ==Object== A pod that displays a message for players who use it. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. * '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod. * '''(6) Function Label''' - Both F5 and F6 must be set to the same value. df64e6b90fd048c5f2bb44e1c117accec0e313d6 3707 3666 2018-08-05T03:14:10Z Lemon 20113 wikitext text/x-wiki ==Object== Shrouds the area within the radius in a fog or darkening when a player is within the area. Only effects the players in range. Controlled with a door switch. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 24, object ID. Defines this object as a Fog Collision SW. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Radius''' - The area around the object that is effected by the fog. * '''(2) Unknown ''' - Should be set to 1. * '''(3) Start On''' - Boolean to determine if fog should start on or off. * '''(4) Fog ID''' - ID of the [[Fog filter]] to apply to those in the area * '''(5) Sudden Appearance''' - Boolean to determine if the fog should appear right away, or fade in. * '''(6) Switch ID ''' - The switch ID that controls the fog. 00eac4a7b71f612f3d469798a43da85752432381 3666 3650 2018-08-05T00:27:09Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== A pod that displays a message for players who use it. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. * '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod. * '''(6) Function Label''' - Both F5 and F6 must be set to the same value. df64e6b90fd048c5f2bb44e1c117accec0e313d6 3650 3646 2018-08-05T00:17:07Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== A pod that displays a message for players who use it. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. * '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod. * '''(6) Function Label''' - Both F5 and F6 must be set to the same value. 79da14a3b9562e79a5de952643799e0cb57a08ed 3646 3633 2018-08-05T00:15:57Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== A pod that displays a message for players who use it. ==Parameters== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. * '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod. * '''(6) Function Label''' - Both F5 and F6 must be set to the same value. c322d6a72153c751c725a95188e4780af1cbb551 3633 2018-08-04T23:32:20Z Lemon 20113 Created page with "==Object== A pod that displays a message for players who use it. ==Parameters== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not cha..." wikitext text/x-wiki ==Object== A pod that displays a message for players who use it. ==Parameters== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. * '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod. * '''(6) Function Label''' - Both F5 and F6 must be set to the same value. 53d44b2dded00b2ed0825574b907b9705bf10a93 Rotation Values 0 2256 3732 3731 2018-08-05T05:41:55Z RoySilverblade 20391 wikitext text/x-wiki Range of acceptable values is: -65535 through 65535 {| class="wikitable" style="text-align: right; width: 12em" |+ Rotation Values |- ! Desired Angle ! Required Input |- | 22.5° | 4096 |- | 45.0° | 8192 |- | 67.5° | 12288 |- | 90.0° | 16384 |- | 112.5° | 20480 |- | 135.0° | 24576 |- | 157.5° | 28672 |- | 180.0° | 32768 |- | 202.5° | 36864 |- | 225.0° | 40960 |- | 247.5° | 45056 |- | 270.0° | 49152 |- | 292.5° | 53248 |- | 325.0° | 57344 |} 435a2955da5c39df0fc7b8ca67b1e28447fdcc09 3731 3447 2018-08-05T05:01:31Z RoySilverblade 20391 /* Example Values */ wikitext text/x-wiki Range of acceptable values is: -65535 through 65535 ====Example Values==== * 22.5° - 4096 * 45.0° - 8192 * 67.5° - 12288 * 90.0° - 16384 * 112.5° - 20480 * 135.0° - 24576 * 157.5° - 28672 * 180.0° - 32768 * 202.5° - 36864 * 225.0° - 40960 * 247.5° - 45056 * 270.0° - 49152 * 292.5° - 53248 * 325.0° - 57344 41e674657db7ab799453296e071e1ea919550789 3447 2018-08-04T03:11:02Z RoySilverblade 20391 Rotation Values wikitext text/x-wiki Range of acceptable values is: -65535 through 65535 ====Example Values==== * 45° - 8192 * 90° - 16384 *135° - 24576 *180° - 32768 *225° - 40960 *270° - 49152 *325° - 57344 9092b044e24d61b8cdf395fcf8f5af597757bbc5 Run to coord 0 2319 4190 4189 2022-05-31T23:56:46Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' * ''register4 = Player Slot.'' * ''register5 = Player Slot. (Not needed on BB)'' ==Use== Used to make a player run to a specific destination. ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R4, 0000000 <span style='color:orange'>//Player slot used.</span> <span style='color:green'> leti </span>R5, 0000000 <span style='color:orange'>//Player slot used. (Not needed on BB)</span> <span style='color:green'> run_to_coord R1, R5 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] 855346b80a6855866c3cb0a137c69812dbc341b2 4189 4012 2022-05-31T23:56:06Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' ==Use== Used to make a player run to a specific destination. ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R4, 0000000 <span style='color:orange'>//Player slot used.</span> <span style='color:green'> leti </span>R5, 0000000 <span style='color:orange'>//Player slot used. (Not needed on BB)</span> <span style='color:green'> run_to_coord R1, R5 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] f89e0d3861141a8ea889ca576d9a5b29389ef8f1 4012 3879 2021-05-09T23:59:55Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' ==Use== Used to make a player run to a specific destination. ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number into Register 250</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> <span style='color:green'> run_to_coord R1, R250 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] c0642a4c4fe0d73769b41843a1e3da6910412bda 3879 3878 2020-11-25T04:59:11Z Kayak 20397 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' ==Use== Used to make a player run to a specific destination. ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number into Register 250</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> <span style='color:green'> run_to_coord R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]], [[get_slotnumber]], [[reservedregisters]] fd285ad655241abe03c15896f3b0cec891338a0a 3878 2020-11-25T04:57:30Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination loca..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>run_to_coord</span> register1</span> * ''register1 = Player destination location x co cords.'' * ''register2 = Player destination location y co cords.'' * ''register3 = Player destination location z co cords.'' ==Use== Used to make a player run to a specific destination. ==Example== <span style='color:orange'>//This opcode is used to move the player to a specific place on the map.</span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number into Register 250</span> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000115 <span style='color:orange'>//X coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R2, 00000020 <span style='color:orange'>//Y coordinate of the destination of where you want the player to run.</span> <span style='color:green'> leti </span>R3, 0000004B <span style='color:orange'>//Z coordinate of the destination of where you want the player to run.</span> <span style='color:green'> run_to_coord R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the player movement.</span> <span style='color:green'> ret </span> ==Also see== [[leti]], [[ret]], [[get_slotnumber]], [[Reserved Registers]] 14c9374c7c070db021b20314a2876a7d081b86ee Saw 0 2420 4277 4274 2022-09-30T21:12:52Z Ender 20403 wikitext text/x-wiki ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 527 * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - Unused * '''(2) Damage''' - The base power for the damage collision will do. Scaled by 1x, 2x, 3x, 6x depending on difficulty. The final damage dealt is the scaled value divided by 5. * '''(3) Model''' - Set to 0 for a small saw and >= 1 for a large saw. * '''(4) Switch ID''' - Switch ID of the saw. When the switch is locked, the saw is active. When the switch is unlocked, the saw is inactive. * '''(5) Arc''' - Two separate fields of two bytes each. The upper two bytes are the full range of rotation and the lower two bytes are the integer angle of rotation each frame. * '''(6) Delay''' - The pause in seconds after the saw completes a cycle. If any bits are set in the upper two bytes, the saw will continually perform a full rotation regardless of the range specified by '''Arc'''. Setting to -1 will also achieve this effect. ca4652780c8516f9ab4758d07528f0aeb7c9b45c 4274 2022-09-30T21:07:34Z Ender 20403 Created page with "==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 527 * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y..." wikitext text/x-wiki ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 527 * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - Unused * '''(2) Damage''' - The base power for the damage collision will do. Scaled by 1x, 2x, 3x, 6x depending on difficulty. The final damage dealt is the scaled value divided by 5. * '''(3) Model''' - Set to 0 for a large saw and >= 1 for a small saw. * '''(4) Switch ID''' - Switch ID of the saw. When the switch is locked, the saw is active. When the switch is unlocked, the saw is inactive. * '''(5) Arc''' - Two separate fields of two bytes each. The upper two bytes are the full range of rotation and the lower two bytes are the integer angle of rotation each frame. * '''(6) Delay''' - The pause in seconds after the saw completes a cycle. If any bits are set in the upper two bytes, the saw will continually perform a full rotation regardless of the range specified by '''Arc'''. Setting to -1 will also achieve this effect. 837bbb9e51cc0199a32607904bea6342543afab1 Script Collision 0 2272 3647 3567 2018-08-05T00:16:20Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Collision Object that when triggered calls the designated 'Script Function'. ==Parameters== * '''Skin''' - Value = 18, object ID. Defines this invisible object as a Script Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. ==== Unique Arguments ==== * '''(3) Function Label''' - Label ID of the function to trigger. 9e04575b4b3ae8fddef20a7ef486debcb41eff2d 3567 3566 2018-08-04T16:10:17Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Collision Object that when triggered calls the designated 'Script Function'. ==Parameters== * '''Skin''' - Value = 18, object ID. Defines this invisible object as a Script Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Function Label (3)''' - Label ID of the function to trigger. bd81043891ae16008bf2f1836865cdedd7480c3d 3566 2018-08-04T16:10:04Z RoySilverblade 20391 Created page with "==Object== Collision Object that when triggered calls the designated 'Script Function'. ==Parameters== * '''Skin''' - Value = 18, object ID. Defines this invisible object as..." wikitext text/x-wiki ==Object== Collision Object that when triggered calls the designated 'Script Function'. ==Parameters== * '''Skin''' - Value = 18, object ID. Defines this invisible object as a Script Collision. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. * '''Function Label(3)''' - Label ID of the function to trigger. 9fe68c19176ccc999d1c9341f7fdbd83b45e6c3c Scroll text 0 1816 3980 2550 2021-04-09T14:07:53Z LunarFuror 20394 /* Values of scrolling speed options. */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>scroll_text </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_FLOAT, T_BREG, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin just like in chat box.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. (Text will start scrolling from the last line of the box until it reaches the top of the chat box.) * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will scroll text with no underlay. * ''T_FLOAT'' = Scrolling speed options. ==Values of scrolling speed options.== 00000000 = Won't scroll message. 00000001 = Normal scroll speed. 00000002 = Fast scroll speed. * ''T_BREG'' = Register to set to 00000001 when the message has finished scrolling * ''T_STR'' = Text string what you want your message to say goes here.* ** See list of [[Special characters]] ==Use== Used to display a scrolling text message. (Note: If you want to thread a scrolling message use [[thread_stg]] for the floors you want your message threaded on. The window message(s) will close upon changing floors.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 0000000A, 00000006, 00000002, 1, R1, This is a<cr>scrolling text<cr>message. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101. (If scrolling message has not finished keep waiting until it does.).</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] 83d3f744610b457279a62ac7e8024df7d862dda8 2550 2549 2013-05-09T02:05:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>scroll_text </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_FLOAT, T_BREG, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin just like in chat box.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. (Text will start scrolling from the last line of the box until it reaches the top of the chat box.) * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will scroll text with no underlay. * ''T_FLOAT'' = Scrolling speed options. ==Values of scrolling speed options.== 00000000 = Won't scroll message. 00000001 = Normal scroll speed. 00000002 = Fast scroll speed. * ''T_BREG'' = Register to set to 00000001 when the message has finished scrolling * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a scrolling text message. (Note: If you want to thread a scrolling message use [[thread_stg]] for the floors you want your message threaded on. The window message(s) will close upon changing floors.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 0000000A, 00000006, 00000002, 1, R1, This is a<cr>scrolling text<cr>message. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101. (If scrolling message has not finished keep waiting until it does.).</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] 0b2967e3ff18cbc6c0584cebc03a2704cf2aeda2 2549 2548 2013-05-09T02:03:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>scroll_text </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_FLOAT, T_BREG, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin just like in chat box.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. (Text will start scrolling from the last line of the box until it reaches the top of the chat box.) box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will scroll text with no underlay. * ''T_FLOAT'' = Scrolling speed options. ==Values of scrolling speed options.== 00000000 = Won't scroll message. 00000001 = Normal scroll speed. 00000002 = Fast scroll speed. * ''T_BREG'' = Register to set to 00000001 when the message has finished scrolling * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a scrolling text message. (Note: If you want to thread a scrolling message use [[thread_stg]] for the floors you want your message threaded on. The window message(s) will close upon changing floors.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 0000000A, 00000006, 00000002, 1, R1, This is a<cr>scrolling text<cr>message. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101. (If scrolling message has not finished keep waiting until it does.).</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] 6be6040bc6e58e84b613a85b70c6e12610e6298f 2548 2547 2013-05-09T01:41:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>scroll_text </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_FLOAT, T_BREG, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin just like in chat box.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. (Text will start scrolling from the last line of the box until it reaches the top of the chat box.) box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will scroll text with no underlay. * ''T_FLOAT'' = Scrolling speed options. ==Values of scrolling speed options.== 00000000 = Won't scroll message. 00000001 = Normal scroll speed. 00000002 = Fast scroll speed. * ''T_BREG'' = Register to set to 00000001 when the message has finished scrolling * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a scrolling text message. (Note: If you want to thread a scrolling message use [[thread _stg]] for the floors you want your message threaded on. The window message(s) will close upon changing floors.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 0000000A, 00000006, 00000002, 1, R1, This is a<cr>scrolling text<cr>message. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101. (If scrolling message has not finished keep waiting until it does.).</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] b809f8f9b5ae4bd991f5314d5c98c92fee1eea2a 2547 2546 2013-05-09T01:38:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>scroll_text </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_FLOAT, T_BREG, T_STR</span> * ''T_DWORD1'' = Left, right screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = Up, down screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin just like in chat box.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. (Text will start scrolling from the last line of the box until it reaches the top of the chat box.) box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will scroll text with no underlay. * ''T_FLOAT'' = Scrolling speed options. ==Values of scrolling speed options.== 00000000 = Won't scroll message. 00000001 = Normal scroll speed. 00000002 = Fast scroll speed. * ''T_T_BREG'' = Register to set to 00000001 when the message has finished scrolling * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a scrolling text message. (Note: If you want to thread a scrolling message use [[thread _stg]] for the floors you want your message threaded on. The window message(s) will close upon changing floors.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 0000000A, 00000006, 00000002, 1, R1, This is a<cr>scrolling text<cr>message. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101. (If scrolling message has not finished keep waiting until it does.).</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] d6cefdf471c4ae2bf939f08e5b3cba84a07a9e7f 2546 2013-05-09T01:29:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>scroll_text </span>T_DWORD1, T_DWORD2, T_DWORD3, T_DWORD4, T_DWORD5, T_FLOAT, T_BREG, T_STR</span> * ''T_DWORD1'' = <- -> screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD2'' = ^v screen position where the top left corner of chat box will appear on screen. (00000000 is the top left corner of the screen.) * ''T_DWORD3'' = Chat box with. Ending margin of the chat box. (Word wrap will kick in if you run over your end margin just like in chat box.) * ''T_DWORD4'' = Chat box hight. Columns of the chat box. (Text will start scrolling from the last line of the box until it reaches the top of the chat box.) box. * ''T_DWORD5'' = Windowed options. ==Values of windowed options.== 00000000 = Windowed white window message style. 00000001 = Windowed chat box style. 00000002 = Not windowed will scroll text with no underlay. * ''T_FLOAT'' = Scrolling speed options. ==Values of scrolling speed options.== 00000000 = Won't scroll message. 00000001 = Normal scroll speed. 00000002 = Fast scroll speed. * ''T_T_BREG'' = Register to set to 00000001 when the message has finished scrolling * ''T_STR'' = Text string what you want your message to say goes here. ==Use== Used to display a scrolling text message. (Note: If you want to thread a scrolling message use [[thread _stg]] for the floors you want your message threaded on. The window message(s) will close upon changing floors.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> scroll_text </span>000000C8, 000000C8, 0000000A, 00000006, 00000002, 1, R1, This is a<cr>scrolling text<cr>message. <span style='color:orange'>//Displays a scrolling text message.</span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame. (Yes 3 syncs are needed here!).</span> <span style='color:green'> jmpi_= </span>R1, 00000000, 101 <span style='color:orange'>//If register 1 equals 00000000 jump to function 101. (If scrolling message has not finished keep waiting until it does.).</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[sync]], [[jmpiue|jmpi_=]], [[winend]], [[clear]], [[ret]] 0d2567cf110e1c0ec65f6e4d6171825a36b55aff Se 0 1403 1604 2011-03-28T13:09:05Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>se </span>xxxxxxxx</span> * xxxxxxxx = Value of sound effect 00000000 (SE_SYS_CURSOR) 00000001 (SE_SYS_DECIDE) 00000002 (SE_PL_GETITEM) 00000003 (SE_SYS_WINOPEN) 00000004 (SE_SYS_WINCLOSE) 00000005 (SE_SYS_HUKIDASI) 00000006 (SE_SYS_WARNING) 00000007 (SE_SYS_CHAT1) 00000008 (SE_SYS_CHAT2) 00000009 (SE_SYS_CHAT3) 0000000A (SE_SYS_CHAT4) 0000000B (SE_SYS_CHAT5) 0000000C (SE_SYS_CHAT6) 0000000D (SE_SYS_CHAT7) 0000000E (SE_SYS_CHAT8) 0000000F (SE_SYS_LOADING) 00000010 (SE_SYS_LOADING_LIGHT) 00000011 (SE_SYS_USEITEM) 00000012 (SE_SYS_QUEST_OK) 00000013 (SE_SYS_QUEST_GIMON) 00000014 (SE_SYS_QUEST_GAAN) 00000015 (SE_SYS_QUEST_QUAKE) 00000016 (SE_SYS_CANCEL) 00000017 (SE_SYS_MAILREACH) 00000018 (SE_SYS_CLOCK) 00000019 (SE_SYS_WHISTLE) 0000001A (SE_SYS_TANMATU) 0000001B (SE_SYS_JAMING1) 0000001C (SE_SYS_JAMING2) 0000001D (SE_SYS_ALART) 0000001E (SE_SYS_LVUP) 0000001F (SE_SYS_LOCKOPEN) 00000020 (SE_SYS_SHATTER) 00000021 (SE_PROTO2_WALK) 00000022 (SE_PROTO2_ACTION1) 00000023 (SE_PROTO2_ACTION2) 00000024 (SE_PROTO2_LANDING) 00000025 (SE_PROTO2_ACTION3) 00000026 (SE_PROTO2_SWORD1) 00000027 (SE_PROTO2_SWORD2) 00000028 (SE_PROTO2_SWORD3) 00000029 (SE_PROTO2_WAVE1) 0000002A (SE_PROTO2_WAVE2) 0000002B (SE_PROTO2_FIND) 0000002C (SE_PROTO2_DRIVESTART) 0000002D (SE_PROTO2_DRIVENORMAL) 0000002E (SE_PROTO2_DRIVEWALK) 0000002F (SE_PROTO2_PBCHARGE) 00000030 (SE_PROTO2_PBSTART) 00000031 (SE_PROTO2_TENBATU) 00000032 (SE_PROTO2_TENBATUEXP) 00000033 (SE_PROTO2_CHANGE) 00000034 (SE_PROTO2_CHANGEOVER) 00000035 (SE_PROTO2_MAGREPLY) 00000036 (SE_PROTO2_MAGSAY) 00000037 (SE_PROTO2_MAGCRY) ==Use== Used to produce a sound effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>se </span>0000001E <span style='color:orange'>//Play level up sound effect</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 637dc903c16f0d395fffb8d2bd7b611938312111 Send statistic? 0 1850 2657 2652 2014-05-22T23:14:29Z Tofuman 2 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>send_statistic? </span>register1, register2, register3, register4, register5, register6, register7, register8</span> * ''register1'' = This register contains the value of whether or not the quest was completed successfully. * ''register2'' = This register contains the number of kills made during the quest. * ''register3'' = This register contains the time in seconds. * ''register4'' = This register contains the number of frames. * ''register5'' = This register contains the gender of the player. * ''register6'' = This register contains the characters class (race). * ''register7'' = This register contains the characters class (class type: HU/RA/FO). * ''register8'' = This register contains flag for whether or not hacking/tampering was detected. ''NOTE: While you can put any values into send_statistic? and in any order, the above is what Sega tend to use the value for.'' ==Use== This Opcode <b>must</b> be used after [[prepare_statistic?]]. It informs the ship of the quest scores. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[prepare_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] c205aa8584387d0042f824fbce30aa9906a9d668 2652 2014-05-22T23:01:45Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>send_statistic? </span>register1, register2, register3, register4, register5, register6, register7, register8</span> * ''register1'' = This register contains the value of whether or not the quest was completed successfully. * ''register2'' = This register contains the number of kills made during the quest. * ''register3'' = This register contains the time in seconds. * ''register4'' = This register contains the number of frames. * ''register5'' = This register contains the gender of the player. * ''register6'' = This register contains the characters class. * ''register7'' = This register contains the characters class. * ''register8'' = This register contains flag for whether or not hacking/tampering was detected. ''NOTE: While you can put any values into send_statistic? and in any order, the above is what Sega tend to use the value for.'' ==Use== This Opcode <b>must</b> be used after [[prepare_statistic?]]. It informs the ship of the quest scores. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R100, 00000001 <span style='color:orange'>//Quest number 1. This is validated by the Ship so an incorrect number will return an error.</span> <span style='color:darkred'> prepare_statistic? </span>R100, 200, 210 <span style='color:darkred'> send_statistic? </span>R1, R2, R3, R4, R5, R6, R7, R8 <span style='color:green'> clear </span>R10 <span style='color:green'> clear </span>R11 <span style='color:green'> clear </span>R12 <span style='color:blue'>101: </span><span style='color:green'>sync</span> <span style='color:green'> addi </span>R10, 000000001 <span style='color:green'> jmpi_>= </span>R10, 00000012C, 110 <span style='color:orange'>//If loop has run for 300 frames (10 Seconds)</span> <span style='color:green'> jmpi_= </span>R11, 000000001, 120 <span style='color:green'> jmpi_= </span>R12, 000000000, 101 <span style='color:green'> window_msg </span>'The Ship has responded and has requested to open thread on success function' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'There has been no response from the ship. Timed out.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>120: </span><span style='color:green'>window_msg </span>'There has been an error. Ship has requested to open thread on failure function.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>200: </span><span style='color:green'>set </span>R12 <span style='color:orange'>//Received successful response from Ship.</span> <span style='color:green'> ret </span> <span style='color:blue'>210: </span><span style='color:green'>set </span>R11 <span style='color:orange'>//Received failure response from Ship.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[prepare_statistic?]], [[clear]], [[sync]], [[addi]], [[jmpiuge|jmpi_>=]], [[jmpiue|jmpi_=]], [[jmp]], [[window_msg]], [[winend]], [[set]], [[ret]] b15c7840c3076da7af7eee53c567e97a87b5a441 Set 0 1398 1597 1596 2011-03-28T07:45:08Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!<cr>Unless Function 101 is called of course...' <span style='color:green'> winend </span> <span style='color:green'> set </span>R1 <span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>clear </span>R1 <span style='color:orange'>//Clear R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[clear]], [[ret]] 42cf9265bd5628288710057eb74a4c917e3ab8e4 1596 1595 2011-03-28T07:44:54Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!<cr>Unless Function 101 is called of course...' <span style='color:green'> winend </span> <span style='color:green'> set </span>R1<span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>clear </span>R1<span style='color:orange'>//Clear R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[clear]], [[ret]] 13d886f8fb8bc9780034be4dd60b2e48599569fd 1595 1594 2011-03-28T07:44:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!<cr>Unless Function 101 is called of course...' <span style='color:green'> winend </span> <span style='color:green'> set R1 </span><span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>clear </span>R1<span style='color:orange'>//Clear R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[clear]], [[ret]] ef135123d5afa225903c5b2e0dc3f0c41f140e52 1594 1591 2011-03-28T07:44:30Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!<cr>Unless Function 101 is called of course...' <span style='color:green'> winend </span> <span style='color:green'> set R1 </span><span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span> <span style='color:green'>clear </span>R1<span style='color:orange'>//Clear R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[clear]], [[ret]] 8e4e79c82d4ba892025ed0750e1fa97c378b0281 1591 1590 2011-03-28T07:37:29Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!' <span style='color:green'> winend </span> <span style='color:green'> set R1 </span><span style='color:orange'>//Set R1 to 1</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[ret]] 48413fbd9095b148a524efbcf5280e30e2b673d8 1590 1589 2011-03-28T07:36:35Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!' <span style='color:green'> winend </span> <span style='color:green'> set R1 </span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[window_msg]], [[winend]], [[ret]] 4ebef0f4b08bc18626145faab7f579bc307a3bec 1589 2011-03-28T07:36:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set</span> register</span> * register = register to set ==Use== Used to set a register to a boolean value of 1 (true). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R1, 00000001, 1 <span style='color:orange'>//If Register R1 equals 1 jump to 1</span> <span style='color:green'> window_msg </span>'This is a one time only message!' <span style='color:green'> winend </span> <span style='color:green'> set R1 </span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpi_=|jmpiue]], [[window_msg]], [[winend]], [[ret]] 1c1dbe43071682cfa9e126937ab39a90d1b9259e Set chat callback? 0 2408 4299 4298 2022-11-12T20:36:49Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_chat_callback</span> register1, STR</span> * ''register1 = X coordinate of the radius.'' * ''register2 = Y coordinate of the radius.'' * ''register3 = Z coordinate of the radius.'' * ''register4 = Size of Radius.'' * ''register5 = # of Function to call.'' * ''STR = Phrase to check for in order to call a function ==Use== Similar to an [[at_coords_call]], it defines a space on the map to call a function if a certain phrase is said within the defined radius. * **NOTE** The String you use cannot have any spaces in it, or contain a capital letter. d81fb890da723fe15a8e5fb10c3f6b90bdbded4a 4298 4297 2022-11-12T20:36:23Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_chat_callback</span> register1, STR</span> * ''register1 = X coordinate of the radius.'' * ''register2 = Y coordinate of the radius.'' * ''register3 = Z coordinate of the radius.'' * ''register4 = Size of Radius.'' * ''register5 = # of Function to call.'' * ''STR = Phrase to check for in order to call a function ==Use== Similar to an [[at_coords_call]], it defines a space on the map to call a function if a certain phrase is said within the defined radius. *NOTE The String you use cannot have any spaces in it, or contain a capital letter. 171a4725330769dda1829d0c2b8ed64b689d1fa8 4297 4208 2022-11-12T20:36:15Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_chat_callback</span> register1, STR</span> * ''register1 = X coordinate of the radius.'' * ''register2 = Y coordinate of the radius.'' * ''register3 = Z coordinate of the radius.'' * ''register4 = Size of Radius.'' * ''register5 = # of Function to call.'' * ''STR = Phrase to check for in order to call a function ==Use== Similar to an [[at_coords_call]], it defines a space on the map to call a function if a certain phrase is said within the defined radius. *NOTE* The String you use cannot have any spaces in it, or contain a capital letter. 654bed049e0de53ecdd80433dc4e7b9276dff460 4208 2022-06-10T02:21:42Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_chat_callback</span> register1, STR</span> * ''register1 = X coordinate of..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_chat_callback</span> register1, STR</span> * ''register1 = X coordinate of the radius.'' * ''register2 = Y coordinate of the radius.'' * ''register3 = Z coordinate of the radius.'' * ''register4 = Size of Radius.'' * ''register5 = # of Function to call.'' * ''STR = Phrase to check for in order to call a function ==Use== Similar to an [[at_coords_call]], it defines a space on the map to call a function if a certain phrase is said within the defined radius. 7549b125fb70530cec956d66bc90e62a876a1b34 Set episode 0 1604 1961 1960 2013-02-19T13:20:36Z Tofuman 2 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:brown'>set_episode </span>[episode]</span> * ''[episode] = Integer value for episode'' ==Use== Used to declare which episode the quest is in. '''Must be declared in function 0'''. Either directly or indirectly using [[call]] or [[jmp]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000000 <span style='color:orange'>//Episode 1</span> <span style='color:green'> </span>... </span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000001 <span style='color:orange'>//Episode 2</span> <span style='color:green'> </span>... </span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000002 <span style='color:orange'>//Episode 4</span> <span style='color:green'> </span>... </span> ==Also see== [[functions|Function 0]] 2ff59e08334b46dcad591834e776a97e12c41c2c 1960 2013-02-19T13:19:56Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:brown'>set_episode </span>[episode]</span> * ''[episode] = Integer value for episode'' ==Use== Used to declare which episode the quest is in. '''Must be declared in function 0'''. Either directly or indirectly using [[call]] or [[jmp]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000000 <span style='color:orange'>//Episode 1</span> <span style='color:green'> </span>... </span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000001 <span style='color:orange'>//Episode 2</span> <span style='color:green'> </span>... </span> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000002 <span style='color:orange'>//Episode 4</span> <span style='color:green'> </span>... </span> ==Also see== ''None'' e17eb4c7e6e82a87515fb98c831af6538b106d42 Set floor handler 0 1579 1924 1906 2013-02-16T03:13:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_floor_handler</span> xxxxxxxx, Function</span> * ''xxxxxxxx (DWORD) = Hex value of the floor.'' * ''Function = Function to call.'' ==Use== Used to call a Function as soon as the players enters a floor. Floor hex values. Episode 1: 00000000 Pioneer 2 00000001 Forest 1 00000002 Forest 2 00000003 Cave 1 00000004 Cave 2 00000005 Cave 3 00000006 Mine 1 00000007 Mine 2 00000008 Ruins 1 00000009 Ruins 2 0000000A Ruins 3 0000000B Dragon 0000000C De Rol Le 0000000D Vol Opt 0000000E Falz 0000000F Lobby 00000010 BATTLE spaceship 00000011 BATTLE temple Episode 2: 00000012 Labo 00000013 Temple alpha 00000014 Temple beta 00000015 Space Ship alpha 00000016 Space Ship beta 00000017 CCA 00000018 Jungle east 00000019 Jungle north 0000001A Mountains 0000001B Seaside 0000001C Seabed upper 0000001D Seabed lower 0000001E Gal Gryphon 0000001F Olga Flow 00000020 Barba ray 00000021 Gol dragon 00000022 Seaside night 00000023 Tower Episode 4: 00000024 Wilds route 1 00000025 Wilds 2 00000026 Wilds 3 00000027 Wilds 4 00000028 Crater 00000029 Desert 1 0000002A Desert 2 0000002B Desert 3 0000002C EP4 Boss 0000002D EP4 Pioneer 2 ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_floor_handler </span>00000001, 1 <span style='color:orange'>//Calls Function 1 when the player enters floor 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> </span> ==Also see== [[ret]] 0e99834c342e9f05bb052839cc6784b0730d7e75 1906 1905 2013-02-16T00:14:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_floor_handler</span> xxxxxxxx, Function</span> * ''xxxxxxxx (DWORD) = Hex value of the floor.'' * ''Function = Function to call.'' ==Use== Used to call a Function as soon as the players enters a floor. Floor hex values. Episode 1: 00000000 Pioneer 2 00000001 Forest 1 00000002 Forest 2 00000003 Cave 1 00000004 Cave 2 00000005 Cave 3 00000006 Mine 1 00000007 Mine 2 00000008 Ruins 1 00000009 Ruins 2 0000000A Ruins 3 0000000B Dragon 0000000C De Rol Le 0000000D Vol Opt 0000000E Falz 0000000F Lobby 00000010 BATTLE spaceship 00000011 BATTLE temple Episode 2: 00000012 Labo 00000013 Temple alpha 00000014 Temple beta 00000015 Space Ship alpha 00000016 Space Ship beta 00000017 CCA 00000018 Jungle east 00000019 Jungle north 0000001A Mountains 0000001B Seaside 0000001C Seabed upper 0000001D Seabed lower 0000001E Gal Gryphon 0000001F Olga Flow 00000020 Barba ray 00000021 Gol dragon 00000022 Seaside night 00000023 Tower Episode 4: 00000024 Wilds route 1 00000025 Wilds 2 00000026 Wilds 3 00000027 Wilds 4 00000028 Crater 00000029 Desert 1 0000002A Desert 2 0000002B Desert 3 0000002C EP4 Boss 0000002D EP4 Pioneer 2 ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_floor_handler </span>00000001, 1 <span style='color:orange'>//Calls Function 1 when the player enters forest 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> </span> ==Also see== [[ret]] db7517fcb7a08dd2f967a5ee5abe70720db5859b 1905 2013-02-16T00:13:01Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_floor_handler</span> xxxxxxxx, Function</span> * ''xxxxxxxx (DWORD) = Hex value of the floor.'' * ''Function = Function to call.'' ==Use== Used to call a Function as soon as the players enters a floor. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_floor_handler </span>00000001, 1 <span style='color:orange'>//Calls Function 1 when the player enters forest 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> </span> ==Also see== [[ret]] 4e57e6f4f8f030329391211793714af5daf1d99a Set mainwarp 0 1578 2489 1904 2013-05-01T22:27:55Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_mainwarp</span> xxxxxxxx</span> * ''xxxxxxxx (DWORD) = Hex value of the floor the main Ragol teleporter will allow access to.'' ==Use== Tells the main Ragol teleporter what floor(s) the player can access. Floor hex values. Episode 1: 00000000 Pioneer 2 00000001 Forest 1 00000002 Forest 2 00000003 Cave 1 00000004 Cave 2 00000005 Cave 3 00000006 Mine 1 00000007 Mine 2 00000008 Ruins 1 00000009 Ruins 2 0000000A Ruins 3 0000000B Dragon 0000000C De Rol Le 0000000D Vol Opt 0000000E Falz 0000000F Lobby 00000010 BATTLE spaceship 00000011 BATTLE temple Episode 2: 00000012 Labo 00000013 Temple alpha 00000014 Temple beta 00000015 Space Ship alpha 00000016 Space Ship beta 00000017 CCA 00000018 Jungle east 00000019 Jungle north 0000001A Mountains 0000001B Seaside 0000001C Seabed upper 0000001D Seabed lower 0000001E Gal Gryphon 0000001F Olga Flow 00000020 Barba ray 00000021 Gol dragon 00000022 Seaside night 00000023 Tower Episode 4: 00000024 Wilds route 1 00000025 Wilds 2 00000026 Wilds 3 00000027 Wilds 4 00000028 Crater 00000029 Desert 1 0000002A Desert 2 0000002B Desert 3 0000002C EP4 Boss 0000002D EP4 Pioneer 2 (To disallow access to a floor from the main Ragol teleporter see [[clear_mainwarp]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_mainwarp </span>00000001 <span style='color:orange'>//Allows the main Ragol teleporter to let the player access forest 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 70985249150ed523cf25b23a84a9b1e23e160676 1904 2013-02-15T23:54:49Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_mainwarp</span> xxxxxxxx</span> * ''xxxxxxxx (DWORD) = Hex value of the floor the main Ragol teleporter will allow access to.'' ==Use== Tells the main Ragol teleporter what floor(s) the player can access. Floor hex values. Episode 1: 00000000 Pioneer 2 00000001 Forest 1 00000002 Forest 2 00000003 Cave 1 00000004 Cave 2 00000005 Cave 3 00000006 Mine 1 00000007 Mine 2 00000008 Ruins 1 00000009 Ruins 2 0000000A Ruins 3 0000000B Dragon 0000000C De Rol Le 0000000D Vol Opt 0000000E Falz 0000000F Lobby 00000010 BATTLE spaceship 00000011 BATTLE temple Episode 2: 00000012 Labo 00000013 Temple alpha 00000014 Temple beta 00000015 Space Ship alpha 00000016 Space Ship beta 00000017 CCA 00000018 Jungle east 00000019 Jungle north 0000001A Mountains 0000001B Seaside 0000001C Seabed upper 0000001D Seabed lower 0000001E Gal Gryphon 0000001F Olga Flow 00000020 Barba ray 00000021 Gol dragon 00000022 Seaside night 00000023 Tower Episode 4: 00000024 Wilds route 1 00000025 Wilds 2 00000026 Wilds 3 00000027 Wilds 4 00000028 Crater 00000029 Desert 1 0000002A Desert 2 0000002B Desert 3 0000002C EP4 Boss 0000002D EP4 Pioneer 2 ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_mainwarp </span>00000001 <span style='color:orange'>//Allows the main Ragol teleporter to let the player access forest 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] e3477e27626d5eeeb0d16f98790b3dfd40a6bc23 Set motion blur 0 1799 2490 2013-05-02T00:09:46Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_motion_blur</span></span> * ''None'' ==Use== Used to make the camera have a motion blur effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:orange'>//Makes register 1 equal 00000001.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000000 1 <span style='color:orange'>//If register 1 equals 00000000 jump to function 1.</span> <span style='color:red'> set_motion_blur </span> <span style='color:orange'>//Makes the camera have a motion blur effect.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[set]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[clear]] f8874ab70cbbb084725e72518ae78a2b382914d5 Set obj param 0 1810 2530 2529 2013-05-05T08:05:08Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_obj_param </span>register1, register2</span> * ''register1'' = Start of continuous registers for leti arguments. 6 registers. 1st register = X position of the target cursor. 2nd register = Y position of the target cursor. 3rd register = Z position of the target cursor. 4th register = Radius, how close you have to be in order for the target to appear. 5th register = Function to call when spoken to. 6th register = How far off the ground the target cursor is. * ''register2'' = Register to store the target cursor information in. This register is to be used to remove the target cursor with [[del_obj_param]]. ==Use== Used to make a target able object that will call a function when spoken to. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000009E <span style='color:orange'>//Makes register 1 equal 0000009E.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, 000000E4 <span style='color:orange'>//Makes register 3 equal 000000E4.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> leti </span>R6, 0000000A <span style='color:orange'>//Makes register 6 equal 0000000A.</span> <span style='color:green'> set_obj_param </span>R1, R7 <span style='color:orange'>//Makes a target able object at x158, y0, z228, with a radius of 30, which will call function 101 when spoken to, the target cursor will appear 10 above ground.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>You have created<cr>a set_obj_param. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[window_msg]], [[winend]], [[del_obj_param]] 1e9635926c2a626986cfd402e9016e0c126f81ea 2529 2013-05-05T08:00:27Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_obj_param </span>register1, register2</span> * ''register1'' = Start of continuous registers for leti arguments. 6 registers. 1st register = X position of the target cursor. 2nd register = Y position of the target cursor. 3rd register = Z position of the target cursor. 4th register = Radius, how close you have to be in order for the target to appear. 5th register = Function to call when spoken to. 6th register = How far off the ground the target cursor is. * ''register2'' = Register to store the target cursor information in. This register is to be used to remove the target cursor with [[del_obj_param]]. ==Use== Used to make a target able object that will call a function when spoken to. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000009E <span style='color:orange'>//Makes register 1 equal 0000009E.</span> <span style='color:green'> leti </span>R2, 00000000 <span style='color:orange'>//Makes register 2 equal 00000000.</span> <span style='color:green'> leti </span>R3, 000000E4 <span style='color:orange'>//Makes register 3 equal 000000E4.</span> <span style='color:green'> leti </span>R4, 0000001E <span style='color:orange'>//Makes register 4 equal 0000001E.</span> <span style='color:green'> leti </span>R5, 00000065 <span style='color:orange'>//Makes register 5 equal 00000065.</span> <span style='color:green'> leti </span>R6, 0000000A <span style='color:orange'>//Makes register 6 equal 0000000A.</span> <span style='color:green'> set_obj_param </span>R1, R7 <span style='color:orange'>//Makes a target able object at x158, y0 ,z228 with a radius of 30 which will call function 101 when spoken to target cursor will appear 10 above ground.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>You have created<cr>a set_obj_param. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[window_msg]], [[winend]], [[del_obj_param]] 9a68e5d3bfc0f4bdf1cdae7a59e6e95621158ea5 Set paletteX callback 0 1818 2572 2558 2013-05-23T18:18:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register, function</span> * ''register'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated, enabled, and pressed. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] 1397739c7b02c6aaed39d635c178eb0c9a1f1746 2558 2557 2013-05-15T03:07:46Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register1, function</span> * ''register1'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated, enabled, and pressed. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> thread_stg </span>106 <span style='color:orange'>//Threads function 106 until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>106: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:red'> get_paletteX_activated </span>R250, R1 <span style='color:orange'>//Makes register 1 equal 00000000 if paletteX (or <- action palette) is not ready to be pressed. Makes register 1 equal 00000001 if paletteX (or <- action palette) is ready to be pressed.</span> <span style='color:green'> jmp </span>106 <span style='color:orange'>//Jumps to function 106.</span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[thread_stg]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[sync]], [[get_paletteX_activated]], [[jmp]], [[reservedregisters]] e76a2ee45761df69ff3a63d678efed477ef0749e 2557 2556 2013-05-15T01:35:10Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register1, function</span> * ''register1'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated, enabled, and pressed. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[reservedregisters]] 5e846a914d1e7244a1cc9b2f1f6f31ddec463b2a 2556 2555 2013-05-15T01:32:23Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register1, function</span> * ''register1'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated and enabled. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//Calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[reservedregisters]] 4cf07c853bb428c8b44395d6bc986d0329f96286 2555 2554 2013-05-15T01:31:45Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register1, function</span> * ''register1'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated and enabled. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105 <span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[reservedregisters]] 28dd418904a1da0b6ba7854d6ad954b6bb1aecc9 2554 2553 2013-05-15T01:31:19Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register1, function</span> * ''register1'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated and enabled. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250, 105<span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[reservedregisters]] ceed4222c3453ce26aac811f7d41662d1f7238db 2553 2013-05-15T01:29:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_paletteX_callback </span>register1, function</span> * ''register1'' = Reserved register 250 players slot number. * ''function'' = Function to call. ==Use== Used to define what function should be called when paletteX (or <- action palette) is activated and enabled. Note: The function containing this op code is usually called from the floor handlers function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> call </span>101 <span style='color:orange'>//calls function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:red'>set_paletteX_callback </span>R250 105<span style='color:orange'>//When paletteX is activated and enabled player in slot register 250 will call function 105 when x button (or <- action palette) is pressed.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:red'>activate_paletteX </span>R250 <span style='color:orange'>//Allows for x button (or <- action palette) to be changed to the call script function button.</span> <span style='color:red'> enable_paletteX </span>R250 <span style='color:orange'>//Changes the x button (or <- action palette) to the call script function button.</span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:red'>disable_paletteX </span>R250 <span style='color:orange'>//Removes the call script function button from x button (or <- action palette).</span> <span style='color:red'> restore_paletteX </span>R250 <span style='color:orange'>//Restores x button (or <- action palette) to what the player has setup for the x button (or <- action palette).</span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Calls function 102.(Function 104 would go on or be part of a forest console('s) function.)</span> <span style='color:green'> window_msg </span>PaletteX has been swapped with<cr>the call function button<cr>and is ready to be pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> <span style='color:blue'>105: </span><span style='color:green'>call </span>103 <span style='color:orange'>//Calls function 103.</span> <span style='color:green'> window_msg </span>paletteX (or <- action palette)<cr>has been pressed. <span style='color:orange'>//Displays a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[call]], [[ret]], [[set_paletteX_callback]], [[activate_paletteX]], [[enable_paletteX]], [[disable_paletteX]], [[restore_paletteX]], [[window_msg]], [[winend]], [[reservedregisters]] 559a4fedf505fc6fb5435fa997dcbdf1ecb7e4b0 Set qt cancel 0 1839 2610 2013-07-15T12:12:41Z Spoghead 6674 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_cancel</span> Function</span> * ''Function = Function to jump to when the quest is cancelled via the Guild Lady'' ==Use== Used to determine what else happens when cancelling a quest via the Guild Lady. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_cancel </span>3 <span style='color:orange'>//Jumps to function 3 after you confirm you want to cancel the quest with the Guild Lady.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>Whassa matta you! <span style='color:orange'>//Display a window message showing a line from everyone's favourite hit song.</span> <span style='color:green'> add_msg </span>Why you looka so sad? <span style='color:orange'>//And another line, because why not?</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[add_msg]], [[winend]], [[ret]], 87f4bfab1e1ce8f32e2a078934a6a93e87dbdec5 Set qt exit 0 1861 2678 2677 2014-05-23T07:13:55Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_exit</span> Function</span> * ''Function = Function to jump to when the quest is exited'' ==Use== Used to determine what else happens when exiting the quest. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_cancel </span>3 <span style='color:orange'>//Jumps to function 3 when the quest is exited.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>'You have exited the quest.' <span style='color:orange'>//Display a window message showing a line from everyone's favourite hit song.</span> <span style='color:green'> add_msg </span>'So I doubt you'll see this.' <span style='color:orange'>//And another line, because why not?</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[add_msg]], [[winend]], [[ret]], 35f101473199064b287b6f70f5de047c309b8ab1 2677 2676 2014-05-23T07:13:15Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_exit</span> Function</span> * ''Function = Function to jump to when the quest is exited'' ==Use== Used to determine what else happens when exiting the quest. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_cancel </span>3 <span style='color:orange'>//Jumps to function 3 after you confirm you want to cancel the quest with the Guild Lady.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>'You have exited the quest.' <span style='color:orange'>//Display a window message showing a line from everyone's favourite hit song.</span> <span style='color:green'> add_msg </span>'So I doubt you'll see this.' <span style='color:orange'>//And another line, because why not?</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[add_msg]], [[winend]], [[ret]], 426932c86947f6d6ae2b3130e0657d363547a586 2676 2014-05-23T07:12:46Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_exit</span> Function</span> * ''Function = Function to jump to when the quest is exited'' ==Use== Used to determine what else happens when cancelling a quest via the Guild Lady. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_cancel </span>3 <span style='color:orange'>//Jumps to function 3 after you confirm you want to cancel the quest with the Guild Lady.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>'You have exited the quest.' <span style='color:orange'>//Display a window message showing a line from everyone's favourite hit song.</span> <span style='color:green'> add_msg </span>'So I doubt you'll see this.' <span style='color:orange'>//And another line, because why not?</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[add_msg]], [[winend]], [[ret]], 92dec3d39924974ccafc89cc22d297b388a2f638 Set qt failure 0 1581 1914 1913 2013-02-16T00:55:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_failure</span> Function</span> * ''Function = Function to jump for when you talk to the guild lady when R253 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r253 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_failure </span>3 <span style='color:orange'>//Will make the guild lady jump to function 3 when r253 = 1. When you talk to her.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>Oh no looks like you<cr>failed the quest. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]], [[Reservedregisters]] 6785512117ad9e638804fe86c75133409916791c 1913 1911 2013-02-16T00:54:27Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_failure</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R253 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r253 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_failure </span>3 <span style='color:orange'>//Will make the guild lady jump to function 3 when r253 = 1. When you talk to her.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>Oh no looks like you<cr>failed the quest. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]], [[Reservedregisters]] fc4669f609e2c68c6b5d33f341dd183ad978ea0f 1911 1910 2013-02-16T00:52:57Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_failure</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R253 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r253 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_failure </span>2 <span style='color:orange'>//Will make the guild lady jump to function 3 when r253 = 1. When you talk to her.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>Oh no looks like you<cr>failed the quest. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]], [[Reservedregisters]] 05a0f7e6b5ae2c9ef361fd46d96772119c340db1 1910 2013-02-16T00:51:41Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_failure</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R253 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r253 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_failure </span>2 <span style='color:orange'>//Will make the guild lady jump to function 3 when r253 = 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>3: </span><span style='color:green'>window_msg </span>Oh no looks like you<cr>failed the quest. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]], [[Reservedregisters]] d039bdd0c6073e32784405acdb58cae783274a54 Set qt success 0 1580 1915 1912 2013-02-16T00:55:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_success</span> Function</span> * ''Function = Function to jump for when you talk to the guild lady when R255 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r255 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_success </span>2 <span style='color:orange'>//Will make the guild lady jump to function 2 when r255 = 1. When you talk to her.</span> <span style='color:green'> ret </span> <span style='color:blue'>2: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[ret]], [[Reservedregisters]] f88aa148d9b7cfc5d6d9e5b380995ee5ab4175c0 1912 1909 2013-02-16T00:53:11Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_success</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R255 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r255 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_success </span>2 <span style='color:orange'>//Will make the guild lady jump to function 2 when r255 = 1. When you talk to her.</span> <span style='color:green'> ret </span> <span style='color:blue'>2: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[ret]], [[Reservedregisters]] 881a769de9b2bff9fcea3da3d624a94206cff1d3 1909 1908 2013-02-16T00:49:44Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_success</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R255 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r255 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_success </span>2 <span style='color:orange'>//Will make the guild lady jump to function 2 when r255 = 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>2: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[ret]], [[Reservedregisters]] a3c5a3bfab3b81b21aa51447c628add96f2d1e8d 1908 1907 2013-02-16T00:48:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_success</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R255 has been set to true.'' ==Use== Used to tell the guild lady what to say / do when r255 = 1. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_success </span>2 <span style='color:orange'>//Will make the guild lady jump to function 2 when r225 = 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>2: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[ret]], [[Reservedregisters]] ffa34521b29a7c3175c92d537320212eeb1b4181 1907 2013-02-16T00:35:13Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_qt_success</span> Function</span> * ''Function = Function to jump to for when you talk to the guild lady when R255 has been set to true.'' ==Use== Brief description of use ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//Episode set to 1.</span> <span style='color:green'> set_qt_success </span>2 <span style='color:orange'>//Will make the guild lady jump to function 2 when r225 = 1.</span> <span style='color:green'> ret </span> <span style='color:blue'>2: </span><span style='color:green'>window_msg </span>Recived 500 meseta. <span style='color:orange'>//Display a window message.</span> <span style='color:green'> winend </span> <span style='color:orange'>//Closes the window message.</span> <span style='color:green'> pl_add_meseta2 </span>000001F4 <span style='color:orange'>//Adds 500 meseta to the players inventory.</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[pl_add_meseta2]], [[ret]], [[Reservedregisters]] b2261efb9caff0f7e5eb77378465dc8e0c67be32 Set quest board handler 0 1568 3977 1919 2021-04-09T14:05:56Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_quest_board_handler</span> xxxxxxxx, Function, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the quest board item it will display from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Function = Function number to call up.'' * string = Message to display ** See list of [[Special characters]] * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to set up a quest board item so when you select the selected quest board item it know what the name of the item is and which box it should be using on the quest board as well as actually display the item on the quest board. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_quest_board_handler </span>00000000, 2, 'Name of quest board item 0' <span style='color:orange'>//Sets 00000000 to use the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.) Calls function 2 when you press enter on the selected quest board item. The Name for the quest board item.</span> <span style='color:green'> set R74 </span><span style='color:orange'>//Allows for the most left quest board item to display. (To get the other quest board items to display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[Reservedregisters]], [[ret]] e2ac114bb6198eaceb01fa5b6c08c306f6968ad3 1919 1901 2013-02-16T02:35:33Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_quest_board_handler</span> xxxxxxxx, Function, String</span> * ''xxxxxxxx (DWORD1) = Hex value of the quest board item it will display from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Function = Function number to call up.'' * ''String = Message to display.'' * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to set up a quest board item so when you select the selected quest board item it know what the name of the item is and which box it should be using on the quest board as well as actually display the item on the quest board. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_quest_board_handler </span>00000000, 2, 'Name of quest board item 0' <span style='color:orange'>//Sets 00000000 to use the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.) Calls function 2 when you press enter on the selected quest board item. The Name for the quest board item.</span> <span style='color:green'> set R74 </span><span style='color:orange'>//Allows for the most left quest board item to display. (To get the other quest board items to display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[Reservedregisters]], [[ret]] 26230ed29c9743f19efa07aa5a520d68116cccf4 1901 1884 2013-02-15T23:22:48Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_quest_board_handler</span> xxxxxxxx, Function, String</span> * ''xxxxxxxx (DWORD) = Hex value of the quest board item it will display from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Function = Function number to call up.'' * ''String = Message to display.'' * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to set up a quest board item so when you select the selected quest board item it know what the name of the item is and which box it should be using on the quest board as well as actually display the item on the quest board. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_quest_board_handler </span>00000000, 2, 'Name of quest board item 0' <span style='color:orange'>//Sets 00000000 to use the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.) Calls function 2 when you press enter on the selected quest board item. The Name for the quest board item.</span> <span style='color:green'> set R74 </span><span style='color:orange'>//Allows for the most left quest board item to display. (To get the other quest board items to display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[Reservedregisters]], [[ret]] 2cc7c9828b05e8d793b080632c87cc5d884bf014 1884 1882 2013-02-15T21:41:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_quest_board_handler</span></span> * ''xxxxxxxx (DWORD) = Hex value of the quest board item it will display from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Function = Function number to call up.'' * ''String = Message to display.'' * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to set up a quest board item so when you select the selected quest board item it know what the name of the item is and which box it should be using on the quest board as well as actually display the item on the quest board. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_quest_board_handler </span>00000000, 2, 'Name of quest board item 0' <span style='color:orange'>//Sets 00000000 to use the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.) Calls function 2 when you press enter on the selected quest board item. The Name for the quest board item.</span> <span style='color:green'> set R74 </span><span style='color:orange'>//Allows for the most left quest board item to display. (To get the other quest board items to display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[Reservedregisters]], [[ret]] 8843d61e6c1b6dfaf0490d83dcf6095a079be8a4 1882 2013-02-15T20:18:31Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>set_quest_board_handler</span></span> * ''xxxxxxxx (DWORD) = Hex value of the quest board item it will display from left to right. (Acceptable values: 00000000, 00000001, 00000002, 00000003, 00000004.)'' * ''Function = Function number to call up.'' * ''String = Message to display.'' * ''Reserved register(s) (R74, R75, R76, R77, R78.)'' ==Use== Used to set up a quest board item so when you select the selected quest board item it know what the name of the item is and which box it should be using on the quest board as well as actually display the item on the quest board. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>set_quest_board_handler </span>00000000, 2, 'Name of quest board item 0' <span style='color:orange'>//Sets 00000000 to use the most left quest board item. (To use the other quest board items just replace 00000000 with 00000001, 00000002, 00000003, or 00000004.) Calls function 2 when you press enter on the selected quest board item. The Name for the quest board item.</span> <span style='color:green'> set R74 </span><span style='color:orange'>//Allows for the most left quest board item to display. (To get the other quest board items to display just make sure that the DWORD matches the reserved register. (00000000 R74. 00000001 R75. and so on)</span> <span style='color:green'> ret </span> </span> ==Also see== [[set]], [[Reservedregisters]] 56943f55fd9a3f9f87de81228bf8167907095ae2 Set score announce 0 2364 4029 4028 2021-05-22T17:51:54Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>set_score_announce </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes remaining to announce score set by [[ba_set_timelimit]]'' ==Use== Used to set timed announcements when the Battle Timer hits xxxxxxxx minutes remaining. Multiple in series will run at each individual time. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:blue'>ba_set_time_limit </span>0000000A <span style='color:orange'>//Battle Timer set for 10 minutes</span> <span style='color:blue'> set_score_announce </span>00000001 <span style='color:orange'>//Shows the Battle score annoucement when 1 minute remains</span> <span style='color:blue'> set_score_announce </span>00000003 <span style='color:orange'>//Shows the Battle score annoucement when 3 minute remains</span> <span style='color:blue'> set_score_announce </span>00000005 <span style='color:orange'>//Shows the Battle score annoucement when 5 minute remains</span> <span style='color:blue'> set_score_announce </span>00000007 <span style='color:orange'>//Shows the Battle score annoucement when 7 minute remains</span> <span style='color:blue'> set_score_announce </span>00000009 <span style='color:orange'>//Shows the Battle score annoucement when 9 minute remains</span> <span style='color:green'> ret </span> ==Also see== [[ba_set_time_limit]], [[clear_score_announce]] bca6e6772454d8eb5b164617b40f90b36ef31cc5 4028 4027 2021-05-22T17:51:35Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>set_score_announce </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes remaining to announce score set by [[ba_set_timelimit]]'' ==Use== Used to set timed announcements when the Battle Timer hits xxxxxxxx minutes remaining. Multiple in series will run at each individual time. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:blue'>ba_set_time_limit </span>0000000A <span style='color:orange'>//Battle Timer set for 10 minutes</span> <span style='color:blue'> set_score_announce </span>00000001, <span style='color:orange'>//Shows the Battle score annoucement when 1 minute remains</span> <span style='color:blue'> set_score_announce </span>00000003, <span style='color:orange'>//Shows the Battle score annoucement when 3 minute remains</span> <span style='color:blue'> set_score_announce </span>00000005, <span style='color:orange'>//Shows the Battle score annoucement when 5 minute remains</span> <span style='color:blue'> set_score_announce </span>00000007, <span style='color:orange'>//Shows the Battle score annoucement when 7 minute remains</span> <span style='color:blue'> set_score_announce </span>00000009, <span style='color:orange'>//Shows the Battle score annoucement when 9 minute remains</span> <span style='color:green'> ret </span> ==Also see== [[ba_set_time_limit]], [[clear_score_announce]] a6da421a5818827bee54f607d90d568daa957f30 4027 4026 2021-05-22T17:42:39Z Pheonixmog 20401 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>set_score_announce </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes remaining to announce score set by [[ba_set_timelimit]]'' ==Use== Used to set timed announcements when the Battle Timer hits xxxxxxxx minutes remaining. Multiple in series will run at each individual time. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:blue'>ba_set_time_limit </span>0000000A <span style='color:orange'>//Battle Timer set for 10 minutes</span> <span style='color:blue'> set_score_announce </span>00000001, 1 <span style='color:orange'>//Shows the Battle score annoucement when 1 minute remains</span> <span style='color:blue'> set_score_announce </span>00000003, 1 <span style='color:orange'>//Shows the Battle score annoucement when 3 minute remains</span> <span style='color:blue'> set_score_announce </span>00000005, 1 <span style='color:orange'>//Shows the Battle score annoucement when 5 minute remains</span> <span style='color:blue'> set_score_announce </span>00000007, 1 <span style='color:orange'>//Shows the Battle score annoucement when 7 minute remains</span> <span style='color:blue'> set_score_announce </span>00000009, 1 <span style='color:orange'>//Shows the Battle score annoucement when 9 minute remains</span> <span style='color:green'> ret </span> ==Also see== [[ba_set_time_limit]], [[clear_score_announce]] e9f082ffd7ad1448702d6e924a427fb481c9e61c 4026 2021-05-22T17:41:57Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>set_score_announce </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>set_score_announce </span>xxxxxxxx * ''xxxxxxxx (DWORD) = Hex value of minutes remaining to announce score set by [[ba_set_timelimit]]'' ==Use== Used to set timed announcements when the Battle Timer hits xxxxxxxx minutes remaining. Multiple in series will run at each individual time. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:blue'>ba_set_time_limit </span>0000000A <span style='color:orange'>//Battle Timer set for 10 minutes</span> <span style='color:blue'> set_score_announce </span>00000001, 1 <span style='color:orange'>//Shows the Battle score annoucement when 1 minute remains</span> <span style='color:blue'> set_score_announce </span>00000003, 1 <span style='color:orange'>//Shows the Battle score annoucement when 3 minute remains</span> <span style='color:blue'> set_score_announce </span>00000005, 1 <span style='color:orange'>//Shows the Battle score annoucement when 5 minute remains</span> <span style='color:blue'> set_score_announce </span>00000007, 1 <span style='color:orange'>//Shows the Battle score annoucement when 7 minute remains</span> <span style='color:blue'> set_score_announce </span>00000009, 1 <span style='color:orange'>//Shows the Battle score annoucement when 9 minute remains</span> <span style='color:green'> ret </span> ==Also see== [[ba_set_time_limit]] [[clear_score_announce]] 8b278b2cf62eec58cf0e3dc2454d88007b2487a6 Set screen b&w 0 1800 2491 2013-05-02T00:13:06Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_screen_b&w</span></span> * ''None'' ==Use== Used to make the camera have a black and white effect. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>set </span>R1 <span style='color:orange'>//Makes register 1 equal 00000001.</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R1, 00000000 1 <span style='color:orange'>//If register 1 equals 00000000 jump to function 1.</span> <span style='color:red'> set_screen_b&w </span> <span style='color:orange'>//Makes the camera have a black and white effect.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>clear </span>R1 <span style='color:orange'>//Makes register 1 equal 00000000.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[set]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], [[clear]] 36c75b10bfcb61c5eb4e1afae7ad19861b75cc74 Set slot confuse 0 1784 2463 2013-04-30T08:10:12Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_confuse </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict confuse status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_confuse </span>R250 <span style='color:orange'>//Inflicts confuse status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 2f9c7e45262532d26e712c2594ed5822a8d7d8d3 Set slot deband 0 1786 2465 2013-04-30T08:13:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_deband </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict deband status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_deband </span>R250 <span style='color:orange'>//Inflicts deband status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 2e64b1478b99778291f92288dd4bf2c0a9ff5941 Set slot freeze 0 1782 2461 2013-04-30T08:08:40Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_freeze </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict freeze status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_freeze </span>R250 <span style='color:orange'>//Inflicts freeze status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] d1e2189b80b5cfbdc7639e9fae4516681893f947 Set slot invincible 0 1760 2455 2413 2013-04-30T08:01:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register1, register2</span> * ''register1'' = Reserved register 250 for players slot number. * ''register2'' = Register to act as on off switch for player invincibility. ==Use== Makes players invincible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 00000001. (On switch for players invincible.)</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R70, 00000000, 1 <span style='color:orange'>//If register 70 equal 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>leti </span>R70, 0000000 <span style='color:orange'>//Makes register 70 equal 00000000. (Off switch for players invincible.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[leti]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], fa4ab6045340b941f97270fb5270907b83302fe2 2413 2412 2013-04-28T09:20:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for players slot number. * ''register 2'' = Register to act as on off switch for player invincibility. ==Use== Makes players invincible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 00000001. (On switch for players invincible.)</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R70, 00000000, 1 <span style='color:orange'>//If register 70 equal 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>leti </span>R70, 0000000 <span style='color:orange'>//Makes register 70 equal 00000000. (Off switch for players invincible.)</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[leti]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], d03a243d295bba89a70d05d0f4a71a4e844abefc 2412 2411 2013-04-28T09:18:49Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for players slot number. * ''register 2'' = Register to act as on off switch for player invincibility. ==Use== Makes players invincible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 00000001 (on switch for players invincible).</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R70, 00000000, 1 <span style='color:orange'>//If register 70 equal 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>leti </span>R70, 0000000 <span style='color:orange'>//Makes register 70 equal 00000000 (off switch for players invincible).</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[leti]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], 23d10ca19e2ee03f2df36f0bf0a638a9dbfb867f 2411 2410 2013-04-28T09:17:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for players slot number. * ''register 2'' = Register to act as on off switch for player invincibility. ==Use== Makes players invincible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 00000001 (on switch for players invincible).</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R70, 00000000, 1 <span style='color:orange'>//If register 70 equal 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>leti </span>R70, 0000000 <span style='color:orange'>//Makes register 70 equal 00000000 (off switch for players invincible).</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[leti]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], 262c25e3c6dbfca34906fe236f38cf0c845f3daa 2410 2409 2013-04-28T09:16:11Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for players slot number. * ''register 2'' = Register to act as on off switch for player invincibility. ==Use== Makes players invincible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 00000001 (on switch for players invincible).</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R70, 00000000, 1 <span style='color:orange'>//If register 70 equal 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>leti </span>R70, 0000000 <span style='color:orange'>//Makes register 70 equal 00000000 (off switch for players invincible).</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[leti]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], 398d292da9b701e7cab64bd4b6e54ba1e8119ae2 2409 2013-04-28T09:14:59Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_invincible </span>register 1, register 2</span> * ''register 1'' = Reserved register 250 for players slot number. * ''register 2'' = Register to act as on off switch for player invincibility. ==Use== Makes players invincible. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:green'> leti </span>R70, 00000001 <span style='color:orange'>//Makes register 70 equal 00000001 (on switch for players invincible).</span> <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> jmpi_= </span>R70, 00000000, 1 <span style='color:orange'>//If register 70 equal 00000000 jump to function 1.</span> <span style='color:red'> set_slot_invincible </span>R250, R70 <span style='color:orange'>//If register 70 equals 00000001 make all players invincible.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps to function 101.</span> <span style='color:blue'>102: </span><span style='color:green'>leti </span>R70, 0000000 <span style='color:orange'>//Makes register 70 equal 00000000 (off switch for players invincible).</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[leti]], [[thread]], [[sync]], [[jmpiue|jmpi_=]], [[jmp]], d4d7291b3defb67873167aa1a1dafd2316162730 Set slot jellen 0 1787 2466 2013-04-30T08:14:18Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_jellen </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict jellen status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_jellen </span>R250 <span style='color:orange'>//Inflicts jellen status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 0ba57817464d66780f943f0423bd6ed9f6f4519e Set slot paralyse 0 1780 2458 2457 2013-04-30T08:06:08Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_paralyse </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict paralyse status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_paralyse </span>R250 <span style='color:orange'>//Inflicts paralyse status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 66eb8c0f3548c9dd32e3b8842ad89e6377d75b78 2457 2013-04-30T08:05:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_paralyse </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict paralyse status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_paralyse </span>R250 <span style='color:orange'>//Inflicts paralyse status on the player(s)..</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] db56268a82cdfb197b18d45599231f82cf4a2d39 Set slot poison 0 1779 2459 2456 2013-04-30T08:06:36Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_poison </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict poison status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_poison </span>R250 <span style='color:orange'>//Inflicts poison status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 1935d687fa5e2ed28ebc78d7edd23d8b7aaa60bf 2456 2013-04-30T08:04:38Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_poison </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict poison status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_poison </span>R250 <span style='color:orange'>//Inflicts poison status on the player(s)..</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] fd2bde985e61b76f18b7f4e7aad69d4f1dd9d711 Set slot shifta 0 1785 2464 2013-04-30T08:12:52Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_shifta </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict shifta status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_shifta </span>R250 <span style='color:orange'>//Inflicts shifta status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] ccdc23ed7ff49f91bf6465c6c6d81116a83193c6 Set slot shock 0 1781 2460 2013-04-30T08:07:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_shock </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict shock status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_shock </span>R250 <span style='color:orange'>//Inflicts shock status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] f6e93824cef4dc6c1e71d13feb0383977806de99 Set slot slow 0 1783 2462 2013-04-30T08:09:25Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_slow </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict slow status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_slow </span>R250 <span style='color:orange'>//Inflicts slow status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] 2f9608e12fa3ac340cafee832e86a35f79af82b5 Set slot zalure 0 1788 2467 2013-04-30T08:15:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>set_slot_zalure </span>register</span> * ''register'' = Reserved register 250 for players slot number. ==Use== Used to inflict zalure status on the player(s). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//gets the players slot number and stores it in register 250.</span> <span style='color:red'> set_slot_zalure </span>R250 <span style='color:orange'>//Inflicts zalure status on the player(s).</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]], [[reservedregisters]] eb258c5ac952723ef3af267ebda573120e1955f2 Setevt 0 1410 1639 1638 2011-03-30T07:39:42Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>setevt </span>xxxxxxxx</span> * xxxxxxxx = Hex value of map event to call. ==Use== Used to call a map event number. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Calling map event 6000' <span style='color:green'> winend </span> <span style='color:green'> setevt </span>00001770 <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]] 05f69e3c301e2d8414ae8ec2e40c7b635e4e2199 1638 2011-03-30T07:39:11Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>setevt </span>xxxxxxxx</span> * xxxxxxxx = Hex value of map event to call. ==Use== Used to call a map event number. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Calling map event 6000' <span style='color:green'> winend </span> <span style='color:green'> setevt </span>00001770 <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. ba03027c07cf1f959cd0397f9aed32c3995950f1 Shift left 0 1417 1683 1682 2011-05-06T16:15:31Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span></b> = 50 Decimal <b><span style='color:red'>0</span></b> = Flag 1 False <b><span style='color:green'>1</span></b> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 402 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== [[shift_right]], [[leti]], [[let]], [[andi]], [[or]], [[ret]] 235554600fa4445791ffe80bf3f4d80c385500db 1682 1681 2011-05-06T16:13:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span></b> = 50 Decimal <b><span style='color:red'>0</span></b> = Flag 1 False <b><span style='color:green'>1</span></b> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== [[shift_right]], [[leti]], [[let]], [[andi]], [[or]], [[ret]] ed4e0ea433a05b54129681eb4423a69f75671ccd 1681 1680 2011-05-06T15:58:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span></b> = 50 Decimal <b><span style='color:red'>0</span></b> = Flag 1 False <b><span style='color:green'>1</span></b> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== [[shift_right]], [[leti]], [[let]], [[andi]], [[or]], [[ret]] 98e919314ed9fdcfb9a4a32f89715e59766bc080 1680 1679 2011-05-06T15:56:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span></b> = 50 Decimal <b><span style='color:red'>0</span></b> = Flag 1 False <b><span style='color:green'>1</span></b> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. df7f3fdd29db0a2c84d5f2da1310c184cb00c3b5 1679 1678 2011-05-06T15:55:35Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span> = 50 Decimal <b><span style='color:red'>0</span> = Flag 1 False <b><span style='color:green'>1</span> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 468fa876d343326eefd0e21b46b7d3dc125a36dc 1678 1677 2011-05-06T15:53:40Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: 0110010 = 50 Decimal 0 = Flag 1 False 1 = Flag 2 True Value to store 00000000000000000000000011001001(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 2d3d4880b14a091b3616afa9024fb4e97f493c25 1677 1676 2011-05-06T15:47:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <span style='color:blue'>1100100</span> = 100 Decimal <span style='color:red'>1</span> = Flag 1 true <span style='color:green'>0</span> = Flag 2 false Value to store 00000000000000000000000<span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span> (402 decimal, 192 hex) To: 0110010 = 50 Decimal 0 = Flag 1 False 1 = Flag 2 True Value to store 00000000000000000000000011001001(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 488db28a2016c6d8e14a7ffce94e94b3649f578a 1676 1675 2011-05-06T15:39:40Z Tofuman 2 wikitext text/x-wiki WIP.... ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> 1100100 = 100 Decimal 1 = Flag 1 true 0 = Flag 2 false Value to store 00000000000000000000000110010010 (402 decimal, 192 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 3d44d81b84eeb14915e5be6a8f2f9db8903f0594 1675 1674 2011-05-05T17:04:58Z Tofuman 2 wikitext text/x-wiki WIP.... ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> 1100100 = 100 Decimal 1 = Flag 1 true 0 = Flag 2 false Value to store 00000000000000000000000110010010 (402 decimal, 192 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R4 using R3 (00000000000000000000000000000000). R1 now equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 3299c5fa2db11ae4955153b8b3047da7dbb08365 1674 1673 2011-05-05T17:04:14Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> 1100100 = 100 Decimal 1 = Flag 1 true 0 = Flag 2 false Value to store 00000000000000000000000110010010 (402 decimal, 192 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R4 using R3 (00000000000000000000000000000000). R1 now equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. d20ca477a8fa737fb1c4682251fc9c3064094b51 1673 1672 2011-05-05T16:57:56Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> 1100100 = 100 Decimal 1 = Flag 1 true 0 = Flag 2 false Value to store 00000000000000000000000110010010 (402 decimal, 192 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R4 using R3 (00000000000000000000000000000000). R1 now equals 100</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. e2a1cd17ffcefe3ecb2c1e90654a313ecb137715 1672 1671 2011-05-05T16:56:28Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> 1100100 = 100 Decimal 1 = Flag 1 true 0 = Flag 2 false Value to store 00000000000000000000000110010010 (402 decimal, 192 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 1 (true). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R4 using R3 (00000000000000000000000000000000). R1 now equals 100</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 163526727fb680078a9d71e71cc1203c7eab809a 1671 1670 2011-05-05T16:31:39Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags set true.<br /> 1100100 = 100 Decimal 1 = Flag 1 true 1 = Flag 2 true Value to store 00000000000000000000000110010011 (403 decimal, 193 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> andi </span>R3, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 1</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R4, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R4 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R4, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R4. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 1 (true). Now to change the values and store them back in R1.<br /> ==Also see== List of OP Codes used in example. 8f282db2dad97f1a19ba7b0af8cf58a2a0485306 1670 1669 2011-05-05T16:25:24Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags set true.<br /> 1100100 = 100 Decimal<br /> 1 = Flag 1 true<br /> 1 = Flag 2 true<br /> Value to store 00000000000000000000000110010011 (403 decimal, 193 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000111111100 binary. R2 now equals 00000000000000000000000110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> andi </span>R3, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 1</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R4, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R4 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R4, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R4. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 13b6a91a2a097d3c518e8387886a10a45d2a9fb1 1669 1668 2011-05-05T16:14:14Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags set true.<br /> 1100100 = 100 Decimal<br /> 1 = Flag 1 true<br /> 1 = Flag 2 true<br /> Value to store 00000000000000000000000110010011 (403 decimal, 193 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (00000000000000000000000110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000111111100 binary. R2 now equals 00000000000000000000000110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> andi </span>R3, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 1 binary. R2 now equals 1</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R2 using 10 binary. R2 now equals 10</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. a17939f40d3de818f269907e6e6bc285fd3e8889 1668 1667 2011-05-04T16:25:54Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags set true.<br /> 1100100 = 100 Decimal<br /> 1 = Flag 1 true<br /> 1 = Flag 2 true<br /> Value to store 110010011 (403 decimal, 193 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 111111100 binary. R2 now equals 110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (110010000) to 100 (1100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 94cb18615133adb37c3fa36b11478c911ccdd37e 1667 1666 2011-05-04T16:25:09Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags set true.<br /> 1100100 = 100 Decimal<br /> 1 = Flag 1 true<br /> 1 = Flag 2 true<br /> Value to store 110010011 (403 decimal, 193 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 111111100 binary. R2 now equals 110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (110010000) to 100 (1100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 77202557effdfa8f486d9cadc3226eaceac65374 1666 1665 2011-05-04T16:19:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right. In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 111111100 binary. R2 now equals 110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (110010000) to 100 (1100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. c9d21dc6b1c1fe88364fd4d0744451fac8fe0c67 1665 1664 2011-05-04T16:18:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right. In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the shift amount</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 111111100 binary. R2 now equals 110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise shift right on R2. Value changed from 400 (110010000) to 100 (1100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 113d11164826fa24c62a481b8c7ffb2058b4f777 1664 1663 2011-05-04T16:17:49Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right. In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the shift amount</span> <span style='color:green'> andi </span>R2, 000001FC<span style='color:orange'>//Perform bitwise AND operation on R2 using 111111100 binary. R2 now equals 110010000</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise shift right on R2. Value changed from 400 (110010000) to 100 (1100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. aa2a5fb40e7d6af53467142938a22d11f815b5af 1663 2011-05-04T16:15:42Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_left </span>register1, register2</span> * register1 = Register to shift left * register2 = Shift left by value of register2 ==Use== Used to execute a logical bitwise operation shift left. Use [[shift_right]] to shift right. In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000193 <span style='color:orange'>//Set R1 to 403 (110010011 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//This will be used to store the shift amount</span> <span style='color:green'> andi </span>R2, 000001FC<span style='color:orange'>//Perform bitwise AND operation on R2 using 111111100 binary</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise shift right on R2. Value changed from 400 (110010000) to 100 (1100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> ret </span> </span> ==Also see== List of OP Codes used in example. 8638e6af75c2a518354b5d56055aa502d73509f2 Shift right 0 1426 1698 1697 2011-05-11T15:07:25Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_right </span>register1, register2</span> * register1 = Register to shift right * register2 = Shift right by value of register2 ==Use== Used to execute a logical bitwise operation shift right. Use [[shift_left]] to shift left.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span></b> = 50 Decimal <b><span style='color:red'>0</span></b> = Flag 1 False <b><span style='color:green'>1</span></b> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 402 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== [[shift_left]], [[leti]], [[let]], [[andi]], [[or]], [[ret]] 789c68073f8082817606a619fb85be6d9928903b 1697 2011-05-11T15:06:46Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shift_right </span>register1, register2</span> * register1 = Register to shift right * register2 = Shift right by value of register2 ==Use== Used to execute a logical bitwise operation shift right. Use [[shift_left]] to shift left.<br /> In the example below we'll use R1 to store a 7Bit value 100 decimal (127 decimal value maximum) and 2 seperate flags one set true the other set false.<br /> <br /> From: <b><span style='color:blue'>1100100</span></b> = 100 Decimal <b><span style='color:red'>1</span></b> = Flag 1 true <b><span style='color:green'>0</span></b> = Flag 2 false Value to store 00000000000000000000000<b><span style='color:blue'>1100100</span><span style='color:red'>1</span><span style='color:green'>0</span></b> (402 decimal, 192 hex) To: <b><span style='color:blue'>0110010</span></b> = 50 Decimal <b><span style='color:red'>0</span></b> = Flag 1 False <b><span style='color:green'>1</span></b> = Flag 2 True Value to store 00000000000000000000000<b><span style='color:blue'>0110010</span><span style='color:red'>0</span><span style='color:green'>1</span></b>(201 decimal, C9 hex) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000192 <span style='color:orange'>//Set R1 to 402 (00000000000000000000000110010010 in binary)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//This will be used for 7bit value</span> <span style='color:green'> leti </span>R5, 00000002 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> andi </span>R2, 000001FC <span style='color:orange'>//Perform bitwise AND operation on R2 using 508 (00000000000000000000000111111100 binary). R2 now equals 400 (00000000000000000000000110010000)</span> <span style='color:green'> shift_right </span>R2, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R2. Value changed from 400 (00000000000000000000000110010000) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//This will be used to store the first flag</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//This will be used to store the SHIFT amount</span> <span style='color:green'> andi </span>R3, 00000002 <span style='color:orange'>//Perform bitwise AND operation on R3 using 00000000000000000000000000000010 binary. R2 now equals 2</span> <span style='color:green'> shift_right </span>R3, R5 <span style='color:orange'>//Perform bitwise SHIFT RIGHT on R3. Value changed from 2 (00000000000000000000000000000010) to 1 (00000000000000000000000000000001)</span> <span style='color:green'> let </span>R4, R1 <span style='color:orange'>//This will be used to store the second flag</span> <span style='color:green'> andi </span>R4, 00000001 <span style='color:orange'>//Perform bitwise AND operation on R2 using 00000000000000000000000000000001 binary. R2 now equals 0</span> <span style='color:green'> ret </span> </span> R2 Now equals 100, R3 equals 1 (true), R4 equals 0 (false). Now to change the values and store them back in R1.<br /> <span style='font-size:12px;font-family:courier'> <span style='color:blue'>200: </span><span style='color:green'>leti </span>R2, 00000032 <span style='color:orange'>//Set R2 to 50</span> <span style='color:green'> leti </span>R3, 00000000 <span style='color:orange'>//Set R3 to 0 (false)</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Set R4 to 1 (true)</span> <span style='color:green'> leti </span>R5, 00000001 <span style='color:orange'>//Set R5 to SHIFT AMOUNT</span> <span style='color:green'> let </span>R1, R2 <span style='color:orange'>//Set R1 to R2 (50)</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 50 (00000000000000000000000000110010) to 100 (00000000000000000000000001100100)</span> <span style='color:green'> or </span>R1, R3 <span style='color:orange'>//Perform bitwise OR operation on R1 using R3 (00000000000000000000000000000000). R1 still equals 100</span> <span style='color:green'> shift_left </span>R1, R5 <span style='color:orange'>//Perform bitwise SHIFT LEFT on R1. Value changed from 100 (00000000000000000000000001100100) to 200 (00000000000000000000000011001000)</span> <span style='color:green'> or </span>R1, R4 <span style='color:orange'>//Perform bitwise OR operation on R1 using R4 (00000000000000000000000000000001). R1 now equals 201 (00000000000000000000000011001001)</span> <span style='color:green'> ret </span> </span> ==Also see== [[shift_right]], [[leti]], [[let]], [[andi]], [[or]], [[ret]] 1331037f5e2bedb587170cfa581a1cd66ccdf143 Shrink 0 1594 1946 1945 2013-02-18T00:14:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shrink</span> register</span> * ''register = Players slot number.'' * ''Reserved register (R250.)'' ==Use== Used to shrink the player(s) to a tiny size. (To restore the player(s) to normal size use [[unshrink]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//sets the episode to 1</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in R250</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:blue'>shrink </span>R250 <span style='color:orange'>//Shrinks the character who encounters this function down to a tiny size.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>unshrink </span>R250 <span style='color:orange'>//Unshrinks the character who encounters this function back to normal size after being shrunk by the shrink opt code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[Reservedregisters]], [[unshrink]], [[ret]] 03377de069d69d84abefcd8906d5c4fd388606f0 1945 2013-02-18T00:10:04Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>shrink</span> register</span> * ''register = Players slot number.'' * ''Reserved register (R250.)'' ==Use== Used to shrink the player(s) to a tiny size (To restore the player to normal size use [[unshrink]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//sets the episode to 1</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in R250</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:blue'>shrink </span>R250 <span style='color:orange'>//Shrinks the character who encounters this function down to a tiny size.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>unshrink </span>R250 <span style='color:orange'>//Unshrinks the character who encounters this function back to normal size after being shrunk by the shrink opt code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[Reservedregisters]], [[unshrink]], [[ret]] 2565dbf8a9850ec3ed11b5ff1692e02096fd1058 Sin 0 2383 4109 4104 2022-02-05T18:58:40Z Pheonixmog 20401 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Sin </span>register, dword</span> * ''register'' = Register to write float value to. * ''dword'' = Angle input. The value is decimal 0 - 65535. Can also be a register. ==Use== Applies the trig function Sin using an angle. The value will be between -1 and 1. You can then apply arithmetic to modify its amplitude (fmuli/fdivi) and center (faddi/fsubi). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span> <span style='color:green'>leti</span> R4, 00000000 <span style='color:orange'>//Makes register 4 equal 0, defaulting to 0 degrees</span> <span style='color:blue'>101:</span> <span style='color:green'>sync</span></span> <span style='color:red'>sin </span> R1, R4 <span style='color:orange'>//Makes register 1 equal Sin (R4).</span> <span style='color:red'>fleti </span> R2, 10 <span style='color:red'>fleti </span> R3, 0 <span style='color:red'>fmuli </span> R1, 20 <span style='color:orange'>//Multiplies the Sin output by 20.</span> <span style='color:green'>addi </span>R4, 182 <span style='color:orange'>//Increases R4 by 182 (1 degree)</span> <span style='color:red'>particle2 </span>R1, 000001AC, 1 <span style='color:orange'>//Spawns a Demons symbol for 1 frame that will rotate on the X-coord axis between -20 and 20.</span> <span style='color:green'> jmp </span> 101 ==Also see== [[particle2]], [[faddi]], [[fsubi]], [[fmuli]], [[fdivi]] 8a7d207ec7e09f7e725679b191ae4ee0563dd74b 4104 2022-02-03T03:21:31Z Pheonixmog 20401 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Sin </span>register, dword</span> * ''register'' = Register to write float val..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>Sin </span>register, dword</span> * ''register'' = Register to write float value to. * ''dword'' = Angle input. The value is decimal 0 - 65535. Can also be a register. ==Use== Applies the trig function Sin using an angle. The value will be between -1 and 1. You can then apply arithmetic to modify its amplitude (fmuli/fdivi) and center (faddi/fsubi). ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100:</span> <span style='color:green'>leti</span> R4, 00000000 <span style='color:orange'>//Makes register 4 equal 0, defaulting to 0 degrees</span> <span style='color:blue'>101:</span> <span style='color:green'>sync</span></span> <span style='color:red'>sin </span> R1, R4 <span style='color:orange'>//Makes register 1 equal Sin (R4).</span> <span style='color:red'>fleti </span> R2, 10 <span style='color:red'>fleti </span> R3, 0 <span style='color:red'>fmuli </span> R1, 20 <span style='color:orange'>//Multiplies the Sin output by 20.</span> <span style='color:green'>addi </span>R4, 182 <span style='color:orange'>//Increases R4 by 182 (1 degree)</span> <span style='color:red'>particle2 </span>R1, 000001AC, 1 <span style='color:orange'>//Spawns a Demons symbol for 1 frame that will rotate on the X-coord axis between -20 and 20.</span> <span style='color:green'> jmp </span> 101 ==Also see== [[particle2]], [[faddi]],[[fsubi]], [[fmuli]], [[fdivi]] 7ed572d66db34ac45baca5259a02e1924911015d Sinow Family 0 2278 3727 3683 2018-08-05T03:58:12Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** ''0 = Invisible Ground Spawn'' ** ''1 = Invisible Ceiling Spawn'' ** ''2 = Visible Ground Spawn'' ** ''3 = Visible Ceiling Spawn'' * '''(3) Technique Bias''' - AI bias towards casting techniques(recommend a float value between 0 and 1). * '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1). * '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1). * '''(6) Subtype''' - Choose which type of Sinow spawns: ** ''0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill]'' ** ''1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell]'' f0a4443d0e735a479aff98cab0403d6843485b2d 3683 3632 2018-08-05T00:31:40Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** 0 = Invisible Ground Spawn ** 1 = Invisible Ceiling Spawn ** 2 = Visible Ground Spawn ** 3 = Visible Ceiling Spawn * '''(3) Technique Bias''' - AI bias towards casting techniques(recommend a float value between 0 and 1). * '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1). * '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1). * '''(6) Subtype''' - Choose which type of Sinow spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] ** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] a66fb6f9ea38843fe95ec3711f16a1f4304d3b4a 3632 3631 2018-08-04T23:30:21Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** 0 = Invisible Ground Spawn ** 1 = Invisible Ceiling Spawn ** 2 = Visible Ground Spawn ** 3 = Visible Ceiling Spawn * '''(3) Technique Bias''' - AI bias towards casting techniques(recommend a float value between 0 and 1). * '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1). * '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1). * '''(6) Subtype''' - Choose which type of Sinow spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] ** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] 66de00a07c28f9d6325d63a95fc9c964e83bfccd 3631 3629 2018-08-04T23:30:05Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** 0 = Invisible Ground Spawn ** 1 = Invisible Ceiling Spawn ** 2 = Visible Ground Spawn ** 3 = Visible Ceiling Spawn * '''(3) Technique Bias''' - AI bias towards casting techs(recommend a float value between 0 and 1). * '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1). * '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1). * '''(6) Subtype''' - Choose which type of Sinow spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] ** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] 0b3124440538f2734f684ff143ce20e90db2d5fb 3629 3628 2018-08-04T23:02:33Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** 0 = Invisible Ground Spawn ** 1 = Invisible Ceiling Spawn ** 2 = Visible Ground Spawn ** 3 = Visible Ceiling Spawn * '''(5)''' - Unknown, set at .3 on numerous spigell spawns in sega quests. * '''(6) Subtype''' - Choose which type of Sinow spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] ** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] d0685b1b7f465f13b6ddb0baaab2dd6127ebb53e 3628 3627 2018-08-04T22:59:35Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** 0 = Invisible Ground Spawn ** 1 = Invisible Ceiling Spawn ** 2 = Visible Ground Spawn ** 3 = Visible Ceiling Spawn * '''(5)''' - * '''(6) Subtype''' - Choose which type of Sinow spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] ** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] a294da32858e6194e67f69d6829aad3fa64479fd 3627 2018-08-04T22:36:49Z RoySilverblade 20391 Created page with "==Enemy== [http://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [http://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Gen..." wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Spawn Code''' - Spawn Location ** 0 = Invisible Ground Spawn ** 1 = Invisible Ceiling Spawn ** 2 = Visible Ground Spawn ** 3 = Visible Ceiling Spawn * '''(6) Subtype''' - Choose which type of Sinow spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill] ** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell] 2853eb41f34bb7e4e2d69c1f5f46bf895eaada80 Smashing Pillar 0 2432 4340 4339 2023-11-01T17:25:50Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Smashing Pillars can be used as obstacles or as a barrier to be locked or unlocked, or relocked. ==== ID List: ==== * (072) Teleporter Door * (086) Lab Teleporter Door * (128) Forest Door * (193) Caves 4-Button Door * (194) Caves Normal Door * (206) Caves Switch Door * (256) Mines Door * (258) Mines Switch Door * (324) Ruins 1 Door * (325) Ruins 3 Door * (326) Ruins 2 Door * (327) Ruins 1 1-Button Door * (328) Ruins 2 1-Button Door * (329) Ruins 3 1-Button Door * (330) Ruins 4-Button Door * (331) Ruins 2-Button Door * (402) Spaceship Door * (416) Temple Normal Door * (427) Temple 4-Button Door * (448) Spaceship 4-Button Door * (514) CCA Door * (516) Big CCA Door * (545) Seabed Door 1 * (546) Seabed Door 2 (Always Open) * (699) Lab Glass Window Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Duration''' - Determines how often pillar smashes. * '''(2) Start Delay''' - Delay in frames you want the Smasher to start from. By Default, all Smashers start Mashing at the same time on the whole floor. * '''(3) Damage''' - Determines how much damage the pillar does if hit by it. Scales per difficulty * '''(4) Switch ID''' - Switch ID of the pillar. Only gets used if Behavior is set to 1 or 2. * '''(5) Global Sync''' - This will sync the Pillar with other ones so they are on the same smashing rhythm. * '''(6) Behavior''' - Determines the behavior of the Smasher. ** ''0 = Behaves like a regular Smasher, uses the Duration for how often it smashes.'' ** ''1 = Behaves like a barrier, however it requires a switch set to -1 Stay Active and closes immediately when the switch is not active.'' ** ''2 = Behaves like a barrier. Uses the Switch ID and will be open if the specified switch is unlocked, closed if the specified switch is locked. 98348201a2ff53c79f0d846765a44c7be61558ba 4339 2023-11-01T17:21:53Z Kayak 20397 Created page with "==Object== Smashing Pillars can be used as obstacles or as a barrier to be locked or unlocked, or relocked. ==== ID List: ==== * (072) Teleporter Door * (086) Lab Teleporter..." wikitext text/x-wiki ==Object== Smashing Pillars can be used as obstacles or as a barrier to be locked or unlocked, or relocked. ==== ID List: ==== * (072) Teleporter Door * (086) Lab Teleporter Door * (128) Forest Door * (193) Caves 4-Button Door * (194) Caves Normal Door * (206) Caves Switch Door * (256) Mines Door * (258) Mines Switch Door * (324) Ruins 1 Door * (325) Ruins 3 Door * (326) Ruins 2 Door * (327) Ruins 1 1-Button Door * (328) Ruins 2 1-Button Door * (329) Ruins 3 1-Button Door * (330) Ruins 4-Button Door * (331) Ruins 2-Button Door * (402) Spaceship Door * (416) Temple Normal Door * (427) Temple 4-Button Door * (448) Spaceship 4-Button Door * (514) CCA Door * (516) Big CCA Door * (545) Seabed Door 1 * (546) Seabed Door 2 (Always Open) * (699) Lab Glass Window Door ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = A value from above ID List, object ID. Defines this object as a door. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. * '''Rotation X''' - Rotation on the X-Axis of the button object ([[Rotation Values]]) * '''Rotation Y''' - Rotation on the Y-Axis of the button object ([[Rotation Values]]) * '''Rotation Z''' - Rotation on the Z-Axis of the button object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Duration''' - Determines how often pillar smashes. * '''(2) Start Delay''' - Delay in frames you want the Smasher to start from. By Default, all Smashers start Mashing at the same time on the whole floor. * '''(3) Damage''' - Determines how much damage the pillar does if hit by it. Scales per difficulty * '''(4) Switch ID''' - Switch ID of the pillar. Only gets used if Behavior is set to 1 or 2. * '''(5) Global Sync''' - This will sync the Pillar with other ones so they are on the same smashing rhythm. * '''(6) Behavior''' - Determines the behavior of the Smasher. ** ''0 = Behaves like a regular Smasher, uses the Duration for how often it smashes.'' ** ''1 = Unsure.'' ** ''2 = Behaves like a barrier. Uses the Switch ID and will be open if the specified switch is unlocked, closed if the specified switch is locked. 64fd4e7f7ec499ee5280428b7264b393e90f5090 Someone has spoken 0 2407 4198 2022-06-09T12:46:37Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>someone_has_spoken </span>register 1</span> * ''register 1'' = Register for o..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>someone_has_spoken </span>register 1</span> * ''register 1'' = Register for output ==Use== Returns a value of 1 if someone in the party has spoken. 483e825884d0ed972444fa45ca535596d6b12c11 Special characters 0 2349 4329 4267 2023-07-06T04:07:48Z Kayak 20397 wikitext text/x-wiki Special characters that can be used in strings * <cr> - Newline * (tab)J - Allows you to use special characters only available when in Japanese language mode such as → ←. * <hero name> - Puts the character's name in place of this bracket * <hero job> - Prints the player's class * <name hero> - Same as <hero name> * <name job> - Same as <hero job> * &lt;time&gt; - Hardcoded to always print "1:12" * <award item> - Prints the name of the challenge mode reward that the player has chosen * <challenge title> - Prints the player's challenge mode title * <pl_name> - Used with opcode [[get_pl_name]] to print a player's name * <pl_job> - Used with opcode [[get_pl_job]] to print a player's class * <last_word> - Unknown * <last_chat> - Prints the last chat message * <team_name> - Prints the name of the party * <meseta_slot_prize> - The unitxt string for the item received from Coren gamble on Blue Burst. * <color #> - Changes the color of the text ** 0 - black ** 1 - blue ** 2 - green ** 3 - cyan ** 4 - red ** 5 - magenta ** 6 - yellow ** 7 - white * <r#> - Prints a register's value as an integer * <f#> - Prints a register's value as a float d238400276df473eeb54fcab03c6b572b01bb5eb 4267 3971 2022-08-14T00:28:29Z Ender 20403 wikitext text/x-wiki Special characters that can be used in strings * <cr> - Newline * <hero name> - Puts the character's name in place of this bracket * <hero job> - Prints the player's class * <name hero> - Same as <hero name> * <name job> - Same as <hero job> * &lt;time&gt; - Hardcoded to always print "1:12" * <award item> - Prints the name of the challenge mode reward that the player has chosen * <challenge title> - Prints the player's challenge mode title * <pl_name> - Used with opcode [[get_pl_name]] to print a player's name * <pl_job> - Used with opcode [[get_pl_job]] to print a player's class * <last_word> - Unknown * <last_chat> - Prints the last chat message * <team_name> - Prints the name of the party * <meseta_slot_prize> - The unitxt string for the item received from Coren gamble on Blue Burst. * <color #> - Changes the color of the text ** 0 - black ** 1 - blue ** 2 - green ** 3 - cyan ** 4 - red ** 5 - magenta ** 6 - yellow ** 7 - white * <r#> - Prints a register's value as an integer * <f#> - Prints a register's value as a float c59b2915ca98ed2d16148c28f34b40eea3295bde 3971 3970 2021-04-09T02:51:05Z Esc 20398 Fixed <time> wikitext text/x-wiki Special characters that can be used in strings * <cr> - Newline * <hero name> - Puts the character's name in place of this bracket * <hero job> - Prints the player's class * <name hero> - Same as <hero name> * <name job> - Same as <hero job> * &lt;time&gt; - Hardcoded to always print "1:12" * <award item> - Prints the name of the challenge mode reward that the player has chosen * <challenge title> - Prints the player's challenge mode title * <pl_name> - Used with opcode [[get_pl_name]] to print a player's name * <pl_job> - Used with opcode [[get_pl_job]] to print a player's class * <last_word> - Unknown * <last_chat> - Prints the last chat message * <team_name> - Prints the name of the party * <meseta_slot_prize> - Unknown * <color #> - Changes the color of the text ** 0 - black ** 1 - blue ** 2 - green ** 3 - cyan ** 4 - red ** 5 - magenta ** 6 - yellow ** 7 - white * <r#> - Prints a register's value as an integer * <f#> - Prints a register's value as a float 4ded8deb884792897dc5d608276b1f9fdb17a4a4 3970 3966 2021-04-09T01:52:23Z LunarFuror 20394 wikitext text/x-wiki Special characters that can be used in strings * <cr> - Newline * <hero name> - Puts the character's name in place of this bracket * <hero job> - Prints the player's class * <name hero> - Same as <hero name> * <name job> - Same as <hero job> * <time> - Hardcoded to always print "1:12" * <award item> - Prints the name of the challenge mode reward that the player has chosen * <challenge title> - Prints the player's challenge mode title * <pl_name> - Used with opcode [[get_pl_name]] to print a player's name * <pl_job> - Used with opcode [[get_pl_job]] to print a player's class * <last_word> - Unknown * <last_chat> - Prints the last chat message * <team_name> - Prints the name of the party * <meseta_slot_prize> - Unknown * <color #> - Changes the color of the text ** 0 - black ** 1 - blue ** 2 - green ** 3 - cyan ** 4 - red ** 5 - magenta ** 6 - yellow ** 7 - white * <r#> - Prints a register's value as an integer * <f#> - Prints a register's value as a float 1bfa42de5a185fe2c08a0d62569b1eb77019c8a0 3966 3963 2021-04-09T01:49:10Z Esc 20398 Added tags wikitext text/x-wiki Special characters that can be used in strings * <cr> - Newline * <hero name> - Puts the character's name in place of this bracket * <hero job> - Prints the player's class * <name hero> - Same as <hero name> * <name job> - Same as <hero job> * &lt;time&gt; - Hardcoded to always print "1:12" * <award item> - Prints the name of the challenge mode reward that the player has chosen * <challenge title> - Prints the player's challenge mode title * <pl_name> - Used with opcode [[get_pl_name]] to print a player's name * <pl_job> - Used with opcode [[get_pl_job]] to print a player's class * <last_word> - Unknown * <last_chat> - Prints the last chat message * <team_name> - Prints the name of the party * <meseta_slot_prize> - Unknown * <color %d> - Changes the color of the text * <r%d> - Prints a register's value as an integer * <f%d> - Prints a register's value as a float c77c625b24cccbd31dd7bb82fed5a971d299fe13 3963 3962 2021-04-09T00:21:29Z LunarFuror 20394 wikitext text/x-wiki Special characters that can be used in strings * <cr> - newline * <hero name> - put's the character's name in place of this bracket e41f255a8a6d22c489aab7fe95f3462312acab84 3962 2021-04-09T00:21:14Z LunarFuror 20394 Created page with "Special characters that can be used in strings <cr> - newline <hero name> - put's the character's name in place of this bracket" wikitext text/x-wiki Special characters that can be used in strings <cr> - newline <hero name> - put's the character's name in place of this bracket bfd8b1530443853255cf7df60720a20ac2622e6f Stack pop 0 1872 2695 2014-05-23T09:11:17Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pop </span>register1</span> * ''register1'' = The register to set the retrieved value from the stack. ==Use== Used to restore a stored value in the stack to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'R1 = <r1>' <span style='color:green'> stack_push </span>R1 <span style='color:orange'>//Push the value of R1 to the stack</span> <span style='color:green'> clear </span>R1 <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1 now is set to 0</span> <span style='color:green'> stack_pop </span>R1 <span style='color:orange'>//Retrieve value from stack and set R1 to value. Remember, when pushing and popping stacks are Last In First Out (LIFO)</span> <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1's value has now been restored to 10</span> <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[clear]], [[add_msg]], [[stack_push]], [[winend]], [[ret]] 789597c32bcbbe549a492596b6814bced2d87b77 Stack popm 0 2370 4045 4043 2021-06-07T23:35:50Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pushm </span>register1, dword</span> * ''register1'' = Value to begin the string of multiple registers to populate from the stack. *''DWORD'' = # of registers to populate. ==Use== Used to recall multiple registers value into the stack so that the registers can be freed up for another use. Can also populate the stack of registers to another group of free registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, 0000000B <span style='color:orange'>//Set R2 to 11</span> <span style='color:green'> leti </span>R3, 0000000C <span style='color:orange'>//Set R3 to 12</span> <span style='color:green'> window_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:green'> stack_pushm </span>R1, 00000003 <span style='color:orange'>//Push the value of R1, R2, and R3 to the stack</span> <span style='color:green'> clear </span>R1 <span style='color:green'> clear </span>R2 <span style='color:green'> clear </span>R3 <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1 now is set to 0</span> <span style='color:green'> add_msg </span>'R2 = <r2>' <span style='color:orange'>//R2 now is set to 0</span> <span style='color:green'> add_msg </span>'R3 = <r3>' <span style='color:orange'>//R3 now is set to 0</span> <span style='color:green'> stack_popm </span>R1, 00000003 <span style='color:orange'>//Retrieve values from stack and set R1, R2, R3 to value. Remember, when pushing and popping stacks are Last In First Out (LIFO)</span> <span style='color:green'> add_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:orange'>//R1's value has now been restored to 10, R2 to 11, R3 to 12</span> <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[clear]], [[add_msg]], [[stack_pushm]], [[winend]], [[ret]] fb853f0786a3854e03c167b3c73515f3f4e3877a 4043 2021-06-07T23:31:03Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pushm </span>register1, dword</span> * ''register1'' = Value to begin..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pushm </span>register1, dword</span> * ''register1'' = Value to begin the string of multiple registers to populate from the stack. *''DWORD'' = # of registers to populate. ==Use== Used to recall multiple registers value into the stack so that the registers can be freed up for another use. Can also populate the stack of registers to another group of free registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, 0000000B <span style='color:orange'>//Set R2 to 11</span> <span style='color:green'> leti </span>R3, 0000000C <span style='color:orange'>//Set R3 to 12</span> <span style='color:green'> window_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:green'> stack_pushm </span>R1 <span style='color:orange'>//Push the value of R1, R2, and R3 to the stack</span> <span style='color:green'> clear </span>R1 <span style='color:green'> clear </span>R2 <span style='color:green'> clear </span>R3 <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1 now is set to 0</span> <span style='color:green'> add_msg </span>'R2 = <r2>' <span style='color:orange'>//R2 now is set to 0</span> <span style='color:green'> add_msg </span>'R3 = <r3>' <span style='color:orange'>//R3 now is set to 0</span> <span style='color:green'> stack_popm </span>R1 <span style='color:orange'>//Retrieve values from stack and set R1, R2, R3 to value. Remember, when pushing and popping stacks are Last In First Out (LIFO)</span> <span style='color:green'> add_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:orange'>//R1's value has now been restored to 10, R2 to 11, R3 to 12</span> <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[clear]], [[add_msg]], [[stack_pushm]], [[winend]], [[ret]] 6b20d2b66d2841d7642b886e3ba06143600af3af Stack push 0 1871 2694 2014-05-23T09:09:11Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_push </span>register1</span> * ''register1'' = Value of register to push to stack. ==Use== Used to store a registers value into the stack so that the register can be freed up for another use. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'R1 = <r1>' <span style='color:green'> stack_push </span>R1 <span style='color:orange'>//Push the value of R1 to the stack</span> <span style='color:green'> clear </span>R1 <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1 now is set to 0</span> <span style='color:green'> stack_pop </span>R1 <span style='color:orange'>//Retrieve value from stack and set R1 to value. Remember, when pushing and popping stacks are Last In First Out (LIFO)</span> <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1's value has now been restored to 10</span> <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[clear]], [[add_msg]], [[stack_pop]], [[winend]], [[ret]] 133c0cacf591dcef6b66e103d83eb3a4f820a864 Stack pushm 0 2369 4044 4042 2021-06-07T23:35:22Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pushm </span>register1, dword</span> * ''register1'' = Value to begin the string of multiple registers to push to stack. *''DWORD'' = # of registers to push. ==Use== Used to store multiple registers value into the stack so that the registers can be freed up for another use. Can also push the stack of registers to another group of free registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, 0000000B <span style='color:orange'>//Set R2 to 11</span> <span style='color:green'> leti </span>R3, 0000000C <span style='color:orange'>//Set R3 to 12</span> <span style='color:green'> window_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:green'> stack_pushm </span>R1, 00000003 <span style='color:orange'>//Push the value of R1, R2, and R3 to the stack</span> <span style='color:green'> clear </span>R1 <span style='color:green'> clear </span>R2 <span style='color:green'> clear </span>R3 <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1 now is set to 0</span> <span style='color:green'> add_msg </span>'R2 = <r2>' <span style='color:orange'>//R2 now is set to 0</span> <span style='color:green'> add_msg </span>'R3 = <r3>' <span style='color:orange'>//R3 now is set to 0</span> <span style='color:green'> stack_popm </span>R1, 00000003 <span style='color:orange'>//Retrieve values from stack and set R1, R2, R3 to value. Remember, when pushing and popping stacks are Last In First Out (LIFO)</span> <span style='color:green'> add_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:orange'>//R1's value has now been restored to 10, R2 to 11, R3 to 12</span> <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[clear]], [[add_msg]], [[stack_popm]], [[winend]], [[ret]] 4a786716baac6fc19d4a93a28a7fe7e7922aaec8 4042 2021-06-07T23:29:48Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pushm </span>register1, dword</span> * ''register1'' = Value to begin..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>stack_pushm </span>register1, dword</span> * ''register1'' = Value to begin the string of multiple registers to push to stack. *''DWORD'' = # of registers to push. ==Use== Used to store multiple registers value into the stack so that the registers can be freed up for another use. Can also push the stack of registers to another group of free registers. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, 0000000B <span style='color:orange'>//Set R2 to 11</span> <span style='color:green'> leti </span>R3, 0000000C <span style='color:orange'>//Set R3 to 12</span> <span style='color:green'> window_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:green'> stack_pushm </span>R1 <span style='color:orange'>//Push the value of R1, R2, and R3 to the stack</span> <span style='color:green'> clear </span>R1 <span style='color:green'> clear </span>R2 <span style='color:green'> clear </span>R3 <span style='color:green'> add_msg </span>'R1 = <r1>' <span style='color:orange'>//R1 now is set to 0</span> <span style='color:green'> add_msg </span>'R2 = <r2>' <span style='color:orange'>//R2 now is set to 0</span> <span style='color:green'> add_msg </span>'R3 = <r3>' <span style='color:orange'>//R3 now is set to 0</span> <span style='color:green'> stack_popm </span>R1 <span style='color:orange'>//Retrieve values from stack and set R1, R2, R3 to value. Remember, when pushing and popping stacks are Last In First Out (LIFO)</span> <span style='color:green'> add_msg </span>'R1 = <r1>, R2 = <r2>, R3 = <r3>' <span style='color:orange'>//R1's value has now been restored to 10, R2 to 11, R3 to 12</span> <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[clear]], [[add_msg]], [[stack_popm]], [[winend]], [[ret]] bbe7e8f79f24f7a7daf4a15eab893a16e12dc842 Start setevt v3 0 2428 4301 2022-11-16T18:15:29Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>start_setevt_v3 </span>xxxxxxxx, xxxxxxxx</span> * xxxxxxxx = Floor number * x..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>start_setevt_v3 </span>xxxxxxxx, xxxxxxxx</span> * xxxxxxxx = Floor number * xxxxxxxx = Event number ==Use== Used to call a map event number. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_msg </span>'Calling map event 6000 on floor 5' <span style='color:green'> winend </span> <span style='color:red'> start_setevent_v3 </span>00000005, 00001770 <span style='color:green'> ret </span> </span> ==Also see== [[window_msg]], [[winend]], [[ret]] 222acc4c7dc468ec796aec3e191f8fdf85dc1f04 Status Trap 0 2257 3715 3667 2018-08-05T03:48:55Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Small explosive trap that applies a status to players. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** ''-1 = No link, explodes in place'' ** ''0 = No link, follows triggering player'' ** ''1+ = Group ID, explodes with all others of the same group.'' * '''(5) Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 9fab6a3f8b2f55295b264f2c29b2dec106ba127a 3667 3663 2018-08-05T00:27:31Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Small explosive trap that applies a status to players. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(5) Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 8dd771591d52768edc939ec8c7efa3cf100b25f2 3663 3654 2018-08-05T00:26:22Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Small explosive trap that applies a status to players. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(5) Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. a33c6623e2385f2d0f9af3045918f1117610d039 3654 3561 2018-08-05T00:20:38Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Small explosive trap that applies a status to players. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''(3) Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''(5) Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. 0fddf6f50e60227fb9daeafab226fde9c812d823 3561 3539 2018-08-04T16:03:44Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 30be9decc7ea9f8bf0e8a476630fdd31db0f78c3 3539 3531 2018-08-04T15:54:52Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. 84e4b6173f94e7f36ea3faa847f65631f738450c 3531 3487 2018-08-04T15:51:19Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value = 11, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID ** -1 = No link, explodes in place ** 0 = No link, follows triggering player ** 1+ = Group ID, explodes with all others of the same group. * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. afb4631c1d6be29687f1a9ae67ffba807cce764e 3487 3478 2018-08-04T04:24:21Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value = 11, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. cd228e87c56458dad6b862a59585a771562b9e40 3478 3465 2018-08-04T04:21:05Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value - 11, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. c9b0525413d57809c7b733e0d9a03dac2f193691 3465 3448 2018-08-04T03:48:12Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value - 11, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Status Trap in reference to the center of the room. * '''Pos Y''' - Y coordinate of Status Trap in reference to the center of the room. * '''Pos Z''' - Z coordinate of Status Trap in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. c12c6e50b439e10b948b8912a4d01a54ceda3428 3448 2018-08-04T03:14:54Z RoySilverblade 20391 Created page with "==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value - 11, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''I..." wikitext text/x-wiki ==Use== Small explosive trap that applies a status to players. ==Parameters== * '''Skin''' - Value - 11, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate in reference to the center of the room. * '''Pos Y''' - Y coordinate in reference to the center of the room. * '''Pos Z''' - Z coordinate in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]) * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). * '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links). * '''Subtype''' - Trap Type Values: ** ''0-15 - Poison'' ** ''16 - Paralysis'' ** ''17 - Slow'' ** ''18+ - Confusion'' * '''Delay''' - Time (in frames) until trap detonates after triggering. f98e74b7fa1c774ef92e077661d1aff3bf34ecde Stop animation 0 1832 2582 2013-05-23T21:26:29Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>stop_animation </span>register</span> * ''register'' = Reserved register 250 players slot number. ==Use== Stops the players e-mote animation and returns control to the player. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span>R1, 0000000D <span style='color:orange'>//Makes register 1 equal 0000000D. (Animation value to use).</span> <span style='color:green'> leti </span>R2, 0000003C <span style='color:orange'>//Makes register 2 equal 0000003C. (60 sync frames to count down.)</span> <span style='color:red'> use_animation </span>R250, R1 <span style='color:orange'>//Tells the player to do the animation value that is stored in register 1.(0000000D is the e-mote for pressing a switch).</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Calls function 102.</span> <span style='color:red'> stop_animation </span>R250 <span style='color:orange'>//Stops the players e-mote animation and returns control to the player.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> subi </span>R2, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 2.</span> <span style='color:green'> jmpi_= </span>R2, 00000000, 1 <span style='color:orange'>//If register 2 equals 00000000 jump to function 1.</span> <span style='color:green'> jmp </span>102 <span style='color:orange'>//Jumps to function 102.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[sync]], [[leti]], [[use_animation]], [[call]], [[stop_animation]], [[subi]], [[jmpiue|jmpi_=]], [[jmp]], [[reservedregisters]] 26cf7fc8cb4e9e67882bfbd69db5781f2cb15c39 Sub 0 1415 1658 1657 2011-04-12T13:07:20Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sub</span> register1, register2</span> * register1 = Register to subtract from * register2 = Register to subtract ==Use== Used to subtract the value of one register from another. For subtracting integers from registers see [[subi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> sub </span>R1, R2 <span style='color:orange'>//Subtract R2 from R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 3d8ad64cfeb170f965d3a280548165d5b64823c5 1657 2011-04-12T13:06:33Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sub</span> register1, register2</span> * register1 = Register to subtract from * register2 = Register to subtract ==Use== Used to subtract the value of one register from another. For subtracting integers from registers see [[subi]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> leti </span>R2, '00000006' <span style='color:orange'>//Set R2 to 6</span> <span style='color:green'> window_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the value of R1 in a window message</span> <span style='color:green'> sub </span>R1, R2 <span style='color:orange'>//Subtract R2 from R1</span> <span style='color:green'> add_msg </span>'Register 1 = <R1>' <span style='color:orange'>//Display the new value of R1 in a window message</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 6d70b4f888de0a72266d9cb67791d9b38a2a3e63 Subi 0 1416 1662 1661 2011-04-12T13:12:31Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>subi</span> register1, xxxxxxxx</span> * register1 = Register to subtract from * xxxxxxxx = Integer value to add ==Use== Used to subtract a integer value from a register. For subtracting registers from registers see [[sub]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message (10)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (9)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (8)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (7)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Subtract 1 from R1</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] df75718d9c594778a76daf858b2b52087e3151e0 1661 2011-04-12T13:11:47Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>subi</span> register1, xxxxxxxx</span> * register1 = Register to subtract from * xxxxxxxx = Integer value to add ==Use== Used to subtract a integer value from a register. For subtracting registers from registers see [[sub]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, '0000000A' <span style='color:orange'>//Set R1 to 10</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message (10)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (9)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (8)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message (7)</span> <span style='color:green'> subi </span>R1, '00000001' <span style='color:orange'>//Add 1 to R1</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] eca134229e57d205962dc1fbaba5ad032baafc14 Sw send 0 2397 4153 2022-04-18T01:05:08Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sw_send</span> R1</span> * R1 = Switch number * R2 = Floor # * R3 = Lock Sta..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sw_send</span> R1</span> * R1 = Switch number * R2 = Floor # * R3 = Lock State ==Use== Changes the switch state of the given switch, if R3 = 1, then unlock. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>00000005 R1 //Switch #5 <span style='color:green'> leti </span>00000001 R2 //Floor #1 <span style='color:green'> leti </span>00000001 R3 //Unlock <span style='color:green'> sw_send </span>R1 // Perform the opcode with the above parameters <span style='color:green'> ret </span> </span> 78b8724167dcdee1b305fd1f204ebe0afe239e94 Switch call 0 1575 4357 4356 2024-01-24T00:39:12Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_call</span> register1, string</span> * register1 = Register to check value * string = Function list to call on value ==Use== Used to call to different functions depending on a registers value. NOTE* Do not use above 16 calls ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_call </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to call based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[call]], [[ret]] 6c06fc43aa79ac5a0bc8c177bf208e33060514b5 4356 4354 2024-01-24T00:39:05Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_call</span> register1, string</span> * register1 = Register to check value * string = Function list to call on value ==Use== Used to call to different functions depending on a registers value. NOTE* Do not use 16 calls ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_call </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to call based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[call]], [[ret]] 118ecb8e78d3deaf34b8252f3d9cdfa473b8464f 4354 1897 2024-01-24T00:31:18Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_call</span> register1, string</span> * register1 = Register to check value * string = Function list to call on value ==Use== Used to call to different functions depending on a registers value. NOTE* Going above 16 will crash on Xbox, going above 24 will crash on GC. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_call </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to call based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[call]], [[ret]] 42019075644f6cde0479d180bd94529b1c2b4b80 1897 2013-02-15T23:15:15Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_call</span> register1, string</span> * register1 = Register to check value * string = Function list to call on value ==Use== Used to call to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_call </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to call based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[call]], [[ret]] c6952d054c4fec926d167519b7c139608c5dc73d Switch jmp 0 1432 4355 4353 2024-01-24T00:38:26Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Message to display ==Use== Used to jump to different functions depending on a registers value. NOTE* Do not use above 16 for the jmp value ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to jmp to based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[jmp]], [[ret]] 492d36a22607f94c96d3b36ce16286f6450fb443 4353 3979 2024-01-24T00:30:30Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Message to display ==Use== Used to jump to different functions depending on a registers value. NOTE* Going above 16 will crash on Xbox, going above 24 will crash on GC. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to jmp to based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[jmp]], [[ret]] 31291e457db5341c6e0ed5d262f3c138e1cc8308 3979 3976 2021-04-09T14:06:54Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Message to display ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to jmp to based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[jmp]], [[ret]] cd9f68950fe2b3a346eea0665707859ea8c05509 3976 1896 2021-04-09T14:05:23Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Message to display * See list of [[Special characters]] ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to jmp to based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[jmp]], [[ret]] 1d2825c407b57412ad7f92a7b246a23b02a86969 1896 1895 2013-02-15T23:13:47Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to jmp to based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[jmp]], [[ret]] e260f680cde23c36b7edf5b09501a0bcaadd3999 1895 1711 2013-02-15T23:12:01Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:orange'>//Registers value to check, number of switches, function to jmp to based on the registers value.</span> <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[ret]] 593369def1d11bf8c10676054211a3835cf7d533 1711 1710 2011-05-19T08:55:15Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in the yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in the blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[ret]] 659b3a3523e1daed485f3271a8923111bb825c41 1710 1709 2011-05-19T08:55:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in the red slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in the green slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in yellow slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in blue slot.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[ret]] a2d3d10482aad9e53c018b0348d2ce749be21674 1709 1708 2011-05-19T08:49:16Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R250, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in Slot 0.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in Slot 1.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in Slot 2.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in Slot 3.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[ret]] 5a6515df1f57ca1135b183b5eaef09406d376bf5 1708 1707 2011-05-19T08:48:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R1, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in Slot 0.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in Slot 1.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in Slot 2.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in Slot 3.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[ret]] 78627436fc46f0099cdc6b9ca7105f676fd370cc 1707 2011-05-19T08:47:55Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_jmp</span> register1, string</span> * register1 = Register to check value * string = Function list to jump to on value ==Use== Used to jump to different functions depending on a registers value. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R1, 4:101:102:103:104 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'You are in Slot 0.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>window_msg </span>'You are in Slot 1.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>103: </span><span style='color:green'>window_msg </span>'You are in Slot 2.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>104: </span><span style='color:green'>window_msg </span>'You are in Slot 3.' <span style='color:green'> winend </span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[window_msg]], [[winend]], [[ret]] b11d64b4b78d149c4dc43cb50e791f1e52fd10d3 Switch off 0 1870 2693 2014-05-23T08:04:51Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_off </span>xxxxxxxx/register</span> * ''xxxxxxxx'' = Integer of switch id to toggle off. (A register can also be used) ==Use== Used to toggle a switch off based on its switch ID. To toggle on use [[switch_on]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>switch_off </span>00000001 <span style='color:orange'>//Switch off switch with ID 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 8fb7c887dc34bc9023e4f76925b5df1ba5e7ece2 Switch on 0 1869 2692 2691 2014-05-23T08:04:06Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_on </span>xxxxxxxx/register</span> * ''xxxxxxxx'' = Integer of switch id to toggle on. (A register can also be used) ==Use== Used to toggle a switch on based on its switch ID. To switch off use [[switch_off]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>switch_on </span>00000001 <span style='color:orange'>//Switch on switch with ID 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 9d5cf5dca04ff1ae635c57b862d61bbba6f654c2 2691 2014-05-23T08:03:30Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>switch_on </span>xxxxxxxx/register</span> * ''xxxxxxxx'' = Integer of switch id to toggle on. (A register can also be used) ==Use== Used to toggle a switch on based on its switch ID. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>switch_on </span>00000001 <span style='color:orange'>//Switch on switch with ID 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] ca810d8c05d3e4e7f5da3667497515d0d83b2c81 Symbol Chat Object 0 2360 4365 4326 2024-02-21T02:11:27Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & SC ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. * '''(5) 2nd Switch & SC ID''' - This is the ID of the Symbol Chat for when the switch in (4) is activated. * '''(6) 3rd Switch & SC ID''' - This is the ID of the Symbol Chat for when the switch in (5) is activated. ==== Symbol Chat Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) All circles like OK''' * '''(0C) Key with Yes''' * '''(0D) Key with Cool''' * '''(0E) Key with .....''' * '''(0F) Go Right!''' * '''(10) Go Left!''' * '''(11) Push Button with Gun''' * '''(12) Key icons''' * '''(13) Key has been pressed''' * '''(14) Run/Go''' * '''(15) Push 1 Button on''' * '''(16) Push 2 Button on''' * '''(17) Clock (Hurry)''' 14cbed51753e3512c5baa2a2c92fa61272bd9176 4326 4040 2023-03-21T17:30:06Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & SC ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. * '''(5) Pressed SC ID''' - This is the ID of the Symbol Chat for when the switch is activated. ==== Symbol Chat Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) All circles like OK''' * '''(0C) Key with Yes''' * '''(0D) Key with Cool''' * '''(0E) Key with .....''' * '''(0F) Go Right!''' * '''(10) Go Left!''' * '''(11) Push Button with Gun''' * '''(12) Key icons''' * '''(13) Key has been pressed''' * '''(14) Run/Go''' * '''(15) Push 1 Button on''' * '''(16) Push 2 Button on''' * '''(17) Clock (Hurry)''' 4cc289e96bcfaf0ff054e205a82ee1cf4bd34411 4040 4039 2021-05-28T19:18:50Z Kayak 20397 /* Symbol Chat Choices */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Symbol Chat for when the switch is activated. ==== Symbol Chat Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) All circles like OK''' * '''(0C) Key with Yes''' * '''(0D) Key with Cool''' * '''(0E) Key with .....''' * '''(0F) Go Right!''' * '''(10) Go Left!''' * '''(11) Push Button with Gun''' * '''(12) Key icons''' * '''(13) Key has been pressed''' * '''(14) Run/Go''' * '''(15) Push 1 Button on''' * '''(16) Push 2 Button on''' * '''(17) Clock (Hurry)''' 0db186d06db8b117e6883b344506fe0ddb35472c 4039 4019 2021-05-28T19:18:30Z Kayak 20397 /* Symbol Chat Choices */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Symbol Chat for when the switch is activated. ==== Symbol Chat Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0C) Key with Yes''' * '''(0B) All circles like OK''' * '''(0D) Key with Cool''' * '''(0E) Key with .....''' * '''(0F) Go Right!''' * '''(10) Go Left!''' * '''(11) Push Button with Gun''' * '''(12) Key icons''' * '''(13) Key has been pressed''' * '''(14) Run/Go''' * '''(15) Push 1 Button on''' * '''(16) Push 2 Button on''' * '''(17) Clock (Hurry)''' b883e89d1f86690b9006407dd63281c37fcd8b3c 4019 4018 2021-05-12T13:50:57Z Kayak 20397 /* Word Select Choices */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Symbol Chat for when the switch is activated. ==== Symbol Chat Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) Key with Yes''' * '''(0C) Key with Cool''' * '''(0D) Key with .....''' * '''(0E) Go Right!''' * '''(0F) Go Left!''' * '''(10) Push Button with Gun''' * '''(11) Key icons''' * '''(12) Key has been pressed''' * '''(13) Run/Go''' * '''(14) Push 1 Button on''' * '''(15) Push 2 Button on''' * '''(16) Clock (Hurry)''' b02906ad952735441fb654d430b80564613e9759 4018 4017 2021-05-12T13:50:45Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Symbol Chat ID. Put the Hex of the switch into a hex calculator, then 00XX for the Symbol Chat ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Symbol Chat for when the switch is activated. ==== Word Select Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) Key with Yes''' * '''(0C) Key with Cool''' * '''(0D) Key with .....''' * '''(0E) Go Right!''' * '''(0F) Go Left!''' * '''(10) Push Button with Gun''' * '''(11) Key icons''' * '''(12) Key has been pressed''' * '''(13) Run/Go''' * '''(14) Push 1 Button on''' * '''(15) Push 2 Button on''' * '''(16) Clock (Hurry)''' 2ab86e288fb43d5b7dea0c38cf72b07c35e6a1b3 4017 4015 2021-05-12T13:50:11Z Kayak 20397 /* Generic Arguments */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 33 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Word Select ID. Put the Hex of the switch into a hex calculator, then 00XX for the Word Select ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Word Select for when the switch is activated. ==== Word Select Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) Key with Yes''' * '''(0C) Key with Cool''' * '''(0D) Key with .....''' * '''(0E) Go Right!''' * '''(0F) Go Left!''' * '''(10) Push Button with Gun''' * '''(11) Key icons''' * '''(12) Key has been pressed''' * '''(13) Run/Go''' * '''(14) Push 1 Button on''' * '''(15) Push 2 Button on''' * '''(16) Clock (Hurry)''' dca07d4bb429cf5ada811a148cbb358774611f3d 4015 4014 2021-05-12T04:00:35Z Kayak 20397 /* Generic Arguments */ wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Word Select ID. Put the Hex of the switch into a hex calculator, then 00XX for the Word Select ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Word Select for when the switch is activated. ==== Word Select Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) Key with Yes''' * '''(0C) Key with Cool''' * '''(0D) Key with .....''' * '''(0E) Go Right!''' * '''(0F) Go Left!''' * '''(10) Push Button with Gun''' * '''(11) Key icons''' * '''(12) Key has been pressed''' * '''(13) Run/Go''' * '''(14) Push 1 Button on''' * '''(15) Push 2 Button on''' * '''(16) Clock (Hurry)''' 026c957560f5e282b61faee64ff03f39e83060b1 4014 2021-05-12T03:45:23Z Kayak 20397 Created page with "==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192..." wikitext text/x-wiki ==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192, 222, 257, or 323 object ID. Defines this object as a Symbol Chat Object. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate in reference to the center of the room. * '''Position Y''' - Y coordinate in reference to the center of the room. * '''Position Z''' - Z coordinate in reference to the center of the room. ==== Unique Arguments ==== * '''(1) Radius''' - Radius at which the symbol chat appears * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID & WS ID''' - Switch ID and the Word Select ID. Put the Hex of the switch into a hex calculator, then 00XX for the Word Select ID. Then put the converted Decimal number into this section. * '''(5) Pressed WS ID''' - This is the ID of the Word Select for when the switch is activated. ==== Word Select Choices ==== * '''(00) Drop Meseta''' * '''(01) Meseta has been dropped''' * '''(02 Drop 1 weapon''' * '''(03) Drop 4 weapon''' * '''(04) Drop 1 Shield''' * '''(05) Drop 4 Shield''' * '''(06) Drop 1 Mag''' * '''(07) Drop 4 Mag''' * '''(08) Drop Tool''' * '''(09) ???? (Actually a bunch of ?'s)''' * '''(0A) XXXX (Actually a bunch of X's)''' * '''(0B) Key with Yes''' * '''(0C) Key with Cool''' * '''(0D) Key with .....''' * '''(0E) Go Right!''' * '''(0F) Go Left!''' * '''(10) Push Button with Gun''' * '''(11) Key icons''' * '''(12) Key has been pressed''' * '''(13) Run/Go''' * '''(14) Push 1 Button on''' * '''(15) Push 2 Button on''' * '''(16) Clock (Hurry)''' 37a6a4c2e1fcce38ac8930a77bcf36dfcbb4a905 Symbol chat create 0 2410 4363 4342 2024-02-07T04:01:05Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>symbol_chat_create </span>register</span> * ''register'' = Starting register in a set of 10, this denotes the location and params of the symbol chats, and locks associated with it ==Use== Places a custom symbol chat(s) in a specific place. *Register 1 : X coordinate *Register 2 : Y coordinate *Register 3 : Z coordinate *Register 4 : Radius *Register 5 : The first Lock ID is in the upper two bytes of this register. *Register 6 : The second Lock ID is in the upper two bytes of this register. *Register 7 : The third Lock ID is in the upper two bytes of this register. *Register 8 : [[HEX]] Function to be called for first symbol chat. *Register 9 : [[HEX]] Function to be called for second symbol chat *Register 10 : [[HEX]] Function to be called for third symbol chat You can specify the lock registers two different ways. Using lock 9 as an example. <span style='color:green'> leti </span>R5, 00090000 Alternatively, if the lock value is not an immediate value, you could shift the value 16 bits to the left. Suppose R5 already has the switch value. <span style='color:green'> let </span>R60, 00000010 <span style='color:green'> shift_left </span>R5, R60 The [[HEX]] labels for the symbol chats include all of the symbol chat data starting from the byte that stores the face type, face color, and sound effect. NOTE: There's a priority for the locks. If you unlock the second lock in the 6th register, both the first and second symbol chats will be disabled and the 3rd one will appear. If the 3rd lock is unlocked, then none of the symbol chats appear. NOTE#2: The first 12 bytes for the Symbol Chat Hex will need to be flipped for the GC version due to a Endian issue. As of 10/17/23, Qedit will produce a correct Symbol chat for BB & Xbox, but not GC. Once you've flipped the first 12 bytes, it will be correct for GC. Example below: <span style='color:green'> HEX: </span>E8 FD 00 00 51 01 FF 00 FF 00 FF 00 1E 16 19 00 (BB/Xbox Version) <span style='color:green'> HEX: </span>00 00 FD E8 01 51 00 FF 00 FF 00 FF 1E 16 19 00 (GC Version) f77c1c3b95ecc7b4716552e244637f057b6fbfab 4342 4333 2023-11-14T07:02:44Z Ender 20403 /* Use */ Wow I really put '16 bytes' instead of '16 bits' wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>symbol_chat_create </span>register</span> * ''register'' = Starting register in a set of 10, this denotes the location and params of the symbol chats, and locks associated with it ==Use== Places a custom symbol chat(s) in a specific place. *Register 1 : X coordinate *Register 2 : Y coordinate *Register 3 : Z coordinate *Register 4 : Radius *Register 5 : The first Lock ID is in the upper two bytes of this register. *Register 6 : The second Lock ID is in the upper two bytes of this register. *Register 7 : The third Lock ID is in the upper two bytes of this register. *Register 8 : [[HEX]] Function to be called for first symbol chat. *Register 9 : [[HEX]] Function to be called for second symbol chat *Register 10 : [[HEX]] Function to be called for third symbol chat You can specify the lock registers two different ways. Using lock 9 as an example. <span style='color:green'> leti </span>R5, 00090000 Alternatively, if the lock value is not an immediate value, you could shift the value 16 bits to the left. Suppose R5 already has the switch value. <span style='color:green'> let </span>R60, 00000010 <span style='color:green'> shift_left </span>R5, R60 The [[HEX]] labels for the symbol chats include all of the symbol chat data starting from the byte that stores the face type, face color, and sound effect. NOTE: There's a priority for the locks. If you Lock the second lock in the 6th register, both the first and second symbol chats will be disabled and the 3rd one will appear. If the 3rd lock is locked, then none of the symbol chats appear. NOTE#2: The first 12 bytes for the Symbol Chat Hex will need to be flipped for the GC version due to a Endian issue. As of 10/17/23, Qedit will produce a correct Symbol chat for BB & Xbox, but not GC. Once you've flipped the first 12 bytes, it will be correct for GC. Example below: <span style='color:green'> HEX: </span>E8 FD 00 00 51 01 FF 00 FF 00 FF 00 1E 16 19 00 (BB/Xbox Version) <span style='color:green'> HEX: </span>00 00 FD E8 01 51 00 FF 00 FF 00 FF 1E 16 19 00 (GC Version) ee94c1def39dd3a603b9e6fa87476888dec7d9c6 4333 4215 2023-10-17T23:06:45Z Kayak 20397 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>symbol_chat_create </span>register</span> * ''register'' = Starting register in a set of 10, this denotes the location and params of the symbol chats, and locks associated with it ==Use== Places a custom symbol chat(s) in a specific place. *Register 1 : X coordinate *Register 2 : Y coordinate *Register 3 : Z coordinate *Register 4 : Radius *Register 5 : The first Lock ID is in the upper two bytes of this register. *Register 6 : The second Lock ID is in the upper two bytes of this register. *Register 7 : The third Lock ID is in the upper two bytes of this register. *Register 8 : [[HEX]] Function to be called for first symbol chat. *Register 9 : [[HEX]] Function to be called for second symbol chat *Register 10 : [[HEX]] Function to be called for third symbol chat You can specify the lock registers two different ways. Using lock 9 as an example. <span style='color:green'> leti </span>R5, 00090000 Alternatively, if the lock value is not an immediate value, you could shift the value 16 bytes to the left. Suppose R5 already has the switch value. <span style='color:green'> let </span>R60, 00000010 <span style='color:green'> shift_left </span>R5, R60 The [[HEX]] labels for the symbol chats include all of the symbol chat data starting from the byte that stores the face type, face color, and sound effect. NOTE: There's a priority for the locks. If you Lock the second lock in the 6th register, both the first and second symbol chats will be disabled and the 3rd one will appear. If the 3rd lock is locked, then none of the symbol chats appear. NOTE#2: The first 12 bytes for the Symbol Chat Hex will need to be flipped for the GC version due to a Endian issue. As of 10/17/23, Qedit will produce a correct Symbol chat for BB & Xbox, but not GC. Once you've flipped the first 12 bytes, it will be correct for GC. Example below: <span style='color:green'> HEX: </span>E8 FD 00 00 51 01 FF 00 FF 00 FF 00 1E 16 19 00 (BB/Xbox Version) <span style='color:green'> HEX: </span>00 00 FD E8 01 51 00 FF 00 FF 00 FF 1E 16 19 00 (GC Version) 1963ce9c4549172d9cffe7b0994b755ad7ef4f2a 4215 4211 2022-06-10T21:34:51Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>symbol_chat_create </span>register</span> * ''register'' = Starting register in a set of 10, this denotes the location and params of the symbol chats, and locks associated with it ==Use== Places a custom symbol chat(s) in a specific place. *Register 1 : X coordinate *Register 2 : Y coordinate *Register 3 : Z coordinate *Register 4 : Radius *Register 5 : The first Lock ID is in the upper two bytes of this register. *Register 6 : The second Lock ID is in the upper two bytes of this register. *Register 7 : The third Lock ID is in the upper two bytes of this register. *Register 8 : [[HEX]] Function to be called for first symbol chat. *Register 9 : [[HEX]] Function to be called for second symbol chat *Register 10 : [[HEX]] Function to be called for third symbol chat You can specify the lock registers two different ways. Using lock 9 as an example. <span style='color:green'> leti </span>R5, 00090000 Alternatively, if the lock value is not an immediate value, you could shift the value 16 bytes to the left. Suppose R5 already has the switch value. <span style='color:green'> let </span>R60, 00000010 <span style='color:green'> shift_left </span>R5, R60 The [[HEX]] labels for the symbol chats include all of the symbol chat data starting from the byte that stores the face type, face color, and sound effect. NOTE: There's a priority for the locks. If you Lock the second lock in the 6th register, both the first and second symbol chats will be disabled and the 3rd one will appear. If the 3rd lock is locked, then none of the symbol chats appear. d34241bd92db3e7748bd746f0baedb7a2f77a2d4 4211 2022-06-10T13:52:15Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>symbol_chat_create </span>register</span> * ''register'' = Starting register..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>symbol_chat_create </span>register</span> * ''register'' = Starting register in a set of 10, this denotes the location and params of the symbol chats, and locks associated with it ==Use== Places a custom symbol chat(s) in a specific place. *Register 1 : X coordinate *Register 2 : Y coordinate *Register 3 : Z coordinate *Register 4 : Radius *Register 5 : First Lock ID *Register 6 : Second Lock ID *Register 7 : Third Lock ID *Register 8 : [[HEX]] Function to be called for first symbol chat *Register 9 : [[HEX]] Function to be called for second symbol chat *Register 10 : [[HEX]] Function to be called for third symbol chat NOTE: There's a priority for the locks. If you Lock the second lock in the 6th register, both the first and second symbol chats will be disabled and the 3rd one will appear. If the 3rd lock is locked, then none of the symbol chats appear. 92a3ce81c9e15be72efffcdff16c2d0d92fc9367 Sync 0 1377 4320 4319 2022-12-31T05:39:14Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== '''Sync''' must be used when creating a thread on a looping function. Examples are functions that wait more than one frame for a condition to occur, such as a room being cleared, a switch being pressed, or a register being set. Sync should be called at least once in such loops. Not using sync inside of these loops may cause the game to freeze. One sync equals one frame elapsed in game, and 30 frames equals one second. Sega sometimes used multiple syncs in a function to force a specific delay, such as displaying a [[window_msg]] some number of frames after zooming in the camera. On more technical terms, sync will cause the current coroutine to yield, allowing other coroutines to run ([[thread]] actually creates a coroutine and not a thread, and they don't run parallelly). Special menus called through opcodes will yield on their own and do not require a sync inside their function. Opcodes that will automatically yield: * [[ret]] * [[exit]] * [[window_msg]] * [[message]] * [[chat_box]] * [[disp_msg_qb]] * [[add_msg]] * [[list]] * [[fadein]] * [[fadeout]] * [[award_item_name]] * [[award_item_select]] * [[award_item_ok]] * [[get_item_id]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] f321533cff52058af99740b72e26fed8c691658d 4319 4318 2022-12-31T05:38:27Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== '''Sync''' must be used when creating a thread on a looping function. Examples are functions that wait more than one frame for a condition to occur, such as a room being cleared, a switch being pressed, or a register being set. Sync should be called at least once in such loops. Not using sync inside of these loops may cause the game to freeze. One sync equals one frame elapsed in game, and 30 frames equals one second. Sega sometimes used multiple syncs in a function to force a specific delay, such as displaying a [[window_msg]] some number of frames after zooming in the camera. On more technical terms, sync will cause the current coroutine to yield, allowing other coroutines to run ([[thread]] actually creates a coroutine and not a thread, and they don't run parallelly). Special menus called through opcodes will yield on their own. Opcodes that will automatically yield: * [[ret]] * [[exit]] * [[window_msg]] * [[message]] * [[chat_box]] * [[disp_msg_qb]] * [[add_msg]] * [[list]] * [[fadein]] * [[fadeout]] * [[award_item_name]] * [[award_item_select]] * [[award_item_ok]] * [[get_item_id]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] caf74de7abd26cdd92aed9dc419fea8f8585768f 4318 4317 2022-12-31T05:38:05Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== '''Sync''' must be used when creating a thread on a looping function. Examples are functions that wait more than one frame for a condition to occur, such as a room being cleared, a switch being pressed, or a register being set. Sync should be called at least once in such loops. Not using sync inside of these loops may cause the game to freeze. One sync equals one frame elapsed in game, and 30 frames equals one second. Sega sometimes used multiple syncs in a function to force a specific delay, such as displaying a '''window_msg''' some number of frames after zooming in the camera. On more technical terms, sync will cause the current coroutine to yield, allowing other coroutines to run ([[thread]] actually creates a coroutine and not a thread, and they don't run parallelly). Special menus called through opcodes will yield on their own. Opcodes that will automatically yield: * [[ret]] * [[exit]] * [[window_msg]] * [[message]] * [[chat_box]] * [[disp_msg_qb]] * [[add_msg]] * [[list]] * [[fadein]] * [[fadeout]] * [[award_item_name]] * [[award_item_select]] * [[award_item_ok]] * [[get_item_id]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] 787a0085593eabda7c61dcf7641c3b5464bb3520 4317 4316 2022-12-31T05:33:18Z Esc 20398 Trying to explain it better wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== '''Sync''' must be used when creating a thread on a looping function. Sync should be called at least once per loop. Not using sync inside of a loop may cause the quest to freeze. One sync equals one frame elapsed in game, and 30 frames equals one second. On more technical terms, sync will cause the current coroutine to yield, allowing other coroutines to run ([[thread]] actually creates a coroutine and not a thread, and they don't run parallelly). Special menus called through opcodes will yield on their own. Opcodes that will automatically yield: * [[ret]] * [[exit]] * [[window_msg]] * [[message]] * [[chat_box]] * [[disp_msg_qb]] * [[add_msg]] * [[list]] * [[fadein]] * [[fadeout]] * [[award_item_name]] * [[award_item_select]] * [[award_item_ok]] * [[get_item_id]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] bed628612eb911efe02ed4cc2fa04a23497ffdfe 4316 1565 2022-12-27T23:56:33Z Ender 20403 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Cause a thread to yield. PSO's quest engine is single threaded and every thread is allowed to on each and every frame. If a thread never yields, the client will freeze. Special menus called through opcodes will yield on their own. Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] ac763e375598ea2b6d9943d6bb8e1cfdcbe13122 1565 1564 2011-03-28T07:15:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] 6857026c1dd848d133783b9f455de926c3dae2e1 1564 1563 2011-03-28T07:14:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]], [[clear]] 852838ee090025e5c317b0cf8b6e68200517dad9 1563 1562 2011-03-28T07:14:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule|jmp_<=]] 1b3f0441514899d714cce148a730db5458456406 1562 1561 2011-03-28T07:13:35Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmp_<=|jmpiule]] f4c893ea2f4bb6d233ec0f9b3ea8b8c6ead3e524 1561 1560 2011-03-28T07:13:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]], [[addi]], [[jmpiule]] ab2bfbf6caec25eaf77a075b5a787dfcaa56d760 1560 1539 2011-03-28T07:12:34Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Add 1 to register R1</span> <span style='color:green'> jmpi_<= </span>R1, 0000001E, 101 <span style='color:orange'>//If R1 is less then or equal to 30 jump to 101</span> <span style='color:green'> clear </span>R1 <span style='color:orange'>//Set R1 to 0</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]] b240fabe353539ce55cff2ece9c2f596dfe9b53a 1539 1465 2011-03-25T12:02:37Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>//Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>//Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]] f26096c9efd352a1ca2aecee5d0293ba28b8339b 1465 1446 2011-03-24T12:47:00Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> * ''None'' ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]] 8e8d56dabd16fcd24596728d89c0c19f251a9479 1446 1445 2011-03-24T11:42:25Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> ==Format== * None ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]], [[call]], [[window_msg]], [[winend]] f7829762f3327c627d38cb014340cf0a13e1865b 1445 1444 2011-03-24T11:40:38Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> ==Format== * None ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]] 16239475deb1136644f220ba06f8fe20122c1beb 1444 1443 2011-03-24T11:33:26Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> ==Format== * None ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102<span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]] b03910d5adebedf529e3802add14a9f469a7f4f0 1443 2011-03-24T11:33:00Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync</span></span> ==Format== * None ==Use== Pause function for a single frame. Used to delay actions. 30 frames = 1 second ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>call </span>101 <span style='color:orange'>\\Call function 101</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>call </span>102<span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> call </span>102 <span style='color:orange'>\\Call function 102</span> <span style='color:green'> window_msg </span>'Okay. I've waited 1 second. Now what?' <span style='color:green'> winend </span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> sync </span><span style='color:orange'>\\Pause for 1 frame</span> <span style='color:green'> ret </span> </span> ==Related== [[ret]] 959421d89d6c8513759e5c003bdb8a74d9d4e05a Sync let 0 1592 1943 1937 2013-02-17T23:27:58Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_let</span> register 1, register 2</span> * ''register1 = Register to use.'' * ''register2 = Register to copy to register 1.'' ==Use== Used to copy registers 2's value to register 1. Then synchronize the value of register 1 to all clients. (To synchronize a register's value between all clients using Integers see [[sync_leti]].) (For versions other then dreamcast use [[sync_register]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:orange'>//R2=1</span> <span style='color:red'> sync_let </span>R1, R2 <span style='color:orange'>//Tells all clients that R1 now equals register R2's value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_leti]], [[sync_register]], [[ret]] 540fb128d7ade534c4b76e3e03bea1b1c26a5a91 1937 2013-02-17T23:02:51Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_let</span> register 1, register 2</span> * ''register1 = Register to use.'' * ''register2 = Register to copy to register 1.'' ==Use== Used to copy registers 2's value to register 1. Then synchronize the value of register 1 to all clients. (To synchronize a register's value between all clients using Integers see [[sync_leti]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:orange'>//R2=1</span> <span style='color:red'> sync_let </span>R1, R2 <span style='color:orange'>//Tells all clients that R1 now equals register R2's value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_leti]], [[sync_register]], [[ret]] 4f8d24dff547508b8f3eb6fdb490b2e106180ffc Sync leti 0 1593 1944 1942 2013-02-17T23:28:28Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_leti</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use== Used to copy xxxxxxxx = Integer's value to register 1. Then synchronize the value of register 1 to all clients. (To synchronize a register's value between all clients using registers see [[sync_let]].) (For versions other then dreamcast use [[sync_register]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_leti </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_register]], [[ret]] 412b872cfad79035632244c1f8d43896d8ee1971 1942 1940 2013-02-17T23:26:54Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_leti</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use== Used to copy xxxxxxxx = Integer's value to register 1. Then synchronize the value of register 1 to all clients. (To synchronize a register's value between all clients using registers see [[sync_let]].) (For versions other then dreamcast use [[sync_register]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_leti </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_register]], [[ret]] f9256ad26e8b43713b7471fe2a47cf97ce78b249 1940 1938 2013-02-17T23:22:03Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_leti</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use== Used to copy xxxxxxxx = Integer's value to register 1. Then synchronize the value of register 1 to all clients. (To synchronize a register's value between all clients using registers see [[sync_let]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_leti </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_register]], [[ret]] 56d0e0d1d2abbcca1f172c730b9ede421a2aeae0 1938 2013-02-17T23:09:43Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_leti</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use== Used to copy xxxxxxxx = Integer's value to register 1. Then synchronize the value of register 1 to all clients. (To synchronize a register's value between all clients using registers see [[sync_let]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_leti </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[ret]] 1f249c65926d9f5455ebb534a1e764a2715fb6e2 Sync register 0 1591 1941 1939 2013-02-17T23:24:23Z Japanaman2 222 wikitext text/x-wiki ==Syntax 1== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, register 2</span> * ''register1 = Register to use.'' * ''register2 = Register to copy to register 1.'' ==Syntax 2== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use 1== Used to copy registers 2's value to register 1. Then synchronize the value of register 1 to all clients. Just like [[sync_let]]. ==Use 2== Used to copy xxxxxxxx = Integer's value to register 1. Then synchronize the value of register 1 to all clients. Just like [[sync_leti]]. ==Example 1 - Synchronize Register1 = Register2.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:orange'>//R2=1</span> <span style='color:red'> sync_register </span>R1, R2 <span style='color:orange'>//Tells all clients that R1 now equals register R2's value (R1=1)</span> <span style='color:green'> ret </span> </span> or ==Example 2 - Synchronize Register1 = xxxxxxxx Integer.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_leti]], [[ret]] c2dc77f87ae8b2c232df4e7df22dea84f93d6473 1939 1936 2013-02-17T23:21:26Z Japanaman2 222 wikitext text/x-wiki ==Syntax 1== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, register 2</span> * ''register1 = Register to use.'' * ''register2 = Register to copy to register 1.'' ==Syntax 2== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use 1== Used to copy registers 2's value to register 1. Then synchronize the value of register 1 to all clients. Just like [[sync_let]]. ==Use 2== Used to copy xxxxxxxx = Integer's value to register 1. Then synchronize the value of register 1 to all clients. Just like [[sync_leti]]. ==Example 1 - Synchronize Register1 = Register2.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:orange'>//R2=1</span> <span style='color:red'> sync_register </span>R1, R2 <span style='color:orange'>//Tells all clients that R1 now equals register R2's value (R1=1)</span> <span style='color:green'> ret </span> </span> or ==Example 2- Synchronize Register1 = xxxxxxxx Integer.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_leti]], [[ret]] 856167c62f13a9621c330a921499eb054f9e6777 1936 1935 2013-02-17T22:52:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax 1== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, register 2</span> * ''register1 = Register to use.'' * ''register2 = Register to copy to register 1.'' ==Syntax 2== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use== Used to synchronize a register's value between all clients. If doing register2 to register1 it will be like [[sync_let]]. If doing xxxxxxxx = Integer to register1 it will be like [[sync_leti]]. ==Example 1 - Synchronize Register1 = Register2.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:orange'>//R2=1</span> <span style='color:red'> sync_register </span>R1, R2 <span style='color:orange'>//Tells all clients that R1 now equals register R2's value (R1=1)</span> <span style='color:green'> ret </span> </span> or ==Example 2- Synchronize Register1 = xxxxxxxx Integer.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_leti]], [[ret]] db281c359e4ff3a0b9f2560cae7a4b04fd2a6b32 1935 2013-02-17T22:39:57Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, register 2</span> * ''register1 = Register to use.'' * ''register2 = Register to copy to register 1.'' or <span style='font-size:12px;font-family:courier'><span style='color:green'>sync_register</span> register 1, xxxxxxxx </span> * ''register1 = Register to use.'' * ''xxxxxxxx = Integer to copy to register 1'' ==Use== Used to synchronize a register's value between all clients. If doing register2 to register1 it will be like [[sync_let]]. If doing xxxxxxxx = Integer to register1 it will be like [[sync_leti]]. ==Example 1 - Synchronize Register1 = Register2.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:green'> leti </span>R2, 00000001 <span style='color:orange'>//R2=1</span> <span style='color:red'> sync_register </span>R1, R2 <span style='color:orange'>//Tells all clients that R1 now equals register R2's value (R1=1)</span> <span style='color:green'> ret </span> </span> or ==Example 2- Synchronize Register1 = xxxxxxxx Integer.== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//R1=0</span> <span style='color:red'> sync_register </span>R1, 00000001 <span style='color:orange'>//Tells all clients that R1 now equals xxxxxxxx Integer value (R1=1)</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[leti]], [[sync_let]], [[sync_leti]], [[ret]] 14e16930669ce3d8f28d820871c153dd5e83445b Take slot meseta 0 1796 4307 4306 2022-12-04T17:11:14Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>take_slot_meseta </span>register1, register2</span> * ''register1'' = Starts a series of 2 registers, first being slot number, 2nd being meseta to be taken. * ''register2'' = Register to act as the check if player has already had meseta taken. 00000000 = Meseta not taken. 00000001 = Meseta has been taken. ==Use== Used to take meseta from the players inventory. Also sets a register when the meseta has been taken. NOTE* This opcode has a hidden register used. First register is slot number. Next register in line after first register (say R1 was used, R2 would be next) is the amount of meseta to take. Third Register is if meseta was successfully taken. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 1 jump to function 102.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> message </span>00000118, Hi I am here to rob you! <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> leti </span>R1, 000001F4 <span style='color:orange'>//Makes register 1 equal 000001F4. (500 dec.)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Makes register 2 equal to register 1.</span> <span style='color:red'> get_slot_meseta </span>R2 <span style='color:orange'>//Stores the amount of meseta in the players inventory in register 2.</span> <span style='color:green'> jmp_< </span>R2, R1, 101 <span style='color:orange'>//If the value of register 2 is less then the value of register 1 jump to function 101.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> let </span>R2, R250 <span style='color:orange'>//Makes register 2 equal to the value of register 250.</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//Makes register 3 equal the value of register 1.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:blue'> take_slot_meseta </span>R2, R4 <span style='color:orange'>//Register 2 is player to take meseta from it also compares with register 3 amount of meseta to take. As long as register 2 value when it held meseta is equal to or greater then the value of register 3 the meseta will be taken, and register 4 will equal 00000001.(Register 1 above is the amount of meseta that will be taken 500 dec.)</span> <span style='color:green'> add_msg </span>You have been robbed!<cr>Thank you. <span style='color:orange'>//Makes character id 280 say the next message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000118, You don't have enough meseta.<cr>I will just rob<cr>someone else. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>message </span>00000118, I already robbed you.<cr>Be on your way. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[get_slotnumber]], [[message]], [[leti]], [[let]], [[get_slot_meseta]], [[jmpul|jmp_<]], [[sync]], [[clear]], [[add_msg]], [[mesend]], [[ret]] af8a7fa9556eca2175942d3c12e74659e1ad380a 4306 4305 2022-12-04T17:10:51Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>take_slot_meseta </span>register1, register2</span> * ''register1'' = Starts a series of 2 registers, first being slot number, 2nd being meseta to be taken. * ''register2'' = Register to act as the check if player has already had meseta taken. 00000000 = Meseta not taken. 00000001 = Meseta has been taken. ==Use== Used to take meseta from the players inventory. Also sets a register when the meseta has been taken. NOTE* This opcode has a hidden register used. First register is slot number. Next register in line after first register (say R1 was used, R2 would be next) is the amount of meseta to take. Third Register is if meseta was successfully taken. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 1 jump to function 102.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> message </span>00000118, Hi I am here to rob you! <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> leti </span>R1, 000001F4 <span style='color:orange'>//Makes register 1 equal 000001F4. (500 dec.)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Makes register 2 equal to register 1.</span> <span style='color:red'> get_slot_meseta </span>R2 <span style='color:orange'>//Stores the amount of meseta in the players inventory in register 2.</span> <span style='color:green'> jmp_< </span>R2, R1, 101 <span style='color:orange'>//If the value of register 2 is less then the value of register 1 jump to function 101.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> let </span>R2, R250 <span style='color:orange'>//Makes register 2 equal to the value of register 250.</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//Makes register 3 equal the value of register 1.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:blue'> take_slot_meseta </span>R2, R4 <span style='color:orange'>//Register 2 is player to take meseta from it also compares with register 3 amount of meseta to take. As long as register 2 value when it held meseta is equal to or greater then the value of register 3 the meseta will be taken, and register 4 will equal 00000001.(Register 1 above is the amount of meseta that will be taken 500 dec.)</span> <span style='color:green'> add_msg </span>You have been robbed!<cr>Thank you. <span style='color:orange'>//Makes character id 280 say the next message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000118, You don't have enough meseta.<cr>I will just rob<cr>someone else. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>message </span>00000118, I already robbed you.<cr>Be on your way. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[get_slotnumber]], [[message]], [[leti]], [[let]], [[get_slot_meseta]], [[jmpul|jmp_<]], [[sync]], [[clear]], [[add_msg]], [[mesend]], [[ret]] 0eb6a0055484247a23c967653bb1fdae97282d38 4305 2486 2022-12-04T17:10:08Z Kayak 20397 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>take_slot_meseta </span>register1, register2</span> * ''register1'' = Register to store initial amount of meseta to compare with meseta to be taken. * ''register2'' = Register to act as the check if player has already had meseta taken. 00000000 = Meseta not taken. 00000001 = Meseta has been taken. ==Use== Used to take meseta from the players inventory. Also sets a register when the meseta has been taken. NOTE* This opcode has a hidden register used. First register is slot number. Next register in line after first register (say R1 was used, R2 would be next) is the amount of meseta to take. Third Register is if meseta was successfully taken. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 1 jump to function 102.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> message </span>00000118, Hi I am here to rob you! <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> leti </span>R1, 000001F4 <span style='color:orange'>//Makes register 1 equal 000001F4. (500 dec.)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Makes register 2 equal to register 1.</span> <span style='color:red'> get_slot_meseta </span>R2 <span style='color:orange'>//Stores the amount of meseta in the players inventory in register 2.</span> <span style='color:green'> jmp_< </span>R2, R1, 101 <span style='color:orange'>//If the value of register 2 is less then the value of register 1 jump to function 101.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> let </span>R2, R250 <span style='color:orange'>//Makes register 2 equal to the value of register 250.</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//Makes register 3 equal the value of register 1.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:blue'> take_slot_meseta </span>R2, R4 <span style='color:orange'>//Register 2 is player to take meseta from it also compares with register 3 amount of meseta to take. As long as register 2 value when it held meseta is equal to or greater then the value of register 3 the meseta will be taken, and register 4 will equal 00000001.(Register 1 above is the amount of meseta that will be taken 500 dec.)</span> <span style='color:green'> add_msg </span>You have been robbed!<cr>Thank you. <span style='color:orange'>//Makes character id 280 say the next message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000118, You don't have enough meseta.<cr>I will just rob<cr>someone else. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>message </span>00000118, I already robbed you.<cr>Be on your way. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[get_slotnumber]], [[message]], [[leti]], [[let]], [[get_slot_meseta]], [[jmpul|jmp_<]], [[sync]], [[clear]], [[add_msg]], [[mesend]], [[ret]] 0287edde9f08200973d1793b33bc67ba41725c74 2486 2484 2013-05-01T21:59:12Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>take_slot_meseta </span>register1, register2</span> * ''register1'' = Register to store initial amount of meseta to compare with meseta to be taken. * ''register2'' = Register to act as the check if player has already had meseta taken. 00000000 = Meseta not taken. 00000001 = Meseta has been taken. ==Use== Used to take meseta from the players inventory. Also sets a register when the meseta has been taken. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 1 jump to function 102.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> message </span>00000118, Hi I am here to rob you! <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> leti </span>R1, 000001F4 <span style='color:orange'>//Makes register 1 equal 000001F4. (500 dec.)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Makes register 2 equal to register 1.</span> <span style='color:red'> get_slot_meseta </span>R2 <span style='color:orange'>//Stores the amount of meseta in the players inventory in register 2.</span> <span style='color:green'> jmp_< </span>R2, R1, 101 <span style='color:orange'>//If the value of register 2 is less then the value of register 1 jump to function 101.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> let </span>R2, R250 <span style='color:orange'>//Makes register 2 equal to the value of register 250.</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//Makes register 3 equal the value of register 1.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:blue'> take_slot_meseta </span>R2, R4 <span style='color:orange'>//Register 2 is player to take meseta from it also compares with register 3 amount of meseta to take. As long as register 2 value when it held meseta is equal to or greater then the value of register 3 the meseta will be taken, and register 4 will equal 00000001.(Register 1 above is the amount of meseta that will be taken 500 dec.)</span> <span style='color:green'> add_msg </span>You have been robbed!<cr>Thank you. <span style='color:orange'>//Makes character id 280 say the next message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000118, You don't have enough meseta.<cr>I will just rob<cr>someone else. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>message </span>00000118, I already robbed you.<cr>Be on your way. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[get_slotnumber]], [[message]], [[leti]], [[let]], [[get_slot_meseta]], [[jmpul|jmp_<]], [[sync]], [[clear]], [[add_msg]], [[mesend]], [[ret]] 119fabd30bf396b27d8bf80c8ee2b16f88354808 2484 2013-05-01T11:09:54Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>take_slot_meseta </span>register1, register2</span> * ''register1'' = Register to store initial amount of meseta to compare with meseta to be taken. * ''register2'' = Register to act as the check if player has already had meseta taken. 00000000 = Meseta not taken. 00000001 = Meseta has been taken. ==Use== Used to take meseta from the players inventory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>jmpi_= </span>R4, 00000001, 102 <span style='color:orange'>//If register 4 equals 1 jump to function 102.</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Gets the slot number of the players and stores it in register 250.</span> <span style='color:green'> message </span>00000118, Hi I am here to rob you! <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> leti </span>R1, 000001F4 <span style='color:orange'>//Makes register 1 equal 000001F4. (500 dec.)</span> <span style='color:green'> let </span>R2, R1 <span style='color:orange'>//Makes register 2 equal to register 1.</span> <span style='color:red'> get_slot_meseta </span>R2 <span style='color:orange'>//Stores the amount of meseta in the players inventory in register 2.</span> <span style='color:green'> jmp_< </span>R2, R1, 101 <span style='color:orange'>//If the value of register 2 is less then the value of register 1 jump to function 101.</span> <span style='color:green'> sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> let </span>R2, R250 <span style='color:orange'>//Makes register 2 equal to the value of register 250.</span> <span style='color:green'> let </span>R3, R1 <span style='color:orange'>//Makes register 3 equal the value of register 1.</span> <span style='color:green'> clear </span>R4 <span style='color:orange'>//Makes register 4 equal 00000000.</span> <span style='color:blue'> take_slot_meseta </span>R2, R4 <span style='color:orange'>//Register 2 is player to take meseta from it also compares with register 3 amount of meseta to take. As long as register 2 value when it held meseta is equal to or greater then the value of register 3 the meseta will be taken, and register 4 will equal 00000001.(Register 1 above is the amount of meseta that will be taken 500 dec.)</span> <span style='color:green'> add_msg </span>You have been robbed!<cr>Thank you. <span style='color:orange'>//Makes character id 280 say the next message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>message </span>00000118, You don't have enough meseta.<cr>I will just rob<cr>someone else. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>message </span>00000118, I already robbed you.<cr>Be on your way. <span style='color:orange'>//Makes character id 280 say a message.</span> <span style='color:green'> mesend </span> <span style='color:orange'>//Closes the message.</span> <span style='color:green'> ret </span> </span> ==Also see== [[jmpiue|jmpi_=]], [[get_slotnumber]], [[message]], [[leti]], [[let]], [[get_slot_meseta]], [[jmpul|jmp_<]], [[sync]], [[clear]], [[add_msg]], [[mesend]], [[ret]] dfc1e2ccf0e0733358ee0a1ce2fc808415541523 Targetable Object 0 2380 4370 4269 2024-09-29T03:56:35Z Ender 20403 /* Unique Arguments */ I have no idea why I wrote that for param6 years ago. Didn't dig into it until I looked at 60 sub91 packet. wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. * '''Target Type''' - Boolean, set to negative if you don't want the target reticle to show up and positive if you want a reticle. * '''Switch ID''' - Switch to be unlocked when activated. * '''HP''' - Amount of hits it takes to activate the targetable object. The game adds 1 to this value and caps the HP to a max of 256. * '''5''' - Set to 0, does not need to be changed. * '''No Unlock''' - Set to 0. Setting this to 1 will disable unlocking '''Switch ID''' when the object reaches 0 HP. e4e5250aaf03f8d6f5cf50c88b7b3e42a54f9fdf 4269 4268 2022-09-25T04:23:26Z Ender 20403 /* Unique Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. * '''Target Type''' - Boolean, set to negative if you don't want the target reticle to show up and positive if you want a reticle. * '''Switch ID''' - Switch to be toggled when activated. * '''HP''' - Amount of hits it takes to activate the targetable object. * '''5''' - Set to 0, does not need to be changed. * '''Do Lock''' - Boolean. If 0, this object will unlock the '''Switch ID''' when activated. Otherwise, this object will lock the switch when activated. 0aac0036d6fe21a062752de634dba91f9a74e789 4268 4096 2022-09-25T04:23:07Z Ender 20403 /* Unique Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. * '''Target Type''' - Boolean, set to negative if you don't want the target reticle to show up and positive if you want a reticle. * '''Switch ID''' - Switch to be toggled when activated. * '''HP''' - Amount of hits it takes to activate the targetable object. * '''5''' - Set to 0, does not need to be changed. * '''6''' - Boolean. If 0, this object will unlock the '''Switch ID''' when activated. Otherwise, this object will lock the switch when activated. af43e3d535fce9c17b6048305c38af0d12aeaaba 4096 4095 2022-01-21T16:45:40Z Kayak 20397 wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. * '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. * '''Switch ID''' - Switch to be unlocked when activated. * '''HP''' - Amount of hits it takes to activate the targetable object. * '''5''' - Set to 0, does not need to be changed. * '''6''' - Set to 0, does not need to be changed. 73d706d7b5be6edbcaa5c711c264b240d306cc0d 4095 4094 2022-01-21T16:45:11Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== *** '''Active ID''' - This must be unlocked in order to be able to target the targetable object. *** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. *** '''Switch ID''' - Switch to be unlocked when activated. *** '''HP''' - Amount of hits it takes to activate the targetable object. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. 6ffd9ec992366b12eda58460879504385575ef6c 4094 4093 2022-01-21T16:44:58Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. ** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. *** '''Switch ID''' - Switch to be unlocked when activated. *** '''HP''' - Amount of hits it takes to activate the targetable object. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. 19a48abb8f99d9866af01ff0ba248591dbd74099 4093 4092 2022-01-21T16:44:47Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. *** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. *** '''Switch ID''' - Switch to be unlocked when activated. *** '''HP''' - Amount of hits it takes to activate the targetable object. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. 8581c906e68be932646e6f5dfbecea6a099c03be 4092 4091 2022-01-21T16:44:07Z Kayak 20397 /* Unique Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== *** '''Active ID''' - This must be unlocked in order to be able to target the targetable object. *** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. *** '''Switch ID''' - Switch to be unlocked when activated. *** '''HP''' - Amount of hits it takes to activate the targetable object. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. 6ffd9ec992366b12eda58460879504385575ef6c 4091 4090 2022-01-21T16:31:26Z Kayak 20397 /* Generic Arguments */ wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - Rotation of the object. ==== Unique Arguments ==== * '''Frames''' - This determines how many frames the object waits until it relocks. *** '''Active ID''' - This must be unlocked in order to be able to target the targetable object. *** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. *** '''Switch ID''' - Switch to be unlocked when activated. *** '''HP''' - Amount of hits it takes to activate the targetable object. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. e907ba4b0601d9ec698141cf8ee059bbd0de56e2 4090 2022-01-21T16:28:58Z Kayak 20397 Created page with "==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this o..." wikitext text/x-wiki ==Object== Object in which the player can attack to activate a switch ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the object is in * '''Unknown''' * '''Position X''' - X coordinate of count down object in reference to the center of the room. * '''Position Y''' - Y coordinate count down object in reference to the center of the room. * '''Position Z''' - Z coordinate count down object in reference to the center of the room. * '''Rotation Y''' - This determines whether count down the sound effect plays or not, needs to point south +1. (So 1,16385,32769, or 49153) ([[Rotation Values]]) ==== Unique Arguments ==== * '''Frames''' - This determines how many frames the object waits until it relocks. *** '''Active ID''' - This must be unlocked in order to be able to target the targetable object. *** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. *** '''Switch ID''' - Switch to be unlocked when activated. *** '''HP''' - Amount of hits it takes to activate the targetable object. *** '''5''' - Set to 0, does not need to be changed. *** '''6''' - Set to 0, does not need to be changed. 43295d63759ef4a87f3041ebcd686757aad2af2a Teleporter 0 2265 3719 3718 2018-08-05T03:50:57Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Area Number''' - * '''(2) Color Blue''' - Is Blue? ** ''1 = True'' ** ''0 = False'' * '''(3) Color Red''' - Is Red? ** ''1 = True'' ** ''0 = False'' * '''(4) Floor Number''' - Floor to warp to. * '''(5) Display Number''' - * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. 1d5b416105a94432c423f8d377a9989351d74eed 3718 3660 2018-08-05T03:50:45Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Area Number''' - * '''(2) Color Blue''' - Is Blue? ** ''1 = True'' ** ''0 = False'' * '''(3) Color Red''' - Is Red? (1=True, 0=False) * '''(4) Floor Number''' - Floor to warp to. * '''(5) Display Number''' - * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. c50b183228a616153f0d5a42398657fc731b6c62 3660 3572 2018-08-05T00:23:37Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Area Number''' - * '''(2) Color Blue''' - Is Blue? (1=True, 0=False) * '''(3) Color Red''' - Is Red? (1=True, 0=False) * '''(4) Floor Number''' - Floor to warp to. * '''(5) Display Number''' - * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. c66e9275edbc1a94f82ea57bb5a90dc4bb22f7d8 3572 3571 2018-08-04T16:15:24Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''(1) Area Number''' - * '''(2) Color Blue''' - Is Blue? (1=True, 0=False) * '''(3) Color Red''' - Is Red? (1=True, 0=False) * '''(4) Floor Number''' - Floor to warp to. * '''(5) Display Number''' - * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. e2911bbdef6bb66c32c305b347cbb5fcd3a3668f 3571 3558 2018-08-04T16:14:36Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number (1)''' - * '''Color Blue (2)''' - Is Blue? (1=True, 0=False) * '''Color Red (3)''' - Is Red? (1=True, 0=False) * '''Floor Number (4)''' - Floor to warp to. * '''Display Number (5)''' - * '''No Display Number (6)''' - ??? Must be set to 1 to make a red warp. bcf681dd56b4d301566cebe467dd29cc4ac883dd 3558 3544 2018-08-04T16:03:12Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number''' - * '''Color Blue''' - Is Blue? (1=True, 0=False) * '''Color Red''' - Is Red? (1=True, 0=False) * '''Floor Number''' - Floor to warp to. * '''Display Number''' - * '''No Display Number''' - ??? Must be set to 1 to make a red warp. a588c1c36b72ab4afde278d0f9981b493ea4023b 3544 3543 2018-08-04T15:57:10Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Use== Teleporter used to warp players to a different floor. ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number''' - * '''Color Blue''' - Is Blue? (1=True, 0=False) * '''Color Red''' - Is Red? (1=True, 0=False) * '''Floor Number''' - Floor to warp to. * '''Display Number''' - * '''No Display Number''' - ??? Must be set to 1 to make a red warp. 6e53072d0be5705d076fab6aa9b3e359e351c69e 3543 3536 2018-08-04T15:56:20Z RoySilverblade 20391 wikitext text/x-wiki ==Use== Starting location of designated player on floor. ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number''' - * '''Color Blue''' - Is Blue? (1=True, 0=False) * '''Color Red''' - Is Red? (1=True, 0=False) * '''Floor Number''' - Floor to warp to. * '''Display Number''' - * '''No Display Number''' - ??? Must be set to 1 to make a red warp. 2163706af3b6414bfa747eb305d5d98a2f99756a 3536 3534 2018-08-04T15:53:43Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number''' - * '''Color Blue''' - Is Blue? (1=True, 0=False) * '''Color Red''' - Is Red? (1=True, 0=False) * '''Floor Number''' - Floor to warp to. * '''Display Number''' - * '''No Display Number''' - ??? Must be set to 1 to make a red warp. f02c8c58dbfdc61f49e88b16c5799d6c0ccee9ab 3534 3498 2018-08-04T15:52:59Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Parameters== * '''Skin''' - Value = 2, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number''' - * '''Color Blue''' - Is Blue? (1=True, 0=False) * '''Color Red''' - Is Red? (1=True, 0=False) * '''Floor Number''' - Floor to warp to. * '''Display Number''' - * '''No Display Number''' - ??? Must be set to 1 to make a red warp. 86b9396e5e314a24afca3ca0e63db5b2cab956b7 3498 2018-08-04T04:39:36Z RoySilverblade 20391 Created page with "==Parameters== * '''Skin''' - Value = 2, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. *..." wikitext text/x-wiki ==Parameters== * '''Skin''' - Value = 2, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Area Number''' - * '''Color Blue''' - Is Blue? (1=True, 0=False) * '''Color Red''' - Is Red? (1=True, 0=False) * '''Floor Number''' - Floor to warp to. * '''Display Number''' - * '''No Display Number''' - ??? Must be set to 1 to make a red warp. 273d9b6ca6e0cb99e6ce43e570b45803f95a94bd Thaw and show equip 0 1838 2609 2013-07-15T11:30:53Z Spoghead 6674 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>thaw_and_show_equip</span></span> * ''None'' ==Use== Used to allow the character to move once again and show their equips. (To freeze the player and hide their equips see [[freeze_and_hide_equip]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>thaw_and_show_equip </span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 3bd9c2292673856492867fc8db2ba5fb4a6d41cb Thread 0 1587 2620 2398 2013-08-01T00:31:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function regardless of what floor you are on. (To thread functions that will end when the players change floors see [[thread_stg]]) Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. When using threaded functions make sure you start the threaded function with a sync. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads Function 101 so that the main script can continue while 101 is going on.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 00000001 to register1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] e562edc5d0aa73e40032966401f4d8c0b51f83a6 2398 2395 2013-04-28T00:32:46Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function regardless of what floor you are on. (To thread functions that will end when the players change floors see [[thread_stg]]) Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. When using threaded functions make sure you start the threaded function with a sync. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads Function 101 so that the main scrip can continue while 101 is going on.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 00000001 to register1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] 0e52bee6af5e6c43e28fea3e766f7a2e8f9e58a0 2395 1951 2013-04-28T00:28:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function regardless of what floor you are on. Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. When using threaded functions make sure you start the threaded function with a sync. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads Function 101 so that the main scrip can continue while 101 is going on.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 00000001 to register1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] ea2257d16604b385191467ed260a0bf036b9f343 1951 1927 2013-02-18T12:10:39Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function regardless of what floor you are on. Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. When using threaded functions make sure you start the threaded function with a sync. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads Function 101 so that the main scrip can continue while 101 is going on.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 1 to R1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] 79772d087abf786a1b72d15b7d48f360cc4f6525 1927 2013-02-16T05:45:54Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function regardless of what floor you are on. Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread </span>101 <span style='color:orange'>//Threads Function 101 so that the main scrip can continue while 101 is going on.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 1 to R1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] a0beded4a7cb6192bcedc5bb86ac816b09df651e Thread stg 0 1753 2397 2396 2013-04-28T00:31:38Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread_stg</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function that will stop when you change floors. (To thread functions that will keep going regardless of what floor the players are on see [[thread]]) Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. When using threaded functions make sure you start the threaded function with a sync. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads stages Function 101 so that the main scrip can continue while 101 is going on until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 00000001 to register 1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] f144fec2dac73bf0e158f5fd750dde52a840034a 2396 2013-04-28T00:31:00Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>thread_stg</span> Function</span> * ''Function = Function to thread.'' ==Use== Used to thread a constantly running function that will stop when you change floors. (To thread function that will keep going regardless of what floor the players are on see [[thread]]) Threads allow for the threaded function to run all while letting the main script continue on. Usually used for looping functions that jmp back on their selves (time), or when you need to preform a constant check of a register. When using threaded functions make sure you start the threaded function with a sync. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>thread_stg </span>101 <span style='color:orange'>//Threads stages Function 101 so that the main scrip can continue while 101 is going on until the player leaves the current floor.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span><span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:orange'>//Adds 00000001 to register 1.</span> <span style='color:green'> jmp </span>101 <span style='color:orange'>//Jumps back to function 101.</span> </span> ==Also see== [[sync]], [[addi]], [[jmp]], [[ret]] cc50955e431cd23e6a545c604512126514a6569e Touch Plate Object 0 2424 4293 4288 2022-10-07T17:54:25Z Ender 20403 /* Unique Arguments */ wikitext text/x-wiki ==Object== This object is used to unlock a switch when a player is within range of this object. ==Parameters== ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the collision that will unlock the switch. The client adds 10 to this value for the actual collision radius. * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID''' - The switch to unlock when a player is within range of this object. * '''(5) Stay Active''' - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will be unlocked when the player leaves the radius. * '''(6) Unused''' - Unused 22201ac4c57feb1e53413068e43bc25a0d8cfa24 4288 2022-10-06T00:15:40Z Ender 20403 Created page with "==Object== This object is used to unlock a switch when a player is within range of this object. ==Parameters== ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the c..." wikitext text/x-wiki ==Object== This object is used to unlock a switch when a player is within range of this object. ==Parameters== ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the collision that will unlock the switch. The client adds 10 to this value for the actual collision radius. * '''(2) Unused''' - Unused * '''(3) Unused''' - Unused * '''(4) Switch ID''' - The switch to unlock when a player is within range of this object. * '''(5) Stay Active''' - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will still unlocked when the player leaves the radius. * '''(6) Unused''' - Unused 3180af20fba719aae33100fefc1796b7d42e803c Turn off bgm p2 0 1801 2495 2492 2013-05-02T00:41:57Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>turn_off_bgm_p2</span></span> * ''None'' ==Use== Used to pause the back ground music playing on pioneer2/labo. (Note: If back ground music has not be defined with [[create_bgmctrl]], and [[enable_bgmctrl]] then the back ground music will start up when you pass through one of the doorways. Such as entering the med center, or tool shop. You can get around this by threading the op code to keep the back ground music off for pioneer 2/labo no mater what room you are in.) (To resume the back ground music for pioneer2/labo see [[turn_on_bgm_p2]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>turn_off_bgm_p2 </span> <span style='color:orange'>//Pauses the back ground music playing on pioneer2/labo.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 023c5c202ae74ef7d9013f7c73523cdaa8fe3a25 2492 2013-05-02T00:37:29Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>turn_off_bgm_p2</span></span> * ''None'' ==Use== Used to pause the back ground music playing on pioneer2/labo. (Note: If back ground music has not be defined with [[create_bgmctrl]], and [[enable_bgmctrl]] then the back ground music will start up when you pass through one of the doorways. Such as entering the med center, or tool shop. You can get around this by threading the op code to keep the back ground music off for pioneer 2/labo no mater what room you are in.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>turn_off_bgm_p2 </span> <span style='color:orange'>//Pauses the back ground music playing on pioneer2/labo.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 18fd2c135645d0cfb91117802ffc130e3e8bc100 Turn on bgm p2 0 1802 2496 2494 2013-05-02T00:42:43Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>turn_on_bgm_p2</span></span> * ''None'' ==Use== Used to resume the back ground music playing on pioneer2/labo. (Note: If back ground music has been defined with [[create_bgmctrl]], and [[enable_bgmctrl]] then the back ground music will start up from the back ground music that has been defined.) (To pause the back ground music for pioneer2/labo see [[turn_off_bgm_p2]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>turn_on_bgm_p2 </span> <span style='color:orange'>//Resumes the back ground music playing on pioneer2/labo.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] c69a7b54001409cd943053e8827e8c2fd30ee831 2494 2493 2013-05-02T00:41:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>turn_on_bgm_p2</span></span> * ''None'' ==Use== Used to resume the back ground music playing on pioneer2/labo. (Note: If back ground music has been defined with [[create_bgmctrl]], and [[enable_bgmctrl]] then the back ground music will start up from the back ground music that has been defined.) (To pause the back ground music for pioneer2/labo see [[turn_off_bgm_p2]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>turn_on_bgm_p2 </span> <span style='color:orange'>//Pauses the back ground music playing on pioneer2/labo.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] b7a9729aafb87a4835d9075d264cbaa7de05ddf4 2493 2013-05-02T00:40:56Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>turn_on_bgm_p2</span></span> * ''None'' ==Use== Used to resume the back ground music playing on pioneer2/labo. (Note: If back ground music has been defined with [[create_bgmctrl]], and [[enable_bgmctrl]] then the back ground music will start up from the back ground music that has been defined.) (To turn off the back ground music for pioneer2/labo see [[turn_off_bgm_p2]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>turn_on_bgm_p2 </span> <span style='color:orange'>//Pauses the back ground music playing on pioneer2/labo.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] bdc90b49ccb708044558cebecd4a49ea84a5f2c8 Ujmpiug 0 1852 2660 2014-05-22T23:19:53Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_> </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. This Opcode is the same as [[jmpiug|jmpi_>]] except that it tests for an unsigned value. If register 1 is greater than integer go to function. To compare register with another register use [[jmpug|jmp_>]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:blue'>101: </span><span style='color:green'>ujmpi_> </span>R1, 00000002, 102 <span style='color:orange'>//If R1 is greater than R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] 735292b8a6a2af81b629617f1e26847ece8afbf6 Ujmpiuge 0 1855 2667 2014-05-23T06:33:04Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_>= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. This Opcode is the same as [[jmpiuge|jmpi_>=]] except that it tests an unsigned value. If they are greater or equal go to function. To compare register with another register use [[ujmpuge|ujmp_>=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>ujmpi_>= </span>R1, 00000001, 101 <span style='color:orange'>//If R1 is greater or equal to 1 go to function 101</span> <span style='color:green'> leti </span>R1, 00000005 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]], [[nop]], [[jmp]] ca8f45511ec4c1c1091bc021ae5ed9c21d79e5f9 Ujmpiugl 0 1854 2666 2665 2014-05-23T06:29:12Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_< </span>register1, xxxxxxxx, function</span> * register1 = Register to compare. * xxxxxxxx = Integer to compare with. * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. This Opcode is the same as [[jmpul|ujmp_<]] except that it tests an unsigned value. If register 1 is less than integer go to function. To compare register with another register use [[ujmpugl|ujmp_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>ujmpi_< </span>R1, 00000001, 102 <span style='color:orange'>//If R1 is less than xxxxxxxx go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] 4f95ca6113c7508271fc7f95c9ba7d20a8b9ea84 2665 2664 2014-05-23T06:28:41Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_< </span>register1, xxxxxxxx, function</span> * register1 = Register to compare. * xxxxxxxx = Integer to compare with. * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. This Opcode is the same as [[jmpul|ujmp_<]] except that it tests an unsigned value. If register 1 is less than integer go to function. To compare register with another register use [[ujmpul|ujmp_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>ujmpi_< </span>R1, 00000001, 102 <span style='color:orange'>//If R1 is less than xxxxxxxx go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] f4d97943ff693bf5b6e5a0c796b2d9d99c3161c1 2664 2663 2014-05-23T06:28:04Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_< </span>register1, xxxxxxxx, function</span> * register1 = Register to compare. * xxxxxxxx = Integer to compare with. * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. This Opcode is the same as [[jmpul|ujmp_<]] except that it tests an unsigned value. If register 1 is less than integer go to function. To compare register with another register use [[ujmpul|ujmp_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>ujmp_< </span>R1, 00000001, 102 <span style='color:orange'>//If R1 is less than xxxxxxxx go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] 6f02e4b51630deb487b8f19335bd9c36c28aabda 2663 2014-05-23T06:27:00Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_< </span>register1, xxxxxxxx, function</span> * register1 = Register to compare. * xxxxxxxx = Integer to compare with. * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with an integer value. This Opcode is the same as [[jmpiul|ujmpi_<]] except that it tests an unsigned value. If register 1 is less than integer go to function. To compare register with another register use [[ujmpul|ujmp_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>ujmp_< </span>R1, 00000001, 102 <span style='color:orange'>//If R1 is less than xxxxxxxx go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] b1aedcade02d5d8d28207291156ab79b3d615ee4 Ujmpiule 0 1858 2671 2014-05-23T06:45:12Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmpi_<= </span>register1, xxxxxxxx, function</span> * register1 = Register to compare * xxxxxxxx = Integer value to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. This Opcode is the same as [[jmpiule|jmpi_<=]] except that it tests an unsigned value. If they are less or equal go to function. To compare register with another register use [[ujmpule|ujmp_<=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>90: </span><span style='color:green'>leti </span>R1, 00000010 <span style='color:blue'>100: </span><span style='color:green'>ujmpi_<= </span>R1, 0000000A, 101 <span style='color:orange'>//If R1 is less or equal to 10 go to function 101</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[subi]], [[ret]], [[nop]], [[jmp]] 8773168ac8dd43d7a96da33bf28fcbc405ed96b0 Ujmpug 0 1851 2659 2658 2014-05-22T23:18:25Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmp_> </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. This is the same Opcode as [[jmpug|jmp_>]] except that it tests for an unsigned value. If register 1 is greater than register 2 go to function. To compare register with integer value use [[ujmpiug|ujmpi_>]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:blue'>101: </span><span style='color:green'>ujmp_> </span>R1, R2, 102 <span style='color:orange'>//If R1 is greater than R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] dcf9167476f2c7f05385ff022c95921b589915dc 2658 2014-05-22T23:17:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmp_> </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. This is the same Opcode as [[jmpiug|jmpi_>]] except that it tests for an unsigned value. If register 1 is greater than register 2 go to function. To compare register with integer value use [[ujmpiug|ujmpi_>]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000001 <span style='color:green'> leti </span>R2, 00000002 <span style='color:blue'>101: </span><span style='color:green'>ujmp_> </span>R1, R2, 102 <span style='color:orange'>//If R1 is greater than R2 go to function 102</span> <span style='color:green'> addi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[addi]], [[ret]], [[nop]], [[jmp]] a26dcb13edd9ecb12709cc36e08faf90e9ac6ef1 Ujmpuge 0 1856 2668 2014-05-23T06:35:49Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmp_>= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with a integer value. This Opcode is the same as [[jmpuge|jmp_>=]] except that it tests an unsigned value. If they are greater or equal go to function. To compare register with an integer use [[ujmpiuge|ujmpi_>=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>ujmp_>= </span>R1, R2, 101 <span style='color:orange'>//If R1 is greater or equal to R2 go to function 101</span> <span style='color:green'> let </span>R1, R2 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[let]], [[ret]], [[nop]], [[jmp]] 55ecd476ca0924270c14f9fb5f39572e713766a1 Ujmpugl 0 1853 2662 2014-05-23T06:24:53Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmp_< </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. This Opcode is the same as [[jmpul|jmp_<]] except that it tests for an unsigned value. If register 1 is less than register 2 go to function. To compare register with integer value use [[ujmpiul|ujmpi_<]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000002 <span style='color:green'> leti </span>R2, 00000001 <span style='color:green'> thread </span>101 <span style='color:orange'>//Threads Function 101.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>ujmp_< </span>R1, R2, 102 <span style='color:orange'>//If R1 is less than R2 go to function 102</span> <span style='color:green'> subi </span>R1, 00000001 <span style='color:green'> jmp </span>101 <span style='color:blue'>102: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[thread]], [[subi]], [[ret]], [[nop]], [[jmp]] 650e077e467529caed7b8a7951f151a4ddca01ea Ujmpule 0 1859 2673 2672 2014-05-23T06:48:08Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmp_<= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. This Opcode is the same as [[jmpule|jmp_<=]] except that it tests an unsigned value. If they are less or equal go to function. To compare register with an integer use [[ujmpiule|ujmpi_<=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>90: </span><span style='color:green'>leti </span>R1, 00000010 <span style='color:blue'>100: </span><span style='color:green'>ujmp_<= </span>R1, R2, 101 <span style='color:orange'>//If R1 is less or equal to R2 go to function 101</span> <span style='color:green'> subi </span>R1, R2 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[subi]], [[ret]], [[nop]], [[jmp]] c5af79e696d35d9f307be58bdb47d45108e7c356 2672 2014-05-23T06:47:12Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ujmp_<= </span>register1, register2, function</span> * register1 = Register to compare * register2 = Register to compare with * function = Function to jump to if conditions are true. ==Use== Used to compare the value of a register with another register. If they are less or equal go to function. To compare register with an integer use [[ujmpiule|ujmpi_<=]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>90: </span><span style='color:green'>leti </span>R1, 00000010 <span style='color:blue'>100: </span><span style='color:green'>ujmp_<= </span>R1, R2, 101 <span style='color:orange'>//If R1 is less or equal to R2 go to function 101</span> <span style='color:green'> subi </span>R1, R2 <span style='color:green'> jmp </span>100 <span style='color:blue'>101: </span><span style='color:green'>nop </span><span style='color:orange'>//This example does nothing.</span> <span style='color:green'> ret </span> </span> ==Also see== [[subi]], [[ret]], [[nop]], [[jmp]] 0a5470f1c89ec097f5d355a7354a16a1259e5e99 Unequip item V3 0 2362 4304 4022 2022-11-16T22:29:32Z Kayak 20397 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>unequip_item_v3</span> xxxxxxxx, xxxxxxxx</span> * xxxxxxxx (DWORD) = Player Slot, 0-3 (can also use get_slotnumber R250) * xxxxxxxx (DWORD) = Equip type to unequip (use 0 for weapon, 1 for armor, 2 for shield, 3 for mag) ==Use== Used to unequip a specific item type for the designated player slot. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>get_slotnumber </span> R250 <span style='color:orange'>//Puts the player's slot number in R250</span> <span style='color:red'> unequip_item_v3 </span> R250, 00000000 <span style='color:orange'>//Removes the player's weapon</span> <span style='color:green'> ret</span> </span> ==Also see== [[ret]], [[get_slotnumber]] 579376fcccf41b590e38760f1ebfee244ee35dc7 4022 2021-05-13T14:33:48Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unequip_item_v3</span> xxxxxxxx, xxxxxxxx</span> * xxxxxxxx (DWORD) = Player..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unequip_item_v3</span> xxxxxxxx, xxxxxxxx</span> * xxxxxxxx (DWORD) = Player Slot, 0-3 (can also use get_slotnumber R250) * xxxxxxxx (DWORD) = Equip type to unequip (use 0 for weapon, 1 for armor, 2 for shield, 3 for mag) ==Use== Used to unequip a specific item type for the designated player slot. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>get_slotnumber </span> R250 <span style='color:orange'>//Puts the player's slot number in R250</span> <span style='color:green'> unequip_item_v3 </span> R250, 00000000 <span style='color:orange'>//Removes the player's weapon</span> <span style='color:green'> ret</span> </span> ==Also see== [[ret]], [[get_slotnumber]] 62f23b9706d83f5de735f2c4ce6533208d17f3b5 Unfreeze enemies 0 1762 2602 2415 2013-07-13T07:47:46Z Spoghead 6674 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>unfreeze_enemies</span></span> * ''None'' ==Use== Used restore enemy movement and make enemies target-able again. (To stop enemy movement, and makes enemies un-target-able see [[freeze_enemies]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>unfreeze_enemies </span> <span style='color:orange'>//Used to restore enemy movement and make enemies target-able again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] f8798586da857fc6be4799250e190f97ad121f4a 2415 2013-04-28T09:40:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>unfreeze_enemies</span></span> * ''None'' ==Use== Used restore enemy movement and make enemies target-able again. (To stop enemy movement, and makes enemies un-target-able see [[freeze_enemines]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>unfreeze_enemies </span> <span style='color:orange'>//Used to restore enemy movement and make enemies target-able again.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 036cd3b001cb9f443cb36ddad22e3c2ec1df1d5d Unfreeze everything 0 1836 2607 2013-07-15T10:48:10Z Spoghead 6674 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>unfreeze_everything</span></span> * ''None'' ==Use== Used to allow everything in-game to move once more after being frozen. (To freeze everything see [[freeze_everything]]) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>unfreeze_everything </span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 8eba0d20c12c08dc0c34afd6cd995d26af54f873 Unhide ene 0 1583 1949 1926 2013-02-18T10:35:11Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unhide_ene</span> register1</span> * ''register1 = Floor number.'' * ''register2 = Room id.'' * ''register3 = The set wave number on the enemy you want to unhide.'' * ''register4 = Delay time before the enemy appears.'' ==Use== Used to unhide enemy(s) through scripting. (Important note: Make sure ALL clients interact with this!!!!! Also, if a client is not on the floor when something is being unhidden it won't be unhidden for them.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Floor number = 3.</span> <span style='color:green'> leti </span>R2, 00000006 <span style='color:orange'>//room id 6.</span> <span style='color:green'> leti </span>R3, 00000008 <span style='color:orange'>//appear flag 8.</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Delay time of 1.</span> <span style='color:green'> unhide_ene </span>R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the unhide enemy information.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] d6ec56230dc7efda2c91986f2ce8729badb58876 1926 1917 2013-02-16T03:14:07Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unhide_ene</span> register1</span> * ''register1 = Floor number.'' * ''register2 = Room id.'' * ''register3 = The set wave number on the enemy you want to unhide.'' * ''register4 = Delay time before the enemy appears.'' ==Use== Used to unhide enemy(s) through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Floor number = 3.</span> <span style='color:green'> leti </span>R2, 00000006 <span style='color:orange'>//room id 6.</span> <span style='color:green'> leti </span>R3, 00000008 <span style='color:orange'>//appear flag 8.</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Delay time of 1.</span> <span style='color:green'> unhide_ene </span>R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the unhide enemy information.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 1cfd1b358511447cf8ac1035c76c474800be8cfd 1917 2013-02-16T02:12:08Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unhide_ene</span> register1</span> * ''register1 = Floor number.'' * ''register2 = Room id.'' * ''register3 = The set wave number on the enemy you want to unhide.'' * ''register4 = Delay time before the enemy appears.'' ==Use== Used to unhide enemy(s) through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Floor number = 3 caves 1.</span> <span style='color:green'> leti </span>R2, 00000006 <span style='color:orange'>//room id 6.</span> <span style='color:green'> leti </span>R3, 00000008 <span style='color:orange'>//appear flag 8.</span> <span style='color:green'> leti </span>R4, 00000001 <span style='color:orange'>//Delay time of 1.</span> <span style='color:green'> unhide_ene </span>R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the unhide enemy information.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] d477ea913ca7324c8b293a45bd002482f208a423 Unhide obj 0 1582 1948 1925 2013-02-18T10:34:34Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unhide_obj</span> register1</span> * ''register1 = Floor number.'' * ''register2 = Room id.'' * ''register3 = The set appear flag on the object you want to unhide.'' ==Use== Used to unhide object(s) through scripting. (Important note: Make sure ALL clients interact with this!!!!! Also, if a client is not on the floor when something is being unhidden it won't be unhidden for them.) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Floor number = 3.</span> <span style='color:green'> leti </span>R2, 00000006 <span style='color:orange'>//room id 6.</span> <span style='color:green'> leti </span>R3, 00000008 <span style='color:orange'>//appear flag 8.</span> <span style='color:green'> unhide_obj </span>R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the unhide object information.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] d26a62d213e5145392d5cda7d448751b5606692f 1925 1916 2013-02-16T03:13:45Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unhide_obj</span> register1</span> * ''register1 = Floor number.'' * ''register2 = Room id.'' * ''register3 = The set appear flag on the object you want to unhide.'' ==Use== Used to unhide object(s) through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Floor number = 3.</span> <span style='color:green'> leti </span>R2, 00000006 <span style='color:orange'>//room id 6.</span> <span style='color:green'> leti </span>R3, 00000008 <span style='color:orange'>//appear flag 8.</span> <span style='color:green'> unhide_obj </span>R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the unhide object information.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] 5a65abb3e8f9019a0d9274e82c6ffa742b3d005f 1916 2013-02-16T02:02:32Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unhide_obj</span> register1</span> * ''register1 = Floor number.'' * ''register2 = Room id.'' * ''register3 = The set appear flag on the object you want to unhide.'' ==Use== Used to unhide object(s) through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000003 <span style='color:orange'>//Floor number = 3 caves 1.</span> <span style='color:green'> leti </span>R2, 00000006 <span style='color:orange'>//room id 6.</span> <span style='color:green'> leti </span>R3, 00000008 <span style='color:orange'>//appear flag 8.</span> <span style='color:green'> unhide_obj </span>R1 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the unhide object information.</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[ret]] d52ca92fd999e3965fea765484bce53fee02ebfe Unknown0C 0 2238 3398 3395 2018-01-23T18:17:54Z Lemon 20113 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknown0C</span> register1, register2</span> * register1 = Register to set value * register2 = Register to get the address of ==Use== Used to set a register to the memory address of another register. ==Also see== [[arg_pusha]] 42c04050d8859127080a1c5650068026127dabfa 3395 2018-01-23T18:13:12Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknown0C</span> register1, register2</span> * register1 = Register to set v..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknown0C</span> register1, register2</span> * register1 = Register to set value * register2 = Register to get the address of ==Use== Used to set a register to the memory address of another register. ==Example== ==Also see== [[arg_pusha]] 294bda657d50fd6aa3ce5936f9710c2516278dd4 Unknown0D 0 2239 3397 3396 2018-01-23T18:17:49Z Lemon 20113 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknown0D</span> register, label</span> * register = Register to set value * label = Label to get the offset of. ==Use== Used to set a register to the byte offset of a label in pasm code. ==Also see== [[arg_pusho]] 99618021776f34f470918be02b23fb7029593503 3396 2018-01-23T18:17:09Z Lemon 20113 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknown0D</span> register, label</span> * register = Register to set value *..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknown0D</span> register, label</span> * register = Register to set value * label = Label to get the offset of. ==Use== Used to set a register to the byte offset of a label in pasm code. ==Example== ==Also see== [[arg_pusho]] 078a44da3a35d085b4eb5bd02ef691df06fd085a UnknownF82A 0 2357 4004 4003 2021-05-05T15:09:54Z Kayak 20397 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF82A </span>register1</span> * register1 = Register containing the index of the player ==Use== Resets the player's kill count. You can also set register1 to R250 with [[get_slotnumber]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> <span style='color:green'> unknownF82A </span>R250 <span style='color:orange'>// Resets the # of kills for player slot given.</span> <span style='color:green'> ret </span> </span> ==Also See== [[leti]] [[get_slotnumber]] [[ret]] 975dfb11036ec6edec0ab35bd23f8c54cd3b699a 4003 4002 2021-05-05T15:09:44Z Kayak 20397 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF82A </span>register1</span> * register1 = Register containing the index of the player ==Use== Resets the player's kill count. You can also set register1 to R250 with [[get_slotnumber]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> <span style='color:green'> unknownF82A </span>R250, R101 <span style='color:orange'>// Resets the # of kills for player slot given.</span> <span style='color:green'> ret </span> </span> ==Also See== [[leti]] [[get_slotnumber]] [[ret]] a12030518d9f36d9cb40d69d8614d03245077190 4002 2021-05-05T15:06:21Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF82A </span>register1, register2</span> * register1 = Register contai..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF82A </span>register1, register2</span> * register1 = Register containing the index of the player * register2 = Not sure if needed yet ==Use== Resets the player's kill count. You can also set register1 to R250 with [[get_slotnumber]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span> <span style='color:green'> unknownF82A </span>R250, R101 <span style='color:orange'>// Resets the # of kills for player slot given.</span> <span style='color:green'> ret </span> </span> ==Also See== [[leti]] [[get_slotnumber]] [[ret]] ed97b7afc4d0573947607855d1bdc69449135c69 UnknownF85C 0 2355 3998 2021-05-05T13:25:07Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85C</span> xxxxxxxx</span> * ''xxxxxxxx = Player slot.'' ==Use== An..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85C</span> xxxxxxxx</span> * ''xxxxxxxx = Player slot.'' ==Use== Another form of Quest Exit, this will adjust the camera to the guild counter. You can also use [[get_slotnumber]] (R250) instead of a player slot. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>unknownF85C </span> <span style='color:orange'>//Gives the player the option to exit the quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[ret]] 920c854b976b652e9cd9a2d812b90af545e58fc8 UnknownF85D 0 2356 4001 2021-05-05T14:40:07Z Kayak 20397 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85D </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85D </span>xxxxxxxx</span> * xxxxxxxx (DWORD) = Hex value to be used to determine if the player can equip weapons ==Use== 00000000 to allow weapons to be equipped 00000001 to not allow weapons to be equipped ==Also See== [[UnknownF85D]] 15b44498e50759c3708539948ce00dc0662137a9 UnknownF85F 0 1834 2598 2597 2013-07-10T18:55:24Z Spoghead 6674 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unknownF85F</span> xxxxxxxx</span> * ''xxxxxxxx = Hex value that determines how many Sonar uses are given'' ==Use== Used to set the number of Sonar uses players get at the start of a Battle Mode match for use throughout. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>set_ba_rules </span> <span style='color:orange'>//Allows the rules of the Battle Mode game to be set underneath</span> <span style='color:green'> </span>... <span style='color:green'> unknownF58F </span>00000005 <span style='color:orange'>//Sets the number of Sonar uses to 5</span> <span style='color:green'> </span>... <span style='color:green'> ret </span> </span> ==Also see== [[set_ba_rules]], [[ret]] 110dbae417fc7ed013cc9799a3baad6b1d2ff731 2597 2596 2013-07-10T18:55:13Z Spoghead 6674 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>nnknownF85F</span> xxxxxxxx</span> * ''xxxxxxxx = Hex value that determines how many Sonar uses are given'' ==Use== Used to set the number of Sonar uses players get at the start of a Battle Mode match for use throughout. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>set_ba_rules </span> <span style='color:orange'>//Allows the rules of the Battle Mode game to be set underneath</span> <span style='color:green'> </span>... <span style='color:green'> unknownF58F </span>00000005 <span style='color:orange'>//Sets the number of Sonar uses to 5</span> <span style='color:green'> </span>... <span style='color:green'> ret </span> </span> ==Also see== [[set_ba_rules]], [[ret]] f9423baed48797e954fc49554b16d8da12765ac4 2596 2595 2013-07-10T18:51:36Z Spoghead 6674 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>UnknownF85F</span> xxxxxxxx</span> * ''xxxxxxxx = Hex value that determines how many Sonar uses are given'' ==Use== Used to set the number of Sonar uses players get at the start of a Battle Mode match for use throughout. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>set_ba_rules </span> <span style='color:orange'>//Allows the rules of the Battle Mode game to be set underneath</span> <span style='color:green'> </span>... <span style='color:green'> unknownF58F </span>00000005 <span style='color:orange'>//Sets the number of Sonar uses to 5</span> <span style='color:green'> </span>... <span style='color:green'> ret </span> </span> ==Also see== [[set_ba_rules]], [[ret]] 1a021ba13d01158f8fa074442d3e8549f059cd3b 2595 2013-07-10T18:50:46Z Spoghead 6674 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>UnknownF85F</span> xxxxxxxx</span> * ''xxxxxxxx = Hex value that determines how many Sonar uses are given'' ==Use== Used to set the number of Sonar uses players get at the start of a Battle Mode match for use throughout. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>set_ba_rules </span> <span style='color:orange'>//Allows the rules of the Battle Mode game to be set underneath</span> <span style='color:green'> </span>... <span style='color:green'> unknownF58F </span>00000005 <span style='color:orange'>//Sets the number of Sonar uses to 5.</span> <span style='color:green'> </span>... <span style='color:green'> ret </span> </span> ==Also see== [[set_ba_rules]], [[ret]] c77741b7f02bb0dbd673a9912d1eb422f0ade5e0 UnknownF95A 0 2413 4227 2022-06-10T22:30:22Z Ender 20403 Ender moved page [[UnknownF95A]] to [[BB is ep4boss dying]]: Fixing name wikitext text/x-wiki #REDIRECT [[BB is ep4boss dying]] 40405b24bd362b7591a309832a0f02dab125a267 Unlock door2 0 1585 1923 1920 2013-02-16T03:11:24Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unlock_door2</span> xxxxxxxx, xxxxxxxx</span> * ''xxxxxxxx (DWORD1) = Floor number.'' * ''xxxxxxxx (DWORD2) = Door id.'' ==Use== Used to unlock doors through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>unlock_door2 </span>00000003, 00000002 <span style='color:orange'>//Unlocks door id 2 on floor 3.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] 47fc4a78467dec70e04b1ac40dbb90b5da1b6442 1920 2013-02-16T02:41:53Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unlock_door2</span> xxxxxxxx, xxxxxxxx</span> * ''xxxxxxxx (DWORD1) = Floor number.'' * ''xxxxxxxx (DWORD2) = Door id.'' ==Use== Used to unlock doors through scripting. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>unlock_door2 </span>00000003, 00000002 <span style='color:orange'>//Unlocks door id 2 in caves 1.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] bfc6211cf2cf0149dd13dfed4251a8228f42e4c1 Unshrink 0 1595 1947 2013-02-18T00:15:23Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>unshrink</span> register</span> * ''register = Players slot number.'' * ''Reserved register (R250.)'' ==Use== Used to restore player(s) to normal size, after the player(s) have been shrunk by the shrink optcode. (To shrink the player(s) to a tiny size use [[shrink]].) ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:red'>set_episode </span>00000000 <span style='color:orange'>//sets the episode to 1</span> <span style='color:green'> get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in R250</span> <span style='color:green'> ret </span> <span style='color:blue'>100: </span><span style='color:blue'>shrink </span>R250 <span style='color:orange'>//Shrinks the character who encounters this function down to a tiny size.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:blue'>unshrink </span>R250 <span style='color:orange'>//Unshrinks the character who encounters this function back to normal size after being shrunk by the shrink opt code.</span> <span style='color:green'> ret </span> </span> ==Also see== [[get_slotnumber]], [[Reservedregisters]], [[shrink]], [[ret]] 96b5fbfb210f67e15fa8644d8b67b5300bf4fb4a Use animation 0 1831 2645 2581 2014-04-10T03:42:31Z Japanaman2 222 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>use_animation </span>register1, register2</span> * ''register1'' = Reserved register 250 players slot number. * ''register2'' = Register containing the value of the animation to use. ==List of animation values== https://i403.photobucket.com/albums/pp112/japanaman2/useanimationopcodetable_zps66a1ff67.jpg ==Use== Used to make the player(s) preform e-motes through scripting. Note: Making your animations run for more then 60 sync frames will cause pso to freeze. In the list where it says animation cut short those animations still play at 60 sync frames but they are cut short. Everything that does not have the cut short note plays fine and ends either at or before 60 sync frames have passed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span>R1, 0000000D <span style='color:orange'>//Makes register 1 equal 0000000D. (Animation value to use).</span> <span style='color:green'> leti </span>R2, 0000003C <span style='color:orange'>//Makes register 2 equal 0000003C. (60 sync frames to count down.)</span> <span style='color:red'> use_animation </span>R250, R1 <span style='color:orange'>//Tells the player to do the animation value that is stored in register 1.(0000000D is the e-mote for pressing a switch).</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Calls function 102.</span> <span style='color:red'> stop_animation </span>R250 <span style='color:orange'>//Stops the players e-mote animation and returns control to the player.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> subi </span>R2, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 2.</span> <span style='color:green'> jmpi_= </span>R2, 00000000, 1 <span style='color:orange'>//If register 2 equals 00000000 jump to function 1.</span> <span style='color:green'> jmp </span>102 <span style='color:orange'>//Jumps to function 102.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[sync]], [[leti]], [[use_animation]], [[call]], [[stop_animation]], [[subi]], [[jmpiue|jmpi_=]], [[jmp]], [[reservedregisters]] 39af31ae6f8a4d3a9d053a4fc4dfe23adc14f739 2581 2580 2013-05-23T21:23:09Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>use_animation </span>register1, register2</span> * ''register1'' = Reserved register 250 players slot number. * ''register2'' = Register containing the value of the animation to use. ==List of animation values== https://i403.photobucket.com/albums/pp112/japanaman2/useanimationopcodetable_zps66a1ff67.jpg ==Use== Used to make the player(s) preform e-motes through scripting. Note: Making your animations run for more then 60 sync frames will cause pso to freeze. In the list where it says animation cut short those animations still play at 60 sync frames but they are cut short. Everything they does not have the cut short note plays fine and ends either at or before 60 sync frames have passed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span>R1, 0000000D <span style='color:orange'>//Makes register 1 equal 0000000D. (Animation value to use).</span> <span style='color:green'> leti </span>R2, 0000003C <span style='color:orange'>//Makes register 2 equal 0000003C. (60 sync frames to count down.)</span> <span style='color:red'> use_animation </span>R250, R1 <span style='color:orange'>//Tells the player to do the animation value that is stored in register 1.(0000000D is the e-mote for pressing a switch).</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Calls function 102.</span> <span style='color:red'> stop_animation </span>R250 <span style='color:orange'>//Stops the players e-mote animation and returns control to the player.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> subi </span>R2, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 2.</span> <span style='color:green'> jmpi_= </span>R2, 00000000, 1 <span style='color:orange'>//If register 2 equals 00000000 jump to function 1.</span> <span style='color:green'> jmp </span>102 <span style='color:orange'>//Jumps to function 102.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[sync]], [[leti]], [[use_animation]], [[call]], [[stop_animation]], [[subi]], [[jmpiue|jmpi_=]], [[jmp]], [[reservedregisters]] c1f98f8b241caadb30ef37be5b60d6f0647bf996 2580 2013-05-23T21:18:37Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:red'>use_animation </span>register1, register2</span> * ''register1'' = Reserved register 250 players slot number. * ''register2'' = Register containing the value of the animation to use. ==List of animation values== https://i403.photobucket.com/albums/pp112/japanaman2/useanimationopcodetable_zps66a1ff67.jpg ==Use== Used to make the player(s) preform e-motes through scripting. Note: Making your animations run for more then 60 sync frames will cause pso to freeze. In the list where it says animation cut short those animations still play at 60 sync frames but they are cut short. Everything they does not have the cut short note plays fine and ends either at or before 60 sync frames have passed. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Stores the players slot number in register 250.</span> <span style='color:green'> ret </span> <span style='color:blue'>101: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> leti </span>R1, 0000000D <span style='color:orange'>//Makes register 1 equal 0000000D.</span> <span style='color:green'> leti </span>R2, 0000003C <span style='color:orange'>//Makes register 2 equal 0000003C.</span> <span style='color:red'> use_animation </span>R250, R1 <span style='color:orange'>//Tells the player to do the animation value that is stored in register 1.</span> <span style='color:green'> call </span>102 <span style='color:orange'>//Calls function 102.</span> <span style='color:red'> stop_animation </span>R250 <span style='color:orange'>//Stops the players e-mote animation and returns control to the player.</span> <span style='color:green'> ret </span> <span style='color:blue'>102: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> <span style='color:green'> subi </span>R2, 00000001 <span style='color:orange'>//Subtracts 00000001 from the value of register 2.</span> <span style='color:green'> jmpi_= </span>R2, 00000000, 1 <span style='color:orange'>//If register 2 equals 00000000 jump to function 1.</span> <span style='color:green'> jmp </span>102 <span style='color:orange'>//Jumps to function 102.</span> </span> ==Also see== [[ret]], [[get_slotnumber]], [[sync]], [[leti]], [[use_animation]], [[call]], [[stop_animation]], [[subi]], [[jmpiue|jmpi_=]], [[jmp]], [[reservedregisters]] e1684540068d5ff61c41359dcabf9c419c89781f VR Link 0 2342 3940 3939 2021-03-24T00:29:18Z LunarFuror 20394 /* Object */ wikitext text/x-wiki ==Object== The VR Link model. NOTES: Set param 6 to 0, and use a [[Talk (link to support)]] set to the same coordinates with a y of 12 ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - * '''(2)''' - * '''(3)''' - * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(5)''' - * '''(6)?''' - Needs to be non 0 to be targetable, but interacting with it breaks 1020f89e68fb4df52b7b782af49c3f61e307d9d4 3939 3938 2021-03-24T00:28:31Z LunarFuror 20394 /* Parameters */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - * '''(2)''' - * '''(3)''' - * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(5)''' - * '''(6)?''' - Needs to be non 0 to be targetable, but interacting with it breaks f2c7bb85251e5bf7056b7fd81bc50a2f956d9c2a 3938 3937 2021-03-24T00:22:37Z LunarFuror 20394 /* Parameters */ wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - * '''(2)''' - * '''(3)''' - * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(5)''' - * '''(6)Function id?''' - Needs to be non 0 to be targetable. 6096940666eb61cc9f55cf702b21ea46e20cb1f4 3937 3936 2021-03-24T00:04:54Z LunarFuror 20394 wikitext text/x-wiki ==Object== Teleporter used to warp players to a different floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1)''' - * '''(2)''' - * '''(3)''' - * '''(4) Switch ID''' - Switch ID of the gate, if a button has the same id it will lock/unlock the fence. * '''(5)''' - * '''(6)Function id?''' - ??? Seems to be what it does when you click it? 405c2eb8a341fc2a2aea49f99025afa3604cd6e1 3936 2021-03-24T00:02:26Z LunarFuror 20394 Created page with "==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''..." wikitext text/x-wiki ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Area Number''' - * '''(2) Color Blue''' - Is Blue? ** ''1 = True'' ** ''0 = False'' * '''(3) Color Red''' - Is Red? ** ''1 = True'' ** ''0 = False'' * '''(4) Floor Number''' - Floor to warp to. * '''(5) Display Number''' - * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. f536682045c10ea044f77247cdb13e12ddf4aa30 Va call 0 1867 2687 2686 2014-05-23T07:40:59Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>va_call</span> function</span> * ''function'' = The function number to call and push values to. ==Use== Calls the specified function and pushes the values to that function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:darkred'>va_start</span> <span style='color:darkred'> arg_pushl </span>00000001 <span style='color:orange'>//This will set R1 to 1 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000002 <span style='color:orange'>//This will set R2 to 2 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000003 <span style='color:orange'>//This will set R3 to 3 when passed the the variable argument function</span> <span style='color:darkred'> va_call </span>110 <span style='color:darkred'> va_end </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'Register R1 = <r1>. Register R2 = <r2>. Register R3 = <r3>.' <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[va_start]], [[va_end]], [[arg_pushl]], [[ret]] 41a55cfcae8c78a7f2414604dec48fef8fdfc881 2686 2014-05-23T07:40:35Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>va_call</span> function</span> * ''function'' = The function number to call and push values to. ==Use== Calls the specified function and pushes the values to that function. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:darkred'>va_start</span> <span style='color:darkred'> arg_pushl </span>00000001 <span style='color:orange'>//This will set R1 to 1 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000002 <span style='color:orange'>//This will set R2 to 2 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000003 <span style='color:orange'>//This will set R3 to 3 when passed the the variable argument function</span> <span style='color:darkred'> va_call </span>110 <span style='color:darkred'> va_end </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'Register R1 = <r1>. Register R2 = <r2>. Register R3 = <r3>.' <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[va_call]], [[va_end]], [[arg_pushl]], [[ret]] 835951d0e7a37e0ff652db34b2f1c7020c9c890f Va end 0 1868 2690 2689 2014-05-23T07:44:29Z Tofuman 2 /* Also see */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>va_end</span></span> * ''None'' ==Use== Clears the variable argument list. This <b>MUST</b> be run after every [[va_start]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:darkred'>va_start</span> <span style='color:darkred'> arg_pushl </span>00000001 <span style='color:orange'>//This will set R1 to 1 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000002 <span style='color:orange'>//This will set R2 to 2 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000003 <span style='color:orange'>//This will set R3 to 3 when passed the the variable argument function</span> <span style='color:darkred'> va_call </span>110 <span style='color:darkred'> va_end </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'Register R1 = <r1>. Register R2 = <r2>. Register R3 = <r3>.' <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[va_call]], [[va_start]], [[arg_pushl]], [[window_msg]], [[winend]], [[ret]] 7b02960703bd5d1e7ea3e6354377cab0dea4f4b9 2689 2688 2014-05-23T07:43:50Z Tofuman 2 /* Use */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>va_end</span></span> * ''None'' ==Use== Clears the variable argument list. This <b>MUST</b> be run after every [[va_start]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:darkred'>va_start</span> <span style='color:darkred'> arg_pushl </span>00000001 <span style='color:orange'>//This will set R1 to 1 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000002 <span style='color:orange'>//This will set R2 to 2 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000003 <span style='color:orange'>//This will set R3 to 3 when passed the the variable argument function</span> <span style='color:darkred'> va_call </span>110 <span style='color:darkred'> va_end </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'Register R1 = <r1>. Register R2 = <r2>. Register R3 = <r3>.' <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[va_call]], [[va_start]], [[arg_pushl]], [[ret]] 69bc214aa90b45702606f07e7bfdcf5015f9f5fb 2688 2014-05-23T07:43:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>va_end</span></span> * ''None'' ==Use== clear the variable argument list. This <b>MUST</b> be run after every [[va_start]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:darkred'>va_start</span> <span style='color:darkred'> arg_pushl </span>00000001 <span style='color:orange'>//This will set R1 to 1 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000002 <span style='color:orange'>//This will set R2 to 2 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000003 <span style='color:orange'>//This will set R3 to 3 when passed the the variable argument function</span> <span style='color:darkred'> va_call </span>110 <span style='color:darkred'> va_end </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'Register R1 = <r1>. Register R2 = <r2>. Register R3 = <r3>.' <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[va_call]], [[va_start]], [[arg_pushl]], [[ret]] 80ee0bbcea894d69b1ad5ebedb94d38c9da51747 Va start 0 1866 2685 2014-05-23T07:38:24Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:darkred'>va_start</span></span> * ''None'' ==Use== Initializes a variable argument list. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:darkred'>va_start</span> <span style='color:darkred'> arg_pushl </span>00000001 <span style='color:orange'>//This will set R1 to 1 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000002 <span style='color:orange'>//This will set R2 to 2 when passed the the variable argument function</span> <span style='color:darkred'> arg_pushl </span>00000003 <span style='color:orange'>//This will set R3 to 3 when passed the the variable argument function</span> <span style='color:darkred'> va_call </span>110 <span style='color:darkred'> va_end </span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>window_msg </span>'Register R1 = <r1>. Register R2 = <r2>. Register R3 = <r3>.' <span style='color:green'> winend</span> <span style='color:green'> ret </span> </span> ==Also see== [[va_call]], [[va_end]], [[arg_pushl]], [[ret]] 1e79a49fcb3d878d08fd9ce8c55004eee4e9444a Warp 0 2261 3659 3658 2018-08-05T00:23:13Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Object== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Destination X''' - global X coordinate of location to warp to (Value appears to be off by +10). * '''(2) Destination Y''' - global Y coordinate of location to warp to. * '''(3) Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by +10). * '''(4) Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) 7ea45934de666b62065901619aa4b1cfcb08672a 3658 3574 2018-08-05T00:23:02Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) ==== Unique Arguments ==== * '''(1) Destination X''' - global X coordinate of location to warp to (Value appears to be off by +10). * '''(2) Destination Y''' - global Y coordinate of location to warp to. * '''(3) Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by +10). * '''(4) Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) 3925b663014ce632bc5f01d0124358768c9ae760 3574 3559 2018-08-04T16:16:41Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Object== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''(1) Destination X''' - global X coordinate of location to warp to (Value appears to be off by +10). * '''(2) Destination Y''' - global Y coordinate of location to warp to. * '''(3) Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by +10). * '''(4) Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) 341b6db695e2420cfece54311059963355936047 3559 3535 2018-08-04T16:03:22Z RoySilverblade 20391 /* Use */ wikitext text/x-wiki ==Object== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by +10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by +10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) e5b7683bc79a6fc7acb793852be7f5a405833c95 3535 3529 2018-08-04T15:53:27Z RoySilverblade 20391 wikitext text/x-wiki ==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value = 3, object ID. Defines this object as a Warp. Do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by +10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by +10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) fafb7cecad776fbb7214bdc80ab29ccdb38f5807 3529 3484 2018-08-04T15:48:05Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value = 3, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by +10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by +10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) 0e1724917f86ab4c41b062fcc93c3e8e984f1d58 3484 3475 2018-08-04T04:23:34Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value = 3, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - Room ID the enemy is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by 10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by 10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) 2866d57cd66f84798ac045ace393186d508a79f4 3475 3467 2018-08-04T04:20:33Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value - 3, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Position X''' - X coordinate of Warp in reference to the center of the room. * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by 10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by 10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) e9250f52737c7dfbb197a788dadd04c73514c074 3467 3461 2018-08-04T03:49:39Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value - 3, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of Warp in reference to the center of the room. * '''Pos Y''' - Y coordinate of Warp in reference to the center of the room. * '''Pos Z''' - Z coordinate of Warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by 10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by 10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) ad8252dd6cce1bf4c3fc2153f6c996edb95fa650 3461 2018-08-04T03:44:31Z RoySilverblade 20391 Created page with "==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value - 3, Displayed skin, do not chang..." wikitext text/x-wiki ==Use== Small green warp used to teleport players (on activation) to a designate area on the same floor. ==Parameters== * '''Skin''' - Value - 3, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. * '''Appear Flag''' - ID group for hide/unhide. ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). * '''Map Section''' - The ID of the room the object is in. * '''Unknown''' * '''Pos X''' - X coordinate of warp in reference to the center of the room. * '''Pos Y''' - Y coordinate of warp in reference to the center of the room. * '''Pos Z''' - Z coordinate of warp in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]]) * '''Destination X''' - global X coordinate of location to warp to (Value appears to be off by 10). * '''Destination Y''' - global Y coordinate of location to warp to. * '''Destination Z''' - global Z coordinate of location to warp to (Value appears to be off by 10). * '''Destination Rotation Y''' - Rotation on the Y axis of player on warp ([[Rotation Values]]) 7c3b713daee136746b5a28f4c032040f58724dad Warp off 0 1603 1959 2013-02-19T13:14:12Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>warp_off</span></span> * ''None'' ==Use== Used to disable warping. Enable using [[warp_on]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000000 <span style='color:blue'> </span><span style='color:green'>set_floor_handler </span>00000000, 100 <span style='color:blue'> </span><span style='color:green'>set_floor_handler </span>0000000B, 110 <span style='color:blue'> </span><span style='color:purple'>BB_Map_Designate </span>00, 0000, 00, 00 <span style='color:blue'> </span><span style='color:purple'>BB_Map_Designate </span>0B, 000B, 00, 00 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R0, 2:101:102 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'Quest start' <span style='color:blue'> </span><span style='color:green'>set </span>R0 <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:blue'> </span><span style='color:green'>go_floor </span>0000000B <span style='color:orange'>//Warp player to floor 11 (dragon by default)</span> <span style='color:blue'> </span><span style='color:green'>ret </span> <span style='color:blue'>102: </span><span style='color:green'>warp_on </span><span style='color:orange'>//Upon returning to pioneer enable warps</span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>warp_off </span><span style='color:orange'>//In dragon area. Disable warps.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[switch_jmp]], [[window_msg]], [[set]], [[winend]], [[go_floor]], [[warp_on]], [[ret]] 60b5b1931f84e29069568b6e12a9d184da786274 Warp on 0 1602 1958 2013-02-19T13:12:54Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>warp_on</span></span> * ''None'' ==Use== Used to enable warping after it is disabled using [[warp_off]]. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>0: </span><span style='color:brown'>set_episode </span>00000000 <span style='color:blue'> </span><span style='color:green'>set_floor_handler </span>00000000, 100 <span style='color:blue'> </span><span style='color:green'>set_floor_handler </span>0000000B, 110 <span style='color:blue'> </span><span style='color:purple'>BB_Map_Designate </span>00, 0000, 00, 00 <span style='color:blue'> </span><span style='color:purple'>BB_Map_Designate </span>0B, 000B, 00, 00 <span style='color:green'> ret </span> <span style='color:blue'>1: </span><span style='color:green'>ret </span> <span style='color:blue'>100: </span><span style='color:green'>switch_jmp </span>R0, 2:101:102 <span style='color:blue'>101: </span><span style='color:green'>window_msg </span>'Quest start' <span style='color:blue'> </span><span style='color:green'>set </span>R0 <span style='color:blue'> </span><span style='color:green'>winend </span> <span style='color:blue'> </span><span style='color:green'>go_floor </span>0000000B <span style='color:orange'>//Warp player to floor 11 (dragon by default)</span> <span style='color:blue'> </span><span style='color:green'>ret </span> <span style='color:blue'>102: </span><span style='color:green'>warp_on </span><span style='color:orange'>//Upon returning to pioneer enable warps</span> <span style='color:green'> ret </span> <span style='color:blue'>110: </span><span style='color:green'>warp_off </span><span style='color:orange'>//In dragon area. Disable warps.</span> <span style='color:green'> ret </span> </span> ==Also see== [[set_episode]], [[set_floor_handler]], [[BB_Map_Designate]], [[switch_jmp]], [[window_msg]], [[set]], [[winend]], [[go_floor]], [[warp_off]], [[ret]] 5ac4059df182292165b36caf8a2dec982ac38eeb Window msg 0 1378 3972 3961 2021-04-09T14:03:48Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>string</span> * string = Message to display * See list of [[Special characters]] ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>//When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>//Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret</span> </span> ==Also see== [[add_msg]], [[message]], [[ret]], [[winend]] ea08680058aae4cce085850791653e1cb4009003 3961 1572 2021-04-08T22:59:03Z LunarFuror 20394 /* Syntax */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>string</span> * string = Message to display * See list of [[special characters]] ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>//When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>//Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret</span> </span> ==Also see== [[add_msg]], [[message]], [[ret]], [[winend]] f3ca9e0982cbb301ca3d05c15dfb47f1bef1286e 1572 1535 2011-03-28T07:19:22Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>string</span> * string = Message to display ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>//When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>//Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret</span> </span> ==Also see== [[add_msg]], [[message]], [[ret]], [[winend]] ae9c095c49d6f6d66bda1e781d3260dc51761869 1535 1460 2011-03-25T11:59:56Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>string</span> * string = Message to display ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>//When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>//Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[message]], [[ret]], [[winend]] 7104e5396ef9782f74e6e2620376f5ab2ae0b861 1460 1449 2011-03-24T12:33:36Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>string</span> * string = Message to display ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>\\When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>\\Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>\\Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[message]], [[ret]], [[winend]] 6d590823ea9adb9498785ed9ea8d3573d5dbce9e 1449 1448 2011-03-24T11:52:24Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>W</span> * W (String) = Message to display ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>\\When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>\\Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>\\Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[message]], [[ret]], [[winend]] fcfcb846201525226df78e2f410155b09edea86e 1448 1447 2011-03-24T11:52:03Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>W</span> ==Format== * W (String) = Message to display ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>\\When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>\\Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>\\Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[message]], [[ret]], [[winend]] 01eef9710653f38325220535e43f9bf531fdcabe 1447 2011-03-24T11:50:32Z Tofuman 2 wikitext text/x-wiki ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_msg </span>W</span> ==Format== * W (String) = Message to display ==Use== Used to display a message on screen. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>\\When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>\\Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>\\Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[message]], [[ret]], [[winend]] 56f85da16093b048d41ee4376b94a7c2f8aa8176 Window time 0 1792 2473 2013-04-30T10:29:02Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>window_time</span></span> * ''None'' ==Use== Shows the timer. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>window_time </span> <span style='color:orange'>//Shows the timer.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[Barebones function 100]], [[Barebones function 110]] a795ac14b0bc5d230f5aef83c8ebe9aa4129cc22 Winend 0 1380 1575 1540 2011-03-28T07:20:19Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winend</span></span> * ''None'' ==Use== Used to close a [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>//When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>//Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret</span> </span> ==Also see== [[add_msg]], [[window_msg]], [[ret]] 764032ccc27bdf3a3be825b3897aa4abdccd2fa0 1540 1467 2011-03-25T12:03:01Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winend</span></span> * ''None'' ==Use== Used to close a [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>//When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>//Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[window_msg]], [[ret]] 701eee7fa9ba2e523213cf5d22d4b2540fea8dd8 1467 2011-03-24T12:52:07Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winend</span></span> * ''None'' ==Use== Used to close a [[window_msg]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>300: </span><span style='color:green'>window_msg </span> 'Hello world!' <span style='color:orange'>\\When function is called display window message</span> <span style='color:green'> add_msg </span> 'Bye world!' <span style='color:orange'>\\Add to message</span> <span style='color:green'> winend</span> <span style='color:orange'>\\Close window message</span> <span style='color:green'> ret</span> </span> ==Related== [[add_msg]], [[window_msg]], [[ret]] 490ba3199ab88853d00ed130be88d2ec96ef1ef3 Winend time 0 1790 2474 2470 2013-04-30T10:29:33Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winend_time</span></span> * ''None'' ==Use== Hides the timer. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>winend_time </span> <span style='color:orange'>//Hides the timer.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[Barebones function 100]], [[Barebones function 110]] 0e8d67301698fc1a600bc5659ec4906d6f5284a0 2470 2013-04-30T10:13:12Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winend_time</span></span> * ''None'' ==Use== Hides the timer. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>winend_time </span> <span style='color:orange'>//Hides the timer.</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]] d3732cd7bfb2af42f9a2ec8f9a9d0c27a87e71d2 Winset time 0 1791 2472 2471 2013-04-30T10:26:43Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winset_time</span>register</span> * ''register'' = Register counting in seconds every second passed update the timer. ==Use== Updates the timer every time the register counts a second. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>winset_time </span>R1 <span style='color:orange'>//Updates the timer each time a second is counted in register 1</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[Barebones function 100]], [[Barebones function 110]] 849876776bcb4537fa982f35b4c16924c9a95636 2471 2013-04-30T10:25:48Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>winset_time</span>register</span> * ''register'' = Register counting in seconds every second passed update the timer. ==Use== Updates the timer every time the register counts a second. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>winset_time </span>options <span style='color:orange'>//Comment</span> <span style='color:green'> ret </span> </span> ==Also see== [[ret]], [[Barebones function 100]], [[Barebones function 110]] 1fee0d95e2aea5b1efc4195f28ea33483a97a43d Wolf Family 0 2263 3724 3679 2018-08-05T03:56:51Z RoySilverblade 20391 /* Unique Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** ''0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf]'' ** ''1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf]'' dd3dc50ba7fcad2a2f9d501d508f7ea70d87ec89 3679 3673 2018-08-05T00:30:50Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] ** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ff563bb8ff4646c35d9ffb7305976143de780b9c 3673 3614 2018-08-05T00:29:42Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] ** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] 00e6124d7217395e1a4c057221379d864100278d 3614 3607 2018-08-04T19:07:09Z RoySilverblade 20391 /* Generic Arguments */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - Unused for this enemy. * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] ** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] 2622fa32e1d652d648c7fb1450c62d829df5f17b 3607 3604 2018-08-04T19:03:20Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] ** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] e5b196afb5e4cee6b2951b5019d665cdbaac12af 3604 3592 2018-08-04T19:02:21Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). ==== Unique Arguments ==== * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] ** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] 45468063ccd3ea4eaa6b880d99e39f181a9dcf42 3592 3591 2018-08-04T18:52:37Z RoySilverblade 20391 wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: ** 0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] ** 1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] 208509adbb919617bee42551739a536ecf50e3ad 3591 3590 2018-08-04T18:52:06Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''(2) Subtype/Leader Flag''' - Choose which type of hildebear spawns: ** 1 = Barbar, 0 - False). a3e21351fdfcd4b98a977f5dc7fbd6ab9df28efd 3590 3587 2018-08-04T18:48:56Z RoySilverblade 20391 /* Enemy */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). b9ea09ae47a4985309aba8712fda331fedda0ce9 3587 3549 2018-08-04T18:48:17Z RoySilverblade 20391 RoySilverblade moved page [[Barbarous Wolf]] to [[Wolf Family]] wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). aa522bb2cfbb512c35fcff2fb0613dc1dbccc60f 3549 3524 2018-08-04T16:01:14Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). aa522bb2cfbb512c35fcff2fb0613dc1dbccc60f 3524 3513 2018-08-04T15:45:11Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, object ID. Defines this enemy as a Barbarous Wolf. Do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). a68bc77d64fb37e17609ffa82beb0431c79aa19d 3513 3512 2018-08-04T15:38:15Z RoySilverblade 20391 /* Enemy */ wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). b6866ced6edd6592914a1c2e8fd0832f0fb0147d 3512 3496 2018-08-04T15:35:22Z RoySilverblade 20391 wikitext text/x-wiki ==Enemy== [https://wiki.pioneer2.net/index.php?title=BarbarousWolf Barbarous Wolf] ==Parameters== * '''Skin''' - Value = 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 946c9cf940639d791722fb3488ef71a65b04e6c6 3496 3493 2018-08-04T04:29:40Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value = 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First wave ID this unit spawns in? * '''Wave Number 2''' - Second wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 9dffa7d7279c7fd4831b24f92de86e0eabaad403 3493 3492 2018-08-04T04:28:40Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value = 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First Wave ID this unit spawns in? * '''Wave Number 2''' - Second Wave ID this unit spawns in? * '''Position X''' - X coordinate of enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 2aaa7085efa5a598f03d6d3ec6f8b442496d09be 3492 3482 2018-08-04T04:28:24Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value = 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First Wave ID this unit spawns in? * '''Wave Number 2''' - Second Wave ID this unit spawns in? * '''Position X''' - X coordinate of Enemy in reference to the center of the room. * '''Position Y''' - Y coordinate of Enemy in reference to the center of the room. * '''Position Z''' - Z coordinate of Enemy in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 1043859fa70a5906fe1cada15da094ccd1129df2 3482 3481 2018-08-04T04:22:58Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value = 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First Wave ID this unit spawns in? * '''Wave Number 2''' - Second Wave ID this unit spawns in? * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 2b3cb645359d8de58aae78e1f939bbd521e35555 3481 3473 2018-08-04T04:22:27Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value - 67, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First Wave ID this unit spawns in? * '''Wave Number 2''' - Second Wave ID this unit spawns in? * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 158db905aa3c0f8449b35a5e1798ec023ccb80c0 3473 3472 2018-08-04T04:20:10Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value - 67, Displayed skin, do not change. * '''Child Count''' * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First Wave ID this unit spawns in? * '''Wave Number 2''' - Second Wave ID this unit spawns in? * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 97d3c19303c3f120153f296b5c23f082d75c4fc7 3472 3471 2018-08-04T04:19:46Z RoySilverblade 20391 /* Parameters */ wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value - 67, Displayed skin, do not change. * '''Child Count''' * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Wave Number 1''' - First Wave ID this unit spawns in? * '''Wave Number 2''' - Second Wave ID this unit spawns in? * '''Pos X''' - X coordinate of Event Collision in reference to the center of the room. * '''Pos Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Pos Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). 604fbdd8ceb6b3175363341e040b163f2e7abb25 3471 2018-08-04T04:18:05Z RoySilverblade 20391 Created page with "==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value - 67, Displayed skin, do not change. * '''Child Count''' * '''Floor Number''' - Floor ID the enemy is in. * '''Map..." wikitext text/x-wiki ==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value - 67, Displayed skin, do not change. * '''Child Count''' * '''Floor Number''' - Floor ID the enemy is in. * '''Map Section''' - Room ID the enemy is in. * '''Pos X''' - X coordinate of Event Collision in reference to the center of the room. * '''Pos Y''' - Y coordinate of Event Collision in reference to the center of the room. * '''Pos Z''' - Z coordinate of Event Collision in reference to the center of the room. * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. * '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False). be5b5df4ebe329c2178ca65db3cf4ee93278b9b2 Write1 0 2309 3861 2020-10-23T14:13:33Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write1 </span>xxxxxxxx, value</span> * xxxxxxxx = Memory address to write in..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write1 </span>xxxxxxxx, value</span> * xxxxxxxx = Memory address to write into * value = A value or register containing the value that will be written into memory ==Use== Writes a 1-byte value into an arbitrary location in memory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti</span> R100, 000000FF <span style='color:green'> write1 </span>DEADBEEF, R100 <span style='color:orange'>// Writes the value of R100 into 0xDEADBEEF in memory. <span style='color:green'> ret </span> </span> ==Also see== [[read1]], [[read2]], [[read4]], [[write2]], [[write4]] 4d166699b98b3db85eb9abe2de6f9218aefb5147 Write2 0 2310 3862 2020-10-23T14:14:10Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write2 </span>xxxxxxxx, value</span> * xxxxxxxx = Memory address to write in..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write2 </span>xxxxxxxx, value</span> * xxxxxxxx = Memory address to write into * value = A value or register containing the value that will be written into memory ==Use== Writes a 2-byte value into an arbitrary location in memory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti</span> R100, 000000FF <span style='color:green'> write2 </span>DEADBEEF, R100 <span style='color:orange'>// Writes the value of R100 into 0xDEADBEEF in memory. <span style='color:green'> ret </span> </span> ==Also see== [[read1]], [[read2]], [[read4]], [[write1]], [[write4]] 180c6d6b221c81ba6f84deb04a0b27ee28ad60ad Write4 0 2311 3863 2020-10-23T14:14:57Z Esc 20398 Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write4 </span>xxxxxxxx, value</span> * xxxxxxxx = Memory address to write in..." wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write4 </span>xxxxxxxx, value</span> * xxxxxxxx = Memory address to write into * value = A value or register containing the value that will be written into memory ==Use== Writes a 4-byte value into an arbitrary location in memory. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti</span> R100, 000000FF <span style='color:green'> write4 </span>DEADBEEF, R100 <span style='color:orange'>// Writes the value of R100 into 0xDEADBEEF in memory. <span style='color:green'> ret </span> </span> ==Also see== [[read1]], [[read2]], [[read4]], [[write1]], [[write2]] f68ca9cbd2639f8c38cd119889373442d30ddd5c Write global flag 0 1610 1978 1977 2013-03-16T02:48:22Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write_global_flag</span> xxxxxxxx, register1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = The value of this register will be stored to the global flag used. ==Use== Used to store the value of a Register to the global flag used. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1. Let's assume this is a new flag Register 1 now = 00000000.</span> <span style='color:green'> addi </span> R1, 00000001 <span style='color:orange'>//Adds 1 to register 1.</span> <span style='color:green'> jmp </span> 200 <span style='color:orange'>//Jumps to function 200.</span> <span style='color:blue'>200: </span><span style='color:red'>write_global_flag </span>00000001, R1 <span style='color:orange'>//Makes Register 1's value = the value of the global flag used. Global flag 1 = 00000001.</span> <span style='color:green'> jmp </span> 300 <span style='color:orange'>//Jumps to function 300.</span> <span style='color:blue'>300: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>// A 2nd read_global_flag is recommended here to be used for actively updating the value of register 1 in the current quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[read_global_flag]], [[addi]], [[jmp]], [[ret]] 3c2e42222677c4b3325732ce35a7c97a2ea28539 1977 1976 2013-03-16T02:47:26Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write_global_flag</span> xxxxxxxx, register1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = The value of this register will be stored to the global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1. Let's assume this is a new flag Register 1 now = 00000000.</span> <span style='color:green'> addi </span> R1, 00000001 <span style='color:orange'>//Adds 1 to register 1.</span> <span style='color:green'> jmp </span> 200 <span style='color:orange'>//Jumps to function 200.</span> <span style='color:blue'>200: </span><span style='color:red'>write_global_flag </span>00000001, R1 <span style='color:orange'>//Makes Register 1's value = the value of the global flag used. Global flag 1 = 00000001.</span> <span style='color:green'> jmp </span> 300 <span style='color:orange'>//Jumps to function 300.</span> <span style='color:blue'>300: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>// A 2nd read_global_flag is recommended here to be used for actively updating the value of register 1 in the current quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[read_global_flag]], [[addi]], [[jmp]], [[ret]] 25fb8a620edd13f0bf1e48c3ff0b94746e0b86e5 1976 2013-03-16T02:47:14Z Japanaman2 222 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>write_global_flag</span>xxxxxxxx, register1</span> * ''T_Dword'' = Global flag number to use. * ''Register 1'' = The value of this register will be stored to the global flag used. ==Use== Used to store the value of a global flag to a register. ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>//Stores global flag number 1's value in Register 1. Let's assume this is a new flag Register 1 now = 00000000.</span> <span style='color:green'> addi </span> R1, 00000001 <span style='color:orange'>//Adds 1 to register 1.</span> <span style='color:green'> jmp </span> 200 <span style='color:orange'>//Jumps to function 200.</span> <span style='color:blue'>200: </span><span style='color:red'>write_global_flag </span>00000001, R1 <span style='color:orange'>//Makes Register 1's value = the value of the global flag used. Global flag 1 = 00000001.</span> <span style='color:green'> jmp </span> 300 <span style='color:orange'>//Jumps to function 300.</span> <span style='color:blue'>300: </span><span style='color:red'>read_global_flag </span>00000001, R1 <span style='color:orange'>// A 2nd read_global_flag is recommended here to be used for actively updating the value of register 1 in the current quest.</span> <span style='color:green'> ret </span> </span> ==Also see== [[read_global_flag]], [[addi]], [[jmp]], [[ret]] db3e2604e53359f19fc050d808e6100956d35c49 Xor 0 1427 1703 1699 2011-05-19T08:22:06Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>xor</span> register1, register2</span> * register1 = Register to perform bitwise XOR function on * register2 = Register to perform bitwise XOR function with ==Use== Used to perform a bitwise XOR operation of one register with the value of another. For performing XOR on registers with integers see [[xori]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> leti </span>R2, 0000000F <span style='color:orange'>//Set R2 to 00000000000000000000000000001111</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> xor </span>R1, R2 <span style='color:orange'>//R1 XOR R2. Now equals 00000000000000000000000000000101</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 5</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 0e98983f0969bb0c230592b5eb7f7d883f4d2d30 1699 2011-05-19T07:25:18Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>xor</span> register1, register2</span> * register1 = Register to perform bitwise XOR function on * register2 = Register to perform bitwise XOR function with ==Use== Used to perform a bitwise XOR operation of one register with the value of another. For performing XOR on registers with integers see [[xori]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> leti </span>R2, 0000000F <span style='color:orange'>//Set R2 to 00000000000000000000000000001111</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> or </span>R1, R2 <span style='color:orange'>//R1 XOR R2. Now equals 00000000000000000000000000000101</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 5</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 04014baf5d30d7a457eb9048464fb426189e11f4 Xori 0 1428 1714 1702 2011-07-18T13:06:56Z Tofuman 2 /* Example */ wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>xori</span> register1, xxxxxxxx</span> * register1 = Register to perform bitwise XOR function on * xxxxxxxx = Integer to perform bitwise XOR function with ==Use== Used to perform a bitwise XOR operation of one register with an integer value. For performing XOR on registers with other registers see [[xor]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> xori </span>R1, 0000000F <span style='color:orange'>//R1 XOR 00000000000000000000000000001111</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 5</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 8b084b48f1a8179e05421f7e4db9595ed70d4c60 1702 1700 2011-05-19T08:21:48Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>xori</span> register1, xxxxxxxx</span> * register1 = Register to perform bitwise XOR function on * xxxxxxxx = Integer to perform bitwise XOR function with ==Use== Used to perform a bitwise XOR operation of one register with an integer value. For performing XOR on registers with other registers see [[xor]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> xori </span>R1, 0000000F <span style='color:orange'>//R1 OR 00000000000000000000000000001111</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 5</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 7bb3ac1b75eb612d9805ab6e3dff75ff7b7ddf13 1700 2011-05-19T07:27:16Z Tofuman 2 wikitext text/x-wiki ==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>xori</span> register1, xxxxxxxx</span> * register1 = Register to perform bitwise XOR function on * xxxxxxxx = Integer to perform bitwise XOR function with ==Use== Used to perform a bitwise XOR operation of one register with an integer value. For performing XOR on registers with other registers see [[xor]] ==Example== <span style='font-size:12px;font-family:courier'> <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>//Set R1 to 00000000000000000000000000001010</span> <span style='color:green'> window_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the value of R1 in a window message currently 10</span> <span style='color:green'> ori </span>R1, 0000000F <span style='color:orange'>//R1 OR 00000000000000000000000000001111</span> <span style='color:green'> add_msg </span>'Register 1 = <r1>' <span style='color:orange'>//Display the new value of R1 in a window message now 5</span> <span style='color:green'> winend </span> <span style='color:orange'>//Close window message</span> <span style='color:green'> ret </span> </span> ==Also see== [[leti]], [[window_msg]], [[add_msg]], [[winend]], [[ret]] 1825629c87ffd92f7fb06dd8c1c8f58a6a45dee8 極幻の戦火へ 1 0 2057 3082 2015-08-19T17:27:15Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 1]] to [[BB:極幻の戦火へ 1]] wikitext text/x-wiki #REDIRECT [[BB:極幻の戦火へ 1]] 288e75ed3fb6bfe950ea838b9098b248d74c060e 極幻の戦火へ 2 0 2061 3090 2015-08-19T17:27:58Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 2]] to [[BB:極幻の戦火へ 2]] wikitext text/x-wiki #REDIRECT [[BB:極幻の戦火へ 2]] 267ce8871994052dfe875c73eb43ccaf908be9f7 極幻の戦火へ 3 0 2060 3088 2015-08-19T17:27:55Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 3]] to [[BB:極幻の戦火へ 3]] wikitext text/x-wiki #REDIRECT [[BB:極幻の戦火へ 3]] 469b4f7314d725f4b449f88959ab1f0c44982a7d 極幻の戦火へ 4 0 2059 3086 2015-08-19T17:27:42Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 4]] to [[BB:極幻の戦火へ 4]] wikitext text/x-wiki #REDIRECT [[BB:極幻の戦火へ 4]] 8ab188fe79eea6aa0db1d636a6ef6b624d6b546f 極幻の戦火へ 5 0 2058 3084 2015-08-19T17:27:37Z Spoghead 6674 Spoghead moved page [[極幻の戦火へ 5]] to [[BB:極幻の戦火へ 5]] wikitext text/x-wiki #REDIRECT [[BB:極幻の戦火へ 5]] 49a412a1e9556a8aa9461b1d1d17948dae0eba5a User:Ageorgiannalucerou 2 1505 1786 2011-12-22T08:43:41Z Ageorgiannalucerou 53 wikitext text/x-wiki [url=https://www.izmircicekal.com]çiğli çiçek[/url] İzmir Çiçek, tahminlerin ötesinde bir hızla gelişiyor; zaman ve uzaklık kavramları adeta yeniden tanımlanıyor. Bu değişim, duygusallıklarımızı, hayal gücümüzle birleştirerek daha farklı bir gerçekliğe kavuşturmamıza da fırsat veriyor. Uzakta olsalar bile, sevdiklerimize ulaşabilmek, sevinci ve acıyı paylaşmak, yaşama beklenmedik sürprizler katmak ve varlığımızı hissettirmek artık o kadar kolay ki.. [https://www.izmircicekal.com izmir çiçek] ad3ecc018c3bb061eea030640900a1b331ae756e User:Ajonathanclarkec 2 1549 1833 2012-01-20T12:15:27Z Ajonathanclarkec 93 wikitext text/x-wiki <B>Introduction with Doorbell Systems.</B> Electronic doorbells are over meets the eye. On the outside they are simple and all you ought to do is to press a button to create it ring. But that button's role is to complete a circuit, which turns on some sort of noisemaker. When you remove the cover of the doorbells the mechanism may impress you with its simplicity. It really is all about the electromagnetism principle that manages with translate electric present into a buzz, chimes or ring. What makes the doorbells work is an electromagnet, which is a coil of wires that are wrapped around a magnet. When the electrical present runs through the wires it creates a magnetic field around those wires. Because the wires are coiled they have a big effect on magnetic objects around them. Thus when you hold down the [https://www.doorbellfacts.com electronic doorbells] switch you practically close an electric circuit plus the present might run through the electromagnet by way of a transformer. At the same time the magnetic field of the electromagnet is put with drive some type of a noisemaker device. The doorbells can be configured in different methods so they could produce diverse looks. More recently more and more persons are [https://www.doorbellfacts.com door chime installation] in their homes. This doorbell does not have any electromagnet as a core; instead it has an integrated circuit that registers every time the button is pressed. The electronic doorbells do not want unique wiring the majority of them having a wireless control program. Pressing the button on an electronic doorbells usually trigger some digital recorded track or content. Some doorbells are electronic thus the sounds they make are pre-programmed ones. They could be designed to play a range of musical notes, bird records or a part of the song, among alternative tones. These doorbells never need electromagnets and some of them are additionally wireless so they never require special wiring installations. These doorbells have desktop chips yet and fairly delicate circuitry, so care must be taken during installation so as to not drop the electronic chime boxes But although the electronic appear simpler and more appealing many people nevertheless continue with use the classical doorbell. They may not have the ability to play elaborate song or messages however they are simpler and sturdy and all facts indicate they will be around for a extended time with come. 8e60d606bd54615cc5a775f8fe497d18976f1bdd User:Bookmarks34 2 1516 1805 1797 2012-01-02T12:46:53Z Bookmarks34 56 wikitext text/x-wiki Being healthy is one of the most desirable things among people. So, we can ask what health is. According to the World Health Organization, health defined as a state of complete physical, mental, and social well-being and not merely the absence of disease or infirmity. It is not surprising that there are a lot of health blogs on the web. Today, we can learn a lot of information about health via these health blogs. [https://www.ciguu.com Health Blogs] We can access information about health via health blogs. There a lot of health blogs on the web. Since, web is very common among people from all classes, health became a more familiar issue. [https://www.ciguu.com Health Blog] 6986e24b718236da10f3f3b117534e2a6f928d3e 1797 2011-12-27T19:58:32Z Bookmarks34 56 wikitext text/x-wiki Günümüzde real satışı geçen e ticaret sektörü; her geçen zaman içerisinde kredi kartı satışlarından anlaşıldığı üzere çığ gibi büyümektedir. Üretim yapan firmalar ürünlerini pazarlamak ve tanıtımını yaparak son tüketici olan internet müşterisinie nasıl ulaşırım sorusuna cevap aramaktadır. Bu da web üzerinden elektronik satış ile doğru orantılı olduğundan; her firma sahibi ürünlerinin satışını yapmak üzere geliştirilmiş google uyumlu e ticaret paketleri arayışına geçerek firmaların referanslarını incelemektedir. E Ticaret yazılımı; web üzerinden satışın 1. Olmazsa olmaz Kurallarından biridir. Firma olarak; google uyumlu ve sektörünüz ile ilgili anahtar kelimelerinizde ilk sıralara çıkmak istiyorsanız mutlaka sitemizi ziyaret edin ve sorularınıza cevap arayınız. 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Hip hop may be a lifestyle havin their own lingo, dress code, etc. In the words of KRS-One, hip-hop is anything you live, rap is something your are performing. Hip-Hop Going in the Bronx: A product of cross-cultural integration, rap is deeply rooted within ancient African culture and oral tradition. Hip-hop is regarded to gather came from the Bronx by a Jamaican DJ named Kool Herc. Herc's style of deejaying concerned reciting rhymes over instrumentals. At home parties, Herc would rap by the microphone, choosing a myriad of in-house references. Duplicates of Herc's home parties soon drifted through Brooklyn, Manhattan. Herc along with other block party DJs aided spread the purpose of hip-hop around town and spawned lots of followers. “Hip Hop music needs to be whats moving on on the men and women. Whats inside of the minds of individuals documented in streets. 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It would be covered up suddenly nevertheless without being end effectively Maino will be able to lay the Hand of God with a well-known, gold or platinum Hip Hop artist in 2012. Jay Z & Beyonce will announce a 2nd child on your way. Nicki Minaj can get into character as a Dragon Ball Z Character at least two times. Lil Wayne will put on some women's clothing to help headlines. The artists Soulja Boy and Lil B can do anything innovational for finding a music artist. Wiz Khalifa release the most significant mainstream single of each existing male Hip Hop aritst. Kanye West usually get locked best suited relationship with yet another celebrity figure. Nick Cannon & Mariah Carey Might Have More Children. Diddy and Jennifer Lopez will have you should be closer again (maybe more). Rapper Azealia Banks Will Have Bigger than Kreayshawn. If Kanye West signs her, moreover larger than Nicki Minaj. A$AP Rocky are typically some controversey. Possibly signal to your YMCMB subsidiary label. 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Accessible via Episode I and II games by default. eae8b5a848aa5c41f28286db4fcd55c061b3657d 2854 2015-08-14T18:31:57Z Spoghead 6674 Created page with "Pages pertaining to quests found in the Battle mode of Phantasy Star Online, introduced in the Gamecube version of the game." wikitext text/x-wiki Pages pertaining to quests found in the Battle mode of Phantasy Star Online, introduced in the Gamecube version of the game. 15094cb092e3aa160a93df6e83f45688ca4c7d2c Category:Blue Burst Quests 14 1885 2765 2015-08-12T18:54:09Z Spoghead 6674 Created page with "Pages pertaining to quests found in the Blue Burst version of Phantasy Star Online." wikitext text/x-wiki Pages pertaining to quests found in the Blue Burst version of Phantasy Star Online. 02a47c8e7cc20dd189b5fd229fc3f6e2a5da81f8 Category:Challenge Quests 14 1977 2966 2015-08-15T20:05:28Z Spoghead 6674 Created page with "Pages pertaining to quests found in the Challenge mode of Phantasy Star Online, introduced in the Gamecube version of the game. Accessible via Episode I and II games by defaul..." wikitext text/x-wiki Pages pertaining to quests found in the Challenge mode of Phantasy Star Online, introduced in the Gamecube version of the game. Accessible via Episode I and II games by default, each episode producing different challenges. 007370501c82552fe89a99c0cb89e5c231e41843 Category:Episode II Quests 14 1958 2880 2015-08-14T21:27:20Z Spoghead 6674 Created page with "Pages pertaining to the quests found in Episode II of Phantasy Star Online." wikitext text/x-wiki Pages pertaining to the quests found in Episode II of Phantasy Star Online. 8cc0df8a9f85d81c6523966a7ea2d982be00e9fd Category:Episode IV Quests 14 1960 2882 2015-08-14T21:28:55Z Spoghead 6674 Created page with "Pages pertaining to the quests found in Episode IV of Phantasy Star Online." wikitext text/x-wiki Pages pertaining to the quests found in Episode IV of Phantasy Star Online. 1ee23c0418bf830ec63a95cd687cb0fd5d32a46d Category:Episode I Quests 14 1887 2768 2015-08-12T18:58:17Z Spoghead 6674 Created page with "Pages pertaining to the quests found in Episode I of Phantasy Star Online." wikitext text/x-wiki Pages pertaining to the quests found in Episode I of Phantasy Star Online. db8d0c89ff66dfb1a418529b6eec82bca57ec644 Category:Multiplayer Quests 14 1979 2971 2015-08-17T08:37:17Z Spoghead 6674 Created page with "Pages pertaining to the quests found in the "Normal" mode of play in Phantasy Star Online." wikitext text/x-wiki Pages pertaining to the quests found in the "Normal" mode of play in Phantasy Star Online. 9d9c51e23375c38e84c2ffbba1d8d6fad04d334c Category:QuestBB 14 1884 2760 2759 2015-08-12T17:54:33Z Spoghead 6674 wikitext text/x-wiki Pages pertaining to quests found in the Blue Burst version of Phantasy Star Online. 02a47c8e7cc20dd189b5fd229fc3f6e2a5da81f8 2759 2015-08-12T17:53:40Z Spoghead 6674 Created page with "whut" wikitext text/x-wiki whut d5ad11a2fcac45a51bdb103522b81db4f39a9ea3 Category:Solo Quests 14 1886 2969 2767 2015-08-17T08:28:49Z Spoghead 6674 wikitext text/x-wiki Pages pertaining to the quests found in the "One Person" mode of play in Phantasy Star Online. 25df5add720584ecea617d0cbcf5986f46b54d50 2767 2015-08-12T18:57:44Z Spoghead 6674 Created page with "Pages pertaining to the Solo quests found in Phantasy Star Online." wikitext text/x-wiki Pages pertaining to the Solo quests found in Phantasy Star Online. 5bd421ead68af9d7342520332b0a55ef5d2b2404